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Aphelion is a narrative-driven sci-fi adventure from DON’T NOD

DON’T NOD has announced its latest game, Aphelion. Aphelion will be a narrative-driven sci-fi adventure game. It will come out in 2026, and below you can find its debut gameplay trailer. By 2060, Earth will be too dangerous to live on. Scientists have found a new planet called Persephone, far away in space. It might … Continue reading Aphelion is a narrative-driven sci-fi adventure from DON’T NOD →

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Cronos: The New Dawn releases this Fall, gets new gameplay trailer

Bloober Team has announced that Cronos: The New Dawn will be released this Fall. To celebrate this announcement, the team shared a new gameplay trailer that you can find below. Cronos: The New Dawn takes place in a dark world where old, rough buildings mix with strange future tech. According to the devs, you’ll experience … Continue reading Cronos: The New Dawn releases this Fall, gets new gameplay trailer →

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Beast of Reincarnation is a new action RPG set in post-apocalyptic Japan

Fictions has just announced a new great-looking action RPG, called Beast of Reincarnation. Beast of Reincarnation is coming to PC in 2026, and below you can find its debut gameplay trailer. In this game, you play as Emma and her dog in a big action RPG. You’ll explore the world and fight tough battles that … Continue reading Beast of Reincarnation is a new action RPG set in post-apocalyptic Japan →

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Ninja Gaiden 4 releases on October 21st, gets new gameplay trailer

Microsoft has announced that Ninja Gaiden 4 will be released on October 21st. To celebrate this announcement, the publisher shared a new gameplay trailer, which you can find below. Players will jump back into the fast and exciting action that made NINJA GAIDEN a famous game series. The game promises to offer a fresh and … Continue reading Ninja Gaiden 4 releases on October 21st, gets new gameplay trailer →

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Resonance: A Plague Tale Legacy is coming to PC in 2026

Microsoft and Asobo Studio have announced the third part in their A Plague Tale series. Resonance: A Plague Tale Legacy is coming to PC in 2026, and below you can find its debut in-engine trailer. So, go ahead and take a look at it. Resonance: A Plague Tale Legacy takes place fifteen years before A … Continue reading Resonance: A Plague Tale Legacy is coming to PC in 2026 →

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The Outer Worlds 2 releases on October 29th, gets new gameplay trailer

Microsoft has announced that The Outer Worlds 2 will be released on October 29th. To celebrate this announcement, Microsoft shared the game’s official story trailer which you can find below. The Outer Worlds 2 is the eagerly awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of … Continue reading The Outer Worlds 2 releases on October 29th, gets new gameplay trailer →

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Oblivion Remastered just got a must-have Souls-like combat mod

Oblivion and Dark Souls fans, here is something special for you today. Modder ‘UltraMatt’ has just released a mod that aims to make the game’s combat feel a bit more similar to that of Dark Souls or Elden Ring. Going into more details, the mod will allow you to dodge by double-tapping a directional button. … Continue reading Oblivion Remastered just got a must-have Souls-like combat mod →

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Demo released for the hack ‘n’ slash action rogue-lite, Morbid Metal

Ubisoft and SCREEN JUICE have released a PC demo for their upcoming hack ‘n’ slash action rogue-lite, Morbid Metal. PC gamers can visit the game’s Steam store page, download and play it right now. In Morbid Metal, you can switch between 4 different characters while you play. Each one has their own special powers and … Continue reading Demo released for the hack ‘n’ slash action rogue-lite, Morbid Metal →

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Final Fantasy Tactics Remaster coming to PC on September 30th, will have Denuvo

Square Enix has announced FINAL FANTASY TACTICS – The Ivalice Chronicle. The game will be released on PC on September 30th. Below, you can also watch its first trailer. FINAL FANTASY TACTICS – The Ivalice Chronicle will have two versions. These are the Enhanced and Classic. The Enhanced version includes voice acting, better graphics, an … Continue reading Final Fantasy Tactics Remaster coming to PC on September 30th, will have Denuvo →

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A.I.L.A is a new first-person horror game using Unreal Engine 5

Fireshine Games has released a new gameplay trailer for its upcoming Unreal Engine 5-powered first-person horror game, A.I.L.A. The game will take advantage of both Lumen and MetaHuman. So, be sure to check it out. In this game, you play as the only tester for a brand-new AI. But something goes wrong. You’ll face scary … Continue reading A.I.L.A is a new first-person horror game using Unreal Engine 5 →

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Sci-fi horror FPS with a retro-future aesthetic, DEEPEST FEAR, gets new gameplay trailer

Variable State has released the Future Games Summer Show 2025 gameplay trailer for DEEPEST FEAR. DEEPEST FEAR is a sci-fi horror FPS with a retro-future aesthetic that looks really cool. So, make sure to watch its new trailer. In DEEPEST FEAR, you’ll assume the role of Dr. Danni Carrol. Players will have to fight their … Continue reading Sci-fi horror FPS with a retro-future aesthetic, DEEPEST FEAR, gets new gameplay trailer →

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The Expanse: Osiris Reborn Interview: Just How Mass Effect Is It?

The Expanse: Osiris Reborn looks so Mass Effect that some are already calling it Mass Effect: The Expanse. Based on the debut trailer and what we know about how the game works, it’s easy to see why. And to be fair to the developers at Owlcat Games, they’re wearing their inspiration on their sleeves.

In an interview with IGN, creative director Alexander Mishulin and head of publishing Andrey Tsvetkov are up-front about the influence BioWare’s sci-fi series has had on The Expanse: Osiris Reborn. But, they insist, it’s more than just a carbon copy.

As for fans of The Expanse itself, Osiris Reborn is an exciting project as it offers a new story that sees some of the actors from the much-loved Prime Video series reprise their roles. Owlcat won’t say who exactly (I tried!), but at least we know there’s more The Expanse coming for fans still missing the show after it ended in 2022.

