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KitGuru Games: Predicting PlayStation’s Portable Plans

26 décembre 2025 à 14:00

There’s something special about handhelds. Ever since the early days of the OG Game Boy and SEGA Game Gear, portable consoles have carried with them a sense of novelty and wonder, allowing you to take your favourite hobby wherever you go – be it in a car, on a bus, a plane or even just your own bed. While arguably even more popular than their home console counterparts, handhelds have waxed and waned over the years/generations as console maker priorities have shifted and audience trends changed. We currently reside in a handheld renaissance of sorts, starting with the overwhelming success of the Nintendo Switch in 2017, and followed up by the likes of the Steam Deck; ROG Ally; Lenovo Legion Go; and countless ‘retro’ emulation handhelds.

One company which has shied away from portables in recent generations is Sony. After the massive success of the PSP, PlayStation’s faith in portables was seemingly shaken due to the undeniable failure of its follow-up: the PS Vita. As mentioned however, the industry has since rebounded, and even Sony themselves have started to dip their toes back into the handheld water with the Remote Play enabled ‘PS Portal’. With recent leaks now claiming that the console maker is gearing up to release a true dedicated portable PlayStation once again, it is time we looked back to the PSP’s past successes, failures, and lessons (hopefully) learned.

Portable handheld

The original PSP was a bit of a phenomenon. Released back in 2004 (2005 in the West) a little ahead of the PlayStation 3, this portable was positioned as being in essence a handheld PS2 – and in many ways it was. Of course, this was before the rise in digital media, PSN and the like and as such there was no cross-device compatibility. That said, such a notion in this era was rarely considered, and so the idea of needing to purchase a whole new library of games was not much of a deterrent. 

Speaking of games, while the PSP’s library fell short in a number of ways, the novelty of having a powerful handheld gaming device was enough of a draw in and of itself. Of course, the system did wind up receiving a ton of support – especially from 3rd party developers – but Sony themselves also brought over many of their popular IPs at the time to the PSP with rather competent spin-offs.

Thanks to the likes of Ratchet and Clank: Size Matters; Daxter; Gran Turismo; God of War Ghost of Sparta and Chains of Olympus; the PSP proved itself as a worthwhile portable powerhouse. While the lack of a right analogue stick did cause some issues with a number of games, the PSP wound up receiving just as much if not more support from 3rd parties, with classics including Persona 3 Portable; Crisis Core: Final Fantasy VII; GTA: Vice City Stories; Metal Gear Solid: Peace Walker; Naruto Ultimate Ninja Heroes and of course Lumines all releasing on the little handheld that could.

Like with the PS2 before it however, the PSP’s multi-media functionality gave it a bit of a unique selling point at a time when technology was in a transitory period. While the PS2 was a gaming powerhouse which helped to shape the current industry which we find ourselves in, what allowed the console to blow past 160 million units was the fact that it served as an affordable way to play DVDs at a time when the technology was just coming into popularity. Why buy a dedicated DVD player when the PS2 could do just that and so much more for a similar if not cheaper price?

The PSP benefited in a similar way. At the time of its launch, smartphones were not yet a thing, and so beyond the handheld’s ability to play ‘console quality’ games on the go, its function as a multi-media device served as an excellent selling point. Though perhaps in some ways not as ubiquitous as the PS2, Sony’s portable did allow you to purchase UMDs (universal media discs) of various films and TV shows. Yes, in today’s day and age, you’d just pull out your phone and open up Netflix or whatever, but at the time the prospect of being able to watch media anywhere you went was novel and exciting.

What was perhaps even more of a selling point was the fact that the PSP was internet enabled. Of course, the WIFI chip within the console left plenty to be desired and would be a pretty frustrating affair to use nowadays, but at the time, for many the PSP served as the first personal point of access to the wider internet (for better and for worse).

In an era when laptops were just starting to become more widely accessible and affordable, the PSP felt like it could do pretty much anything you desired from it. That’s not to mention many of the PSP’s other ancillary features as a music player, a photo/video viewer (and if you modded the device) a competent retro emulator.

However, 2007 would see the introduction of the iPhone and subsequently the rise of smartphones, making many of the PSP’s USPs no longer as unique. Still, the handheld was an undeniable success, selling over 80 million units across its various SKUs. 

Though less relevant, it is worth touching briefly on the PSP’s follow-up models. Already a pretty pocketable device, the PSP Slim and Lite managed to shave off a bunch of weight and thickness to make for an even sleeker feel. You then also had the PSP 3000 which primarily offered a higher quality LCD screen while slightly boosting its RAM and general performance. Nothing too crazy, but it did help the handheld feel more current as smartphones began to see rapid improvements.

Last but certainly not least (in my mind), the PSP GO offered a brand new form factor which was even more pocketable, featuring many of the improvements seen with the PSP 3000; with its only downside being the lack of support for physical media (aka UMDs). At the time, this removed functionality came with quite a bit of backlash. Looking back however, the PSP GO was somewhat ahead of its time, and still impresses in many ways to this day.

The PSP is an excellent handheld which I will always hold close to my heart. It did many things right and only a few things wrong. That said, much of its success can be attributed to the idea of ‘right place, right time’; something which the PSP’s follow-up unfortunately did not benefit from – quite the opposite in fact.

Though perhaps not as novel as it once would have been, the PS Vita arrived in 2011 (2012 in the West) and promised to fix pretty much all of the issues seen with the OG PSP. Given the generational gap between the two devices, the Vita obviously featured far more horsepower, landing somewhere in between the PlayStation 2 and PS3. Additionally, the OG Vita made use of an OLED screen, which at the time especially was a big deal. Hell, even the Switch 2 still uses a relatively basic LCD panel.

Sure, OLED technology at the time was far from perfect, so you didn’t have any HDR support and the panel could eventually suffer from slight burn-in. That said, in a time when most TVs were still using edge-lit LCD/LED panels, the Vita’s screen made for an experience which felt visually evolved (in some ways at least).

In terms of controls, the Vita also saw a marked improvement over the PSP. Unlike its predecessor, the Vita included two analogue sticks as opposed to the PSP’s singular circlepad/stick.

Though ultimately underutilised, the Vita’s front and back touch panels allowed you to map certain actions to a tap or swipe, which helped make up somewhat for the lack of R2/L2 triggers and no L3/R3 clickable sticks. It even included a camera for whatever reason – letting you take pictures and videos, or in some instances using the viewfinder for some augmented reality fun.

