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Red Dead Online Fans React With Surprise and Delight as Rockstar Releases New Missions, Sparking Even More Speculation About Red Dead Redemption 2

Red Dead Online is showing signs of life after Rockstar added new missions to the game, and as you’d expect fans are once again speculating that a next-gen update for Red Dead Redemption 2 is in the works.

Most fans had come to terms with the idea that Rockstar had moved on from Read Dead Online back in 2022, but the developer has unexpectedly released the new Strange Tales of the West update, which includes four new missions and a tease of more to come.

The new trailer, below, is the first Rockstar has released for Red Dead Online since 2021.

Here's the official blurb:

Author Theodore Levin can’t believe the rumors and missives he’s been receiving from the four corners of the American frontier. He’s working on an anthology of these unexplained and weird phenomena and he needs your help investigating the wildest claims that cross his desk.
Strange Tales of the West will require steely resolve and courage in the face of the odd, twisted, and downright supernatural. Embark upon these four new Telegram Missions by picking up Mr. Levin’s letter at any Post Office or from your Camp’s Lockbox, then opening it via your Satchel or launching Telegram Missions from your Player Menu.

The four new missions are Strange Tales of The Plague, Strange Tales of Modern Science, Strange Tales of The Bayou, and Strange Tales of The Wilderness. As reported by @videotechuk_ on X / Twitter, the update adds a new zombie infected mode, the first mission of which takes place in Armadillo.

Rockstar has launched a new zombie "infected" mode in Red Dead Online as part of the new Strange Tales of The West telegram missions

The first mission takes place in Armadillo and the main objective to kill infected and bring them to a wagon as a team.

Infected carry knives. pic.twitter.com/TC9uOuIDEI

— ben (@videotechuk_) July 1, 2025

Fans are still digesting the news, with posts across social media and subreddits showing the level of excitement.

But what does this mean for Red Dead Online and parent game Red Dead Redemption 2? Given the zombie nature of the update, some are wondering if Rockstar has prepared an Undead Nightmare-style expansion for Red Dead Redemption 2. That would come as a huge shock given the studio’s all-hands-on-deck focus on next year’s Grand Theft Auto VI, but perhaps more likely is a next-gen port.

In May, GameReactor reported that a Nintendo Switch 2 version of Rockstar's Wild West romp was on the way, along with a "next-gen upgrade patch" that would improve the game for current-gen systems (PlayStation 5 and Xbox Series X and S). Both could be released later in 2025, according to the site.

Fans have long called for an updated version of Red Dead Redemption 2, which is considered a masterpiece. IGN's Red Dead Redemption 2 review returned a 10/10. We said: "Red Dead Redemption 2 is a game of rare quality; a meticulously polished open-world ode to the outlaw era."

For now, Red Dead Online fans are enjoying digging into Strange Tales of the West, which is officially described as Vol.1. This suggests another content drop is coming. Whatever the future holds, it seems Red Dead Online is back from the dead.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Microsoft Announces Xbox Game Pass July 2025 Wave 1 Lineup

Microsoft has announced Wave 1 of the Xbox Game Pass July 2025 lineup, which includes Tony Hawk’s Pro Skater 3 + 4, the return of High On Life, and more.

As revealed in a post on Xbox Wire, out today, July 1, is Little Nightmares 2 (Cloud, Console, and PC) across Game Pass Ultimate, PC Game Pass, and Game Pass Standard, and the return of Rise of the Tomb Raider (Cloud, Console, and PC), also across Game Pass Ultimate, PC Game Pass, and Game Pass Standard.

Tomorrow, July 2, Legend of Mana (Console) and Trials of Mana (Console) enter Game Pass Standard. On July 3, Ultimate Chicken Horse (Cloud, Console, and PC) hits Game Pass Ultimate, PC Game Pass, and Game Pass Standard.

Cool cyberpunk action RPG The Ascent (Cloud, Console, and PC) returns to Game Pass on July 8 via Game Pass Ultimate, PC Game Pass, and Game Pass Standard. A day later, on July 9, Minami Lane (Cloud, Console, and PC) enters Game Pass Ultimate and PC Game Pass.

Here’s the big one: on July 11 Tony Hawk’s Pro Skater 3 + 4 (Cloud, Console, and PC) launches day one on Game Pass Ultimate and PC Game Pass. Members can get up to three days early access starting July 8, including the Doom Slayer and The Revenant playable skaters, with the Deluxe Edition Upgrade.

Moving on to July 15 and we have the return of High On Life (Cloud, Console, and PC) to Game Pass via Game Pass Ultimate, PC Game Pass, and Game Pass Standard. The comedy first-person shooter was a smash hit on Game Pass back in 2022, and a sequel is on the way.

Xbox Game Pass Wave 1 July 2025 lineup:

  • Legend of Mana (Console) – July 2
    Now with Game Pass Standard
  • Trials of Mana (Console) – July 2
    Now with Game Pass Standard
  • Ultimate Chicken Horse (Cloud, Console, and PC) – July 3
    Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • The Ascent (Cloud, Console, and PC) – July 8
    Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Minami Lane (Cloud, Console, and PC) – July 9
    Game Pass Ultimate, PC Game Pass
  • Tony Hawk’s Pro Skater 3 + 4 (Cloud, Console, and PC) – July 11
    Game Pass Ultimate, PC Game Pass
  • High On Life (Cloud, Console, and PC) – July 15
    Game Pass Ultimate, PC Game Pass, Game Pass Standard

And finally, Retro Classics has a new batch of games for subscribers. This is Microsoft's collaboration with Antstream Arcade to bring Activision games from the 80s and 90s to Game Pass members.

  • Cosmic Commuter
  • Heart of China
  • Skiing
  • Solar Storm
  • Subterranea

As always, a number of games are set to leave Game Pass this month. Members can get a 20% discount to keep the games in their library.

Games leaving Xbox Game Pass on July 15:

  • Flock (Cloud, Console, and PC)
  • Mafia Definitive Edition (Cloud, Console, and PC)
  • Magical Delicacy (Cloud, Console, and PC)
  • Tchia (Cloud, Console, and PC)
  • The Callisto Protocol (Cloud, Console, and PC)
  • The Case of the Golden Idol (Cloud, Console, and PC)

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Donkey Kong Bananza Developer Finally Confirmed by Nintendo, Sparking Questions Over When Switch 2's 3D Mario Will Arrive

Nintendo has finally confirmed the development team behind Donkey Kong Bananza — and as many fans had suspected, the upcoming Switch 2 blockbuster is being made by the team who previously worked on Super Mario Odyssey.

In a presentation attended by IGN ahead of a new Donkey Kong Bananza hands-on preview, Nintendo said that the same staff who worked on Odyssey also developed this new DK title.

The confirmation comes after Nintendo previously held off from stating which of its teams were behind the game, even after Bananza was playable publicly at the Switch 2's global launch tour.

Still, the news will likely come as no surprise. Fans had suspected Odyssey's talented developers were likely working on DK's impressive-looking turn in the spotlight, and had pointed to various links between the two titles — not least their shared focus on the character Pauline — as clues to their creators.

Odyssey, released for Switch in October 2017, was helmed by Super Mario 3D World director Kenta Motokura, and produced by both Super Mario Galaxy director Yoshiaki Koizumi and Super Mario Galaxy 2 director Koichi Hayashida.

Nintendo did not state specifically whether all or only some of the Odyssey team were back for Donkey Kong Bananza — and fans will likely be keen to know about Koizumi's involvement here in particular.

A key figure involved in the creation and promotion of the original Nintendo Switch, Koizumi was surprisingly absent from the announcement of Switch 2. A Nintendo veteran with more than three decades of experience at the company, Koizumi began his career as an illustrator, before rising through the ranks to serve as director on the GameCube's flagship platformer Super Mario Sunshine. Koizumi has continued to work as a key figure on every subsequent 3D Mario game, including as director of Super Mario Galaxy, and then producer for Galaxy 2, 3D Land, 3D World and Odyssey.

Odyssey remains Nintendo's most recent 3D Mario effort, with no suggestion as yet on when the company plans to launch another. Confirmation that Odyssey team members have been busy building Bananza will inevitably spark questions over whether a new 3D Mario game for Switch 2 is also being developed in parallel, or is still further off than some had expected. A closer look at Bananza's staff list and their roles, once the game launches, may provide further clues.

