↩ Accueil
❌

Vue lecture

Trump Announces 100% Tariff on All Non-US Movies

United States President Donald Trump has declared he will be implementing a 100 per cent tariff on movies “produced in foreign lands.” The proclamation arrived via a Sunday afternoon social media post that asserted producing movies anywhere other than within the United States represents a “national security threat.”

“The Movie Industry in America is DYING a very fast death,” wrote Trump. “Other Countries are offering all sorts of incentives to draw our filmmakers and studios away from the United States. Hollywood, and many other areas within the U.S.A., are being devastated. This is a concerted effort by other Nations and, therefore, a National Security threat. It is, in addition to everything else, messaging and propaganda! Therefore, I am authorizing the Department of Commerce, and the United States Trade Representative, to immediately begin the process of instituting a 100% Tariff on any and all Movies coming into our Country that are produced in Foreign Lands. WE WANT MOVIES MADE IN AMERICA, AGAIN!”

At this stage it’s completely unclear how such a tariff would work in a practical sense, or what productions would be specifically affected. A host of countries around the world do offer a spectrum of tax incentives that make it financially attractive for overseas productions to film in places like the UK, Australia, and a variety of European territories.

However, it’s also a reality that movies often shoot overseas because they want to transport their characters and viewers to fanciful and exotic locations. How this decree would subsequently impact the future of, say, a globetrotting action franchise like James Bond, John Wick, Extraction, or Mission: Impossible (or the production of a movie like the upcoming F1, filmed on race tracks that had the audacity to be built outside the USA) is totally unclear.

It’s also unclear how this new tariff would affect movies that are currently in production or already completed, why the plan doesn’t include TV productions, or what the fallout will be for US movies around the world if retaliation follows for penalising international productions for wanting to show their movies to US audiences.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

  •  

The Last of Us: Season 2 Episode 4 Review – "Secrets"

The following contains full spoilers for The Last of Us Season 2 Episode 4.

“What the f*ck is wrong with Seattle?” This question, posed by Dina, may not be answered in episode 4 of season 2 of The Last of Us, but it certainly serves as a showcase for the threats lurking within it. The season’s best chapter yet blends pure horror with some of the show’s most touching moments, all whilst introducing us to an intriguing new character.

Seattle’s descent into a warzone is encapsulated in the brief looks we get at WLF leader Isaac. Jeffrey Wright reprises his role from The Last of Us Part 2 and luckily for us (though not the Seraphites), he has much more room to play around in this time. The episode’s opening serves as a stark introduction, as we see Isaac turn on the fascistic FEDRA force and defect over to the WLF in explosive style. The coldness with which Wright portrays this horrific act is chilling, and is only emphasised further when we see him 11 years later.

The torture scene is undoubtedly grim, but it’s also a standout moment. It captures everything The Last of Us does so well: In a single breath, we get insight into a character’s personal motivations and a snapshot of how the cordyceps outbreak has reshaped society. Both the camera and Wright assert dominance over the Seraphite in a subtle but striking display of superiority. The hostage and his fellow cult members are treated like a lower species: Isaac’s vitriolic dialogue is the first time we hear the WLF’s slur for the Seraphites, “scars.” Isaac is demeaning, but in a way that evidently feels natural to him.

The way Isaac plays with his captive is hypnotic, cutting a Patrick Bateman-like shape as he discusses the benefits of a well-made saucepan with him. Of course, this is all just a metaphor for how the apocalypse benefits some other overs. The decline of civilization allows for people of a certain (seemingly sociopathic) mindset to rise to the top of the pyramid. Long ago, in his former life, Isaac wanted those Mauviel saucepans, but he couldn’t afford them. But now, due to the end of the world and a willingness to abandon his morals with the drop of a grenade into a truck, his dream exists inside other people’s nightmares. Another “strange benefit of the apocalypse”, indeed.

Not since the artful grotesqueries of Hannibal has such a startlingly gnarly image graced the TV screen.

It doesn’t look like much of Seattle is enjoying the same luxuries, however. As Ellie and Dina enter the city, they see ample evidence of endless conflict. The production design of the post-apocalyptic streets is astounding, with Capitol Hill redressed in corpses, overgrown tanks, and rust. Those streets eventually lead to a long-abandoned TV station, where the pair is greeted by a nauseating tableau: five hanged-and-disemboweled WLF soldiers. Not since the artful grotesqueries of Hannibal has such a startlingly gnarly image graced the TV screen.

It takes two to wage war, and this is the first time we’re shown that the Seraphites aren’t opposed to bloodshed. The soldiers’ intestines hanging out and dangling to the floor like extensions of the ropes their bodies hang by paint a truly gruesome image, and act as a reminder that no matter how ugly the infected are, the true monsters of this world remain human.

Speaking of infected, if there are two things we’ve learned in The Last of Us (or indeed, any scary story, show, movie, or game), it’s that going underground is never a good idea, and that red always equals danger. The episode’s steady descent into horror reaches its crescendo with the sudden arrival of runners and clickers onto the scene, as a corpse-filled carriage turns into a claustrophobic death trap. There is peril at every turn, and both Bella Ramsey and Isabela Merced do a great job at selling these louder moments through physical performance, whether they’re running frantically or standing and fighting. It’s nothing compared to the terror of witnessing Dina searching through drawers for pain meds, though – a haunting flashback for any player of the game who scrambled through desks dozens of times an hour.

But much like many of my favourite sections of The Last of Us so far in its two seasons, it's the quieter pockets that leave the most impact on me. Ellie’s rendition of “Take On Me” turns an optional character moment in the game into one that feels so crucial to the show. It really strikes a chord (pun intended) and cements Ellie and Dina’s status as a blossoming couple. It’s also beautifully lit with the blown-out hole in the wall creating a leafy frame within a frame that lets us soak in the shared looks between the two. It’s an embodiment of hope growing out of all of this devastation.

Ellie taking a bite for Dina is a great example of adaptation for the better.

The episode as a whole is very well directed by Loki’s Kate Herron, who manages to smoothly navigate the shifts in tone over the course of the episode to great effect. This steady steering of the ship helps navigate a barrage of different emotions felt by the couple over the course of the episode’s final 10 minutes. The subway escape ending with Ellie taking a bite for Dina is a great example of adaptation for the better, further cementing their dedication to one another. Earlier we hear them describe the display of murdered bodies as “assholes killing assholes”, but this is an example that those full of heart will save those they love – even if it means taking a mushroom mouth to the wrist. Reluctantly pointing a gun at her, this is now the second time Dina has looked at Ellie with tears in her eyes. Both times with love, but now with the fear of losing it. It’s an emotional rollercoaster of a few minutes that both actors sell wonderfully, ending in the release of tension as each reveals their deepest secrets to one another and confirms their feelings.

I also enjoyed the poetic final moments of the episode greatly. It’s reminiscent of season one’s end as Gustavo Santaolalla's strings swell, but a muttering of “OK” has been replaced with “together”. It’s symbolic of a moment when Ellie and Joel walked separate ways, but here, Ellie and Dina stand hand-in-hand, ready to face what’s ahead together.

  •  

The Best Deals Today: LEGO Star Wars, Dragon Quest III HD-2D Remake, Corsair K70, and More

The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for May 4 below:

Save 30% Off This LEGO Star Wars R2-D2 Set

To celebrate May the 4th, you can score this 2314-piece LEGO Star Wars R2-D2 set for just $167.99. This is an excellent collector's item for any collection, as R2-D2 is the perfect size to fit on any shelf! Every detail from the iconic droid is captured in this set, including its rotatable head!

LEGO Star Wars: The Skywalker Saga for $10

LEGO Star Wars: The Skywalker Saga is by far the biggest LEGO game available, with hundreds of characters to collect across numerous planets. You can pick up the game for just $10 at Amazon right now for PS4, making this a deal you won't want to pass on. All nine films are included in this game, with characters from newer Disney+ Star Wars series as well.

LEGO Star Wars Millennium Falcon A New Hope 25th Anniversary Collectable Model for $67.95

Next up, you can also save on this LEGO Star Wars Millennium Falcon Set. This set celebrates the 25th anniversary of LEGO Star Wars, making it a must-own for any collector. Many of the Falcon's iconic details are all here, including the round table inside and the satellite dish on top.

Monster Hunter Wilds for $54.99

Monster Hunter Wilds is still one of the biggest games of 2025, and you can save $15 off the PS5 version for a limited time at Woot. This is by far the most beginner-friendly Monster Hunter to date, with new features like Focus Mode that allow you to approach fights in new ways. In our 8/10 review, we wrote, "Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge."

