Episode 7 will now launch Tuesday, January 27th at 6pm PT and the season finale, Episode 8, will now begin streaming on Tuesday, Feb. 3rd at 6pm PT.
The final two episodes had originally been scheduled for Wednesday releases.
Good morning, Vault Dwellers! Due to strong participation and interest, we have amended the start times for the remaining Season Two presentations. Episode Seven will now begin Tuesday, Jan. 27 at 6 p.m. PT, and Episode Eight will now begin Tuesday, Feb. 3 at 6 p.m. PT. Your… pic.twitter.com/x1LhnwEsRL
The first season of Fallout was a binge release where all the episodes dropped on the same day, whereas Season 2 has been a weekly rollout, “which makes viewership comparisons tricky.”
Fallout: Season 2 has thus far been receiving largely positive reviews from IGN’s Matt Purslow, although he was most critical of last week’s Episode 6 (“The Other Player”), which he nevertheless still gave a score of 7 (or “good” on the IGN review scale), writing:
“Fallout twists its big Season 1 finale by revealing that there’s an entirely different hand steering the apocalypse, finally bringing The Enclave into the picture. Back to back with last week’s Mr. House confrontation, this recent set of flashbacks are easily the best of the show so far.
But things are more uneven out in the wasteland: while Lucy’s morals and her relationship with Hank are tested in interesting, complicated ways, our first encounter with a super mutant is disappointing, as is Fallout’s refusal to make the Vault storylines feel a truly essential part of the entire stage.”
It’s been a long winter for many of us, and after the wild weather across the US this weekend, we're probably ready for it to end. Unfortunately, we still aren’t even into February. To make this never-ending season a bit more tolerable, there are some awesome deals on everything from rechargeable handwarmers to video games and manga box sets. Check out all the top deals today below:
TL;DR: The Best Deals Today
The Legend of Zelda Complete Box Set is 47% Off
Score 47% off the list price of the Legend of Zelda Complete Box Set. For just $55.20, you’ll get all 10 volumes of the Legend of Zelda manga series, which is based on the iconic video game. The artwork in this box set is stunning, and the stories are equally brilliant, making it ideal for Zelda fans of all ages. That’s not all, as you’ll also receive a free poster with this box set.
Get Tales of Graces f Remastered for PS5 for Only $16.30
Tales of Graces f Remastered for PS5 is only $16.30 on Amazon. This remaster modernizes Bandai Namco’s classic action-RPG series, originally released in the US for PS3 in 2012. With this update comes a dash button, autosave, accessibility features, improved graphics, and more. Fans of the original and newcomers will love Tales of Graces f Remastered, especially given that nice low price.
Enjoy 60% Off the Razer BlackWidow V3 Hyperspeed Phantom 65% Mini Wireless Mechanical Gaming Keyboard
For a keyboard rocking serious gaming chops and an ultra-compact form factor, look no further than the Razer BlackWidow V3 Hyperspeed Phantom 65% Mini. We had a chance to review the Razer BlackWidow V3 Mini Hyperspeed, calling it an “all-star,” and giving it a 9/10 rating. The Phantom Edition takes that compact design, those awesome yellow mechanical switches, and the low-latency wireless connectivity, and adds stealth pudding key caps for extra RGB flash.
The Razer BlackWidow V3 Hyperspeed Phantom 65% Mini is a killer deal at Best Buy today, as you can grab this great gaming keyboard for just $79.99. The same keyboard is going for $120 on Amazon right now, so these are some healthy savings you’ll want to jump on, as it’s a today-only sale.
Save 16% on MTG: Lorwyn Eclipsed Play Booster Box
Magic: The Gathering Lorwyn Eclipsed just dropped last Friday, and the Play Booster Box has dropped in price by 16% on Amazon. For just $138.95, you’ll get 30 Play Booster packs, making each about $4.63, which is a solid deal. Each pack even guarantees a foil. Now, MTG: Lorwyn Eclipsed is a nice departure from Spider-Man, Avatar, and Final Fantasy. Instead, you just get fantasy creatures throwing spells.
Get $20 Off a Waterpik Water Flosser
Kick up your oral hygiene with a water flosser, and the brand you want is Waterpik. It’s the top water flossing brand for a reason, and right now, you can buy Waterpik’s Aquarius model for only $59.99. While that’s not as low as Black Friday, it’s still $20 off the list price, making it a solid deal. I have this exact water flosser, and let me tell you, it has some serious cleaning power, especially when you have it cranked up to 10, the top setting. The Aquarius even comes with seven different tips for multiple users or easy replacements.
Score 42% Off Godzilla: The First 70 Years: The Official Illustrated History of the Japanese Productions
Godzilla fans grab Godzilla: The First 70 Years: The Official Illustrated History of the Japanese Productions for 42% off on Amazon. This stunning coffee table book is only $43.70 and features awesome behind-the-scenes photos and tons of history on Japan’s king of monsters, including the creation, design, and evolution. You’ll also find production materials, posters, lobby cards, and more on the city-trashing, kaiju-smashing mayhem of Godzilla.
DRAGON BALL: Sparking! ZERO for Xbox Series X Hit Lowest Price Ever
If you’ve been waiting to buy DRAGON BALL: Sparking! ZERO, now is the time. It has dropped down to just $17.73, its lowest price ever. While DRAGON BALL: Sparking! ZERO may have only scored a 7/10 in our review, reviewer Jarrett Green noted that it takes you back to “a simpler time when games didn’t have to be balanced or competitive to be fun, especially when that action stays so true to that of the show it’s recreating.” And since this title costs less than $20, it’s worth a try.
OCOOPA Rechargeable Handwarmers for $10.99
Much of the US experienced extremely frigid temperatures this weekend, and to ensure you’re prepared for the next freeze, you’ll want OCOOPA’s rechargeable handwarmers. No matter how nice your gloves may be, your hands always seem to get cold first. These handwarmers are thin and light with three temperature settings that hit up to 125°F quickly. Woot has a nice little deal on this UT3 Lite model from OCCOPA, priced at just $10.99 with free shipping for Prime members. The same rechargeable handwarmers are going for $16 on Amazon, so this is a nice discount.
3 Months of Audible Premium Plus for $0.99/mo
If you didn’t jump on the Audible New Year Sale yet, it’s been extended until January 29th. With it, you’ll get three months of Audible Premium Plus for just $0.99 per month. After that, it’ll revert to the normal subscription price of $14.95 per month. However, you can cancel at any time. Anyone who is not a current Audible subscriber is likely eligible for this awesome deal.
An Audible Premium Plus subscription has plenty of perks that are well worth the $3 you pay for three months of access. Most notable is the impressive 500,000 of the top audiobooks available, while regular Plus subscribers have only 10,000 audiobooks. On top of that, you receive 30% off other audiobooks for purchase and get one audiobook monthly that will remain in your library indefinitely (two for Prime members).
Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.
LEGO recently started dipping into more sports-themed sets with the Nike collaboration last year, but it looks like the company is taking it even further in 2026 ahead of the FIFA World Cup. The LEGO Soccer Ball is now available to preorder for a whopping $129.99 and will be released on March 1, 2026. This is the second set to be revealed as part of LEGO's World Cup collaboration, with the official trophy build going up for preorder back in December.
LEGO Editions Soccer Ball Up for Preorder
The price tag may seem a bit high for what looks like a simple soccer ball at a glance, but there's thankfully more to it than that. The ball itself is an actual 1:1 recreation of the size 5 ball used in the official matches. Inside of the ball there's a mini-stadium celebration scene that features fireworks and a small golden trophy in the center. According to the specifications, the roundness of the ball is achieved by including LEGO Technic elements, which is also what allows the whole set to open up.
The full build is made up of 1,498 pieces and is approximately 8.5" x 8.5" x 8.5" once fully put together. Although the age rating is targeting kids who are 10 years or older, this is generally meant for any soccer fans who also happen to have a passion for LEGO. This is a collectible display set that is meant to be placed on a shelf once you put it together.
The Official Trophy set is also up for preorder
First announced during the wave of new LEGO sets available for preorder in December 2025, the LEGO FIFA World Cup Official Trophy is a more expensive display set in this same theme. The trophy set is about 1,400 pieces larger than the soccer ball and comes in at $199.99.
So far, there are only two sets that LEGO has announced for the World Cup and both of these sets are part of the LEGO Editions theme. The 2026 FIFA World Cup doesn't officially kick off until June 11, so it's likely that we'll see more of these sets announced as that date approaches. You can already check out the full match schedule at the Fifa website to see who's up against who in the first week.
With the advent of PC gaming handhelds, the nearly limitless library of games on Steam and other PC clients are now at your fingertips anytime and anywhere. The best gaming handhelds have a hefty price tag and the Asus ROG Xbox Ally X - arguably the best Windows gaming handheld - retails for $1,000.
Fortunately, Best Buy is offering one easy way to get a solid discount on the Xbox Ally X. Best Buy is currently stocked with "Excellent Condition" open box units. Starting this week, the price of these units have dropped from $950 to $899.99. That makes it $100 cheaper than buying brand new. Mind you these are pre-owned, but they are Geek Squad verified and the best graded units are in like-new condition cosmetically and even include all or most of its original warranty.