For now, it's simply interesting to note that Nintendo's blockbuster Mario team have built a Donkey Kong game for Switch 2's launch year — a slot that's often reserved for Mario platformers.

As for Bananza's links to Odyssey, the Switch platformer notably reintroduced Pauline as a major Mario character for the first time in years, and cast her as the music-loving mayor of New Donk City who performs the game's toe-tapping Jump Up Super Star! track.

In Bananza, a younger version of Pauline acts as DK's sidekick, and uses her growing singing prowess as a power-up. Nintendo previously took the rare step of confirming the age of this younger Pauline, and some fans have suggested that Bananza is now being lined up as an Odyssey prequel — and potentially even a precursor to the original Mario arcade game, where Pauline had to be rescued from DK's clutches.

Donkey Kong Bananza launches on July 17, 2025 as this summer's key Switch 2 title from Nintendo, before the arrival Metroid Prime 4: Beyond and Pokémon Legends Z-A later this year.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Video Game Release Dates: The Biggest Games of July 2025 and Beyond

If the thermometer hasn't clued you in yet, it's officially July. And you know what that means: a new batch of PS5, Xbox Series X|S, Nintendo Switch, Switch 2, and PC games is heading our way. This month sees the release of the next big Switch 2 game in the form of Donkey Kong Bananza, plus a Destiny 2 expansion, College Football 26, a new Tony Hawk remaster collection, and a bunch more games besides. Read on to see release dates for all the biggest games and expansions coming out soon (or soonish). Let's have a look.

If you're someone who likes to preorder your games, you can click the links on the platform of your choice to make sure it arrives on launch day.

July 2025 - Video Game Release Dates

July is a good month for anyone who picked up a Nintendo Switch 2 at launch, because Donkey Kong Bananza hits the hybrid system on July 17. (Nintendo also just confirmed it's made by the Super Mario Odyssey team). If you didn't buy the pricy new system, you may be interested in grabbing Tony Hawk's Pro Skater 3+4, Grounded 2, or Ninja Gaiden: Ragebound (which has a fantastic demo on Steam). Or, if you're more into relaxing games to chill out while playing, Tales of the Shire is out on the 29th.

  • Mecha Break - July 1 - (PS5, Xbox, PC)
  • Harvest Moon: The Lost Valley & Skytree Village - July 3 - (Switch)
  • College Football 26 - July 7 - 10 (depending on edition) - (PS5, XSX)
  • Every Day We Fight - July 10 - (PC)
  • Everdeep Aurora - July 10 - (PC)
  • Islanders: New Shores - July 10 - (PS5, Xbox, Switch, PC)
  • Mycopunk - July 10 - (PC)
  • Patapon 1+2 Replay - July 11 - (PS5, Switch, PC)
  • Tony Hawk's Pro Skater 3+4 - July 11 - (PS5, Switch, Switch 2, Xbox, PC)
  • Kaizen: A Facctory Story - July 14 - (PC)
  • Destiny 2: The Edge of Fate (expansion) - July 15 - (PS5, Xbox, PC)
  • Edens Zero - July 15 - (PS5, Xbox, PC)
  • Eriksholm: The Stolen Dream - July 15 - (PS5, Xbox, PC)
  • Neverwinter Nights 2 Enhanced Edition - July 15 - (PS5, Xbox, Switch, PC)
  • Worship - July 16 - (PC)
  • Donkey Kong Bananza - July 17 - (Switch 2)
  • Neon Abyss 2 - July 17 - (PC)
  • RoboCop: Rogue City - Unifinished Business (expansion) - July 17 - (PS5, Xbox, PC)
  • The Wandering Village - July 17 - (Switch)
  • Shadow Labyrinth - July 18 - (PS5, Switch, Switch 2, Xbox, PC)
  • Kick'n Hell - July 21 - (PC)
  • Misc. A Tiny Tale - July 22 - (Switch, PC)
  • Monument Valley 3 - July 22 - (PC)
  • Wildgate - July 22 - (PS5, Xbox, PC)
  • Eat the Rich - July 23 - (PC)
  • Wheel World - July 23 - (PS5, Xbox, PC)
  • Killing Floor 3 - July 24 - (PS5, Xbox, PC)
  • Super Mario Party Jamboree Nintendo Switch 2 Edition + Jamboree TV - July 24 - (Switch 2)
  • Total Chaos - July 24 - (PC)
  • Wuchang: Fallen Feathers - July 24 - (PS5, Xbox, PC)
  • No Sleep for Kaname Date - July 25 - (Switch, Switch 2, PC)
  • Wild Hearts S - July 25 - (Switch 2)
  • Grounded 2 - July 29 - (Xbox, PC)
  • Tales of the Shire: A Lord of the Rings Game - July 29 - (PS5, Switch, Xbox, PC)
  • Ninja Gaiden: Ragebound - July 31 - (PS5, PS4, Switch, Xbox, PC) (September 12 for physical edition)
  • System Shock 2: 25th Anniversary Remaster - July 2025 - (PS5, Switch, Xbox)

August 2025 - Video Game Release Dates

  • Gradius Origins - August 7 - (PS5, Switch, Xbox, PC)
  • House of the Dead 2 Remake - August 7 - (Switch, PC)
  • Mafia: The Old Country - August 8 - (PS5, Xbox, PC)
  • Madden NFL 25 - August 11 or 14 (depending on edition) - (PS5, Xbox, Switch 2)
  • Drag x Drive - August 14 - (Switch 2)
  • Sword of the Sea - August 19 - (PS5)
  • Dying Light: The Beast - August 22 - (PS5, Xbox, PC)
  • Gears of War Reloaded - August 26 - (PS5, Xbox, PC)
  • Story of Seasons: Grand Bazaar - August 27 - (Switch, Switch 2, PC)
  • Metal Gear Solid Delta: Snake Eater - August 28 - (PS5, Xbox, PC)
  • Lost Soul Aside - August 29 - (PS5, PC)
  • Shinobi: Art of Vengeance - August 29 - (PS5, Xbox, PC)
  • Sea of Thieves: Smuggler’s Tide (expansion) - August 2025 - (PS5, Xbox, PC)

September 2025 - Video Game Release Dates

  • Hirogami - September 3 - (PS5)
  • Hell Is Us - September 4 - (PS5, Xbox, PC)
  • Indiana Jones and the Great Circle: The Order of Giants - September 4 - (PS5, Xbox, PC)
  • Daemon x Machina: Titanic Scion - September 5 - (Switch 2)
  • Everybody’s Golf: Hot Shots - September 5 - (PS5)
  • Terminator 2D: No Fate - September 5 - (PS5, PS4, Xbox, Switch, PC)
  • Baby Steps - September 8 - (PS5)
  • Garfield Kart 2: All You Can Drift - September 10 - (PS5, Xbox, Switch, PC)
  • Borderlands 4 - September 12 - (PS5, Xbox, Switch 2, PC)
  • The Legend of Heroes: Trails in the Sky 1st Chapter - September 19 - (PS5, Switch, PC)
  • Towa and the Gaurdians of the Sacred Tree - September 19 - (PS5, Xbox, Switch, PC)
  • Silent Hill f - September 25 - (PS5, Xbox, PC)
  • Final Fantasy Tactics: The Ivalice Chronicles - September 30 - (PS5, PS4, Switch)
  • Dead Reset - September 2025 - (PS5, Xbox, Switch, PC)

October 2025 - Video Game Release Dates

  • Directive 8020: A Dark Pictures Game - October 2 - (PS5, Xbox, PC)
  • Digimon Story: Time Stranger - October 3 - (PS5, Xbox, PC)
  • Ghost of Yotei - October 2 - (PS5)
  • Pokemon Legends: Z-A - October 16 - (Switch, Switch 2)
  • Keeper - October 17 - (Xbox, PC)
  • Double Dragon Revive - October 23 - (PS5, Xbox, PC)
  • Ninja Gaiden 4 - October 21 - (PS5, Xbox, PC)
  • Dora: Rainforest Rescue - October 24 - (PS5, Xbox, Switch, PC)
  • The Outer Worlds 2 - October 29 (PS5, Xbox, PC)
  • Arc Raiders - October 30 - (PS5, Xbox, PC)

