The dairy industry would like Gen Z to drink more milk, so they made a Fortnite diner tycoon game
Although Hugh Jackman returned for Deadpool & Wolverine and several of the original cast members of the X-Men franchise will appear in Avengers: Doomsday, Marvel Studios president Kevin Feige said in a recent interview that the studio plans to recast the X-Men characters when the superhero team gets its own MCU movie.
In conversations with several trade publications, including Variety, Feige pointed to the Secret Wars comics from 2015 as the studio’s inspiration for a “reset” of the MCU.
“We’re utilizing that [story] not just to round out the stories we’ve been telling post-Endgame, just as importantly — and you can look at the Secret Wars comics for where that takes you — it very, very much sets us up for the future,” Feige said.
“Endgame, literally, was about endings. Secret Wars is about is about beginnings.”
Feige clarified that the MCU’s first X-Men movie, to be directed by Thunderbolts’ Jake Schreier, will be a “reset,” not a “reboot” of the MCU.
“Reboot is a scary word,” Feige said. “Reboot can mean a lot of things to a lot of people. Reset, singular timeline — we’re thinking along those lines. … X-Men is where that will happen next.”
The X-Men movie will recast the iconic mutants and return the franchise’s focus to being on the young mutants attending Xavier’s School for Gifted Youngsters.
“They have been a place to tell stories about young people who feel different and who feel Other and who feel like they don’t belong,” Feige said. “That’s the universal story of mutants, and that is where we’re going.”
Which actors would you like to see play the X-Men in the new film? Tell us in the comments.
For more MCU coverage, catch up on the state of the MCU leading into Fantastic Four: First Steps and Avengers: Doomsday, and find out who will lead the Avengers in Doomsday.
We've rounded up the best deals for Sunday, July 20, below, so don't miss out on these limited-time offers.
Donkey Kong Bananza is officially out now, and this game has consumed my weekend just as much as Death Stranding 2. It's been decades since Donkey Kong's last 3D outing, and this might just be DK's best game yet. There are hundreds of different bananas to find across each layer of the planet, and the new Bananza mechanics are a joy to experiment with. In my opinion, Bananza is worthy of picking up a Nintendo Switch 2 — it's that good.
Persona 3 Reload is available at Walmart for just $20. This was one of the most anticipated RPGs of 2024, and for the most part, it delivered. The mystery of the Dark Hour is compelling, and Persona 3's cast of characters shine bright in a story that has quite a few twists and turns. The Episode Aigis DLC features epilogue content that was originally depicted in The Answer, so you can experience everything Persona 3 has to offer with Reload.
Xenoblade Chronicles X: Definitive Edition launched earlier this year, and it's still one of the biggest RPGs you can jump into on any platform. The remaster introduced numerous quality-of-life updates that were much needed, in addition to a brand-new epilogue chapter. We gave the game a 9/10 in our review, stating, "Xenoblade Chronicles X was already one of the Wii U’s best games, and this Definitive Edition does more than enough to justify another trip to planet Mira."
With Donkey Kong Bananza out now, there has never been a better time to jump in and experience the Nintendo Switch library of Donkey Kong games. Woot has each of these games on sale this weekend, with the absolutely stellar Donkey Kong Country: Tropical Freeze and Donkey Kong Country Returns HD included.
Dragon Quest III HD-2D Remake was one of the most enjoyable RPGs of 2024, featuring a gorgeous remade HD-2D world and voice acting. If you haven't had the chance to check this one out yet, Amazon has Nintendo Switch copies available for only $34.99. In my opinion, the Switch has to be the definitive way to experience this classic, and now is the perfect time to catch up before Dragon Quest I & II HD-2D Remake this Fall.
Apple AirPods 4 are 30% off at Amazon right now, making this weekend a great time to pick up a pair if you've been meaning to. AirPods 4 brought a redesign closer to the AirPods Pro, with up to 30 hours of total listening time using the charging case. The H2 chip packs in better sound and call quality than the AirPods 3, so you can expect a great listening experience at all times.
