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Hier — 10 février 2025Flux principal

Spooked by the 2011 PSN Hack, Some PlayStation Customers Want Sony to Say Exactly What Went Wrong With PSN Over the Weekend

10 février 2025 à 15:01

Sony has said the 24-hour outage that knocked out PlayStation Network over the weekend was due to an “operational issue.”

In a tweet confirming the recovery of its network services, Sony apologized for the downtime and thanked the PlayStation community for its patience. As a make-good, it’s giving all PlayStation Plus members an additional five days of service.

However, some PlayStation customers are demanding more information on the cause of the downtime beyond the vague “operational issue,” and have pointed to the high-profile PSN data breach of 2011 that saw personal details from approximately 77 million accounts compromised.

“Given what happened in 2011 we need to know if we need to call our banks for new credit cards and need identity protection services,” one social media user said in response to Sony’s statement.

“Sweet, but can you also tell us what happened and how you’ll be working to avoid it in the future?” another asked.

“Your lack of transparency is disturbing,” said another.

Some are also calling on Sony to outline the measures it’s taking to prevent similar “operational issues” from knocking out PSN in the future.

PSN going offline not only affected online gaming but single-player games that require either authentication with a server or a constant internet connection. Embattled U.S. retailer GameStop tweeted a joke at Sony’s expense while PSN was offline, saying “bet y’all want physical copies now.” But this joke was met with ridicule across social media, as users pointed out the declining shop chain’s penchant for selling products other than video games these days.

Yeah let me go to my local GameStop and grab some physical ga- https://t.co/zpCn71rF5t pic.twitter.com/W1J9ECChUE

— 「WOKEN ELMA SIMP」 (@WOKENJJT) February 8, 2025

Some third-party publishers whose games were affected have announced extensions to in-game events or limited-time modes. Capcom just announced an extension to the next Monster Hunter Wilds beta test after last weekend’s was cut short by the PSN issue. EA was forced to extend FC 25's most hardcore multiplayer event, too.

Sony is yet to expand on the PSN downtime beyond two single tweets: one to acknoledge PSN was offline, another to say it was back up with the vague explanation and compensation. Clearly, some customers want further communication from the company.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Monster Hunter Wilds Beta Gets Extra 24 Hours After PSN Outage

10 février 2025 à 14:18

Capcom has extended the Monster Hunter Wilds beta after the PlayStation Network outage rendered the previous test unplayable for 24 hours.

PSN went down at around 3pm PT on Friday, February 7, and didn’t return until around 24 hours later. All Sony has said on the matter by way of explanation is that its network services suffered an “operational issue.” In response, Sony gave all PlayStation Plus members an additional five days of service.

Of course, during the downtime PlayStation gamers were unable to play their games online, and even single-player games that required authentication with a server or a constant internet connection ran into trouble.

Monster Hunter Wilds’ second, hugely popular beta, was one of the affected games, with its weekend session that was meant to run from Thursday, February 6 to Sunday, February 9 cut short. Now, developer Capcom has issued a response to confirm a 24-hour extension to the next session. This means it will start this Thursday, February 13, and end on Monday, February 17, rather than the previously planned Sunday, February 16.

The new period is as follows:

  • Feb. 13, 7pm PT / Feb. 14, 3am GMT – Feb. 17, 6:59 pm PT / Feb. 18, 2:59 am GMT

During the extended period, players will still be eligible to receive the participation bonuses available in the full version of the game, Capcom added.

Despite the downtime last week, beta players were able to get to grip with Monster Hunter Wilds' big challenge, a fearsome new foe called Arkveld.

Monster Hunter Wilds launches proper on February 28, 2025 for PlayStation 5, Xbox Series X|S, and PC. You can read more about Capcom's latest hunting expedition in our IGN First coverage, including our Monster Hunter Wilds Final Preview here.

Check out our guide to the Monster Hunter Wilds Beta, including info on how to play multiplayer with friends, all the Monster Hunter Wilds weapon types, and the confirmed monsters you could encounter.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

As Civilization 7 Dataminers Discover Reference to the Atomic Age, Firaxis Says 'We're Excited for Where This Is Going'

10 février 2025 à 13:54

Civilization 7 dataminers have unearthed evidence to suggest the game is set to receive a fourth, unannounced Age — and developer Firaxis has teased its plans in an interview with IGN.

A full campaign in Civilization 7 is one that goes through all three Ages: Antiquity, Exploration, and Modern. Once the Age is completed, all players (and any AI opponents) experience an Age Transition simultaneously. During an Age Transition, three things happen: you select a new civilization from the new Age to represent your empire, you choose which Legacies you want to retain in the new Age, and the game world evolves. The Civilization games have never had such a system.

Based on the unit types and victory conditions currently in-game, the Modern Age ends before the Cold War. In an interview with IGN, Civilization 7 lead designer Ed Beach confirmed this timeline, explaining how Firaxis settled on ending the current version of the game at the conclusion of World War 2.

“We spent a lot of time looking at the ebbs and flows of history,” Beach said. “Once we knew that our game would benefit by breaking it up into chapters, obviously the first thing we ask ourselves is, ‘well, when does a chapter start and when does a chapter end?’ And our senior historian on the project, Andrew Johnson, was working very closely with me, comes from a study of Southeast Asian history. My tendencies are way too focused on Western history, but he's very good at making sure that we're looking at the whole picture worldwide. But we did notice that all the big empires of antiquity, it wasn't just the Roman Empire, but even the big empires over in China and India crumbled under outside pressure in the rough same time period, the 300 to 500 common era time period that Rome was being challenged. Those big empires face challenges across the world.

“So we're like, okay, that's a great ending chapter for the first block of our game or what we're going to call the Age. So that's where Antiquity ends. And so we started looking for other places where the other chapters should end. The transition from Exploration to Modern is all about those big monarchies that were established, especially in places like Europe being challenged by people's revolutions, like the French Revolution or the American Revolution. There were a lot of revolutions in Europe in the 1840s as well. So that felt like a good grounding point. And then the nations emerging from it, the Americas and the French and so forth, could be in the Modern Age that follows.

“Then we looked for where's the next big shakeup worldwide in history, and it was the World Wars. We had to feel like there was a big pivot in history in 1945 essentially after the World Wars. Especially because we have new gameplay systems that can be unique for each Age, so we can change the rules of diplomacy or the rules of warfare, which commanders you have access to, whenever we change Ages, we need to make sure that those breaks have enough conformity to what happened in real life that they make sense to us.

“So yeah, we very deliberately did not push into the Cold War time period because that is one that just felt very different than the rest of the Modern Age. It just sort of dips its toes in the Cold War, like you've identified with the thermonuclear device being the one that ends the military victory path there.”

The inevitable follow-up question is, of course, whether Firaxis plans to expand Civilization 7 down the line with the addition of a fourth Age where players may, perhaps, go to space, land on the moon, and get to play with up to day units.

Executive producer Dennis Shirk wouldn’t confirm this outright, but did tease the developer’s future plans.

“You can imagine the possibilities with this, honestly,” Shirk said. “The way that the design team set it up so that each age is chockfull of systems, visuals, units, Civs, all specific to that age, and what you could do with that and where you could take it… we can't talk about the specifics. We can just talk about it in generalities. We're excited for where this is going to go.”

Hot on the heels of this tease, Civilization 7 players have already datamined the game, which is available in advanced access to those who paid more, and found reference to the Atomic Age.

Redditor ManByTheRiver11 revealed mention of unannounced leaders, civilizations, and word of the Atomic Age. New leaders and civs are of course expected, given Firaxis’ DLC strategy for previous games in the series. And this Atomic Age would certainly fit the bill with where Civ 7 currently ends and Shirk’s tease in our interview.

In the shorter term, Firaxis is working on addressing various community complaints that have led to a ‘mixed’ user review rating on Steam. In an interview with IGN ahead of the release of its third quarter financial results, Take-Two CEO Strauss Zelnick acknowledged that Civilization 7 had received some negative reviews from press and players, but insisted that the “legacy Civ audience” will come around the more they play, and called Civilization 7’s early performance “very encouraging.”