November 2025 - Video Game Release Dates

  • Cairn - November 5 - (PS5)

February 2026 - Video Game Release Dates

  • Tides of Tomorrow - February 24 - (PS5)
  • Resident Evil Requiem - February 27 - (PS5, Xbox, PC)

May 2026 - Video Game Release Dates

  • Grand Theft Auto 6 - May 26, 2026 - (PS5, Xbox)

Upcoming Video Games - Release Date TBA

  • 007 First Light - 2026 - (PS5, Switch 2)
  • 33 Immortals - 2025 - (Xbox, PC)
  • Age of Mythology Retold: Heavenly Spear - Fall 2025 - (PS5, Xbox, PC)
  • Animo - 2026 - (Xbox, PC)
  • Anno 117: Pax Romana - 2025 - (PS5, Xbox, PC)
  • Aphelion - 2026 - (PS5, Xbox, PC)
  • ArcheAge Chronicles - 2025 - (PS5, Xbox, PC)
  • Ark 2 - TBA - (PC)
  • At Fate’s End - 2026 - (PS5, Xbox, PC)
  • Atelier Resleriana: The Red Alchemist & the White Guardian - 2025 - (PS5, Switch, PC)
  • Atomic Heart 2 - TBA - (PS5, Xbox, PC)
  • Ballad of Antara - 2025 - (PS5)
  • Beast of Reincarnation - 2026 - (PS5, Xbox, PC)
  • Blackfrost: The Long Dark II - TBA
  • Blade Runner 2033: Labyrinth - TBA - (PS5, Xbox, PC)
  • The Blood of Dawnwalker - 2026 - (PS5, Xbox, PC)
  • Bloodstained: The Scarlet Engagement - 2026 - (PS5)
  • Call of Duty: Black Ops 7 - TBA - (PS5, Xbox, PC)
  • Chronicles: Medieval - 2026 - (PC)
  • Clockwork Revolution - TBA - (Xbox, PC)
  • Coffee Talk Tokyo - 2025 - (Switch)
  • Contraband - TBA - (Xbox, PC)
  • Crimson Desert - 2025 - (PS5, Xbox, PC)
  • Cronos: The New Dawn - (Fall 2025 - PS5, Xbox, PC)
  • Directive 8020: A Dark Pictures Game - 2025 - (PS5)
  • Dreams of Another - 2025 - (PS5)
  • The Duskbloods - 2026 - (Switch 2)
  • Dying Light: The Beast - Summer 2025 - (PS5, Xbox, PC)
  • Elden Ring: Tarnished Edition - 2025 - (Switch 2)
  • The Eternal Life of Goldman - Holiday 2025 - (PS5, Switch, Xbox, PC)
  • Everwild - TBA - (Xbox, PC)
  • Everybody’s Golf: Hot Shots - 2025 - (PS5, Switch, PC)
  • Fable - 2026 - (Xbox, PC)
  • Final Fantasy VII Remake Intergrade - This Winter - (Xbox)
  • Front Mission 3 Remake - TBA - (Switch)
  • Frostpunk 1886 - 2027 - (PC)
  • Game of Thrones: War for Westeros - 2026 - (PC)
  • Gears of War: E-Day - TBA - (Xbox, PC)
  • Hail Macbeth - Q1 2026 - (PC)
  • Hello Kitty: Island Adventure - 2025 - (Switch)
  • High on Life 2 - This Winter (2025-2026) - (PS5, Xbox, PC)
  • Hollow Knight: Silksong - Holiday 2025 - (PS5, Switch, Xbox, PC)
  • House of the Dead 2 Remake - August 7 - (PS5, Xbox)
  • Hyrule Warriors: Age of Imprisonment - Winter 2025-2026 - (Switch 2)
  • ILL - TBA - (PS5, Xbox, PC)
  • Intergalactic: The Heretic Prophet - TBA - (PS5)
  • Invincible Vs - 2026 - (PS5, Xbox, PC)
  • John Carpenter's Toxic Commando - TBA - (PS5, Xbox, PC)
  • Judas - TBA - (PS5, Xbox, PC)
  • Jurassic Park: Survival - TBA - (PS5, Xbox, PC)
  • Killer Inn - TBA - (PC)
  • Kirby Air Riders - 2025 - (Switch 2)
  • LEGO Voyagers - TBA - (PS5, Xbox, Switch, PC)
  • Little Devil Inside - TBA - (PS5, Switch, Xbox)
  • Little Nightmares 3 - 2025 - (PS5, Switch, Xbox, PC)
  • Lumines Arise - Fall 2025 - (PS5, PSVR 2)
  • Marathon - TBA - (PS5, Xbox, PC)
  • Marvel 1943: Rise of Hydra - 2026
  • Marvel Cosmic Invasion - 2025 - (PS5, Switch, Xbox, PC)
  • Marvel Tokon Fighting Souls - 2026 - (PS5, PC)
  • Marvel's Blade - TBA - (Xbox, PC)
  • Mecha Break - 2025 - (PS5, Xbox, PC)
  • Metroid Prime 4: Beyond - 2025 - (Switch, Switch 2)
  • Mio: Memories in Orbit - 2025 - (Switch)
  • Mixtape - 2025 - (PS5, Xbox, PC)
  • Monument Valley 3 - Summer 2025 - (Switch)
  • Mortal Kombat: Legacy Kollection - 2025 - (PS5)
  • Mortal Shell 2 - 2026 - (PS5, Xbox, PC)
  • Moth Kubit - Spring 2025 - (Switch)
  • Mudang: Two Hearts - 2026 - (PS5, Xbox, PC)
  • Nicktoons & The Dice of Destiny - Fall 2025 - (PS5, Xbox, Switch, PC)
  • Nioh 3 - Early 2026 - (PS5)
  • OD - TBA - (Xbox)
  • Okami 2 - TBA
  • Onimusha: Way of the Sword - 2026 - (PS5, Xbox, PC)
  • Perfect Dark - TBA - (Xbox, PC)
  • Persona 4 Revival - TBA - (PS5, Xbox, PC)
  • Phantom Blade 0 - TBA - (PS5)
  • Phantom Hellcat - TBA - (PS5, Xbox, PC)
  • Phantom Brave: The Lost Hero - 2025 - (Switch)
  • Pokemon Champions - TBA - (Switch, mobile)
  • PowerWash Simulator 2 - 2025 - (PS5, Xbox, PC)
  • Planet of Lana 2: Children of the Leaf - 2026 - (PS5, Xbox, Switch, PC)
  • Pragmata - 2026
  • The Precinct - 2025 - (PS5, Xbox, PC)
  • Prince of Persia: The Sands of Time remake - 2026 - (PS5, Xbox, PC)
  • Prison Architect 2 - TBA (Xbox, PC)
  • Professor Layton and the New World of Steam - 2025 - (Switch, Switch 2)
  • Replaced - 2025 - (Xbox, PC)
  • Resonance: A Plague Tale Legacy - 2026 - (PS5, Xbox, PC)
  • Rhythm Heaven Groove - 2026 - (Switch)
  • Rift of the Necrodancer - 2025 - (Switch)
  • Romeo Is a Dead Man - 2026 (PS5)
  • Saros - 2026 - (PS5)
  • Scott Pilgrim EX - TBA - (PS5, Xbox, Switch, PC)
  • Screamer - 2026 - (PS5, Xbox, PC)
  • Sea of Remnants - 2026 - (PS5)
  • Shovel Knight: Shovel of Hope DX - 2025 - (Switch)
  • The Sinking City 2 - 2025 - (Xbox, PC)
  • Slay the Spire 2 - early access in 2025 - (PC)
  • Sleight of Hand - 2025 - (Xbox, PC)
  • Solo Leveling Arise Overdrive - 2026 - (Xbox, PC)
  • Sonic Racing CrossWorlds - TBA - (PS5, Switch, Xbox, PC)
  • Splatoon Raiders - TBA - (Switch 2)
  • Star Overdrive - 2025 - (Switch)
  • Star Wars: Knights of the Old Republic Remake - TBA - (PS5)
  • Star Wars Outlaws - 2025 - (Switch 2)
  • State of Decay 3 - TBA (Xbox, PC)
  • Super Meat Boy 3D - Early 2026 - (PS5, Xbox, PC)
  • Styx: Blades of Greed - Fall 2025 - (PS5, Xbox, PC)
  • Terminator: Survivors - TBA - (PS5, Xbox, PC)
  • There Are No Ghosts at the Grand - 2026 - (Xbox, PC)
  • Thief VR: Legacy of Shadows - 2025 - (PSVR 2)
  • Tides of Annihilation - TBA - (PS5, Xbox, PC)
  • Tomodachi Life: Living the Dream - 2026 - (Switch)
  • Turok Origins - TBA - (PS5, Xbox, PC)
  • Vampire: The Masquerade - Bloodlines 2 - H1 2025 - (PS5, Xbox, PC)
  • Venus Vacation Prism - early 2025 - (PS5, PC)
  • Warhammer 40,000: Boltgun 2 - 2026 - (PS5, Xbox, PC)
  • Warhammer 40,000: Dark Heresy - TBA (PS5, Xbox, PC)
  • Warhammer 40,000: Dawn of War Definitive Edition - TBA - (PC)
  • Winter Burrow - Early 2025 - (Xbox, PC)
  • Witchbrook Winter - 2025 - (Switch, Xbox, PC)
  • The Witcher 4 - TBA
  • The Wolf Among Us 2 - TBA - (PS5, Xbox, PC)
  • Wolverine - TBA - (PS5)
  • Wu-Tang: Rise of the Deceiver - TBA - (PC)
  • Yes, Your Grace: Snowfall - TBA - (Switch, Xbox, PC)

