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What Is Gsync Pulsar? How Does It Work?

9 janvier 2026 à 17:57

Nvidia Gsync has been around since 2013, and while this variable refresh rate technology was a game changer when it came out, it was expensive and required gaming monitor manufacturers to implement a complicated module to make it work. At CES 2026, though, Nvidia has introduced a new form of Gsync that needs special firmware: Pulsar.

Rather than simply syncing your display’s refresh rate with your game’s frame rate, Pulsar uses strobe backlighting to simulate a much higher refresh rate – up to 1,000Hz, according to Nvidia. The goal is to add more visual smoothness to game motion, something Nvidia has been fixated on since Frame Generation first debuted with the GeForce RTX 4090 in 2022. Is Pulsar more of the same?

What is Gsync?

When Gsync came out, there really wasn’t anything like it. At the time, PC games were notorious for screen tearing, where differences between your refresh rate and frame rate would literally cause a vertical tear in your screen.

Gsync was huge because it eliminated that problem – if you had an Nvidia graphics card – by syncing your refresh rate and your frame rate, eliminating the cause of screen tearing entirely. This was initially possible because Nvidia developed a chip it sold to gaming monitor manufacturers that would act as a liaison between your PC and monitor, making sure everything was synced up. But then, of course, Freesync launched.

AMD’s Freesync billed itself as a direct competitor to Nvidia’s Gsync and had the same goal – syncing refresh rates and frame rates. However, Freesync was at first a little less flexible, only really working within a narrow range of frame rates. The difference was that with Gsync, once the frame rate got down to a certain threshold, the refresh rate of the monitor would change to be double the frame rate, which avoided screen tears.

But eventually, Freesync caught up enough that Nvidia launched the ‘Gsync Compatible’ program, which opened up variable refresh rates on Nvidia graphics cards without needing a gaming monitor with an expensive Gsync module. Then, over time, gaming monitors that were exclusively Gsync started to fade out of relevance.

Over the last few years, even, variable refresh rates have become so common that most gaming monitors are expected to support it, and most TVs and game consoles support it in one way or another.

Perceived Smoothness?

There are two reasons to chase super high frame rates: visual smoothness and lower latency. For the former, the idea is that the quicker frames are sent to the display, the more accurate the display will be at any time. At a high enough frame rate, you can virtually eliminate motion blur, but it’s incredibly hard to do in modern games. So, Nvidia has come up with another solution with Gsync Pulsar.

While it doesn’t really do anything to improve latency or responsiveness, Gsync Pulsar uses a strobing IPS display to improve motion clarity by essentially tricking your eye into thinking something is moving faster. The way Nvidia described it to me was if you have an object moving fast in front of your face, you’re going to naturally perceive some blur. But, if you have that same object disappear and reappear fast enough, it’ll be less blurry. I’m not sure if that actually works, but that is what the strobing backlight is meant to simulate.

Strobing backlights and black frame insertion (BFI) in IPS displays are nothing new, but in the past they've been tied to the maximum refresh rate of the monitor. There have been some attempts to tie BFI to variable refresh rate, most commonly with Asus’ ELMB (Extreme Low Motion Blur) Sync in some of its monitors – though it was imperfect. Through the new Gsync module, created in partnership with Mediatek, Nvidia was able to force the backlight to speed up or slow down, depending on the current refresh rate of the display, which results in less blurry motion. However, while this does seem to be more flexible than systems like ELMB, Gsync Pulsar does have limitations.

By default, Gsync Pulsar will be set to turn itself off whenever the refresh rate and frame rate drop below 90Hz. This is because of the strobing backlight – if it slows down too much, the strobing itself becomes noticeable, and is going to be uncomfortable to sit in front of. You can set it all the way down to 75Hz if you want to, but that is the hard lower limit at the time of writing. Nvidia did claim that it was working on a way to enable it at 60Hz as well, but only time will tell if that’s going to be any good.

But Does it Work?

