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Reçu hier — 30 juin 2025

Monster Hunter Wilds update brings optimisation improvement

30 juin 2025 à 18:30

Last week, the next major content update for Monster Hunter Wilds was announced, but the response wasn't quite what Capcom was hoping for. Rather than excitement for the new hunts, Capcom was faced with renewed backlash from fans over the game's optimisation issues. As it turns out though, Capcom did include one ‘optimisation' change in the new update.

Capcom has not made any statements regarding Monster Hunter Wilds optimisation issues since the game's launch and that did not change with the reveal of Title Update 2 last week. However, now that the full patch notes are now available, we do have confirmation of at least one optimisation change. The latest update for Monster Hunter Wilds now begins Shader Compilation on initial startup, rather than in-game. This means that there should be less stuttering, better hardware utilisation and players will no longer need to manually delete shader cache files.

Unfortunately for Capcom, this has not put a stop to the current review bombing that Monster Hunter Wilds has been receiving on Steam. User reviews for the game are still Overwhelmingly Negative and the timing could not be worse, as the game is being promoted heavily as part of the Steam Summer Sale.

As for the key features of the new Monster Hunter Wilds update, they include:

  • New monsters – Lagiacrus, Seregios and Arch-tempered Uth Duna
  • Layered Weapons with customised appearances
  • New Support Hunter – Mina (Sword & Shield)
  • Photo mode enhancements
  • Limited-time Festival of Accord event with summer-themed rewards

KitGuru Says: This is not going to fix performance all around, but it is a step in the right direction.

The post Monster Hunter Wilds update brings optimisation improvement first appeared on KitGuru.

Ghost Recon set to return in 2026

30 juin 2025 à 18:00

It has been a few years since the last Ghost Recon game, but it looks like the next mainline game is on the horizon. New leaks suggest that the next Ghost Recon is deep into development and is about to hit a new key milestone. 

According to Insider Gaming, the next Ghost Recon game is being developed under the codename ‘Ovr' and is going to exit pre-production and into alpha this year. It is also claimed that Ubisoft is planning for a 12-month alpha, which would mean that theoretically, the next Ghost Recon game will end up being a Holiday 2026 release.

Ubisoft has not yet announced its 2026 schedule, but we do know of at least one major game due to release in early 2026. The Prince of Persia: Sands of Time Remake is still listed as releasing in the current fiscal year, meaning it should come out before March 31st of next year.

Ubisoft rebooted the Ghost Recon series in 2017 with Ghost Recon: Wildlands, transforming the military shooter into a large open-world game where squads of players take on missions all across the map, with access to a bunch of new vehicles and weapons. Ghost Recon: Breakpoint continued this formula in 2019 but was not as well received by fans.

KitGuru Says: I am hoping that Ghost Recon comes back strong. The series has had two cancellations and two game launches in the past decade, so a flop could spell disaster for the future of the series. 

The post Ghost Recon set to return in 2026 first appeared on KitGuru.

The Rogue Prince of Persia is heading to consoles

30 juin 2025 à 17:15

There is still no release date in sight for the long-awaited Prince of Persia: Sands of Time remake. However, other teams at Ubisoft have been doing fantastic work with the IP in the meantime. Since launching into Early Access last year, The Rogue Prince of Persia has been exclusive to PC, but is going to change very soon.

As spotted by Gematsu, The Rogue Prince of Persia has been rated for consoles for the first time. The Australian ratings board has finished their review of the game, revealing plans for a release on Xbox Series X/S, PS5 and Nintendo Switch consoles.

The Rogue Prince of Persia is a 2D side-scrolling game where players take on the role of the titular Prince. The Prince has access to a number of parkour moves, such as wall jumping, wall running, swinging and jumping off poles, as well as access to both ranged and melee weapons. Initially, the game was planned to include a time-rewind mechanic just like in The Sands of Time, but this was later scrapped.