In fact, for me, there’s even more to be excited about when it comes to The Expanse: Osiris Reborn. I’m a big Mass Effect fan, I love The Expanse, and I love Owlcat’s Warhammer 40,000: Rogue Trader, which is not just one of the best Warhammer 40,000 games of recent years, but one of the best cRPGs around.

Is Osiris Reborn the sweet spot in the middle of a venn diagram of Mass Effect, The Expanse, and Warhammer 40,000? Read on to find out just how Mass Effect The Expanse: Osiris Reborn really is.

IGN: This sounds a lot like Mass Effect to me, even down to the mechanics and gameplay. Is that fair to say?

Alexander Mishulin: Of course Mass Effect is a huge inspiration for the team. It was one of the biggest games of that time, of Xbox 360. It was played from cover to cover by many team members. Being game developers, it's part of our dream to build something like the thing we experienced while we were kids and that made a great impression on us.

So in part yes, but while still having Mass Effect as an inspiration, it's still very much an Owlcat game. It's our story with choices and consequences. It's more grounded and realistic. It's also mechanically more modern. And while it still has a similar target in the audience, we are providing more choices and we are more focused on a modern approach where you can make your own playstyle, make your own experience through the game, which separates us in many ways from the mechanical decisions of Mass Effect.

In terms of companions, we love companions. We love the companions in Mass Effect, and we want to give them more spotlight. We want to provide you with more opportunities to see them in action, not only in a Suicide Mission, but in most of the missions to see how they can help you go through, or maybe experience some stroke of bad luck and you will go and help them. So they’re a bigger part of the story and, in our opinion, a bigger part of our team.

We cannot deny it's [Mass Effect] an inspiration, but it's still our own game and our own dream to make a game with similar feelings and bring it to our modern audience.

IGN: Who do you play as?

Alexander Mishulin: You play as a mercenary, and there is a twist to that. When you are creating a character, you are creating a character with a sibling. As in real life, while you are similar to your brother or sister, you’re still very much different. So when you're creating a character, you start as a mercenary. I can't talk a lot about the story, but you will get in a not really great situation and will start to try to get over that.

And also mechanically speaking, when you're creating your own character, you can start creating your own playstyle. You can choose from more pre-generated characters that are thematic to various parts, like being a sniper for example. You can also mix and match everything and create something of your own that is more fitting to your character, or just more fitting to the way you play the game.

IGN: And is it like Mass Effect where you can create a male or female character who is fully voiced?

Alexander Mishulin: Yeah, the game is fully voiced, also with the main characters. You can create male and females. There is a very robust and expansive character creation with a lot of options to choose from. Nice hairstyles, nice features, everything you would expect from modern character creation.

IGN: You’ve said you will meet some of the characters people know from the show. Can you say which characters from the show people can expect to meet? Have you got any of the actors? Are they based on the likenesses of the actors from the show with voice work?

Alexander Mishulin: We can confirm that there will be actors from the show. But at this time I can't say the name of the characters or the name of the actors. I'm sorry.

IGN: But that's really exciting because they're reprising their roles, aren't they? Which given the show has ended will be exciting for fans to see them again.

Andrey Tsvetkov: Absolutely. As Alex has mentioned, some of the actors will be returning to their iconic roles and you will see them in the game.

IGN: One of the things that Mass Effect was famous for was being able to romance your party members with sex scenes. Is that something you have in your game?

Alexander Mishulin: Of course. Companions are a huge part of our games. And in all of our games we had various interactions, including romances, and there will be romances in this game too. I can't go into the specifics of which particular characters, or which particular romances of course. But such interactions will be present.

As for companions, as I already said, your sibling, either brother or sister because this character will have the same gender as your character — so it's either two brothers or two sisters — you can think about this character as your first companion and most loyal companion from the start.

As for other companions, we are not going into details on them, but they represent specialists and professionals from different fields of knowledge. And of course you'll be meeting Martian characters, Earth characters, and Belter characters. All of them will be part of your team, and this will add additional dynamic inter-relations. Because as you know, a lot of events in The Expanse are politically charged, so you can expect some of your companions to have strong opinions about your decisions regarding the politics and allegiances to particular factions.

IGN: You’ve said the game will have zero-g sections where you go out on the hull of spacecraft. Some of the best moments of The Expanse show were the zero-g scenes. It’s a grounded, hard sci-fi universe, an adult show with gore, nudity, and sex. Will the game be similar in tone to the TV show?

Alexander Mishulin: Yeah, The Expanse is very much an adult game with all of those themes, with difficult and tragic moments. Being a cover shooter, you can expect that there is a lot of graphic violence. So yeah, it's very much on par with the show.

But in terms of tone, we are exploring The Expanse from a little bit of a different side. You will be seeing dark moments, but you sometimes will be seeing light moments too, because it's not only doom and gloom everywhere. So you can expect to see the more ordinary life of the people of the various factions. Even in the hard situations there are times when people just rise up and become successful. And so you can expect to see the hardship of the Belt characters, but you can also see some of the Belt characters who become very successful and rather powerful.

It's our understanding of The Expanse universe. And it's also — sorry for the tautology — it's expanding the setting itself, allowing you to see some of the locations you know from the shows or from the books in different states or in a different light.

IGN: This game sounds very ambitious and a step up from what I know Owlcat for. It’s described as a AAA action RPG, Unreal Engine 5. When you have comparisons to Mass Effect, people will think of this as a flashy, big budget sci-fi adventure game, which is on a level we've not seen from you as a studio before. It would be great to get some insight into the scope of the project. How have you gone about changing the way the company works to be able to do something like this and meet expectations, which will be high? I know it's hard to say how long the game is, but is this a shorter, tightly constructed linear game?

Alexander Mishulin: Yeah, it's a huge step up and a big change to everything in the way we make a game, because all of our processes are really reimagined for this game. But in a lot of fields our expertise allows us to make the step, to take those risks. For example, we are pretty sure about our storytelling, about how we depict characters, depict choices, and provide you with those choices and consequences. When you have this basis, building up on that to make dialogues more cinematographic, make more cutscenes that involve the player and immerse them into the atmosphere, is far easier because you already know how to tell the story, you already know how to present those characters. So we are building up on our strong sides and expanding them to allow us to build this kind of game.

