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God of War TV Show Adds Teresa Palmer as Sif as Casting Ramps Up

16 janvier 2026 à 20:02

Amazon’s live-action Prime Video God of War TV show is charging forward, as Teresa Palmer (Warm Bodies, A Discovery of Witches) has joined its cast as Phoebe/Sif.

Deadline reports that the actress has officially signed on to star alongside Ryan Hurst, who joined the PlayStation series adaptation as Kratos earlier this week. The Earth goddess plays a somewhat smaller role in the video games the new show is based on and is most known for appearing during segments from God of War Ragnarok that feature the Ghost of Sparta’s son, Atreus, who has yet to be cast.

Palmer is the second actor to join Amazon’s latest video game adaptation and is probably best known for her involvement in 2013’s zombie romance movie, Warm Bodies. Although her experience in other films, such as Lights Out, The Fall Guy, and The Grudge 2 see her filmography date back to the mid-2000s, viewers may have caught her on TV more recently. Highlights from her time in television include A Discovery of Witches, The Last Anniversary, and The Family Next Door.

Although Sif is largely seen as a side character in Ragnarok, there’s no telling how her part may be featured in the God of War TV show. At the least, her presence in the story suggests her husband, Thor, could be just around the corner. Palmer’s inclusion also likely has players expecting to see her children – Magni, Modi, and Thrud – show up in some capacity, too.

We know little about what direction the Prime Video video game series will take, so it’s possible all or none of these iconic names from Norse mythology will appear. Other characters who have not been confirmed for the show but play a part in both God of War (2018) and its 2022 Ragnarok sequel include Freya, Mimir, Sindri, Brok, Odin, and Baldur.

“In God of War, the live action series, his story will closely follow the path of the last two games as he deals with something new: his ten year old son Atreus,” an official description for the show says. “This father and son dynamic began a whole new chapter in the legendary series and will be the heartbeat of the new show.”

Hurst’s inclusion as Kratos made waves for a few reasons. While the announcement allowed audiences to finally put a live-action face to the iconic name, fans of the games were also happy to see the star join following his role as Thor in Ragnarok. It's unclear who may follow Palmer's casting as Sif, with the show's release date also still a mystery.

We will (hopefully) know more about how casting for the series will shake out in the months ahead. In the meantime, you can read about composer Bear McCreary and his thoughts on the live-action God of War show.

Photo by Amanda Edwards/Getty Images.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Battlefield 6 Update 1.1.3.5 Patch Notes are Here Amid the Long Wait for Delayed Season 2

16 janvier 2026 à 18:27

Battlefield 6 Update 1.1.3.5 patch notes are here as EA and Battlefield Studios work to balance jet gameplay and melee combat amid the recently delayed Season 2.

A full breakdown of what is a smaller update for the troubled FPS installment was published on its official website today. BF Studios describes the update, which has a January 20 release date and serves as the first update Battlefield 6 has seen in a month and a half, as “a smaller set of focused improvements aimed at polish and consistency.”

Still, patch 1.1.3.5 delivers a set of improvements, gameplay tweaks, and balance changes fans have anticipated since launch arrived in October. Jet combat will feel quite different going into the extended Season 1, with cannon damage against other flying vehicles significantly reduced, requiring “approximately 40% more hits” to destroy targets. There’s currently no sign of the previously mentioned dedicated air radar, which was promised to arrive after Season 1 in December.

BF Studios has had a jet balance pass in its sights for some time, but the January 20 update for Battlefield 6 is also said to come with what sounds like a pretty wide-ranging update for melee combat. As players have complained of inconsistent knife and sledgehammer attacks, patch 1.1.3.5 aims to improve responsiveness, consistency, and sprint behavior for those who like to get up close and personal. Another set of smaller changes targets the Assault Ladder, which should behave, well, more like a ladder going forward.

