↩ Accueil

Vue normale

Reçu aujourd’hui — 4 juillet 2025

The Sandman Review - Season 2, Volume 1

3 juillet 2025 à 23:40

In The Sandman’s first season, Lord Morpheus (Tom Sturridge) escaped from 106 years of captivity and immediately got to work rebuilding his realm and reestablishing his place in the grand cosmology of powerful, god-like entities. So what does Morpheus (AKA Dream) do in season 2? He tears it all back down. In the wildly fantastical and wide-ranging six-episode volume 1 of the second and final season, Dream discovers that the only way to atone for past mistakes is to make some devastating choices. Though the story sometimes feels like it’s rushing to the conclusion that’s coming all too soon, the way this show continues to combine the imagination of old fairy tales with stories about deeply broken characters provides a lot to savor.

In season 2, The Sandman develops into a twisted kind of family melodrama as Dream tries to settle some long-standing feuds. In season 1 we met three of the other Endless: the oddly cheery and down-to-earth Death (Kirby Howell-Baptiste), the perpetually miserable Despair (Donna Preston) and the mischievous, manipulative Desire (Mason Alexander Park). Season 2 begins with a family meeting called by the solemn Destiny (Adrian Lester), attended by the flighty youngest sibling Delirium (Esmé Creed-Miles). Absent, as always, is Destruction (Barry Sloane), who abandoned his realm and responsibilities eons ago. These characters are all very different in personality and purpose, and one of the big sources of tension in The Sandman – to its benefit – is the way these various embodiments of human nature struggle to coexist.

Volume 1 (which is made up of six of the 12 episodes of season 2) is itself roughly divided into two halves. The first operates – quite well – in maximalist mode, as Dream plays host to a room full of angry gods and other mythological beings. After his old nemesis Lucifer (Gwendoline Christie) simultaneously blesses and curses him, the show swings between dark comedy and grotesque horror as a series of strange and often hideous-looking creatures arrive in Dream’s realm to make their offers and show off The Sandman’s impressive special effects. There’s a poignant side to all this bedlam too, given that this whole underworld adventure begins with an attempt by Dream to rescue an ex lover, Nada (Deborah Oyelade), the first of many old acquaintances he has to make apologies to in these episodes.

There’s a poignant side to all this bedlam

This theme continues in the even more emotionally resonant second half of volume 1, as Dream reckons with the ways he has been unintentionally cruel to the people he believed he loves. When Delirium asks him to help her find Destruction, Dream soon realizes that the only way to find his brother may be reconciliation with another family member. This three-episode arc begins as a mystery, but it becomes more of a deep-dive into Dream’s complicated relationships as it progresses.

Amid these larger stories the show’s primary writer, Allan Heinberg, boldly weaves in fragments of some of the better-known short stories from the comics, usually inserting them as flashbacks. (Want to see how and why Dream inspired Shakespeare to create A Midsummer Night’s Dream? That’s here in season 2.) Collectively, the six episodes of volume 1 are about Dream’s most significant unfinished business, accumulated over thousands of years of him coexisting with humans and deities. That’s what gives volume 1 its drive: The women he wronged, the creatures he irritated, the family members he disappointed… all of these mortals and immortals now expect Dream to atone.

All the while, The Sandman is one of the more visually distinctive TV series on Netflix, with what must’ve been a large chunk of its budget going to creating strange-looking beasties and opulent kingdoms. This first half of season 2 includes a lot of scenes set in Dream’s own magnificent, mercurial castle, which its master can change to suit his moods and whims. Here, the screen is filled with spectacle when a host of supernatural beings – including Norse gods, hideous demons, and angels from the literal Heaven – descend on Dream’s home to make their case for becoming Hell’s new rulers. The images are properly overwhelming, immersing us in a place far removed from the mundane.

The images are properly overwhelming, immersing us in a place far removed from the mundane.

The frequent flashback sequences include scenes from the French Revolution and ancient Greece, giving a sense of how long the Endless have been meddling in human affairs. Even more than season 1, season 2’s first half is crammed with incidents, as Heinberg and company introduce all of the relevant characters and history that factor into The Sandman’s ending (which will show up on Netflix later this month). It’s effective, though: Fans of the comics may appreciate getting to see live-action versions of all the oddballs and ogres they remember from the page, while people who only know The Sandman from its first season are getting everything they need to understand the plot.