Looking for tips to help you take over the world? Check out our guide to completing every Civ 7 victory, our run down of the biggest Civ 7 changes for Civ 6 players, and the 14 crucial Civ 7 mistakes to avoid. We’ve also got explanations on all the Civ 7 map types and difficulty settings so you know what you’re getting into.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Take-Two Boss Unconcerned by Plummeting PS5 and Xbox Sales, Insists GTA 6 Will Cause 'A Meaningful Uptick in Console Sales' in 2025

10 février 2025 à 12:41

Grand Theft Auto 6 is set to launch fall 2025 on PlayStation 5 and Xbox Series X and S only, leaving one platform in particular out in the cold: PC.

It’s an omission in keeping with developer Rockstar’s playbook for its previous games, but in 2025 feels outdated. And, given the increasing importance of the PC for a multiplatform game’s success, is GTA 6’s no-show on PC a missed opportunity or even a mistake?

IGN put that question to Take-Two boss Strauss Zelnick ahead of the company’s recent financial results, and in his response he teased GTA 6’s eventual release on PC.

“So with Civ 7 it's available on console and PC and Switch right away,” Zelnick said of Firaxis' recently launched Civilization 7. “With regard to others in our lineup, we don't always go across all platforms simultaneously. Historically, Rockstar has started with some platforms and then historically moved to other platforms.”

Rockstar fans have noted the studio's historical reluctance to release other past games on PC day-and-date with console, as well as its fraught relationship with the modding community over the years. Still, some had hoped that a game as big as GTA 6 could be a turning point for the studio's PC gaming attitude.

Big Rockstar titles tend to get to PC eventually, but the question of how long PC gamers will have to wait for what could end up being one of the biggest games ever remains. Given GTA 6’s fall 2025 release window, which Take-Two is still confident in, it seems likely PC players won’t get to play the game until 2026 at the earliest.

In December 2023, a former developer at Rockstar attempted to explain why GTA 6 is coming to PC after it hits PS5 and Xbox Series X and S, and called on PC gamers to give the studio the “benefit of the doubt” over its controversial launch plans.

But how big of a missed opportunity could skipping PC for GTA 6’s launch be? Zelnick told IGN that the PC version of a multiplatform game can generate 40% of overall sales, or even more with certain games.

That stat came as part of a discussion about the current console generation, which has seen sales of the PS5 and Xbox Series X and S — the two consoles GTA 6 launches on later this year — plummet. While Nintendo has the Switch 2 waiting in the wings, neither Sony nor Microsoft have announced their next-gen consoles. How long before the industry needs the PlayStation 6 and whatever Xbox is next?

Zelnick pointed to the PC platform as growing in importance, even as console sales fall, while publishers wait for Sony and Microsoft’s next moves.

“We have seen PC become a much more and more important part of what used to be a console business, and I wouldn't be surprised to see that trend continue,” he said. “Of course, there will be a new console generation.”

In any case, according to Zelnick, the release of GTA 6, which is expected to be the biggest entertainment launch of all time, will drive console sales as fans jump into the current generation for the first time in order to play the game.

“When you have a big title in the market and we have many of them coming, historically that has sold consoles,” Zelnick said.

“And I think that will happen this year. I don't think tariffs are going to be our friend, but I think there will be a meaningful uptick in console sales in calendar 25 because of the release schedule, not just coming from us, but coming from others. So I'm not concerned about that [console sales falling]. I think the trend that you'd want to focus on is this increasing share of the market that is reflected in PC.”

Indeed, many see the PlayStation 5 Pro as a future 'GTA 6 machine,' in the hopes it will be the best platform to play the game when it comes out. However, tech experts believe the PS5 Pro probably won't run GTA 6 at 4K60.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dragon Quest 12 Information to Be Revealed 'Little by Little,' Series Creator Yuji Horii Says

10 février 2025 à 11:52

Dragon Quest 12 is still in development and information will be released “little by little,” series creator Yuji Horii has said.

As reported by Automaton, Horii said the development team at Square Enix is “working hard” on Dragon Quest 12, while on a livestream with his radio show group KosoKoso Hōsō Kyoku.

It’s the first update on the game since May 2024, when Horii noted the deaths of Dragon Quest character designer Akira Toriyama and composer Koichi Sugiyama. The series’ lead producer Yu Miyake had by that point already stepped down from his position to lead Square Enix’s mobile game division.

Fans had expressed concern that Dragon Quest 12 might have been canceled amid restructuring at Square Enix and a lack up updates, but Horii’s latest comments appear to confirm the game is still in the works.

Dragon Quest 12 was announced as part of the series' 35th anniversary celebration and will be the first mainline entry since 2017's Dragon Quest 11: Echoes of an Elusive Age.

Since then, Square Enix has said Dragon Quest 3 HD-2D Remake exceeded sales expectations after selling 2 million copies.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

À partir d’avant-hierFlux principal

Firaxis Makes Surprise Sid Meier's Civilization 7 - VR Announcement

8 février 2025 à 19:00

Firaxis has announced a virtual reality version of the recently released Civilization 7.

Sid Meier's Civilization 7 - VR is the long-running strategy franchise’s first foray into VR, and launches spring 2025 exclusively on Meta Quest 3 and 3S.

Publisher 2K Games said Sid Meier's Civilization 7 - VR is developed by PlaySide Studios, which worked on VR games The Walking Dead: Saints & Sinners and Meta Horizon Worlds.

Here’s the official blurb:

In Civilization 7 - VR, the world of Civilization is brought to life like never before. The map takes shape atop a Command Table that lets you peer down from high above or lean all the way in to appreciate the finer details of buildings and units, like a tabletop game come to life. Players will chart a course for their people and engage face-to-face with iconic world leaders around the Command Table, each reacting as you forge alliances or declare war through the Ages.
Civilization 7 - VR is available to play in either immersive virtual reality or mixed reality, and you'll be able to freely switch between the two at any time. In virtual reality, players are transported to an ornate museum as they look out onto a vista personalized to their leader; in mixed reality, the Command Table adapts to its placement in a player's physical space. Detailed dioramas can be viewed in The Archives, a room in your museum dedicated to your gameplay achievements displayed in both virtual and mixed reality. In addition to single-player, Civilization 7 - VR can compete to rule the world in online multiplayer matches with up to three other Meta Quest 3 and 3S players.

Firaxis’ 4X strategy sequel is currently available on PC and console to those who paid more for advanced access, and they’re certainly letting their voices be known in Steam user reviews, highlighting issues with the user interface, a lack of map variety, and a feeling that Civilization 7 has launched without a number of features they've come come to expect.

Firaxis has responded to this feedback, promising improvements to the UI, the addition of teams to multiplayer games so people can play co-operatively, and a wider variety of map types, among other things.

In an interview with IGN ahead of the release of third quarter financial results, Take-Two CEO Strauss Zelnick acknowledged that Civilization 7 had received some negative reviews from press and players, but insisted that the “legacy Civ audience” will come around the more they play, and called Civilization 7’s early performance “very encouraging.”

Looking for tips to help you take over the world? Check out our guide to completing every Civ 7 victory, our run down of the biggest Civ 7 changes for Civ 6 players, and the 14 crucial Civ 7 mistakes to avoid. We’ve also got explanations on all the Civ 7 map types and difficulty settings so you know what you’re getting into.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Rocksteady Reportedly Working on Single-Player Batman Game, Monolith Productions’ Wonder Woman in Trouble

7 février 2025 à 14:15

A new report has shed light on the turmoil at Warner Bros. Games, while providing an update on the various projects in the works at its developers.

Bloomberg’s Jason Schreier reported on concern about the upcoming slate of games from Warner Bros. Games following the exit of chief David Haddad.

The company has had a troubled 12 months, first with the catastrophic release of Rocksteady’s Suicide Squad: Kill the Justice League, then the disappointing release of Smash Bros.-style brawler MultiVersus.

Warner Bros. Discovery has said Suicide Squad: Kill the Justice League’s failure contributed to a $200 million hit to its business, and MultiVersus added another $100 million on top. Warner Bros. Games' only other recent release was Harry Potter: Quidditch Champions, which failed to make an impression.