Amazon has at last listed the Nintendo Switch 2, and you can request an invite to purchase the console now. Once you are selected, you will receive an email that will allow you to add the system to your cart and purchase it. There is no telling when these invites will run out, so I recommend requesting one, even if you might purchase the Switch 2 elsewhere.
Best Buy has the Bose Ultra Open Ear Wireless Earbuds for $199 this weekend. Despite their open design, these earbuds allow for private listening that still keeps important outside noises included. These earbuds feature up to seven hours of play time, with an extra 19.5 hours of power packed into the charging case. Plus, you can control and personalize your earbuds through the Bose app.
With the rcent reveal of Nintendo Switch 2 Edition games, it's no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99. The Nintendo Switch 2 Edition is set to launch next week, so now is the time to secure your copy while you can.
Elden Ring Nightreign is a great time with friends, and you can save on the Deluxe Edition of the game this weekend at Amazon. This edition of the game includes additional DLC content, feautring additional playable characters and bosses, in addition to a digital artbook and mini soundtrack. Bandai Namco has continued to release new content for Nightreign, so this is a great time to jump in.
Best Buy has the ROG Ally Z1 Extreme available for $499.99 this weekend. This handheld PC packs in the powerful Z1 Extreme processor, a 1080p 120Hz display, and 512GB of storage. It's a much more powerful device than the Steam Deck, so you can play your games on the go in higher quality.\
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.
YouTube’s Arnauddd Videau has made a fan cinematic for Dino Crisis using Unreal Engine 5. Given that this is created by a single person, it looks pretty cool. And since it’s Sunday, I thought it’d be fun to share it with you. So, go ahead and take a look at it. In this cinematic video, … Continue reading Dino Crisis Got a Cool Fan-Made Cinematic Unreal Engine 5 Video →
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Unreal Engine is probably the most well-known video game tool set in the world. Its fifth iteration is the system that forms the foundation of Fortnite and dozens of other games, including Black Myth: Wukong, the Oblivion remaster, and the upcoming Witcher 4. But did you know that Unreal Engine is used for more than just making video games? The technology, developed by Epic Games, has also been used to create theme park rides, television shows, and movies – and is fast becoming a regular tool for the entertainment industry.
Taking centre stage in Galaxy’s Edge, the Star Wars-themed section of Disney’s parks in Florida and California, is the Millennium Falcon. Head inside and you can ride Smuggler’s Run, a simulator experience that lets you pilot the iconic ship. It is genuinely impressive – you and your six-person crew have direct (if limited) control over the Falcon’s movements and weapons, and so as you alter the pitch and yaw of the ship, not only does the entire cockpit physically lurch around, your inputs are reflected in the flight path and enemy encounters. All this means that the world beyond the cockpit’s windows isn’t just a simple video. It’s dynamic and interactive. Simply put, the team at Walt Disney Imagineering have created a video game. Perhaps unsurprisingly, it’s built in Unreal Engine.
During a recent presentation as part of Unreal Fest Orlando, Disney Imagineering’s Executive VP of Creative & Interactive Experiences, Asa Kalama, explained that Smuggler’s Run is based on a “custom fork of Unreal Engine version four that supports a number of special effects that we and our partners at Industrial Light & Magic felt were really important to deliver something that feels cinematic. It feels like you’re in the movie.”
“[We did] a lot of work to develop custom shaders and custom full screen space effects like bloom,” Kalama explains. “Motion blur was something that we actually had a lot of interesting philosophical conversations around, because in real life there's no motion blur, but a key quality of making something feel like Star Wars and feel really cinematic is the ability to have that effect on. So after a lot of testing and a lot of evaluation, we actually determined that that was something that made it feel more real, even though in fact it was actually slightly less real.”
Many of Unreal’s built-in effects were not usable by Disney’s team, as Smuggler’s Run’s five interlinked projectors needed to use a cube map rendering technique, which was incompatible with many typical Unreal features. But the resulting custom branch of Unreal Engine 4, complete with assets taken directly from Industrial Light & Magic’s library, means the ride’s digital effects both work as intended and feel authentic.