The Rogue Prince of Persia has been in Early Access since May 2024 and is due to leave Early Access and hit V1.0 in August. Console versions of the game have not yet been officially announced but that should change quite soon. Typically, games are announced within months of being submitted to ratings boards and recently, rumours have suggested that a Nintendo Direct is coming this month – The Rogue Prince of Persia could very well end up being one of the highlighted games during that showcase.

KitGuru Says: I've been picking this game up every now and then on the Steam Deck. It has improved a lot since the initial reveal, particularly where graphics and art are concerned. The V1.0 build of the game will include the third and final act, so there is plenty of reason to jump back in even if you played previously.

The post The Rogue Prince of Persia is heading to consoles first appeared on KitGuru.

Resident Evil multiplayer mode ‘RE:Verse’ shuts down

30 juin 2025 à 16:30

The Resident Evil franchise is bigger than ever thanks to a string of fantastic single-player campaigns. Naturally, Capcom has been trying to find success in the multiplayer game space as well. The most recent attempt came with Resident Evil Village, which shipped with its own multiplayer game mode, but due to a lack of interest, it has now shut down for good.

Resident Evil RE:Verse has shut down this week. Capcom took the servers offline for the game mode, which first launched with Resident Evil Village in 2022. Looking at the Steam charts, concurrent player counts for RE:Verse never really took off, with an all-time peak of just over 2000 players. Prior to the servers going offline, the 24-hour peak for the game was less than 100 players.

Resident Evil Re:Verse was a third-person multiplayer shooter featuring a variety of characters from across the Resident Evil franchise. teams of up to six players would compete in five-minute deathmatch battles, using weapons and items found through the map, with the player scoring the most points at the end of the match winning.

RE:Verse was a second attempt from Capcom at cracking the multiplayer formula. Previously, Resident Evil 3 Remake also shipped with a multiplayer mode, taking inspiration from Dead by Daylight by having a team of survivors attempting to work together to escape a killer, controlled by another player.

Just this week, Capcom also confirmed that Resident Evil 9, known officially as Resident Evil Requiem, was also due to get multiplayer features. However, the developers scrapped those plans, citing a lack of interest from fans.

KitGuru Says: Did you ever play RE:Verse? Do you think Capcom should keep trying to bring multiplayer modes to Resident Evil, or should they stick to the popular single-player formula?

The post Resident Evil multiplayer mode ‘RE:Verse’ shuts down first appeared on KitGuru.

What new games will be shown at the Bandai Namco 2025 showcase?

30 juin 2025 à 15:45

Bandai Namco has quietly published some incredible games over the past console generation. From licensed anime games to Elden Ring, to fighting games like TEKKEN, Bandai Namco has a lot of publishing power. Now, Bandai Namco is looking to showcase its upcoming slate. 

Bandai Namco is holding its own showcase on July 2nd at 8PM BST. While much of the showcase is still shrouded in secrecy, there are a few games that we know will make an appearance.

For starters, we'll be getting a ‘gameplay deep dive' for Digimon Story Time Stranger, the latest in the Digimon Story series of video games, following on from the success of Digimon Story Cyber Sleuth. We may also get new looks at updates for games like Bleach: Rebirth of Souls, Death Note: Killer Within, TEKKEN 8 and Elden Ring: Nightreign.

We will also get a new trailer for Towa and the Guardians of the Sacred Tree, Code Vein 2, Blood of Dawnwalker, as well as upcoming titles like Little Nightmares 3, Shadow Labyrinth and a new Dragon Ball game.

KitGuru Says: Bandai Namco has a good-looking line-up for 2025-2026, so this showcase could end up being a surprising highlight of the summer. 

The post What new games will be shown at the Bandai Namco 2025 showcase? first appeared on KitGuru.

Assassin’s Creed Black Flag voice actor teases upcoming remake

30 juin 2025 à 15:00

For months, we've been hearing rumours about a remake for Assassin's Creed 4: Black Flag, as part of Ubisoft's effort to put an end to dwindling game sales. Now, one of the game's main voice actors appears to have confirmed that the remake is on the way. 

