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Reçu aujourd’hui — 22 décembre 2025

18,000 hour-long torture test reveals OLEDs are more reliable than LCDs

22 décembre 2025 à 18:30

The team at RTINGS has been running a multi-year longevity experiment. This grueling torture test has seen 102 televisions pushed to their absolute limits over the last three years. The latest data drop confirms that while the majority of modern displays can survive the 10,000-hour milestone unscathed, a number of units have succumbed to the pressure, with 20 TVs dying completely.

When looking at which manufacturers are delivering long-term durability in this test, LG and TCL have emerged as the frontrunners. Despite the perceived gap in market positioning, both brands showed remarkably low failure rates throughout the testing period. Only a single LG OLED succumbed to a total hardware failure out of nearly two dozen tested units. Similarly, TCL proved that budget-friendly pricing doesn’t always necessitate poor quality control, with only one unit failing right at the finish line of this latest update. It is worth noting that while LG did experience some partial failures, these were largely concentrated in their LCD offerings rather than their premium OLED panels.

However, it's important to note that a necessary caveat to these findings is the inherent sample size limitation. Since RTINGS tests only one unit per model, individual defects can skew the perception of an entire brand. This explains why manufacturers with fewer entries, such as Insignia or Toshiba, currently sit at a 100% failure rate. As such, don't take this as a definitive statement on the quality control standards of every unit leaving the factory floor.

The data also highlights a technical trend: the less complex the backlight system, the more likely the TV is to survive. OLED displays (WOLED and QD-OLED included) proved to be the most resilient precisely because they lack a traditional backlight. On the other hand, edge-lit LED arrays are the most frequent culprits for catastrophic failure. Displays utilizing Full-Array Local Dimming (FALD), such as high-end Mini-LED models, performed significantly better. While about a third of these units still encountered issues, the increased complexity of the backlight management seems to offer better redundancy and thermal protection compared to their direct- and edge-lit counterparts.

In terms of panel technology, IPS displays surprisingly occupied the bottom of the charts, with 15 out of 24 units suffering defects. However, this might not be because of the technology itself, but due to current market trends. Manufacturers rarely pair IPS panels with advanced local dimming solutions, pairing these TVs with cheaper and more fragile backlighting systems.

Another takeaway is that price is no guarantee of longevity. Several flagship, high-cost televisions performed poorly under stress, while some of the most durable units were found in the budget sector. Moreover, repairability remains a major hurdle. Modern assembly techniques make it nearly impossible to service a unit without causing further damage. Of the 20 total failures in the RTINGS lab, only two were successfully repaired, suggesting that for most users, a failure within the warranty period is the only real safety net.

KitGuru says: Were you surprised by the results? Will you consider these findings when you need to buy a TV or a monitor?

The post 18,000 hour-long torture test reveals OLEDs are more reliable than LCDs first appeared on KitGuru.

Analyst forecasts further price increases in 2026 due to memory shortages

22 décembre 2025 à 18:00

Market analysts at IDC have updated their outlook for the global memory sector, and the forecast is grim for PC builders and enthusiasts. What began as a tightening of supply is rapidly evolving into a full-blown crisis, with new data suggesting that the PC market could contract significantly in 2026 as component costs continue to skyrocket.

While IDC (via Wccftech) initially predicted in November a manageable 2.4% dip in the PC market for 2026, the analytics firm has now modeled two far more concerning scenarios based on deteriorating DRAM and NAND availability. A moderate outlook suggests a sales decline of 4.9%, while a pessimistic model warns of an 8.9% drop.

Image credit: IDC

This scenario is being driven by a sharp rise in acquisition costs. Under the moderate scenario, component prices could climb by 4-6%, but if the supply chain fractures further, we could see spikes of up to 8%. The industry giants are already passing these costs down the chain, with reports indicating that Dell and Lenovo are preparing to hike pre-built system prices by as much as 15%. In the DIY space, the situation has become so volatile that modular laptop maker Framework has ceased selling standalone RAM entirely to prevent scalpers from stripping their stock.

The root cause of this meltdown is the industry's pivot to High Bandwidth Memory (HBM) to feed the appetite of AI data centers. Semiconductor manufacturers are reallocating their limited wafer capacity to these high-margin AI chips, leaving traditional consumer memory on the back burner. Despite the shortage, vendors are hesitant to break ground on new fabrication plants, fearing that the current AI explosion might be a bubble that bursts before new facilities can come online.

KitGuru says: Of the three scenarios shown by IDC, which one do you believe 2026 will follow?

The post Analyst forecasts further price increases in 2026 due to memory shortages first appeared on KitGuru.

Indie Game Awards strips Clair Obscur: Expedition 33 of titles over GenAI use

22 décembre 2025 à 17:45

Clair Obscur: Expedition 33 is getting awards from all sides, but something unexpected happened to two of them. Although the game was awarded the Debut Game and Game of the Year awards over at the Indie Game Awards on December 18th, Sandfall Interactive’s Clair Obscur: Expedition 33 has been retroactively disqualified from these accolades due to the use of genAI, violating the ceremony's strict eligibility criteria.

The disqualification comes just days after the title secured both awards on December 18th. According to a formal statement from the committee (via Eurogamer), the move was triggered when Sandfall Interactive confirmed the use of generative AI assets on the awards premiere. This disclosure reportedly contradicted earlier declarations made during the submission process, where representatives had allegedly stated that no such tools were used in the creation of the RPG.

Six One Indie has maintained a public firm position against the integration of generative AI within independent projects, citing it as a core factor in their nomination vetting process. While reports suggest that the AI-generated assets in question were limited to placeholder textures that were subsequently removed after the game's April launch, the organisers clarified that any use of these tools renders a title ineligible. The committee noted that while Clair Obscur: Expedition 33 remains a high-quality production, the breach of regulations left them with no choice but to retract the honours to preserve the integrity of the awards.