The way this story is structured is very intentional on the part of the TV series’s creators, who skip about half of creator, executive producer, and accused sexual assailant Neil Gaiman’s comics in order to streamline all of their events into a tighter story that’s focused almost entirely on a simple arc: Dream’s return, Dream’s rebuild, Dream’s regrets, and Dream’s amends. Nevertheless, it is unusual for a show only in its second season to spend so much time setting up a farewell, given that its first only ran for 11 episodes. Given that the graphic novels have plenty of material that the show could’ve adapted into more episodes, it seems like a lot was left on the table.

Sometimes the quickened pace and the abundance of action works well, and sometimes it doesn’t. A point of failure is when The Sandman unreasonably expects us to be deeply invested in some characters – like Nada, or Dream’s chauffeur Wanda (Indya Moore) – who we barely get much of a chance to know. That said, the richness of the world Gaiman created does mean that even the most minor characters – like Destruction’s wryly humorous dog, voiced by Steve Coogan – are uniquely entertaining. Nothing about this show feels bland or generic, so it’s at least making good use of the shortened time it has.

As was the case with season 1, season 2 gets a lot of juice from showing how the Endless aren’t that different from us, lifespans aside. These powerful beings also worry that the world is sliding into chaos and mayhem and feel the need to change with the times, however glacially. Amid all the dazzling fantasy trappings, The Sandman effectively hits its emotional moments, especially when it shows how someone like Dream – a shaper of realities – can feel powerless.

In one of the more touching moments in volume 1, a man who has been alive for over 12,000 years – since the time of the saber-toothed tiger – is killed in a dumb accident. When Death comes to collect him, she’s not that impressed by his longevity. She says he only lived a lifetime, “no more, no less.” The Sandman is at its best in scenes like these, which weave together the supernatural and the everyday, giving all these scattered stories a point. In this case, it’s the fact that whether you’re one of the Endless or an ordinary human mortal, you have to make the best of the time you have.

Reçu hier — 3 juillet 2025

40 Acres Review

3 juillet 2025 à 19:00

Given the current state of the world, it’s only natural that creatives of all stripes should start pondering hypothetical apocalypses. Much like the zombies that tend to inhabit these stories, some artifacts from the last boom a decade or so ago are still clambering along while others – including one currently in theaters – experienced a sudden reanimation. It’s tempting to slot 40 Acres along with the rest of those, but while it does feature a fungal plague and a rural setting, director R.T. Thorne’s debut pivots away from horror and instead into family drama with a tendency towards suspense. The familiar end-of-the-world framework provides much of the expected pleasures of a home-invasion story, but like all good horror or post-apocalyptic films, it’s also got a lot on its mind.

That much is clear from the title, a direct reference to the broken promise of “40 Acres and a Mule” as reparations for American slavery. It also refers to the location where the majority of this movie takes place: a Canadian farm run by the mixed family of Hailey (rising star Daniel Deadwyler) – the latest in a long line of Black farmers emigrating after the Civil War – and her partner Galen (Michael Greyeyes).

Their histories as former soldiers of various stripes emerges in the opening scene, as they and their children execute a defense run against raiders that would put Jake Sully’s family to shame. It’s a close-knit bunch out of necessity: in a future decimated by famines and wars, their ability to grow food has ensured their survival, but it’s also made Hailey an isolationist. Trading is only done at set drops where no one interacts, and her only real contact with the outside world is fellow farmer Augusta (Elizabeth Saunders). As portrayed by Deadwyler, Hailey’s a hard-ass who puts her kids – especially eldest son Emmanuel (Kataem O’Connor) – through rigorous training and lectures on everything from battle to farming. But crucially, she lets glimmers of light slip through, usually when on radio chats with Augusta but also with some of their younger children. It’s hard not to compare it a little to the recently released 28 Years Later in its depiction of parents caught between warmth and coldness. Both also feature genuine danger, here in the form of rumors that a cannibalistic gang has been ransacking farms on their small network.

As portrayed by Deadwyler, Hailey’s a hard-ass.

Emmanuel is a growing teenager, so naturally when he spies a girl in a river he frequents the mind starts to wander, especially once she turns up on the farm. Rest assured, 40 Acres isn’t the kind of movie to spring some wild twist on us. Instead, Thorne and co. use it to probe at the whole disaster-preparation mindset. Surviving the worst is good and all, but what comes next? These conflicts aren’t necessarily new, and neither is the emerging theme of Emmanuel’s need to become his own person rather than the rigid symbol that’s expected of him, but they still resonate thanks to Deadwyler and O’Connor’s performances.

