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Watch 30 minutes of gameplay footage from IO Interactive’s 007 First Light

IO Interactive has released a new video, showcasing not 10, not 20, but 30 whole minutes of gameplay footage from 007 First Light. This video will give you a pretty good idea of what you can expect from this new 007 game. So, make sure to watch it. In 007 First Light, follow James Bond … Continue reading Watch 30 minutes of gameplay footage from IO Interactive’s 007 First Light

The post Watch 30 minutes of gameplay footage from IO Interactive’s 007 First Light appeared first on DSOGaming.

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Netflix’s Wednesday, Season 2, Part 2 Review

Spoilers follow for Netflix’s Wednesday Season 2, Part 2. Also, Season 2, Part 1. And Season 1.

It’s hard to pin the success of Netflix’s Wednesday on any particular element. Is it Jenna Ortega’s pitch-perfect central performance as Wednesday Addams? Nostalgia for the characters created by Charles Addams, the movies, or the TV show? It certainly could be the odd-couple pairing of Ortega’s dour Wednesday and her roommate at Nevermore Academy, the chipper Enid Sinclair (Emma Myers).

....Or maybe it’s that dance craze on TikTok, which repurposed a scene featuring Ortega’s COVID-fueled moves with audio of Lady Gaga’s “Bloody Mary” and helped the show explode into one of the most-watched Netflix series ever.

It’s that last bit, the viral spark of simple-to-do dance moves and easy-to-repurpose audio that Wednesday Season 2, Part 2 tries to recreate, thanks to a brand new song from Lady Gaga herself (who also briefly guest stars in the new episodes), as well as a (hopefully non-COVID-related) choreographed dance from Myers. And it also points to the essential fault in the series: Wednesday seems to be constantly grasping for something slightly beyond itself, whether that’s an unreproducible organic success, the trappings of a supernatural school mystery series, or the dark humor of the Addams Family itself.

In the second part, the series created by Alfred Gough and Miles Millar picks up – and quickly disposes of – the cliffhanger from Part 1 that Wednesday has seemingly died. She’s not dead, of course; it would be hard to continue the show without the main character. But it’s still part of the overpacked nature of the series that Wednesday heads to the afterlife, meets the ghost of her former headmaster, Larissa Weems (Gwendoline Christie), and is back alive all by the end of the opening credits of the first episode. The rest of the season attempts to balance the ongoing counsel of Ghost Weems, plenty of Addams family drama, mysteries in the school involving werewolves, a siren cult, a duplicitous new headmaster, ghosts, curses, and even a love triangle that turns into a love rhombus around Enid.

Wednesday is busy, and you can often feel the flop sweat of ideas hiding paper-thin messages about family that only sort of connect with the characters.

It’s too much for Wednesday – the show, not the character – to handle, as the series zips around the halls of Nevermore, out to the Addams house, and even briefly to a Day of the Dead themed reskinning of the local Pilgrim World theme park. Wednesday is busy, and you can often feel the flop sweat of ideas hiding paper-thin messages about family that only sort of connect with the characters.

Wednesday’s sometimes romantic interest, Tyler Galpin (Hunter Doohan), continues to draw an inordinate amount of focus in the show. Not only does he have an extended family, which is nowhere near as interesting as the Addams’s, but the show also leans into the series’ over-reliance on CGI monster fights. Wednesday’s best special effect, hands down, is Ortega’s performance… To spend so much time swooping past monsters that look like they’re trying to ape the kitsch of Tim Burton’s clay-animated creations from movies like Beetlejuice and otherwise, but with the slick sheen of computer animation, is a crime. Like the attempt to re-viralize the show with Enid’s new Gaga dance, it’s an echo of what could be, a corporatized version of a homemade sensation.

By contrast, though, when the show focuses on the characters over plot, plot, plot… it works. And that’s on display in not just the best episode of Season 2, Part 2, but the best episode of the series, period, which finds Wednesday and Enid switching bodies. While there’s still a lot more going on in that particular hour-plus episode, it’s arguably the only one of the 16 episodes produced so far that manages to properly balance supernatural shenanigans and the overall plot while elevating the central relationship of the show to the forefront and actually giving Wednesday and Enid clear arcs where they learn things about themselves and each other. You know: a properly structured episode of television.

It’s also an absolute blast to watch, as Ortega dances to Blackpink and apes Myers’ effusive performance, while Myers clamps down her emotions to a simmering fury, plays the cello, and gets to sarcastically dismiss everyone else in the cast. When the show pairs these two characters with and against each other, Wednesday works – which is why it’s unfortunate that it continues to separate them so frequently. There’s certainly an attempt to recenter the show on Wednesday and Enid in Part 2, but the series keeps getting distracted with other plot beats or forcibly sending the two actresses in physically opposite directions, to its detriment.

There are other parts of the show that work, to be fair. Evie Templeton as Agnes DeMille, who can turn invisible and is obsessed with Wednesday to the level of stalking, is an absolute unhinged delight, and goes from a one-note joke in the first part to a more nuanced character in the second part. Steve Buscemi continues to bring the right amount of quirky energy to his role as the mysterious new Dean of Nevermore… His delivery finds him one step removed from the material, commenting on its ridiculousness while relishing living in it. It’s basically “How do you do, fellow kids?” but make it supernatural. Christie is also a welcome return presence, managing to bring arch humor to her scenes and a fair amount of wistful pathos, as well. And Joanna Lumley as Grandmama Hester Frump eats up every scene she’s in as both confidant to Wednesday and withering dismisser of her daughter, Morticia (Catherine Zeta-Jones).

The issue is that Wednesday has more characters than it knows what to do with, and those mentioned above who are allowed to relish the material stand in direct contrast to the more grounded members of the cast. An ongoing plot about a siren cult focusing on Nevermore student Bianca Barclay (Joy Sunday) is so to the side of the action that when it comes to the forefront, one of the characters expresses surprise that a whole other thing was going on – and it’s quickly wrapped up. Enid’s relationship drama is mostly a non-factor, which is fine given the lack of sparks Myers has with anyone other than Ortega, but spending any time on this love rhombus romance seems a nod to the school setting without ever fully embracing the joys of the genre. Similarly, Tyler’s family drama takes up too much real estate and is far too grounded to not leave the viewer wanting to see the more fun elements of the show, like the mostly off-screen Fester Addams (Fred Armisen), who is reportedly getting his own spinoff. In fact, there are so many characters being juggled that some of them barely get a scene or two, and several have their plotlines shoved off for the already greenlit third season of the series.

What’s more frustrating about this is that unfleshed-out characters get to stick around long-term, while the show kills off guest stars with regularity. Perhaps this is down to contracts, and given Christie returned as a ghost, there’s always room for more. But the issue here is that Wednesday doesn’t seem to have a clear idea of what’s working and what’s not (see the frequent separation of Enid and Wednesday, as mentioned). Killing characters who are fun to watch is taking chances so that nobody feels safe, for sure. Other than Wednesday (and likely Enid), there’s no plot armor on this show. But it’s also a bummer because the eliminated characters were – get this — fun to watch.

This lack of focus also applies to the general premise of the show, which seems singularly uninterested in the Nevermore Academy setting. There’s not a single scene in Season 2, Part 2 where the characters attend a class of any kind, so when the school year ends, it’s jarring: How much time did this season take place over, because it felt like maybe a week. Instead, there are off-site trips, galas, jaunts to the Haunted Hacienda in Pilgrim World, and plenty of time spent underground (literally) with Tyler. You’ve got an entire school filled with supernatural characters with powers; why not utilize that?