In terms of software, the ubiquity of the PlayStation Network / digital store by this point meant that the idea of cross-buy could be a reality. Though of course not applicable to all titles, those which did offer both a Vita and PS3/4 version could often be played between the two, with cross-saves and all.

As I mentioned however, for all of its improvements, the PS Vita suffered from being in the ‘wrong place at the wrong time’.

By the time of the Vita’s release in late 2011 / early 2012, smartphones had become a global phenomenon, which unlike consoles were being updated on an annual basis – seeing countless and continuous improvements with each new model.

Being the new ‘everything’ device, much of what made the OG PSP exciting was no longer applicable. Smartphones offered an even more convenient way to take photos and videos, watch films and shows, listen to music, browse the internet, and even play games.

Though limited at the time to the likes of Temple Run, Fruit Ninja, Angry Birds (and some select more-ambitious titles), having impressive 3D titles playable via a pocketable device was no longer a new concept.

While likely overblown in terms of how much its existence contributed to the Vita’s failure, the handheld’s use of a dedicated first-party memory card at a time when games were getting larger in file size also did not do the handheld any favours.

Sure, the OG PSP had its own Sony-developed memory cards as well, but by the time of the Vita MicroSD had become the standard, and so paying double or triple the price for an 8GB card rubbed many the wrong way.

Another annoyance (though more of a personal one this time) was the fact that the Vita used its own bespoke charging port. Though far from a dealbreaker (especially considering the PSP did something similar), like with the SD Card, by 2012 micro USBs had become the standard and so having to keep a separate charger at hand in order to power the Vita served as that one extra step which some would find annoying. That’s not to mention the frustration should you misplace the charger.

The follow-up PS Vita Slim did fix this, bundling the handheld with a micro USB port instead while offering improved battery life at the cost of an LCD panel instead – but the damage was already done by this point. 

While the PS Vita was a major improvement over the PSP in a bunch of objective ways, the shifting tides of the industry, and the industries around it, meant that by the time the portable came out, its improvements did not feel as transformative nor as impactful.

Even outside of the smartphone effect on the market, the release timing for the Vita was quite unfortunate. Though similarly sat in between two console generations, the Vita’s relative power in comparison to its home console counterparts was far less impressive when contrasted with the PSP.

Unlike the PSP, which felt like a hybrid between the PS2 and PS3 at time when Sony had yet to release the PS3, the Vita launched a little ahead of the PS4, while still featuring a power profile which sat somewhere in between the PS2 and PS3 – albeit closer to the latter. Combine this with the lack of R2/L2/R3/L3 buttons and the Vita felt like a step or two behind its home counterpart.

PS Vita games could and did look quite pleasing on both the OLED and LCD screens. That said, one of the biggest leaps in visuals seen with the PS4 generation included the rise in use of anti-aliasing. Most Vita games kept its pixels looking raw, which while was not really an issue on a smaller screen, the more jagged look of a game at this point did give a last-gen vibe to it.

All that said, assuming the Vita was a perfect device with no flaws, the system would still have been unlikely to reach the peaks of the PSP simply due to the state technology was in at the time. Smartphones were the new hotness and would remain so for a solid decade or so.

This brings us to today, where we currently rest within a gaming handheld resurgence. Kickstarted by the Nintendo Switch in 2017, the handheld-console hybrid may have been a generation or so behind the competition specs-wise, however its ability to offer a console-like experience on the go with relatively few cutbacks led to an explosion in popularity.

Nintendo has of course capitalised on this with the Switch OLED, Switch Lite and the latest Switch 2. They aren’t the only ones however, with the other major player in the portable space – Valve – opening up the floodgates for handheld PCs with their hit Steam Deck. Sure, the Steam Deck has only sold a few million units so far, but its release signalled the arrival of the rise in gaming PC handhelds.

As mentioned, we’ve since seen the likes of ASUS, ASUS (aka Xbox) and Lenovo join the list of smaller manufacturers to bring Windows, SteamOS and Android handhelds to the market.

While still a niche within the PC space, the increased interest in portables and the rise in accessible parts which have seen notable shrinkages has made console-quality portables a true reality. This is where Sony once again enters the fray.

After going a whole console generation and then some without any word of a portable PlayStation experience, Sony surprise-announced the PlayStation Portal back in 2023. Though far from the PSP successor which many were hoping for, the remote play (now cloud streaming) enabled device served as an experiment of sorts to see how fans respond.

While the device itself is certainly not for everyone owing to its reliance on a stable internet connection, the Portal has managed to be a surprise sales hit, consistently sitting at or near the top of the best-selling accessories list, with Sony themselves stating multiple times that the Portal’s reception has exceeded expectations.

And so, with their toes sufficiently dipped back into the handheld water, Sony looks set to take a proper plunge into the pool. Though yet to be officially announced or confirmed, recent leaks and rumours have claimed that Sony is working on a proper dedicated PlayStation handheld to sit alongside its next-generation PS6.

Aside from some early SoC leaks and performance reports, little-to-nothing is known about the handheld and how it will sit within Sony’s line-up of consoles. That said, assuming it is done right, the PSP3 or whatever it winds up being called could be the true next-gen PlayStation Portable which many of us have been waiting generations for.

Not only has technology caught up, allowing handhelds to render games at perceptively high resolutions thanks to DLSS, FSR and PSSR, while maintaining relatively low power draws, but the Switch has served as a strong blueprint for how developers can adapt their games to both home and handheld console experiences – making ‘crossplay/buy’ a non-issue.

Perhaps the most interesting aspect of the PSP3 which we know nothing about is its design and hardware. Unlike the ROG Xbox Ally which needed only to alter its buttons and grip slightly in order to emulate an Xbox controller feel, the PS5’s DualSense is a far more complex accessory with its use of advanced haptics, adaptive triggers, gyro controls, a touchpad and more.

While we have seen the PS Portal ensure that all of the DualSense’s functionality is correctly replicated when playing in handheld, the Portal also features one of the most uninspired designs I've ever witnessed, looking like Sony simply cut a DualSense in half and glued the pieces onto the sides of an LCD screen.

Not only should the PSP3 look far more distinct and unique, but the realities of tech means that it will have to.

Unlike the Portal which is a glorified Google Chromecast, a proper dedicated PlayStation handheld will need to include all of the bits and bobs necessary to natively run games – meaning it will likely be both bigger and chunkier.