If nothing else, Thorne shows quite the knack at orchestrating tense scenes. An early highlight features a firefight in an abandoned military facility, with a particular event held just to the corner of the frame that provides an excellent jolt. Flashbacks come in like seamless transmissions from another life as a low-key indie drama, giving Hailey precisely the right amount of backstory and layering in the themes of racism and ancestral history.

So skilled is the direction that it almost doesn’t matter that the villains end up kind of weak by comparison. For as much setup as they’re given, by the time they hit the climax and dish out some pretty gnarly violence they can’t help but feel rather nondescript, with a leader who’s more functional than memorable. Even so, Thorne still manages to throw in a fantastic shootout in total darkness lit only by muzzle flashes, and a wonderful callback to a joke about the value of spices. He also gives Deadwyler the chance to throw out some very funny one-liners by the end, just enough to be self-aware without breaking the fourth wall. The ending sends us out on a high note, leaving us with a vision of family unity that suggests a brighter future for all involved. A little sappy to be sure, but it’s hard-won.

Nyaight of the Living Cat Premiere Review

3 juillet 2025 à 18:24

This review is based on the first two episodes of a 12-episode season that will stream on Crunchyroll starting July 6, 2025.

Appropriately timed for a zombie movie revival led by 28 Years Later, Nyaight of the Living Cat is a parody anime that is as adorable as it is fun to watch. Yes, this show is hilarious, and is clearly made by people who are fans of not just the zombie genre, but horror – with several references to classics like The Thing and Alien, but with cats.

That's the key to the premise: it is not about how long our protagonists Kunagi, Kaoru, Tsutsumi, Tanishi, and Gaku can simply avoid the creatures hunting them, but rather if they can resist the temptation to embrace doom and pet a cat again. That's because this particularly absurd apocalypse is brought upon by a plague transmitted by cats that turns everyone they come in contact with into more cats. As a zombie story, this is brilliantly inventive, as each character is heartbroken by the prospect of having to run away from the animal they love most. Likewise, Nyaight of the Living Cat uses knowledge of cats and cat lovers to create a new set of zombie rules for the show: using water to evade the infected animals, catnip to distract them, or even using an allergy as a way to detect nearby felines.

Like any good zombie story, Nyaight of the Living Cat has a good blend of thrills and emotions. There's a healthy amount of emotion that makes it easy to feel for them before they face their fate. There is also a mystery element to the story, with some mythology choices that make this apocalypse more than just a funny gimmick. Particularly, the character of Kunagi and his amnesia makes for the start of a fascinating plotline – now we just have to see if it pays off.

Like any good zombie story, Nyaight of the Living Cat has a good blend of thrills and emotions.

Granted, this is by no means an actual horror show, so don't expect terrifying jump scares as much as the surprise sight of a delightful kitten (and about a dozen others behind it). In a way, Nyaight of the Living Cat does work as a traditional zombie show, with the ambient sense of danger, the survivors grouping up before being killed off one by one, the person who does something stupid and dies, inept militaries, and just about every other cliche you could name. Still, seeing all of those played out but with cats instead of rotting corpses is an effective novelty that doesn't lose steam – at least, it hasn’t in the first two (out of a total of 12) episodes I’ve seen so far.

Legendary director Takashi Miike’s style can be felt throughout.

Legendary director Takashi Miike’s style can be felt throughout in how he employs campiness and cartoonish animation for the sake of accentuating the weirdness or the fantasy of the story. It works rather well in this show, with the close ups of the hordes of cats shot like they're both absolute monsters but also the greatest work of art, adding to the humor.

Unfortunately, the quality of the animation itself does leave something to be desired, with Apothecary Diaries studio OLM using bad computer animation for showing groups of cats that lessens the impact of their hordes, and the fact that the cats are sometimes hand-drawn when in smaller numbers makes the change between styles quite jarring and immersion-breaking.

Reçu avant avant-hier

Heads of State Review

2 juillet 2025 à 20:00

Heads of State is a tonally lopsided buddy action comedy. With middling slapstick humor and poor attempts at witty banter, it struggles to provide genuine laughs. But thanks to some impressive action sequences – featuring a badass showing from Priyanka Chopra Jonas – and compelling performances from the rest of the cast, Heads of State still manages to be an entertaining popcorn movie.