It’s surprising that Wednesday is as unfocused as it is, given that Gough and Millar helped popularize the “freak of the week” format on their breakout show, Smallville. That sort of mix of supernatural problems reflecting the emotional journey of the character on an episodic basis should be the bread and butter of the series, as seen in the body swap episode. And given there’s likely to be a long gap between Seasons 2 and 3, there’s plenty of time to take a look at what worked in Season 2 and what didn’t: Focus on the characters, keep exploring the central relationship of Wednesday and Enid, and jettison the detritus.

But more likely, Wednesday will keep dance, dance, dancing, with its hands, hands, hands, above its head, head, head, trying to recapture the unrepeatable success of Season 1’s TikTok craze. Woe is them.

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This Warhammer 40K Tyranid MTG Card Spiked 350% in Value Thanks to Sonic the Hedgehog

Magic: The Gathering is in a strange spot right now. With so many ‘Universes Beyond’ products, plus Secret Lairs for third-party IP mounting up, it’s becoming the Super Smash Bros. of card games, and that’s leading to some fun synergies.

As spotted by Wargamer, one Tyranid card from the Warhammer 40k Commander Decks has climbed some serious value in recent weeks thanks to a surprise team-up with, uh, Sonic the Hedgehog.

Winged Hive Tyrant, from the 40K Commander deck Tyranid Swarm, is a 4/4 with flying and haste, as well as text for ‘The Will of the Hive Mind’. It reads “Other creatures you control with counters on them have flying and haste.”

Meanwhile, Sonic the Hedgehog from the recent Secret Lair drop is a 2/4 with haste and ‘Gotta Go Fast’.

“Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste,” the text reads, while also creating a Treasure token (tapped) when one of those creatures is dealt damage."

Put this unlikely (some may say unholy) duo together, and you have Sonic dishing out counters, and then the Winged Hive Tyrant giving everything haste and flying.

The best part? Each of these cards is really pretty affordable, despite the limited printing of Warhammer decks and Secret Lair drops.

At the time of writing, Winged Hive Tyrant has spiked on TCGPlayer, but only as far as $4-$5, while Sonic—despite being a Secret Lair card—is around $3 for the non-foil.

So, if you’ve ever wanted to see what happens when a Tyranid teams up with a hedgehog, you can find out for less than $10.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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007 First Light: Here’s What Comes in Each Edition

007 First Light is set to release for PS5, Nintendo Switch 2, Xbox Series X|S, and PC on March 27, 2026. It’s a new origin story for James Bond, so it stars a young version of the MI6 agent, before he becomes the slick professional who’s been a cinema mainstay for decades now. The game is developed by IO Interactive, the same team that made the Hitman: World of Assassination games. It’s available for preorder now in several editions. Read on to see what comes in each one.

007 First Light - Collector’s Edition

PS5

Xbox

PC

The Legacy Edition comes with the game itself, plus the following extras:

  • Golden Gun Figurine with Stand & Secret Compartment
  • Certificate of Authenticity
  • Steel Case with Magnet & Full Game (Disc)
  • Deluxe Ediiton DLC Pack: 4 Exclusive Outfits, 1 New Weapon Skin, Gleaming Gadget Skin Pack
  • Exclusive DLC Skins: Golden Gun, Obsidian Gold Suit

007 First Light - Standard Edition

PS5

Xbox

Switch 2

What Is 007 First Light?

Developer IO Interactive is billing 007: First Light as a “narrative action-adventure game.” You play as a young James Bond who’s a new recruit to the MI6 training program. He’s resourceful and talented, but also cocky and reckless — a more unseasoned Bond than we’ve seen in the movies.

As for the main mission, you’re “in pursuit of a rogue agent who’s always one step ahead.” That’s 009, who’s presumably the main villain. That pursuit sends you to lots of interesting and gorgeous locations around the world. In the trailers, we’ve seen mountainous, watery areas, as well as nightclubs, rooftops, and open-air plazas. It looks like you can drive cars and pilot boats.

You can play the levels stealthily, using gadgets to help get you where you need to be, or you can go in guns blazing — Bond famously has a license to kill, after all. This is no surprise, as the Hitman games famously allow players lots of freedom in how they complete the tasks. You can check out our 007 First Light hands-on preview for lots more info on it.

More Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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007 First Light Release Date Confirmed During Sony State of Play

007 First Light has set a release date of March 27, 2026, as part of an extensive look at gameplay during a Sony State of Play deep dive.

IOI’s James Bond adventure launches then across PlayStation 5, Xbox Series X and S, Nintendo Switch 2, and PC.

Pre-orders get an upgrade to the Deluxe Edition for free. This includes 24 hours early access, four exclusive outfits (Day of the Dead, Desert Explorer, Silent Anchor, and Gentleman Operator), a new weapon skin, and the Gleaming Pack (the Gleaming Lighter, the Gleaming Earphones, the Gleaming Phone, and the Gleaming Pen).

During the State of Play, Patrick Gibson (Dexter: Original Sin, The OA) announced the ensemble cast of voice and motion capture actors for 007 First Light, confirming that he will portray James Bond in the game. Classic 007 characters, such as M (Priyanga Burford), Q (Alastair Mackenzie), and Miss Moneypenny (Kiera Lester), also feature, alongside new ones, including Bond's mentor, John Greenway (Lennie James - Fear the Walking Dead, Save Me), and Miss Roth (Noemie Nakai).

007 First Light costs $69.99 / €69.99 / £59.99. The 007 First Light – Deluxe Edition costs $79.99 / €79.99 / £69.99. The 007 First Light - Specialist Edition, offered exclusively on Amazon.com, features standout and unique packaging for the game’s case, as well as an exclusive original outfit for Bond, the Classic Tux.

The 007 First Light - Legacy Edition, meanwhile, will be available for PS5, Xbox Series X and S, and PC for $299.99 / €299,99 / £259.99. It includes the full game, the Deluxe Edition content, an exclusive Golden Gun weapon skin, the Obsidian Gold Suit outfit, a Golden Gun Figurine with Stand & Secret Compartment, a Certificate of Authenticity, and a Steel Case with Magnet.

We've got plenty more on 007 First Light, including a report on how Daniel Craig’s face was put into a Hitman map in order to secure the Bond rights, and how Queen Elizabeth II’s passing affected First Light’s development. And be sure to check out our extensive 007 First Light preview full of gameplay and story details.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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007 First Light is the Hitman and Uncharted Hybrid I Wanted it to Be

James Bond. Indiana Jones. Lara Croft. Nathan Drake. Each of these iconic globetrotters was inspired by the one created before them. Now that pattern comes full circle, with IO Interactive's 007 First Light channeling the action movie spirit of Naughty Dog's Uncharted series. But that circle forms a coin, much like the one IOI's other iconic leading man keeps in his pocket, with two distinct sides. Agent 47's DNA runs deep in the developers' new James Bond origin story, to the point that if the charismatic British spy himself sported a barcode on the back of his head, you'd likely scan it and find out he'd been engineered on the same production line. From what I've seen of 007 First Light so far, and from talking to the team at IOI, it's set to be an exciting blend of both Hitman's signature do-it-yourself gameplay and a brand of cinematic spectacle you'd hope for from one of film's most enduring series.

First Light is all about earning that famous number: 007. But before the number, there’s a name: James Bond. And behind that name lies another: Patrick Gibson. Casting for Britain’s most famous spy is always a hot topic, but the 30-year-old Gibson instantly looks and sounds the part, stepping into the shoes of the youngest Bond ever put to screen. At just 26, this version of Ian Fleming’s iconic hero is already confident and charming, but with a dash of brashness – a wrinkle of immaturity that’s not yet been ironed out. This isn’t the experienced, steely Bond that Daniel Craig most recently gave us, but one very much at the start of his career.

