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New Avengers: Doomsday Trailer Officially Released, Shows Shuri as Black Panther, M'Baku, Namor, and The Thing From The Fantastic Four

13 janvier 2026 à 15:14

Marvel Studios has officially released the fourth teaser trailer for Avengers: Doomsday after it leaked online last week.

The trailer, below, shows off the returning Wakandans. We see Shuri as Black Panther, King M'Baku, Namora, and Namor, with Shuri talking seriously about what sounds like the coming battle with Doctor Doom.

The trailer begins with Shuri saying she’s lost everyone that mattered to her (see the events of Black Panther 2). Then, as we switch to a look at Namor, she adds: “a king has his duties to prepare our people for the afterlife. I have mine.”

We then get a moment of comedy with a surprise appearance from a beardless Ben Grimm / The Thing in full The Fantastic Four costume meeting M'Baku. M'Baku introduces himself as “King M'Baku, of Wakanda.” Grimm replies: “Ben, Yancy Street, between Broome and Grand.” The trailer ends with the line, 'The Wakandans and The Fantastic Four will return in Avengers: Doomsday.'

December 18, 2026. #AvengersDoomsday pic.twitter.com/J4RATrIH7e

— Marvel Studios (@MarvelStudios) January 13, 2026

The trailer poses a number of questions. Where does this meeting between the Wakandans and The Thing take place? Is Ben Grimm alone here, or with the other members of The Fantastic Four? How did The Thing come to be in the same universe as the Wakandans? And why are they teaming up in the first place? Surely Robert Downey Jr.’s Doctor Doom is at the heart of the answers.

It's worth remembering that last year's Thunderbolts movie teased the arrival of The Fantastic Four in the main MCU universe, when we see The New Avengers, as they're now called, spot an interdimensional spaceship donning the Fantastic Four’s logo head their way. The Fantastic Four: First Steps, meanwhile, ended with Doctor Doom appearing to kidnap Franklin Richards, the son of Reed Richards and Sue Storm.

This fourth teaser follows last week's release of the X-Men trailer, which had also leaked beforehand. The Avengers: Doomsday trailers have so far followed the same pattern: leak online, release in theaters ahead of Disney's Avatar: Fire and Ash for a week, then run officially online. So far, we haven't had a fifth trailer leak, so perhaps this is it now for the teasers, at least for the time being.

The Avengers: Doomsday hype train kicked off with the Steve Rogers / Captain America teaser, which shows Chris Evans’ character holding a baby, presumably his child with Peggy Carter. This was followed by the Thor trailer, which shows Chris Hemsworth's Asgardian caring for his adopted daughter, Love. The teaser shows Thor (this time with the short-haired look from the much-loved and hugely successful Thor Ragnarok) pray to his father, Odin (played by Anthony Hopkins in the MCU), calling for the “strength of the All-Fathers” so he may “fight once more… defeat one more enemy and return home to her.”

The Wakandans teaser follows a similar theme, with an ominous tone set out by Shuri that, alongside the meeting with The Fantastic Four, suggests a preparation for a significant battle that has our heroes really worried.

Avengers: Doomsday, meanwhile, is due out December 18, 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Games Workshop Addresses Long Wait for Henry Cavill's Warhammer 40,000 Cinematic Universe, Confirms Standalone Warhammer Age of Sigmar Animation for Prime Video

13 janvier 2026 à 14:56

Games Workshop has addressed the long wait for Henry Cavill’s Warhammer 40,000 Cinematic Universe, insisting that Amazon is in control of the delivery of the adaptation.

Former Superman actor and Warhammer 40,000 lover Henry Cavill is set to star in and executive produce the live-action Warhammer 40,000 adaptation for Prime Video.

Cavill's Warhammer 40,000 Cinematic Universe is shrouded in mystery, and Games Workshop itself has cautioned fans not to expect to see anything of it for some time. But it is now over three years since Games Workshop’s deal with Amazon was announced, and fans have yet to see anything of it, or hear anything tangible about it.

In its latest financial results (the long and short of it is that Games Workshop is doing tremendously well and making loads of money), CEO Kevin Rountree addressed the elephant in the room: just what is going on with the Amazon stuff?

“We continue to work on some exciting projects that will bring Warhammer to screens like never before,” Rountree said, keeping his cards close to his chest. “Our live action endeavour is still in development with our partners: Amazon MGM Studios, Henry Cavill and Vertigo. It is the nature of these things to take several years, and while we wish we could tie down a release the way we can with our core business, the reality is that, as with any licensing deal, delivery is not in our control. We leave it to our partners to manage their own businesses.”

That doesn’t help fans much, to be honest. But at least we know the project is still in the works and hasn’t been lost to the Warp. Fans have spent the last few years in a state of enduring excitement about the prospect of finally seeing Warhammer 40,000 brought to life in live-action form across films and TV shows — and with Cavill steering the ship, they’re confident it will be done right. Hopefully we'll get some details, including who Cavill himself will play, soon.

However, condensing the vast scope of Warhammer 40,000 into films and TV shows while sticking to a reasonable budget may prove a challenge. Warhammer 40,000 is a highly detailed setting with multiple factions, thousands of years of war played out on a galactic scale, and, at the heart of it all, enormous Space Marines who often fight against even bigger monsters. We’re talking space battles that can last hundreds of years, gargantuan land battles that can consume entire planets, and the Warp, a place so unknowable that it can be pretty much anything you can imagine.

In that context, what story will Cavill tell? Does it need to be more grounded than a big galactic epic? We’re left with scraps to mull over, such as recent comments from Dan Abnett about NDAs and upcoming books.

In June last year, Cavill himself touched on the “complexity” and “trickiness” of adapting the Warhammer 40,000 IP. But, he insisted, he’s loving the challenge, which for fans will be great to hear. Bringing Warhammer to life "is a dream come true," Cavill said, "but it's different from what I've done before, in the sense I haven't had my hand on the tiller of things before. It's wonderful doing that. It is a tricky IP, and a very complex IP, and that's what I love about it. The challenges that come with putting this on the page in a way that is doing justice to that complexity, that trickiness, and that nuance, is a challenge I'm enjoying enormously."

However, Rountree did have one solid bit of news to deliver: a standalone Warhammer Age of Sigmar episode is in the works. Age of Sigmar is the fantasy portion of the Warhammer universe, as opposed to Warhammer 40,000's far future setting. This new episode follows on from the hugely popular Warhammer 40,000 episode for Amazon’s animated anthology series Secret Level, which starred Titus from Space Marine 2.

And it sounds like there’s more to come from a potential Secret Level Season 2. “After a successful collaboration with Amazon MGM Studios and Blur for Secret Level (a high-end animated anthology show), we are now meeting with writers to determine our next step to continue the momentum gained from that episode,” Rountree said.

“In the meantime, work is almost complete on a standalone Warhammer Age of Sigmar episode. Again, for Prime Video. We will update you further when we have more significant milestones to share.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon Scalpers List LEGO Pre-Orders on eBay, With Limited Edition Set Selling for Hundreds of Dollars in Profit

13 janvier 2026 à 14:25

Scalpers are already reselling their LEGO Pokémon set pre-orders on eBay, with numerous instances of the limited edition Kanto Region Badge Collection having been sold on for hundreds of dollars in profit.

As with any hotly-anticipated product announcement, eBay listings have now flooded the online auction site. Just 24 hours on from yesterday's LEGO Pokémon reveal, all of the LEGO Pokémon range's toy sets are now available to buy for more money than they're worth.

There's no suggestion that the core range, which consists of three sets, will sell out. Still, scalpers seem to be preying on baseless fears that it might (or may at least be hard to find while LEGO produces more stock).

That said, there is particular interest around the Kanto Region Badge Collection set, which is a limited edition free gift. And here, offers are already being listed for upwards of $400.

The Kanto badge collectible is only available with the LEGO Pokémon range's expensive $600 Venusaur, Charizard, and Blastoise set, and like all LEGO Gifts with Purchase sets, likely won't be made available separately in large numbers.

IGN has seen numerous listings for the Kanto badge set on eBay at $400, or combined with the Venusaur, Charizard, and Blastoise set for $1,250, double that set's recommended retail price.

Incredibly, eBay's list of sold items shows one of these combined offers being snapped up today for $1,100, with various others going for between $750 to $1,000. On its own, the Kanto Region Badge gift has been sold for up to $245.

The LEGO Pokémon range is led by the Pikachu and Poké Ball set, which at 2050 pieces will cost $199.99. As with the other sets in LEGO's first Pokémon wave, it is available to pre-order now ahead of its March 1 launch, with an early release to VIP members on February 27. As reported yesterday, feedback to the set has been mixed, however.

Feedback on the range's other two sets has been far more positive, however, with the 587-piece Eevee set ($59.99) and 6838-piece Venusaur, Charizard and Blastoise ($649.99) seeing praise. Interestingly, these sets do not contain any Smart Play elements such as the Smart Brick, which LEGO announced last week and told IGN was "here to stay" as a major part of the company's future.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Warhammer Maker Games Workshop Bans Its Staff From Using AI in Its Content or Designs, Says None of Its Senior Managers Are Currently Excited About the Tech

13 janvier 2026 à 14:06

Warhammer maker Games Workshop has banned the use of AI in its content production and its design process, insisting that none of its senior managers are currently excited about the technology.

Delivering the UK company’s impressive financial results, CEO Kevin Rountree addressed the issue of AI and how Games Workshop is handling it. He said GW staff are barred from using it to actually produce anything, but admitted a “few” senior managers are experimenting with it.

Rountree said AI was “a very broad topic and to be honest I’m not an expert on it,” then went on to lay down the company line:

"We do have a few senior managers that are [experts on AI]: none are that excited about it yet. We have agreed an internal policy to guide us all, which is currently very cautious e.g. we do not allow AI generated content or AI to be used in our design processes or its unauthorised use outside of GW including in any of our competitions. We also have to monitor and protect ourselves from a data compliance, security and governance perspective, the AI or machine learning engines seem to be automatically included on our phones or laptops whether we like it or not.

“We are allowing those few senior managers to continue to be inquisitive about the technology. We have also agreed we will be maintaining a strong commitment to protect our intellectual property and respect our human creators. In the period reported, we continued to invest in our Warhammer Studio — hiring more creatives in multiple disciplines from concepting and art to writing and sculpting. Talented and passionate individuals that make Warhammer the rich, evocative IP that our hobbyists and we all love.”

Games Workshop owns and operates a number of hugely popular tabletop war games, including Warhammer 40,000 and Age of Sigmar. Its core business is selling miniatures and box sets that are used by fans to play these games, but there are a number of other creative aspects of the hobby that Games Workshop invests in, such as book selling, art sales, and animation production.

Last month, Displate was forced to deny that one of its pieces of official Warhammer 40,000 artwork was the product of generative AI, insisting “red flags” spotted by fans were the result of human error.

The Warhammer 40,000 setting is in many ways built upon the evocative and enduring art drawn by the likes of John Blanche, who shaped its "grimdark" aesthetic alongside other key Games Workshop staff. This official, human-made Warhammer 40,000 artwork is beloved by fans, most of whom take a dim view of the mere whiff of generative AI “art” sold or released in any official capacity by either Games Workshop itself, or its partners.

