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MSI doubles speed with DATAMAG 40Gbps

12 septembre 2025 à 18:00

Earlier this month, we reviewed the MSI DATAMAG 20Gbps, a magnetic, external SSD capable of impressive speeds. Now, MSI is bringing an even faster version to the market, the DATAMAG 40Gbps.

The MSI DATAMAG 40Gbps utilises a USB4 40Gbps interface to further increase speeds. This model will be capable of up to 4000MB/s read speed and up to 3600MB/s write speed. This is more than double the unit we reviewed previously, which had transfer speeds of up to 1600MB/s and 1500MB/s read/write.

The MSI DATAMAG 40Gbps will be available in 1TB, 2TB and 4TB capacities. Through a dedicated DATAMAG app, you can manage your storage, check capacity, create backups or restore old ones. The magnetic design is in place for creators, creating a secure fit for the device on laptops, tablets, smart phones or a desktop PC case.

The DATAMAG is also purpose built for compatibility with mobile devices. For instance, you can use it for ProRes recordings, a feature available on the latest iPhone Pro models, so you can capture and store new footage directly to the drive. A 4TB model would be capable of holding up to 143 minutes of 4K/120FPS footage.

If you ever run into an issue, the MSI DATAMAG is backed by a 5-year warranty, so their support should be able to help. The MSI DATAMAG 40Gbps will be available via Amazon and SCAN, with prices starting at £112.99 for the 1TB model, going up to £174.99 for the 2TB model. Pricing for the 4TB version has not yet been announced.

KitGuru Says: We were impressed by the 20Gbps model. If you want a better idea of what it is like to use a DATAMAG, you can find that review HERE

The post MSI doubles speed with DATAMAG 40Gbps first appeared on KitGuru.

Metroid Prime 4 December release date revealed in new gameplay trailer

12 septembre 2025 à 16:25

It has been eight long years since Metroid Prime 4 was first announced. The game is finally coming out this year, but Nintendo has been quiet on the release timing for months. That finally changed during today's Nintendo Direct showcase, with a new trailer for the game dropping, alongside an early December release date. 

In Metroid Prime 4: Beyond, Samus is targeted by the deadly sharpshooter, Sylux. The two will clash on the planet Viewros, which is also inhabited by dangerous creatures that Samus will need to battle as she looks to fix up her high-tech space bike and escape the planet.

Metroid Prime 4 was first announced in December 2017, just months after the Nintendo Switch first launched. It is fitting that the game will now release on December 4th, almost exactly eight years after the first reveal, and several months after the launch of the new Nintendo Switch 2 console.

While Metroid Prime 4 will be a major Switch 2 title, it is also releasing for the Switch 1. It is highly recommended that you pick it up on Switch 2 though, as the game will run at 60FPS as standard, with an option for up to 120FPS in docked mode. First-person shooters like Metroid Prime greatly benefit from the extra responsiveness afforded by the higher frame rate.

Metroid Prime 4: Beyond launches on December 4th 2025 for Nintendo Switch and Switch 2.

KitGuru Says: Are you going to be picking up Metroid Prime 4 in December? 

The post Metroid Prime 4 December release date revealed in new gameplay trailer first appeared on KitGuru.

Nintendo reveals Fire Emblem Fortune’s Weave for Switch 2

12 septembre 2025 à 16:05

With Metroid Prime 4 finally coming out, many Nintendo fans have been wondering what the company has in store for us in 2026. At the end of today's hour-long Nintendo Direct, Nintendo revealed exactly that, with a teaser for the next mainline Fire Emblem game. 

Fire Emblem is Nintendo's long-running strategy RPG series. While Fire Emblem Engage moved away from the added social elements of Fire Emblem Three Houses, this new game appears to borrow from Three Houses, with a portion of the trailer showcasing exploration.

Fire Emblem Fortune's Weave also borrows from Three Houses in one other major way. At the very end of the trailer, we see Sothis, a goddess first introduced in Fire Emblem Three Houses. This time around though, she is much older, so we will be in a very different time period compared to Three Houses, although the medieval-inspired world remains intact.

There is no release date yet for Fire Emblem Fortune's Weave, but the game will release on Nintendo Switch 2 consoles sometime next year.

KitGuru Says: Fire Emblem Three Houses was my favourite game of the entire Switch generation. Hopefully this new entry can raise the bar further. 

The post Nintendo reveals Fire Emblem Fortune’s Weave for Switch 2 first appeared on KitGuru.

The Nintendo Virtual Boy returns in 2026

12 septembre 2025 à 15:48

While VR headsets are quite common nowadays, back in the 90s, VR tech seemed like a distant idea. That didn't stop Nintendo from releasing the Virtual Boy in 1995. While the peripheral has largely been lost to time, Nintendo is reviving it soon, with the release of the new Virtual Boy peripheral for Switch consoles. 

The Virtual Boy returns in 2026. This time around, the peripheral is a simple plastic shell with lenses, which you open up and slot your Switch or Switch 2 console in to. It has been designed to work exactly like the original Virtual Boy, so that includes the ugly desk-stand, rather than including a strap to attach the headset to your face.

The Virtual Boy will be joined by an expansion to the Nintendo Switch Online emulation service. Switch Online subscribers will get access to 14 Virtual Boy titles in total, including Wario Land, Galactic Pinball, Red Alarm, Teleroboxer, Mario Tennis, Vertical Force, Mario Clash, Golf, Tetris 3D, Virtual Bowling, Space Invaders and more. These games won't all be dropped in one go though, Nintendo plans to release them ‘over time', so there is no telling when each game will become available.

The Virtual Boy for Nintendo Switch and Switch 2 officially launches on February 26th 2026.

KitGuru Says: While this might be cool for 20 minutes or so, there is a reason the original Virtual Boy failed – it wasn't very good. 

The post The Nintendo Virtual Boy returns in 2026 first appeared on KitGuru.

Dragon Quest 7 Reimagined announced for PC and consoles

12 septembre 2025 à 15:30

Dragon Quest 7 stands out as one of the most interesting games in the franchise, in large part due to its unique structure and worldbuilding. Next year, fans will be able to re-experience the game, with Dragon Quest 7 Reimagined now announced for Nintendo Switch and Switch 2.

Dragon Quest 7 begins with the player on a lone island, known to its inhabitants as the only known land in the entire world. As the hero, you will find ancient shrines to travel back in time and restore lost continents, with each continent coming with its own story arc. As you progress through the game and restore lost continents, you will be able to visit those lands in the present-day time to see how your choices reshaped the future.

Dragon Quest 7 also has an extensive job system, so players will be have lots of abilities to mix and match in search for the most powerful party setup. Unlike the recent Dragon Quest 1-3 HD-2D remakes, this game will feature a different art style entirely, opting for 3D over HD-2D.

Dragon Quest 7 Reimagined will release for Nintendo Switch and Switch 2 in February 2026. The game is also expected to release on PC, Xbox and PS5.

KitGuru Says: Did you play Dragon Quest 7 back in the day? Is there anything you would like to see changed in this newer version? 