“I think first and foremost, this is the story of a young man who steps into a new world,” cinematic and narrative director Martin Emborg tells me. “He steps into this world of shadows and of his future. So it is meeting someone who has a brighter outlook on life, who's more positive, who's a more relatable young man. As the audience, we know a lot more about what he'll have to face in his future, and so we've built up a plot and an adventure that he has to go through that will mature him and take him some of the way towards the guy that we know, the seasoned 007.”

On His Majesty’s Secret Service

First Light is a story made for “the times we live in”, a phrase repeated throughout my visit to the Copenhagen studio by IOI’s CEO and First Light’s game director, Hakan Abrak. Not only is it the first time an official Bond story has had James working in the service of both King and country, but it’s a tale that explores both the positive and negative impacts of modern technology. You’ll learn all about how this benefits his arsenal of gadgets later, but for now, let’s focus on its threat to the world IO has built.

“It's the zeitgeist right now, right?” says Abrak about our attempts to wrangle and understand artificial intelligence. “Thinking about ‘How is that going to impact our lives? How is that going to impact our security?’ AI is certainly a part of the story. The information. What can you trust? And when you're making a game about espionage and working in the shadows, these things [combined with] the technological leaps we are experiencing, there's a lot of material there to work on.”

First Light’s Bond is a young man still finding his feet as an agent.

Just as we’re living in a world still getting to grips with the impact of artificial intelligence, First Light’s Bond is a young man still finding his feet as an agent and, indeed, ticking off many firsts of his own. IOI teased that this may well be where we see him sip his first shaken, but not stirred martini, and perhaps even the first time he’s had to take a life. But, as synonymous with alcohol and violence as he is, he’s also famed for the attention he garners from the women in his life. In terms of firsts in that department… Well, IOI confirms that such a lifestyle is well and truly underway.

“I think it would almost be kind of weirdly cool to say, well, this guy is celibate,” Emborg poses. “He is a very charming mid-to-late twenties guy. Obviously, yes, he has experience with the opposite sex, for sure. So he has this easy charm. I'm not sure he's necessarily super aware of it, though. It's not weaponised in the way that it is for an older Bond, who will use this for manipulation or to further his goals. In that way, he's more like a regular bloke.”

Regular blokes don’t tend to disguise themselves as chauffeurs in order to break into chess tournaments taking place at Slovakian chateaus as part of a mission to track down rogue colleagues, though. This is the setup for a very early task that establishes Bond’s mission to bring in the traitorous 009, and follows a tutorial at an MI6 training facility and a prologue mysteriously titled “The Iceland Incident.” This demonstration level, which you can see play out in the most recent State of Play broadcast, shows us the two distinct sides to First Light’s gameplay cadence. In a story of firsts for the agent in training, some aspects, especially in this demo’s opening half, will be familiar to those experienced in IO's masterful World of Assassination.

“He doesn't necessarily walk around with coins and throw them”, Abrak explains. “Bond is a lot more impulsive. It's a much more front-footed experience, so he might just grab something to use for distraction. Bond is more expressive and more charming, so maybe he can whisper something to distract the enemies to a certain place that he wants them to go to.”

When denied entry to the chateau, such a possibility may present itself, as there are a number of different opportunities hidden around for you to uncover. I’m shown an example where Bond sneaks past some guards in order to steal a lighter. He uses it to set some nearby leaves on fire, creating a distraction which relocates a nearby guard, allowing James to clamber up to an open window unseen. Another way, I’m told, would be to simply pickpocket an invitation from a guest.

“There are several different routes to do that”, Abrak continues. “Whether you want to use your gadgetry or fisticuffs, or you want to use stealth or use your instincts and your charm to get to where you want to go. I think this combination of action and some of the elements from Hitman is probably the most complex game we've done.”

Of course, for all of its incredibly intelligent systemic and level design, Hitman has always been very silly. That tone translates directly into Bond. These two series share a love of quippy one-liners and an abundance of comical deaths, albeit with James delivering them with a much more knowing wink, seemingly always playing to an audience, rather than 47's bone-dry wit. And where IO's assassin always goes unseen, Bond can't help but draw attention. Everyone’s glance lingers a couple of seconds longer than standard as he passes. But while the two agents have differing approaches, both provide fuel for comedy. As Bond makes his way through the aforementioned Slovakian chateau, maids mutter about how they’d love to leave a second mint on his pillow, and a smarmy man comments on his appearance, misidentifying him as a famous model. James will occasionally fire back, too, using his tongue to get himself out of precarious situations.

“I think we did that with Agent 47, obviously, but he's the Grim Reaper”, states Emborg. “He doesn't say a lot to some extent. It's refreshing to write someone like Bond after having worked on 47.” This newfound license to pun can also lead to some excruciating (yet, I concede, still funny) moments. When posing as a journalist searching for his lost camera, James utters the line, “Photography can be such a negative experience”. If he weren’t so charming, you’d roll your eyes so hard you’d sever your optic nerve.

He may disarm through charm, and so you can avoid confrontation by bluffing guards.

This personable nature also directly feeds into gameplay and how disguises play less of an essential part in 007 First Light compared to Hitman. Bond has no problem walking up to a stranger and declaring who he is so that he may disarm through charm, and so you can avoid confrontation by bluffing guards. This costs Focus, a resource that depletes a yellow meter on the right of the screen. It’s a powerful and costly skill that should be used sparingly, but Focus can be refilled by completing certain tasks, such as containing a violent situation by taking out everyone you’ve accidentally aggravated.

Two other resources, battery and chemicals, can be found on the face of your Omega wristwatch, located at the bottom left of the UI. These power your gadgets, a collection of which James steadily accumulates across the campaign, as well as the compulsory Q-watch itself. The timekeeping device is so much more than just that, though, with a plethora of abilities held in its hands. These include being able to scan the environment for conversations to eavesdrop on (and the corresponding opportunities that unlock from listening to them), as well as being able to remotely hack electronics in order to cause distractions or explosions — it truly takes the watch from Watch Dogs in this regard.

Then there are optional gadgets, of which you can take three into the field with you. These range from standard stealth fare, such as smoke bombs that aid in a quick escape, to much more high-tech tools, like a handy laser that can help you get up to all sorts of mischief. “It can open certain obstacles, but it can also shoot chandeliers down,” explains Abrak. “It can also blind people, it can disarm people. It's a pretty cool gadget.” He also tells me that we “very well may be able to” walk around Q Branch in between missions to inspect the MI6 quartermaster’s latest inventions for ourselves — a fantasy ingrained into every Bond fan’s mind.

Licence to Kill

There’ll be no shortage of flexibility when it comes to the campaign’s open areas, then, with the Hitman pedigree shining through – just with the red tie swapped for a black tie aesthetic. But where front-footed combat has always felt like a fallback in the World of Assassination, here it's presented as a necessity, especially in First Light's more guided encounters. Fast-forward to the end of the demo’s chess infiltration mission, following something presumably much more explosive than a checkmate, and Bond is behind the wheel of a vintage Aston Martin. It’s a moment tailored specifically for that James Bond fantasy and, even without getting to play it myself, I found myself exhilarated by the car chase that follows (even if it does slightly outstay its welcome – it’s a long chase). It may not reach the breathtaking heights found in the non-stop chaos of Uncharted 4’s famed Moroccan jeep scene, but it does thrillingly move us to the chapter’s next big action moment.

Pursuing the runaway 009, James is taken to an airfield housing a fully armed militia. As soon as he steps into the area, he’s given the crucial “Licence to Kill,” which allows him to unholster his firearm and let loose. IO doesn’t want Bond to be able to act like a killing machine in every scenario, so deadly force will only be granted when the situation calls for it. The combat itself looks slick, but packing a punch — symbolic of 007 himself, a blunt force dressed in a sharp suit. He flicks shotguns up with his feet into his hands before unloading the cartridges; charges at enemies like a linebacker, sending them to the floor with a thud; and drills bullets into any nearby gas canisters to engulf as much of the base in flames as possible. It’s an impressive sequence that further showcases a malleability in encounter design, both at deliberate and breakneck speeds.