Indeed, Games Workshop sells expensive Warhammer 40,000 ‘codex’ rulebooks that are packed with stunning official art as well as lore. Any suggestion that this art was created either in part or entirely by generative AI tools would likely cause a community uproar.

Games Workshop’s ban on AI is in contrast to some entertainment companies, some of whom have gone all-in on the tech despite various backlashes to their use. The CEO of Genvid — the company behind choose-your-own-adventure interactive series like Silent Hill Ascension — has claimed "consumers generally do not care" about generative AI, and stated that: "Gen Z loves AI slop."

EA CEO Andrew Wilson has said AI is "the very core of our business," and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be "aggressive in applying AI." Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio said: "... if we don’t embrace [AI], I think we’re selling ourselves short.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'One Person Can Perform the Work of 100 People' — Boss of Stellar Blade Developer Says It Needs to Use AI to Compete With Overwhelming Manpower of China and U.S. Studios

13 janvier 2026 à 13:23

Stellar Blade director and CEO of Shift Up Hyung-tae Kim has stated that without the use of AI, developers in smaller nations will struggle to keep up with studios in places like the U.S. and China.

As first reported by GameMeca, and picked up by Automaton, Kim addressed attendees at South Korea's 2026 Economic Growth Strategy event and said that countries like China have an overwhelming advantage due to the sheer number of staff it can throw at video game development.

"We devote around 150 people to a single game, but China puts in between 1,000 to 2,000. We lack the capacity to compete, both in terms of quality and volume of content," Kim said (via machine translation).

Using AI will not result in job losses, Kim insisted, but instead make employees more valuable, as "one person can perform the work of 100 people." This week, Shift Up gifted its 300 staff an Apple Watch, AirPods Max, and a $3,400 cash bonus. A sequel, Stellar Blade 2, is in development, as well as Project Spirits, to be published by Level Infinite.

AI is, of course, a huge topic in gaming right now, with numerous companies forced to issue statements confirming they have not used AI to create games or the marketing materials that promote them. Just yesterday, January 12, we reported that Nintendo denied allegations that it used AI-generated imagery to advertise its new My Mario children's toy range, while last month, a Fortnite artist was forced to defend their work after fans suggested numerous images found within the game's new season were AI-generated, including a suspicious-looking poster showing a character in a hammock with an odd number of toes.

In November 17, Assassin's Creed publisher Ubisoft had to remove an image found within Anno 117: Pax Romana that contained AI-generated elements after fans complained, and Call of Duty: Black Ops 7 players complained about suspected AI-generated images they had found across the game, following a trend of AI-Ghibli images from earlier this year. The Alters developer, 11 Bit Studios, and Jurassic World Evolution 3 developer, Frontier Developments, have similarly faced fan backlash.

More recently, Baldur's Gate 3 developer Larian was embroiled in a genAI controversy of its own following the announcement of its next game, Divinity. It's since pullled back somewhat from using the tech.

Opinion on the use of AI in games continues to divide studios and their fans, with some vehemently against its use, while others claim it's an inevitable part of the future. Rockstar co-founder and former Grand Theft Auto writer Dan Houser recently likened AI to mad cow disease, but the CEO of Genvid — the company behind choose-your-own-adventure interactive series like Silent Hill Ascension — has claimed "consumers generally do not care" about generative AI in games, and stated that: "Gen Z loves AI slop."

EA CEO Andrew Wilson has said AI is "the very core of our business," and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be "aggressive in applying AI." Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio said: "... if we don’t embrace [AI], I think we’re selling ourselves short.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

New Hellblade That's More of a 'Game' Reportedly In the Works, Ninja Theory No Longer Working on Project Mara

13 janvier 2026 à 13:14

Xbox studio Ninja Theory is working on a third major Hellblade game, a new report has suggested — this time with more interactive elements.

Two Hellblade titles have released to date, featuring celtic warrier Senua in battles against monsters and her own mental health. Both have been widely praised for their visuals and story, though have also caught flak for prioritizing cinematography over gameplay.

A new, third Hellblade title in development at Ninja Theory will respond to that criticism by focusing on being more of a "game," according to Windows Central editor Jez Corden, speaking on the Xbox Two podcast. At the same time, Corden said that Ninja Theory was no longer working on Project Mara, an "experimental title" announced by Microsoft back in 2020.

"From what I understand, the next game [from Ninja Theory] is Hellblade 3," Corden said. "And it's going to be a bit more interactive than Hellblade 1 and 2.

"I don't know what the exact nature of Hellblade 3 is going to be like," he continued, "if it's even going to be Hellblade 3, but it does sound like it's going to be in the Hellblade universe, and it does sound like they want to make it more of a 'game', y'know, and broaden the appeal to some degree."

Project Mara was announced as one of several titles being worked on at Ninja Theory back in 2020, alongside Hellblade 2, Bleeding Edge, and a separate R&D project described as "an ambitious combination of technology, game design and clinical neuroscience." The years since have revealed that the studio has been working with Microsoft's generative AI model Muse as part of a project that's generate clips of simulated gameplay.

"You guys shouldn't expect Project Mara to be a thing," Corden claimed. "Project Mara was just a concept, it's not a game — and it's not a game they're currently working on. It might be something they work on eventually, but Project Mara is not a game that's currently being worked on at Ninja Theory."

Corden has since doubled down via social media on his claim that Project Mara was "only ever a concept" rather than a full game — so therefore "the game wasn't cancelled."

Back in 2020, Ninja Theory described Project Mara as "our new in-development experimental title that explores new ways of storytelling." To date, there's been no further word on what became of the concept or why it was seemingly been abandoned. Last year, it was publicly confirmed that Team Ninja's colourful co-founder Tameem Antoniades had quietly left the studio, something that Microsoft only acknowledged to Polygon after his absence was noted on a press visit.

IGN has contacted Microsoft for more.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'I'm Sure There Will Be More Death Threats Again' — Former Bethesda Dev Wonders How The Elder Scrolls 6 Will Meet Expectations After 'Top 10 Game of All Time' Skyrim

13 janvier 2026 à 12:44

A former veteran Bethesda developer has said the studio may end up with “hateful comments” even if The Elder Scrolls 6 ends up just being as good as Skyrim, which he considers to be one of the top 10 games of all time.

In an interview with Esports Insider, former Bethesda lead artist Nate Purkeypile, who worked at Bethesda Game Studios from 2007 before leaving in 2021, agreed with the assertion that the development teams behind The Elder Scrolls 6 and Fallout are in a “no-win situation” because of the expectation fans have placed upon both games.

“Yes, and that definitely factored into me leaving because Skyrim being one of the top 10 games of all-time, how do you beat that?” Purkeypile, who founded solo indie dev Just Purkey Games after leaving Bethesda, replied.

“If they do, great! And I hope it’s a great game, but even if it’s just as good as Skyrim was, you’ll still get so many people throwing out hateful comments. I’m sure there will be more death threats again. All of that stuff. It’s really unfortunate that that’s the way things have gone.”

In January last year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 was revealed on June 10, 2018 — 2,403 days afterwards. It is now seven-and-a-half years since the announcement, and we’re no closer, it seems, to the release of the game.

When the six-year anniversary of The Elder Scrolls 6 announcement arrived in June 2024, even Bethesda chief Todd Howard paused to say, "oh wow, that has been a while." The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered "early development" in August 2023 and "early builds" were available in March 2024.

Last year, amid increasing pressure from fans for some information on the game, Howard said The Elder Scrolls 6 wouldn’t be out for some time yet. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off,” adding: “I’m preaching patience. I don’t want fans to feel anxious.”

More recently, speaking to Game Informer, studio design director Emil Pagliarulo pointed to GTA 6’s high-profile delays as the “smartest thing they could do.”

“What do fans really want?” he asked. “Do they want a game that comes out before it should and doesn’t meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know? That’s what I think people are going to want. So, we’re going to take our time and as long as it needs to be great.”

Purkeypile said he assumed Bethesda announced The Elder Scrolls 6 so early because the studio was announcing Starfield at a time when it had already been so long since Skyrim came out, so “we needed to make sure people were not just pissed at us.” He continued: “it’s a very expensive way to do that, though. Those trailers are not cheap.”

Purkeypile added that Bethesda’s experience with the divisive Starfield shows it’s happy to delay games.

“I would imagine that they will take a while to deliver it because there’s so much pressure behind that title, and I think it’s been proven with Starfield that they’re finally okay, actually delaying stuff,” he said. “That was not really the case early on. On Skyrim, it was like, ‘It’s coming out on 11/11/11’ and we were like, what?! Oh boy, no pressure.

“I think there is less economic pressure to just get Elder Scrolls 6 out on a date, but there is more economic pressure to actually make sure it’s good, and I think that’s a good thing. That’s healthy so long as they’re also honest with the team about that.”

In the GQ article, Howard once again admitted that it had taken too long to get The Elder Scrolls 6 out the door, but did tease a The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything.

“I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed.

“I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it's going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.”

Earlier this year it was confirmed that The Elder Scrolls 6 will include a character designed in memory of a much-missed fan after a remarkable charity campaign that raised more than $85,000 for Make-A-Wish.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ubisoft Layoffs Continue With 55 Staff at The Division Studio Massive and Ubisoft Stockholm Now Impacted

13 janvier 2026 à 12:19

Ubisoft has today announced that it expects 55 jobs to impacted as part of further cost-cutting, now at The Division studio Massive and fellow Swedish outfit Ubisoft Stockholm.

The likely job losses follow an earlier voluntary redundancy scheme that did not achieve as many leavers as necessary for Ubisoft's plans to reduce headcount, IGN understands.

"Earlier today, we informed all employees in our Swedish studios (Massive Entertainment and Ubisoft Stockholm) about a proposed organizational restructure that may affect approximately 55 roles across Malmö and Stockholm," Ubisoft said in a statement passed to IGN today.

"This restructure follows the completion of the Voluntary Leave Program launched during the fall of 2025, a finalized long-term roadmap, and a completed staffing and appointment process, which together have provided clearer visibility into the structure and capacity required to support the two studios’ work and sustainably over time.

"These proposed changes are forward-looking and structural, they are not related to individual performance, recent deliveries, or the quality of the work produced by the teams.

"The long-term direction for the studios remains unchanged, and we will continue to serve as the global home and lead for to The Division franchise, move forward with an unannounced innovative tech project with a refined team setup, and play a central role in the development of Snowdrop and Ubisoft Connect.

"The proposed restructuring will begin with a focus on individual agreements and impacted employees are being informed directly and supported with care and respect inline with local regulations."

IGN understands that development on The Division franchise will still continue as a matter of priority, with work underway on Tom Clancy's The Division 3, as well as continued updates for The Division 2 and under-wraps extraction project The Division 2: Survivors.

Massive is also home to the team behind The Division franchise's Snowdrop engine, also used in Star Wars Outlaws and Avatar: Frontiers of Pandora, and is also conducting early work on a mysterious separate game project focused on innovation and technology.

Last week, Ubisoft announced the closure of its Canadian mobile game studio Ubisoft Halifax, with the loss of 71 jobs. Ubisoft said the decision was part of its wider two-year effort company-wide to "streamline operations, improve efficiency, and reduce costs," and was unrelated to the fact that 61 of its 71 workers had just successfully voted to unionize.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Arc Raiders Patch 1.11.0 Adds Abyss Cosmetic Set Along With Some Fixes and Balancing Changes to the Trigger ‘Nade and Kettle

13 janvier 2026 à 11:52

Arc Raiders developer Embark Studios has released update 1.11.0 along with its patch notes, below. It adds the Abyss cosmetic set along with some fixes and balancing changes to the Trigger ‘Nade and Kettle.