The post Dragon Quest 7 Reimagined announced for PC and consoles first appeared on KitGuru.

Nintendo announces Super Mario Galaxy movie and video game remasters

12 septembre 2025 à 15:20

Just as promised, Nintendo went live this afternoon with the longest Direct showcase ever. This time around, Nintendo opened up the show new announcements for the Super Mario Bros. 40th anniversary, which kicks off tomorrow, September 13th. 

The Mario 40th Anniversary segment began with announcements for the Nintendo Museum in Kyoto, Japan, where an art gallery is displayed showcasing decades worth of sketches and concept art used to create the games. Nintendo will also be sponsoring next year's Kyoto Marathon, which takes place in February.

The bigger announcement was a teaser for the next Super Mario Bros. movie. The original smashed records at the box office and now, a second film is in the works, with most major cast members returning. This time around, Mario and friends will be venturing off into space for Super Mario Galaxy.

It's not just the film getting announced though. Nintendo has also revealed plans to re-release Super Mario Galaxy 1 & 2 for the Nintendo Switch consoles. Rosalina's story book, a feature introduced in Super Mario Galaxy 2, is now available in both games with expanded content.

Next year, Mario fans on Switch 2 can also expect a new Mario Tennis game, titled Mario Tennis Fever, which comes out on February 12th 2026. Super Mario Bros. Wonder, one of the final major exclusives for the Nintendo Switch, is now getting a Switch 2 edition with new multiplayer game modes packed in. This new version of the game won't be arriving until ‘Spring 2026'.

The final announcement for the long Super Mario segment of today's Direct was for a new Yoshi game. In this game, Yoshi will jump into the pages of a book to learn more about the plant and wildlife of the Mario world. As you complete levels, more of the book will be filled out. Yoshi and the Mysterious Book will release in Spring 2026.

In all, the Super Mario 40th Anniversary segment took up around 20 minutes of the hour-long Nintendo Direct.

KitGuru Says: Nothing announced here was particularly exciting, as there was no truly new Mario game to reveal. 

The post Nintendo announces Super Mario Galaxy movie and video game remasters first appeared on KitGuru.

Ubisoft confirms plans for Far Cry multiplayer

11 septembre 2025 à 16:45

For years, there have been leaks surrounding multiplayer Far Cry spin-offs. So far, none have come to market, but Ubisoft did recently confirm that moving forward, the Far Cry IP will be moving in a multiplayer direction. 

GameFile and VGC report that Ubisoft CEO, Yves Guillemot, recently spoke at a conference. When the subject of Far Cry came up, he explained the plan to focus further on multiplayer moving forward, and to make sure multiplayer features are more predominantly pushed in marketing.

This lines up with leaks from previous years, which claimed that a standalone Far Cry extraction shooter was in the works. Far Cry 7 is also believed to be deep into development at this stage and may see the series switch over to the Snowdrop engine.

Far Cry 6 released in 2021, so we should be getting an official Far Cry 7 announcement next year.

Discuss on our Facebook page, HERE.

KitGuru Says: Do you think Far Cry should focus more on multiplayer moving forward? 

The post Ubisoft confirms plans for Far Cry multiplayer first appeared on KitGuru.

Tomorrow’s Nintendo Direct will be one of the longest ever

11 septembre 2025 à 16:00

After several weeks of rumours, Nintendo officially confirmed plans for its next Direct showcase this week. Fans have plenty to be excited for too, as this is set to be the longest Nintendo Direct ever. 

As announced yesterday, the next Nintendo Direct broadcast will take place tomorrow, September 12th, at 2PM BST. The show will go on for a full hour, which ranks this upcoming Direct as the longest ever for Nintendo.

Nintendo Direct streams, which typically contain a mix of first-party and third-party game announcement, normally last between 40 and 45 minutes according to Video Games Chronicle. With that in mind, it appears that Nintendo has been saving up quite a lot of news for this particular show, which could be the last major Direct of the year.

There are a few good reasons for this particular Direct to be longer. For starters, Nintendo will soon be celebrating the 40th anniversary of Super Mario, and we still don't have a release date for Metroid Prime 4.

Discuss on our Facebook page, HERE.

KitGuru Says: There will be a lot of Nintendo Switch news hitting the feed tomorrow. Is there anything you are hoping to see announced at this Nintendo Direct? 

The post Tomorrow’s Nintendo Direct will be one of the longest ever first appeared on KitGuru.

EA reveals Battle Royale details ahead of next Battlefield 6 playtest

11 septembre 2025 à 15:30

Battlefield 6 is due out in less than a month, but EA is still hard at work testing big parts of the game. In a recent playtest, the game's custom Portal mode and server browser were put to the test. Now this month, EA is looking to put the finishing touches on the Battle Royale mode. 

Battle Royale returns in Battlefield 6, promising the “deadliest ring in BR”. While many Battle Royale games give players a certain level of survivability outside of the main zone, giving them an opportunity to catch up and stay in the game. In Battlefield 6, Battle Royale is designed around removing these mechanics, creating a situation where if you get caught out, it is game over.

Battle Royale matches in Battlefield 6 will have extra objectives for players to complete as they look to gear up and obtain the best chance of surviving the final rounds. In its announcement post, DICE detailed some of the key elements to the Battle Royale experience in Battlefield 6:

  • Map: Battlefield is no stranger to epic maps, and this all-new map has been built for the Battle Royale experience. It features a diverse array of tactical Points of Interest, each with distinct layouts and themes that offer unique gameplay opportunities.
  • Vehicles: Players can find common transport vehicles around the map and even unlock powerful armored vehicles to turn the tide of battle. The intent is to offer more ways for players to traverse the map early on in a match and to create interesting combined arms action in the process.
  • Tactical Destruction: Destruction will be everywhere in this mode. From creating pathways through walls to toppling buildings, we look forward to seeing players’ ingenuity with destruction and how they use it to defeat their opponents.
  • Squadplay: For this test, each match will feature 100 players, organized into 25 four player squads, fighting to be the last one standing. Communicating with your squad through pings, text, or VOIP aims to boost the experience and enhance their tactical options.
  • Second chances: Between the Support class revives and Mobile Redeploy options, there are multiple tools to keep your squad in the fight.

If you have already signed up for Battlefield Labs, you should get an email with further details about the timing of the Battle Royale play test. The final game will launch on October 10th for PC, Xbox Series X/S and PS5.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you looking forward to Battle Royale returning in Battlefield 6? 

The post EA reveals Battle Royale details ahead of next Battlefield 6 playtest first appeared on KitGuru.

IFA 2025: Marvo launches range of Titan keyboards and Monka peripherals

11 septembre 2025 à 11:45

At IFA 2025 in Berlin, Polish gaming peripheral specialist Marvo presented a series of upcoming products that highlight its strategy to expand into a wider range of gaming accessories. Although the official press release for the new Titan keyboard series is not scheduled until next week, the company offered a first look at the line in Berlin, alongside two new products from its partner brand Monka: the Prime G997W mouse and the Echo series wireless headsets.