The current mission used by Smuggler’s Run opened in 2019, but a brand new one is currently in development, which is planned to launch alongside the release of The Mandalorian and Grogu in May 2026. While not linked to the events of the new movie, Mando and his little friend will still feature as part of the mission, which sees crews hunt down a high-stakes bounty.
“We're upgrading our show game computer, so latest generation CPU graphics cards,” Kalama reveals. “And then we're also moving from Unreal Engine 4 to Unreal Engine 5, and we're really excited about all the additional visual fidelity that that's ultimately going to unlock for us.”
The mission will also feature branching pathways, allowing crews to explore either Cloud City, Corouscant, or the wreckage of the Death Star depending on the flight path they choose. “And then, even within each of the level environments themselves, we've worked with our partners at ILM to develop levels that have considerably more branching,” Kalama adds. “So that even if you return to the same destination, there's a new route or new secrets to uncover.”
It seems like the idea is to further blur the line between theme park ride and video game, which in turn will enhance the immersive effect of actually commanding the Millennium Falcon. Of course, Smuggler’s Run is far from the first Star Wars project to use Unreal Engine in an unconventional way. The system has been used to create the digital backdrops used in TV shows like The Mandalorian and Ahsoka. The Third Floor, a visual effects company based in LA, has worked alongside Industrial Light & Magic to create those Star Wars shows.
“We started experimenting with game engines with various options in the 2010s,” recalls The Third Floor’s Chief Creative Officer, Joshua Wassung. “And really, just as Unreal matured in the mid 2010s, we started getting really excited about moving into that platform and really dove all in for The Mandalorian in 2019. [That’s] when we made the big shift."
Star Wars may be in a galaxy far, far away, but The Third Floor recently took Unreal Engine to a whole new frontier – the world of The Predator. The new movie from Prey director Dan Trachtenberg, Predator: Killer of Killers, was entirely animated using Unreal Engine 5.
“Unreal is a system that lets you do so many different things,” Wassung enthuses. “It lets you pursue your own art. So our particular approach was that we really wanted to lean into moving concept art. We wanted everything to be hand painted.” Unreal Engine was used to ingest hundreds of paintings, which were then used by a real-time compositing system to blend multiple layers together. “It was the flexibility of the engine that allowed us to really push that particular look that we were going for,” says Wassung.
One of the most impressive sequences in Predator: Killer of Killers replicates the “one-shot” style of filmmaking. In it we see a Viking woman, Ursa, fight against an array of enemies in one continuous, unbroken shot. This style is among the most complex approaches to create in live-action filmmaking, demanding extensive rehearsal, strict timing, and pin-point precision. It’s a different story when animating in Unreal, where there’s no chance of an actor flubbing their line or missing their mark. But that’s not to say there aren’t any challenges.
“There's so many parts,” says Wassung. “I think we had 98 characters all fighting in that scene. And so we have maybe just a handful of animators. So juggling how to choreograph them is incredibly complex. But then you also have to animate the camera in a way that feels like you're really there. It's just so much thought goes into it, and it took months, but we love the result.”
But while creating a “one-shot”, or indeed any shot, in Unreal is far from a walk in the park, there are many tools available in the engine that help ease production woes. Ambitious projects can be made relatively quickly, which in turn can reduce budgets.
“Unreal does let you work in parallel, so that you have teams working a bit more simultaneously, which does speed up the production, and time is money,” Wassung says.
“But the other thing is the real-time feedback,” he notes. “Typically, shots in an animated feature might take an artist say one, two, even three weeks for one shot. Our quota, once the team got going, was four to five hours per shot per artist for First Pass, which is just insanely quick. So it's really the time, the fact that you can go faster allows you to save costs overall.”
