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New Silent Hill f Patch Makes NG+ Runs Less Punishing With Fewer Unskippable Combat Encounters, Faster Stamina Regen, Plus A New Casual Action Difficulty

Konami has introduced a number of big combat changes to Silent Hill f, including a new casual action difficulty and a reduction in the number of unskippable combat encounters.

As part of patch 1.10, which rolls out across all platforms today (November 13), Hinako will also take "slightly less damage" on Hard action difficulty, have her stamina replenish "slightly faster," and you should see fewer enemies "across multiple sections," too.

There will also be an "optional skip feature" for some areas in New Game+, although you should note that any items you miss in skipped sections will not be collected, and you may miss the opportunity to unlock some trophies/achievements.

This will be welcomed news for many horror fans, not least because Silent Hill f requires multiple playthroughs to unlock its numerous endings (including the "true" one). Given the game's reliance on combat — and melee combat, at that — repeated playthroughs can feel a little stale, so easing the difficulty and making combat sequences less punishing should make NG+ runs more enjoyable, particularly in those end-game gauntlets.

The full patch notes are detailed below. Be cautious, though, as there may be a couple of spoiler-y details…

Silent Hill f Update 1.10 patch notes:

New Features

  • Added Action Difficulty: Casual
    • The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file.
    • For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
  • Added Optional Skip Feature for Select Sections of New Game+
    • Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
    • Items from the skipped sections will not be collected.
    • “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
    • The skip feature does not impact branching paths or endings.

System Changes

  • Hinako’s stamina replenishes slightly faster
  • Unskippable combat encounters are reduced across multiple sections
  • Fewer enemies are placed across multiple sections
  • Hinako’s line when an enemy is defeated plays at a slightly later time
  • Hinako takes slightly less damage on the Hard action difficulty

Bug Fixes

  • Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
  • Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
  • Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
  • Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
  • Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
  • Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
  • Fixed bugs across multiple levels where clumps of flesh do not spawn
  • Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
  • Fixed bug where Hinako may become unresponsive to player input after dodging
  • Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
  • Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
  • Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
  • Fixed bug where the cursor moves without player input when playing on the controller
  • Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.

To ensure you're playing the latest version, check that the version number in the lower right corner of the main menu is displayed as v1.2.381918.

Silent Hill f takes us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It's out now for PC, PS5, and Xbox Series X and S and has sold 1 million copies since its debut at the end of September. Our Silent Hill f review returned a 7/10. We said: "Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land."

Last month, series producer Motoi Okamoto opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence, saying the publisher was keen to stress to old fans and new that it was "serious" about resurrecting the flailing horror series.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Metal Gear Creator Hideo Kojima Issues Official Statement Distancing Himself From Italian Cartoonist After Now-Deleted Photo Sparked a Backlash

Death Stranding and Metal Gear creator Hideo Kojima has issued a statement distancing himself from an Italian cartoonist after deleting a photo of the pair meeting at the Lucca Comics And Games 2025 convention earlier in November.

In the now-deleted image, below, Kojima posed alongside Michele "Zerocalcare" Rech, author of the graphic novels Kobane Calling (2015) and No Sleep Till Shengal (2022), while the legendary developer held up a copy of the former. Both novels document the struggles of war, but sympathize with the Syrian Kurdish YPG militia, accused by some humanitarian groups of using child soldiers.

The U.S. does not classify the YPG as a terrorist organization. Instead, the U.S. has partnered with the YPG and the broader Syrian Democratic Forces (SDF) as an ally in the fight against the Islamic State (IS) in Syria.

However, the U.S. position is in contrast to that of Turkey, a NATO ally, which views the YPG as a terrorist group due to its close ties to the Kurdistan Workers' Party (PKK). The PKK is designated as a Foreign Terrorist Organization (FTO) by the U.S., the European Union, and Turkey.

