Rumors and hopes regarding a Chrono Trigger remake have been raised again over the past week, driven by recent comments from Dragon Quest creator Yuji Horii which do not deny nor confirm the existence of such a project.
This year marks the 30th anniversary of Chrono Trigger. As a result, Square Enix has launched various projects to celebrate the classic RPG. This includes a brand new album featuring piano arrangements of character themes, a character popularity poll (Frog took the top spot, as reported by Famitsu), and orchestral concerts to be held in Japan next January.
However, this sudden celebration of Chrono Trigger after very little fanfare about the cult classic has prompted speculation that Square Enix is leading up to a bigger reveal of a Chrono Trigger remake.
Hopes were reignited again among Japanese-speaking fans on November 30, when Yuji Horii was directly asked in a discussion program on YouTube if all the recent Chrono Trigger 30th Anniversary projects and events are hinting that a remake is in the works. Horii did not outright deny it, responding with "I can't say," "You shouldn't ask that!" and "I'll get told off!"
This and publishing executive Kazuhiko Torishima's jokey follow-up cries of "There is! There is (a Chrono Trigger remake)!” have led to Japanese speaking fans hoping, once again, that a remake is in the works despite the fact Square Enix hasn't made any announcement. “I wonder if it will be announced next year?” users wondered on X.
Chrono Trigger was originally released for the Super Famicom/SNES in 1995. With the involvement of Final Fantasy creator Hironobu Sakaguchi, Dragon Quest creator Yuji Horii, and Dragon Ball creator Akira Toriyama, the RPG is beloved by fans and is considered by many to be one of the greatest games of all time. Although an upgraded version is currently available to play through Steam and on smartphones, fans have been calling for Chrono Trigger to get the remake treatment for years.
The recent Dragon Quest HD-2D remakes have also got Chrono Trigger fans hopeful about seeing the SNES game recreated in the same style. “I want to play Chrono Trigger with beautiful graphics like these!” said a user on X. “Please, Square Enix!” Official posts by Square Enix accounts about Chrono Trigger anniversary merch have also attracted similar enthusiastic comments like, “If there’s a remake I’ll definitely, definitely buy it!” In November, Japanese game news site Dengeki Online did a poll of games readers most wanted to see get the HD-2D treatment, and Chrono Trigger topped the list.
The situation is similar to that of Final Fantasy IX, with the game’s 25th anniversary celebrations this year also stoking fans’ hopes that Zidane and Garnet’s adventures are in line for the remake treatment, although in IX’s case the rumors were backed up by the infamous 2021 Nvidia leak, which showed that a FFIX remake was possibly on Square Enix’s to-do list at one point. However, it seems that for both games, the anniversary celebrations were simply a chance to revisit these classic games through events and new merch. Until an official announcement is made, all fans of both games can do is continue to express their enthusiasm for these classic RPGs to Square Enix.
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
Metroid Prime 4: Beyond tries to be so many different things. There were moments where I thought it might be the strongest Prime since the very first, and others where it felt like the weakest. An outdated open-world hub connects breathtaking areas that brilliantly revisit the classic first-person exploration and lock-on shooting the series is known for. Talkative companions drop a few too many hints and one-liners, but they’re redeemed by some memorable story moments and mostly charming personalities that even a crotchety Metroid fan like me warmed up to in the end. And, thankfully, Retro Studios still mostly understands it’s important to give Samus her alone time, with a relieving amount of exploration in total isolation. While some of what it attempts just doesn’t work, far more of it does, resulting in an uneven but overall impressive revival that reaches incredible heights in its best moments.
The story begins with Samus mysteriously teleporting to the planet Viewros, where she works to find a way home while also uncovering the history of the ancient Lamorn race. The hook this time around is Samus’ new psychic abilities bestowed upon her by the Lamorn. These purple-hued powers allow you to telekinetically manipulate certain objects, while also adding a new wrinkle to Samus’ standard arsenal that includes her Charge Beam, Morph Ball, bombs, and more. They lead to all sorts of different challenges that involve shifting platforms around, directing charged shots to hit multiple targets, cool momentum-based Morph Ball platforming, or searching for enough psychic energy sources to power a nearby device.
The puzzles and suit upgrades are great overall, if a little familiar. I really enjoyed using the psychic abilities to find every last hidden item, even though they’re mostly slight remixes of returning powers rather than something truly original. I can only recall a few times where a solution felt particularly novel – but that does include one awesome cinematic moment that really stands out. And when we’re talking about the long-awaited continuation of one of the most acclaimed video game trilogies of all time, it’s not a major complaint to say it’s sticking relatively close to the script.
Combat also feels exactly like you’d expect from a modern return to Metroid Prime. You lock onto enemies and fire shots or missiles while strafing around aggressive monsters and machines. It’s not just a straight retread though; Samus feels amazing to control, with a swift forward and backward dodge, improved maneuverability when popping out of the Morph Ball, and snappier access to your visor, which is more useful than ever thanks to its psychic properties. You’ll also gain flashy elemental beams that are helpful in both combat and exploration (and also change the look of Samus’ arm cannon when they’re equipped, which is a nice returning detail).
The puzzles and suit upgrades are great overall, if a little familiar.
Choosing your weapon and fine-tuning your aim is still fun all these years later despite its relative simplicity. Prime’s combat has always fared best when sparse encounters are supplemental to exploration, which is the format Prime 4 follows most of the time. It introduces new foes that require different tools to beat, like a swarm of hovering robots protecting three weak spots you need to fire a slow-motion charged shot at to destroy. The combat’s low points are when it does its best impression of a mid-2000s corridor shooter, occasionally focusing a bit too much on repetitive waves of enemies. At least those sections always end with something exciting, as the great lineup of boss battles is a nice mix of towering monsters and one-on-one shootouts. An early highlight is a giant plant protected by petals that thrashes its vines at you.