Asus ROG Xbox Ally X for $899.99
Open Box - Excellent Condition
The Xbox Ally X Is the New Handheld Gaming PC to Beat
The Asus ROG Xbox Ally X is the most powerful handheld gaming PC you can get. It's equipped with the newest AMD Ryzen Z2 Extreme processor, 24GB of LPDDR5X RAM, and a 1TB SSD. It runs off the Windows operating system, but with Xbox integration. The nomenclature might be confusing, but the Xbox Ally X is really more of an evolution of the the Asus ROG Ally X handheld than it is an actual Xbox console. Jacqueline Thomas sums it up quite well in her Xbox Ally X review:
Jackie also goes on to say that "the Asus ROG Xbox Ally X is easily the best handheld gaming PC available right now." Compared to other gaming handhelds equipped with the same Z2 Extreme CPU, the Xbox Ally X is actually reasonably priced. The Lenovo Legion Go 2 costs $1,100 and the MSI Claw A8 costs $1,150.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Funko Pops: they’re everywhere. And there’s at least one of the vinyl figures made of every single character in the history of pop culture. And while some find these facts annoying, there’s something to be said about a great-looking Funko Pop based on something you personally like. The latest Funkos to go up for preorder are based on Pokémon, and there are some bangers in here: an angry, electricity-summoning Pikachu, an angry, vine-summoning Venusaur, and more. Take a look and see if you want to preorder any from Amazon ahead of release.
Pokémeon Funko Pops Up for Preorder
The two centerpieces of this new batch of Pokémon Funkos are the aforementioned Pikachu and Venusaur. Both are Funko Pop! Premium figures, meaning they’re 4.5 inches tall, rather than the 3.75 inch height of standard Funko Pop figures. They’re also in more dramatic stances, as if sculpted in mid-attack. They look pretty great, even for a seasoned commerce editor like me.
The rest of the upcoming Pokémon Funkos are standard Funko Pops. We have Ivysaur, Zoroark, Electabuzz, Magmar, and the adorable Goomy. Some people don’t like the Funko style, with its lifeless eyes, black eyes, like a doll’s eyes, but I think it works perfectly with Pokemon. There’s just less stylization going on between the real thing (as depicted in the games) and the vinyl figures. They’re also made in eye-catching bright colors, so they look great wherever you decide to display them.
If Pokémon isn’t your speed, you can likely find another upcoming Funko Pop that appeals to you more. The company just keeps on pumping out these things, with everything from the Star Wars prequel trilogy and Disney Princesses to Star Trek and even Australian animals represented. Even if you just want to stick to Funkos based on video games, you can find BioShock and Silent Hill ones up for preorder at Amazon. There's even one based on the Wolverine meme. There’s something for everyone.
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.
The Alienware Area-51 is Dell's highest-end gaming laptop and the only model that can be equipped with the super powerful GeForce RTX 5090 mobile GPU. Prices have gone way up for the new year, but fortunately there's still an easy way to get a good deal. Dell Outlet recently restocked its inventory of Alienware Area-51 16" gaming laptops, including RTX 5090 models. You can currently get one for as low as $3,564, which is about $500 cheaper than the least expensive brand new 5090 config (with worse specs). These are "Like New" models with 1 year warranty.
The Area-51: new color, curvy design, metal construction, and upgraded cooling
The Alienware Area-51 is a considerable upgrade compared to the previous generation's Alienware m16. For starters, it's clad in anodized aluminum for both the lid and bottom chassis and features a unique iridescent finish that sparkles in direct lighting. The frame is made of a durable and lightweight magnesium alloy. Cooling has been upgraded with generous amounts of copper and a new thermal interface. Dell claims that it can handle up to 240W TDP without raising acoustics.
Design-wise, the Area 51 has a sleeker, more contoured shape compared to previous models, with rounded edges and soft corners replacing the traditional squared off design. The hinges are internally positioned so that they're near invisible. There's a transparent window on the undercarriage to show off the internal components. There's also plenty of RGB illumination, although most of it can be turned off if you don't like that sort of thing.
The GeForce RTX 5090 is without doubt the fastest mobile GPU you can get
The Nvidia GeForce RTX 5090 is the most powerful mobile graphics card on the market, performing about 15% better than the RTX 5080. It also has considerably more VRAM (24GB vs 16GB), which can come in handy when playing games at higher resolutions (like on an attached 4K monitor) or if you're planning to use this as a mobile creator or AI workstation. Everyone is also aware by now that current generation VRAM is in extremely high demand, so getting 24GB of GDDR7 in a $3K laptop sounds like a great "deal" at the moment.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Highguard is out now following its high-profile showing at last month’s The Game Awards — and its developers have said a full year of post-launch content is already “deep in development.”
The free-to-play PvP raid shooter is live on PC, Xbox Series X and S, and PlayStation 5, with full crossplay. Development studio Wildlight is made up of former Apex Legends, Titanfall, and Call of Duty: Modern Warfare staff, and promises “a new competitive structure that blends siege warfare and territory control in an evolving match where power levels escalate until only one base is left standing.”
Here’s how Highguard works, according to Wildlight:
Players step into the boots of Wardens, arcane gunslingers sent to fight for control of a mythical continent where magic, gunfire, and siege warfare collide:
Teams of three select a unique base and fortify their defenses, then ride out across vast, uncharted lands to loot, harvest resources, and upgrade their gear while clashing with a rival Warden crew.
As magical storms roll in, teams battle over the Shieldbreaker, a powerful sword required to breach enemy defenses. Carrying the Shieldbreaker to the opposing base triggers a full raid — forcing teams to attack, defend, adapt, and escalate in power as the match continues.
Most of the time, victory doesn’t come with a single raid. When that happens, the enemy base shields repair, the siege tower dissipates, and the fight escalates as loot, gear, and weapons all upgrade in the field, and a new Shieldbreaker forms in a different location in the world. From there, the fight for control continues — until only one base is left standing.
Each Warden is built specifically for Highguard’s PvP Raid Mode. Wardens combine guns, raid tools, and arcane abilities, each designed to support raiding, destruction, defense, infiltration, resource acquisition, and open-world combat.
Mounts allow teams to move quickly across massive maps, fight on the move, and transport the Shieldbreaker. Magical abilities supplement combat, but Highguard is still a gun game at its core. Gunplay remains central, with abilities and tools adding tactical depth.
At launch, the game features a wide array of content: five large-scale maps, six distinct bases, eight Wardens, three mount types, ten weapons, three raid tools, eleven weapon and raid-tool mods, and a wide range of lootable items. More content will be added via seasonal updates.
Wildlight hadn’t said a word about Highguard since its announcement at The Game Awards, opting to launch it cold. Today, now the game is out in the wild, wildlight said it was built “with long-term play in mind.”
“Wildlight brings decades of experience operating live-service shooters at scale, applying those lessons to Highguard’s launch and beyond, with a full year of post-launch content already deep in development,” the developer said. “Highguard’s live service is built around Episodes — each lasting roughly two months and split into two parts — with new core content arriving each month throughout 2026, including content such as maps, bases, modes, Wardens, weapons, mounts, raid tools, and additional loot items.”
Core gameplay content — including new maps, bases, Wardens, and modes — will always be free, delivered through regular updates, with the first wave arriving in two weeks following launch, Wildlight insisted. The studio added that all in-game purchases are cosmetic only, direct purchase only, with no effect on gameplay and no loot boxes or RNG.
“Launch is a huge moment. But our team builds franchises that stand the test of time, and we’re in this for the long haul,” said Dusty Welch, co-founder and CEO of Wildlight. “Success for us is a healthy, growing global community that’s enjoying the game — and a team that’s energized by engaging with players and surprising them with new experiences over time.”
All players receive the Episode One War Chest free forever, featuring 44 items, including 11 legendary skins and emotes for Wardens, weapons, and mounts.
“We know there’s a lot of eyes on us after our Game Awards trailer debut, and today is finally the time to show the world what we mean by a PvP Raid Shooter. We built Highguard around a loop that doesn’t really exist anywhere else,” commented Chad Grenier, co-founder and game director at Wildlight. “Every match is about escalation: fortifying, venturing out, clashing, then mounting coordinated raids and defenses until only one base is left standing.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Like lots of folks, I didn’t have much to say after Highguard’s underwhelming reveal at The Game Awards last month. Yet another hero shooter that I couldn’t pick out of a lineup from the dozens of other options that are available? Not exactly riveting stuff. But as I’ve learned over a couple decades of gaming, you never really know what you’re in for until you’ve got the controller in your hands – and after doing just that, it turns out Highguard has plenty going for it. I spent about five hours learning the ropes and playing matches at a pre-release hands-on event last week, and what I’ve seen so far had polished gunplay, a compelling roster of characters, and a trailblazing game mode that serves as its killer feature.Of course, that limited play session means it’s still hard to tell if it will have staying power beyond the initial novelty, but with a promising roadmap for the next year already charted out, I’m surprised to say that I like Highguard’s chances.
This competitive shooter has components from lots of FPS games, like playable characters with special abilities that are very much drawn from hero shooters and a simplified loot system that’s reminiscent of battle royale games, but it sets itself apart with a unique multiplayer gametype: Raid Mode. In this mode, two opposing teams of three players battle it out to invade and utterly destroy the enemy base in incredibly chaotic sieges. Inspired by the developers’ experience attacking player bases in survival games like Rust, Highguard looks to condense that high-stakes attack/defend showdown into minutes-long matches, rather than serving as the climax to hours of preparation in a game with less structured PvP. After several hours running matches, my first impression is that this formula both stands out as a fresh shooter experience and is a lot of fun to play.
Raids are smartly broken into a few phases: a short defensive phase where players pick their starting weapon loadout and reinforce their own base, then an exploration and looting phase where teams leave their base in search of weapons, armor, and other upgrades to use in battle. But the real fun begins during the Intercept phase when a sword called the Shieldbreaker spawns on the map for one team to claim, making conflict between the two teams inevitable and showcasing Highguard’s stellar gunplay (more on that later). Whichever team is able to claim the Shieldbreaker and carry it to the enemy’s base then begins the final phase, called the Raid phase, where the invading team temporarily tears down the shield protecting the other team’s base and assaults it in an attempt to destroy defensive structures and plant bombs to destroy generators – by far the most exciting and high stakes part of each match. Depending on the outcome of the raid phase, this process can repeat itself up to four times during each match, making games last anywhere from eight to 30 minutes, depending on how heated the competition is.