Battlefield 6 Season 1 launched October 28 and was scheduled to bring its REDSEC offshoot, maps, weapons, modes, and more to the experience through early-to-mid January. As the three-part debut season came to an end, players were left wondering how Season 2 might reinvigorate an experience that was steadily falling out of favor with fans.

It wasn’t until January 13, much later than many expected, that BF Studios was finally ready to speak on Season 2, but the news update wasn’t exactly the one many were expecting. Instead of a roadmap, the team announced that Season 2 had been delayed to February 17, with its contents to be detailed at a later date. In its place, Season 1 will roll on, with smaller updates and bonuses to be delivered during the downtime.

Now, Battlefield 6 update 1.1.3.5 will keep the ball rolling, even if it’s just a slight nudge toward the next major content drop. In other news, it was announced this morning that The Division lead Julian Gerighty had left Ubisoft and to join BF Studios developer DICE.

Finally, you can read the full 1.1.3.5 patch notes below.

Battlefield 6 Season 1 Update 1.1.3.5 Patch Notes

With Update 1.1.3.5, we’re delivering a smaller set of focused improvements aimed at polish and consistency across Battlefield 6. This update enhances melee responsiveness, refines jet combat, improves ladder interactions, and resolves UI and HUD issues in Multiplayer and REDSEC, alongside fixes for Battle Royale and Gauntlet stability.

The update will be available on Tuesday, January 20, at 9 AM UTC (1 AM PDT, 4 AM EDT, 10 AM CET).

Major Updates for 1.1.3.5

  • Improved responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer.
  • Updated jet combat balance by reducing jet cannon effectiveness against other air vehicles.
  • Updated and refined the UI and HUD across Multiplayer and REDSEC, improving armor bar visibility, reticle presentation, and menu navigation.

CHANGELOG

VEHICLES:

  • Fixed an issue where vehicles could explode when a takedown was performed on an enemy soldier lying on top of them.
  • Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets.

WEAPONS:

  • Bipod attachments no longer display as always providing a hipfire accuracy bonus, as this bonus only applies while the bipod is deployed.
  • Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25).
  • Fixed an issue where the RPKM iron sights would shoot low when using the short barrel.
  • Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity.
  • Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.
  • Improved attack speed for knife melee attacks.
  • Improved buffering behaviour for knife and sledgehammer attacks.
  • Improved consistency of melee damage timing against enemies and the environment.
  • Improved consistency of recoil modifiers when using a controller across different weapons.
  • Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation.
  • In the Firing Range, target dummies can now take damage while in the process of getting back up.
  • Shooting with a suppressor now emits a small muzzle flash when viewed from close range only.

GADGETS:

  • Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool.
  • Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers.

Assault Ladder

  • Fixed an issue where ladders positioned above the player could not be entered.
  • Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder.
  • Improved the soldier animations while climbing ladders.

UI & HUD:

  • Added a new option allowing players to customize the reticle colour inside weapon and gadget scopes.
  • Fixed an issue where home screen focus navigation could become locked to the bulletin.
  • Fixed cases where weapon menus displayed incorrect Reload Time stats for LMGs.
  • Soldier lightning improvements to the front-end
  • Improved front-end lighting to enhance the visual quality of soldier characters.
  • The Reticle Colour option now correctly updates reticle colours for Thermal Scopes and other supported gadgets.

VFX & Video:

  • Adjusted explosion particle effects by lowering the shockwave force.

REDSEC

WEAPONS:

  • Fixed an issue where jump landing movement speed reduction behaved inconsistently in REDSEC compared to other multiplayer experiences.

MAP & MODES:

  • Fixed an edge case in Gauntlet mode “Data Extraction” where the drone could disappear permanently if drives were deposited at the exact moment it landed.

UI & HUD:

Battle Royale

  • Fixed an issue where the armor bar could disappear intermittently.
  • Fixed an issue where the Airburst Incendiary Launcher icon appeared as a grenade in the loot feed.

Gauntlet

  • Fixed an issue where the armor bar could disappear after quickly editing a loadout.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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