Assassin's Creed 4: Black Flag Remake was first mentioned in 2023, when it was reported that the game was in the early stages of development. Two years have passed since then and now, it appears that voice actors are returning to record new voice lines. Matt Ryan, the voice of the game's main protagonist, Edward Kenway, recently teased the remake on social media.

According to VGC, Ubisoft is still working on the remake. Interestingly, despite starting development later than the other remake projects, it is looking like the Black Flag remake may hit the market before either the Prince of Persia remake (2020) or the Splinter Cell remake, which was first announced in 2021.

Ubisoft has been in trouble for the past few years, as game sales have slowed down to a crawl and new releases like Skull & Bones, Star Wars Outlaws and Avatar: Frontiers of Pandora all failed to hit sales expectations at launch. As a result, Ubisoft took extra time with its most recent game, Assassin's Creed Shadows, which launched earlier this year to a positive reception from critics.

KitGuru Says: Ubisoft may have managed to avoid disaster with Assassin's Creed Shadows but now it needs to continue delivering on quality games at launch. 

The post Assassin’s Creed Black Flag voice actor teases upcoming remake first appeared on KitGuru.
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An Elder Scrolls 6 trailer has reportedly been seen by Microsoft employees

29 juin 2025 à 14:00

Ahead of the Xbox Games Showcase a few weeks ago, a rumour began doing the rounds the day before claiming that an Elder Scrolls 6 trailer was doing the rounds. The event came and went with zero mention of The Elder Scrolls 6, but it does seem that Bethesda is making good progress on the game. 

Xbox-focused reporter, Jez Corden, had mentioned on his podcast on the week of the showcase that an Elder Scrolls 6 trailer had been seen, or heard about by a number of Microsoft employees. Now a few weeks later, Corden has clarified that there was an internal trailer for the game, but it was never planned to be used for a big public reveal.

Game studios have to make little game trailers for internal use at various stages of a project's development. These trailers are often used internally to communicate to executives the vision for a game. Given that no public announcements have been made, it is likely that this Elder Scrolls 6 trailer is an internal one, meant for a one-time airing in some meeting room.

Bethesda has been working on The Elder Scrolls 6 for a few years now, although things were paused to help finish up Starfield in 2022-2023. Since then, Bethesda has picked up the project again, but there is no telling when it will be officially announced, or when we can all expect to play it.

KitGuru Says: As unlikely as it is, a small part of me hopes that there will be an Elder Scrolls teaser at The Game Awards later this year, similarly to how Skyrim was first shown to the world. 

The post An Elder Scrolls 6 trailer has reportedly been seen by Microsoft employees first appeared on KitGuru.

Battlefield 6 multiplayer gameplay leaks

29 juin 2025 à 13:00

While Battlefield Labs playtests are technically protected by NDA, that hasn't stopped a flurry of leaks from hitting the web over the past few months. As EA gears up for the official reveal of Battlefield 6, more leaks have been found, with the latest leak bringing us new gameplay footage. 

While previous footage leaks revealed work-in-progress cutscenes from the single-player campaign, this new batch of gameplay footage gives us a look at multiplayer. Specifically, it is 18 minutes' worth of footage from the fan-favourite Rush game mode.

The footage was shared to the Chinese social media site, Bilibili, and later found its way to various subreddits (via TGP).

Of course, the footage we are seeing is of a pre-alpha version of Battlefield 6, so the final game should end up looking different and there is a chance that certain maps and weapons don't appear in the final game at all.

EA is expected to officially reveal Battlefield 6 before Gamescom in August, and we should hear about expanded playtest plans as well in the run up to launch. Battlefield 6 does not have a final release date yet, but it is supposed to release before the end of the fiscal year, putting the launch anywhere between now and March 31st 2026.

KitGuru Says: Are you looking forward to Battlefield 6?

The post Battlefield 6 multiplayer gameplay leaks first appeared on KitGuru.