Bond is more nimble than the relatively stiff Agent 47 ever has been, able to chuck empty rifles at the heads of his enemies and quickly dash between cover in one smooth movement. In a later mission in which Bond is tasked with crashing a Kensington gala, even more creativity is on display, such as pool balls being lobbed from a table and into someone’s skull, and doors being kicked in and cannoning into an unsuspecting guard behind them. This promise of being able to combine James’ raw power, nifty gadgets, and environments full of opportunity looks tremendously exciting.

Back in Slovakia, this experimentation is perhaps best showcased once Bond boards the plane taking off from the aforementioned airfield. After fist-fighting your way across the wing and down into the hull, you’re handed the controls to the plane, allowing you to sharply bank it left or right. This throws enemies inside the aircraft off balance, but also turns the cargo into weapons. Two-tonne crates slam into soldiers, presumably breaking over half of their bones in the process. It’s these one-off mechanics that help build the cinematic whole, making individual action scenes truly feel like big moments. It’s reminiscent of the original Call of Duty: Modern Warfare — its globe-trotting nature, of course, owing a debt to Bond — in the way it grants you a distinct way to play for just one level, such as controlling an AC-130 gunship. It’s moments like these that create missions that stick long in the memory.

This stretch of car chase, gunfight, and sky-high stuntwork is breaking new ground for IO. A studio that has typically found joy in the quiet and methodical is having to shift gears considerably, flexing action-adventure muscles that are long rested or, in some instances, not trained at all. Even the slick action of Kane and Lynch was shrouded in a morose cloud, with smiles coming at a premium. Here, the Danish developers have had to flick through the original pulpy fiction to find an altogether more swashbuckling tone. “The [original James Bond] books were definitely kind of the touchstone for us in terms of wanting to do our own thing”, Emborg reveals. “We did not want to synthesize and go, ‘Oh, we are going to cherry-pick this from this and this from this’. It was like, who is this character, and how do we build him up to suit the story that we want to tell?”

This structure of blending the curated with the creative is reminiscent of last year's Indiana Jones and the Great Circle.

This structure of blending the curated with the creative is reminiscent of last year's Indiana Jones and the Great Circle, somewhat of an irony considering Steven Spielberg owes much of his archaeologist creation to Bond — the Raiders of the Lost Ark director even wanted to helm a 007 movie before George Lucas pitched “The Adventures of Indiana Smith” to him. Without Indy, there'd be no Tomb Raider and, in turn, no Uncharted. While the team at IO is reluctant to pinpoint specific inspirations outside of the 007 canon, it wouldn't feel a stretch to imagine Nathan Drake being subbed in for the second half of James’ Slovakian sojourn as explosive red barrels and parachuteless free-falls punctuate the sequence.

Hitman’s level design has always been gameplay-informed. The larger narratives were never what drove its many iconic maps. With 007 First Light, IO has had to work a little differently, making sure that stories – both overarching and small-scale – are constantly being woven in and out of Bond’s actions. That necessitated a more collaborative approach from the get-go when it came to designing the content and flow of its missions. “All the levels started in a small group where we had level designers, we had art directors, and we had narrative [staff working together]”, reveals Emborg. “It was really having your big story broken into segments, which neatly fit into obvious levels. What's going on in this level? What are the themes we're dealing with? And having that character-driven approach to not only story, but to level design as well.”

While it's far too early to say if that approach has been a complete success, the signs are very promising. From the glimpses of two missions we’ve seen, there seems to be a suitable mix of both spyplay and action, all of which seems to drive forward a story, and it will be intriguing to see what that balance will end up looking like across the whole of what’s described to me as a “beefy” First Light campaign. That lure of Hitman-like social stealth and Uncharted-scented set pieces is certainly exciting, but most crucially of all, it all feels very distinctly “Bond”.

From Copenhagen with Love

If there was anything above all else that I learned from my day in Denmark, it is that there’s a distinct reverence for the legacy of 007 at IO, and the desire to make the first truly original game in the spy’s canon as authentic, yet fresh, as possible. A decade or so ago, there was a time when a “cinematic game” was thought of as something new and exciting, but now it feels like every single-player AAA venture is steeped in incredibly detailed cutscenes and narratives that elegantly weave in and out of gameplay. Creating something unseen in this genre is getting increasingly harder to achieve. Instead of treading that path, IO is looking to the source – both novels and films – and stamping its own brand of agent action onto it.

The hallmarks are there, from small details like the scar Bond sports on his cheek as described in the books, to louder, much more obvious nods, such as his range of Jaguar and Aston Martin cars. Its world and characters are dripping with sartorial style, dressed in fine tailoring and expensive Omega timepieces. This level of licensing could so easily feel superficial, but these items of luxury are so ingrained in the world of Ian Fleming’s creation that it would feel even more hollow to be without them.

Of course, no Bond story is complete without a villain.

Of course, no Bond story is complete without a villain. Very little has been revealed in regards to their identity at this point, or even how many of them we’ll be dealing with. The only clue I’ve seen at this stage is a picture of a mysterious figure wearing an emotionless Eyes Wide Shut-like golden mask. With most of James’ nemesis’ leaning towards the neurotic as opposed to the erotic, I’ll assume this is merely a passing reference, rather than a full-blown Kubrick crossover.

Then there's the 007 sound. First Light is described as a very “music-forward” game by audio director Dominic Vega, and it certainly sounds that way. The score dips in and out in classic Bond fashion, stabbing scenes with sudden strings but also blending them with jazz swing and synthesised beats that reflect both James’ legacy and future. Composed by The Flight, who have had a hand in the soundtracks for Horizon: Forbidden West, Assassin’s Creed Odyssey, and Alien: Isolation, it appears to be using those classic Barry and Arnold refrains to great effect. Oh, and then there’s the matter of a theme song, which, although not directly confirmed by IO, was very heavily hinted to exist by Abrak and the team. It simply wouldn't be a Bond adventure without one, would it? As for who has performed it? Place your bets now.

If you can’t tell by now, I’m incredibly excited by the prospect of 007 First Light. It’s shaping up to be exactly what I thought and wanted it to be when IO first announced its partnership with the license. The Hitman DNA that I, and so many others, love so much is there — all the way down to mission briefings presented in a very World of Assassination way, just with Moneypenny taking over mic duties from Diana — but with that distinct Bond iconography that’s kept the series so beloved for over seven decades.

While I'm pleased to see elements of Naughty Dog's industry-shaping series seeping in here, I'm even more glad to see that First Light isn't just “Uncharted but Bond”. IO Interactive has given us some of the most compelling, systemically engaging gameplay of the past decade, and to see that there's plenty of Hitman agency here is more than enticing. I’m left very hopeful, and while we remain in the dark as to what shape Denis Villeneuve’s upcoming Bond film will take, First Light is looking like a very bright prospect for the future of Britain’s most famous spying export.

Got any burning questions about 007 First Light? Ask them in the comments below, and I’ll do my best to answer them for you in the next few days!

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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007 First Light Officially Casts Its James Bond, and It's Exactly Who You Thought It Was

When it comes to casting, arguably no role in the world garners more attention than that of James Bond. Connery, Brosnan, Craig, each of us has our favourite version of the iconic British spy. Now, following a period of (now confirmed to be successful) internet sleuth work, we have a new face to add to the canon: Patrick Gibson.

007 First Light is the new Bond adventure from Hitman developer IO Interactive, and features a brand-new origin story for the MI6 agent. 30-year-old Gibson will portray the youngest on-screen 007 to date, who is only 26 at the beginning of this story. The Irish actor is by no means a complete unknown, having appeared in TV shows Dexter: Original Sin, Shadow and Bone, and The OA, but is not the superstar casting some might expect when it comes to one of the most enduring roles in all movies.

