Vos anciennes apps supprimées refont surface sur iPhone : le bug étrange d’iOS 18.4

Nightdive Studios has amassed a solid reputation for their work on remastering many classic titles from history across PC and old-gen consoles. Following the likes of System Shock; DOOM; Quake; Turok and much more, Nightdive looks set to tackle the 7th generation next with PS3 and Xbox 360 remasters.
In an interview conducted by VGC, Nightdive Studios founder and CEO Stephen Kick (alongside director of business development Larry Kuperman) spoke on their future plans for the team. According to the two, Nightdive is gearing up to remaster games from the 7th generation of consoles – meaning PS3 and Xbox 360.
In discussing their approach, Kuperman said “I would begin asking a couple of questions. Was it Xbox 360 exclusive, or was there a PC version out too? Because that also changes things, the little preservation that’s available. Do we have source code? If so, what’s the quality of the source code? How about the assets? Those are the kinds of considerations that we have there. That being said, there were some really good games that came out in that era that shouldn’t be lost.”
In talking about the PlayStation 3 specifically and its unique CELL architecture (which is the reason why there is no backwards compatibility on PS4/5 with PS3), Kick stated:
“If we get to that – or I should say when – we get to the PS3 era games, it will be a challenge that we have to face. But I think that we’ve had enough experience to where we can do a serviceable job on a PS3 remaster”. The full interview can be found HERE.
All in all, there still remains plenty of 7th-gen titles trapped on these older systems – especially on the PS3 front. With Sony recently working more and more alongside 3rd-party developers to remaster their old games, hopefully Nightdive could be tasked with bringing the classic inFAMOUS duology, Killzone or even Resistance back.
KitGuru says: What do you think of Nightdive’s work? What PS3-era games would you like to see remastered? What one game would you want to be their top priority? Let us know down below.
The post Nightdive Studios gears up to remaster PS3 / Xbox 360 exclusives first appeared on KitGuru.Notre émission Twitch SURVOLTÉS, c’est un mercredi sur deux de 18h à 20h : retrouvez-nous pour parler voiture électrique ou vélo électrique, autour de débats, d’interviews, d’analyses et de jeux !
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iOS 18.4 pour l'iPhone est arrivé. Avec cette nouvelle version du système d'exploitation mobile, Apple libère des fonctionnalités liées à Apple Intelligence en Europe. Toutefois, si la disponibilité d'iOS 18.4 concerne de nombreux modèles, les services d'IA sont réservés à une poignée de terminaux.
Des invités passionnants et des sujets palpitants ! Notre émission UNLOCK est à retrouver un mercredi sur deux en direct, de 17 à 19h sur Twitch. Pensez aussi aux rediffusions sur YouTube !
iOS 18.4 pour l'iPhone est arrivé. Avec cette nouvelle version du système d'exploitation mobile, Apple libère des fonctionnalités liées à Apple Intelligence en Europe. Toutefois, si la disponibilité d'iOS 18.4 concerne de nombreux modèles, les services d'IA sont réservés à une poignée de terminaux.
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Apple a été condamné ce 31 mars 2025 à 150 millions d'euros par l'Autorité de la concurrence. Au cœur de la condamnation, le dispositif ATT (App Tracking Transparency), dont le principe n'est pas critiquable en soi, selon l'instance, mais qui a été très mal appliqué.
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Apple a été condamné ce 31 mars 2025 à 150 millions d'euros par l'Autorité de la concurrence. Au cœur de la condamnation, le dispositif ATT (App Tracking Transparency), dont le principe n'est pas critiquable en soi, selon l'instance, mais qui a été très mal appliqué.
C'est cette semaine qu'on s'attend à ce qu'Apple publie iOS 18.4, encore en bêta. Une mise à jour importante en France : c'est avec elle qu'arrivera Apple Intelligence sur les iPhone. (Mise à jour : c'est disponible).
Prince of Persia The Lost Crown was an unfortunately underrated recent release from Ubisoft, with the side-scrolling metroidvania seeing a ton of praise from critics and fans alike following its release last year. Though the game failed to meet Ubisoft’s expectations, it seems to be getting a second chance at life with The Lost Crown announced to be coming to both iOS and Android soon.
