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Reçu aujourd’hui — 5 décembre 2025

GTA Online Update Reveals First Look at Michael in the Grand Theft Auto Universe Since GTA 5 Launched Back in 2013 — and Settles Any Lingering Canon Ending Questions

5 décembre 2025 à 17:50

GTA fans finally have their first look at Grand Theft Auto 5 character Michael in the Grand Theft Auto universe since the game launched back in 2013.

We can see Michael in the trailer for GTA Online DLC A Safehouse in the Hills, below. In the teaser for the upcoming expansion, which adds a luxurious new home for the most successful of online criminals to the online mode, a noticeably older, greying, Michael De Santa and his wife Amanda can be seen greeting a player at the front door of their fancy new Hollywood Hills crib. This is the first time that Michael, played by Ned Luke, has been seen in the Grand Theft Auto universe since GTA 5 launched back in 2013.

The update also settles any lingering questions around the canon ending for GTA 5, confirming once and for all that Option C, otherwise known as “Deathwish”, is how the story should end.

It now means that all three playable protagonists, with Franklin and Trevor being the other two, have appeared in GTA Online. Naturally, this means the “Deathwish” ending is now canon in Online’s version of Los Santos, as this is the only way that all three characters remain alive at the end of GTA 5’s final mission “The Third Way” — one of three possible last levels available depending on the player’s choice. For reference, “Something Sensible” is Option A, which leaves both Franklin and Michael alive, but kills Trevor, and “The Time’s Come” is Option B, resulting in Franklin and Trevor’s survival, but Michael’s death.

In all three possible endings, Franklin lives to walk the streets of Los Santos, so it always felt natural that he’d be a part of GTA Online, which takes place after the events of Grand Theft Auto 5. Trevor has also been present since 2013, giving the online protagonist missions and calling to berate them over the phone in his own peculiar manner, but this is the first time we’ve seen Michael’s face since.

Eagle-eared online players would’ve heard a small reference to the professional bank robber back in 2021, though, which, although it definitely alludes to Michael, didn’t 100% confirm he was still around. This occurs when Franklin is chasing two golfers through the Richards Majestic Studios film lot in the centre of the city. This is one of the places Michael works in order to achieve his Hollywood movie-producing dreams in the main game’s campaign. Franklin remarks, “I know one of the producers around here. I hope his ass ain’t work today…”, suggesting De Santa is still employed there after all this time.

It is curious that Rockstar has chosen to put Michael back into the world of GTA so many years after we saw him last, and it does beg the question of how long this was planned for, seeing as this update has dropped so close to GTA 6’s previous release date of November 19, 2025. Is this the Grand Theft Auto and Red Dead Redemption developer saying their final goodbye to these characters before gearing up to unleash Lucia and Jason into the world in 2026?

How do you feel about the “Deathwish” ending being chosen by Rockstar as the canonical one for GTA 5? Let us know in the comments below. And, of course, for everything GTA 6, stick with IGN.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

'Don't Bother Guessing. You're Not Going to Guess Right' — Tim Cain, One of the Creators of the Original Fallout, Has Rejoined Xbox Studio Obsidian to Work on a Mystery Project

5 décembre 2025 à 16:23

Tim Cain, one of the creators of the original Fallout video game, has rejoined Xbox studio Obsidian Entertainment to work on a mystery project.

In a video published on his YouTube channel (which he's used to tell a lot of fun stories about the making of the first Fallout game), Cain said he was now a full-time member of staff at Obsidian, last seen releasing The Outer Worlds 2, Grounded 2, and Avowed. This means he’s not a contractor anymore, and so is not working at other studios, although there is a game set to come out at some point in the future that will have his name on it.

Cain wouldn’t say anything about the project he’s joined Obsidian to work on, and told fans not to even bother guessing what it is.

“I also can’t talk about the project I’m working on at Obsidian, just because that’s covered under NDA,” he said. “Don’t bother guessing. You’re not going to guess right. I would say that I’m probably a lot less retired now than I was before, so that whole video I have on being semi-retired, I guess I’m not.”

Cain last worked at Obsidian as a full-time employee on Pillars of Eternity and The Outer Worlds. He then moved to being a contractor, contributing to The Outer Worlds 2. Obsidian has yet to announce its next project. Last month, Obsidian developers said they were well aware that whenever the studio announces a new game, people ask where Fallout: New Vegas 2 is, but they also love how they’ve been able to create new IP and even release sequels to them.

Fallout Season 2 is set to hit Prime Video this December, and while Bethesda has a new Fallout: New Vegas bundle up its sleeve, there’s no word yet on a Fallout remaster or a Fallout: New Vegas 2 to capitalize on the surge of interest in the franchise. Obsidian is of course the developer of the much-loved 2010 RPG Fallout: New Vegas, so fans often wonder whether it will return to the setting for a sequel, especially given it’s now owned by Bethesda parent company Microsoft.

Obsidian, though, has focused on making brand new games, and it is prolific in doing so. It’s released Grounded (Grounded 2 came out this year), fantasy RPG Avowed (which came out this year), and sci-fi RPG The Outer Worlds (The Outer Worlds 2 came out this year). Pentiment, which came out last year, was another brand new game, although I wouldn’t expect a sequel to that any time soon.

Last month, the Fallout 3 remaster that leaked back in 2023 was said to be still in the works. In response to Bethesda development chief Todd Howard’s recent interview with GQ, in which he talked about The Elder Scrolls 6 still being some way off and “some other things we're doing” in the Fallout franchise, VGC reported that a remaster of Fallout 3 along the same lines as this year’s The Elder Scrolls IV: Oblivion Remastered is among them.

There are all sorts of rumors floating around about potential Fallout remakes, and certainly a growing expectation among fans that Bethesda will turn to its older Fallout video games to keep fans on-side while they wait for The Elder Scrolls 6.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sigourney Weaver 'In Denial' About Avatar Potentially Coming to an End With Fire and Ash Following James Cameron Comments, Says if Fans Go to See It More Than Once Avatar 4 Will Happen

5 décembre 2025 à 15:24

Last month, Avatar writer and director James Cameron set the cat among the pigeons when he revealed he was ready to walk away from the franchise if Avatar: Fire and Ash doesn’t make enough profit to convince Disney to bankroll Avatar 4 and 5.

The special effects-heavy Avatar films cost a huge amount of money to produce, but they have historically made billions of dollars at the box office. Avatar: Fire and Ash, due out in December, is expected to follow suit — and the pressure is on to deliver for Disney so Cameron can realize his vision and release Avatar 4 and 5 over the next six years.

Speaking on The Town with Matthew Belloni podcast, Cameron admitted he was feeling nervous about Avatar: Fire and Ash’s box office performance, and was mindful of the “forces” working against theatrical releases in 2025.

There’s the potential for “sequelitis,” Cameron noted. "People tend to dismiss sequels unless it’s the third Lord of the Rings film and you want to see what happens to everybody, which in my mind this is — this is the culmination of a story arc, but that may not be how the public sees it.”

And there’s the “one-two punch” of streaming and Covid, which means fewer people are going to the movies — 75% of the number in 2019, Cameron suggested.

When pressed on how much Avatar: Fire and Ash cost to make, Cameron wouldn’t be drawn into divulging a figure, only suggesting it was a lot of money, and so the movie will have to make a lot of money to turn a profit.

“It is one metric f**k ton of money, which means we have to make two metric f**k tons of money to make a profit,” he said. “I have no doubt in my mind that this movie will make money. The question is, does it make enough money to justify doing it again?”

And on that point, Cameron admitted he was “absolutely” ready to walk away from Avatar if Fire and Ash flops.

“I’ve been in Avatar land for 20 years,” he said. “Actually 30 years because I wrote it in ‘95, but I wasn’t working continuously on it for those first 10 years. Yeah, absolutely, sure. If this is where it ends, cool.”

But what about open story threads?

“There’s one open thread. I’ll write a book!” Cameron responded.

Now, in an interview with IGN, Avatar star Sigourney Weaver refused to answer questions around how she would feel about the franchise if it were to come to an end, following Cameron’s comments. That’s because, she said, she’s “in denial.”

“I'm not going to answer that question because I'm in denial,” Weaver, who plays Kiri, said. “And also, if everybody really goes to see the movie and especially maybe goes back again because they can't believe what they saw the first time, which is what I was, we will get to make it.”

It was at this point that Weaver dropped a potential spoiler for Avatar 3 and, assuming it happens, Avatar 4.

Warning! Potential Avatar: Fire and Ash and Avatar 4 spoilers follow:

In our interview, Weaver said she’s desperate to continue making Avatar movies because her character, Kiri, is meant to be the narrator of Avatar 4. “So, Kiri is the narrator of the next one,” she revealed. “So, I really have to make those movies.”

Kiri is the adopted teenage Na'vi daughter of Jake and Neytiri Sully in the Avatar films. She is the biological daughter of Dr. Grace Augustine's avatar body, which became pregnant after Grace's death. Kiri has a unique and powerful connection to Eywa, the life force of Pandora, with abilities that go far beyond those of any other Na'vi. As Cameron has already confirmed, the narrator of Fire and Ash is Lo’ak, Jake and Neytiri's second son, and the plan is to have a different narrator for each of the sequels. Now we know who that will be in Avatar 4.

Avatar 4 is down for release on December 21, 2029, with Avatar 5 due out December 19, 2031. Cameron, now 71, would be close to 80 years old by the time it all wraps up.

Avatar remains the highest-grossing movie of all time (not adjusted for inflation), and has earned a staggering $2.9 billion across several theatrical runs. (Avengers: Endgame overtook Avatar for a brief period, before Avatar then stole its crown back via a fresh re-release.) 2022 sequel Avatar: The Way of Water earned $2.3 billion, meanwhile, cementing it as the third-highest grossing film of all time — just ahead of Cameron's own Titanic, which floats on $2.2 billion.

Photo by Jesse Grant/Getty Images for 20th Century Studios..

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

In Amazon's Live-Action Spider-Man Spinoff Spider-Noir, Nicolas Cage Plays Ben Reilly — Not Peter Parker

5 décembre 2025 à 11:59

Amazon has revealed fresh details about the upcoming Prime Video Spider-Man spinoff series, Spider-Noir, and released new posters for the show.

Spider-Noir is a live-action series based on the Marvel comic Spider-Man Noir. It tells the story of Ben Reilly, played by Nicolas Cage, who is described as “an aging and down on his luck private investigator in 1930s New York, who is forced to grapple with his past life as the city’s one and only superhero.”

This is our first official confirmation that Cage is playing Ben Reilly as opposed to Peter Parker. In the Marvel comics, Ben Reilly, also known as Scarlet Spider, is a clone of Peter Parker/Spider-Man initially tasked with fighting him, but he eventually becomes an ally. Created by writer Gerry Conway, the character first appeared in The Amazing Spider-Man #149 (October 1975). Ben Reilly as the Scarlet Spider appears in 2023 animated movie Spider-Man: Across the Spider-Verse, voiced by Andy Samberg.