First Light narrative director Martin Emborg explained the decision not to go with a household to me on a recent visit to IO’s Copenhagen studio. “The way that works is less about looking for who becomes our Bond,” Emborg stated. “Who can shoulder this young version of the character? And I think working with big names is a different exercise. It's not finding the character as much as saying, 'Oh, wouldn't it be cool if so-and-so were Bond?' I don't think that was super attractive at any point, actually.”

What Gibson does bring to the role is an excitable confidence and plenty of charm, but with a brashness that suits this inexperienced Bond. “So, very effectively, what he brings to the character is energy," said Emborg.

“He's a very dynamic guy. It's funny, when we're working with the cinematic team, if you're on a very long lens and he's in the foreground, he moves a lot. He also has a great gravity to him. He is someone who can really bring a dramatic performance to life in the room; he just gives you goosebumps immediately. So there's a great kind of balance between it being fun and games and then being able to switch into something that is pretty hardcore serious.”

A more famous face did make its way into IO’s production process, though. You can read about how Daniel Craig’s face was put into a Hitman map in order to secure the Bond rights here. You can also check out how Queen Elizabeth II’s passing affected First Light’s development, and the IO CEO’s thoughts on publishing MindsEye following its disastrous launch.

For much more on 007 First Light, make sure to read my extensive preview full of gameplay and story details.

Photo by Bruce Glikas/Getty Images.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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Hitman Dev IO Interactive Put Daniel Craig's Head on Agent 47 When Pitching for James Bond Game 007 First Light

007 First Light is the upcoming action-adventure from Danish developer IO Interactive, the studio behind the famed stealth series Hitman. But just how were the James Bond video game rights secured? Well, it turns out with a little help from a certain Hitman’s body and a very famous face.

IOI CEO and First Light game director, Hakan Abrak, revealed to me at a recent studio visit that the head of the most recent screen Bond, Daniel Craig, was sculpted onto the torso of Agent 47 and dropped into the World of Assassination.

“We actually did put Daniel Craig in there”, Abrak revealed. “We just modeled his head and put it in instead of Agent 47, just for demo purposes, giving an impression of what these living, breathing spaces mean in an IO game. And if you are acquainted with the franchise, there is a level called Sapienza with the virus in the caves underneath the compound. So we showed some things off there and, yeah, it was well received.”

The sun-soaked streets of Sapienza provide the exact sort of beachy Italian relaxation spot that you can imagine Bond lying low in, but in Hitman’s world, it's laced with deadly opportunity — a sentiment IO wanted to convey in this specific demonstration to the license holders at MGM and Eon.

“It was just for demo purposes, right?” Abrak continued. “I think what they saw in us and what we are also conveying is our angle would be to try to deliver a 360 experience where it's not necessarily about only shooting and cut scenes — there's certainly that in our game as well — but it's also being able to explore the part of the Bond fantasy where he is in social spaces where he is using not only his fisticuffs, but also his charms and bluff and figuring out different ways in those social spaces to overcome the obstacles or get what he wants. How would a charming Bond fare in a situation like this where he doesn't have to necessarily resort to violence?”

Sapienza has become one of the most beloved Hitman maps ever since its 2016 introduction, and you can see why it was picked by IO as the perfect example of its brand of social stealth gameplay. Blunt violence is, of course, an option, but much more Bond-like mission stories are available too, such as gatecrashing a romantic rendezvous involving one of the targets and her golf coach lover — the sort of scenario James could easily find himself tied up in.

But First Light was always going to be a Bond origin story, so, while it was all fun and games sticking Craig’s face onto 47’s, the British actor was never a genuine option to play IO’s 007. Instead, the studio has gone much younger, selecting Patrick Gibson to portray its 26-year-old James.

“We've only made original worlds and characters before, so this is our first time working on something else”, Abrak explains. “So it was very important for us that we could put our creative fingerprints on this as well. So we weren't interested in a gamification of a movie or maybe where it's about technical prowess only, like pushing the pixels on Pierce Brosnan, for example, or just taking some bespoke scenes from a movie and realizing them in gaming.”

It was very, very important for us that this was built from the ground up as a game for gamers, but that really, really felt like a genuine Bond experience. And also exploring a space that hasn't been explored before, where it's not necessarily about just starting from day one with this super-experienced agent that knows exactly from the start of the game how he wants his drinks or how he's walking around in a tuxedo. But part of the experience is that this young man is learning the ropes and is being faced with the world of espionage and becoming throughout this journey. So I thought that was very interesting to explore.”

You can read about the casting of IO's new James Bond here. You can also check out how Queen Elizabeth II’s passing affected First Light’s development, and the IO CEO’s thoughts on publishing MindsEye following its disastrous launch.

For much more on 007 First Light, make sure to read my extensive preview full of gameplay and story details.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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'It Was Fairly Small, It Did Feel Significant' — How the Death of the Queen Forced IO to Tweak 007 First Light

A short time into developing 007 First Light, something happened that meant parts of James Bond’s next adventure needed to be rewritten. No, it wasn’t anything going down internally at the studio that led to such a change, but something entirely more global: the death of Queen Elizabeth II of England.

The news was huge, but the impact on the script, not so much. It mainly revolved around instances of characters having to refer to protecting both King and country rather than Queen, and Bond being on His Majesty’s Secret Service rather than her.

“It was fairly small, it did feel significant,” revealed Martin Emborg, First Light’s narrative director. "It wasn't like going in and going like, delete, delete, delete. It did feel, and we knew it obviously when we recorded it, that it was kind of a big deal that it's like His Majesty's Secret Service. It's a new world."

So new, in fact, that it’s the first time a 007 story has taken place during the reign of a male British monarch, with Ian Fleming’s original novels having been written mere months after Queen Elizabeth II’s 1952 coronation, and Daniel Craig’s final Bond film, No Time to Die, having been released a year before her passing. It’s a new world for Britain’s most famous spy, but not one that felt too daunting for IO Interactive to enter.

“It doesn’t feel weird”, replied Emborg. “I feel a great sense of kind of reverence for it. This is something that's been going on for way beyond our lifetimes, and it's inspired generations. So yeah, it feels like you get to play in a sandbox that is just way bigger than you.”

You can read about how Daniel Craig’s face was put into a Hitman map in order to secure the Bond rights here. You can also check out our story about the casting of IO's new James Bond here, and the IO CEO’s thoughts on publishing MindsEye following its disastrous launch.

For much more on 007 First Light, make sure to read my extensive preview full of gameplay and story details.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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'That Was Definitely Tough, Right?' — CEO of MindsEye Publisher IOI Responds to Disastrous Launch

To say MindsEye suffered from a rocky launch would be a bit of an understatement. A release plagued by a poor critical reception, refunds to players who purchased it, and subsequent layoffs, developer Build a Rocket Boy’s debut game garnered its fair share of negative headlines.

But there was once a time when there was something to be excited about when it came to MindsEye, so much so that IOI Partners — the publishing arm of Hitman and 007 First Light studio IO Interactive — saw enough promise in it to distribute the game.

“The initial talks we had with those guys were to support them”, Hakan Abrak, CEO of IOI, told IGN. “We thought they had some great ideas and a great world in the background that they were building, and hopefully they'll get the opportunity to show more of that in the future. And we just wanted to help them distribute the game.”

At some point along the road, though, the development of MindsEye clearly did not go exactly to plan, and ultimately ended in that negativity-laced launch. For IOI Partners, it obviously isn’t what it wanted to see happen after attaching itself to the Leslie Benzies-helmed project.