Together, these launches point to Marvo’s effort to address three important areas of the gaming market: modular keyboards, extended battery life in wireless mice, and more ergonomic headset designs. All of the products on display were presented in new retail packaging that is intended to align with Marvo’s expansion plans for 2026.

Titan series keyboards

The Titan series represents Marvo’s next step into competitive mechanical keyboards. The line includes several layouts, ranging from compact 60% models through to full-size boards, with a consistent emphasis on hot-swappable switch sockets, tri-mode connectivity (wired, 2.4GHz, Bluetooth), and customisable RGB lighting.

The use of hot-swap sockets means that users can replace mechanical switches without soldering, a feature that appeals to enthusiasts who want to experiment with different switch types or replace worn-out units quickly. Tri-mode support allows the keyboards to be used across PCs, laptops, and even tablets or consoles, providing flexibility in mixed-use environments.

While premium boards often integrate aluminium cases and high-end stabilisers, the Titan series appears to aim for an accessible balance of features and pricing. By launching this line, Marvo is seeking to position itself as an alternative to more established brands that dominate the mid-range gaming keyboard sector. Carrying so many variations at the start, will mean that the company can quickly focus on what the market really wants – based on sell-through data.

Monka Prime G997W mouse

One of the most distinctive products at the Marvo stand was the Monka Prime G997W wireless gaming mouse. The model includes a dual-battery hot-swap system: two 300 mAh batteries are supplied, with one charging while the other is in use.

This approach addresses a common frustration with wireless gaming mice, where extended sessions can be interrupted by low battery warnings. With both cells charged, Marvo claims that players can achieve up to 70 hours of continuous use, depending on settings such as polling rate and RGB illumination. While few players are likely to test that limit in a single sitting, the feature extends practical uptime and reduces dependence on wired charging during play.

In addition to the hot-swap battery system, the Prime G997W offers up to 26,000 DPI, a symmetrical design suitable for both claw and fingertip grips, and customisable side buttons. The overall positioning suggests an attempt to bring high-end functionality to a price bracket below flagship mice from established gaming brands.

Monka Echo and Echo RS headsets

Marvo also demonstrated two new wireless headsets under the Monka Echo branding. The Echo HG9069W and Echo RS HG9070W are designed for extended use, with attention to weight distribution and comfort.

The HG9069W includes a suspension-style comfort strap, which reduces pressure on the top of the head during long sessions. Both models are built around a 2.4GHz wireless connection, with USB-C charging and compatibility across PCs and consoles.

The RS variant (HG9070W) introduces design refinements and a slightly different headband structure, although both models share a focus on lightweight construction and extended play ergonomics. In practice, the difference may come down to fit preference, as both are intended to cover long-duration use where traditional headsets can become uncomfortable.

Packaging and expansion plans

All of the products were presented in new, visually consistent retail packaging at IFA, signalling Marvo’s intention to broaden its international footprint in 2026. While the company has an established base in Poland and distribution networks across Europe, its future plans appear to involve a more coordinated push into new markets.

At present, Marvo’s manufacturing remains concentrated in Shenzhen and Suzhou, China, but its European operations provide a clear point of entry into the EU. With the Titan keyboards, Monka Prime mouse, and Echo headsets, the brand is aiming to cover the three core peripherals that most gamers purchase first: keyboards, mice, and headsets.

If you fancy winning a set of Marvo peripherals, you still have a few days left to enter our competition, where FIVE winners will walk away with a new Marvo mouse and keyboard.

Discuss on our Facebook page, HERE.

KitGuru says: Marvo’s focus is on attractive looking, high-quality gaming peripherals – with some level of customisation in keyboard design, battery life in mice and comfort in headsets. The brand is positioning itself to compete more directly with established names in the mid-range gaming accessory sector for 2026.

The post IFA 2025: Marvo launches range of Titan keyboards and Monka peripherals first appeared on KitGuru.

Reimagined desktops and AI-oriented mini workstations from Minis Forum

11 septembre 2025 à 10:00

IFA 2025 in Berlin has just closed its doors, but the event has once again provided a platform for emerging companies to showcase their latest technology. Among them was Minis Forum, a relatively young brand that has been targeting the compact computing segment since its founding in 2018. With its HQ in California, logistics in Hong Kong and manufacturing base in Shenzhen, it's clear that they intend to go after all markets with their Mini PC line-up. Two products that they showed at IFA really caught our attention – the G7 Pro and the MS-S1 Max.

The G7 Pro: Laptop Technology Reimagined for the Desktop

One of the centrepieces of the Minis Forum stand was the new G7 Pro, a compact desktop that borrows heavily from laptop design. With its tall, slim profile and a weight of just under 2.5kg, the system could easily be mistaken for a console. Underneath the surface, however, it carries specifications that place it firmly in the high-performance desktop class.

The G7 Pro is powered by Intel’s Core i9-14900HX processor, paired with Nvidia’s RTX 5070 laptop graphics. The GPU brings support for DLSS 4, Nvidia’s latest deep learning super-sampling technology, aimed at providing higher frame rates with improved visual fidelity. Memory support extends up to 128GB of DDR5 across two SODIMM slots, while storage is catered for with two M.2 connectors, offering both PCIe Gen 4 and Gen 5 options.

Connectivity reflects the company’s attempt to keep pace with current standards. The G7 Pro includes USB4, HDMI 2.1, Wi-Fi 7, and Bluetooth 5.4, all powered by an external 19V adapter. This combination suggests a system that could sit in a living room environment, offering both gaming and productivity without the bulk of a traditional tower.

Nvidia’s wider strategy could also make devices like the G7 Pro more relevant to home users in the near future. The RTX company has been promoting its “AI in the home” vision, with projects such as Nvidia ACE – a framework for AI-driven non-player character interactions in games – and Project G-Assist, initially aimed at providing community-driven plug-ins for gamers. Both initiatives could evolve into broader AI assistants, potentially positioning small form factor PCs as central hubs for gaming and household AI applications. Given that your PC is always likely to be the most powerful system in your home – there's got to be a chance that nVidia has a master plan for becoming your home computing hub.

The exact direction that gaming will take in the 5-10 year span is hard to anticipate. While there are probably always going to be benefits to have a huge/fast GPU in your home, KitGuru was recently given a demonstration of nVidia's latest GeForce Now ecosystem – delivering 5K gaming at 120 fps from a remote Blackwell server.

The MS-S1 Max: An AI-Oriented Mini Workstation

The second major release from Minis Forum is the MS-S1 Max, a system that follows the more traditional NUC-style chassis, though in a slightly larger format. This additional space is partly due to its integrated 320W power supply, though the system itself has a maximum TDP of around 130W. The design choice may lead to relatively quiet operation, as the power headroom should reduce thermal stress under load.

At the core of the MS-S1 Max is AMD’s Ryzen AI Max+ 395 processor, also referred to as Strix Halo. While branding differs depending on the context, both names describe the same architecture. This chip integrates high-performance CPU cores with enhanced AI acceleration, aiming to position itself as a hybrid between traditional processing and machine learning tasks.