The unfortunately timely premise centers on a rivalry between two world leaders and their reluctance to work together, even amid a global crisis. One side of it is Sam Clarke (Idris Elba) who, having worked his way through the British Parliament all the way up to becoming Prime Minister the old-fashioned way, is understandable in his strong disdain for his counterpart, movie star-turned-U.S. President Will Derringer (John Cena). And to a lesser extent, the same can be said of Will’s attitude towards Sam: he believes that Sam should take him seriously, regardless of the route he took to the White House.

This constant clash of opposing views is initially promising – the seasoned politician teaming up with a celebrity hire to fight terrorists is a solid foundation for a few laughs. At the very least, it should’ve led to some comical bickering between two charismatic actors. Unfortunately, Sam and Will’s personal conflict mostly amounts to dull bouts of one-upmanship and backhanded compliments.

What passes for witty banter between Sam and Will is yawn-inducing. None of the jabs at America’s fixation with pop culture or stereotypical displays of British elitism work as apparently intended. Most of the physical humor falls flat as well, which is disappointing considering Cena’s track record. Scenes depicting a person accidentally being set on fire, characters clumsily leaping from a train, or someone gassing themselves with a smoke grenade all strain to garner a smile, let alone induce laughter. This is a shame given how compelling Elba and Cena are in scenes where they aren’t trying to be funny. With Heads of State being the first time they’ve reunited since 2021’s The Suicide Squad, their on-screen chemistry reflects a strong work relationship.

Most of the physical humor falls flat – disappointing, considering Cena’s track record.

Elba does a great job as Sam. His gruff demeanor and sharp line delivery echoes the sentiments of a cynical government official. When Air Force One is shot down, leaving Sam and Will stranded in a foreign country, it’s his abrasive yet well-meaning assertions that accurately convey the gravity of their situation. Cena’s charming depiction of Will, on the other hand, is much more hopeful. Will’s naïve understanding of politics can be grating at times, as reflected by Elba’s dismayed responses. That said, Will’s moral compass always points in the right direction; Cena’s enthusiastic ramblings about uniting the world via Will’s self-proclaimed “iconic” action films are as endearing as they are nonsensical.

Elba and Cena make a good pair, their “odd couple” vibe proving to be relatable despite the wild situations their characters keep finding themselves in. And thanks to director Ilya Naishuller (known for Hardcore Henry and Nobody), they also look good throwing punches and dodging bullets. The car chases, explosive shootouts, and chaotic fist fights are all entertaining.

The car chases, explosive shootouts, and chaotic fist fights are all entertaining. 

Of course, given Naishuller’s pedigree for shooting great action scenes, this sort of thing is expected. What’s unexpected is Priyanka Chopra Jonas’ awesome portrayal of Noel Bisset, an MI6 agent sent to protect Sam and Will on their journey back to the US. Known for performing her own stunts, Jonas seems to effortlessly float between enemies as she violently beats them to a pulp. And that’s to say nothing of the times when she has a weapon; it’s exciting to see her take down several goons with their own guns, moments before tackling a villain hanging from a helicopter.

The rest of the cast have solid showings. Paddy Considine’s stoic portrayal of the hardened war criminal Viktor Gradov is convincing, and Carla Gugino and Jack Quaid are also engaging as Vice President Elizabeth Kirk and Agent Marty Comer, respectively – the latter of which providing some of Heads of State’s only effective comedic moments.

The Old Guard 2 Review

2 juillet 2025 à 09:01

Amongst a sea of generic, algorithm-feeding, instantly forgettable Netflix action movies (usually led by a big-name star collecting a big-number paycheck), 2020’s The Old Guard stood out as one of the actual good ones. Charlize Theron as the leader of a team of ancient, immortal mercenaries not only sounded fun and cool on paper, but the movie managed to deliver on that pitch on screen, with some clever lore thrown in for good measure. Now, after a seemingly interminable delay, the sequel is a case of notably diminished returns.

Greg Rucka returns as screenwriter, once more adapting his own comic book series, but this time it feels like too much is being juggled at once. That’s mainly apparent through the two main antagonists. The first movie left off with the reveal that Quynh (Veronica Ngô), the longtime companion (“longtime” meaning centuries in their case) of Charlize Theron’s Andy had somehow finally been freed from the iron maiden she’d been locked inside 500 years before, when she was dumped into the ocean as an accused witch.

