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Nintendo Store App Lets You Track Your Switch, 3DS And Even Wii U Gameplay Down to The Hour

5 novembre 2025 à 12:47

Ever wondered exactly how many hours you ploughed into Donkey Kong Bananza on a specific day this summer? The new Nintendo Store app will let you find out.

Now available worldwide, the Nintendo Store app is primarily a way to browse and buy Switch games and Nintendo merchandise. You can download demos, acquire amiibo, and even purchase new consoles or retro controllers.

But the app's most unique feature is a little more hidden. Head to your profile and scroll down to find your Play Activity, which lists all Switch 1, Switch 2, 3DS and Wii U games you've played over the last couple of years. Selecting a particular title then lets you see a range of previously unseen data — including playtime by day.

For example, let's look at my save file for Animal Crossing: New Horizons, which I played a lot back in early 2020. My playtime is listed as the rather vague "200 hours or more," but I can also see when I first played the game (March 3, 2020) and when I last played (July 8 the same year — when I quit Animal Crossing games, I tend to go cold turkey).

During those dates I played across more than 106 days, and scrolling down I can see, by date, how much I played on each. Amid a string of sessions where I played more than five hours per day, I can see a 6 hour 15 minute session I logged back in early April. To be fair, there wasn't much else to do at the time.

Your play history can be ordered via longest played (Animal Crossing is my longest, closely followed by Zelda: Breath of the Wild), the date you first played a game, and via system — giving you a couple of options to look back at what you were playing several generations ago. (My most played Wii U game? Zelda: Twilight Princess HD.)

Or, of course, you could just use the app to shop. If you fancy trying it yourself, Nintendo Store is now available via the App Store and Google Play.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Valor Mortis Dev Dares Fans to Question the Game's Soulslike Credentials: 'If You Are Not Sure About It, Challenge Us'

5 novembre 2025 à 12:12

Valor Mortis, the first-person action game set in an alt-history version of the Napoleonic wars, was announced earlier this year at Gamescom Opening Night Live. In its announcement and subsequent marketing, the developers have been clear about one big element of Valor Mortis: it’s a soulslike.

Sure, it’s a first-person game, which automatically makes it look radically different from any FromSoftware game or even the 2D soulslikes such as Hollow Knight, Nine Sols, and Blasphemous. But speaking to me at the Game Industry Conference in Poznań, Wielkopolska, game director Radosław Ratusznik was hyperaware of the expectations that such a bold declaration would immediately attach to Valor Mortis. And he’s determined to do right by players while remaining committed to the perspective shift.

Valor Mortis is being developed by One More Level, the studio behind 2020’s Ghostrunner. Ratusznik tells me that the studio is largely made up of Souls game fans who badly wanted to tackle the genre, but knew they needed more development experience as a group first. This, he says, is what led to Ghostrunner, which is a first-person action game that, at least by our own estimation, was pretty great.

With one success under their belt, One More Level turned to Valor Mortis. Ratusznik says that the idea for gameplay came before the game’s setting – the team wanted something that would let them mix melee combat and firearms with the more magical mutant abilities. It just so happened that the game’s lead concept artist was also an historian with a lot of knowledge on Napoleonic Europe.

Which is how Valor Mortis ended up set during the Napoleonic Wars, featuring a monstrous Napoleon raising an army of undead mutants to rampage across Europe.

“I think, for many players, the Napoleonic era sounds really to be like... I don't want to say unattractive, but with this silly uniform, something like that, they're not treating it like something that is maybe attractive for them, and we wanted to change that a little bit,” Ratusznik says. “We think that this is a significant part of our history here in Europe, Napoleon as the emperor, and we want to tell the story, our own version about it. It's not historically accurate. So we don't want to educate players, of course, about the history, but we think that it's something unique, something new for the players to play, to explore.”

You play as William, a British soldier who initially joined Napoleon’s army wooed by promises of a free Europe, but who is gradually coming to the realization that war is far from rosy. Unlike his fellow soldiers, William can control the nephtoglobin, the substance that prompts the undead mutation, and is able to retain his sanity while making use of its powers and fighting his way through the gruesome, warped battlefields left in Napoleon’s wake.

“The theme of horror is very important for us,” Ratusznik explains. “So it's not even just these monsters that you are fighting. We are also telling the story about the war and how there are no winners, no true winners at war. That we are in the middle of this conflict, we will learn about each side of the conflict. So this is a story about the foreign soldier in the foreign army, in the foreign land, because we are exploring the eastern parts of Europe. We are not telling if it's Poland or is it some other country. So it's more like a universal story about soldiers in the war.”

Having played quite a bit of Valor Mortis at GIC, I can confirm that despite how silly the premise seemed to me initially, One More Level has indeed made something pretty unsettling. An image permanently burned into my memory is of a soldier in uniform, on all fours, leaping out at me like a dog from behind a pile of bodies. But instead of looking at me with his face, his head was contorted downward to put his large, ridiculous, fuzzy wig-hat out front, which had opened down the middle into a mouth full of teeth and was snarling at me as it attacked. Weird, startling, and very effective.

But whatever you think of the setting, the gameplay is fundamentally very souls. There’s a stamina meter to manage, poise meters on enemies to break with attacks and well-timed parries. When you die, you of course drop all the currency you’ve collected from enemies as you go and have to fetch it back, or lose it forever. And there are bonfires (in this case, lanterns) that serve as safe spots and checkpoints to restart from with each death. Valor Mortis is also quite difficult. I won’t pretend to be the best Souls player around (I’m decidedly middling) but I spent a good long while running up against the game’s first (I think) boss, which had two phases, summoned smaller enemies, and had an enormous attack radius. I died. A lot.

And yet, Ratusznik is on the defensive about whether his game qualifies as a Soulslike or not, in part because of the first-person perspective, but also because of the high expectations put on any game that purports to hail from that tradition by its many fans.

“I think that the genre is such a demanding thing that if you want to create a good thing for this demanding community, you need to be very well prepared,” Ratusznik says. “And we wanted to communicate it this way. We are telling people, ‘We are a Soulslike. And If you are not sure about it, you can challenge us. You can ask us why we think it's Soulslike.’ And we are perfectly fine with that. And we know that players after the playtest, after showing the game at Gamescom, at TGS, we were also on PAX in Seattle, and all the players who are playing, they are telling us, ‘I was doubtful about it that you can manage to make a Soulslike in first-person, but after playing it, I believe you. It's true. It's a Soulslike in first-person.’ So that's what's very cool for me. I mean, personally, as a fan of the genre, that we managed to deliver the game in the genre, it's something amazing.”

We are a Soulslike. And If you are not sure about it, you can challenge us. You can ask us why we think it's Soulslike.

So I ask Ratusznik, what does it mean to be a Soulslike? What are the defining characteristics, to him, that Valor Mortis just had to embody?

“Well there is always a debate, how many features from the FromSoft games should game have to be a Soulslike?” he says. “So in our example is, of course, a stamina-based combat system. So that's the first thing. Then we have the checkpoints that are kind of similar to the bonfires in Soulslike. In our game this is a lantern. So you have to reach the lantern to save, make your checkpoints. When you die, you will start from this place. You can then rest, the enemies will come back to life. So this kind of thing is present. But also the exploration is very important, I think, for the Soulslike in this kind of Metroidvania approach in the level structure.

“In our game we even push it further. So we also have these elements of Metroidvania, such as abilities that you are gathering that you can use on previously visited levels to unlock some alternative paths. Also the shortcuts are very important, so you need to explore to find the shortcuts to get faster to the safe point, to these checkpoints or something. So there is a lot of that. And also, the boss fights as the true challenges, very demanding. So I think, yeah, I mean these elements are there for sure, but it's not like we are taking all of it blindly. We are thinking about each of this and how it'll fit our vision for this game and also the first-person perspective, which is kind of tricky.”

The perspective switch really is a difference maker for Valor Mortis, as it transforms how combat plays out, how parries and dodges and swings need to be timed and directed, and how boss mechanics can be tuned for challenge. But given the popularity of the Soulslike genre, I’m surprised that there aren’t more first-person Souls games out there – most people just follow in either the Dark Souls tradition or the Hollow Knight one. Why is that?

“I think it's not easy to make it happen, to be honest,” Ratusznik says. “I mean we did Ghostrunner, so we learned how to make first-person melee combat. And even for us, it was not easy to make the melee combat in first-person satisfying and not confusing. But in Poland we can do it because we have Dying Light, Cyberpunk is also with first-person combat. And we have our games, so Ghostrunner and now Valor Mortis. So it's a bit tricky.

“You need to make at least a few tricks to somehow help players to get better feedback from each of the actions that they are taking. So for example, when we attack the enemies, we have some kind of a system that is in the action fighting games where you are snapped to the enemy, pulled to the enemy somehow. So we are attacking and the system is assisting you in getting closer to the enemies. Because it's hard to tell the distance. Both the collider of your weapon is a little bit bigger than you expect just to feel that you hit it. So we need to set it up properly. There are a lot of small things that you have to add to make this combat feel juicy but also satisfying for the players. Of course on top of that there are proper animations, proper animation of the enemies, of the reactions of the enemies. Sound design is very important. Also…there needs to be some additional assets, like some arrows, some indicators that are telling you that if someone is behind you, these kinds of things.”

When we need to optimize our game for Xbox Series S, then the PC players also get a more optimized game.

Valor Mortis is planned for a 2026 release on PC, PS5, and Xbox. I ask Ratusznik how it’s been developing for consoles this generation, and he gives me a rather surprising take: he really likes the Xbox Series S.

“Each generation is easier, the certification process is easier and also the knowledge of the hardware is bigger among the developers,” he says. “So I think also the fact that you have to optimize for all consoles is beneficial for all the players, right? So when we need to optimize our game for Xbox Series S, then the PC players also get a more optimized game, right?

“I know a lot of players who really love, for example, one genre or one type of game. They are only playing, I don’t know, Call Duty or Gears of War, so they don't have to buy the newest stuff to play their games. So they have the Series S. And if you try to make a PC for the same cost, for example, it won't be possible, right? So if we manage to optimize the game for the S, I know that a lot of developers are struggling with it, but I think it's more like a challenge that you should handle to make the game optimized for players.”

But there is one console conspicuously missing from the lineup. Where’s the Nintendo Switch 2?

“I mean I would love that one day,” Ratusznik says. “So we are considering it. It's not like that we are announcing anything, but personally I would love to bring this game to Switch 2. I think that it would be nice to see this type of game on this console.”

We also spoke to Ratusznik at GIC about Soulslike difficulty, and why the game might have an easy mode, but won't have a bunch of other difficulty settings. You can read our conversation right here.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

'What Connects Soulslike Players Is That They Are All Struggling' — Valor Mortis Dev Says It Won't Have 'Tens of Difficulty Options' So Players Can Have 'Similar Experiences'

5 novembre 2025 à 12:12

Valor Mortis, the first-person soulslike action game set in an alt-history Napoleonic era, is out next year. And with developer One More Level especially pushing the “Soulslike”-ness of the whole thing, it seems only natural that at some point before or after launch there’s going to be a discussion about the game’s difficulty - is it too hard? Is it hard enough? Should it have an easy mode, or something else?

The difficulty discussion, of course, is one that crops up every time a new Souls game is released. What makes difficulty fun, and what makes it obnoxious? Should games have easy modes? What sorts of accessibility features are helpful to ensure everyone can play the game and experience its design friction as intended, without experiencing other, undesirable friction due to controls or other functions?

