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Reçu aujourd’hui — 12 décembre 2025

Control: Resonant Announced by Remedy for 2026 Release | The Game Awards 2025

12 décembre 2025 à 03:06

Remedy Entertainment has announced Control: Resonant, the follow-up to IGN’s 2019 Game of the Year, Control at the 2025 Game Awards. It’s due out in 2026 for PC, PS5, and Xbox Series X and S, and it aims to be anything but a straightforward sequel.

For starters, you’re not playing as Jesse Faden anymore. Instead, it’s seven years later and you’ll take control of her younger brother, Dylan. He was taken by the Federal Bureau of Control at age 10, ending up in a coma after being inflicted by The Hiss. And speaking of The Hiss, it’s escaped The Oldest House where the first Control was set, spilling out onto the streets of Manhattan and turning it into a very bizarre place (as you can see in the trailer), overrun and literally twisted and folded by supernatural forces.

But the protagonist and setting aren’t the only significant departures for Control: Resonant. The style of combat differs as well. You won’t be wielding Jesse’s transforming Service Weapon. Instead, Dylan gets up close and personal with a crude, transforming melee weapon called the Aberrant, which will be augmented by Dylan’s supernatural special abilities. At first glance, it reminds me a bit of the lightsaber/Force powers combo in Respawns Jedi Fallen Order and Jedi Survivor games. I asked Remedy about the combat feel of Control: Resonant, and creative director Mikael Kasurinen told me: “Our combat is quite unique, and it has that Control DNA. It's push-forward, fast, and proactive. You master the combination of weapon blows and supernatural abilities, and chase enemies down. Dylan is nimble and light on his feet; movement is integral to our combat loop.

“Preparation is also crucial, creating a build that clicks with you; and a huge part of the experience is tactical thinking: How to combine shape-shifting melee attacks with supernatural abilities while in motion.

“There are intricacies to how you shape your character, and a lot of different progression systems that allow you to become more versatile, and stronger.”

So yes, you’ll be able to customize your builds. You’ll also encounter side quests and other factions to contend with. Meanwhile, enemies will have paranatural attacks, and they can traverse the environment as quickly as you can.

Remedy says that you don’t have to have played the first Control to understand the story here, and that the two games are, well… siblings.

"This is not a safe sequel," Kasurinen promises.

Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Warlock: Dungeons and Dragons Is a New Single-Player RPG That Leans Into 'Expressive Magic' | The Game Awards 2025

12 décembre 2025 à 02:57

The Dungeons & Dragons franchise has been steadily making more attempts to expand into video games, and we're seeing that next effort with Warlock: Dungeons & Dragons, a new open-world single-player action-RPG that's all about wielding dark magic to battle foes.

Just revealed at The Game Awards 2025, Warlock: Dungeons & Dragons is the next project from developer Invoke Studios, the creators of Dungeons & Dragons: Dark Alliance. Set in the D&D universe, Warlock focuses on the adventures of the warrior Kaatri, who embraces newfound dark powers to unleash some otherworldly magic in her fight against the forces invading the land.

"Warlock is a third-person action-adventure game built around immersive, expressive magic where you use spellcraft to solve challenges and take down monsters — and you do it all in your own creative way across all facets of the game," said Jeff Hattem, creative lead at Invoke Studios.

​Prior to the reveal, we got an early look at Warlock: Dungeons & Dragons and learned from the developers about the game's approach to "immersive, expressive magic" in its third-person combat and exploration across a connected open world. In the CG trailer, we get to see a variety of foes, such as undead warriors and even a Beholder monster that has been the bane of many D&D veterans.

​According to the developers, the new action-RPG is all about stepping into the "warlock fantasy," and the main narrative will be leaning into the lore of the D&D universe to focus on the story of Kaati — played by Tricia Helfer of Battlestar Galactica fame — as she goes down the path of the warlock. As it goes with D&D, warlocks form bonds with otherworldly beings known as Patrons, and the relationship between Kaatri and her patron will be one of the campaign's core stories.

​The developers stated that the gameplay would lean into player agency, with players using Kaatri's abilities and magic to overcome challenges. Though the team would not say outright whether it has immersive-sim qualities, they pointed to their previous work on games like Watch Dogs, Deus Ex, and Far Cry for the type of experiences Warlock aims to channel.

That freeform nature is a critical part of the traditional tabletop experience. However, the devs were clear that this new action-RPG is not really a traditional RPG. They also believe that its player-agency-driven experience will serve as a solid entry point for newcomers to the D&D universe.