I concede to the fact that we are still many generations away from handhelds once again being fully-pocketable devices, but at the very least I hope to see the PSP3 manage to maintain a relatively slim profile while not looking like a brick.

Regardless of how it looks, feels or sells, I am excited to see Sony once again take on the handheld market. If there ever was a time when a new PlayStation Portable could succeed, it's now. Not just due to the many reasons listed above, but also thanks to the fact that we have once again entered that ‘right place right time’ moment of opportunity.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of the OG PSP and PS Vita back in the day? Are we in a handheld renaissance? What would your perfect PSP3 look like? Let us know down below.

The post KitGuru Games: Predicting PlayStation’s Portable Plans first appeared on KitGuru.

Star Citizen had its biggest year ever funding-wise as project nears $1 Billion

23 décembre 2025 à 15:00

Star Citizen is undoubtedly one of the most ambitious projects currently in development, with the space sim having raised hundreds of millions in funding since its initial announcement back in 2012. Well over a decade since its reveal and a solid 8 years on from its Early Access launch, Star Citizen continues to receive new levels of support from fans – with 2025 said to have been their best year yet, raising over $150 million.

As part of Star Citizen’s 2025 recap, the team at Robert Space Industries looked back at all the progress which has been made over the past 12 months.

While Star Citizen still has a ways to go, 2025 saw many welcome additions introduced, including almost 100 new locations, two-dozen ships and multiple live events across 11 ‘major’ updates.

By far the most interesting revelation however is the fact that in 2025 alone, Star Citizen raised over $152 million in funding.

For context, this represents a 35% increase over their previous best year funding-wise and brings the total amount raised so far to a whopping $926 million – all of which is said to be going “directly to the game's development.”

When all is said and done, it is very possible that Star Citizen will be the most expensive game ever made. While video game budgets are typically kept hidden, we do know that Call of Duty Black Ops Cold War cost over $700 million to develop.

With GTA VI being the only other game to potentially rival Star Citizen’s budget, it will be interesting to see how the space sim progresses over the coming years and how much it will have raised in total by the time the game finally releases.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the game? Will it ever hit 1.0? Have you contributed any money to the project? Let us know down below.

The post Star Citizen had its biggest year ever funding-wise as project nears $1 Billion first appeared on KitGuru.

Cronos: The New Dawn to get ‘Temporal Diver’ difficulty mode in early 2026 

23 décembre 2025 à 14:00

Starting off as a bit of a mixed bag of a developer, Bloober Team have slowly but surely proven themselves in the horror genre, with their most recent original release ‘Cronos: The New Dawn’ receiving high praise from players while exceeding half a million copies sold since its launch back in September. While intended to be a rather daunting experience, the developers at Bloober Team have confirmed that Cronos will be getting a new easier difficulty mode early next year.

Making the announcement via a humorous skit published to their YouTube channel, Bloober Team confirmed that Cronos: The New Dawn will be getting an easier difficulty option in the form of the Temporal Diver Mode.

Arriving in early 2026, the developers explained their mentality behind the upcoming addition, stating:

“Hey there travellers. Cronos: The New Dawn was a game developed to challenge the players. But we’ve heard your voices, and we know that some of us want to explore the story behind the game in your own pace. So right now, we are working on a new difficulty setting that will be introduced in early 2026. Such is our calling.”

For the uninitiated, Cronos: The New Dawn is a 3rd person horror experience in which players must “survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.”

Being a survival horror game, Cronos is understandably not the easiest of experiences. That said, it is encouraging to see a new option being added which should allow more people to check out the game while not taking away from other players’ personal stories. It will be interesting to see whether anything else is added alongside the new difficulty mode.

Discuss on our Facebook page HERE.

KitGuru says: Have you played Cronos: The New Dawn yet? What do you think? Would you have appreciated an easier mode? Let us know down below.

The post Cronos: The New Dawn to get ‘Temporal Diver’ difficulty mode in early 2026  first appeared on KitGuru.

Persona 3 Reload on Switch 2 updated with 60fps performance mode when docked

23 décembre 2025 à 13:00

The Nintendo Switch 2 has been a bit of a mixed bag when it comes to 3rd-party support so far. While some publishers have released impressive ports, others have seemingly done the bare minimum to get the game running on Nintendo’s latest and greatest. One title which seemed to come out of the oven a bit too hot was Persona 3 Reload – being limited to just 30fps. Thanks to further optimisations however, a new update for the Switch 2 version now allows it to run at 60fps (in docked mode at least).

As shared by the publication rpgsite, ATLUS have released a new patch for Persona 3 Reload on Switch 2. Though the list of changes is rather light, patch 1.03 brings with it support for 60fps via a new performance mode alongside improved frame rate stability across the board.

Persona 60fps

While a relatively uncommon practice so far, this new performance mode is being limited to those playing in docked mode – meaning you will still have to make do with 30fps in handheld.

Given the Switch 2’s 120hz screen, it would have been nice if ATLUS were able to get the handheld version to hit 40fps at the very least. Regardless, having a performance mode option is welcome to see, even if it is limited to docked mode.

KitGuru says: Are you bothered by Persona 3 Reload’s framerate on Switch 2? Is 30fps acceptable for a turn-based game? Should the handheld and docked modes have more parity with one another? Let us know your thoughts down below.

The post Persona 3 Reload on Switch 2 updated with 60fps performance mode when docked first appeared on KitGuru.

Microsoft was reportedly “really happy” with Perfect Dark prior to its cancellation

22 décembre 2025 à 16:00

One of the biggest video game projects to have been cancelled in 2025 was Perfect Dark. Announced all the way back in 2020 as a reboot to the classic series, the title struggled with development issues, lay-offs, turnover and much more. That said, up until the game’s surprise cancellation earlier this year, Perfect Dark seemed to be in a much more stable state, with the game’s lead actor now weighing in on the matter.

In an interview conducted by publication TheGamer, Alix Wilton-Regan (the VA for Joanna Dark) spoke on the ill-fated Perfect Dark reboot and their reaction to the news, stating:

“I was as shocked, surprised, and devastated as everyone else was when the funding was pulled, and the studio was closed. I did not see it coming. I was absolutely blindsided when the project was defunded.”