I played almost entirely with dual-stick controls on the Switch 2 Pro Controller, which also has optional motion aiming for fine tuning when locked on to an enemy, like Splatoon. This is my favorite setup, but I dabbled with the Wii-inspired separated Joy-Con control scheme, which is also a totally viable option. The Switch 2-exclusive mouse controls are functional, and it’s neat that you can swap to them on the fly just by placing your controller on a flat surface. But I don’t see many people using them given how physically awkward the Joy-Con 2 is to use as a mouse for any extended period of time, especially when the more traditional control schemes already work so effortlessly well.
Samus’ new motorcycle also controls well, and the way it’s woven into the plot feels surprisingly natural, but what you’ll actually use it for is one of Prime 4’s biggest fumbles. You’ll mainly ride the bike in Sol Valley, a desert hub that serves as the middleground between each major location on its edges, sort of like what Hyrule Field was for Ocarina of Time. It’s mostly empty and devoid of many interesting activities, as the same few enemy types pop up when you’re riding and all you do is fire a basic projectile or charge into them to destroy them. The desert isn’t that big, so it at least doesn’t take too long to get from point A to point B. The problem is that it’s designed as if that N64 Hyrule Field saw the Great Plateau from Breath of the Wild and said, "I can do that, too!"
Almost like it’s trying to justify the motorbike’s inclusion, Prime 4 goes to great lengths to ensure you spend multiple hours riding across this drab desert just to reach the credits. It sprinkles an extremely small number of Breath of the Wild-like shrines on the map that house optional upgrades. The bite-sized puzzles inside those shrines are fine, but there’s absolutely no joy in discovering them when they’re just haphazardly strewn across the visually unimpressive sand, and it feels like a surface-level attempt to recapture Zelda’s open-world magic that doesn’t really work.
A runtime-padding main objective is tied to the repetitive desert.
This wouldn’t be a huge deal, but Prime 4 ties a main objective to its repetitive desert. Samus has to collect enough green energy to preserve the history of the Lamorn civilization before it’s lost to time, which is a very cool setup. But in practice, all that entails is mindlessly driving around the desert and crashing into any green crystals you see. It’s the type of runtime-padding filler that had already outworn its welcome the last time a Metroid Prime game came out, and Prime 4 would be so much tighter without this quest, or even without its half-baked desert at all. It’s far from a dealbreaker since this mission is given to you very early on, meaning you can chip away at it while you’re riding to your next destination, but it’s certainly not fun regardless.
In Prime Form
The good news is that the places you’re riding toward are full of the strong Metroid Prime atmosphere and gameplay you came for. And Prime 4 is at its greatest when playing into the same strengths that have defined this subseries since the GameCube: lonely, haunting exploration through gorgeous, fully-realized areas that each have their own detailed backstory to uncover. Structurally, the individual maps take after Prime 2 and Prime 3’s more self-contained approach rather than Prime 1’s interconnected spiderweb that required revisiting areas several times over with multiple entrances and exits to each.
There is some backtracking involved, of course, but each region has just one entrance from the desert, and you’ll finish most of its main objectives on your first visit. I was delighted to find that this format fills the traditional 3D Zelda-shaped hole in my heart, as each zone essentially acts like a huge dungeon: explore, find a key upgrade, kill the boss with it, and leave. That’s not to say it doesn’t feel like Metroid – there are a few main quests and plenty of optional items I needed to come back for later. It’s just that these two series have always shared a lot of the same DNA, and Prime 4 lands closer to the Zelda style.
Every location stands on its own, which allows Retro to give each a unique tone: sometimes Samus is completely alone and it leans hard into the tense sci-fi horror isolation of Alien, and sometimes she’s accompanied by Galactic Federation companions through more scripted scenes that call upon the action tropes of its sequel, Aliens. This constant genre-shifting across levels keeps things fresh for most of its roughly 15-hour runtime, at least until it’s time to finish collecting all those green energy shards.
In these dedicated areas, Prime 4 makes a case for itself as the best-looking game Nintendo has ever published. Its fantastical art direction is jaw-droppingly gorgeous at times, with incredible lighting, beautiful backgrounds, ornate architecture, and nicely detailed environments. It sounds great, too, with dramatic choral melodies fused with electronic sounds that fit Prime’s atmosphere extremely well. Samus’ iconic visor effects return, like the way it fogs up in extreme temperatures, or how rain droplets patter against it in a storm. Its art direction goes hand-in-hand with its world design, as the way rooms are intentionally framed upon blasting open their doors is often spectacular. To be clear, Prime 4 doesn’t reach the visual heights of the best-looking games on PC or other consoles, but a game this stunning running at a flawless 4K 60 fps on Switch 2 – with a smooth 120 fps option that lowers the resolution – is a huge step forward for Nintendo.
Some locations stand alongside my favorites in the series, and when you’re methodically tiptoeing your way through each one, Prime 4 more than lives up to the trilogy’s legacy. Without giving too much away, an early highlight is Volt Forge, a gothic, futuristic factory set to a powerful rock soundtrack. It’s impressive how its rich history is intertwined with its level design: you can just work your way through each room and enjoy the intricate layouts at face value, or you can scan every machine and learn why they exist and what they were used for, which provides fascinating context that makes complete sense when you see it all in motion. These places feel big, important, and carefully plotted out. That worldbuilding remains an incredibly special piece of Metroid Prime.