These key nerfs to the Kettle and Trigger ‘Nade address some of the biggest complaints from Arc Raiders players in recent weeks. On the Kettle, Embark said it had reduced fire rate from 600 to 450. “The previous fire rate was only realistically reachable by players using macros, which creates an unfair dynamic that favors using third-party software,” Embark said in a post on Steam.

And on the Trigger ‘Nade, Embark admitted it had come to dominate PvP encounters, and “players favour picking it over all our other grenades.”

This nerf aims to make it less usable as a “trigger-in-air” grenade, while keeping its usefulness as a sticky bomb. Damage falloff has been rebalanced to concentrate the damage closer to the center of the explosion, and deal less damage farther away. The delay between triggering the grenade and it detonating has been increased from 0.7s to 1.5s, giving players more time to react, and making it harder to time the detonation in air.

Meanwhile, the update fixes a key card exploit that allows players to keep room keys after using them, and lighting has been lowered in some areas on Stella Montis Night Raid, making flashlights and listening more relevant.

Extraction shooter Arc Raiders is one of the biggest games around, selling over 12 million copies since its launch at the end of October. Embark just announced a free gift to all players to celebrate.

Elsewhere, we’ve got ongoing coverage of its ‘aggression-based matchmaking,’ as well as the current debate about aim assist.

Arc Raiders update 1.11.0 patch notes:

  • Kettle
    • Dev note: Reduced fire rate from 600 to 450. The previous fire rate was only realistically reachable by players using macros, which creates an unfair dynamic that favours using 3rd party software.
  • Trigger ‘Nade
    • Dev note: Trigger ‘Nade currently dominates PVP encounters, and players favour picking it over all our other grenades. This nerf aims to make it less usable as a “trigger-in-air” grenade, whilst keeping its usefulness as a sticky bomb. Damage falloff has been rebalanced to concentrate the damage closer to the center of the explosion, and deal less damage further away. The delay between triggering the grenade and it detonating, has been increased from 0.7s to 1.5s, giving players more time to react, and making it harder to time the detonation in air.
  • Fixed a key card exploit that allowed players to keep room keys after using them.
  • Lighting has been lowered in some areas on Stella Montis Night Raid making flashlights and listening more relevant.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Arc Raiders Keeps on Going as It Tops 12.4 Million Copies Sold, Gifts All Players a Gilded Pickaxe

13 janvier 2026 à 11:26

Arc Raiders has sold an incredible 12.4 million copies in just 10 weeks, publisher Nexon has announced. And to celebrate, developer Embark Studios is giving all players a free in-game gift.

Embark Studios' enormously popular extraction shooter has seen impressive staying power, too, setting a new concurrent player peak of 960,000 in January 2026.

The publisher says success comes not just from holiday sales but also promotions across the major digital retailers, such as Steam, and numerous end-of-year awards, including IGN's Best Shooter Game of 2025 accolade. It also recognized Embark's "steady stream of content updates" as critical to sustaining player engagement, too.

To put Arc Raiders' success into context, the similarly priced Helldivers 2 set a record for the fastest-selling PlayStation Studios game of all time by selling 12 million in 12 weeks. Arc Raiders, which launched on Xbox as well as PC and PlayStation, hit the 12 million sales mark even faster.

To celebrate the milestone, Embark is offering a free in-game reward, the Gilded Pickaxe is available to all players for a limited time. Any player who has logged onto the game at least once since launch will receive the gift to their in-game inbox on January 13, at 11am CET. If you've not played yet, make sure you boot up before 23.59 CET on January 13 to get your Gilded Pickaxe Raider Tool.

"Hitting 12.4 million units is a huge landmark — and it wouldn’t have happened without our players,” said Patrick Söderlund, founder and CEO of Embark Studios. “The community of raiders has been part of this journey from the start, and their ideas and enthusiasm continue to guide where the game goes next."

Nexon reckons part of Arc Raiders' success comes from Embark delivering "exactly what players worldwide have expected from the game," and hailed it a "fresh, highly differentiated experience in a massive global game genre."

IGN's Arc Raiders review returned a 9/10. We said: "With polished gunplay and an irresistible grind, Arc Raiders sets a new standard for extraction shooters," and we're not the only ones having a good time — it sold over four million copies worldwide within two weeks of launch, cementing its commercial success. It's done so well, in fact, that it's crossed over into the world of South Park with a surprise appearance that was put together in just a few days.

If you've been finding it a little trickier just lately, that may be because you play a lot of PvP — Embark Studios recently confirmed one of the community’s biggest questions since the game came out: it does indeed feature ‘aggression-based matchmaking.’

If this has tempted you into giving Arc Raiders a try, check out our guide to the best settings, find out what skills we recommend unlocking first, and see how to earn loot by delivering field depot crates… or you can just wait for the inevitable TV show or movie adaptation, although the team says it hasn't been swayed just yet.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Resident Evil Requiem Showcase Set to Reveal New Gameplay Following Open World Tease

13 janvier 2026 à 10:50

Capcom has announced a Resident Evil Showcase event that's set to stream online later this week, featuring "brand new gameplay and news" for Resident Evil Requiem.

The Showcase will stream this Thursday, January 15 at 2pm Pacific, 5pm Eastern or 10pm UK time. Following that, Capcom will host a "post-show" discussion stream via its YouTube channel, suggesting there will be plenty to chew over.

What could Capcom have left to reveal about Resident Evil Requiem, with just six weeks to go until its launch on February 27? Well, despite Leon S. Kennedy's presence now being out in the open, fans still have plenty of questions about the game to be answered — such as, is any of it open world?

Earlier this month, a teasing trailer published by Nvidia featured clips of a bustling city environment not yet seen in demos or other trailers. Featuring cars and pedestrians, the snippet looked more like an open world game than a Resident Evil title. Is this just a scripted gameplay sequence, or will there be more to explore? Fans are keen to find out.

Artwork for the Showcase predominantly features the gun also seen on Requiem's cover, alongside what looks to be red-colored bullets. Resident Evil Requiem's director Koshi Nakanishi has previously suggested this gun will be important — perhaps we'll soon learn more of its signficance, and why it seems to pass from Leon to Grace during the game's events.

There's plenty more fans want to know, too. How action-y will Leon's sequences feel? Will any other classic characters make an appearance? What's up with that mysterious mark on Leon's neck that looks like a zombie bite? And what was up with GameStop's leak that Rosemary Winters will be in the game? Tune in later this week and you may find out.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

'Whoever Has the Better PC Wins' — Arc Raiders Players Second-Guess Cheating Allegations After Discovering Link Between Aim Assist and FPS

13 janvier 2026 à 10:44

The Arc Raiders community believes high framerates and aim assist may be to blame for some suspicious gameplay clips after players accused streamer Nick ‘Nickmercs’ Kolcheff of cheating.

Fans took a magnifying glass to the controversial controller accessibility feature after Reddit users took aim at a questionable gameplay video from the streamer last week. The post, which comes in at just 11 seconds long and accrued 2.4K comments on the social media platform, sees Nickmercs using a Renegade rifle (and an Xbox controller) to shoot down two Arc drones.

It’s the kind of clip many wouldn’t bat an eye at in passing, but a closer look reveals almost robotic precision.

“This is super sketchy,” one user commented shortly after the post was published, “controller does have aim assist on ARC but it’s not like this.”

“Yeah that’s not aim assist,” another user added at the time. “I mean that’s just blatantly a cheat engine. The way it locks onto a rotor and then he has to move it off the Arc entirely to get it to lock onto the back rotor instead is sus as f**k.”

The video’s showcase of inhuman, snappy aiming quickly convinced a crowd of users the streamer must be using cheats to boost his performance for his audience. Upon closer inspection, however, it looks like Nickmercs’ may only have Arc Raiders and developer Embark Studios’ built-in aim assist feature to thank.

While no one was able to exactly reproduce the streamer’s mechanical control on console without a cheat tool, PC players had a little more luck. Just hours after fans caught wind of the cheating allegations, Reddit user roartex89 published a video showcasing what seemed to be a drastic difference in aim assist sensitivity on PC vs. console.

Further investigation from users like Razukee, awhaling, and ttvimShinyatheninja seemed to find the culprit behind magnetic aiming wasn’t exactly platform choice but frames per second (FPS) values. PCs able to achieve higher framerates seem to be able to use aim assist to snap between targets with ease, while those on the lower end may see little to no benefit from the feature. So, for example, a popular streamer with a high-end PC reaching as much as 240fps would be able to use aim assist to snap to targets with more ease than a player on PlayStation 5 or Xbox Series X | S, where Arc Raiders is capped at 60fps.

“This basically [makes] aim assist pay to win,” ttvimShinyatheninja said in their post. “Whoever has the better PC wins. Everyone else is at a huge disadvantage and this [needs] to get fixed asap.”

Nickmercs, who went on to deny the cheating allegations during a January 12 livestream, seems to have been let off the hook, as the Arc Raiders community shifts its focus from one potential cheater to a wider discussion about aim assist. Embark is now being looked to for answers, with players taking to the company’s official channels across Reddit, X/Twitter, Discord, and more to ask for clarity or, ideally, a proper fix.

Without comment from the studio, a section of the community questioning whether it's fair for console players to be matched against PC players has emerged. From cheating allegations to general confusion about how and why aim assist works, these fans now want to spread the word that crossplay should be turned off for now.

"Until resolved console players should not be playing with PC players to preserve a fair environment if one side can do something another isn't capable of," one Reddit user commented.

"PC already have superior inputs with [mouse and keyboard] and now they also have better aim assist?" another replied. "Yeah not a chance I'm ticking that crossplay box on Xbox."

The streamer happened to find himself in the crosshairs of a gaming community that had just spent recent weeks pleading for Embark to crack down on what many felt was a cheating epidemic. As nefarious fans took advantage of exploits to illegitimately gain the upper hand on other Raiders, the studio finally stepped in, promising to clean up lobbies as January rolls on.

Arc Raiders launched for PC, PlayStation 5, and Xbox Series X | S on October 30, 2025. It’s steadily marching through its third month in players’ hands, with Embark currently working to address feedback with updates that should arrive sooner rather than later. Recently, fans have spent their days learning to manipulate the aggression-based matchmaking system to land in PvE-only lobbies.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Will Nintendo Raise the Price of Switch 2 Amid Surging Memory Costs? 'I Cannot Comment on Hypotheticals,' Nintendo Boss Responds

13 janvier 2026 à 10:30

Since launching last June, the Switch 2 has given players new games from Nintendo franchises (such as Mario Kart World and Kirby Air Riders), as well as ports of games from other consoles, such as Final Fantasy VII Remake, proving that the Switch 2 is capable of running more demanding games than its predecessor. However, the launch has also faced some issues, such as criticisms of the Game-Key Card medium and shortages of consoles (especially in Japan, where high demand meant Switch 2 sales being restricted to a lottery system for most of 2025). Nintendo president Shuntaro Furukawa recently dropped some hints at what is next for the Nintendo Switch 2 as it enters its second year.

