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LEGO Voyagers Review

After a preview session where I was able to play the first half an hour of LEGO Voyagers, the mandatory-two-player, what-if-Hazelight-made-a-LEGO-game adventure from developer Light Brick Studios and arthouse publisher Annapurna Interactive, I wrote, “LEGO Voyagers might already be my favorite LEGO game ever.”

Keyword: might.

One less-than-ideal thing happened between my initial preview and my 14-year-old daughter and I completing the full version of LEGO Voyagers – where we tumbled, built, and played our way through to the end credits in same-screen co-op: it ended all too quickly. Though we enjoyed it the whole way through – it left us disappointingly unfulfilled because it ended just as it seemed like it should be hitting its stride.

Short But Sweet

You see, we rolled credits after just three and a half hours – even less than the slim five hours the publisher told us to expect. I’ve never been one to knock a game just for being short. Heck, Playdead’s Inside is still probably the greatest game I’ve ever personally reviewed at IGN, and it, like LEGO Voyagers, is a dialogue-free adventure that ended in less than four hours.

But while Inside left my jaw on the floor in astonishment at the incredible masterpiece I’d just experienced, LEGO Voyagers left both my and my daughter’s jaws on the floor for an entirely different reason: We both said, “Wait, that’s it?” To be fair, this is a $25 game and not everything has to be a Silksong. But it did leave both of us wanting more in a, “No really, we actually thought there’d be more than this,” kind of way.

Voyagers is playfully curious – delightfully so – right down to who you play as and how you move.

I’m getting that gripe out of the way up front to set expectations, because outside of the all-too-soon end of the campaign, I love almost everything else about LEGO Voyagers. I’ll start with the tone, which is quite different from Traveller’s Tales’ more whimsical licensed LEGO games and the slapstick-with-heart LEGO movies. Voyagers is instead playfully curious – delightfully so – right down to who you play as and how you move. You and your co-op partner are just nameless, voiceless 1x1 bricks – one red and one blue, both with a single, mildly expressive eyeball attached to one side – and you simply roll your way around the LEGO-built world with fairly believable physics bouncing you around the play spaces. And though it obviously makes no logical sense, you can jump by pressing A (on an Xbox controller) and snap yourself onto any nearby peg with B. Pressing Y rotates your orientation by 90 degrees when you’re in that B-button snap mode.

Actually, though, your avatars are not entirely voiceless. Your 1x1 bricks can make adorable little noises if you press the X button, which can occasionally be used to harmonize in certain spots but is more likely intended to get your co-op partner’s attention when playing online. (On that note, kudos to Annapurna for following Hazelight’s lead and offering a Friend’s Pass that allows you to play with a friend online using only one copy of Voyagers.)

Our adorable 1x1 bricks instantly make for likeable protagonists in an almost Pixar-ish kind of way. I appreciate the little touches, like how the blue one starts with a beach bucket on its “head.” The music – which doesn’t always play but makes an impact when it does – plays a big part in establishing Voyagers’s playful vibe, too. It’s mellow but varied, humming along in the background in a way that’s additive rather than just being forgettable noise. Most, if not all of it, would go on your “Chill” or yoga playlist and not anywhere else, but it totally works here.

Bricks That Shine

I also want to commend the authentic art direction and visual identity of Voyagers, which is decidedly less cartoony compared to the licensed LEGO games. It goes for a sort-of realism, with every piece in the diorama-like worlds looking like the shiny plastic its real-life counterpart is – complete with the LEGO wordmark stamped into every brick. The soft daytime lighting baked into many scenes has a warmth and serenity to it that gives it a relaxing, mellow, and playfully curious tone, and the use of light and shadow helped draw me in immediately. That these sets sometimes have water flowing through them or surrounding them only adds to the believability of these being actually constructed LEGO sets that you’re observing from above as an omniscient participant.

Furthering that easy-going atmosphere is the complete and total lack of any penalty for death whatsoever; when – not if – you tumble off the edge of a scene or miss a jump and plunge off the side, you’ll instantly reappear right where you last were prior to your mistake. It’s completely low stakes and encourages goofing off, so when you snap yourself onto your co-op partner and roll both of you off a ledge, or fling them off a bridge you’re supposed to be holding down for them to cross, they can’t even be too mad about it until the fifth or sixth time you pull the same trick.

You could build a super-clean bridge that a civil engineer would approve of, or cobble together a hodgepodge of pieces with no regard for aesthetics or efficiency but which gets the job done nonetheless.

There’s never any direction given, but intuitively we immediately understood that your goal in a game like this is to get from point A to point B. In the early part of the campaign, that’s accomplished by simply picking up loose bricks from around the scene and working together to assemble them into makeshift bridges to cross gaps. In true LEGO spirit, there’s no single right way to build your path forward: You could build a super-clean structure that a civil engineer would approve of, or cobble together a hodgepodge of pieces with no regard for aesthetics or efficiency but which gets the job done nonetheless. We tended toward the latter, and had a great time doing it. (Side note: a Photo Mode would’ve been a nice addition as a way to capture the digital memory of what you create and share it with friends and family – and the act of working together to solve whatever obstacle is in front of you is really enjoyable. But simple screenshots sufficed.)

Those puzzles ramp up a bit as the campaign progresses, though as I mentioned it felt like there’s a lot more room for it to grow into that it leaves unexplored. A favorite scene of ours had us driving a big dump truck of sorts around an industrial yard where train tracks are made. The locomotive we rode in on had to stop due to a gap in the tracks, so we got out, hopped in the truck with one of us steering while the other (effectively) worked the pedals. We roamed around, collecting raw materials into the truck bed before taking them to the foundry to be forged into usable track pieces, then satisfyingly snapped the new track into place and continued onwards. It’s still simple, but with a few more steps involved than just assembling a bridge or stairway.

We also had fun with a series of minigames near the end of the story that I won’t spoil here, except to note that they’re particularly finicky physics-based challenges that might be quite tricky for younger gamers that are likely to be drawn to Voyagers and its E-for-Everyone ESRB rating. Fortunately, none of these tricky tasks are required in order to progress – but we did have fun earning the Achievements that came along with completing them.

Play Time

Though puzzles make up the meat of the gameplay, there’s also a bit of freedom to play around in many scenes. My daughter and I found ourselves racing to be the first to “pop” every flower we came across by rolling over it (and there are a ton of them throughout the entire campaign) even though there are no actual rewards for doing so. There are also fun little “breaks” you can take, such as by each hopping on a teeter-totter or sitting next to each other on a bench. They’re absolutely not required, but they make for fun little pit stops along the golden path (and another idea that those of us who played Split Fiction earlier this year might recognize).

If I were to levy one more complaint against LEGO Voyagers, it’s that neither my daughter nor myself quite got what the meaning of the completely wordless story was supposed to be. In the opening moments, the 1x1 brick avatars watch a rocket launch go awry. They spend the next handful of hours trying to get to the rocket facility…and I suppose you’ll see what happens. But if there was a moral to the tale here in the way you might expect from watching Wall-E or playing a game like Tunic, both of us missed it.

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Clair Obscur: Expedition 33 Tops 4.4 million sales

Clair Obscur: Expedition 33 has now sold 4.4 million copies, staff at developer Sandfall Interactive have confirmed.

Although official figures still stand at 3.3 million copies sold in just 33 days, marketing and release producer Benjamin Dimanche, hair and technical character artist Amandine Marest, and senior gameplay programmer Florian Torres revealed in a conversation with French streamer Antoine Daniel that sales have now surpassed 4.4 million.

In the video interview, when asked by Daniel for an update on sales so far, Torres and Marest answered at the same time. And though Torres said "Officially…", Marest jumped right in with: "4.4 million." The trio then looked at each other, laughed, and Torres added: "Officially, 3.3 million, but it's 4.4 million" (thanks, Gamereactor).

Clair Obscur: Expedition 33 launched on April 24 across PC and console, but also straight into Xbox Game Pass as a day-one title. It also launched against Bethesda’s RPG behemoth The Elder Scrolls IV: Oblivion Remastered, making this a stunning milestone for the first game from Sandfall.

In IGN's 9/10 review of Clair Obscur: Expedition 33, we described it as a "modern RPG classic," adding: "In so many ways, Clair Obscur: Expedition 33 reminded me of numerous classic and contemporary RPGs I love, but developer Sandfall truly understood why those games are special and made the pieces it borrowed its own."

If that's convinced you to give it a go, be sure to check out our tips for the important things to know before going into Clair Obscur: Expedition 33. The studio recently published update 1.4.0, adding key features like a Battle Retry option alongside a host of quality-of-life changes, visual improvements, and bug fixes.

We recently learned that Clair Obscur is not just the shortened name for Sandfall's blockbuster debut RPG — it's also the name for an entire franchise.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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'Code Your Own Engine and Show Us How It's Done' — Randy Pitchford Goes on the Offensive as Borderlands 4 PC Performance Row Intensifies

Randy Pitchford is on the offensive when it comes to Borderlands 4 PC performance, responding directly to complaints on social media to Claptrap back at disgruntled fans.

Fresh from his confusing comments about the reason why the console version of Borderlands 4 lacks a field of view (FOV) slider, and his declaration that it would have been impossible to break the Borderlands 4 servers through sheer weight of player numbers alone at launch, the outspoken Gearbox chief spent time this weekend addressing the complaints about Borderlands 4 performance on PC. At various points on social media, Pitchford told people to “code your own engine and show us how it’s done, please,” and declare Borderlands 4 “a premium game made for premium gamers.” He also suggested people put their irrational distrust of video game graphics tech such as DLSS aside and use it if available to them.