As the image was picked up by Turkish media and fans wondered if it suggested Kojima endorsed Rech's views — views that run contrary to many of the themes explored in the Metal Gear series — Kojima deleted it from his social media.

Now, in a fresh statement, Kojima Productions said:

We would like to clarify the facts regarding the photo featuring Hideo Kojima and Italian cartoonist Zerocalcare as follows:
There is no personal or professional relationship between the two individuals. The photo was taken briefly at the Lucca Comics & Games venue after a short introduction through an acquaintance. Neither Mr. Kojima nor KOJIMA PRODUCTIONS had any prior knowledge or understanding of Mr. Zerocalcare’s works or political positions, and there was no intention to express agreement with, or support for, any particular stance or opinion.
In light of certain misunderstandings that have arisen in some media reports and on social networks, we would like to take this opportunity to accurately convey the facts.

As spotted by Kotaku, Rech released his own video, and told Fatto Quotidiano that it wasn't his idea to share the novel with Kojima, but his publisher's.

"I opened the internet and saw two hundred Turkish sites saying that Kojima had published a post in favor of terrorism," Rech said (machine translated). "Of course, for the Turks, they’re all terrorists, and now they’re harassing poor Kojima."

Kojima had suffered a backlash online from some Turkish nationalists after posting the photo, which ended up with a community note on X / Twitter. Fans were quick to point out that despite deleting his social media post and issuing a statement, Kojima created the iconic Kurdish character Sniper Wolf in Metal Gear Solid.

Photo by Rosdiana Ciaravolo/Getty Images.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Apple's $230 iPhone Pocket 'Sock' Ridiculed For Looking Like Borat's Mankini

Apple's just-announced iPhone Pocket accessory has been mocked over its $230 price point and threadbare nature — which has been described as simply being a ribbed fabric "sock."

The high-fashion holder is described by Apple as a "beautiful way to wear and carry iPhone," born out of a collaboration with designer Issey Miyake — who previously created some of late Apple leader Steve Jobs' famous turtleneck sweaters.

But the response to iPhone Pocket has not been kind, with the overwhelming amount of feedback online suggesting that the accessory is emblematic of Apple's ability to create products that fans will pay over-the-odds for — even those made out of fabric.

"Crafted in Japan, iPhone Pocket features a singular 3D-knitted construction that is the result of research and development carried out at Issey Miyake," Apple wrote in its product description. "The design drew inspiration from the concept of 'a piece of cloth' and reinterpreted the everyday utility of the brand's iconic pleated clothing."

Apple says the iPhone Pocket is compatible with nearly all iPhone models, which is perhaps unsurprising as it is just a fabric bag you shove your smart device in. However, some Apple fans have sounded alarm that signalling you're carrying a smart device — and can also afford a high-end holder that comes in brightly-colored designs — might only invite those looking to steal a phone.

"No zip, no structure and considering how many thefts of iPhones there are these days... no security?" wrote one social media user in response, as noted by BBC News. And then there's the look of it, which is, well...

The new Apple iPhone Pocket! 😂🤦‍♂️ pic.twitter.com/bZM59K0MAd

— Erik Richter (@ErikJRichter) November 11, 2025

iPhone Pocket is designed as limited-edition release, and available in lemon, mandarin, purple, pink, peacock, sapphire, cinnamon, and black colors. A version with a short strap costs $149.95, or its long strap design costs $229.95.

Select Apple Stores will begin taking orders in the U.S., UK, France, Greater China, Italy, Japan, Singapore and South Korea — should you be interested.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Absolute Batman Vol. 1 and More Comics Included in Amazon's Latest Buy 2 Get 1 Free Sale

DC All In's Absolute series is currently some of the best work the comic book giant has released in a long, long time. Featuring an absolutely tanked-out Dark Knight, the Absolute Batman comics are a particular highlight for me, and I can't recommend them enough to anyone remotely interested in the world's greatest detective.