I really dig the structured, phased approach used in this game mode, as it offers a very clear objective every step of the way, where I never felt like I had a bunch of things competing for my attention. I could very easily see a version of these matches where I’m having to choose between adding defenses to my base, looting better gear, or trying to invade an enemy base, which sounds like way too much to juggle at once. Having my crew always be on the same page about how we were supposed to be spending our time was great, and helped build suspense as we inched ever closer to the absolute mayhem that is the Raid phase, regardless of which side of that confrontation we ended up on.
The weapon selection is small, but each feels incredibly well tuned.
That said, I also saw areas that could likely use some tweaking, like how the loot system limits you to lower-tier items before the first raid but increases the rarity that can be found in chests or bought from the vendor during each subsequent round. While it’s a nice feeling to get more powerful for each new raid in a match, it felt a bit underwhelming to know that practically all the loot on the map had been upgraded, making both teams roughly equally geared at all times. If both teams are increasing their power at the same rate consistently, it sorta makes it feel less impactful – like level scaling in an open world RPG. It’d be nice if there was a way for players to gain access to better loot by performing better in raids or by making better use of their time during the exploration phase where they’re searching chests. As of now, it’s just too easy to find all the loot you need, and being capped on the rarity of loot available during each round means you’re almost never in a position where you’ve got a shiny toy your opponents aren’t ready for.
It’s no big surprise that developer Wildlight Entertainment has built a shooter that immediately feels great, as this new studio is made up primarily of people who worked on Titanfall and Apex Legends. Whether I was sniping enemies at a distance or getting in close for a cheeky submachine gun or shotgun kill, combat was crisp and immediately reminded me of my days sweating it out in Apex Legends lobbies (especially the extremely recognizable feel of the sliding). The selection of weapons is quite small, with just one of each type available, but the upside of that slim arsenal is that each feels incredibly well tuned – and when you start to find higher rarities, you’ll see little modifiers and buffs randomly rolled on each that slightly tweak things like reload speed, magazine size, or stability. Those become more interesting at higher levels, where you might find things like a fully automatic version of the normally slow-firing hand cannon, which can provide that game changing power I was looking for. I didn’t have enough time to really dig into how many variations there are during the preview event, but so far everything was a blast to bring into battle.
Similar to the small but mighty number of weapons, Highguard is launching with eight playable characters, called Wardens, who will feel quite familiar to anyone who has spent time in a hero shooter like Overwatch or Apex Legends. Each character fulfills a specific magic-based fantasy, like Atticus, the flying, lightning bolt-chucking DPS machine, or Kai, an ice magic user who can turn into a massive frost oni and is unmatched in his ability to defend an area. Following in the tradition of most hero shooters, they all have two abilities on a cooldown, plus an ultimate that can be used a few times per match. These might be helpful little tricks, like one character’s ability to temporarily make walls intangible so your team can pass through them discretely, or powerful combat abilities, like another character who can lob balls of lava over an area, making the whole zone impassible. There’s nothing particularly original to this formula, but Highguard does a really good job at making each character someone I’m eager to master. Seeing someone form a giant ice wall and then magically push that wall right at my team as we tried to cross a narrow bridge convinced me to immediately try that character out in the next match.
The highlight of Highguard, and the thing that really sets what I saw of it apart from all the other shooters out there, is the raid mechanics, where one team brings down the full force of their squad’s destructive capabilities on a heavily fortified base, while the other uses their superior positioning to bring their advance to a halt. There aren’t many things cooler than a castle siege, and Highguard channels the battle of Helm’s Deep as the meat and potatoes of its one and only game mode. At the beginning of each match, your team votes on which fortress to call their own, each of which comes with its own set of strengths and weaknesses. For example, one volcanic base called Hellmouth is a classic castle surrounded by a lava moat, with dangerous choke points for invaders to cross and long lines of sight for defenders to shoot from. The downside is that if they manage to get through these narrow entryways, there’s not a lot stopping them from blasting through your inner walls and planting bombs on your all-important generators. Or you could instead choose to call Smuggler’s Den your home; a multi-leveled base that lacks narrow chokepoints, but has layers of defensive walls to get through that can be tough for invaders to navigate before getting ambushed by a defending squad.
The raid mechanics really set what I saw apart from other shooters.
As the attacking team during a raid, you’ll make use of some interesting raid tools in addition to your standard guns and abilities. The zipline allows you to create shortcuts and new pathways when assaulting a base, while the rocket launcher and blast hammer have a more straightforward solution to sieging by allowing you to blast through reinforced walls, killing enemy players in the process. Fighting your way through the enemy’s ranks to plant and defend a bomb deep within their territory is exactly as thrilling and tense as it sounds, but watching the enemy panic and despair as a giant explosion rocks their base and their defensive walls crumble around them makes it well worth the effort.
Holding the line against the enemy while on the defensive end of a raid can be incredibly stressful, but also extremely rewarding, like one time where I reinforced a series of walls to box the invaders into a choke zone, then used a well-placed ice wall to cut their team in half, then ambushed them before they could reorient themselves. I do wish there were more opportunities to set traps and go full Home Alone with your base, though – as of now, the only way to make your base harder to assault is by making a select number of walls harder to destroy. There are a few tricks, like intentionally breaking through floors and walls to create new lines of sight when the enemy steps into your domain, but aside from that it really comes down to your ability to outplay the invaders on your own turf, using the static advantages and disadvantages of whichever base your team ends up with. Still, managing to stave off an enemy assault and kick them out on their ass is extremely satisfying.
When you’re not defending or attacking a base, you’ll spend your time out in the much larger areas of the map where you’ll find yourself greatly in need of a faster way to get around, and that’s where mounts come in. While they don’t have a role in raids, as they aren’t permitted within the bounds of a base, they’re absolutely essential out in the world, where you can instantly mount or dismount them at any time to close long distances quickly, as well as leap to normally out of reach areas. Once you start fighting against the enemy team for the Shieldbreaker, you’ll find them extremely important in the capture the flag style of that phase, where victory often comes down to being able to outmaneuver the enemy. Riding your mount isn’t without risks though, as it turns you into a huge target, and if your mount gets killed, you will lose access to it for a while which makes you a sitting duck for your enemies and leaves you vulnerable for a small period of time as you fall to the ground and pick yourself back up.
One thing that feels like it’s missing from Highguard at the moment are PvE opponents, which there is a complete lack of even during the phase where you’re just exploring the map in search of gear. I’d assume there would be baddies trying to stop you or bosses to hunt down to claim rarer loot along the way, but instead you’ll find the map complete devoid of life aside from the enemy team, who more often than not I didn’t bump into until the next phase where we ran to the same location in search of the Shieldbreaker. The lack of NPC enemies is mitigated somewhat by supply drops that spawn during the gear up phase, giving you a reason to engage in PvP earlier in each round, but I still feel like it would be nice to have more to do before the big conflict at the end.
My first hands-on impressions are much better than the reveal trailer left me with.
Wildlight has clearly learned some other lessons from the various lumps in the road that Apex Legends faced, particularly when it comes to the live-service model. After taking a peek at Highguard’s roadmap for the next year, which includes new content every single month, I’m pretty impressed by how much is supposedly coming down the pipe. That roadmap includes five new playable characters, as well as several new bases, maps, and weapons, all within the first year, with seasonal content coming every two months. I’m sure at least some of this won’t go according to plan, as even the best intentioned roadmaps can often get bumped off course, but it’s at least great to see Wildlight has come prepared for long-term support.
I still have many more hours of matches to play with Highguard now that it’s out in the wild, but my first impressions are much better than the reveal trailer left me with. Once I’ve had a chance to spend time with with every class and figured out the ins-and-outs of every base (as well as see how the live servers hold up), I’m sure I’ll have plenty more to say and a score to go with it. For now, it’s back to the lobbies with me!
Lenovo's best deals use coupon codes that aren't advertised on its website. Case in point, you can get a Lenovo Legion 5 Gen 10 gaming laptop, equipped with a 15" OLED display and RTX 5070 GPU, for just $1,259 after you apply coupon code "GAMINGDEALS" (apply this on the shopping cart page). That's a $737 discount, making it one of the least expensive RTX 5070 laptops I've seen for the new year and just a good deal overall considering the build quality of Lenovo's laptops.
Lenovo Legion 5 RTX 5070 Gaming Laptop for $1,259
The Legion 5 series is Lenovo's most popular gaming laptop. It's the least expensive of the Legion models, but it still features premium build quality (including an anodized aluminum lid) and weighs in at around 4.5 pounds. The gorgeous 15" OLED display has a 2.5K 189ppi resolution, 165Hz refresh rate, HDR 1000 True Black certification, and 100% DCI-P3 color range. The rest of the specs include an Intel Core Ultra 7 255HX CPU, RTX 5070 GPU, 16GB of DDR5-5600MHz RAM and a 1TB SSD. The Intel Core Ultra 7 255HX has a max turbo frequency of 5.1GHz with 16 total cores. It's a good processor for gaming and you won't notice a performance improvement upgrading to a Core Ultra 9.
The GeForce RTX 5070 will run most games smoothly
The RTX 5070 is a full powered (unthrottled) mobile model with 115W TGP and performs about 5%-10% better than the RTX 4070 that it replaces. It also supports DLSS 4.5 and multi-frame generation which widens the performance gap in games that support it. This laptop will able to play most games smoothly even on the enhanced 2.5K resolution, although extremely high demand games like Cyberpunk 2077 will require some graphics settings adjustment to get there.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
With Riftbound's second set, Spiritforged on the horizon, the meta is about to experience a huge shake-up. We've seen this in practice already, since the set has been out in China since December 12.
They recently had their first Regional Qualifier in Fuzhou, and the new meta is slowly shaping up into a Draven-filled wasteland, but it's far from solved.
There are still plenty of cards from the previous set, Origins, to keep an eye on as things evolve that will still be big players when the new cards come out. Spiritforged releases February 13.