Each region is fairly linear, with usually just one correct way to go, even if multiple choices are presented. When you stumble into a room with three doors, for example, it’s most likely that one is a save room, one is blocked until you get a new upgrade, and one is the way forward. I actually think this choice suits the Prime series very well, allowing it to focus more on mood, handcrafted tension, and distinct sequences, but it’s a very different flavor than the nonlinear design the Metroid series helped pioneer more than 30 years ago. I never felt truly lost, even when poking around its most freeform parts.
Prime 4 makes a case for itself as the best-looking game Nintendo has ever published.
A positive outcome of this decision is that Prime 4 feels like the best entry point into this series for new folks, easing them in to better prepare them for something like Prime Remastered’s more complex labyrinth. It also smartly follows in Metroid Dread’s footsteps by letting you mark your map to remember which rooms have powerups you can’t get yet, streamlining the endgame collectible cleanup.
You’ve Got a Friend
Most regions contain one of several Galactic Federation companions who temporarily travel with Samus before heading back to base camp. Each has their own personality and light backstory, ranging from a nerdy engineer who can barely handle a gun, to a sniper with a broken leg who is questioning his decision to join the military. Thankfully, these characters are far less intrusive than I initially feared after a particularly obnoxious tutorial section I saw in my preview demo. Their limited presence means they don’t have amazing character arcs – a more than acceptable side effect – but they do have mostly likeable personalities and provide a few highlights that give Prime 4 its own identity. I have to admit I smiled when a Samus superfan geeked out after seeing her idol transform into the Morph Ball, and it helps that the great voice acting and facial animations are another step forward for Nintendo.
They could still use some work in the writing department, however, as they often fall back on well-worn clichés or commentary that feels out of place in Metroid, like, “There’s too many of ‘em!” during an action scene, or cracks like, “Piece of cake! Red velvet cake,” upon solving a puzzle. I’m grateful that they generally don’t outright spoil specific puzzle solutions, but they do chime in a little more often than I’d like about where to go or what to do next. Specialist Myles MacKenzie is never as overbearing as in his initial introduction, but he does frequently contact Samus on the radio to tell you the general area you need to search for your next upgrade. Prime 4 lets you toggle on-screen tips that nudge you in the right direction, so I really wish I could turn companion hints off, too. When you’re with someone on a mission – which is a major part of the campaign – certain aspects can feel outdated as well, like waiting for someone to help you open a door, hearing repetitive combat dialogue lines, or reviving them whenever they go down.
Prime 4 keeps these portions in check by smartly knowing when to leave you alone entirely, with multiple lengthy segments where Samus loses radio signal and no one can bother her. You spend over half of the runtime on your own, so if you’re a longtime Metroid fan who craves ambience and isolation, there’s plenty of that here, too. Overall, the companions are tolerable: while there are still several moments that probably would’ve been more epic if Samus was alone, their inclusion does lead to some fun cinematic events that wouldn’t be possible otherwise.
One character who I actually wish was included more is Sylux, Prime 4’s big bad that doesn’t play nearly as big a role in the story as I expected based on Nintendo’s marketing. It’s another underdeveloped part of Prime 4 – Sylux’s amiibo figure has more detail than his personality – and it feels like he’s only here out of reluctant obligation to Prime 3’s post-credits tease from 2007. Instead, this story focuses far more on Lamorn history, which is very fascinating on its own, but doesn’t entirely make up for the disappointing feeling that something’s missing.
A new trailer for Pokémon Legends: Z-A has revealed a surprise new Mega Evolution for the fan-favorite Lucario, and announced a new side mission that will unlock an encounter with Mewtwo.
Today's reveal of Mega Lucario Z is a first for Pokémon Legends: Z-A, in that it adds a new secondary Mega Evolution path to a species which already had one.
The move flings open the door to other creatures already capable of Mega Evolution also getting new alternate designs (something which previous datamines had suggested was indeed likely).
Indeed, The Pokémon Company appears to be hinting at other, alternate "Z" Mega Evolutions coming in future, as it states that this new class of creatures is remarkable for needing less time to fire off moves, albeit with the trade-off of burning through Mega Power at a faster rate.
"A newly discovered form of Lucario, Mega Lucario Z was determined to be a Mega Evolution based on how its form changes through exposure to a Mega Stone and its increase in power far outshining that of an average Lucario," an official blurb for the new design reads.
"The long fur around Mega Lucario Z's head and waist, as well as its fan-shaped tail, make it difficult to get a full view of Mega Lucario Z's powerful movements. In close combat, this can work to visually disorient opponents. Areas of its body, such as the backs of its hands and its shins, have been hardened with steel energy – allowing it to deliver powerful blows by concentrating its strength precisely into these hardened parts."
Already, fans are speculating over which other existing Mega Pokémon might now get Z variants (and again, if you've seen the datamined speculation, you may have some ideas).
Mega Lucario Z joins a growing menagerie of Mega Evolutions coming as part of Mega Dimension, the upcoming paid DLC for Pokémon Legends: Z-A due for launch on December 10. The expansion is headlined by two new Mega Raichu designs, and also includes Mega Zeraora, though unlocking it will be a "little difficult", apparently.
Separate to that, all owners of the game can now access a fresh side mission which leads to an encounter with Mewtwo, and allows players to Mega Evolve it into the creature's existing Mega Mewtwo X and Mega Mewtwo Y designs. Just turn on your game's Mystery Gift feature to begin the new mission.
IGN's Pokémon Legends: Z-A review returned an 8/10. We said: "Pokemon Legends: Z-A finally feels like Game Freak hitting its stride in Pokemon’s 3D era, with a fun setting to explore, a well-written story, and a total battle system overhaul that works surprisingly well."