There’s plenty to dig into here, but ultimately what Pitchford is saying is that PC gamers should manage their expectations when it comes to the performance of Borderlands 4 in the context of their own rigs.

“Every PC gamer must accept the reality of the relationship between their hardware and what the software they are running is doing,” he said, kicking off a thread clearly designed to address the performance issues that have sparked so much early discourse around Borderlands 4.

“We have made an amazing and fun and huge looter shooter campaign game. The game is pretty damn optimal — which means that the software is doing what we want without wasteful cycles on bad processes.”

Pitchford went on to insist that PC gamers have tools that help them balance their preferences between FPS, resolution, and rendering features, and they should make use of them. “If you aren’t happy with the balance between these things you are experiencing, please tune to your preferences using the tools available to you,” he said.

Acknowledging everyone is entitled to an opinion, Pitchford insisted it was right for Gearbox to have focused on Borderlands 4’s default settings hitting 30fps on minimum specs, and 60fps on recommended specs.

“Some of you would prefer more fps, or more features, or higher resolution. We have provided many tools to help you make those trade offs,” he continued.

Then, in typical Randy Pitchford on the front foot fashion: “It is a mistake to believe or expect that PCs between minimum specification and recommended specification can achieve all of extremely high framerate, maximum/ultra features, and extremely high resolution.

“If that last post makes you have a negative reaction, I bet you have emotions and expectations that you feel aren’t sufficiently attended to. I’m sorry.

“But please accept that the game is doing a lot and running pretty optimally and that you may have to either accept some trade offs between fps, features and resolution as your preference or you will continue to be disappointed.”

There’s more. Pitchford went on to advise PC gamers should make use of DLSS (Deep Learning Super Sampling), Nvidia’s AI-powered image enhancement and rendering technology for GeForce RTX GPUs, downplaying concern about input lag.

“Use DLSS. It’s great,” he said. “The game was built to take advantage of it. This is not a competitive FPS. And, I have been led to believe that in a blind test that humans cannot detect any input lag. In my own demonstrates and experiments, I believe this is true.

“Everyone has the freedom to believe what they want to believe and I know on the internet it’s easy to find rage and passionate people who are convinced of all kinds of things, whether they are true or not.

“If you are so attached to the idea that DLSS is bad for your game experience because of something you saw or read on the internet, I am sorry. I hope instead you would use the technology designed to give you the experience you want.”

There’s more, but the rest is pointing out Gearbox is continuing to improve Borderlands 4 and PC performance (there’s an update out although no-one knows what it did), and to thank players for their interest. There are also “a few real issues,” Gearbox is working to fix, but those affect “a very, very small percentage of users.”

That’s just one social media thread from Pitchford. There are more on this issue. He tweeted to say customer service reports for Borderlands 4 are roughly 1% of installs, and 0.04% are PC performance related, with CS flagging 0.009% as “valid” 0.037% have experienced success with education (settings coaching).

“That is less than one percent of one percent (0.01%) of customers using CS tickets for valid performance issues, which is less than 1/5 of the users using CS to get help with Twitch drops,” Pitchford explained.

Then, the kicker: “This reality is dramatically different than what you would expect if your only sources of information were, say, certain internet threads.”

“No such assumption made,” Pitchford added in response to one person who pointed out not everyone with PC issues files a ticket. “We are also looking at telemetry in real time regardless of what people report. There are people with low perf and we care about that. But 1% of 1 million is 10,000! Just 1,000 posts feels like everyone the way internet chatter works.”

Earlier in the weekend, Pitchford suggested people dead set on playing in 4K resolution should perhaps consider playing at 1440p instead.

“I know a lot of you are dead set on playing at 4k with ultra max settings and using two or three-year-old hardware,” he tweeted. “You do you, but BL4 and UE5 are doing a lot and for me that trade off for frames isn’t worth it. I play at 1440p with settings super high and am super happy with that trade off - the game looks amazing at 1440p.

“If you’re not 4k stubborn and just want to have a great, fun time with higher perf, please consider running at 1440p resolution. If you’ve got a beast of a video card, you’re probably fine at 4k. But if you’re in the middle or close to min spec, I would definitely recommend making that trade.”

And there are further quotes, perhaps betraying a touch of frustration from the Gearbox boss. Responding to one person who told Pitchford Gearbox would have been better off building the game for “the most common hardware,” he tweeted: “Borderlands 4 is a premium game made for premium gamers.”

“The minimum and recommended specs are published,” he said. “The most common hardware is a four year old cell phone. Borderlands 4 is a premium game made for premium gamers. Just as Borderlands 4 cannot run on a PlayStation 4, it cannot be expected to run on too-old PC hardware. Unlike on PlayStation and Xbox, we cannot prevent a PC player with sub-optimal hardware for the game try to play it. So some try and get mad. And some have actual issues we need to fix. And some need to learn how their PC’s work at the high end for this specific game in 2025 and use the tools available to them to find the right balance between frame rate, resolution, and graphics features.

“This is not a game made to run on 10-year-old PCs — this game uses the full capabilities of modern bus, CPU, and GPU. If you’re trying to drive a monster truck with a leaf blower’s motor, you’re going to be disappointed. If you discover your system can’t run the game well by accident or wishful thinking and/or don’t want to try to mess with settings to make things good enough for you, please use the refund feature on Steam rather than have a subpar experience.”

And, responding to one person who said Gearbox should make Borderlands 4 “look good” without using AI upscaling technology, Pitchford hit back with a dose of sarcasm: “Code your own engine and show us how it’s done, please. We will be your customer when you pull it off. The people doing it now are clearly dumb and don’t know what they’re doing and all the support and recommendations and code and architecture from the world’s greatest hardware companies and tech companies working with the world’s greatest real time graphics engine coders don’t know what you seem to know. /sarcasm”

Borderlands 4 launched last week and hit a peak of over 300,000 concurrent players on Steam alone — a figure significantly higher than any Borderlands game released on Valve’s platform. However, Steam reviews are ‘mixed,’ with most of the complaints revolving around PC performance.

In response, Gearbox posted a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app.

Gearbox then issued a piece of advice to PC gamers that to me reads like an effort to prevent players from making knee-jerk reactions to the game's performance as soon as they’ve changed their settings: “Please note that any time you change any of your graphics settings, your shaders will need to recompile. Please keep playing for at least 15 minutes to see how your PC's performance has changed.”

If you are delving into Borderlands 4, don't go without updated hourly SHiFT codes list. We've also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players' choices for which character to choose (no one agreed).

Photo by Leon Bennett/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Nintendo Fans Convinced Super Mario Galaxy Movie Will Confirm a Long-Held Theory Around Peach and Rosalina's Origins

Nintendo's Super Mario Galaxy Movie announcement has sent fans rushing back to the first Mario film, and a teasing scene that appears to set up the freshly-announced sequel.

This scene, coupled with the fact Nintendo looks likely to adapt the plot of the Mario Galaxy video game, has prompted fan speculation that we're about to see a major piece of Super Mario lore confirmed, following decades of debate.

Super Mario Galaxy centers on the character of Rosalina, a space princess that Nintendo itself has said shares similarities with Princess Peach. Within the first Galaxy game, Rosalina's backstory is revealed through pages of a storybook, with her journey through the stars explained as her searching for her long-lost parents.

Rosalina's parentage is kept vague, with her mother pictured but kept largely obscured. But Nintendo is said to have once planned a more concrete backstory that linked Rosalina and the Mushroom Kingdom, with her being related to Princess Peach in some way.

Years later, eagle-eyed fans spotted a mysterious tease within 2023's Super Mario Bros. Movie, in a scene which sees Peach discuss her origins, and reveal how she first arrived in the Mushroom Kingdom.

"You don't seem like you're from here," Mario says.

"I don't know where I'm from," Peach replies. "My earliest memory is arriving," she continues, as a flashback shows her, aged as a toddler, turning up in the Mushroom Kingdom via a warp pipe. Dressed in a skirt decorated with stars and moons, she is quickly found by a group of Toads. "I was so lucky they found me. They took me in, raised me like one of their own, and when I was ready they made me their princess."

"Maybe you're from my world?" Mario suggests, though Peach seems to disagree.

"There's a huge universe out there, with a lot of galaxies," she hints, as the camera pulls back to focus on the night sky.

This is a moment some fans believe is a nod towards Peach's own galactic origins — and with it, the link between her and Rosalina that Nintendo ultimately shied away from confirming long ago.

Mario games are not known for their story, and Super Mario Galaxy's director Yoshiaki Koizumi has admitted he wrote Galaxy's storybook in secret each evening, after other developers had left the office. Ultimately, he surprised even Nintendo legend Shigeru Miyamoto with the idea, and an adapted version of his plans was ultimately included.

Without further detail on that link between the two characters, and with Nintendo seemingly keen to keep things vague, fans have been left to debate whether Peach might have once been planned as Rosalina's mother (or even the other way around), or alternatively if the pair were intended as siblings.

Has Nintendo now softened its stance on keeping Rosalina's story a secret? Last week's Nintendo Direct also provided some clues. Koizumi and Miyamoto both appeared, with the former announcing a physical version of Galaxy's storybook as a tie-in product, and that additional storybook pages would be included for the first time in the Switch 2 re-releases of Super Mario Galaxy + Super Mario Galaxy 2.