I played Valor Mortis at the Game Industry Conference in Poznań, Wielkopolska, and while I’m only of middling Soulslike skills, I can confirm it’s pretty tough! I also spoke with game director Radosław Ratusznik, who says that the team is still in discussions as to how they will approach all this. For now, he says, Valor Mortis just has one difficulty setting. But that may change in the future.

“If we decide at one point to change it, I think we will change it for easy mode and normal mode, just two of them. Because I think that players should have similar experiences when they're playing these kinds of games. So personally, I'm fine with the easy mode, if someone wants to just experience the story, learn a little bit about how the game works. But if we have a lot of options, like there are like tens of difficulty options, then each person can play a totally different game. I think what connects Soulslike players is that they are all struggling in these games. If they manage to succeed in this game, they can share this experience with other players. And this is something that has a huge value I think for them, for this community.”

But there’s nuance here, because while Ratusznik may be against having ten difficulty options ranging from Story Mode to Ultra Hard Giga Death Difficulty, he agrees that discussions around difficulty often don’t take into account the nuance of accessibility. He’s not a fan, for instance, of games that let you turn on and off certain mechanics (such as parries), because he thinks that players “lose something from this experience.” But he also adds that, as far as accessibility goes, “we can have a lot of things that can assist you without lowering the difficulty of the game.” Accessibility isn’t solved with an easy mode.

Ratusznik isn’t alone in this belief. FromSoftware’s Hidetaka Miyazaki has said similar of Elden Ring, “We are always looking to improve, but, in our games specifically, hardship is what gives meaning to the experience. So it’s not something we’re willing to abandon at the moment. It’s our identity.” But also notably, Elden Ring was far more flexible than FromSoftware’s past games in the ways in which it allowed players to eventually conquer challenges. You could outlevel bosses to make them trivially easy if you wandered off and defeated enough weaker enemies, there are some builds that turn certain bosses into jokes, and there’s so much to do in the game and so many paths to victory that if you’re struggling with something, Elden Ring encourages you to leave and do something else. Another recent Soulslike, Hollow Knight: Silksong, is similar in this structure.

How Valor Mortis will ultimately handle its difficulty remains to be seen, as Ratusznik himself says that the team is still working out what they want to do. We won’t know til next year when the game launches on PC, PS5, and Xbox Series.

We also spoke to Ratusznik at GIC about Valor Mortis’ soulslike credentials, and why it’s challenging to make a game in that tradition in the first-person. You can read our conversation right here.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Epic Games Celebrates Fortnite Player Spike as The Simpsons Season Launches

5 novembre 2025 à 12:05

Epic Games has celebrated the launch of Fortnite's new The Simpsons mini-season, which it says has welcomed "the biggest number of new and returning Fortnite players since last holiday season."

Public player data tracked by Fortnite.gg shows that a peak of 2.6 million players logged on both Saturday and Sunday, firstly to watch the live event that introduced The Simpsons aliens Kang and Kodos to Fortnite's battle royale Island, and secondly to then play on the game's new Springfield map when it came online.

The live event saw Fortnite's heroes scooped up in a UFO and transported to Springfield Island, a mash-up of Fortnite and The Simpsons filled with familiar locations and Easter eggs from the long-running animated series. Fan response to the new season and its highly-detailed map has been positive, and Epic Games seems pleased with player numbers.

"In 48 hours, we welcomed the biggest number of new and returning Fortnite players since last holiday season," the developer wrote in a social media post. "The first Fortnite | The Simpsons short popped to #1 on Disney+ today in the US. Move over Shelbyville..."

Fortnite's player numbers have dipped somewhat this year, amid tough competition from Roblox and a string of battle royale seasons that feel like they haven't landed with fans quite as expected. In September, during the game's alien bug season, the game's average daily numbers briefly sagged to around half a million players, though player counts then rallied as Fortnite began its annual Halloween celebrations.

While 2.6 million players this past weekend is impressive, Fortnite has recorded several higher player spikes this year for other events. A peak of 5.7 million players logged in on June 7 for Death Star Sabotage, the game's live event that served as the finale of its Star Wars mini-season. Fortnite also saw a spike to 3.9 million players on August 2 for its superhero season finale, and 3.3 million players for the launch of its Daft Punk Experience.

What remains to be seen is how many of those new and returning players stick around over the rest of this month, as Fortnite's The Simpsons season culminates in a big live event on November 29. This is expected to usher in the game's next big era — Chapter Seven — that looks set to feature a crossover with Quentin Tarantino's Kill Bill and, potentially, the return of Fortnite's heroic Seven faction.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Call of Duty: Black Ops 7 Global Release Times and PC Specs Confirmed

5 novembre 2025 à 12:00

With Call of Duty: Black Ops 7 just around the corner, Activision has laid out exactly when players will be able to jump into the action, and has confirmed everything players need to know about the official PC system requirements and pre-load times.

While pre-load goes live at the same time across all platforms on November 10 — 9am PT (scroll down to see when that'll be in your part of the world), launch times vary depending upon where you are, and what platform you're playing on. It's a bit confusing, so we've outlined the release times across key territories below.

We also have confirmed PC specs for Black Ops 7, so you can check to see if your PC is up to the task.

Confirmed Call of Duty: Black Ops 7 PC specs:

System Requirements

Minimum:

Minimum specifications needed to play Call of Duty: Black Ops 7.

  • OS: Windows 10 64 Bit (latest update)
  • CPU: AMD Ryzen 5 1400 or Intel Core i5-6600
  • RAM: 8 GB
  • Video Card: AMD Radeon RX 470 or NVIDIA GeForce GTX 970 / 1060 or Intel Arc A580
  • Video Memory: 3 GB
  • Storage Space: SSD with 116 GB available space at launch

Recommended:

Recommended specs to run at 60FPS in most situations with all options set to high.

  • OS: Windows 11 64 Bit (latest update)
  • CPU: AMD Ryzen 5 1600X or Intel Core i7-6700K
  • RAM: 12 GB
  • Video Card: AMD Radeon RX 6600XT or NVIDIA GeForce RTX 3060 or Intel Arc B580
  • Video Memory: 8 GB
  • Storage Space: SSD with 116 GB available space at launch

Competitive / Ultra 4k:

Competitive specs to run at a high FPS for use with a high refresh monitor, and Ultra specs to run the game at a high FPS in 4K resolution.

  • OS: Windows 11 64 Bit (latest update)
  • CPU: AMD Ryzen 5 5600X or Intel Core i7-10700K
  • RAM: 16 GB
  • Video Card: AMD Radeon RX 9070XT or NVIDIA GeForce RTX 4080 / 5070
  • Video Memory: 16 GB
  • Storage Space: SSD with 116 GB available space at launch

Recommended Drivers:

  • AMD: 25.9.2
  • NVIDIA: 581.42
  • INTEL: 32.0.101.8132

Required For All Specs:

  • All specifications require a broadband internet connection and DirectX12 compatibility.
  • Additional storage space may be required for mandatory game updates.
  • Specs are valid for product launch and may be updated in the future.

We've had a great time with what we've played so far of Call of Duty: Black Ops 7 Multiplayer, writing in our preview: "I'm hoping CoD keeps to its promises, because the new features sound pretty sick: trading loadouts with friends and even copying them from enemies who killed you, XP carrying across all modes instead of on a per-mode basis, and the ability to re-roll the daily challenges, which I love. Also, the final game promises some of the sweetest gun camos yet, and I'm really excited to spend hours and hours of time I'll never get back just so I can have a gun that's all shiny."

Don't forget that PC gamers cannot play unless they enable TPM 2.0 and Secure Boot. It's all part of an effort to crack down on cheaters, and while it seems some still managed to get into a game despite this, Activision recently revealed that 97% of Call of Duty: Black Ops 7 cheaters were caught within 30 minutes of signing into the beta, and "fewer than 1% of cheating attempts reached a match."

Call of Duty: Black Ops 7 Pre-load times on PC and consoles:

Monday, November 10, 2025

PST (San Francisco):

  • 9pm

CST (Mexico City):

  • 11pm

Tuesday, November 11, 2025

EST (New York):

  • 12am midnight

GMT (London):

  • 5am

CET (Paris, Rome, Berlin, Stockholm):

  • 6am

SAST (Johannesburg):

  • 7am

GST (Dubai)

  • 9am

KST (Seoul):

  • 2pm

JST (Tokyo):

  • 2pm

AEST (Sydney):

  • 4pm

Call of Duty: Black Ops 7 launch times on Steam and Battle.net:

Thursday, November 13, 2025

PST (San Francisco):

  • 9pm

CST (Mexico City):

  • 11pm

Friday, November 14, 2025

EST (New York):

  • 12am midnight

GMT (London):

  • 5am

CET (Paris, Rome, Berlin, Stockholm):

  • 6am

SAST (Johannesburg):

  • 7am

GST (Dubai)

  • 9am

KST (Seoul):

  • 2pm

JST (Tokyo):

  • 2pm

AEST (Sydney):

  • 4pm

Call of Duty: Black Ops 7 Launch Times on Xbox, PlayStation, and Xbox on PC

Thursday, November 13, 2025

Xbox + Xbox on PC:

  • Various, unlocking between 3am-10pm PT depending upon local timezone

PlayStation:

  • Various, unlocking 3am-10pm PT depending upon local timezone

Much like prior Call of Duty launches, those desperate to get in on the action may be able to 'time travel' and unlock early if they use what's called the 'New Zealand trick.' If you're playing on the Xbox PC app (but only the app — this won't work on Battle.net or Steam) you'll be able to jump in early if you change your PC region to New Zealand, and change your Call of Duty account to a New Zealand address on the website. Similarly, if you change the address on your COD account to a NZ address and your region to New Zealand, you may be able to play early on Xbox and PlayStation, too.

Just make sure you restart your systems and then double-check the Black Ops 7 launch timer to see if you've travelled forward in time…

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Dan Trachtenberg Tells IGN He's Well Aware Predator Purists May Criticize Predator: Badlands, but Insists 'Retreading and Remaking the Same Thing Over and Over' Risks Upsetting Everyone

5 novembre 2025 à 12:00

Predator: Badlands is unlike any Predator movie before it. Without spoiling the story, I’ll report that it is an all-out action adventure more along the lines of Disney's The Mandalorian than the sci-fi horror exploits of Dutch and co in the jungles of Mexico. It is a film in which the Predator is the protagonist, not the stalking, gore-obsessed antagonist we’re used to seeing. The whole premise of the Predator is flipped upside down here. Rather than hunt hapless humans, Dek, the Yautja runt out to prove himself, finds himself the hunted one on a death planet that’s out to get him.

But it’s more different, still. The tone, the pacing, the whole vibe of Predator: Badlands is… different. Not unfamiliar, of course; I’ve seen a hundred action adventure movies in the Star Wars style. But this is different for Predator. There are jokes (the Predator makes one — deliberately — himself!), there are moments of slapstick comedy, and there is a cute alien sidekick called Bud who I’ve already seen compared to Baby Yoda (Bud is a bit like Baby Yoda, I suppose, but a lot more rippy and shreddy).

There will be some Predator fans who will not like this one bit. I suppose I’m one of them. I suppose I’m a Predator purist, someone old enough to have seen Predator on VHS, a few years — probably — before I should have. It’s a formative film for so many… for me. And when it came to subsequent Predator films, it was all downhill from there.

And then Dan Trachtenberg turned up and he did something super interesting: Prey. I love Prey. It’s a back to basics Predator movie that takes what was great about the first film and builds something fresh and exciting around it. It rejuvinated the franchise, and I love — love! — that it did well enough for Dan Trachtenberg to be awarded the keys to the franchise, to be named the Predator showrunner (movierunner?), a fan and a hugely talented director who just gets Predator and wants to take it forward with critical and commercial acclaim.