"We're not trying to simulate the tabletop RPG experience, so there is no dice-rolling in the game — we're trying to really deliver a video-game experience first," said Dominic Guay, studio lead at Invoke Studios. "If you are not familiar with Dungeons and Dragons, you are not going to feel friction, like in that you're missing details of the world. But if you are a fan of the universe, you are going to be really excited about what we are doing with the lore of the series for Warlock."

After we only got a look at the CG trailer, the developers stated that a larger gameplay reveal is set for later in summer 2026. For more on reveals from The Game Awards 2025, check out our roundup of all the announcements from the show.

Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Exodus Resurfaces With 'Indiana Jones-Meets-Interstellar'-Type Adventure Vibe in New Trailer | The Game Awards 2025

12 décembre 2025 à 02:55

Even after two years since its reveal at The Game Awards 2023, Archetype Entertainment's sci-fi action-RPG Exodus is still something of a mystery. Set in an original sci-fi universe from Wizards of the Coast – of Dungeons & Dragons fame – Exodus focuses on the accelerated evolution of human and alien civilizations, with players deciding the fate of different factions and humanity within the warring galaxy. Also, Matthew McConaughey will play a pivotal character who will guide players on that journey.

Prior to the reveal of the newest trailer at The Game Awards 2025, we got an early look and learned from the devs how the time dilation system will influence the player's story, in what they refer to as an adventure that feels like "Indiana Jones meets Interstellar."

"We try to give players a lot of agency in everything they do. Our goal is to almost make them feel like co-authors in the story, and not just along for the ride," said Chris King, game director on Exodus. "When it comes to Jun's story, you basically make a ton of moral choices, and then you see them play out across multiple generations due to time dilation."

With sci-fi author Peter F. Hamilton working with Wizards of the Coast to build the history and lore of Exodus, along with developer Archetype Entertainment having many former-Bioware devs on board, it's certainly tapping into the same tone and scale of the much-loved Mass Effect series. But in Exodus, the developers aim to present player consequences in a different way, with time as a constant force.

Set in the Centauri Cluster in the far future, Exodus follows humanity as it struggles to survive in its new home, Lidon, after the collapse of Earth. With their new home world also collapsing, lone human scavenger Jun discovers they have the ability to control mysterious artifacts from a powerful alien force known as Celestials, which allows him to help give humanity a chance at survival. But over the course of their journey, Jun will first see the results of their choices, shaped by interstellar time dilation, forcing them to directly confront the positive and negative consequences in the ever-changing galaxy.

The latest trailer offers a clearer glimpse of the stakes driving Exodus' main story, which sees protagonist Jun explore the galaxy with their allies and encounter factions shaped by their choices – including some human factions that have evolved into alien-like races over generations. Much like the Mass Effect series from BioWare, Exodus leans into player choice, and this also includes options for players to customize Jun's appearance and gender to fit their type of story.

During the developer interviews, the creative team explained that, in addition to narrative choices, the core combat and traversal will also offer options, such as going all out with Jun's arsenal of weapons and celestial powers, or using more stealthy tactics to overcome rival factions and complete complex tasks.

According to Drew Karpyshyn, narrative director on Exodus and former BioWare writer on both the Mass Effect series and Star Wars: Knights of the Old Republic, the main story will show Jun's growth as an interstellar explorer and wielder of ancient alien technology tied to his lineage as a "Traveler."

"You begin the game as a lonely scavenger, but [Jun] has a connection to a powerful 'traveler' dynasty, and they also have access to some powerful alien tech, which only they can use," said Karpyshyn. "Over the course of the game, Jun reclaims their traveler heritage and becomes a champion, leader, and hero of the people, and ultimately, Jun is the only character able to stop the destruction of the human homeworld. I think people are really going to see the story of Jun when they get a chance to play it."

Exodus will also feature a variety of companion characters that can help in battle and help flesh out the story, and can even form some romances with. One particularly interesting companion from the trailer is an alien octopus who rides in a mech suit. Though this particular character is not romanceable, other allies will have opportunities to form deeper bonds in the story.

But one key character that is still something of an enigma is the ally played by Matthew McConaughey. Known as C.C. Orlev, he was once a legendary human explorer who went missing. Jun will eventually interact with Orlev, but only when they're needed the most. The trailer showed off a bit more of McConaughey's role in the game, and while it is a familiar wise elder type of archetype, it is still intriguing to see the actor make his video game debut with such an ambitious role.

Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Star Wars: Fate of the Old Republic Announced From Former KOTOR and Mass Effect Director Casey Hudson | The Game Awards 2025

12 décembre 2025 à 02:20

The Game Awards 2025 kicked off with a huge announcement: Star Wars: Fate of the Old Republic.

Star Wars: Fate of the Old Republic is led by Casey Hudson, former director of the much-loved Star Wars: Knights of the Old Republic and the Mass Effect trilogy. The development studio is Edmonton, Alberta-based Arcanaut Studios.

It's described as a narrative-driven, single-player RPG and spiritual successor to Knights of the Old Republic. Lucasfilm insisted Fate of the Old Republic is not a direct sequel or continuation of KOTOR, and will introduce new characters for an all-new story. It's said to be in the early stages of development. The teaser trailer is below.

Here's the official blurb:

Players step into the role of a Force user in a galaxy on the edge of rebirth. Star Wars: Fate of the Old Republic will blend innovative storytelling, memorable characters, and heart-pounding combat for an unforgettable experience where every decision deepens the player’s journey toward light or darkness.

“Working on Star Wars: Knights of the Old Republic was one of the defining experiences of my career,” Hudson said. “With Star Wars: Fate of the Old Republic, we’re telling a completely new and different story with everything we’ve learned since - crafting an adventure about choice, destiny, and the timeless struggle between light and dark. It’s a dream come true to once again collaborate with Lucasfilm Games.”

“We look for partners who have the drive and the leadership to build something groundbreaking, and that’s what we see in Casey,” said Jay Ong, President of Disney Games Group. “Under Casey’s direction, Arcanaut Studios is assembling a team with a deep passion for storytelling and building immersive worlds. Their vision for Star Wars: Fate of the Old Republic is exactly the kind of ambitious, high-quality experience we want to deliver for our players.”

"The Old Republic era is a rich and beloved part of the Star Wars™ galaxy, and we are thrilled to be exploring a fresh story that we’ve never seen before in Star Wars: Fate of the Old Republic,” added Douglas Reilly, VP and GM of Lucasfilm Games. “Arcanaut Studios shares our enthusiasm for the galaxy far, far away, and their plan for this new narrative is inspiring. We believe fans will be delighted by the journey that awaits them, and we can't wait to share more."

Star Wars: Fate of the Old Republic is in early development for PC and consoles. Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Reçu hier — 11 décembre 2025

GTA 6 Developer Rockstar Claims Fired Employees Were Dismissed for Leaking 'Specific Game Features From Upcoming and Unannounced Titles,' Not Because They Were Trying to Unionize

11 décembre 2025 à 18:59

Rockstar has claimed the employees it recently fired were dismissed because they leaked game features for upcoming and unannounced titles in Discord, not because they were trying to unionize.

34 members of staff at Rockstar were dismissed, 31 in the UK and three in Canada, sparking protests outside the office of GTA 6 developer Rockstar North in Edinburgh, Scotland, and outside parent company Take-Two’s office in London. The Independent Workers Union of Great Britain (IWGB), which is representing the affected staff in the UK, has refuted Rockstar's claim that they were dismissed for leaking information, saying that workers "only communicated in private and legally-protected trade union channels."

Last month, the IWGB said 220 letters signed by staff at Rockstar were delivered to management at the company demanding the fired employees were immediately reinstated. All the employees who signed the letters are members of the IWGB, it said.

In a new statement provided to IGN, a Rockstar Games spokesperson said:

“Rockstar Games took action against a small group of individuals, across the UK and internationally, who distributed and discussed confidential information (including specific game features from upcoming and unannounced titles) in a public forum, in breach of company policy and their legal obligations. Claims that these dismissals were linked to union membership or activities are entirely false and misleading.”

Rockstar’s statement comes after UK Prime Minister Sir Keir Starmer called the case “deeply concerning," and pledged that ministers would investigate.

The layoffs, which took place at the end of October, were raised in the UK's Parliament during this week’s session of Prime Minister's Questions by Rockstar North's local MP Chris Murray.

"The video games company Rockstar in my constituency last month fired 31 employees without providing evidence or union representation," Murray told the Prime Minister. "The [Independent Workers Union of Great Britain] IWGB alleges union busting. Having met Rockstar they failed to reassure me they are following employment law and I share concerns about union busting.