As a result of the disqualification, the awards have been passed down to the respective runners-up in each category. The puzzle-adventure title Blue Prince has now been officially named the Indie Game Awards' Game of the Year 2025. Similarly, the Debut Game trophy has been awarded to Sorry We’re Closed, the survival horror title.

Sandfall Interactive has yet to issue a detailed public rebuttal regarding the discrepancy in their submission claims.

KitGuru says: Do you agree with the Indie Game Awards committee decision? What's your take on using genAI in games?

The post Indie Game Awards strips Clair Obscur: Expedition 33 of titles over GenAI use first appeared on KitGuru.
Reçu hier — 21 décembre 2025

GameMax introduces NEX C56 series with ‘inclined’ airflow design

21 décembre 2025 à 16:00

GameMax has expanded its chassis portfolio today with the announcement of the Nex C56 and Nex C56 VC. Targeting the budget-conscious end of the dual-chamber market, these new mid-towers attempt to differentiate themselves from the sea of “fish tank” cases with an internal layout that angles the bottom intake fans.

Both chassis feature a “12° inclined airflow layout”, as described by GameMax. In practice, this means the fan mounts on the bottom and the sides of the motherboard tray are slightly angled towards the centre of the case, rather than sitting straight. The manufacturer claims this creates a more direct path for fresh air to reach hot components, specifically the graphics card, which is a common pain point in dual-chamber designs that often struggle with restrictive intake paths.

Two distinct variations are available at launch to cover different aesthetic preferences. The standard Nex C56 prioritises thermal performance, shipping with a fully mesh top panel to allow for heat exhaust and seven 120 mm ARGB PWM fans (space for up to 10x). This model is the more capable of the two in terms of raw cooling potential, supporting a “stack-effect” configuration. Alternatively, the Nex C56 VC (Vision Compact) goes all-in on the showroom aesthetic, replacing the mesh roof with a third tempered-glass panel and packing 4x 120 mm ARGB PWM fans (space for up to 7x). This creates a seamless “triple-glass” panoramic view, though builders will likely have to rely heavily on the side and bottom intakes to keep temperatures in check.

Despite being entry-level options, the specification sheet is surprisingly generous. Both cases support ATX motherboards and offer clearance for graphics cards up to 425 mm in length. Liquid cooling support is good, with space for dual 360 mm radiators, and the chassis includes a height-adjustable GPU anti-sag bracket, a feature often missing in this price bracket. Connectivity is handled via a front I/O panel featuring one USB-C 3.2 Gen 2 port and two USB-A 3.2 Gen 1 ports. Storage options support up to 2x 3.5-inch HDDs and 2x 2.5-inch SSDs, hidden in the rear chamber.

GameMax is positioning these cases firmly in the entry-level segment, undercutting many competitors. The standard NEX C56 starts at just $69.99 for the black model, while the glass-topped NEX C56 VC is even cheaper at $59.99. Both versions are available in white for a $5 premium.

KitGuru says: These cases certainly look the part and the price tag is decent too.

The post GameMax introduces NEX C56 series with ‘inclined’ airflow design first appeared on KitGuru.

Asus challenges the performance fan market with new ProArt PF120

21 décembre 2025 à 15:00

Asus has been expanding its ProArt sub-brand from monitors and motherboards into a whole ecosystem for creators, and recently, that expansion has reached the cooling sector. The company has officially announced the ProArt PF120, a high-performance 120mm case fan designed to compete directly with the industry's heavyweights like the Phanteks T30 and Noctua NF-A12x25.

The ProArt PF120 removes the RGB lighting common in gaming builds, offering an industrial aesthetic in both black and white colourways. Asus has utilised Liquid Crystal Polymer (LCP) for the fan blades, a material choice prized for its rigidity and resistance to thermal expansion. This allows for extremely tight tolerances, with the PF120 boasting a blade-to-frame gap of just 0.5mm to minimise turbulence and maximise pressure efficiency.

The fan operates at a maximum speed of 3000 RPM, at which it delivers a rated static pressure of 7.3mmH2O and an airflow of 104.8 CFM. Unusually, the frame thickness is 28mm. For the motor, the fan uses a three-phase, six-pole design within a brass bearing shield to reduce vibration. To keep cable clutter to a minimum, the units feature a patented daisy-chain interconnect system that allows users to link adjacent fans, passing power and PWM signals through a single cable.

For users who don't need the 3000 RPM jet-engine experience, the three-pack includes an inline cable controller. This allows builders to cap the maximum speed at three distinct presets: 1400 RPM for silent builds, 2200 RPM for balanced use, or the full 3000 RPM for maximum thermal dissipation. Pricing and regional availability have not yet been confirmed, but given the LCP construction and performance claims, we expect these to sit at the premium end of the market.

KitGuru says: Asus isn't the first name that springs to mind for case fans, but that could change if these perform as well as their spec sheet suggests. 

The post Asus challenges the performance fan market with new ProArt PF120 first appeared on KitGuru.

LG Display teases new Tandem WOLED panels ahead of CES 2026

21 décembre 2025 à 14:00

LG Display has released teasers showcasing its latest advancements in OLED technology. While the video focuses on highlighting the benefits of its “Primary RGB Tandem” tech, it has also confirmed that several long-rumoured panel specifications are now ready for mass production. With CES 2026 just around the corner, it appears the manufacturer is preparing to flood the market with new high-performance options for PC enthusiasts.

The most immediate takeaway from the new footage (via FlatPanelsHD) is a subtle rebranding. LG Display appears to be streamlining the nomenclature for its fourth-generation technology, dropping the clunky “Primary RGB Tandem” moniker in favour of the cleaner “Tandem WOLED”. This helps differentiate the stack from “Tandem OLED” solutions currently used in the automotive sector, which have a different structural composition. Interestingly, the video also makes a fleeting reference to “Primary RGB Tandem 2.0”, suggesting that an iterative update to the underlying tech is already in the pipeline for the coming year.