The system supports up to 128GB of LPDDR5 memory at 8,000MT/s and offers significant connectivity. Alongside a PCI Express x16 slot, which could house a discrete graphics card for expanded AI or graphics capability (you would need to check on size/power draw), it includes dual 10GbE network ports and multiple high-speed USB connections. Two USB4 v2 ports provide bandwidth up to 80Gbps, allowing for fast external storage or high-resolution display configurations.

Supporting 128B Llama LLM

Perhaps the most striking claim from Minis Forum is that the MS-S1 Max can support a 128B Llama large language model (LLM). In AI terminology, “128B” refers to the parameter count of the model – 128 billion trainable parameters. Larger models generally mean more nuanced outputs and a closer approximation of human-like reasoning in text-based tasks, though they also demand substantial memory and processing resources.

In practice, a system like the MS-S1 Max would not train such a model from scratch (that would require supercomputing infrastructure), but it could host and run inference tasks using a pre-trained model. This opens potential applications in fields such as private AI deployment, where companies want to run powerful LLMs locally rather than rely on cloud services.

Target Markets for the MS-S1 Max?

The inclusion of rack-mount capability suggests Minis Forum is positioning the MS-S1 Max for semi-professional and small enterprise use. Potential markets include start-ups exploring AI workloads, research labs requiring compact inference clusters, and businesses experimenting with private deployment of generative AI tools. For these organisations, the ability to slot several units into a rack could provide a modular and scalable approach to AI experimentation without committing to full-scale datacentre infrastructure.

At the time of going to press, neither of these new products were on the UK site for Minis Forum.

Discuss on our Facebook page, HERE.

KitGuru says: Minis Forum’s G7 Pro shows how laptop-derived engineering can deliver powerful performance suited to gaming and potential AI-in-the-home applications. The MS-S1 Max, meanwhile, reflects the industry’s shift toward AI processing, offering both high-speed connectivity and the ability to handle models at the cutting edge of generative AI. 

The post Reimagined desktops and AI-oriented mini workstations from Minis Forum first appeared on KitGuru.

Thermal Grizzly launches first DeltaMate GPU water cooling block and new accessories

10 septembre 2025 à 17:25

In August, Thermal Grizzly officially brought its first liquid cooling products to market with the release of its new DeltaMate fittings. Now, the first DeltaMate GPU block is ready, alongside a few other accessories to aid you in your liquid cooling journey.

The DeltaMate GPU Block for the ROG Astral RTX 5090 represents an important step as Thermal Grizzly’s first GPU water block, manufactured in Germany with a strong focus on quality, performance and reliability. It combines high-grade materials, precise craftsmanship, and efficient cooling performance. We previously spoke directly with Thermal Grizzly about the development of this GPU block, and they thought every little thing through.

The block includes features like:

  • Ultra High Performance 0.2 mm microfins
  • Full-metal construction with RGB-illuminated viewing window
  • Targeted cooling of all VRAM and VRM components
  • Configurable with Through (4-port) or Direct (2-port) brass terminals
  • Supplied with Thermal Grizzly thermal pastes and pads

Alongside the block, Thermal Grizzly also has the DeltaMate GPU Block Through Terminal, an optional terminal for DeltaMate GPU blocks that comes with a 4-port passthrough with two inlets and two outlets per side.

The third product launching today is the TG GPU Guard, a highly compressible foam gasket designed to surround the GPU die and protect electronic components when using liquid metal, or other conductive TIM. It is also available as a 9-piece set with three guards each for RTX 5090, RTX 5080 and RTX 4090 graphics cards.

The DeltaMate GPU Block ROG Astral RTX 5090 block will be available for €499.90. The optional GPU terminal is €39.90. The GPU Guard set is available for €8.90.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on upgrading to a custom liquid cooling loop?

The post Thermal Grizzly launches first DeltaMate GPU water cooling block and new accessories first appeared on KitGuru.

Nintendo Direct returns this Friday with new Switch 2 game announcements

10 septembre 2025 à 16:00

In recent weeks, there have been rumours of a new Nintendo Direct showcase brewing. Today, Nintendo officially confirmed its plans, with the next Nintendo Direct now scheduled for the 12th of September. 

The Direct will begin at 6AM PT, which is 2PM here in the UK. Excitingly, this Direct will be much longer than the previous one, going for about an hour.

Switch Direct

Obviously, Nintendo has not revealed exactly what it will be announcing, but it will include both Switch 2 and Switch titles. The biggest expectation is a release date for Metroid Prime 4, which is finally releasing this year after a long 8-year wait. A recent error on the Switch 2's Switch Online emulator also revealed the existence of a few more mystery titles for N64.

There is a hope amongst fans that Nintendo will also announce a new wave of upgrades for Switch 1 titles on Switch 2. Currently, Nintendo hasn't released any further patches beyond the 12 from launch.

Discuss on our Facebook page, HERE.

KitGuru Says: Is there anything you are hoping to see announced at this upcoming Nintendo Direct? 

The post Nintendo Direct returns this Friday with new Switch 2 game announcements first appeared on KitGuru.

KitGuru Games: Has GeForce Now Ultimate perfected cloud gaming?

10 septembre 2025 à 15:00

I first started using GeForce Now back when it first became available for Nvidia Shield tablets over a decade ago. Back then, we were limited to 30FPS gameplay, with choppy controls and low resolutions. Since then, the service has come a very long way, offering RTX powered servers to bring features like ray-tracing and DLSS directly to you, no matter what device you are using. I've had early access to the new RTX 5080-powered servers, so let's jump back in and see if cloud gaming has reached a point where it could comfortably replace a traditional gaming PC. 

The RTX 5080 rollout for GeForce Now Ultimate has begun and several European servers have received the upgrade. This means that GeForce Now Ultimate members get access to the latest Nvidia Blackwell GPU architecture and the benefits it brings, like DLSS 4 with Multi Frame Generation, and ray-tracing acceleration for greater performance in ray-traced titles. Compared to something like Xbox Cloud Gaming, which runs on custom Xbox Series X hardware, this is a huge step up in terms of graphical fidelity.

While services like Xbox Cloud Gaming are also limited to 1080p/60FPS streams, GeForce Now can go far beyond that, offering up to 4K streams, with HDR, full Chroma 4:4:4 and up to 360FPS streaming. For maximum fidelity, you can access the new Cinematic Quality Streaming mode, which offers 4K resolution at 60FPS but with 10-bit HDR and AV1 encoding, as well as the maximum possible bitrate. This is a very heavy setting though, requiring speeds of up to 100Mbps.

GeForce Now uses a multi-layered system to deliver low-latency streams, combining the likes of Nvidia Reflex to minimise input response times with smart packet management. The end result should be an experience that feels as good as native as long as my internet remains stable.

In my gaming time over the past week, I've sunk many hours into both single-player and multiplayer games through GeForce Now. I'll pop some screenshots below for each game running natively on my system with an RTX 4080, and then again on GeForce Now's RTX 5080 server running at the same settings. In both cases, the game on my PC and the game on GeForce Now will be running in QHD resolution, at up to 240FPS, with the maximum graphics settings available.