You've probably heard some of the hype already, even if you haven't picked anything up yet. And that brings me to Amazon's latest "Buy 2 Get 1 Free" sale in the run-up to Black Friday. As part of this new promotion, you can score three books/comics for the price of two, and it really is the perfect excuse to start reading DC's Absolute comics.

Volume 1 of Absolute Batman, Absolute Superman, and Absolute Wonder Woman are all included, which makes it a perfect trinity, and the perfect example for what to pick up for yourself, or as a gift for any comic-mad loved ones over the holidays. If you opt for my recommendation, it's $33.54 in total, instead of $50.27.

If you've already dabbled in the Absolute series, there's plenty more to consider in the sale as well, including a whole lot more from DC. There's a massive list of books and comics eligible; all you need to do is place any three in your cart, and the price of the cheapest one will be discounted at checkout.

There's also plenty from the other side of the comic aisle as well, with a healthy selection from Marvel's wonderful Ultimate series, among other classic comics, also included as options.

While it's not in the 3 for 2 sale, you can also preorder Absolute Batman: Vol. 2: Abomination at a slight discount at Amazon right now, down to $18.69, and releasing early next year on February 6, 2026.

If you love Volume 1, The Zoo, just like me, then Volume 2 should definitely be on your radar as well.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

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'We Killed a Lot of People': FX Confirms Shogun Season 2 Plot Details and New Cast, as Story Leaps Forward 10 Years

FX has detailed its plans for the second season of hit feudal Japan series Shogun, including a list of new cast members and several hints at its plot.

Pre-production on the second season has already begun, with shooting set to take place in Vancouver beginning in January 2026. As yet, there's no word on when the new season will air.

Set a decade after the first season's finale, the next run of episodes will continue the story of returning lead characters Lord Toranaga (Hiroyuki Sanada) and John Blackthorne (Cosmo Jarvis) as "two men from different worlds whose fates are inextricably entwined."

Speaking to Variety, co-creator and executive producer Justin Marks said the next season would offer an "entirely unexpected love story" while also being "a story of war and the cost of war" — which all sounds familiar.

Still, Marks was keen to make clear how large an undertaking the new production would be — suggesting it would be impressive, though also take some time to make. "There are battle sequences that we're putting together now in part two," he teased. "I don't think you've ever seen anything like this kind of scale, this kind of tragedy and this kind of humanity.

"This show is going to take us a little while to produce," Marks continued, explaining that this had informed the decision to move its narrative forward in time. "It's not coming out one year later, and there’s this thing that drives me crazy when you watch a show that ended three years ago, and you get into season two and it's like five minutes later. We're trying to use this jump as a way to come back to our characters again for the very first time, to see them, to see what's changed in their lives over the course of the last 10 years, and to rediscover them."

Alongside Sanada and Jarvis, other returning actors from season 1 include Fumi Nikaidô (Ochiba), Shinnosuke Abe (Buntaro), Hiroto Kanai (Omi), Yoriko Dôguchi (Kiri), Tommy Bastow (Alvito), Yuko Miyamoto (Gin), Eita Okuno (Saeki) and Yuka Kouri (Kiku).

New cast members include Asami Mizukawa (Aya), Masataka Kubota (Hyūga), Sho Kaneta (Hidenobu), Takaaki Enoki (Lord Ito) and Jun Kunimura (Gōda).

"We killed a lot of people," in the first season, Marks continued. "We have some really exciting characters this season, characters that I want to tell you everything about, but cannot. These faces really popped for us, so we're just so excited to bring our own family together with these new faces and watch them become part of this world."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Phil Spencer Welcomes Steam Machine Announcement in Congratulatory Message to Valve, With Next-Gen Xbox Waiting in the Wings

Microsoft gaming boss Phil Spencer has welcomed Valve’s next-gen Steam machine in a congratulatory message to Valve.

