Nintendo confirms Switch 2’s custom Nvidia chip supports DLSS and Ray Tracing
While Nintendo has not revealed the detailed specifications of the chip powering the Switch 2 console, the company has revealed two crucial bits of information – the GPU has ray-tracing capabilities and DLSS is supported.
At a press event held in New York this week, IGN asked Nintendo for more details about the hardware behind the Switch 2. Nintendo is still being cagey when it comes to the nitty-gritty, technical details, but we did get two key pieces of information out of Nintendo Planning & Development director, Takuhiro Dohta.
For starters, Dohta confirmed that Nintendo does use DLSS upscaling technology, and it will be available to all developers looking to improve their game's performance on Switch 2. On top of that, Nintendo also confirmed that “the GPU does support ray tracing”, so we'll see certain titles making use of things like RT Shadows and RT Reflections.
Unfortunately, without the technical specifications of the CPU and GPU, we can't make any guesses as to how well the Switch 2 should perform with ray tracing enabled. A few titles for the Switch 2 have already been announced as supporting up to 120FPS and 4K/HDR. Chances are, DLSS will be in use to help games achieve those high resolutions and frame rates.
KitGuru Says: While Nintendo is unlikely to reveal the full technical specifications itself, we'll no doubt hear from Nvidia on how it designed the Switch 2 chip eventually.
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