Perfect Dark Reboot

As mentioned, Perfect Dark had been in varying states of development between its announcement in 2020 and cancellation in 2025. According to Wilton-Regan however the project seemed to be finally coming together, revealing:

“We were basically recording bits and bobs throughout '23. We were also doing lots of performance capture for it in '24, and we were even recording more stuff for it in '25. To my knowledge, we were pretty far along. I'd done entire chapters of this universe,” adding that the project had “delivered several milestones that the client was really happy with.”

Based on this, it is quite clear that Microsoft’s decision to cancel Perfect Dark (alongside other in-development projects) was a rather impulsive one which took seemingly everyone by surprise. It remains a shame that we will never see the fruits of The Initiative’s half-a-decade worth of work.

KitGuru says: What do you think of the whole Perfect Dark situation? Why did Microsoft cancel the game? Should they have given the developers a heads-up? Let us know down below.

The post Microsoft was reportedly “really happy” with Perfect Dark prior to its cancellation first appeared on KitGuru.

Valve officially ends production on LCD Steam Deck model

22 décembre 2025 à 15:00

The launch of the Steam Deck back in 2022 helped to usher in a new age of PC gaming handhelds. While Valve is shying away from releasing a new version every year, the arrival of the Steam Deck OLED in late 2023 did make the original LCD model feel somewhat outdated. Valve continued to sell both models at the same time, but only the 256GB variant of the LCD Deck was kept available. Finally however, the LCD Steam Deck is being fully discontinued.

In going to the official store page for the Steam Deck, 3 models of the handheld can be purchased: the 256GB LCD model; 512GB OLED model and the 1TB OLED model.

That said, those wanting to purchase the LCD variant are now being met with a message from Valve, which states: “Note: We are no longer producing the Steam Deck LCD 256GB model. Once sold out, it will no longer be available.”

Valve LCD Steam

While the LCD Steam Deck did serve well as the cheapest version of the handheld, its drawbacks in comparison to the refreshed OLED model made it a tougher sell as time progressed – with the latter introducing a far better display with HDR; higher refresh rates; improved WIFI; a bigger battery and more.

Still, if you were wanting to get your hands on an LCD Steam Deck, now is your last chance to do so.

KitGuru says: What do you think of the LCD Steam Deck compared to the OLED model? Is it worth the sacrifices? When do you expect we’ll get a proper Steam Deck 2? Let us know down below.

The post Valve officially ends production on LCD Steam Deck model first appeared on KitGuru.

Gran Turismo 7 is bigger than ever with 2 million monthly players

22 décembre 2025 à 14:00

Launching back in 2022, Polyphony Digital’s Gran Turismo 7 has received a ton of post-launch support in the years since, with the racing title adding all sorts from new vehicles to tracks; expanded modes; enemy AI and much more. Thanks to this consistent level of quality output, the team at Polyphony have revealed that GT7 continues to see over 2 million monthly active users – with the figure still growing.

In an interview with Kazunori Yamauchi during the Gran Turismo World Series finals (transcribed by GTPlanet), the series producer revealed that “Gran Turismo 7 has been released for several years, but still, the active users are currently over 2 million people, and the new users are increasing.”

While an impressive figure in its own right, this is especially notable as according to Yamauchi “The status that Gran Turismo 7 is in now is probably the best of any Gran Turismo titles that we’ve had in the past. We’ve never experienced this phenomenon before, and neither has PlayStation.”

Gran turismo Million

As mentioned, Gran Turismo 7 has seen countless updates since the game’s initial launch in 2022, with the title receiving a suite of new tracks, vehicles, modes and the addition of an advanced ‘SophyAI’ rival driver.

Additionally, the game most recently saw its free Spec III update arrive alongside GT7’s first proper paid DLC, adding 50 new races, Sophy AI 3.0 and more.

When it comes to post launch support, Gran Turismo 7 has perhaps been one of the best first-party PlayStation titles in this regard. As such, it is encouraging to know that the game has continued to see new players checking it out. It will be interesting to see how long Polyphony Digital plan to support GT7.

KitGuru says: Are you one of the 2 million monthly players? Have you been pleased with GT7’s post-launch support? Let us know down below.

The post Gran Turismo 7 is bigger than ever with 2 million monthly players first appeared on KitGuru.

League of Legends confirmed to be getting massive overhaul in future update

22 décembre 2025 à 13:00

Well over a decade on from its initial release, Riot Games’ League of Legends remains more popular than ever, with the MOBA continuing to see over 100 million players on a monthly basis, spawning spin-offs, multimedia adaptations and much more. Though far from being an ugly title, its identity as a game from 2009 is becoming increasingly clear as the years go on. According to a new report however, Riot Games is currently working on a full overhaul to League of Legends.

As reported by the publication Bloomberg, Riot Games is said to be “working on a major overhaul of its flagship game League of Legends.”

Though exact details remain relatively light so far, this project is internally being labelled as ‘League Next’ and is said to be the game’s biggest update ever with a planned launch slated for 2027.

League of Legends Riot

According to the report, this overhaul will include reimagining much of the game, such as its visual aesthetic; characters; UI and arenas – in order to “appeal to more new players.”

In the wake of this leak, Riot came out and confirmed that they are “overhauling the new player experience, so that once we're done, it should be the best time ever to get your friends into League.”

What exact plans are in the works right now, we will have to wait and see, but with League of Legends as an IP being bigger than ever, it makes sense that Riot would want to draw more players to the game that started it all.

KitGuru says: What do you think of this upcoming update? Will it draw in new players, or does League have too much of a reputation already? Let us know down below.

The post League of Legends confirmed to be getting massive overhaul in future update first appeared on KitGuru.

One Piece Pirate Warriors series officially passes 10 million copies sold

19 décembre 2025 à 17:00

Started all the way back in 1997, One Piece is one of the longest-running and most popular anime of all time – going stronger than ever after a quarter of a century. As with many successful anime franchises, One Piece has gotten plenty of video game adaptations over the years. One of its most popular series is the Pirate Warriors sub-franchise, with Bandai Namco now confirming that it has sold over 10 million copies.

Releasing a trailer thanking fans, publisher Bandai Namco confirmed that the One Piece Pirate Warriors series has sold a total of 10 million copies.

Beginning in 2012, One Piece Pirate Warriors is a musou-styled game similar in vein to the likes of Hyrule Warriors, Persona 5 Strikers and of course Dynasty Warriors. Since the first entry’s release, we’ve gotten 4 Pirate Warriors games in total with the most recent being Warriors 4 – arriving in 2020.