For more release date fun, check out our ongoing list of 4K UHD and Blu-ray release dates.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Edgar Wright’s The Running Man Gets Debut Trailer, Reveals Glen Powell as Ben Richards, Josh Brolin as Killian, and an Electric Michael Cera

The first trailer for The Running Man is here, and it shows Glen Powell in a more faithful adaptation of the Stephen King novel than Arnold Schwarzenegger’s 1987 sci-fi classic.

The trailer, below, shows Glen Powell’s downtrodden Ben Richards enter The Running Man — the biggest TV show in this dystopian America — out of a desperate need for money to help his sick daughter amid a medical crisis. Powell’s employment status is declared “blacklisted” so he’s unable to work. In the Arnie version, Richards is forced into The Running Man as a framed cop.

The nature of the show itself is different, too. Powell’s Richards is hunted by the entire country as he clings desperately to survival and a chance at the huge cash prize. His every move is watched, and indeed we see this in action in the trailer. All Richards needs to do is survive for 30 days and he’s won. Of course, it’s not quite that easy.

This new The Running Man is directed by Edgar Wright of Shaun of the Dead and Baby Driver fame, and you can feel his signature, fast-paced style in the trailer. Wright has spoken of his desire to more faithfully adapt King’s novel, and as a result we have Josh Brolin as Killian, the show’s executive producer, and a separate character (Colman Domingo’s Bobby Thompson) hosting the show itself. Richards has a few choice words for Killian before setting out to participate in The Running Man, and he vows to take his revenge.

The scope of this new The Running Man is different compared to the 1987 film. Powell’s Richards is on the run across the entire country, whereas Arnie’s Richard’s was confined to a closed off play area (packed with fondly remembered boss fights). The trailer teases a fun sequence where Richards runs out an apartment into a corridor while dodging bullets, then slide into an elevator to escape.

Richards is hunted throughout by a singular masked character whose identity remains a mystery, but Entertainment Weekly reported the character's name is McCone and is played by Foundation star Lee Pace.

What we are sure of is The Running Man will see Glen Powell running. A lot. And yes, he takes his shirt off. We eventually see Michael Cera, who played Scott Pilgrim in Wright’s 2010 movie, Scott Pilgrim vs. the World, help Richards out by spraying water on an electrified floor. All very video games.

EW reports Cera plays Elton Parrakis from the book. "I think what he does in the movie is a little surprising, maybe from his previous performances," Wright added. "It was such a thrill to be with him and also just to see him and Glen Powell together. They're a very unlikely duo that it was really fun to witness."

The Running Man launches November 7, 2025.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Donkey Kong Bananza Is the Switch 2’s True Successor to Super Mario Odyssey

During a presentation right before my roughly two hours worth of hands-on time with Donkey Kong Bananza, Nintendo confirmed what many people suspected since first laying eyes on the upcoming 3D platformer: That it was in fact being developed by the same team that worked on Super Mario Odyssey. And that tracks, because my main takeaway after playing Bananza was that this is the Odyssey formula to a T. The giant open fields with tons of hidden Moon… I mean Bananas to collect, NPCs offering clues on where to find said bananas, the simple puzzles strewn all around that reward exploration and curiosity, the deep moveset with a ton of different mobility options… Odyssey’s fingerprints are all over Bananza.

But while the formula is largely the same, I never got the sense that Bananza was retreading old ground. It turns out that swapping out a mustachioed plumber for a tumbling hairy gorilla is appropriately transformative. Even in just those two hours, I was absolutely enamored with Donkey Kong’s personality, his sheer sense of strength and power, juxtaposed with his surprisingly speedy movement, and the satisfying destructibility of everything around him. As far as first impressions go, this is everything a 3D Donkey Kong game should be.

My demo had me jumping around to several different save files – the first covering the very beginning of the game with DK working in the mines of Ingot Isle. This served as a very basic tutorial covering the multiple ways DK could punch and smash both objects and the environment. It’s a unique but intuitive control scheme: the A button jumps, but then the rest of the face buttons are all punches in different directions. X punches up, Y punches straight ahead, and B punches straight down. This allows you to carve paths through the walls and create tunnels however you wish, with the only restriction being the material that you’re trying to break through. DK is pretty strong on his own, and can smash through dirt and crystal with ease, but sturdier rocks and stones will require him to grab a harder material out of the ground and use as an impromptu pickaxe.

It’s all as fun to perform with a controller as it is to look at. There’s a greatly satisfying and appropriate sense of power as DK is able to just plow through walls, send weaker enemies absolutely careening backwards with a single punch, and slam the ground with devastating impact, leaving craters in his wake. And he’s fast too! Between his already swift running speed, his roll, and his ability to surf on the objects he rips from the ground, DK’s moveset is the perfect blend of power and agility. It’s a super fun set of tools to play around with that feels like a mix of traditional Donkey Kong, plus The Incredible Hulk.

It's a super fun set of tools to play around with that feels like a mix of traditional Donkey Kong, plus The Incredible Hulk.

After finishing up the tutorial in the mines, the next save that I jumped to was set in the Lagoon Layer, which seemed to be the first real level of Bananza. Like Mario Odyssey, there’s a sort of main throughline in each level that takes you through a series of objectives that essentially tells the story of that layer. In the Lagoon Layer, its denizens were suffering from a water shortage thanks to some nasty invaders plugging up their water supply. So the main objective in this area was to essentially get the water flowing again in a very classic “raise the water level” style of platforming stage.

You could simply mainline it by following the exclamation point markers that are easily visible with a simple press of the L button, but much of the joy in DK Bananza is venturing off the level’s beaten path (and literally beating your own path through it.) There’s just a ridiculous amount of stuff to discover even in just the very first level. Bananas are the main collectible, much like Moons in Odyssey, and are generally tied to some sort of minor puzzle or challenge. Like for example, there was one that was in plain sight, but underwater where DK can’t dive down to reach, so I had to instead jump up and crash down with a ground pound to nab it. Others are more complex and have you completing lengthy obstacle courses, and others still were locked behind special hidden platforming or combat-related challenges.

Then there are multiple different types of fossils, which are used as a currency to purchase a variety of cosmetic upgrades, much like the different clothes and hats Mario could buy in Mario Odyssey. There are so many of these hidden all throughout the walls and caves that it honestly was a little bit overwhelming to even think about trying to collect them all, but needless to say, if you’re the type that enjoys collectibles and spending a ton of extra time in a level trying to 100% it, Donkey Kong Bananza will have you covered.

The levels themselves aren't quite as vast as Odyssey's but that's mainly because they're structured very differently.