Now Quynh, understandably pissed after the anguish she went through as she continually drowned and then came back to life thanks to her immortality, is on a quest for vengeance against all of mankind, putting her at odds with her former friend (and maybe lover? Like in the first film, their dynamic is still kinda vague), Andy. This should be enough for a main plotline, but The Old Guard 2 overcomplicates things with the introduction of a woman known as Discord (Uma Thurman, collecting that paycheck), a previously unknown immortal with her own grudge against humanity.

Is it innately exciting to have Charlize Theron and Uma Thurman square off? Sure!

Thurman’s presence feels like there was a decision made up the food chain to give this movie a bigger hook and boost of star power. And look, is it innately exciting to have Charlize Theron and Uma Thurman square off? Sure! There are compelling parallels between these two talented, statuesque women who both rose to fame in the 1990s and are iconic enough to be instantly identifiable by their first names only – not to mention bring with them previous action movie cred, and that helps make this an intriguing pairing. And yet it feels like it should have been held for a different film, because as is, The Old Guard 2’s actual dramatic weight is about Andy and Quynh’s history and conflict… and Discord is there too, feeling underwritten and extraneous much of the time while rarely actually sharing the screen with Andy.

Unfortunately, Thurman’s performance reflects the thin nature of her character, as she resorts to a lot of snarling, generic bad-guy delivery. And even the inevitable fight between Andy and Discord feels rather ho hum, not helped by giving Thurman a sword – something that will clearly evoke her fantastic fights in the Kill Bill movies — and then not being able to hold a candle to the exciting scenes that Quentin Tarantino provided.

The action in The Old Guard 2 is decent but unremarkable.

In general, the action in The Old Guard 2 is decent but unremarkable. Director Victoria Mahoney doesn’t match the more stylish flair the first film’s director, Gina Prince-Bythewood, brought to the proceedings, but a couple of sequences do stand out. This includes a well-done fight between Andy and Quynh and some early sequences that have some darkly comedic fun with the idea that Andy’s teammates Joe (Marwan Kenzari) and Nicky (Luca Marinelli) can receive grisly injuries in battle and then be fine moments later. However, Mahoney relies more on a shaky-cam, jittery aesthetic that can sometimes be distracting and diminish the impact of the fight scenes.

The large ensemble cast seem more adrift here, particularly the last film’s big new recruit, Nile (KiKi Layne), and the immortals’ human ally, James Copley (Chiwetel Ejiofor), both of whom had major story arcs in the first movie but feel much more along for the ride this time out. This feels particularly egregious when you have an actor as fantastic as Ejiofor and he’s really got nothing of note to do. Better served is Matthias Schoenaerts’ Booker, who has some soul searching to go through after he was banished by the others in the last film for a betrayal (again, there are a lot of ongoing plots). Henry Golding also has a large supporting role as yet another immortal, Tuah, who is mostly there to explain backstory that it feels like it could’ve been delivered in more efficient ways.

Theron once more proves just what a fantastic leading lady she is.

At the center of it all though, Theron once more proves just what a fantastic leading lady she is, even in a weaker film like this. She continually brings such gravitas and believability to Andy – who lost her immortality at the end of the first film and is now reeling from Quynh’s return – and makes the most of her character’s mixture of angst, inner strength, and impressive physical prowess. Her innate talent, credibility as an action star, and movie star charisma goes a long way to helping The Old Guard 2 through its clunkier moments.

She might’ve been enough to carry it and make it a movie I could lightly recommend, if not for how it ends… or rather, how it doesn’t end. Going far beyond following the first movie’s lead by leaving off with a setup for a sequel, this one ends with an outright cliffhanger in a way that’s meant to be exciting but instead is just frustrating. There’s really no genuine resolution here at all, and given the fact that this film took five years to still come out as muddled as it is, it’s a major miscalculation. There were clearly some troubles behind the scenes (including reshoots last year, after the initial production occurred back in 2022) and you would think maybe the creative team would’ve taken that opportunity to give this movie a proper ending as they worked to fix things and finally complete it. Instead, it seems that Netflix’s bosses just threw up their hands and decided to leave as is.

It’s completely possible we still get The Old Guard 3 and an actual conclusion to this story, if Netflix decides enough people watched this one. Maybe that movie could right the ship and complete a trilogy that stands stronger than the sum of its parts, with a sagging middle propped up by two stronger pillars. But none of us is immortal, so if we have to wait another five years for it, that prospect is a lot less exciting to ponder.