The other teaser explicitly references a 39-inch ultrawide panel sporting a “5K” resolution. Based on previous roadmap leaks, this is almost certainly the anticipated 5K2K (5120 x 2160) unit. At 39 inches, this resolution delivers a pixel density of approximately 142 PPI, bringing it in line with the text clarity of 32-inch 4K displays. Visuals from the clip also suggest a shift in display curvature. While LG's previous 34-inch and 39-inch gaming panels featured an aggressive 800R curve, this new flagship model appears to adopt a significantly gentler radius.

The manufacturer also nodded to the 27-inch 1440p panel with a native 540 Hz refresh rate (up to 720 Hz in Performance mode), a unit we have already seen deployed in the Asus ROG Swift PG27AQWP-W. Another confirmation taken from the teaser is the 27-inch 4K WOLED panel. This form factor has been dominated by Samsung Display's QD-OLED technology for some time, and LG's arrival in the WOLED stable marks a crucial catch-up move, offering consumers more choice in the 27-inch segment.

KitGuru says: Have you been waiting on new-generation panels before making the jump to an OLED display?

The post LG Display teases new Tandem WOLED panels ahead of CES 2026 first appeared on KitGuru.

Bandai Namco confirms PC system requirements for Code Vein 2

21 décembre 2025 à 13:00

Bandai Namco has released the PC system requirements for the upcoming anime-styled action RPG, Code Vein 2. The specifications confirm that aspiring Revenants will need significantly more robust hardware than the 2019 original to play the new game when it launches on January 30th, 2026.

First teased during Summer Game Fest 2025, Code Vein 2 expands on the “anime Dark Souls” formula with a new narrative centred on time manipulation, larger environments, and a deepened partner system. While the first game was known for being relatively lightweight, the sequel demands a modern rig to hit 60 FPS, even at 1080p. Bandai Namco has set 16 GB of RAM and Windows 11 as the absolute floor for entry. This effectively leaves Windows 10 users behind, a trend we are seeing more frequently in 2025-2026 releases. Storage requirements have also ballooned to 70 GB, with the publisher strongly recommending an SSD.

For a 1080p experience at 30 FPS on Low settings, users will need at least an Intel Core i5-9600K or AMD Ryzen 5 3600 paired with a GTX 1660 Super or Radeon RX 5700. Those looking to push the visual fidelity to High at 60 FPS will need to step up to an RTX 3080 or Radeon RX 6800, alongside a beefier CPU like the Ryzen 7 7800X3D or the Intel Core i7-12700KF. The detailed system requirements can be found below:

MINIMUM

  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i5-9600K /AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1660 Super / AMD Radeon RX 5700 / Intel Arc B570
  • DirectX: Version 12
  • Storage: 70 GB available space
  • Additional Notes: Estimated performance: 1080p/30fps with graphics settings at “Low”.

RECOMMENDED

  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i7-12700KF / AMD Ryzen 7 7800X3D
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce RTX 3080 / AMD Radeon RX 6800
  • DirectX: Version 12
  • Storage: 70 GB available space
  • Additional Notes: Estimated performance: SSD is recommended. 1080p/60fps with graphics settings at “High”.

Pre-orders are currently live on Steam, with Standard, Deluxe, Ultimate, and Collector's Editions available. All pre-orders include a face paint and a weapon. The deluxe edition includes the base game with a 3-day early access, a custom outfit pack (3 costume sets and a weapon), and the upcoming DLC Mask of Idris. The Ultimate Edition adds to the Deluxe Edition with a digital mini artbook, a soundtrack, and a character costume set (6 costumes). Lastly, the Collector's Edition has everything included in the Ultimate Edition, plus an 18 cm figure, a 60-page artbook, and a metal case.

KitGuru says: Did you play the original Code Vein? Are you planning on getting the sequel? Is your PC ready for it?

The post Bandai Namco confirms PC system requirements for Code Vein 2 first appeared on KitGuru.
Reçu avant avant-hier

Final Fantasy Pixel Remaster surpasses 6 million sales

19 décembre 2025 à 18:00

Square Enix has confirmed that its Final Fantasy Pixel Remaster series has officially surpassed six million units sold worldwide. The collection, which revitalises the first six entries in the long-running RPG franchise, has proven a commercial success since its initial rollout in 2021, validating the publisher's strategy of preserving its back catalogue with uniform standards for modern platforms.

While Square Enix has often faced criticism for its handling of legacy ports, the Pixel Remaster initiative appears to have struck the right chord with gamers. The project involved a complete overhaul of Final Fantasy I through VI, unifying the visual style across the NES and SNES eras. The original pixel artist, Kazuko Shibuya, returned to redraw the 2D character sprites, ensuring the new assets remained faithful to the source material. On the audio front, legendary composer Nobuo Uematsu supervised and orchestrated arrangements of the soundtracks, replacing the synthesized tunes of the 8-bit and 16-bit hardware.

The sales figures shared by Square Enix reflect performance across a staggered release schedule spanning multiple years and ecosystems. The first wave hit Steam, iOS, and Android between July 2021 and February 2022. Following sustained demand from console players, the collection was released on PlayStation 4 and Nintendo Switch in April 2023. Most recently, the series landed on Xbox Series X|S and the Microsoft Store in 2024, making the collection playable natively on all major current-gen hardware.

Beyond the audiovisual facelift, the commercial longevity of the bundle is likely aided by the inclusion of modern convenience features that respect player time. Square Enix implemented toggle-based boosters, allowing users to adjust experience gain, automate combat, or disable random encounters entirely. These optional tools have made the notoriously grind-heavy 8-bit entries significantly more palatable for a contemporary audience accustomed to faster pacing.