As spotted by Nintendo Life, Japanese newspaper Kyoto Shimbun recently interviewed the Nintendo president about the future of the Switch 2. Nintendo Patents Watch gave a summary of the paywalled article, which is referenced here.

There have been concerns about possible price increases for the Switch 2, with the current economic situation and memory costs. Memory prices are on the rise because powerful AI chips have high requirements, with news outlets like CNBC reporting that there won’t be enough memory to meet worldwide demand in 2026.

According to Furukawa, current memory prices will have no immediate impact on Nintendo’s financial performance thanks to Nintendo’s inventory and contracts with suppliers. However, the Nintendo president noted that “we must monitor the situation closely.” As to whether or not consumers would have to deal with price increases, Furukawa said “I cannot comment on hypotheticals.”

According to CNBC, there won't be enough RAM to meet demand this year because companies like Nvidia, Advanced Micro Devices, and Google need so much of it for their artificial intelligence chips, and those companies "are the first ones in line for the components." As a result, prices for memory are rising. In December, Micron - one of three primary memory vendors - said it would discontinue a part of its business that aimed to provide memory for consumer PC builders so the company could save supply for AI chips and servers.

As for what offerings we can expect to see on the Switch 2 in the future, Furukawa hinted that “we are developing popular series titles that many fans are waiting for, but also completely new software.” On that note, the Switch 2 has yet to receive a new mainline The Legend of Zelda game, although series producer Eiji Aonuma recently suggested that the next Zelda title might draw on elements from Hyrule Warriors: Age of Imprisonment. As for new first party titles on the horizon in 2026, Mario Tennis Fever is coming in February with Yoshi and the Mysterious Book due later in the year. Furukawa’s comment suggests that Nintendo will announce more games in the near future.

As well as visual, performance and storage-related improvements over the original Switch, the Switch 2 has already introduced some new features like GameChat, GameShare, and the new JoyCon’s ability to be used like a mouse. It will be interesting to see how upcoming Switch 2 exclusives make use of the new console’s features.

Photographer: Victor J. Blue/Bloomberg via Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

AU Deals: Deep Cuts on Modern Blockbusters to Timeless Classics

13 janvier 2026 à 02:24

I have spent enough years covering games to know when a sale actually matters, and this one does. It's looking like a proper cross platform clearance out there, the kind where great games quietly slip to prices they have no right being at. I have played most of these, finished plenty of them, and a few still live rent free in my head years later.

Contents

This Day in Gaming 🎂

In retro news, I'm celebrating the 21st birthday of Kingdom Hearts: Chain of Memories, a GBA classic. Though initially the concept of an RPG meshing (sometimes pantsless) anthropomorphic Disney animals with Final Fantasy favourites sounded goofier than, well... Goofy, gamers loved it. To keep that enthusiasm going, a direct sequel was commissioned for handheld to bridge the inaugural KH and its forthcoming numbered sequel. In terms of production values and content, it was one of the most features-packed cartridges for the system, with full-motion video (!!!), an engrossing storyline, addictive real-time card combat, and link-cable-enabled 2P battles to boot.

This Day in Gaming 🎂

Aussie birthdays for notable games.

- Kingdom Hearts: Chain of Memories (GBA) 2005. eBay

Nice Savings for Nintendo Switch

  • Borderlands 3 Ult. (-51%) A$44.10 A ridiculous amount of content packed into one bundle, with mountains of guns, loud humour, and DLC that easily justifies the price.
  • Sonic Frontiers (-51%) A$49.10 Sega finally cracked open zone Sonic, and the result is fast, flexible, and far more thoughtful than it first appears.
  • Dragon Ball FighterZ (-50%) A$44.90 Still one of the best looking fighters ever made, with speed, spectacle, and genuine competitive depth.
  • Fire Emblem Warriors: Three Hopes (-41%) A$47.00 Fan service done right, expanding Three Houses lore through satisfying musou combat.
  • Loop Hero (-77%) A$5.20 A hypnotic roguelike that turns automation into obsession and somehow never stops being clever.

Or gift a Nintendo eShop Card.

Back to top

Exciting Bargains for Xbox

Xbox One

Or just invest in an Xbox Card.

Back to top

Pure Scores for PlayStation

PS4

Or purchase a PS Store Card.

Back to top

Purchase Cheap for PC

Or just get a Steam Wallet Card

Legit LEGO Deals

Back to top

Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

Heated Rivalry Author Rachel Reid Announces New Book in the Series, Titled 'Unrivaled'

12 janvier 2026 à 23:40

Author of Heated Rivalry, Rachel Reid, has announced a 7th book in the Game Changers book series, titled Unrivaled, set to release on September 29, 2026.

Unrivaled will be a sequel to The Long Game, which followed after Heated Rivalry in the ever popular duo of Shane Hollander and Ilya Rozanov, digging further into their relationship. Unrivaled will now let readers and fans find out what happens following the end of The Long Game, which ended with some massive changes in the lives of the two star hockey players and their relationship.

Rumors of the new book circulated over the weekend after Barnes & Noble posted listings available for preorder for the upcoming book – despite having no cover reveal at the time, the listings were detailed enough and considered legitimate because of it being Barnes & Noble.

Reid shared the news officially today on her Instagram, saying "It's really, really surreal to be sitting here writing the next Ilya and Shane book while watching jokes about Ilya and Shane happen live on my television from Hollywood at the Golden Globes."

Heated Rivalry has not slowed down since it's episode 1 and 2 release on November 28, 2025, with stars Hudson Williams and Connor Storrie having just presented at the 83rd Golden Globes last night, with a fun bit they shared on stage.

Dozens of videos circulated on social media sharing Storrie and Williams with well known actors coming up to them giving them praise for their roles in the gay hockey drama, including The Bear's Ayo Edebiri. (Because the show was produced by Bell Media, a Canadian company, Heated Rivalry was not eligible to be nominated for any Golden Globe Awards categories.)

Williams and Storrie previously shared they had signed contracts for three seasons of the series, with Season 2 already being greenlit. Heated Rivalry was originally produced by Crave in Canada, while premiering on HBO Max in the US, and the show is still getting more international streaming releases, having just premiered in the UK over the weekend through Sky.

With Williams and Storrie making other welcomed career movies, like their romantic fantasy audio for Quinn, called Ember & Ice, we only see the hype for both of them and the series to continue building – especially now with Reid having announced Unrivaled!

Jessie Wade is Associate Director of Editorial Programming at IGN. You can find her playing cozy games on her Switch or watching the latest fantasy and drama shows, as well as getting lost in way too many fantasy romance books.

'This Is Like a Whole New World' – Arc Raiders Players are Using Aggression-Based Matchmaking to 'Retire' from PvP

12 janvier 2026 à 22:18

Arc Raiders and its cutthroat PvP encounters have generated dozens of viral clips since launch, but some peaceful players prefer PvE to such a degree that they’ve started using the aggression-based matchmaking (ABMM) to find friendly lobbies.

The jig is up: developer Embark Studios is matching aggressive PvP players together. It’s a matchmaking tactic that has set the Arc Raiders community ablaze since the company announced its implementation earlier this month. While some of the more aggressive fans aren’t sure how they feel about being linked up with other bloodthirsty Raiders, gentler players are using ABMM to find lobbies where player-vs.-player violence is practically off-limits.

The type of lobby you get after not shooting someone for 20 games pic.twitter.com/TAYzsiEd6e

— Arc Raiders Intel (@ArcRaidersIntel) January 11, 2026
Posts from the arcraiders
community on Reddit

Multiple players have shared stories online about finding friendly lobbies that see Raiders cooperate with one another by evenly sharing loot after taking down a Matriarch. Some runs have even been said to result in a group dance party.

“Took down a matriarch and everyone shared the loot equally and then danced together at extract,” one player explained. “After a week of pure PvP this is like a whole new world.”

"Lately I’ve been running into nothing but friendly players," another added. "Last night, a gentlemen just randomly gave me two blue prints. Didn’t have too, just did.

"I’ve been trying to repay that kindness forward. I’ll be the first to admit im not even good at this game, but the exploring, looting and meeting friendlies has been totally worth it for me."

There are plenty of fans, especially in the solo queue pool, who favor a more serene Arc Raiders experience. While players do their best to use ABMM to land them in friendly lobbies, some have begun offering advice to those who would prefer to avoid PvP but can't quite crack the code. There are even some fans discussing their hope for official support for strictly peaceful lobbies, but for those who prefer to rummage for loot in Stella Montis with a hint of paranoia, ABMM can be manipulated in the other direction, too.

Those who keep the safety on when looking for rusted gears and light bulbs with friends may have some luck balancing their lobbies with both friendly and aggressive players if they don’t exclusively stick to PvE combat. With enough trial and error, a few fans say they've had luck tweaking matchmaking to add just a dash of mischief.

“I enjoy both lobbies,” one Reddit user commented. “PvE for making new friends and looting properly. PvP with my mate terrorising the whole lobby and losing all the good weapons we brought [because] someone outplays us with a big smile on our faces and having a great time.”

Embark has been clear: ABMM isn’t a science. The aggression-based matchmaking tool is also likely still being tweaked as Arc Raiders rides success through its third month since launching for PC, PlayStation 5, and Xbox Series X | S October 30. Still, it’s proven to be at least somewhat useful for those looking to avoid PvP, and the tension that comes with it, as much as possible.

While players argue over whether ABMM is right for Arc Raiders, Embark seems to have made up its mind. For the Stockholm-based game developer, Arc Raiders is better off without doubling down on competitive gameplay mechanics like leaderboards, with CEO Patrick Söderlund explaining in a recent GamesBeat interview that “the game isn't about shooting other players.”

“You can do that if you want to,” he added, “but the ethos of the game has never been to go in and shoot players. It's a part that we use to craft tension.”

The Arc Raiders community is still deciphering its favorite way to experience the evolving extraction shooter. While we wait for more updates, you can see what Embark is doing to extinguish cheaters. You can also check out what to expect from upcoming patches as players look out for a potential in-game marketplace.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Every Luigi Game on the Nintendo Switch in 2026

12 janvier 2026 à 22:18

As any younger sibling who grew up on Mario platformers knows, Luigi is gaming's ultimate Player 2. Nintendo's green-capped member of the Mario Bros. has lived a lifetime in the shadow of his older twin Mario, only stepping out for a taste of solo stardom in his ghostbusting Luigi's Mansion series.

Now that we've entered the Switch 2 generation, we’re celebrating Player 2s everywhere with a complete list of every Luigi game on Switch consoles.

How Many Luigi Games Are on Switch?

There are 19 games on Switch that let you play as Luigi. He’s the main character in only two games (Luigi’s Mansion 2 HD and Luigi’s Mansion 3) and the co-lead in one (Mario & Luigi: Brothership).

Every Luigi Game on Switch

Luigi’s Mansion 3 (2019)

Luigi’s first starring role on Switch was in Luigi’s Mansion 3, the third entry in the character’s only solo series to date. Luigi’s Mansion 3 sees our timid hero and his green gooey clone team up with Professor E. Gadd to battle ghosts and save his friends from King Boo’s haunted hotel.

Luigi’s Mansion 2 HD (2024)

Luigi’s Mansion 2 HD is a remake of the 2013 Nintendo 3DS game Luigi’s Mansion: Dark Moon. This second game in the spooky series sees Luigi ghostbusting his way through the mansions of Evershade Valley to once again capture King Boo and save his brother.

Mario & Luigi: Brothership (2024)

Sure, it's not exclusively a 'Luigi game,' but Mario & Luigi: Brothership certainly puts the brothers on even footing. Brothership is the first release in the Mario & Luigi series since Paper Jam in 2014. Players take on the role of both brothers, who must traverse puzzles and platforming challenges to restore the kingdom of Concordia.

Every Other Game You Can Play as Luigi on Switch

Mario Kart 8 Deluxe (2017)

The first Switch game to feature Luigi as a playable character was Mario Kart 8 Deluxe. Luigi appears as a middleweight racer with a well-balanced stat distribution that slightly favors speed and handling. His appearance in an ad for the original Wii U version of Mario Kart 8 spawned the Luigi Death Stare meme.

Mario + Rabbids Kingdom Battle (2017)

Luigi next appeared in the Nintendo-Ubisoft collaboration Mario + Rabbids Kingdom Battle. The tactical RPG features both Luigi and Rabbid Luigi, a Rabbid who dresses (and often behaves) like his human counterpart, as possible party members.

Mario Tennis Aces (2018)

Luigi hit the court as one of 16 playable launch characters in 2018’s Mario Tennis Aces. As is often true for Luigi in Mario sports games, he’s a balanced, “all-around” character in Aces. His specialty shot, Pipe Cannon, blasts him into the air to set him up for a powerful spike.

Super Mario Party (2018)

Luigi is one of 20 playable characters in Super Mario Party. The younger of the Mario Bros. has appeared alongside his brother in every Mario Party game to date, including the two others further down this list. This is the first Mario Party game released for Switch and Nintendo’s ninth best-selling game on the platform, according to the company.

Super Smash Bros. Ultimate (2018)

Luigi appears in Super Smash Bros. Ultimate as an unlockable character. He is one of 12 characters to be playable in all five Smash games. According to LumiRank’s tier list, which compiled the opinions of 93 ranked Smash players, Luigi is an A+-tier fighter and the 18th best overall.

New Super Mario Bros. U Deluxe (2019)

Luigi is a playable character in the 2019 platformer New Super Mario Bros. U Deluxe. This is an expanded version of NSMBU for Wii U that includes the expansion New Super Luigi U. Luigi stars as the main character in this expansion, which incorporates his higher jump, remixes levels from the base game, and adds a 100-second timer to each level.

Super Mario Maker 2 (2019)

Alongside Mario, Toad, and Toadette, Luigi is one of four playable characters in Super Mario Maker 2. The level-building platformer allows players to create their own Mario levels using assets from Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Super Mario 3D World.

Super Mario 3D World + Bowser’s Fury (2021)

Like the original Wii U release, Super Mario 3D World + Bowser’s Fury can be played entirely as Luigi. Here, he controls similarly to Mario, albeit with a slightly higher jump and slightly less traction, making him play a bit more ‘floaty’ and ‘slippery’ than his red-capped counterpart.

Mario Golf: Super Rush (2021)

Luigi hit the links with Mario and friends in Mario Golf: Super Rush. One of 22 playable characters, he boasts decent control and excellent speed stats, making him a great option for Super Rush’s new Speed Golf mode. His special shot, Ice Flower Freeze, freezes the ground upon the ball’s impact, creating a hazardous area for opponents.

Mario Party Superstars (2021)

Luigi returns for the second iteration of Mario Party on Switch: Mario Party Superstars. Unlike Super Mario Party before it, Superstars is not an original game but rather a modern collection of minigames, boards, and mechanics from the series’ past.

Mario Strikers: Battle League Football (2022)

Mario Strikers: Battle League Football, the latest Mario soccer/football game, features Luigi as one of 16 playable characters. Luigi is a well-balanced footballer who excels in technique, a skill that determines a character’s ability to dribble, curve their shot, and shoot accurately.

Mario + Rabbids Sparks of Hope (2022)

Luigi (and Rabbid Luigi) returned for Ubisoft and Nintendo’s tactical sequel, Mario + Rabbids Sparks of Hope. Luigi is labeled a Sneak Attacker due to his ranged weaponry and low health.

Super Mario Bros. Wonder (2023)

Super Mario Bros. Wonder, the latest 2D Mario platformer, features Luigi as a playable alternative to Mario. The difference between the two characters here is purely aesthetic, as the Mario Bros. play identically to one another.

Super Mario Party Jamboree (2024)

Unsurprisingly, Luigi is playable in Super Mario Party Jamboree, the biggest and arguably best game in Nintendo’s flagship party series. In addition to being a playable character, Luigi appears as part of Jamboree’s new Buddy mechanic, where he has the chance to change a player’s dice rolls from their initial numbers to 10s.

Mario Kart World (2025)

The latest game to let you play as Luigi is also the latest Mario Kart game. Mario Kart World is a Switch 2-exclusive that features double the usual amount of racers. Yes, that means 24 racers on each track. Logan Plant's review for IGN goes so far as to claim the game features "unbeatable local multiplayer racing on well-designed tracks that more than live up to the series’ legacy."

What's Next for Luigi?

The Switch 2 has officially arrived, but there's no word yet on future games in the Luigi series. I'm sure Mario will bring Luigi along for whatever his next adventure is, and we're hoping that's a new 3D Mario game.

Jordan covers games, shows, and movies as a freelance writer for IGN.

Hytale Can Run Doom, Apparently, and It's Not Even Out Yet

12 janvier 2026 à 21:44

Where can you play 1993 classic fps Doom? Loads of places. Cooking pots, smart photo frames, receipt printers (what), Wikipedia (what???), Alarmo, the wacky list goes on. And as of yesterday, that list includes unreleased indie sandbox Hytale, courtesy of a clever modder.

Doom running in Hytale comes courtesy of modder tr7zw (h/t Rock Paper Shotgun), who uploaded a video of Doom running "100% inside a Hytale mod, before Hytale is even released." It is apparently fully controlled within the game of Hytale and isn't actually very good to play in terms of controls working well. It's a bit goofy, too, as it involves standing somewhere out in the world and then playing on what amounts to a blocky in-game monitor floating in the air in front of you. It runs at 20fps. But it is functional! That sure is Doom all right! I don't know why you'd want to play it here when you have so many better options, many of which are on actual gaming platforms, but the purpose of the long-standing tradition of running Doom on weird systems has never been actually playing Doom in an ideal environment.

What's really nuts about this is that Hytale isn't even out yet: it launches in early access tomorrow. But modding platform CurseForge is already fully ready to support all the mods the community might desire, which imaginably will be quite a few given the game's sandbox nature and similarities to Minecraft.

Hytale is showing some early signs of being a pretty big deal. According to its developers, it's already made enough money to cover the next two years of development costs. Hypixel Studios founder Simon Collins-Laflamme is expecting over one million players on release day, and urged fans today to download the launcher now to help reduce stress tomorrow.

It's a pretty incredible turnaround for a game that almost didn't even get finished. Initially announced in 2018 from the developers of popular Minecraft server Hypixel, Riot Games ended up buying the studio mid-development to support the project. The game was delayed several times as its scope increased, until in June of 2025 the project was canceled and the studio closed. However, in November, Collins-Laflamme announced he had acquired the IP rights, announced that the game was back in development, and in a seemingly Herculean effort, the team has an early access version ready for tomorrow.

"It’s a damn miracle we were able to salvage Hytale," Collins-Laflamme said in a statement last year. "It was barely playable. All basics were broken. Camera, movement, combat, crafting, building, gameloop, sounds, rendering. Everything, everything was wrong.

"It should have taken years to fix, but within weeks, we got the game into a playable, fun state. And now, instead of slowing down or celebrating a release, we have to keep pushing for years to make up for the time that was lost.

"So yes, I feel anger. And I’m turning that into focus and execution. I’m committing more money, more time, and personal sacrifice to deliver the game this vision deserves."

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Today’s Top Deals: Big Savings on Our Favorite Budget Gaming Monitor, Switch 2 Case, Turtle Beach Gaming Headset, and More

12 janvier 2026 à 21:42

Winter is in full swing, which means you’ll likely be hunkering down for the next few months, or maybe you’re taking a fun trip to escape the colder weather. If you’re doing the latter, you might want to take advantage of the great deal on a Switch 2 carrying case and a portable charger that I found. For those who are more of the hibernating type, Amazon’s three for $33 4K UHD sale could be right up your alley, or maybe you’d like to grab a few new video games for even more entertainment and a new space heater to keep you toasty. There are tons of deals to be found. Check them all out below.

Featured in this article

If you just want a bird's eye view of the best deals of the day, you can scroll through the catalog above. For details about each one (and links to reviews where applicable), keep on reading.

tomtoc Slim Carrying Case for Nintendo Switch 2 Is Down to Lowest Price

The Nintendo Switch 2 isn’t cheap, so you need to do everything in your power to keep it safe. One of the first steps to ensuring protection is grabbing a great case, and the tomtoc Slim Carrying Case is one of our favorite accessories for the Switch 2. An IGN expert even had a chance to conduct some hands-on testing of the case, giving it high praise with a 9/10 review rating. Best of all, you can grab the tomtoc Slim Carrying Case for the lowest price ever right now on Amazon.

While simple, it features a precision fit to hug every joystick, button, and control perfectly, keeping things ultra-slim and compact for ultimate portability. With a soft inner layer and durable outer shell, the console can withstand its fair share of drops. There’s even a handy little carrying strap along with a dozen slots for storing game cards.

Save $20 on the Anker 737 Power Bank

For some serious charging power, look no further than the Anker 737 Power Bank. It’s capable of topping up laptops, phones, and all the best handheld gaming PCs with up to 140W power delivery and offers 24,000mAh capacity. Your battery will never run out during crucial game (or life) moments. A handy little screen even provides insights into charging times, and up to three devices can be charged simultaneously. Best of all, this top-notch power bank is only $89.99. That’s nearly 20% savings.

$50 Off the AOC Q27G40XMN Mini-LED Gaming Monitor

You don’t need to break the bank to get a great gaming monitor. In fact, our favorite budget option has had $50 slashed from its price tag during Best Buy’s Winter Sale. You can grab the AOC Q27G40XMN Mini-LED for only $250. This QHD 27-inch monitor delivers a remarkably great HDR gaming experience with impressive contrast, color performance, and brightness. 1,152 local dimming zones also minimize blooming. All of that’s coupled with an impressive 180Hz refresh rate and VRR support for a monitor that punches far above its price class.

Final Fantasy XVI for PlayStation 5 Is Just $19

Final Fantasy XVI might not be down to Black Friday pricing, but $19 for the dark fantasy RPG on PS5 isn’t a bad deal. This 16th installment of Final Fantasy was released in 2023 and received a rave review from IGN, scoring 9/10. Reviewer Mitchell Saltzman had this to say about the game: “Featuring fast, reflex driven, action heavy combat, Final Fantasy 16 is certainly a departure from what fans may expect out of a Final Fantasy game, but its excellent story, characters, and world building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world.”

If you don’t already have this in your collection, now’s a great time to add it.