Speaking in a financial call, Warner Bros. Discovery President and CEO David Zaslav said: "We recognise [the games business] is substantially underperforming its potential right now.”

Since then, Suicide Squad: Kill the Justice League post-launch content has come to an end with the delivery of its year one roadmap, and Warner Bros. has announced the impending closure of MultiVersus. Rocksteady, meanwhile, has suffered significant layoffs.

There are also question marks over Mortal Kombat 1’s financial performance, although NetherRealm chief Ed Boon recently announced over five million sales and teased future DLC following the release of the T-1000 Terminator guest character.

During the same financial call, Zaslav said Warner Bros. was doubling down on just four games: Hogwarts Legacy (a sequel is already in the works), Mortal Kombat, Game of Thrones, and DC, "in particular Batman."

"We are focusing our development efforts on those core franchises, with proven studios to improve our success ratio," Zaslav added.

But it may be some time before fans see the result of this work. Bloomberg said Monolith Productions’ Wonder Woman game is in trouble after reportedly rebooting and switching directors early last year. It’s already cost more than $100 million and is still years away from release, Bloomberg added.

Monolith’s reimagined Nemesis system (it developed the much-loved Middle-earth: Shadow of Mordor and its sequel) that would see Wonder Woman befriending enemies has been ditched in favor of a more traditional action adventure game. Its fate “remains in question.”

Gotham Knights developer WB Games Montreal, meanwhile, pitched a John Constantine game but it was never approved. A Flash game was scrapped after the DCU Flash film bombed. It’s now helping out with other games and is reportedly working on a pitch for a new Game of Thrones game.

Hogwarts Legacy developer Avalanche is, as officially announced, working on new content for Hogwarts Legacy as well as a sequel.

Fans of Rocksteady will be excited to hear the studio “is looking to return to Batman for a single-player game,” but according to Bloomberg, it’s years away. There is no word in Bloomberg’s report on what’s next from NetherRealm.

The upshot of this is Warner Bros. Games has, according to Bloomberg, a refreshed version of Hogwarts Legacy, a Lego game, and a few mobile games in the works for the next two years.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

How Much Will Switch 2 Cost? Nintendo Says It Needs to Consider ‘The Price Range That Consumers Expect for Nintendo Products’

7 février 2025 à 13:42

Nintendo has outlined the various factors currently under consideration as it works to decide the price of the Switch 2.

While analysts have told IGN they expect the Switch 2 to cost $400 when it comes out later this year, Nintendo has yet to make any announcement on the next-gen console’s price.

In an investor-focused Q&A, Nintendo boss Shuntaro Furukawa responded to a question on whether the company’s thinking on what price ranges would be acceptable to consumers for the Switch 2, given changes in inflation and exchange rates compared to the situation when the OG Switch launched back in 2017.

“We are aware that, in addition to how inflation is currently proceeding, the exchange rate environment has also changed significantly since around the time we launched Nintendo Switch in 2017,” Furukawa said.

“We also need to consider the price range that consumers expect for Nintendo products. We think a multifaceted consideration of these factors is needed when deciding on the price of a product. I cannot tell you a specific price for Nintendo Switch 2 at this time, but we are taking various factors into account.”

It’s worth digging into the details here. Nintendo Switch launched at $299.99 and it held that price for a number of years. Now, nearly eight years later, what is the price range consumers expect for Nintendo products? Rival console makers Sony and Microsoft have increased the price of their current-gen consoles in unprecedented moves sparked by increased costs and inflation and currency trends.

As we’ve mentioned, analysts predict Nintendo will go with $400 for the Switch 2. This would be a step up from the $300 launch price of the original Nintendo Switch, a price NIntendo still maintains to this day outside of sales or bundles. The Nintendo Switch OLED model is $350, while the Nintendo Switch Lite costs $200. We don't know anything about the Switch 2’s specs or features beyond what was shown by Nintendo’s drive-by video reveal, but everything points to a bigger, more powerful next-gen console, making $400 seem like a reasonable landing zone.

Nintendo plans a Switch 2 Direct for April 2, when Nintendo will share a “closer look” at the console following its reveal last month. That reveal offered a look at the Switch 2 form factor, a glimpse at what looks like Mario Kart 9, and teased a potential ‘mouse’ mode for the new Joy-Con.

But there are still a number of unanswered questions about Switch 2, including what the mysterious new Joy-Con button does, how powerful the console is, and what its new ports might be used for. Nintendo will also hold Switch 2 hands-on events in cities around the world.

Meanwhile, Furukawa confirmed Nintendo has no plans to change the price of the OG Switch, despite the impending launch of the Switch 2, so expect little movement there.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dragon Age Co-Creator Offers EA Some Advice: Follow Baldur’s Gate 3 Developer Larian’s Lead

7 février 2025 à 12:44

Former BioWare developers have offered their thoughts on Dragon Age: The Veilguard and recent comments from the CEO of EA about its relative failure.

During a financial call, EA boss Andrew Wilson said Dragon Age: The Veilguard failed to "resonate with a broad enough audience."

Last week, EA restructured Dragon Age developer BioWare to focus on Mass Effect 5 only, meaning some who worked on The Veilguard were moved to projects at other EA studios, while other staff were laid off.

The decision followed EA’s announcement that Dragon Age: The Veilguard had underperformed on its expectations for the long-awaited action RPG. EA said Dragon Age "engaged" 1.5 million players during its recent financial quarter, which was down nearly 50% from the company's projections.

IGN has chronicled some of Dragon Age: The Veilguard’s development challenges, including layoffs and the departure of several project leads at different stages. According to Bloomberg reporter Jason Schreier, BioWare staff believe it was a miracle Dragon Age: The Veilguard released a complete game “after EA forced live-service into it, then reversed course.”

Wilson, however, suggested BioWare’s role-playing games need to have “shared-world features and deeper engagement alongside high-quality narratives” to reach the success EA demands.

“In order to break out beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category,” Wilson said.

“Dragon Age had a high-quality launch and was well-reviewed by critics and those who played. However, it did not resonate with a broad enough audience in this highly competitive market.”

Most took Wilson’s comments to mean that if Dragon Age: The Veilguard had “shared-world features" and “deeper engagement,” it might have sold more copies. But, as IGN has reported, a development reboot, backed by EA, saw Dragon Age shift from the skeleton of a multiplayer game with repeatable quests, a tech base, and the outline of a story, to a full-blown single-player RPG.

Now, former prominent BioWare staff are having their say on social media. David Gaider, who created the setting for Dragon Age and was its narrative lead before leaving BioWare in 2016, said EA isn’t learning the right lessons from The Veilguard.

“There are certainly all sorts of lessons a company could learn from a game like Veilguard (I still haven't played it, so I'm going off what other people have said), but ‘maybe it should have been live service’ being the takeaway seems a bit short-sighted and self-serving,” Gaider, now creative director at Stray Gods: The Roleplaying Musical developer Summerfall Studios, said.

“Not that there's any shortage of that, when it comes to deciding why a game doesn't do well. For the anti-woke crowd, for instance, there are woke games that do well and woke games that do poorly and only the ones that did poorly did so *because* they were woke. Says more about them than the game.”

Gaider then said EA should follow the lead of Baldur’s Gate 3 developer Larian and double-down on what Dragon Age did best. Baldur’s Gate 3 is of course a massive hit, and while it has multiplayer co-op, it is a predominantly single-player RPG experience.

“My advice to EA (not that they care): you have an IP that a lot of people love. Deeply. At its height, it sold well enough to make you happy, right? Look at what it did best at the point where it sold the most. Follow Larian's lead and double down on that. The audience is still there. And waiting,” Gaider continued.

Gaider wasn’t the only former prominent Dragon Age developer to respond to Wilson’s comments. Mike Laidlaw, chief creative officer at Eternal Strands developer Yellow Brick Games and former creative director on Dragon Age, went further and said that he’d quit if forced to turn a much-loved single-player game into a purely multiplayer game.

“Look, I'm not a fancy CEO guy, but if someone said to me ‘the key to this successful single-player IP's success is to make it purely a multiplayer game. No, not a spin off: fundamentally change the DNA of what people loved about the core game’ to me, I'd probably, like, quit that job or something,” he said.