This cost saving element is unlocking new filmmaking possibilities. Rebellion Developments, the owner of Judge Dredd and the wider 2000 AD comics universe, is currently developing a new Rogue Trooper movie. Set on the violent battlefields of the far future, this comic adaptation would likely cost hundreds of millions of dollars to produce if made using more traditional filmmaking techniques. But Rogue Trooper is not a live-action movie, nor a classically-developed CGI film. Instead, it is being made in Unreal Engine 5.
“We're significantly cheaper,” Rebellion CEO Jason Kingsley told IGN in an interview last year. “We've done it on an indie budget. We've by necessity had to manage the cash flow because it's us making this. It's not a big studio doing it.”
Kingsley goes on to note that such savings “perhaps takes some of the shackles of limited budget off people who want to make something indie and creative. I hope it does. I hope it's the beginning of something really exciting.”
While Rebellion is the custodian of 2000 AD, the company is best known for developing video games, such as the Sniper Elite series. And so comes the big question: without the Hollywood-grade tools used by the likes of Industrial Light & Magic and Wētā FX, will Rogue Trooper just be a feature-length video game cutscene?
“One of the key points was to make it very much not look like a video game,” Kingsley emphasises. “So we have professional movie makers working on this. We have cinematographers, we have movie lighting experts, we've got all the people with the qualifications to make the best possible movies.”
Among those people with qualifications is Duncan Jones, director of Moon, Source Code, and the CGI effects-heavy Warcraft movie. With Jones at the helm and a small army of professional filmmakers backing him, Rebellion has all the people required to ensure Rogue Trooper doesn’t look like it’s running on an Xbox.
Rogue Trooper’s cast, which features Aneurin Barnard, Hayley Atwell, Sean Bean, and Matt Berry among many others, is being brought to life with the aid of MetaHuman rigs, a character creation and motion-capture technology built into Unreal Engine 5. The system was not used by The Third Floor for Predator: Killer of Killers, but Wassung still sees a lot of value in it.
“So many times you're making CG humans for whatever reason. They might be just doubles for a stunt, or they might be your lead character. You're kind of doing the same work over and over again, at least on a base level,” he explains. “And I think that MetaHuman is this enormous shortcut because a lot of that work is now already built into this tool. So I think that that allows a young filmmaker by themselves to jump right into a character that's already at this very high level.”
For Rebellion and its animation partners at Treehouse Digital, features like MetaHumans and the visual effects that Unreal Engine 5 is capable of have been key to bringing the strange world of Rogue Trooper to life. “What we're not trying to do is make it look exactly the same as it would if we were filming live action,” says Kingsley. “We are taking advantage of the digital space so we can do more with volumetric fogging, for example, than you could in real life.”
While Unreal Engine may still be predominantly known for its use in video game development, it’s clear that it has quietly spread its reach throughout many other sectors of the entertainment industries. The galaxy of Star Wars is practically united by Unreal, with shows, games, and theme park rides all making use of the engine. Elsewhere, we’re seeing the tech used in many filmmaking corners, from the pre-planning of the desert sequences in Dune: Part 2, to entire movies created in the engine, such as Predator: Killer of Killers and Rogue Trooper. One thing seems certain: that list will only keep on growing as new studios and new creatives begin to experiment with Epic Games’ versatile technology.
Matt Purslow is IGN's Senior Features Editor.
After five years of hard work, modder ‘IDrinkLava’ has released Version 2.0 of his Redux Mod for Medal of Honor: Airborne. This new update includes over 120 changes, improvements, and bug fixes. Let’s take a closer look at it, shall we? First things first, though. What is the Rexux Mod for Medal of Honor: Airborne? … Continue reading After 5 years of development, Medal of Honor: Airborne Redux 2.0 has been released, featuring over 120 changes →
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Last week, we shared the latest version of the RTX Remix Mod for the original Need for Speed: Underground. And today, we’re excited to share a new version of a similar mod for its sequel. Need for Speed: Underground 2 RTX Remix Mod v0.4 is now available for download and comes with numerous improvements. So, … Continue reading Need for Speed: Underground 2 RTX Remix Mod V0.4 Released →
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Last week, NACON released the standalone sequel to RoboCop: Rogue City, Unfinished Business. The game is powered by Unreal Engine 5, and it supports DLSS 4 with Multi-Frame Gen. As such, we’ve decided to benchmark it at 4K and 8K. So, let’s see how yet another UE5 game runs. For these benchmarks, I used an … Continue reading RoboCop: Rogue City – Unfinished Business | 4K, 8K & DLSS 4 Benchmarks →
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Digital Extremes just brought its TennoCon 2025 livestream to a close after revealing a smorgasbord of information about the future of Warframe and Soulframe.
