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Public Mobile Offering 60GB of 5G Data for $20/Month in Canada

23 janvier 2026 à 22:30
Canadian cell phone plans have historically been very expensive compared to other countries, so we want to highlight a really good deal that has popped up.


In Canada, the carrier Public Mobile has launched a limited-time flash sale that offers 50% off its 5G Canada — U.S. — Mexico plans for a two-year period.

Here are the discounted plans available to new customers through January 26, with each also including unlimited calling and text messaging:
  • 60GB of 5G data for $20 per month (regularly $40 per month)

  • 80GB of 5G data for $25 per month (regularly $50 per month)

  • 100GB of 5G data for $30 per month (regularly $60 per month)
Public Mobile says these discounted plans are available for new activations only, and the promotion will expire 24 months after it is applied. Existing customers were briefly able to switch to a 100GB plan for just $20 per month (down from $40 per month) in the Public Mobile app, but this is no longer possible as of writing.

You can use your allotted data while roaming in the U.S. and Mexico at no additional cost, but note that Public Mobile limits 5G speeds to up to 250 Mbps. And after the allotted amount, data speeds are reduced to a maximum of just 512 Kbps.

Public Mobile is a prepaid carrier, meaning that you pay upfront for your monthly plan, with no credit check required. You can cancel your subscription at any time.

As a Telus subsidiary, Public Mobile uses the Telus network in Canada. However, Public Mobile customers may be deprioritized in busy areas if necessary, and cellular coverage can vary based on your location. All in all, service might not always be comparable to a major carrier like Bell or Rogers, but your mileage may vary.

Update: Existing customers were briefly able to switch to a 100GB plan for just $20 per month (down from $40 per month), but this is no longer possible. Still, the 60GB for $20 per month offer for new customers is a great deal by Canadian standards.
This article, "Public Mobile Offering 60GB of 5G Data for $20/Month in Canada" first appeared on MacRumors.com

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Google Photos déploie ses nouveaux stickers… en priorité sur iPhone plutôt que sur Android

23 janvier 2026 à 14:12

Google Photos propose désormais un dossier de stickers personnalisés dans l’onglet Collections, mais uniquement sur iOS. Selon Google, Android y aura droit plus tard.
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Apple Hosting LA Event for Creators on January 27-29 That Could Coincide With MacBook Pro Announcement

23 janvier 2026 à 10:13
Apple has sent out invites to select creators for an "Apple Experience" in Los Angeles, California, scheduled for January 27 to 29. The event has sparked speculation that Apple will also announce new MacBook Pro models with M5 Pro and M5 Max chips.


Creator Petr Mara shared an image of his invite on Instagram on January 7, but it appears to have only now gained significant traction on social media platforms. Mara was also invited to an Apple event in September to test out the latest iPhone 17 Pro models.

Apple's new Creator Studio bundle of creative apps, announced last week, launches on Wednesday, January 28, so this event is surely related. Given the bundle includes several professional Mac apps, such as Final Cut Pro, Logic Pro, and Pixelmator Pro, there's a good chance that Apple will use the coinciding event as an opportunity to release new MacBook Pro models too.

Also, Apple's next quarterly earnings call is scheduled for Thursday, January 29, and the company has introduced new products shortly before these calls on several occasions.

Apple in October updated the base 14-inch MacBook Pro with an M5 chip, so the higher-end models are due an upgrade. Beyond the processor, the only other notable change to the base model was PCIe 5.0 storage. According to Apple, this delivers up to twice the SSD read and write speeds of the previous generation.
This article, "Apple Hosting LA Event for Creators on January 27-29 That Could Coincide With MacBook Pro Announcement" first appeared on MacRumors.com

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iPhone Air : une modification ajoute le slot SIM manquant

23 janvier 2026 à 10:04

Vous pensiez que l'eSIM avait gagné ? C'est mal connaître le marché gris chinois. Des ingénieurs de Shenzhen ont réussi à greffer un slot SIM physique dans un iPhone Air. La modification fonctionne, le réseau passe, mais votre smartphone à plus de 1000 € ne sera plus jamais le même. Regardez le carnage.
 [Lire la suite]

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Battlefield Studios detail upcoming additions coming to BF6 in future Seasons

22 janvier 2026 à 14:00

After what was an incredibly strong start, EA / DICE have not been able to maintain Battlefield 6’s momentum, with the game’s first Season seeing a lukewarm reception and Season 2 being delayed by nearly a month. In the lead up to BF6’s second Season the team have detailed some of what players can expect when it goes live on the 17th of February.