Helldivers 2 update brings ‘review bomb’ cape to all players

29 juin 2025 à 12:00

While Helldivers 2 launched to an overwhelmingly positive reception on Steam, things took a swift turn for the worse a month or so later, when a review bombing campaign led to thousands of negative reviews. Ultimately, Arrowhead was able to turn things around and offered to commemorate that moment in history with a ‘review bomb' cape for all players in the game. Now over a year later, that cosmetic reward is finally dropping. 

Shortly after the launch of Helldivers 2, Sony had kicked into effect a new policy mandating that all PlayStation-published PC games must require a PSN account. This meant that players who had already purchased the game on PC would need to make a PSN account to continue playing. It also meant that the game had to be removed from sale in hundreds of countries. This sparked a ton of backlash but after some discussion, Arrowhead was able to get the PSN account requirement reversed for Helldivers 2 and the review bombing stopped.

At the time, Arrowhead announced plans to commemorate the community's effort to reverse the policy change with a free cape. It has taken quite some time, but the officially named ‘Pillars of Freedom' cape is now ready to roll out to Helldivers around the world. The cape is awarded to players “in honour of unquestioning commitment to the defense of Managed Democracy”.

The reward is rolling out to all players now but the process could take a couple of days to complete. The next time you log into Helldivers 2, it should be there waiting for you to equip.

KitGuru Says: I imagine matchmaking is going to be filled with players sporting this cape over the next week. 

The post Helldivers 2 update brings ‘review bomb’ cape to all players first appeared on KitGuru.

Nintendo adds Super Mario Strikers to Switch 2 GameCube library

29 juin 2025 à 11:00

Back in April when Nintendo began showcasing its launch plans for the Switch 2, a wave of GameCube classics were announced for the new console. At launch, just a couple of these games were made available, but slowly, the library is starting to fill out. 

The Nintendo Switch 2 officially launched on June 5th. Aside from launch-day titles like Super Mario Kart World, Nintendo also had new additions to the Switch Online Expansion Pack library of classic games. The first three GameCube titles made available on Switch 2 included The Legend of Zelda: The Wind Waker, F-Zero GX and Soul Calibur 2 (complete with cameo appearance from Link).

This weekend, Super Mario Strikers joined the GameCube library on Switch 2. The game, also known as Mario Smash Football in certain countries, first released on GameCube in 2005 and features 5v5 Football matches starring Mario characters.

Other GameCube classics still due to land on the Switch 2 include: Super Mario Sunshine, Fire Emblem: Path of Radiance, Luigi's Mansion, Pokémon Coliseum and Pokémon XD Gale of Darkness.

KitGuru Says: Apparently there is going to be a Nintendo Direct in July, so we should get more Switch 2 game announcements then, hopefully including an update for the Switch Online classics library.

The post Nintendo adds Super Mario Strikers to Switch 2 GameCube library first appeared on KitGuru.

Resident Evil 9 devs confirm cancelled multiplayer plans

29 juin 2025 à 10:00

The sequel to Resident Evil Village is finally nearing release. Resident Evil Requiem is due out in early 2026 and developers are already sharing plenty of information about the game, including behind-the-scenes tales from the development process. As it turns out, Requiem initially started out as a very bad idea.

In a developer diary video (via VGC), Resident Evil Requiem director, Koshi Nakanishi, talked about the early days of development, confirming an early rumour that the game was going to be online multiplayer: “You might have heard some of the rumours, things like an online Resident Evil or an open world Resident Evil, which we spent some time experimenting with”, he said.

Nakanishi explained that while online multiplayer plans were explored, ultimately, the team opted against it, saying that it “wasn't what fans wanted to see or play”. Part of that decision may have been informed by the low player retention for Resident Evil 3 Remake's Resistance mode.

Resident Evil Requiem will launch on the 27th of February 2026 for PC, PS5 and Xbox Series X/S. There are currently no announced plans for a Nintendo Switch 2 version.