Laidlaw continued: “Just thinking out loud, of course. Who'd be silly enough to demand something like that?

“...twice.”

Of course, Laidlaw did quit BioWare, back in 2017 amid Dragon Age's development troubles. BioWare's ill-fated live service game Anthem launched in 2019.

The upshot of recent events is that Dragon Age now appears dead, and BioWare is fully focused on Mass Effect 5, which is led by series veterans including Mike Gamble, Preston Watamaniuk, Derek Watts, and Parrish Ley.

EA CFO Stuart Canfield touched on EA’s decision to restructure BioWare to focus on the next Mass Effect, which has reportedly involved cutting the 200-person studio down to less than 100 people.

“Historically, blockbuster storytelling has been the primary way our industry bought beloved IP to players,” Canfield said. “The game's financial performance highlights the evolving industry landscape and reinforces the importance of our actions to reallocate resources towards our most significant and highest potential opportunities.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Take-Two Boss Says 'Legacy' Civilization Audience Will Eventually Come Around on Civilization 7 Amid 'Mixed' Steam User Reviews

7 février 2025 à 10:53

Civilization 7 is out, and while the game has launched to a ‘mixed’ user review rating on Steam, the boss of parent company Take-Two believes hardcore fans of the series will eventually come to love it.

Firaxis’ 4X strategy sequel is currently available to those who pay more for advanced access, typically more hardcore fans of Civilization. And they’re certainly letting their voices be known in Steam user reviews, highlighting issues with the user interface, a lack of map variety, and a feeling that the game has launched without a number of features fans have come to expect.

Firaxis has responded to this feedback, promising improvements to the UI, the addition of teams to multiplayer games so people can play co-operatively, and a wider variety of map types, among other things.

In an interview with IGN ahead of the release of third quarter financial results, Take-Two CEO Strauss Zelnick acknowledged that Civilization 7 had received some negative reviews from press and players, namechecking Eurogamer’s 2/5 review, but insisted that the “legacy Civ audience” will come around the more they play, and called Civilization 7’s early performance “very encouraging.”

“The Metacritic reviews are at 81, which is really solid,” Zelnick said. “We have more than 20 press reviews with a score over 90. We have some negative outliers as well, including a 40 from Eurogamer.

“We think that as people play the game longer, the sentiment improves because with every launch of a new Civ, the team pushes the envelope a little bit and our legacy Civ audience is a little bit nervous about what they initially see and then they realize, wow, this is actually really incredible, and they dive in.

“So we feel really, really good about it. We know we have a couple of issues. We have a bit of an issue with the UI, for example. We'll address that. So I wouldn't say the early access release is perfect in every way. I think it's very, very encouraging and I think the areas that are concerning are areas that we can and will address, and as you can tell, we're quite mindful of them.”

Zelnick’s mention of hardcore Civ players being a little nervous about Civ 7 at launch is no-doubt a reference to some of the dramatic changes Firaxis has made to the game.

A full campaign in Civilization 7 is one that goes through all three Ages: Antiquity, Exploration, and Modern. Once the Age is completed, all players (and any AI opponents) experience an Age Transition simultaneously. During an Age Transition, three things happen: you select a new civilization from the new Age to represent your empire, you choose which Legacies you want to retain in the new Age, and the game world evolves. The Civilization games have never had such a system. Clearly, Zelnick believes Civ fans will come to love it over time.

In the shorter term, Firaxis has work to do turning sentiment around, particularly on Steam. A game’s Steam user review rating is crucial for its success on Valve’s platform. Not only is it a very public indication of what a player base thinks of a game, but it affects visibility on Steam itself.

Looking for tips to help you take over the world? Check out our guide to completing every Civ 7 victory, our run down of the biggest Civ 7 changes for Civ 6 players, and the 14 crucial Civ 7 mistakes to avoid. We’ve also got explanations on all the Civ 7 map types and difficulty settings so you know what you’re getting into.

Photographer: Jeenah Moon/Bloomberg via Getty Images.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Football Manager 25 Canceled, Dev Apologizes for Letting Fans Down

7 février 2025 à 03:30

Sega and Sports Interactive have canceled Football Manager 25 across all platforms after what has been a difficult development. It’s the first time the long-running sports sim series has skipped a year entirely since it began in 2004.

UK-based developer Sports Interactive had called FM25 "the biggest technical and visual advancement for the series in a generation." But it has struggled moving to the Unity game engine, with the player experience and interface in particular causing problems.

The announcement came as part of Sega Sammy Holdings’ latest financial results, which include a writedown of costs associated with the game. The decision was made after “extensive internal discussion and careful consideration” with parent company Sega, Sports Interactive said in a blog post to fans. Sega has confirmed to IGN that no roles are impacted by the news.

Sports Interactive said there won’t be any Football Manager 24 update with 2024/25 season data, as it “would divert critical resources away from the development of the next release which requires our full focus.” The developer is currently in discussions with the platform holders and licensors on the possibility of extending its FM24 agreements on subscription services such as Game Pass.

FM25 had already suffered two delays before its cancelation, the latest to March 2025. Sports Interactive has now shifted its focus to Football Manager 26, which is expected to release in the usual November slot.

“For the large numbers of you who pre-ordered FM25, we thank you enormously for your trust and support – we’re very sorry to have let you down,” Sports Interactive said. Refunds are being offered.

“We know this will come as a huge disappointment, especially given that the release date has already moved twice, and you have been eagerly anticipating the first gameplay reveal. We can only apologise for the time it has taken to communicate this decision. Due to stakeholder compliance, including legal and financial regulations, today was the earliest date that we could issue this statement.

“We have always prided ourselves on delivering the best value for money games that bring you countless hours of enjoyment, that feel worth every moment and every penny you spend. With the launch of FM25 we set out to create the biggest technical and visual advancement in the series for a generation, laying the building blocks for a new era.

“Due to a variety of challenges that we’ve been open about to date, and many more unforeseen, we currently haven’t achieved what we set out to do in enough areas of the game, despite the phenomenal efforts of our team. Each decision to delay the release was made with the aim of getting the game closer to the desired level but, as we approached critical milestones at the turn of the year, it became unmistakably clear that we would not achieve the standard required, even with the adjusted timeline.

“Whilst many areas of the game have hit our targets, the overarching player experience and interface is not where we need it to be. As extensive evaluation has demonstrated, including consumer playtesting, we have clear validation for the new direction of the game and are getting close – however, we’re too far away from the standards you deserve.

“We could have pressed on, released FM25 in its current state, and fixed things down the line - but that’s not the right thing to do. We were also unwilling to go beyond a March release as it would be too late in the football season to expect players to then buy another game later in the year.

“Through the cancellation, every effort is now focused on ensuring that our next release achieves our goal and hits the quality level we all expect. We will update you on how we are progressing with that as soon as we are able to do so.

“Thank you for reading, your patience and your continued support. Our full focus now returns to creating a new era for Football Manager.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

GTA 6 Release Date Still Set for Fall 2025, Take-Two CEO Insists — 'We Feel Really Good About It'

6 février 2025 à 22:15

Grand Theft Auto 6 is still set for release in fall 2025, parent company Take-Two has insisted.

Reporting its third quarter ending December 31, 2024 financial results, the Rockstar owner listed GTA 6 for fall 2025 on PlayStation 5 and Xbox Series X and S. It means that for now at least, GTA 6 is still on track for its previously announced release window and has not been delayed.

Speaking to IGN ahead of the release of its financial report, Take-Two CEO Strauss Zelnick said that while "there's always a risk of slippage," the company "feel really good about it [fall 2025]."

"Look, there's always a risk of slippage and I think as soon as you say words like absolutely, you jinx things," Zelnick responded when IGN asked how confident he was that Rockstar will hit fall 2025 for GTA 6. "So we feel really good about it."

When asked for an update on how development on GTA 6 is going, Zelnick kept his cards close to his chest.

"Look, I think the game is eagerly anticipated both internally and externally," he said. "We know that Rockstar seeks perfection. I never claim success before it occurs. I'm fond of saying arrogance is the enemy of continued success, so we're all running scared and looking over our shoulders and we know that the competition is not asleep. Our whole organization is super excited."