With the Super Mario Galaxy Movie headed into space next year, fans may finally get some answers.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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S.T.A.L.K.E.R.: Legends of the Zone Trilogy – Enhanced Edition Patch 1.3 Released & Fully Detailed

GSC GameWorld has shared Update 1.3 for S.T.A.L.K.E.R.: Legends of the Zone Trilogy – Enhanced Edition and shared its full patch notes. The devs have been working on this patch for the past two months. So, let’s see what this new update brings to the table. Patch 1.3 adds quick slots for Shadow of Chornobyl … Continue reading S.T.A.L.K.E.R.: Legends of the Zone Trilogy – Enhanced Edition Patch 1.3 Released & Fully Detailed

The post S.T.A.L.K.E.R.: Legends of the Zone Trilogy – Enhanced Edition Patch 1.3 Released & Fully Detailed appeared first on DSOGaming.

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Gearbox Confirms It's 'Exploring' How to Add FOV Sliders to Borderlands 4 on PS5 and Xbox Series X and S Amid Complaints From Console Players

Gearbox has confirmed it’s “exploring” how to add a field of view (FOV) slider to Borderlands 4 on PlayStation 5 and Xbox Series X and S after complaints from console players.

When Borderlands 4 launched last week, console players were shocked to discover not only a lack of a FOV slider in-game, but no motion blur toggle, either. The PC version of Borderlands 4 has settings for both.

The lack of a FOV slider is the biggest issue right now with Borderlands 4 on console, if anecdotal evidence across the internet is anything to go by, with some complaining that not being able to tweak the FOV value is causing them to experience motion sickness.

Gearbox chief Randy Pitchford responded to the complaints to suggest fairness might have something to do with the lack of a FOV slider, although all that comment did was confuse fans given the PC version has it and there’s crossplay at launch.

Now, Gearbox has confirmed it’s working on the problem, saying in a statement published on social media:

“Vault Hunters! We have heard your feedback on FOV (Field of View) sliders on console. The team is currently exploring how to bring these sliders to both Xbox Series X|S and PlayStation 5 versions. We will continue to read your feedback and prioritize game updates with your experience in mind. Thanks all!”

There are suggestions the console version of Borderlands 4 lacks a FOV slider in order to maintain certain performance levels. By increasing the FOV, you’re putting the hardware under more strain and potentially impacting things like framerate.

Whatever the issue, Borderlands 4 got off to a big start on Steam, where it hit just over 300,000 concurrent player numbers on Sunday. No other Borderlands game has come close to that in terms of concurrent player numbers on Valve’s platform. The true number will of course be much higher when you add console players.

While Borderlands 4 got off to a big start in terms of player numbers, it’s not entirely plain sailing for Gearbox. The release was marred by complaints about PC performance that have resulted in a ‘mixed’ user review rating on Steam. Gearbox has issued an update to address the PC version of Borderlands 4 specifically, although without patch notes.

If you are delving into Borderlands 4 don't go without updated hourly SHiFT codes list. We've also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players' choices for which character to choose (no one agreed).

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Hell is Us Director Calls Hollow Knight: Silksong's Shadow-Dropped Release Date 'A Little Callous'

The creative director of Hell is Us has opened up about how it felt to unexpectedly share a release date with Hollow Knight: Silksong, calling Team Cherry's last-minute release "a little callous."

The shadow-dropped announcement of Hollow Knight: Silksong’s release date of September 4, 2025, was a less-than-celebratory day for the developers of around 10 other video games with existing marketing plans to launch around that same time.

As we summarized at the time, it impacted the release of a number of games like Demonschool, Aeterna Lucis, Little Witch in the Woods, CloverPit, Megabonk, Baby Steps, Faeland, Starbirds, and Moros Protocol. Even Stomp and the Sword of Miracles, an indie game with no release date plans anywhere in sight, elected to delay its Kickstarter launch and demo release due to Silksong.

Now, in an episode of Friends Per Second, as spotted by This Week in Videogames, Hell is Us' Jonathan Jacques-Belletête said of Team Cherry: "When you know you're that big, I think a shadow drop is a bit like... wow."

"As the 'GTA 6 of indie'… to shadow drop something like this is a little callous," Jacques-Belletête added, but while he admitted there was a flurry of "emails and texts and messages back and forth between a lot of people, between us and our publisher — it was a real thing — we decided to keep the date, and I’m happy that we did."

"We’re still much bigger than some of the smaller ones who would have gotten a lot more affected and who decided to change their dates — changing the date of Hell Is Us would have been a pretty big endeavour," he explained.

"The real pain in the ass is that you have to refund your pre-orders when you do that, right? That’s the real, ‘How you gonna do this?’ — now you need to rebuild them. We didn’t say, ‘Oh my god, we have to do it, but we can’t because of that.' We were like, ‘No, I think we can get through the storm’.

"Honestly, it’s not just Silksong, there was Cronos [The New Dawn], it was a busy time. That’s the thing nowadays, honestly — getting a window where you’re pretty much alone is almost impossible. 15 years ago, the mid-end of the summer was always a dead period. But there’s no such thing anymore. It’s just constant madness."

Interestingly, some developers who are also changing their release windows are going out of the way to say the change in their schedules isn't anything to do with Silksong, too. For example, Slay the Spire 2 was recently delayed to March 2026, but the team proactively refuted any suggestion it was because of Silksong.

Hell is Us is out now on PC, PS5, and Xbox Series X and S. We awarded it 7/10, writing: "Hell is Us has a blend of exploration, puzzles, and combat that, while familiar, pushes you to really pay attention to the world around you in a way that’s both compelling and occasionally frustrating."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Nintendo Fans Spot Unannounced Character in Mario Bros. Wonder Switch 2 Trailer

Super Mario Bros. Wonder's upcoming Nintendo Switch 2 Edition was announced last week — but now fans believe Nintendo may have accidentally revealed more than intended.

Pause the Switch 2 Edition's trailer at the 2:01 mark and a mini-game icon can clearly be seen featuring the character of Rosalina, Nintendo's space princess originally introduced in the Super Mario Galaxy games.

Rosalina is not present in the original Super Mario Bros. Wonder, available on Switch, but her presence in the game's upcoming Switch 2 Edition would make sense considering the huge push for Galaxy content that Nintendo is currently prepping for next year.

Officially titled Super Mario Bros Wonder: Nintendo Switch 2 Edition + Meetup in Bellabel Park, the upgraded version of Nintendo's platformer will contain a suite of additional multiplayer games. Indeed, it's this Bellabel Park plaza that can be seen in the trailer, showcasing a challenge with Rosalina and Yoshi on its icon (as spotted on social media by Nintendo fan DynamoSuperX).

During the trailer, Nintendo also teased further additions coming to the Switch 2 version of Wonder, but said it would detail these at a later date. Could this include a new selection of levels with a Galaxy theme, to tie into Rosalina's apparent inclusion? Time will tell.

Next year will see Nintendo returning to its beloved Mario Galaxy games in a big way, with expanded ports of both Mario Galaxy and Galaxy 2 for Switch 2 ($70 for the pair, or $40 each) and even a physical version of Rosalina's in-game storybook to buy.

All of this will then lead into the launch of The Super Mario Galaxy Movie, the follow-up to Nintendo and Universal's first hit Mario film. A teaser for that, also aired during the Nintendo Direct, strongly hinted that Rosalina would soon be introduced on the big screen, too.

"Super Mario Bros. Wonder establishes a new standard for what 2D Mario platformers should look like," IGN wrote in our review, scoring the game a 9/10. "It is colorful, it is alive, and it is joyful. It also managed to surprise and delight me in continually more creative ways thanks to its unpredictable Wonder Effects, which transform levels into something completely different for a brief while."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Final Fantasy Composer Nobuo Uematsu Reveals How the Series' Iconic Victory Fanfare Accidentally Got Its Punchy Kick

The Final Fantasy series’ iconic victory fanfare has been a staple feature for the majority of the long-running RPG franchise since the very first entry in 1987. However, series composer Nobuo Uematsu recently revealed that a music programmer’s accidental discovery was what enabled him to give Final Fantasy’s battle themes and fanfare a truly punchy, driving drumbeat for the very first time.

At a recent sold-out event reported on by GameWatch, Uematsu talked in detail about Final Fantasy III's score and its development. With a soundtrack that incorporated a wider variety of tunes including comical pieces, Uematsu credits Final Fantasy III as a turning point in which he established his approach to composing music for RPGs.

Uematsu emphasized that there was a stark difference in Final Fantasy III’s music quality compared to Final Fantasy I and Final Fantasy II, even though they were composed using the same equipment and for the same console (the Famicom / NES). Although most games only used four of the NES’s audio channels, Uematsu revealed that Final Fantasy III made heavy use of a particular drum sound on the fifth channel, which was discovered completely by accident during development.

Uematsu recalls that the game’s music programmer Hiroshi Nakamura came to him one day with a kick drum-like sound he had discovered. Uematsu was very excited to make use of this. Although the NES’s “white noise” channel could be used for hi-hat and snare drum-like percussion effects, this kick drum sound provided exactly what Uematsu had been looking for to add a more driving rhythm to battle themes.

However, Nakamura expressed misgivings, concerned that it may cause issues with the game. Uematsu explained: "The programmers back then were afraid of bugs and so they didn't want to play that kick drum sound," adding that he reassured them that he would stop using the kick drum sound if it caused problems.

Fortunately, no such issues occurred. Uematsu successfully used this drum sound to create a punchier version of the fanfare, as well as to add a driving drum beat to battle themes. He particularly highlighted how important Nakamura’s kick drum was to Final Fantasy III’s ‘This is the Last Battle,’ and proudly observed that the first four bars “still have a rich sound even today.”

Even 35 years on, Uematsu said that he still really wants to know exactly how Nakamura came across the drum sound, but apparently the music programmer no longer remembers. Uematsu joked that "he must have had his memory erased by aliens."

The NES had only five audio channels. The “pulse wave” channels 1 and 2 were the main ones used for melodies, “triangle wave” channel 3 was often used for basslines, and channel 4 was for “white noise." Channel 5 was for PCM samples (which could be used for comparatively higher quality sounds, such as voice samples). "I didn't know about that fifth channel (at the time)," revealed Uematsu, adding that such samples took up a lot of memory so "hardly anyone used it."

According to Uematsu, he asked a younger colleague for their opinion on how the sound was created. “I wasn’t an engineer back then so I don’t know the details, but I think they were definitely doing something with the PCM channel,” they supplied, surmising that if Final Fantasy III’s devs were able to produce the drum sound without using imported waveform data, they may have cleverly utilized the PCM channel's on/off function. The act of switching the channel on and off might have been used to produce this sound without using up limited memory. However, this will remain a mystery until someone who actually worked on the game reveals exactly how it was done (if anyone remembers).

Uematsu credits Hiroshi Nakamura’s involvement in Final Fantasy III for helping him to shape his ideas into music and convincing him that incorporating varied types of music (such as comical pieces) made RPG soundtracks more interesting.

Photo by David Wolff - Patrick/Redferns via Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

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Pokémon Legends Z-A's $30 Mega Dimension DLC Pushes Price of Owning Every New Mega Evolution to $100 On Nintendo Switch 2

Nintendo's decision to announce costly DLC for Pokémon Legends: Z-A and lock three Mega Evolutions behind an active Nintendo Switch Online subscription has prompted fan complaints over the amount of money required to unlock every creature.

Last Friday's Nintendo Direct included the announcement of Mega Dimension, a $30 DLC that includes additional story content and allows fans to encounter two new Mega Evolutions: Mega Raichu X and Mega Raichu Y.

Three other Mega Evolutions were also confirmed, for Kalos Starter Pokémon Delphox, Chesnaught and Greninja, with small print revealing these will only be available post-launch as rewards for competing in online ranked battles — which require a Nintendo Switch Online subscription.

With Pokémon Legends Z-A already $70 on Switch 2 (or $60 on the original Switch), fans were quick to note that the $30 Mega Dimension DLC — announced weeks before the game's launch, and available to pre-order already — pushes the price of owning every new Mega Evolution to $100.

On top of that, the need to have an active Nintendo Switch Online subscription only adds to the costs involved. And with each of the three granted over subsequent in-game seasons, players will need to keep their Switch Online active for multiple months (and win ranked battles) to unlock the lot.

"Why lock something like this behind a paywall and ranked battles, did they not think at all?" wrote one fan, footboy1996. "Because money," replied another fan.

"This paired with the literal day one $30 DLC is like beyond bonkers," wrote AshStash, "lame as hell. Like, if you wanna experience the whole of this game day 1, you gotta cough up (minimum) $20 for online, $70 for base game, and $30 for dlc. Is that not insane."

"Pokemon Heart Gold was $34 when I was 8," wrote SStonerag. "Adjusted for inflation that's $50. Which is like $70 cheaper than all dat. Wtf is this."

"This should not be the damn norm," TreasureHnt9696 concluded. "It's disgusting and money hungry. I'm getting the switch 2 version and not getting the DLC. I'll watch others play."

Other fans pointed to the recent $20 cost of beloved Hollow Knight: Silksong, or $50 Clair Obscur: Expedition 33, or $30 Hades 2, to highlight how much the DLC cost.

"For 100 of this currency you can play three Game of the Year contenders or one Pokémon game," Thedeaddiety wrote.

Raichu, Chesnaught, Delphox and Greninja join a growing list of additional Mega Pokémon species getting their debuts in Pokémon Legends: Z-A, following recently announced Mega Evolutions for Dragonite, Malamar and Victreebell. You can read about them in our recap of every new Mega Evolution announced for Pokémon Legends: Z-A so far.

Last week brought a huge amount of Nintendo news on everything from Mario to Zelda, Yoshi and Fire Emblem. We also got a first look at Pokémon Pokopia, an Animal Crossing-esque life simulation spin-off. For everything else, check out everything announced at the Nintendo Direct September 2025.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Deltarune Chapter 5 Release Date Likely Second Half of 2026, Toby Fox Says — 'That's Not a Surprise, Right?'

Deltarune Chapter 5 will release in the second half of 2026, developer Toby Fox has said on Undertale's 10-year anniversary.

In mid-June — after a three-year wait between previous chapter releases of Deltarune — Fox promised a faster turnaround on the next episode of the saga, and revealed Chapter 5 was set for a 2026 release.

Now, in a new update to celebrate Undertale's 10th birthday, Fox has admitted that after "factoring [in] the localization and testing," he "doesn't think that the game will be released in the first half of 2026."

"That's not a surprise, right?" Fox wrote. "From last time's updates, you guys have access to exactly how long each step of the development took. Anyway, we don't have any external factors surrounding the release date this time. We'll release it when it's done, and we will continue to update you guys on the progress of its completion. Thanks!"

Fox also took the opportunity to describe exactly where in the development cycle Deltarune Chapter 5 is, revealing that the "early parts" are complete, albeit needing a little polish. The last "40%-or-so" is in a "rough first pass state, and the last 10% is in a prototyping state."

"Probably around 85% of cutscenes have been created up to a first draft state, however, of those at least 20% or so will require more polish," Fox said, adding that regular enemies are mostly done, with at least one programmer already working on the regular enemy bullet patterns of Chapter 6. The "direction of the boss battles" has been decided, and boss attacks have already been planned and completed. The next step is to "arrange the attacks and make adjustments to them if necessary to fit the atmosphere of the battle."

"With Chapter 3 & 4, there were some creative 'hurdles' which made developing parts of the game difficult. How to do the Boards of Chapter 3, how to design the events in Noelle's house, etc.," Fox added. "Once we got past those hurdles and expanded the team, everything went much more smoothly. Chapter 5 was not without hurdles! But... we already passed all of the obvious ones, so there's little to get in our way now! We just need to keep making the game." Only one "main deadline" has been outlined for the rest of 2025, and that's to kick off translation by the end of the year.

The good news is that anyone new to Deltarune still has time to catch up. We thought what we've played thus far is 'Amazing,' awarding it 9/10, writing: "Even though the journey is only halfway to completion, Deltarune's incredible story is already bursting with hilarious charm, unforgettable characters, and an iconic soundtrack that make it worth investing your time in." A "sequel" of sorts to beloved indie RPG Undertale, it has released chapter by chapter starting in 2018, with Chapter 2 releasing in 2021 and the two most recent chapters dropping alongside the launch of the Nintendo Switch 2 earlier this year.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Borderlands 4 Update 'To Help Improve Stability for a Wide Range of PCs' Released — but There Are No Patch Notes

Gearbox has released a new update for Borderlands 4 “to help improve stability for a wide range of PCs.” However, the developer failed to provide patch notes for the update, leading to confusion about what it actually does.

Borderlands 4 launched last week and hit a peak of over 300,000 concurrent players on Steam alone — a figure significantly higher than any Borderlands game released on Valve’s platform. However, Steam reviews are ‘mixed,’ with most of the complaints revolving around PC performance.

In response, Gearbox posted a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app.

Gearbox then issued a piece of advice to PC gamers that to me reads like an effort to prevent players from making knee-jerk reactions to the game's performance as soon as they’ve changed their settings: “Please note that any time you change any of your graphics settings, your shaders will need to recompile. Please keep playing for at least 15 minutes to see how your PC's performance has changed.”

Over the weekend, Gearbox posted on Steam to signal the release of a new game update in frustratingly vague terms and with no patch notes, leaving players to try to work out what it did, and if their performance had improved. As the Steam user review rating suggests, results are mixed, but that’s anecdotal evidence at best.

“We hope you're having a blast in Borderlands 4. The team is loving seeing you all shooting and looting your way through Kairos,” Gearbox said. “Today we're releasing a new update to help improve stability for a wide range of PCs.”

"There is no patch notes. Is this really just a blog post for an unhelpful optimization guide?" wondered redditor wtfwasthatdave. "The patch did not fix my crashing issues," added PBKrunch. "Game runs horribly, still runs horribly after the patch and the people saying it runs fine are using both frame gen and super sampling to achieve their 'frames,'" said drummerdude41.

Gearbox went on to repeat its advice to wait 15 minutes before making any performance calls after tweaking settings, saying: “Please note that any time you change any of your graphics settings, your shaders will need to recompile; it may take up to 15 minutes for this process to fully complete.”

“Thanks again for joining us on this journey, Vault Hunters — we're just getting started,” Gearbox continued. “We’re continuing to read your feedback, planning additional updates and will have more details to come.”

If you are delving into Borderlands 4, don't go without updated hourly SHiFT codes list. We've also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players' choices for which character to choose (no one agreed).

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Pokémon White Flare & Black Bolt ETBs Get New Price Drops & Bulk Deals at Walmart and Amazon

While the Pokémon Trading Card Game’s White Flare & Black Bolt Elite Trainer Boxes are unfortunately subject to huge price increases due to market conditions, Amazon & TCGplayer have had some price drops from their usual rates — along with Walmart offering you some value for money in bulk.