KitGuru says: It took Square Enix a few tries to get these ports right, but the sales numbers don't lie. With six million copies sold, the Pixel Remaster series stands as one of the publisher's most successful attempts at leveraging its heritage.

The post Final Fantasy Pixel Remaster surpasses 6 million sales first appeared on KitGuru.

The Game Awards 2025 breaks records again with 171 million live views

19 décembre 2025 à 17:30

This year's Game Awards has once again proven its dominance in the gaming calendar, setting a new viewership record for its 2025 broadcast. According to data reported by the organization, The Game Awards secured an estimated 171 million global live views, marking an 11% increase over the 154 million figure recorded in 2024.

Note that this figure represents strictly live tune-ins for the main show. It excludes the long tail of trailer views, social media clips, and viewership from premium partners like Prime Video. The data is aggregated across major open platforms, including YouTube, Twitch, TikTok Live, Steam, X, and Facebook, as well as major regional players such as JioHotstar in India and various Chinese streaming services.

Platform-specific metrics paint a picture of steady growth rather than explosive spikes. On YouTube, the official 4K stream saw an 8% rise in concurrent viewers, contributing to a total platform peak of over 2.4 million when co-streams are factored in. Twitch performance remained good as well, with peak concurrents climbing 5% to settle just above 1.8 million.

This trajectory continues a decade-long trend for the event, which has grown from a modest 1.9 million viewers in 2014 to the juggernaut it is today. The most significant historical leaps occurred in 2018, when it jumped to 26.2 million, and in 2020, when it hit 83 million. The 2025 numbers suggest that while the growth curve is flattening, the ceiling has not yet been reached.

KitGuru says: Did you watch the show? What platform were you watching it on?

The post The Game Awards 2025 breaks records again with 171 million live views first appeared on KitGuru.

PC gaming growth outpaces console as global market hits $197 billion

19 décembre 2025 à 16:30

Global analytics firm Newzoo has provided an optimistic year-in-review for 2025 in gaming. The broader global picture shows an industry on the rise, driven heavily by a resurgence in PC gaming and the arrival of the Nintendo Switch 2.

Newzoo (via VGC) projects that the global video game market will close 2025 with a total value of $197 billion, representing a healthy 7.5% increase over 2024. Although steeper than in recent years, analysts warn that looming economic factors like tariffs, the rising cost of living, and emerging memory shortages could dampen this momentum as we head into 2026.

The breakdown of this growth offers an interesting insight into current player habits. Mobile gaming remains the dominant revenue generator, expected to reach $108 billion, up 7.7% year on year. However, the PC sector has emerged as the growth leader, rising 10.4% to reach $43 billion. This expansion outpaces the console market, which is forecast to grow modestly by 4.2% to $45 billion.

Image credit: Newzoo

According to Michiel Buijsman, Newzoo’s Chief Market Analyst, the surge in PC revenue isn't necessarily due to a sudden influx of new players, but rather existing enthusiasts spending more deeply within the ecosystems they already inhabit. The top 10 PC games by revenue in 2025 were all released in 2025, and notably, none were free-to-play titles. This list included a mix of established brands and three completely new IPs, highlighting the platform's openness to system-driven design and varied experiences.

In contrast, the console market remains heavily reliant on established familiarity. The top 10 revenue generators on console were exclusively existing franchises, with half of the list comprised of annual releases. Electronic Arts appears to be the primary beneficiary of this trend, publishing nearly half of the top-performing titles. However, the standout success on the console front is undoubtedly Pokémon Legends Z-A, which managed to crack the top rankings despite being exclusive to a single platform.

Perhaps the biggest surprise taken from the engagement data is the reversal of fortunes between the industry's two biggest shooters. While Call of Duty: Black Ops 7 ranked only in the top 10 console titles by monthly active users (MAUs), Battlefield 6 has demonstrated remarkable staying power. EA's shooter appeared across all revenue and engagement lists for both PC and console, suggesting that 2025 will go down as the year Battlefield finally reclaimed the crown from its rival.

Significant structural changes and indie success also defined the year. Sandfall Interactive’s Clair Obscur: Expedition 33 capped off a stellar year for independent developers by sweeping The Game Awards, proving that non-AAA titles can still dominate the discourse. Meanwhile, on the corporate side, the industry is grappling with consolidation, exemplified by EA's move to take the company private.

KitGuru says: If PC growth momentum continues over the coming years, the platform has a pretty good chance of catching up to consoles. If someone said this 20 years ago, it would probably be called crazy, but today, it's closer to reality than ever.

The post PC gaming growth outpaces console as global market hits $197 billion first appeared on KitGuru.

Lenovo is reportedly preparing a SteamOS-powered Legion Go Gen 2 for 2026

19 décembre 2025 à 15:30

If recent reports are to be believed, Lenovo is planning to announce a new handheld at CES 2026. According to a new report, the manufacturer is preparing to unveil a version of its Legion Go Gen 2 running Valve's SteamOS, making it the first Ryzen Z2 Extreme-powered console running Valve's OS natively.

This development would mark Lenovo's second foray into the SteamOS ecosystem, following the Legion Go S. However, this Gen 2 model with SteamOS targets the high-end enthusiast. According to Windows Latest, the hardware configuration mirrors the Windows variant, meaning it would pack AMD's Ryzen Z2 Extreme APU, featuring eight Zen 5 cores and integrated Radeon 890M graphics. This CPU is backed by up to 32GB of LPDDR5X-8000 memory and a PCIe Gen4 M.2 2242 SSD with capacities up to 2TB.

Image credit: Windows Latest

The display specifications remain equally impressive, with the unit retaining the 8.8-inch PureSight OLED panel found on its Windows sibling. This screen offers a 1920×1200 resolution at a 16:10 aspect ratio, a 144Hz refresh rate, and 500 nits of peak brightness. To keep this hardware running without a wall socket, Lenovo has equipped the device with a 74Wh battery and 65W USB-C charging.

