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Reçu aujourd’hui — 22 octobre 2025 IGN

PowerWash Simulator 2 Review

22 octobre 2025 à 16:00

Do you have time to talk about my lord and saviour, PowerWash Simulator? The unexpected cult hit hooked weirdos like me back in 2022 with its relaxing, satisfying premise; clean dirt off things. Has the sequel, PowerWash Simulator 2, changed the fundamental act of power washing? Has it given new meaning to slowly blasting graffiti off a wall? Will it make you question what it truly means to be filthy in 2025? No. And thank Mr. Clean for that, because it's the simplicity that makes it so satisfying. What you do get is what fans like me - I've got over 400 hours logged in the original - really needed; some quality of life upgrades and lots of new things to wash. I can see myself racking up another 400 hours on this installment easily.

In case you missed out the first time, it really is as straightforward as it sounds. You are given a vehicle or location to clean, a selection of power washers (they all function the same way, just with varying power), soap, and if a level is feeling saucy, some ladders. You choose your washer, your nozzle (I'm a green girl, yellow for detail work, any one who uses white wasn't loved enough by their mother), and you're left to clean at your own pace, sluicing down sections in whatever way you please. One of the real beauties of PowerWash Simulator is that you can't eff it up. As long as you're blasting water at dirt, eventually things will get clean. Even if you never upgraded anything, you'd still get there in the end.

The big headline for the sequel is all the new cleaning jobs to work your way through, and they don't disappoint. There are vehicles like a mobility scooter or a car decorated like a dog; there are buildings like bandstands, public toilets, and grand houses; and there are even new multi-stage jobs where you'll need to clean a particular part of a map to reveal a new area. There is the perfect balance of large buildings and complex structures, for when I wanted to spend a solid hour spraying, alongside smaller vehicles for a quicker splash of dopamine. Less exciting for purists like me is the addition of a home base you can decorate (but alas, not clean) and some pet cats. I mean, everyone likes virtual pets, but unless I can tie mops to their feet I have no interest in them when I'm busy jetwashing a billboard.

There's the perfect balance of large buildings and smaller vehicles to clean.

You'll understand the beautiful mundanity of this game when I tell you that one of the most exciting innovations is that soap is now free and multipurpose. Not just a blow against capitalism, it actually removes one of the biggest annoyances about the first game. Soap had to be purchased, came in limited quantities, and a different soap was required for each surface. Now you just switch to the soap attachment and any surface, on any job, can be your own personal foam party as it breaks down tough stains. I've gone from a soap dodger to a detergent dilettante. While you're cleaning there are also new icons to help you track down things that still need polishing up, which might sound minor, but as someone who spent hours of their life looking for a 1% speck of dirt on a huge restroom wall, I am hugely grateful for it.

The other new tricks in your cleaning kit similarly make things that were a bit of a fiddle or a grind easier, without letting you skip the work. There's an abseiling rig for large structures like billboards, a cherry picker lift so you're not balancing on ladders to get to hard to reach areas, and a spinning surface cleaner - you know, like school janitors mysteriously push around after hours - to make polishing up large flat surfaces a little less daunting. There are even tiny tweaks, like that tall scaffolding now has a ladder on the outside when you just want to get to the top, no more zig zagging up and down.

What's key is that the improvements aren't about speeding you through the jobs more quickly or letting you skip chunks, because the whole point of PowerWash Simulator 1 and 2 is the meditative flow state you achieve just working away at the grime and graffiti, back and forth, up and down, all with the gentle hiss of water accompanying your progress. It's underrated as an ASMR experience, although you will need to pee every 10 minutes.

If you've yet to discover the wonders of jet washing random buildings and vehicles, good news; there's no lore you have to catch up on. The loose story is delivered through text messages while you're working, but you could skip them all without a problem. They usually explain why you're cleaning, for instance, a street sweeper covered in huckleberry jelly, or will give you weird information about the area. There are some nice touches for devotees of the original, too. A shooting gallery has miniature versions of the landmarks you'll recognize, and the chatter will reference the iconic merman statue or strange temple. It's nonsense, but it's nonsense I appreciated.

