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Reçu aujourd’hui — 17 septembre 2025

Mario Tennis Fever Is Up for Preorder, Out February 12

17 septembre 2025 à 01:30

Mario Tennis Fever is set to release exclusively on Nintendo Switch 2 on February 12, 2026. Announced during the Mario 40th anniversary portion of the September Nintendo Direct, the game features a new Fever Shot mechanic, 30 Fever Rackets, and 38 playable characters – the most of any game in the series to date. It’s now available to preorder for $69.99 at all the usual retailers (see it at Amazon). Read on to see what this game is, where you can buy it, and more.

Preorder Mario Tennis Fever

There aren’t any special editions for this one, so the standard edition is all you get. Note that, as with all first-party Nintendo Switch 2 games released so far, the full game is included on the cartridge.

Mario Tennis Fever Preorder Bonus?

So far, no preorder bonuses have been announced for Mario Tennis Fever. If that changes, I’ll update this section.

What Is Mario Tennis Fever?

Mario Tennis Fever is the latest in a series of Mario-themed tennis games dating back to the Game Boy era, and the first since Mario Tennis Aces arrived on the original Switch in 2018. Fever brings back familiar shots like topspins, slices, and lobs, but introduces some new defensive maneuvers like slides and dives to help you whack the ball back across the court.

Keeping rallies going builds up your Fever Gauge. Once full, you can unleash a powerful Fever Shot with an augmented effect based on the Fever Racket you have equipped. You can create an icy spot under your opponent with an Ice Racket, shrink your opponent with the Mini Mushroom Racket, and create a shadow self to play beside with the Shadow Racket.

The game has numerous modes to play, including a competitive Tournament mode and a Trial Towers mode that has you complete various objectives during matches. Then there’s Mix-It-Up mode, which introduces new rules as you play. That mode also includes Wonder Flowers you can touch to get some trippy additions to the court. There’s also an elaborate-looking Adventure mode that involves the baby versions of Mario, Luigi, Peach, Wario, and Waluigi re-learning how to play the game. It looks pretty silly, in a fun way.

Online, you can play casual matches against opponents in the Online Room, or you can choose to play in Ranked Matches. And if you’re feeling nostalgic for the Wii era, you can also swing your Joy-Con 2 to hit the ball.

Other Preorder Guides

Looking for what games are now available to buy? Check out our guide to all of the Switch 2 game preorders now live after the September Nintendo Direct.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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The LEGO Willy Wonka & the Chocolate Factory Set Is Now Available for Insiders

15 septembre 2025 à 20:59

Good news, movie fans: LEGO Willy Wonka & the Chocolate Factory is now available in early access for LEGO Insiders. If you’re not an insider, you can sign up here for free and purchase it early. It’s a big, fun, candy-colored set that re-creates the most iconic scene in the movie. Buy it before Wednesday, September 17, and you’ll also get the LEGO SEGA Genesis Controller set for free. That set is a Gift With Purchase, and is not available to buy separately.

LEGO Ideas Willy Wonka and the Chocolate Factory

Another good reason to pick up the Wonka set now, if you want it, is because it may go out of stock. The LEGO Captain Jack Sparrow’s Pirate Ship set just came out of early access today, and it’s already back-ordered to next month. These sought-after sets don’t always stay readily available past the Insiders’ early access window.

But back to Wonka. It’s a marvelous 2,025-piece set that has you build the main room in the Chocolate Factory. It has a bridge over the chocolate river, the Wonkatania boat, a chocolate waterfall that moves when you turn a dial, Wonka’s office, candy flowers, and more.

It also comes with nine minifigures, including Willy Wonka, Charlie Bucket, Grandpa Joe, Augusutus Gloop, Mike Teavee, Veruca Salt, Violet Beauregarde, and two Oompa Loompa figures. The $219.99 price tag isn’t too steep for a licensed set, either. It breaks down to about $0.11 per piece, which is right in line with most other sets.

Jumping back to the Genesis Controller GWP that comes free with this set, it’s a pretty great little build in its own right. It’s nearly a 1:1 scale re-creation of the classic, original three-button controller. It even has an adorable little Sonic the Hedgehog scene from the Green Hill Zoe hidden inside of it as an easter egg. You can do an alternate build that puts that scene on the back of the controller, making it viewable from the display stand.

It's worth noting that the Genesis controller isn't specifically tied to the Wonka set; it comes for free with any purchase of $129.99 or more at LEGO Store.