The levels themselves aren’t quite as vast as Odyssey’s, but that’s mainly because they’re structured very differently. They’re layered on top of each other, with each individual sublayer feeling roughly like the size of a Super Mario Sunshine level. Once you reach the end of that sublayer’s so-called “main quest,” you’ll be able to drop down to the next sublayer, which is still essentially part of the same level. One particular challenge even had me going back up to a previous sublayer so that I could traverse a path that would let me get down to an otherwise inaccessible part of the sublayer I was currently on. As someone who has always preferred the smaller-scale levels of games like Mario 64, Sunshine, and Galaxy, but also still really loved the exploration and sense of discovery in the Kingdoms of Odyssey, this felt like a really great compromise between the two styles of level design. You can also very easily fast-travel between checkpoints of each sublayer, just like you could in Odyssey.

The next two sections were from a fair bit deeper (again, literally) into the game. The first had me exploring a mining town with plenty of minecart rides and lots of opportunities to throw explosive rocks and make things go boom, while the final level was jungle-themed with familiar purple poison lakes all throughout. The big thing that I got to check out in these two final areas, though, were the Bananza transformations. By collecting gold, I could fill a meter in the bottom left of the screen and press R and L together to activate a limited-time Bananza transformation. The Kong Bananza transformation basically just feels like DK on Steroids. He’s bigger, faster, and stronger too, and can pound through walls and enemies that would normally be too tough for normal DK.

The Ostrich Bananza transformation, on the other hand, gives DK the ability to flutter through the air and cross gaps that he normally wouldn't be able to. It’s worth mentioning at this point also that there’s a skill tree, with the player getting a skill point for every five bananas they find. It’s not the most exciting skill tree in the world, with a majority of the skills seeming to just make DK’s already existing skills and stats slightly better, but there are a couple that add new abilities to his repertoire, like double jumping while holding a rock, or being able to drop eggs on enemies from above while in Ostrich form.

I also got to check out Bananza’s two player mode, which amusingly has the second player controlling Pauline in a way very similar to how Mario Galaxy’s Co-Star mode worked. Much like in Galaxy’s coop mode, the second player is able to fire projectiles at enemies, only this time in the form of literal words that she belts out. You can change the power and properties of these words by hovering your cursor over a particular type of material and holding a button to absorb that material. And as you might have guessed, you can make use of the Switch 2 joycon’s unique mouse pointer feature to add some precision to your shots. It’s a mode that seems clearly intended for a parent to play with their young child, or to get someone who’s not into video games to participate, and in that way I think it succeeds, but it’s not a mode that I would ever engage with in any other sort of capacity.

It’s pretty common for me to walk away from a preview event hungry for more, but after my two hours were up with Bananza, I was left with the mightiest of cravings. As someone whose favorite Nintendo mascot is Donkey Kong, this seems to be shaping up to be the 3D Donkey Kong game that I’ve been waiting decades for. For Mario fans still waiting for Nintendo to announce the next major 3D Mario game, Bananza looks set to be a worthy substitute in the meantime.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

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Ranking the Jurassic Park Movies

The dinosaurs are loose again, because Jurassic World Rebirth is now arriving in theaters. The seventh entry in the long-running dino franchise comes to us from Godzilla and Rogue One director Gareth Edwards, whose trademark sense of scale and spectacle makes him a prime choice for this series. With the first Jurassic World trilogy complete, Rebirth is set to usher in a “new era” of Jurassic.

But today, we want to look back on the series’ history and rank all six previous films from worst to best. This list was based on a vote from IGN’s Jurassic experts, so if you have an issue with it, take it up with the democratic process. Let’s get into it.

6. Jurassic World Dominion

The most recent Jurassic film also has the ignominious honor of being rated the worst. There was a lot of potential for Dominion after the ending of Fallen Kingdom, which teased the human world being invaded by dinosaurs. Instead, Dominion squanders that setup and falls prey to many legacy sequel traps, trying to trade in nostalgia and fan service over storytelling. It also invokes more of the techno-thriller aspects of Michael Crichton’s original novel (good idea) with a subplot about genetically-engineered evil locusts (bad idea). It’s not a complete wash; the chase scene in Malta is fun and there is a surface-level pleasure in seeing the original Jurassic trio of Alan Grant, Ellie Sattler and Ian Malcolm together in the same room again, but overall, it’s just not a great movie. Shoutout to Bryce Dallas Howard for wearing some great plaid shirts, though!

5. Jurassic World: Fallen Kingdom

Fallen Kingdom is undoubtedly the most divisive entry in the series, with some of our team voting it among the best and others voting it the absolute worst. It evened out to the fifth spot, yet there’s still a lot to recommend here. The dinosaur haunted house gives the back half of the film a delightful Gothic sensibility, the volcano set piece is pretty good, and it at least tries to introduce some new ideas into what had become a stale series premise-wise. That said, the new characters are mostly one-dimensional, the dinosaur auction feels weird given how little money the dinosaurs cost and there not being much elaboration on what the bidders want them for, and many viewers simply couldn’t get behind Maisie Lockwood (Isabella Sermon) setting the dinosaurs free at the end, which is perfectly understandable. It’s a weird entry that seems to be a firmly “love it or hate it” affair.

4. Jurassic Park III

The least successful Jurassic film (at the box office, anyway) comes in fourth place, and it’s easy to see why. It’s not a terrible film or anything, but it’s decidedly unambitious, settling for “yet another go around” instead of anything new. Alan Grant and a bunch of new characters are given an excuse to go to the dinosaur island, and they get chased around the dinosaur island until they escape. The end. Still, the movie did include some solid set pieces like the Spinosaurus attack on the river and the pteranodon aviary sequence, both of which were inspired by scenes from the original Crichton novel that never made it into the first film. Plus, Joe Johnston turns in solid journeyman direction and moves things along at a brisk pace. That said, the series definitely needed a fresher take after this one.

3. Jurassic World

That fresher take arrived in Jurassic World, which had perhaps one of the best one-sentence setups of the 2010s: “The park is open.” After all of John Hammond’s failures, someone else took up the mantle and successfully created a Jurassic Park, only for that one to also come crumbling down because of a deep-rooted cynicism that had festered inside of the park’s managers. The Indominus Rex, manufactured to give the park a promotional boost it didn’t need, makes for a great monster that tears out of its cage, setting up a Rube Goldberg plot of toppling dominos that blows up the rest of the park in spectacular fashion. From trained velociraptors hunting alongside motorcycles, to the pteranodons laying siege to the park’s main strip, to the Indominus battling the classic T-Rex in the finale, Jurassic World was full of maximalist blockbuster action and successfully relaunched the franchise.

2. The Lost World: Jurassic Park

The series’ first sequel is also the only one to be helmed by original director Steven Spielberg, who turns in one of the weirdest movies in his filmography. It has some excellent set pieces and plenty of dinosaurs, as well as the welcome return of Jeff Goldblum’s Ian Malcolm, Julianne Moore as new lead Sarah Harding, and the late, great Pete Postlethwaite as big-game hunter Roland Tembo. Despite all this,The Lost World never quite matches the original for sheer inventiveness or emotional resonance. This likely comes down to Spielberg not having the same level of enthusiasm as he did for the previous film, with the studio pressuring both him and Crichton to deliver a sequel to what was at the time the biggest box-office hit in history. Still, it can make for quality viewing, especially when it ends on the T-Rex rampaging through San Diego.

1. Jurassic Park

Did you really think it was going to be anything else? Jurassic Park was unanimously voted as the best film in the series by IGN’s team, and we doubt almost anyone will argue with us. Jurassic Park wasn’t just an excellent summer blockbuster and franchise starter; it was a brilliant science-fiction adventure film that balanced what was at the time cutting-edge visual technology, great character writing and performances, a classic John Williams score and a solid emotional core to deliver one of the most widely beloved movies ever made. It would be the crown jewel of nearly any filmmaker’s career, and yet it stands as one among several of Spielberg’s masterpieces. As much as we enjoy the subsequent entries for all their dino action, Jurassic Park remains a step above its sequels, and we suspect it will stay there for a very long time.

How would you rank the Jurassic Park movies? Vote in our poll and let us know in the comments!

Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Twitter.