Making the surprise announcement, Ubisoft officially revealed that Prince of Persia: The Lost Crown is set to come to smartphones on the 14th of April, writing:
“Adapted to mobile by Ubisoft Da Nang, Prince of Persia: The Lost Crown will run at 60 FPS on recent generations of mobile devices. The game can be played either with an external controller or touch screen controls, with the ability to fully remap controls available for both options.”
The port brings with it some additional quality-of-life improvements to help with controls, including “auto-potion, auto-parry, and slow time options, as well as a host of other quality-of-life features.”
In the past few years we have seen an influx of console games brought over to mobile. From the likes of Stardew Valley; to Dredge; Death Stranding; Resident Evil; Slay the Spire; Balatro; Little Nightmares; Wreckfest and so much more, it seems like developers/publishers are finally acknowledging the potential of current-day smartphones and their power.
Hopefully Prince of Persia: The Lost Crown proves to be a success on mobile. No price has been provided, but the game will be free-to-start with an additional fee to unlock the full game.
KitGuru says: What do you think of this announcement? Are you surprised? Will The Lost Crown do better on mobile than consoles/PC? Let us know your thoughts down below.
The post Prince of Persia The Lost Crown is coming to iOS and Android next month first appeared on KitGuru.Following years spent in Early Access, the management/construction/automation game Satisfactory finally saw its 1.0 launch last year. Already a solid release with a ton of additions, the game’s upcoming 1.1 update is set to introduce a bunch of new and welcome features – including the long-awaited controller support.
Releasing a video to YouTube, the team at Coffee Stain Studios officially announced and detailed update 1.1 for Satisfactory.
Said to be coming to the game’s experimental branch tomorrow on the 1st of April, the update brings with it a ton of improvements, additions and new features. The full video can be found HERE, but some of the most notable updates include:
As always, the full list of changes and additions can be found HERE.
While a meaty update, one of the most interesting additions is the support for controllers. Teased back with the launch of 1.0, support for such peripherals were developed in part due to the planned console release.
Though this has yet to materialise, the implementation of controller support seems to suggest that the console release could be making great progress. Here’s to hoping.
KitGuru says: What do you think of the update? Which addition are you most looking forward to? When do you think the console versions will release? Let us know down below.
The post Satisfactory is finally getting controller support and much more in next update first appeared on KitGuru.En tant que développeur iOS au sein de Novelab, vous jouerez un rôle clé dans la conception et le développement d’applications avant-gardistes sur L’apple Vision Pro. Vous travaillerez avec des ...
L’article [job] Développeur Ios Expérimenté Projet de Spatial Computing – Novelab – Paris est apparu en premier sur Réalité Augmentée - Augmented Reality.
Tu rejoindras une équipe d’experts dans le domaine de la réalité augmentée et de ses applications dans le sport. Tu participeras au développement d’applications natives pour Apple Vision Pro en ...
L’article [job] CDI Développeur Junior iOS, Vision OS, Vision Pro Paris 1er (75) – Recrutement – Immersiv.io est apparu en premier sur Réalité Augmentée - Augmented Reality.
L’objectif global de la personne recrutée sera d’aider à la création et l’amélioration des plateformes et applications Foxar : Développer de nouvelles possibilités pour l’évolution de Foxar : par exemple ...
L’article [Job] Développeur / Développeuse Android+iOS chez FOXAR est apparu en premier sur Réalité Augmentée - Augmented Reality.
Vous voulez vous tenir au courant de l'actualité de la réalité augmentée directement sur votre mobile ? Pourquoi ne pas tester l'application que nous venons de lancer avec l'aide de la société Qajam ? Elle est gratuite et (objectivement) vraiment bien :)
L’article RA’pro lance son application mobile ! est apparu en premier sur Réalité Augmentée - Augmented Reality.
Apple a été condamné ce 31 mars 2025 à 150 millions d'euros par l'Autorité de la concurrence. Au cœur de la condamnation, le dispositif ATT (App Tracking Transparency), dont le principe n'est pas critiquable en soi, selon l'instance, mais qui a été très mal appliqué.
Le saviez-vous ? Google News vous permet de choisir vos médias. Ne passez pas à côté de Frandroid et Numerama.
Des invités passionnants et des sujets palpitants ! Notre émission UNLOCK est à retrouver un mercredi sur deux en direct, de 17 à 19h sur Twitch. Pensez aussi aux rediffusions sur YouTube !
Votre café et votre dose de tech vous attendent sur WhatsApp chaque matin avec Frandroid.
Denuvo is universally disliked by pretty much everyone, with the PC-focused anti-tamper DRM not only causing unforeseen issues, but can also impact a game’s stability and performance. Fortunately, an increasing number of developers seem to be moving away from the DRM, with the upcoming life-sim inZOI getting rid of Denuvo before the game’s even launched.
Making a post on their Steam page, the team behind inZOI addressed the inclusion of Denuvo ahead of its official Early Access launch on the 28th of March, writing:
“Recently, we’ve seen growing concern around the implementation of the Denuvo anti-tamper solution in inZOI. While we wanted to respond as quickly as possible, we also felt it was important to approach the issue with care—consulting with teams from around the world to make a thoughtful and informed decision. We sincerely apologize for the delay in providing this official response. To address the most important point: we have decided to remove Denuvo from the Early Access build of inZOI.”
The full post is rather lengthy and goes into much greater depth on why Denuvo was initially added – and why it’s now been removed. According to the team:
“Our initial application of Denuvo on our main development build made it so that the inZOI: Creative Studio demo build, a branch from the main build, was also applied with the same anti-tamper. Unfortunately, we failed to properly inform our players of this application during the demo period, and we sincerely apologize for that oversight.”
In essence, it seems as though Denuvo was primarily added ahead of launch due to the ongoing pre-EA period which saw a small select number of players gain access to the title.
In instances such as this, having DRM could make sense. Even so, it is highly welcome to see the team at inZOI Studio being so transparent and responsive.
Discuss on our Facebook page HERE.
KitGuru says: Are you looking forward to inZOI? Would DRM have been a deal breaker for you? Are there any instances where DRM is appreciated? Let us know your thoughts down below.
The post inZOI has removed Denuvo DRM ahead of launch first appeared on KitGuru.Retrouvez un résumé du meilleur de l’actu tech tous les matins sur WhatsApp, c’est notre nouveau canal de discussion Frandroid que vous pouvez rejoindre dès maintenant !
Dans la nuit du 29 au 30 mars, la France passe à l'heure d'été. Il faudra ajouter 60 minutes à son téléphone pour ne pas arriver en retard. Votre smartphone devrait le faire tout seul, mais voilà comment le vérifier en cas de problème.
Nightdive Studios at one point had big ambitions for bringing back the System Shock franchise, with plans for remakes of the first two games, followed by a sequel. Unfortunately, System Shock 3 disappeared in 2020 and we've heard nothing about the project since. Now with the System Shock 2 25th Anniversary Remaster coming out, we're finally starting to see some updates on the long-awaited sequel.
Speaking with VideoGamesChronicle at GDC this month, Nightdive's director of business development, Larry Kuperman, explained that while the situation around the rights to System Shock 3 is “very complicated”, they are still trying to work it out and could potentially get the clarification they need “within a year”.
Here is the full quote: “The situation around System Shock 3 is very complicated, I don’t know when it’s going to clarify, but it could potentially be within a year. It could be, or it could take longer. That said, what I can say is that we have visions of what we can do within what we control”.
System Shock 3 was originally being developed by Otherside Entertainment, but the studio eventually scrapped its plans and sold the rights to the sequel to Tencent. Now with Nightdive Studios taking on development of the original games and bringing them back to the forefront, the studio has to work things out with Tencent in order to move forward with a System Shock 3. In the meantime though, Nightdive does own the rights to the first two games, so it could go back to do complete remakes, or take a leaf out of Microsoft's book with Age of Empires 2 and continue supporting the older titles with new expansion content.
Discuss on our Facebook page, HERE.
KitGuru Says: The immersive sim genre has been lacking in recent years but I do hope that Nightdive finds success with the System Shock 2 Remaster and can then get the greenlight for a System Shock 3. If not, expansions for the new System Shock 2 remaster could keep fans happy and keep the franchise alive while rights for a sequel are negotiated.
The post Nightdive Studios gives update on System Shock 3 first appeared on KitGuru.