A Nightmare on Elm Street 4K Collection Drops to a New Low Price, Just in Time for Halloween

22 octobre 2025 à 15:11

Halloween is a little over a week away, making now an excellent time to start marathoning scary movies in celebration of spooky season. If you're in the mood to watch some horror classics this year, Amazon has a sweet little treat to check out right now. The A Nightmare on Elm Street: Seven-Film Collection on 4K has dropped to a new low price at the retailer, according to price tracker camelcamelcamel, making now a great time to add it to your collection if you're interested.

A Nightmare on Elm Street 4K Collection for $90.40

At the moment, this 4K collection is on sale for $90.40, which is a 14% discount from its usual price of $104.98. If you're a big fan of the Nightmare on Elm Street movies, it's well worth picking up. Below you can see a breakdown of all seven movies that come in this collection as well:

  • A Nightmare On Elm Street
  • A Nightmare on Elm Street 2: Freddy's Revenge
  • A Nightmare on Elm Street 3: Dream Warriors
  • A Nightmare on Elm Street 4: The Dream Master
  • A Nightmare on Elm Street 5: The Dream Child
  • Freddy's Dead: The Final Nightmare
  • Wes Craven's New Nightmare

This month has seen some exciting new horror movies getting their physical releases as well, if you're looking for even more to pick up. Our breakdown of upcoming 4Ks and Blu-rays highlights everything that's come out this month (and what's still to come over the next few months), and there's already been some fun horror releases like the new I Know What You Did Last Summer and Weapons.

October is also great for booting up spooky games, and if you're looking for something new to play outside of your movie marathons this month, Amazon has some great deals on select spooky games right now. This includes discounts on Alan Wake 2, Silent Hill 2, and a few more that are worth checking out while the deals are still available.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

No Man’s Sky’s Latest Update, Breach, Adds Space Wrecks to Explore

22 octobre 2025 à 15:00

Hello Games has released yet another No Man’s Sky update, this time adding space wrecks to explore. The patch notes, courtesy of the No Man's Sky website, are below.

Just over a month after the Voyagers update released for the long-running space game, and the highest player numbers since launch over nine years ago, the Breach update lets players salvage wrecks, unlocking new ship building parts along the way.

Hello Games has also improved and expanded ship building “in response to watching players spend so much time in the workshop designing their dream ships,” Hello Games chief Sean Murray said.

There’s also a new expedition where players will traverse a desolate and abandoned universe to discover what happened to a mysterious abandoned wreck. “Voyaging to the edge of space will be required if you are to salvage from the wreckage of the ill-fated ship and add unique parts and modules to your ship-building workshop,” Murray teased.

“The Breach expedition also brings players together to explore the strange and rare purple-star solar systems,” he continued. “The planets in these systems are particularly fun to explore with their deeper oceans, incredible terrains and volatile gas giants. It guides players towards the new space wrecks, is a great way to salvage some new rare ship parts, while uncovering a spooky story - suitable for the Halloween season!

“It has been a crazy year for the No Man’s Sky team and we’re so proud and pleased to be able to continue working on this game we all love so much nine years after launch.Seeing so many folks enjoying Voyagers has really inspired us, and we can’t wait for you to see what we have in store in future.”

No Man’s Sky continues to receive free updates even now, years after launch. And it’s clearly keeping players interested. No Man’s Sky launched in August 2016 on PS4 and PC to tens of thousands of negative reviews on Steam, with players complaining about broken promises and a lack of meaningful content, particularly on the multiplayer side. The game quickly settled on the dreaded ‘overwhelmingly negative’ Steam user review rating, a clear sign to anyone who visited its Steam page that something was very wrong.

But Guildford, England-based developer Hello Games has continued to update No Man’s Sky over the years, improving player sentiment to the point where it is now considered superb. It took two years to hit ‘mixed,’ then another three to hit ‘mostly positive.’ At the time, five years after launch, Tim Woodley, Head of Publishing at Hello Games, explained how hard it was to claw back Steam user reviews from such a low base.