The studio behind the popular multiplayer space ninja action game and its free-to-play fantasy follow-up treated in-person and remote fans to hours of announcements, including a fresh look at never-before-seen gameplay, new cosmetics, and some of the major updates still yet to come in 2025. It was yet another jam-packed showing for the Digital Extremes team as it careens toward the launch of more story expansions for Warframe and the eventual launch of Soulframe.
From Warframe’s new The Old Peace Narrative Chapter and the devil-frame Uriel to Soulframe’s fresh gameplay updates, we’ve gathered all of the highlights from today’s TennoCon 2025 livestream presentation for you to check out right here. Plus, whether you’re seeing everything for the first time or just looking for a refresher, we’ve also included information Digital Extremes shared with press during a TennoCon preview event IGN attended earlier this month.
Soulframe is still very much in development, but that didn’t stop Digital Extremes from providing attendees with a new gameplay deep dive. Just like TennoCon 2024, this year’s Soulframe presentation gives fans a live look at the team’s progress, highlighting all of the improvements, big and small.
Extensive customization options are one element Digital Extremes plans to carry from Warframe to Soulframe, with the team doubling down on that idea during TennoCon today. Additionally, while Soulframe Preludes, a private early access build that is open for all this weekend, has largely seen players focus on up-close, methodical combat with swords and shields, the team has been experimenting with other options, including sidearms. More love for fans of two-handed weapons is also something Digital Extremes says is “absolutely” in the works.
“You’ll see that, now, the game now supports casting playstyles and archery playstyles,” Digital Extremes CEO Steve Sinclair said during the preview event. “So, there’s a lot of choice now in the game, not just that up-close, sweaty, parry stuff… and because you now have a sidearm, you can mix and match those if you want as well.”
The TennoCon 2025 Soulframe gameplay showcase kicked off with a conversation with quest-giver and customization NPC Verminia. After trailing her winged rat friend, fans were able to catch a glimpse an Envoy ability that allows players to transform into a blue butterfly, opening up a window to become closer with nature in the land of Alca while also sneaking up on unsuspecting enemies. As the demo continued, audiences were able to catch glimpse of the Neath'uns underground as well as a fight against a three-headed, corrupted foe known as The Waste Bear.
The player featured in today’s build can also be seen casting green magic at their enemies from a distance. The Soulframe team says the combat shown in the TennoCon demo is “more casual” than what’s been offered so far, as players will have the freedom to hurl energy at their foes by using a staff and potentially other tools, too.
“Over a year now of players going hands-on with Soulframe in our Preludes pre-alpha builds, we’ve learned so many lessons and built a lot of new features for us as a studio,” Soulframe Creative Director Geoff Crookes said in a statement. “After last TennoCon, we put a huge amount of effort into improving combat fluidity and continued that passionate work into exploring brand new features like player social hubs, asynchronous player messaging with World Trees, among so many other additions. Today, we shared what the latest additions to our next Preludes build would be and beyond. We promise to all existing and future players to keep trying new things outside our comfort zone and work with you to create something we’ve all been looking for.”
You can see how things are shaping up, along with a first look at combat against the Bromius Omen Beast and the Wazzard of Wastes, in the TennoCon 2025 Soulframe gameplay trailer below.
During a press Q&A session, Digital Extremes shared more about what players can expect to see come to Soulframe in the future. For those hoping to see some version of an extended open Preludes period, the team says it needs more time before committing to any plans, but it at least sounds like the idea isn’t off the table should development progress smoothly.