Video game sales data firm Newzoo noted that Z-A "underperformed compared to Legends: Arceus," which may suggest some hesitance around its move to a real-time, action-based combat system, or perhaps caution after the state of Scarlet and Violet's launch. Nintendo's official sales figures show Pokémon Legends: Z-A sold almost 6 million copies in its opening week. Pokémon Legends: Z-A, which debuted on October 16, sold 5.8 million units worldwide, with around half of those bought for Switch 2. This means the first Pokémon game to feature real-time Pokémon battles is the fifth best-selling game of the franchise in terms of first week sales. By comparison, that's more than Pokémon X/Y and Let's Go Pikachu / Eevee managed in their first weeks, but not as much as Pokémon Scarlet / Violet, Pokémon Legends: Arceus, and Pokémon Sword / Shield managed.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Microsoft has announced the Xbox Game Pass December 2025 lineup, which is headlined by NetherRealm’s gory fighting game Mortal Kombat 1.
Also coming to Game Pass in the coming weeks as day one launches are first-person sci-fi horror Routine and soulslike deck builder Death Howl.
Available today, December 2, is Lost Records: Bloom & Rage (Cloud, PC, and Xbox Series X|S) across Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Tomorrow, December 3, sees Monster Train 2 (Cloud, PC, and Xbox Series X|S) and Spray Paint Simulator (Cloud, Console, and PC) both hit Game Pass Premium.
December 4 is a decent day for Game Pass, with 33 Immortals (Game Preview) (Cloud, Console, and PC) and Indiana Jones and the Great Circle (Cloud, PC, and Xbox Series X|S) both arrive on Game Pass Premium. The aforementioned Routine (Cloud, Console, Handheld, and PC) launches day one on Game Pass Ultimate, PC Game Pass.
Moving on to December 9, A Game About Digging A Hole (Cloud, Handheld, PC, and Xbox Series X|S) arrives on Game Pass Ultimate, Game Pass Premium, and PC Game Pass, as does Dome Keeper (Cloud, Console, Handheld, and PC). Death Howl (Handheld & PC) is a day one Game Pass Ultimate and PC Game Pass release, also on December 9.
Here’s a big one: Mortal Kombat 1 (Cloud, PC, and Xbox Series X|S) arrives on Game Pass Ultimate, Game Pass Premium, and PC Game Pass on December 10. A day later, on December 11, something that couldn’t be more different hits Game Pass Ultimate, Game Pass Premium, and PC Game Pass: Bratz: Rhythm & Style (Cloud, Console, and PC).
Routine (Cloud, Console, Handheld, and PC) – December 4, Game Pass Ultimate, PC Game Pass
A Game About Digging A Hole (Cloud, Handheld, PC, and Xbox Series X|S) – December 9, Game Pass Ultimate, Game Pass Premium, PC Game Pass
Death Howl (Handheld & PC) – December 9, Game Pass Ultimate, PC Game Pass
Dome Keeper (Cloud, Console, Handheld, and PC) – December 9, Game Pass Ultimate, Game Pass Premium, PC Game Pass
Mortal Kombat 1 (Cloud, PC, and Xbox Series X|S) – December 10, Game Pass Ultimate, Game Pass Premium, PC Game Pass
Bratz: Rhythm & Style (Cloud, Console, and PC) – December 11, Game Pass Ultimate, Game Pass Premium, PC Game Pass
Microsoft’s post on Xbox Wire suggests this is the entire lineup for December 2025, but it only takes us to December 11. “We hope you have a chill rest of your December,” Microsoft said. “May your batteries be always charged, your sessions always end in GG’s, and you always have the perfect game queued up next. We’ll be back to talk about what’s coming soon in early 2026! Cheers!”
However, this leaves the door open to potential Game Pass shadowdrops, should next week’s The Game Awards have something up its sleeve.
As always a number of games leave Game Pass this month. You can save up to 20% off your purchase to keep them in your library.
Leaving Xbox Game Pass in December 2025:
December 15
Mortal Kombat 11 (Cloud, Console, and PC)
Still Wakes the Deep (Cloud, Console, and PC)
Wildfrost (Cloud, Console, and PC)
December 31
Carrion (Cloud, Console, and PC)
Hell Let Loose (Cloud, Console, and PC)
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Retro video game fans are having fun pointing out a Nintendo-related blunder in Stranger Things Season 5.
Warning! Spoilers for Stranger Things Season 5 follow:
If you’ve watched Stranger Things Season 5 Vol. 1, you might have noticed Lovable Bully Derek Turnbow, portrayed by Jake Connelly, playing Ghosts 'n Goblins on the NES. This makes sense given Stranger Things is set in the ‘80s, and Season 5 itself kicks off in the fall of 1987. The NES version of Ghosts 'n Goblins was released in North America in November 1986, so everything fits together nicely so far.
But, as pointed out by retro video game website Time Extension, the game seen on the TV that Derek is looking at while he’s holding a NES controller is actually the arcade version of Ghosts 'n Goblins, not the NES port. As Time Extension says, the black border at the top is a dead giveaway. Whoops!
Could Derek somehow BE playing the arcade version via a NES controller on his TV? Not a chance. We even see the Ghosts 'n Goblins NES cart when Derek’s older sister, Tina, rips it out the console (too quickly, if you ask me — was the flap already open?!).
So, what’s probably happened here is someone used footage of the arcade version of Ghosts 'n Goblins by mistake. It’s not a big deal, really, just a fan blooper retro video game fans are having fun with. And let’s be honest, poor old Derek is doing okay — he’s got a full size Sega Hang-On arcade cabinet in his bedroom. Not bad for a 12 year old in 1987!
I love Stranger Things but... NES Ghosts and Goblins this ain't. Called it out immediately and my 10 year old son replied, "Dad, you only know that because you're an old retrogaming nerd!"