The GTA 6 release date is one of the hottest topics in all of entertainment, with rival publishers waiting with bated breath for Rockstar to make its announcement. Earlier this week, EA CEO Andrew Wilson said he was willing to delay the new Battlefield out of the next fiscal year depending on the release timing of its competitors’ games, a thinly veiled nod to the behemoth that is GTA 6.

While its release window remains firm, GTA 6's much-wanted Trailer 2 has yet to materialize. We're now over a year since Trailer 1's release, a gap that has caused plenty of feverish fan speculation. While you wait to find out, IGN has much more on GTA 6 to check out, including an ex-Rockstar dev who says the studio probably won’t be able to decide whether GTA 6 is delayed until May 2025, Zelnick's coy response on whether GTA 6 is coming to PC, and the expert opinion on whether the PS5 Pro will run GTA 6 at 60 frames per second.

Speaking generally about Rockstar, Take-Two said Grand Theft Auto 5 has now sold-in an incredible 210 million units worldwide. GTA Online had a “strong” quarter, led by the Agents of Sabotage update. GTA+ memberships increased 10% year-over-year in the quarter.

Red Dead Redemption 2, meanwhile, has sold-in more than 70 million copies. Take-Two noted it is currently seeing its highest level of concurrent players on Steam.

Take-Two has a busy 2025, with the just-released Civilization 7 from Firaxis, PGA Tour 2K25 and WWE 2K25 in March, Mafia: The Old Country in the summer, GTA 6 in the fall, and Gearbox’s Borderlands 4 before year-end.

“We are exceedingly optimistic about the commercial potential of our titles and believe that they will have a transformative effect on our business – and our industry – over the long term,” Take-Two said, before adding it remains “highly confident” it will achieve “sequential increases in, and record levels of, net bookings in fiscal 2026 and 2027.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Monster Hunter Wilds Gets PC Benchmark and New System Requirements

5 février 2025 à 19:10

Monster Hunter Wilds is just a few weeks away, and Capcom has released a PC benchmark for players to see if their system is up to snuff. Alongside that, the PC system requirements have been officially lowered.

As announced during yesterday's Capcom Spotlight, the PC benchmark for Monster Hunter Wilds is live on Steam right now. The tool will need to compile some shaders once it's loaded up, but otherwise it's fairly easy to run and see where your computer lands. It's a good idea to check, especially if you're curious about how the updated system requirements might affect your performance.

Previously, the system requirements for hitting 1080p and 60 frames per second (with Frame Generation enabled) called for an Nvidia GeForce RTX 2070 Super, NVIDIA GeForce RTX 4060, or AMD Radeon RX 6700XT graphics card; an Intel Core i5-11600K, Intel Core i5-12400, AMD Ryzen 5 3600X, or AMD Ryzen 5 5500 CPU; and 16 GB of RAM.

In an updated page alongside the benchmark, Capcom appears to have lowered the requirements. For Recommended, or 1080p (FHD) with 60 frames per second and Frame Generation enabled, here are the new requirements:

  • OS: Windows 10 (64-bit required) / Windows 11 (64-bit required)
  • Processor: Intel Core i5-10400 / Intel Core i3-12100 / AMD Ryzen 5 3600
  • Memory: 16 GB
  • Graphics Card (GPU): GeForce RTX 2060 Super / Radeon RX 6600 (8 GB VRAM)
  • Storage: 75 GB (SS required)

This should, per Capcom's site, have Monster Hunter Wilds running at 1080p and 60 frames per second with Frame Generation enabled. As you might have noticed, it's a slight but still noticeable down-tick in requirements.

Users are already reporting some noticeable benefits to performance in the benchmark compared to the beta test, though that's with Frame Generation enabled. Steam Deck still doesn't seem likely; while the gaming rig I tested passed with flying colors, my personal attempt on the Deck didn't elicit promising results.

What's noticeable, alongside the processing changes, is the difference in storage size. Before, Monster Hunter Wilds called for 140 GB of available space on your SSD; now, it's 75 GB. As file sizes seem to constantly grow year-over-year, it's surprising to see such a change.

For more on what's in store for Monster Hunter Wilds, be sure to read up on our recent IGN First coverage, showcasing bouts with fearsome beasts like the apex monster Nu Udra, and our final hands-on impressions of Capcom's latest Monster Hunter before it arrives later this month. Monster Hunter Wilds is out for PlayStation 5, Xbox Series X and S, and PC on February 28, 2025.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Steam Now Warns You if an Early Access Game Hasn't Seen Any Recent Updates

5 février 2025 à 17:18

Steam now warns PC gamers if an Early Access game hasn't seen a recent update.

As spotted by SteamDB, an extra note now appears inside the Early Access Game or Software box if it hasn't been updated in some time. We've found notifications like this on several dormant games, as well as Early Access software tools currently available for sale on Steam. The exact window seems unclear, though it does seem to kick in after about a year.

This joins the box of information already shown for Early Access games, which includes disclaimers that the game or software is incomplete and may (or may not) change further. The new note reveals how long it's been since the last update was made by a project's developer, and states: "The information and timeline described by the developers here may no longer be up to date."

The benefit of this notification is fairly straightforward: it notifies potential buyers that an Early Access project may no longer be supported, or have extremely notable gaps in its update timeline.

There are some concerns about what constitutes an update, though. As PC Gamer noted, a game with a recent update still had the tag on its page. This could possibly be due to the update going through the Steam Betas option, rather than an update to the main download. But it raises an interesting question about what constitutes a recent update, especially for games that utilize branching builds.

Early Access is clearly here to stay, as major games continue to utilize it for development. Having a little extra info for potential buyers should hopefully make things a bit clearer and confident in their shopping experience.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Kingdom Come: Deliverance 2 Has Already Sold 1 Million Copies, Dev Calls It a ‘Triumph’

5 février 2025 à 16:18

Kingdom Come: Deliverance 2 looks like a massive hit, with one million copies sold just a day after launch.

Warhorse Studios' medieval Europe action RPG sequel launched on February 4 across PC, PlayStation 5, and Xbox Series X and S, and soon shot to the upper echelons of Steam’s most-played games list.

On Valve’s platform, Kingdom Come: Deliverance 2 hit a peak of 159,351 concurrents, a number that will surely grow as it heads into its first weekend on sale. For context, the first Kingdom Come: Deliverance hit a peak Steam concurrent player count of 96,069 seven years ago.

It’s worth noting that Kingdom Come: Deliverance 2’s actual peak concurrent player count will be bigger, given the game launched on console as well as PC. However, neither Sony nor Microsoft make player numbers public.

In a tweet, Warhorse called Kingdom Come: Deliverance 2 “a triumph,” suggesting it’s done the business for the Czech video game developer and its owner, Embracer subsidiary Plaion.

The question now is how big can Kingdom Come: Deliverance 2 get? It’s currently the top-selling game on Steam by revenue, globally, ahead of the likes of Counter-Strike 2, Civilization 7, and Monster Hunter: Wilds, which suggests it will have legs for some time.

IGN’s Kingdom Come: Deliverance 2 review returned a 9/10. We said: “Armed with excellent melee combat and an exceptional story, Kingdom Come: Deliverance 2 is one part sequel and one part coronation, bringing a lot of the original's ideas to fruition.”

Getting started in Kingdom Come: Deliverance 2? Check out our advice on Things to Do First and How to Make Money Fast Early, or head to our Walkthrough hub for a step-by-step guide to the main quest. We’ve also got guides for the myriad Activities and Tasks, Side Quests, and even Cheat Codes and Console Commands.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Switch 2 Nintendo Direct Now Has a Time as Well as a Date

5 février 2025 à 15:34

The Switch 2 Nintendo Direct now has a time as well as a date: 6am PT on Wednesday, April 2, 2025. That’s 9am ET and 2pm UK time.

Nintendo has said it will use this Nintendo Direct to share a “closer look” at Switch 2, following its drive-by reveal of the console last month.

That reveal offered a look at the Switch 2 form factor, a glimpse at what looks like Mario Kart 9, and teased a potential ‘mouse’ mode for the new Joy-Con.