Publishing a community update blogpost, the team at Battlefield Studios offered some details on BF6’s Season 2 content. While still a bit early for the full roadmap, DICE spoke on the return of their Battlefield Labs program, writing:

“We’re using Labs to further polish and refine Season 2 content, validating changes and making final tuning adjustments ahead of launch while continuing to apply what we learn as we evolve the experience. In this next session, we’ll be testing content on one of Season 2’s new maps: Contaminated.”

Though we did not get a full breakdown of the map, it was confirmed to be similar in size to that of St. Quentin Scar from Battlefield 1 or Arras from BFV. Other aspects of Season 2 set to be tested first in Labs include the upcoming AH-6 Little Bird vehicle – “allowing us to evaluate how it fits within the broader vehicle ecosystem and how it performs across different combat scenarios.”

Beyond this, the team confirmed that they will continue to monitor “aircraft and vehicle combat systems” alongside “adjustments to weapons such as RPGs and TOW launchers”. Most importantly however the game’s “hit registration and overall combat consistency” will be seeing notable improvements.

Battlefield Season 2

Though not explicitly stated to be launching in Season 2, the team confirmed that Battlefield 4’s Golmund Railway will be coming to BF6 at some point in the future (beginning with Labs testing).

Last but not least, the team is said to be “continuing internal and exploratory testing around Battle Royale Solo play, as we evaluate how different player configurations impact pacing, balance, and the overall Battle Royale experience.”

Described as being “part of our ongoing effort to make informed decisions about how Battle Royale is structured and presented over time, rather than committing to a single permanent configuration” it appears as though solo queuing will make its way into RedSec eventually; though the question of when remains unknown.

Battlefield 6 came swinging out of the gate, but unfortunately they have so far been unable to capitalise on its success. Hopefully the team at Battlefield Studios are able to find a workflow which allows for consistent and high quality updates. Don’t expect too much from Season 2 however. The full blogpost can be found HERE.

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KitGuru says: What did you think of BF6 at launch? Have DICE / BF Studios fumbled their post launch support? Let us know your thoughts down below.

The post Battlefield Studios detail upcoming additions coming to BF6 in future Seasons first appeared on KitGuru.

Indie hit Sea of Stars comes to Android / iOS in April

19 janvier 2026 à 15:00

Sea of Stars is an indie RPG from Sabotage Studio – the team that brought you 2018’s excellent retro action-platformer The Messenger. Launching to near-universal acclaim back in 2023, the indie game of the year winner received a number of notable updates including the addition of 3-player couch co-op. Following a bout of silence, the team have now announced that Sea of Stars is officially coming to Android and iOS.

Releasing a brief trailer, publisher Playdigious announced that the excellent indie RPG Sea of Stars is officially coming to mobile platforms in a few months’ time – arriving on both Android / iOS on the 7th of April 2026.

Set to cost $9.9https://youtu.be/PsfCcm1PL_k?si=gX-wOCeWGtaWGmN09 ($8.99 with a 10% launch discount), Sea of Stars is said to have been “carefully redesigned for mobile” with the following features:

  • Revamped interface – exclusive mobile UI with complete touch control
  • Google Play Games / iOS achievements
  • Cloud Save – share your progress between devices (within the same OS family)
  • Compatible with controllers

Playdigious is one of the biggest publishers for mobile ports of console games, with the likes of Little Nightmares; Dead Cells; Streets of Rage 4; TMNT Shredder's Revenge and more all being ported over.

As smartphones continue to increase in both power and capability, it is encouraging to see more full-blown games being brought over to the platform.

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KitGuru says: Were you a fan of Sea of Stars back when it first released? Are you glad to see it coming to mobile? What are you hoping Sabotage Studio works on next? Let us know down below.

The post Indie hit Sea of Stars comes to Android / iOS in April first appeared on KitGuru.

Division series boss Julian Gerighty departs Ubisoft to lead EA’s Battlefield Studios

17 janvier 2026 à 13:00

Julian Gerighty, the creative director and executive producer of Tom Clancy's The Division franchise, has officially resigned from Ubisoft to join Electronic Arts' Battlefield Studios. Massive Entertainment confirmed the news this week, marking the end of Gerighty's extensive tenure at the studio, where he was a key figure shaping the first two Division games and leading the creative direction for Star Wars Outlaws.

While Gerighty recently teased that The Division 3 was “shaping up to be a monster”, his departure means he will no longer be at the helm to see the project through to its completion. Instead, he will transition to a leadership role within EA's Battlefield team, though his specific title has not yet been confirmed. Ubisoft's leadership has moved quickly to reassure fans and investors that the series remains in capable hands. The publisher emphasised that the vision for the franchise remains unchanged despite the loss of its primary creative face. Massive Entertainment's statement on the topic can be found below:

Gerighty himself also shared a message to the community on X, expressing confidence in the franchise's future and noting that it was simply time for “another grand adventure” after over 27 years at the company.