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Valve Says Its New Steam Overlay Can Help PC Gamers Understand the Causes of Bad Performance

Steam has released a new in-game monitor to help players understand the causes of bad PC game performance.

In a blog post, developer Valve explained that the new performance overlay will show you framerate values, similar to the old FPS counter, "but it can also break out generated frames from DLSS or FSR vs actual game framerate." That's great timing given the new Steam Summer Sale is live.

"It can show you min/max single frame values and a graph of framerate over time," Valve continued. "Additionally, it will show you CPU performance information, GPU performance information, and system memory usage information. These pieces of data can be useful to understand the causes of bad game performance whether that be a slow CPU, GPU, or too high graphics settings that are over-subscribing your video or system RAM."

Here's a screenshot showing all four current options, although note you can only have one of these displaying at any one time — we've compiled them here to make it easier to see what the different settings — FPS Single Value, FPS Details, FPS Details, CPU & GPU Utilization, and FPS, CPU & Ram Full Details — offer:

To enable the new overlay or adjust its size or position, head to Settings->In Game and find the new Performance Overlay section.

Valve said this is "a first step" towards helping Steam users more easily understand their game and system performance, and we can expect additional pieces of data to be added to the overlay going forward.

Steam, the most popular digital game distributor for PC players, once again broke its own concurrent user record, breaching 40 million players for the first time in March 2025.

Steam has since broken that record again logging 41,239,880 simultaneous players, breaking its previous record of 40.2 million players set the weekend before.

And while that number includes idle players — that is, players with Steam open but not necessarily using it — the number of users actively in a game has hit a new record, too, jumping to 13.2 million players.

Valve recently dismissed reports its Steam platform suffered a "major" data hack, confirming there was "NOT a breach" of Steam systems. Given the prolific rise in data breaches and the fact that over 89 million of us have a Steam account, users had good reason to be worried about a possible security compromise.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Persona 5: The Phantom X Codes (July 2025)

If you're looking for P5X Exchange Codes, IGN's got you covered! In this article, you'll find a list of all the active and working Persona 5: The Phantom X codes in July 2025 that you can redeem for free rewards and bonuses in P5X on PC, iOS, and Android. Note that there are currently no active P5X codes.

Active Persona 5: The Phantom X Codes (July 2025)

There are currently no active Persona 5: The Phantom X codes for the Global server. Seeing as the game has just released in the West, it's likely we'll see at least one new code in the coming days. Stay tuned as we'll update this page as soon as new Exchange Codes are released.

Note that the following codes may work for the Asia versions of P5X (via Eurogamer), but they cannot be redeemed in the Global server:

  • RACEQUEEN
  • P5XGRANDOPEN
  • P5X0418OPEN
  • P5X2024041810
  • pancakes
  • P3R콜라보
  • P3R聯動開啟
  • 假面役者
  • 天使重生
  • 가면배우
  • 환생천사

All Expired P5X Codes

There are currently no expired Persona 5: The Phantom X codes as of July 2025.

How to Redeem P5X Codes

To redeem P5X codes in Persona 5: The Phantom X, follow the steps below:

  1. Complete Prologue: Discover a Secret World. This takes around 15 minutes after starting the game for the first time.
  2. Open the main menu.
  3. Click on "Exchange Code."
  4. Input your code into the box.
  5. Click on "Confirm."
  6. If your code is valid, you'll obtain your free rewards.

Why Isn't My P5X Code Working?

If the code you're trying to redeem in Persona 5: The Phantom X isn't working, it's likely because of one of three reasons:

  • The P5X code is expired
  • There's a typo in the code
  • The code is region-locked

When inputting a P5X Exchange Code, ensure it's spelled correctly (for example, a zero isn't a capital O, a lowercase L isn't a capital I, etc.) and that there are no spaces before or after the code.

If your P5X code still isn't working after checking for typos, it's more than likely expired and can no longer be redeemed in Persona 5: The Phantom X.

Sometimes, the developer releases codes that can only be redeemed in specific regions, so if you find a code online that you can't redeem in your game, this could also be why.

How to Get More P5X Exchange Codes

To find more Persona 5: The Phantom X codes, the best way is to join the game's official Discord server. Exchange Codes may also be posted on the P5X X account, so we'd recommend turning notifications on for that so you can be notified every time there's a new post in case they're posted there.

Of course, you can bookmark this page too, as we check for new P5X codes regularly and update it each time there's a new code.

What is Persona 5: The Phantom X?

Persona 5: The Phantom X is a gacha spinoff of the popular ATLUS RPG, Persona 5. Like in Persona 5, you attend school and answer classroom questions, forge bonds with characters, and explore various dungeons. You pull for new characters and weapons via gacha banners, which can then be used in combat.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or cuddling her corgi.

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James Gunn Has a Comic Book Canon Explanation for Why Clark Kent's Glasses Somehow Prevent Him From Being Recognized as Superman

Ever wondered why Clark Kent’s glasses somehow prevent him from being recognized as Superman, despite just being… glasses? It’s a fun question that often comes up whenever a new Superman comes around, and this month’s release of the DC Universe kickstarter is no different. Indeed, official social media posts for the movie have played on this idea, with Rachel Brosnahan (Lois Lane) and Skyler Gisondo (Jimmy Olsen) expressing their confusion when Superman actor David Corenswet takes his glasses off.

@superman

Seriously though, where’d Clark go?

♬ original sound - Superman

But why exactly do the glasses work in this Superman movie? DC Universe steward James Gunn told ComicBook that he has an explanation that is comic book canon: they’re hypno glasses.

“That’s canon in the comics,” Gunn said. “It’s kind of been forgotten but that’s from the comics. I was sitting with Tom King, the comic book writer, and I was like, ‘You know the thing that I just don’t really know how to reconcile in myself is the glasses because the glasses always bothered me as a kid.’ They bothered me because I just don’t have that much suspension of disbelief to believe that.”

Gunn went on to insist that Corenswet did a great job making Clark Kent and Superman look like different people, “even more so” than Christopher Reeve. Reeve’s performance as Superman is often praised for the subtle changes he made to posture and mannerisms as he shifts from playing the tentative reporter and the world’s most powerful superhero.

“You know, they’re two different people even though I think out of all the actors that have played Superman, Corenswet looks the most different as Clark Kent to Superman, even more so than Chris Reeve,” Gunn said. “But he [King] said, ‘You know, there’s an answer for that in the comics, it’s canon that they hypnotize people.’”

The somewhat goofy explanation is in keeping with the tone Gunn’s new Superman is shooting for. Teaser trailers have revealed a number of fun one-liners from Superman, as well as the use of his freeze breath to blow a dog to safety. And, of course, there’s all sorts of co-op punching shenanigans with Krypto the Superdog.

The inevitable next question is, what does Clark Kent look like when he's wearing his hypno glasses? In the same interview, Gunn said the glasses make Kent look like he has a fuller face: "He looks a little bit blockier in my mind when he's got the hypno glasses on."

IGN’s new feature, How James Gunn's Superman Reinvents the Look and Feel of Kal-El's World, touched on the design of Clark Kent’s glasses in the new movie.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Police Hunt Scooby-Doo After Costumed Man Breaks Into Shop, Steals Cash but No Snacks

The Tuscaloosa Police Department have issued a request for help to unmask a Scooby-Doo costume-wearing criminal who stole cash from a convenience store.

The thief, who struck at the Quick Stop on Highway 82 last weekend, was caught on CCTV cameras emptying coins from gaming machines while dressed as the classic Hanna-Barbera cartoon character.

At one point the suspect removed his Scooby-Doo hood — but unlike in the show, the thief had come prepared: he was also wearing a balaclava obscuring his face underneath. Zoinks.

Police say the suspect appears to be a white male, around 5'9, and have appealed for information on the villain's true identity. (Isn't it always an old guy in a disguise?)

Images posted to the Tuscaloosa Police Department Facebook page show the criminal stomping around the convenience store at 3.45am in the morning. Cops stated he "took cash and coins, but no snacks." What, no munchies?

In a follow-up comment, the department posted a photo of the Scooby gang's infamous Mystery Machine van parked outside their headquarters, and jokingly stated: "We’ve questioned the owners of the vehicle, but no solid leads yet. Continue to be on the lookout for shady caretakers and don’t meddle if you see the suspect."