Cyberpunk 2077:

Cloud screenshots:

Native screenshots:

Cyberpunk 2077 is one of the most demanding PC games available thanks to its next-generation feature set. While Psycho-level ray-tracing is difficult to run on a last-generation graphics card like the RTX 4080, the RTX 5080 GeForce Now servers are able to run the game with ease, and the addition of frame generation adds some extra fluidity to the mix. This creates a funny situation, as running this game via the cloud nets me better performance than native and without any perceivable latency added to the controls (aside from the extra ‘float' that naturally comes with Frame Generation).

Indiana Jones and the Great Circle:

Cloud screenshots:

Native screenshots:

Indiana Jones was another big stress test for GeForce Now Ultimate in my mind. The game has fully ray-traced lighting, with the option for a much heavier Path Tracing implementation. On top of that, the game sports Nvidia's new RTX HAIR technology, which as the name implies, brings ray-traced lighting and shadow effects to strands of hair. I can't get away with turning on Path Tracing on the RTX 4080, even with Frame Generation enabled. However, on the RTX 5080 servers, I was able to crank Frame Generation all the way up to 4X. I went into this test fully expecting to see 4x Frame Generation creating noticeable latency, but the cloud servers did not so much as buckle. Swapping between gamepad and mouse controls, everything continued to feel smooth.

Counter-Strike 2:

So if I can't get GeForce Now to buckle in single-player games, what about multiplayer? A competitive shooter like Counter-Strike 2 demands speed, precision and fast reflexes, so surely playing a few competitive matches would be a bad idea? Well…

Cloud screenshot:

Native screenshot:

Even Counter-Strike 2 felt as if it was running natively. The game looks exactly as if it were running on my own PC, with the full quality I would expect and no visible signs of compression or black crush. There was a surprising benefit here that I did not consider before playing either – Nvidia's datacentres have the best internet connections on the planet. This meant that my server ping was often lower than on my own home connection, and as long as my internet remained stable, I felt very comfortable playing competitive 5v5 matches.

Overall, playing these games through GeForce Now far beats out the console experience and depending on how high-end your PC is, it may also give you a better experience than running natively. If you are someone who typically games on an xx60 class GPU, then I expect the upgrade would be huge. It really is something that you need to see to believe. If you have fast fibre internet and no access to a high-end PC of your own, you really should give it a go.

While most of this article has been a glowing anecdotal review of my time with GeForce Now, that doesn't mean there were zero negatives.

Now you may have noticed that I wrote the words “as long as my internet remained stable” a couple of times in this article. While not an indictment of Nvidia's technology or quality of service in any way, the cold hard truth is that spotty internet connections are a regular part of life for many. The evening before this article went live, my Virgin Media connection began to experience hours of instability, with frequent 5-minute dropouts. It is not the first time I've experienced this either, I'll typically lose several hours of online time every other month due to ISP shenanigans. I've seen the same happen with Sky,

When you are relying on cloud gaming, that doesn't just cut off your access to multiplayer games, but single-player games as well. This isn't a problem unique to Nvidia, the likes of Netflix, Apple and Disney all suffer from the same market reality – consumer internet is not always reliable and that creates a frustrating experience at times. However, that certainly didn't stop the vast majority from trading in their DVD collections for an all-digital movie viewing experience.

I'm not suggesting that we all trade in our expensive graphics cards for a cloud subscription, but it is hard to argue with the value proposition of an RTX 5080 gaming PC for $20 a month. Assuming you only pick up the occasional game, and don't care about using your PC for anything else, buying a month of subscription time a few times a year would certainly work out cheaper than building your own RTX 5080 PC, and paying the electricity bill on top.

Final notes:

The GeForce Now Ultimate tier now also includes access to your own personal cloud storage. You can pay a small monthly fee for your own persistent storage that can be used to install any game that is not already added to the GeForce Now servers. I got 500GB to use during this early access testing period. For me, it was a great way to get NBA 2K26 running on my Steam Deck, as the game does not run very well at all on the native handheld. The pricing works out at $2.99 for 200GB, $4.99 per month for 500GB and $7.99 per month for 1TB.

In the near future, GeForce Now will also support bespoke peripherals, like Logitech racing wheels and pedals, making the service more friendly for racing sim fans. Soon, you may also start to see a GeForce Now ‘Instant Play' button appearing in Discord. Pressing this button will immediately boot up a GeForce Now play session, so you can quickly join a friend without having to sit through any game installs or updates. So far though, only Fortnite supports this feature.

GeForce Now costs £8.99 per month for a Performance membership, which is limited to 1080p/60FPS, six-hour sessions at a time and an older-gen RTX GPU. For £17.99 per month, you can get GeForce Now Ultimate, now powered by RTX 5080 GPUs, and with the option for up to 4K resolution and up to 240FPS. Nvidia does also offer a GeForce Now free-tier, which you can use for short, 1-hour play sessions with no access to RTX graphics.

Discuss on our Facebook page, HERE.

KitGuru Says: When was the last time you tried cloud gaming? Have you ever experienced GeForce Now Ultimate? 

The post KitGuru Games: Has GeForce Now Ultimate perfected cloud gaming? first appeared on KitGuru.

Nintendo settles lawsuit against the company that leaked Switch 2 at CES

9 septembre 2025 à 18:02

Prior to Nintendo's official announcement of the Switch 2 console, a company known as Genki caused quite a stir when it showed up to CES armed with dummy units of the console, dummy units that ended up being very accurate to the final product. As a result, Nintendo filed a lawsuit against Genki, accusing the company of committing trademark infringement. Now, the two parties have settled. 

Nintendo had filed the lawsuit in the US District Court of California, targeting the parent company of accessory brand “Genki”, Human Things. The lawsuit alleged that Genki committed both trademark infringement and false advertising with its fake Switch 2 model at CES. Nintendo did not officially show the Switch 2 console until April 2025, four months after CES.

Rather than letting the case go to any kind of trial, the lawyers all worked things out and the lawsuit has been settled. Under the terms, Nintendo will be collecting a damages payment, and all subsidiaries of Human Things, including Genki, are banned from using any Nintendo logo or design, or even a similar design. If the company wants to continue selling Switch console accessories, then it must also clearly state that it is an unlicensed accessory manufacturer.

Marketing such accessories will be hard though, as Genki will be unable to use the terms “Nintendo”, “Switch”, “Switch 2”, or “Joy-Con”, in any of its branding. The settlement goes has far as to ban Genki from using any ‘core colour scheme' that Nintendo uses for the Switch. As reported by VGC, that list of colours includes red and white, red and blue, green and pink, blue and yellow, purple and orange, pink and yellow, and purple and green.

KitGuru Says: It looks like Genki won't be in the Nintendo accessory market for much longer. Even if it continued to make products, this settlement agreement makes it nearly impossible to market such products. 