KitGuru Says: Online could work for a spin-off Resident Evil game, but as a mainline title, Resident Evil 9 needed to be single-player. The backlash would have been enormous after the success of RE 7 and Village.

The post Resident Evil 9 devs confirm cancelled multiplayer plans first appeared on KitGuru.

Call of Duty: Black Ops 7’s first new multiplayer mode has leaked

27 juin 2025 à 17:30

Activision may have announced Call of Duty Black Ops 7 earlier this month, but that teaser was primarily centred around the single-player campaign. Fans of COD multiplayer are still awaiting news about incoming changes. Now thanks to an accidental leak, we know about at least one new mode on the way for Black Ops 7.

As first reported by CharlieIntel, ahead of an internal playtest for Black Ops 7, developers had a ‘Message of the Day' prepared for the playtest build with quick information about a new multiplayer mode. However, the Message of the Day was mistakenly sent out to all Xbox players via the Call of Duty app.

BREAKING: New BLACK OPS 7 images from Xbox pic.twitter.com/GkGKR9aZNd

— CharlieIntel (@charlieINTEL) June 27, 2025

As a result, we now know that the developers are testing a 20v20 Wingsuit game mode for Black Ops 7. This mode will have teams of 20 skirmishing over a large map, all in wingsuits. The mode appears to focus on pure freedom of movement.

While this mode is being tested, there is no guarentee that it will be in the launch-day version of Black Ops 7. The playtest feedback could be horrible but considering how close we are to this year's Call of Duty, chances are, this is a mode being planned for day-one.

KitGuru Says: I always enjoy Call of Duty multiplayer but each year, the focus tends to shift towards Warzone and other free-to-play modes quite quickly. Maybe that will change with Black Ops 7 but I doubt it.

The post Call of Duty: Black Ops 7’s first new multiplayer mode has leaked first appeared on KitGuru.

New major update for Monster Hunter Wilds announced but fans aren’t happy

27 juin 2025 à 17:00

There is a new major update arriving for Monster Hunter Wilds. In this free content update, fans will get new monsters to take down, and a new limited-time event to score some rare rewards. However, fans continue to be disappointed in the state of the game and as a result, Steam reviews have plummeted to ‘Overwhelmingly Negative'. 

The Steam user review score for Monster Hunter Wilds wasn't great even at launch. The game has always had a mixed reception, in large part due to issues with performance. From the jump, Capcom made it clear that it was relying on Frame Generation techniques to reach 60FPS, with the system requirements specifically listing the feature. As a result, the game is often visually blurry and feels sluggish to play due to added latency.

This isn't as bad for those with high-end, current-generation graphics cards like the RTX 5090, but for those playing on an older-gen GPU that doesn't accelerate Frame Generation through hardware, the results can be very poor.

The issue was likely exacerbated via the Steam Summer Sale. Monster Hunter Wilds is featured prominently on the Steam Store with its 20% discount, but those waiting for the game to go on sale likely aren't playing the game on a very current high-end PC, and so the recent reviews have been even worse than those at launch.

So far, Capcom has done very little to improve the optimisation side of Monster Hunter Wilds, and it doesn't look like that will change with Title Update 2, which was just announced.

If you are playing Monster Hunter Wilds and are looking forward to the next update, then here is what you can expect:

  • New monsters – Lagiacrus, Seregios and Arch-tempered Uth Duna
  • Layered Weapons with customised appearances
  • New Support Hunter – Mina (Sword & Shield)
  • Photo mode enhancements
  • Limited-time Festival of Accord event with summer-themed rewards

Perhaps now that the Steam User Review score has dropped so low, Capcom will publicly acknowledge the fan complaints around performance.

KitGuru Says: Have you tried Monster Hunter Wilds since launch? Have you had issues with performance?

The post New major update for Monster Hunter Wilds announced but fans aren’t happy first appeared on KitGuru.