Mecha Break Review in Progress

2 juillet 2025 à 06:00

Mecha Break speaks to a very specific kind of sicko: the kind of person who plays multiplayer games looking for perfection. Not overall – there’s no such thing as a “perfect” piece of art. But perfect moments? The perfect shot, the clutch dodge, confirming the last kill that wins you the match? They’re out there, in that things come together just the way you need them to. I’ve only gotten to play a couple hours of Mecha Break ahead of launch (which, if you’re reading this, has just happened) so I have a lot more to see, do, and unlock in this robot-themed hero shooter, but I can already say it’s a game that lets you build your own stories.

Over the course of a two-hour preview event (playing on PC) I got to play five matches and try out five of the 15 different mechs available (with the free-to-play model Mecha Break is using several of the ones I tested will need to be unlocked once it goes live, but we had free reign for our preview). One of the things I appreciated most was how much variety there is, both in mechs and match types. Mecha Break has every kind of mech you could want: heavies like the Stego with the ability to plant itself in the ground, sit behind a shield, and launch a massive missile barrage; the Falcon, which transforms into a plane, Starscream-style, making it an ideal choice for folks who like to zoom across the expansive battlefield and rain death from above; and my personal favorite, the Alysnes: a medium-weight, more traditional mech that becomes smaller and more agile after its armor is blown off. Survive long enough in this form and you can reapply your armor, like some kind of mech-flavored Magical Girl. Everyone has different armaments to manage, and I had to tailor my playstyle to the mech I tried. Picking the right one is important, because once you’re locked in and the match starts, you’re stuck with it.

This list catalogues a small amount of what’s available, and since the mode we were playing kept our six-person team from having duplicate mechs, it led to some really great fights. I had a particularly tense rivalry in one game where my Alysnes faced off against another player’s camo-enabled, melee-focused Stellaris. We clashed several times, and they were long, drawn-out duels that tested everything from our overall map awareness and positioning to when we decided to attack. We were building rivalries in real time, and it made for some memorable moments. Some I lost, others I clutched out, but the fights were all exciting.

Some I lost, others I clutched out, but the fights were all exciting.

Other matches showcased that there’s a ton of variety when it comes to modes, even if none of them is anything too far out of the box. We started in a traditional deathmatch (first to eight kills wins), but we also played King of the Hill, another mode where you have to destroy points that appear on the map, one that asked us to capture launch keys and deliver them to a launch facility, and good ol’ fashioned payload escorts. I had fun no matter what the objective was, and I appreciated that Mecha Break let me contribute no matter what I was doing. Even keeping another mech distracted while your team hits the objective (or killing them outright) can swing a game, especially because respawns take a hot second longer than they do in most comparable games. If you can take a piece off the board for a bit, that matters. For example, while piloting a Stego against another player in the same heavy-hitting mech on the opposite team, keeping him out of the fight long enough for us to secure the last objective helped decide that match.

The maps themselves are a smorgasbord of interesting locations. One is a combination mountain range with a valley and a destroyed city. I could set up and snipe at other mechs from the high ground with the Stego, but to get the objectives (and stay in the fights over them) I needed to head down where I was more vulnerable. Another is at a missile launch facility where you can choose between fighting outside with limited cover, or getting up close and personal in the tight corridors of the facility itself. There’s even one set on the moon that includes both open skies and large craters and small canyons just big enough to squeeze through, ideal for dodging enemy fire or moving around out of sight. The real trick there is the pulse storms, which damage your mech unless you take cover.

Each map felt distinct and forced me to approach situations in different ways depending on where I was and what mech I was piloting. A Stego’s long-ranged firepower is amazing in open space, but its slow speed makes it a liability in areas with less elbow room. The Alysnes’s versatility, on the other hand, means it’s right at home in both but never hits quite as hard as a Stego in the right conditions. You’ll probably just make use of its melee weapon less when you’re fighting across open ground.

Naturally, two hours isn’t nearly enough to wrap up a review of a game like this, so I have a lot left to see in Mecha Break: I want to get a feel for more of the mechs and the other modes, and see what progression feels like. But so far it’s made a good first impression. I’ve come away liking the little moments, and the stories I’ve already been a part of in a short session. Now we just have to figure out if Mecha Break has the juice to keep telling them for the long haul. If you’re jumping in to play at launch, let us know if anything cool has happened to you thus far.

❌