Dragon Quest III HD-2D Remake for $45.67

Dragon Quest III HD-2D Remake was one of my favorite games last year, offering gorgeous HD-2D visuals, an orchestrated soundtrack, and plenty of charm. This weekend, you can save ~$15 off a Nintendo Switch copy, which is a sweet deal considering this game has not made it on sale much. Now is the time to start building your catalog for Nintendo Switch 2, and what better place to start than Dragon Quest?

11th Gen iPad for $299

First up, you can save $50 off the newest iPad. Powered by the A16, the newest 11th-generation iPad is an exceptional addition to any workspace. You can use this device with both Apple Pencil and Magic Keyboard Folio to make the most out of it without having to go for the iPad Air or iPad Pro.

Pre-Order Ghost of Yotei Now

Ghost of Yotei is finally up for pre-order at Amazon. Set in the Hokkaido region in 1603, you'll play as Atsu to gain revenge on those who killed your family. While not much has been revealed for this game yet, we can expect Yotei to play very similarly to its predecessor, Ghost of Tsushima.

Visions of Mana for $34.99

Visions of Mana released at the end of August, and it's available on sale for the first time this weekend. This is the first new Mana game in almost two decades, starring a cast of characters on a quest to save the world. In our 8/10 review, we stated, "Visions of Mana finally brings the long-dormant classic RPG series into the modern age, looking great and playing even better thanks to multi-layered class and skill systems that interact in clever ways."

Corsair K70 RGB PRO Mechanical Keyboard for $99.99

You can save $70 off the Corsair K70 RGB PRO Mechanical Keyboard this weekend at Amazon. This keyboard comes with Cherry MX RGB Red Switches, which provide a linear and fast response. There's a magnetic soft-touch palm rest included that you can use if you wish, in addition to durable double-shot PBT Pro keycaps. At $99.99, this is a really solid deal.

Super Mario Party Jamboree for $44.99

With the recent reveal of Nintendo Switch 2 Edition games, it's no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for presumably $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.

  •  

Star Wars: Tales of the Underworld Is Now Streaming on Disney+

It's officially Star Wars Day, but it isn't just an empty celebration because there's actually a new animated Star Wars series to stream right now and we've reviewed it! Tales of the Underworld dives into the lives of assassin Asajj Ventress and the infamous bounty hunter Cad Bane as they navigate their way through the underworld of the Star Wars universe. This is the third entry in the "Tales of" anthology series following Tales of the Jedi and Tales of the Empire.

Both main characters were introduced by Dave Filoni in the Clone Wars series, and these episodes seek to develop those stories even further. If you're hoping to watch some brand new Star Wars content this weekend, we have all of the details below.

Star Wars: Tales of the Underworld - Where to Stream

The long and short of it is that Star Wars: Tales of the Underworld is available to stream exclusively on Disney+. There was indeed a virtual watch party for the first two episodes in Fortnite on Friday, but if you missed that then the only avenue available to you is Disney+. It is the primary streaming service for all things Star Wars now that Disney owns Lucasfilm.

If you don't already have a Disney+ subscription, you actually have a number of options available to you to help you save some money. The overall best deal is the Disney+, Hulu, Max bundle that brings all three of the services into one package. There are also a variety of other Disney+ bundles to choose from if you don't want to pay for just the service by itself.

Tales of the Underworld Episodes

Unlike many of the other major Star Wars shows, Tales of the Underworld as a series is releasing all at once. There are a total of six episodes and you can start watching all of them right now.

  • Episode 1 - "A Way Forward"
  • Episode 2 - "Friends"
  • Episode 3 - "One Warrior to Another"
  • Episode 4 - "The Good Lfe"
  • Episode 5 - "A Good Turn"
  • Episode 6 - "One Good Deed"

What Is It About?

If you aren't familiar with the main characters of this series, you may want to start by watching some of the best episodes of Clone Wars first. Otherwise, here is a quick synopsis of the series directly from Disney+:

"Enter the galaxy’s dangerous underworld in this six-episode journey through the experiences of two iconic villains. Former assassin and bounty hunter Asajj Ventress is given a new chance at life and must go on the run with an unexpected new ally, while outlaw Cad Bane faces his past when he confronts an old friend, now a Marshal on the opposite side of the law."

Looking for more Star Wars? Take a look at our guide to all of the upcoming Star Wars movies and shows.

  •  

Free Dino Crisis 2 Fan Remake Demo in Unreal Engine 5 Released

Last week, Stefano Cagnani released a demo for his fan remake of Dino Crisis 2 in Unreal Engine 5. Now, the reason I did not share this project back then was because it was put behind a pay wall. Thankfully, though, Cagnani has decided to make the demo free to everyone. Since this is created … Continue reading Free Dino Crisis 2 Fan Remake Demo in Unreal Engine 5 Released →

The post Free Dino Crisis 2 Fan Remake Demo in Unreal Engine 5 Released appeared first on DSOGaming.

  •  

Star Wars: Tales of the Underworld Review

Tales of the Underworld debuts on Disney+ in full with six episodes on May 4, 2025.

Theoretically, Lucasfilm Animation’s Tales anthology is an interesting method of expanding the stories of characters introduced in the Star Wars prequels, their animated spin-offs, and live-action Disney+ follow-ups – figures like Ahsoka Tano, Count Dooku, or Asajj Ventress, who’ve become as essential to this fictional universe as any Skywalker. In practice, though, Tales of the Jedi, Tales of the Empire, and now Tales of the Underworld have proven uneven and inconsistent. Tales of the Underworld exemplifies this more than either of its predecessors, with one storyline that mostly succeeds and one that mostly fails to bring new, meaningful dimensions to its protagonist.

This round of Tales once again focuses three of its bite-sized, approximately 15-minute-long episodes on one character, and three on another: First former Separatist assassin Asajj Ventress, then infamous bounty hunter Cad Bane. Both arcs offer bountiful treasures for your eyes and ears; Lucasfilm Animation is showing off at this point, having perfected their painterly art style. Tales of the Underworld looks even better than The Bad Batch and the other Tales series, with absolutely stunning textures, lighting, and water physics. The music also stands out: It’s not conventionally Star Wars, but it’s a welcome shift that makes Tales of the Underworld feel fresh and distinct.

It may also set a new standard for Tales voice acting, too. Corey Burton and Nika Futterman have two of the most iconic voices in the business, and they continue to make the most of their depictions of Bane and Ventress. (To the degree that it almost makes Bane’s storyline a bit confusing – more on that below.) As a fan of FX’s Reservation Dogs – and specifically Lane Factor’s performance in it – I was surprised and pleased to hear Factor making his voice-acting debut in Tales of the Underworld, bringing his endearing and honest energy to Ventress’ new friend Lyco.

Beyond its presentation, though, Tales of the Underworld under-delivers on the promise of its title. In the first three episodes centered around Ventress, we get none of that sense of seedy underbelly that’s been a quintessential component of Star Wars since Obi-Wan, Luke, C-3PO, and R2-D2 first took a walk on Mos Eisley’s wild side. Instead of plunging into the dark corners of the galaxy, Tales of the Underworld takes Ventress on a mostly lighthearted romp that teaches her an age-old lesson about the value of friendship. There is some good stuff: Inquisitorial action, a fun heist, and some heavy material involving veterans who are unable to let go of their wars. It’s not an unimportant story to tell, but it’s also one that’s already been told by The Clone Wars, Rebels, and The Bad Batch. There’s little reason to bring Ventress back from the dead just to tell it again.

That’s the other disappointment with her story: It already ended once. A canon book called Dark Disciple sees Ventress and the Jedi Quinlan Vos on a path to revenge against Count Dooku. The story was conceived for The Clone Wars, but was turned into a book after the show’s first cancellation. At the end of Dark Disciple, Ventress dies, sacrificing herself to save Vos, whom she (spoiler alert for a 10-year-old book) falls in love with. Tales of the Underworld teases that story, giving us a glimpse of its ending – but it’s in a way that explains how Ventress was almost immediately resurrected, clearing the path for her appearances here and on The Bad Batch. Ultimately it just feels like an unnecessary epilogue in a journey that already felt complete, a long-winded way to keep her on the roster of active Star Wars players without adding all that much to the character.

Bane’s episodes definitely live up to the Underworld name, though, with the scum and villainy on full display. His story is a classic western in three acts set at three successive points in his life. It’s a story of diverging paths and what comes down to a friend breakup, and all the drama that entails. Its melodrama is reminiscent of a telenovela, and it’s honestly better for it. Bane has always been about the drama and theatrics, so it fits his character well.

It’s also a story of class and poverty and the impressions they can leave on a young mind. It’s relatively unexplored territory for Star Wars, and it’s interesting to see a story like that through the franchise’s lens. I bet George Lucas would love these episodes, given the way they rhyme with Anakin’s journey in the prequels. Anakin turned to the Dark Side, but Bane was born in it, and this compelling origin story shows us how he embraced it from the start.