Top 10 Riftbound Origins Cards to Get Before Spiritforged Is Out
10. Nocturne, Horrifying
Players have been trying to make Nocturne work in decks like Teemo, Strategist and Yasuo, Unforgiven thanks to cards like Stacked Deck since the game came out. It sadly hasn't been the most consistent, but there are a few Spiritforged inclusions that could make this guy the real deal.
9. Viktor, Innovator
The newest boogeyman of the Spiritforged meta is easily Draven, Glorious Executioner. With Spiritforged, there are a handful of great new Yellow and Blue tools to make a unitless Viktor control deck viable, and it has a decent match up into Draven.
8. Stacked Deck
Stacked Deck has been, and will continue to be, one of the best cards in the game. It's currently sitting under $4 on TCGPlayer, so I'd recommend picking up a playset now before it goes again, especially since Purple is poised to likely warp the format around it.
7. Fiora, Victorious
The new Legend Fiora, Grand Duelist recently placed second in the over 500-player Fuzhou Regionals in China, and Fiora, Victorious was that player's Chosen Champion. Not only does it have a good rate with its cost and Might, but it also synergizes well with the rest of the deck and helps ramp with the Legend.
6. Salvage
You may already have a few Salvages in your collection since it's an uncommon and less than a buck, but with Spiritforged bringing tons of new equipment cards into the mix, gear removal is at a premium. Drawing a card is nice, too.
5. Divine Judgment
Another card that slots nicely into that unitless Viktor deck mentioned earlier, as leaving your opponent with reduced resources while you can still develop a boardstate is crucial. I can see Divine Judgment seeing more play as time goes on, especially since it continues to drop in price.
4. Whiteflame Protector
Master Yi, Honed was the other top deck during the Origins meta, thanks in part to cards like Whiteflame Protector. With Spiritforged, Master Yi continues to put up good numbers, and our favorite shiny white dragon is no longer in the $80+ range.
3. Sabotage
I've included Sabotage for the same reason as Salvage, as it may prove invaluable to remove equipment early. But Spiritforged is bringing along a host of new spells that aim to disrupt your game plan, so you should disrupt theirs first with this.
2. Brynhir Thundersong
Players got wise to how good Brynhir is a bit late during the Origins meta, but I wouldn't be shocked if people are packing one to two of this tempo-breaking card once Spiritforge drops.
1. Seal of Discord
It's no secret that, even in Origins, Purple was the best color. With the release of Spiritforged, the color gets a ton of new powerful cards the synergize well with this unassuming little gear. Cards like Ezreal, Prodigy and Called Shot take advantage of the semi-free Power cost, and some Draven lists are running the maximum number of Seal of Discord to elevate their gameplan.
Riftbound Spiritforged Products
Click the items below to get your Riftbound Spiritforged cards from TCGPlayer, although unfortunately at a significantly inflated price compared to MSRP. You can get single booster packs, booster boxes, and the two new Champion decks.
Capcom has responded to ongoing fan speculation about Resident Evil Requiem being an open world game with a definitive-sounding response.
Fan discussion and leaks around the game have long pointed to Requiem featuring more open exploration than in previous Resident Evil titles. This suggestion was fuelled further earlier this month by the release of a fresh gameplay snippet that included a look at a bustling city street, complete with pedestrians and traffic.
Now, however, Resident Evil Requiem director Koshi Nakanishi has stepped in to set the record straight, having seen the discussion online. In short, anyone hoping for an open world Resident Evil should reset their expectations.
"[The development team] did just want to make clear one point," Nakanishi told Game Informer. "They've seen some speculation of whether there's any open world elements in the game, and they just want to set the record straight that this isn't an open world game.
"The main concept behind this game is combining the very different gameplay of Grace and Leon into a cohesive package, and having those two gameplays represent the Resident Evil series, and I think when you play the game, you realize that, or you will find as well that the development team picked the best approach to do this."
In other words, what you should expect from this game is for Grace and Leon's portions to feel like how they've already been pitched, with Grace's focus on horror and Leon's focused on action, as an extension of the Resident Evil franchise's existing games.
In IGN's just-published Resident Evil Requiem final preview, we described Grace's gameplay sections as familiar to anyone who has played Resident Evil 2 or 7. Leon's gameplay sections, meanwhile, stirred up our muscle memory of playing Resident Evil 4. Neither of those games were open world, so it sounds like we shouldn't expect Requiem to be open world either.
"This year is the 30th anniversary of the Resident Evil series, so it feels like no coincidence that 2026’s Resident Evil Requiem is combining the best ideas of the saga into what appears to be a fantastically constructed tribute to everything that makes the series so great," IGN wrote. "Do you like tense survival horror? It’s here. Wanna go all guns blazing with intense action and a quip-obsessed hero? You get that too."
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
What toy collector doesn't love a good blind box? Half the fun is not knowing exactly what you're getting. That's the thinking behind Funko's latest series of Funko Pop! figurines, which gives the blind box treatment to iconic horror movie villains like Pennywise the Dancing Clown, Annabelle, and The Exorcist's Regan.
Funko revealed first details about the Mystery Pop! line at the London Toy Fair today. The first Mystery Pop! line is a collaboration with Warner Bros. Discovery and focuses on horror villains from various WB films. While all of these characters have been tackled in Funko Pop! form before, this series features a brand-new, two-tone paint deco.
Check out the Mystery Pop! figurines in the slideshow gallery below:
The six characters included in the Mystery Pop! line are:
Pennywise
Regan
La Llorona
Annabelle
Pennywise Classic
The Nun
Again, fans won't know which figure they're getting until they open the outer packaging. Each figure also comes with an accompanying Pop! card, with a 1:72 chance of receiving a chase foil collector's card.
Funko will reveal more details about pricing and release date for the Mystery Pop! line in the months to come.
The Raiju V3 Pro is one of those rare PlayStation-layout controllers that also works brilliantly on PC, augmented with modern tech like drift-resistant TMR joysticks, Hall Effect triggers, six extra buttons and polling rates up to 2000Hz. After a month with the Raiju V3 Pro, completing Clair Obscur: Expedition 33, the latest MechWarrior 5: Clans DLC and a long-running F1 23 campaign, I'm happy to call it: this is the best symmetric controller I've ever tested.
Design and Features
The Raiju V3 Pro's matte black plastic shell outwardly resembles the DualSense, but conceals a multitude of features – some intended for competitive gamers and plenty of others that benefit everyone. The most obvious example of the latter are the Raiju's advanced thumbsticks: unlike the similarly premium Sony DualSense Edge, the Raiju uses TMR (tunneling magnetoresistance) sensors. This tech has just gone mainstream in the last couple of years, and has both longevity (anti-drift) and precision (no dead zone) benefits over traditional potentiometer-based alternatives, making them a natural choice for a $220 gamepad that you'll want to use for years to get your money's worth.
The stick caps are also swappable, with a taller concave cap and a same-size convex cap awaiting you in the included carry case. That same case also includes a minute screwdriver for installing or removing the four rear buttons, which come attached by default and are labeled M3 to M6. These back paddles, plus two additional clicky M1 and M2 keys hiding out near the shoulder buttons, can all be remapped using the Synapse software on PC or the Razer Controller iOS/Android app. There's also an additional button below the PlayStation button to swap between profiles quickly without software.
The regular face buttons are also interesting, with what Razer calls 'mecha-tactile' switches - essentially clicky, short-threw variants of a traditional membrane button under a PBT cap. These give each button and d-pad direction a pleasing amount of tactile and audible feedback when pressed, while the short travel distance is nicely calibrated to feel immediate without making accidental presses too easy.
The same fine-tuning is evident on the Hall Effect triggers, which are also more durable than their potentiometer-based forebears. A trigger lock on each side allows you to swap the full travel distance for a short and snappy digital input with a mouse click – ideal for timing-dependent games like Elden Ring or Clair Obscur: Expedition 33. The d-pad is also customizable, with four-way and eight-way modes, plus four SOCD settings that let you choose what happens when two opposing directions are held at the same time, whether that's prioritising the first or last input, cancelling the inputs or recognising both simultaneously.
Moving deeper down, into the guts of the controller, there's a high-end microcontroller that allows for a maximum polling rate of 2000Hz when wired to a PC. For a wireless PC connection to the included 2.4GHz USB dongle, the maximum is 500Hz, while on PlayStation 5, it's 250Hz – a platform limitation, Razer tells me. Higher polling rates cut down input latency, though genres like fighting games and shooters will feel the difference most readily.
Gaming and Performance
With its comfortable grips, TMR sticks and familiar layout, adapting to the Raiju V3 Pro was the work of a moment, but I really came to appreciate it while playing through Clair Obscur: Expedition 33. The Raiju V3 Pro carried me through the end game and its increasingly challenging optional content, proving more comfortable for timing parries than the keyboard-and-mouse setup I was using before. Being able to lock the triggers helped for executing Gradient Parries or quickly setting off at a run, and even aiming for moving weak points using the left thumbstick was easier than I expected.
F1 23 was a sterner test of the analogue triggers and thumb sticks, which the Raiju V3 passed with precision, and I appreciated having extra buttons on-hand for changing brake bias or differential settings without taking my eyes off the next corner. MechWarrior 5: Clans is another game that has more functionality than can easily be mapped to a default controller, so having a conveniently-placed rear button to quickly enable a MASC boost or change weapon control groups often came in useful. I found aiming a challenge here versus my usual mouse-and-keyboard, but setting the deadzone to 3% in Synapse and opting for a taller stick cap made things easier.
While most of my testing took place on PC, I also dug out the PlayStation 5 to get some impressions there. The Raiju V3 Pro can't wake the console from sleep, nor can its software be run on the PlayStation directly – that luxury is only afforded to Sony's own DualSense Edge. Similarly, there's no counterpart to the DualSense's adaptive triggers, which means games that heavily rely on haptic feedback, like Astro's Playroom, fall flat. In every other sense though, the Raiju V3 Pro felt as hooked-up and comfortable on PlayStation as it did on PC, whether I was flying through intersections in Grand Theft Auto 5 or gunning down adversaries in Battlefield 6's Redsec battle royale mode.