Turtle Beach Stealth 600 Gaming Headset is 24% Off

If you’re after a great gaming headset, the Turtle Beach Stealth 600 for Xbox Series X|S is almost 25% off right now. This wireless headset works seamlessly with nearly all platforms via a low-latency 2.4GHz dongle, while Bluetooth is available for a simple connection to just about anything else. IGN expert Michael Higham even had a chance to review the Turtle Beach Stealth 600 headset, finding “its rich and fully formed sound profile impresses right off the bat and its directional audio will keep you competitive in game.” The long 80-hour battery life and overall design quality make this a headset well worth the price, especially with the current discount.

The Dumos 24-inch Space Heater is Almost $30 Off

The winter season is in full swing, and if you’re like me, you’ll want to do everything possible to stay warm and cozy. The Dumos 24-inch Space Heater is a great way to heat spaces that are just a bit too chilly, such as a basement gaming room or drafty office. Right now, you can grab it for just $30.32 after clipping the coupon. Meaning, you’ll save almost $30 on this heater.

The Dumos 24-inch Space Heater offers 1500W quick heating and 60° oscillation to warm your space fast. With heating between 60°F and 99°F and a handy little remote, it’s simple to get the room to the ideal temperature. There are even seven different lighting modes available, adding the perfect vibe to any space.

3 for $33 4K UHD Movies

Great news! Amazon’s three for $33 4K Blu-ray sale is still live. That means you can score an awesome deal on select 4K UHD titles. All that you need to do is add three movies to your cart, and when you go to check out, the price will drop to just $11 each. Whether you’re looking to add a few classics to your physical media collection, like The Shining or 2001: A Space Odyssey, or want some newer titles, like Jurassic Park: Rebirth or Wicked, there’s a huge selection to choose from. It’s a great time to buy.

Best Buy Video Game Winter Sale

The New Year's Sale may be over, and now we’re on to the Best Buy Winter Sale. Luckily, the savings are similar, bringing solid discounts on tons of popular titles. From Borderlands 4 for Xbox Series X getting 40% knocked off its price tag, to NINJA GAIDEN 4 for PlayStation 5 seeing a $30 price drop, there are some pretty awesome deals worth checking out.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

It's Official: BioWare Has Now Pulled the Plug on Live-Service Failure Anthem

12 janvier 2026 à 21:41

Anthem, the failed attempt at a live-service game by Mass Effect and Dragon Age developer BioWare, is now offline for good.

This morning, shortly after 10am Pacific time, Anthem's remaining players reported seeing the game's servers blinking out of existence, rendering the game fully unplayable, forever.

BioWare had not given a specific time for when Anthem's switch-off would occur, and instead only indicated the game would remain online until today, January 12, before its removal. Still, a small cluster of fans had been tracking Anthem's final hours, and a few dozen had been playing the game on Twitch to see out its final moments.

At around 10.03am Pacific, in-game players reported getting suddenly booted as the plug was pulled. After warnings of a connection problem, players were left sitting back on the Anthem's startup screen, showing the game's logo and its characters — now left to forever tinker with their amored Javelin suits, which will never fly again.

"Of all the dead live games, this is one of the most painful, as the game was so very close to greatness," wrote Anthem fan Marcel Hatam on X/Twitter. "Great core gameplay with fun combat and flying, an intriguing world and great customization. Freelancer signing off 🫡."

"Damn wanted to get a few more hours before closure, sad," wrote new fan Regis via BioWare's Discord, who said they'd only given Anthem a try this month after learning it was shutting down. "Got to play the game for just a week but it already leaves a hole in my chest."

Anthem launched in February 2019 to lukewarm reviews, including IGN's own, which criticized the game's grindiness, lack of polish and mismatched story. The game sold more than 5 million copies but failed to meet EA's own internal targets, set after a long and troubled development. Despite some effort to further update and improve the game, BioWare ceased active development on Anthem back in February 2021, citing a need to prioritize Dragon Age: The Veilguard (which launched in late 2024 to its own set of mixed feedback) and Mass Effect 5 (which is still seemingly years away).

Anthem publisher EA announced last year that it would stop running the game's servers today, and confirmed that users would no longer be able play at all after this point. Premium in-game currency was withdrawn from sale last summer, and the game was delisted at the same time from EA Play.

An online-only action RPG spread across a large multiplayer map, Anthem had no offline option — meaning that the game's world, characters and lore are now officially gone for good. But as IGN reported last week, there are fledgling efforts underway by fans to bring Anthem back online via custom servers, though it is too early to tell exactly how far this option might progress.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Every Disney Game on the Nintendo Switch in 2026

12 janvier 2026 à 20:43

Disney is a multimedia powerhouse, the king of every form of entertainment from movies, TV shows, theme parks, and even video games. Over the last 30 years, The House of Mouse had a hand in creating video game adaptations of some classic Disney movies and original games, like Kingdom Hearts and Epic Mickey.

Today, there are plenty of Disney games on the Nintendo Switch for you to enjoy playing alone or with family and friends. Whether you’re relaxing at home and want to take a break from scrolling through Disney+ or taking a trip to a Disney Park, here's every Disney game for the Switch in release order.

How Many Disney Games Are on the Nintendo Switch?

It can be a little challenging to pinpoint what is and isn't "Disney" these days. In total, 11 Disney games have launched on the Switch since the handheld released in 2017. Three of those games are movie tie-ins, one is a spin-off of the Kingdom Hearts series, and one is technically a collection of multiple "Disney classics." I don't include them here in the interest of space, but there are also plenty of Star Wars games on the Switch that technically fall under the Disney umbrella.

Which Disney Game Is Worth Playing in 2026?

Not every Disney game is created equal. The combination of "the Disney Brand" with Nintendo Switch games already being pretty expensive means I wouldn't recommend all of the games on this list at their current price points. That said, there have definitely been some winners in the past couple years. If you're looking for a game that makes you feel like you're part of the Disney world, Dreamlight Valley is as good as it gets. The Animal Crossing-like game places you in the position to rebuild Dreamlight Valley with the help of your neighbors, a host of Disney and Pixar characters with their own questlines.

All Disney and Pixar Games on Switch (in Release Order)

Cars 3: Driven to Win (2017)

The first Disney game that launched on the Switch is technically a Pixar game that also overlapped with the Nintendo 3DS. In 2017, the media giant released a tie-in game for the movie Cars 3. Naturally, Cars 3: Driven to Win is a racing game featuring 20 tracks based on locations from the films (including Radiator Springs). The game also includes 20 customizable "characters," some that are automatically unlocked at the start, like Lightning McQueen, while others, like Mater and Chick Hicks, can only be unlocked by winning your way through the five game modes and various Master Events.

LEGO The Incredibles (2018)

LEGO The Incredibles takes the plotlines of both Incredibles films, released 14 years apart, and merges them into one giant LEGO game. Much like the LEGO Star Wars games, LEGO The Incredibles contains some deviations from the original source material, like changes to the lore we don’t want to spoil for those who haven’t seen the films (even though you had nearly 20 years to do so), and adds original villains to fight along with Bomb Voyage, Syndrome, and the Underminer. But it’s fun to play through, especially seeing that the LEGO version of Elastigirl can stretch herself as far as her movie version can.

This is only one of many LEGO games currently available on the Switch.

Disney Tsum Tsum Festival (2019)

Disney Tsum Tsum Festival is a cute party game inspired by the Disney Tsum Tsum line of collectible toys and the mobile game from Japan, featuring all the Disney and Pixar characters in Tsum Tsum form. The game has 10 different minigames you can play alone or with family and friends, including bubble hockey, curling, and ice cream stacker, among others. You can even play the classic mobile puzzle game with the Switch in a vertical position.

Kingdom Hearts: Melody of Memory (2019)

Disney and Square Enix’s spin on the latter’s Theatrhythm Final Fantasy lets you take control of Sora, Donald, Goofy, and other characters from across the Kingdom Hearts universe to slash the Heartless and their ilk to the beat of the series’ iconic soundtrack. Enjoy the musical stylings of Yoko Shimomura by yourself, or share the music with your friends in local co-op or online multiplayer battles.

In the grand scheme of things, Kingdom Hearts: Melody of Memory gives a recap of the series up to Kingdom Hearts 3 with narration from Kairi, who falls into a deep sleep under Ansem the Wise’s observation after the events of Kingdom Hearts 3’s Re: Mind DLC. Whether you’re a veteran fan of Kingdom Hearts games or a newcomer, this game does an excellent job of getting you up to speed in preparation for Kingdom Hearts 4, which is currently in development.

Read our review of Kingdom Hearts: Melody of Memory.

Disney Classic Games Collection (2021)

Disney Classic Games Collection is an updated edition of 2019’s Disney Classic Games: Aladdin and The Lion King (a mouthful of a title) that includes the Final Cut of Aladdin and the console and handheld versions of The Jungle Book. It has an interactive museum, a rewind function to correct gameplay mistakes, an expanded soundtrack, and a retro-style manual for one of the three games if you buy a physical copy.

This compilation lets you relive the game adaptations of your favorite Disney movies the way you played them in the ‘90s no matter which platform you owned at the time, hence the inclusion of the Sega Genesis and Game Boy versions of Aladdin and The Lion King, as well as the Super Nintendo version of the latter. Adding The Jungle Book makes the compilation even more valuable as no one had seen the game since 1994.

Disney Magical World 2: Enchanted Edition (Switch Release: 2021)

In hindsight, Disney's Magical World series feels a bit like the precursor to Dreamlight Valley. Originally released for the 3DS, the first two Magical World games let players befriend and complete quests for Disney and Pixar characters with additional farming, crafting, and even combat mechanics. Magical World 2: Enchanted Edition is a remaster of the second game in the series released specifically for the Nintendo Switch. Like Animal Crossing, the game syncs to your device's clock for seasonal events and quest refreshes.

Tron: Identity (2023)

Tron: Identity is a visual novel that differentiates itself from other games adapted from the Tron franchise. It reveals another facet of life on the Grid without involving characters from the films, as it is set thousands of years after the events of Tron: Legacy. The game centers on a program named Query, a detective assigned to investigate an explosion in the vault of the Repository, a secure building in the center of the Grid. As the mystery unfolds, the other programs you interact with pose more questions than answers.

Each character you meet gives you the choice to either ally with them, antagonize them, or derezz them, depending on the dialogue. Plus, you have to complete puzzles in order to ask them more questions about the vault explosion. That’s a lot of detective work to do in three to six hours.

Read our review of Tron: Identity.

Disney Speedstorm (2023)

2023 was a big year for Disney games, but the first release from that year flew a little under the radar. Disney Speedstorm is a kart racing game featuring some brawling mechanics and, of course, a pretty extensive lineup of Disney characters with unique skills and their own personalized vehicles. Characters are pulled from everything under Disney's umbrella, from the emotions of the Inside Out movies to Jack Sparrow from Pirates of the Caribbean. While the racing mechanics are relatively solid, IGN's Early Access review of the game comments on the "absurd" token systems and "gacha-like" in-game economies.

Disney Illusion Island (2023)

Mickey Mouse’s latest gaming adventure from Disney Interactive and Dlala Studios sees him, Minnie, Donald, and Goofy travel to the mysterious Monoth Island for a picnic that turns into a high-stakes mission to recover the three stolen Tomes of Knowledge that helps protect the island. Whether you’re playing in single-player or co-op mode with three additional players, you can play as either character and navigate the island Metroidvania style.