And also we of course expanded our own team as well. We hired a lot of professionals, including the people who were working on other AAA titles similar to those, especially on Cyberpunk. So we are building up on their experience as well.

In terms of scope of the project, of course it will be smaller than, say, Rogue Trader, which is an immense adventure. But you can still expect most of our staples. So it's not a linear adventure. You will be traveling through the solar system and you will be able to select whoever you want to go on that mission, or do you want to go and help your companion or continue along the story? Time is sometimes also a factor, like if you go into the location earlier or later, something will change and your previous decision will affect the location as well.

So all this intricate storytelling is very much in place and you can expect us to deliver on that. It especially works well with the politics, because there are three factions and there is a political game you will be slowly dragged into, and as you start to realize it you understand you can go with it and champion some of the factions, or you can betray them and be a double agent and learn the secrets and sell those secrets to other side.

So all this dynamic is in place, but in a shorter adventure. And this adventure is far more cinematographic. That is one part of the reason it is a little bit shorter, because we are trying to bring more action to life, more choices to life. We are not telling it like it was in a book where you read a lot, but you will see a lot of the things that were previously just written with your own eyes, and that requires a lot of effort.

IGN: Do you have a release window in mind? How far along is the project?

Andrey Tsvetkov: Obviously we have a release window in mind, but we won't be sharing it today unfortunately, just because there still might be room for wiggling a little bit, and we will be saving this one for later.

What we can say is that we've been working on this project for quite a while now. We started pre-production in 2022. We are not rushing this, right? We are taking our time to do this in the proper manner and we are very excited about how it's actually shaping up. But we will take our time to finish it and we'll be sharing the information about the release window when we are absolutely ready and we are absolutely confident that we can deliver the experience we want in this specific time window.

IGN: I've got one last question. In the world of The Expanse, humans struggle in space and space travel is difficult. Do you have any mechanics that challenge the player to cope with being in space or space travel in the same way we see in the books and the show?

Alexander Mishulin: We actually thought about adding that to the game and even designed some of those. But we decided that we will show those things, we will tell you about those things, but we will not let you play them or manage them because it leads to additional tediousness and draws your attention away from the story and characters. And we want our focus to be very much on the story and the characters.

So you will be seeing them, seeing all those elements in cutscenes. You will be seeing the moments when the Juice is coming in and the chairs go into the flat positions. You will be seeing ships that either accelerate or decelerate. You will be seeing all the somersault maneuvers and everything. But you will not be driving the ship by yourself. Of course all the trajectories for space travel will be realistic, not like going straight but taking into account gravity and gravity wells and going around the planets and everything.

We are in The Expanse so we're very much grounded and bound by realism, but we don't want realism to take a lot of fun from you. Just sometimes a little bit of fun, but not a lot of fun! But you can expect some of the flesh physics to be in play. Just an example, of course when you're having a shootout in a zero-g environment, the blood will perform in the correct way, not just splattering on the ground. There are a lot of such small details everywhere.

The Expanse: Osiris Reborn is coming to PC via Steam, Epic Games Store, and GOG, PlayStation 5, and Xbox Series X and S.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Biggest Reveals From IGN Live 2025 So Far

IGN Live 2025 has officially begun, and the first day of our celebration of video games and entertainment was filled with exclusive reveals, trailers, interviews, clips, stars, and so much more.

To help ensure you don't miss a thing, we will be gathering the biggest moments from IGN Live right here, so be sure to keep checking back to see what surprises we have in store!

Day 2 of IGN Live is almost here, and you can check out the full schedule and what to expect right here!

Squid Game's Battle of Beliefs: Stars and Director on Gi-Hun and In-ho Squaring Off in Season 3

The third and final season of Squid Game is almost here, and we were not only given a sneak peek at the first episode, but we also chatted with creator/director/writer Hwang Dong-hyuk and actors Lee Jung-jae, Lee Byung-hun, Park Sung-hoon, and Kang Ae-sim to find out what we can expect from the last episodes of the series.

Still reeling after the murder of his best friend Jung-bae (Lee Seo-hwan) and the seeming squashing of his rebellion movement, Gi-hun is despondent and alone in the barracks. Alone without resources, it begs the question, what do the orchestrators of the game want with Gi-hun as the series heads into its end game?

Ironheart: Exclusive First Clip from the New Marvel TV Series

MCU fans can check out the very first clip from Ironheart that we debuted today at IGN Live. The footage shows young genius Riri Williams (Dominique Thorne) meeting with the enigmatic Parker Robbins aka "The Hood" (Anthony Ramos), who offers Riri a Faustian bargain in her quest to create an "iconic" iron suit.

Star Trek: Strange New Worlds Season 3 Exclusive Trailer

IGN exclusively debuted the new trailer for the upcoming third season of Star Trek: Strange New Worlds at IGN Live today.

“In season three, when we reconnect with the crew of the U.S.S. Enterprise, still under the command of Captain Pike, they face the conclusion of season two’s harrowing encounter with the Gorn,” according to the official synopsis.

“But new life and civilizations await, including a villain that will test our characters’ grit and resolve. An exciting twist on classic Star Trek, season three takes characters both new and beloved to new heights, and dives into thrilling adventures of faith, duty, romance, comedy and mystery, with varying genres never before seen on any other Star Trek.”

Universal Studios Halloween Horror Nights 2025 to Feature the First-Ever Fallout Haunted House

IGN can exclusively reveal that Universal Studios Halloween Horror Nights in both Orlando and Hollywood will be getting a new haunted house based on Prime Video’s Fallout series and that HHN’s Five Night’s at Freddy’s experience will be based on the movie, the latter of which will be brought to life with the help of the legendary Jim Henson’s Creature Shop, who also did the animatronics for the film.