I love Stranger Things, but Season 5 just committed a cardinal sin. They show a kid playing ‘Nintendo’ in his room… but the TV is clearly running the arcade version of Ghosts ’n Goblins, NOT the NES port. My retro heart can’t take it! 😫 pic.twitter.com/LRZJOOjCTM
Stranger Things Season 5 debuts on Netflix in three parts, with the first four episodes arriving on November 26. The next three episodes premiere on Christmas, and the series finale will debut on the streamer and in over 350 theaters nationwide on New Year’s Eve.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
If you're looking for DTI codes, IGN's got you covered! In this article, you'll find a list of all the active and working Dress to Impress codes in December 2025 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry.
Active Dress to Impress Codes (December 2025)
Here are all the active Dress to Impress codes in December 2025 and the free rewards you get for redeeming them:
2YEARS - Dress
2GETHER - Classic DTI Doll
RDC2025 - Lanyard and belt accessory
VANILLAMACE - Headscarf
PIXIIUWU - Dress
ANGELT4NKED - Helmet
3NCHANTEDD1ZZY - Wand
ELLA - Skirt
1CON1CF4TMA - Sweater dress
MEGANPLAYSBOOTS - Boots
CH00P1E_1S_B4CK: Streetwear outfit set
S3M_0W3N_Y4Y: Axe
KREEK: Bear hat
LANA: White shorts, shirt, and legwarmers
LANABOW:White bow
BELALASLAY: Black jacket with pink halter top
LANATUTU: White dress
IBELLASLAY: Red, green, and blonde hairstyle
M3RM4ID: Orange mermaid set
TEKKYOOZ: White handbag
LABOOTS: Black boots
ITSJUSTNICHOLAS: Black jacket
ASHLEYBUNNI: Bunny slippers
LEAHASHE: Sweatshirt and sweatpants
KITTYUUHH: Black cat
C4LLMEHH4LEY: Puffy dress and bear headband
SUBM15CY: Necklace and eyelashes
D1ORST4R: Bag and bow
All Expired Dress to Impress Codes
Below, you'll find a list of expired DTI codes that no longer work and can't be redeemed as of December 2025:
SWEETHEART (was only redeemable between February 15 and February 16, 2025 at 8AM PT)
YEAROFTHESNAKE
NY2025
WINTERUPDATE(was only redeemable between 8 AM - 11 AM PT on Saturday, 14 December!)
4BILLION
CHOOPIE10K
THEGAMES
EYELASHES
REWARD4CLASS1C
How to Redeem Dress to Impress Codes
Follow the steps below to redeem Dress to Impress codes and claim free rewards in DTI:
Open the Dress to Impress Roblox Experience.
Click on the handbag icon on the left-hand side to open the DTI Codes menu.
Enter your code in the "Type here..." field.
Check for any spelling mistakes or errors.
Click the checkmark icon to redeem the code.
Why Isn't My Dress to Impress Code Working?
If the code you're trying to redeem in DTI isn't working, it's likely because of one of two reasons:
The Dress to Impress code is expired
There's a spelling mistake in the code
When inputting a DTI code in Roblox, make sure it's spelled correctly (for example, a capital I isn't a lowercase l, 0 and not O, and vice versa) and that there are no spaces before or after the code. We'd recommend copying and pasting codes straight from our article to ensure they're correct as we've tested and verified that the codes on this page are working ourselves.
If your DTI code still isn't working after checking for typos, it's more than likely expired and can no longer be redeemed in Dress to Impress.
How to Get More DTI Codes
To get more Dress to Impress codes, the best way is to join the official DTI Discord server. While we check for new codes daily, the quickest way to know about new Dress to Impress codes is to follow the Roblox experience's official Discord server where updates are posted in real time.
We currently don't know of any upcoming DTI codes now that the two-year anniversary codes have been released. We'll update this article once we find out more information on new Dress to Impress codes.
What is Dress to Impress in Roblox?
Dress to Impress is a popular dress-up Roblox Experience available on PC, console, and iOS and Android mobile devices. In it, you put on your best outfit to complete a specific theme and walk the runway in a bid to earn votes from other players and become a top model. As you gain votes, you gain ranks and can access more clothing and accessories, so make sure you're truly dressed to impress! Also, for toy lovers and collectors, you can now pre-order a mystery pack of 2 Dress to Impress minifigures right now for $30 at Walmart.
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or making miniatures.
If you're looking for Where Winds Meet codes, IGN's got you covered! In this article, you'll find a list of all the active and working Where Winds Meet codes in December 2025 that you can redeem for free rewards and bonuses in WWM, including Echo Jade.
Active Where Winds Meet Codes (December 2025)
Here are all the active and working Where Winds Meet codes in December 2025 and the free rewards you get for redeeming them:
To redeem codes in Where Winds Meet, follow the steps below:
Launch Where Winds Meet and load into the game.
Open the main menu and select the gear button to open the Settings menu.
Select the "Other" tab.
Click on "Exchange Code" under Account Info.
A text box will appear. Input your code here.
If successful, your free rewards will be available in your in-game mailbox.
Why Isn't My Where Winds Meet Code Working?
If the Where Winds Meet code you're trying to redeem isn't working, it's likely because of one of two reasons:
The Where Winds Meet code is expired
There's a typo in the code
When inputting a Where Winds Meet code, make sure it's spelled correctly (for example, a capital O isn't a zero, capital I and not a lowercase L, etc.) and that there are no spaces before or after the code. We'd recommend copying and pasting codes straight from this article to ensure they're correct.
If your Where Winds Meet code still isn't working, it's more than likely expired and can no longer be redeemed.
All Expired Where Winds Meet Codes
The following Where Winds Meet codes are expired and no longer can be redeemed:
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG, getting Victory Royales in Fortnite, or cuddling her corgi.