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AMD FSR 4 is now available in over 85 games, Borderlands 4 drivers released

9 septembre 2025 à 17:00

AMD's latest Radeon graphics drivers have arrived. The latest update brings optimisations for the upcoming release of Borderlands 4, as well as optimisations for Hell is Us, which launched recently. This driver also brings the total number of FSR 4 supported games up to 85.

AMD Software: Adrenalin Edition 25.9.1 is now available. The surface level headline is that this is the driver you'll want to install to jump into Borderlands 4 later this week. It also provides new optimisations for Hell is Us, so if you were having any issues with that game upon release, this update may fix them.

The new 25.9.1 driver also brings FSR 4 to most DX12 games that supported FSR 3.1. The total number of FSR 4 supported titles is now over 85, a number that includes major releases like Monster Hunter Wilds, Hell is Us, Ghost of Tsushima: Director's Cut, Grand Theft Auto V Enhanced, The Finals and many more. AMD has compiled the full list, available for public viewing HERE.

You can download the latest AMD Software: Adrenalin Edition graphics drivers, HERE.

KitGuru Says: Are you planning on jumping into Borderlands 4 later this week?

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Two former Xbox executives say Game Pass is hurting first party studios

9 septembre 2025 à 16:00

Two former Xbox executives have revealed their thoughts on Game Pass this week. While Game Pass has been a successful service for ensuring a broad number of games find an audience, there are an increasing number of people sounding warning alarms over the impact on overall sales. 

As spotted by PCGamer, former Bethesda VP and head of marketing, Pete Hines, recently told Dbltap that Microsoft has been ‘short sighted' with Game Pass, resulting in an imbalance between the needs of the service, the needs of those running it and the needs of those creating the content for it. In its present form, Hines says that Microsoft is “not properly valuing and rewarding” what the studios are creating for Game Pass.

As that interview did the rounds, Shannon Loftis, former Xbox Game Studios Vice President, wrote some of his own thoughts down on LinkedIn, saying that while Game Pass has been good for some games, it has also had a negative impact elsewhere:

“While GP can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.), the majority of game adoption on GP comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization”.

Over time, more former Xbox executives have spoken up about the Game Pass service and the impact it has on game studios and game sales. This is an important perspective to get, as it primarily deals with first-party game development. Microsoft still expects its internal studios to pull in sales beyond Game Pass subscription players. Meanwhile, third-party studios often get lucrative deals to launch on to Game Pass, in some cases, enough to ensure the game is profitable from first sale. This is not a luxury that is afforded to first party studios, which is how Tango Gameworks ended up on the chopping block, despite Hi-Fi Rush being a well-received release.

Discuss on our Facebook page, HERE.

KitGuru Says: The Game Pass business model is far from perfect, but the fact remains, it is still a good deal for many console and PC gamers. Unless Microsoft decides to stop putting new first-party releases on the service at launch, day-one sales for a lot of games are likely to be lower than expected. 

The post Two former Xbox executives say Game Pass is hurting first party studios first appeared on KitGuru.

Amazon Prime’s God of War series begins filming next year

9 septembre 2025 à 15:09

Back in December 2022, just weeks after the release of God of War Ragnarök for PS5, Amazon announced that it had signed a deal to produce a God of War TV series for the Prime Video service. Now several years on, production is finally set to begin. 

You may have forgotten that this show was announced, but the wheels of Hollywood can turn slowly. The production is now ready to go ahead, with scripts written and actors hired for filming to begin in March 2026. The shoots will take place in Vancouver, Canada, according to Nexuspointnews.

The God of War series on Amazon Prime will last for at least two seasons, with the second season already being greenlit. The show will follow the events of the 2018 video game, retelling the story of Kratos and his son, Atreus, as they look to take a dangerous journey to the highest peak in the realm in order to spread her ashes. Considering there will be a second season, the show may move on to the events of God of War Ragnarök afterwards.

The series has a prominent showrunner attached, Ronald D. Moore, who is known for Battlestar Galactica. The series won't be an exact shot-for-shot remake of the 2018 game, but as reported by Eurogamer, Moore has already spoken in-depth about remaining faithful to the characters and overall story.

KitGuru Says: If filming is beginning in 2026, then we should be looking at a late 2027 release, unless Amazon fast-tracks it like they did with the second season of Fallout. 

The post Amazon Prime’s God of War series begins filming next year first appeared on KitGuru.

Acer details mini super computers, new gaming and business products for Q4

8 septembre 2025 à 18:20

At this year’s IFA in Berlin, Acer presented a broad line-up of products that underlined its focus on artificial intelligence, gaming, thin-and-light designs, and larger-format tablets. The announcements covered compact AI workstations, high-end gaming systems, new Swift models including an Intel “Panther Lake” preview, plus Chromebooks, monitors, and networking hardware.

Among the professional systems was the Veriton GB100 AI Mini Workstation, built around NVIDIA’s GB10 Superchip. Designed for AI development and inference, the compact system integrates CPU and GPU resources in one package for edge and space-constrained deployments. Rated at up to 1 petaFLOP of FP4 performance, it combines a 20-core Arm CPU with NVIDIA’s accelerator and supports models of 113 billion parameters, scalable to 230 billion. It will ship with support for DGX OS and NVIDIA’s software stack, with up to 128GB of LPDDR5X system memory. Acer has yet to disclose pricing, though starting price expectations are in the >£4,000 range.

For organisations prototyping or fine-tuning large language models, it is positioned as an accessible workstation-class option. The Veriton GB100 AI Mini Workstation sits in an interesting middle ground. It is not powerful enough to replace a full-scale data-centre system like NVIDIA’s DGX servers, but it is far more capable than consumer GPUs or standard desktops. That makes it useful in very specific scenarios:-

  • Edge AI deployment
    Factories, labs, or clinics where models need to run locally without cloud dependence.
  • AI prototyping and fine-tuning
    Small teams testing models before scaling to data-centre hardware.
  • Educational and research institutes
    Where compact, relatively affordable AI hardware can support student projects or applied research.

Its importance lies in accessibility: bringing high-end AI workloads to organisations that cannot justify or host rack-scale infrastructure.

On the gaming side, Acer introduced the Predator Helios 18P, a hybrid laptop aimed at both work and play. Powered by Intel’s 285HX processor and NVIDIA’s RTX 5090 GPU, it features an 18-inch Mini-LED display with 1,000-nit brightness, switchable between 4K/120Hz and 1080p/240Hz modes. Cooling is provided by Acer’s 6th-generation AeroBlade 3D fan system. Support for Wi-Fi 7 and ECC memory means it can also be positioned as a workstation-capable device. While UK pricing was not confirmed, it is likely to launch just below £3,900.

For those seeking RTX 5070 performance in a more affordable package, Acer announced the Nitro V16/S. It pairs an Intel 270H processor with a 16-inch WQXGA (2560×1600) panel offering 100% sRGB coverage and a 180Hz refresh rate. Configurations will include up to 32GB of DDR5-5600 memory and 2TB of SSD storage. Connectivity options span Thunderbolt 4, Killer DoubleShot Pro networking, and a full selection of USB ports. At under 2cm thick, it is notably slim for the specification. There are also new Nitro gaming desktop systems.

