Fallout Season 2 Finally Gives Fans Game-Accurate Live-Action Deathclaws Thanks to Five Puppeteers and ILM
After being a no-show in Fallout: Season 1, the Deathclaws finally appeared in Fallout: Season 2. These fan favorite bipedal beasts were first glimpsed at the end of last week’s episode. Still, it’s not until Episode 205 (now streaming on Prime Video) that gamers get to see these monstrous Wasteland dwellers fully realized in live-action.
Fans of the video game franchise know the Deathclaws are the genetically engineered product of US government experiments on various animal species during the Great War, experiments intended to yield replacements for human troops in costly operations. Following the nuclear apocalypse, the Deathclaws spread throughout the Wasteland, multiplying their numbers as they went. Season 2 will fill in viewers on this backstory.
With the Fallout television series set two centuries after the war and several years after the events depicted in the game Fallout: New Vegas, audiences see in Episode 205 how the Deathclaws have impacted the current state of New Vegas when the Ghoul (Walton Goggins) and Lucy MacLean (Ella Purnell) arrive in town and quickly realize they are no match against the Deathclaws.
Similar to how the T-Rex was brought to life in 1993’s Jurassic Park, Fallout’s Deathclaws were realized using a mixture of large-scale puppetry and cutting-edge visual effects from ILM. This blending of old school practical effects and digital creations is a hallmark of the Fallout series that Executive Producer Jonathan Nolan is especially proud of.
“It's always an interplay of some of the creatures or as practical as we can get them, and it's a balancing match – or maybe a wrestling match – between our practical effects, special effects teams, and our visual effects teams, headed up by Jay Worth, who is incredible,” Nolan told me during a recent interview.
“We always endeavor to give Jay as little to do as possible. With the Deathclaw, we took a kind of a hybrid approach, where we tasked Legacy, who was the vendor who had built the power armor for us for the first season and a new version of it for the second season, which we're very excited about, but knowing from the beginning that we wouldn't be able to do something on the scale of the Deathclaw from the game unless it was a hybrid approach, meaning we're going to build the head, the face, the claws, some of the key aspects of it, and have it puppeteered on our set to give as much reality to it as possible and as much reality for our actors to react with.”
That reality – or, as Walton Goggins put it to me in a separate interview, “this tactile kind of analog experience” – is indeed something Goggins responded well to on set.
“It can take up to five people to operate this [Deathclaw] puppet. One person wears it, two puppeteers on the arms, one puppeteer on the neck and head, and then there’s also a puppeteer that controls the jaw,” Legacy Effects’ Jamie Siska explained in an exclusive behind-the-scenes look at the making of Episode 205, which you can watch below.
Watch this exclusive behind-the-scenes look at the Deathclaw in Fallout: Season 2.
“It’s a lot of art and science, engineering, all in an effort to keep it light so that someone can wear it. With the tail and everything, I want to say (the Deathclaw puppet’s) like 13 feet long, nine feet tall,” David Monzingo of Legacy Effects revealed in the exclusive video above.
“It's exhausting and it's [long] hours. You think our job [is tough], those guys work really, really, really hard,” Goggins explained to me. “I think that's what all of us [cast members] enjoy so much about the show is that we don't spend a lot of time looking at a tennis ball. We're looking at something that's real, and that's why it resonates so deeply with me.”
The puppet makers and ILM took great pains to create what Nolan deemed “a very faithful version of the Deathclaw from Fallout 4.” Nolan was especially “delighted” to see that Jonah Lobe, who designed the Deathclaws for that game, posted such a positive reaction to the show’s faithful adaptation of the creatures he created.
Nolan added, though, that there are “little tweaks here and there, [and the] question of the horns. The horns signify a sort of different station within the family of Deathclaws. We were careful with the approach there. Then, the wizards at ILM came along to help complete the vision of the Deathclaw on our set. So it was really a team effort.”
The Fallout games would eventually introduce intelligent Deathclaws capable of speech, and even ones that had been tamed. Might those incarnations make their way into future seasons of the show? Executive Producer/Creator/Showrunner Geneva Robertson-Dworet didn’t say no.
“I mean, nothing's off the table,” Robertson-Dworet told me. “The intelligent Deathclaws are obviously favorites, and I find, though, all the Deathclaws sympathetic, just because their creation is a human-influenced thing. It wasn't something they asked for. They're not just a product of natural evolution. This is the fault of human error and human hubris. So I feel like even if they're attacking you, it's kind of your own fault in a way.”
For more Fallout coverage, read our Fallout: Season 2, Episode 1-6 review and dive into all the video game references and easter eggs in Fallout Episode 203 and in Fallout Episode 204.