Marvel got as far as giving Mia Goth a wig to wear for its 1920s Blade movie idea, before the setting was scrapped and the project was placed on hiatus.
It's not the first time we've heard just how close Marvel's big Blade reboot, set to star Mahershala Ali in the title role, got to being made several years ago, but it is yet another suggestion that whatever happened to cancel the 1920s-set attempt happened very late in the process.
"The furthest that it got with me was... I flew to Atlanta and did a chemistry test with Mahershala," Goth said, speaking on the Josh Horowitz podcast. "I did a costume fitting and a wig fitting. I was very excited in the direction it was going and Mahershala had such an interesting take on it, he was great. And it just unravelled from there, unfortunately."
For its part, Marvel has said it still plans to make a Blade movie eventually, with Mahershala Ali in the title role, and Goth still attached. But the studio has also confirmed the movie's story would now be set in the present day, if and when the project actually does go back into production.
"I don't know what's going on with that," Goth said when asked about Marvel's plans for Blade going forward. "I think that they want to make it, and it's such an important film for them that they're taking their time with it. I really don't have any information, I don't know why it's taken the time it has. But we will see... we will see."
Marvel announced it was making Blade back in 2019, and confirmed that Mahershala Ali would feature as a new version of its infamous vampire hunter, previously played by Wesley Snipes. But, more than six years later, the project is still nowhere near filming, and there's a sense that Marvel is simply busy with other, bigger projects.
Following a mixed response to its most recent Multiverse Saga, Marvel is now focused on a series of sure-fire hits for the next few years, including two Avengers movies plus fresh outings for safe blockbuster fare such as Spider-Man and X-Men.
"We've landed on modern day," Marvel Studios boss Kevin Feige said in an interview this summer, acknowledging that Blade's script had so far gone through "three or four" different incarnations, two of which were period pieces. "We didn't feel like, as we often do, you can have a good script and make it a great script through production," Feige continued, discussing why the project had been pushed back. "We didn't feel confident that we could do that on Blade, and we didn't want to do that to Mahershala and didn't want to do that to us."
Black Friday and Cyber Monday are finally both over for this year, which is good news for anyone who already secured a certified bargain, but bad news for anyone who missed out on the best deals.
Thankfully, there are a few top offers that are still holding out as we enter the final month of the year. And, honestly, these are pretty fantastic themselves, especially the Nintendo Switch 2 + Mario Kart World Bundle deal for just $449 at Walmart ($50 off the MSRP, and $80 savings in total).
But, it's not just the immensely popular Switch 2 offer that we have to discuss, as there's plenty more for PlayStation and Xbox fans to get their hands on while the rest of these days remain available.
At least for now! Trust me when I say that these will likely expire very soon, so you'd better get a shift on to ensure you don't miss out (again!).
Nintendo Switch 2 + Mario Kart World for $449
Okay, we're still kicking things off with the obvious one. The Nintendo Switch 2 + Mario Kart World bundle was already a top seller for Black Friday, but then Walmart went and dropped an extra $50 discount for Cyber Monday. And it's somehow still available!
Other major retailers price matched, and then sold out, but Walmart is still holding strong (at least for now). This is the best and only Switch 2 deal we're likely getting for at least another year, if ever. Pick it up ASAP, as I expect this will be gone incredibly soon.
Remember, stacking memberships up to 36 months is the best way to save on your yearly costs, and the most efficient way to avoid the Game Pass price hikes (from this year, and more than likely next year as well, the way things are going.
While we've seen some better deals on Game Pass in recent weeks, this is still the best deal going right now, and likely will be for the foreseeable future.
Switch 2 512GB Memory Card for $75
This is another one of the most popular items purchased by IGN readers during the Black Friday sale period, and it remains one of the best deals going since the sales ended as well.
It's your last chance to pick up it in the sale, and I even think this is a better deal that the $39 256GB card deal from Cyber Monday (that has since sold out).
PS5 Games Still on Sale
There's a handful of great PS5 games still on sale at Best Buy right now. My favorite is definitely on God of War Ragnarok, which is just $19.99, down from $69.99. 20 big ones for one of the best games ever made? You've got to be kidding me! We gave this a 10/10 when it came out, and I would stand by that rating with reviewer, Simon Cardy, as well.
There's also a few of my other favorite PS5 games still discounted, including Spider-Man 2, Astro Bot, Ghost of Tsushima Director's Cut, and Horizon Forbidden West. Check these out while you still can, as I expect Best Buy's sale will end soon.
Xbox Controller for $38 at Woot
This is the best Xbox controller deal going right now, and it's even better than the $40 dollar deal we were served up during the Black Friday sales.
While I'm still on the look out for a deal that matches the brilliant $33 offer that we had in early November, $38 is still a great price for one of the best gaming controllers going right now (especially for PC gamers).
PlayStation Portal for $179
$20 off the PlayStation Portal might not seem like a lot, well that's because it isn't, but it's still the first ever major discount we've gotten for Sony's cloud streaming device.
Plus, with all its new bells and whistles that allow PS Plus Premium members to stream games to it, this handy device just got a whole lot more relevant. Pick one up at a discount while you still can, is my advice, I can see these only continue to rise in popularity.
DualSense Controllers for $55
You can still save at least $20 on the standard DualSense controllers right now as well. This is the same deal as last year, but if you're looking for a new gamepad, and don't want to pay full price, it's your last chance to do so today.
My favorite deal is on the DualSense Gray Camo controller, down to just $55, and dropping from its original $75 list price at Amazon. But, there's loads of colors to pick from, simply choose your favorite!
$100 Off PS5 Consoles
Right, PlayStation consoles. They're $100 off even after the Black Friday and Cyber Monday sales have ended, but I expect this deal will be gone fairly soon as well.
Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.
GameStop has highlighted its recent payout of more than $30,000 for a rare Pokémon card as evidence that the chain's trade-in program offers fair value — while simultaneously admitting the card had actually been worth at least $3,000 more.
In its latest publicity stunt aimed at getting gamers' attention, GameStop issued a typically jocular statement on social media declaring its record $30,494.70 payout for a PSA 10 Holo Gengar was a "historic" moment for the company.
"Any trolls who publicly claim that GameStop trade-in values are bad are hereby factually and demonstrably incorrect," the chain wrote. "Any prior and ongoing objections to our trade values are now deemed without merit and factually invalid," it continued, while admitting the card had actually been worth $33,883 — several thousand dollars more.
To be fair to GameStop, the chain does not hide the fact it paid $3,388.30 less than what it describes as the "fair-market valuation" for the card. Indeed, the company simply states it handed over its payout "upon completion of all required inspection, verification, and compliance procedures" — processes, the statement appears to suggest, which come at some cost.
But many responses to GameStop's social media post have pointed to the chain still having "shorted" the card's owner, and suggesting the card would have reached a higher value at auction. Others have noted GameStop's own trade-in FAQ page states that the chain has a $1,500 upper limit for trade-in value, something that suggests this particular sale is something of an anomaly. IGN has contacted GameStop for more.
In its post, GameStop states its payout was executed "in accordance with the established terms and conditions governing the Power Packs Buyback Program," an offer that some customers have criticized for allowing the retailer to repeatedly make money from the same high-value cards.
An example of this would be a customer buying a $100 Power Pack (a blind box with a rough value of a $100) from GameStop and finding a card that is indeed worth $100 inside. If it's a card they don't want, GameStop offers an Instant Buyback offer that's worth 90% of the card's value minus an additional 6% commission fee. Here, the card seller gets $84.60 back, while GameStop retains a $100 card, which they can sell again for $100 — and continue to repeat the process.
"They're not speculating on card value," one fan wrote in a reddit thread on GameStop's scheme posted a few months ago. "They control the supply, the pricing tier, and the resale loop. It's vertical integration disguised as a loot box.
"PowerPacks aren't just about cards. The real edge is the buyback loop. On average, GameStop pays less than market for returned cards, then sells them again at full price. Every cycle is a profit opportunity. It's repeatable. Scalable. Efficient. And it doesn't rely on retail footfall or console cycles. PowerPacks might end up being GameStop's most profitable product yet."
Arrowhead has released Helldivers 2 update 5.0.0, which makes big balance changes that actually raise weapon damage — but there’s also an incoming message from High Command that has the community worried.
Update 5.5.0 arrives alongside the jungle-themed Python Commandos Warbond, which adds a number of fan-requested weapons including a minigun.
But it’s the incoming message from High Command — an in-universe tease from Arrowhead to the Helldivers 2 community on what’s in store — that has raised eyebrows.
“Super Earth has detected strange signals from previously unmonitored worlds on the Galactic map,” the message reads. “The Ministry of Intelligence is investigating the source of the signals. Helldivers, be vigilant and hold the high ground.”
What does this mean? Players aren’t sure, although speculation is pointing to something Illuminate related, given the mention of “unmonitored worlds.”
As for the patch, it makes a number of fixes, including for audio issues, XP modifiers, and several crashes, as well as more optimizations and improvements. The balancing changes raise weapon damage, and there are much-needed fixes to weapon FOV. The patch notes, courtesy of Steam, are below.
Decreased ergonomics penalty on magnifying scopes weapon attachments
The intent is to make magnifying scopes more a matter of preference by decreasing the penalty they impose on a weapon's ergonomics (low ergonomics makes the weapons muzzle follow the crosshair slower).
Some of the Pistol ammo balance update
The intent with this change is to make some of the pistol rounds weapons more effective after the last pistol ammo re-balance that did make them more of a close range weapon.
The pistol rounds re-balance general intent is to make them more effective at close range while not more effective at long range then for example assault or marksman rifles
2x Tube Red Dot
Decreased ergonomic modifier from (-3) to (-1)
4x Combat Scope
Decreased ergonomic modifier from (-6) to (-2)
10x Sniper Scope
Decreased ergonomic modifier from (-9) to (-4)
APW-1 Anti-Materiel Rifle is also effected by this change so it will get an increased ergonomics from 26 to 31
Primary weapons
SMG-37 Defender
Increased damage from 100 to 110
Increased durable damage from 20 to 22
SMG-32 Reprimand
Increased damage from 135 to 140
M7S SMG
Increased damage from 80 to 90
Increased durable damage from 16 to 18
VG-70 Variable
Increased durable damage 20 to 23
M90A Shotgun
Increased durable damage 15 to 20
Sidearms weapons
P-2 Peacemaker
Increased damage from 95 to 100
Increased durable damage 30 to 32
P-113 Verdict
Increased damage from 135 to 140
M6C/SOCOM Pistol
Increased damage from 110 to 125
Increased durable damage from 25 to 28
Enemies
War strider
Decreased force strength on grenade explosion from 50 to 30
Bile Spewer
Decreased force strength on artillery explosion from 50 to 30
Decreased force impulse on artillery explosion from 60 to 40
Stalker
Decreased force strength from 40 to 35 when a tongue attack hits the player
(Force strength is the value that decides if a player or enemy should stagger or ragdoll.)
Gameplay
Keybind options for quick weapon function:
New, unbound keybind options have been added for quickly swapping weapon functions (like changing fire modes or ammo).
The intent is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new "One Two" AR.
Updated First Person View (FPV)
We updated how First Person View (FPV) works with the intention of improving the aiming experience across different FOV settings (Field of view).