"Given this government is responsible for the biggest increase in workers rights in a generation," Murray continued, "does the Prime Minister agree all companies regardless of profit size must follow UK employment law and all workers have the right to join a union?"

"It's a deeply concerning case," Starmer replied. "Every worker has the right to join a trade union and we're determined to strengthen workers rights and ensure they don't face unfair consequences for being part of a union. Our ministers will look into the particular case that he [Murray] raises and will keep him updated."

IGN has contacted the IWGB for further comment.

In a statement sent to IGN this week, MP Chris Murray shared eyebrow-raising detail of his attempts to discuss the matter with Rockstar itself, including a joint meeting alongside fellow Edinburgh MPs Tracy Gilbert and Scott Arthur at Rockstar North's offices which began with a standoff over the need to sign a non-disclosure agreement (NDA).

"The meeting began with us as MPs refused entry unless an NDA was signed, a request they eventually withdrew after it being made clear this would not be signed," Murray said.

He continued: "The meeting only entrenched my concerns about the process Rockstar used to dismiss so many of their staff members. I was not assured their process paid robust attention to UK employment law, I was not convinced that this course of action was necessary, and alarmingly, I did not leave informed on exactly what these 31 people had done to warrant their immediate dismissal."

As for Rockstar's now-former staff, the IWGB has formally taken up their case and filed legal claims against Rockstar Games, alleging that their dismissal constituted "trade union victimisation and blacklisting." The first step on this legal journey will see the IWGB's claim examined by a tribunal who will determine whether the ex-employees are eligible for any interim relief. IGN recently questioned Take-Two CEO Strauss Zelnick on the matter, who answered by defending the company's culture and saying that Take-Two was "incredibly proud of our labor relations."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Debut Supergirl Trailer Has Big Guardians of the Galaxy Vibes — and a Very Brief Look at Jason Momoa's Lobo

11 décembre 2025 à 18:02

DC Studios has released the debut Supergirl movie trailer, which has big Guardians of the Galaxy vibes and offers a very brief look at Jason Momoa’s Lobo.

The trailer kicks off with a hungover Supergirl, played by House of the Dragon star Milly Alcock, waking up in a messy apartment as Krypto the Superdog — last seen causing havoc in Superman — urinates on a copy of The Daily Planet. Given Krypto is urinating directly on a picture of a heroic-looking Superman on the Planet’s front page, we can infer that Supergirl is a very different movie from the outset, and Supergirl herself is nothing like her cousin.

Next, a rickety spaceship lands on some alien planet to pick Supergirl up. We see Kara Zor-El celebrating her 23rd birthday by getting drunk in some alien bar. There’s a flashback to the destruction of Krypton, which Kara witnessed first hand. Eve Ridley’s Ruthye Marye Knoll — Supergirl’s sidekick — asks what it was like.

Kara ends up on another alien planet, this one packed with goons who seem desperate to kill her. Supergirl fights her way out of trouble alongside Ruthye Marye Knoll. There are shots of more spaceships, a very sad Kara stroking an unusually downbeat Krypto, and a blink and you’ll miss it look at Jason Momoa’s Lobo, cigar lighting up his face in a single shot. There’s very little to go on here, but from what we can see Momoa — who played Aquaman in the Zack Snyder’s DCEU — is perfectly cast as Lobo. We then see Supergirl suit up for more overpowered action, flying into the sky and beating up scores of bad guys.

And that’s that. Check out IGN's article, Supergirl: Who's Who in the New DC Movie Trailer, to find out more.

IGN attended a press conference in which DC Studios co-CEO James Gunn, Milly Alcock, and director Craig Gillespie talked enthusiastically about Supergirl, due out June 26, 2026. During the conference, Gunn insisted Supergirl was a completely different move than Superman, before Gillespie confirmed it takes place entirely in space.

“They are so different in tone,” Gillespie said. “And to be able to really lean into it and embrace it… and plus… are we allowed to say this? The whole movie takes place in outer space.”

Gunn added: “The outer space thing's a big part of it because it is a space fantasy.”

Supergirl is heavily inspired by Tom King and Bilquis Evely's comic, Woman of Tomorrow, which features a very different Supergirl than audiences are perhaps accustomed to. In July, Gunn said the DC Universe version of Supergirl is “a total mess.”

As revealed in this summer’s DCU kickstarter Superman, Supergirl got drunk on a planet bathed in the light of a red sun (it’s impossible for Superman or any Kryptonian to get drunk on Earth due to the empowering effects of our yellow sun). But beyond this, clearly Supergirl is suffering from mental health issues that are driving her to drink, the result of a very different upbringing compared to her cousin’s.

“I mean, I think as we learn, she's had a completely different background from Superman,” Gunn continued. “A much more difficult background. He's had this wonderful upbringing by these two parents that loved him and were very healthy. And her background was much different than that. And she's ended up different than her cousin.”

“In our story, we have Superman who was sent to Earth and raised by incredibly loving parents,” Gunn has explained. “Kara was on Krypton. She was on a piece of Krypton that drifted away from the planet and she lived there for the first 14 years of her life in a horrible situation where she watched everyone around her die. So, she’s a much harsher and more f***ed up Supergirl than you’ve been used to thus far.”

Recently, Gunn has called Supergirl a “space fantasy” — and said it will have a different tone than Superman. It’s more like Gunn’s own Guardians of the Galaxy, he’s said. For more, check out IGN’s article, Superman Introduces the Girl of Steel: Here's Why This Version of Supergirl Is So Different.

Supergirl also promises to continue the House of El subplot from Superman as she celebrates her 21st birthday by traveling across the galaxy with her dog, Krypto (last seen being a very bad boy in Superman). We know Lobo is in the movie, played by Jason Momoa, but not much else.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'This Honestly Might Be the Best Piece of Evidence We Have for a Release Date' — Fans Think The Elder Scrolls 6 Is Out in 2027 Because of a Speech Skill in a Live-Action Skyrim Trailer

11 décembre 2025 à 14:33

As the wait for The Elder Scrolls 6 goes on, some fans believe developer Bethesda teased its release year in a live-action Skyrim trailer.

Earlier this week, Bethesda shadow-dropped Skyrim on Nintendo Switch 2, and in doing so released a live-action comedy trailer that saw a bad Santa enlist the help of two of his elves.

The trailer, below, shows one of the elves raising their speech level to 27 after suggesting Skyrim launch on Switch 2, with their overall character level progress working towards 20. Why pick 20 and 27 specifically? Because The Elder Scrolls 6 is coming out in 2027, some fans are now saying.

“This honestly might be the best piece of evidence we have for a release date,” one fan said. “Those are very specific numbers and I don’t think they would use those numbers by accident.” “My god we’ve gotten so desperate,” countered another.

They are oddly specific numbers though, and you’d like to think Bethesda knew what it was doing by choosing them, rather than rolling the dice and coming up with random numbers. This is The Elder Scrolls 6 we’re talking about — it’s one of the most anticipated video games currently in development. Fans want — need! — to know when it’s coming out, and so anything like this was always going to set them off.

But is 2027 a likely release year? Last month, Bethesda chief Todd Howard said The Elder Scrolls 6 wouldn’t be out for some time yet despite being announced over seven years ago. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off.” He added: “I’m preaching patience. I don’t want fans to feel anxious.”

You can understand why patience might be difficult for some fans though. In January this year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 was revealed on June 10, 2018 — 2,403 days afterwards. It is now seven-and-a-half years since the announcement, and we’re no closer, it seems, to the release of the game.

When the six-year anniversary of The Elder Scrolls 6 announcement arrived in June last year, even Todd Howard paused to say, "oh wow, that has been a while." The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered "early development" in August 2023 and "early builds" were available in March 2024.

In the GQ article, Howard once again admitted that it has taken too long to get The Elder Scrolls 6 out the door, but did tease a The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything.

“I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed.

“I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it's going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.”

As for what Bethesda has going on right now, hundreds of people are working on Fallout, Howard said, across Fallout 76 “and some other things we're doing, but The Elder Scrolls 6 is the everyday thing.”

Earlier this year it was confirmed that The Elder Scrolls 6 will include a character designed in memory of a much-missed fan after a remarkable charity campaign that raised more than $85,000 for Make-A-Wish.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Arrowhead Boss Casually Reveals That a Helldivers 2 Roguelite Mode Is in the Works, and It 'Changes the Game Fundamentally'

11 décembre 2025 à 13:10

Helldivers 2 developer Arrowhead is working on a roguelite mode, the studio’s boss has revealed, although there's no guarantee it will actually come out.

Arrowhead CCO and Helldivers 2 creative director, Johan Pilestedt, responded to a fan on social media to say “we have a prototype of a roguelite mode — it changes the game fundamentally!”

That casual reveal has already set fans of the explosive co-op action shooter into overdrive imagining how a roguelite mode would work in the game, which revolves around open and shut missions restricted by time limits.

“Going to be us defending the Evac from endless patrols but the bird never shows up,” suggested one fan. “Wave complete. Choose a booster to add: Reinforcement budget, flexible budget, discount budget (reinforcing multiple teammates takes up only one call in),” suggested another. And here’s another take: “I think it would be cool to add that… a mission that has no helldiver limit, or no time limit with a limited amount of reinforcements… and just defend a fort from wave after wave of enemies, and we get rewarded based off of how many waves of enemies we can eliminate before time runs out, or the amount of reinforcements runs out…”

It’s worth pointing out that Pilestedt has only so far confirmed that a prototype for this mode has been built, so it may never come to fruition. But given Pilestedt mentioned it in a post on social media — already viewed over 120,000 times — you’d like to think the developers are confident it will eventually see the light of day.

Clearly, Arrowhead will continue to update the game for some time to come. Helldivers 2 is just coming off its big 5.0.0 patch as well as its jungle-themed Python Commandos Warbond, which adds a number of fan-requested weapons including a minigun. In September, the studio’s CEO confirmed Helldivers 3 is not in any plan developer Arrowhead has right now, saying that instead it wants Helldivers 2 to keep going for years and years, like veteran MMO RuneScape. And then there’s the Helldivers 2 movie, which is picking up steam.

In a subsequent tweet, Pilestedt posted a picture of a meeting with the Helldivers 2 directors to discuss the game's next four arcs, which one fan joked would take a few years to work through. Of course there will be plenty more coming to the game in between.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Eagle-Eyed Total War Fan Spots What Looks Like a Leak for Creative Assembly's Much-Rumored Total War: Warhammer 40,000, With The Game Awards Announcement Just Hours Away

11 décembre 2025 à 12:24

Creative Assembly has confirmed it has a new Total War video game set to be announced at The Game Awards, but what is it? Warhammer 40,000 fans think they know — and one eagle-eyed viewer even spotted what looks like concrete evidence.

The Sega-owned strategy specialist behind Total War: Warhammer (the fantasy version of Games Workshop's much-loved tabletop setting) is rumored to be working on a Warhammer 40,000 and a Star Wars take on its long-running Total War series, and it looks like the Warhammer 40,000 game will finally get announced at The Game Awards tonight.

Redditor Knavbot took to the Total War subreddit to point to a blink-and-you’ll miss it reference to 40K in Creative Assembly’s recent showcase livestream (the one where the developer announced Total War: Medieval 3). I really do mean blink-and-you'll miss it because the files labeled 40k are incredibly hard to spot. I had to slow the video right down at the 32:42 mark and freeze-frame to see them, but yes, they are there:

Here are the relevant file names in the video:

  • 40k_outfield_sheet_01_base_colour
  • 40k_outfield_sheet_01_material_map
  • 40k_outfield_sheet_01_normal

This apparent 40k leak appeared during the part of the showcase where Creative Assembly talked about its new game engine, which will help bring its games to consoles for the first time. Assuming this is all leading to a Total War: Warhammer 40,000 announcement, we can assume the game will release for PC as well as PlayStation 5 and Xbox Series X and S.

In truth, the announcement won’t come as much of a surprise for many Warhammer 40,000 fans given the sheer volume of rumors floating around Creative Assembly and the Games Workshop community in recent months. But until the game is announced, we should point out that the Total War reveal at The Game Awards could be something else entirely.

Warhammer 40,000 video game leaks have a history of coming from file names shown in videos. The appearance of Dark Angels Primarch Lion El'Jonson in upcoming RTS Dawn of War 4 was leaked via file names in a video. Developer King Art Games recently admitted to IGN in an interview that this was an accident. Perhaps Creative Assembly knew what it was doing here! Perhaps not.

Check out all our The Game Awards predictions and roundup of leaks right here.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Bethesda Chief Todd Howard Says Fallout Is the Franchise 'That We're Doing the Most in Right Now,' Coy on Potential Return to New Vegas or a Fallout 3 Remaster While Fans Wait for Fallout 5

11 décembre 2025 à 11:26

The Elder Scrolls 6 may be the next big brand new video game announced by Bethesda to be in the works, but Fallout is the franchise the studio is doing the most in right now, Todd Howard has told IGN.