If this report proves true, then the Legion Go Gen 2 would become the first officially supported device to pair the Ryzen Z2 Extreme with SteamOS, potentially offering a significant performance leap over the current Steam Deck OLED. For now, we await official confirmation, which could arrive during CES next month.

KitGuru says: This device would offer a significantly more powerful alternative to the Steam Deck. Now we'll just have to wait and see how much it will cost. 

The post Lenovo is reportedly preparing a SteamOS-powered Legion Go Gen 2 for 2026 first appeared on KitGuru.

AMD quietly lists low-power Radeon RX 9060 XT with 140W TDP

18 décembre 2025 à 16:30

AMD has updated its product lineup with a new entry-level SKU based on the RDNA 4 architecture. Dubbed the Radeon RX 9060 XT Low-Power, this new variant aims to deliver the same core specifications as the standard model while operating within a tighter thermal envelope.

The card was first found on AMD's China regional website (via ITHome) before appearing on the global domain. According to the official specifications, the primary differentiator for this “LP” model is a reduction in total board power. While the standard Radeon RX 9060 XT is rated at 160W, this new variant has been tuned down to 140W. Consequently, the recommended PSU requirement has dropped to a modest 450W, making it an attractive drop-in upgrade for pre-built systems with limited headroom.

Despite the reduction in power consumption, the silicon configuration appears untouched. The card uses a die featuring 29.7 billion transistors and retains the full 32 CUs and 2,048 stream processors found in its fully fledged sibling. The architectural breakdown includes 32 ray tracing accelerators and 64 AI accelerators, alongside 128 texture units and 64 ROPs. This suggests that, rather than cutting physical cores, AMD has likely applied more conservative clock-speed curves to meet the lower-power target. The card is equipped with 32 MB of AMD Infinity Cache and up to 16 GB of GDDR6 memory across a 128-bit bus, operating at up to 20 Gbps.

It is currently unclear whether this low-power variant will see a widespread retail release or remain exclusive to system integrators. Unlike high-end SKUs that face export restrictions, there is no regulatory reason to limit an entry-level GPU, reinforcing the theory that this is simply a specialized bin aimed at optimizing performance-per-watt for specific thermal environments.

KitGuru says: Shaving 20W off the TDP doesn't sound like much, but in the world of SFF builds and OEM power supplies, it can be the difference between a stable system and a shutdown. It will be interesting to see if this “LP” badge results in a tangible performance penalty in gaming.

The post AMD quietly lists low-power Radeon RX 9060 XT with 140W TDP first appeared on KitGuru.

Theorycraft Games shutting down Supervive just five months after 1.0 launch

18 décembre 2025 à 14:30

The brutal reality of the live-service market has claimed another victim. Theorycraft Games, the studio founded by former ex-Riot Games developers, has announced that it will permanently close the servers for its debut title, Supervive, on February 25th, 2026. The decision comes less than half a year after the game officially left beta.

When Supervive was first unveiled in 2024, it carried significant expectations. The project was directed by industry veterans such as Joe Tung, a former executive VP at Riot Games, and promised to mix the strategic depth of a MOBA with the tension of a battle royale. However, despite a promising “open prototyping” phase and a 1.0 launch in July 2025, the game failed to maintain an audience.

In a FAQ released alongside the announcement, the development team explained that while they were proud of the mechanical systems they had built, the title could not hold player attention. Executive Producer Jenn Nam expanded on this, noting that while “a huge number” of users had downloaded and tried Supervive, the majority abandoned the game after only a short period. This left the studio with a low active user base. As seen on SteamDB, the concurrent player count has been peaking at 400, a figure that makes ongoing maintenance and server costs financially unviable.

Nam indicated that the studio will use this experience to change its development strategy moving forward. Future projects are expected to aim for a scope that falls “between independent and AAA,” suggesting a move away from the live-service model. The studio warned that it expects to “go dark” for an extended period while prototyping these new concepts.

For the remaining community, the end is now in sight. Supervive will remain playable until the servers go offline on February 25th, 2026. Theorycraft has disabled all real-money transactions effective immediately and is offering full refunds for any purchases made since September 16th. Although development has ceased, a final patch was deployed yesterday, introducing a new game mode, various bug fixes, and a final cosmetic bundle, which is being distributed to all players for free as a parting gift.

KitGuru says: The MOBA and Battle Royale markets are tough, and maintaining a live-service game with only a few hundred players is simply impossible. Hopefully, the team can learn from this experience and create a more sustainable project in the future.

The post Theorycraft Games shutting down Supervive just five months after 1.0 launch first appeared on KitGuru.

Warner Bros. confirms Hogwarts Legacy has surpassed 40 million sales

18 décembre 2025 à 13:30

It has been nearly three years since Avalanche Software first invited players into its recreation of the Wizarding World, and the commercial momentum shows little sign of slowing down. Warner Bros. Games has officially confirmed today that Hogwarts Legacy has now crossed the 40 million unit sales milestone, cementing its place as one of the most successful RPGs of the current generation.

While the game launched to massive numbers on PC and current-gen consoles, its release strategy ensured it remained relevant for a long time. The initial wave was followed by last-gen ports for PlayStation 4 and Xbox One in May 2023, with a Nintendo Switch version arriving later that year. Most recently, the title received an enhancement for the Nintendo Switch 2 in June 2025, introducing higher-fidelity assets and improved performance for the handheld successor. This streak of releases helped the game sell over 40 million copies, as the developer announced on X.