But it too feels a bit underdeveloped. Tales of the Underworld simply doesn’t have the time to fully flesh out the story it’s trying to tell. Bane’s growth into the child-stealing bounty hunter we’ve come to know and love (well, maybe “love” isn’t the right word, but you get the point) is generally well paced, but some of the nuances and details have to be left out.

One half of Tales from the Underworld mostly succeeds, while the other mostly fails to bring new, meaningful dimensions to its protagonist.

Maybe a little more breathing room in the running time would have better explained what’s going on with Bane’s accent and voice. He goes from sounding like a normal kid in his first episode to Corey Burton doing an aged-down Bane in the second. For all of Burton’s strengths as an actor, it’s still a jarring transition, especially when none of his peers or fellow Duros share Bane’s accent or way of speaking. It made me wonder why he speaks like that at all. There’s technically a good reason for altering his voice in the first episode, which I won’t go into here. I just don’t think it’s a good enough reason, nor does it explain his unique way of speaking.

  •  

Epic’s Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games’ Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6. According to Sweeney, UE6 is a few years away, but we might see preview versions of it in 2 or 3 years. Epic Games is currently working on two different aspects of … Continue reading Epic’s Tim Sweeney shares first details about Unreal Engine 6 →

The post Epic’s Tim Sweeney shares first details about Unreal Engine 6 appeared first on DSOGaming.

  •  

Ryan Reynolds Is Reportedly in the 'Early Stages' of Trying to Bring a Deadpool and X-Men Movie to Life

While nothing has yet been pitched to Marvel, Ryan Reynolds is reportedly in the "early stages" of trying to bring a Deadpool and X-Men movie to life.

As reported by THR, Reynolds' idea for this ensemble film would feature Deadpool, but not as the main character. Instead, he would share the spotlight with three of four other X-Men characters. In fact, it is said Reynolds wants these other characters to take center stage so they can be "used in unexpected ways."

This film, which would be separate from the X-Men movie Hunger Games' writer Michael Lesslie is working on, is seemingly on a similar track as Deadpool & Wolverine. Reynolds is known for working on his ideas on his own for quite some time before pitching them to Marvel, and the early stages of what would become Deadpool & Wolverine saw the film as a low-budget road trip movie.

This also isn't the first time we've heard Ryan Reynolds is working on an "ensemble" movie for Deadpool, but this does give us a bit more context as to what type of adventures the Merc With a Mouth may go on.

As to which X-Men may be joining Deadpool, that is currently anyone's guess. However, Deadpool is no stranger to working alongside X-Men and has already had some members of the team and their enemies in his films, including Wolverine, Colossus, Sabertooth, Pyro, and even Channing Tatum's Gambit.

For more, check out why Reynolds thinks Deadpool shouldn't join the Avengers of X-Men, how Deadpool & Wolverine became the highest-grossing R-Rated film of all time on its way to earning $1.33 billion worldwide, and our explainer of the film's ending so you can see where he currently stands.

Oh, and you can see how the latest MCU film did in our eyes in our Thunderbolts* review.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

  •  

How to Stream Max Movies and Shows in 4K If You Aren't Already

It seems like there’s no shortage of compelling content to stream in 4K these days, and on Max, you’re spoiled for choice. Timothée Chalamet-verse essentials like Wonka and Denis Villeneuve’s Dune duology sit side by side with acerbic dramedies like The Righteous Gemstones and The White Lotus. But if you’re new to the platform you may be wondering how you can upgrade the viewing experience and ensure you’re watching all of your most anticipated movies and TV shows in the highest fidelity possible. If that’s you, read on, as our guide will explain the ins and outs of how to stream Max movies and shows in 4K – if you aren’t doing so already.

How to Stream Max in 4K

When it comes to picking a subscription plan for Max, there are three options available: Basic with Ads, Standard, and Premium. As with most streaming platforms (like Netflix), the only plan that allows for 4K streaming is the most expensive Premium plan. It’s also worth noting that Max also offers a bundle that includes Max, Disney+ and Hulu at a discounted price. However, while there are two bundle options – With Ads and No Ads – neither plan includes the 4K Premium Plan features at this time. This means you won’t have access to 4K streaming if you end up going with the multi-platform bundle.

Here are the current Max U.S. plans and their prices:

  • Basic with Ads - $9.99/month (No 4K)
  • Standard - $16.99/month (No 4K)
  • Premium - $20.99/month (Includes 4K)

Is your streaming set-up 4K compatible?

Once you’ve chosen your plan, you’ll need to verify that your setup can handle streaming Max’s 4K content. This means that your display, whether it be a monitor or a Smart TV, must support 4K resolution streaming. Furthermore, any external streaming devices like an Apple TV or Roku device must support 4K. Because you’re here on IGN, it’s worth pointing out that if you’re using a console like a PlayStation 5 or Xbox Series X to stream content, you already have an external device that supports streaming Max in 4K. Last but certainly not least, the cables and ports you’re using to link your TV and external device need to be high quality, or this could cause issues with 4K streaming. External devices will need to be plugged into a HDCP 2.2 HDMI port using a High-Speed 4K HDMI cable to make the most of 4K streaming on Max.

If you’d like to check whether your current equipment is up to the task, Max has a list of compatible devices on their website that you can refer to.

Is your internet connection strong enough?

Beyond devices and cables, your internet connection also needs to be strong enough to stream content in 4K. MAX suggests a minimum of 25Mbps, but recommends 50Mbps for the best results. It’s worth mentioning that there is no account setting to force Max to stream in 4K, and Max will just adjust its streaming quality in accordance with your ‘network bandwidth and connection speed.’ So if the requirements are met, applicable content on Max should automatically stream in 4K.

You can check whether the content you’re looking to watch is available in 4K, by selecting the film or tv show from the in-app menu and looking for the ‘4K’ or ‘4K UHD’ tag underneath the title.

Are There Other Ways to Watch HBO Movies and Shows in 4K?

HBO has a reputation for producing legendarily bingeable box sets like The Sopranos and Succession. Thanks to the popularity of said shows and their avid fan bases, many of these titles have been released physically as 4K Blu-ray box sets. George R. R. Martin acolytes can find the full Game of Thrones series in 4K, as well as the first two series of its drama-filled prequel House of the Dragon. Many of the movies available on MAX also have a physical Blu-Ray counterpart, such as 2024’s Twisters and 2021’s The Matrix Resurrections.

As we’re often reminded, we don’t actually own the digital content we pay for. This means that owning the physical versions of your favourite films or TV shows is the only way to ensure the content can be rewatched forever – regardless of a faulty internet connection or future licensing issues.

  •  

The Best Deals Today: Monster Hunter Wilds, 11th Gen iPad, Xbox Series X, and More

The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for May 3 below:

Monster Hunter Wilds for $54.99

Monster Hunter Wilds is still one of the biggest games of 2025, and you can save $15 off the PS5 version for a limited time at Woot. This is by far the most beginner-friendly Monster Hunter to date, with new features like Focus Mode that allow you to approach fights in new ways. In our 8/10 review, we wrote, "Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge."

11th Gen iPad for $299

First up, you can save $50 off the newest iPad. Powered by the A16, the newest 11th-generation iPad is an exceptional addition to any workspace. You can use this device with both Apple Pencil and Magic Keyboard Folio to make the most out of it without having to go for the iPad Air or iPad Pro.

Pre-Order Ghost of Yotei Now

Ghost of Yotei is finally up for pre-order at Amazon. Set in the Hokkaido region in 1603, you'll play as Atsu to gain revenge on those who killed your family. While not much has been revealed for this game yet, we can expect Yotei to play very similarly to its predecessor, Ghost of Tsushima.

Visions of Mana for $34.99

Visions of Mana released at the end of August, and it's available on sale for the first time this weekend. This is the first new Mana game in almost two decades, starring a cast of characters on a quest to save the world. In our 8/10 review, we stated, "Visions of Mana finally brings the long-dormant classic RPG series into the modern age, looking great and playing even better thanks to multi-layered class and skill systems that interact in clever ways."

Xbox Series X for $479.99

Xbox announced this week that the Xbox Series X will increase in price by $100 in the United States. This puts the almost five-year-old console at $599.99, but you can still score an Xbox Series X for under its previous MSRP at Amazon right now. At $479.99, you're saving $120 off the new price of Xbox Series X, and there's no telling when or if we will see it this low again soon.

LEGO Star Wars: The Skywalker Saga for $10

LEGO Star Wars: The Skywalker Saga is by far the biggest LEGO game available, with hundreds of characters to collect across numerous planets. You can pick up the game for just $10 at Amazon right now for PS4, making this a deal you won't want to pass on. All nine films are included in this game, with characters from newer Disney+ Star Wars series as well.