Despite being arguably the biggest anime/manga series of all time, One Piece has not had the best track record when it comes to video games, with a majority of their releases receiving relatively mixed reviews from critics (though fans are more lenient).

Still, with Pirate Warriors 4 alone selling 4 million copies – and the series as a whole having now exceeded 10 million – there is clearly plenty of demand for more video games set in the world of One Piece.

KitGuru says: What do you think of One Piece as a manga/anime? Are any of the games worth checking out? In your opinion, what’s the best video game of all time based on an anime? Let us know down below.

The post One Piece Pirate Warriors series officially passes 10 million copies sold first appeared on KitGuru.

Xbox reportedly not doing a player wrap-up for 2025 due to marketing budget reallocation

19 décembre 2025 à 16:00

Popularised by the likes of Spotify, most services nowadays offer their users a year-in-review of sorts, in which you can learn about your consumption habits from the past 12 months. While Xbox has offered wrap-ups for previous years, an insider is claiming that budget reallocations have led to Microsoft cancelling 2025’s Xbox year-in-review.

As reported by known insider Jez Corden, Microsoft is not planning to have their own year-in-review for 2025. While this decision is rather odd as it is unlikely to be too costly to temporarily host a site featuring stats which the console manufacturer already tracks on a daily basis, according to Corden:

“A lot of the ‘marketing budget’ that would've typically been allocated to something like an ‘Xbox Wrapped’ is being poured into efforts to celebrate [upcoming] major milestones for Xbox, its brands, and some of its games” (such as Xbox’s 25th anniversary, Blizzard’s 35th and Bethesda’s 40th).

Xbox Microsoft

While there is no denying that 2026 could be a big year for Microsoft, the optics of being unwilling to spend a bit of money on a community-focused wrap-up using pre-existing stats and some basic graphics is concerning to say the least.

In case you missed it, PlayStation’s 2025 wrap-up went live a couple days ago, the details of which can be found HERE.

KitGuru says: Do you enjoy checking out your wrap-ups each year? Is budget reallocation a good enough excuse? Let us know down below.

The post Xbox reportedly not doing a player wrap-up for 2025 due to marketing budget reallocation first appeared on KitGuru.

PowerWash Simulator 2 x Adventure Time officially announced

19 décembre 2025 à 15:00

PowerWash Simulator was a success not only thanks to its unique concept and satisfying gameplay loop, but also as a result of multiple unexpected crossovers from throughout media. It seems the team at FuturLab are utilising the same blueprint for its sequel, with the recently-released Powerwash Simulator 2 set to crossover with the popular Cartoon Network show Adventure Time.

Releasing a teaser trailer to make the announcement, the team at FuturLab confirmed that PowerWash Simulator 2’s first paid DLC will be crossing over with the popular 2010’s Cartoon Network show Adventure Time, writing:

“It's time for an adventure! No, that's not right…It's Adventure Time! Glove up those grabbers, the Candy Kingdom is covered in schmutz. Coming to PowerWash Simulator 2 Spring 2026. Get your buns over to Steam and Wishlist now.”

Very few details have been shared regarding this DLC, with the only confirmed aspect being that it will consist of 5 new levels to explore and clean up – similar to the first game. Assuming pricing remains equal too, then expect this Adventure Time DLC to cost roughly £6.50; though we will have to wait and see.

In case you missed it, FuturLab previously shared their DLC roadmap for PowerWash Simulator 2, confirming that the title will receive 3 paid DLC packs throughout 2026 (likely all crossovers) alongside 3 sets of free ‘Caldera Chronicles’ content drops.

Throughout its life, we saw PowerWash Simulator crossover with all sorts, from Final Fantasy to Shrek; Tomb Raider; SpongeBob; Back to the Future and even Wallace and Gromit. As such, expect plenty of more paid and free DLC from PowerWash Simulator 2 throughout 2026 and hopefully beyond.

KitGuru says: What do you think of the first DLC pack? Do you enjoy PowerWash Simulator’s crossovers? What game / film / TV show set would you like to power wash? Let us know down below.

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The Epic Games Store is giving away a new title for free every 24 hours

19 décembre 2025 à 14:00

Pretty much since its creation, the Epic Games Store has gone all-in on its end-of-year promotions – offering a different title for free every 24 hours leading up to the new year. With a little under two weeks to go until 2026, Epic has officially kicked off its 2025 Christmas game giveaway.

From now until the 1st of January, the Epic Games Store will be giving away a different title for free every 24 hours. Available to add to your library right now (until 4pm UK time) is Jotunnslayer: Hordes of Hel – an isometric arena survival rogue-like in which you “Engage in adrenaline-fueled battles, fighting off endless waves of enemies as you strive to survive. Complete various objectives, defeat the final boss, and earn the ultimate prizes.”

Featuring multiple playable characters, meta progression, unlockable perks and more, there is plenty to enjoy with Jotunnslayer: Hordes of Hel.

As mentioned, Epic is offering a new game for free every 24 hours and so come 4PM today, Jotunnslayer will be replaced by an as-of-yet-unknown title. With pleasing visuals, fun looking gameplay and a price tag of ‘free’ however, there is no reason not to add Jotunnslayer: Hordes of Hel to your library.

KitGuru says: Will you be checking out the Epic Games Store each day? Had you heard of Jotunnslayer: Hordes of Hel previously? What game have you been holding out on, hoping it’ll come to Epic? Let us know down below.

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The Rogue Prince of Persia confirmed to be getting new content in 2026

18 décembre 2025 à 16:00

The Rogue Prince of Persia is a highly slick and satisfying 2D side-scrolling rogue-like metroidvania from Evil Empire – the current team working on the equally-as-excellent Dead Cells. Initially arriving in Early Access back in 2024, the game saw its full 1.0 release last August alongside a console launch for both Xbox and PlayStation – most recently landing on the Nintendo Switch just a few days ago. The Prince’s journey will continue however, with the team confirming that The Rogue Prince of Persia will be getting a suite of post-launch updates throughout 2026.

Making the announcement on their Steam page, the team at Evil Empire spoke properly for the first time since the game’s launch back in August, writing:

“It's been a while, but we're back and do we have an early Christmas gift for you! Well, we don't have it for you right now, but we can tell you about it at least! We'll be coming back next year with post-launch content as free updates for The Rogue Prince of Persia.”

Rogue Prince of Persia

Unfortunately, we did not get any further details regarding what these updates will entail. Considering the fact that they used the term ‘updates’ however, fans should expect more than just a single drop of new content.