When I visited Nvidia at CES 2026, it had a couple of demos showing Gsync Pulsar in action, and the most compelling one was in Anno 117: Pax Romana. That’s not the kind of game I’d typically associate with high-framerate gaming, but by quickly panning around the map, the difference in motion clarity was pretty obvious. However, that’s only one demo in a controlled environment.

Gsync Pulsar is going to live or die by how well it handles refresh rates that are actually, well, variable. The motion seemed extremely smooth when it was running at 200+ fps on a high-end GPU, but what happens when the frame rate starts dipping down towards that 90 fps lower limit?

Luckily we won’t have to wait too long to find out. Gaming monitors with Gsync Pulsar will start hitting the market in the next week, so I’ll be able to get it into the lab and really put it to the test. But for now, from what I saw at CES, it’s looking promising – just don’t expect it to actually make you better at video games.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

This Lenovo Rollable OLED Laptop Is Like Strapping an Ultrawide Gaming Monitor to a Gaming Laptop

8 janvier 2026 à 05:20

Update: The Lenovo Legion Pro Rollable has won best of gaming in CNet's Best of CES Awards.

For the last few years, rollable displays have been the star of CES, but they're usually found in extremely expensive – and quickly discontinued – TVs. At CES 2026, though, Lenovo is showing off a gaming laptop that uses a rollable OLED display that can stretch to an ultrawide aspect ratio.

While it's still just a concept, the Lenovo Legion Pro Rollable is pitched to include a 'top-spec' Intel Core Ultra processor and an Nvidia GeForce RTX 5090. That super-powerful graphics chip is necessary, too, given the extra pixels it needs to push once the display is stretched out in all of its 24:9 glory.

Keep in mind, though, that because this is still a just a concept, you shouldn't expect it to hit store shelves any time soon. As such, the specs are likely to change if and when this rollable laptop ever makes it to market. Lenovo unsurprisingly hasn't revealed any kind of pricing for the Legion Pro Rollable Concept, either. But if it does come out, expect it to cost a few thousand bucks.

Stretchy Laptop

Lenovo showed me the concept back in December in New York, and it's clearly in early stages. For instance, the Lenovo rep had to mess with the command line to even get the display to roll itself out. In the short few weeks between when I initially saw it and CES itself, Lenovo has fixed this. The display now extends out with a simple key combination: just press down the Fn button and the right or left arrow keys to extend or shrink the display, respectively. Even for a concept, the motion was extraordinarily smooth, and will likely get even better if this laptop ever actually sees the light of day.

But because of the mechanism needed to have a rollable display like this, the laptop is quite heavy. Again, it's a concept, so Lenovo isn't sharing any hard specs, but this laptop has to weigh close to 8 or 10 pounds. Thats something else that'll likely be improved if this laptop comes out – a repeating theme.

The laptop by default has a resolution of 2048 x 1280 at a 16:10 aspect ratio. That's a weird resolution, for sure, but it's not exactly impressive by modern gaming laptop standards. However, that default screen configuration isn't really the point. The laptop's display can roll out to two different sizes, resulting in either a 21:9 display with a resolution of 2986 x 1280 or a 3413 x 1280 24:9 display.

No matter what, that means that the Legion Pro Rollable is a FHD laptop, but that just means that the RTX 5090 this thing is packing – for now – won't have any problem driving high framerates, even in super-demanding games. After all, Lenovo is calling these stretched out display modes "Tactical Mode" and "Arena Mode" for the 21:9 and 24:9 modes, respectively, so it seems it wants this to appeal to esports gamers.

If this actually comes out, I wouldn't recommend it to any esports gamers, though. Instead, the ultrawide display appeals much more to gamers that like more immersive and story-based games. There is just something about jumping into an open world and having it take up your entire field of view. That's why ultrawide displays are my favorite gaming monitors, and now we can potentially get that on a gaming laptop.