Disney Illusion Island carries the same comedic charm as the recent Mickey Mouse cartoons despite the change in art style. Enjoy the game’s story, the lore of Monoth Island, and the unlockable Mickey Mouse memorabilia scattered around the island.

Read our review of Disney Illusion Island.

Disney Dreamlight Valley (2023)

Disney Dreamlight Valley is a life sim from Gameloft that is basically Disney meets Animal Crossing, where you get to live, work, and play alongside your favorite Disney characters. You play as a human who arrives at the titular Dreamlight Valley, which has been gripped by the Night Thorns, leading to The Forgetting. This supernatural event caused the Disney characters who stayed in the valley to lose their memories while others returned to their home worlds for safety.

You work to rebuild Dreamlight Valley using magic called Dreamlight to weed out the Night Thorns, provide housing for the character via Scrooge McDuck’s construction company, cook food at Remy’s restaurant, and build friendships with everyone, both heroes and villains. The best part is, you never have to worry about your clothes, food, and tools taking up space in your inventory. And you can customize your character with the coolest Disney outfits complete with Mickey Mouse ears just like you were going to Disney World — or Disneyland, depending on where you live.

Read our review of Disney Dreamlight Valley or check out more games like Stardew Valley for Switch.

Disney Epic Mickey: Rebrushed (2024)

The most recent Disney game on the Switch, Disney Epic Mickey: Rebrushed is a remaster of the original Epic Mickey game that launched on the Wii in 2010. Smoother performance, enhanced graphics, and new abilities make the platformer an overall improvement over its predecessor. Take on the lofty role of Mickey Mouse as you try to stop the "Blot" from destroying the memories of forgotten characters, traversing darker-than-usual Disney environments and, of course, enlisting the helpful of friendly faces along the way.

Read our review of Disney Epic Mickey: Rebrushed

Disney Villains Cursed Cafe (2025)

Announced and released alongside the March 2025 Nintendo Direct, Disney Villains Cursed Cafe brings cozy management mechanics to a visual novel world of, well, Disney Villains. With the help of the one and only Yzma, mix and serve potions to familiar faces like Ursula and Gaston. Think carefully, though: What concoctions you serve may change these iconic villains' storylines.

Upcoming Disney Games on Nintendo Switch

While there are always new Star Wars games in development, we don't have any confirmation on other new Disney games coming in 2026. Dreamlight Valley continues to get new content, most recently the Winter Floating Festival event. Meanwhile, Kingdom Hearts 4 was officially announced during the series' 20th anniversary back in 2020. Square Enix released some screenshots in 2025, but there's still no word on a release date.

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal.

Peak Developer Explains Successful Game Pricing: 'Eight Bucks Is Still Five Bucks'

12 janvier 2026 à 20:41

Peak, a popular cooperative climbing game, costs $5. Except it actually costs $8, which is basically $5. And it's on sale right now for just under $5, which is also $5, but if it dropped down to $3 it would actually be $2, which is basically free...

"What.", you are probably thinking right now, but hear me out. It kinda makes sense. This goofy pricing scheme comes directly from Peak co-creator Nick Kaman in an interview with Game File, where he explains how his team came to the game's actual sale price of $7.99. In the interview, he shares a theory about indie game pricing vibes that the team floated around as a bit of a joke that still has some truth behind it.

“We had this joke of, like, how much is a game really? In a player’s mind, what does it mean to spend five bucks? Well, that’s five bucks. But six bucks? Well, that’s still five bucks. Four bucks is also kind of five bucks. Three bucks is two bucks. And two bucks is basically free.

“So we’ve got these tiers: You know, twelve bucks… that’s ten bucks. But thirteen bucks is fifteen bucks. “And we found that eight bucks is still five bucks. It doesn’t become ten bucks. Seven ninety nine, that’s five bucks, right?

“So, eight bucks going to five bucks is the biggest differential we could find in pricing, so we found it very optimal.”

If you're still reeling from this a bit, what Kaman is trying to say here is that a person getting ready to spend money on a game might see a price tag for $7 or $8, and psychologically not feel it's that different from $5. But if a game is $9, it feels more expensive, closer to $10. And if a game is $2, it feels basically free to them.

There's no exact science behind that, to be clear, but Kaman is working off his seven years of experience at Aggro Crab, and it seems to have worked out for the team. Peak launched in June 2025, and by August it had sold 10 million copies. Though its playerbase has (naturally and understandably) shrunk since launch, it's still pulling in tens of thousands of people per day, which is a huge feat for such a small game.

Peak is currently on sale for $4.95, which is almost actually $5, and the lowest price it's ever been offered for. It's also significantly cheaper than basically everything AAA, as major publisher game prices in recent years have slowly crept up from $60 to $70, and now even $80, a price that definitely doesn't feel like $5 or $10. Meanwhile, discussions in the indie game community about what to charge for a game remain ongoing, following a $20 price tag on Hollow Knight: Silksong causing some to panic about how it would impact their own prices.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Rockstar Says 'We Stand by Our Course of Action' as Judge Rejects Fired GTA 6 Developers' Application for Interim Relief

12 janvier 2026 à 20:17

An employment tribunal has today rejected an application for interim relief filed on behalf of the fired Grand Theft Auto 6 developers at Rockstar Games.

The Glasgow Employment Tribunal released the outcome of the hearing today, rejecting all applications for interim relief. “We welcome the decision, which is consistent with Rockstar’s position throughout," a Rockstar Games spokesperson told IGN. “We regret that we were put in a position where dismissals were necessary, but we stand by our course of action as supported by the outcome of this hearing.”

Rockstar has insisted the employees it fired late last year were dismissed because they leaked game features for upcoming and unannounced titles in Discord, not because they were trying to unionize. 34 members of staff at Rockstar were dismissed, 31 in the UK and three in Canada, sparking protests outside the office of GTA 6 developer Rockstar North in Edinburgh, Scotland, and outside parent company Take-Two’s office in London.

The Independent Workers’ Union of Great Britain (IWGB), which had accused Rockstar of “union-busting,” asked a judge to grant the fired GTA 6 developers interim relief at a preliminary employment tribunal hearing held in the UK last week. Interim relief is a legal mechanism that can provide workers with support while they wait for a full hearing. If the interim relief had been granted, the workers would have been put back on Rockstar’s payroll and had their work visas reinstated where necessary.

In the ruling, Judge Eccles said that of the approximately 350 members of the IWGB Discord, over half were members of the IWGB, but some were no longer employed by Rockstar Games. One member was said to have written press articles about video games, including at least one that commented on Rockstar and the development of GTA. Judge Eccles added that because Rockstar dismissed three employees in Canada who were not members of the union, their union membership could not have been a factor in their dismissal.

According to information provided to IGN by a Rockstar Games spokesperson, the ruling indicates that Judge Eccles believes that the IWGB is not “likely” to show that union activity or membership was the reason for their dismissal.

Lord John Hendy KC, who represents the fired developers, argued it was not “gross misconduct” to share confidential information in a group containing external third parties, even as a matter of principle, but Rockstar insisted this claim was not credible. Lord Hendy KC also suggested there was ‘no leak’ of information, at best only a ‘risk’ of leak. However, Rockstar said that posting confidential information in a public forum constitutes a 'leak’ because that information was shared with people outside of Rockstar, including individuals who work at competitors and with journalists.

Rockstar has also denied having a “blacklist” of union members, stressing that at the time of the dismissals, the company did not know whether the claimants were union members, so could not have targeted them.

And, as it has said before, Rockstar employees themselves raised concerns to the company and granted representatives access to the “social” channel, not the Discord channel used for official union organizing. As IGN has also reported, Rockstar has claimed that the union channel mods didn’t know who was in the channel, and that it posed a leak risk.

As for the alleged leaked information, Rockstar believes it to be significant and related to game features around GTA 6. This includes specific game features, comments on the overall progress of GTA 6 development, timelines to launch, and company IT security protocols. Rockstar believes that if the comments in question had leaked they would have been big gaming news and might even have affected Take-Two’s share price. When Rockstar officially announced that GTA 6 would be delayed by six months to November 19, 2026, the market value of Take-Two plummeted $3.75 billion in a single day.

And Rockstar has pointed to its well-established zero tolerance approach to leaks, highlighting that it dismissed a Rockstar employee in Lincoln, UK in April 2025, who it alleged disclosed confidential information about GTA 6 to a third party who published the information to social media, and dismissed an employee in the U.S. in November 2023 and another in India in November 2025 for two separate acts of information leaking. Rockstar said that many of the claimants accepted in the Discord server that their comments might not have aligned with Rockstar’s policies on confidentiality and security, which it believes to be a sign they were aware of the company’s zero-tolerance approach.

The IWGB issued IGN with a lengthy statement in response to the ruling:

"The judge’s decision - that Rockstar will not be forced into providing emergency support to our members whilst they await trial - is disappointing but does nothing to dampen our hopes of winning justice when the full hearing takes place.

"In fact, we are emerging from this hearing, having now had a glimpse of Rockstar’s flimsy grounds for defence, feeling bolstered in our claims that these firings were not just deeply unjust but also plainly unlawful. The judge stated in her ruling that: ‘There was no evidence of the respondent having suffered any adverse consequences as a result of these postings.'

"It was also highlighted in the ruling that many procedural guidelines were broken in the process of firing these employees, including there being no disciplinary meetings, no chance for appeal until six weeks later, and no evidence of an investigation. Comments relied on by Rockstar’s lawyers were obtained without the knowledge of employees using Discord, described by the claimants as 'covert monitoring.'

"We have always been clear that Interim Relief is an incredibly high bar to meet as a temporary measure before the substantive tribunal, and it would have been almost unprecedented for a Judge to award this to a group of this size. That we did not secure an interim relief order means the especially stringent conditions required for this kind of hearing were not met, but does nothing to suggest that Rockstar will not be found guilty of unfair dismissal when the case goes to trial.

"The facts of the matter remain shocking, such as how Rockstar management have now admitted to covertly monitoring their employees on this private Discord by impersonating a member of staff. Rather than focusing their case on evidence that Rockstar acted fairly and reasonably in their decision to fire 31 people on the spot, the argument resided largely on legal technicalities, with Rockstar's lawyers declaring that it doesn’t matter if the dismissals were unfair, or if the leadership that dismissed them acted with malice.

"Such an approach is wholly in keeping with what we already know of Rockstar’s utter disregard for the people whose creativity and hard work deliver its billions.

"We remain confident in the strength of our case against Rockstar Games and we reiterate our firm belief that Rockstar broke the law when it summarily dismissed 31 union members. We look forward to the day we face them in court."

Alex Marshall, President of the IWGB added: "Despite being refused interim relief today, we’ve come out of last week’s hearing more confident than ever that a full and substantive tribunal will find Rockstar’s calculated attempt to crush a union to be not only unjust but unlawful. The fact that we were granted this hearing speaks to the strength of our case and, over the course of the two-day hearing, Rockstar consistently failed to back up claims made in the press or to refute that they acted unfairly, maliciously, and in breach of their own procedures.

"They’ve shown their hand and also shone a light on their own callousness and incompetence. Given the outpouring of public support over the last few months, from Paris to New York, the world knows that Rockstar is in the wrong and their disregard for workers will cast a long shadow over the release of GTA6. This hearing could have alleviated the hardships faced by those in financial precarity or forced to leave the country as a result of Rockstar’s actions but we remain undeterred in our efforts to hold them to account."