His animated anthology go-between, Killer of Killers, continued the impressive run, although I still have my doubts about Trachtenberg's idea that the Yautja kidnap those who have bested them in the hunt, and — all off-screen — put them on ice only to defrost them later for another go. Sorry lads, that’s your ego getting the better of you, there. Aren’t you Yautja supposed to be super honorable? Take the L and leave Dutch, Harrigan, and Naru to live out their days in peace (well, relative peace given the persistent night terrors I'm sure they suffer over what you put them through). If you're bored, there has to be a Xenomorph out there who's desperate for a scrap?

And so we come to Predator: Badlands. I was in the rather fortunate position of being able to interview Dan Trachtenberg the day after I saw his film, with it fresh in my memory but also having slept on it. I should say this: I enjoyed the movie for what it is. When the Predators fight each other, it’s genuinely superb. Like, top-class action superb. At times it looks amazing. It always sounds amazing. I laughed at the bits I was supposed to. Elle Fanning as Weyland-Yutani synth Thia (and more) is superb. Dimitrius Koloamatangi delivers a truly impactful performance as Dek himself; you really feel the weight of the Predator as he leaps about the death planet. I was invested in this buddie movie, this Frodo and Sam road trip to a far future Mount Doom (owned and operated by Weyland-Yutani, of course). Predator: Badlands is a fun ride. But is that really what I want to be saying about Predator: Badlands after leaving the theater?

Whatever your answer to that question, it cannot be denied that Predator: Badlands is a fascinating project. It’s a movie I suspect will split the fanbase down the middle, like Dek tearing through a tentacled alien monster. Some people will hate it. They will accuse Predator of having succumbed to the ‘Disney effect’ in the pursuit of a larger PG-13 audience and, theoretically at least, box office. Some people will love it. They will take it for what it is: a rip-roaring sci-fi romp in which a Predator is the surprise main character, standing on his own two (very large) feet. I suspect few will sit on the fence with this one.

And so it was with all this in mind that I virtually sat down with Dan Trachtenberg to squeeze just a handful of questions into our painfully brief interview time. Such is the junket way! So, like Dek would, I jumped straight into the thorny question: why, Dan, have you done this?

IGN: It's obviously a very different tone and feel to what's gone before. I'm not going to get into spoiler territory or anything. There are jokes. I think the Predator even makes a joke at one point, there's slapstick comedy, there's a cutesy sidekick. It is a big swing for the Predator franchise. I'm sure you'll be asked about this a lot, but why did you decide to go in this direction for Badlands?

Dan Trachtenberg: Because it's a movie that does not exist. Prey was very much a back to basics exercise and Killer of Killers really doubled down on that traditional Predator story where you meet human characters and they're hunted one by one. You've now got five new movies... Killer of Killers is like four movies in one. And then with Prey as well, it really felt like, man, I don't think people really need another version of just that movie, that story, that structure as it was. It really felt like, boy, it'd be nice to have something refreshing and new in the franchise, but then also in science fiction movies in general.

We've always fallen in love with the sidekick, walking carpet Chewbacca, or the villainous monster, and they've never been the main character of the movie. So really loved the idea of being like, yeah, we're going to make a movie where the Predator is the main character and he's going to be ferocious and badass, and then he's going to meet this other cast of characters and there's going to be a soul to the movie.

We're actually going to be both. It's going to be brutal, filled with spine rips and beheadings and limbs coming off, and also have some heart and make you feel things. That way it can be a full meal. Jaws is one of my favorite movies of all time. Jaws is one of the scariest movies ever made. It's also one of the funniest, and when there's drama, it's super sincere and there's also high seas adventure, and all of those things make that movie an awesome, incredible experience as a motion picture. Neither of those parts ruin the others. So that's always been a part of the equation for me.

Also, thinking of T2. I remember as a kid seeing it and then quickly after it being like, mom, you got to see T2. I never thought after I saw Terminator to be like, mom, you got to see Terminator. But T2, because it actually was thematically oriented and had some heart and was about legacy and parents and children, mothers and sons, fathers and sons, it made someone like my mom appreciate an action movie and allow it to be a great movie. Terminator 2: Judgment Day was like a movie my mom could watch. So that was a part of it for me, is like how to make something that was bold and visceral but also emotional.

IGN: So maybe you watch Predator: Badlands, you go, mom, you can watch this, you'll get something out of it. Whereas they might not have with Predator 1 and 2.

Dan Trachtenberg: That's right. That's right. Yeah.

IGN: Now I know you know what the internet's like. There will be Predator purists who turn their noses up at some of the things that you're doing with this movie. Did you always know that you would end up dividing some Predator fans with the film? Is that a risk you felt you were perfectly comfortable taking?

Dan Trachtenberg: I mean, it's A, a part of any movie, and B, a part of a franchise or not. I'm the internet also. I was on it. I still am. I have issues with things in movies and don't have issues with other things. And even on Prey, on Killer of Killers, there's people that are hardcore fans that love certain aspects that defend them, and I see arguments with people who hate certain aspects. It's just a part of any kind of movie.

So I'm well aware of the nature of that. And of course when we're taking such a crazy bold swing, I get it. I get there would be criticism. But there's worse criticism the other direction if you're just retreading and remaking the same kind of thing over and over, then not only will hardcore fans not like it, but also just any fan of going to see a movie won't like that either.

So for me, it's much more important to make something that is bold and original, and making sure the movie is super fun. And this movie is packed with action. High APM, high action per minute. But also there's something to take away with you. I always think about that. You just want something to put in your pocket and walk away with when you see a movie, and I wanted to make sure that this had that.

IGN: I know we're running out of time, but I've got to ask you about Bud. What's the thinking there? Why did you feel Predator needed to have cutesy sidekick? I know Baby Yoda comparisons are already there, but it's not quite Baby Yoda. The violence here is much more extreme than anything Baby Yoda has done. Bud is a badass too, right? But I'd love to know what you were thinking there about why you felt you wanted to introduce that character and having Bud in the movie?

Dan Trachtenberg: I think I just loved the idea of the Predator meeting up with not just one, but a band of other outcasts. I maybe had Guardians of the Galaxy on the brain and Rocket Raccoon, seeing something that appeared to be one way. Because certainly Dek appears to be one way and then actually is something different, and Thia appears like something and then you discover there's something else behind her and there's more to the story there. And Bud as well, to seem at first cutesy as you're putting it, but actually turns out to be incredibly ferocious and capable, and there being more narrative story there.

I loved the silhouette. I came up with Prey in pairing Amber [Midthunder] with a dog based on the silhouette of Mad Max and his pup. The strong badass with something beside it is just a really cool silhouette, and I loved the idea of Dek with the half a robot strapped to his back and this other thing beside him that was small. That's all I had, there was something small beside him that was a part of the adventure. It just felt like something that would be exciting.

IGN: Thanks for the insight Dan, really appreciate it.

Predator: Badlands is in theaters November 7, 2025. Check out IGN’s Predator: Badlands review to find out more.

Photo by Neil Mockford/FilmMagic.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo Signals Primary Development Focus 'Shift' to Switch 2, as Switch 1 Owners 'Uniformly Migrating'

5 novembre 2025 à 11:03

A day after revealing its latest stellar sales figures, Nintendo has confirmed it will now "shift" its development focus to Switch 2 — and revealed that 84% of the console's early adoptees were players who owned Switch 1.

"Going forward, we will shift our primary development focus to Nintendo Switch 2 and expand our business around this new platform," Nintendo wrote in a freshly-published sales presentation.

Switch 2's first six months have been marked by a smattering of exclusives such as Mario Kart World and Donkey Kong Bananza, but also a series of paid upgrades to existing Switch 1 games (like Zelda: Breath of the Wild and Mario Party Bonanza) and cross-gen titles (like Pokémon Legends Z-A and the upcoming Metroid Prime 4: Beyond). Nintendo now appears to be suggesting that its future release slate will likely be more orientated to Switch 2 exclusives, likely buoyed by the huge success of its new machine.

Perhaps it's not a surprise to see such a huge percentage of Switch 2 players upgrading from Nintendo's prior console (which, after almost a decade on sale, is now near ubiquitous). But what's interesting here is a breakdown provided by Nintendo showing how smoothly the company has picked up its early Switch 2 adoptees over the Switch generation — relatively evenly, year by year.

The largest group of Switch 2 players are those who bought the Switch 1 back at its launch in 2017, but the groups of those who acquired Switch 1 in the following few years are not too different.

"Currently, 84% of [Switch 2 owners] transitioned from Nintendo Switch," Nintendo wrote. "This high percentage shows that many consumers who enjoyed Nintendo Switch are smoothly transitioning to Nintendo Switch 2, allowing us to maintain our relationships with them across platform generations.

"Furthermore, if we look at when these transitioning consumers first started playing Nintendo Switch, we see no concentration in any specific period. Consumers who purchased Nintendo Switch between its launch in 2017 and the launch of Nintendo Switch 2 have been uniformly migrating to Nintendo Switch 2."

As of September 30, Nintendo says it now had 128 million annual playing users, of whom 34 million were paying Nintendo Switch Online subscribers. Overall, 400 million Nintendo Accounts have now been registered.

Yesterday, Nintendo confirmed it had already shifted an astonishing 10.36 million Switch 2 consoles between June 5 and September 30, a record-breaking amount that ensures the platform will continue its run as the biggest console launch ever.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Bethesda Issues Fallout 4 Mod Warning Ahead of Anniversary Edition Release, Patch Will Make Gameplay and Performance Improvements as Well as Add New Creations Menu

5 novembre 2025 à 10:48

Bethesda has outlined the patch notes for Fallout 4 ahead of the release of the Creations Menu update and Anniversary Edition.

During the recent Fallout Day broadcast, Bethesda announced Fallout 4 Anniversary Edition, due out across PC, PlayStation, and Xbox on November 10, 2025.

Fallout 4 Anniversary Edition — designed to coincide with the post-apocalyptic role-playing game’s 10th anniversary — contains the six official add-ons and over 150 pieces of Creation Club content. Creations (user created content) arrive in Fallout 4 via a brand new in-game Creations menu, which will make it easy for players to find and download the new content on PC and console.

Now, Bethesda has detailed Fallout 4’s Creation Menu update, due out on November 10 alongside the release of the Anniversary Edition, and it includes more than expected. However, Bethesda issued a warning to mod users. Fallout 4 mods will undergo maintenance November 6-10, and during this time, Fallout 4 mods and Creation Club will be offline. This means you won’t be able to download or upload any new content (you’ll still have access to change your mod load order and play the game).

Bethesda asked players to disable any mods that change the main menu before the November 10 update (which requires changes to the main menu screen). If you don’t, the mods may break with the patch.

“Thank you for your patience as we work to roll these changes out and lay the groundwork for things like additional storage for Creations,” Bethesda said in a post on Steam.

Meanwhile, the Fallout 4 patch notes reveal some surprising but welcome gameplay and performance improvements. VATS Accuracy should now be fixed so hit chances are consistent across platforms and no longer drop to 0% or show incorrect values (this has been a problem for some time). Targeting enemies through walls without the Penetrator perk is no longer possible, too. There’s also improved Ultrawide and Super Ultrawide Support, and Resolution Detection (Autodetect now sets supported display resolutions, preventing crashes on launch).

Fallout 4 Anniversary Edition Creation Club content includes unique weapons, power armor, Pip Boy paint jobs, and more. During Fallout Day, Bethesda teased some of the Creations in the works, including one that will bring a "slice of the Mojave Desert" to the Commonwealth, an escape room experience, and even a mind's eye version of your spouse voiced by the original actors you can interact with. The six official expansions included are the Far Harbor, Automatron, and Nuka-World story add-ons, and the Contraptions, Vault-Tec, and Wasteland Workshop add-ons.

