Key Takeaways After Indiana Lawmakers Defy Trump’s Redistricting Push

© Jon Cherry for The New York Times

© Jon Cherry for The New York Times




Si l’on sait désormais que 007 First Light sortira le 27 mars prochain, le jeu renferme encore bien des secrets. Jusque là, nous savions que nous incarnerons un jeune James Bond, sans plus de détails quant à la menace que l’on y affrontera
Depuis l’annonce du titre officiel du jeu, la communication autour du jeu autrefois connu sous le nom de Project 007 s’intensifie largement. En effet, le jeu sortira dans un peu plus de 4 mois et les équipes d’IO Interactive travaillent d’arrache pied sur cette nouvelle sortie, en marge du contenu sur Hitman: World of Assassination et d’un nouvel opus de la franchise.
Pourtant, jusque là, rien ne nous avait été dévoilé concernant l’antagoniste du jeu. Les vilains de l’univers de James Bond sont connus pour être des figures charismatiques en plus d’éminentes figures du crime. Et pour ce premier jeu James Bond, le studio dannois a opté pour une des plus grandes figures du rock : Lenny Kravitz.
Introduit par le biais du trailer dévoilé durant les Game Awards, le chanteur et guitariste sera l’ennemi principal du prochain jeu d’IO Interactive : le plus grand trafiquant du marché noir portant le nom de Bawma. Une fois de plus, le studio a mis le paquet avec une collaboration explosive, dans la lignée de celles que l’on retrouve dans Hitman: World of Assassination.
Il va toutefois falloir patienter encore quelques mois avant d’incarner le jeune James Bond face au charismatique musicien : 007 First Light sortira le 27 mars prochain sur PS5, Xbox Series et PC.
Cet article Le méchant de 007 First Light sera l’une des plus grandes figures du rock est apparu en premier sur JVFrance.


Capcom ne s’est pas seulement contenté d’annoncer la date de sortie et la version Nintendo Switch 2 de Pragmata, puisque l’éditeur nippon est également venu avec un nouveau trailer de Resident Evil Requiem dans ses valises pour les Game Awards 2025.
Toujours prévu pour le premier trimestre 2026, Resident Evil Requiem s’est illustré une fois de plus par le biais d’un trailer qui aura fait le bonheur des fans présents dans l’assemblée des Game Awards. En effet, si ce trailer nous a permis de revoir la jeune Grace Ashcroft, ce fut également l’occasion de retrouver un visage bien connu.
Leon Kennedy sera donc bel et bien dans Resident Evil Requiem. Mais il ne se contentera pas uniquement d’être présent en tant que PNJ, puisqu’il sera jouable. Ainsi, Grace disposera de phases de jeu plus angoissantes, faisant la part belle à l’infiltration et la discrétion, tandis que Leon offrira un gameplay bien plus dynamique, à l’instar de ce que le personnage a su nous offrir dans Resident Evil 4. Si l’on aurait pu s’attendre à une démo pour accompagner cette annonce, il n’en est malheureusement rien et jusque là, c’est la première fois depuis bien des années que la licence ne nous a pas offert d’aperçu jouable.
Resident Evil Requiem sortira le 27 avril 2026 sur PS5, Xbox Series, PC et Nintendo Switch 2.
Cet article Leon Kennedy sera jouable dans Resident Evil Requiem est apparu en premier sur JVFrance.

© Kristoffer Tripplaar/Sipa, via AP Images












Remedy Entertainment has announced Control: Resonant, the follow-up to IGN’s 2019 Game of the Year, Control at the 2025 Game Awards. It’s due out in 2026 for PC, PS5, and Xbox Series X and S, and it aims to be anything but a straightforward sequel.
For starters, you’re not playing as Jesse Faden anymore. Instead, it’s seven years later and you’ll take control of her younger brother, Dylan. He was taken by the Federal Bureau of Control at age 10, ending up in a coma after being inflicted by The Hiss. And speaking of The Hiss, it’s escaped The Oldest House where the first Control was set, spilling out onto the streets of Manhattan and turning it into a very bizarre place (as you can see in the trailer), overrun and literally twisted and folded by supernatural forces.
But the protagonist and setting aren’t the only significant departures for Control: Resonant. The style of combat differs as well. You won’t be wielding Jesse’s transforming Service Weapon. Instead, Dylan gets up close and personal with a crude, transforming melee weapon called the Aberrant, which will be augmented by Dylan’s supernatural special abilities. At first glance, it reminds me a bit of the lightsaber/Force powers combo in Respawns Jedi Fallen Order and Jedi Survivor games. I asked Remedy about the combat feel of Control: Resonant, and creative director Mikael Kasurinen told me: “Our combat is quite unique, and it has that Control DNA. It's push-forward, fast, and proactive. You master the combination of weapon blows and supernatural abilities, and chase enemies down. Dylan is nimble and light on his feet; movement is integral to our combat loop.
“Preparation is also crucial, creating a build that clicks with you; and a huge part of the experience is tactical thinking: How to combine shape-shifting melee attacks with supernatural abilities while in motion.
“There are intricacies to how you shape your character, and a lot of different progression systems that allow you to become more versatile, and stronger.”
So yes, you’ll be able to customize your builds. You’ll also encounter side quests and other factions to contend with. Meanwhile, enemies will have paranatural attacks, and they can traverse the environment as quickly as you can.
Remedy says that you don’t have to have played the first Control to understand the story here, and that the two games are, well… siblings.
"This is not a safe sequel," Kasurinen promises.
Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.


Full spoilers follow for Pluribus Episode 7, “The Gap,” which is available now on Apple TV.
Portrait of two lonely people. This is a woman, and this is a man, and they have nothing, and nobody, left in the world. Two human beings who are dying… But little do they know that their salvation, and that of the human race itself, awaits them… in The Twilight Zone.
Wait, wait! Make that, The Pluribus Zone!
We’ve already talked about Pluribus creator Vince Gilligan’s love of sci-fi, and while he’s clearly woven many genre tropes into his very buzzy new show – from end of the world concepts to telling stories about the real world through the thinly veiled layer of metaphor – for some reason this week’s episode, “The Gap,” gave me Rod Serling vibes in particular. Maybe it’s how “The Gap” bears similarity to various Twilight Zone premises: in Carol’s case, the exploration of a loneliness that can drive a person to the brink of insanity (“Where Is Everybody?”); for Manousos, it’s his dogged determination to make it through a dangerous landscape (“I Shot an Arrow into the Air”); and for the pair of them, it’s the idea of the last woman and last man left alive who are forced together to save humankind (“Two”). Of course, those ideas in and of themselves aren’t unique to Serling’s classic show either, but the combination of them all here really has me in a New Year’s Eve marathon mood three weeks early.
The episode begins with Rhea Seehorn’s Carol in something of a state of denial. Her meeting with Koumba (Samba Schutte) in Vegas last week was a good news/bad news situation. The good news was that the Joined can’t harvest any uninfected person’s stem cells – in order to “cure” that person and therefore bring them into the Joined – without the person’s express permission. Which, of course, Carol is not willing to give. (More on that below.) The bad news, however, was a real blow to our favorite romance novelist: Most of the other uninfected have been meeting without Carol, and basically don’t want anything to do with her. (Also, their ideas about how to deal with the Joined situation seem pretty dumb.)
And so we meet Carol on her drive back to Albuquerque, and she’s singing her heart out – “It’s the end of the world as we know it / And I feel fine!” One of these statements is not like the other because one’s not true…
Having cracked the case of the mystery milk two weeks ago, only to then have Koumba reveal that she’s been out of the loop on that front, and then to find out that nearly everyone else like her on the planet is basically ostracizing her, has not been good for Carol. Putting aside for a second the fact that she is completely and utterly alone, there’s also the matter of curing the Joined. And she has zero plan or solution on that front.
And so it’s fireworks and golf and beer and hot-spring bathing and dress-up dinners (while a player piano bangs out a concerto version of “I Will Survive”). And singing. So much singing. But there’s also something very wrong with Carol at this point. “I’m alright / Don’t nobody worry about me,” she sings, falsely.
Because while being able to hang a real Georgia O'Keeffe painting in your house is cool and all (“Bella Donna”), being driven to the point of desperation that you’re willing to take a face full of fireworks is very much not cool. So when Zosia (Karolina Wydra) finally returns at Carol’s lowest point, Seehorn’s frantic embrace of her plays like a turning point of the season. Manousos (Carlos-Manuel Vesga) might just have to rescue Carol from herself at this point.
Speaking of which, thousands of miles away, that other sole holdout on planet Earth continues his road trip to find Carol. The episode splits its time between the two characters, with Manousos’s increasingly harrowing journey reflecting the differences in how the two characters have dealt with the Joined’s arrival. And while their methods are completely opposite, the end result is devastatingly the same.
For Manousos, his unwillingness to engage with the Joined may be striking at first – he’s always ready to pull his knife when they approach – since we’re so used to Carol’s flippant attitude to them, but if you take a step back, it’s hard to argue with where he’s coming from. I mean, the entire world has been taken over by some alien force, including everyone he’s ever known. Wouldn’t you want to have a knife on you too?
The problem with Manousos, however, is that while Carol will take international flights and Gatorade in equal measure from the Joined (even if the latter is a bit warm), Manousos will accept absolutely nothing from them. Which means making the journey up from Paraguay alone, and eventually attempting an arduous hike into the Darién Gap despite the warnings he receives from an uncharacteristically sober band of Joined: he’s in for heat, humidity, dirty water, snakes, spiders, insects, bacteria-plagued plants, and more, they warn.
Carlos-Manuel Vesga’s steely performance really nails the idea that the character would just as soon take his chances against a Chunga palm tree than accept a handout from the Joined. Manousos’ introduction, and the script and actor’s willingness to let us in, has been a serious slow-burn. But the little touches we’re given are telling, like his turning and putting his hand on his car’s hood as if to say goodbye to his faithful companion before entering the Gap. His character is so different from Carol that it should be really interesting to see how they interact once they finally meet up, which at this point might not be until the series finale in two weeks.
But all the while, he’s been teaching himself some basic English phrases for when he does get to Carol: “I am not one of them. I wish to save the world.”
Questions and Notes From Kepler-22b
After months of speculation and a revealing leak earlier this week, Capcom has finally, officially confirmed what we all knew: Leon S. Kennedy is in Resident Evil Requiem, and he's here to kick butt.
Tonight, at The Game Awards 2025, a fresh trailer for Resident Evil Requiem saw Leon fully revealed, swinging into action as the now-grizzled veteran zombie fighter we all know and love.
We learned what many of us had expected, that Leon will feature as one of two playable characters, alongside the previously announced Grace Ashcroft. While Grace's campaign focuses on survival horror, Leon's separate antics will focus on action.
Earlier this week, the reveal of new Resident Evil: Requiem cover art featuring Leon finally put to bed one of this year's biggest gaming mysteries — something developer Capcom has itself refused to address — just days ahead of Requiem's appearance tonight.
Rumors have persisted for months over Leon's involvement in Resident Evil: Requiem, with Capcom specifically declining to answer IGN's questions over the character back at Gamescom in August. The game's developers have even suggested that Leon would be a poor fit as a protagonist for the game's quieter sections as he is now too grizzled to be scared. But through all of this, Capcom left itself with just enough wiggle room for Leon to still be lurking somewhere — presumably during Requiem's more action-packed sequences.
Despite Leon's involvement now being confirmed, Requiem may still have secrets left in store. There was no mention tonight of a potential third playable character — something raised earlier this week by a GameStop listing that referenced Rosemary Winters.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Dungeons & Dragons franchise has been steadily making more attempts to expand into video games, and we're seeing that next effort with Warlock: Dungeons & Dragons, a new open-world single-player action-RPG that's all about wielding dark magic to battle foes.
Just revealed at The Game Awards 2025, Warlock: Dungeons & Dragons is the next project from developer Invoke Studios, the creators of Dungeons & Dragons: Dark Alliance. Set in the D&D universe, Warlock focuses on the adventures of the warrior Kaatri, who embraces newfound dark powers to unleash some otherworldly magic in her fight against the forces invading the land.
"Warlock is a third-person action-adventure game built around immersive, expressive magic where you use spellcraft to solve challenges and take down monsters — and you do it all in your own creative way across all facets of the game," said Jeff Hattem, creative lead at Invoke Studios.
Prior to the reveal, we got an early look at Warlock: Dungeons & Dragons and learned from the developers about the game's approach to "immersive, expressive magic" in its third-person combat and exploration across a connected open world. In the CG trailer, we get to see a variety of foes, such as undead warriors and even a Beholder monster that has been the bane of many D&D veterans.
According to the developers, the new action-RPG is all about stepping into the "warlock fantasy," and the main narrative will be leaning into the lore of the D&D universe to focus on the story of Kaati — played by Tricia Helfer of Battlestar Galactica fame — as she goes down the path of the warlock. As it goes with D&D, warlocks form bonds with otherworldly beings known as Patrons, and the relationship between Kaatri and her patron will be one of the campaign's core stories.
The developers stated that the gameplay would lean into player agency, with players using Kaatri's abilities and magic to overcome challenges. Though the team would not say outright whether it has immersive-sim qualities, they pointed to their previous work on games like Watch Dogs, Deus Ex, and Far Cry for the type of experiences Warlock aims to channel.
That freeform nature is a critical part of the traditional tabletop experience. However, the devs were clear that this new action-RPG is not really a traditional RPG. They also believe that its player-agency-driven experience will serve as a solid entry point for newcomers to the D&D universe.
"We're not trying to simulate the tabletop RPG experience, so there is no dice-rolling in the game — we're trying to really deliver a video-game experience first," said Dominic Guay, studio lead at Invoke Studios. "If you are not familiar with Dungeons and Dragons, you are not going to feel friction, like in that you're missing details of the world. But if you are a fan of the universe, you are going to be really excited about what we are doing with the lore of the series for Warlock."
After we only got a look at the CG trailer, the developers stated that a larger gameplay reveal is set for later in summer 2026. For more on reveals from The Game Awards 2025, check out our roundup of all the announcements from the show.
Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Even after two years since its reveal at The Game Awards 2023, Archetype Entertainment's sci-fi action-RPG Exodus is still something of a mystery. Set in an original sci-fi universe from Wizards of the Coast – of Dungeons & Dragons fame – Exodus focuses on the accelerated evolution of human and alien civilizations, with players deciding the fate of different factions and humanity within the warring galaxy. Also, Matthew McConaughey will play a pivotal character who will guide players on that journey.
Prior to the reveal of the newest trailer at The Game Awards 2025, we got an early look and learned from the devs how the time dilation system will influence the player's story, in what they refer to as an adventure that feels like "Indiana Jones meets Interstellar."
"We try to give players a lot of agency in everything they do. Our goal is to almost make them feel like co-authors in the story, and not just along for the ride," said Chris King, game director on Exodus. "When it comes to Jun's story, you basically make a ton of moral choices, and then you see them play out across multiple generations due to time dilation."
With sci-fi author Peter F. Hamilton working with Wizards of the Coast to build the history and lore of Exodus, along with developer Archetype Entertainment having many former-Bioware devs on board, it's certainly tapping into the same tone and scale of the much-loved Mass Effect series. But in Exodus, the developers aim to present player consequences in a different way, with time as a constant force.
Set in the Centauri Cluster in the far future, Exodus follows humanity as it struggles to survive in its new home, Lidon, after the collapse of Earth. With their new home world also collapsing, lone human scavenger Jun discovers they have the ability to control mysterious artifacts from a powerful alien force known as Celestials, which allows him to help give humanity a chance at survival. But over the course of their journey, Jun will first see the results of their choices, shaped by interstellar time dilation, forcing them to directly confront the positive and negative consequences in the ever-changing galaxy.
The latest trailer offers a clearer glimpse of the stakes driving Exodus' main story, which sees protagonist Jun explore the galaxy with their allies and encounter factions shaped by their choices – including some human factions that have evolved into alien-like races over generations. Much like the Mass Effect series from BioWare, Exodus leans into player choice, and this also includes options for players to customize Jun's appearance and gender to fit their type of story.
During the developer interviews, the creative team explained that, in addition to narrative choices, the core combat and traversal will also offer options, such as going all out with Jun's arsenal of weapons and celestial powers, or using more stealthy tactics to overcome rival factions and complete complex tasks.
According to Drew Karpyshyn, narrative director on Exodus and former BioWare writer on both the Mass Effect series and Star Wars: Knights of the Old Republic, the main story will show Jun's growth as an interstellar explorer and wielder of ancient alien technology tied to his lineage as a "Traveler."
"You begin the game as a lonely scavenger, but [Jun] has a connection to a powerful 'traveler' dynasty, and they also have access to some powerful alien tech, which only they can use," said Karpyshyn. "Over the course of the game, Jun reclaims their traveler heritage and becomes a champion, leader, and hero of the people, and ultimately, Jun is the only character able to stop the destruction of the human homeworld. I think people are really going to see the story of Jun when they get a chance to play it."
Exodus will also feature a variety of companion characters that can help in battle and help flesh out the story, and can even form some romances with. One particularly interesting companion from the trailer is an alien octopus who rides in a mech suit. Though this particular character is not romanceable, other allies will have opportunities to form deeper bonds in the story.
But one key character that is still something of an enigma is the ally played by Matthew McConaughey. Known as C.C. Orlev, he was once a legendary human explorer who went missing. Jun will eventually interact with Orlev, but only when they're needed the most. The trailer showed off a bit more of McConaughey's role in the game, and while it is a familiar wise elder type of archetype, it is still intriguing to see the actor make his video game debut with such an ambitious role.
Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.