Amazon said Spider-Noir will be available in both black and white and color, and released new posters, below, reflecting the difference in look audiences can expect.

Expect a release at some point in 2026, debuting domestically in the U.S. on MGM+’s linear channel, then globally on Prime Video the next day in more than 240 countries and territories thereafter.

The cast includes Nicolas Cage, Lamorne Morris, Li Jun Li, Karen Rodriguez, Abraham Popoola, Jack Huston, and Brendan Gleeson. Guest star cast includes Lukas Haas, Cameron Britton, Cary Christopher, Michael Kostroff, Scott MacArthur, Joe Massingill, Whitney Rice, Amanda Schull, Andrew Caldwell, Amy Aquino, Andrew Robinson, and Kai Caster.

Harry Bradbeer (Fleabag, Killing Eve) directed and executive produced the first two episodes. Oren Uziel (The Lost City, 22 Jump Street) and Steve Lightfoot (Marvel’s The Punisher, Shantaram) serve as co-showrunners and executive producers. Uziel and Lightfoot developed the series with the team behind Spider-Man: Into the Spider-Verse: Phil Lord, Christopher Miller, and Amy Pascal.

Speaking of Into the Spider-Verse, Spider-Man: Beyond the Spider-Verse, the third film in the animated trilogy, is currently set for release on June 18, 2027. Daniel Kaluuya, who played Hobart "Hobie" Brown / Spider-Punk in Across the Spider-Verse, is set to play the same character in Beyond the Spider-Verse (he’s also reportedly set to reprise the role in a Spider-Punk animated spinoff).

Marvin Jones III, who voices supervillain Tombstone in Into the Spider-Verse, is also set to reprise his role for Beyond the Spider-Verse. (He’ll play a live-action version of the character in next year’s MCU movie Spider-Man: Brand New Day, too.)

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'Rest in Peace. Your Soul Is Eternal' — Tributes for Mortal Kombat Actor Cary-Hiroyuki Tagawa, Who Has Died Aged 75

5 décembre 2025 à 10:59

Actor Cary-Hiroyuki Tagawa, who played Shang Tsung in the original Mortal Kombat movie as well as video game Mortal Kombat 11, has died aged 75.

The star of The Last Emperor, Memoirs of a Geisha, and The Man in the High Castle, died Thursday in Santa Barbara due to complications from a stroke, Deadline reported.

Tagawa famously played evil sorcerer Shang Tsung in the 1995 adaptation of the Mortal Kombat video game, becoming an instantly recognizable face for an army of fans. In the movie, Shang Tsung points to a helpless Liu Kang while holding his brother, Chan hostage, and declares: "your brother's soul is mine!" Tagawa would go on to make his 'Your soul is mine!' line an iconic part of Shang Tsung lore, and it has endured in the 30 years since. After the original Mortal Kombat movie, Tagawa went on to play Shang Tsung multiple times, including in 2019’s Mortal Kombat 11, where his voice and physical likeness was used — much to the delight of fans.

Other film roles included Kwang in James Bond movie Licence to Kill, Commander Minoru Genda in Pearl Harbor, and Heihachi Mishima in the 2009 Tekken movie and its 2014 sequel, Tekken 2: Kazuya's Revenge.

Tagawa’s last major role came in 2015, when he played one of the lead characters in Amazon’s The Man in the High Castle. His final role was voicing Eiji the Swordmaker in Season 1 of Netflix’s well-received animated Blue Eye Samurai.

Ed Boon, development chief at Mortal Kombat studio NetherRealm, paid tribute to Tagawa in a post on social media. “We lost a legend today,” he said. “We had the privilege of his portrayal on the first MK film but also as an amazing voice actor in the Mortal Kombat 11 game. Cary was one of a kind. He combined danger, swagger and athleticism to his roles and will always be remembered as the man who first brought Shang Tsung to life on film. Rest in Peace. Your soul is eternal.”

Todd Garner, producer on the 2021 Mortal Kombat movie as well as its upcoming sequel, also took to social media, saying: "Sad news. Great man. Great actor. He will be missed."

We lost a legend today. Cary-Hiroyuki Tagawa @CHTOfficial played Shang Tsung in the 1995 Mortal Kombat film and sadly passed away at age 75. We had the privilege of his portrayal on the first MK film but also as an amazing voice actor in the Mortal Kombat 11 game.

Cary was one… pic.twitter.com/iAnTc0odGH

— Ed Boon (@noobde) December 5, 2025

Man :(

RIP to Cary-Hiroyuki Tagawa

You will always be my Shang Tsung pic.twitter.com/bv7NwaF04I

— Justin Wong (@JWonggg) December 5, 2025

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Netflix Frontrunner in Race to Buy Harry Potter, DC Universe, and HBO Max Owner Warner Bros.

5 décembre 2025 à 10:22

Netflix is reportedly just days away from buying Harry Potter, DC Universe, and HBO Max owner Warner Bros., after entering exclusive deal talks for the company’s studio and streaming assets.

TheWrap said Netflix offered $30 a share as part of the deal, which includes a $5 billion break-up fee. Despite Paramount being Donald Trump’s pick for the acquisition, it seems Warner Bros. has gone with the gargantuan streamer instead. Neither party has commented.

Assuming the deal goes through, Netflix would own everything from rival streamer HBO Max to Warner Bros.’ video games, and spark questions around the future of the DC Universe, its co-CEOs James Gunn and Peter Safran, and Warner Bros.’ commitment to theatrical releases for its movies.

Netflix remains steadfast in its streamer-first strategy, which means theatrical releases for its films are few and far between. Guillermo del Toro’s latest, Frankenstein, had a short theatrical run nationwide in October ahead of its November 7 premiere on the streaming platform, and global phenomenon KPop Demon Hunters hit theaters after its explosive launch on Netflix. The final episode of Stranger Things Season 5 will drop in theaters simultaneously with its Netflix premiere.

Netflix has indicated it won't change its long-standing view on theaters versus streaming. “There’s no change in the strategy," CEO Ted Sarandos explained of the company’s policy on theatrical distribution during a recent earnings conference. "Our strategy is to give our members exclusive first-run movies on Netflix.” In fact, Sarandos went on to assert that KPop Demon Hunters only became a sensation “because it was released on Netflix first.”

Avatar director James Cameron recently warned against Netflix buying Warner Bros., expressing concern about the fate of theatrical releases if such a deal were to go through. While appearing on the The Town podcast, Cameron said: “Netflix would be a disaster. Sorry, Ted [Sarandos], but geez. Sarandos has gone on the record saying theatrical films are dead. ‘Theatrical is dead. Quote, unquote.’

Cameron, at least, remains unconvinced that Netflix would truly commit to any meaningful theatrical distribution if it expanded. “It’s sucker bait," he said. "‘We’ll put the movie out for a week or 10 days. We’ll qualify for Oscar consideration.’ See, I think that’s fundamentally rotten to the core.

“A movie should be made as a movie for theatrical, and the Academy Awards mean nothing to me if they don’t mean theatrical. I think they’ve been co-opted, and I think it’s horrific.”

If Netflix does buy Warner Bros., it would potentially see HBO Max absorbed into the streamer, bringing upcoming shows such as House of the Dragon and the new Harry Potter TV series onto Netflix itself.

And what of Warner Bros.’ video games? It has Mortal Kombat developer NetherRealm, Batman: Arkham maker Rocksteady, and Hogwarts Legacy studio Avalanche on its books. Next year, Warner Bros. is set to release Traveller's Tales’ Lego Batman: Legacy of the Dark Knight.

Whatever the future holds, a dramatic change in the entertainment landscape is coming for Warner Bros. and all its IP. What will Netflix do with the DC Universe? Will the big decade-long plan for Superman and friends fall by the wayside as part of a pivot to streaming? Will James Gunn stick around to find out?

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dawn of War 4 Has Something No Other Warhammer 40,000 Video Game Has Ever Had: A Playable Primarch

4 décembre 2025 à 23:01

Warhammer 40,000: Dawn of War 4 has confirmed the addition of something no video game has ever had before: a playable Primarch.

In Warhammer 40,000 lore, the Primarchs are genetically engineered, demigod-like warriors created by the Emperor of Mankind to lead the Space Marine Legions. They are immensely superior to other humans, possessing superhuman strength, speed, and intelligence, and each is designed to embody a specific trait or aspect of war, such as a master strategist or a stealth expert.

While Primarchs have appeared in Warhammer 40,000 video games before (Roboute Guilliman, primarch of the Ultramarines, and Mortarion, Daemon Primarch of the Death Guard Chaos Space Marines, have popped up), none has ever been playable in all the years Warhammer 40,000 video games have been around — until now.

Dawn of War 4 developer King Art Games has confirmed Dark Angels Primarch Lion El'Jonson is playable at one point towards the end of the story campaign, co-written by Black Library author John French (Dropsite Massacre, Cypher: Lord of the Fallen). This also confirms the Dark Angels as a second playable chapter of Space Marines in the game alongside Dawn of War veterans the Blood Ravens.

The new story trailer shows the Dark Angels turn up to help the Blood Ravens in the fight against the Orks and Nercons on the war-torn world of Kronus. We get a glimpse of The Lion, with his helmet on, at the end of the trailer.

Here’s the official blurb:

The trailer opens with a look at how the Blood Ravens under Captain Cyrus and Chief Librarian Jonah Orion have arrived in orbit over Kronus at the start of the game. After an intense orbital fight with the Warboss Gorgutz and his Orks, both factions find themselves planetside where Guzcutta — the second Ork Commander — is already waiting.
Elsewhere on Kronus, Technoarcheologist Potentia Delta-9 surveys the planet for its lost knowledge as the Chronomancer Thothmek begins the Necron’s invasion, awakening Kronus’ dormant tombs in their own search for secrets.
The Imperium’s forces are beset on all sides, their last stand losing strength and the lines on the verge of collapse… until, at the crucial moment, it becomes clear they are not alone: the Dark Angels arrive.

The Dark Angels are one of two factions of Space Marines in Dawn of War 4 and are a fully playable faction in all game modes. Here are the key points:

● During the Space Marines campaign, players will undertake missions in command of both the Blood Ravens and the Dark Angels, and they can pick which missions they want to play.

● The Dark Angels have their own, playable Commanders for the Space Marines campaign: Company Master Astoran and Chaplain Ezrael.

● The Dark Angels have their own unique identity and history. As Space Marines, they share core strategies, tactics, wargear, and weaponry, while still maintaining the distinctive flavor and abilities of their Chapter.

● While the Blood Ravens are often engaged in smaller conflicts that require tactical finesse and sometimes involve stealth, the Dark Angels deploy their full might to the biggest battlefields. Precision strikes vs. all-out war.