New LEGO Sets for September

September has been a killer month for LEGO releases, with major builds like LEGO Batman Arkham Asylum, a bunch of new 2025 LEGO advent calendars, and a gorgeous new collector’s edition of Hogsmeade Village from Harry Potter. Oh, and the Pirates of the Caribbean set as well. Check out more new sets in the catalog above.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Metroid Prime 4: Beyond Is Up for Preorder, Out December 4

15 septembre 2025 à 19:20

We can finally confirm that Metroid Prime 4: Beyond is set to release for Nintendo Switch and Switch 2 on December 4. This time Samus is dispatched to Planet Viewros, where she discovers some interesting psychic abilities in addition to her standard ones. She also goes up against Sylux, another bounty hunter who isn’t happy with the Galactic Federation, or Samus. The game is now available to preorder in physical and digital editions (see it at Amazon). You can also preorder some awesome looking amiibo to go along with it. Let’s dive in.

Preorder Metroid Prime 4: Beyond

Switch 2

Switch

Metroid Prime 4: Beyond is available to preorder on the original Switch and in an enhanced version on Switch 2. It’s available in physical or digital format, and if you buy on Switch but get a Switch 2 later, you can purchase an upgrade pack, just like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom.

Preorder Metroid Prime 4: Beyond Amiibo

Launching alongside the game are a trio of ridiculously awesome looking Metroid Prime 4: Beyond amiibo. There’s Samus solo, aiming her blaster arm. There’s Samus on the extremely cool Vi-O-La motorcycle you get to ride in the game. And there’s the villainous Sylux. Nintendo hasn’t announced what in-game functionality scanning the amiibo will offer, but they’re sure to do something.

Metroid Prime 4: Beyond Switch 2 Upgrade Pack

Let’s say you buy the game for the original Switch, and then you get a Switch 2 later. In that case, you can purchase the upgrade pack for $9.99 on the Nintendo eShop. This turns a standard Switch version (even a physical copy) into the Nintendo Switch 2 Edition of the game.

The benefits of the upgrade include enhanced resolution, frame rate, and load times, plus the ability to aim by using a Joy-Con 2 controller as a mouse. Here’s Nintendo’s official description of the specifics of the upgrade:

“Two display modes let you choose how to experience the adventure. Enjoy more detail in Quality Mode, which runs at 60 frames per second in 4k while docked and in 1080p while in handheld, or prioritize super-smooth action with a higher frame rate in Performance Mode, which runs at 120 frames per second in 1080p while docked and 720p in while in handheld. Both choices are HDR compatible.”

Metroid Prime 4: Beyond Preorder Bonus?

At the time of this writing, there are no preorder bonuses for buying the game. If that changes, I’ll update this section.

What Is Metroid Prime 4: Beyond?

Metroid Prime 4: Beyond is a long-in-the-works sequel to the 2007 Wii game Metroid Prime 3: Corruption. It’s had something of a troubled development cycle; after being announced at E3 2017, Nintendo announced in 2019 that development was being restarted. But here it is, six years later, finally coming out.

This game puts you in the boots of the bounty hunter Samus and sends you to planet Viewros. There, you’re equipped with a very cool-looking motorcycle called Vi-O-La that lets you zip around large areas quickly. You can jump off ramps and fight aliens while riding, skidding into them as a form of attack.

As with previous Metroid Prime games, exploration plays a big role. You can scan the alien flora and fauna to find out more about them. You also gain psychic abilities. If you buy the Switch 2 version, you get improved graphics and load times. You can also use the Joy-Con 2 controller as a mouse for aiming, which may offer more precision than the sticks.

You can find out more in our Metroid Prime 4: Beyond hands-on preview.

Other Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Critter Kitchen Board Game Review

12 septembre 2025 à 21:26

Sandara Tang has been working in board game art for some years now, but in 2022 she got sole responsibility for illustrating Flamecraft, and her cozy, charming, yet detailed style helped the game become an instant hit. Now she’s been given an even closer fit for her talents in Critter Kitchen, a game where teams of anthropomorphic animals run a kitchen, competing to create the best dishes to please the punters and, ultimately, a rarefied food critic.

There's a good deal of mechanical variety in here, as there’s some worker placement, some push your luck, some second-guessing, and some optimization, and they all hang together in a cohesive, thematic whole.

What’s in the Box

Critter Kitchen is one of those games with a lot of little bits that you’ll need to sort through and set up before each play. You start with the central board, which is really just a bifold information tracker and card organizer, onto which goes the wooden round marker and above which goes a variety of cards from three different decks, indicating the objectives, food critic, and scoring bonuses available during your game.

Beneath the main board there are boards for the different locations you can visit, which vary with the number of players. Each player also gets a deck of matching location cards, three cardboard plates, and a big critic’s plate, as well as a player screen behind which they can hide their growing stack of ingredient tokens. There are a lot of these, all of which must be punched out and stored in the provided drawstring bag, from which they’re pulled and assigned to locations during play. The final location, The Chef Academy, also has an associated deck of additional chefs for hire, each of which comes with a punch-out token to represent them in play.

Wooden pieces come in the form of three chef tokens for each player, cut and printed to resemble the animals they represent, a mouse, lizard and boar respectively, alongside a chef’s hat token to use on the priority track.