But there are still a number of unanswered questions about Switch 2, including what the mysterious new Joy-Con button does, how powerful the console is, and what its new ports might be used for.

The Nintendo Direct will also, hopefully, give us the full Switch 2 launch lineup of games as well as a release date, which is expected to be at some point between June and September 2025. Fingers crossed Nintendo announces the Switch 2 price, which analysts predict will be $400.

We are starting to build a picture of what to expect on Switch 2 in terms of games. There is a long list of rumored third-party titles coming to the console, and in an interview with IGN, Civilization 7 developer Firaxis called Switch 2’s apparent Joy-Con mouse mode "definitely intriguing.” French video game and accessories maker Nacon, publisher of the likes of Greedfall 2, Test Drive Unlimited, and RoboCop: Rogue City, has said it has Switch 2 games ready to go. The long-awaited Hollow Knight: Silksong is also rumored to be set for Switch 2. And just this week, EA said Madden, FC, and The Sims would all be a great fit for Switch 2.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Debut Trailer for Jurassic World Rebirth Shows Scarlett Johansson Kicking a Pterosaur, Shooting a Spinosaurus, and Wondering 'What the Hell Are Those?'

5 février 2025 à 14:43

Universal has released the debut trailer for Jurassic World Rebirth, offering a good look at what to expect from the hotly anticipated action movie when it comes out in July.

The trailer, below, sets up the Scarlett Johansson-led team, which heads to a remote island that’s home to dinosaurs deemed too dangerous for the original park and, it turns out, is the research facility for the original Jurassic Park.

It doesn’t sound like the best of ideas, but apparently DNA from the eggs of the world’s three most massive dinosaurs will help create a drug that could save countless lives. As you’d expect, things do not go according to plan.

Here’s the official blurb:

Anchored by iconic action superstar Scarlett Johansson, breakthrough talent Jonathan Bailey and two-time Oscar winner Mahershala Ali, this action-packed new chapter sees an intrepid team racing to secure DNA samples from the three most colossal creatures across land, sea and air. Also starring acclaimed international stars Rupert Friend and Manuel Garcia-Rulfo, the film is directed by dynamic visualist Gareth Edwards (Rogue One: A Star Wars Story) from a script by original Jurassic Park screenwriter David Koepp.
Five years after the events of Jurassic World Dominion, the planet’s ecology has proven largely inhospitable to dinosaurs. Those remaining exist in isolated equatorial environments with climates resembling the one in which they once thrived. The three most colossal creatures within that tropical biosphere hold the key to a drug that will bring miraculous life-saving benefits to humankind.
Academy Award nominee Johansson plays skilled covert operations expert Zora Bennett, contracted to lead a skilled team on a top-secret mission to secure genetic material from the world’s three most massive dinosaurs. When Zora’s operation intersects with a civilian family whose boating expedition was capsized by marauding aquatic dinos, they all find themselves stranded on an island where they come face-to-face with a sinister, shocking discovery that’s been hidden from the world for decades.
Ali is Duncan Kincaid, Zora’s most trusted team leader; Emmy nominee and Olivier Award winner Jonathan Bailey (Wicked, Bridgerton) plays paleontologist Dr. Henry Loomis; Emmy nominee Rupert Friend (Homeland, Obi-Wan Kenobi) appears as Big Pharma representative Martin Krebs and Manuel Garcia-Rulfo (The Lincoln Lawyer, Murder on the Orient Express) plays Reuben Delgado, the father of the shipwrecked civilian family.
The cast includes Luna Blaise (Manifest), David Iacono (The Summer I Turned Pretty) and Audrina Miranda (Lopez vs. Lopez) as Reuben’s family. The film also features, as members of Zora and Krebs’ crews, Philippine Velge (Station Eleven), Bechir Sylvain (BMF) and Ed Skrein (Deadpool).

Last month, Jurassic World Rebirth’s writer confirmed it has a sequence from the first Jurassic Park novel that didn’t make it into 1993’s seminal Jurassic Park movie, sparking speculation online. This is a sequence in which Dr. Grant and the two children (who are not characters in this new movie) attempt to drift through a lagoon in a rubber raft without waking a slumbering Tyrannosaurus rex. They don't succeed, and end up paddling for their lives, Vanity Fair confirmed.

Image credit: Universal Pictures and Amblin Entertainment.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Marvel Denies Using AI to Create The Fantastic Four: First Steps Posters, Despite One of Them Appearing to Show a Man With 4 Fingers

5 février 2025 à 14:07

Marvel has denied using AI to create posters for The Fantastic Four: First Steps after fans spotted one image that includes what appears to be a man with just four fingers.

Marketing for The Fantastic Four: First Steps kicked off this week with a teaser for its debut trailer, as well as a series of posters published to social media.

One of these posters, below, raised eyebrows after fans noticed the man holding the largest Fantastic Four flag on the left appears to be missing a finger.

On top of that, fans have called out various aspects of the poster they believe suggest the use of generative AI in its creation, such as duplicated faces, faces not looking in the correct direction, and odd-sized limbs.

However, a Disney/Marvel spokesperson told IGN that AI was not used in the creation of these posters, which suggests something else is going on.

Let’s start with the four-fingered man. Some suggest his missing finger is hiding neatly behind the flag pole, although based on the size of the fingers, the size of the pole, and the angle the missing finger would need to be set at, that seems improbable. Others have suggested this is simply a poorly put together poster, which is perhaps more a critique of someone’s Photoshop skills than it is of AI.

Disney/Marvel has yet to comment directly on the four-fingered man or explain what happened there, which is leaving a space for rampant speculation. Could the four fingers be a simple mistake in the post-production process? Perhaps the missing finger was in the original image but was erased without Photoshopping the rest of the hand to compensate. And repeating faces might not necessarily be generative AI. Some are suggesting it’s the result of a common copy / paste background actor digital trick.

Either way, the debate around The Fantastic Four: First Steps and generative AI this poster has sparked will surely cause even more scrutiny on subsequent assets for the film. While we wait to find out what’s next, we have plenty on The Fantastic Four: First Steps, including features on Galactus and Doctor Doom.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

EA Boss Willing to Move Battlefield Release Date to Account for 'Nuanced Year Relative to Competition' (*Cough* GTA 6 *Cough*)

5 février 2025 à 13:19

2025 looks like a stacked year for triple-A video games. Not only do we have the launch of the Nintendo Switch 2 and its exclusive games to contend with, but we’ve got a long list of big hitters set for later in 2025, such as Borderlands 4, Mafia: The Old Country, and Ghost of Yōtei. And then there’s the inevitable new Call of Duty from Activision, no doubt set for October or November.

But the big one is Rockstar’s guaranteed behemoth Grand Theft Auto 6, which is still down for release in fall 2025 on PlayStation 5 and Xbox Series X and S. Will it be delayed? Parent company Take-Two is so far sticking to the fall 2025 release window, but it’s that uncertainty coupled with all the other huge shooters coming out that means EA’s Battlefield may face a tricky job carving out some space for itself.

EA has the next Battlefield down for its 2026 fiscal year, which means before April 2026. That’s prime GTA 6 territory right there, and maybe even prime Call of Duty and Borderlands 4 territory. So, how much does EA have to consider release dates from competing games when it comes to working out when to launch Battlefield?

A fair bit, EA CEO Andrew Wilson admitted in a recent financial call — and it may even be willing to delay Battlefield if it has to.

“Certainly we exist in a competitive marketplace,” Wilson said in response to a question from an analyst on this exact topic. “I've had the great fortune to be in this company for 25 years and we have done a great job of competing with all of our great franchises over time.

“That being said, we've invested more in this Battlefield than any Battlefield before. We have four studios. We've had a meaningful amount of time. We're looking for this to be the biggest Battlefield we've ever made. And we of course want to make sure that we launch that into a window where we can deliver on the fullness of the promise of what Battlefield can be and grow the community to a level that is commensurate with the size of the game that we're making.

“I do believe that this year might be a nuanced year relative to competition. There may be some things happening in the year that may cause us to think differently about our launch timing. We have an FY 26 launch window that the team is targeting. We believe the game will be great and ready at that time, but if we got close to that timeframe and believed that this wasn't going to be a great window for us, then we would take a look at what an alternate window might be that would give us the appropriate time, energy, and player acquisition opportunity for this Battlefield to be all that it needed to be.”