Yesterday, Valve unveiled its next-gen hardware plans by announcing a new Steam Machine, a new Steam Controller, and its Steam Frame virtual reality headset.

The Steam Machine is a gaming-focused PC designed to be more accessible than a standard desktop PC, with a sleek, cube-like design and SteamOS on-board. It’s a clear play for the PC in the living room space, and comes ahead of Microsoft’s own reported next-gen console ambitions.

“Gaming moves forward when players and developers have more ways to play and create, especially across open platforms,” Spencer tweeted. “Expanding access across PC, console, and handheld devices reflects a future built on choice, core values that have guided Xbox's vision from the start. As one of the largest publishers on Steam, we welcome new options for players to access games everywhere. Congrats on today's announce.”

A recent report claimed the next Xbox is a console / PC hybrid that will play PlayStation games released on PC via Steam. That means the likes of Sony Santa Monica’s God of War, Insomniac’s Spider-Man, and Sucker Punch’s Ghost of Tsushima and pretty much all other PC games will all be playable on the next-gen Xbox in an industry first.

Windows Central reported that while users of the next-gen Xbox can remain inside the Xbox ecosystem if they want, they can exit to Windows, where the console acts like a traditional Windows PC. That means having access to PlayStation games on Steam, and mouse and keyboard games from Blizzard's launcher, Battle.net (World of Warcraft), and Riot's launcher (League of Legends).

Following that report, Microsoft CEO Satya Nadella dropped yet another hint that the next-gen Xbox is basically a PC. In an interview with TBPN, Microsoft boss Satya Nadella responded to questions about the evolution of the company’s gaming business, and in doing so dropped a clear hint at where the company is going.

“Remember, the biggest gaming business is the Windows business,” Nadella began. “To us, gaming on Windows… and of course, Steam has built a massive marketplace on top of it, and they’ve done a very successful job. Now, we’re the largest publisher after the Activision [deal]. Therefore we want to be a fantastic publisher. Similar approach to what we did with Office. We want to be everywhere, in every platform. So we want to make sure, whether it’s consoles, whether it’s the PC, whether it’s mobile, whether it’s cloud gaming, or the TV, we just want to make sure the games are being enjoyed by gamers everywhere.

“Second, we also wanted to do innovative work in the system side on the console and on the PC. It’s kind of funny that people think about the console-PC as two different things. We built the console because we wanted to build a better PC which could then perform for gaming. I kind of want to revisit some of that conventional wisdom.

“But at the end of the day, console has an experience that is unparalleled. It delivers performance that is unparalleled, that pushes I think the system forward. So I’m really looking forward to the next console, the next PC gaming.”

Fast forward to this week, and Valve appears to have gazumped Microsoft by returning to the Steam Machine. In an interview with IGN ahead of the reveal, we asked Valve software engineer Pierre-Loup Griffais and hardware engineer Yazan Aldehayyat whether they saw gaming PCs being the natural evolution of the console, given both Microsoft and Valve’s efforts here.

Here’s how they responded:

Pierre-Loup Griffais: When we think about what to work on next and working on things like Steam Machine and stuff, we're typically not looking at consoles or other products in that direction. Everything we do is informed by what's happening on the PC gaming side of things. Of course there ends up being quite a bit of overlap because we’re doing a bunch of stuff that helps PC gaming work better in the living room and that's traditionally where consoles have been. But really I would say that most of our thinking is not informed by what's happening on the console side, and so I don't know if we have many theories as to where that might be headed. But in general it seems like people seem to be recognizing that there's quite a bit of value in a more PC-like experience and the customizability and all that, and so we're happy to see more of these elements being embraced by platforms in general.

Yazan Aldehayyat: As far as we're concerned the Steam Machine is a PC, so that delineation is not there. In our view, the Steam Machine is just one option in the ecosystem of gaming PCs out there. If you're already happy with your PC gaming experience, that's great. We love that. We are a PC gaming company. We're just trying to give you more options. And that's how we view it. It's just something that we think is a really great addition to a living room or a desktop, but it's just one other option that people can have available to them to play their Steam games basically.