The latest Acer Predator Orion 7000 has been confirmed as the Official Tournament PC of the Intel Extreme Masters (IEM) 2025. The updated model pairs an Intel Core Ultra 9 285K processor with an NVIDIA GeForce RTX 5090 GPU delivering up to 3,352 AI TOPS. It supports up to 128GB DDR5-7200 RGB RAM, 6TB PCIe Gen 5 SSD and 4TB HDD storage. Cooling is handled by a CycloneX 360mm liquid system, with ARGB lighting in a tempered-glass chassis. Connectivity includes Wi-Fi 7, Thunderbolt 4, and DTS:X Ultra audio. This is the actual system/spec that will be used in IEM tournaments and it will now be available to enthusiasts.

In thin-and-light computing, Acer expanded its Swift series with the Swift Air 16. Designed for mobility, it offers AMOLED display options, LPDDR5X memory, and Wi-Fi 6E in a chassis weighing under 1kg. Acer has adopted aluminium-magnesium alloys to improve durability and reduce fingerprints while maintaining rigidity, materials more often seen in aerospace applications.

Looking ahead, Acer previewed the Swift 16 AI, the first laptop confirmed to use Intel’s forthcoming Panther Lake processor, built on the 18A process. It will support up to 32GB of LPDDR5X memory and includes a 16-inch 3K OLED display with a 120Hz refresh. Acer has also introduced a new oversized haptic trackpad with active stylus support, effectively acting as a built-in sketch surface. Connectivity includes Bluetooth 6, Wi-Fi 7, two Thunderbolt 4 ports, USB-A, HDMI, and a microSD slot. Some configurations will weigh in under 1kg. Launch is expected in late 2025, with pricing yet to be disclosed.

At the more affordable end, Acer introduced new Chromebooks, including the Chromebook Plus Spin 514. Powered by the MediaTek Kompanio Ultra 910 processor, it weighs just over 1.3kg and delivers up to 17 hours of battery life. Buyers can choose between Full HD and 2880×1800 resolution displays. Measuring just over 1.5cm in height, the model is expected to launch at around £800.

In tablets, Acer returned to larger screen sizes under the Iconia brand. The slim Iconia X12 offers a 12.6-inch AMOLED display, MediaTek Helio G99 processor, and up to 16 hours of claimed battery life, with optional keyboard and stylus. The Iconia X14 features a larger OLED panel and a dedicated AI processor enabling gesture control, posture sensing, and automatic photo capture. The Iconia A16 and A14 also made their debut, with Full HD panels, tripod-style kickstands, and integrated AI features. Acer clearly thinks that the market for smaller tablets is about to be obliterated by large/folding smartphones.

Other hardware included new Amadana monitors, such as the portable 16-inch 16APM1QJ and ultra-slim 27-inch 27ART0 P1, both adopting minimalist designs with IPS displays. The Acer CE270U Z, a high-performance OLED monitor, was also shown, with a 280Hz refresh rate, 0.03ms response time, 1,000-nit HDR brightness, and AMD FreeSync Premium Pro. For networking, Acer introduced the Connect T36 Wi-Fi 7 Mesh Router, a compact dual-band system delivering up to 3,600 Mbps with automatic node switching for seamless coverage.

Discuss on our Facebook page, HERE.

KitGuru Says: Taken together, Acer’s IFA announcements show the company extending AI into multiple product categories while strengthening its position in gaming, professional workstations, and ultra-portable systems. 

The post Acer details mini super computers, new gaming and business products for Q4 first appeared on KitGuru.

Final Fantasy Tactics: The Ivalice Chronicles could open door for sequel

8 septembre 2025 à 15:00

Final Fantasy Tactics is making a big return this year with the release of The Ivalice Chronicles, a remaster of the original 90s classic for PC, Switch 2, PS5 and Xbox. Final Fantasy Tactics has been revered by longtime fans of the franchise, but the upcoming remaster is just step one, with Square Enix remaining open to doing more Tactics games in the future. 

In a recent interview with Inverse, Final Fantasy Tactics: The Ivalice Chronicles director, Kazutoyo Maehiro, said that the upcoming release may open the door for more Final Fantasy Tactics games in the future, assuming it performs well:

“If The Ivalice Chronicles can do well, that's good for the fans, they can enjoy it. But, at the same time, it shows the business viability of the strategy RPG genre, so that could potentially open the door”. Maehiro also notes that much of the team working on The Ivalice Chronicles, as well as members of the original Final Fantasy Tactics team would “really like to see that happen”.

At this stage, the mainline Final Fantasy games are all action games, removing turn-based combat from the equation. A return to Final Fantasy Tactics could give Square Enix a way to appease those older fans of the franchise.

Final Fantasy Tactics first released for the PlayStation in 1997, before re-releasing on the Game Boy Advanced in the early 2000s. The Ivalice Chronicles will mark the first time that the game has been broadly available on modern platforms.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on picking up Final Fantasy Tactics when it drops later this month? If you've never played it but are a fan of games like Fire Emblem or Disgaea, then it should be well worth picking up. 

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Concept art for Star Wars KOTOR Remake leaks

8 septembre 2025 à 14:00

Despite being announced five years ago, we've had no official updates for Star Wars: Knights of the Old Republic Remake. Originally in development at Aspyr, the game ended up shifting to Saber Interactive, but progress has been painfully slow from the outside looking in. Now, thanks to a former concept artist on the project, we have at least a small look at what the game was going to look like. 

An artist who worked on the KOTOR Remake project uploaded one screenshot of their work on the game to their personal website. To avoid getting the artist into any trouble, MP1st does not name them, but they do share the following image, purportedly taken from the artist's personal website:

The image is instantly recognisable to anyone who played the original game. It shows the area where you first land on Kashyyyk, the Wookie home world. On the planet, Wookies live up high in the trees, with few venturing down to the surface, known as the shadow lands, where dangerous creatures lurk. The area shown in the image is where you first land, before heading to meet the Wookie Chieftan.

Unfortunately, we do not have any concept art for other planets found in the original game. There were four main planets in KOTOR 1, including Kashyyyk, Tatooine, Koriban – the Sith home planet, and Manaan, a world covered almost entirely in ocean. You also spend a brief amount of time on Dantooine, where the Jedi Council is located, and Taris, where most of the game's prologue takes place.

Star Wars: Knights of the Old Republic first released in 2003, telling the story of Darth Revan, a former Jedi who turned on the republic to build their own army with the aid of the Star Forge, an ancient factory capable of producing endless fire power. The Remake was announced in 2020, ahead of the release of the PS5 console. Unfortunately, it doesn't look like the game is going to release before the next-generation PlayStation 6 console hits the market.

Discuss on our Facebook page, HERE.

KitGuru Says: Judging by this concept art, the original plan for KOTOR Remake was to stay very true to the original's art direction and scale, which as a fan of the original, is fine by me. Now that the game has moved developers, there is no telling what we will actually end up with, assuming it doesn't get cancelled. 