For individual boxes, Walmart, which were previously selling some of these Pokémon Elite Trainer Boxes for over $110, are now listing White Flare ETBs $77.88 and Black Bolt ETBs for $79.88, respectively. If you’ve been aiming to pull some of the most valuable cards in Black Bolt or the highest-value chase cards in White Flare, this is the best opportunity currently available.

At Amazon, Pokémon TCG White Flare ETBs, previously listed for $104.49, are now as low as $89.43 on Amazon. To that extent, the Pokémon TCG’s Black Bolt ETB has had price drops on certain listings too, going from $95.49 to $89.87.

TCGplayer, whose listings usually fluctuate in price more rapidly, have listings around the same price tag — with a White Flare ETB going for $80.89 when shipping is taken into account. Meanwhile, the cheapest Black Bolt ETB listing is now going for $88.88.

Yes, these are still almost twice the MSRP of $49.99, the high demand vs short supply has usually resulted in marked prices going past $100 — making this a good deal by comparison.

You can still check other retailers like Best Buy, which are the main retailers we’ve seen sticking to the $49.99 price tag, but any stock usually goes within a matter of minutes due to scalpers and the auto-buying bots at their disposal.

Meanwhile, if you’re the type of Pokémon card collector who likes to buy as many Elite Trainer Boxes as possible, you have extra money to spend, or if TCGplayer or Walmart run out of individual stock, the latter still has multi-unit SKUs where you’re paying less for each.

Walmart’s two-pack of White Flare ETBs is selling for $163.84, working out at $81.92 per unit. Meanwhile, the megastore still has Black Bolt ETB multi-packs of up to six boxes for $539.28 — working out at $89.88 each.

Since Walmart’s prices for individual ETBs are even lower than they’ve ever been on Amazon, according to price tracker CamelCamelCamel, we definitely don’t expect availability to last for long.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

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The Best Gaming Chairs Worth Buying in 2025

Gaming chairs are one of the best investments a gamer can make. After all, during those long gaming sessions, where are you going to sit? While gaming keyboards and gaming monitors can really lift your gaming experience to the next level, none of it really matters if you don't have a comfortable chair to sit in. Our top entry, the Secretlab Titan Evo Nanogen, is a perfect example: It's a chair big enough for pretty much any body, and it's comfortable and sturdy enough to sit for hours.

TL;DR – These Are the Best Gaming Chairs:

I've been reviewing gaming chairs for years, and the overall best ones you can buy provide a place to sink into for hours of gaming without fatigue or pain. Including features like customizable lumbar support, adjustable armrests, and a movable headrest to beef up the ergnomics only adds to a more comfortable, distraction-free space to focus on your favorite PC games.

However, there are an excess of options to choose from. To help you out, I've cut this list down to six tested and researched chairs offering solid frames, high-quality material, and all the creature comforts you could want.

1. Secretlab Titan Evo Nanogen

Best Gaming Chair

The original Secretlab Titan Evo I reviewed reigned supreme as my top pick since its release in 2022. With the release of the Secretlab Titan Evo Nanogen edition, that has officially changed as the new model officially slides into the top spot, and by quite a bit too. Though it might look similar from afar, all it takes is a touch to realize how much better its new leatherette and seat cushion actually are.

In the two years since the release of the original Evo, Secretlab has been hard at work developing its brand new Nanogen Hybrid Leatherette. This new material is much softer and instantly makes the chair more comfortable just by virtue of how nice it is to sit on. In my review, I noted that the only similar material I've felt is Brisa, an "ultrafabric" that's typically found on luxury products. The only gaming chair I've encountered with such a fabric, or that even comes close to the Titan Evo Nanogen and its sweet, sweet suppleness, is the LF Gaming Stealth, a luxury bucket seat that starts at $1,700.

Secretlab also took gamers' feedback to heart about the firmness of its signature cold cure foam. This new model now features a Nanofoam Composite cushion on the seat, providing a layer of softness right out of the box while still providing adequate support for long gaming sessions.

The armrests also see a major upgrade. While they still feature hot-swappable top cushions thanks to their magnetic attachment system, the Nanogen comes with velour-wrapped PlushCell foam arm toppers by default. If you've ever experienced sore elbows from leaning on the arms of your gaming chair, you'll know how important this softness is. Paired with its PlushCell magnetic neck pillow, it's easily one of the most cozy gaming chairs out there. With the optional Ergonomic Recliner add-on, it's the only gaming chair I've ever taken a nap in.

This new model does come at a premium over the original, but it's worth every penny. It's class-leading in every way.

2. Razer Iskur V2 X

Best Budget Gaming Chair

If you want a good gaming chair on a budget, look no further than the Razer Iskur V2 X. Coming in at $300, this chair isn't the absolute cheapest, but it offers premium quality that's made to last years into the future. And if you plan on using it while you stream, its good looks make it the perfect complement to your face cam.

When I reviewed this chair, I was very impressed at how Razer prioritized long-term durability and build quality with this release. Its fabric upholstery is soft but tough with a tight weave to withstand rigorous use. Beneath that fabric and the layer of cushion beneath, there's a rugged steel frame – not the usual low quality fiberboard typical of budget gaming chairs – so you don't need to worry about an untimely break as you kick back to put your feet up. The wheelbase has also been upgraded from the usual plastic to aluminum, eliminating another source of breakage.

This chair is also comfortable straight out of the box with dense but soft cushions and comfy fabrics. It doesn't come with any kind of pillows, so you'll need to pick those up separately if you're looking for a little bit of extra support. But for my back, the integrated lumbar curve did the trick even over long-term gaming sessions.

Can you spend less on a gaming chair? Sure, but around this price, the Razer Iskur V2 X blends exceptional build quality with comfort and style in a way few others do. Even if you have to save up a little more, it's worth waiting on.

3. Haworth Fern

Best Ergonomic Gaming Chair

The Haworth Fern might just be my favorite chair of the year. It combines style with support in a way that few others do, even in the upper echelons of the office chair world. While it doesn't come cheap, it comes with a 12-year warranty, making the Fern an investment in your health and comfort with the level of reassurance only other industry leaders can match.

What makes the Fern special, apart from its uniquely modern sense of style, is its multi-part back support. An intricate grid allows the back to flex and offer support wherever you need it, no matter how you might move, where a second piece shaped like a fern (hence the chair's name) reinforces this support. If you opt for the optional adjustable lumbar, which I recommend that you do, that exists in the center and allows you to fine-tune the experience even more.

Reviewing chairs for a living, you come to expect a lot of customization options, but even I was surprised when I visited Haworth's configurator. You can choose from four different materials for the chair: mesh; digital knit, which has a unique chevron pattern; gradient knit, which, as the name implies, has a color gradient from top to bottom; and leather. There are multiple colors for each of these, and you can customize exactly how your chair looks. Elsewhere on the site, you can tailor the headrest, lumbar, arm type, and even tilt type of the chair, as well as choose between an aluminum base or a plastic base to save a little money.

To be honest, I wasn't sure what to expect ahead of my review of the Hawthorn Fern. Lots of chairs look good, but aesthetics definitely don't guarantee comfort or support. The Fern delivers all three in spades. Apart from its appearance, you can customize all the usual ergonomic features, including its 4D armrests, seat depth, recline amount, and tilt tension, as well as the backstop if you'd prefer to lock yourself to a particular sitting angle.

If you are an Xbox gamer, the company even offers a few different options designed around Microsoft, the Xbox, and the Halo franchise. This is a high-end option but absolutely delivers and looks good doing it.

4. Hinomi H1 Pro

Best Mesh Gaming Chair

The Hinomi H1 Pro is the quintessential example of adjustability and customization, offering more adjustments than even some of the most expensive and luxurious office chairs. Its adjustability is its defining feature. While most chairs are designed around ergonomics, the designers have also put an emphasis on versatility and even easy storage. Nearly every aspect of the chair is adjustable in some way. And when you're not using it, you can even fold it up and slide it under your desk to reclaim some of the space in your room.

Hinomi may not be a brand you've heard of before, but don't let that frighten you. It's earned quite a few accolades in its limited time on the market and achieved a high degree of success with its ergonomic chairs, largely based on just how adjustable they are. The H1 Pro is its current flagship model and is designed to support even the longest sitting sessions, whether you are burning the midnight oil at work or playing a marathon session of your favorite esport.

Let's break down its customizations. Starting with the backrest, it's split into two parts to adjust your lower and upper spine. The headrest is adjustable at four different points to ensure it perfectly matches the height and depth of your neck. The chair is able to tilt up to 136 degrees with adjustable tension to achieve the much sought-after floating on air effect. The lower backrest itself is also tension adjustable to make sure it provides just the right amount of support no matter how you may be sitting. The seat can slide in and out, so your back meets the rest at just the right angle and there's enough space between its waterfall edge and the back of your knee. Hidden beneath is a footrest so when you want to kick back with a controller, you don't need to prop your feet up on the printer hiding beneath your desk.

Two of its neatest tricks involve folding, which isn't something I've been able to say about very many chairs, even over years of testing. Often, high-end mesh chairs force you to choose whether you want armrests or not, with little in between. Here, you get 5-dimensional armrests, which offer the typical height, depth, angle, and width adjustments, but when they're not needed, they can completely fold out of the way. As a guitar player, this feature alone makes the chair appealing. But if you're also gaming in a space-constrained environment, you'll appreciate that the entire backrest can fold forward to tuck the chair under the desk when it's not in use.