Developed under the Portkey Games label, Hogwarts Legacy succeeded by breaking away from the familiar narrative of the books and films. By setting the action in the 1800s and casting the player as a fifth-year student with no prior ties to the Potter timeline, Avalanche Software allowed for a degree of role-playing freedom that resonated with both hardcore fans and casual gamers. The decision to skip the “early years” of schooling in favour of immediate high-stakes combat and open-world exploration appears to have been a winning formula.

KitGuru says: Selling 40 million copies in under three years is a staggering achievement for a single-player, full-price release. Did you play the game?

The post Warner Bros. confirms Hogwarts Legacy has surpassed 40 million sales first appeared on KitGuru.

Jonsbo unveils D401 Black mid-tower with double tempered glass panels

17 décembre 2025 à 18:51

Jonsbo is expanding its chassis lineup with the release of the D401 Black, a mid-tower case that breaks away from traditional box aesthetics. Featuring an external frame finished in dark metallic grey, the case is designed to offer a balance of structural rigidity and open-air visual appeal for showcase builds.

Jonsbo has equipped the D401 (via Hermitage Akihabara) with large tempered glass panels on both the front and left side, providing a panoramic view of the hardware. While glass-heavy “aquarium” style cases often suffer from airflow restrictions, the D401 attempts to mitigate this with a right-side panel featuring dedicated venting, working in tandem with perforations across the top and bottom panels to create unobstructed channels for intake and exhaust.

Cooling support is substantial for a chassis of this class. The layout supports a variety of configurations, with up to three 120 mm fans on the side panel and either three 120 mm or two 140 mm fans on the top. Unusually for a standard mid-tower, the PSU shroud is also perforated to mount three additional 120 mm fans, feeding fresh air directly into the GPU. Regarding liquid-cooling compatibility, the case supports dual 360mm radiators simultaneously (top and side), making it a viable candidate for custom loops or high-end AIOs.

Internally, the D401 Black supports Mini-ITX to ATX motherboards, with seven rear expansion slots. Graphics card clearance is generous at 439 mm, while air cooler height is capped at 169 mm. The design also supports vertical GPU mounting, though builders will need a separate riser cable. Power supplies up to 200 mm in length can be fitted. Storage options are kept relatively minimal to maintain the clean interior aesthetic, with a convertible drive bay supporting either a 3.5-inch HDD or a 2.5-inch SSD, alongside two dedicated 2.5-inch mounts. The I/O panel, located at the bottom of the left panel, covers the essentials, including USB connectivity (1x Type-C 3.2 and 2x Type-A 3.0) and standard audio jacks.

KitGuru says: The D401 is an aesthetically pleasing case with room for almost anything you want to throw at it. However, looks aren't enough, and the limited storage options, I/O panel location, and interrupted panoramic view might deter some from pursuing this case.

The post Jonsbo unveils D401 Black mid-tower with double tempered glass panels first appeared on KitGuru.

Arctic aims for improved longevity with new high-viscosity MX-7 thermal paste

17 décembre 2025 à 16:30

Arctic has officially retired the MX-6 from its flagship position, replacing it with the new MX-7 compound. While the company has long been a staple in thermal pastes, this latest iteration marks a distinct shift in formulation strategy, moving towards a significantly higher viscosity to combat the “pump-out” effect common in modern, high-heat-density processors.

Arctic has engineered MX-7 to be considerably thicker than its predecessors, a design choice explicitly aimed at long-term stability. The phenomenon of pump-out, where thermal cycles cause lower-viscosity pastes to migrate away from the die centre, has become a frequent headache for direct-die cooling applications on GPUs and gaming laptops. By increasing the cohesiveness of the mixture, Arctic claims the MX-7 will maintain its bond line integrity far longer than standard pastes.

However, this change in consistency requires some builders to change how they apply it. The manufacturer explicitly advises against the old “spread with a spatula” technique that was popular with the softer MX-4. Due to the high viscosity, manual spreading is likely to result in uneven ridges. Instead, Arctic recommends applying a generous amount in a cross pattern and allowing the mounting pressure to distribute the material. This ensures a uniform layer that fills microscopic imperfections without introducing air pockets.

The compound is fully non-conductive and non-capacitive, meaning that any accidental overspill onto the system carries no risk of short circuits. Arctic has also integrated a QR-code-based authenticity check on the packaging to ensure you're getting the real thing. The MX-7 is now available at a launch discount, with the 2g syringe starting at €6.49. The 4g variant comes in at €6.99, and the 8g tube at €8.49. For those needing to clean up old residue, a bundle version including a 4g syringe and six MX-Cleaner wipes is available for €8.29.

KitGuru says: Have you ever used Arctic MX thermal pastes? Were you happy with the results? Would you consider the new MX-7 if you had to replace the thermal paste of a GPU/CPU?

The post Arctic aims for improved longevity with new high-viscosity MX-7 thermal paste first appeared on KitGuru.

Enermax debuts Revolution III S 1000W PSU with 13-year warranty and ATX 3.1 support

17 décembre 2025 à 15:30

Enermax has expanded its high-end power supply portfolio with the introduction of the Revolution III S 1000W, a new unit targeting the premium segment of the market. Available in black and white, this latest entry focuses heavily on future-proofing, featuring full compliance with the Intel ATX 3.1 standard. Perhaps the most aggressive move with this launch is the manufacturer's decision to back the unit with a 13-year warranty. This duration exceeds the industry-standard 10-year coverage typically seen on flagship units from competitors like Corsair or Seasonic.

Efficiency is a key selling point for the Revolution III S, which has secured Platinum certification across three major testing bodies: 80 Plus, Cybenetics, and PPLP. This ensures tight voltage regulation and reduced thermal waste, which is managed by a 120 mm fluid-dynamic bearing fan. Enermax has tuned the cooling curve for silence, implementing a semi-fanless mode that keeps the fan stationary until the load exceeds 60%. For a 1000W unit, this means the power supply remains passive during most desktop tasks and even gaming scenarios.