Super Mario Party Jamboree for $44.99

With the recent reveal of Nintendo Switch 2 Edition games, it's no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for presumably $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.

  •  

Here are 3 minutes of new gameplay footage from MindsEye

MindsEye is a new story-based, single-player action-adventure game. Developed by Build A Rocket Boy, it will come out on PC on June 10th. Strangely, there’s no official gameplay trailer for it yet. But luckily, YouTuber Punish shared a video showing 3 minutes of gameplay. In this game, you play as Jacob Diaz. Jacob is a … Continue reading Here are 3 minutes of new gameplay footage from MindsEye →

The post Here are 3 minutes of new gameplay footage from MindsEye appeared first on DSOGaming.

  •  

Here's Where to Read the Saga Comics Online in 2025

Brian K. Vaughan's and Fiona Staples' celebrated series may not quite be finished yet, with Vaughan stating he envisions the long-running Image-published comic to run for 108 issues. Currently at issue 72, now is the perfect time to jump into Saga, and what better way to start the series than digitally? You have a handful of options to get the incredible space fantasy story on your mobile device or reading tablet, and we've broken them down for you here.

Where to Read Saga Online

Read Issue #1 For Free on Image's Site

To start, get your feet wet by trying out Saga #1 for free, no strings attached. This is the perfect way to see if this kind of story is the right fit, and you also get to appreciate pages and pages of Fiona Staples' amazing art. This is available directly on Image Comic's website.

Read Free Through Hoopla

The entirety of the available Saga run is yours to read for free through Hoopla. Be aware, however, that reading through Hoopla comes with a caveat: you have to link an existing library card with your account and choose from your nearest local library. You can only check out what that library has in stock, so if you're not in a major metropolitan city, your mileage may vary. All-in-all, though, Hoopla is one of the best places to read comics for free online and it works great for free books as well.

Subscribe to Kindle or ComiXology

ComiXology Unlimited through Amazon is easily the best way to read any comic book online. With Saga, you can even get the entirety of the Volume 1 collection (issues 1-6) for free with a 30-day free trial. Once you're caught up on the available story, you can switch to appointment reading by purchasing single issues as they release every month.

Try out GlobalComix

GlobalComix is a newer, creator-focused reading and distribution platform that helps creators track analytics and monetize their digital comics. While their overall selection is relatively sparse compared to these other avenues, they do have Saga available. Sign up is free, too!

What If I Want to Read Saga Physically?

A lot of comics fans prefer physical media, myself included. Luckily, you can purchase multiple volumes and editions of the collected story so far, and most of them are even on sale at Amazon every now and then. You can pick up the regular trade paperbacks, which are currently up to Volume 11 (Volume 12 is coming May 13), or grab the oversized Saga: Compendium 1, which collects issues 1-54, which is currently on sale.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

  •  

OnePlus Watch 3 Review

Battery life is a huge point of contention among smartwatch users right now, especially given that it’s such a hassle to have to constantly charge an ambient device that’s meant to track lifestyle patterns in the background and provide quick information cues while posing as a timepiece. After one full week of testing the OnePlus Watch 3 against my older-model Apple Watch Series 6, I've found the OnePlus Watch 3 to be a fashionable little Andoid device that excels in several big areas while stumbling in others. But even with a battery that seems to keep a charge for several days in Smart Mode, its moment-to-moment tracking capabilities didn't quite live up to the polish of its exterior… until I manually activated its workout mode, after which it held its own against the Series 6 when I tracked workout performance side-by-side.

OnePlus Watch 3 – Design and Features

The OnePlus Watch 3 makes a strong first impression with its big and bright 1.5-inch LTPO AMOLED display and stainless steel frame. The crown and touchscreen offer precise navigation through menus, while the dedicated workout button provides quick access to fitness functions – a thoughtful touch for active users who want to quickly jump into their routine, and it isn’t too different or unfamiliar for a longtime Apple Watch user to figure out intuitively. However, the included fluoro rubber wrist strap is a major disappointment that immediately gave me trouble upon first setup; it’s ugly and cheap-feeling, and the lugs detach too easily, making it difficult to wear securely without randomly snapping off. And that undermines the premium feel of the watch itself.

The 466 x 466-resolution AMOLED screen offers bright and crisp visuals with vibrant colors that pop even under direct sunlight, thanks to excellent contrast at 2,200 peak nits. Its bigger size and brighter screen make it easy to read notifications and workout metrics at a glance. Touch responsiveness is also snappy and precise, with smooth animations that make the interface feel fluid and slick. My Apple Watch Series 6 doesn’t have this same internal slickness anymore, and upon first setting up the Watch 3, I felt a little bit of new tech euphoria from how fast its Snapdragon W5 and BES2800 chips make it feel, even with Power Mode turned on. The haptic feedback deserves special mention: each vibration feels refined and intentional rather than buzzy or jarring.

The watch’s crown is shaped in a sharp-looking pyramid pattern designed for precise control. Once I put the watch on my wrist for the first time, it immediately felt way more sophisticated than what I’m used to, and I kept coming back to this distinction whenever I reached for words to explain why the OnePlus Watch 3 feels so premium. The pancake-shaped crown of the Series 6 is such a small detail (literally), and yet it makes the watch feel small by comparison. Like a toy rather than a timepiece. The only downside to the OnePlus Watch 3’s outward aesthetic design, aside from its wristband, is that it’s only available in Emerald Titanium and Obsidian Titanium colorways. Both of these are boring in comparison to its competitors – both the Google Pixel Watch 3 and Samsung Galaxy Watch 7 can be customized a bit, while the Apple Watch Series 10 has a much larger collection of aluminum and titanium colorways. Even the Series 6 had way more customizability in terms of size and color.

Water resistance is rated at 50 meters, which should theoretically make it shower and swim-friendly. However, I encountered issues with water on the screen triggering false inputs and causing erratic behavior, forcing me to remove it during showers – something I've never had to do with my Apple Watch. This raises questions about its practical water resistance in daily use. Of course, the Apple Watch isn’t perfect in such conditions either, but it usually stops being interactive (as in, none of my inputs or presses do anything) rather than invasive, as the OnePlus Watch 3’s touchscreen became when I tested it during a short ten-minute shower.

Battery life is where the OnePlus Watch 3 truly shines. After the average full day of use, including casually moving around my apartment and doing chores, receiving daily notifications, and tracking a light workout or two (typically walking for an hour or playing the VR fitness game Supernatural), the battery dropped by only around 15% on average. For the record, my Apple Watch was left at around 20% by the end of each day, without fail, no matter what I was doing. Given the age of my Apple Watch, its shorter battery life is somewhat expected due to predictable battery degradation over the years. Even so, the difference between what I was previously used to (only having to charge the Apple Watch every two or three days) is still remarkable when the OnePlus Watch 3 could easily last five days on a single charge. Smart Mode needs to be enabled to get the most out of this, but it’s simple to set up in the watch’s onboard interface.

The Watch 3 includes standard smartwatch sensors for heart rate, blood oxygen (SPO2), and movement tracking. It also features wrist temperature tracking, though this requires five days to establish a baseline before providing meaningful data. Wrist temperature may seem unconventional at first glance, but that data stream is incredibly useful for things like the Watch 3’s 60 Second Health Check-In feature, which gives an all-in-one contextual summary of my overall well-being. It’s a little frustrating that I need to get on the OHealth phone app to make that happen instead of doing it all on the watch – it’s decently easy to set up, but I don’t want to have to pull my phone out for something that feels like it should run easily on the watch alone. At least the results are comprehensive thanks to the Watch 3’s onboard PPG (photoplethysmography) sensor and ECG (electrocardiography) sensor working in tandem. Unlike the Apple Watch, it lacks AFib detection capabilities in the United States and Canada, which could be deal-breakers for users with specific health concerns.

For fitness enthusiasts, the OnePlus Watch 3 offers detailed workout tracking for various activities. During walks, it captures metrics like heart rate zones, pace, calorie burn, and distance traveled. Of course, not all walks count as outdoor activities – when your workouts take you outdoors, whether you’re walking or running, the Watch 3’s excellent GPS tracking creates route maps with elevation data. The GPS-routed maps look bright and detailed on the watch’s screen, and don’t seem to be reliant on proximity to the Android phone that the Watch 3 is paired to. In fact, Bluetooth connectivity between the Watch 3 and my Samsung Galaxy S23 Ultra has been nothing short of excellent, seamlessly reconnecting whenever I returned home and the devices were together again.