The chair uses a high-quality mesh material that's breathable and supportive, but some people have reported that they actually find its support too prominent. As always, I suggest trying any expensive chair before committing to a purchase or buying from an online retailer like Amazon, which has a generous return policy. Just be sure to save that packaging. With how adjustable it is, however, you probably aren't going to need it because the Hinomi H1 Pro is designed to meet your body exactly where it's at.

5. Razer Iskur V2

Best Fabric Gaming Chair

While the original Razer Iskur V2 X got the nod for the best budget gaming chair, the full-fledged Iskur V2 is my pick for the best fabric chair. I reviewed the leather version this summer and found it to be exceptionally comfortable and supportive. The fabric version combines all of that with an even more comfortable water-resistant fabric finish.

While the Iskur V2X is a great choice if you're on a limited budget, it does cut a few corners that remain blissfully whole in this more premium version. The lumbar support, for example, is still adjustable, which means you can dial it in to be the perfect match for your body. You also get one of the best neck pillows in the business, 152 degrees of recline, and even more lush cushioning to keep you gaming in comfort all day long.

Side by side with the original Razer Iskur, this V2 version directly answers multiple areas of user feedback. It's a bit less aggressive and exiling, though still has the state-like finish that you'll either love or hate. And the lumbar, while still supportive, is less aggressive. The backrest is precisely contoured to guide you toward the center of its seat, while the bolsters are a bit gentler to give you more freedom with your sitting position.

To be completely honest, when I sat in the original Iskur, I was hesitant about how comfortable its lumbar would actually be. While I enjoyed it, I can say that I definitely enjoy the Iskur V2 even more. The backrest is a definite improvement, as are the changes to the bolsters and cushioning. And did I mention the extra-high armrests? Those are pretty great too for when you're gaming using a mouse and keyboard.

I concluded my review by saying, "The Razer Iskur V2 is a superb gaming chair. It offers the kind of improvements I always hope to see from iterations on existing designs..." and I stand by that completely. This chair is a winner.

6. Secretlab Titan Evo Nanogen XL

Best Big and Tall Gaming Chair

The Secretlab Titan Evo Nanogen XL is a clear winner for the best big and tall gaming chair. I've been recommending the Titan Evo since its original launch several years ago, but with the Nanogen Edition, the company has taken comfort to the next level (which is also why it's my No. 1 pick for overall gaming chair). The XL version just upsizes that to deliver its comfort to a wider audience.

This version takes everything from the normal-sized version and carries it through. That means you'll get the exceptionally soft, Brisa-like fabric and extra seat cushion, as well as those gloriously plush yet still somehow supportive armrests. If you're a larger person, then you know how important proper back support is, and this delivers that too with its adjustable lumbar support.

It also features full compatibility with the company's different magnetic accessories for the standard Titan Evo XL. There are magnetic pillows and different armrest covers and, though not magnetic, you can also attach the company's new recliner accessory to put your feet up and kick back with the controller.

This chair doesn't come cheap, but believe me when I say that it's worth every penny when stacked up against other gaming chairs attempting similar levels of support and comfort. Secretlab has been an industry leader for a reason, and the Nanogen line is easily the best it has ever produced.

7. Respawn 900 Gaming Recliner

Best Gaming Chair with a Footrest

Finding a great gaming chair with a quality footrest is more challenging than you would expect. While plenty of chairs that come with footrests, they are mostly carbon copies of one another, and very few of them offer the kind of seamless quality as my go-to pick: the Respawn 900 Gaming Recliner.

When it comes to affordable gaming chairs, Respawn has been one of the go-to brands over the last five years or so. That doesn't mean they are cheaply made or poor quality, however. In fact, it has been the exact opposite that has made them such a popular choice among gamers that don't want to spend $500 or more on their gaming throne. I was delighted to find this chair, which not only breaks the mold set by other gaming chairs on the market, but evolves it into a hybrid between a typical racing-style gaming chair and a full-on recliner.

Coming in around $400, this chair features a wide footrest that combines with the seat with a single upholstered layer. It offers separate controls for the footrest, recliner, and backrest, so you can cater your sitting style to your mood with more precision. It's the perfect chair for kicking back with a controller and could even fit into a bedroom or living room without a PC if you count yourself among the console faithful.

This design, which is a racing chair from the backrest up into a recliner from the armrests and seat down, has other benefits that most gaming chairs just don't offer. The armrests are wide and thickly padded. There's a cup holder built into the left armrest and a removable pouch that can be used to store a remote controller, or even some snacks. It's also available in your choice of PU leather or fabric in a number of different styles to match your taste. Of course, such a different design also has some trade-offs. The biggest consideration is that it's not height adjustable and features stationary armrests (like a recliner). Some users have found that it sits too low for their desk. At 18.1 inches, it's about the same as a normal gaming chair in its lowest position.

If you're looking for a middle ground that can deliver for PC and console gaming alike, I think this is a reasonable trade-off. And if you need a little extra height, you can pick up my favorite riser cushion to gain those extra inches to sit comfortably at your desk.

8. Secretlab Titan Evo (Small)

Best Gaming Chair for Shorter Gamers

If you're on the smaller side, many gaming chairs can make you feel like you're swimming. If that describes you, then you're in luck. The best gaming chair, the Secretlab Titan Evo, has a version designed especially for you. It's one of the few major brands to offer a variant specifically dedicated to shorter gamers and offers all of the same ergonomic comfort and durability benefits, as well as the unique sense of style the brand is known for.

It's important to note that this version does not feature the upgrades of the new Nanogen Edition. It follows the same proven design of the Secretlab Titan Evo 2022 that I reviewed and fell in love with. I wouldn't be surprised if a Nanogen Edition came out in the future, which would easily take this spot due to the softness of the new material, but that doesn't take away from how good this chair is.

In fact, apart from the additional foam layer on the seat and the new upholstery, nearly all of the same features apply here. My specific pick goes to the SoftWeave fabric version for its added softness and breathability. But even if you go with Secretlab's Neo Hybrid Leatherette, you'll be able to count on four-way lumbar support, soft memory foam arm cushions, and an equally plush magnetic neck pillow that won't push your neck forward and actually enhances its comfort.

It's also a bit cheaper, which is nice, especially if you pick it up directly from Secretlab's website. There, it will only set you back $569 for the fabric version and $549 for the leather. On Amazon, the price is steeper at $659. No matter who you buy from, you can count on a chair that's made to last and comes with a three-year warranty that can be boosted to five years by sharing a picture of your new chair online.

How I Chose the Best Gaming Chairs

In deciding which gaming chairs to include on this list, my first consideration is always which chairs I've personally tested and know are worth including from firsthand experience. We – myself and other reviewers at IGN – test a lot of gaming chairs and will be updating this list with others we test over time. Where that's not possible, we use our extensive knowledge to assess each chair's ergonomics, features, and materials. We also consult expert resources from our colleagues in the field and real user reviews. Finally, we take into account real-world feedback on each company, how well they stand behind their products, and how they support customers in need.

How to Choose the Best Gaming Chair for You

  • Price: This will probably be the biggest determining factor. Going out with a set budget is helpful, as you’ll find chairs ranging from under $50 to more than $1,000. Cheaper gaming chairs, like the Corsair TC100 Relaxed, still deliver the comfort of more expensive ones. You just need to be prepared to sacrifice features, like 4D armrests or adjustable lumbar support. I’d stay away from anything under $100, especially if the chair makes promises that appear too good to be true.
  • Design: Comfort is king; nobody wants to spend hours in a seat that causes back or neck pain. Finding a chair that’s the right size for you is essential for preventing discomfort. Luckily, most chairs list their dimensions. You’ll want a wide, well-cushioned seat, a long backrest, and a good range of height adjustability. All that should sit on a sturdy metal frame capable of holding your full body weight. If you’re looking into a racing-style chair with bucket seats, like the AndaSeat Kaiser 3, pay special mind to the bolsters, as they can dig into your thighs.
  • Materials: For the most part, gaming chairs offer PU leather, fabric, or mesh. PU leather is easy to clean but may not always be super durable, and it gets hot when wearing shorts. Fabric, which is used on the E-Win Champion, won’t be as easy to clean, though it’s less of a heat magnet. Mesh is the most breathable option. However, you’ll lose the cushioned seat and backrest in favor of a suspension system, which can be a hit or miss. The Razer Fujin Pro is one chair that gets mesh right.
  • Ergonomics: After locking those in, a movable headrest, adjustable armrests, and customizable lumbar support can enhance the chair’s ergonomic, but these features often make the chair more expensive. Other quality-of-life additions, like a tilting or rocking mechanism, also help with relaxation between heated gaming sessions.

Keep all this in mind so you know how to pick the perfect gaming chair for your needs.

Gaming Chair FAQ

What's the point of a gaming chair?

Because gaming chairs are glorified office chairs, their main selling points are, frankly, aesthetic. Gaming chairs are often a bit more expensive than comparable office chairs and don't have the same comfort features as seats designed for working in all day. Still, if you love the way that gaming chairs look and you're going for a certain vibe in your gaming den, the best gaming chairs do truly shine. You just might want to look at the best ergonomic chairs if you want something that's truly going to take care of your aching back.

How much should you spend on a a gaming chair?

While you can buy a gaming chair for $80 or less, doing so is just asking for eventual pain. Something inexpensive is usually nothing more than a cheap plastic frame (versus steel) with some thin fabric or pleather upholstery on top.

You can get a quality chair for as little as $200, and that’s the absolute bottom floor of affordability we’d go for. Spending $300 or more will get you access to better options. If your budget allows you to soar a bit higher, more expensive gaming chairs start to come with built-in lumbar support, cooling gel layers, and even more adjustable ergonomics, not to mention RGB LED Kits and more. It all depends on what matters most to you in the long term.

