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Ubisoft details the Switch 2 version of Assassin’s Creed Shadows

28 novembre 2025 à 12:00

The Nintendo Switch 2 has been a bit of a mixed bag when it comes to 3rd party titles. While some ports have gone above and beyond, others are barely even matching the visual quality of generations-old hardware. One publisher which has shown strong support for the Switch 2 so far is Ubisoft – with the company now fully detailing all the optimisations made for the upcoming port of Assassin’s Creed Shadows.

The recent release of 2013’s Tomb Raider reboot on the Nintendo Switch 2 has been met with some controversy, with the tech analysts at Digital Foundry confirming that aside from a locked 60fps, the Switch 2 version of the decade-old game in some ways is inferior to the original release on PS3.

Whether it be as a direct result of this revelation, or simply good timing, Ubisoft have now published a blog post detailing all of the work which they have put in to make the upcoming Switch 2 version of Assassin’s Creed Shadows as close as possible to their PS5/Series X|S counter parts, writing:

“Behind the scenes, bringing such a large and detailed open world – originally developed for current-gen home consoles – to Switch 2 required one of Ubisoft's most ambitious technical undertakings to date. The result is a seamless, high-fidelity experience, whether you're playing in handheld or docked mode.”

Switch 2 Shadows

Going into specifics, Ubisoft confirmed that the Switch 2 version of Shadows will retain many of the home console features, including “the same cloud and cloth simulation systems,” a slightly lower quality “solid baked Global Illumination” (similar to the Series S version) as well as DLSS – allowing for “a sharper image, with more accurate colors, improved textures, and fewer visual anomalies” while maintaining their target of 30fps.

Of course, there will be a bunch of various nips and tucks made in order to optimise the experience (such as slight adjustments to LODs, draw distance; texture resolution NPC counts and more), but overall it seems as though Ubisoft went through the game with a fine-toothed comb in order to ensure Assassin’s Creed Shadows feels like a comparable experience on Nintendo’s latest handheld. It will be interesting to get a more in-depth comparison when the game launches on Switch 2 in early December.

KitGuru says: What do you think of Ubisoft’s support for Switch 2 so far? Are they the best 3rd party dev in this regard? Let us know down below.

The post Ubisoft details the Switch 2 version of Assassin’s Creed Shadows first appeared on KitGuru.

Ubisoft confirms Assassin’s Creed Shadows won’t be getting an expansion next year

28 novembre 2025 à 11:15

Ubisoft games typically offer a similar level of post-launch support across the board, with a majority of their titles including a Season Pass with a couple expansions alongside smaller content updates. While the team already shared their year one roadmap for Assassin’s Creed Shadows promising that there will be more to come, it appears as though plans for a year-two expansion have now been cancelled.

In an interview with the RPG-focused YouTuber JorRaptor (transcribed by IGN), Assassin’s Creed Shadows’ associate game director Simon Lemay-Comtois confirmed that September’s Claws of Awaji expansion will be the only one of its kind for AC: Shadows, stating: “As of now, at this moment for Year Two, there is no expansion on the size of Awaji that is planned.”

Explaining this decision, Comtois continued, “We're still working on content for post-launch and supporting it, but it's not a full-on DLC the way a season pass would have had in the previous years,” adding that “we're trying to re-adjust for Year Two a little bit. There's learning from Year One we can apply to Year Two. Any content we want to do in Year Two will probably be more sparse, not a drip-feed… but chunkier updates that shake things up a little more. I'm not announcing anything at this point but our strategy for Year One was to be quick and reactive, so it means smaller drops often, but for Year Two we don't need to put fires out or anything, so it's more what good, chunky little piece of meat… we can drop and have people come back and enjoy it.”

Shadows Expansion

Additional comments on their post-launch mentality with AC: Shadows can be found HERE, including discussions surrounding the game’s engine, dev time and more.

The strategy taken with Assassin’s Creed Shadows has been rather different when compared to other AC entries. Be it due to low pre-orders, series fatigue or whatever other reason, Ubisoft made major alterations to their Season Pass plans, announcing prior to the game’s release that they would be making the aforementioned Claws of Awaji expansion free for all those who pre-ordered.

Whether this is the primary reason for their change in post-release plans is unknown, but it will be interesting to see what this means for year two of Assassin’s Creed Shadows – and whether breaking away from the formula will wind up working in their favour.

KitGuru says: What do you think of AC: Shadows’ post-launch so far? Do you enjoy the typical Season Pass model of prior Assassin’s Creed titles? Let us know down below.

The post Ubisoft confirms Assassin’s Creed Shadows won’t be getting an expansion next year first appeared on KitGuru.