● As the story saga reaches its breaking point, Lion El’Jonson himself descends onto the battlefield, giving players, for the first time ever, the chance to wield the legendary might of a Space Marine Primarch in a climactic, unforgettable finale.

Ahead of today’s announcement, IGN interviewed Dawn of War 4 director Jan Theysen to find out everything you need to know about Lion El'Jonson’s arrival. Dawn of War 4 is due out on PC at some point in 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'We Didn't Really Care About Balance' — How the Developers of Warhammer 40,000: Dawn of War 4 Made Primarch Lion El'Jonson Playable In-Game

4 décembre 2025 à 23:00

For the first time ever, a Primarch is playable in a Warhammer 40,000 video game. Lion El'Jonson — aka The Lion — is playable in upcoming real-time strategy game Dawn of War 4. It’s a hugely exciting prospect for fans of the setting, who have so far had to imagine what it would be like to play as a Primarch in a video game. Now, we’ll get to control The Lion himself, the reborn leader of the Dark Angels chapter of Space Marines, as he presumably swats away all before him with the Emperor’s Shield and Fealty.

But how did developer King Art Games convince Games Workshop to let them do what no other developer has done before? And how did it approach making the seriously overpowered Lion El'Jonson work in Dawn of War 4? What does his inclusion mean for Dawn of War 4’s potential canon status within the setting? And will we get to see his face?

I sat down with director Jan Theysen to ask these questions and many more. We get into some serious detail about The Lion, the Dark Angels, and where we’re at in the Warhammer 40,000 universe, so sit down, relax, and trust in the Emperor.

IGN: I think the first obvious question is why did you choose the Dark Angels as the second playable faction for the Space Marines?

Jan Theysen: When we talked about, okay, what are the factions we want in the game, it's obvious that you need the Blood Ravens, right? It's a Dawn of War. And we talked about the other factions and then at some point it came up, okay, why just have the Blood Ravens? Maybe there is an option to also have another faction or another chapter. And basically Games Workshop said, ‘Hey, why not Dark Angels, could be a cool pick?’ And we said, ‘Oh, okay, of course, why not? Cool pick.’ And then they said, ‘Okay, what about… do you want Lion El'Jonson?’ And we were like, ‘Oh, okay, cool idea.’ That's basically it.

IGN: So Games Workshop suggested Dark Angels to you guys?

Jan Theysen: Yeah, basically they said, ‘Hey, just because it's a Dawn of War doesn't mean that it can be only Blood Ravens, right? There could be other Space Marines in there as well. And this was basically, okay then let's talk about it. What are the options and what could be a cool addition? And we took it from there.

IGN: There'll be a system where you'll be able to choose between playing as the Blood Ravens and the Dark Angels and you pick the missions you want to play. How will that work?

Jan Theysen: As you might know, we have four different campaigns in the game and for all of the campaigns we try to figure out something that gives the players some choices or some things they can do and influence in the campaign. And so for example, in the Ork campaign, you can literally pick, okay, do you want to play these Orks or these Orks and they're fighting each other. And so that's a very clear distinction.

For the Space Marines, of course that doesn’t make sense, right? They're not really different goals or anything, they're not fighting each other, but they're working on the same thing. And so we basically said, okay, what we can do is we can offer different gameplay experiences based on the factions, because story-wise, the Dark Angels, they have all the toys and all the power and they can basically do the big battles and the epic conflicts, while the Blood Ravens are… they have bigger problems and they need to rely on smaller operations, behind enemy lines, a little bit more covert operations maybe.

And so basically how this works is we have this Space Marine campaign story and there are different things happening at the same time. The Blood Ravens and the Dark Angels, sometimes they are at the same place at the same time and then you can play both of them. But other times it's like, okay, Dark Angels do this now, Blood Ravens do this now, who do we want to play? And then you can basically pick, hey, I want the big all out war battle or I want to play this more tactical thing maybe with the Blood Ravens. And then you can pick and then at some point they meet again, or the things converge again.

IGN: So you don’t change the story outcome?

Jan Theysen: The story remains the same, but the question is which parts of the story you encounter or you play with because the other stuff still happens, but then you only hear from it if you're not a part of it.

IGN: Do the Dark Angels have different units at their disposal? Are the gameplay mechanics different?

Jan Theysen: In general it's all Space Marines, right? The faction is Space Marines, but storywise in the campaign, the Blood Ravens don't have access to all the toys and to the big armies and so on. So their missions will be more infantry heavy and also a little bit smaller. And there is even here and there something that is more in the stealth or something that leads you to play a little bit more careful maybe, while the Dark Angles is more like okay, the big battles.

But they have the same units in multiplayer. In multiplayer for example, if you play the Blood Ravens, you have all the same toys because that's a separate thing. Where they differ is with the heroes. So both of the factions have two playable heroes, except for Lion El'Jonson, who is in the campaign but not really like a playable hero. So they both have two. And that of course leads to different things you can do, but also a little bit different playstyles maybe. So depending on the hero you pick, if you really are into slow progress and powerful defensive units, then you might pick the Terminator captain. And if you are more about quick stealthy stuff, you might pick Cyrus. There they can differ a little bit in terms of gameplay.

IGN: Let's talk about The Lion. We've never had a playable Primarch in a Warhammer 40,000 video game before. Why are you allowed to do this when no other developer has been allowed to do this? How did this come about?

Jan Theysen: When we talked about the Darker Angels we talked about options, what can we do? And this came up, and it was like, we were just basically asking is that an option or not? Just because let's make sure that we talked about everything. And they said, well yeah, maybe? Tell us what you would like to do with him and then we can tell you if this is an option or not. He's just so off the curve in terms of power level that of course you can't really have him as a normal unit in the game or something you can use in multiplayer or something like that. And so we basically said, okay, we don't want to make this all about The Lion and the whole campaign revolves around him or something, because he is again, so off the curve for that, it wouldn't really… I mean, how can we represent him in a correct way that doesn't mess up your whole game and balancing and everything? And so we basically said, okay, it would be really fun, it would be really cool to have him in the game, and it's a big honor to have him here, but let's just have it as a guest appearance. And so in the game there are two cutscenes and one mission where the Lion plays a role, and you can play him and he is fun and he is off the charts, but he is not available for the rest of the game because he’s just too powerful.

IGN: So you came up with a way this would work and convinced Games Workshop?

Jan Theysen: I mean I don't think we really had to convince them in terms of, they didn't want to do it or something. It was more like, okay, it obviously would be a cool thing for players to have it in the game, but let's make sure we get it right. And so if we have the Lion in the game, okay, how would he play? What happens? Is he one-shotting everything and how is this interesting? And so we came up with this idea that — without spoiling anything — it's basically the Dark Angels and the Blood Ravens did everything they could to stop the bad thing from happening, and then at the very end there is just something they can't overcome. And that is a big entrance for the Lion.

IGN: The power sets of the Primarchs are one of the most debated aspects of 40K lore. Fans love pitting the Primarchs against each other and speculating about who would win in a fight. Part of what you're doing here is unmasking a Primarch in a way, and revealing how that might work in a way that we've never seen before. We’re finally getting to see their power set in action.

Jan Theysen: In an RTS you try to give all the units that are in the game a certain character that fits the description and that works in terms of lore. But on the other hand, it's also of course an RTS game and you have to make sure that it's balanced, and that the players can understand actually, for example, what is this unit good against? And that is of course a problem if all the units are good against everything. We dealt with that for the whole production to basically figure out how can we make sure that all the factions feel authentic and the units feel authentic and so on.

For The Lion, it's a little bit of a special case because it's like the last mission in the game and it's more about, okay, let's have a cool cinematic thing going on here and then it's about having fun with a Primarch, and we didn't really care about if this is balanced or this is something that you can actually could theoretically do in multiplayer, something like that. Who cares, right? This is just to have fun. And if we would ever put Lion El'Jonson in any other mode, he could definitely not be the same unit that he is in the campaign.

IGN: Did you think about keeping this under wraps so players could discover it for themselves at the end of the campaign? You are going out now before the game comes out and you're actually talking about it.

Jan Theysen: I mean that's always the question, right? Do you want the big surprise for the game or, to be honest, want to use it in marketing? And I think that the point is that in today's landscape it's basically impossible to keep it under wraps. Maybe for a handful of players it would've been mind blowing and really cool and I get that. And of course if you could make sure that this is the case for a lot of players, then we probably would've done it.

But in reality it probably takes a couple of minutes and you have screenshots of that or a video on TikTok and then that was it. And so for us it was basically, okay, if we talk about the Dark Angels — because that is another thing. Theoretically, we could also maybe have tried to just keep the whole Dark Angels thing under wraps, but again, it's very hard to keep it secret. And then within minutes someone gets a post out and that was it. And so we basically said, okay, it's probably not worth it and let's make sure we all have fun with it early on.

IGN: And you sort of spoiled it yourselves. Did you see fans spotted a The Lion file name in a video? Was that intentional?

Jan Theysen: It was not. We didn't check the file name.

IGN: I would love to talk to you about canon. So have you spoken with GW about if Dawn of War is canon? If The Lion is in the game, I'm assuming it's set after The Lion’s return because what we're seeing here, the model that I've seen in the trailer is the new model. So what have your discussions been like there? Space Marine 2 is canon, and Titus is obviously a massive part of the ongoing narrative. So how do you fit in?

Jan Theysen: Actually, I don’t know if there's an official decision for that, and that’s probably something that Games Workshop has to decide in the end. But we know where it takes place in terms of location and time. It would fit into everything else. But I'm not sure if Games Workshop says, okay, this is canon now or not.

For example, picking Kronus as the planet the game takes place on. It was more like, okay, we need a planet. Do we invent something new? And basically the question was, well, we could also go back to Kronus and it might be fun to tell a little bit about what happened to the planet and who won the Dark Crusade and all of that. And so why not? And then basically we figured out, okay, where is Kronus? Which side of the Great Rift is it on? And so on. And so you slowly develop how could all of this fit together? But again, if it's now official canon or not, I think that is a question for Games Workshop.

IGN: So is Kronus in the Imperium Nihilus then?

Jan Theysen: Yeah, it's on the other side of the Rift.

IGN: Which would explain why the Dark Angels and Lion El'Jonson are able to be there at this point in time.

Jan Theysen: Well, it also explains maybe a little bit why the Blood Ravens are struggling, right? Because it's basically that chapter is kind of all over the place, but the guys we are dealing with, they found themselves in Nihilus as well.

IGN: Following that then, are we setting up some sort of relationship between the Dark Angels and the Blood Ravens here that fans will get a kick out of in terms of successor chapters? Or are people reading too much into the idea that they're working together?