Should you get a gaming chair or an office chair?

While there are benefits to both, this is a subjective question and boils down to what you're looking for. If you're after looks and the ability to deeply recline, a gaming chair is a safe bet. If you're looking for a chair that places ergonomics first and has lots of adjustments, you'll have more luck with an office chair. It's important to note, however, that there's plenty of crossover between the two. The Steelcase Gesture, for example, would look fantastic on any stream but it's an office chair, through and through. The Mavix M9, on the other hand, is clearly a gaming chair but has the features and adjustments of premium office chairs. Consider what you value most, how long you'll be sitting in the chair, and what adjustments you would prefer. From there, you can find chairs in either category to meet your needs.

What’s the best brand of gaming chair?

Your classic gaming brands like Razer and Corsair have been known to make mean chairs. Otherwise, brands like Secretlab, Razer, and Corsair consistently deliver comfortable, well-built seats that blend comfort and durability across price points. More classic ergo brands like Herman-Miller, Steelcase, and Haworth have begun releasing chairs for gamers too. Though expensive, those chairs are made with the best materials and are full of ergonomic features allowing them to offer superior support and comfort. Be wary of some brands available only on Amazon: The most inexpensive options will most likely be a little janky. It's probably worth it to save up and spend extra on a more notable brand.

Christopher Coke has been a regular contributor to IGN since 2019 and has been covering games and technology since 2013. He is the current subject matter expert for gaming monitors, laptops, and gaming chairs. Since 2013, he has covered tech ranging from gaming controllers to graphics cards, gaming chairs to gaming monitors, headphones, IEMs, and more for sites such as MMORPG.com, Tom’s Hardware, Popular Science, USA Today’s Reviewed, and Popular Mechanics. Find Chris on Twitter @gamebynight.

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Primetime Emmy Awards Winners 2025: The Full List

Television’s biggest night has arrived once again, and with it comes a chance to celebrate the best and brightest talents of the past year’s small screen offerings at the 2025 Emmy Awards — and the most awarded shows of the night are a great example of the excellence in acting, writing, directing, and producing that the television landscape is full of.

The overall TV slate is so good lately that a few shows ended up breaking some awards records during the ceremony. Seth Rogan’s hit new comedy The Studio won a whopping 12 awards this year, including nine at the Creative Arts Emmys last weekend — which allowed it to break the record for most wins in a single season. The record was previously held by The Bear, which won 11 awards for its second season during last year’s ceremony.

The new Apple TV+ comedy also surpassed The Bear’s record for most wins in a show’s first season. The FX dramedy won 10 Emmys during its first season, while The Studio blew past that number between both ceremonies.

There were also a lot of incredible acting wins this year, but possibly none more exciting than Cristin Milioti. The underrated actress, who is also an accomplished Broadway performer, won Best Actress in a Limited or Anthology Series for her work as Sofia Falcone in the HBO drama The Penguin. This is Milioti’s first Emmy nomination and also her first win.

Meanwhile, Owen Cooper, 15, became the youngest-ever male Emmy winner, for his breakout role in Netflix mini-series Adolescence. The drama dominated the Los Angeles ceremony, scooping up six trophies, including Britt Lower winning Best Actress in a Drama Series.

The Pitt also beat mega-hits like Severance and The White Lotus to scoop up the award for best drama, with Noah Wyle winning Best Actor in a Drama, but Severance didn't walk away empty handed, picking up two major awards.

Overall, there were nine wins for The Penguin, including Outstanding Prosthetic Makeup, and five wins for The Pitt, including Outstanding Supporting Actress in a Drama Series (Katherine LaNasa), Outstanding Guest Actor in a Drama Series (Shawn Hatosy), and Outstanding Casting for a Drama Series. The Last of Us had one win, for Outstanding Sound Editing for a Comedy or Drama Series (One Hour).

You can check out the full list of winners from the 77th Primetime Emmy Awards below.

Best Drama Series

  • Andor
  • The Diplomat
  • The Last of Us
  • Paradise
  • The Pitt — WINNER
  • Severance
  • Slow Horses
  • The White Lotus

Best Comedy Series

  • Abbott Elementary
  • The Bear
  • Hacks
  • Nobody Wants This
  • Only Murders in the Building
  • Shrinking
  • The Studio — WINNER
  • What We Do in the Shadows

Best Limited or Anthology Series

  • Adolescence — WINNER
  • Black Mirror
  • Dying for Sex
  • Monsters: The Lyle and Erik Menendez Story
  • The Penguin

Best Reality Competition Program

  • The Amazing Race
  • RuPaul’s Drag Race
  • Survivor
  • Top Chef
  • The Traitors — WINNER

Best Talk Series

  • The Daily Show
  • Jimmy Kimmel Live!
  • The Late Show With Stephen Colbert — WINNER

Best Scripted Variety Series

  • Last Week Tonight With John Oliver — WINNER
  • Saturday Night Live

Best Live Variety Special

  • The Apple Music Super Bowl LIX Halftime Show Starring Kendrick Lamar
  • Beyoncé Bowl
  • The Oscars
  • SNL50: The Anniversary Special — WINNER
  • SNL50: The Homecoming Concert

Best Actor in a Drama Series

  • Sterling K. Brown (Paradise)
  • Gary Oldman (Slow Horses)
  • Pedro Pascal (The Last of Us)
  • Adam Scott (Severance)
  • Noah Wyle (The Pitt) — WINNER

Best Actress in a Drama Series

  • Kathy Bates (Matlock)
  • Sharon Horgan (Bad Sisters)
  • Britt Lower (Severance) — WINNER
  • Bella Ramsey (The Last of Us)
  • Keri Russell (The Diplomat)

Best Supporting Actor in a Drama Series

  • Zach Cherry (Severance)
  • Walton Goggins (The White Lotus)
  • Jason Isaacs (The White Lotus)
  • James Marsden (Paradise)
  • Sam Rockwell (The White Lotus)
  • Tramell Tillman (Severance) — WINNER
  • John Turturro (Severance)

Best Actor in a Limited or Anthology Series or Movie

  • Colin Farrell (The Penguin)
  • Stephen Graham (Adolescence) — WINNER
  • Jake Gyllenhaal (Presumed Innocent)
  • Brian Tyree Henry (Dope Thief)
  • Cooper Koch (Monsters: The Lyle and Erik Menendez Story)

Best Supporting Actress in a Drama Series

  • Patricia Arquette (Severance)
  • Carrie Coon (The White Lotus)
  • Katherine LaNasa (The Pitt) — WINNER
  • Julianne Nicholson (Paradise)
  • Parker Posey (The White Lotus)
  • Natasha Rothwell (The White Lotus)
  • Aimee Lou Wood (The White Lotus)

Best Actress in a Comedy Series

  • Uzo Aduba (The Residence)
  • Kristen Bell (Nobody Wants This)
  • Quinta Brunson (Abbott Elementary)
  • Ayo Edebiri (The Bear)
  • Jean Smart (Hacks) — WINNER

Best Actor in a Comedy Series

  • Adam Brody (Nobody Wants This)
  • Seth Rogen (The Studio) — WINNER
  • Jason Segel (Shrinking)
  • Martin Short (Only Murders in the Building)
  • Jeremy Allen White (The Bear)

Best Supporting Actor in a Comedy Series

  • Ike Barinholtz (The Studio)
  • Colman Domingo (The Four Seasons)
  • Harrison Ford (Shrinking)
  • Jeff Hiller (Somebody Somewhere) — WINNER
  • Ebon Moss-Bachrach (The Bear)
  • Michael Urie (Shrinking)
  • Bowen Yang (Saturday Night Live)

Best Supporting Actress in a Comedy Series

  • Liza Colón-Zayas (The Bear)
  • Hannah Einbinder (Hacks) — WINNER
  • Kathryn Hahn (The Studio)
  • Janelle James (Abbott Elementary)
  • Catherine O’Hara (The Studio)
  • Sheryl Lee Ralph (Abbott Elementary)
  • Jessica Williams (Shrinking)

Best Actress in a Limited or Anthology Series or Movie

  • Cate Blanchett (Disclaimer)
  • Meghann Fahy (Sirens)
  • Rashida Jones (Black Mirror)
  • Cristin Milioti (The Penguin) — WINNER
  • Michelle Williams (Dying for Sex)

Best Supporting Actor in a Limited or Anthology Series or Movie

  • Javier Bardem (Monsters: The Lyle and Erik Menendez Story)
  • Bill Camp (Presumed Innocent)
  • Owen Cooper (Adolescence) — WINNER
  • Rob Delaney (Dying for Sex)
  • Peter Sarsgaard (Presumed Innocent)
  • Ashley Walters (Adolescence)

Best Supporting Actress in a Limited or Anthology Series or Movie

  • Erin Doherty (Adolescence) — WINNER
  • Ruth Negga (Presumed Innocent)
  • Deirdre O’Connell (The Penguin)
  • Chloë Sevigny (Monsters: The Lyle and Erik Menendez Story)
  • Jenny Slate (Dying for Sex)
  • Christine Tremarco (Adolescence)

Best Writing for a Comedy Series

  • Quinta Brunson (Abbott Elementary)
  • Lucia Aniello, Paul W. Downs, Jen Statsky (Hacks)
  • Nathan Fielder, Carrie Kemper, Adam Locke-Norton, Eric Notarnicola (The Rehearsal)
  • Hannah Bos, Paul Thureen, Bridget Everett (Somebody Somewhere)
  • Seth Rogen, Evan Goldberg, Peter Huyck, Alex Gregory, Frida Perez (The Studio) — WINNER
  • Sam Johnson, Sarah Naftalis, Paul Simms (What We Do in the Shadows)