Clair Obscur: Expedition 33 Cast Premieres the First 10 Minutes of the Game's Documentary

The cast of Clair Obscur: Expedition 33 stopped by IGN Live to not only discuss the beloved new game from Sandfall Interactive, but also to exclusively premiere an over 10-minute look at the game's making-of documentary.

M3GAN 2.0 Director on (Possibly) Redeeming the Character and the Portal Inspiration in Her Voice

M3GAN 2.0 writer and director Gerard Johnstone talked with us about the upcoming sequel to the 2023 hit and how it evolves M3GAN, gives her a Terminator 2-inspired upgrade, and takes the franchise into a wild new territory. He also shared a new clip that shows M3GAN in a towel after a fight training session.

Critical Role Celebrates 10 Years and Tease Future Animation and Games Projects

Critical Role is celebrating its 10th anniversary, and Travis Willingham, Marisha Ray, Taliesin Jaffe, Liam O'Brien, Laura Bailey and Matthew Mercer gathered together to look back at the path that got them to today and teasing what the future may hold.

Ewan McGregor on How the Long Way Docuseries Has Literally Changed His Life

Ewan McGregor and Charley Boorman are back for another run at their docuseries that follows the friends on another motocycle journey together, and we were able to speak to them about these new episodes and share a new clip.

McGregor described the entire Long Way series as “a very, very important part of my life. The four trips we've done, we couldn't have imagined when we started doing Long Way Round that it would lead to all of the places we've seen and all the people we've met and all of the experiences we've gone through together. I don't think we could have imagined it, but now it's a large part of my life. The Long Way trips have become something really special to me.”

Sonic Racing: CrossWorlds' Takashi Iizuka on Crossover Racers Like Minecraft's Steve and How Travel Rings Change Everything

Alongside debuting new gameplay, Sonic Team head Takashi Iizuka joined us at IGN Live to share more about Sonic Racing: CrossWorlds and why this is one big crossover kart racer you need to play.

We chatted about the exciting guest racers coming to Sonic Racing: CrossWorlds like Hatsune Miku, Like a Dragon's Ichiban Kasuga, Persona 5's Joker, and Minecraft's Steve, Alex, and Creeper, how they fit into the game's three lap structure that's filled with the world-jumping Travel Rings, and more.

MindsEye Director on the Importance of Allowing User-Generated Content in the Game

MindsEye is set to be released on June 10, and the game's director, Leslie Benzies, sat down and discussed the new third-person action-adventure game with us. We discussed how MindsEye isn't a traditional open world game, how easy it is to add user-generated content to the game, how the story is part of a much larger tale in the making, and more.

Criminal Minds: Evolution Cast on the Show’s Enduring Popularity and Season 18’s Storylines

To celebrate its 20th year and its 18th season, Criminal Minds: Evolution's showrunner Erica Messer and castmembers Joe Mantegna, Aisha Tyler, and Zach Gilford stopped by IGN Live to discuss what's to come this season on the rechristened Criminal Minds: Evolution and the enduring popularity of the series.

Nyaight of the Living Cat Anime Exclusive Clip and Dead by Daylight In-Game Collaboration Revealed

As part of IGN Live, we can exclusively reveal the initial two terrifying yet adorable minutes of the first episode of Crunchyroll's Nyaight of the Living Cat anime and announce that the show will be getting its very own Dead by Daylight in-game collection collaboration.

Revival's First Five Minutes Feature the Dead Coming Back to Life in a Surprising Way, People on Fire, and More

IGN Live was able to exclusively reveal the first five minutes of SYFY's upcoming adaptation of Revival, and we also had the chance to speak to the series' co-creator and showrunner, Aaron B. Koontz, about why this show about the dead coming back to life in surprising way will be well worth a watch.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

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Tainted Grail: The Fall of Avalon Major Patch 1.03 Released

Questline has released a new major update for Tainted Grail: The Fall of Avalon, Title Update 1.03, and shared its full patch notes. So, let’s see what this new patch brings to the table. Patch 1.03 fixes a few memory leaks with the game’s UI visuals. It also makes the game more stable as it … Continue reading Tainted Grail: The Fall of Avalon Major Patch 1.03 Released →

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Sonic Racing: CrossWorlds' Takashi Iizuka on Crossover Racers Like Minecraft's Steve and How Travel Rings Change Everything - IGN Live 2025

Alongside debuting new gameplay, Sonic Team head Takashi Iizuka joined us at IGN Live to share more about Sonic Racing: CrossWorlds and why this is one big crossover kart racer you need to play.

We are just one day removed from Sonic Racing: CrossWorld's big reveal at Summer Game Fest that Hatsune Miku, Like a Dragon's Ichiban Kasuga, Persona 5's Joker, and Minecraft's Steve, Alex, and Creeper will all be guest characters, and Iizuka reflected on what the process was like in choosing who gets to join in on all the fun.

"We wanted to make sure the second lap around was going to be full of surprises as you're going to a different world that you didn't even think was possible," Iizuka said. "So, when brainstorming what we could do to make that really fun and exciting, we knew it would be great to go to some of the Sega IP worlds, but we also wanted to go to other IP worlds and really surprise people with that second lap. As we got to thinking about what worlds be fun to explore, we really thought Minecraft and its characters could be very fun."

For those unfamiliar, Sonic Racing: CrossWorlds has a very interesting three-lap formula thats starts with a pretty standard first lap. However, the racer in first place will then get to pick a new world everyone will race through via Travel Rings.

"The three Lap formula is really good for racers," Iizuka said. "It's really easy to understand, and we wanted to make things new and fresh so you're not just racing around the same place over and over again. And that was where the idea of the Travel Ring formed, which is to bring you somewhere new and unknown in that second lap. That's not all, as we wanted to keep the surprise and the racing really fresh and fun, so we added in some surprises for the third lap too."