IO Interactive CEO on studio’s sustainable development approach for Hitman and 007

27 juin 2025 à 16:30

In an era where AAA game studios are closing down and making cuts left and right, IO Interactive has managed to maintain stability since going independent in 2017. The Hitman series is to thank for that, as the cost to develop each game shrank over time due to foresight and planning. 

In an interview with The Game Business this week, IO Interactive CEO, Hakan Abrak, shed light on how the studio has operated since leaving Square Enix. The decision to go independent was a risky one, but it has largely paid off for IO Interactive. That is thanks to a carefully planned development cycle for the sequels to HITMAN (2016), which included accumulating assets over time.

After Hitman 2016, rather than scrapping everything and starting over from scratch, IO Interactive took the asset pool it created with the first game and added to it, creating a large library they could pull from to create and iterate on levels. By the time Hitman 3 came around, all of that earlier work on growing the asset pool for the previous games paid off, with Abrak estimating that Hitman 3 cost just 20% of what it cost to make the first game.

“Without being too precise: Hitman '16, let's say that if that was $100 million, Hitman 2 was maybe $60 million. Hitman 3 was $20 million”, he said.

Most games nowadays aren't built with sequels in mind, so most projects are scrapping work from earlier games and then going back and rebuilding everything from scratch. With the Hitman trilogy, IOI avoided that entirely by finding new use cases for various assets and consistently building on the game that came before. That doesn't mean you can't improve graphics either, as IO went on to add more graphical features with each sequel too, with Hitman 3 including ray-tracing.

IO Interactive is taking the same approach with the 007 franchise. 007: First Light will be the entry point, and then each subsequent game will build on that foundation.

KitGuru Says: While this approach is good for keeping costs down, it does become noticeable to the player that lots of things generally look the same across each game. Even as a fan of all three Hitman games, each sequel did feel like an expansion to a base game, rather than something truly new. That is why the game is now sold as ‘HITMAN: World of Assassination', rather than as three separate games. 

The post IO Interactive CEO on studio’s sustainable development approach for Hitman and 007 first appeared on KitGuru.

Ubisoft buffs Renown earnings in Rainbow Six Siege X following complaints

27 juin 2025 à 15:00

Rainbow Six Siege finally made the switch over to free-to-play recently. The newly named Rainbow Six Siege X has brought a lot of people back to the game, but early players were quick to find that currency gain for unlocking new operators had become very slow. Now, Ubisoft has issued an update to increase payouts. 

Renown is a currency in Rainbow Six Siege that allows you to unlock new operators without spending any real money. The post-match payouts for Renown had always been pretty fair when the game was buy-to-play, but after the shift to free-to-play, long-time players had noticed that Renown gain had slowed down significantly.

Rainbow Six Siege X director, Alex Karpazis, addressed the concerns by announcing that a ‘buff' had been applied, so players should notice the Renown grind becoming a bit faster. With Siege X, Challenges were also added to the game. These pay out large chunks of Renown for winning games with certain operators, or getting kills with certain weapons, so that can help speed things up a bit.

In an interview, Karpazis told PCGamer that the goal is “not to change the amount of grind to unlock operators, or to unlock anything in the game”. However, if the data shows that gains are too low, the developers are willing to bump things up, as shown with this initial 10% buff to Renown gain two weeks on from the Siege X launch.

KitGuru Says: Have you tried Rainbow Six Siege X since the update? 

 

The post Ubisoft buffs Renown earnings in Rainbow Six Siege X following complaints first appeared on KitGuru.

System Shock 2 25th Anniversary Remaster launches to positive Steam reviews

26 juin 2025 à 17:00

Studio NightDive found success with its remaster of System Shock 1 a couple of years ago. Now, the fan favourite sequel, System Shock 2, is getting the same treatment.

System Shock 2: 25th Anniversary Remaster is available starting today. The game is available on Steam, promising various improvements over the original, including cross-platform co-op multiplayer, expanded mod support and more.

The game has launched to a ‘Positive' overall user review score on Steam, with fans pointing to the game's mod support and QoL updates as key selling points.