Jan Theysen: I think that's maybe a little bit too much. I mean obviously we make sure that we represent the chapters and they're both Space Marines, but that doesn't mean that they necessarily trust each other or that they are great friends. But at least for us, it's not a big future thing that now for example, Blood Ravens and Dark Angels are, I dunno… they won't be in a buddy movie anytime soon!

IGN: The Blood Ravens are canon, right? They were made part of the canon by Games Workshop. And obviously Dark Angels are. So I think questions like that will be inevitable from fans.

Jan Theysen: It's true, but it's also, I mean especially when it comes to the Blood Ravens, it's a relatively small group that basically exists on this planet they use as a recruiting world. It's not like this is now the only thing. There might be other Blood Ravens out there, we don't know. And there are certainly other Dark Angels out there. So it's not like we are writing the history of these chapters now or something.

IGN: If The Lion is in the game, are we talking about the Fallen here in terms of the Dark Angels?

Jan Theysen: In general we don't really want story spoilers of course, but I think in this case it's not a part of the story really. There's an immediate threat and it's something that has to be dealt with quickly. And so we are really about that story and not too much about the backstory.

IGN: We’ve seen the Lion wear his helmet. Does he have voice acting? Does he have lines of dialogue? Do we see his face?

Jan Theysen: What you see in the trailer is part of the two cutscenes that we have with him, and he definitely starts out without the helmet, just to make sure that everybody understands who it is. And also of course he has lines, a little bit in the cutscenes, but also you can play him. And so obviously being an RTS, he acknowledges if he is supposed to kill someone, for example.

IGN: So we'll finally get to hear him speak! You know what modders are going to do when the game comes out, right? They're going to take The Lion and put him in multiplayer or skirmish or whatever it is. You must be predicting that.

Jan Theysen: I mean officially I probably have to say that you can't mod anything, but I can see people doing that and also having fun with it, so why not?

IGN: I'd love to get an insight into what it’s like working with Games Workshop when it comes to big lore stuff like this.

Jan Theysen: Without going into the details, we have a group of people on the Games Workshop side working with us, and we use them as this encyclopedia of Warhammer knowledge. So whenever we need something, we kind of need an ability or a weapon that does kind of this, is there something? And then they go away and come back and give us options on what we could use. And that is the main thing, because it's so complex and there is so much stuff. And even if you have someone like John French writing the story, he knows a lot of stuff, but even he maybe doesn't know all the little details for all the different factions.

If something is just not correct, then of course they also come back with feedback about that. But for us I think it's fine because in the end what we try to do is to be as authentic as possible. In the past, we all know that there were games that maybe some units and so on didn't feel like maybe they should feel and so on. And we basically said, okay, let's make sure we get this right. And Games Workshop was helping out with that a lot. Let's make sure we get it right.

Warhammer 40,000: Dawn of War 4 is scheduled for release in 2026 on PC via Steam.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Reçu hier — 4 décembre 2025

Everything Announced at Creative Assembly's Total War 25th Anniversary Showcase

4 décembre 2025 à 18:00

Creative Assembly’s Total War 25th anniversary showcase featured a number of major announcements in the strategy series, including a brand new game, a significant update to an existing game, and the tease of a new game announcement at The Game Awards.

Total War: Medieval 3 announced

First up, Creative Assembly announced Total War: Medieval 3, the long-awaited return to the franchise’s historical roots, with a live-action reveal trailer. Here’s the official blurb:

Now in early pre-production, this next chapter is both a tribute to its legendary predecessors and a bold revolution for the series. Built as the ultimate medieval strategy sandbox, it will empower players to shape realms, rewrite history, and immerse themselves in the Middle Ages like never before. Combining meticulous historical authenticity with unprecedented player agency, this is more than a sequel, it’s the rebirth of historical Total War.

Total War: Warhammer 3 - Lords of the End Times announced

Next came Total War: Warhammer 3 - Lords of the End Times, which coincides with the subseries’ 10th year. The Lords of The End Times Pack adds four new Legendary Lords into the Immortal Empires campaign experience in summer 2026. The first to be revealed is the great necromancer, Nagash, who returns to reclaim his lost power and drown the world in undeath. These new lords also herald the arrival of the free End Times Update. Here’s the official blurb:

Taking inspiration from the lore, players will face a campaign experience transformed, with apocalyptic scenarios and cataclysmic events that push the boundaries of strategy and survival. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come.

Creative Assembly ended the announcement by saying there’s more to come from Total War: Warhammer, insisting “the series is far from over.”

The Warcore game engine to bring Total War to consoles

Next up was the announcement of the Warcore game engine, the latest version of Creative Assembly's own tech which allows for future Total War games to launch on console. Here’s what Creative Assembly had to say:

Building on 25 years of strategy innovation, Warcore is the next evolution of Total War’s proprietary engine. As the most advanced technological foundation in the franchise’s history, it empowers developers with a suite of tools that allows for gameplay to be more immersive, dynamic and responsive than ever before. Designed to evolve over time, it will continue to unlock new capabilities, ensuring the franchise stays at the cutting edge of strategy gaming for years to come. In a franchise first, it also enables future games to be released on PlayStation and Xbox, welcoming a new generation of commanders to the scale, immersion, and tactical mastery that defines Total War.

'Surprise' Total War game set for The Game Awards

The showcase ended with a tease for The Game Awards on December 11, when a “surprise” third game will be revealed. “This title will be Total War’s next major release and represents one of the most ambitious projects in the franchise’s history, marking the beginning of an exciting new era,” Creative Assembly said. “We hope to see you there.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Total War: Medieval 3 Announced as the 'Rebirth of Historical Total War,' New Total War Game to Be Revealed at The Game Awards

4 décembre 2025 à 18:00

Creative Assembly has announced Total War: Medieval 3, the next mainline game in its long-running strategy series.

Unveiled at Creative Assembly’s 25th anniversary showcase, Total War: Medieval 3 is a return to the franchise’s historical roots, but, according to the developer, it is also a “bold revolution.” No release window was mentioned, but it sounds like a way off as Creative Assembly said the project was in early pre-production.

“Built as the ultimate medieval strategy sandbox, it will empower players to shape realms, rewrite history, and immerse themselves in the Middle Ages like never before,” Creative Assembly said. “Combining meticulous historical authenticity with unprecedented player agency, this is more than a sequel, it’s the rebirth of historical Total War.”

Creative Assembly announced the game with a live-action teaser and a selection of concept art, below.

The announcement of Total War: Medieval 3 comes alongside the reveal of the Warcore game engine, which Creative Assembly said is the “next evolution” of Total War’s proprietary engine.

“As the most advanced technological foundation in the franchise’s history, it empowers developers with a suite of tools that allows for gameplay to be more immersive, dynamic and responsive than ever before,” Creative Assembly said.

“Designed to evolve over time, it will continue to unlock new capabilities, ensuring the franchise stays at the cutting edge of strategy gaming for years to come.”

The Warcore engine means future Total War games can be released on PlayStation and Xbox for the first time, Creative Assembly added.

Creative Assembly also teased a new game announcement at The Game Awards on December 11. This will be Total War’s “next major release” and “represents one of the most ambitious projects in the franchise’s history, marking the beginning of an exciting new era.”

It's a busy time for the Sega-owned studio, which is also working on continued updates to Total War: Warhammer 3, as well as Alien: Isolation 2. Check out everything announced at the Total War 25th Anniversary showcase right here.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Batman 2 Co-Writer Defends Riddler Actor Paul Dano After Quentin Tarantino Called Him 'Weak Sauce'

4 décembre 2025 à 16:30

Mattson Tomlin, co-writer of The Batman 2 alongside director Matt Reeves, has defended actor Paul Dano following high-profile criticism from Quentin Tarantino.

Earlier this week, Quentin Tarantino said There Will Be Blood could have been his favorite film of the 21st century if “weak sauce” actor Paul Dano wasn’t in it.

The Pulp Fiction and Reservoir Dogs writer and director appeared on The Bret Easton Ellis Podcast to reveal his 20 favorite films of the 21st century. Tarantino said There Will Be Blood might have been his top pick if it weren’t for Paul Dano, who he described as the film’s “giant flaw.” Dano played identical twins Paul and Eli Sunday in Paul Thomas Anderson's 2007 period drama.

Here’s the quote in full, as confirmed by Deadline:

“Daniel Day-Lewis. The old-style craftsmanship quality to the film. It had an old Hollywood craftsmanship without trying to be like that. It was the only film he’s ever done, and I brought it up to him, that doesn’t have a set piece. The fire is the closest to a set piece. This was about dealing with the narrative, dealing with the story, and he did it f***ing amazingly. There Will Be Blood would stand a good chance at being number one or number two if it didn’t have a big, giant flaw in it … and the flaw is Paul Dano. Obviously, it’s supposed to be a two-hander, but it’s also drastically obvious that it’s not a two-hander. [Dano] is weak sauce, man. He is the weak sister. Austin Butler would have been wonderful in that role. He’s just such a weak, weak, uninteresting guy. The weakest f***ing actor in SAG [laughs].”

Bret Easton Ellis, who wrote 1991 novel American Psycho, suggested Dano faced an impossible task keeping up with Daniel Day-Lewis' Oscar-winning performance. "Daniel Day-Lewis also makes it impossible to make it a two-hander because there are aspects of that performance that are so gargantuan," he said.

Tarantino countered: "So you put him with the weakest male actor in SAG? The limpest dick in the world?" Later, he clarified his position, insisting: "I'm not saying he's giving a terrible performance. I'm saying he's giving a non-entity performance." But Tarantino’s feelings on Dano are clear: "I don't care for him," he said. "I don't care for him, I don't care for Owen Wilson, and I don't care for Matthew Lillard."

After Tarantino’s comments hit the internet, fans moved to defend Dano’s performance in There Will Be Blood, pointing out the context surrounding his role. Dano, who was only 23 years old when he was cast in the film, was originally only set to play the brother Paul, but took over both the twin roles two weeks after filming began when the actor originally cast as Eli, Kel O’Neill, was fired because Paul Thomas Anderson decided he “wasn’t the right fit.”

Now, screenwriter Mattson Tomlin has defended Dano, taking to social media to hail the backlash to Tarantino’s comments.

“I am really pleased to see so many people cheer on Paul Dano this week,” he said. “Not only is he a terrific actor, but he's an astonishing director who exudes control and tremendous empathy. Check out Wildlife if you haven't seen it.”

I am really pleased to see so many people cheer on Paul Dano this week. Not only is he a terrific actor, but he's an astonishing director who exudes control and tremendous empathy. Check out WILDLIFE if you haven't seen it: https://t.co/WDb34MwjcE

— mattson tomlin (@mattsontomlin) December 3, 2025

The question of whether Dano will reprise his role as the Riddler, who was the antagonist of The Batman, for its sequel remains unanswered (although we do know Marvel star Scarlett Johansson is reportedly in talks to join the movie in a mystery role). Dano’s Riddler was last seen behind bars in Arkham, where he has a chat with the Joker, played by Barry Keoghan.