In looking back at the game’s roadmap during its Early Access period, there are plenty of avenues in which the team can head in to expand the game. We could see new enemies; skills; medallions; skins and weapons among countless other additions.

Of course, we will have to wait until next year to learn more, but it is exciting nonetheless to see that The Rogue Prince of Persia still has more to offer.

KitGuru says: Have you tried the game out? What do you think? How does it compare to Dead Cells? Let us know down below.

The post The Rogue Prince of Persia confirmed to be getting new content in 2026 first appeared on KitGuru.

Turn 10 confirms Forza Motorsport won’t be getting any new content

18 décembre 2025 à 15:00

Forza Motorsport was one of the big first-party titles announced prior to the launch of the then-next-gen Xbox Series X|S. Said to be ‘built from the ground up’ the track racer launched in a disappointing state – with the team spending much of their time trying to bring Motorsport up to snuff. Major lay-offs at studio Turn 10 earlier this year led many to fear that future support had been cancelled. Though denied at the time, Microsoft has now confirmed that Forza Motorsport is turning off its engine.

Publishing a blog post titled ‘2025 Forza Year in Review’, the team at Turn 10 Studios offered a recap of the updates, additions and announcements from across the Forza series over the past 12 months.

By far the most interest part of the post however comes near the end, where-in the team discuss the ill-fated Forza Motorsport, writing: “As our team shifts its focus toward delivering the best possible experience with Forza Horizon 6 in 2026, we do not plan to introduce new cars, tracks, features, or regular bug fixes for Forza Motorsport.”

Forza Motorsport Turn 10

They continue, “However, we will continue supporting the game by keeping online servers active, hosting special events and competitions, and reintroducing previously released Featured Tours and reward cars on a monthly basis, until all content is available for you to enjoy anytime.”

Like many of Xbox’s early 9th-gen game announcements, 2023’s Forza Motorsport was intended to be a long-lasting experience receiving updates for years to come. Unfortunately, with a less-then-stellar launch and a slow rollout of notable improvements – coupled with the lay-offs earlier this year – the writing was on the wall for Forza Motorsport.

KitGuru says: Are you surprised by the announcement? Did you have high hopes for Motorsport prior to launch? Will the series be laid to rest in favour of Horizon? Let us know down below.

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Indie hit Dispatch confirmed for Switch thanks to Nintendo eShop leak

18 décembre 2025 à 14:00

One of 2025’s biggest indie hits was Dispatch – an episodic superhero adventure title from developers who previously worked at Telltale Games and Night School Studio. Released in chunks, the game saw its final episode arrive just last month, amassing overwhelmingly positive reviews on Steam and selling more than 2 million copies. Currently available only on PS5 and PC, a Nintendo Switch version has now been discovered; arriving early next year.

As discovered by ResetEra user –R, the highly-praised episodic superhero adventure game from AdHoc Studio ‘Dispatch’ appears set to land on Nintendo’s platform in a little over a month’s time.

Thanks to an early publishing on the Australian eShop, Dispatch has now been confirmed to be coming to the Switch and Switch 2 on the 29th of January 2026.

Dispatch Switch

Given the fact that the game is formatted somewhat like a visual novel, Dispatch on the OG Switch should be relatively comparable to all other versions. Still, for those with a Switch 2 the game offers a free upgrade pack which “includes enhanced resolution and improved frame rates.”

As mentioned, Dispatch is one of 2025's biggest indie hits, selling millions of copies, amassing a ton of online discourse and receiving multiple nominations from both The Game Awards and the BAFTAs. With the game ‘superhero-landing’ onto the Switch platform next month, it likely won’t be long before it passes another major milestone.

KitGuru says: Have you played Dispatch? What did you think? Is it one of your favourite games of 2025? Let us know down below.

The post Indie hit Dispatch confirmed for Switch thanks to Nintendo eShop leak first appeared on KitGuru.

The Division 1 gets surprise PS5 patch adding 60fps support

18 décembre 2025 à 13:00

Despite their many flaws, Ubisoft has been one of the strongest publishers during this current console generation – in one aspect at least. Following on from the likes of Far Cry 4; Assassin’s Creed Origins; Odyssey and more, The Division has now gotten a 60fps patch on PlayStation 5.

Taking to Twitter to make the surprise announcement, the official franchise page revealed that “The Division is now available on PlayStation 5 with enhanced performance at 60 FPS. This update brings smoother gameplay to the snow-covered streets of New York where it all began.”

While a welcome update to be sure, it is interesting to see Ubisoft patch what many would consider to be a dead game – especially with its sequel having been out for many years now and a 3rd entry said to be on its way.

Division 60fps

Still, if you did want to head back into the polluted streets of New York, now is as good a time as any. Though far from a comprehensive patch, unlocking the framerate on PS5 pairs nicely with the game’s previous PS4 Pro patch to make for a much cleaner experience overall.

As mentioned, this is far from Ubisoft’s first surprise 60fps patch, with multiple Assassin’s Creed titles including Odyssey, Origins and most recently Syndicate receiving updates years after release. Similarly, the Far Cry series has gotten 60fps patches stretching as far back as 2014’s Far Cry 4.

Though it would be nice to get a more comprehensive update for these games in order to take greater advantage of the added horsepower of current-gen consoles, even the addition of 60fps alone is highly welcome – especially if Sony’s rumoured PlayStation handheld turns out to be true.

KitGuru says: Would you consider returning to The Division 1? Why do you think they chose to update the game now? What other last-gen Ubisoft titles would you like to see patched? Let us know down below.

The post The Division 1 gets surprise PS5 patch adding 60fps support first appeared on KitGuru.

Sledgehammer to develop new sub-series for COD 2027 according to insider

17 décembre 2025 à 16:00

As a result of what appears to be disappointing sales for Treyarch’s latest Call of Duty Black Ops 7, Activision confirmed that they would no longer be doing back-to-back releases within the same sub-series. While we’ve already seen a solid number of leaks regarding next year’s COD MW4, details surrounding Sledgehammer Games’ 2027 project have now been revealed.

A shared by known Call of Duty leaker TheGhostofHope, 2027’s Call of Duty is set to be led by Sledgehammer Games. While they were most recently put in charge of Modern Warfare III, Sledgehammer are reportedly working on a brand new sub-series for 2027 “with completely new characters set in the late 1990s/early 2000s.”

Details beyond this are light, however, TheGhostofHope did claim that omni-movement (first seen in Black Ops 6 and refined in BO7) will make a return in 2027. Interestingly, other recent leaks have stated that next year’s Modern Warfare 4 from Infinity Ward WON’T feature omni-movement.

Going back to Sledgehammer’s COD however, Ghost also claimed that the much-loved pick-10 system seen in earlier Black Ops releases could make a return.

COD Sledgehammer

The final notable detail shared was the fact that it appeared as though the Zombies mode won’t be present in COD 2027. While this may disappoint some, it should allow for Treyarch to recoup and put all their focus on Black Ops 8 in 2029 or whatever it ends up being called.

While all Call of Duty studios have been victim to decisions made by high-up executives, Sledgehammer Games have historically been given the shortest end of the stick, being brought in to finish up troubled projects or forced to work on other sub-franchises. As such, here’s to hoping that the team’s next Call of Duty manages to stand on its own and allow Sledgehammer Games to flex their creative muscles.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the current state of COD? Are you glad to see them moving away from back-to-back Black Ops / Modern Warfares? What’s your favourite Sledgehammer game? Let us know down below.

The post Sledgehammer to develop new sub-series for COD 2027 according to insider first appeared on KitGuru.

Hollow Knight: Silksong has already sold over 7 million copies

17 décembre 2025 à 15:00

Following half a decade of hype, excitement and anticipation, Hollow Knight: Silksong officially arrived in September with a level of interest so high that it temporarily broke pretty much all digital store fronts. Amassing over 500,000 concurrent players on PC alone, it was clear that Silksong had sold millions of copies already. That said, we now have official figures, with Team Cherry confirming that Silksong has so far surpassed 7 million copies.

As part of the surprise announcement for Hollow Knight: Silksong’s upcoming free expansion – Sea of Sorrow – Team Cherry confirmed that the game has already sold over 7 million copies, writing:

“We wanted to say a huge thank you to all the players who’ve braved Silksong’s distant and dangerous lands. That’s over seven million of you who’ve purchased the game, alongside millions more playing on Xbox Game Pass! It’s a truly staggering number of players, more than we could have ever expected (enough to crash all of the storefronts!)”

Hollow Knight 7 million

For context, the original Hollow Knight is confirmed to have sold over 15 million copies as of August 2025, meaning Silksong still has a ways to go to surpass its predecessor. That said, the first game had ‘only’ sold 2.8 million copies after over 2 years on the market.

With Silksong just a little over 3 months on from release, and plenty of post-launch support still planned, it would not be surprising to see the sequel surpassing the OG Hollow Knight – perhaps even by the time Sea of Sorrow releases next year.

Discuss on our Facebook page HERE.

KitGuru says: Are you one of the 7 million? Were you an OG Kickstarter backer? How long will it take Silksong to surpass Hollow Knight? Let us know your thoughts down below.

The post Hollow Knight: Silksong has already sold over 7 million copies first appeared on KitGuru.

Dead Island 3 officially announced alongside 2028 release window

17 décembre 2025 à 14:00

After nearly a decade stuck in development hell, the long awaited Dead Island 2 finally released thanks to the efforts of Dambuster Studios. Despite the long wait, interest did not dwindle, with the 2023 sequel going on to exceed 20 million total players. Though teased previously, a Dead Island 3 has now been officially confirmed.

Back in September, the team at Dambuster Studios celebrated Dead Island 2’s latest milestone achievement of surpassing 20 million total players, writing at the time “This isn’t the final cut though. Dambuster Studios are already carving out what comes next. For now, the details stay under wraps, the outbreak is far from over…”

While this was clearly hinting at a new Dead Island entry, we did not have official confirmation. As part of Dambuster Studios’ latest financial reports however (shared by Timur222), the company not only announced Dead Island 3, but offered a launch window, writing:

“After release of Dead Island 2 Ultimate Edition in October 2024, the primary focus for Dambuster Studios is now Dead Island 3. All developers are assigned to the project and once the Luna and Mac versions of Dead Island 2 are complete all of Dambuster's QA team will also be assigned to Dead Island 3.”

Dead Island 3 Dambuster

Offering even more on their current timeline, they continued, “Parts of the game are now in early production with feature, character, world and story design moving at pace. The current predicted release window for the project is Q1/2 2028.”

Given the fact that Dead Island 2 was clearly announced far too early back in the day, it perhaps makes sense that Dambuster would want to avoid making a big splash with Dead Island 3 until they are confident in its release. Hopefully we won’t have to wait another decade.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of Dead Island 2? Was it a successful follow-up? Do you trust Dambuster to handle another entry? Let us know down below.

The post Dead Island 3 officially announced alongside 2028 release window first appeared on KitGuru.

Sucker Punch Productions Co-Founder departs studio after almost 3 decades

17 décembre 2025 à 13:00

In recent years we’ve seen a number of veteran developers and studio founders leave their long-standing occupations, either to pursue other endeavours or simply to retire. Following in the footsteps of Insomniac Games’ Ted Price earlier this year, Sucker Punch Productions co-founder Brain Fleming has now announced the end of his tenure at PlayStation.

Making the official announcement via a press release, Sony Interactive Entertainment confirmed that “After nearly three decades helping bring to life iconic franchises like Sly Cooper, inFAMOUS, Ghost of Tsushima, and Ghost of Yōtei, Brian Fleming has announced he’s passing Sucker Punch studio leadership on to a new generation.”

Though this comes as a surprise to many, efforts on handing over the reigns has apparently been going on for quite some time, with Sony adding: “Over the past year, Brian has worked closely with PlayStation Studios to ensure that Sucker Punch was in the best hands moving forward with a strong foundation for the studio’s continued success.”

Sucker Punch Founder

Come the start of 2026, Sucker Punch will now be led by “longtime creative and technical leaders Jason Connell and Adrian Bentley” as part of a joint role (something which we have seen with other first-party PlayStation studios). That said, it seems Connell will also keep his role as co-creative director alongside Nate Fox.

As mentioned, this isn’t the first big PlayStation departure of the year, with Insomniac Games founder Ted Price leaving the studio back in January; likewise following 30 years of service. While these teams have been left in good hands following the retiring of their long-time leaders, it is bittersweet nonetheless to see another major figure leaving.

Discuss on our Facebook page HERE.

KitGuru says: What’s your favourite Sucker Punch game? Is the studio in good hands? Let us know your thoughts down below.