Battery life for the Raiju V3 Pro is rated at 36 hours, which felt accurate – getting the platinum in Clair Obscur: Expedition 33 only took two charges, and the rest of my testing was done with only a single further top-up. One silver lining of the highest polling rates being locked behind wired play means that you don't need to choose between longevity and performance, as you do on high-end gaming mice that perform at their best at 8000Hz – but tend to run out of juice within a day or two of sustained play.
Will is deputy tech editor for IGN, specialising in PC hardware, sim racing and display tech. He has been publishing about games and technology since 2001 (age 12). Will was formerly Deputy Editor at Digital Foundry. He is currently playing MechWarrior 5: Clans.
I’m really shooting myself in the foot here, but I feel compelled to open with a statement which itself constitutes a fulsome review of Send Help, and I’d totally understand if it’s all you needed to hear before buying your ticket and going about your day: if the idea of a Sam Raimi survival thriller centered on Rachel McAdams and Dylan O’Brien going batshit bananas on a beach sounds like a good time at the movies, Send Help is for you.
After turning in one of the better post-Endgame Marvel movies – Doctor Strange in the Multiverse of Madness – Raimi returns to simpler delights: namely, putting his leads through harrowing hell as they struggle to survive the elements and each other. There’s nothing better than seeing a master at work and at play at the same time.
There’s some immensely satisfying symmetry in how Raimi scales down here after Multiverse of Madness in the context of his last movie before that: 2010’s gooptastic Drag Me to Hell, which you’ll remember followed a woman gunning for a promotion and reckoning with how much of herself she’s willing to compromise in order to get it. Send Help goes in completely different directions with that conceit, but takes off from spiritually similar ground: Rachel McAdams plays the terminally chipper Linda Liddle who’s toiled for seven years crunching numbers for Preston Strategic Solutions working towards a vice president role within the company, and those efforts are derailed once Dylan O’Brien’s interminably annoying nepo baby Bradley Preston takes over as CEO.
Linda begins Send Help framed as a bit of a sad sack – desperate for connection with coworkers who want nothing to do with her – who goes home to her bird and works on research for her real dream gig: competing on Survivor. Surprise: those skills become quite relevant quite quickly. From the jump, Linda feels like she would have been right at home at the school lunch table with Tobey Maguire’s Peter Parker and Christine Brown from Drag Me to Hell, passed-over losers full of potential the world can’t or won’t see.
Bradley grudgingly brings Linda along for an important overseas trip, and it’s over those seas that their plane crashes and strands them on a tropical island. Life or death survival situations tend to expose the true self, and seeing how Linda and Bradley adapt and reveal themselves in their perilous circumstances drives much of the movie’s tension. This is the make-or-break moment Linda’s been waiting for her whole life, and Bradley is forced to confront just how much of his privilege has been spoon-fed to him.
Damian Shannon and Mark Swift’s (Freddy vs. Jason) script does great work starting Linda and Bradley at polar opposite points of audience sympathy, and seeing how adversity drives them towards the middle is supremely satisfying. Bradley’s terrible to Linda, but we see him make genuine overtures towards more self-awareness as he’s forced to confront his first impressions of her. Linda, on the other hand, has a past that puts her hunger for survival into a complex and rich frame that makes her decisions in the weeks that follow shocking, but nevertheless rooted in real emotion.
Raimi and McAdams do canny work making that clear by how Linda holds herself as Send Help goes, with a Clark Kent-worthy transition out of Linda’s initial shabbiness into an Amazonian warrior. Remember how Rob Schneider turned into Rachel McAdams in The Hot Chick? Raimi basically pulls that trick here in Send Help, with McAdams gleefully leaning into that transition by preening in moments where she’s alone, and getting bolder in her interest towards Bradley as their time on the island passes – a shift that Bradley can hardly reconcile with his disdain for her when they first meet. McAdams and O’Brien are both incredibly strong here in their own rights, but it’s their chemistry that keeps Send Help roaring full-speed ahead. From moment to moment, it’s never clear whether these two are going to kill or kiss each other, and McAdams and O’Brien’s dance between those possibilities never tires.
Excellent though she is in Send Help, Rachel McAdams’ success as a Raimi lead is less a revelation and more of a foregone conclusion: McAdams has been a comedy heavy since the very beginning of her career, and likewise has shown through darker projects like True Detective and Spotlight that she’s just as comfortable in more serious spaces. Both that humor and heaviness are of crucial importance to Linda’s function within this story, and flawlessly executed.
But it’s Dylan O’Brien who really feels like he’s breaking into new territory here, clearly reveling in Bradley’s unsavory, broad buffoonery, and that ironic and total lack of vanity as he snivels his way in and out of Linda’s good graces would make Bruce Campbell proud (something which Send Help seems to nod to with a nice piece of production design during Bradley’s introduction).
Raimi’s at the ready with an airhorn and a taser when it comes time for the big setpieces.
One of the most exciting things about watching a new Sam Raimi movie is seeing genre trappings refracted through his lens. Send Help’s mostly rooted in the survival thriller space, but out of that structure, Raimi animates and escalates those stakes in all the ways you could hope for. The shifting power dynamic between Linda and Bradley serves as the backbone of the action once they’re stranded on the island, but Raimi’s at the ready with an airhorn and a taser when it comes time for the big setpieces.
The plane crash which strands the pair is breathlessly exciting, full of quick little setups and payoffs that act as the first hints of how powerful Linda’s survival instincts are. Linda also puts herself to the test early by hunting a boar, and you’d better believe it doesn’t go exactly according to plan. If you’ve ever wondered how much blood and snot are contained within a boar, Send Help has an answer for you and the answer is “so much less than what we’re actually showing you.” But what of bile? Surely, there must be some bile in a Raimi picture!? And surely, there is. Oh, and some eye shit… some top-shelf eye shit that had me crawling in my skin (these wounds, they will not heal). These gore moments pop off like fireworks and pair wonderfully with the more psychologically-bent slings and arrows the two leads launch at each other.
Despite coming in under two hours, Send Help does occasionally double over itself here and there with respect to how it underlines Linda and Bradley’s suitability for their circumstances, even if that’s already been clearly and effectively established. Frequent Raimi collaborator Danny Elfman’s score also doesn’t leave much of an impression, serviceably punctuating the big moments but otherwise feeling a lot more nondescript than you may expect, especially given the bombastic heights the film reaches by the end. But Send Help represents such a purity of vision and intent that the nits there are to pick feel largely inoffensive.
Developer Embark Studios is launching into new Arc Raiders content when the Headwinds update brings a solo vs. squads matchmaking option, a Bird City map condition, and more to the experience tomorrow.
Following a few social media teases and a month of waiting, Embark confirmed plans to deliver the first real content drop of 2026 with a tense teaser trailer and release date of January 27 just moments ago. The announcement has the Headwinds update set to bring a set of smaller additions to PC, PlayStation 5, and Xbox Series X | S tomorrow, as fans wait to really get the ball rolling in February.
Although the next new map, new Arc threats, and major map conditions won’t arrive for a few more weeks, the January update sets Arc Raiders up for all of its future plans. Solo vs. squads matchmaking is probably the biggest addition here, with Embark describing the new queue option as a way to let the more skilled players really test their mettle.
Where players thus far had been pitted against squads of equal count, solo vs. squads is only available to those over level 40, allowing them to match as a solo Raider against teams of as many as three people for extra XP. Players will also benefit from quality-of-life changes with open parties, which allow players to join between matches, and expanded squad invites, which lets squadmates invite additional players directly.
Arc Raiders players can also look forward to a rather bizarre new minor map condition for Buried City called Bird City. It’s more than a cheeky play on words, as it sees the population of topside birds swarming as they leave better loot on top of buildings. Other highlights from the Headwinds update include an Arc Trophy display, a new long-term player project, new quests, the Sandwalker cosmetic set, and what Embark describes as “a range” of gameplay updates and adjustments.
“Headwinds is about opening up new ways for the community to approach ARC Raiders and additional challenges for advanced players,” Embark design director Virgil Watkins said in a statement. “Between the expanded matchmaking options, new map condition and new player project, we’re excited to see how Raiders adapt and experiment — and we can’t wait to see the unexpected, funny moments and short clips the community starts creating as the update rolls out.”
Headwinds is the first of a four-phase roadmap that has content scheduled out through April 2026. Next on the docket is the Shrouded Sky update, which adds a new map condition, Arc threat, player project, map update, Raider Deck, and more sometime in February. Flashpoint will then arrive in March with another map condition and Scrappy update, with Riven Tides rounding things out with a new map and a new large Arc in April.
Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Ubisoft has proposed the loss of up to 200 jobs within the French capital, where it currently employs around 1100 people. This process will be organized under the voluntary Rupture Conventionnelle Collective (RCC) process, where staff can agree to form a collective, voluntary mutual termination agreement.
"In line with last week's announcements on its new operating model and the acceleration of cost-reduction initiatives, Ubisoft International has initiated discussions regarding a potential Rupture Conventionnelle Collective, a collective, voluntary mutual termination agreement that could involve up to 200 positions at its headquarters in France," a Ubisoft spokesperson told IGN today.
"At this stage, this remains a proposal, and no decision will be final until a collective agreement is reached with employee representatives and validated by French authorities. The proposal applies exclusively to Ubisoft International employees under French contracts and has no impact on other French entities or Ubisoft teams worldwide."
While the RCC process has to be voluntary and has to be based on terms agreed by employees and trade unions, there's no word today on next steps if the company does not achieve the reduction in headcount it is expecting through this scheme.