We then shifted our conversation to items, and Iizuka shared that he loved that Sonic Racing: CrossWorlds is paying homage to Sonic Racing games with the addition of the Rocket Punch item and Team Sonic Racing with Wisp items, but he did admit that his favorite item in this new game is the Monster Truck power-up that "lets you turn your vehicle into a monster truck and just run over everyone in front of you."

There's a lot more to look forward to in Sonic Racing: CrossWorlds when it is released on September 25, 2025, including the return of Sonic Riders' hoverboards, the ability for any character to ride in any vehicle, racing up to 12 players online, and even the most-welcome of features in cross-play.

Speaking of different platforms, Sonic Racing: CrossWorlds will be released on PS5, PS4, Xbox Series X/S, Xbox One, PC, and Nintendo Switch. And yes, even though it may arrive a bit after, Switch 2 players will also soon be able to hit the road with the over 23 racers featured in this game.

For more, check out our Sonic Racing: CrossWorlds preview and everything else you need to know about IGN Live.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

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Criminal Minds: Evolution Cast on the Show’s Enduring Popularity and Season 18’s Storylines | IGN Live 2025

It may have taken a brief two-year break, but now in its 20th year and in its 18th (!) season – with a 19th already ordered – Criminal Minds has become quite an impressive television-turned-streaming institution. Showrunner Erica Messer and cast members Joe Mantegna, Aisha Tyler and Zach Gilford were part of the festivities at IGN Live today, to discuss what’s to come this season on the rechristened Criminal Minds: Evolution and the enduring popularity of the series.

After the panel began with a clip from an upcoming episode in which a terrified woman found herself waking up inside a buried box, Mantegna, when asked what exactly was going on by moderator Kim Horcher, replied, “We have people in boxes underground on occasion. This is just another example of that!” Added Tyler, “We bury a lady in a box every week! You’ve gotta be more specific!”

She did add that this was tied into the current storyline about people who idealize and idolize Gilford’s killer, Elias Voit, saying “There are people that have seen what he has done and maybe want to emulate him.”

Speaking about Criminal Minds’ astounding ongoing popularity, Messer remarked, “It's been an incredible ride. I’ve been on the show since 2005. I’m the only writer who’s been there the whole run. At the core, it’s good vs. evil and sadly that is an endless tale to tell. This iteration, Evolution, we really wanted to challenge what our heroes go through.” Referring to Elias, she said “In walks this guy and definitely gives them a run for their money.”

Both Mantegna and Tyler directed episodes this season, something they said they always enjoy doing. Mantegna was honored to have one of the final performances from his friend, the late Linda Lavin, in his episode, remarking “She really delivered.” Tyler said that when it came to directing Criminal Minds, “I love this cast so much so getting to direct your friends is really exciting. It’s a really cohesive cast. Everyone wants everyone else to win,” before adding “You get to make the best show about serial killers ever made!”

Elias has turned into a major ongoing part of Criminal Minds after being introduced in Season 16, as the series was revived. Said Tyler, “Elias is a really terrible person but Zach’s humanized him in a lot of ways. It’s not about making serial killers into good people but it is about understanding what can go wrong in a human being; what can turn them into a monster.”

This season, Elias has amnesia, which Gilford has enjoyed playing, observing, “It’s not very often you get to play a character for the third season and get to re-meet all the characters.” Gilford said he was intrigued by his character’s current status and the questions it raises. “If someone regrets what they did and they have different brain chemistry and clearly are not that person anymore, how do you deal with that person? Do you forgive them? What do you do with them?”

Added Messer, “I think one of the reasons we get Elias amnesia is so we can play these different levels of him. He’s in custody but he has a conscience. We'll see if it sticks!”

As the panel was nearing its conclusion, the cast members were asked how three of their other popular TV characters would fare in the world of Criminal Minds - Gilford’s Matt Saracen from Friday Night Lights, Tyler’s Lana Kane from Archer and Joe Mantegna’s Fat Tony from The Simpsons.

Gilfrord laughed, imagining small town football hero Saracen in this scenario, declaring, “He’s a hard worker! …He was smart but I don’t know if he was that smart,” before adding, “He’d throw the ball if they needed him.”

Said Mantegna, “You’d have to keep Fat Tony out of craft services. Because he doesn’t get mad, he gets stabby!”

As for Tyler, she remarked, “Obviously, Lana Kane was the greatest superspy to ever live, so I think she’d be an absolute asset to the BAU. But she should probably put on more clothes, right? I don’t think that outfit is really appropriate for government work.”

New episodes of Criminal Minds: Evolution debut Wednesdays on Paramount+.

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MindsEye Director on the Importance of Allowing User-Generated Content in the Game | IGN Live 2025

With the release of MindsEye just days away, the game’s director, Leslie Benzies, paid a visit to IGN Live today to discuss the new third-person action-adventure game.

MindsEye is not an open world game and Benzies said he felt, “It’s often hard in an open world to keep the story clean,” before joking that “It might be strange to go and bowl for two days when you need to save the world.” However, he added, the game does include “an open world system through the Build MindsEye system.”

Benzies elaborated that a crucial component of the game for he and his collaborators was the ability it includes to add user-generated content, explaining “As you’re playing any mission, if you like a spot on the map, you can immediately start to create anything you want [right there].”

He said they’d purposely made it an uncomplicated system. “We want to keep this as simple as possible… So you can have something half-decent within a minute and a half. It’s putting the power of building into the hands of players.” He said that a general thought for the approach to MindsEye included “pushing it towards people who want to make games.”

Asked how they will curate these builds for other players to best find them, he explained “At launch, we will curate and pick the cream of the crop on a featured menu.” However, he added, “Eventually, we want players to choose what they want. We don’t want to dictate eventually how you earn money in the game or how you decide to play the game.”

The building tool that will be used by players was also used by those making the game, with Benzies saying “A lot of what you see now was built within the tool. A lot of the ambience… Anything we could build using the tool we would.” He also noted, “Our next game, we’ll use it more.” At the same time, he promised “Every tool we use to build the game we’ll give to players so they can use.”