Tomlin wasn’t alone in defending Dano in the wake of Tarantino’s comments. Shang-Chi actor Simu Liu posted on social media: “Idk man I think Paul Dano is an incredible actor.”

idk man i think paul dano is an incredible actor

— Simu Liu (@SimuLiu) December 4, 2025

Meanwhile, Dillon Freasier, who played H.W. Plainview (the son of Daniel Day-Lewis’ Daniel Plainview), told TMZ that There Will Be Blood is a “perfect” movie. “It’s a work of art,” Freasier, who was a child actor in There Will Be Blood, said. “And it’s that way because everyone was perfectly cast.”

After the movie came out, Dano spoke about the difficulty he faced adding his extra role with very little time to prepare. "On There Will Be Blood I was cast at the last minute," he said in an interview with Indiewire. "I had 3 1/2 to 4 days to get ready for the first day. That was just guts and instinct, not a lot of preparation."

Daniel Day-Lewis was also full of praise of his co-star in a BBC interview ahead of the film's release, saying:

"Actually, when we cast the film originally we cast somebody else in the part of Eli and we shot for three or four weeks with a different actor. But it didn't work out for a number of reasons. It's the only occasion in my life that, during the course of a piece of work, we had to re-cast and re-shoot stuff which I wouldn't wish on anybody. Paul was already contracted to play the part of Paul, and we'd all considered him for Eli already, so it seemed like an obvious choice. He flew out to what he thought would be one of his scenes as Paul and we asked him what he thought about also playing Eli and he never went home again. He had two days to prepare for the part. He came out on a Friday evening and we were shooting scenes on Monday with him. And I swear to God on set that day he was a recognisable, fully formed character. I dare say he was slightly unsettled in himself, but you wouldn't have guessed it. He was just right there."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Fallout Season 2 Takes the 'Fog of War Approach' to Avoid Making Any New Vegas Ending Canon, Creators Say

4 décembre 2025 à 15:00

The creators of the Fallout TV show have confirmed Season 2 avoids making any New Vegas ending canon by taking what they call "the fog of war approach."

Fans of the Fallout video games had wondered how Season 2 might reflect the endings of Obsidian’s much-loved Fallout New Vegas, given the show is canon and is set 15 years after the game.

A quick reminder of where we’re at in the Fallout timeline: the Fallout TV show is set in 2296, nine years after the events of Fallout 4 and 15 years after the events of Fallout: New Vegas. We’ve already seen a debate about which Fallout 4 ending should be considered canon, if any. Based on already released trailers, we know Mr. House is in Season 2, so does that suggest a canon ending is being used?

Depending on the choices the player, aka The Courier, makes throughout the course of the game, New Vegas can end with victory for the player during the Battle of Hoover Dam, which drives out all factions including Mr. House himself, a victory for Mr. House in which he remains in control of New Vegas and takes over Hoover Dam, a victory for Caesar's Legion, or a victory for the New California Republic.

There are variations within these endings, but given Mr. House is in Season 2 in a post-war setting, and is alive (sort of) when the main characters turn up at New Vegas, it seems he survived the events of New Vegas the video game.

But does Season 2 make a decision on who won Fallout New Vegas? It does not, executive producer, creator, and showrunner Geneva Robertson-Dworet and executive producer Jonathan Nolan told IGN in an interview.

Nolan said Geneva Robertson-Dworet and co-showrunner Graham Wagner took “the fog of war approach,” which he called "an absolutely brilliant way to make a bit of an end run around that whole question."

“This was a really early decision that Graham and Jonah, and I made together,” Robertson-Dworet added, “was that we wanted to try, as much as possible in our show, to honor all gamers' experiences and all the choices they might make as they play the game. So we always wanted to avoid trying to make one canonical ending the ending that led to the events of the show.”

In Season 2, all the various factions at play think they won the events of the New Vegas video game. “We had the delicious idea that at the end of a conflict, 15 years down the line, every faction might think they won, which I think has a bit of a poetic quality to it,” Nolan said.

“It's like, the story of history depends on who you ask,” Robertson-Dworet added. “That was the idea.”

There is one fan-favorite minor faction in New Vegas who very much did not win: the Kings. In the video game, the Kings are a street gang made up of people who discovered an Elvis impersonation school and decided to live their lives according to the King’s ideals. But in Fallout Season 2, we see they have become ghouls.

“It hasn't worked out very well for the Kings, at least some of them,” Nolan teased, confirming the Elvis ghouls we see in the show are indeed the Kings characters from the game.

Nolan continued: “One of the fun ideas is that, with all the factions, whether it's the Legion, or the NCR, or the Kings, is that in any version of the ending, there'd be some rebuilding to be done, right? Whoever won, whoever lost, all these factions would be in rebuilding mode, and the sort of sanctity of Vegas, this place that House very carefully protected, has been, for reasons we'll come to understand in the season, has been removed or violated, which means that the folks who were in the game, safe and sound, have had some hard times.”

Still, there is much about Season 2’s New Vegas that fans of the video game will find familiar. Robertson-Dworet described the Strip, for example, as “a very sacred kind of location.”

“You really feel like you're almost going into the heart of the game when you reach the Strip. And so it was really unbelievable to see what our production designer, Howard Cummings, pulled off. We took over an abandoned shopping mall and built there, and the scale of it was just phenomenal. So that was really exciting to see come to life. Freeside was also unbelievable, also because it's shot on the same street that Westworld was shot on and Deadwood. So just seeing that transformed at a place that's had so much TV history, for me, as a fan, as well as now making a show there, was really, really exciting.”

Fallout Season 2 kicks off December 17.

Image credit: Lorenzo Sisti/Prime.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'I Knew What I Was Walking Into' — Fallout Season 2 Star Macaulay Culkin Already Knew All About the Lore From Watching YouTube Videos

4 décembre 2025 à 15:00

Home Alone star Macaulay Culkin is a surprise addition to the Fallout Season 2 cast, but it turns out he was big into Fallout lore before he got the call — and everything he knows about the video game franchise comes from watching YouTube videos.

In an interview with IGN, Culkin, who plays a member Caesar's Legion, said that while he has less experience with the actual Fallout games, he knew what he was getting into when it came to starring on the show.

“I'm very familiar with the lore,” Culkin said. “For sure. I've less hands-on experience with the games themselves, but that being said, I knew what I was walking into. When we [Culkin and actress Brenda Song] were watching the show, I would pause it for her and catch her up on like, oh, that's what this means, or that means, or that kind of thing. Even some of the subtle subtext of the show.”

Culkin’s knowledge of the Fallout universe comes from watching Fallout lore YouTube videos, which he finds easier to experience than the video games.

“I'm familiar with the lore in that I watched a lot of YouTube stuff,” he said. “It was one of those things where, honestly, I'm almost like, I don't have time to physically do this [pretends to use controller] anymore.

"But that being said, I have enough time to put a little earbud in my ear and listen to things. And this is long before the show even came out, because it is a very rich world. And so yeah, there's endless hours of things that you can talk about and explore about it.” However, there is one Fallout game Culkin plays: mobile title Fallout Shelter.

Culkin said he loves the world of Fallout because “there’s nothing that is offbrand.”

“You could have zombies in it, you have deathclaws, you have monsters and things like that. I mean, gosh, you have aliens. You name it, you can throw it at the wall. Even Fallout 76, I mean, the Mothman is now fair game. It is that kind of stuff. There's no really shape to it. You can kind of stick any kind of shape piece into that hole.”

We’ve got plenty more on Fallout Season 2, which kicks off December 17 on Prime Video, including confirmation from the creators that it avoids picking a New Vegas ending to make canon.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Geoff Keighley's Mysterious The Game Awards Statue Reportedly Isn't Teasing The Elder Scrolls 6, Diablo, or God of War — So What Is It Teasing?

3 décembre 2025 à 16:04

Geoff Keighley’s mysterious The Game Awards teaser statue has sparked rampant speculation about which video game announcement it relates to, but so far the internet is stumped.

Keighley kicked off The Game Awards hype train last week by tweeting a picture of a demonic monolith located in the Mojave Desert alongside the confusing caption "regal.inspiring.thickness."

regal.inspiring.thickness pic.twitter.com/lY1duUcE1B

— Geoff Keighley (@geoffkeighley) November 29, 2025

Windows Central reporter Jez Corden took to social media to say the tease related to an expansion for Blizzard’s action role-playing game, Diablo 4. Blizzard had said Diablo 4 was set to get an expansion in 2026 (alongside a new ranking system and leaderboards), so an appearance at The Game Awards later this month would make sense.

But Corden’s claim was debunked by Bloomberg reporter Jason Schreier, who took to ResetEra to insist the statue had nothing to do with a Diablo 4 expansion, although that is not to say Diablo won’t show up at The Game Awards in some form.

“No idea where Jez is getting that, but this statue is not teasing the Diablo 4 expansion,” Schreier said. “I don't currently plan on reporting what it is, sorry, but it's a good one.”

That clarification sparked a new round of speculation, with some fans pointing to the long-awaited reveal of Bethesda’s The Elder Scrolls 6. Alas, according to Schreier, it’s not that, either.

“I'll do this one more time because people are getting out of control: no the statue isn't teasing Elder Scrolls 6,” Schreier said, again in a post on ResetEra. “Now I'm gonna stop responding about this. Unless someone finds me at the JW bar next week and asks really nicely, then maybe I'll answer, depending on how many drinks I've had.”

Some suggested it might have something to do with Sony’s God of War series, but gaming YouTuber Luke Stephens claimed God of War development chief Cory Barlog popped up during one of his streams to rule that out.

So, what is it then? Given the demonic aspect of the statue, some are suggesting a Doom-related announcement of some kind, perhaps DLC. Some fans are going off the deep end, suggesting everything from Bloodborne 2 to Half-Life 3, the latter of which has seen rumblings of late. In truth, Geoff Keighley’s statue could relate to pretty much any video game with a demonic or hellish theme. That’s a lot of video games. But based on Schreier’s comments (“it’s a good one”) and all the effort that’s gone into making this tease happen, I have high hopes.

The Game Awards kicks off Thursday, December 11, so we don't have long to find out what the statue is about. Let us know your best guess in the comments.

Image credit: Geoff Keighley / Twitter.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Arrowhead CEO Responds to Call for the Helldivers Movie Director to Play the Game at Least Once

3 décembre 2025 à 15:02

The CEO of Helldivers 2 developer Arrowhead has responded to fan concern about the choice of Justin Lin as the director of the Helldivers movie, after it emerged he leaned into not being a gamer for his pitch.