Ubisoft's Parisian offices have previously been the sight of protests against the company's previous return-to-office stipulations. Last week, Ubisoft said its company reorganization would also reintroduce five-day office work as standard (albeit with an annual pool of remote working days). Still, IGN understands the decision to propose an RCC to its Parisian workers was made some time ago, before the five-day mandate was decided.
Last week, Ubisoft said it was completely shuttering its Stockholm studio that previously collaborated on Avatar: Frontiers of Pandora, alongside mobile studio Ubisoft Halifax. "Restructurings" have also taken place at Ubisoft offices in Abu Dhabi, at Trials studio RedLynx and at Massive, home to The Division.
Ubisoft simultaneously confirmed it had delayed a further seven games, including an unannounced title set for launch within the next two months that is widely expected to be the company's under-wraps Assassin's Creed: Black Flag remaster. Ubisoft's stock plunged by 40% following the announcement, and now sits 95% down on its January 2021 peak.
Image credit: IGN.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
LEGO has gradually been releasing new Lord of the Rings sets for a few years now, racking up an impressive collection over time. The brick-building company has just announced another one, and it’s actually relatively affordable this time. It’s a display piece depicting Sauron’s Helmet (see it at Amazon), releasing on March 1 for $69.99. Read on for details.
LEGO Icons The Lord of The Rings: Sauron's Helmet
While the evil ruler of Mordor already has a set in the form of the dark castle Barad-dur, he now has a more affordable option. This finely detailed helmet is mounted on a buildable stand, complete with a placard and a minifigure of the Ring-seeking villain.
The helmet itself is mostly all gray, but it’s definitely not boring to look at. It’s all sharp spikes and angles. All of these helmet and bust LEGO sets are aimed at adults, since they’re not toys that are meant to be played with. They’re decorations meant to be displayed. Most of the other similar sets are based on Star Wars or Marvel characters.
More LEGO Lord of the Rings Sets
LEGO initially released a whole series of Lord of the Rings sets starting way back in 2012, but all of those sets are now long retired. This latest batch of sets kicked off in 2023 when LEGO released the massive Rivendell set. This was followed by Barad-dur in 2024, and The Shire in 2025. Also in 2025, LEGO released a Balrog book nook you can expand or fold up to nestle in among your collection of Lord of the Rings books.
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.
Actress Eman Ayaz has said she's lost three years of work in a "life-changing role," just days after Ubisoft canceled its long-awaited Prince of Persia: Sands of Time Remake.
"So hi, my name is Eman, I'm an actor, and last week I experienced the most devastating moment of my career," Ayaz said in a video message posted online today. "I'm still under NDA so I'm going to try my best to speak as vaguely as possible about the details, and I hope you understand."
At no point does Ayaz specifically say the game she worked on was Prince of Persia: Sands of Time Remake, but the actress has also retweeted comments from those who have linked her to the role of Farah in the game, seemingly making the connection clear.
"Three years ago I booked a life-changing role on a life-changing project," Ayaz began. "It was a rigorous audition process, including a self-tape audition, an in-person callback, and a chemistry read that I had to fly out of the city for. When I got the role I remember crying my eyes out.
"I've spent the last three years getting to know the team which has become like a family to me. I've watched it grow through countless stages of development and I've waited and waited for it to finally be released so I could talk about it. And this week, I found out through the internet that the project was canceled."
Ayaz says she was first contacted by her brother who had seen the news of the game's cancelation via an online article. Ubisoft confirmed it had canned its Prince of Persia: The Sans of Time Remake last week, as part of a wider reorganization that featured layoffs at three development studios, the closure of two more, and the shutdown of five other game projects.
"I was in total shock," Ayaz continued. "Just two months ago I filmed marketing for this project, everything had been running smoothly and that was the last I had heard. We were all looking forward to it being released this year, so it felt like an emotional whiplash to suddenly find this out in such a random way."
Indeed, a report late last year suggested Ubisoft's Prince of Persia: Sands of Time Remake was finally just a few months away, after first being announced in 2020. The project was then rebooted, with its most recent incarnation having been in development since early 2023.
"When I initially booked this role, what it said to me was that all the sacrifices I had made, going against my parents' advice, pursuing my dreams, all the heartbreaks I'd had along the way, all the close calls, all the rejections, they finally had added up to something," Ayaz added, discussing the personal toll the cancelation had taken.
Ayaz said she'd turned down other job oppurtunities during the process and worked on the job while recovering from an injury as she had been passionate about not missing out. "It was the best performance of my career, and now no one will ever see it."
A Canadian citizen, Ayaz said she had planned to apply for a U.S. work visa based on having the game on her CV, something she can no longer do as she is unable to officially acknowledge her work on it. And as someone with Pakistani heritage, Ayaz said the cancelation had been yet another setback after working "twice as hard as non-marginalized actors to find space in the industry." She added: "It's an upward battle and it's going to continue to be that way. It's like you think you had your foot on a ledge, and it's crumbled. And you have to start again, and it's just as steep."
For its part, Ubisoft told Prince of Persia fans that despite six years of work, the game was still too far away from being ready to fund any further. "We weren't able to reach the level of quality you deserve," the company said in a statement, "and continuing would have required more time and investment than we could responsibly commit."
"Sadly the entertainment industry isn't just about entertainment," Ayaz concluded, "it's about guaranteeing a cash flow. And that means making decisions that treat people's lives as collateral damage, and art as disposable content... This project existed, even if the world never got to see it. So many talented artists devoted countless hours to make this happen. And that doesn't just disappear, it'll be in our hearts forever, as fricking corny as that sounds... The only way these stories survive is if the audience demands them."
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
With the triumphant return of Leon Kennedy, Resident Evil Requiem is forced to straddle an awkward line between all-out action and methodical survival horror. I’ll be honest, before getting my hands on the game and seeing the transition in action, I was extremely skeptical that Capcom would be able to create a coherent experience involving both Leon and Grace, the series’ latest, highly vulnerable protagonist. The switching between their polar opposite styles sounded jarring, which is almost never a good thing, and although it's been a while, it’s not like we haven’t been burned by Capcom’s desire to push the series towards action before. But I’m pleased to share that, from my all-too-brief three hours of hands-on time with Resident Evil Requiem, not only does this design really, really work, but there’s a lot more going on than just a merging of Resident Evil’s greatest hits.
My playtime started with a short test drive of Leon, and Resident Evil 4 muscle memory kicked in immediately. Make no mistake, this plays just like the recent remake, enhanced with some clever new additions suitable for a veteran badass. Leon is more handy than ever, with a deadly hatchet that he can swing mercilessly added to his regular arsenal. Leon can also heave axes found in the world, can perform new contextual finishing moves such as a handgun shot to the chin, and finally wield the violent chainsaw. There was once a time Leon feared the chainsaw, but now, Leon has become chainsaw, destroyer of ghouls. After a short 15 minutes, the gameplay shifted perspective to Grace Ashcroft, Requiem’s second protagonist, picking up her journey immediately after the events of the previous demo I wrote about in August last year. Grace and Leon are polar opposites. Gone were the tense gunfights and forward momentum of Resident Evil 4, as I was immediately thrust into what felt like a sterile, white, clean version of Resident Evil 7. For the next two hours, I explored the Rhodes Hill Chronic Care Center, a somewhat traditional Resident Evil mansion that contains much of what you might expect among its rooms and corridors, but with plenty of new surprises. Surprises that mostly arise thanks to Grace’s abilities, or rather, lack thereof.
Much like in the previous demo, Grace’s section was focused almost exclusively on survival horror. She is armed with small pistols she finds in the environment, but her firepower and combat skills are negligible compared to our favorite floppy-haired icon. Where Leon can round-house kick zombies in the face, Grace makes do with a clumsy push. Leon is all-out assault, but the best course of action for Grace is slow and deliberate stealth, because if you do try to take some of the new enemies head-on, you’re going to have a bad time.
Last year’s demo revealed a new and much-celebrated stalker enemy, a towering, hunched, bug-eyed warden, but even within the span of my short three-hour session, I was introduced to another two, giving me the impression that Resident Evil Requiem won’t have one Mr. X or Nemesis-like persistent threat, but rather several smaller pursuers that seem to guard certain wings of the Rhodes Hill Chronic Care Center. Most notable was a hulking mass of blubber called Chunk, who burst through the wall and into my heart as he very slowly, but surely, ground his way through halls, stairwells and doorways in pursuit of me. Uniquely, Chunk fills the space entirely, so your only chance of survival is to find and navigate the loops built into the level design in order to outmaneuver the walking lardarse. It’s a clever design that generates a (somewhat) living, breathing wall of terror, and one you can’t simply sidestep or combat roll away from.
Much like the stalker I escaped last year, Chunk is cleverly implemented in the context of traditional safe rooms. Where the room’s bright light caused the previous stalker pain, Chunk simply can’t physically squeeze his sheer mass through the door, making sure there’s a logical in-world justification for a room of respite.
As well as Chunk, I also ran into a 7-foot-tall hulking unit masquerading as a chef, who, until he noticed me, was completely focused on his chopping chores. This soon-to-be stalker wasn’t yet in searching mode; rather, he was fulfilling, I assume, his pre-infection duties. This kind of behavior isn’t unique to the chef: It turns out in Resident Evil Requiem, the traditional zombie fodder is just as much the star of the show. You see, zombies not only talk now, but also have their own personalities.
Resident Evil Requiem, aside from being packed with action and fear, is now also funny, something the series has never (at least intentionally) achieved before.
The undead are no longer unfortunate, generic lost souls, but rather husks that retain a smidge of living personalities, hanging out in the space they once occupied. There’s the lounge singing shrieker in the bar area, who, before being alerted, entertains herself by belting out a ditty. There are the zombies who were formerly patients in recovery that insist on wheeling around their drip stands, which are then, unsurprisingly, wielded as weapons when they’re aggro’d. Some zombies hate loud noises and will repeatedly yell at you if you even so much as smash a vase, and then there’s one that loves nothing more than turning lights on and off until you rudely interrupt him.