Fallout 4 Anniversary Edition will be available on Xbox Series X and S, Xbox One, PlayStation 5, PlayStation 4, Steam and PC. It’s coming to Nintendo Switch 2 at some point in 2026, marking the first time Fallout 4 will be available on a Nintendo console. Patch notes are below.

Fallout 4 - Creations Menu Update November 10 patch notes:

  • Creations Menu: A new in-game Creations menu has been added, making it easier than ever to discover, download and enjoy content from professional developers and passionate enthusiasts alike.

Gameplay & Performance

  • VATS Accuracy: VATS hit chances are now consistent across platforms and no longer drop to 0% or show incorrect values. Targeting enemies through walls without the Penetrator perk is no longer possible.
  • NPC Visual Creations: Fixed stuttering and hitching caused by Creations that edit NPC visuals. Performance is improved when using such Creations.

Stability & Crashes

  • BNET Connectivity: Better handling when there is a  Bethesda.net outage
  • Crafting Station Crash: Interacting with crafting stations or the workshop on ultrawide monitors no longer causes crashes.

Ultrawide & Super Ultrawide Support

  • UI & HUD Scaling: UI elements, HUD backgrounds, and item previews now scale correctly for 21:9 and 32:9 aspect ratios. Menus, quest updates, tutorials, workshops, and inspected objects are no longer stretched or squished.
  • Pip-Boy Map: Players can now place markers, fast travel, and pan the map to the right side in the Pip-Boy when using ultrawide resolutions.
  • Save Preview Images: Save preview images are now letterboxed to avoid looking squished on ultrawide monitors.

Miscellaneous

  • Resolution Detection: Autodetect now sets supported display resolutions, preventing crashes on launch.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Wreckreation Review

5 novembre 2025 à 10:27

It’s been 6,496 days since the original release of Burnout Paradise, not that I’m counting. With the Burnout series clearly consigned to the same storage cupboard EA has been hiding the corpses of Westwood, Black Box, Pandemic, and all the other studios it shut down over the years, I completely understand the motivation for developer Three Fields Entertainment to craft Wreckreation. It’s an unapologetic Burnout Paradise clone in a stack of very clear ways, built for a ravenous audience that's been starved of one of arcade racing’s heaviest hitters for too long. After all, if you want something done, sometimes you need to do it yourself. Unfortunately, the one core component of its spiritual ancestor that Wreckreation couldn’t recapture was its overall quality, and the result is a janky, unrefined, and often unsatisfying racer that I don’t have much desire to keep playing.

Wreckreation’s resemblance to Burnout Paradise runs surprisingly deep, even for an independent studio that’s spearheaded by former Criterion Games bigwigs – the home of the Burnout series. In fact, there are times when it borders on self-plagiarism, such are the similarities – from the digital information ticker at the base of the screen to the familiar tone of a successful takedown. As such, Wreckreation often seems more concerned with recreating entire segments of Burnout Paradise’s identity than establishing its own unique one. I’m conscious it’s trying to do this with a fraction of the budget and a sliver of the staff of Criterion’s classic, and that’s admirable in its own way, but comparisons are unavoidable when the parallels are this blatant.

Crashing Out

From the opening race it was evident things were awry, from the framerate stutters when I hooked into a drift to the actual sliding itself – which feels a little more cumbersome than I typically like. Arcade racers live and die on their handling, and Wreckreation’s driving dynamics aren’t the best by any stretch. Its brake-to-drift brand of handling is straightforward enough, but it’s not the type of drifting that lets you effectively alter your angle throughout a powerslide. It’s almost as if the throttle has no real impact on your drift angle once you’re sideways. I became accustomed to the handling, but I certainly can’t say I ever warmed to it. I especially dislike its idiosyncrasies, like the fact that cars will screech to a quick halt when braking in a straight line, but stomp on the brakes mid-drift and your car will simply continue to hurtle onwards – even if you’re completely off the accelerator. There are also occasional moments of severe understeer, but I can’t figure out what’s triggering it. It may well be a combination of road surface and car type, but there were times when I just craved more responsiveness and needed my cars to snap back into a drift, and they wouldn’t. There's definitely a lag to the steering that blunts that zippy, arcade feel.

There's definitely a lag to the steering that blunts that zippy, arcade feel.

After a brief race across Wreckreation’s elevated stunt tracks, the next event was a stunt challenge, where I was required to accumulate a certain amount of points within a very basic arena of jumps and loops. Unfortunately, while my car could easily make it around the skinny loops during free roam, the moment I tried to take them on during the stunt challenge my car was instantly wrecked for no apparent reason. This wasn’t a one-off thing; it was consistently repeatable and happened every time I tried to drive the loops during the challenge. That’s a bad bug to hit five minutes in.

Pivoting my approach, I stuck to the jumps in order to build up the points I needed to progress. It wasn’t particularly challenging – and the simplistic approach to auto-leveling cars in the air means the stunting is all rather superficial and shallow compared to something like Wreckfest or Hot Wheels Unleashed – but nonetheless I’d earnt more than six times the necessary score when the time limit expired. At this point I… failed the challenge. I had, in fact, scored zero points – because points don’t automatically bank at the end of the session if you’re still accumulating them in a combo. They just vanish.

This sort of thing leaves a terrible first impression, and nothing I subsequently encountered was strong enough to affect a course correction.

Wreck Yourself Before You Check Yourself

After the stunt-centric opening minutes, Wreckreation quickly settles down into its largely Burnout-inspired groove. The bulk of what’s on offer here are standard races (where the goal is to finish first), ‘Takedown’ races (where the goal is to wreck a set number of vehicles), plus the occasional time trial and ‘Shutdown’ event (where you must perform a takedown on a special, marked car while exploring the open world, in order to add it to your garage – sound familiar?). You can progress through all this content however you see fit, hitting events in any order as you uncover new ones around the huge map. Unfortunately, this flexibility doesn’t disguise how familiar every race rapidly becomes.

The size of Wreckreation’s massive map is almost certainly a major culprit in this. At a reported 450 square kilometres, it’s an environment larger than a lot of contemporary open-world racing games. It makes for a great bullet point, but the reality is that this huge size brings with it major caveats. Its primary problem is that it’s extremely generic. It’s a large, square island, with no towns or cities. It’s just ribbons of tarmac and dirt draped over vanilla countryside, where one side of the map feels no different than the other. There are no obstacle-filled alleys or bustling urban centres; it’s just a big green slab with a lot of trees and rocks. I haven’t encountered any memorable races, because there are no memorable areas. There’s very little to distinguish one race from another, so ticking them off became tedious pretty quickly. There’s also a bug I encountered semi-regularly when selecting “restart race” from the pause menu that removed most of the HUD and made it impossible to open the map. The only fix was to restart the game, which was equally tiresome.

There’s very little to distinguish one race from another, so ticking them off became tedious pretty quickly.

Races occur against just five other opponents, which is low by modern standards, and rely on some pretty egregious catch-up AI to stay tense – but they’re better than the Takedown races and Shutdowns. Takedown races began as a major frustration, with awful AI spawns that placed fresh takedown victims too far ahead. Unlike Burnout’s Road Rage events, which effectively inject opposition around you at all times to smash and bash, Wreckreation messed up massively by making other cars a total chore to catch within the slim time limits. Hell, sometimes they were impossible to catch because they spawned on an adjacent road you couldn’t reach thanks to the guardrails.

A patch released this week addressed this, and now opponents quickly streak into the picture from behind – just as they do in Burnout (although they still occasionally spawn on nearby roads you can’t get to). But I have to wonder how it was released in its previous state at all? How thoroughly was this game tested? At any rate, I’ve always maintained that the Burnout series fumbled when it added time limits for Road Rage events in Burnout Revenge. Burnout 3: Takedown was better without them, with the limiting factor simply being how much damage your car could take. I wish Wreckreation had cribbed from the latter in this instance.

Wreckreation also introduces a new spin on its off-brand Road Rage mode, which adds cars you’re not supposed to take down, lest you receive a time penalty. I don’t find this is a fun twist, and I actively dislike competing in these. The penalty cars don’t just chop precious seconds off your time limit – they don’t even count as takedowns if you shunt one off the road accidentally. The worst penalty takedown events have two marked penalty cars you can’t crash into, meaning every batch of opponents will only have two cars to take down. It makes chasing some of the high takedown totals extremely frustrating, and doubly so when it’s being stingy with attributing them to you in the first place. I lost track of the times multiple AI cars crashed out during a slo-mo takedown clip, but I was only rewarded for one of them.

Chasing the unfairly overpowered AI during Shutdown attempts is also extremely frustrating. That is, being barely able to catch a pickup that was supernaturally staying out of my grasp by perfectly matching my top speed is a cheap trick. I know speed stats are a bit of a meaningless metric in arcade racers with rubberband AI, but discovering this truck was actually doing at least 40km/h more than what it’s literally listed as being capable of was pretty annoying after chasing it across the map for 10 minutes.

Temu Trackmania

As close as Wreckreation sticks to its Burnout family roots, it admittedly does bring a whole new pillar of play to the party in the form of its customisation and creation tools, dubbed Live Mix. This gives us the ability to do everything from renaming vehicles, to changing the weather and traffic density, to even plonking down massive track pieces to create huge, skybound stunt courses.

The track creation suite should speak to me. 1990’s Stunts from Distinctive Software, with its pioneering track building tools, is one of the most formative racing games I’ve ever played and I’ve adored this sort of thing ever since. However, Wreckreation’s track builder has completely failed to inspire me.

There are some elements here that I find quite neat. I admire how most of the track modules automatically generate the necessary support structures beneath them to secure them to the ground, regardless of their elevation. It gives the tracks a feeling of physical presence, like the skyscraper-sized feats of engineering something like this would be. There are some clever considerations baked in here too, like how the scaffolding will handily delete itself if you place new track pieces beneath established ones. However, after clipping together a whole bunch of track segments (and one complete game crash as I tried to add the last piece), the net result is that they’re nowhere near as thrilling to drive on as they look. It just feels significantly out of date compared to the incredible depth and fine tuning available via the track builder in, say, the Hot Wheels Unleashed series.

Live Mix ultimately proved handy on occasion for dropping down a jump or platform in the right place to reach a smashable billboard, although I’ve since wound back on that. Tracking down and crashing through the many collectables quickly became rather dull thanks to the fact the world just isn’t very interesting to explore. This is a non-insignificant hurdle considering a lot of these collectables are additional pieces and modules for the stunt tracks. It’s hard to argue the juice is worth the squeeze here. I’d say Wreckreation’s residents would be happy to see fewer obstacles strewn all over the roads, but they simply clip straight through them in a shower of sparks, anyway – like the props are invisible.

The Meta Quest 3S VR Headset Drops to Just $215.99 Ahead of Black Friday

5 novembre 2025 à 02:45

Earlier this week I wrote about the best Meta Quest 3 deal we are probably going to see in November. eBay and Meta Store have now followed up with the best Meta Quest 3S deal. Ahead of Black Friday, the official Meta Store on eBay is offering the refurbished Meta Quest 3S 128GB VR headset for just $215.99 after a 20% off coupon code "TECH4THEM". Alternatively, the 256GB model is $287.99. Both headsets ship free and come with an extended 2 year warranty supplied by Allstate. This is easily the lowest price I've ever seen on a Quest 3S headset with warranty.

Refurb Meta Quest 3S for $215.99

Includes extended 2 year warranty

The Meta Quest 3S is the best standalone consumer-oriented VR headset under $300. It costs 40% less than the Quest 3 and yet retains most of its hardware and functionality, including the Snapdragon XR2 Gen 2 processor, Touch Plus controllers with inside-out tracking, and mixed reality passthrough. However, whereas the Quest 3 has been updated with a new pancake lens design, the Quest 3S retains the Fresnel optics of the Quest 2. Although obviously not as good as the Quest 3, the Quest 3S still very much offers an immersive visual experience that is sure to impress. I myself logged in hundreds of hours on the Quest 2 before I moved on to the Quest 3. For newcomers who want to try out VR gaming without investing tons of money, of for people who want to give this as a gift to someone who's never tried VR, I would recommend the Quest 3S over the Quest, especially at this price.

TL;DR Quest 3S vs Quest 3:

  • Same Snapdragon XR2 Gen 2 processor
  • Same Touch Plus controllers
  • Same 120Hz refresh rate
  • Same Mixed reality passthrough functionality
  • Same tetherless and tethered functionality
  • Quest 3 has sharper resolution (2064x2208 vs 1832x1920)
  • Quest 3 has better lens array (pancake vs fresnel)
  • Quest 3 has lower FOV (104°/96° vs 96°/90°)
  • Quest 3 has higher storage capacity (512GB vs 128GB)

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Best Puzzle Tables and Boards for the Ultimate Puzzle Station

5 novembre 2025 à 02:02

As avid puzzlers know full well, the humble jigsaw puzzle is a thing of beauty in multiple ways. Not only are jigsaws an absorbing time sink, but multiple studies have demonstrated they are good for you both mentally and physically. As you fit the pieces into place, they can be enjoyed alone or as a communal activity, and remain to be a fun hobby for all ages. Plus, when you’re finished, you’re often left with a delightful piece of art and sense of accomplishment.

The only downside to puzzles is they can take up a surprising amount of space, especially puzzles with 1000+ pieces. If you get into working on bigger puzzles, they can eat up your dining room table, coffee table or desk space for long stretches of time. This is why many jigsaw fans have a dedicated puzzle-solving table or board these days, often equipped with useful accessories. You have foldable and portable options, multi-purpose tables (for playing cards and the like), and ones with drawers to organize the pieces as you go. No matter what you're looking for or what your budget is, we've found some viable options for you below.

TL;DR: These Are the Best Puzzle Tables and Boards

If you’ve got the puzzle bug or simply want an easier setup for regular puzzling, below are our top puzzle table and board picks right now to solve your space and storage problems, no matter your budget. Each of our picks represent a different category of table or board to fit different jigsaw puzzle needs. There are a lot of different options to choose from within these categories, so we've narrowed it down to one entry for each that we think fits the category best.

1. Bits and Pieces Fold and Go Table

Best for portability

This Bits and Pieces puzzle table has it all in one convenient package that can be easily moved around. It stores completely flat but extends into a good-sized table with fold-out legs and a felt covering to make it easy to pick up and push in pieces. The side arms can be used to arrange pieces you have yet to fit into the main puzzle, giving you plenty of room to work.

Because it stores flat, it also functions as a puzzle protector, allowing you to fold the flaps inward to cover your work in progress. It can then be slid conveniently under furniture until you’re ready to dive in again. And if you like puzzling on the go, this table’s lightweight and has a carry handle. As a bonus, this table is multi-purpose for card games, reading, writing and the like. It's a great portable puzzle table that is built to handle up to 1500 piece jigsaw puzzles.

2. Vociprooter Puzzle Board

Best for laps

Some puzzlers prefer the comfort of working from their laps on a favorite chair or sofa, but that can be almost impossible with larger puzzles. To solve this problem, consider one of these handy puzzle folders which offer a hard surface you can spread out and balance on your knees.

The wings offer trays to put puzzle pieces on while you’re still working. When you want to finish a session, you can move the trays into the center and zip the wings closed to seal the puzzle. It can then be tucked away out of sight until you’re ready to carry on. This handy design comes in a variety of sizes to suit your puzzling preferences.

3. Jigitz Puzzle Spinner

Best for collaborative puzzling

Having a lazy susan for your jigsaw puzzle is such a great idea it’s surprising more companies haven’t put one on the market. If you’re puzzling with friends it’s much more convenient to reach the piece you’re working on. If you’re puzzling alone, it lets you easily access every side of the puzzle without having to leave your spot, as well as try different angles to see if a new perspective sparks a new idea for a match between possible pieces.

This particular Jigitz spinning table topper comes with a felt backing for convenience, a hardwood rim, and can hold puzzles up to 34” x 34” (which should cover most 1000 piece puzzles). And if you’re into jigsaws of different shapes, there’s a circular option from the same manufacturer, too.

In addition to puzzle use, this spinning board is also excellent for playing board games like Scrabble where rotating the board is quite useful. Though a dedicated board game table is still worthwhile if you are looking to mostly use it for that.

4. Jumbl 1000-Piece Puzzle Board Rack

Best for storing pieces

Here’s another full puzzle table with fold-out legs for your consideration. From Jumbl, this table’s a little bulkier than some others on this list, but that’s because it comes with a hidden benefit: slide-out drawers to store your puzzle pieces. Anything you're currently clueless about can be hidden away until you’re ready, as can part-finished sections that aren’t quite ready to join the main puzzle.

The table is thoughtfully designed in a number of other respects, from the attractive varnished finish to the two-sided rail that gives you clear access from different angles while keeping the puzzle in place. And if you don’t need it freestanding, it’s thin enough to sit conveniently on a tabletop or other surface.

This particular puzzle table is only meant to handle up to 1000-piece puzzles, but with the addition of the drawers, it should be able to scale up to 1500 pieces or more.

5. Playvibe Puzzle Board

Best table topper

Our previous recommendation will sit atop a table, but it’s a little bulky should that be your primary mode of play. This one, from Playvibe, is a dedicated, slimline table-topper with felt feet to grip surfaces and six handy drawers to help store and organize your pieces.

Fully enclosed edging helps keep your puzzle secure, and the board comes with an acetate cover that fits between the rails to protect half-finished segments when not in use. It’s also made of lightweight wood, so it’s sturdy but still easy to move around from surface to surface as it suits you.

6. All4Jig Tilting Puzzle Table

Best dedicated tilting table

Regular puzzle players will be familiar with the postural problems that can arise from being bent over a surface for a long stretch. If that’s a problem for you, then the answer might be a tilting table like this one from ALL4JIG that leans toward you from different angles, allowing you to sit back and relax in a comfy seat while enjoying your puzzle.

The board has a thick lower lip designed to keep a separate puzzling board in place, but you can play directly on the table’s surface if desired. It’s on wheels, so you can maneuver it into position around your seat, and it comes in a neat wood laminate finish.

7. Becko Angle Puzzle Board

Best table topper that tilts

A table that tilts toward you as you play is obviously useful, but some players don’t want a whole table to do that, only a stand-alone board. This table from Becko offers that convenience in a particularly solid and useful package with a natural pine wood frame.

It’s been thoughtfully designed, with a flannelette (like flannel, but not quite) surface to grip and sort your pieces, while the supplied bracket gives you a choice of angles and can actually be used with other boards. So it’s super useful if you’ve got more than one puzzle on the go at once.

8. Arnsten Puzzle Table with Removable Glass Top

Best coffee table for puzzles

If you're looking for a more permanent fixture in your living room, this coffee table from Wildon Home is an excellent option. I includes three drawers for all of your extra pieces as well as a nice flast surface for you to actually assemble puzzles. Best of all, there's a removable glass top that lets you convert your puzzle table into an actual coffee table any time you want. It's a bit more expensive than the other options on our list, but what you get is a high-quality piece of furniture for your living room that just so happens to be puzzle friendly.

Puzzle Board FAQs

Puzzle Mats vs Puzzle Boards: Which is better?

Puzzle boards and puzzle mats are both tools avid puzzlers can use to organize their workspace and keep track of pieces. If you're looking to buy either as gift for the puzzler in your life, there are a few things to consider/

Boards are more expensive but offer more features, like pullout trays and other storage options, that help puzzlers organize their projects. The main benefit of a puzzle board is stability, as these boards are typically made from wood and offer a sturdy, flat surface. While they may take up more space, an in-progress or completed puzzle can still be safely moved between locations on a wooden puzzle board.

Puzzle mats are a cheaper and more lightweight alternative to puzzle boards. Mats, usually made with felt, can be rolled up and stowed away. Putting away a mat may be easier than finding a space for a full-blown board, but these mats are also flimsier. Pieces may not stay together as firmly on a softer surface, and there are no additional storage features to keep track of them. While mats help puzzlers establish a clear workspace, they require an existing flat surface for stability.

What is the best size for a puzzle board?

When researching puzzle boards, consider the amount of space available to you as well as the size of puzzles you like to put together. Many boards indicate what size puzzles they work best for, and some even have dimensions for different puzzles drawn out on their surface.

Most puzzle boards range from about 27 to 35 inches in length. A 30" x 22" puzzle board can comfortably fit most 1000 piece puzzles, though daring puzzlers who tackle more than 1500 or 2000 pieces at a time may need a board closer to 35 inches long.

You may need to pick a specific space in your home to dedicate to a puzzle board. Alternatively, you may look into puzzle mats or foldable puzzle tables that can be stored when not in use. All in all, the ideal size for a puzzle board is what will support your favorite puzzles without dominating your space.

For more, check out the 10 best puzzles for adults right now and the best jigsaw puzzle brands for all ages!

Matt Thrower is a contributing freelance board game and video game writer for IGN. (Board, video, all sorts of games!)

The Best Dell & Alienware Deals and Coupons: Gaming Laptops, PCs, Monitors, and More

5 novembre 2025 à 00:40

Not everyone is the DIY type. If you're in the market for a prebuilt gaming PC, Dell is one of the best brands we'd recommend. Alienware desktops and laptops feature solid build quality, top-of-the-line gaming performance, excellent cooling (further improved on the newer models), aggressive styling, and pricing that is very competitive with other pre-built options. Best of all, there are plenty of sales that happen throughout the year, so it's not difficult to grab one of these computers at considerably less than their retail price.

Dell and Alienware Coupons

Alienware Gaming PC Deals

Alienware Gaming Laptop Deals

You can quickly browse through all of the listed products on sale above. See below for our favorite picks.

Alienware Aurora R16 RTX 5080 Gaming PC

The best gaming deal to come out of this sale is the Alienware Aurora R16 RTX 5080 gaming PC starting at $2,065 with free delivery. The RTX 5080 is the second best Nvidia Geforce RTX 50 series graphics card, surpassed only by the much more expensive RTX 5090. It performs better than the RTX 4080 Super and the gap widens even further in games that support DLSS 4. This is an outstanding card for playing latest games at 4K resolution with high settings and ray tracing enabled. Check out our Nvidia GeForce RTX 5080 FE review.

Alienware Aurora R16 RTX 5070 Ti Gaming PC

The RTX 5070 Ti offers the best bang for your buck in terms of 4K gaming performance. It performs neck-and-neck with the previous generation RTX 4080 Super and pulls ahead in any game that supports DLSS 4 with multi-frame generation. It is fully capable of running any game in 4K at 60fps. It also has 16GB of VRAM like the RTX 5080, making it viable for AI work. Check out our Nvidia GeForce RTX 5070 Ti GPU review by Jacqueline Thomas for our hands-on impressions.

Alienware Aurora 16 and 16X Gaming Laptops

Alienware's new mainstream gaming laptop for 2025 is dubbed the "Alienware Aurora" and it replaces the previous generation's x16 and m16 series of laptops. It comes in two models: the 16 and 16X. The 16 is the more economical model, but gamers should definitely opt for the higher-end 16X model. If you're looking for build quality and performance on par with the previous generation m16, then the 16X is its spiritual successor. It features an anodized aluminum lid and base, a higher quality display, a more powerful CPU, and a GPU that isn't throttled for maximum gaming performance.