Following a week of teasers and excitement from the community, Digital Extremes has revealed that the next major Warframe narrative chapter is an Operator-focused story titled The Old Peace. Centered around a peaceful time in the past, this new chapter is expected to launch later this year.
Gameplay footage for The Old Peace reveals a remastered look for players’ Tenno Operators as they bounce between the present and the past. It's a lot to take in, with one lengthy segment revealing a mission that features a crucial bit of fan service: a playable version of Excalibur Prime. This specific Warframe, previously made available only to early Warframe adopters, won’t become available ever again, but The Old Peace will at least allow players to finally step into his shoes for a few cinematic, story-driven sequences.
Digital Extremes released a brief teaser for the content alongside its demo debut: “Think far back and remember the long-forgotten tale of Tau, a childhood Sentient friend named Adis, as well as the war-scarring conflict between the Orokin, their creations, and a coalition of Dax Anarch Warriors upon the Perita moon.”
The Old Peace will also feature a side story known as The Devil’s Triad. How exactly its contents fit into Warframe lore remains somewhat of a mystery, but we do know that it will introduce two new Protoframes into the mix. Despite fears that Digital Extremes would refrain from releasing more of these human-infused Warframe styles, fans can rest easy knowing that the story content features Protoframes for both Harrow and Wisp.
The Devil’s Triad will also serve as a welcome mat for Uriel, the next new Warframe. This Frame is said to be inspired by the devil, featuring glowing red highlights that cover his tar-like design. Details about Uriel’s abilities have yet to be revealed.
Alongside some of The Old Peace’s most notable additions comes the promise of a mysterious new faction and a Tauros Focus expansion, which comes with a new Operator ultimate ability. Digital Extremes is also maintaining its commitment to providing Warframe fans with a solid listening experience by publishing its new song, Lullaby of the Manifold, for free on YouTube. The track was featured in today’s The Old Peace gameplay demo and will become available on most music platforms starting July 21, 2025.
The Old Peace is no doubt the biggest card Digital Extremes has up its sleeve for 2025, but there is so much more in store, too. The swift and sharp Valkyr will receive her Heirloom cosmetic bundle July 21, giving longtime fans of the clawed warrior a collection created in collaboration with community artist Pertti Bahaa. The Warframe team is also partnering with tabletop RPG developer Paizo to create Warframe x Starfinder: Operation Orias, which is set to arrive for tabletop fans this October.
Also set to arrive at an unspecified point this fall is what Digital Extremes is calling its “Untitled Fall Update.” It’s set to be one of the most substantial additions to Warframe ever, promising content that includes a ground-up rework for the nature-themed Oberon, a Lavos deluxe skin, and the 62nd Warframe.
This new content, along with a host of quality-of-life features, sounds promising, but the real reason to get excited is a new tutorial Quest called The Teacher. The mission will finally introduce a streamlined introduction to how Warframe’s Mod system works as Digital Extremes works to address criticisms regarding its game’s steep learning curve for new players.
More about the Untitled Fall Update will be revealed during the September Devstream. In the meantime, players can also look forward to a Warframe Android closed beta in the fall (sign up here), as well as Caliban Prime access. The latter was briefly featured during today’s The Old Peace gameplay showcase and is set to be released before the new Narrative Chapter launches.
As for a proper Nintendo Switch 2 Warframe port, Sinclair shared during the Q&A session that the Digital Extremes tech team is “so excited” to utilize the power of Nintendo’s sequel hybrid console, teasing potential upgrades like faster load times. There’s just one problem: they need dev kits.
“Our tech team is so excited to take advantage of the high-speed cores and the other really cool features of it,” Sinclair said. “There’s just such a backlog for dev kits. So, yeah, if you know anyone… just one, that’s all it would take. I know our programmers are just, like, ‘Oh, I can’t wait.’ We definitely have plans. When we get a dev kit, we will be doing a custom build for Warframe. Absolutely.”