If it’s not clear by now, Resident Evil Requiem, aside from being packed with action and fear, is now also funny, something the series has never (at least intentionally) achieved before. As Grace creeps around the hospital, there’s the continual threat that around every corner awaits horror, or laughter, or sometimes even both! When you can hear the undead nattering away in a room you know you have to enter to achieve your next objective, it’s hard to know whether to be scared or have a good chuckle. On paper, this sounds like it could be awful – I’m aware of that, but honestly, it’s so good! I laughed so hard when I caught one particularly dopey zombie red-handed (both literally and figuratively), lifting a large and, importantly, red canister to throw my way. I’m sure you can imagine what happened next.
The zombie fodder isn’t just around to entertain and quickly be disposed of, though. As Grace, the undead are a significant threat, always moving a little faster than you anticipate. Their fallen corpses also pose a significant conundrum, as they have the ability to turn into “Blister Heads,” a reinvention of the Resident Evil remake’s Crimson Heads for a new generation that reanimate with a bulbous cranium and become significantly tougher to take down. Fortunately, Grace has a new tool at her disposal: a Hemolytic Injector that weaponises the buckets of blood lying around the place (seriously, it’s everywhere), creating a lethal injection that can be used as a preventive measure against Blister Heads when injected into fallen enemies, and as a stealth attack against anything moving.
Beyond the new enemy types, playing as Grace does feel very familiar if you’ve played either Resident Evil 7 or Resident Evil 2, although obviously it leans more towards the latter if you choose to play as Grace in third person. You’re exploring a huge mansion with locked doors, there are obtuse puzzles to solve, antique coins to find that can upgrade your equipment, Mr. Raccoons to shoot, safe rooms with a typewriter for saving and a storage box for inventory management, and so forth. Leon, however, can brute-force open certain doors that Grace can’t and is far more aggressive with combat compared to Grace’s methodical stealth. You can also choose to play as Leon in first person, though after a brief dabble, it felt very unnatural to do so. I can’t help but think Capcom built this game with Leon in third person and Grace in first person in mind, but it’s hard to complain about more choice, despite knowing deep down the development team surely has a preference.
To Grace, Chunk and his fellow creeps are stalkers; to Leon, they’re targets.
My demo ended with a second, all-too-short stint as Leon, which allowed me to revisit sections of the Care Center I’d previously experienced with Grace. Interestingly, this section demonstrated perhaps my favorite element of this hybrid experience. Leon is also exposed to some of the tougher combat encounters that I’d suffered through as Grace, although the perspective (much like my viewpoint of choice) is very different. When I met Chunk as Grace, I immediately retreated and was forced into a game of cat-and-mouse. The threat is intimidating and encourages you to tread lightly. As Leon, however, emboldened by my newly acquired shotgun, I felt instantly trigger-happy, unloading shells right up in Chunk’s face and launching hatchet attacks on his head as part of a fight that felt somewhat reminiscent of the El Gigante encounters of Resident Evil 4. To Grace, Chunk and his fellow creeps are stalkers; to Leon, they’re targets. This ethos was reaffirmed when taking on a wave of Blister Heads with Leon at the end of my play time. With Grace, I waited patiently for a stealth attack opportunity; with Leon, I was hurling hand grenades and throwing axes for fun.
This year is the 30th anniversary of the Resident Evil series, so it feels like no coincidence that 2026’s Resident Evil Requiem is combining the best ideas of the saga into what appears to be a fantastically constructed tribute to everything that makes the series so great. Do you like tense survival horror? It’s here. Wanna go all guns blazing with intense action and a quip-obsessed hero? You get that too. Do you prefer playing RE games in first or third person? Doesn’t matter; you can do either. All these choices, along with my fears of a jarring play experience being mostly squashed, make it easy to believe that Capcom’s bold move to have its cake and eat it is going to pay off in a big way.
Dale Driver is an Associate Director of Video Programming at IGN. Be thoroughly bored by following him on Bluesky at @daledriver.bsky.social
I know it’s been sacrilege for nearly three decades now, but I’ve always preferred 2D Mario games to those newfangled 3D ones. (I’m an elder Millennial; leave grandpa to his ramblings). So I couldn’t be happier Super Mario Bros. Wonder is getting the “Switch 2 Edition + expansion” treatment in March. To celebrate the new-gen upgrade and the Meetup in Bellabel Park DLC, Nintendo is releasing three new amiibo based on the game. They cost $24.99 each, and are set to release March 26, the same day as the game’s new content. They’re available to preorder now (see them at Amazon).
The new amiibo are Elephant Mario, Captain Toad & Talking Flower, and Poplin & Prince Florian. Elephant Mario is a delightful amiibo, with the pachyderm plumber squeezing his portly torso into a pipe. As for the Poplin amiibo, the orangesicle-colored character holds a watering can while Prince Florian sits on his head. And in the Captain Toad amiibo, our hero is doing a victory pose in front of the Talking Flower.
Talking Flower Preorders Are Live
Speaking of talking flowers, Nintendo is also releasing another plastic curiosity to add to its lineup of weird hardware. This one is a toy version of the Talking Flower that actually talks to you. It’s available to preorder now as well.
Super Mario Bros. Wonder (Switch) on Sale
As for the Switch 2 version of Super Mario Bros. Wonder, Nintendo is pulling a Nintendo and charging $79.99 for the game. That’s obviously absurd, so here’s a workaround if you don’t already own the original Switch game. You can buy a copy of the original Switch game on sale now at Woot for $46.99 and then upgrade it on the eShop for an additional $19.99 once the expansion comes out. That gets you the full Switch 2 experience of the game for $64.99, which saves you $15. Not too shabby.
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.
Destined Rivals has been one of the trickier 2025 sets in the Pokémon TCG to find at a half-decent price, but Amazon’s just come in with a price cut that puts it well above TCGplayer.
Right now, the six-pack Destined Rivals Booster Bundle is available on Amazon for $52.98, shipped and sold directly by Amazon. The reason that this 9% price drop is especially notable is because That’s notable because TCGplayer currently lists the market price at roughly $52.90, with recent sales consistently landing in the low-to-mid $50 range.
However, all of TCGplayer’s listings come with an added shipping cost of at least $10 on top, making Amazon the best option by a mile. That new $52.98 price is less than half of what a 151 booster bundle will cost you in the Pokémon Trading Card game’s market right now, with its value taking a modest late-2025 drip; so, this definitely makes Destined Rivals the Scarlet & Violet set expansion so catch up on, if you hadn’t had the chance to buy any yet.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
Another Nintendo Direct is coming this Thursday, January 29, dedicated to the company's upcoming social sim game Tomodachi Life: Living the Dream.
Coming just days after a Nintendo Direct focused on The Super Mario Galaxy Movie which debuted our first look at Yoshi, Birdo and more, the next scheduled broadcast from the company will instead return to its games.
You'll be able to tune in for more details on the Nintendo Switch and Switch 2 life sim game this Thursday at 6am Pacific, 9am Eastern or 2pm UK time. The stream is set to run around 20 minutes.
Living the Dream will be the third game in Nintendo's Tomodachi Life franchise, which lets you oversee a community of Mii characters. While a relatively niche series in the West compared to its bigger brands, Tomodachi Life enjoys a strong following among its fans, and particularly so in Japan.
Now, the franchise will be getting its first dedicated Nintendo Direct, similar to how Kirby Air Riders was treated to its own presentation (and then a second!) last year.
The series' first game, Tomodachi Collection, launched in 2009 for Nintendo DS (albeit only in Japan). Its 3DS sequel, Tomodachi Life, was then released worldwide and went on to sell a very respectable 6.72 million units.
While the status of same-sex relationships is yet to be confirmed (though may be this week), Tomodachi Life: Living the Dream is already notable for finally allowing Mii characters to have ears. It only took 20 years.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
It has recently been revealed that Nintendo veteran Hideki Konno retired from the company last summer after almost 40 years.
Joining Nintendo in 1986, Konno shaped many of the Japanese game company’s major series. He worked as assistant director on Super Mario Bros. 2 and 3, as well as designing the games’ levels and characters. Later, as a director, he helmed games including Yoshi's Island, the SNES version of SimCity, and Luigi’s Mansion on the GameCube.
However, Konno is probably best known for his extensive work on the Mario Kart series. He directed the original Super Mario Kart and Mario Kart 64, before going on to produce Mario DS, Mario Kart Wii, Mario Kart 7, Mario Kart 8 (plus the Deluxe version), and Mario Kart Tour. He got a special thanks credit on Switch 2 launch title Mario Kart World.
Konno produced many other games like Nintendogs and was also hardware director for the 3DS. As head of Nintendo mobile, he produced titles such as Animal Crossing Pocket Camp and Fire Emblem Heroes, as well as contributing to the global success of Pokémon Go!
As reported by Japanese news outlet Game*Spark, last year Konno updated his employment status on Facebook to say that he left Nintendo in July 2025. This was recently spotted by fans over on the Famiboard forums and has become a talking point on Twitter / X over the weekend.
Noticing the discussion of Konno’s departure, Takaya Imamura (another former Nintendo employee who was art director on Star Fox 64 and The Legend of Zelda: Majora's Mask) tweeted: "Konno's resignation is starting to attract attention. The people who defined an era are leaving Nintendo." Imamura himself departed Nintendo in 2021 to pursue his own projects, resulting in the Omega 6 manga and Switch game Omega 6: The Triangle Stars (he even wrote a blog post on why he left).
Last week, it was revealed that another longtime Nintendo creator, Kensuke Tanabe, had recently retired, with Tanabe confirming that Metroid Prime 4 was his last game at Nintendo (as reported by Video Games Chronicle). Many of the legendary game creators who shaped the NES and SNES eras are now in their 60s and 70s, including Mario creator Shigeru Miyamoto (72). We will likely be seeing many more of these influential game designers departing Nintendo in the coming years, especially with the Switch 2 out the door.