Here is the full list of key improvements packed into the System Shock 2 25th Anniversary Remaster:

  • Cross-Play Co-Op multiplayer.
  • Choose from 3 branches of the Military; O.S.A, Marines or Navy and experiment with different play styles.
  • Additional Mod Support
  • Up to 144FPS performance with ultra-widescreen support.
  • 50 Achievements to unlock.
  • Enhanced Characters, Weapon Models and Animations.
  • Optimized Controller support.
  • Quality of Life Improvements.

System Shock 2 takes place in the year 2114. Players awake from cryo sleep on the FTL ship Von Braun, unable to remember any details about who you are, where you are going, or what it is you are supposed to do. Quickly, you realise something has gone horribly wrong on board the ship, with deadly robots and hybrid mutants roaming the halls. On top of that, you have to deal with SHODAN, a rogue AI that wants to destroy humankind.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on picking up the System Shock 2 25th Anniversary Remaster for a new playthrough? 

The post System Shock 2 25th Anniversary Remaster launches to positive Steam reviews first appeared on KitGuru.

Why does Nintendo appear in the credits for Death Stranding 2?

26 juin 2025 à 16:15

Death Stranding 2 is out today and the game is already off to a good start thanks to an influx of glowing reviews. Some have already managed to beat the game, only to spot an odd name in the end credits – Nintendo. So why is Nintendo's name in the credits of this PS5 exclusive? 

Nintendo Pictures Co. LTD appears in the end credits for Death Stranding 2. No, Nintendo did not have a hand in the creation of the game. However, during development, Kojima Productions did work with Dynamo Pictures for cinematic sequences. Dynamo Pictures also worked on the first Death Stranding game, as well as various other projects like Persona 5, Monster Hunter World.

Nintendo acquired Dynamo Pictures in the second half of 2022 to beef up its in-house cinematics. Since then, the company has rebranded to Nintendo Pictures and has primarily worked on Nintendo games like Pikmin 4, Super Mario RPG and Super Mario Bros. Wonder.

As Nintendo owns Dynamo Pictures now, and the company has rebranded, Nintendo's name appears in the credits for Death Stranding 2.

For now, Death Stranding 2 is a PlayStation 5 exclusive game. However, a PC version is expected next year. As Death Stranding 1 ended up branching out to other console platforms, we would expect to see the same happen with Death Stranding 2, but it could take a couple of years.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you picking up Death Stranding 2 this week? 

The post Why does Nintendo appear in the credits for Death Stranding 2? first appeared on KitGuru.

Stalker 2 modding kit requires over 650GB of storage space

26 juin 2025 à 15:30

Stalker 2 just received a massive update today, fixing hundreds of bugs and overhauling the A-Life system to deliver on the promised vision for the game prior to launch. Alongside this, GSC Game World has also opened the game up for modding, with a whopping 700GB modding tool kit.

If you want to make mods for Stalker 2, you best have plenty of storage space. The full version of the modkit currently calls for close to 700GB of storage space. The kit requires a 471GB download, which when unpacked and installed, takes up 659GB of space. Having a normal copy of the game installed will eat up another 150GB, so mod developers may need to dedicate a whole 1TB SSD just to this one game and project.

While there are some large modkits out there, GSC Game World's kit for Stalker 2 dwarfs them all. The closest is Baldur's Gate 3 for instance has a 150GB modkit.

Speaking with PCGamer, a GSC Game World spokesperson explained that the reason for the file size is that it contains every asset used in the game, fully uncompressed. This initial release is just phase one though, so the file size may come down a bit in future updates.

Discuss on our Facebook page, HERE.

KitGuru Says: It sounds like modders will have free reign over what to do with Stalker 2, which opens up some very exciting opportunities for projects.

The post Stalker 2 modding kit requires over 650GB of storage space first appeared on KitGuru.

Five more games join GeForce Now this week

26 juin 2025 à 15:01

This week, five more titles are joining the GeForce Now library, headlined by System Shock 2: 25th Anniversary Remaster, which is available on Steam starting today.