Perhaps this is all viral marketing for the new live-action Scooby-Doo series in production at Netflix?

Earlier this year, the streamer confirmed that after three movies and a dozen cartoon series, Scooby-Doo would get a "modern reimagining" as a live-action series. The show will follow teens Shaggy, Daphne, Velma and Freddy (yes, Freddy) as they investigate a "supernatural murder" at a summer camp, with the help of their "very special dog."

Image credit: Tuscaloosa Police Department

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Borderlands 4 Makes a Joke Out of Claptrap Hate With Audio Slider That Lets You Mute Him Completely

Borderlands 4 includes a slider that lets you decrease the volume of — or mute entirely — your beloved (or love-to-hate) companion, Claptrap.

The robot companion has been in the Borderlands franchise since it began way back in 2009, and you can even play as him in 2014's Borderlands: The Pre-Sequel. He essentially acts as your guide and mascot, and can make you laugh/cringe in equal measure. For some, however, he can be annoying, which is likely why the developers at Gearbox have introduced a setting to let you lower the volume of his voice or simply mute him completely.

"I wrote some lines just for this feature and it includes maybe the dumbest most niche reference to a certain terrible accent in a certain classic immersive sim," teased Borderlands 4 narrative director, Sam Winkler, in a social media post responding to streamer and 2K partner, Chadly, who revealed there's an audio slider dedicated to Claptrap's voice.

When a fan suggested Gearbox shouldn't have "caved to Claptrap haters," he added: "I pitched that you should be able to put him from 0% to 200% but I think the government said no."

ICYMI:#Borderlands4 features an audio slider purely for Claptrap's voice💀 pic.twitter.com/APAtqUQu1p

— Chadly (@Chadly_99) June 30, 2025

Borderlands 4 is a looter shooter packed with billions of weapons, outrageous enemies, and intense co-op action where you'll break free from a dangerous hidden planet as one of four new Vault Hunters.

We had a good time with what we've played so far, writing in IGN's Borderlands 4 preview: "After several hours dipping my toes into what is sure to be a massive looter shooter, I’m much more optimistic about Borderlands 4’s odds of recapturing my affections after years apart."

And in case Randy Pitchford's controversial tweets had you thinking otherwise, publisher 2K Games has confirmed Borderlands 4 will cost $70, not $80, after all. Preorders are now live.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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James Gunn Insists Fans Shouldn't Read Anything Into Him Following Adria Arjona on Instagram, but Says 'She'd Be a Great Wonder Woman'

With a new Wonder Woman movie confirmed to be in development, all eyes are on James Gunn to see who he picks to replace Gal Gadot as the world famous superhero in the rebooted DC Universe.

The attention on Gunn’s decision-making around the DCU has involved speculation sparked by who he follows on social media, and that speculation has extended to Adria Arjona, who fans believe may be the next Wonder Woman after they noticed Gunn followed the actress on Instagram.

But in a recent interview, Gunn downplayed the significance of his social media moves, although he left a tease dangling that has only fueled the rumors.

In an interview with Extra, Gunn was asked about the chances that a popular female actress will play Wonder Woman if he follows them on social media. He responded jokingly: "50%."

Gunn then name-dropped Adria Arjona, who Extra was clearly asking about. Adria Arjona, who played Dorothy Gale in the Oz book adaptation Emerald City, Anathema Device in Good Omens, and Bix Caleen in Andor, is currently the subject of intense speculation around the role of Wonder Woman after fans spotted Gunn had followed her on Instagram.

Gunn said he followed her after the pair worked together on 2016 thriller The Belko Experiment, so fans shouldn’t read anything into it. However, he also said Arjona would "be a great Wonder Woman," which is the kind of thing you’d say if Arjona was on your radar for the role, at least.

Here’s Gunn’s quote in full:

“I followed Adria Arjona on Instagram, but everybody came out, ‘He just followed her, that means she’s Wonder Woman! That means she’s Wonder Woman!’

“She’d be a great Wonder Woman, by the way. But she was in a movie that I made seven years ago. We’ve been friends and have known each other since that time. I followed her then, I didn’t just follow her. People just notice these things all the time.”

Does this mean Arjona is the next Wonder Woman? Gunn’s clarification has only fueled the rumors that she is, although it’s worth noting there is no confirmation from DC Studios at this time.

What we do know is that the new DCU kicks off in a big way with this month’s Superman, then we have Peacemaker Season 2 in August, and Supergirl and Clayface in 2026. Wonder Woman does not have a release window.

Photo by PG/Bauer-Griffin/GC Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Minecraft Developer Teases Something Big to Do With Copper, and Fans Think a Long-Lost Mob May Return

Cryptic teases from Minecraft's official social media accounts have hinted at something big coming soon to do with copper.

A post on the Minecraft X/Twitter account features a teasing message stating "C U in the mines!" while on Instagram, the inside of a cave with blocks spelling out "CU 29" can be seen alongside the message: "Teleported Steve to 29, 11, 63.54."

What does all this mean? Well, Cu is copper's chemical symbol, 29 is its number in the periodic table, 11 is its group in the period table, while 63.54 is its atomic mass. So it's definitely something to do with copper. But beyond that? Well, fans do have one big idea.

Copper has existed in Minecraft for some time, as one of the game's many ores you can harvest and smelt into blocks, ingots, stairs, doors and so forth. There are even exposed, weathered and oxidized versions of the material, so you can build using copper of various types.

Back in 2021, a concept for a copper golem was proposed by Minecraft developer Mojang as one of several potential mobs it was considering — though, sadly, the copper golem lost that year's Minecraft Live vote, and the concept was shelved.

C U in the mines! pic.twitter.com/2Pq0iG1gHl

— Minecraft (@Minecraft) June 30, 2025

The copper golem has remained something of a fan-favorite, however, popping up as an Easter egg in subsequent Mob Votes. The helpful creature would have acted as a regular golem, albeit with the ability to randomly press copper buttons.

One cool mechanic would have seen the golem slowly oxidize over time, eventually turning into a statue unless players remembered to chisel off the oxidization with an axe, or if the golem was struck by lightning.

"What is something important involving copper that Mojang has teased in the past?" one fan excitedly wrote on reddit. "I think it's pretty obvious we are getting a copper update, and I think it might be the copper golems introduction," wrote another.

Perhaps the best evidence of a return for the copper golem comes from yet another official tease, this time posted to the Minecraft YouTube channel. Here, Minecraft director Agnes Larsson is seen visiting an actual real-life mine after taking a break from playing Minecraft. As fans on reddit have pointed out, the brief snippet of gameplay shown at the beginning of the video shows a house clearly shaped like a copper golem, made out of copper blocks.

Could the copper golem finally be getting his moment in the sun? Well, maybe. Both the teases also seem to be pointing more underground, where copper ore can actually be found. Exactly what Mojang is hinting at, however, players will have to wait and see.

Last month, Minecraft got a big graphical update courtesy of its Vibrant Visuals update — but only on supported platforms.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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New Ghost Recon Game Will Shortly Move Into Internal Alpha Testing, Says New Report

The next mainline Tom Clancy's Ghost Recon game is moving into internal alpha testing in the coming months.

That's according to Insider Gaming, which claimed the shooter, codenamed 'Over' internally, will commence alpha testing in the Fall (Q3). With testing thought to take around 12 months, IG estimated Ghost Recon may release Fall 2026.

News of a new Ghost Recon broke around the time the developer/publisher confirmed it was ceasing all new development on 2019's Ghost Recon Breakpoint. It has reportedly been in development at Ubisoft since then, although at the time, it was clear the series was undergoing a full reset, which would necessitate a lengthy development cycle.

In a statement to IGN, an Ubisoft representative said: "We do not comment on rumour or speculation."

IGN's Ghost Recon Breakpoint review returned a 6/10. We wrote: "Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality."

Earlier this year, Ubisoft created a subsidiary company based on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, with a €1.16 billion (approx. $1.25 billion) investment from Chinese megacorp Tencent.

The news came hot on the heels of the launch of Assassin's Creed Shadows, which just passed the 3 million player mark. Ubisoft suffered a number of high-profile flops, layoffs, studio closures, and game cancellations in the run up to Assassin's Creed Shadows' release, and there was enormous pressure on it to succeed after the company's share price hit an historic low.