Best Writing for a Drama Series

  • Dan Gilroy (Andor) — WINNER
  • Joe Sachs (The Pitt)
  • R. Scott Gemmill (The Pitt)
  • Dan Erickson (Severance)
  • Will Smith (Slow Horses)
  • Mike White (The White Lotus)

Best Writing for a Limited or Anthology Series or Movie

  • Jack Thorne, Stephen Graham (Adolescence) — WINNER
  • Charlie Brooker, Bisha K. Ali (Black Mirror)
  • Kim Rosenstock, Elizabeth Meriwether (Dying for Sex)
  • Lauren LeFranc (The Penguin)
  • Joshua Zetumer (Say Nothing)

Best Directing for a Comedy Series

  • Ayo Edebiri (The Bear)
  • Lucia Aniello (Hacks)
  • James Burrows (Mid-Century Modern)
  • Nathan Fielder (The Rehearsal)
  • Seth Rogen (The Studio) — WINNER

Best Directing for a Drama Series

  • Janus Metz (Andor)
  • Amanda Marsalis (The Pitt)
  • John Wells (The Pitt)
  • Jessica Lee Gagné (Severance)
  • Ben Stiller (Severance)
  • Adam Randall (Slow Horses) — WINNER
  • Mike White (The White Lotus)

Best Directing for a Limited or Anthology Series or Movie

  • Philip Barantini (Adolescence) — WINNER
  • Shannon Murphy (Dying for Sex)
  • Helen Shaver (The Penguin)
  • Jennifer Getzinger (The Penguin)
  • Nicole Kassell (Sirens)
  • Lesli Linka Glatter (Zero Day)

Photo by Kevin Winter/Getty Images.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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AU Deals: The Biggest Gaming Discounts of September So Far – Some Ending Soon!

Another week, another avalanche of discounts tempting me to ruin my already sketchy bank balance. I promised myself I’d be strong, but scrolling through these cuts reminded me why I keep caving. There’s just too much quality here to ignore. Scroll and see for yourself...

Contents

This Day in Gaming 🎂

In retro news, I'm using Brighton the sun's blazing rays to light a 20-candle cake for Mario Party 6, the entry that brought voice control to the GameCube. Along with the bundled microphone that had us yelling at our TV like maniacs, noughties-era-me was also impressed with a dynamic day-night cycle that strategically transformed entire boards every three turns.

Twenty years later, I still remember the chaos of four people gathered around a single microphone, and honestly, that's the kind of couch co-op magic that defined the GameCube era. Just an absolute box of joy (with a convenient handle to boot).

Aussie birthdays for notable games.

- Speed Freaks (PS) 1999. eBay

- Messiah (PC) 2000. Get

- Mario Party 6 (GC) 2005. eBay

- Mario Party Advance (GBA) 2005. eBay

- Star Fox 64 3D (3DS) 2011. eBay

- Pac-Man Championship Ed. 2 (PC,PS4,XO) 2016. Get

Nice Savings for Nintendo Switch

On Switch, The Legend of Zelda: Echoes of Wisdom is a newer spin that continues Nintendo’s tradition of layering innovative mechanics atop Hyrule. I’ve already sunk hours into its puzzly brilliance. Meanwhile, Sonic Frontiers shocked me by proving Sega can finally deliver an open zone world worth exploring. It’s a great example of fan feedback shaping a sequel into something memorable.

  • The Legend of Zelda: Echoes of Wisdom (-25%) - A$59.90 An inventive twist on Hyrule's legend, this entry plays with perspective and puzzles in ways that keep the series fresh without losing its magic.
  • Super Mario RPG (-25%) - A$59.90 Square and Nintendo’s classic collab shines again. A playful blend of platforming and turn-based battles with a goofy cast that still charms decades later.
  • Sonic Frontiers (-40%) - A$59.60 Sonic goes open-world, sprinting across islands with speed, puzzles, and titanic bosses. A bold, divisive experiment, but one fans should try at this discount.
  • Crash Team Racing Nitro-Fueled (-34%) - A$46.30 Still the sharpest alternative to Mario Kart. Beautifully remade, with deep drifting mechanics and an outrageous lineup of characters to keep the chaos flowing.
  • Civilization VII (-24%) - A$68.00 Sid Meier’s long-running empire builder returns with refinements, new leaders, and endless late-night “one more turn” temptations.

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

On Xbox Series X, Cyberpunk 2077 is the textbook case of redemption. CD Projekt rebuilt Night City into the RPG we were promised, and its Phantom Liberty expansion earned Keanu Reeves another pop culture foothold. Also, Dead Island 2 has no right being this fun. Its gore tech is absurdly detailed, and I’ll admit I’ve lost time experimenting with zombie dismemberment.

  • 1TB Expansion Card (-30%) - A$215.60 Plug-and-play storage that matches Xbox velocity architecture. Pricey, but essential if you bounce between Game Pass monsters like Starfield and Call of Duty.
  • WWE 2K25 (-54%) - A$55.00 The squared circle gets flashier each year. A solid roster, career content, and creative tools make this worth grappling with at a heavy discount.
  • EA Sports FC 25 (-26%) - A$29.00 The artist formerly known as FIFA keeps evolving with better dribbling, presentation, and modes. For under thirty bucks, it’s a golden goal for football fans.
  • Dead Island 2 (-70%) - A$20.90 Sun-soaked zombie slicing across LA, packed with gore, humour, and drop-in co-op. A guilty pleasure at a fraction of launch price.
  • Cyberpunk 2077 (-65%) - A$31.40 CDPR’s redemption arc. With Phantom Liberty, patches, and next-gen polish, Night City is now the RPG paradise it always promised to be.

Xbox One

  • Dying Light 2 Del. (-42%) - A$69.00 Parkour, undead chaos, and branching storylines. Deluxe content sweetens the deal for those keen to survive the night.
  • Assassin's Creed Mirage (-70%) - A$23.80 A stripped-back AC returning to stealth roots in Baghdad. Sleek, short, and a steal for fans of old-school Assassin’s Creed.
  • Crash Bandicoot N. Sane Trilogy (-60%) - A$27.90 Three platforming classics remade with gorgeous polish. Still brutally tricky, still satisfying when you nail those tricky jumps.

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

PS5-wise, Ghost of Yotei is obviously dishing the big Tsushima vibes, which makes sense as it’s carrying on Sucker Punch’s love of stylish swordplay. And EA Sports WRC is the definitive rally sim now, especially since Codemasters inherited the license from Dirt Rally. Few games capture mud physics this well.

  • Split Fiction (-37%) - A$44.00 A stylish narrative adventure that toys with dual perspectives, weaving puzzles and emotional beats into its experimental structure.
  • Ghost of Yotei (-21%) - A$99.00 A gorgeous new samurai epic with breathtaking visuals, tight combat, and a moving tale. Pricey, but prestige experiences rarely come cheap.
  • Star Wars Outlaws (-67%) - A$36.00 Finally, a scoundrel-focused Star Wars tale. Explore planets, dodge the Empire, and live the outlaw fantasy at a massive markdown.
  • EA Sports WRC (-68%) - A$24.00 Dirt Rally devs take the official license for a hardcore sim that nails every muddy drift and hairpin.
  • Octopath Traveler (-60%) - A$36.30 Square Enix’s HD-2D darling, now on PS5. Turn-based storytelling with eight heroes, beautiful pixel art, and excellent music.

PS4

  • Batman: Arkham Col. (-59%) - A$34.90 Rocksteady’s trilogy of Batman greatness. Tight combat, iconic villains, and a moody Gotham to glide through.
  • Mega Man Battle NL Col. (-34%) - A$25.30 Nostalgic grid-based battling from the GBA era. A huge anthology of quirky digital duels.
  • Katamari Damacy Reroll (-75%) - A$11.20 Still delightfully weird. Roll up the world to rebuild stars, all to a funky soundtrack. A cult gem at a bargain.

PS+ Monthly Freebies
Yours to keep from Sep 2 with this subscription

  • Psychonauts 2 (PS4)
  • Stardew Valley (PS4)
  • Viewfinder (PS5/PS4)

Or purchase a PS Store Card.

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Purchase Cheap for PC

Finally on PC, Titanfall 2 remains a masterclass in FPS design. Its single-player campaign has a time travel mission that’s still referenced as one of the best ever. Pair that with Outward Definitive, a cult-favourite RPG that dares you to survive without handholding, and you’ve got serious value on Steam.

  • Assassin’s Creed Shadows (-65%) - A$34.90 [Use code: AUTUMN ] AC finally heads to feudal Japan. Two protagonists, stealthy intrigue, and samurai drama deliver a dream setting for fans.
  • Pico Park (-100%) - A$0 Cooperative chaos where teamwork makes the dream work. Free is the perfect price for falling out with friends.
  • Titanfall 2: Ult. (-85%) - A$5.90 Wall-running, mechs, and one of the best FPS campaigns ever made. Criminally cheap.
  • A Plague Tale Bndl (-65%) - A$19.40 Two rat-infested adventures, beautifully grim storytelling, and stealth survival gameplay. Sobering, heartfelt, and worth the plunge.
  • Outward Def. (-88%) - A$7.10 A cult RPG that values survival, co-op, and consequences. Brutal, but rewarding.

Or just get a Steam Wallet Card

Legit LEGO Deals

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Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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