Helldivers 2 is an explosive co-op focused action shooter that’s a lot like a video game version of cult sci-fi classic Starship Troopers. You play as a disposable soldier in an ongoing galactic war, defending a fascist Super Earth regime against alien robots called Automatons and bugs called Terminids, all the while preaching "Managed Democracy." (Incidentally, Sony is also working on a new Starship Troopers movie, which should make for a somewhat bizarre one-two punch of sci-fi satire.)

This week, The Hollywood Reporter confirmed that Justin Lin is set to direct the upcoming Helldivers live-action film adaptation. Lin is best known for his work on the Fast & Furious films, and was the director of the series from 2006’s The Fast and the Furious: Tokyo Drift to 2013’s Fast & Furious 6. He also directed 2016’s Star Trek Beyond, the final film in the modern Star Trek trilogy, and 2021’s F9.

But it was one paragraph in THR’s story that raised eyebrows within the Helldivers community:

Lin is not a gamer and leaned into that as a strength when pitching his take on the material, said insiders. He aims to find the humanity in the characters and weave timely themes into the story, while building out a world and mythology. There are plenty of details waiting to be drawn in, something that is compelling to the filmmaker.

Some fans are now worried that Lin simply won’t get what Helldivers is about because he’s not a gamer and, presumably, hasn’t played Arrowhead’s shooter. And because of that, some players believe, the Helldivers movie is at risk of missing the video game’s vibe.

Over on the official Helldivers Discord, Arrowhead CEO Shams Jorjani briefly addressed this concern. He first responded to one fan who asked if they could direct the Helldivers movie instead of Lin, saying: “let Justin Lin work his magic.”

Jorjani then responded to the following question from a fan:

“If you guys have any sway with Sony over the movie can you make sure the director plays the game at least once or at least sees some gameplay?”

Jorjani replied: “I trust Justin. He did a great job on the Star Trek movie.”

Arrowhead will likely face this sort of concern until fans see the Helldivers movie in trailer form, or hear from Lin himself on his vision for the film. And Helldivers is not alone in this approach. Amazon’s adaptation of God of War is helmed by Star Trek and Battlestar Galactica’s Ronald D. Moore, who isn’t a gamer either.

But it is in contrast to the situation with the Elden Ring movie, which is being directed by Ex Machina and Civil War director and self-confessed Elden Ring superfan Alex Garland. In June, Garland told IGN he was on his seventh playthrough of FromSoftware's epic fantasy RPG, and revealed the boss he found the toughest to take down.

As for Helldivers, in January, Arrowhead CCO Johan Pilestedt insisted the studio shouldn't have the final say on the Helldivers movie because it doesn't know anything about making films.

"We are not Hollywood people, and we don't know what it takes to make a movie," Pilestedt said. "And therefore we don't, and shouldn't, have final say.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

James Cameron Insists 'I'm Not Negative About Generative AI,' but He Still Blocked It From Being Used in the Making of Avatar: Fire and Ash

3 décembre 2025 à 13:46

James Cameron has told audiences that no generative AI was used in the making of the upcoming special effects-heavy sci-fi action film, Avatar: Fire and Ash.

The Oscar-winning writer and director told ComicBook.com that he has banned generative AI from being used for all Avatar films, insisting he would never “replace actors.”

“I’m not negative about generative AI,” Cameron began. “I just wanted to point out we don’t use it on the Avatar films. We honor and celebrate actors. We don’t replace actors. That’s going to find its level. I think Hollywood will be self-policing on that. We’ll find our way through that. But we can only find our way through it as artists if we exist. So it’s the existential threat from big AI that worries me more than all that stuff.”

Cameron has talked about generative AI multiple times in the past, but now he’s out promoting Avatar: Fire and Ash’s release later this month, he’s being asked about the tech and its impact on filmmaking more and more.

Earlier this week, Cameron issued strong words on the potential for entire characters to be created with generative AI, saying it’s “horrifying to me.” Speaking to CBS News, Cameron described the process of turning real-life actors into digital characters for the Avatar films, citing performance capture as a crucial component.

"For years, there was this sense that, 'Oh, they're doing something strange with computers and they're replacing actors,' when in fact, once you really drill down and you see what we're doing, it's a celebration of the actor-director moment," he said.

"Now, go to the other end of the spectrum, and you've got generative AI, where they can make up a character," he continued. "They can make up an actor. They can make up a performance from scratch with a text prompt. It's like, no. That's horrifying to me. That's the opposite. That's exactly what we're not doing."

Cameron’s comments come as filmmakers and studios grapple with the future of AI performances, with AI-generated “actress” Tilly Norwood recently sparking the ire of SAG-AFTRA. Speaking to Broadcast International in July, creator Eline Van der Velden said she wanted Tilly Norwood “to be the next Scarlett Johansson or Natalie Portman.”

But it's the threat of "big AI" that worries Cameron more. Earlier this year, the Terminator and Titanic director spoke about the dangers of artificial intelligence, particularly as it relates to weapons systems and getting into what he calls a “nuclear arms race” with AI.

Cameron’s thoughts on the cost of making Avatar movies flared up again last week, when he said that if Avatar: Fire and Ash doesn’t make enough money to justify Avatar 4 and 5, he’s ready to walk away from the franchise.

The special effects-heavy Avatar films cost a huge amount of money to produce, but they have historically made billions of dollars at the box office. Avatar: Fire and Ash, due out in December, is expected to follow suit — and the pressure is on it to deliver for Disney so director James Cameron can realize his vision and release Avatar 4 and 5 over the next six years.

Avatar 4 is down for release on December 21, 2029, with Avatar 5 due out December 19, 2031. Cameron, now 71, would be close to 80 years old by the time it all wraps up.

Avatar remains the highest-grossing movie of all time (not adjusted for inflation), and has earned a staggering $2.9 billion across several theatrical runs. (Avengers: Endgame overtook Avatar for a brief period, before Avatar then stole its crown back via a fresh re-release.) 2022 sequel Avatar: The Way of Water earned $2.3 billion, meanwhile, cementing it as the third-highest grossing film of all time — just ahead of Cameron's own Titanic, which floats on $2.2 billion.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'Of Course We're Not Going to Stop Here' — Monster Hunter Developers Talk About the Future of the Series at PlayStation Awards

3 décembre 2025 à 13:11

At the PlayStation Partner Awards 2025 Japan Asia held in Tokyo on December 3, Monster Hunter Wilds won the Grand Award and the User's Choice Award.

In an interview held before the award ceremony, Ryozo Tsujimoto, the producer of this work, and Yuya Tokuda, the director, answered questions from local media. IGN Japan was in attendance.

When Monster Hunter Wilds was first released on February 28, some players left harsh feedback, but Tokuda said the team worked to improve the game by taking advantage of that feedback.

"Immediately after the release, we apologized for the inconvenience caused by the volume of content and the difficulty level. Despite this, we were delighted to receive various awards, including Users' Choice awards. We would like to thank all the players who have given their opinions and spoken warm words even in this situation. The development team was able to turn everyone's feedback into an asset and work on the update with all our strength, and I think the result was also the reason why players voted for us," said Tokuda.

"Monster Hunter has the characteristics of a title that gets regular updates, but player opinions were very helpful during the update process, and in order to make Monster Hunter Wilds better, the fans’ voices gave us power. There are still updates left to come, so we will continue to do our best," added Tsujimoto.

The Monster Hunter series celebrated its 20th anniversary last year. The franchise was a hit in Japan, and after the release of Monster Hunter: World in 2018, it grew into a literal monster title overseas. According to Tokuda, the Monster Hunter Wilds team were more aware than ever of being accepted by newcomers or those who had trouble beating the games.

"We analyzed what kind of places beginners were stuck in, including Monster Hunter: World. We have worked on these points in turn to make it easier for new users to clear hurdles such as being able to reach certain monsters or to craft certain types of armor. In addition, we have tried to adopt as many new elements as possible that are beneficial for both beginners and existing users, such as Focus Mode. This time, as a result of making the game easy to beat even for new players and players who could not clear it before, I think the difficulty curve was a little lacking for existing users,” said Tokuda.

Tokuda said the team has focused on creating more difficult content with each update.

"If you beat the game immediately after its release and stopped playing, I would appreciate it if you could pick it up again," said Tokuda.

Monster Hunter Wilds still has updates to come, but Tsujimoto also talked a little about the future of the series.

"Of course, we don’t intend to stop the series here. We plan to continue, and we want to let more people play. In addition, I would like to think about things beyond the games so that we can further expand the potential of the Monster Hunter IP," said Tsujimoto.

From Tsujimoto's remarks, it seems we can continue to look forward to new games and more in the Monster Hunter series.

Tsujimoto was also asked where Monster Hunter stands within the overall catalog of Capcom IP, which he answered diplomatically.

"Capcom is a company with various IPs, and every IP is very important. I'm in charge of Monster Hunter now, that’s all I can comment on, but as Capcom, we want to expand all our IPs,” he said.

Capcom is scheduled to release Resident Evil Requiem, Onimusha Way of the Sword, and Pragmata in 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Paul Dano Fans Hit Back After Quentin Tarantino Calls The Batman Star 'The Weakest F***ing Actor in SAG'

3 décembre 2025 à 11:27

Quentin Tarantino has said There Will Be Blood could have been his favorite film of the 21st century if “weak sauce” actor Paul Dano wasn’t in it.

The Pulp Fiction and Reservoir Dogs writer and director appeared on The Bret Easton Ellis Podcast to reveal his 20 favorite films of the 21st century. He picks Ridley Scott’s Black Hawk Down at number one, but it’s his comments around his number five pick, There Will Be Blood, that have set the internet on fire.

Tarantino said There Will Be Blood might have been his top pick, if it weren’t for Paul Dano, who he described as the film’s “giant flaw.” Dano was nominated for the BAFTA for Best Supporting Actor for playing identical twins Paul and Eli Sunday in Paul Thomas Anderson's 2007 period drama There Will Be Blood.

Here’s the quote in full, as confirmed by Deadline:

“Daniel Day-Lewis. The old-style craftsmanship quality to the film. It had an old Hollywood craftsmanship without trying to be like that. It was the only film he’s ever done, and I brought it up to him, that doesn’t have a set piece. The fire is the closest to a set piece. This was about dealing with the narrative, dealing with the story, and he did it f***ing amazingly. There Will Be Blood would stand a good chance at being number one or number two if it didn’t have a big, giant flaw in it … and the flaw is Paul Dano. Obviously, it’s supposed to be a two-hander, but it’s also drastically obvious that it’s not a two-hander. [Dano] is weak sauce, man. He is the weak sister. Austin Butler would have been wonderful in that role. He’s just such a weak, weak, uninteresting guy. The weakest f***ing actor in SAG [laughs].”

Bret Easton Ellis, who wrote 1991 novel American Psycho, suggested Dano faced an impossible task keeping up with Daniel Day-Lewis' Oscar-winning performance. "Daniel Day-Lewis also makes it impossible to make it a two-hander because there are aspects of that performance that are so gargantuan," he said.

Tarantino countered: "So you put him with the weakest male actor in SAG? The limpest dick in the world?" Later, he clarified his position, insisting: "I'm not saying he's giving a terrible performance. I'm saying he's giving a non-entity performance." But Tarantino’s feelings on Dano are clear: "I don't care for him," he said. "I don't care for him, I don't care for Owen Wilson, and I don't care for Matthew Lillard."

After Tarantino’s comments hit the internet, fans moved to defend Dano’s performance in There Will Be Blood, pointing out the context surrounding his role. Dano, who was only 23 years old when he was cast in the film, was originally only set to play the brother Paul, but took over both the twin roles two weeks after filming began when the actor originally cast as Eli, Kel O’Neill, was fired because Paul Thomas Anderson decided he “wasn’t the right fit.”

Quentin Tarantino could not be more wrong about Paul Dano if he tried. I’m not here to “cancel” Tarantino just because I think his opinion is incredibly stupid. Like all of us, QT is entitled to his opinion. But his movie takes have been horrible lately. Like embarrassingly bad. pic.twitter.com/8JsdCvWKdd

— Cinema Tweets (@CinemaTweets1) December 3, 2025

Tarantino's statement on Paul Dano is wrong on so many levels. He holds himself strong opposite a legend like DDL (dare I say better that Leo in Gangs of New York even) he crafts rich character but also two different characters. It's one of the great performances. It really is. pic.twitter.com/Huf4mblCld

— Sarah💫🌸 (@mademoisellee_s) December 2, 2025

Dano later spoke about the difficulty he faced adding this extra role with very little time to prepare. "On There Will Be Blood I was cast at the last minute," he said in an interview with Indiewire. "I had 3 1/2 to 4 days to get ready for the first day. That was just guts and instinct, not a lot of preparation." Dano went on to receive critical acclaim for his roles in 12 Years a Slave and Prisoners, and won plaudits for his portrayal of supervillain Riddler in 2022’s The Batman.

Daniel Day-Lewis was also full of praise of his co-star in a BBC interview ahead of the film's release, saying:

"Actually, when we cast the film originally we cast somebody else in the part of Eli and we shot for three or four weeks with a different actor. But it didn't work out for a number of reasons. It's the only occasion in my life that, during the course of a piece of work, we had to re-cast and re-shoot stuff which I wouldn't wish on anybody. Paul was already contracted to play the part of Paul, and we'd all considered him for Eli already, so it seemed like an obvious choice. He flew out to what he thought would be one of his scenes as Paul and we asked him what he thought about also playing Eli and he never went home again. He had two days to prepare for the part. He came out on a Friday evening and we were shooting scenes on Monday with him. And I swear to God on set that day he was a recognisable, fully formed character. I dare say he was slightly unsettled in himself, but you wouldn't have guessed it. He was just right there."

Tarantino, meanwhile, is coming off the back of a Kill Bill collaboration with Fortnite. He directed and wrote The Lost Chapter: Yuki's Revenge, an anime adaptation of a cut scene from Kill Bill that premiered in the battle royale.

Photo by Dimitrios Kambouris/WireImage.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Physics Inside a Black Hole Are Still a Mystery in the 41st Millennium, According to a New Warhammer 40,000 Novel — Even to the Necrons

3 décembre 2025 à 10:24

The Warhammer 40,000 setting contains some pretty advanced technology. Blackstone Fortresses can destroy entire solar systems. The Aeonic Orb contains the power of an entire sun. And — get this — the Speranza, a massive vessel the size of a continent, can actually manipulate a black hole and fire it. Ouch!

So yeah, the Warhammer 40,000 setting has galaxy crushing might under its belt. But, it seems, the various races of the 41st millennium still don’t know what’s going on inside a black hole. And that’s not just the Imperium of Man letting the side down, either. It seems no-one — not even the incredibly advanced Necrons — have managed to work it out.

Confirmation comes from one of the latest Warhammer 40,000 novels, Guy Hayley’s Archmagos. It stars the much-loved 10,000 year-old dominus of the Adeptus Mechanicus, Belisarius Cawl, who travels to a Necron tomb world trapped on the event horizon of a black hole. And so, Belisarius Cawl ends up talking about black holes in general, and it’s this bit that surprised me as I was reading the book.

Warning! Spoilers for Warhammer 40,000 novel Archmagos follow:

Early on in the book, Belisarius Cawl ruminates on the big knowledge gap the races of the Warhammer 40,000 universe have when it comes to black holes. During this metaphysical ponder, he speculates that humanity, even during what’s called the Dark Age of Technology (the largely unexplored time period in which humanity was at its technological zenith), had no idea how they work. And, most surprising of all, neither do the Necrons.

Necrons, for the uninitiated, are terrifying mechanical warriors who wiped out an entire race of star gods long before the Emperor was even conceived (if he was, indeed, conceived). They’re meant to be the most technologically advanced of all the xenos, and use weapons far beyond our understanding. And so I was somewhat surprised to learn that the physics at play inside a black hole are a mystery to the Necrons, as they are to us in the real world.

Here's what Belisarius Cawl, "the galaxy's pre-eminent mind," as he puts it, has to say about black holes:

Nobody really knows what these things are, even me. If we were to fall within, would we be destroyed, or would we emerge in some other place? I have never come across a satisfactory answer from any species. I doubt our ancestors at the height of their technology understood them. Some ancient Necrontyr records I... came into posession of by completely legitimate means, say they believe them to be the graves of their mightiest star gods. Maybe that is true. Why not? If a star can birth something with the power of a god, then why wouldn't an astronomical body like this harbor similar secrets?

There was something grounding about reading this section of the book, something that made the often bizarre and unknowable Warhammer 40,000 universe ever so slightly relatable. The human race today does not know what goes on inside a black hole. I mean, we have theories, but we're largely stumped. A black hole could lead to a new universe. Some think a black hole could lead to a white hole. Personally, I love the black hole leads to a 4D representation of a magical bookshelf idea. The point is we just don't know. And it felt comforting somehow to learn that even 40,000 years in the future, we still haven’t worked it out.

A glance online at my usual 40k hideouts threw up a debate over this. I know — shock horror! — Warhammer 40,000 fans have something to say about the realism of the sci-fi universe they love so much. Some are pointing out that the C’Tan — those star gods I mentioned earlier — are said to have been able to call black holes into being. So if the Necrons defeated the C'Tan and ripped off their tech, shouldn't they have black holes all figured out?

And others are pointing out that the Necrons, as they've been described to us in prior Warhammer 40,000 novels, are able to use black holes pretty effortlessly. "But... we have literally entire cryptek branch of black hole science called Voidmancers, they can just make black hole with wave of a hand... wear them as capes... it's just author who didn't know anything about it," declared Mastercio before quoting from a book. "So we have entire group of them being able to just channel black holes, but this book just say that they can't... bullshit."

But Belisarius Cawl is not saying that the races of the 41st millennium are unable to use a black hole or interact with one in various ways, just that they don’t really understand their inner workings — literally what’s going on inside of them.

Which leads me onto the next thought: in the Warhammer 40,000 universe, what is going on inside a black hole? Having a bit of fun here, perhaps Warhammer 40,000 black holes have something to do with the warp, the alternate dimension hellscape in which the Chaos gods rile each other up and demons plot to tear into realspace and end all life as we know it. Maybe if you were to actually venture into a Warhammer 40,000 black hole, you’d end up in Grandfather Nurgle’s garden for a spot of (probably very bad for you) tea. Or perhaps you’d find yourself the inadvertent star of a Slaaneshi sex show. The mind boggles.

As with most things Warhammer 40,000, not knowing the truth of a thing is all part of the fun. Belisarius Cawl's drive-by lecture on the nature of black holes should be considered as reliable as 90% of the lore fans like me fuss over on a daily basis. That is to say, not very reliable at all. And Games Workshop, as is its want, could one day decide to contradict everything Cawl says here and show us that someone somewhere in the Warhammer 40,000 universe knows exactly how black holes work inside and out.

Perhaps Trazyn the Infinite has had a peek.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sony Rolling Out PS5 System Update — Here's What It Does

3 décembre 2025 à 10:03

Sony is rolling out a minor PlayStation 5 update today, December 3.

The PS5 system software will be updated to version 25.08-12.40.00 in a phased release, Sony said. The patch notes, below, are brief and to the point. They indicate an improvement to messages and usability on some screens, and our old friends performance and stability make yet another appearance.

That’s it! Sony didn't say exactly how it's improved messages or usability, or provide any images showing the difference the update made. And that 'system software performance and stability' phrase is as vague as ever.

It seems likely this is the final PS5 update of 2025, coming as it does early December. So your console should now be set up to play whatever new games Christmas brings you. And if you're wondering what to pick up, we've got our pick of the best PS5 games in the slideshow, below.

PS5 system software update Version: 25.08-12.40.00 patch notes:

  • We've improved the messages and usability on some screens.
  • We've improved system software performance and stability.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Helldivers 2 Dev Worked With Sony Studio Nixxes to Create a 'Slim' Version for PC That Reduces File Size From 154GB to 23GB

2 décembre 2025 à 17:36

Helldivers 2 developer Arrowhead has created a “slim” version of its explosive co-op third-person shooter that massively reduces its file size on PC.

For some time now PC gamers have complained about Helldivers 2’s bloated installation size on PC, and Arrowhead recently outlined plans to bring it closer to the size of the console version. In a post on Steam, Arrowhead said it had worked with Sony-owned PC port specialist Nixxes to reach its goal sooner than expected, reducing the PC installation size from 154GB to 23GB for a total saving of 131GB (85%).

Arrowhead has now rolled out this slim version of Helldivers 2 as part of a public technical beta, which PC players are free to opt into. “Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases,” Arrowhead explained.

The studio had warned that changing the file size of Helldivers 2 might have increased load times by a factor of 10 — indeed that’s why it duplicates data with update releases. But it turns out that its worst case projections did not come to pass.

“These loading time projections were based on industry data — comparing the loading times between SSD and HDD users where data duplication was and was not used,” Arrowhead explained. “In the worst cases, a 5x difference was reported between instances that used duplication and those that did not. We were being very conservative and doubled that projection again to account for unknown unknowns.

“Now things are different. We have real measurements specific to our game instead of industry data. We now know that the true number of players actively playing HD2 on a mechanical HDD was around 11% during the last week (seems our estimates were not so bad after all). We now know that, contrary to most games, the majority of the loading time in Helldivers 2 is due to level-generation rather than asset loading. This level generation happens in parallel with loading assets from the disk and so is the main determining factor of the loading time. We now know that this is true even for users with mechanical HDDs.”