As it stands, the new Battlefield will be out before April 2026. Let’s say November 2025 (Battlefield 2042 came out November 2021 and Battlefield 5 came out November 2018). What if GTA 6 launches in or around then? Perhaps EA will, in response, push Battlefield back to the first quarter of 2026, still making its fiscal year.

But what if it intends to release Battlefield Q1 2026 already, and then Rockstar announces a GTA 6 delay to Q1 2026? Could EA bring Battlefield forward? Or maybe it would, in that case, push Battlefield out of the fiscal year and into the next. That would be a big decision, but based on Wilson's comments, something EA is prepared for.

You can see why EA, and, we’ve heard, many other third-party publishers are holding their breath as they wait for Rockstar to announce the news the entire industry is hanging on: the GTA 6 release date. Once that’s out in the open, whether it’s for this fall as planned or a delay into 2026, all the other pieces will fall no doubt into place.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

EA Says Madden and FC Might Find ‘Real Energy’ on Nintendo Switch 2

5 février 2025 à 12:42

As you’d expect, EA is eyeing the Nintendo Switch 2 as a platform for its games. In a recent financial call, CEO Andrew Wilson was asked directly about Nintendo’s next-gen console, and he replied to suggest the company has plans to release many of its games there.

Wilson singled out EA's money-spinning sports franchises, Madden and FC, as potentially finding “real energy” on Nintendo Switch 2, and also pointed to The Sims as a game that could do well on the console.

“Anytime a new console comes into the marketplace that's of a benefit to us, it gives us the ability to access and acquire new players,” Wilson said. “Typically, we've had franchises perform very well on Nintendo platforms. Certainly our expectation is that products like FC and Madden and others might find real energy on the platform as they have done in the past.

“When you think about something like The Sims and the My Sims cozy bundle, which performed well ahead of our expectations, 50% of all players were new to EA. That represents a great opportunity for us.

“So again, nothing in our models at this juncture, but our expectation is that anytime a great new console comes in the marketplace that gives us access to new players and new communities, that we have the IP that will benefit from that.”

While it comes as little surprise to hear the likes of Madden and FC will be released on Nintendo Switch 2, fans will be wondering what version of those games they can expect on the console. Historically, EA has released what it calls “legacy” versions of FIFA on Nintendo Switch, but in recent years it has aimed for feature parity for the rebranded FC franchise. Given the Switch 2 will be a more powerful console than its predecessor, perhaps FC 26, say, will be closer to the FC 26 on PlayStation, Xbox, and PC.

Now Nintendo has announced the Switch 2, we’re starting to build a picture of what to expect on it in terms of games. There is a long list of rumored third-party titles coming to the console, and in an interview with IGN, Civilization 7 developer Firaxis called Switch 2’s apparent Joy-Con mouse mode "definitely intriguing." French video game and accessories maker Nacon, publisher of the likes of Greedfall 2, Test Drive Unlimited, and RoboCop: Rogue City, has said it has Switch 2 games ready to go. The long-awaited Hollow Knight: Silksong is also rumored to be set for Switch 2.

As for Nintendo, we know it’s working on a new Mario Kart. Expect to find out more at a Nintendo Direct in April.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Apex Legends Isn’t Doing the Business for EA, So It’s Making Apex Legends 2.0 to Come Out After Battlefield

5 février 2025 à 12:17

As Respawn’s battle royale Apex Legends nears its sixth birthday, EA has said it’s failing to do the business for the company, and outlined plans for what it called Apex Legends 2.0.

Speaking in a financial call on its third quarter results, EA said that Apex Legends net bookings (revenue) were down year-over-year, but performed in-line with the company’s expectations.

During a question and answers session with analysts, EA CEO Andrew Wilson was asked for an update on the performance of Apex Legends, and his response was clear: Apex Legends is a huge game with millions of players, but it’s simply not making enough money for EA.

“Apex is probably one of the great new launches in our industry over the last decade and has been loved by that core cohort and we've had over 200 million people play the game,” Wilson began. “However, the trajectory of the business of that franchise has not been headed in the direction that we have wanted for some time. We have been trying, tuning, and testing many things in the context of the ongoing support of the community.

“As we think about Apex today, I really think about the development happening across three core vectors. The first is how do we continue to support this incredible community that plays the game day-in and day-out, which numbers tens of millions of people, and that's both quality-of-life, anti-cheat, and all of the things that make the core experience great as well as the creation of new content for that community.

“And we continue to try and test and develop more and great content for that community. And I would say we have seen some progress in that, but probably not as much as we would have liked.”

So, what’s EA going to do to turn Apex Legends around in financial terms? Wilson said it’s working on a major update to the game, what he called Apex Legends 2.0, that sounds designed to reinvigorate the franchise, bring more people into the game, and, yes, make more money.

However, Wilson said he doesn’t want to release Apex Legends 2.0 on top of the next Battlefield, which is due out before April 2026. It’ll come out after that, so, probably, at some point during EA’s 2027 fiscal year ending March 2027.

“We do believe there will be a time where we need to do a more meaningful update of Apex as a broad game experience, and the team is diligently working on that,” Wilson said. “You should imagine we probably wouldn't drop that on top of a Battlefield launch. And so from a timing standpoint, our thinking right now is that that would exist post-Battlefield.

“And then on a longer-term time horizon, again, these franchises that exist at this level and have this much fan love don't come along all that often. What I think we've demonstrated as a company is an ability to build franchises that last 10, 20, 30 years and growing.

“Our expectation is that Apex will also be one of those franchises and that sometime on a longer-term time horizon, there will be an even bigger, more meaningful update to that broader game experience, an Apex 2.0, if you will. This will not be the final incarnation of Apex.

“So the team remains incredibly committed. We continue to invest behind the core community who continues to play, that numbers in the tens of millions of players. We do believe that there should be a more major update that will probably happen after a Battlefield launch just in terms of timing, and the team is diligently working through what that would be.

“And then longer-term, our expectation is that we'll continue to expand what this franchise is and how we support a core community of highly competitive players and new communities that want to come and experience all the greatness that Apex has to offer.”

Apex Legends 2.0 sounds a bit like what Activision tried with Call of Duty battle royale Warzone, which rebooted somewhat with a 2.0 version in 2022. The jury is still out on whether that was the right move, with fans of the free-to-play shooter often reminiscing about Warzone as it was in the first two years of its life. The situation with Apex Legends is different, of course, but EA will be mindful of how its competitors in the battle royale market have fared as they work to grow its player base.

Speaking of which, Apex Legends remains one of the top-played games on Steam via concurrent player count (Microsoft and Sony do not make player numbers public). However, it is well past its peak on Valve’s platform, and is on a trajectory to hit record lows.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

EA CEO Says Dragon Age: The Veilguard Failed to 'Resonate With a Broad Audience,' Gamers Increasingly Want 'Shared-World Features'

5 février 2025 à 10:55

EA CEO Andrew Wilson has commented on the financial failure of Dragon Age: The Veilguard, saying it failed to "resonate with a broad enough audience."

Last week, EA restructured Dragon Age developer BioWare to focus on Mass Effect 5 only, meaning some who worked on The Veilguard were moved to projects at other EA studios, while other staff were laid off.

The decision followed EA’s announcement that Dragon Age: The Veilguard had underperformed on its expectations for the long-awaited action RPG. EA said Dragon Age "engaged" 1.5 million players during its recent financial quarter, which was down nearly 50% from the company's projections.

IGN has chronicled some of Dragon Age: The Veilguard’s development challenges, including layoffs and the departure of several project leads at different stages.

According to Bloomberg reporter Jason Schreier, BioWare staff believe it was a miracle Dragon Age: The Veilguard released a complete game “after EA forced live-service into it, then reversed course.”

Now, speaking in an investor-focused financial call, Wilson suggested its role-playing games need to have “shared-world features and deeper engagement alongside high-quality narratives.”

“In order to break out beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category,” Wilson said in prepared remarks.

