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Reçu aujourd’hui — 24 décembre 2025

‘I plugged in Zelda and everything changed’: developers share their fondest Christmas gaming memories

24 décembre 2025 à 11:00

From a family showdown on Guitar Hero III to the winter levels in Diddy Kong Racing, the designers of some of today’s top titles recall the gifts and moments that lit up their childhoods

There is a viral video that tends to get passed around at this time of year. It’s an old home movie showing a boy and a girl on Christmas morning eagerly unwrapping a present that turns out to be an N64 console – the boy is, to put it mildly, extremely pleased. It’s a scene a lot of us who play games will recognise: the excitement and anticipation provided by that big console-sized parcel, or the little DVD-shaped package that could be the latest Super Mario adventure. Although I never got a games machine at Christmas, I remember one year being given Trivial Pursuit on the Commodore 64 and the whole family gathered around the TV to play. It was one of the few times my mum and my sisters showed any interest in the computer, and I loved getting them involved.

Veteran designer Rhod Broadbent of Dakko Dakko recalls the Christmas of 1992, when his father, a programmer who had previously looked down on games consoles, bought him Mario Kart and The Legend of Zelda: A Link to the Past. “Zelda was completely unknown to me at the time,” he recalls. “I think Dad was probably expecting me to be more excited. But after I had spent the morning in Mario Kart, I plugged in Zelda and everything changed. From the title music, through the intro and into that beautiful initial thunderstorm, everything was so polished and smooth and unlike the video games I’d played before. It didn’t leave the cartridge slot for weeks. I remember that Christmas morning like it was yesterday …”

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© Photograph: VisualField/Getty Images

© Photograph: VisualField/Getty Images

© Photograph: VisualField/Getty Images

Reçu hier — 23 décembre 2025

Call of Duty’s Vince Zampella was a video games visionary

23 décembre 2025 à 20:12

Zampella created the template for multiplayer shooters that is still used today, and his cinematic and epic military, sci-fi and Star Wars games thrilled and moved millions

Vince Zampella dies aged 55 – news

On Sunday, Vince Zampella, the co-creator of the Call of Duty video game series, died in a car crash in Los Angeles at the age of 55. Though best known for that series of blockbuster military shooters, Zampella touched a huge number of lives – not only the hundreds of people who worked at the game development studios he led under Activision and EA, but the millions of people who played the games that bore his imprint.

A lifelong gamer, Zampella had a Pong console as a child, then an Atari 2600 and a Commodore 64. He told IGN in 2016 that his favourite game from childhood was Donkey Kong: “I would spend hours at the arcade playing it.” Zampella’s first job in the industry was at GameTek in Miami, which specialised in video-game versions of popular US quizshows. He described his role on the small team as: “producer slash customer services slash tester – whatever needed to be done.”

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© Photograph: Bloomberg

© Photograph: Bloomberg

© Photograph: Bloomberg

Reçu avant avant-hier

Karts, cakes and karaoke: the eight best party games to play with family this Christmas

18 décembre 2025 à 12:00

Whether your household is in the mood for singing, driving, quizzing or shouting, here are our top choices for homely holiday fun

Multiplayer hand-to-hand combat games are ridiculously good fun and there are plenty to choose from, including the rather similar Gang Beasts and Party Animals. I’ve gone for this one, however, which lets everyone pick a cake to play as before competing in food fights and taking on mini-games such as roasting marshmallows and lobbing fruit into a pie. If you ever wished that the Great British Bake Off was ever-so-slightly more gladitorial, this is the game for you.

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© Photograph: Nintendo

© Photograph: Nintendo

© Photograph: Nintendo

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