So, Valve is downplaying the idea that Steam Machine is set to compete with the next-gen Xbox, but it’s hard to see Microsoft being particularly thrilled by the idea of Valve’s device coming out first and with a similar proposition. But there’s much we don’t know about either company’s plans. For a start, we don’t know when exactly the Steam Machine will come out, beyond a vague 2026 release window, and we don’t know how much it will cost (Aldehayyat told us the Steam Machine “is going to be a really competitive price to that and provide really good value to it”).

The replies to Spencer’s tweet are, predictably, packed with memes, most of which riff on Microsoft’s often derided ‘This Is an Xbox’ marketing campaign. Some are wondering when Game Pass will eventually launch on Steam.

Was bound to happen pic.twitter.com/PHnUSOh0RX

— Adrian Apolonio (@adrian_apolonio) November 12, 2025

Behind the scenes, this is Phil. pic.twitter.com/x9bSgMJVlx

— AP on 𝕏 (@AntiPar2ival) November 12, 2025

pic.twitter.com/Cigw4ijHmq

— Nook Browser (@browsewithnook) November 12, 2025

So, what else do we know about the next-gen Xbox? Xbox president Sarah Bond has called out the recently released — and pricy — ASUS ROG Xbox Ally X handhelds as pointing in the direction Microsoft is taking with its upcoming console. In an interview with Mashable, Bond talked in vague terms about what Microsoft is going for, but did strongly suggest it will be an expensive device.

"The next-gen console is going to be a very premium, very high-end curated experience," Bond said. "You're starting to see some of the thinking we have in this handheld [ROG Xbox Ally], but I don't want to give it all away."

Prior comments from Bond have backed the console / PC hybrid suggestion up, too. "This is all about building you a gaming platform that's always with you, so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device," Bond said.

"That's why we're working closely with the Windows team, to ensure that Windows is the number one platform for gaming."

Xbox is set to go up against PlayStation once again, with both Microsoft and Sony reportedly set to release their next-gen consoles in 2027. The next-gen Xbox is taking a different route this time, but the expectation is the PS6 will be a more traditional console, offering genuinely exclusive games — as the PS5 does now. Perhaps now we need to throw Steam Machine into the mix.

We’ve got plenty more on all Valve’s hardware announcements, and have a handy roundup so you don’t miss a thing. We went hands-on with Steam Machine and Steam Controller, and if you’re wondering about Steam Deck 2, we asked Valve about that as well.

Photo by Victor J. Blue/Bloomberg via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Netflix’s The Beast in Me Review

Full Spoilers follow for all episodes of Netflix’s The Beast in Me. All eight episodes of the series debut November 13.

There’s a scene in the premiere episode of Netflix’s The Beast in Me in which raw sewage erupts through the pipes of the protagonist’s home plumbing. Gross? Yes. But apt. The show, a new mystery/thriller starring Claire Danes and Matthew Rhys, is all about keeping repulsive secrets hidden away and what, if any, consequences arise when those secrets see the light of day.

Danes, reteaming here with Homeland co-creator Howard Gordon (who serves as showrunner and executive producer along with fellow EPs Gabe Rotter, Jodie Foster and Conan O’Brien) stars as Agatha (Aggie) Wiggs, a once-successful writer who’s been stuck in a spiral of grief and unproductivity since the death of her young son. Aggie spends her days in a stately, run-down home on Long Island, pretending to be excited about completing her next book, an uninspired tome about the friendship between Supreme Court justices Antonin Scalia and Ruth Bader Ginsburg. Aggie’s personal life is a mess, her work has stalled, and she’s generally struggling to make it through each day.

Enter: Nile Jarvis (Matthew Rhys), an uber-rich real estate developer who may or may not have killed his wife. Attempting to escape the media glare that followed his wife’s disappearance, Nile moves in next door to Aggie and the two strike up a slow-burning not-quite-friends but not-quite-enemies relationship. Aggie convinces Nile to be the subject of her next book, a story she’s truly excited about, and Nile eventually agrees. From there, the series accelerates into a hodgepodge game of cat-and-mouse with both jaw-dropping thrills and eye-rolling story choices that are frequently frustrating.

The Beast in Me is nothing if not compellingly watchable. Creepy rich guy who may or may not have killed his wife? Check. Grieving writer takes on said creep as the subject for her latest novel? Check. Broodingly gothic locales and plot twists galore? Well, you get the picture.

The acting here is superb. From the moment Danes shows up on screen, she brings the heat in every scene she’s in. Aggie’s grief is palpable throughout the season thanks to Danes’s ability to portray seemingly dozens of conflicting emotions all at once. Anyone who’s lost a loved one, been stuck in a dead-end job, or endured a failed relationship knows how grueling any one of those circumstances can be. As Aggie, Danes is constantly dealing with all three at once. From the emotions on her face to the nervous sense of dread she carries throughout the series, Danes imbues Aggie with a tragic sense of longing that colors nearly every scene of the show.

The rest of the cast is top-notch as well. Brittany Snow is a standout as the icy new wife of Rhys’s character, who may or may not know more than she lets on. Natalie Morales plays Aggie’s ex-wife Shelley, and an underused Jonathan Banks plays Nile’s father Martin.

Rhys, for his part, plays the perfect foil to Danes. For the first half of the series, you suspect that Nile Jarvis PROBABLY killed Madison, his first wife, but Rhys plays him just charming and slippery enough that you’re not 100% convinced. That is until the show reveals 3/4 of the way into the season that Nile is 100%, without a doubt, a stone-cold killer.

And that’s where The Beast in Me (kind of) lost me. Look, I know that not every series can be a perfectly constructed murder mystery where all the cards are revealed in the very last episode and you think to yourself “A-ha! They really got me there!” But I can’t help but feel that The Beast in Me loses most of its momentum the moment that Nile is revealed not to just be a murderer, but maybe kind of a serial killer.

After Aggie admits to Nile that she’s met several times with an FBI agent (played by David Lyons), Nile’s guard is up. So when the agent confronts him while trying to glean information about a possible corrupt deal between City Hall and Nile’s real estate company, Nile bludgeons the agent to death in a fit of rage. Later, we discover that the drunk driver responsible for the death of Aggie’s son was kidnapped and eventually murdered by Nile as well, who in turn (in one of the most surprising and effective moments of the entire series) attempts to frame Aggie. In the penultimate episode, a flashback outlining the events surrounding Madison’s disappearance, we see Nile – you guessed it – bludgeon his wife to death, thus resolving the central mystery of the entire show.

The Beast in Me pulls off a frustrating feat of getting the audience to care about the central mystery but fumbling its execution: A convenient macguffin in the form of an unearthed diary proves to Aggie that Nile is a killer; frequently clunky dialogue (“All he had left to kill was time”); a too-neat ending in which Nile gets his just desserts in the form of a knife to the gullet in the prison common area after Snow’s character rats him out; and so on. All seemingly innocuous peccadillos that congeal to prevent the show from being the elevated mystery it desperately wants to be.

Still, there’s much to love about The Beast in Me. Brilliant performances, some of the most heart-pounding psychological thriller scenes this side of Silence of the Lambs, and some truly beautiful cinematography (there’s a scene in Episode 7 lit entirely by Christmas lights that I’ll probably never forget) make the show a worthwhile binge.

If you are looking for a mystery that’s so twisty and creative as to leave your jaw on the floor for days after you finish, this show probably isn’t for you. But if you want to see Claire Danes, Matthew Rhys, and a talented ensemble act the hell out of some pretty gripping material, The Beast in Me is worth a watch.