OnePlus Watch 3 – Software

Setup is not particularly intuitive for someone coming from the Apple ecosystem. Getting in requires downloading the OHealth companion app, and its interface feels more complex and requires deeper familiarity with Google services and Android structure that I’m still getting the hang of. Mainly because I am not the primary user of the phone – and especially since an additional OnePlus account is required to even begin pairing the watch to the phone, it was difficult to get things aligned properly. It’s not a huge deal as I was able to sort everything out in less than 20 minutes, but YMMV.

For the record, I understand that the vast majority of people who will be interested in the OnePlus Watch 3 aren’t going to feel these concerns – they’re already Android-savvy, they already know what they’re doing, and (as I imagine what the pushback in the comments section will look like) they don’t want to hear some Apple fanatic complain about complicated interface structure. Totally fair! Still, the companion app layout is organized in ways that caused me some extra frustration and took time to learn, and that probably isn’t going to attract non-core users into Android’s ecosystem if they’re not already in the mix.

Onboard UI navigation is straightforward once you learn the basics – swipe down for quick settings, up for notifications, and use the crown to scroll through menus or apps. The user interface is responsive with minimal lag when moving between screens. Using apps like Spotify and Google Calendar is also seamless, sleek, and highly responsive.

The OnePlus Watch 3 runs on Wear OS, which is basically the same thing as Apple’s watchOS by any other name. Of course, instead of tying into the Apple ecosystem it instead grants direct access to Google's ecosystem of apps and services. For example, giving the user the option to store health data in Google Fit, pushing data via notifications from Gmail, and granting access to Google-specific applets (Google Play Store, Google Maps, etc) found directly in the watch’s central menu. This is no different from any other Android smartwatch in practice, but I’d like to imagine the Watch 3 simply does a better job of running its services than all the others, due in part to its powerful battery and advanced Snapdragon 5 chipset. Upon this foundation, OnePlus has added its own layer of customization with attractive-looking exclusive watch faces and health features – like its Vascular Health check-in feature that uses several sensors to determine how close the user is to being at risk of developing severe heart disease. Fortunately, I’m still over the green line of what is considered “Normal” vascular health for a 31 year old, but I wouldn’t have known this if I hadn’t reviewed the Watch 3. It could be a powerful warning tool that informs long-term health decisions, even without Afib detection.

Sleep tracking on the OnePlus Watch 3 provides detailed breakdowns of sleep stages, including deep sleep, light sleep, REM, and awake time. It also offers a sleep score and breathing quality assessment. While these metrics seem comprehensive, I'm still evaluating their accuracy compared to other dedicated sleep trackers. For the most part, the Watch 3 seems to track closely to my Apple Watch Series 6’s readouts. Additionally, the automatic sleep mode activation is a nice touch that dims the display and reduces notifications when it detects the user has fallen asleep.

The watch's fitness interface provides impressively detailed data visualizations. After workouts, it breaks down heart rate zones with time spent in each zone, shows pace variations throughout routes, and offers insights that Apple doesn't surface as clearly. The "Wellness Curve" is a proprietary metric that attempts to measure your overall physical state based on various health parameters, though I'm still learning how to interpret its fluctuations meaningfully as someone who is still only just breaking in the Watch 3.

Notification handling is pretty standard compared to my experiences. Text messages, emails, and app alerts appear promptly, and you can respond with quick replies or voice dictation. Additionally, the watch does offer Google Assistant integration, which performs well for basic tasks like setting timers or checking weather forecasts, but at this moment it’s not all that perceptibly different from Siri.

OnePlus Watch 3 – Performance

Fitness tracking is where the OnePlus Watch 3 shows its most significant weaknesses. Step counting consistently lagged behind the Apple Watch, sometimes by dramatic margins. During one VR fitness session, the Apple Watch recorded 5,255 steps while the OnePlus only registered 1,612 – a massive discrepancy that I’m still trying to wrap my head around, as this was a pretty consistent occurrence. On one hand, I use Supernatural for my primary VR workouts, which is attuned to my Series 6 and (from my understanding) feeds in extra contextual data to Apple Health. But on the other hand, this pattern continued throughout testing, with the OnePlus Watch typically recording about 25-30% fewer steps than the Apple Watch whether I was working out in Supernatural, doing a core workout, or playing some other high-intensity VR game like The Thrill of the Fight. When not in workout mode, the Watch 3 also seems to update step counts in bursts rather than in real-time, sometimes missing passive movement entirely.

At one point I saw the number of recorded steps suddenly drop from around 2,500 to 1,700, only for the step count to level out later in the day and become nearly equal to the Series 6’s step count after recording an outdoor walk. This is bizarre, considering that I wore both watches at the same time, at all times. It’s highly possible that the Watch 3’s fitness tracking mechanisms need time to calibrate to the user, but it seems like the only way to get the Watch 3 to accurately track daily steps is by taking it on long stretches of outdoor activity where it can deliberately track movement over a longer period of time.

In fact, workout tracking showed way more consistency with calories burned and heart rate measurements generally aligning with the Apple Watch's readings. During a brief core training session, both watches reported similar calorie burns (30 vs. 27 active calories) and average heart rates (120 vs. 115 BPM). The OnePlus Watch did provide more detailed heart rate zone analysis than I’m typically used to, breaking down time spent in warm-up, fat burning, and endurance zones.

GPS accuracy during outdoor activities was pretty good, with the OnePlus Watch recording slightly longer distances than the Apple Watch (4.04 vs. 3.94 miles on one walk). This could be due to different sampling rates or algorithms, but the difference wasn't significant enough to be concerning. What was impressive was the battery efficiency during GPS tracking, with minimal drain even after stacking a longer outdoor session together with a full VR workout routine on the same day, dealing with notifications, and so forth. All of that activity still rounded up to no more than 16% battery drain on that day, which is exceptional.

  •  

10 Years Later, the MCU Is Still Missing an Important Part of Avengers Lore That Age of Ultron Nailed

This article contains spoilers for Avengers: Age of Ultron.

As Marvel prepares to launch massive new Multiverse Saga films like The Fantastic Four: First Steps, Avengers: Doomsday, and Secret Wars to try and recapture the franchise’s glory days, it’s sobering to remember that ten years ago the Marvel Cinematic Universe was only just getting to its first Avengers sequel. MCU mania was at an all-time high back in 2015; fresh off the critically acclaimed one-two punch of Captain America: The Winter Soldier and Guardians of the Galaxy, Marvel was on top of the mountain as they kept comic nerds and general audiences invested in the teases for Thanos and the ongoing Infinity Saga. But after Avengers: Age of Ultron, there was a bit of concern that the franchise was going through some growing pains.

Age of Ultron wasn’t hated, mind you. It received mostly positive reviews and was a big financial success. But as the franchise moved forward with more beloved films like Captain America: Civil War, Thor: Ragnarok, Black Panther, and the two-part finale of Infinity War and Endgame, Age of Ultron has been relegated to history as the “just okay” Avengers sequel. However, looking back ten years later, the film stands out from the MCU pack as one of the more dramatically ambitious Marvel films, and is perhaps the only one that makes the Avengers feel like a regular part of the universe instead of a team that only shows up for massive events. Let’s take a look at why the MCU should’ve taken a lot more from Age of Ultron.

The Weight of Your Failure

Before we begin, let’s get one thing straight: Age of Ultron is a mess. It has way too many moving pieces, there isn’t enough runtime for everything it tries to cram in, and it’s a startlingly inelegant feature, whipping from place to place and struggling to find a consistent tone. It’s a movie that is practically buckling at the seams between writer-director Joss Whedon’s narrative sensibilities and its larger franchise obligations. Yet despite these not-insignificant problems, Age of Ultron has always been better than the sum of its parts, and that largely comes down to how it’s one of the few big ticket MCU films that places the emphasis on the anxieties and relationships of its characters over feeling like an event designed to rock the cinematic universe.

Being the middle entry in the Avengers “trilogy” (if we’re semi-cheating and considering Infinity War and Endgame as two parts of one giant movie) was both a blessing and a curse for Age of Ultron. There needed to be a direct sequel to The Avengers, but the larger machinations that had been set in place in regards to Thanos and the Infinity Stones were instead being left for the big finale. When Thanos was first teased in the mid-credits scene of the first film, many fans assumed the Mad Titan would be the villain of Avengers 2. So when Age of Ultron’s title was announced the following year, there was a mix of excitement and confusion. Ultron is one of the Avengers’ most prominent antagonists, if not the archenemy of the team as a whole, but how much of an effect could he really have if we knew he was merely a lead-in to Thanos?