The PSU uses 100% Japanese capacitors and includes a native 12V-2×6 connector capable of delivering up to 600W down a single cable, ensuring compatibility with current and future flagship graphics cards without the need for adapters. The cabling solution uses mesh-sleeving rather than standard ribbon cables, designed to improve flexibility and airflow management within the chassis.

The Revolution III S 1000W is scheduled to hit retailers in January 2026. Pricing is set at $179.99/€159.99 for the standard black model, while the white variant commands a slight premium at $189.99/€169.99.

KitGuru says: We've seen plenty of PSUs with 12-year warranties over the last decade, but a 13-year warranty isn't that common. This alone might be enough for the Revolution III S 1000W to stand out in the market.

The post Enermax debuts Revolution III S 1000W PSU with 13-year warranty and ATX 3.1 support first appeared on KitGuru.

HDD prices climb as AI surge revitalises mechanical storage market

16 décembre 2025 à 18:00

It's not just high-speed SSDs and memory that AI companies are seeking to buy up. It appears that HDDs may also be impacted, as according to new reports, prices for standard hard disk drives have risen by around 4 percent over the past quarter, the sharpest price increase in the past two years, signalling that demand is rising and supply  is reducing. 

While SSDs have largely conquered the consumer drive market, HDDs are finding a resurgence in specific enterprise sectors and regions. According to Digitimes (via Tom's Hardware), a significant driver of this growth is the Chinese market, where a push towards locally manufactured PCs has led to increased adoption of 3.5-inch desktop drives. Additionally, concerns regarding long-term data retention on SSDs have prompted some entities to favour magnetic storage for archiving. Moreover, major US cloud service providers are acquiring exabyte-class storage to support the massive datasets required for AI model training, utilising HDDs for scenarios where capacity is prioritised over raw IOPS.

In retail pricing, things still look relatively unchanged. Still, given that this is already the third consecutive quarter of price hikes and that analysts warn the trend is likely to continue, consumers will eventually see more price increases. And with NAND flash facing its own supply constraints, the pressure on the HDD market may increase further, potentially leading to shortages as manufacturers prioritise high-margin enterprise customers over the consumer segment.

To address the demand, manufacturers like Seagate are heavily investing in Heat-Assisted Magnetic Recording (HAMR) technology, with a 55 TB prototype already under development. However, until these next-generation drives hit mass production and stabilise the supply chain, HDD prices will likely continue to climb slowly but consistently, at least as long as demand increases at the same pace.

KitGuru says: It seems that all consumer hardware is at risk of being too expensive. After RAM and SSDs (and GPUs to a lesser degree), now even HDDs are apparently being gobbled by the enterprise segment.

The post HDD prices climb as AI surge revitalises mechanical storage market first appeared on KitGuru.

Larian launches Divnity: Original Sin 2 Definitive Edition for Switch 2 and current-gen consoles

16 décembre 2025 à 17:30

Following weeks of speculation centered around a mysterious statue discovered in the desert, Larian Studios finally clarified at The Game Awards what that was all about. As suspected, the teaser campaign was a prelude to the official reveal of Divinity, the studio's first major project following Baldur's Gate 3. While the reveal was limited to a cinematic trailer, it confirms that the developer is returning to its proprietary IP.

To capitalise on the renewed interest in the Divinity franchise, the studio announced Divinity: Original Sin II – Definitive Edition for PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. This brings the critically acclaimed RPG to modern hardware with official support, rather than relying on backward compatibility.

These new versions offer a modest suite of enhancements over their last-gen counterparts, though the core experience remains essentially unchanged. For existing fans, Larian has confirmed that this is a free upgrade. Owners of the game on PlayStation 4, Xbox One, or the original Nintendo Switch can access the native current-gen version at no additional cost.

For those who haven't yet played the title often cited as one of the genre's best, the timing couldn't be better. The game has been discounted across digital storefronts for the pre-Christmas sales period, making it more accessible for players looking to understand the studio's roots before the next chapter begins.

KitGuru says: Have you already played Divinity: Original Sin 2? Are you planning to buy its Definitive Edition for one of the new platforms that just received it?

The post Larian launches Divnity: Original Sin 2 Definitive Edition for Switch 2 and current-gen consoles first appeared on KitGuru.

Ubisoft acquires Amazon Games Montreal and March of Giants MOBA

16 décembre 2025 à 17:00

Earlier this year, Amazon decided to massively scale back its gaming business after failing to produce a hit. Now just a couple of months later, Amazon has actually sold off one of its studios to Ubisoft, along with the rights to its MOBA game, March of Giants. 

Ubisoft announced that it had acquired Amazon Games Montreal this week. The studio will now join Ubisoft's roster of studios, and mark Ubisoft's second studio in the city of Montreal.

As pointed out by Eurogamer, this move also reunites Ubisoft with former Rainbow Six Siege director, Xavier Marquis, who had left Ubisoft in 2019.

The studio that Ubisoft has acquired was most known for its MOBA game, March of Giants, which Ubisoft now also owns. Ubisoft seems to be excited about this, as its executives believe that the MOBA market will double in revenue by 2030. That trend might be true, but it is likely to be primarily driven by the growing mobile MOBA market. March of Giants is currently only confirmed for PC and has yet to receive a console or mobile announcement.

KitGuru Says: Did you try March of Giants during its closed playtest earlier this year? Are you looking forward to the official release in 2026? 

The post Ubisoft acquires Amazon Games Montreal and March of Giants MOBA first appeared on KitGuru.

SK Hynix has reportedly forecast consumer memory shortages through 2028

15 décembre 2025 à 17:54

Gamers and PC enthusiasts may face prolonged, inflated component prices, as SK Hynix has reportedly forecast that the shortage of DRAM could last until 2028. This may not only impact current-generation products like DDR5 and GDDR7, but also previous-gen DDR4 memory, GDDR6 and even LPDDR, which is typically used in mobile devices. 