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Silent Hill f Title Update 1.10 Released – Full Patch Notes

Konami has just released Title Update 1.10 for Silent Hill f and shared its full patch notes. So, let’s see what this new patch brings to the table. Patch 1.10 adds a new Casual difficulty mode. The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or … Continue reading Silent Hill f Title Update 1.10 Released – Full Patch Notes

The post Silent Hill f Title Update 1.10 Released – Full Patch Notes appeared first on DSOGaming.

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Horizon Steel Frontiers Is A New MMORPG Set In The Horizon Universe

NCSoft has revealed its new global MMORPG, Horizon Steel Frontiers, at Korea’s premiere game conference, G-Star 2025. Developed in collaboration with Guerrilla Games (Horizon, Killzone), Horizon Steel Frontiers is an MMORPG based on the acclaimed Horizon universe. Set in the lands of the machine hunters known as the Deadlands, the game builds on Horizon’s signature … Continue reading Horizon Steel Frontiers Is A New MMORPG Set In The Horizon Universe

The post Horizon Steel Frontiers Is A New MMORPG Set In The Horizon Universe appeared first on DSOGaming.

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Horizon Steel Frontiers: How the New Mobile MMORPG Changes Machine Combat

A brand new Horizon game has been announced, but it’s not the sequel to Forbidden West that you may have been expecting. It’s not a single-player game, nor is it even a PlayStation game. Horizon Steel Frontiers is a MMORPG developed by NCSoft for mobile and PC. Confused? Don’t worry, we’re here to break down everything revealed in the debut trailer.

If the idea of an online multiplayer Horizon game sounds familiar, then you’ve likely been paying attention to the rumours that began as far back as 2022. At first glance, it’s clear that this is very much a Horizon game you can play with a team of co-op buddies. The world looks very similar to what we’ve explored before, however this time we’ll be headed to the Deadlands, a brand new region inspired by Arizona and New Mexico. Within that location are plenty of recognisable elements, from destroyed remains of humanity’s past, to the real stars of Horizon: its giant mechanical beasts.

But let's start with something less familiar. It’s clear that Steel Frontiers has a different approach to combat compared to its predecessors. Where the single-player games largely focus on ranged combat, using weapons like bows to shoot enemy weakpoints, this new take on the universe seems to be predominantly focused on melee. The trailer’s focal character uses a huge sword, while other characters can be seen using dual blades to slice and dice their way through machine armour. That’s not to say archery has been eliminated – a bow still features throughout the trailer – but blade combat appears to be front and center.

There seems to not just be a change in distance between you and your foe, but a dramatic re-think of combat fundamentals. The trailer demonstrates a charged blade ability that can be used to deflect an incoming attack, a type of defensive strategy that’s brand new to Horizon. When it comes to the offensive, you can now, after destroying a specific part of a machine, use the Pullcaster grapple hook to climb onto your target and place a status-inflicting trap on the damaged part. NCSoft has said that elements like this are part of a new approach that tailors Horizon’s existing ideas to suit an MMORPG.

It’s clear that lots of Horizon’s combat DNA still remains – we can see machine parts detach in every fight, such as when the main character shoots off a Blaze canister in the trailer’s opening battle. And later, we can see that destroyed machines leave behind resources to pick up. But from what’s shown in this trailer, it seems like Steel Frontiers may feel more like Monster Hunter than traditional Horizon. Executive producer Sung-Gu Lee explains that at the core of the experience is “cooperation and strategy”, and that “players must take on their roles,” ideas that form the basis of Monster Hunter’s multiplayer expeditions. Furthermore, we even see some characters cooking a meal in a cutscene that resembles the chef montages from Monster Hunter’s own meal prep system. Perhaps all this shouldn’t come as a surprise, though: there’s certainly more than a little of Capcom’s series in Horizon already.