Once the beta confirms no issues, Arrowhead will roll out the slim version of Helldivers 2 to all players and make it the default version for everyone. Assuming all goes smoothly, the legacy version will be discontinued some time next year.

The slim version arrives at the same time as Helldivers 2’s big 5.0.0 patch as well as its jungle-themed Python Commandos Warbond, which adds a number of fan-requested weapons including a minigun.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Stranger Things Season 5 Finale Fan Screening Theater Locations and Final Episode Run Time Confirmed

2 décembre 2025 à 17:00

Netflix has confirmed the full list of cities and theater locations for fan screenings of the final episode of Stranger Things Season 5.

The decade-long sci-fi series finally comes to an end at the end of the year, with the Season 5 finale set to rubber stamp the characters’ fates. Netflix has taken the unusual step of releasing the final episode in theaters at 5pm PT on December 31, the exact same time it hits the streamer. The screenings will take place in over 500 theaters in the U.S. and Canada (check the list here) starting on December 31, 2025 at 5pm PT, timed to the finale’s global premiere on Netflix, and run through January 1, 2026.

Netflix has also confirmed the run time of the Stranger Things Season 5 finale: 2 hours 5 minutes.

Stranger Things creators and showrunners the Duffer Brothers said: “We’re beyond excited that fans will have the chance to experience the final episode of Stranger Things in theaters — it’s something we’ve dreamed about for years, and we’re so grateful to Ted, Bela, and everyone at Netflix for making it happen. Getting to see it on the big screen, with incredible sound, picture, and a room full of fans, feels like the perfect — dare we say bitchin’ — way to celebrate the end of this adventure.”

In October, Ross Duffer told fans they should only come and see the Stranger Things Season 5 finale in front of a cinema screen if they’re cool with crying in a crowded room.

"The finale. Theaters. New Year’s Eve," Duffer wrote in a new Instagram post alongside a photo of the drawing Lucas and Max used to ask each other on a date in Season 4. "This is something my brother and I have dreamed about for years. If you don’t mind crying in front of strangers, GO. And if you’re in LA… maybe we’ll see you there."

Ross and his brother Matt had previously expressed major excitement about the idea that some of these Season 5 episodes — which run much longer than an average episode in the series — could be a prime opportunity for theatrical exhibition.

“That would be amazing,” Ross told Variety recently. “Because the fans could be there with other fans, and experience it as a communal thing — it would be incredible.” Matt added: “People don’t get to experience how much time and effort is spent on sound and picture, and they’re seeing it at reduced quality. More than that, it’s about experiencing it at the same time with fans.”

However, Netflix remains steadfast in its focus on streaming, with chief creative officer Bela Bajaria telling Variety that Stranger Things didn’t need a theatrical exhibition to continue to be a cultural phenomenon in its final season.

“A lot of people — a lot, a lot, a lot of people — have watched Stranger Things on Netflix,” she explained. “It has not suffered from lack of conversation or community or sharing or fandom. I think releasing it on Netflix is giving the fans what they want.”

Stranger Things 5 releases on Netflix across three premiere dates: Volume 1 is now streaming globally (Episodes 501-504), Volume 2 comes out on December 25 (Episodes 505-507), and The Finale releases on December 31 (Episode 508). Each volume releases at 5pm PT.

Stranger Things Season 5 release dates:

  • VOL 1 - November 26, 5pm PT
  • VOL 2 - Christmas, 5pm PT
  • THE FINALE - New Year’s Eve, 5pm PT

We’ve got plenty more on Stranger Things, including Ross Duffer’s call to arms for fans to turn off “garbage” TV settings before watching Season 5. And be sure to check out our Stranger Things: Season 5, Vol. 1 spoiler review to find out what we think of how the show is going.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'You Shouldn't Ask That!' — Yuji Horii Was Asked About a Chrono Trigger Remake and He Didn't Deny It, Reigniting Hope in Japan

2 décembre 2025 à 16:10

Rumors and hopes regarding a Chrono Trigger remake have been raised again over the past week, driven by recent comments from Dragon Quest creator Yuji Horii which do not deny nor confirm the existence of such a project.

This year marks the 30th anniversary of Chrono Trigger. As a result, Square Enix has launched various projects to celebrate the classic RPG. This includes a brand new album featuring piano arrangements of character themes, a character popularity poll (Frog took the top spot, as reported by Famitsu), and orchestral concerts to be held in Japan next January.

However, this sudden celebration of Chrono Trigger after very little fanfare about the cult classic has prompted speculation that Square Enix is leading up to a bigger reveal of a Chrono Trigger remake.

Hopes were reignited again among Japanese-speaking fans on November 30, when Yuji Horii was directly asked in a discussion program on YouTube if all the recent Chrono Trigger 30th Anniversary projects and events are hinting that a remake is in the works. Horii did not outright deny it, responding with "I can't say," "You shouldn't ask that!" and "I'll get told off!"

This and publishing executive Kazuhiko Torishima's jokey follow-up cries of "There is! There is (a Chrono Trigger remake)!” have led to Japanese speaking fans hoping, once again, that a remake is in the works despite the fact Square Enix hasn't made any announcement. “I wonder if it will be announced next year?” users wondered on X.

Chrono Trigger was originally released for the Super Famicom/SNES in 1995. With the involvement of Final Fantasy creator Hironobu Sakaguchi, Dragon Quest creator Yuji Horii, and Dragon Ball creator Akira Toriyama, the RPG is beloved by fans and is considered by many to be one of the greatest games of all time. Although an upgraded version is currently available to play through Steam and on smartphones, fans have been calling for Chrono Trigger to get the remake treatment for years.

The recent Dragon Quest HD-2D remakes have also got Chrono Trigger fans hopeful about seeing the SNES game recreated in the same style. “I want to play Chrono Trigger with beautiful graphics like these!” said a user on X. “Please, Square Enix!” Official posts by Square Enix accounts about Chrono Trigger anniversary merch have also attracted similar enthusiastic comments like, “If there’s a remake I’ll definitely, definitely buy it!” In November, Japanese game news site Dengeki Online did a poll of games readers most wanted to see get the HD-2D treatment, and Chrono Trigger topped the list.

The situation is similar to that of Final Fantasy IX, with the game’s 25th anniversary celebrations this year also stoking fans’ hopes that Zidane and Garnet’s adventures are in line for the remake treatment, although in IX’s case the rumors were backed up by the infamous 2021 Nvidia leak, which showed that a FFIX remake was possibly on Square Enix’s to-do list at one point. However, it seems that for both games, the anniversary celebrations were simply a chance to revisit these classic games through events and new merch. Until an official announcement is made, all fans of both games can do is continue to express their enthusiasm for these classic RPGs to Square Enix.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Xbox Game Pass December 2025 Lineup Confirmed

2 décembre 2025 à 15:23

Microsoft has announced the Xbox Game Pass December 2025 lineup, which is headlined by NetherRealm’s gory fighting game Mortal Kombat 1.

Also coming to Game Pass in the coming weeks as day one launches are first-person sci-fi horror Routine and soulslike deck builder Death Howl.

Available today, December 2, is Lost Records: Bloom & Rage (Cloud, PC, and Xbox Series X|S) across Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Tomorrow, December 3, sees Monster Train 2 (Cloud, PC, and Xbox Series X|S) and Spray Paint Simulator (Cloud, Console, and PC) both hit Game Pass Premium.

December 4 is a decent day for Game Pass, with 33 Immortals (Game Preview) (Cloud, Console, and PC) and Indiana Jones and the Great Circle (Cloud, PC, and Xbox Series X|S) both arrive on Game Pass Premium. The aforementioned Routine (Cloud, Console, Handheld, and PC) launches day one on Game Pass Ultimate, PC Game Pass.

Moving on to December 9, A Game About Digging A Hole (Cloud, Handheld, PC, and Xbox Series X|S) arrives on Game Pass Ultimate, Game Pass Premium, and PC Game Pass, as does Dome Keeper (Cloud, Console, Handheld, and PC). Death Howl (Handheld & PC) is a day one Game Pass Ultimate and PC Game Pass release, also on December 9.

Here’s a big one: Mortal Kombat 1 (Cloud, PC, and Xbox Series X|S) arrives on Game Pass Ultimate, Game Pass Premium, and PC Game Pass on December 10. A day later, on December 11, something that couldn’t be more different hits Game Pass Ultimate, Game Pass Premium, and PC Game Pass: Bratz: Rhythm & Style (Cloud, Console, and PC).

December already got off to a big start on Game Pass with yesterday’s launch of retro beat 'em up Marvel Cosmic Invasion as a day one release. Meanwhile, on December 3, three more games hit Game Pass Essential: Stellaris; World War Z: Aftermath; and Medieval Dynasty.

Xbox Game Pass December 2025 lineup:

  • Monster Train 2 (Cloud, PC, and Xbox Series X|S) – December 3, Now with Game Pass Premium
  • Spray Paint Simulator (Cloud, Console, and PC) – December 3, Now with Game Pass Premium
  • 33 Immortals (Game Preview) (Cloud, Console, and PC) – December 4, Now with Game Pass Premium
  • Indiana Jones and the Great Circle (Cloud, PC, and Xbox Series X|S) – December 4, Now with Game Pass Premium
  • Routine (Cloud, Console, Handheld, and PC) – December 4, Game Pass Ultimate, PC Game Pass
  • A Game About Digging A Hole (Cloud, Handheld, PC, and Xbox Series X|S) – December 9, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Death Howl (Handheld & PC) – December 9, Game Pass Ultimate, PC Game Pass
  • Dome Keeper (Cloud, Console, Handheld, and PC) – December 9, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Mortal Kombat 1 (Cloud, PC, and Xbox Series X|S) – December 10, Game Pass Ultimate, Game Pass Premium, PC Game Pass
  • Bratz: Rhythm & Style (Cloud, Console, and PC) – December 11, Game Pass Ultimate, Game Pass Premium, PC Game Pass

Microsoft’s post on Xbox Wire suggests this is the entire lineup for December 2025, but it only takes us to December 11. “We hope you have a chill rest of your December,” Microsoft said. “May your batteries be always charged, your sessions always end in GG’s, and you always have the perfect game queued up next. We’ll be back to talk about what’s coming soon in early 2026! Cheers!”

However, this leaves the door open to potential Game Pass shadowdrops, should next week’s The Game Awards have something up its sleeve.

As always a number of games leave Game Pass this month. You can save up to 20% off your purchase to keep them in your library.

Leaving Xbox Game Pass in December 2025:

December 15

  • Mortal Kombat 11 (Cloud, Console, and PC)
  • Still Wakes the Deep (Cloud, Console, and PC)
  • Wildfrost (Cloud, Console, and PC)

December 31

  • Carrion (Cloud, Console, and PC)
  • Hell Let Loose (Cloud, Console, and PC)

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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