Benzies indicated they had grand plans for MindsEye follow ups, stating “The MindsEye story, it’s a small part of a very big story that we intend to tell over however many years it takes.” He compared the larger world they were formulating to something like Star Wars, in that “We have many stories that take place over different time periods in the same universe.”

The game director also noted that “multiplayer will come at the end of this year and then we have a huge multiplayer world add on that will come next year.”

Circling back to the user generated content, Benzies said he was excited to see what becomes of it because he thinks when you give the tools to the public, they’ll often find “More interesting ways to use the tools and almost hack the tools."

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M3GAN 2.0 Director on (Possibly) Redeeming the Character and the Portal Inspiration in Her Voice | IGN Live 2025

M3GAN 2.0 writer and director Gerard Johnstone stopped by IGN Live to discuss the sequel, as he previewed what to expect in the film and debuted a new clip (which is embedded below). Having also directed the 2023 hit that introduced M3GAN, Johnstone spoke with IGN’s Tom Jorgensen about the evolution of the character and the franchise into wild new territory in the sequel.

In the clip, M3GAN is seen with a towel after a fight training session, which begs the question… Why would M3GAN have need of a towel, given she’s a robot and doesn’t sweat?

Johnstone laughed that he is familiar with the question and explained it was because for M3GAN, it’s all about the look and the attitude. “It’s the fun of the character. She’s got a towel or she’s wearing goggles [in a later scene] and I know people will be saying ‘Why does she need this?’ And the answer is because she can. Because she wants to.

Johnston also spoke about the character’s memorable voice, performed by Jenna Davis (matching Amie Donald’s on set movements) with some digital tweaks. If the way she speaks reminds you of GLaDOS, you're not wrong. As Johnston explained, “Getting her voice right was a really tricky thing to do,” noting they spent a lot of time on getting it right. Ultimately, “The more I described it to [sound designer] PK Hooker, the more he said ‘Oh, you mean the robot from Portal!”

The footage we’ve seen from M3GAN 2.0 seems to be positioning her in a much more heroic role, as she takes on the new threat of AMELIA (Ivanna Sakhno), a military-created robot using M3GAN’s tech, who is now out of control. So should we consider M3GAN a good guy now?

Johnston noted that when the first M3GAN opened, despite M3GAN outright killing people (and a dog!) during the course of the film, “The amazing thing about the first movie is people thought of her as a hero.”

He explained that M3GAN 2.0 asks “Is she really evil or just doing what she was taught to do? Going back and retreading what we did in the first movie didn’t make any sense. Giving her a redemption arc just made sense. But at the same time, we’re not sure if we can trust her. That’s part of the ongoing mystery of the movie - is this all a long con?”

M3GAN 2.0 is opening in the midst of much more widespread use of (and debate about) AI. Johnston observed that “The theme of the first movie was really about iPads and how iPads are really pervasive and M3GAN is sort of an iPad with legs.” However, they were of course aware M3GAN plays into a different topicality now, and noted that with AI not going anywhere and people deciding “maybe we should try and work with it,” the movie leans into those themes.

Johnston said that while they had a bit more money to play with in M3GAN 2.0, “We probably had the budget of the opening scene of Terminator 2,” purposely evoking a movie he acknowledged M3GAN 2.0 is being compared to.

However, he added, when it came to making use of the money they had, “We punched above our weight. We pushed the action hard and we really went for it. It feels like a crazy, bat shit epic film and I think people are really gonna love it.”

M3GAN 2.0 opens June 27.

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Ironheart: Exclusive First Clip from the New Marvel TV Series | IGN Live 2025

IGN exclusively debuted the very first clip from Marvel Television’s Ironheart at IGN Live in Los Angeles today. The clip can be viewed via the player above or the embed below.

The scene features young genius Riri Williams (Dominique Thorne) meeting with the enigmatic Parker Robbins aka “The Hood” (Anthony Ramos), who offers Riri a Faustian bargain in her quest to create an “iconic” iron suit.

It was previously revealed that Riri resorts to stealing parts in order to build her suit of armor, which winds up getting her booted from MIT.

Set in Chicago after the events of Black Panther: Wakanda Forever, Ironheart, according to the series’ official synopsis, “pits technology against magic.”

In addition to Thorne and Ramos, Ironheart’s cast includes Lyric Ross, Alden Ehrenreich, Regan Aliyah, Manny Montana, Matthew Elam and Anji White.

Black Panther and Sinners director Ryan Coogler serves as an executive producer on Ironheart along with Kevin Feige, Louis D’Esposito, Brad Winderbaum, Zoie Nagelhout, Chinaka Hodge, Sev Ohanian and Zinzi Coogler.

The series’ head writer is Chinaka Hodge while episodes are directed by Sam Bailey and Angela Barnes.

Ironheart premieres on Disney+ on June 24, 2025.

It remains to be seen when fans will see Ironheart again following her own streaming series as the character is among the many Marvel heroes not appearing in Avengers: Doomsday.

For more Marvel coverage, catch up on the state of the MCU as we enter Phase 6 and discover why fans think Chris Hemsworth’s Thor may die in Avengers: Doomsday.

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Gearbox Says 'Take-Two Does Not Use Spyware in Its Games' as Borderlands Review-Bombing Continues

Gearbox Software has published a statement regarding the controversy surrounding changes to parent company Take-Two’s Terms of Service and fears that many Borderlands games now contain “spyware.”

Published directly on Steam, where outcry has materialized in the form of review-bombing campaigns for all major Borderlands titles, the statement’s aim is to address concerns while “maintaining transparency and confidence with the community.” That means tackling two key talking points that have taken over the Borderlands fanbase for months, including fears of spyware and modding crackdowns.

Gearbox makes its stance clear from the get-go: “Take-Two does not use spyware in its games.” While there are instances data will be collected, Gearbox doesn’t want players to fear that their private information is always up for grabs.

“Take-Two identifies these practices in its Privacy Policy to provide transparency to players and comply with its legal obligations,” Gearbox’s Steam statement says. “Take-Two collects this information to deliver its services to players, including to protect the game environment and player experience. You can read more about this in the Privacy Policy.”