Alienware Area-51 Gaming Laptops

New for 2025, the Alienware Area-51 gaming laptop features an anodized aluminum shell for both the lid and bottom chassis with a gorgeous iridescent finish. The frame is made of a durable and lightweight magnesium alloy. Cooling has been upgraded with generous amounts of copper and a new thermal interface material to better transfer heat away from your hottest components as well as more fans and bigger cutouts for greater airflow. Dell claims that the laptop can handle a higher power ceiling of up to 240W TDP without raising acoustics.

Design-wise, the Area 51 has a sleeker, more contoured shape compared to previous models, with rounded edges and soft corners replacing the traditional squared off design. The hinges are internally positioned so that they're near invisible. There's a transparent window on the undercarriage to show off the internal components. As befits an Alienware laptop, there's plenty of RGB illunimation, although most of it can be turned off if you want your laptop to be a bit more subtle.

Some other resources you might be interested in:

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The $45 Baseus 20,800mAh 145W Power Bank Can Fast Charge Your Steam Deck, Xbox Ally X, or Legion Go

5 novembre 2025 à 00:30

If you're looking for a power bank that can handle the demands of even the latest and most power hungry gaming handhelds at a great price, check out this early Black Friday deal. Amazon is offering the Baseus 20,800mAh Power Bank with 145W of Power Delivery for just $45 shipped after applying coupon code "GHNNKVYZ". You don't need to be a Prime member. Baseus makes good power banks and I recommend them as a less expensive alternative to Anker.

Baseus 20,800mAh 145W Power Bank for $45

The Baseus power bank has a 20,800mAh or 77Whr battery capacity. Factoring in a roughly 80% power efficiency rating (which is about standard for power banks), this power bank will charge a Steam Deck (40Whr) or Asus ROG Ally (40Whr) from empty to completely full 1.5 times, an Xbox Ally X (80Whr) 0.8 times, a Legion Go S (55Whr) about 1.1 times, and a Nintendo Switch or Switch 2 (20Whr) about 3 times. You can see why a smaller 10,000mAh power bank might be fine for the Switch but is insufficient for the more power hungry handheld gaming PCs.

The power bank is equipped with four ports: two USB Type-A ports that can deliver 33W each and two USB Type-C ports that can deliver 100W each. The power bank supports a total maximum output of 145W. So, for example, if you were using both USB-C ports, one port could deliver 100W and the other power would then be capped at 45W.

The 100W of maximum power output is more than enough for every handheld gaming PC released so far. The Steam Deck supports up to 45W of charging, the Asus ROG Ally up to 65W, the Xbox Ally X and Legion Go 2 up to 100W, and the Nintendo Switch and Switch 2 between 20W and 30W. You should be able to charge all of these gaming handhelds at their fastest rate while you're playing games at the same time, even on Turbo settings.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Add the Inflavive Cordless Tire Inflator and Air Compressor to Your Car Emergency Kit for Just $15

4 novembre 2025 à 23:30

Every car absolutely needs a tire inflator as part of an emergency kit to be readily available at any time. If the only reason stopping you is the cost, then this deal should give you no more excuse. Ahead of Black Friday, Amazon is offering Prime members the Inflavive cordless tire inflator and air compressor for just $14.99 after you apply $10 off coupon code "3LPLDNI6" during checkout. Any brand of tire inflator you find on Amazon at around this price point was probably made from the one of few overseas factories. They might not have as many fancy features as other more expensive models, but they get the job done and that's what matters.

Inflavive Cordless Tire Inflator and Air Compressor for $15

The Inflavive tire inflator and air compressor features an internal lithium-ion battery. Cordless inflators are much more convenient to use because they don't need to be plugged in and can be charged with a standard USB Type-C cable. The compressor is rated for a maximum pressure of 150 PSI and can refill a 195/65 R15 tire from 29 to 36 PSI in about one minute. It also has an essential auto-stop feature to prevent you from dangerously overfilling your tires.

Like most tire inflators, this model can also be used as a cordless compressor to inflate other things as well, like bicycle tires, balls, inflatables, and more. The digital display is easy to read and can switch among four different units of measurements: psi, kpa, bar and kg/cm². It's also equipped with a USB Type-C output so that it can also be used as a power bank to charger your phone or mobile electronics in a pinch.

Most people will get this tire inflator to keep their tires toppoed up, however it will come in handy during the real emergencies when you get a flat. Keep in mind though that If your tire has a puncture, there's no point filling it back up if it's going to leak again. So make sure you also have a tire patch kit on hand.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Brendan Fraser and Rachel Weisz Will Return for The Mummy 4

4 novembre 2025 à 22:34

Oscar winners Brendan Fraser and Rachel Weisz are reportedly reuniting for The Mummy 4 with Matt Bettinelli-Olpin and Tyler Gillett – the filmmaking duo billed as Radio Silence – directing the long-awaited sequel.

According to The Hollywood Reporter, Fraser and Weisz are in talks to return to the franchise that made them box office stars before they both went on to win their respective Academy Awards (Fraser for The Whale and Weisz for The Constant Gardener).

Weisz sat out the third installment of the franchise, The Mummy: Tomb of the Dragon Emperor, where her character, Egyptologist Eveleyn O’Connell, was replaced by Maria Bello.

That sequel also aged up Rick and Evy’s son Alex, who was introduced as a kid in The Mummy Returns, to be a young man.

“It is unclear who else [from the original cast] could return. One source describes the project as not a reboot, but rather a sequel that would disregard the events of the third movie. David Coggeshall wrote the screenplay,” THR reports.

Radio Silence’s breakout film was 2019’s Ready or Not. They then rebooted the Scream franchise with 2022’s Scream and 2023’s Scream 6, and also directed the vampire flick Abigail.

The Mummy 4 will be produced by the franchise’s original producer, Sean Daniel, and Project X Entertainment’s William Sherak, James Vanderbilt and Paul Neinstein.

Universal Pictures previously tried to reboot The Mummy franchise – with the 1999 film already a remake of the 1932 original – in 2017 with the Tom Cruise-led The Mummy, which failed to breathe life into the studio’s plans for Dark Universe, a shared universe that reimagined the classic Universal Monsters.

The studio also released the Dwayne Johnson spin-off vehicle The Scorpion King, which beget its own direct-to-video film series.

Curiously, director Lee Cronin’s The Mummy is produced by New Line Cinema, Blumhouse and Atomic Monster and will be released in theaters by Warner Bros. on April 17, 2026. It was made outside of the Universal franchise and there were rumors earlier this week that Warner Bros. has now retitled the film The Resurrected, which would put an end to any confusion with Universal’s franchise.

Let us know in the comments what you think of Brendan Fraser and Rachel Weisz returning for The Mummy 4.

Get a Cordless Rechargeable Electric Air Duster for Your PC Maintenance for Just $19.99

4 novembre 2025 à 22:20

Maintaining a tidy desk area doesn't have to be labor intensive or expensive. Compressed air canisters used to be the standard but nowadays there is a more versatile and cost effective solution. Amazon is offering the JVSCAM Cordless Rechargeable Electric Air Duster (Air Blower) for just $19.99 after you apply coupon code "U6C8Z5P7". This has become the best selling air duster on IGN because it's so cheap. Most electric air dusters under $50 on Amazon are pretty much identical, so I'd recommend just getting whichever one is least expensive.

JVSCAM Cordless Electric Air Duster for PC for $19.99

The JVSCAM cordless rechargeable electric air duster is a fairly straightforward device. An internal fan spins at up to 130,000RPM to move an appreciable amount of air. A nozzle funnels the air into a tight, high-velocity stream that's more than strong enough to kick up layers of dust that's been sitting on top of your computer components. It has three speed settings, although I would recommend keeping it at the max speed for optimal results. You also get four different sized nozzles, including a narrow funnel for tight spaces like the crevices in your keyboard and a wider nozzle for AoE damage.

The best thing about an electronic duster as opposed to a compressed air canister is that it can be re-used. The dual 2,500mAh batteries lasts up to 240 minutes on a full charge (on the lowest speed setting). It can be recharged with a USB Type-C cable, which is included. I have a similar variant of this air duster that I use for all manner of cleaning, not just my PC (cleaning my coffee grinder and blow drying my dog are two examples). If possible, do your dusting outside.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Best MicroSD Cards for Handheld Gaming PCs: We Dove Into the Specs (So You Don’t Have to)

4 novembre 2025 à 22:18

We’re in a golden age of portable gaming. Nintendo is still the king of the mountain with the Switch 2, but the market is also just lousy with handheld gaming PCs that you can play wherever you want. The fact that there are so many to pick from is a good problem to have, but once you’ve committed and freed yourself from the shackles of your TV, you’ll find you’re still bound by storage limits.

How you deal with those limits depends on what you’re after. If it’s more space for the likes of Battlefield 6, you’re better off cracking open your console – if you’re comfortable doing so – and upgrading your internal storage to a higher capacity M.2 NVMe SSD than you are popping in a MicroSD card. Proper SSDs are simply better at loading games up quickly.

Yet there’s still room for our humble friend, the MicroSD card. (That is, unless you did go with a Switch 2; in that case, you’ll be looking at a MicroSD Express card.) These little cards that could are fine for booting simpler indie titles and for holding your screenshots, screen recordings, and other files, thus freeing internal storage space for all those heaving open-world games the industry slings these days. Maybe they’re not reliable the way quality SSDs are, but they’re also easy to pop out, back-up to a PC, and put back in your console. As for picking one to use, that can be easy, if you know what you’re looking for.

Great, what should I look for in a MicroSD Card?

With storage, you need to be able to put the specs presented by manufacturers into a proper hierarchy. They love to trot out sequential read and write speeds of their cards because they’re the big throughput numbers. But you’ll rarely see those numbers in reality, especially if you’re transferring or loading game files, which are actually made of lots of smaller files – it takes time to spin up each of those files for transfer, and that creates a bottleneck. So, really, you want to know the random read and write speed of a card, which is a slower figure that, you may be shocked to hear, many manufacturers don’t explicitly publish. (Quick note here: Using words like “fast” and “slow” when discussing data transfer rates isn’t strictly the right way to go, but it’s a nice shortcut. Much of the time, in this context, when I write “faster,” I actually mean “higher throughput.”)

There is one way to get a vague idea about MicroSD cards’ random read and writes: by looking for their Application Performance Class (APC), signified on their labels by either an A1 or A2. In theory, an A2 rating means a card can handle, at minimum, 4,000 Input/Output Operations Per Second (IOPS) during random reads, and 2,000 IOPS during random writes. The trouble is, that’s really hard to confirm in testing, and if any reviewers successfully have done so, I haven’t found them. Still, whether cards are reaching that level or not, it’s a far cry from the million-plus IOPS you might get with an M.2 NVMe SSD. And it might not matter, anyway; MicroSD cards don’t need to be that fast if you’re just trying to get your Balatro reps in. Nevertheless, higher IOPS is better, especially when doing that first big transfer where you’re filling the card with data from your old one or from your SSD.

The picks in the guide below are based on personal experience with these brands, price of the cards, what performance testing I could find, and how they fit into the needs of a handheld gaming PC owner. Some of the test results I looked at also come from The Great MicroSD Card Survey, a project by tech enthusiast Matt Cole that has become a surprisingly deep catalog of real-world tests of MicroSD cards over the last couple of years. If I couldn’t find any tests that show random reads and writes for a given card, and the manufacturer doesn’t offer that spec up itself, then I didn’t bother considering the card at all.