In 2022, Ubisoft canceled development on Ghost Recon Frontline a year after it was announced. It was meant to be a free-to-play battle royale spin-off with 102-players, but never saw the light of day.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Avatar Director James Cameron Says Christopher Nolan's Oppenheimer Was 'A Bit of a Moral Cop Out'

Avatar director James Cameron has said Christopher Nolan’s Oppenheimer was “a bit of a moral cop out,” while revealing his plans for his own movie, Ghosts of Hiroshima.

Last year it emerged that Cameron, the second-highest-grossing film director of all time, will take a break from making Avatar movies to direct a film based on Charles Pellegrino’s book Ghosts of Hiroshima.

The 70-year-old Terminator creator has called his adaptation an “uncompromising theatrical film” that focuses on the true story of a man who survived both bombs that dropped on Hiroshima and Nagasaki in World War II.

The Ghosts of Hiroshima book is due out August 5, and there’s no release window yet for the adaptation. But Cameron detailed the project in an interview with Deadline, where he was asked about Ghosts of Hiroshima’s potential in the context of Oppenheimer’s $1 billion box office and seven-Oscar haul.

“Yeah… it’s interesting what he stayed away from,” Cameron replied, before suggesting Ghosts of Hiroshima may not have the kind of mainstream breakthrough appeal Oppenheimer managed. “Look, I love the filmmaking, but I did feel that it was a bit of a moral cop out.”

Cameron continued: “Because it’s not like Oppenheimer didn’t know the effects. He’s got one brief scene in the film where we see — and I don’t like to criticize another filmmaker’s film — but there’s only one brief moment where he sees some charred bodies in the audience and then the film goes on to show how it deeply moved him. But I felt that it dodged the subject. I don’t know whether the studio or Chris felt that that was a third rail that they didn’t want to touch, but I want to go straight at the third rail. I’m just stupid that way.”

Nolan has responded to this criticism of Oppenheimer before, specifically that the biopic does not meaningfully depict the true horror unleashed on Hiroshima and Nagasaki. Director Spike Lee said in October 2023: “If it’s three hours, I would like to add some more minutes about what happened to the Japanese people. People got vaporized. Many years later, people are radioactive. It’s not like he didn’t have power. He tells studios what to do. I would have loved to have the end of the film maybe show what it did, dropping those two nuclear bombs on Japan.”

Nolan has countered to insist Oppenheimer is about Oppenheimer himself, and so focuses on his reactions to the events.

"The film presents Oppenheimer's experience subjectively," Nolan told Variety in November 2023. "It was always my intention to rigidly stick to that. Oppenheimer heard about the bombing at the same time that the rest of the world did. I wanted to show somebody who is starting to gain a clearer picture of the unintended consequences of his actions. It was as much about what I don't show as what I show."

Deadline suggested Nolan hopes someone tells that sort of story one day, and Cameron responded to say he’s the director to do it.

“Okay, I’ll put up my hand,” he said. “I’ll do it, Chris. No problem. You come to my premiere and say nice things…”

Ghosts of Hiroshima sounds like it will be a very different movie than Oppenheimer, then, and it also sounds like it will be some time before it’s made. Cameron clarified he has yet to write a word of the script, saying: “I’m not in that head space right now.”

But he did reveal his consideration for the audience in his thinking. “How much hell can an audience absorb and go on to absorb more?” he wondered.

“I think you’ve got to do it in glimpses, and you’ve got to contextualize it with people that you care about. There are a lot of challenges in telling this story. You can say, be uncompromising, but I don’t want to be so uncompromising that people walk out of the theater after 15 minutes. You’ve got to maintain a narrative flow that keeps it in a context. But like I said, I’m following Steven’s lead, which is to show what happened.”

That’s a nod to Steven Spielberg’s Saving Private Ryan, which Cameron is taking inspiration from: “I want to do for what happened at Hiroshima and Nagasaki, what Steven Spielberg did with the Holocaust and D-Day with Saving Private Ryan. He showed it the way it happened.”

Cameron added: “Look, this may be a movie that I make that makes the least of any movie I’ve ever made, because I’m not going to be sparing, I’m not going to be circumspect.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Looks Like Nintendo Will Raise Its Prices in Canada — but for Switch 1 and Nintendo Switch Online Subscriptions, Rather Than Switch 2

Nintendo has announced an imminent "pricing update" for the original Switch in Canada, leaving fans north of the border expecting the aging console to increase in price — more than eight years after it launched.

An advisory warning issued by Nintendo of Canada states that the changes will be fully detailed later today, July 1, as prices are publicly adjusted on the official Nintendo Canada online store.

Explaining the changes, Nintendo's note simply states the move is "based on market conditions," without going into further detail.

Nintendo has said that the newly-launched Switch 2 will not be impacted by the impending price adjustment, though all models of the original Switch (the OG Switch, Switch Lite and Switch OLED) will be impacted.

Physical and digital Switch games and accessories will also see price changes, Nintendo continued — something which of course will impact Switch 2 owners, as most games and many peripherals are cross-compatible.

The sweeping changes will also hit Nintendo Switch Online memberships, the company stated, as well as amiibo figurines. If you're in Canada and need to top-up your online subscription before prices change, now might be a good time.

Canada, like many other countries, has been caught up in the ongoing financial uncertainty provoked by the introduction of US tariffs. Prior to the Switch 2 launch, Nintendo paused the rollout of pre-orders in the US and Canada as it gauged the potential impact of tariffs, before announcing price rises on some Switch 2 peripherals.

Nintendo president Shuntaro Furukawa previously suggested the impact of tariffs could impact the company's profits by "tens of billions of yen," though cautioned that increasing the Switch 2's price to compensate would likely "decrease demand."

Fans have suggested that these price rises, aimed at the original Switch, and on Nintendo Online Memberships, are likely Nintendo's workaround — without attracting the headlines of raising the Switch 2's price so soon after launch.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Microsoft Teases More Halo News This October

What’s next for Halo? It looks like fans will get a further tease this October at the Halo World Championship 2025.

In a blog post, Tahir “Tashi” Hasandjekic, Esports Lead for the Halo franchise, suggested fans attend the event October 24-26 in Seattle to find out what Halo Studios has been working on.

During the same event last October, Halo developer 343 Industries announced it had changed its name to Halo Studios and confirmed multiple projects were in the works. In the same breath, Halo Studios said all its future games would be developed on Unreal Engine, leaving behind the Slipspace Engine utilized by Halo Infinite.

The announcements were unveiled in a seven-minute video shown ahead of the Halo World Championship's grand finals. This showcased the results of Project Foundry — an experimental project designed to show a Halo game built using the Unreal Engine — and offered a glimpse at a fresh beginning for Xbox's flagship franchise in the wake of 2021's Halo Infinite.

In the blog post, Tashi referenced last year’s announcements and teased more to come this October.

“Over the past few weeks, there’s been a fair amount of speculation about when and where more details might emerge about any of the multiple projects Halo Studios is actively working on,” Tashi said. “We don’t usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year’s event.

“Last year at HaloWC, we premiered ‘A New Dawn’ where we talked about the switch to Unreal Engine, gave you a behind the scenes look at Project Foundry, and debuted our evolution to Halo Studios as we enter a new chapter for Halo. For us, ‘A New Dawn’ was just the beginning — at this year’s HaloWC, we look forward to continuing the conversation.

“Speculation is always fun, but if you want the official scoop on what Halo Studios has been working on, you won’t want to miss this year’s Halo World Championship. We really hope you’ll join us in Seattle this October!”

So, what could Halo Studios have up its sleeve for the announcement? It seems unlikely we’ll get a full-blown gameplay reveal for the next big Halo title, but we may get a more detailed tech demo showing Halo running in Unreal Engine. Earlier this month, Microsoft was reported to be readying a Halo: Combat Evolved remaster for release in 2026. Perhaps we will get a look at that. The so-far unannounced remaster is apparently under consideration for release on rival platforms including PlayStation 5.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

An image from the trailer showcasing the Slipspace Engine, which is the foundation of the upcoming Halo Infinite. These images are believed to be early production shots of what the developers hope to obtain in the final Halo Infinite game.
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