The report comes from BullsLab Jay, who also stated that the current inventory drying up will not be met with the traditional response of ramping up production capacity for consumer-grade goods, signaling a potential long-term price hike for consoles, graphics cards, and system memory.

The driving force behind these supply issues is the strategic shift toward AI infrastructure. SK Hynix noted that its most cutting-edge memory technologies, specifically HBM and SOCAMM, will be exempt from these shortages, as the company plans to funnel its manufacturing resources and capacity expansions almost exclusively into these types of memory to satisfy the needs of the AI server market. While SK Hynix is aggressively installing new equipment, it's entirely dedicated to advanced storage solutions and HBM for data centres rather than the commodity DRAM used in consumer electronics.

This divergence in strategy highlights a growing rift in the semiconductor industry, where consumer needs are taking a backseat to enterprise AI requirements. Unless manufacturers increase production of memory for consumer electronics, buyers should prepare to pay more for most memory-dependent devices.

KitGuru says: If you are planning to buy something with DRAM but haven't done so yet, consider doing it ASAP. It seems things won't improve anytime soon.

The post SK Hynix has reportedly forecast consumer memory shortages through 2028 first appeared on KitGuru.

Steam data shows over 19,000 games released in 2025

15 décembre 2025 à 17:30

Data compiled by SteamDB has given us a look at just how many games came to the Steam platform this year. As of December 2025, over 19,000 titles have launched on Steam this year, although a good number of them seemed to come and go without garnering any significant traction. 

While Steam's open publishing model has successfully lowered the barrier to entry, it has made standing out an immense challenge for independent developers lacking substantial marketing budgets. SteamDB's data, brought to our attention by GamingOnLinux, suggests this is a persistent trend, as only slightly more than 20% of the approximately 19,000 games released in the previous year garnered enough player activity for Valve to enable community features such as trading cards and badges.

Despite Valve's implementation of discovery tools such as wishlists, algorithmic queues, and curator networks, shop visibility remains a source of frustration for indie developers and smaller studios. Developers and players alike struggle to understand the mechanisms that determine which games get promoted, leading many creators to seek external solutions or community-organised initiatives to boost the profile of niche genres.

KitGuru says: While Steam has democratised distribution, the sheer noise of the marketplace means that launch counts are reaching all-time highs while actual discovery becomes increasingly subdued.

The post Steam data shows over 19,000 games released in 2025 first appeared on KitGuru.

HKC teases M10 Ultra, the world’s first RGB MiniLED gaming monitor

15 décembre 2025 à 17:00

Chinese display manufacturer HKC is preparing to launch the M10 Ultra, a groundbreaking gaming monitor that claims to be the first to use RGB MiniLED technology. While official details remain scarce, a leak report has provided a first look at the display.

X user @realVictor_M (via Wccftech) shared an image of the upcoming monitor. The M10 Ultra features a native 4K panel with a 165 Hz refresh rate that supports dual-mode function, allowing it to switch to Full HD at 330 Hz. Perhaps the most striking specification is its colour performance; thanks to the use of discrete Red, Green, and Blue LEDs rather than the traditional blue or white backlighting found in standard MiniLED displays, the M10 Ultra achieves an exceptional 100% coverage of the BT.2020 colour space.

This RGB MiniLED technology from HKC represents a major leap forward in colour reproduction. By eliminating the need for colour conversion layers, the display can achieve higher saturation and efficiency. The leak suggests the monitor can deliver 1,000 nits of brightness in HDR mode, with some reports indicating the underlying technology could push peak brightness up to 8,000 nits. Ideally sized for desktop use, the screen is expected to be a 27-inch model, housed in a chassis with a fully ergonomic stand and an RGB ring on the rear.

Connectivity on the M10 Ultra is also quite decent. Unlike many current flagships, which are bottlenecked by older interfaces, this monitor reportedly supports DisplayPort 2.1, enough to drive uncompressed 4K at 165 Hz with 10-bit colour depth. The I/O selection is rounded out by a USB-C port capable of delivering 98W of power.

KitGuru says: Do you think this RGB MiniLED technology will be considerably better than the standard MiniLED tech?

The post HKC teases M10 Ultra, the world’s first RGB MiniLED gaming monitor first appeared on KitGuru.

Sandfall celebrates GOTY win with free update for Clair Obscur: Expedition 33

14 décembre 2025 à 18:00

Fresh from securing the Game of the Year award at TGA 2025, Sandfall Interactive has immediately launched new content for its turn-based RPG, Clair Obscur: Expedition 33. Rather than gating this new content behind a pay wall, the studio has released the DLC for free to commemorate the accolades, offering both new gameplay challenges and technical updates across all platforms.

The update expands the game world with a completely new playable environment, giving players a good reason to jump back in. This update also includes additional tracks from award-winning composer Lorien Testard, maintaining the high audio standards set by the base game. For those who have already optimised their party builds, the patch introduces the Endless Tower, a late-game gauntlet designed to test combat efficiency against a succession of high-level bosses.

Beyond the content expansion, the update addresses a frequent community request by implementing a Photo Mode. This allows users to capture the game's distinct art style without HUD interference. The studio has also significantly broadened the game's accessibility, adding text and UI localization for seven new regions, including Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian.

Additionally, the patch delivers a suite of general performance optimisations and bug fixes. The release notes specifically highlight improvements to handheld gaming PCs, ensuring smoother frame rates and better stability on devices like the Steam Deck. The free content update is available for download now on PC, PlayStation 5, and Xbox Series X|S.

KitGuru says: Have you already tried Clair Obscur: Expedition 33? Are you planning to come back to see the content brought by the new update?

The post Sandfall celebrates GOTY win with free update for Clair Obscur: Expedition 33 first appeared on KitGuru.
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