1. Samsung Pro Plus MicroSDXC Card

Best MicroSD Card

When you’re looking for the truly best card, it’s a toss-up. I’m giving Samsung’s Pro Plus the nod here, based on promising results reported by Engadget, camera review site AlikGriffin.com, StorageReview, and The Great MicroSD Card Survey. But based on other impressions or results I found, I could have just as easily told you the SanDisk Extreme or the Lexar Professional Silver Plus is the card to get. All three cards offer similar performance, just with some clear strengths in one area or another. SanDisk’s card appears to be significantly weaker in random writes; Lexar’s seems about as good as Samsung’s, although reviewers I looked at found differing random read/write results. If I were looking for a card right now, I’m sure I’d be happy with any of them, but I’d be most tempted by the Samsung Pro Plus.

One thing to note here is that many cards, Samsung’s included, claim higher sequential read throughput than UHS-I allows. That’s only possible on handheld gaming PCs that, like the Asus ROG Xbox Ally X, feature UHS-I DDR200 mode support; and even that tops out at 170MB/s.

2. PNY Pro Elite Prime

Best Value MicroSD Card

PNY makes decent MicroSD cards priced lower than the high-end ones with little performance penalty. The company claims its Pro Elite Prime cards can do up to 200MB/s reads and 150MB/s writes when you’re using it with a PNY Performance Prime card reader, which I don’t remember seeing in any handheld gaming PC specs. (Presumably you could see them with any reader that supports DDR200 mode.) In testing for The Great MicroSD Card Survey, the PNY card put up similar sequential read and write numbers to the Samsung Pro Plus and SanDisk Extreme. Meanwhile, Digital Camera World saw better results, with it hitting 174MB/s sequential reads and 156MB/s sequential writes while using storage testing software CrystalDiskMark and a non-PNY MicroSD card reader.

The only place I found explicit tests of random read/write performance was Cole’s site, where he found that the PNY card was a few hundred IOPS slower than the Samsung Pro Plus. DCW mentions seeing performance almost as good as sequential reads in transfers of multiple small files, which could be a stand-in for random read/writes, but the methodology isn’t clear enough to me to say for sure. Whatever the case, PNY’s big advantage is affordability: Its 1TB card is just $69.99, for instance, while Samsung’s Pro Plus has been available at or under $100 from Amazon since late last year.

3. Amazon Basics

Best Budget 512GB MicroSD Card

Amazon Basics products might be a mystery product – house brands like this or Walmart’s Onn tend to be manufactured by the same people who make known brands – but they can be a great deal hiding in plain sight. Both Amazon’s and PNY’s 1TB MicroSD cards cost similar amounts, but Amazon’s 512GB card is priced to move, making it a great deal for handheld gaming PCs or just to have lying around (hopefully in a case or something; it’s way too easy to lose these little thumbnail-sized guys).

Wildly, when it comes to random read and write performance, Amazon’s cards seem to hold their own. Cole put a 64GB Amazon Basics MicroSD card at a very respectable 2,317 IOPS for reads, while systems admin Bret of Bret.dk found with some Linux Terminal commands and I/O testing software fio that the card was capable of much better – 3,775 IOPS reads and 3,533 IOPS writes, as of September 2022. Either tester’s result would be just dandy for a card so cheap.

How to Pick the Best MicroSD Card for You

It’s a nightmare going down into the MicroSD card specs rabbit hole. But the nice thing is that when it comes to buying one to expand the storage of your Asus Xbox ROG Ally X, Valve Steam Deck, or Lenovo Legion Go 2, you only really need to be concerned with the reputation of the card’s manufacturer and whether its random read and write speeds are decent. I’m not aware of any current MicroSD card manufacturer that actually publishes testing results along those lines, which makes it harder to know which one is best, but I also don’t think it really matters that much, so long as you’re buying a card with an A2 rating.

Now, that’s not because A2 magically means the card is really good – as I wrote before, it’s hard to verify whether that’s the case. But cards with an A2 rating, or at least the ones from reputable makers like SanDisk, Samsung, PNY, and Lexar, tend to be well-specced. Most of them carry a U-shaped symbol with a 3 inside it – indicating the card’s UHS Speed Class – and often also say “V30,” which is the highest SD Video Speed Class. These numbers are indirectly meaningful: They tell you that, yes, this card uses the UHS-I bus at least, which is capable of at least 104MB/s throughput.

Above that, things get a little complicated again. UHS-II, a newer MicroSD card bus standard, supports up to a 312MB/s read data rate, or three times that of UHS-I. But I couldn’t find any UHS-II cards given the A2 rating, so you might find that games load more slowly with them. That could change, but for the time being, even if you have a handheld like the UHS-II-supporting Xbox Ally X, you should stick with UHS-I for your MicroSD card.

I’ve never been sad to have too much space, but I’ve definitely been annoyed when I hit a storage wall of my own making.

So, assuming you’ve got a list of MicroSD cards with an A2 rating and UHS-I bus support, all you have to do now is pick one. Easy, right? Honestly, mostly yes. Any of those from brands like SanDisk, Samsung, PNY, and Lexar will probably be good enough. You can narrow things down a bit more by doing things like looking for cards that have shown higher random read/write IOPS in reviewers’ tests, say if you think you’ll be transferring lots of small files to the card regularly. Also, if you’re getting the card just for indie game storage, you might not need much space, so you can pick something smaller. I will always argue for buying the most storage you can afford, though, even if that’s more than you think you need – I’ve never been sad to have too much space, but I’ve definitely been annoyed when I hit a storage wall of my own making. Feel free to go cheaper if price is an issue, but as it stands, the cheapest card worth paying for is in this guide right now. You should regard anything even less expensive that you find with conspiracy theorist-level suspicion.

The last bit of advice I would give you is to take even professional reviews with a grain of salt. There are so few reliable reviews in the first place, and even among them, methodology can be all over the place. It’s next to impossible to form a cohesive picture of one card’s performance, let alone several that you’re trying to decide between. Thankfully, you don’t really need to worry about that in the world of handheld gaming PCs, where it’s still mostly easy to swap out internal SSDs for AAA games and indie titles run fine on any decent MicroSD card you can find, as long as you stick to the guidelines above as you seek them out.

Wes is a freelance writer (Freelance Wes, they call him) who has covered technology, gaming, and entertainment steadily since 2020 at Gizmodo, Tom's Hardware, Hardcore Gamer, and most recently, The Verge. Inside of him there are two wolves: one that thinks it wouldn't be so bad to start collecting game consoles again, and the other who also thinks this, but more strongly.

Peter Pan Reimagining Neverlanders to Be Adapted as an Animated Movie

4 novembre 2025 à 21:37

While Peter Pan adaptations are nothing new in the film world, fans of the franchise will want to keep an eye out for the latest Pan project coming from Australia's Pixel Zoo Animation Studios. Pixel Zoo has acquired the rights to Tom Taylor and Jon Sommariva's critically acclaimed YA graphic novel Neverlanders.

Both creators will be closely involved in the development of this animated film adaptation, with Taylor penning the screenplay and Sommariva attached as art director. Pixel Zoo Head of Studio Sebastian Gonzalez will executive-produce the film.

Released in 2023, Neverlanders puts a fresh spin on the Peter Pan mythos. In this version of the gritty story (which definitely skews to the older end of the YA spectrum), Neverland is wracked by chaos as a new pirate villain wages war against Tinker Bell and her fairy army. With Pan missing and most of the Lost Boys dead, it falls on the sole survivor, Paco, to recruit a girl named Bee and her friends to save his home. Together, they'll become a new generation of Lost Ones.

You might also recognize Taylor from his other comics work like DC's Injustice: Gods Among Us prequel series and Marvel's All-New Wolverine. Taylor previously journeyed into animation with The Deep, which is currently in its fourth season. Sommariva's past work includes Batman/TMNT Adventures and Star Wars Adventures.

“It has always been important for Pixel Zoo to champion talent, original stories and world-class animation in Australia, so we are thrilled to partner with the brilliant Tom Taylor and Jon Sommariva," Gonzalez said in a statement. "Our team will work closely with Tom and Jon to ensure we stay true to the soul of Neverlanders while expanding the graphic novel into the kind of cinematic adventure only animation can deliver.

There's no word on a release date or director for Neverlanders just yet. The sequel comic, Neverlanders: Get Lost, will be released in 2026.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

The Sony PlayStation 5 DualSense Edge Controller Drops to $175 Ahead of Black Friday

4 novembre 2025 à 21:20

Sony's official professional grade PlayStation DualSense Edge wireless controller is on sale ahead of Black Friday. You can get the Midnight Black color from Amazon for just $174.99 with free delivery after a $25 off instant discount. The last time I saw a new (not refurb) DualSense Edge marked down was during Sony's Days of Play sale back in June.

PS5 DualSense Edge Controller for $175

The DualSense Edge is Sony's high-end controller for the PS5 console. This is a significant upgrade from the standard DualSense controller, with pro-level features like grips, adjustable analog sticks, mappable rear buttons, profiles, and more. If your analog sticks crap out, you can buy replacements for $19.99. The triggers have received special treatment as well. Next to each trigger is a stop slider that lets you adjust how far you have to press the trigger down to make it register. You can choose standard, medium, or short travel distances. Accessories include a hard shell case and USB-C cable.

If you like the standard DualSense's ergonomics but are looking for more customization needed for Twitch-sensitive genres like fighting games and shooters, then the DualSense Edge is calling out your name.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Barnes & Noble's Black Friday Gift Card Deal Is Already Live

4 novembre 2025 à 21:12

Barnes & Noble's annual holiday gift card deal is now available and it's basically free money for anyone who already plans on buying gift cards this year. For every $100 in B&N gift cards you purchase, you'll get an additional $10 gift card sent to your inbox. You can choose to gift that extra $10 to someone or keep it for yourself. It's a great gift idea for the reader in your life who only really wants money for books, and it's a deal I'm planning on taking advantage of myself ahead of Black Friday.

There are some limits on this promotion, but not many. Barnes & Noble only lets you earn up to $50 of extra gift cards per day, which means that spending $500 will earn you the maximum reward. The key detail here is that this limit is only for each customer per day, so you could come back the next day and earn more gift card rewards again if you wanted to. This offer is available from now until December 12, so there's plenty of time to take advantage of it.

Barnes & Noble Gift Card Deal

You can choose to purchase physical or digital gift cards and still get the $10 promotional credit. For physical gift cards, there are a ton of different styles available, from Christmas to birthday party themes. You can choose to load each gift card with anywhere between $10 and $500, but you'll only get the additional $10 for every $100 you spend in a single cart purchase. So you could potentially buy 10 of the $10 gift cards and still earn the promotional credit as long as you do it all at once.

Barnes & Noble gift cards can be used at any brick-and-mortar location or the online store. You can also actually use these gift cards at any Paper Source location since B&N acquired the company back in 2021.

When Does the Barnes & Noble Black Friday Sale Start?

Barnes & Noble has not yet announced the start date for its Black Friday sale, but we do have an idea of when you should expect those book deals to drop this year. Other major retailers have already announced Black Friday sale dates beginning around Thursday, November 20 this year and Barnes & Noble will likely do something similar. Last year, the bookseller's sale launched on the Friday before Thanksgiving both online and in stores.

As for what deals to expect, we can look at what the store offered during Black Friday last year, as well as during its annual book haul sale back in August. The main event will likely be 50% off a bunch of books, which isn't too surprising given the store's status as one of the best places to buy books. We also expect that same 50% discount to be applied to select DVDs and Blu-rays as well as some toys and games. Barnes & Noble has been offering some pretty decent LEGO deals this year so far and it seems likely that trend will continue for 2025.