Fallout Season 2 is set to hit Prime Video this month, and while Bethesda has a new Fallout: New Vegas bundle, there’s no word yet on a Fallout remaster or a Fallout: New Vegas 2 to capitalize on the surge of interest in the franchise.

There was no mention made during the recent Fallout Day broadcast of a Fallout: New Vegas remaster, which some (including Danny Trejo!) had called on Bethesda to develop. Indeed, there were no new Fallout games announced at all. Find out everything announced during the Fallout Day broadcast here.

But there are all sorts of rumors floating around about potential Fallout remakes now that The Elder Scrolls IV: Oblivion Remastered is out the door (Fallout 3 Remastered was leaked back in 2023, but those plans may have changed). And we know Bethesda wants to eventually get to Fallout 5, albeit after The Elder Scrolls 6.

The last we heard on Fallout 5, by the way, was back in June 2024, when Todd Howard said he wasn’t interested in rushing it out the door. Fast forward a year and a half, and IGN had the chance to quiz Todd Howard on all things Fallout, alongside Kevin Beatty, Head of Product for Samsung Gaming, Interactive Experiences, and Emerging Tech (Bethesda and Xbox recently announced a partnership with Amazon and Samsung to stream Season 1 for free on Samsung TV Plus ahead of Season 2). In the interview, Howard remained coy when asked directly about a number of unannounced projects, but did offer a tantalizing tease that should get Fallout fans excited.

We started by asking Howard if the explosive success of the Fallout TV show had caused Bethesda to alter its plans for new Fallout games, either creatively or timeline-wise. Howard denied that, saying Bethesda already had a plan for the Fallout games it wanted to make.

“No, it hasn't,” he replied. “We had a plan for the games we were going to make. The TV show was part obviously of our Fallout plan as far as a franchise. And in a lot of ways, I view it as an entry, as a game entry. Games are one lens into the world, the TV show is another lens into the world.

“The one thing it has led us to do is people are coming back to the games that are already available. So, you're seeing record numbers again back in Fallout 4, from the first season, again, in this season. Fallout 76 obviously is a game that we've continued to update for the last seven years. So that's probably the one where we really see engaged audiences.

“So, the one thing it's made us do is lean into that. We know that we have an audience there in that game in particular. And the Burning Springs update that just came out, and having Walton Goggins in the game is The Ghoul, just there's some really, really good opportunities there.”

We then asked Howard if Bethesda being owned by Microsoft had made it likely that the company might partner with, for example, Obsidian, developer of the original Fallout: New Vegas, or Wasteland developer inXile — both of which are Xbox studios — on a new Fallout: New Vegas game while fans wait for Fallout 5.

Again, Howard was coy in his response. “We've had a long-term plan for Fallout, and so I wish I could talk about all those today,” he said. “I'll just say this, it's the franchise that we're doing the most in right now.”

That cryptic tease at the end will be of interest to The Elder Scrolls fans patiently waiting for The Elder Scrolls 6 to come out. While that game is clearly of a big focus internally at Bethesda, it’s interesting to learn that there’s a lot more going on for Fallout.

And finally on this topic, we asked Howard if the success of The Elder Scrolls IV: Oblivion Remastered, which has seen over 4 million players since it shadow-dropped earlier this year, was a repeatable trick for a Fallout 3 Remastered. Howard once again kept his cards close to his chest, and reiterated a point he’s been making a lot in interviews lately.

“I will just say that the Oblivion Remaster, we're really, really pleased with how well it did, it was a very long project too, and not just in how it was received, the ability to shadow drop it, and the response to doing that,” he said. “I like to do that with games as much as possible. I love the moment that you find out about a game.”

Howard continued: “And I like to think about when somebody presses play, what is in their head? What do they think? What is their expectation? What's their excitement level? What do they think about the thing they're about to play? And so, I like to back up from that moment with how we talk about it, and sometimes there are big gaps.”

Big gaps indeed. The last mainline Fallout game was Fallout 4, which was released in 2015. DLC content for the entry was steadily released for PC and consoles over the next year, and in 2018, Bethesda launched its multiplayer-centered offshoot, Fallout 76. While fans flocked to the West Virginia-set open-world RPG over time (and after a rocky launch), it wasn’t until the premiere of Prime Video’s Fallout TV show that the Bethesda series leveled up in terms of attention.

Photo by Gilbert Flores/Variety via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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