Age of Ultron wisely dismisses the idea that any of its principal characters are in mortal danger and instead focuses on digging deeper into what makes them tick. Tony Stark has become a frenzied neurotic terrified of the oncoming cosmic storm. Bruce Banner is desperate to reach out for a more intimate connection despite still not being convinced he’s not a threat to everyone he cares about. Hell, this is probably the only film in the franchise that makes an effort to give depth to Clint Barton, dramatizing him as a man among gods who nevertheless feels responsible for keeping this team of oversized personalities in one piece. Add in the entire dark side to redemption arcs for newcomers Quicksilver and Scarlet Witch, and Age of Ultron has more dramatic meat for its characters than most of its MCU brethren.

But if we really want to dissect what makes the film work, we have to dig into one of its most controversial aspects: the big bad bot himself.

Everyone Creates the Thing They Dread

Despite being based on one of the Marvel universe’s most prominent villains in the comics, the MCU’s take on Ultron hasn’t penetrated the cultural consciousness in the same way Loki or Thanos have. Part of that is a lack of exposure; Tom Hiddleston’s Loki has made numerous appearances in MCU projects, and Thanos was the main villain of two massive films after several teases beforehand. But even taking that into account, MCU Ultron had a decidedly mixed reception from fans, even if James Spader’s slithery line delivery is second to none. However, part of that lukewarm welcome comes down to a misunderstanding of who Ultron actually is in the comics, and what type of character he’s supposed to be.

Many fans lamented that Ultron was a sardonic trash-talker, just as quick with sarcastic remarks and random philosophical musings as he was with laser beams. Numerous social media comments have been written by comic fans claiming they wanted a more “accurate” Ultron who was a cold, calculating menace with no emotion whatsoever. But this isn’t really what Ultron is like in the books at all. Ultron has always stood out from other artificial intelligence villains in fiction by being a character who thinks he’s driven by logic, but is actually one of the most petulant and emotionally stunted villains in Marvel lore. This comes down to the fact that his brain waves are based on his creator: in the source material, that’s Henry Pym aka Ant-Man, but in the film, it’s Tony Stark.

We’re dealing with Stark's son, not Pym’s

In the comics, Ultron is an Oedipal nightmare who isn’t sure if he wants to kill his father or prove that he’s better than him. He wants to have sex with his “mother” Janet van Dyne (no, really), despises his “children” like the Vision and Jocasta for turning on him, and in the excellent 2015 graphic novel Rage of Ultron, admits that he’s a manifestation of Pym’s hatred of others for loving him. MCU Ultron isn’t a direct representation of those traits, but that’s because we’re dealing with Stark's son, not Pym’s. When seen as a dark reflection of Tony, Ultron’s severe superiority complex, mockingly cynical personality, and strange fixation on God and creation myths make a lot more sense. Ultron hates his creator, himself, and the world at large for his own imperfections, unable to process that wrestling with his darker impulses that derive from his ego is what makes Tony Stark a hero. Instead, Ultron doubles down on them, in the mistaken belief that his warped idea of “evolution” will save the world when it will only leave it in ruins.

Yet Age of Ultron’s most important quality is the way it treats the titular super team, a way that no Marvel film before or since has: as an everyday thing.

Peace in our Time

Age of Ultron is the only MCU movie starring the Avengers where the Avengers exist at both the beginning and end. Sure, they go through some trials and tribulations and shuffle the roster somewhat, but the Avengers, as an enterprise, exist in the present tense. They have a headquarters, go on missions together, and generally seem to like each other. Despite nearly every MCU film referencing the team or featuring at least one character who’s been a member of it, the Avengers rarely seem to actually “be around” in the MCU. They came together in the first film, were absent from each other’s Phase 2 sequels, had collapsed by Civil War, were still scattered for Infinity War, and were essentially over after Endgame. Even though the MCU is structured around the Avengers brand, the team’s place within the wider universe has rarely been all that coherent.

Yet in Age of Ultron, you can see a version of the MCU where that wasn’t the case. The party scene where the main cast and some of their supporting characters all hang out and interact like normal people is one of the best scenes in the franchise, and it’s because of how low stakes it is. Yes, we love the Avengers because they’re superheroes, but the reason they truly resonate with audiences is because they’re also interesting characters. But when going through their journey across the Infinity Saga, there were so few times where the movies slowed down to remind us of that basic humanity, that the Avengers had everyday lives beyond stopping bad guys and saving the world. Not allowing the audience to soak in the interpersonal dynamics of these larger than life heroes when they’re not being larger than life is what has kept many of the post-Endgame films from capturing the same emotional highs as the Infinity Saga.

For all of the perfectly fair criticisms that can be lobbied at Age of Ultron for being overstuffed, weirdly paced, or tonally inconsistent, it’s a movie that has an actual beating heart at the center of it. The conflict in philosophy between Steve and Tony at the farm is perhaps the most perfect illustration of their differences in the franchise. Ultron’s villain speech as he lifts Sokovia into the sky is practically Shakespearean. The final confrontation between Vision and the last Ultron bot is one of the MCU’s most beautifully profound scenes, a rare moment between two characters that’s still and patient enough to engender actual melancholy instead of manufactured catharsis. It will never be a perfect movie, but as time goes on, it has only become a more interesting one. That the MCU strived for the former instead of the latter is perhaps the franchise’s greatest mistake.

Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Twitter.

  •  

Where to Stream Every Star Wars Movie Online This Weekend

The Star Wars universe continues to capture new audiences as it expands with new shows and movies under Disney’s ownership. For these fans, there are decades of older Star Wars movies to explore, while that same back catalog provides longtime fans a deep well of nostalgia and adventure to return to time and again.

Where to Watch Every Star Wars Movie Online

Disney+ is the streaming home to all 12 Star Wars movies: the complete Skywalker saga, two live-action spinoffs, and the animated Clone Wars movie. Only one film (The Force Awakens) is available on another streaming service (Starz) in addition to Disney+. The overall best streaming option for Disney+ is the bundle with Hulu and Max currently available. You can also rent all of the movies online via Prime Video or YouTube.

Here’s where you can stream every Star Wars movie, split by main series and spinoffs and ordered by release date. For a breakdown of the series’ chronology, you can read our explainer on how to watch Star Wars in order.

This list compiles all 12 Star Wars films released theatrically; made-for-TV movies are not included.

Future Star Wars Movies

There are nearly a dozen new Star Wars movies in various stages of development. Only two have been given theatrical release dates: The Mandalorian & Grogu (May 22, 2026) and Star Wars: Starfighter (May 28, 2027).

Below is a list of every known Star Wars movie in development. Check out our full breakdown of every upcoming Star Wars movie and TV show for more details on each project.

  • Jon Favreau's The Mandalorian & Grogu Movie (May 22, 2026)
  • Star Wars: Starfighter (May 28, 2027)
  • Taika Waititi's Star Wars Movie (TBA)
  • James Mangold's Dawn of the Jedi Movie (TBA)
  • Dave Filoni's Mando-Verse New Republic Movie (TBA)
  • Sharmeen Obaid-Chinoy's New Jedi Order Movie (TBA)
  • Simon Kinberg's Star Wars Trilogy (TBA)
  • Star Wars: Rogue Squadron Movie (TBA)
  • Star Wars: Lando Movie (TBA)
  • Untitled J.D. Dillard/Matt Owens Movie (TBA)
  • Rian Johnson's Star Wars Trilogy (TBA)

Jordan covers games, shows, and movies as a freelance writer for IGN.

  •  

We Shouldn't Be Surprised GTA 6 Was Delayed, Rockstar Has a Long History of Doing Just That

Take a deep breath and remember: Delays are good.

OK, that statement isn’t always true, but it usually is. Delayed projects sometimes result in bad games (looking at you, Duke Nukem 3D), but much more often taking more time produces good stuff. Spending meticulous weeks to get something just right matters in art, as does finding the bravery to throw out ideas that seemed wise in concept but never panned out. Think about how many half-finished games you’ve ever bought and played and then wished the publisher had just delayed until it was right and ready. Got that thought in your head? OK, hold onto it.

GTA 6 is delayed, and that’s good, because it will probably be better for the delay.

Rockstar has a long history of delaying games to make sure they’re ready for market, a strikingly consistent bit of discipline that places them alongside Nintendo in an elite fraternity of studios that wait until the casserole is fully cooked before serving. And boy, is it always delicious.

I’ve been playing GTA games as long as they’ve been around, starting with four-player PC GTA LAN parties. I’ve played the most obscure (London 1969), the best (GTA V), and the true best (Chinatown Wars for DS). I’ve ransacked and crashed and shot my way through these goofy, wonderful worlds for decades. And thankfully, these games are practically always late... and not coincidentally, always great. Here’s every delay in GTA history (and some Red Dead too).