Warframe content for 2025 is locked in, with much of it shown off during all of the TennoCon 2025 festivities. For 2026, meanwhile, Digital Extremes is teasing a full-on Tau Narrative Chapter. Information on how it will pick up from where The Old Peace leaves off remains tightly under wraps for now, with no release date or window given, outside of the promise that it will launch next year.
Soulframe looks like another ambitious online experience from Digital Extremes, but TennoCon would be nothing without the game that started it all. Warframe Creative Director Rebecca Ford touched on the journey so far when speaking about the 10-year TennoCon anniversary.
"10 years of TennoCon is such a mind-boggling thing to say out loud,” Ford said. “When we first started this celebration event back in 2016, we had no idea it would grow to what it is today. Our community is everything to us; we wouldn’t be here without them. To be able to continue TennoCon and bring together more players in person from around the world and treat them to the latest announcements, hijinks, and simply celebrate the world of Warframe is a privilege we don’t take for granted.”
She continued: “The 10th TennoCon has been a deeply special, unforgettable journey. We want to thank our community to Tau and back for joining us on this monumental milestone. See you all next year!”
For more on TennoCon, you can read our interview with the Soulframe team from TennoCon 2024, where we learned more about how the fantasy RPG came to life and what its future holds. You can also watch a trailer for the new Duviri game mode update, Isleweaver, which launched for Warframe last month.
Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Digital Extremes says the "backlog" of dev kits is the reason players have yet to see an official Nintendo Switch 2 port for Warframe.
Studio CEO Steve Sinclair explained why the team behind the popular space ninja action game hasn’t created a port for Nintendo’s sequel hybrid console during a press Q&A IGN attended ahead of today’s TennoCon 2025 livestream. He said the Digital Extremes tech team is “so excited” to see what a Nintendo Switch 2 Warframe port would look like but can’t even begin development until they get their hands on the necessary hardware.
“Our tech team is so excited to take advantage of the high-speed cores and the other really cool features of it,” Sinclair said. “There’s just such a backlog for dev kits. So, yeah, if you know anyone… just one, that’s all it would take.”
Digital Extremes brought its 12-year-old multiplayer hit to Switch in 2018, allowing longtime players to enjoy all that Warframe has to offer, at home and on the go. It is available to play through Nintendo's new console but only through backward compatibility, with Nintendo including it on a list of Switch 2 titles that still suffer from start-up issues.
Digital Extremes said it’s still investigating the cause of these hangups, but it’s the enhancements that a Switch 2 version of Warframe could bring that have players truly excited. Sinclair teased faster load times as just one of the potential upgrades.
“I know our programmers are just, like, ‘Oh, I can’t wait.’ We definitely have plans. When we get a dev kit, we will be doing a custom build for Warframe. Absolutely.”
The Switch 2 launched on June 5, 2025, introducing new features such as Joy-Con mouse functionality, improved graphics, and enhanced social tools. Although its launch lineup was able to lean on third-party support with titles like Cyberpunk 2077, Deltarune Chapter 1 – 4, Split Fiction, Elden Ring: Tarnished Edition, and Yakuza 0 Director’s Cut, early adopters remain on the lookout for more games to fill out their libraries.
As players clamor for more games, other indie developers say they, too, are in need of dev kit access. Into the Restless Ruins creator Ant Workshop, Citizen Sleeper 2 developer Fellow Traveller Games, Unreal Engine support studio Tanglewood Games, and more spoke about dev kit scarcity with GamesIndustry.biz last month. Insider Nate the Hate also reported that many developers across the indie and third-party spaces have been unable to start work on Switch 2 games due to a lack of dev kit access (via TheGamer). It's currently unclear which publishers currently have access to Switch 2 dev kits or when they will become more available.
For now, there’s no word on when Digital Extremes or many of the other dozens of developers without dev kits will receive the tools they need to bring their games to Switch 2. As more titles slowly trickle in, you can read our 7/10 Nintendo Switch 2 launch review. You can also check out everything revealed during today’s TennoCon 2025 livestream here.
Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).