“Well, that was definitely tough, right?”, Abrak confirmed. “It was a tough reception. It wasn't what they hoped for, and also what we didn't hope for at IOI Partners. They're working hard on turning that around to regain the trust of the gamers out there, and they have tons of potential and content they're working on. So hopefully they'll succeed with that in the future.”

Soon after MindsEye launched, BARB said it was “heartbroken” over the issues players had faced with the game, and promised to release a series of patches to fix the significant performance problems, glitches, and AI behavior bugs. Rollout of these patches has begun.

Story-driven action adventure game MindsEye was initially designed to be a part of Everywhere, the ‘Roblox for adults’ creation platform led by former Grand Theft Auto design chief Leslie Benzies. BARB eventually switched to focus on MindsEye, but it has so-far failed to do the business for the company.

In July, BARB sources told IGN that Benzies finally addressed staff following the release of MindsEye in a brief video call. According to two people present who asked not to be named in order to protect their careers, Benzies insisted BARB would bounce back and relaunch MindsEye, blaming the studio and the game’s struggles on internal and external saboteurs, among other things.

The future of MindsEye and Build a Rocket Boy remains uncertain. But what about IOI Partners and its appetite to publish more games not made inside the Danish studio’s walls? IOI Interactive will self-publish the upcoming James Bond adventure 007 First Light, but can we expect more partnerships along the lines of the one made with MindsEye, or has this launch left a bad taste in the mouth?

“So, IO Interactive will publish our own games internally,” Abrak confirmed. “IOI Partners? That remains to be seen.”

You can read about how Daniel Craig’s face was put into a Hitman map in order to secure the Bond rights here. You can also check out how Queen Elizabeth II’s passing affected First Light’s development, and our story about the casting of IO's new James Bond here.

For much more on 007 First Light, make sure to read my extensive preview full of gameplay and story details.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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Best Buy Drops $250 Off the Bambu X1C Combo CoreXY 3D Printer with AMS Module

Bambu Lab is widely considered one of the better consumer 3D printer brands on the market. It offers a few different models that cater to a wide audience, from the fledgling first-timer testing out a new hobby to the seasoned professonal looking to produce en masse. Normally, you would have to order these printers from Bambu Lab directly, which is based in the UK and ships overseas to the United States. However, Best Buy just started carrying Bambu products this year.

One of their most popular models, the Bambu X1C Combo 3D Printer is currently on sale for $999.99 after a $250 off instant discount. Free delivery is included with as fast as next day arrival. This is Bambu's flagship CoreXY 3D printer and even includes the AMS module for multi-filament (multi-color) printing.

Bambu X1C Combo 3D Printer for $999.99

The Bambu X1C (X1 Carbon) is Bambu's most popular CoreXY printer. In a CoreXY printer, only the print head moves while the motors are permanently fixed. Since the motors are generally the heaviest component, this improves print speed and precision. The X1C is full assembled and factory calibrated, which means you can set it up and print your first piece in minutes. The chamber is fully enclosed, which allows for a more controlled environment (and thus a more consistent product) compared to an open chamber. It boasts an acceleration speed of up to 20,000 mm/s² and can print a benchy in about 16 minute and 30 seconds. A camera monitors the printing process and records timelapse photos. Other features include dual auto bed leveling, spaghetti failure detection, vibration compensation, and AI inspected first layer.

The X1C Combo includes the AMS module. The Automatic Material System (AMS) manages up to 16 different filament spools so you can change materials or colors on the fly. It normally retails for $350, so it's best to get it in this bundle especially if you plan on getting it anyway in the long run.

Need more options? Check out our other favorite 3D printers.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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We Build the LEGO Wicked: Glinda & Elphaba Bookends That Defy Gravity for Books

I was just a kid when I first saw Wicked live. The idea of going to a theater and watching a musical didn't seem that appealing to me at first. I'd grown up watching animated Disney movies and I just didn't think real live people would be able to capture the same sort of magic that I'd seen on the screen. I was obviously very wrong and was absolutely blown away by what I saw. The power and emotion behind each song and performance really stuck with me, and everything I thought I knew about The Wizard of Oz was shattered that day. Since that first musical experience, I've found myself going to the theater at least once a year to catch a Broadway show, and it's largely thanks to Wicked.

Now as an adult, I was surprised once again how the film adaptation was able to rekindle that feeling of awe I first got from the musical. Wicked: Part 1 brought that show to life in a way stage props never could and left me wanting more. I was even pleasantly surprised how much I enjoyed Arianna Grande's performance as Glinda. With Wicked: For Good hitting theaters this November, I'm excited to get another dose of that same childhood magic once again. And thanks to the latest LEGO collaboration, I got a chance to dive into the franchise even earlier in a way I didn't expect.

The Glinda & Elphaba Book Ends are full of little details that made the building experience fun the whole way through. LEGO provided IGN with a copy of the set for a test build and I signed up to take on this challenge right away. Although it doesn't look like a very big set, these bookends are made up of 1,327 total pieces and took me the better part of an afternoon to put together. Similar to the book nook sets that LEGO released earlier this year, the end result is a work of art that brings a touch of the franchise to your shelf. It's both functional and fun, but just difficult enough that the set is targeted specifically at adult builders.

While the end result of this build may not look like it's made up of more than 1,300 pieces, you'll understand why once you start building and see all of the tiny parts included. The box contains 12 bags of LEGO, a set of stickers, and two instruction manuals, one for each bookend. So you've basically got two separate LEGO sets you're building here that will only come together at the end when you set it up on your bookshelf. You can choose to start with the Glinda set first or jump to Elphaba, but the numbering on the bags has you start with Glinda so that's what I did.

Right away you start by building the main foundation of a book. It wasn't immediately clear to me which side was supposed to be up, as it's a lot of pink, beige, and gray blocks to start. Despite not getting into any serious details, other than the Glinda figure, I thought this part of the build was surprisingly fun for what it is. What could have been just a series of long pieces you stack, was actually a nice variation in piece sizes and placements that meant I had to be thoughtful about what I was doing as I put it together.

The second major step of each bookend is where all of the fun little details start to come into play. You're essentially building a little diorama that will sit on the inside of the book. This is meant to represent the theme of each character and is made up of a ton of little pieces. The Glinda version is a lavish entryway with a clock affixed at the very top. Some really interesting bricks go into the making of these, and being able to slot it into the book frame you made in the first step is immensely satisfying.

Before moving on to the flower vase and butterfly part of the build (which was my favorite part), you actually need to finish building out the main book itself. I was pleasantly surprised at how enjoyable this part was, as you complete the scene's frame on the inside of the book and add the finishing touches. Building and placing the spine on the back of the book gives off the feeling of actually binding the book yourself. The one thing I struggled with during this part of the build was placing the sticker right where I wanted, but if you have steady hands it shouldn't be too much of an issue. Then the final step of adding the golden letters on the outside of the book is just the cherry on top before the most interesting part begins.

At this point in the build you may think that you've almost completed a full bookend – but you still have a long way to go. While it's true that you now have something functional that can hold up some books, you still have a lot of build left and it's, in my opinion, the best part of the whole experience. You start this portion of the set by putting together the foundation of the flower vase and the stacked books. This part isn't overly complicated, but the way it perfectly fits into elements you built in in the very first steps is really cool. It snaps right in place and you can start to see how the final pieces are going to connect.

Both the flower vase and butterfly felt like little builds on their own, which I found to be very enjoyable. LEGO has really mastered the art of turning plastic bricks into flowers and it's not hard to see why an entire set of just flora would be a delight to put together. I was equally impressed at how the pieces of the butterfly came together. While some of the wing pieces were unique, the base of the actual butterfly is really just common bricks i've used in some previous builds. As final touches, I thought these elements were a great addition and help to justify some of the overall cost of the whole set.