The System Shock 2: 25th Anniversary Remaster is now available on PC and consoles. The game brings back the classic shooter in new and improved form and so far, fans seem to be happy with it, as the game sits with an overall ‘Positive' user review score on Steam.

As for this week, the following titles are available on GeForce Now starting this week:

  • System Shock 2: 25th Anniversary Remaster (New release on Steam, June 26)
  • Broken Age (Steam)
  • Easy Red 2 (Steam)
  • Sandwich Simulator (Steam)
  • We Happy Few (Steam)

While GeForce Now can be accessed for free, those wanting a better experience may consider upgrading to one of the paid tiers. Currently, the Performance tier membership is 40% off for a six-month membership until the 6th of July, and day-passes are also on sale for 40% off at the moment if you want to jump in and test cloud gaming for a few hours.

Discuss on our Facebook page, HERE.

KitGuru Says: What do you think of this week's additions to GeForce Now? 

The post Five more games join GeForce Now this week first appeared on KitGuru.

Microsoft offers free year of extended security updates to Windows 10 users

26 juin 2025 à 15:00

Microsoft's End-of-Life plans for Windows 10 have been known for years. The OS is hitting its end-of-life date this October, which typically means no more free security updates and no more feature updates. However, Windows 10 users will have the option of opting in for a year of ‘extended support'.

End of life and end of support are terms that refer to the end of technical support and security updates for Windows 10. After 10 years, this older version of Windows will no longer receive free software updates from Windows Update, technical assistance, or security fixes. For consumers, end of support means that Microsoft recommends updating to the latest version of Windows for the latest critical updates.

On October 14th, Windows 10 will reach EoL status. However, the ESU programme, which provides extended support for legacy operating systems for an annual fee, will ensure additional support after this date. Typically, the ESU programme costs $30 a year to make use of, and for that price, Microsoft will still issue critical security updates and offer technical support, but there will be no additional ‘feature' upgrades.

You can opt into the ESU for Windows 10 for free for the first year by enabling Windows Backup to sync your backups to OneDrive. The catch is that you only get 5GB of OneDrive storage for free, which won't be enough to back up all of your files. So to take advantage of the ‘free' year of extended support for Windows 10, you'll need to pay Microsoft for extra OneDrive storage. The workaround for this is to use your Microsoft Reward points to pay for extended security instead.

The extended security programme for Windows 10 will end on October 13th 2026, but enterprise customers will have the option of paying for an extra three years of support.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you still running Windows 10 on your main PC?

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Epic Games is sending back $126 million to Fortnite players

26 juin 2025 à 14:20

Back in 2022, Epic Games reached a settlement with the FTC, agreeing to pay over $500 million in penalties for violating the Children's Online Privacy Protection Act in Fortnite. The company was accused of designing its menus in such a way that players could easily make ‘accidental' purchases. Now, Epic Games has been forced to undergo another round of refunds to players. 

Epic Games will be refunding an additional $126 million to US-based Fortnite players. This is part of the earlier FTC settlement, as Epic Games set aside $245 million for refunds at the time, and sent out around $72 million of that in December 2024. Now, this second wave of refunds will see $126 million being sent back to consumers who made purchases in Fortnite between certain dates.

As reported by PCGamer, around 969,173 payments were sent back out over the last two days as part of this refund effort. This additional wave of refunds has also led to an extended deadline, so if you are in the US and think you may qualify to receive part of this settlement, you have until July 9th to fill out the claim form.

Each claim is valued differently, so it is unclear how much money you could get back in the settlement claim. Chances are, it will be a relatively small amount, as there are over a million claimants already.

Discuss on our Facebook page, HERE.

KitGuru Says: The COPPA violation ultimately cost Epic Games over half a billion USD, but with Fortnite continuing to be one of the biggest games in the world, it is not going to make a dent in the company's short-term or long-term prospects. 

The post Epic Games is sending back $126 million to Fortnite players first appeared on KitGuru.
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