Grand Theft Auto III

Rockstar’s New York offices were located only a few blocks from the World Trade Center, and Take Two didn’t waste any time briefly delaying GTA III following the September 11 attacks. . Marketing VP Terry Donovan announced the delay only days after the tragedy:

"Our decision is based on two factors, firstly it has been a little difficult to get work done in downtown Manhattan in the last week since basic communications infrastructure has been intermittent at best, and secondly we felt that a full content review of all our titles and the marketing materials we use to represent them was absolutely necessary for us in light of the horrifying event we all witnessed in the United States last week.”

He continued: "As for Grand Theft Auto, since the game is so huge the review is no short process. So far we have come across certain small contextual references that we were no longer comfortable with, as well as a couple of very rare gameplay instances that no longer felt appropriate to us. We apologize to you and all the people waiting for this game to ship for the delays that have now ensued, but I'm sure you can understand our reasoning. Rest assured the game will be phenomenal...and you can expect it to hit shelves in late October.”

Even with only minimal content changes, the delay was a wise decision for Rockstar and players alike. Blasting cops and ambulances in Liberty City so soon after the violent deaths of thousands wouldn’t have been appealing to anybody.

Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas

The co-prize for shortest delay is shared between Vice City and San Andreas. Back in the olden days before downloadable game stores and day-one patches, manufacturers guessed ahead of time just how much of a physical product they’d need to produce for a given shelf date, and sometimes they guessed wrong. Rockstar delayed Vice City by seven days to give them time to manufacture more discs (and thus meet the tremendous day-one demand for a GTA III follow-up).

San Andreas for PS2 also hit streets a week later than planned, a strategic decision designed to give the dev team a few extra days to polish their two-year project.

Grand Theft Auto: Vice City Stories and Grand Theft Auto: Chinatown Wars

Okay, so real talk: The GTA handheld games go hard... hard enough that it’s worth dusting off your ancient PlayStation Portable or DS to try them. GTA’s excellent forays onto portables usually arrive on time, but Vice City Stories for PSP was delayed for two weeks in North America, and longer in parts of Europe.

The best GTA of them all (fight me!) didn’t arrive precisely on time. The incredibly creative and intricate DS gamechit shelves two months later than expected. When it did finally arrive, it blew the socks off of critics, and it’s one of gaming’s great tragedies that nobody bought it... we might be playing Chinatown Wars 3 on our new Switch 2s right now if they had.

Grand Theft Auto IV

After GTA III changed the landscape of video games, anticipation for GTA IV was palpable. With clunky RenderWare left behind and a brand new console generation to work with, Rockstar Leeds was aiming for the stratosphere. Bringing their vision to reality ultimately demanded several months of delay.

As Rockstar’s Sam Hause explained, “The new consoles [PS3 and 360] are allowing us to create the Grand Theft Auto game we always dreamed about. Every aspect of the game and its design has been completely transformed. The game is huge and is pushing the hardware platforms to their absolute limits. The top engineers from Sony and Microsoft are working closely with the team in Edinburgh right now, helping us to fully leverage the power of both platforms. As always, our goal is to surpass even the wildest expectations of the game's fans, and to create the ultimate high definition video game experience."

Grand Theft Auto V

The biggest console game of all time was a long time coming. GTA V finally landed in September 2013, but was originally anticipated to arrive in the spring of that same year. But in late January 2013, Rockstar released the following message:

“We know this is about four months later than originally planned and we know that this short delay will come as a disappointment to many of you, but, trust us, it will be worth the extra time. GTAV is a massively ambitious and complex game and it simply needs a little more polish to be of the standard we and, more importantly, you require. ‘To all Grand Theft Auto fans, please accept our apologies for the delay, and our promise that the entire team here is working very hard to make the game all it can be. We are doing all we can to help ensure it will meet if not exceed your expectations come September – we thank you for your support and patience.’"

They weren't wrong. GTA V went on to become the most successful console game of all time, and alongside RDR2, it’s a true jewel in Rockstar’s crown.

Red Dead Redemption 2

Speaking of RDR2... it’s not a part of the GTA series, but it is Rockstar’s best game and I love talking about it. In keeping with the tradition of Rockstar quality-based delays, we’re adding a bit of an appendix by mentioning Red Dead Redemption 2, which was delayed twice, first in spring 2017 for quality assurance purposes. The second delay came in February 2018, pushing RDR2 to late October. The statement from Rockstar explained that, again, this was a quality issue.

"We are excited to announce that Red Dead Redemption 2 will be released on October 26th 2018. We apologize to everyone disappointed by this delay. While we had hoped to have the game out sooner, we require a little extra time for polish.

“We sincerely thank you for your patience and hope that when you get to play the game, you will agree the wait will have been worth it. In the meantime, please check out these screenshots from the game. We look forward to sharing a lot more information with you in the coming weeks."

That delay, like all the others here, worked out swimmingly, delivering a true work of art still unparalleled in adventure gaming.

So friends, don’t despair. GTA 6 will come, and when it comes, it will almost certainly be very, very good. See you in Vice City.

Jared Petty is a former IGN editor who likes writing about how wonderful and silly video games are. You can find him at Bluesky as pettycommajared.

  •  

How Much Would It Cost to Buy Avengers Tower? We Asked a NYC Real Estate Specialist

Spoilers follow for Thunderbolts.

You wouldn’t expect a Marvel movie to be so focused on prime New York real estate. And yet, that’s exactly what happens in Thunderbolts, where a major portion of the action takes place in and around what was formerly known as Avengers Tower – now called The Watchtower, thanks to new owner Valentina Allegra de Fontaine (Julia Louis-Dreyfus). While this does tie up a plot point that’s been dangling since Happy Hogan (Jon Favreau) moved the Avengers out of the HQ in 2017’s Spider-Man: Homecoming, it also raises a bunch of questions. Money questions. Specifically, how much did Valentina pay Tony Stark (Robert Downey, Jr.) for the tower? And what would be involved in renovating an entire high-rise, right in the center of New York City?

To give a little more background here, and you may be aware of this: Avengers Tower does not exist in real life. Despite being home to two major battles next to Manhattan’s Grand Central Station (those would be in the first Avengers movie and Thunderbolts), the MCU building has replaced another, real-life landmark: 200 Park Avenue South, also known as the MetLife Building. In the comics, the Tower is 93 stories tall, and as seen in the movies, it’s packed with bells and whistles like a helipad that allows both Iron Man and a Quinjet to take off. It also gets attacked. A lot. The MetLife building? No Iron Man take-off platform, and also far fewer supervillain attacks.

Michael T. Cohen, a Principal with Williams Equities, which owns and invests in several million square feet of NYC real estate, has over 40 years in the real estate business – and more importantly, has been a fan of Marvel Comics and movies for years. He compared Valentina’s purchase to the offering of 590 Madison Avenue, a high-rise office building 15 blocks uptown from “Avengers Tower” that recently had an asking price of $1.1 billion.

'Avengers Tower would sell for a billion dollars or more based upon the look of it, the size, and the location.'

“The metric by which we would measure the value would be price per square foot,” Cohen explained. “So my guess is, there's nowhere where they safely tell you whether it's a million square feet, or a million and a half, or how large it really is… So we're kind of shooting in the dark here, without any of the underlying math, but I would say one could easily assume that the Avengers Tower would sell for a billion dollars or more based upon the look of it, the size, and the location.”

Other buildings in the area that have changed hands or are getting built up include a Hyatt that has been on hold for a while, though it looks to get started next year. The Chrysler Building has changed hands a number of times. And multiple buildings in the 50s and 60s (streets) – 10 to 20 blocks North of Grand Central – are getting converted into apartments, versus the towering office buildings that have dominated the area for decades.

There are a few more factors that Cohen added that would impact the asking price for Avengers Tower. The first? The rooftop helipad, which was banned in NYC in 1977. “How did the Avengers, and how did the buyer… How did these people arrange for the city to change the rules to permit a helipad back in the middle of the city again?” Cohen said. “Somebody would have had to pull some strings. There would have had to have been some interesting conversations around allowing that to happen, because right now it's not permitted.”

As a not-so-insignificant sidebar, the 1977 ban occurred after a helicopter crashed on May 16, on top of what was then called the Pan Am Building. The horrific accident killed five people and wounded eight others, including a pedestrian who was hit by a rotor falling from the roof. In 1992, after Pan Am was dissolved, the name was changed to match the new owners, and the building was renamed as… the MetLife Building.

Kevin Draper, a New York City historian and owner of NewYorkHistoricalTours.com, explained further that there were already issues with helipads in the city due to the noise. While the Pan Am helipad was part of New York history – Draper recalled that The Beatles took off from there for their iconic Shea Stadium concert in the ‘60s – the accident in ‘77 “pushed it over the edge. That's when people realized, ‘We can't have this anymore.’”