At this point in the building process I took a break. Once you complete your first bookend, you're about halfway through and I think it's a natural stopping point. It took me a few hours to put this set together and if I hadn't been determined to finish the whole thing in one day, I would have likely come back the next day to work on the Elphaba side of the set. If you have the time, I'd definitely suggest treating this like two completely separate sets and breaking it up into two different sessions. You'll feel like you're getting twice the fun and some of the monotony of going trough the same steps again will have washed away with time.

The basic framework for Elphaba's book starts out exactly the same as Glinda's but with green bricks instead of pink. It was still enjoyable, but I found myself just getting through the first couple of steps as fast as I could so I could start doing something different. It isn't until the framework of the bookend is completely built that you start getting a bit of variety again.

I won't go into too much detail about the Elphaba portion of this build other than to say I liked the aesthetics better. The dark greens and see-through bricks you place in the diorama portion of the build are more my style and just seem inherently magical. I couldn't help but feel like there needed to be some sort of lighting incorporated here to fully show off the glass-like look, but even without that it still looks awesome.

The back platform of the Elphaba bookend may not have a flower and a butterfly, but there are a couple of really nice surprises waiting there for you. The first is that you aren't building multiple stacked books – you're building one really big one. It's larger version of the Grimmerie that the minifigure of Elphaba is holding and it actually includes a neat little nook within where you can hide something. There's a hinge on the back of the book that allows you to open and close it, so I had a bit of fun and tossed the Wizard of Oz minigifure in here. I have a feeling Jeff Goldblum would approve of his character's placement there.

The tall green bottle that's incorporated here is also really neat to put together. A lot of pieces go into building it that take full advantage of its see-through nature. Though there were also quite a few tiny bricks I had to deal with at this stage that my shaky fingers struggled with a little bit. The finishing touch here in place of a butterfly is a dark blue flower that has petals you can adjust to your liking.

It actually includes a neat little nook within where you can hide something.

The end result of this build is two really cool bookends that can actually stop books from succumbing to the inevitable pull of gravity. With the diorama portion of each tucked away on the inside I really appreciated how well this could fit on a shelf without completely overshadowing the very books its holding up. At a glance it just looks like a cool set of bookends and you can't even see the minifigures until you move some books out of the way. You can also choose to have the diorama side of each bookend face forward so it functions like a traditional book nook.

This set is fairly expensive if you're looking at it as just a pair of bookends. Though at $129.99 it is perfectly aligned with LEGO pricing on similar book nook sets that actually include fewer pieces. If you're looking at this as a cool LEGO set instead, I think the price starts to seem more reasonable. It has almost as many pieces the recent Medieval Castle set I built and actually costs a bit less. Considering this is a LEGO set based on an existing franchise, I'm actually surprised it isn't more expensive than it is.

As a fan of Wicked and LEGO, this is an easy set for me to recommend. Unlike the previous round of Wicked sets, this is clearly meant as an adult build and it certainly felt that way all the way through. And being able to use the end result as a functional set of bookends is a major bonus. You can listen to the entire Wicked soundtrack as you piece this thing together and then add it to your shelf to appreciate for years to come. While I don't own a copy of the book Wicked is based off of, I am currently using these bookends to hold my copies of the Lord of the Rings books because it just felt right. If you're looking for a good gift for readers who also happen to be fans of Wicked, I think this set is absolutely worth considering.

Jacob Kienlen is a Senior SEO Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different topics -- from TV series to indie games and popular book series.

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007 First Light State of Play September 2025: Everything Announced

The 007 First Light State of Play is just moments away from giving players a nice, long look at how developer IO Interactive will bring the next James Bond video game to life.

The Hitman studio and Sony have promised that today’s September 2025 State of Play presentation will take the form of a 30-minute gameplay deep dive. It will primarily focus on Bond’s first mission with MI6, with a PlayStation.Blog post teasing “high-speed car chases and on-foot stealth sequences and shootouts” as some of the highlights.

While the bulk of the 007 First Light presentation will put the next James Bond video game under a microscope, IGN will still be here to collect all of the highlights. Whether you can’t watch the broadcast or are tuning in late, you can see everything announced at the 007 First Light State of Play below.

007 First Light Takes Aim With March 2026 Release Date

007 First Light, IO Interactive's upcoming James Bond game, is set to release March 27, 2026 for PlayStation 5, Xbox Series X | S, Nintendo Switch 2, and PC. https://t.co/vwCLNHI70v pic.twitter.com/AjmnsXOoih

— IGN (@IGN) September 3, 2025

IO capped off its State of Play presentation with a 007 First Light release date of March 27, 2026. It's an update to the previously announced 2026 window that puts the new 007 video game out in a little more than six months. Eager fans can pick it up on PC, Nintendo Switch 2, PS5, and Xbox when its release date arrives.

Patrick Gibson Confirms He Is Playing James Bond in 007 First Light

After much speculation from fans, Dexter: Original Sin actor Patrick Gibson has finally confirmed that he is playing James Bond in IO’s 007 First Light. The star of the next James Bond video game made a surprise appearance during today's State of Play to confirm his role while also sharing details about some of the other faces fans will run into. This includes the news that Lennie James is playing Greenway, Priyanga Burford is playing M, Alastair Mackenzie is playing Q, Kiera Lester is playing Moneypenny, and Noémie Nakai is playing Ms. Roth.

James Bond Will Have to Be Resourceful if He Wants to Catch 009

007 First Light is made by the team behind the Hitman series, and that was made very clear during today’s State of Play. While tailing a suspicious bellhop, James Bond can be seen using his surroundings to sneak past security.

It means players will find themselves climbing up and around buildings, sneaking through flowers, distracting guards with small fires, and more in order to succeed in their mission. Gadgets, including a smoke device and a high-tech watch scanner, can also provide aid during missions, with IO encouraging players to try everything from classic stealth to James Bond's silver tongue when navigating tricky areas.

Getting Behind the Wheel as 007

James Bond is no stranger to a blood-pumping car chase. During today’s State of Play, IO revealed a closer look at how it is aiming to bring some of the franchise’s thrilling vehicle action to 007 First Light. The car chase segment shows that players can control the MI6 recruit to dodge obstacles and launch into cinematic stunts when pursuing a target.

Developing...

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Marvel Rivals Season 4 Trailer Reveals PS4 Release Date as NetEase Teases New Heroes Daredevil and Angela

NetEase Games has released the first trailer for Marvel Rivals Season 4: Heart of the Dragon, revealing a first official look at two new heroes, Daredevil and Angela, as well as a release date for the new PlayStation 4 (PS4) port.

The minute-and-a-half cinematic video sees Matt Murdock go head-to-head against the winged Asgardian while confirming rumors that the popular comic book hero shooter would soon come to PS4. It also comes with a release date of September 12, 2025, meaning at least some of the new content featured in today’s trailer is only a little more than a week from its official launch.

“The Timestream Entanglement has drawn the Seven Capitals together, forming the Heart of Heaven,” an official description from NetEase says. “After Knull’s fall, Hela is imprisoned in the An'Hay-Zhidi, where Dizang—Devil of the Eighth City—dares her to atone for her sins. But Angela will not forgive her betrayal. She arrives in the Heart of Heaven demanding Hela be handed over, yet its guardian refuses to surrender someone under his protection. Justice will be served and a debt will be paid.

“But while they fight, an even greater danger stirs. Doctor Doom seeks to steal the Chronal Chi of the slumbering dragon Shou-Lao, threatening to unravel the fate of the Heavens themselves.”

A PS4 version of Marvel Rivals has been rumored for a while, so it didn’t take long for players to start poking fun at what a last-gen version of the chaotic multiplayer game might look like. NetEase has yet to reveal Marvel Rivals PS4 gameplay, but with Season 4’s release date just days away, it won’t be much longer before we have a better look.