The IWGB also provided a statement attributed to a former Rockstar employee: "This decision to fail to award IR is a gut-punch to everyone legitimately engaged in trade union activities. The real world consequences of this are forcing valuable people to leave this country, upending their families and destroying their lives, and all because of the actions of a ruthless uncaring employer’s quest to crush a trade union. We’ll continue the fight to clear our names, regain our jobs and put an end to this chapter of our lives.

"Throughout all this, the bonds we have made with those who were unlawfully fired have kept us all strong. The kindness, compassion and dedication we have all shown to each other is heartwarming and a reminder that we are all fighting for workers rights. This decision, while not in our favour, is not an exoneration of Rockstar’s behaviour and actions. Merely a stumbling block on the road to justice."

Union busting has consequences! UK Prime Minister Keir Starmer says the government will look into @RockstarGames's dismissal of 31 union members. pic.twitter.com/4EEM9NvcR7

— IWGB Game Workers (@IWGB_GW) December 10, 2025

The ruling comes after UK Prime Minister Sir Keir Starmer called the case “deeply concerning," and pledged that ministers would investigate. The layoffs were raised by Rockstar North's local MP Chris Murray in the UK's Parliament during a session of Prime Minister's Questions that took place late last year.

"The video games company Rockstar in my constituency last month fired 31 employees without providing evidence or union representation," Murray told the Prime Minister. "The [Independent Workers Union of Great Britain] IWGB alleges union busting. Having met Rockstar they failed to reassure me they are following employment law and I share concerns about union busting.

"Given this government is responsible for the biggest increase in workers rights in a generation," Murray continued, "does the Prime Minister agree all companies regardless of profit size must follow UK employment law and all workers have the right to join a union?"

"It's a deeply concerning case," Starmer replied. "Every worker has the right to join a trade union and we're determined to strengthen workers rights and ensure they don't face unfair consequences for being part of a union. Our ministers will look into the particular case that he [Murray] raises and will keep him updated."

Photo by CHRIS DELMAS/AFP via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Every Star Wars Game on the Nintendo Switch and Switch 2 in 2026

12 janvier 2026 à 19:58

When it comes to licensed movie franchises entering the world of video games, very few have as storied a history as Star Wars. From hopping into an X-Wing cockpit in Rogue Squadron to making decisions that affect the fate of the galaxy in Knights of the Old Republic, George Lucas’ expansive sci-fi universe has become a creative playground for a range of talented developers over the years, and with it paved the way for some truly iconic Star Wars games.

For those looking to dive into some of these games on their Nintendo Switch, we’ve got you covered. Below, we’ve compiled every single Star Wars game available on Nintendo’s flagship console, ranging from immersive RPGs to classic first-person shooters.

How Many Star Wars Games Are on Nintendo Switch?

In total, there are 13 Star Wars games available on Nintendo Switch and 1 additional game available on Switch 2. The list below won't include game bundles like the Heritage Collection or the Knights of the Old Republic bundle, although it's worth noting that you can find most of the games below packaged together.

Every Star Wars Game on Nintendo Switch

These blurbs contain mild spoilers for each game, including characters, settings, and story beats.

Star Wars: Dark Forces (Original Release: 1995 / Remaster Release: 2024)

The latest Star Wars game to be remastered for Switch, Dark Forces is the first official entry in what would eventually become known as the Jedi Knight series. Assuming the role of a reformed Imperial Officer named Kyle Katarn, players embark on a covert mission for the Rebel Alliance. They'll get the chance to explore the galaxy across several missions, taking part in frantic first-person shootouts and uncovering a story set between the events of Revenge of the Sith and A New Hope.

Star Wars Episode 1 Racer (Original Release: 1999 / Remaster Release: 2020)

An arcade racer based around The Phantom Menace's podracing sequence, Star Wars Episode 1 Racer straps players into their very own podracer and enters them into various tournaments across the galaxy. There, they'll battle against the likes of Anakin Skywalker and Sebulba, souping up their craft with additional upgrades in an attempt to stomp out the competition and become a legend on the streets of Tatooine.

Star Wars Jedi Knight 2: Jedi Outcast (Original Release: 2002 / Remaster Release: 2019)

A continuation of the Star Wars Jedi Knight series, Jedi Outcast follows series’ protagonist Kyle Katarn as he re-embraces the Force and heads out on a quest for revenge. Alongside the first-person shootouts that acted as the centerpiece of earlier entries in the series, Jedi Outcast hones in on technical lightsaber dueling, with players facing off against Sith lords and their friends online in physics-based lightsaber battles.

Star Wars: Bounty Hunter (Original Release: 2002 / Remaster Release: 2024)

Another classic Star Wars game repackaged and re-released for the Nintendo Switch, Star Wars: Bounty Hunter is a prequel to Attack of the Clones that follows notorious bounty hunter, Jango Fett. The game tracks Fett's attempts to take down a dark Jedi known as Komari Vosa, forcing him to traverse the galaxy's criminal underworld and battle his way through gangsters, Republic forces and other bounty hunters in an attempt to find and capture his target.

To defend against these threats, players will need to take full advantage of Fett's powerful arsenal of weapons, using his jet pack and guns to rain down fire on enemies and capture targets. Alongside getting to control one of the prequel trilogy's most enigmatic villains, Bounty Hunter also tells a full story that directly leads into the events of Attack of the Clones, featuring iconic characters like Jabba the Hutt, Count Dooku and Darth Sidious.

Star Wars: Knights of the Old Republic (Original Release: 2003 / Remaster Release: 2021)

Often heralded as one of the most iconic RPGs ever made, Star Wars: Knights of the Old Republic tells a new Star Wars story set 4,000 years before the events of The Phantom Menace. Players take on the role of a Galactic Republic soldier who crash lands on the planet of Taris after their ship is attacked.

Left stranded, they undertake a daring adventure and learn the ways of the Force, rallying against the armies of the Sith and their fearsome leader, Darth Malak. Knights of the Old Republic envisions the Star Wars universe during the height of the Jedi Civil War, allowing players to choose whether to follow the path of the light or be tempted by the corrupt allure of the dark side.

Star Wars Jedi Knight: Jedi Academy (Original Release: 2003 / Remaster Release: 2020)

Switching out long-running Star Wars Jedi Knight protagonist Kyle Katarn for a new, fully customisable lead, Jedi Academy casts you as Jayden Korr: a Padawan studying under Katarn at the Jedi Temple. Taught in the ways of the force and provided with your very own lightsaber, you explore the galaxy, undertaking new missions and battling back against Sith forces. Jedi Academy introduced several features to the Jedi Knight series, including new fighting styles and the ability to customize lightsabers.

Star Wars: Battlefront Classic Collection (Original Releases 2004 & 2005 / Remaster Release 2024)

A remaster of both the original Star Wars: Battlefront and Star Wars: Battlefront 2, the Star Wars: Battlefront Classic Collection allows you to suit up as clones, stormtroopers, droids and more while taking the fight to your enemies on large scale battlefields. With maps spread across both the classic and prequel trilogies, Battlefront gives you the opportunity to relive some of the saga's most iconic moments, including defending Hoth from Vader and the Imperial Army, taking down Separatist droids on the surface of Geonosis and the climactic battle between the Rebels and the Stormtroopers in the forests of Endor.

The re-release also includes fully functioning online multiplayer, which supports up to 64 players, and an expanded take on Hero Assault: the fan-favourite mode which allows all players to spawn in as hero characters.

Star Wars: Knights of the Old Republic 2 – The Sith Lords (Original Release 2005 / Remaster Release: 2022)

An official follow-up to Bioware’s landmark RPG, Obsidian took the reins for Star Wars: Knights of the Old Republic 2 – The Sith Lords. Set five years after the events of the original game, the player takes on the role of an exiled Jedi tasked with finding the remnants of the order and uniting them against the growing Sith army.

The ensuing journey takes players across a series of iconic Star Wars planets, where they recruit a party of allies and make choices that shape their relationship with the Jedi Order, the Sith and the Force.

Star Wars: Republic Commando (Original Release: 2005 / Remaster Release: 2021)

Moving away from lightsaber duels and tales of Jedi venturing across the galaxy, Star Wars: Republic Commando enlists players as a clone trooper, sending them to join Delta Squad as its leader: Boss. Set during the Clone Wars, players guide their unit through three first-person shooter campaigns, gunning down battle droids and other Separatist forces across iconic prequel era Star Wars locales, including Geonosis and Kashyyyk.

Star Wars: The Force Unleashed (Original Release: 2008 / Remaster Release: 2022)

Set between the events of Revenge of the Sith and a New Hope, Star Wars: The Force Unleashed tells the tale of Starkiller: an apprentice under the tutelage of Darth Vader. Initially sent to hunt and kill the Jedi that survived Order 66, Star Killer's story quickly spins out into a galaxy-wide adventure, as players build their Force abilities, engage in action-packed lightsaber combat and experience the power fantasy of being a Jedi Knight at the height of their powers.

Star Wars Pinball (2019)

A pinball game themed around the Star Wars saga, Star Wars Pinball is exactly what it says on the tin. It offers nineteen pinball tables with designs inspired by a spectrum of Star Wars media, ranging from The Empire Strikes Back and The Force Awakens to Rogue One and Rebels.

LEGO Star Wars: The Skywalker Saga (2022)

Traveller's Tales latest LEGO game for Switch, The Skywalker Saga transports all nine of the mainline Star Wars movies to the world of LEGO. From Obi-Wan and Anakin’s tragic battle above the fires of Mustafar to Luke and Vader’s legendary showdown in Bespin, The Skywalker Saga aims to be an all-encompassing recreation of the series, just with a lot more plastic bricks and minifigures.

Alongside being the biggest LEGO game to date, it also builds significantly on its predecessors, with several open-world areas to explore, more involved boss battles and new third-person shooting mechanics. It also features a stacked roster of playable Star Wars characters, with the cast including everyone from Luke Skywalker and Darth Vader to Babu Frik and Jabba the Hutt.

For more like this, check out our list of every LEGO game on the Switch.

Star Wars: Hunters (2024)

Making its debut on the Switch in 2024, Star Wars: Hunters is a free-to-play multiplayer arena shooter where players can pick from a range of heroes, form a team and take down opponents online.

The range of heroes on offer allow you to take charge of a host of different Star Wars units, including everything from battle droids and storm troopers to Jedis and even Jawas, each coming with their own set of unique abilities you can utilise to support your team and bring down your enemies.

Star Wars Outlaws (2025) *Switch 2 Only

The newest Star Wars game to land on a Switch console is, as you can imagine, exclusive to the Switch 2. Star Wars Outlaws originally released on PC, Xbox, and PS5 back in 2024, with IGN's review describing the Ubisoft release as "more than capable of jolting your pleasure centres into Star Wars fan hyperspace." The RPG game, featuring explorable planets from Tatooine and Tashara, was ported over to the Switch 2 in late 2025, marking a new generation of Nintendo consoles that supports AAA releases from other studios.

Upcoming Star Wars Games

There are five known Star Wars games in development: Star Wars Eclipse, a Knights of the Old Republic Remake, Amy Hennig's Star Wars project, Bit Reactor's Star Wars strategy game, and Star Wars Jedi 3. However, none of these games have been confirmed for Switch or Switch 2.

Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.

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