The statement continues: “For example, player and device identifiers are collected in part to ensure the game is compatible with each player’s media, platform or website browser type. It allows us to better understand how players play games, and to personalize the user experience (like having usernames show up!). Account credentials are collected from users who choose to create accounts with Take-Two and its labels.”

It’s unclear if Gearbox’s explanation of Take-Two’s Terms of Service will be enough to calm those who took up arms after the agreement was altered back in February. Meanwhile, the studio’s explanation for its stance on the modding scene is fairly straightforward.

“Take-Two’s Terms of Service prohibit mods that allow users to gain an unfair advantage, negatively impact the ability of other users to enjoy the game as intended, or allow users to gain access to content that the user is not entitled to,” the statement clarifies. “We do this to protect the integrity of the game experience for all users.”

This is a direct response to fears that the modding community could face repercussions for any kind of modding activity, as Gearbox says Take-Two’s primary concern lies with cheaters who could dampen the experience for other players. The statement goes as far as to say Gearbox’s parent company “generally does not seek to take action against mods that are single-player only, non-commercial, and respect the intellectual property (IP) rights of its labels and third parties.”

Uproar began around May of this year when fans caught wind that Take-Two had updated its terms of service, affecting many of its existing titles. Rumor that the company was preying on user data quickly caught fire, resulting in a movement that saw the Recent Reviews sections for Borderlands 1, Borderlands 2, and Borderlands 3 tank into the “Mostly Negative” and “Overwhelmingly Negative” zones. While concerns subsided for the back half of May, fears kicked up once again when Borderlands 2 was made free to keep (for a limited time) on June 5.

For now, the Borderlands series’ Recent Reviews on Steam remain firmly in the red. Meanwhile, Gearbox is working to deliver Borderlands 4 this September. You can check out the latest news as well as a bit of gameplay by reading up on everything announced at its April 2025 State of Play presentation.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Critical Role Celebrates 10 Years and Tease Future Animation and Games Projects | IGN Live 2025

As they celebrate their 10th anniversary, much of the group who make up Critical Role – including Travis Willingham, Marisha Ray, Taliesin Jaffe, Liam O'Brien, Laura Bailey and Matthew Mercer – gathered together for a celebratory panel at IGN Live moderated by Amelia Emberwing, looking back at the path so far and teasing what the future will hold.

Obviously the group could never have predicted the long term popularity of Critical Role when they began it 10 years ago. Asked when they began to realize it was becoming something truly successful, Willingham said “The first year, when more than 5000 people were watching an episode, I was like “uh oh!” because I never expected that and then the number kept growing.” He added that once they began doing convention appearances “and a comic book came around,” he knew this was a big deal.

Ray said it was actually their first convention appearance that really made an impact on her, laughing that back then, “We didn't understand the difference between concurrent viewers and total viewers,” so they assumed they only had a few thousand fans total around the world. “Then we went to the conventions and there were so many people and it was like ‘How are you all watching!?’”

Asked about moments that made them laugh the most while doing the show, the word “quiff” came up a lot, with Mercer mock insisting “Look, quiff is a nonsense word that has no true definition!” Ray also cracked up at Mercer once saying “Spread your legs and stretch your wings, with Mercer retorting “You know what I was going for!

While Ashley Johnson and Sam Riegel couldn’t make it, the panelists all were happy to talk them up - beyond joking about who smells the best and O’Brien joking “I commend Ashley for sticking to the bit of using dice she can't see. It’s a real leap of faith!”

Mercer noted how talented Johnson is “but she doesn’t believe it,” while Ray added “Ashley’s low key the funniest person I know because she’s not trying to be funny.” As Mercer put it “Ashley’s sense of humor is very Twin Peaks. It’s very odd and left of center.” As for Riegel, O’Brien remarked, “You know how talented he is, but Sam is one of the hardest workers I’ve ever met,” with Jaffe saying he’s always so busy “I’m convinced he has a twin.”

Regarding the impact fans have had on Critical Role, Bailey recalled that in the early days, “I’d go on social media and see immediate fan art of what had [just] happened and it was mind blowing. It was cyclical and it would affect how I saw things when I saw someone’s visual of it.”

Willingham then cracked, “If you’re really lazy like me at coming up with a backstory, you wait until the first couple of episodes come in and use all the theories and speculation and pull from that.”

Jaffe said, for his part, “I don’t look at anything online ever because I figure if I like it, hopefully they do too,” though he added “The cosplay though and the art gets in my head and stays there.”

Critical Role will debut their second animated series soon in the form of Mighty Nein, which Willingham noted will differ from The Legend of Vox Machina by focusing on characters who don’t know each other initially and seeing them “come together and finding out maybe they don’t fit together that well.”

He added, “We’ve recorded the entire first and second season and we're going to hit all the moments you as fans and we as players and GMs want to see,” while promising some updates will be coming about the show this summer. Bailey mentioned the cast had watched the first three episodes together and were incredibly excited by how it turned out with O’Brien saying, “You guys are gonna be rarely happy. It came out really well.”

As for what else could be in the works, Willingham said “We look back at the last ten years of stories and we have no intention of leaving those characters alone, whether it be in an animated series or a feature or [something else].”

Willngham mentioned how they’d been teasing video game and interactive projects for a while now, revealing “The first offering that will be coming out later this year is not something set in Exandria. It’s not Critical Role IP, though those projects are coming. We’ll have more information on that this summer.”

The panel ended with a fan question, wondering what’s the most frustrated the others had gotten with Mercer as DM and Bailey laughed, “I think the most frustrated with you was when I was pregnant and I couldn’t hit you and I just remember being so enraged.” When O’Brien said the only time he was frustrated with Mercer was when he doesn’t take a break, Willingham chimed in “I don’t get frustrated with you. Work forever!”

Jaffe then suggested to Mercer “You could be meaner sometimes. Like hit harder!” to which Mercer replied, “I’ll remember that!”