As for Daredevil and Angela, NetEase refrained from including any gameplay for its new heroes in today’s reveal trailer. It’s also unclear which hero classes each will fall into, though we wouldn’t be surprised to see Angela as a Vanguard and Daredevil as a Duelist.

Marvel Rivals Season 4 is nearly upon us, which means Season 3 will soon be winding down. The third season of NetEase’s hero shooter introduced new heroes Blade and Jean Grey/Phoenix while also bringing along a selection of Symbiote-themed skins as its story continues.

We’ll have to wait to see exactly when and how everything included in Season 4 will arrive, so in the meantime, be sure to check out how the cast of The Fantastic Four: First Steps reacted to Invisible Woman’s infamous Malice skin. You can also read about how NetEase used Season 3.5 to deal with some of the more toxic members of its community.

Be sure to stay up-to-date with all the latest from IGN by clicking here and setting IGN as a preferred source in Google.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Game of Thrones, X-Men Star Sophie Turner Confirmed to Play Lara Croft in Amazon's Tomb Raider Series

Amazon’s Tomb Raider series will start shooting in 2026, with Game of Thrones star Sophie Turner confirmed to play Lara Croft.

Turner is best-known for her role as Sansa Stark in Game of Thrones, though she has also played Jean Grey in X-Men: Dark Phoenix and X-Men: Apocalypse.

Production kicks off in January nearly two years after the series was given the thumbs up at Prime Video. Fleabag’s Phoebe Waller-Bridge is creator, writer, and executive producer on the series. Variety reported that Chad Hodge has signed on as co-showrunner, with Jonathan van Tulleken in place as director and executive producer.

Lara Croft was of course played by Angelina Jolie and Alicia Vikander in movie adaptations of the famous video game. More recently, Netflix aired its own anime take on Tomb Raider, with Marvel star Hayley Atwell voicing the lead character.

Photo by: Lloyd Bishop/NBC via Getty Images.

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Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Disney Lorcana’s New Fabled Set Launches This Week – Here’s How (and What) to Buy

Disney Lorcana goes from strength to strength, and Fabled – its ninth set since launch – is closer than ever.

The new set introduces a whole host of new cards, brings A Goofy Movie into the card game, and finally adds fan-favorite Darkwing Duck.

With the set enjoying a pre-release already, we’re just days away from its full debut, so here’s everything you can find on store shelves and what you should look out for.

Fabled Collection Starter Set

It’s getting harder to find ahead of launch, but the Fabled Collection Starter Set is geared more towards collectors than the starter decks below.

It includes 4 booster packs (a total of 48 cards), a portfolio binder for Mickey Mouse - Brave Little Tailor, a collector’s guide, and a Glimmer Foil variant of Tinker Bell - Giant Fairy.

It’s all over the place, price-wise, at the moment because it’s something we’ve not seen for Lorcana yet, but you can hopefully pick it up for a reasonable price once it’s out.

Preconstructed Starter Decks

Lorcana has been putting out some fun decks you can play right out of the box since it debuted, and this time, there are two being added.

The first, with an Amber & Sapphire archetype, features Ariel and Mulan from The Little Mermaid and, uh, Mulan, respectively. There are 60 cards included, with foil versions of our heroines, as well as damage tokens and a bonus booster pack.

The Emerald & Ruby deck has a Goofy Movie theme, with Max Goof and Powerline as the headliners, both in foil, as well as counters and that additional booster.

Each deck is $16.99 at Amazon.

Gift Set

This Frozen-focused Fabled Gift Set includes a storage box bearing Elsa’s image, as well as five booster packs, dividers for the box, and perhaps most importantly, a Glimmer Foil version of Elsa - The Fifth Spirit, alluding to the events of Frozen 2.

It’s expected to sell for around $40, if you can find it, and given the enduring popularity of Frozen (and Elsa herself), there’s every chance there’s some real resale value here.

Booster Packs

As with previous sets, you can buy individual booster packs or buy a booster box.

Individual packs are available at $5.99 each, and include 12 cards: 6 common, 3 uncommon, 2 cards of higher rarities, and 1 random foil card.

Booster boxes are going for $143.99 at the time of writing, and include 24 booster packs.

Illumineer’s Trove

The Illumineer’s Trove is back, with a storage box that comes with themed, ink-colored dice inside, a life counter, 8 booster packs, and half a dozen card dividers.

Given that it should sell for around $50, you’re not paying that much more than you’d be spending for just the packs on their own.

Ahead of launch, however, it’s around $70, which diminishes its appeal somewhat.

Fabled Portfolio Binders and Deck Boxes

Built your collection? You’ll no doubt want somewhere to display them, or to keep your decks.

Disney and Ravensburger have new portfolio binders, deck boxes, and even card sleeves that range from Mufasa, to princesses, Mulan, and even the Goof Troop, so there are plenty to pick up.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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James Gunn Announces His Superman Follow-Up, Man of Tomorrow, With Teaser Image From Jim Lee

James Gunn has announced his Superman follow up, Man of Tomorrow.

The movie is due out July 9, 2027, Gunn revealed in a tweet. It includes an image drawn by Chief Creative Officer of DC Comics Jim Lee, showing Superman alongside Lex Luthor, who's wearing a suit of power armor.

Specifically, it looks like Luthor's Anti-Superman suit, hence the green Kryptonite. Superman, seemingly unbothered, is leaning playfully on Luthor while holding a screwdriver. Are the bitter enemies we saw in Superman now friends in Man of Tomorrow?

Man of Tomorrow. In theatres July 9, 2027. pic.twitter.com/hegJEuRMTk

— James Gunn (@JamesGunn) September 3, 2025

Superman actor David Corenswet also took to social media to post a different image, below. This one was drawn by DC Comics' artist Jorge Jiménez.

And, not wanting to be left out of the fun, Lex actor Nicholas Hoult posting an image of his own, drawn by Mitch Gerads. This one shows Superman fighting Lex Luthor, which suggests the pair will be at odds for at least part of Man of Tomorrow.

So, we know David Corenswet and Nicholas Hoult will reprise their roles as Superman and Lex Luthor respectively in Man of Tomorrow, but that's pretty much it. Last month, DC Studios co-CEO James Gunn revealed the 'Superman Saga’ while discussing his ongoing work on the follow-up to this summer’s Superman. While promoting Peacemaker Season 2, which follows the events of Superman as part of the newly established DC Universe, Gunn told The Hollywood Reporter that he’s already finished the treatment for “the next story in what I’ll call the ‘Superman Saga.’”

“The treatment is done, which means a very, very worked out treatment," he continued. "I’m working on that and hopefully going into production on that not too far away from today.”

Now we know this movie is called Man of Tomorrow.

Gunn has spoken in the past about his next movie, teasing: "... is it a straight-up Superman sequel? I would not say necessarily."

Here’s what’s confirmed. In film, DC Studios has Supergirl and Clayface coming out in 2026, and the next Wonder Woman at some point after. The Batman II, from Matt Reeves’ self-contained ‘Batman Epic Crime Saga,’ begins shooting next spring, with a release date set for December 2027. Gunn has also talked about a Sgt. Rock adaptation, and a Justice League team up starring Superman, Batman, and Wonder Woman. In February, Gunn and co-DC Studios CEO Peter Safran confirmed The Brave and the Bold will introduce a new Batman into the DCU, ruling out current Batman actor Robert Pattinson in the process. But there's no release window for that yet.

In TV, the Batman Epic Crime Saga looks set for The Penguin Season 2, with DCU entry Peacemaker Season 2 out soon and a Lanterns series due in 2026. Gunn is reportedly considering TV spinoffs for characters such as Mister Terrific and Jimmy Olsen following their well-received supporting roles in Superman.

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Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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