Photo by Andreas Rentz/Getty Images.
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
Anyone that has to do a lot of work – or even gaming – on a computer knows the virtue of having multiple displays. After all, it makes multitasking easier, without having to rely on alt-tab going to the right window. That’s kind of what the Asus Zenbook Duo is looking to capitalize on, and unlike some of the half-baked designs seen on this laptop line in the past, Asus has actually nailed the formula this time around.
In a nutshell, the Asus Zenbook Duo is just like any other thin-and-light laptop. It’s powered by Intel’s new Panther Lake CPU – specifically the Core Ultra X9 388H – which is powerful, but not the kind of desktop-class performance you’d expect in a heavier workstation or gaming laptop. Still, because of the improvements Intel has made with this generation of mobile processors, this laptop is actually capable of gaming at decent quality settings with a high-ish frame rate.
That said, I wouldn’t recommend this for anyone looking for a strictly gaming laptop. But if you’re a creative person that wants something thin, light, and able to do some gaming on the side – while having a whole second display attached – the Asus Zenbook Duo has a lot to love. That is, if you can get past the $2,299 price tag.
Design and Features
The ZenBook Duo is ostensibly a ‘thin and light’ laptop, but it’s not actually that thin when everything is folded up, measuring about 0.9 inches thick at its thickest point. But when you consider that thickness is two displays, a keyboard and a whole system, it’s actually impressive that Asus was able to fit it into such a thin package.
The extra display also makes the Zenbook Duo a little heavier than it’d otherwise be, coming in at 1.65kg, or 3.63 lb, with everything included. That’s much lighter than something like the Razer Blade, but considering it’s not packing the same kind of hardware, that’s only to be expected.
When the laptop is first opened, it looks like pretty much any other 14-inch laptop. There’s a lovely 16:10 OLED display, and a keyboard. But when I glanced at the side of the laptop I could immediately tell that the keyboard can be removed, just by the difference in tone between the keyboard and the rest of the chassis. The difference is subtle, but it’s just enough that they look like two separate pieces.
However, it’s not immediately clear how the keyboard should be removed. I mean, in theory, it’s not complicated, because it’s just magnetic, but the first time I opened the device I found myself gingerly pulling up on the keyboard in random places making sure I was removing it from the right place. It would have been nice if Asus added a little grip of some kind to the top-right corner of the keyboard, just to make pulling the keyboard off the bottom display a little easier – even if it’s not that complicated.
The keyboard itself attaches magnetically to a set of POGO pins at the bottom of the second display. This serves two purposes: it connects the keyboard to the PC without relying on Bluetooth, and also keeps it charged wirelessly.
When you pull the keyboard off of the bottom display, the PC should automatically enable the second screen, and the keyboard itself will automatically switch to Bluetooth mode. The only time it didn’t do this for me was in the middle of testing, and I was very upset until I figured out that I had disabled Bluetooth for the battery test. Every other time, though, it just worked.
Due to how thin it needs to be, the keyboard doesn’t sport the deepest travel. It’s just a chiclet keyboard at the end of the day, but it’s comfortable enough to type on. However, what’s really annoying is the gestures Asus built into the trackpad. For years now, Asus has had a fascination with making its trackpads as feature-packed as possible, but what actually ends up happening is that my palm is constantly turning up or down the brightness as I’m typing. This is a feature you can thankfully disable in the MyAsus app, but it annoys me every time. What’s wild is that when the feature is disabled, the trackpad actually has excellent palm rejection. Make it make sense.
On the left side of the laptop, the ZenBook Duo sports an HDMI cable, a Thunderbolt 5 port and a headphone jack (they still make those). The keyboard also has a USB-C port on its left side, but that’s just there for charging the keyboard. On the right, you’ll find the power button, another Thunderbolt port and a singular USB-A port for legacy peripherals.
Around the back, there’s a kickstand. That seems weird at first glance, but it’s actually necessary to use the Zenbook Duo in dual-display mode. It works excellently when the displays are sitting horizontal, but for some reason the kickstand only covers the center of the device, which means if you want to turn the device sideways – which would be great for working on documents or coding – you have to kind of angle the displays in a weird book configuration. And even then, it’s not very stable.
A Second Display?
Having a second display is always going to be useful – that’s why portable monitors exist in the first place – but having one built into the laptop is a compelling idea. This isn’t the first time Asus has made a device like this, with the ZenBook Pro Duo UX581 debuting way back at Computex 2019. However, that laptop looks a lot different than the new 2026 model.
On that previous model, the second display was cut in half and placed above the keyboard deck. This immediately limited its usefulness, as you couldn’t put full-sized apps on it. Plus, this was around the same time that Asus was experimenting with the Screenpad concept, which embedded the numpad into the touchpad – and it’s never really been executed on properly.
In 2024, though, Asus debuted the Zenbook Duo with a full second display, which made it a much more usable device. Now, the company has followed that up with a more refined Zenbook Duo for 2026. For the first time in the 7 years since I saw that first ZenBook Pro Duo at Computex 2019, I’m sold on the concept.
Critically, the Zenbook Duo simply works like a normal laptop in its one-screen-configuration. The second display is only there when I need it, meaning I don’t have to sacrifice a comfortable keyboard like on the original models. And then when I do want to whip out that second display, it’s incredibly useful.
It was really when I sat down to write this review that it started to click for me. I put the laptop in its dual screen mode with Asus’ review guide on the second display, while typing on the top as normal. You see, I do most of my writing on a laptop, and I’ve gotten very good at using touchpad gestures to swap between multiple displays to look at reference material. That’s just how I’m used to working these days, but this laptop makes it so much easier to reference or access a second document or other source of information.
With the Zenbook Duo, I have Google Docs open on the top display with the reference materials right below it. And, because they’re both touch displays, I can just scroll through documents with the touch screen. It feels incredibly natural.
It doesn’t hurt that they’re both gorgeous displays, either. In my colorimeter tests, both displays hit 100% of the RGB and P3 color gamuts, making pretty much any content spring to life. This is also great for photo and video editing, as I can be sure that the edits I’m making are accurate without having to second guess anything.
You can also just remove the keyboard and summon an on-screen keyboard on the second display by using a gesture by pressing four fingers from both of your hands on the screen at the same time. You can even shrink the on-screen keyboard by pressing those same fingers on the screen, and dragging them down. With the latter, it is almost like the Zenbook Duos of old, even! However, actually typing this way is a nightmare, so I wouldn’t recommend it as anything more than a party trick.
Even though I’m not the biggest fan of the physical keyboard and trackpad, the Zenbook Duo is quickly becoming one of my favorite laptops to work on. Even if I wouldn’t necessarily recommend it for gaming.
Performance
The Zenbook Duo that Asus sent for review is powered by an Intel Core Ultra X9 388H, 32GB of RAM and a 1TB SSD. And even though it doesn’t have a discrete graphics chip, the integrated Intel Arc B390 is no slouch.
Intel spent the months leading up to CES bragging about how good Panther Lake – the architecture behind the 388H – is at gaming. So I did what any sensible tech reviewer would do and ran it through the same testing regimen as any other gaming laptop. And while it definitely does struggle at its native resolution of 1800p, at 1200p you’ll be able to play pretty much anything, as long as you stay away from the highest quality settings.
Our standard benchmark suite for gaming laptops tests all the games at their max quality settings, and as such, the integrated graphics in the Zenbook Duo do start to struggle. In Cyberpunk 2077, on the Ray Tracing Ultra preset at 1200p, this laptop gets 29 fps – not great. However, turn the settings down to the High preset and it gets 65 fps – and that’s before frame generation.
Oh, yeah, Panther Lake’s integrated GPU supports up to 4x multi-frame generation, just like DLSS or FSR Redstone. With frame generation enabled, Cyberpunk on the High preset goes up to 103 fps at 2x FG and 165 fps at 4x FG. Those numbers look good, but keep in mind that it also comes with a slight increase in latency, going from around 39-42ms without frame gen to 55-72ms with frame gen maxed out.
Compare that to the Lenovo Legion Go 2 – also powered by a mobile-class integrated GPU – which gets 37 fps at 1200p with the same settings. The two processors aren’t directly compatible, as the Legion Go 2’s Z2 Extreme tops out at 35W, compared to about 54W for the ZenBook Duo, but it’s close enough that I’m really looking forward to seeing how this architecture does in a handheld gaming PC.
Gaming performance does really suffer when you play games at the native 1800p resolution, though. For instance, in Cyberpunk, the frame rate drops to 21 fps with the Ray Tracing Ultra preset and XeSS set to the performance setting. And, in Metro Exodus: Enhanced Edition, the framerate goes from 20 fps with the Extreme Preset at 1200p all the way to a measly 13 fps at 1800p.
Even with the new Panther Lake architecture, the Zenbook Duo is clearly still not a gaming laptop, but it does have good enough gaming performance that you should be able to play some games in your downtime.
Battery Life
When a laptop really wants you to work all day on it, it actually has to last most of the day. After all, you don’t want to be in the middle of an important project only to have it die on you halfway through. Luckily, the Zenbook Duo does last quite a while on battery.
In the Procyon Office Productivity Battery benchmark, the ZenBook Duo lasts a whopping 17 hours and 35 minutes on battery, which makes it one of the longest lasting laptops we’ve tested by a lot – though admittedly we almost never review this class of laptop at IGN. The battery puts the Zenbook Duo in the same class as the MacBook Air. Only, Apple’s laptops don’t have a second screen attached to them.
Even outside of the tests, in the week or so I’ve spent with the Zenbook Duo, I never had to rush to plug it in, with it sitting on my desk for a couple of days of intermittent use before needing to charge. This is definitely the type of laptop I’d like to take with me to an event like CES, where its creative chops and long battery life would help me out immensely.
Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra