↩ Accueil

Vue normale

Reçu avant avant-hier

July’s Humble Choice line-up includes Cat Quest 3; Warhammer 40k: Rogue Trader and more

2 juillet 2025 à 12:45

Each month, all those with a Humble subscription are privy to a select number of titles for ‘free’ as part of the company’s Humble Choice service. For the month of July, all subscribers can get their hands on 8 solid titles, including Cat Quest 3; Death’s Door; Wizard with a Gun and more.

Available to add to your library from now until the end of July, this month’s Humble Choice line-up features the following:

  • Warhammer 40,000: Rogue Trader
  • Cat Quest 3
  • Death's Door
  • Daemon x Machina
  • Wizard with a Gun
  • Neo Cab
  • Everafter Falls
  • Blanc

Humble Choice

While far from the most heavy-hitting of months, July’s line-up features a ton of worthwhile indie experiences, from the cutesy action RPG Cat Quest 3, to the sandbox survival game Wizard with a Gun. In addition, those who missed out on Daemon x Machina back when it released can now give it a go ahead of the sequel’s launch in September.

It is worth noting that Humble recently increased the subscription prices for its Choice service, going up from £8.99 a month (or £98 a year) to £11.49 (and £119.99 a year) beginning this July.

As such, while the above does represent a strong line-up of titles, it appears as though Humble aren’t interested in upping the number/value of games being offered.

KitGuru says: What do you think of this month’s offerings? Is it worth the new asking price? Should Humble offer more titles as a result of the price hike? Let us know down below.

The post July’s Humble Choice line-up includes Cat Quest 3; Warhammer 40k: Rogue Trader and more first appeared on KitGuru.

Marvel Rivals Season 3 brings new heroes, customisation overhaul and much more

2 juillet 2025 à 12:00

While Marvel Rivals had an extremely strong start following its launch late last year, the live-service hero shooter has since fallen in both player numbers and review scores. That said, NetEase is set to drop their biggest update yet, with Season 3 arriving in just over a week’s time.

Releasing a cinematic teaser trailer (and expanded on later through a dev vlog), the team at NetEase officially announced and detailed Marvel Rivals Season 3: The Abyss Awakens. Set to go live on the 11th of June, the team have confirmed the characters which are planned to release during the season.

Based on the teaser, players can expect to look forward to the additions of Phoenix (likely at the start of the Season) followed by Blade (Season 3.5)

That said, NetEase previously confirmed that starting with Season 3, Marvel Rivals will introduce 3 new characters a season instead of the previous 2. As such, though not yet confirmed, the teaser seems to suggest that Season 3’s villain – Knull – could also become playable later on in the Season.

Counter to this however, it seems as though plans may have changed since then, with Season 3 lasting just two months instead of the previous three – meaning we may only get two new characters after all (albeit at a faster pace).

Finally, NetEase also hinted that a new Klyntar map could be on its way as part of Season 3 – alongside the other typical additions such as new skins and cosmetics, team-up abilities; modes and more.

Additional details on Seasons 3’s other changes, including quality-of-life improvements, customisation enhancements and more, can be found HERE.

As mentioned, Marvel Rivals is currently in the lowest spot it’s been since launch, with the game consistently falling below 100,000 peak concurrent players, and sitting at a ‘Mixed’ on Steam’s recent reviews. It will be interesting to see how impactful the launch of Season 3 will be when it arrives next week.

KitGuru says: Have you played Marvel Rivals recently? What do you think of the state of the game in Season 2? Are you glad they are shortening future Seasons? Let us know down below.

The post Marvel Rivals Season 3 brings new heroes, customisation overhaul and much more first appeared on KitGuru.

Phasmophobia hits new sales milestone with over 25 million copies sold

2 juillet 2025 à 11:15

Phasmophobia hit it big back in 2020 when the game was released in Early Access, launching to near immediate success. In the years since, the team at Kinetic Games have continued to work diligently on the game, improving it across the board. 5 years on and Phasmophobia continues to thrive, having now officially sold over 25 million copies.

Making the announcement via a press release, the team at Kinetic Games officially revealed that “Phasmophobia has now surpassed over 25 million sales across all platforms.”

For context, the game first arrived in early access back in September of 2020, going on to achieve near immediate success.

In the years following, a console version of the game was planned. Unfortunately, a fire at the studio’s office led to a number of delays. Finally however, Phasmophobia officially launched on consoles back in October of last year – going on to sell over 1 million units in its first month and pushing total copies to 22 million.

Phasmophobia Million

Though we did not get a breakdown of platforms, it is likely that a majority of the 3 million additional players hail from the PS5 / Series X|S. That said, given just how much support Phasmophobia has received (and continues to receive), it’s entirely possible that the game has simply found even more of an audience on the PC platform.

Regardless, Phasmophobia is now one of the best selling games of all time, putting it just outside of the top 50 list. Given just how much the game continues to sell however, it’ll only be a matter of time before it outperforms the likes of GTA: San Andreas; Super Mario Odyssey and perhaps even Elden Ring. We will have to wait and see.

KitGuru says: What do you think of Phasmophobia in 2025? Are you still playing it? Will it outsell Elden Ring when all is said and done? Let us know down below.

The post Phasmophobia hits new sales milestone with over 25 million copies sold first appeared on KitGuru.

Red Dead Online gets surprise update after 3 years of silence

2 juillet 2025 à 10:30

Red Dead Redemption 2 is one of Rockstar’s biggest games of all time, with the open-world title having sold more than 50 million copies since its launch back in 2019. Despite this, the game’s online mode has been mostly abandoned by the team. In a surprise announcement however, Red Dead Online has gotten its first update in 3 years.

In a surprise announcement, Rockstar Games have dropped a new update for Red Dead Online – the first in 3 years. Titled ‘Strange Tales of the West’, the release is described as follows:

“Author Theodore Levin can’t believe the rumors and missives he’s been receiving from the four corners of the American frontier. He’s working on an anthology of these unexplained and weird phenomena and he needs your help investigating the wildest claims that cross his desk.”

Clearly inspired by the likes of the first RDR’s Undead Nightmare zombies mode, this latest update to Red Dead Online introduces “four new Telegram Missions” – each themed around a different genre:

  • Strange Tales of The Plague
  • Strange Tales of Modern Science
  • Strange Tales of The Bayou
  • Strange Tales of The Wilderness

Perhaps even more interesting is the fact that the update is listed as being ‘Volume 1’ – suggesting that more volumes are on their way.

Given that Rockstar announced all the way back in 2022 that they were pretty much done with Red Dead Online, this update comes as a welcome surprise – giving credence to the rumours that a Red Dead Redemption 2 remaster is on its way for current-gen consoles. Here’s to hoping.

KitGuru says: What do you think of this surprise update? Is it part of something bigger? When do you think we’ll get the long-awaited RDR2 remaster? Let us know down below.

The post Red Dead Online gets surprise update after 3 years of silence first appeared on KitGuru.

Warhammer 40K: Space Marine 2 confirmed to be getting second year of support

1 juillet 2025 à 12:30

Released over a decade following its first entry, Warhammer 40,000: Space Marine 2 launched in September of last year to a wave of success; both critically and commercially. With the game encroaching on its 1st anniversary, the team at Saber have now confirmed that a second year of post-launch support is planned, including “both free and DLC content.”

Taking to their blog to make the announcement, the team at Saber/Focus Entertainment spoke on the future of Space Marine 2 in the wake of the most recent patch 8.0, writing:

“We’re happy to announce that a second year of both free and DLC content included in a new yearly season pass is on the way! This extended support to Space Marine 2 has been possible thanks to your unwavering support, so once again, thank you very much for being part of it!. Expect new PvE missions, enemies, weapons, and… more.”

As part of this announcement, the team confirmed that the previously-unveiled PvP mode (which was initially planned to arrive with patch 9.0) has been pushed back to September as part of Space Marine 2’s big 10.0 patch.

Space Marine Support

Though they refrained from giving too much away, patch 10.0 is confirmed to be bringing with it the aforementioned PvP mode alongside new chaos armours and the Power Axe melee weapon.

Last but not least, the team offered additional details on the previously-announced ‘new class’ for both PvE and PvP – confirming it to be a Techmarine, though “we’ll reveal more about this new class in the next community updates.”

Since its arrival in September of last year, Space Marine 2 has continued to see a ton of support from both Saber and fans alike – with the most recent figures putting the game at 7 million total players. It will be interesting to see where the game is at by the time the big 10.0 update rolls around.

Discuss on our Facebook page HERE.

KitGuru says: Are you looking forward to update 10.0? What unconfirmed features would you like to see added? How has Space Marine 2’s post-launch support been in your opinion? Let us know down below.

The post Warhammer 40K: Space Marine 2 confirmed to be getting second year of support first appeared on KitGuru.

Halo Studios teases upcoming announcement planned for October

1 juillet 2025 à 11:45

Ever since 343 Industries took over the Halo franchise from Bungie, fans have been met with increasingly disappointing sequels – culminating in 2021’s Halo Infinite. As a result of this however, 343i announced late last year that they were rebranding to Halo Studios while moving away from the SlipSpace Engine over to Unreal Engine 5. Though we’ve seen little aside from some tech demos so far, Halo Studios have now teased that their first big announcement is set to go live this October.

In discussing 2025’s edition of the Halo World Championship, Halo Studios teased that the October event will feature more than just players duking it out for the top spot, taking to their blog to say:

“Over the past few weeks, there’s been a fair amount of speculation about when and where more details might emerge about any of the multiple projects Halo Studios is actively working on. We don’t usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year’s event.”

They continued, “Last year at HaloWC, we premiered ‘A New Dawn’ where we talked about the switch to Unreal Engine, gave you a behind the scenes look at Project Foundry, and debuted our evolution to Halo Studios as we enter a new chapter for Halo. For us, ‘A New Dawn’ was just the beginning – at this year’s HaloWC, we look forward to continuing the conversation.”

Halo Studios October

They concluded by writing: “Speculation is always fun, but if you want the official scoop on what Halo Studios has been working on, you won’t want to miss this year’s Halo World Championship. We really hope you’ll join us in Seattle this October!”

As mentioned, the future of Halo has been somewhat unknown since the release of Infinite back in 2021. Initially planned as a platform which would receive updates for the next decade, Infinite ultimately fell into a routine of middling updates and an overreliance on community-made-content.

Since then, rumours have claimed that a remake/reboot of the original Halo: Combat Evolved is in the works. Meanwhile, other reports have stated that The Master Chief Collection is planned to come to PS5. Of course, rumours are just that – rumours, and so it will be interesting to see what 343i Halo Studios are working on when it’s officially revealed in a couple months’ time.

Discuss on our Facebook page HERE.

KitGuru says: What do you think the future of Halo looks like? Are you interested in watching the Halo World Championships? Let us know down below.

The post Halo Studios teases upcoming announcement planned for October first appeared on KitGuru.

Ace Combat celebrates 30th anniversary; teasing its next game

1 juillet 2025 à 11:00

The Ace Combat series is easily the most well known in the combat flight sim genre, with the franchise stretching all the way back to 1995. That said, we’ve not seen a new entry since 2019’s Ace Combat 7: Skies Unknown. 6 years and more than 6 million copies sold later, it seems the team are finally gearing up for what’s next – while celebrating the franchise's 30th anniversary.

Taking to their blog to celebrate the moment, Ace Combat’s brand director Kazutoki Kono wrote: “Since the release of the first title in 1995, thanks to your unwavering support, the ACE COMBAT series has reached a remarkable milestone—its 30th anniversary in 2025.”

Kono continued, “Over the past thirty years, times have changed. Values have shifted, technologies have evolved. Our company and our team have continually transformed to navigate these tides. In a word, we've embraced change. There were times we may not have fully met your expectations. But I also believe there were moments when we exceeded them—when we soared higher than anyone imagined.”

The director concluded by teasing what’s next, saying: “After three incredible decades of adapting to change, we've built an enduring bond of trust with all of you. That connection is the very force that has sustained the ACE COMBAT series and propelled it into the future. I can now feel this truth in every fiber of my being. And I'm proud—proud that our ongoing commitment to delivering value and earning your trust has led us to this 30th anniversary. And now, we're ready. Everything is in place. It's time to take flight once again—toward even greater heights.”

While Kono remained just shy of officially announcing the next entry in the Ace Combat series, it is quite clear that a new game is currently in the works and will (hopefully) be ready to be shown off sooner rather than later.

Since 1995, Bandai have published over a dozen Ace Combat titles. That said, we’ve not seen a new entry of any kind since 2019’s Ace Combat 7. As such, it is high time that Project Aces were to finally announce a sequel. Though we’re not quite there yet, it’s only a matter of time.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Ace Combat 7? How long have you been waiting for a sequel? What improvements/additions are you hoping to see with the next entry? Let us know down below.

The post Ace Combat celebrates 30th anniversary; teasing its next game first appeared on KitGuru.

Microsoft Game Studios founding member claims “Xbox has no desire” to ship hardware

1 juillet 2025 à 10:15

The past couple years for Xbox has been a bit of a whirlwind. From spending almost $100 billion on acquiring studios to becoming a 3rd-party games publisher, the future of Xbox is somewhat unclear. According to one of the founding members of Microsoft’s Game Studios (who worked at the company since 1995) “it looks like Xbox has no desire or literally can’t ship hardware anymore.”

Laura Fryer was one of the founding members of the Microsoft Games Studios division upon its creation back in 1995. During that time, Fryer served as executive producer, being responsible for the shipping of and involved in countless high profile Xbox games – including but not limited to Gears of War; Crimson Skies; Zoo Tycoon 2; Halo: The Master Chief Collection and more.

Taking to their YouTube channel with a video titled ‘The Future of Xbox’, Fryer used their years of experience at the company to comment on the current state of Microsoft’s consoles, claiming that the company’s Xbox Anywhere messaging is (as transcribed by VGC) “just marketing [and] style, with no substance.”

Explaining further, Fryer continued, “Obviously, as one of the founding members of the Xbox team, I’m not pleased with where things are today. I don’t love watching all of the value that I helped create slowly get eroded away. I’m sad because from my perspective, it looks like Xbox has no desire or literally can’t ship hardware anymore. So this [ROG Ally] partnership is about a slow exit from the hardware business completely.”

Xbox Studios

In alignment with many other think pieces regarding the future of the console/brand, Fryer added, “Personally, I think Xbox hardware is dead. The plan appears to be to just drive everybody to Game Pass. And let’s be clear, it has a lot of value. I’m thinking that might be why they decided to charge $80 for Outer Worlds 2… And here’s the thing, maybe it will work.”

Fryer concluded by offering a bit of hope to Xbox fans, stating: “Next year marks the 25th anniversary of the Xbox, and I’m sure that they will have some big announcements and plans for honoring the milestone. Maybe next year is the year. Maybe next year is the year that the fog will clear and all of us will see the beauty in these latest announcements. I guess we’ll just have to wait and see.”

With each new major decision by Microsoft, it is becoming both more and less clear as to what the long-term plans for the brand is. As fryer stated, we will just have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the brand in 2025? Is their messaging clear or muddled? Do you see it surviving another 25 years? Let us know down below.

The post Microsoft Game Studios founding member claims “Xbox has no desire” to ship hardware first appeared on KitGuru.

There are “currently no plans” for a Sonic Adventure Remake

30 juin 2025 à 13:30

While the Sonic the Hedgehog franchise has had its ups and downs over the decades, one of the Blue Blur’s most celebrated titles is the Sonic Adventure series. Despite teases in the past suggesting that a remake of the duology could come to pass in the future, the head of Sonic Team has now explained why it’s not happening.

In an interview conducted by the publication ShackNews, Team Sonic head Takashi Iizuka was asked about the potential for a Sonic Adventure remake, to which the executive replied (as transcribed by NintendoEverything):

“I do hear that a lot. I really am appreciative for everyone who likes the Sonic Adventure series, but when I think about what it would take to kind of bring that game up to the standards and expectations of what the modern gaming audience would want, I think it would be about as much time and energy as it would to make a new title. Part of me is thinking maybe I should just make a brand new title and that’s why there’s currently no plans.”

Sonic Adventure Remake

Interestingly, all the way back in 2019, Iizuka was asked a similar question. At the time, he claimed that Sonic Adventure “was the very first 3D game that we worked on and looking at it now I can see the rough edges it has, which really makes me want to remake it again.”

In the 6 years since, it seems Iizuka and co. have changed their minds. That said, another 3D Sonic title could eventually get remade, with leaks last year claiming that the GameCube classic Sonic Heroes is being rebuilt using Unreal Engine.

Whether this will come to pass, we will have to wait and see. Assuming the Sonic Heroes remake is real and winds up being successful however, Sonic Team could once again rethink the idea of a Sonic Adventure Remake. Here’s to hoping.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Iizuka’s comments? Would you want a remake of Sonic Adventure? What’s your favourite 3D sonic game? Let us know down below.

The post There are “currently no plans” for a Sonic Adventure Remake first appeared on KitGuru.

Don’t expect Borderlands 4 to be heavily discounted for years, claims Gearbox CEO

30 juin 2025 à 12:45

Gearbox CEO Randy Pitchford has amassed a bit of a reputation for speaking his mind on matters – for better or for worse. Following the recent controversy surrounding his comments on Borderlands 4 potentially costing $80 (even though it was ultimately priced at $70), Pitchford is now drawing attention once again for comments regarding Borderlands 4’s price.

As part of Steam’s most recent sale, Borderlands 3 is currently priced at just $3 – a massive 95% discount compared to its launch back in 2019. Of course, such sales are common in the games industry, with only Nintendo being one of the few publishers to keep their games at full-price for pretty much their entire life.

That said, Randy Pitchford took to Twitter to dissuade fans from waiting for any Borderlands 4 sales following its release in a few months time, writing: “Sales like this and Borderlands 3 showing up on console subscription programs took over 5 years from the game’s launch to happen. Take advantage when it’s here!”

Borderlands 4 Pitchford

While on its own an inoffensive comment, Pitchford concluded by claiming that “to set expectations, it will be even longer before this kind of thing happens in the next cycle with Borderlands 4.”

While Borderlands 4 may not have gone for the new industry high of an $80 price tag, it seems Gearbox/Randy/Take-Two are hoping to benefit in the long term by keeping discounts of the game to a minimum.

It will be interesting to see how this pans out and whether it ultimately leads to lower sales when compared to BL3 in the long run.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for Borderlands 4? Were you planning to pick it up day-one? If not, has this incentivised you to do so? Let us know down below.

The post Don’t expect Borderlands 4 to be heavily discounted for years, claims Gearbox CEO first appeared on KitGuru.

Despite Steam policies, some games still aren’t disclosing their use of Generative AI

30 juin 2025 à 12:00

Generative AI has become one of the biggest talking points in the video games industry, with many developers claiming that its use in game development is inevitable – while others are already slapping the controversial tech wherever they can. Despite some steps taken by Valve to ensure games using GenAI disclose as much, fans have discovered that the recently-released ‘The Alters’ has not only used GenAI in an obvious manner, but have failed to disclose this fact.

For the uninitiated, The Alters is a new survival game from 11 Bit Studios – perhaps known best for their work on This War of Mine and Frostpunk. Released earlier in June, the game received pretty solid reviews from both critics and players alike, with particular praise being given to the game’s narrative and atmosphere.

Unfortunately, The Alters has now found itself in hot water, with fans noticing some pretty clear use of Generative AI in-game, including text which explicitly features responses from the likes of ChatGPT, stating: “Sure, here’s a revised version focusing purely on scientific and astronomical data” – followed up by a bunch of science jargon.

Games GenAI

Similarly, though even more egregious, the Brazilian subtitles for the game appear to have been translated using AI, with one conversation including the line: “Sure! The text translated to Brazilian Portuguese is: Every conversation two people can have, right? So we-”

As mentioned, the Alters is far from the first game to use Generative AI. That said, earlier this year Steam announced a policy requiring games which use such tools to disclose this fact on their store page. The Alters has not done so. As such, it will be interesting to see whether Valve or 11 Bit Studios take any action on the matter.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the influx of AI in pretty much everything? Are there many genuine benefits to the tech? Let us know down below.

The post Despite Steam policies, some games still aren’t disclosing their use of Generative AI first appeared on KitGuru.

Bandai Namco announces Summer games Showcase

30 juin 2025 à 11:30

Though most of this Summer’s video game events have already come and gone, Bandai Namco has now announced their official Summer Showcase. Arriving later this week, the livestream is said to include a “Brand new game reveal from MY HERO ACADEMIA, new trailers, and more!”

Releasing a brief teaser trailer, Bandai Namco officially announced and detailed their upcoming showcase, writing: “The Bandai Namco Summer Showcase is back. Brand new game reveal from MY HERO ACADEMIA, new trailers, and more! Watch the global livestream July 2 at [8PM UK Time].”

While the teaser itself focused on the aforementioned My Hero Academia game, plenty of other titles were also confirmed to be present, including:

  • Code Vein II
  • The Blood of Dawnwalker
  • Death Note Killer Within
  • Everybody's Golf Hot Shots
  • Little Nightmares 3
  • Patapon 1+2 Replay
  • Shadow Labyrinth
  • Super Robot Wars Y
  • Tekken 8

That said, Bandai Namco is responsible for publishing tons of different games across many IPs, including but certainly not limited to Naruto; Dragon Ball; Soul Calibur; Ace Combat; Ridge Racer; Katamari; Pac-Man and of course, Dark Souls / Elden Ring.

Though expectations should certainly be kept in check, hopefully the show offers a surprise or two. We won’t have to wait long to find out.

Discuss on our Facebook page HERE.

KitGuru says: Are you looking forward to the Bandai showcase? What’s your favourite game series from them? What are you hoping for with the new MHA game? Let us know down below.

The post Bandai Namco announces Summer games Showcase first appeared on KitGuru.

KitGuru Games: Why Sony Buying Warner Bros. Would Make Perfect Sense

30 juin 2025 à 10:45

Warner Bros. Discovery has been in a bit of a downfall over the past couple years, with CEO David Zaslav gaining infamy for his ruthless tactics in cancelling almost-complete projects in order to gain a couple extra million in tax write-offs. Following years of confusing and nonsensical decisions, WB recently announced a complete shake-up to the company’s structure – one which puts Warner Bros. Discovery in the perfect position to sell off parts of itself to other interested parties. Now, I’m bothered by the consolidation of the games industry just as much as the next person, but in the wake of failed project after failed project, Warner Bros. games division under Zaslav would likely become nothing more than a relic of the past given enough time. As such, the rumours that Sony is interested in purchasing part of WBD actually presents an opportunity which ultimately could make for a more innovative, interesting and involved industry.

Sony WB

To give some context, on the 9th of June 2025, Warner Bros. published a press release announcing their “plans to separate the company, in a tax-free transaction, into two publicly traded companies, enabling each to maximize its potential”. The ‘Streaming and Studios’ segment consists of “Warner Bros. Television, Warner Bros. Motion Picture Group, DC Studios, HBO and HBO Max (including its international sports offering), Warner Bros. Games, Tours, Retail and Experiences, as well as studio production facilities in Burbank and Leavesden.”

The ‘Global Networks’ half meanwhile includes “premier entertainment, sports and news television brands around the world including CNN, TNT Sports in the U.S., and Discovery, top free-to-air channels across Europe, and digital products such as the profitable Discovery+ streaming service and Bleacher Report.”

In the wake of this restructuring, a report was released claiming that Sony is “considering a purchase of WBD’s streaming and other assets” – with a focus on the company’s “HBO MAX streaming service, IPs and its gaming assets.”

Though this of course should be taken with a massive pinch of salt, the same report claims that Sony was only interested in WBD’s assets as long as the streaming, studio and gaming segments “were separated from its cable networks” – the separation of which has now occurred.

Assuming all of this is indeed true, Sony’s proposed acquisition of WBD could represent a strong positive for the overall games industry. This is why.

As mentioned, the past few years has not been kind to Warner Bros. games division, with their most recent releases being either infamous failures or forgotten almost entirely. Working our way backwards, Warner Bros. contributions to the video games industry over the past 5 or so years was as follows:

  • 2024 – Batman: Arkham Shadows (A well-liked but ultimately niche VR exclusive)
  • 2024 – Harry Potter: Quidditch Champions (An underperforming multiplayer title with a middling reception)
  • 2024 – MultiVersus (Famously killed twice by WB
  • 2024 – Suicide Squad: Kill the Justice League (A $200 million loss)
  • 2023 – Mortal Kombat 1 (a somewhat disappointing follow-up which saw its support end prematurely)
  • 2023 – Hogwarts Legacy (The one true success story from WB)
  • 2022 – Gotham Knights (A major step-back in gameplay and story compared to the Arkham games)
  • 2022 – Lego Star Wars: The Skywalker Saga (A decent title, though viewed as being much shallower compared to other LEGO games)
  • 2021 – Back 4 Blood (“We have Left4Dead at home”)

As is made quite clear in looking above, aside from Hogwarts Legacy, Warner Bros. games division has been struggling severely. That’s not even to mention the many cancelled titles over the same period of time, including but not limited to Monolith Productions' Wonder Woman title, an unannounced Flash game – alongside multiple high-profile studio closures.

All this is to say that WBD is currently in a terrible position; one which Sony may be looking to save them from. So, with the many failings of Warner Bros. Discovery being laid out clearly, an acquisition from the likes of Sony would not only make sense for them, but could ultimately benefit the industry as a whole.

One of the first things likely to be on Sony’s radar is WBD’s intellectual properties. Easily the most successful and long-lasting in this regard is DC – the cultural awareness of which is steeped in almost 100 years of history which reaches far beyond the video games industry itself.

We’ve seen the potential that DC games can have with the likes of the Arkham Trilogy, and we’ve seen what Sony can do with super heroes, owing to their on-going relationship with Marvel. Ever since Batman: Arkham Asylum took the world by storm back in 2009 we’ve seen nothing but the Dark Knight represent DC in video games – aside from InJustice and the aforementioned Suicide Squad (though the less said about the latter, the better).

As stated above, WB’s many studios have experimented with and pitched other non-Batman related titles, but they either never made it past the early stages, or in the case of Wonder Woman, was cancelled years after it was announced.

Of course, WB is more than just DC. In its own mind, the company is home to two other equally as important properties – those being Harry Potter and Mortal Kombat.

I despise JK Rowling as much as the next person, but there’s no denying that Harry Potter remains a hot property. You need look no further than Hogwarts Legacy for proof. While being a somewhat averagely received game, the Hogwarts Simulator has sold over 30 million copies since its launch in 2023 – being the only game other than Rockstar's releases to dethrone Call of Duty for the best-selling game of its release year.

Despite its overwhelming success, insiders would later claim that a planned expansion was cancelled by WB, around the same time that Wonder Woman was also canned. So even when they’re given a golden goose on a silver platter, WB somehow still manages to mess things up.

Speaking of messing things up, Mortal Kombat has for the past decade or so held a pretty consistent launch cadence. The game’s developers, NetherRealm would work on an MK game, release it and then, while supporting the title with post-launch content, concurrently work on an InJustice entry.

Following up from 2019’s Mortal Kombat 11 however, the formula was ignored, with NRS skipping InJustice 3 and going straight to Mortal Kombat 12 1. Whether this was the decision of WB or NRS, the result was the same. Mortal Kombat 1 launched to decent reviews, with the game taking some positive steps when compared to MK11. That said, in not giving the series any time to breathe, MK1 suffered under the shadow of Mortal Kombat 11, especially as MK1’s failings could be directly compared to the previous entry.

And so, when the ‘Khaos Reigns’ expansion released, offering relatively little content for a surprisingly high price, fans had enough. Unfortunately, Mortal Kombat 1 ultimately ended on a whimper, with the game recently receiving its supposed final update. This is despite the fact that ahead of its release, MK1 was promised to be the longest supported NRS game yet. It’s safe to assume that WB had some part to play in its early termination.

Of course, these are just the three main IPs which WB likes to put focus on. Under a different company however, we could very well see much greater experimentation with other franchises including but not limited to The Matrix; F.E.A.R; Looney Tunes; Tom and Jerry – or at the very least we might get a DC game which stars someone other than Batman.

All that said, IPs are just that: Intellectual Properties. Without the talent to cultivate it, an IP is nothing more than a bunch of ideas which no one else is allowed to use. Despite how it may seem, WB owns/owned a range of talented studios…RIP Monolith Productions and Player First Games. Even without these two teams however, WB still has a hold on many studios which could thrive under new leadership.

First up, you’ve got Rocksteady, who prior to Suicide Squad had an almost spotless track record. Right underneath them is WB Games Montreal – a studio which has shown a great deal of potential, only hampered by the limitations placed upon them by WB (turning them into the Batman franchise’s B-Team). There’s Avalanche Software, makers of Hogwarts Legacy; TT Games – the connoisseurs of basically all the big LEGO video games. Last but not least, there’s NetherRealm of Mortal Kombat fame.

Each of these studios would fit quite neatly within PlayStation’s portfolio of teams. You’ve got the fighting game front covered with NRS; the more family-friendly segments can be handled by TT Games, and the rest of the studios align nicely with Sony’s whole 3rd-person action-adventure schtick.

Before going into my final point, I’d like to take some time to address the elephant in the room: The Nemesis System. First patented by WB back in 2016, the Nemesis System offers “Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects.”

First unveiled to the world with 2014’s Middle Earth: Shadow of Mordor, the Nemesis system was lauded for its dynamism, engagement and potential. Unfortunately, it’s potential has yet to be realised, with WB using the system in but one other game: 2017’s Middle Earth: Shadow of War.

Just like Bandai’s loading screen patents before it, WB’s stranglehold on the Nemesis system has quite possibly held the industry back for the past decade. Imagine how many different open world games would benefit from having more memorable and engaging NPCs. Even in its most basic form, the Nemesis System took throwaway characters and made them feel important. That said, if studios were allowed to use the system, tweak it, customise it and make it their own, we could’ve seen countless innovations over the past decade. Sadly, we do not live in that timeline.

Though I would of course prefer that patents on core video game mechanics was not a thing at all, as it stands the system is absolutely wasted by WB. Under Sony, at least the system would get used. Personally, I’d love to see how the Nemesis System would be adapted for a game like Spider-Man 3 – seeing the various gangs of New York City vying for power.

The third and final major pillar in this potential deal would be WB’s non-gaming related assets, including their film and streaming divisions. Despite being one of the biggest film distribution  companies around, Sony themselves do not have their own streaming service. Instead, the company has licensed out its films and shows to the likes of Netflix.

While a seemingly solid deal, having full access to and control over HBO MAX could put Sony in an advantageous position. Sony already has a strong relationship with HBO thanks to The Last of Us – assisting them in their transmedia efforts. Should this proposed deal go through, all past and future Sony/PlayStation productions could join the service.

While this is somewhat separate from WB’s gaming side, Sony could use the service to bolster its own portfolio. Instead of going to HBO for The Last of Us, Peacock for Twisted Metal, Amazon for God of War etc… all of Sony’s output could be made available in one place.

Considering the fact that the company plans to release countless different video game adaptations and projects (including but not limited to Gravity Rush; Helldivers; Horizon Zero Dawn and tons more) it would make sense for Sony to invest further in this aspect of the industry.

While all of this should of course be taken with a pinch of salt, there is no denying that Warner Bros. recent restructuring has split the company in a way which makes it perfect for an acquisition from Sony – whose own efforts align neatly with WBD’s.

With Player First Games and Monolith Productions being shut down, and a bunch of promising titles being cancelled unceremoniously, it feels as though it’s only a matter of time before Warner Bros. exits the video games industry entirely – leaving countless lay-offs and studio closures in its wake.

Before this inevitably comes to pass, I hope to see some company—any company save WB from its self-inflicted demise; and if that company is Sony, then so be it.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Warner Bros. in 2025? Could the company recover by itself? If Sony were to acquire WB, what studios would you want to work on what properties? Let us know down below.

The post KitGuru Games: Why Sony Buying Warner Bros. Would Make Perfect Sense first appeared on KitGuru.
❌