So the mere existence of that part jutting out from Avengers Tower would be an issue to work out for both Tony Stark and new owner Valentina Allegra de Fontaine, since it shouldn’t exist at all. But helicopters landing is far from the only issue facing the building, home of both the Old Avengers and the New Avengers: It’s a prime target for supervillain attacks, as seen in multiple movies and TV shows.

“It would be very challenging to buy property insurance for Avengers Tower if you were a conventional investor,” Cohen continued. “The Avengers, presumably, don't occupy the entire building. While it's a fabulous location and it's terribly prestigious, how would you feel about being a tenant in Avengers Tower, say, on the floor beneath them, or above them, or anywhere in the same elevator bank? Do the Avengers have a private entrance, or do they ride with the conventional tenants? If you really built Avengers Tower in the middle of the city, there are some very interesting, idiosyncratic considerations one would have to take into account.”

And one last idiosyncratic consideration? The constantly under-attack building is, just like the MetLife Building, on top of a transportation hub, aka Grand Central Station.

Draper noted that Grand Central has become even more desirable recently as “tens of thousands of people can come straight from Long Island into Grand Central Terminal, which means that's going to do a lot … in terms of people wanting to keep their corporations and headquarters or what have you in that neighborhood… In the world of Marvel, having some sort of very important headquarters there makes perfect sense.”

The subway entrances at Grand Central are utilized in Thunderbolts when the team is ferrying innocent bystanders to safety while The Void (Lewis Pullman) is going hog wild. But in terms of a building prone to destruction, the potential liabilities both for the owner of Avengers Tower and the city of New York might outweigh the benefits.

'The magnetic attraction of cities like New York is so great that people will tolerate a certain amount of discomfort.'

Just to take a step even further back, what would even be involved with a massive real estate deal like buying Avengers Tower? According to Cohen, it’s a multi-step process that would involve creating an offering memorandum, which would contain reports on the maintenance of the building and infrastructure, and then inviting interested parties to sign a confidentiality agreement to check it out.

“For Avengers Tower? It would not be outlandish to have 40 or 50 investors sign the confidentiality agreement and visit the website to examine this data. But then, eventually, the seller will call for bids,” he says.

From there, the sealed bids are submitted to the seller – in this case, Tony Stark, or more likely Pepper Potts (Gwenyth Paltrow), since she handles the business side of the company. The buyers will evaluate what they think the building is worth and how they’ll gather those funds. If those buyers be worthy, they wield the power of… A second bid. That second bid will encompass a higher offer, which will continue to whittle the number of bidders down to one or two. At that point, the seller will try to “squeeze as much money from his favorite buyer as he possibly can, and hands are shaken, and papers are drawn, and whoever got left at the altar becomes, you know, Miss Congeniality waiting in the wings.”

In this case, we don’t know who Miss Congeniality was (perhaps Sam Rockwell’s Justin Hammer?), but we do know who won Miss America: Valentina Allegra de Fontaine. She purchased the building around 2016 (when Spider-Man: Homecoming is set), but as we discover in Thunderbolts, essentially abandoned it and any planned renovations for years.

Cohen explained it’s unusual for prime real estate like Avengers Tower to sit vacant for years, though it does happen. If so, it’s usually because the investor “didn’t have the capital necessary to re-tenant it,” or alternately, there might be a “casualty event, meaning a flood, a fire, an explosion, something that would account for the building being emptied.”

In this case, it’s simply that whatever Valentina’s plans were for the building -- the Sentry program, a new Avengers team, setting up a Shane's Tires outlet -- didn’t pan out. Now, though, with the New Avengers team introduced at the end of Thunderbolts, it’s time to finish what she started.

“If it’s been sitting vacant for 11 years, [it] would be a likely candidate for a makeover,” Cohen noted. (Thunderbolts is set around 2027, so 11 years after Homecoming.) “Being in disuse for that period of time, building systems, other things, there are a lot of things that go bump in the night. And a buyer of a building that's been vacant for 11 years, it would not be unusual for them to want to invest, revamp, and dress it back up.”

But there is one last question worth addressing: Why would other people want to be anywhere around Avengers Tower, given the semi-regular bouts of destruction raining down on their heads?

“The magnetic attraction of cities like New York is so great that people will tolerate a certain amount of discomfort,” Cohen explained. “Now, would they really tolerate an alien attack? That's anybody's guess, right? But New York is a terrific city.”

And the Thunderbolts – now the New Avengers – might be prone to agree. No asterisk necessary.

  •  

RealDOOM 3 Version 4.0 is now available for download

Modder ‘AgentLoginov’ has just released a brand new update of the RealDOOM3 Mod for, you guessed it, Doom 3. So, let’s see what this new update brings to the table. For those who don’t know, RealDOOM3 is a mod that aims to update the game’s atmosphere and graphics. It also updates the maps, adds new … Continue reading RealDOOM 3 Version 4.0 is now available for download →

The post RealDOOM 3 Version 4.0 is now available for download appeared first on DSOGaming.

  •  

Doctor Who Season 2, Episode 4 Review – "Lucky Day"

This review contains full spoilers for Doctor Who season 2, episode 4, "Lucky Day."

"Lucky Day" marks a notable shift in Season 2: It’sthe first episode without Russell T Davies credited as a writer. While his guiding hand is often a hallmark of this era, Peter Hoar’s script brings a refreshing change in tone. There’s a distinct, almost nostalgic charm to “Lucky Day,” one that subtly evokes the scrappy energy of the early revival years. Grounded in a recognisably mundane modern-day setting – a welcome sidestep from mystical contrivances – we’re instead thrown back in with season 1 companion Ruby Sunday, navigating life back on Earth.

The focus on Ruby marks “Lucky Day” as this year's Doctor-lite episode, but with some bookending appearances that lend the story a stronger sense of his presence than last season’s “73 Yards”. Millie Gibson gives another strong lead performance, leaning on familiar themes that highlight a companion's struggle to find their place in the world without the Doctor. While the episode flirts with the idea of being a story about life beyond the TARDIS, that’s not really where “Lucky Day” finds its footing.

What ultimately elevates the episode out of its Doctor-lite obscurity is its choice of villain: Ruby’s seemingly harmless boyfriend, Conrad. It’s smartly revealed halfway through the episode that he’s the ringleader behind the online anti-alien conspiracy group Think Tank. It’s an effective and darkly comic twist, emphasizing the all-too-common way online hate groups can spread, fester, and mobilize. It also provides all the more context to Conrad’s behaviour throughout the episode. His awkward attempts to impress Ruby, calling on the Doctor’s name, initially come off as a fairly generic way to provide some character motivation, but retroactively make a lot more sense. His naive vulnerability is exposed as manipulation, and Ruby’s fury at how he’s put others in harm's way feels both earned and real. Plus, in a universe crowded with cosmic gods and ancient evils, it’s rare and wonderfully intriguing to see humanity cast as the real threat, especially as neither the Doctor nor UNIT has a satisfying answer to it.

But, where “Lucky Day” stumbles is in how generic it can feel from moment to moment. There’s a case to be made that this ordinariness is intentional – a reflection of Ruby’s post-TARDIS disorientation and the numbing quiet of everyday life after cosmic adventure. But the episode doesn’t foreground that idea strongly enough for it to resonate. A few scattered lines gesture at Ruby’s struggle, and her emotional arc lands in theory, but it feels too loosely stitched together to give the episode real emotional weight. The result is an instalment that occasionally feels more like a spin-off – tangential, structurally sound, but spiritually removed, lacking a little bit of the soul that makes Doctor Who stories truly sing.

Despite this, it does seem like “Lucky Day” knows the tone and story it wants to hit, and often does so with style. But it also struggles to consistently align its characters with that tone and story, wavering as it tries to mush all its themes together. The Doctor’s climactic monologue about online radicalisation, for instance, is earnest and conceptually rich, but dramatically flat and plays more like a PSA that lacks the alien detachment or emotional texture that usually gives his speeches such meaning. Meanwhile, Kate Stewart’s morally murky decision to weaponise the captured Sheek alien against Conrad (who, comically, continues to insist it isn’t real) is a rare moment of genuine moral complexity, and a compelling step forward for UNIT’s evolving role in the new era. But in the same episode, that very organisation – one that has survived Zygons, Cybermen, and the rest – is nearly undone by a staff doxxing. It’s not about nitpicking plot logic, but the scales do feel off, and that dissonance dulls the episode’s sharper ideas. Ultimately, these contradictions don’t undo its successes, but they do hold it back from greatness, even as it proves there’s still space in Doctor Who for more politically charged, satirical stories rooted in our own messy reality.

  •