The post Sucker Punch Productions Co-Founder departs studio after almost 3 decades first appeared on KitGuru.

GOG expands its game preservation program with new ‘Patrons’ initiative

16 décembre 2025 à 16:00

Out of all the various PC storefronts, GOG has always been the most different, with the team at CDProjekt offering a unique experience thanks to DRM-free titles, consumer-friendly practices and most recently their dedication to game preservation. In an effort to expand the latter, GOG has now announced their new ‘GOG Patrons’ initiative.

Taking to their blog to make the announcement, the GOG team officially unveiled the latest expansion to their preservation program, introducing GOG Patrons – “a completely optional way for anyone who wants to support our preservation efforts on a monthly basis.”

Functioning more like a Twitch sub or a YouTube membership as opposed to a typical subscription service, GOG Patrons is focused on expanding its community-feel, with the $5 a month cost getting you:

  • Access to Patron-only Discord server with exclusive video content
  • Your nickname credited on the GOG Preservation Program game pages
  • A special badge for your GOG profile

Patrons Initiative

Though certainly not for everyone, this new initiative is intended to allow GOG to dedicate a greater amount of resources to game preservation while offering Patrons an added sense of community and knowledge that your money is going directly towards the initiative.

It will be interesting to see how the initiative is received and how GOG’s preservation program will improve with time. Full details (and an FAQ) on the initiative can be found HERE.

KitGuru says: What do you think of this new initiative? Is it too niche? How important is game preservation to you? Let us know down below.

The post GOG expands its game preservation program with new ‘Patrons’ initiative first appeared on KitGuru.

New STALKER 2 free story update arrives today

16 décembre 2025 à 15:00

While STALKER 2 launched in a less-than-polished state due to a multitude of factors, the team at GSC Game World have been diligently updating and improving the game with thousands of bug fixes, an overhaul to its A-Life system and more. Focusing more on the story side of STALKER 2, a new free update has now been announced – arriving later today.

Making the announcement via the PlayStation Blog, GSC Game World unveiled their latest free update. Arriving today, this narrative-focused update introduces a brand new storyline which offers plenty to do and find, including:

  • 8 quests “that can take hours to complete”
  • 7 new locations
  • 6 characters “with their own backgrounds and stories”
  • A new unique weapon
  • A hub to create

STALKER Update

Details on the new storyline can be found HERE, but in terms of gameplay content the ‘unique weapon’ is said to be the GP37V2 – a modified version of the GP37 rifle which includes an integrated suppressor and scope alongside alterations to its firing pattern.

In addition, some of the pre-existing locations have been refreshed somewhat, “now re-inhabited by stalkers”. Perhaps the biggest inclusion with this update is the new Hub “appearing in a not-so-populated area of Burnt Forest.”

STALKER 2 certainly came a bit too hot out of the oven. Fortunately, the team at GSC Game World appear committed to ensuring that this title serves as a worthy follow-up to the classic STALKER trilogy. The full blogpost can be found HERE.

KitGuru says: What are your thoughts on STALKER 2? Did you pick the game up at launch? Has it improved enough to be worth a purchase in your mind? Let us know down below.

The post New STALKER 2 free story update arrives today first appeared on KitGuru.

Marathon launches in March 2026 for £34.99

16 décembre 2025 à 14:00

Bungie’s Marathon has run into plenty of issues ever since the extraction shooter was first shown off properly earlier this year, with alpha testers finding the game lacking in uniqueness – then being exacerbated by confirmation that the game had used stolen assets from an independent artist. This all led to the game being indefinitely delayed. With all the legal issues surrounding the stolen assets now being resolved however, Bungie have come out and given us a new official release date.

As part of the company’s latest ‘Vision of Marathon’ ViDoc, the team at Bungie confirmed that Marathon will now officially release in March of 2026 – though we did not get an exact release date.

Alongside this however, the team also finally confirmed that the game will launch at a price of $39.99/£34.99 (matching previous rumours).

Of course, Marathon was previously delayed not only due to the legal issues, but also as a result of heavy backlash from fans. As such, the team made sure to note all of the improvements made since the alpha tests, including but not limited to:

  • Proximity chat
  • Solo queue
  • Rook – “a Runner shell used to scavenge matches in progress”
  • A “doubling down on the dark, gritty, and grounded sci-fi world”
  • Improved visual fidelity and immersion
    • Dead Runners drop as corpses that decay over time
    • Deepened environmental storytelling
    • Audio improvements

With a relatively poor first showing and multiple controversies, Marathon has quite the uphill battle. Still, the changes and improvements listed do sound positive, and so hopefully Marathon can wind up being a fun addition to the extraction shooter genre. We will have to wait and see.

KitGuru says: Do you have any hope in Marathon? How many years of support do you think the game will end up receiving? What are your thoughts on the listed changes? Let us know down below.

The post Marathon launches in March 2026 for £34.99 first appeared on KitGuru.

Cult of the Lamb: WOOLHAVEN expansion officially launches next month

16 décembre 2025 à 13:00

Cult of the Lamb has been a cult-hit of sorts, with the cutesy-yet-cultish management rogue-like receiving a ton of praise upon its initial release back in 2022. Thanks to continued support via free updates and DLC packs, the game has gone on to become publisher Devolver Digital’s biggest IP. Following its announcement in August, the team at Massive Monster have now confirmed that their first major expansion – WOOLHAVEN – is officially set to arrive in just over a month’s time.

Making the announcement, the team at Massive Monster offered another look at Cult of the Lamb: WOOLHAVEN while confirming that the expansion is officially coming on the 22nd of January 2026.

For the uninitiated, WOOLHAVEN brings a ton of new content and fresh mechanics, including but not limited to:

  • Two new dungeons
  • Woolhaven region
  • New winter mechanic requiring greater cult management
  • New structures to build
  • You can now set up a ranch to tame beasts
  • Legendary weapons
  • And more

Cult of the Lamb was already a fun time when it initially released. Since then, the game has only gotten better, with free updates introducing whole new mechanics including a heavy attack, co-op play and much more.

Given just how much has been offered for free, expect Cult of the Lamb: WOOLHAVEN to be packed with plenty to do when it arrives on the 22nd of January for £14.99.

KitGuru says: Are you excited for WOOLHAVEN? When did you first play Cult of the Lamb? What do you think of the new winter mechanic? Let us know down below.

The post Cult of the Lamb: WOOLHAVEN expansion officially launches next month first appeared on KitGuru.
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