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Celebrating a Decade of ARK: Survival Evolved — 10 Things Happening Now in the ARK Universe

ARK: Survival Evolved first landed on Steam’s Early Access on June 2, 2015. What began as an indie dinosaur survival sandbox game has since been downloaded tens of millions of times, seen a steady cadence of expansions, spawned multiple spinoffs, and recently been remastered. The franchise has been a massive success for developer Studio Wildcard, who is celebrating the game’s 10-year anniversary with in-game events, announcements, and new content across the world of ARK. To stick with the theme of the celebration, here are 10 things currently happening in the ARK universe.

1. Who Is Blowing Out the Candles?

ARK: Survival Ascended is the aforementioned remaster of ARK: Survival Evolved that launched in 2023 for PC, PS5, and Xbox Series X/S. It brought the world of ARK to the next generation of consoles and includes a graphical upgrade thanks to being rebuilt in Unreal Engine 5. To celebrate ARK’s 10th birthday, Studio Wildcard added lots of party-themed content to ASA, including new structures, skins, consumables, and emotes. It also added the Egg Incubator from ARK: Survival Evolved, which allows you to keep toasty 10 eggs at once and cut down the time it takes for them to hatch.

2. ARK: Genesis Part 1 Arrives on Mobile

Now available on ARK: Ultimate Mobile Edition, the expansion pack of ARK: Genesis Part 1 is a story-oriented continuation of the series with new gameplay, creatures, craftable items, and structures. You wake up in a virtual simulation and must overcome its tests in order to uncover its secrets, all with the help of HLN-A, your chatty robot companion. As with the rest of the ARK series, you’ll need to explore, tame, build, and fight for survival. But this time, you’ll also need to adapt as your surroundings change around you.

3. New Underwater DLC Coming to ARK: Survival Evolved

Many Survivors still tame, train, and ride dinosaurs in the original ARK: Survival Evolved, and now ASE is getting a new DLC called ARK: Aquatica — the first major content update since the Fjordur map arrived in summer 2022. Exclusively designed by Snail Games to celebrate ARK’s 10-year anniversary, Aquatica adds a new underwater biome and the first entirely submerged ARK of the series, introducing new survival mechanics, environmental hazards, and a large map (three times the vertical size of the Aberration map). The new biome also adds 20 new tameable water-based creatures, 69 new Engrams (62 learnable Engrams and 7 tek Engrams), and underwater survival thanks to things like air pockets and submersibles.

4. ARK: Ragnarok Ascended Is on the Way

ARK: Ragnarok Ascended thunders onto ARK: Survival Ascended on June 18, bringing back the beloved map in a fully remastered form. In addition to returning favorites like the Griffin and Ice Wyvern, this update introduces a brand-new creature: the Bison — a fiercely loyal, horned powerhouse that’s as protective as it is powerful. With its volcanic chaos, rugged terrain, and a new beast to tame, Ragnarok is ready to challenge Survivors all over again.

5. Lost Colony Pre-Orders Start June 18

Pre-orders for ARK: Lost Colony, the first first massive canonical expansion pack for ARK: Survival Ascended, open on June 18. The creative team released an animated trailer earlier this year with the voice talents of Michelle Yeoh, Madeleine Madden, and Auli’i Cravalho that hinted at the map’s story. Set in a sprawling, occupied city, this full-sized expansion features new creatures, structures, gear, and powers, plus an all-new story that continues the story from ARK: Extinction. Players who pre-order will unlock exclusive Day One content and get a first taste of the action coming this November.

6. A Link to ARK 2

Lost Colony is scheduled to release in November, and its story will set the stage for the long-awaited ARK 2. The developers have teased that the upcoming DLC will include story threads, lore clues, and new mechanics that hint at what’s coming in the sequel. What exactly does that mean? We’ll just have to wait and see.

7. New Gareth Coker Music

The Lost Colony map will also feature new music from video game composer Gareth Coker, who composed what became the main theme of ARK: Survival Evolved back in 2015. His extensive catalogue also includes working on Ori and the Blind Forest and its sequel, Minecraft, Immortals Fenyx Rising, Halo Infinite, and Prince of Persia: The Lost Crown.

8. Astraeos Update Expands the Frontier

The first major content drop for Astraeos has arrived with the launch of Lemnokis, a massive island map crafted by renowned ARK modder Nekatus. This sprawling new island is packed with diverse biomes, hidden caves, and towering redwoods where ancient ruins and colossal statues hint at lost civilizations. The lush expansion isn’t just for sightseeing — you can take on the game’s first-ever duo minibosses, Kalydonios and Erymanthian, two massive boars that fight with fire and poison.

9. Overwolf-Powered Mods in ARK: Survival Ascended

ARK: Survival Ascended embraces a thriving modding community through its partnership with CurseForge, offering players access to over 4,200 mods — including premium collaborations like the popular ARK x Power Rangers mod that lets Survivors suit up as the Green Ranger, White Ranger, Lord Zedd, Rita Repulsa, and more — complete with custom emotes and themed weapons like the Saba Sword and Zedd Staff. You can browse and download all official mods in the ARK Portal, where Survivors can customize their game with new creatures, gear, and gameplay experiences crafted by the community. This ecosystem keeps ARK fresh, and there’s more original and licensed mods on the horizon.

10. ARK: The Animated Series Part 2 Arrives in Late 2025

ARK: The Animated Series Part 2 premieres later in 2025, picking up Helena Walker’s survival story as she unravels more of the island’s prehistoric mysteries. Part 1, available now on Paramount+, introduced players to Helena’s world and featured a star-studded cast including Gerard Butler, David Tennant, Russell Crowe, Karl Urban, Elliot Page, Vin Diesel, Alan Tudyk, Madeleine Madden, and Michelle Yeoh — both Madden and Yeoh also appear in the ARK: Lost Colony trailer. You can also bring the show to life in-game with animated series character skins that are available now in ARK: Survival Ascended.

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