“Dragon Age had a high-quality launch and was well-reviewed by critics and those who played. However, it did not resonate with a broad enough audience in this highly competitive market.”

Reading between the lines, Wilson is suggesting that if Dragon Age: The Veilguard had “shared-world features" and “deeper engagement,” it might have sold more copies. But it’s hard to understand that position when you consider EA backed BioWare’s major reset of Dragon Age. As IGN has reported, this reboot saw Dragon Age shift from the skeleton of a multiplayer game with repeatable quests, a tech base, and the outline of a story, to a full-blown single-player RPG.

Fans are already saying EA has learnt the wrong lessons from Dragon Age: The Veilguard, and are pointing to the enormous success of single-player only RPGs that have been released recently, including Larian’s all-conquering Baldur’s Gate 3. Either way, it seems Dragon Age is now dead, at least for the foreseeable future. But what does this all mean for Mass Effect 5?

EA CFO Stuart Canfield touched on EA’s decision to restructure BioWare to focus on the next Mass Effect, which has reportedly involved cutting the 200-person studio down to less than 100 people.

“Historically, blockbuster storytelling has been the primary way our industry bought beloved IP to players,” Canfield said. “The game's financial performance highlights the evolving industry landscape and reinforces the importance of our actions to reallocate resources towards our most significant and highest potential opportunities.”

It’s worth noting that single-player only games make up a tiny portion of EA’s overall revenue. The bulk of the company’s cash comes from live service (74% in the last 12 months). Ultimate Team is doing the heavy lifting here, but there are live service contributions from everything from Apex Legends to The Sims. The upcoming Skate is a live service, and the next Battlefield will inevitably be treated as such, too.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

EA Says Next Battlefield Is 'Expected' Fiscal Year 2026

4 février 2025 à 22:20

The next Battlefield game is expected to launch during EA’s fiscal year 2026, the company said today.

Reporting its financial results for the third quarter of its current fiscal year ending March 2025, EA said the new Battlefield has an “expected fiscal year 2026 release.”

That means it’ll launch at some point between April 2025 and March 2026.

This week, EA released a first official look at the new Battlefield game as part of an announcement around player testing and its development set-up.

The brief glimpse at pre-alpha Battlefield gameplay came as part of a video revealing what EA calls Battlefield Labs, and an accompanying call to arms for playtesters.

"EA unveiled Battlefield Labs, a new initiative allowing player-driven testing and innovation ahead of the franchise’s expected fiscal year 2026 release," EA said in its financial report.

Meanwhile, EA revealed Battlefield Studios, the umbrella branding for the four studios it has working on the new Battlefield. These are the series’ main Stockholm, Sweden-based developer, DICE, Dead Space remake and Star Wars: Squadrons developer Motive (which is also working on an Iron Man game), U.S. studio Ripple Effect (formerly known as DICE LA), and UK studio Criterion, whose work on Need For Speed has now come to an end.

DICE in Sweden is building the multiplayer for the new Battlefield. Motive is working on single-player missions and multiplayer maps. Ripple Effect is working on bringing in new players to the Battlefield franchise. And Criterion is working on the single-player campaign.

EA said its collective Battlefield Studios teams are now entering a “critical” phase of the development cycle, and want player feedback on what to prioritize, improve, and refine before release. To that end, Battlefield Labs will see EA test almost everything but not everything players see will be complete. Participants will have to agree to a non-disclosure agreement (NDA) before getting in.

“Even in pre-alpha, we are proud of where the game is at,” EA said. “We tirelessly playtest, but your feedback will supercharge our development as we strive to hit that perfect note between form, function, and feel.

“This is an unprecedented moment for Battlefield. We will start by testing the pillars of play, like core combat and destruction. Then transition to balance and feedback for our weapons, vehicles and gadgets, ultimately leading to where all these pieces come together in our maps, modes, and squad play.

“And yes, we will be testing Conquest and Breakthrough, the heart and soul of our all-out warfare experience, but BF Labs will also be a place to explore new ideas and fine-tune and improve Battlefield pillars like our class system (Assault, Engineer, Support, and Recon) to create deeper more strategic play.”

It’s worth remembering that while EA is devoting four entire studios to Battlefield, last year it shut down Ridgeline Games, a Seattle-based developer that was working on a new supposedly standalone single-player Battlefield game with more of a story focus, and laid off all its staff.

In September, EA revealed fresh details on its untitled Battlefield game alongside its first concept art. IGN also confirmed that Battlefield will return to a modern setting after stints in World War I, World War II, and the near future. The concept art suggested ship-to-ship and helicopter combat will be part of the new game, and that it will feature natural disasters like wildfires.

At the time, Vince Zampella, Head of Respawn & Group GM for EA Studios Organization, referenced Battlefield 3 and 4 in an interview with IGN. "I mean, if you look back to the peak or the pinnacle of Battlefield, it's that Battlefield 3... Battlefield 4 era where everything was modern,” he said.

“And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we'll see where it goes from there. But I think for me, it's that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it's nostalgic for players, for me, for the teams even. Those are kind of the heyday… although I would say 1942 also."

The return to the modern setting represents a course correction for the series after Battlefield 2042, which eventually found its footing but was otherwise widely panned for features like Specialists — characters that made it seem as if Battlefield was trying to be a hero shooter. Its ambitious 128-player maps also proved unpopular with fans who preferred a more focused experience. Battlefield 2042 eventually went back to supporting 64 players per map, and the next Battlefield plans to stick to that approach. Specialists are also out this time around.

The pressure on the next Battlefield is on after 2042’s missteps. EA CEO Andrew Wilson has called it one of the "most ambitious projects in [EA's] history," and based on the sheer number of studios involved, it’s a significant investment. The Battlefield Studios tagline is, “We’re all in on Battlefield.”

"Yeah, it's definitely betting bigger on Battlefield,” Zampella told IGN in the interview from 2024. “It's going in and expanding what Battlefield is. We have to have the core. The core Battlefield players know what they want. They've been with us forever, they've been amazing supporters. We need to earn their trust back and get them back on our side. And then it's expanding out and getting more players into the universe and seeing what we can do, so when you want a different experience, you don't have to leave Battlefield. You can experience more things within the Battlefield universe. So we're expanding the offerings that we're giving."

EA has yet to announce launch platforms or a final title for the new Battlefield.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sony Veteran Remembers 'Almost Finished' Video Game for the Canceled Nintendo PlayStation Console

4 février 2025 à 18:39

Former PlayStation executive Shuhei Yoshida recently discussed his history with the Nintendo PlayStation prototype, including playing Sony's "almost finished" game for the canceled console.

In an interview with MinnMax, the longtime PlayStation employee discusses his career at Sony, ranging all the way back to his early days working with Ken Kutaragi, aka 'the father of PlayStation.' Yoshida joined Kutaragi's team in February 1993, when they were developing the original PlayStation. As Yoshida noted, that PlayStation was the one that actually hit store shelves; but team members who joined also got the chance to check out the Nintendo PlayStation.

"Everybody who joined [Ken Kutaragi]'s team around that time, the first thing they showed us was that Nintendo Sony PlayStation, like a prototype already working," Yoshida revealed. "And also they had almost finished a game on it. And I got to play the game on the system, the day I joined."

What kind of game was it? Yoshida drew comparisons to a space shooter from around the same time, likely the Sega CD title Silpheed, streaming in assets from the CD. Yoshida said he couldn't remember who developed it or even whether it was in the U.S. or Japan. But when it comes to whether the game still exists in the archives, though, there's a glimmer of hope.

"I wouldn't be surprised," Yoshida said. "You know, it was like a CD, so… yeah."

The Nintendo PlayStation is a sought-after oddity, partially because of its unreleased nature, a relic of a "what-if" alternate timeline for the two companies. Naturally, the prototype for the Nintendo PlayStation attracted attention in auctions and collector spaces.

The idea of seeing some version of Sony's space-shooter made for the Nintendo PlayStation is appealing. It wouldn't be unheard-of, either. Nintendo released the infamous Star Fox 2 years after its cancellation. Maybe there's a world in which this particular piece of video game history still sees the light of day.

Photo: Mats Lindh (Flickr/CC BY 2.0).

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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