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Fritz! launches array of new products at IFA – including WiFi 7 USB dongle

8 septembre 2025 à 11:29

One of the biggest challenges in the home/small business networking market these days, is that a plethora of WiFi-7 routers have been released into a market where very few people can take advantage of the new technology. At IFA 2025 in Berlin, Fritz! unveiled its WLAN Stick 6700, a compact adapter designed to bring Wi-Fi 7 connectivity to any Windows-based notebook or PC. Supporting tri-band wireless across 2.4GHz, 5GHz and 6GHz, it offers connections of up to 2.88Gbit/s on the 5GHz and 6GHz bands, and up to 688Mbit/s on the 2.4GHz band, facilitating high-speed, stable wireless access via any compatible router. Fritz also had a low-cost set of range extenders on show – which can be handy when it comes to fixing signal dead spots in the home. 

The Fritz! WLAN Stick 6700 offers an affordable way to bring faster, more reliable wireless across multiple bands to your desktop and laptop computers. Alongside backward compatibility, it also ensures you can take full advantage of Wi-Fi 7 if you’ve invested in a new router, such as the recently reviewed Fritz!Box 5690 Pro.

So what does the WLAN Stick 6700 Offer? It enables devices without native Wi-Fi 7 support to access the latest standard. In terms of data rates, you can get up to 2.88 Gbit/s on 5GHz and 6GHz – and up to 688 Mbit/s on 2.4GHz. Set-up promises to be easy (according to Fritz!) and this device is compatible with any router and supports WPS for quick connection. We asked about heat and were assured that the 7 vents at the top – plus the orientation – will mean that everything runs cool, even at the highest throughput rates.

While the WLAN Stick 6700 is the product that most caught KitGuru's eye, Fritz! also included a portfolio of Wi-Fi 7 routers, smart home tools, repeaters and fibre-optic products.

  • FRITZ!Box 6690 Pro
    The first cable router combining tri-band Wi-Fi 7, a DOCSIS modem, and smart home support (Zigbee, DECT). It offers aggregate speeds up to 12 Gbit/s and includes telephony and media features.
  • FRITZ!Box 7630 & 4630
    Entry-level Wi-Fi 7 routers for DSL and fibre-optic users, with MLO support and enhanced connectivity for home office and streaming tasks.
  • Repeater and Mesh Additions
    The new FRITZ!Repeater 1700 and 2700, Mesh Wi-Fi Sets, and a Weather-resistant FRITZ!Repeater 1610 Outdoor—all using Wi-Fi 7 or Wi-Fi 6 depending on model, to extend network coverage.
  • Smart Home Upgrades
    IFA 2025 also saw the launch of the FRITZ!Smart Energy 201 plug and rollout of FRITZ!OS 8.20, offering enhanced energy management, device integration via Zigbee and Matter, and improved mesh functionality.

Although not the most romantic of products, the new repeaters could come in handy if you find yourself in a home with thick walls, or a very long run to a loft/garden shed/garage. Adding a low-cost Fritz!Repeater could help bring the more remote parts of your network alive – even if it's only at Wi-Fi 5/6 speeds – without the cost of implementing a full mesh network.

Discuss on our Facebook page, HERE.

KitGuru says: When we sat through the first presentation on Wi-Fi 7 back in the summer of 2023, the price given was truly eye-watering. Three units from a Fritz! rival were priced at just over £2,000 – and that was for home users. While there is a market for elaborate multi-box set-ups, seeing a decent quality product like the FRITZ!Box 7690 on sale for just over £220, tells you that affordable Wi-Fi 7 is here. That said, without something like the Fritz! WLAN Stick 6700, you're unlikely to be able to take advantage of your new router's speed. We will update you with price and availability as soon as Fritz! starts shipping.

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Machine Games confirms Wolfenstein 3 was planned before pivot to Indiana Jones

6 septembre 2025 à 17:18

Machine Games impressed greatly with Wolfenstein: The New Order and its sequel. Unfortunately, the story of B.J. Blazkowicz has been on pause since the 2017 release of Wolfenstein 2: The New Colossus, but the studio may finally be ready to wrap up its planned trilogy.

Over the past few years, much of Machine Games has been working on Indiana Jones and the Great Circle. That game turned out to be incredible, offering some of the best visuals in all of gaming, along with fun adventure gameplay with a little bit of combat thrown in. However, a return to Wolfenstein is still on the table.

As spotted by Insider Gaming, recently the NoClip YouTube channel posted a documentary focused on Wolfenstein. In the doc, game director, Jerk Gustaffson, explained that Wolfenstein: The New Order was supposed to be the start of a trilogy. Machine Games had always planned to tell the story of B.J. Blazkowicz over three games, and it sounds like that third game may finally get made. Here is the relevant quote from the video:

“I think this is important to say, because we have always seen this as a trilogy. So that journey, for B.J., even during those first weeks at id when we mapped out New Order, we still had the plan for, at least, that character; What will happen in the second one, what will happen in the third one. I think that’s important to say, because – at least, I hope – that we’re not done with Wolfenstein yet. We have a story to tell.”

The quote is not an announcement, or confirmation that Wolfenstein 3 is even in active development, but with work on Indiana Jones now wrapped up with the release of its new expansion, there could be time and resources up for grabs to start a third Wolfenstein project.

Based on this statement, it does seem that previous rumours about Wolfenstein 3 were incorrect. Prior to the announcement of Indiana Jones, a number of known games industry insiders made the claim that Wolfenstein 3 was in development, but this statement makes it pretty clear that while there were plans for a third game at one point, it never actually went into production.

Discuss on our Facebook page, HERE.

KitGuru Says: Did you play Wolfenstein The New Order and The New Colossus? Would you like to see a third game all these years later?

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Helldivers 2 reached nearly 1 million players on Xbox in first week

6 septembre 2025 à 16:57

August was a big month for Helldivers 2, as Arrowhead welcomed a whole new platform to the ranks. Helldivers 2 is now out on Xbox consoles for the first time and so far, it appears to be a massive hit. 

Alinea Analytics shared their list of the most downloaded games in August 2025, finding that Helldivers 2 had been downloaded by almost a million players during its first six days on the Xbox platform. This is even bigger than the initial PS5 launch for the game, where over 600K players downloaded the game in the first week, as noted by Gamerant.

Of course, the Xbox launch had the benefit of arriving much later. This gave gamers on other platforms plenty of time to experience the game and spread positive word of mouth, whereas when Helldivers 2 first launched on PS5 and PC, it was pretty much an ‘unknown' game. Despite being a sequel, Helldivers 2 is an entirely different game to the original, evolving from an isometric twin-stick shooter to a full, third-person action game.

The Xbox launch of the game was also cross promoted by Microsoft with the addition of a HALO themed warbond, the Helldivers version of a battle pass, containing cosmetics earnable by playing the game. Helldivers is also one of the few titles to offer ‘forever' battle passes, allowing players to catch up and removing all elements of FOMO from the equation.

Discuss on our Facebook page, HERE.

KitGuru Says: Did any of you pick up Helldivers 2 for the first time on Xbox last week? 

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