Other combat additions we can see in the trailer include some kind of sticky bomb that can be used to deal massive damage to machines – perhaps this is one of those aforementioned traps? You also now have the ability to pack machine weapons on your mount, allowing you to transport heavy artillery from one battle to another.

Talking of mounts, we see almost all of the tameable machines from Forbidden West being used in this trailer. It opens with a Bristleback being Overridden and claimed as a mount, and later we see characters riding Sunwings and Chargers. We also see confirmation of a brand new mount: the trailer’s protagonist rides on the back of a Stalker, the stealth camo-equipped, Panther-like machine. Considering Forbidden West expanded the number of mounts available, and MMORPGs are typically known for their range of mounts, it seems likely that even more machines will be available for taming. With any luck, this is the game where we can finally pilot a Thunderjaw.

We don’t actually see Horizon’s iconic, metallic T-Rex in this trailer, but there are over a dozen other machines on display here, from the tiny all the way up to the gigantic. The most impressive fight sees a group take on a Slaughterspine, which uses many of the abilities it did in Forbidden West, including its rain of munitions. Other examples of “Oh god please don’t kill me” machines include the fearsome Fireclaw, a napalm-spewing robo-bear, and a huge snake-like machine that looks like a Slitherfang crossed with a Rockbreaker, which is very likely our first glimpse of a new variety of metal monster.

The biggest creature, though, is the Tallneck, and we can see a group of machine hunters attempting to bring one down in the desert. Once again, these look like they’ll be large climbing puzzles, judged on the way the characters climb its neck.

On the smaller side, we can spot a Watcher, some Grazers, a Plowhorn, a Trampler, a Ravager, and a Shellwalker… whose shell is whisked away into the sky by a Glinthawk. It seems like NCSoft understands the mission when it comes to enemy variety.

As previously mentioned, the world looks suitably like Horizon’s signature vision of the future. Lush green foliage has overtaken the ruins of human skyscrapers, people live in villages that take inspiration from Native American tribes, and below the ground lie giant vaults filled with advanced technology . These “Cauldrons” return from the single-player Horizon games, but can now be explored with a team of allied players. It seems sensible to guess that these Cauldrons may be Steel Frontiers’ equivalent to the classic MMORPG dungeon.

So far, a great deal of what we’ve seen looks very close to what we’d expect of a Horizon game. Steel Frontiers has been developed in collaboration with original developer Guerrilla, and so no doubt many efforts have been made to keep the visual style and many gameplay ideas consistent. However, with the Korean-based NCSoft being the lead developer, you can also see some more Eastern elements finding their place in this universe. All the characters have an anime-like aesthetic, looking more like folks from Final Fantasy or NCSoft’s own Lineage games, rather than the characters from the original Horizon series. There’s even a bit of a cutesy thing going on with a character’s wearing metal cat ears – something we’d never see the serious Aloy wear in a thousand years.

Of course, if you're a Horizon purist, you may be able to create a character that’s more in-line with the original games’ aesthetic in the character creator. This being an MMORPG, you won’t be playing as Aloy or any other pre-written protagonist, but a character of your own design. The character creator seems reasonably in-depth, and also allows you to choose which tribe you’ll join: the Nora, Tenakth, Utaru, or Oseram – all groups previously established in Horizon lore. The trailer’s narration hints at competitive PvP as well as co-op machine hunting, so it may be that your tribe also acts as your “team” in such scenarios.

While Steel Frontiers looks to contain much of what we’d expect from Horizon, from RPG dialogue sequences to giant metal monster fights, this is certainly set to be a new and different take on the universe we’ve come to love over the last couple of PlayStation generations. Not to mention, it’s a Horizon game we’ll be playing on our phones, not our PS5s. But did you spot anything new and interesting in the trailer that we missed? Let us know your sharp observations in the comments below, as well as what you think of this new MMO direction.

Matt Purslow is IGN's Executive Editor of Features.

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