Humble Choice for November 2025 Is Now Live

4 novembre 2025 à 21:02

A new Humble Choice lineup becomes available on the first Tuesday of each month. That means November’s Humble Choice is now available for $14.99. This month, members get eight PC games with a total MSRP of $254, including Total War: Warhammer 3, Etrian Odyssey HD, and more. Read on for the full list and all the details.

Humble Choice November 2025 Game Lineup

All eight PC games are delivered in the form of Steam codes. It’s a solid lineup of titles, representing a wide variety of genres. That means there’s something for everyone, and some off-the-beaten-path games you might not normally buy, but now you get them without having to pay anywhere near full price. Here’s the full list of games included in the November 2025 Humble Choice, with blurbs from the press release.

  • Total War Warhammer III: A grand-scale strategy game where fantasy armies battle daemonic forces in the Realm of Chaos.
  • Another Crab's Treasure: A Soulslike adventure where a hermit crab fights enemies using trash as makeshift shells.
  • Pharaoh: A New Era: A 4K remake of the classic city-builder where you manage resources, appease gods, and build magnificent monuments in Ancient Egypt.
  • Etrian Odyssey HD: A first-person dungeon crawler focused on creating a party and mapping a dangerous labyrinth.
  • No More Heroes 3: A stylish hack-and-slash game where an assassin fights alien superheroes in over-the-top battles.
  • Synergy: A sci-fi city-builder about building a sustainable human settlement on a harsh alien planet.
  • Spin Hero: A roguelike RPG where combat and progression are determined by spinning a slot machine.
  • Paleo Pines: A cozy farming sim where you run a ranch, explore an island, and befriend dinosaurs.

The biggest game in here is probably the strategy game Total War: Warhammer III, which we gave a 9/10 in our review. It’s a huge blockbuster PC game with many dozens of potential hours of play time. Another Crab’s Treasure is a surprisingly accessible Soulslike game that got an 8/10 in our review. And Etrian Odyssey HD is a personal favorite, a remaster of a Nintendo DS dungeon crawler that has you draw the map as you explore.

Anyone interested in relaxing farm sims can try out Paleo Pines, while No More Heroes 3 offers fast-paced action. There’s plenty here to try, and any one of these games is worth the $14.99 asking price all on its own. Getting the whole bundle for that price is a killer deal.

As always with Humble Choice, a membership gets you a month of IGN Plus as an added bonus, as well as access to more than 50 DRM-free games in the Humble Vault. You also get a discount on Humble Store purchases, with bigger discounts the longer you keep your membership active.

Finally, 5% of each Humble Choice membership goes to charity. This month’s charity is No Kid Hungry, which seems like a particularly timely choice. It works to make sure kids across the country have reliable access to healthy meals.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Where to Buy Riftbound: League of Legends Starter Sets, Booster Boxes, and More

4 novembre 2025 à 21:00

League of Legends is getting another TCG, except this one is a physical card game. Riot’s been making a big deal out of Riftbound since it was announced, and now that the game’s first set, Origins, is here, it’s been flying off shelves.

That makes it tricky to pick products up for its usual price, so be sure to skip aggressively marked-up offerings - we’re expecting that Riot is working to stock retailers like Amazon, Walmart, and Best Buy as quickly as it can.

For now, it's only available directly through Riot (when in stock, and with around a $20 shipping fee), or via trusted resale sites like TCGPlayer.

Still, what should you buy? Where do you start? While we won’t be explaining how to play Riftbound in this guide, we will be covering everything you need to play.

Why the Riftbound price hikes?

Sadly, as the first set of Riot’s first card game hits shelves, it’s being snapped up by scalpers and put on the secondary market.

It’s a standard practice in TCGs, but Riot is reportedly printing more. If you can hold out, there will be more product.

Proving Grounds

The best place to start with Riftbound is Proving Grounds, a starter set that includes four premade decks for playing with two, three, or four players.

Annie, Garen, Lux, and Master Yi are included, with a guided play experience to help you get started. Each deck comes with upgrade suggestions with cards in booster packs (which we’ll come to shortly).

Once it’s in stock, it should cost you $29.99.

Champion Decks

Next up, Riot is offering a trio of premade, 56-card decks based around Jinx, Lee Sin, and Viktor.

Each also includes a booklet detailing how to play, and card recommendations to upgrade them. That’s handy because each deck also includes an Origins booster pack.

You’ll also find a paper playmat inside, so you really can just buy one of these and get going. Each deck is $19.99, when prices settle.

Booster Packs and Boxes

Booster packs are the backbone of any TCG, and Riftbound is no different. Each pack contains 14 cards, with 7 Commons, 3 Uncommons, 2 Foil Rares or Better, and 1 Foil of any rarity.

You can also buy a box of booster packs, which includes 24 packs. Riot says each box includes “more than 2 special alt-art cards”, so that’s something to consider.

Once prices are more settled, you should be able to get a booster box for $119.99.

Special Sets

At the time of writing, there are two special, collectors sets of Riftbound cards which are available.

The first is the Arcane Box Set, which includes a display box and cards for Jinx, Vi, Heimerdinger, Viktor, Warwick, and Caitlyn. These have exclusive art treatments, but it’s sold out right now.

There’s also a Worlds Bundle expected to ship late this year. It includes a Panda Teemo promo, oversized Battlefield cards, and a playmat, deckbox, and card sleeves. It should cost $99.99, but that price has been heavily marked up.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

Save $60 Off the Nintendo Switch 2 Mario Kart World Console Bundle by Getting an Import Model

4 novembre 2025 à 20:40

If you still haven't yet picked up a Nintendo Switch 2 because it's too expensive, there is an opportunity to get one at a discounted price. AliExpress is offering a Nintendo Switch 2 Mario Kart World console bundle for just $442.72 (normally $500) after you apply a $100 off coupon code "AEUS100" during checkout. It ships free locally from the United States (which means no tariffs and no obnoxiously long wait times).

Note that the console is a Hong Kong import. All international Switch consoles are region unlocked, meaning they can be used in the US without any problems and without any modification. You'll also be able to select English as your default language. This specific model will come with a Hong Kong style plug, but a US adapter is included. Imported consoles do not get a US-based Nintendo warranty. Fortunately, Aliexpress offers a generous 90-day free return window.

Nintendo Switch 2 with Mario Kart World for $442.72

Brand new, genuine, imported, region unlocked units

The Switch 2 console was released on June 5. It is backwards compatible with nearly all Switch 2 games as well as the original Joy-Cons and Switch Pro controller, although the new Switch 2 controllers offer more functionality. In his Nintendo Switch 2 review, Tom Marks sums up the Switch 2 as "a vital but unexciting upgrade to a console I already love."

Three major Switch 2 video games have been released: Mario Kart World, Donkey Kong Bananza, and Pokemon Legends: Z-A. Logan Plant reviewed Mario Kart World and wrote that "Mario Kart World may not make the most convincing case that going open-world was the boost the series needed, but excellent multiplayer racing, incredible polish, and the thrilling new Knockout Tour mode still more than live up to its legacy." Mario Kart World currently sells for $79 if purchased separately.

Not only did we rate Donkey Kong a 10/10, it's the only game we've given a Masterpiece rating so far this year. In his Donkey Kong Bananza review, Logan Plant writes that "The leader of the bunch is finally back to kick some tail in Donkey Kong Bananza, a brilliant successor to Super Mario Odyssey and a smashing return for a classic Nintendo character."

Pokemon Legends: Z-A is the latest first party release and although it's also available for the original Switch, it's clearly Switch 2 optimized. In her Pokemon Legends: Z-A review, Rebekah Valentine wrote that "Pokemon Legends: Z-A finally feels like Game Freak hitting its stride in Pokemon’s 3D era, with a fun setting to explore, a well-written story, and a total battle system overhaul that works surprisingly well."

Kirby Air Riders Is Out on November 20

Following the Nintendo Direct on August 19, Kirby Air Riders for the Switch 2 went up for preorder on the Nintendo eShop for $69.99, or $10 less than the Mario racing sim. Sora Ltd. and Bandai Namco, the same team behind Super Smash Bros. for Wii U and Nintendo 3DS, as well as Super Smash Bros. Ultimate, has teamed up to make this game, setting expectations high. Besides the obvious graphical improvements, gameplay changes, and track additions compared to the original Kirby Air Ride way back in 2003 for the Gamecube, other updates include an expanded roster that includes Kirby, Meta Knight, King Dedede, Chef Kawasaki, and Bandana Waddle Dee, more abilities, and more copy moves.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Reçu hier — 4 novembre 2025 IGN

What Streaming Deals to Expect During Black Friday 2025

4 novembre 2025 à 20:04

If it feels like every streaming service has gotten more expensive this year, you’re not wrong. One of the best ways to cut down on streaming costs is by stocking up whenever there’s discounts. And when’s the best time to find a discount on just about anything? Black Friday. Here’s what streaming deals I expect from this year’s iteration of the sales event.

What Streaming Deals to Expect During Black Friday 2025

Hulu Is Usually the King of Black Friday

Hulu has historically offered the best Black Friday streaming discounts, with last year’s deal dropping the service down to $0.99/month for up to 12 months. I would definitely bank on Hulu bringing back a similar discount, dropping subscriptions to $2.99/month given the recently increased pricing.

There’s one caveat to this assumption: Hulu is in a bit of an awkward spot right now. Disney has announced that Hulu will be blended into the Disney+ app starting in 2026, which does not necessarily mean Hulu is going away, just that you’ll access the Hulu library in a different spot. As such, I'm betting we see more attention on the Disney+ and Hulu bundle, which was 70% off (down to $2.99/month) last year and could see a similar discount in 2025.

Disney+ Will Be All About the Bundles

Not to beat a dead horse, but Disney+ really is going all in on the bundles these days, and it's unlikely we see any discounts on the standalone service. As I mentioned above, it’s almost certain we see a substantial discount on the joint Hulu and Disney+ offer. I'm personally crossing my fingers for a discount on the HBO Max bundle with Disney+ and Hulu (our favorite bundle overall), but this seems less likely.

The most recent Disney+ bundle launched alongside ESPN Unlimited. Both the ad-free and Premium versions of this bundle have around a 20% discount for new subscribers until January, and I’d assume that discount is as low as Disney’s willing to go. Still, it’s possible we see a small discount on the standalone ESPN service.

Disney+ plans and pricing after the most recent increases:

Paramount+, HBO Max, and Peacock Are Worth Keeping an Eye on

A spread of subscriptions had solid Black Friday deals last year I would expect to see replicated in one form or another in 2025. Peacock is a particularly generous service, typically offering a full annual subscription at a discount. Keep in mind, however, that all of these services increased prices in 2025, so a similar discount percentage (ie 70%) will not lead to as low of a monthly cost.

Prime Video Will Discount Channel Add-Ons

While discounts on Prime Video itself are typically reserved for Amazon’s own Prime Day sales (though there’s an ongoing 50% discount for young adults), it’s pretty much certain that additional Channel Add-Ons will get discounts during Black Friday. This includes Crunchyroll, one of the best anime streaming sites which doesn't typically offer its own deals.

Never Expect Deals on Netflix

The day Netflix announces a direct discount will be glorious, and I will be happy to be proven wrong here. However, that day has yet to come, as we haven't seen any kind of discount since Netflix ended its free trial period back in 2020. Netflix deals are limited to offers through internet providers like Verizon and Xfinity.

Blythe (she/her) is an SEO Coordinator at IGN who, when she isn't following streaming news, spends way too much time in character customization screens and tracking down collectibles.

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