The art, throughout, is superb. There’s really no reason, mechanically, why Critter Kitchen should involve animal chefs rather than human ones, but it is a great excuse to showcase Tang’s delightful art. The cutesy style won’t be to everyone’s taste but if you can get into it, it’s very evocative, making the game’s setting, Bistro Bay, come to life with nothing more than an alliterative name and some incredibly charming, characterful illustrations of its denizens.

Rules and How It Plays

Given the slightly fiddly setup, it’s perhaps a surprise to find that the game runs fast and smooth once play gets underway. One player, labelled the Maître d', spends a moment at the start of each of the seven rounds to fill the shops with tokens drawn from a bag, indicating what can be found there. Mostly these are cooking ingredients that have a quality rating between 2 and 7, but there are also spice tokens that double the value of the matching ingredient, and rumors, which let players find out more about the hidden final scoring requirements. The final location, The Chef Academy, also gets a random “Zous Chef” card.

Given the slightly fiddly setup, it’s perhaps a surprise to find that the game runs fast and smooth once play gets underway.

Each player then secretly chooses a location for each of their three chefs by assigning them a face-down location card from their hand. Each chef has a rating between 1 and 3, with lower values going first but being able to purchase fewer items. When all the cards are assigned, they’re revealed, and the matching chef piece goes on the matching location. You then scan through the locations from left to right, and the chefs in that location from 1 to 3, picking which items from the stock that you want to take back to your kitchen.

This phase of play is an absolute riot. Shops generally only have three items available, so if a 1-value chef and a 3-value chef get assigned to the same shop, the 1-value chef gets first pick of the stock, and the 3-value chef only gets to take two items home. In a crowded field, or if one of the shops has a particularly tasty draw, this means there’s a real risk of a higher value chef going home empty handed although they get a consolation soup – a 1-value ingredient that can be used as a wildcard in place of any other – instead.

Assigning your chefs is thus a tense tightrope walk of trying to prioritize what you need and what you can risk, while second-guessing what other players might do, then praying things work out for you when everyone reveals their cards. The tension doesn’t stop there, though. Sometimes, a player won’t pick what you expect and you get something you wanted but were expecting to lose. Sometimes the queue-based tie-break mechanism kicks in, when two chefs of the same value sit on the same spot, and the player who wins goes to the back of the queue, meaning ties in later shops might work out in your favor. It’s all crossing fingers and biting lips right up until the last two shops in the chain.

The penultimate location is the Midnight Market, where you can’t see what’s on offer until you resolve the location. It’s a risky proposition as it’s not only hard to predict who might be there, but can also be a great way for a 3-value chef to snag some unbelievable bargains, or can lead to them trudging home with a bagful of grot. The final shop is the Chef Academy, where you can grab the unbelievably useful Zous Chef, who acts as a whole extra chef for you next round, with a handy bonus ability to boot.

Competition for the Zous Chef can become fierce, but in a clever twist, any ingredients left over from previous shops get sent to the academy, meaning there’s often a grab-bag of other stuff to pick up here. So you can always assign slow chefs here in the hope they’ll come away with something, but they risk picking up dross and have almost no chance of getting that super-helpful Zous Chef. In Critter Kitchen, every chalice is potentially poison by the time you get there. But while other players often upset your well-laid plans, the hidden location selection means it never feels cruel or targeted, giving the game plenty of interaction without too much negativity.

In Critter Kitchen, every chalice is potentially poison by the time you get there.

What you’re carrying home from this mad dash to the markets are ingredients that you’ll use to serve up three meals after rounds 3 and 6, and then a final plating to please a food critic in round 7. The ingredients needed for the first two scoring intervals are revealed one turn at a time, adding a delicious frisson of uncertainty to proceedings. You’ll get a smattering of points depending on the quality of ingredients you plate up but the bands are wide: a total of 6 quality is enough to get you one point, but 21 quality gets a whopping four. That makes the decisions around what to throw in and what to keep much more difficult, as does a limit on the number of items you can carry over after each plating round.

Most of the points come from the critic’s plate. This needs all seven types of ingredient, and the player with the highest quality in each type gets a point. The critics themselves are represented by a card that offers a specific bonus: you’re recommended to start playing with the mouse critic, for example, who gives extra points for the best cheese course. Once that’s all been assigned there’s an extra tranche of points from the total quality of ingredients you’ve used in your critic plate, then you tally up everyone’s final total to see who’s won.

Scoring rounds take a little while, as everyone figures out what ingredients they want to use, but other than that the game ticks along at a very pleasing pace because of the way your chef locations are decided simultaneously. And despite the apparent chaos of this round, it manages to strike a balance between strategy and excitement: you’ll be rewarded for prioritizing well just as much as you’ll be thwarted by failing at mind-games and second-guessing your opponents. Similarly, the slow reveal of objectives and rumors can sometimes feel frustratingly random, but really helps to keep up the tension and tempo of play.

Where to Buy

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