The intent is that the size and distance of the scope will be more consistent with different FOV settings.
We also updated how ergonomics works in FPV with the intent to make it more responsive.
Fixed instances of flickering textures in various city locations
Fixes
Crash Fixes & Softlocks
Fixed a rare crash that would occur when combat music would start
Fixed a rare crash that could occur during 'Nuke Nursery' mission
Fixed crash after hotjoining a game that just started where the existing players are using certain stratagems
Fixed a rare crash when enemies would fall through the ground
Fix rare crash on mission load
Weapons & Stratagem Fixes
Fixed an issue with the BR-14 Adjudicator, when aiming with the 10x scope on 200 m setting which would cause the model to disappear
Fixed a visual issue on VG-70 Variable during the reload animation when aiming down sights
Fixed a torso clipping issue with the CE-07 Demolition Specialist armor
Fixed pump-shotguns sometimes not showing a new shell being inserted on reload
PLAS-45 Epoch now correctly zooms in ADS mode, just like any other support weapon
Fixed display related to no ammo being shown for Infinite Ammo weapons
Fixed the VO (Voice Over) line for “no ammo” being played after pressing reload whilst using Infinite Ammo weapons
Fixed a small bug where supply packs were giving ammo without consuming a charge when dropped
Fixed a bug that locks stratagems after drowning while holding that stratagem ball
Fixed the red glow that would happen if the player would empty one or two magazines with MG-206 Heavy Machine Gun, M-105 Stalwart or MG-43 Machine Gun
Enemies
Factory Striders will no longer be launched to sky erratically when dying
Hellpods that hit Factory Striders will no longer remain in the air after the enemy dies
War Striders now detonate mines
Enemy presence around Cognitive Disruptor Towers is now cleared from the mini-map when the objective is completed
Added a medium-armored weak spot to the vents on the backside of the Bunker, AA, and Mortar emplacements. This was done so these structures behave similarly to other comparable defenses..
Miscellaneous Fixes
Fixed the terrain not being affected by explosions and the Entrenchment Tool (PS5 only)
Fixed a bug where the lights were missing/flickering on the Orbital Gatling
Fixed a thumbnail glitch in the Acquisition Center menu
Cryo-pods no longer clip into the Engineering Bay when playing the ship arrival cutscene
Fixed an armor gap affecting CE-27 Ground Beaker and CW-9 White Wolf whilst using the 'Draw!' emote
The UI will no longer show inaccurate objective info on the Mission Summary screen if the host has left the game
Fixed a bug whilst joining a non-host in a cross-play lobby.
Fixed the NPC technician’s neck sticking through their shirt
Mini-map fog of war effect while exploring caves no longer persists between missions
Soon-to-be Helldivers will no longer be stopped from progressing the tutorial if they die in the flag room
Fixed issue where the automaton grinder sludge would be affected by weathering even though it's sealed behind glass
Fixed an issue where a missile inside the Destroyer’s hangar was misaligned. This dangerous act of asymmetry has been corrected. The undemocratic ship operator responsible for this disgraceful display of inefficiency has been promptly re-educated in a high-orbit correctional facility. Glory to the Office of Corrective Deployment!
Helldivers will no longer be locked out of the GATER when trying to get into the driver's seat simultaneously
Fixed a bug with missing haptics when a controller disconnects or reconnects
Fixed an issue on a command bunker where there was a lack of collision
Optimizations
Optimized lights on Automaton VFX
Optimized physics of rock assets throughout the game to improve performance
Improved the way environmental effects such as sandstorms, blizzards, and acid storms apply their status effects for reduced impact on performance
Improved ADS weapon placement and behavior
Reduced the amount of camera clipping on weapons
Fixed texture details used for weapons while aiming down sights
Improved depth of field when ADS and whilst scopes are zoomed in
Fix for textures sometimes appearing low resolution even when memory is available (PC only)
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Death Stranding and Metal Gear creator Hideo Kojima is well-known for his love of cameos — his games are full of them — but the developer is now making a cameo of his own in a very unexpected place: an animated Disney movie.
According to Mantaweb via Automaton, Kojima will appear in Zootopia 2 as a mole at the Zootopia Police Department. Officer Paul Moledebrandt — to use his full name — will be the director's first animated cameo and appears by way of a direct invitation from movie director and CCO at Walt Disney Animation Studios, Jared Bush.
"I've had many cameo appearances in live-action films and games, but this is my first experience dubbing for an animated theatrical film," Kojima said. "And it’s from Disney, of all places! What’s more, it’s the sequel to my favorite film, Zootopia! On top of that, I received an offer directly from director Jared Bush, so I was extremely honored and accepted without hesitation.
"I only took part in a small scene, but even at the time of recording, the production was incredibly well-crafted. Thanks to the illustrations, the recording went smoothly. I'm usually on the directing side, so I learned a lot from actually experiencing acting. I was reminded of how much attention the voice actors pay to basic things like turning pages in the script and noise."
In the western version of Zootopia 2, Officer Paul Moledebrandt is voiced by Josh Gad. Already it's an enormous hit, with a huge $556 million global opening at the box office. $156 million came in domestically during the Thanksgiving holiday (five day period), but it was internationally that Zootopia 2 soared with a whopping $400 million (China accounted for more than half that figure).
If you want to hear Hideo Kojima as Officer Paul Moledebrandt, you'll have to head over to Japan, where Zootopia 2 is set for release on December 5. IGN’s Zootopia 2 review returned an 8/10. We said: “Zootopia 2 sends ZPD’s first ever bunny-fox detective duo back onto the case of some of the weightiest issues we face as a society, and they brought all the animal puns with them.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.