Beyond Good and Evil 2 gets surprising update via Ubisoft job listing

26 novembre 2025 à 15:45

We are approaching a decade since Ubisoft re-revealed Beyond Good and Evil 2. Unfortunately, since then there have been absolutely no official updates and in 2025, the game appears to be no closer to release. Fans may have some room for optimism, however, as new job listings show that development is continuing.

Ubisoft Montpellier is now hiring for a technical sound designer, with the job description specifying that the role is for the Beyond Good and Evil 2 project. Better yet, the job listing actually gives us a bit of a description on what the game will actually be:

“Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine, Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations, colorful characters and mysteries to uncover, solo or with friends. So, if you are ready for an adventure like no other, come join forces with us to build System 3!”

The person who lands the sound designer role will be responsible for creating audio assets and integrating audio designs into the game using a mix of middleware and the game's proprietary engine. It is entirely possible that this proprietary engine is part of the reason that the project has taken so long. Games like Cyberpunk 2077 and Halo Infinite also ran into many delays due to the need to develop engine technology alongside the games themselves.

Ubisoft has not provided an official update on Beyond Good and Evil 2 for years and the last time we saw the game was way back in 2017. Fortunately, it does sound like the creative team now has a concrete idea in place and is moving towards production, which means the final game could be just a few more years away. Typically, a technical sound designer would join a project during the production phase, so the wheels are definitely turning after years of apparent stagnation.

Discuss on our Facebook page, HERE.

KitGuru Says: Beyond Good and Evil first released way back in 2003 and fans have been asking for a sequel ever since. It is still unclear when the game will resurface, but this latest update is promising.

The post Beyond Good and Evil 2 gets surprising update via Ubisoft job listing first appeared on KitGuru.

Long-awaited Prince of Persia: The Sands of Time Remake to release soon

26 novembre 2025 à 10:45

Ubisoft’s Prince of Persia: The Sands of Time Remake has had an unfortunate development. First announced in late 2020 alongside a January 2021 launch date, reactions to the announcement trailer were far from positive, leading the publisher to delay the title. Since then, the Sands of Time remake has been delayed, delayed again, switched developers, delayed, rebooted, and then finally re-revealed in 2024 (with a couple more delays sprinkled in). The journey may finally be over soon however, with the long-awaited Prince of Persia: The Sands of Time Remake said to be launching as soon as this January.

As reported by known leakers Insider-Gaming, Ubisoft has penned a release window for Prince of Persia: The Sands of Time Remake in mid-January of 2026.

Interestingly, we have yet to see anything from the game ever since its initial (now redundant) trailer – with the The Sands of Time Remake’s re-reveal offering little more than a cinematic logo unveiling alongside the vague release year of 2026.

Sands of Time January

That said, the publisher did recently comment on the project, stating back in June that “we’re still deep in the game — exploring, building, and ensuring the sands move with purpose. This game is being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.”

Additionally, Ubisoft revealed during their Fiscal Earnings report back in May that The Sands of Time Remake is planned to arrive during the Fiscal Year 2025-26 (April 2025 – March 2026), lending further credence to this newly-reported release window.

Given the overwhelming reaction to their first attempt at a Sands of Time remake, it will be interesting to see how this rebooted project winds up looking like. Hopefully we will get our first proper taste of the title during the upcoming 2025 Game Awards.

Discuss on our Facebook page HERE.

KitGuru says: Are you looking forward to the Sands of Time remake? What did you think of their first attempt? Can this remake live up to expectations? Let us know down below.

The post Long-awaited Prince of Persia: The Sands of Time Remake to release soon first appeared on KitGuru.

Assassin’s Creed: Shadows Update 1.1.6 Releases Today – Full Patch Notes

25 novembre 2025 à 11:55

Ubisoft announced that Title Update 1.1.6 for Assassin’s Creed: Shadows will come out later today and shared its full patch notes. So, let’s see what this new update brings to the table. Patch 1.1.6 adds a new story quest, called “A Puzzlement”. In this quest, Naoe and Yasuke encounter two old acquaintances having a loud … Continue reading Assassin’s Creed: Shadows Update 1.1.6 Releases Today – Full Patch Notes

The post Assassin’s Creed: Shadows Update 1.1.6 Releases Today – Full Patch Notes appeared first on DSOGaming.

Assassin’s Creed Mirage Update 1.1 Rolls Out With 28GB Download and New Free Content

19 novembre 2025 à 00:32

Ubisoft has just released Title Update 1.1 for Assassin’s Creed Mirage which is 28GB in size and adds new free content to the game. So, let’s take a closer look at it. Update 1.1 adds the Valley of Memory. This is a new free story DLC, available to everyone. To begin the Valley of Memory … Continue reading Assassin’s Creed Mirage Update 1.1 Rolls Out With 28GB Download and New Free Content

The post Assassin’s Creed Mirage Update 1.1 Rolls Out With 28GB Download and New Free Content appeared first on DSOGaming.

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