This move comes at a juncture for both gaming giants. Ubisoft has been grappling with a prolonged slump that led to its stock being temporarily halted on Euronext in late 2025. While Assassin's Creed Shadows provided a much-needed commercial boost last year, the group has faced significant layoffs and studio closures as part of a major internal restructuring. On the other side of the industry, EA's Battlefield Studios is still navigating the tragic loss of Vince Zampella, who passed away following a car accident in December 2025. Bringing in a veteran with Gerighty's expertise could be just what EA needs as it looks to expand the Battlefield franchise and fill the leadership gap left by one of the industry's most influential figures.

KitGuru says: Losing Julian Gerighty is a heavy blow for Ubisoft. However, for EA and the Battlefield franchise, this could be a massive win. Gerighty's experience with shooters and large-scale IP management is precisely what EA needs to maintain the momentum of the successful Battlefield 6.

The post Division series boss Julian Gerighty departs Ubisoft to lead EA’s Battlefield Studios first appeared on KitGuru.

No Rest for the Wicked hits 1 million sales ahead of ‘Together’ update

16 janvier 2026 à 12:00

Moon Studios has officially announced that No Rest for the Wicked has reached the milestone of one million copies sold in its PC Early Access version. This achievement was reached on Steam just days before the launch of the “Together” update, scheduled for January 22nd.

In an official statement, the developer thanked the community for believing in the project from the start, emphasising that player support was instrumental in shaping the action RPG into its current form. The studio, famously known for the Ori franchise, reinforced that the world of Wicked will become significantly larger and more shared with the arrival of new social features next week.

The “Together” update promises to redefine the gameplay experience by introducing a cooperative system for up to four players in persistent Realms. Unlike other titles in the genre, players can share a world without a host being online, enabling independent progression. Combat has also received significant adjustments, featuring improved AI that allows enemies to react naturally and desperately when cornered or outnumbered and friendly fire in online mode.

Beyond battles, users can collaborate on housing construction, craft items through the Scribe Table and explore the new Compendium. Originally released in April 2024, the game continues to expand steadily, with full versions planned for PlayStation 5 and Xbox Series X|S.

Discuss on our Facebook page HERE.

KitGuru says: With the long-awaited co-op mode arriving next week, the game is finally getting the social features many fans have been asking for since its debut.

The post No Rest for the Wicked hits 1 million sales ahead of ‘Together’ update first appeared on KitGuru.

It Takes Two closes in on 27 million copies sold

15 janvier 2026 à 16:00

Over the past decade Josef Fares has made a name for himself in the video games industry not only due to his unique personality, but thanks to the creator’s constant push towards innovating in the co-op space, with each successive project receiving higher praise than the last. While Fares and Hazelight Studios’ latest release Split Fiction continues to find a growing audience, the team’s previous project – It Takes Two – is nearing another massive sales milestone.

In an interview conducted by Christopher Dring of TheGameBusiness, Hazelight Studios CEO Josef Fares spoke on a wide range of topics including 2025’s GOTY winner Clair Obscur: Expedition 33; the state of the industry, generative AI and more.

In discussing Hazelight’s last game prior to Split Fiction – It Takes Two – Fares revealed that the 2021 game of the year winner is continuing to sell millions of copies, confirming that the co-op title is now closing in on hitting 27 million copies sold.

It Takes Two Hazelight

While an incredible achievement in its own right, as with many of Hazelight’s games, It Takes Two included a friends pass allowing you to play through the whole game online with a friend without them needing to own a copy. This means that at this point over 50 million people have experienced the game.

Considering the fact that the game is set to receive an adaptation of some kind at some point (though we have heard little from the project since its initial announcement), It Takes Two will likely continue to sell well for many more years.

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KitGuru says: What did you think of It Takes Two? How does it compare to the rest of Josef Fares’ output? Will Split Fiction manage to reach similar heights? Let us know down below.

The post It Takes Two closes in on 27 million copies sold first appeared on KitGuru.

Subliminal May Be One of the Most Photorealistic Unreal Engine 5 Games Yet

15 janvier 2026 à 15:31

Now here is something that completely passed under my radar. In 2025, Accidental Studios released a demo for its upcoming psychological horror game, Subliminal. And, as you will see in the video featured below, this is one of the most photorealistic games using Unreal Engine 5. Subliminal is a psychological horror game inspired by the … Continue reading Subliminal May Be One of the Most Photorealistic Unreal Engine 5 Games Yet

The post Subliminal May Be One of the Most Photorealistic Unreal Engine 5 Games Yet appeared first on DSOGaming.

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