Unfortunately, the laptop didn't have any actual games installed on it either time I tried it, so I don't know how it handles actually playing games. I did try digging around the PC when no one was looking to find something installed, but instead all I got to do was extend and retract the display over and over again. That was fun, but I would have loved to see how the computer was able to handle the extra pixels introduced by extending the screen.

Unfortunately, I'll have to wait until Lenovo decides this is worth releasing into the wild to actually benchmark it. Until then, I'll just dream of booting up the Witcher 3 with the display extended all the way out to its 24:9 mode.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

Qualcomm Can’t Make Me Care About Gaming on Snapdragon

8 janvier 2026 à 04:34

The Qualcomm Snapdragon X and X2 processors may finally have access to Fortnite and Epic’s Easy Anti-Cheat, but despite how much Qualcomm is trying to push gaming on the Snapdragon platform this year, I just don’t care.

Fortnite runs on smartphones, after all. And while Easy Anti-Cheat opens up a whole new slate of games for Snapdragon X-series laptops, most of the titles we’ve seen running on Qualcomm systems aren’t exactly GPU intensive. Baldur’s Gate 3 was one of the bigger games shown on the original Snapdragon X Elite platform, though performance on Qualcomm’s reference designs hardly held up when compared to actual consumer systems.

And at CES 2026, Qualcomm was showing off its new high-end Snapdragon X2 Extreme chip running Shadow of the Tomb Raider.

Shadow of the Tomb Raider in 2026?

Look. I love Shadow of the Tomb Raider. It’s a great game. It’s a great benchmark. But the game hit gaming PCs way back in September 2018 – over 7 years ago. It was a graphically intense game back on the RTX 2080. While it is impressive to see how smooth the game runs on integrated GPUs at 1080p and High graphics settings these days, it’s not exactly a bragging point.

Especially when AMD was running Marvel’s Spider-Man 2 at over 30 fps native on the Lenovo Legion Go 2’s Ryzen Z2 Extreme last year, and Intel is showing off thin and light Panther Lake laptops running Battlefield 6 with frame rates hitting over 200 fps (though that is with multi-frame generation).

While Qualcomm’s reference design Snapdragon X2 Extreme laptop did have Cyberpunk 2077 and Black Myth: Wukong installed, neither game was running for the press demos. Instead, the company wanted to talk about using AI voice changing features while gaming, rather than talk performance.

Integrated GPU Performance Matters Most on Handhelds

When it comes to iGPU gaming, handheld gaming PCs are king. While I love being able to play some games on a general consumer or business laptop because I’m a monster, few people are going to use a Lenovo Yoga or Dell laptop for gaming.

And when it comes to handhelds, well. AMD got an early lead in the handheld market, and Intel is still trying to claw out space for itself. Qualcomm hasn’t even tried. At this point, it’s probably too late. Between the AMD Ryzen Z2 Extreme, Intel Lunar Lake, and the recently teased Intel Panther Lake handheld chips, Qualcomm’s opportunity to get a Snapdragon handheld out on the market has passed.

iGPU Gaming Only Goes So Far

While every gaming handheld around right now is an iGPU machine, no one is going to buy a general consumer laptop for gaming. Since Qualcomm doesn’t have a handheld, this makes the Snapdragon X platform’s lack of discrete GPUs even more obvious.

After all, a Microsoft Surface Laptop isn’t a gaming device. If it can run games, cool. But it’s not a gaming platform. Sure, Qualcomm laptops can now utilize AMD FSR and Qualcomm’s custom Snapdragon Game Super Resolution upscaling features, but it’s just not enough reason to care. Between having no handhelds, using reference design laptops that won’t hit the market, and not talking actual performance expectations using modern game titles, Snapdragon gaming isn’t any more compelling than it was last generation.

Madeline (She/Her) is a contributing writer at IGN. She’s been writing about comics, tech, and gaming since 2013. Her byline has appeared at sites like Laptop Mag, PCMag, TechRadar, Tom's Guide, CGMagazine, and Bleeding Cool.

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