As Hello Games continues to work on No Man’s Sky, it’s developing its next game, Light No Fire. It's about adventure, building, survival and exploration together, set on a fantasy planet the size of Earth.

No Man's Sky Breach update 6.10 patch notes:

BUG FIXES AND QOL

  • Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active.
  • Fixed an issue that prevented the corvette "current flightpath" autopilot from cancelling when the ship came into proximity of a large object such as a Space Station.
  • Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR.
  • Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement.
  • Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person.
  • Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface.
  • Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water.
  • Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby.
  • Fixed an issue that could cause corvette interior doorways to become blocked.
  • Fixed an issue that prevented the corvette Torpedo Launcher module from correctly installing the Rocket Launcher weapon.
  • Fixed some corvette structural modules appearing under the exterior decoration category of the build menu.
  • Fixed a rare issue that could cause corvette assembly data to be replaced with planetary base data.
  • Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship.
  • Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets.
  • Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers.
  • Fixed an issue that could prevent some varieties of hazardous flora appearing on planets.
  • Fixed a timing-specific issue that could cause the player's wanted level to get stuck when using the pulse drive to exit planetary atmosphere.
  • Fixed an issue that caused the current primary ship's thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu.
  • Fixed an issue that caused refiners to reset their requested output value to the maximum when refining was started.
  • Fixed an issue that prevented the Personal Refiner from automatically starting when an input substance was inserted from the Inventory screen.
  • Improved the error messaging when attempting to install duplicate technology in the inventory.
  • Fixed an issue that caused rain to be audible when standing inside a corvette.
  • Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems.
  • Fixed an issue that could cause Exosuit upgrade stations to lose their interaction prompt after a single use, especially in Abandoned Mode.
  • Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions.
  • Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar.
  • Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.

ART AND VISUALS

  • Fixed an issue that could cause large waves to abruptly appear and disappear on the surface of water.
  • Improved lighting transitions when changing environments - notably when warping between solar systems, when entering or exiting planetary atmosphere, or when moving between interior and exterior locations.
  • Fixed a number of minor visual "seams" in lighting.
  • Improved the appearance of holographic previews of corvette modules during corvette assembly.
  • Fixed an issue that caused the Boundary Herald starship to render incorrectly.
  • Fixed an issue that prevented the jetpack from displaying on the Inventory screen when using first-person camera view.
  • Fixed an issue that prevented some varieties of aquatic creature from rendering in the Discoveries page.
  • Fixed a number of minor visual and collision issues with corvette modules.
  • Improved the appearance of corvette modules when viewed from a distance.
  • Improved the icons on a number of corvette modules.
  • Improved the collision of several planetary curiosities, such as large mushrooms.
  • Fixed missing collision that allowed you to walk through the back of some freighter hangars.
  • Fixed a number of issues that could prevent decals from being placed on Corvette modules.

INPUT

  • Enabled Steam Input on Mac.
  • Fixed a Steam-only issue that could cause controller bindings to shuffle or not respond on the first boot after the game was updated.
  • Fixed an issue that prevented jetpacking while the Terrain Manipulator was in Create mode.

UI

  • Improved the readability of several UI elements.
  • Fixed a UI overlap issue on the Corvette trade menu, which could cause the "Make Offer" button to be activated when selecting a part to trade.
  • Fixed an issue that caused markers for other players in a multiplayer session to appear at their feet instead of above their head.
  • Fixed an issue that prevented the display of additional recipes in the Catalogue.
  • Fixed a rare issue that could cause an incorrect UI to appear when absorbing a Memory Fragment to expand inventory slots.

STABILITY AND PERFORMANCE

  • Fixed a crash that could occur on Corvettes with a large number of attached weapons.
  • Fixed an issue that could cause a hang when opening the airlock door of a derelict freighter.
  • Fixed an issue that could cause a hang when jumping through the centre of a galaxy in a freighter.
  • Fixed an issue that could cause a softlock if opening the corvette parts menu while a dialog box was open.
  • Implemented a number of engine optimisations to improve performance, especially when rendering complex objects such as corvettes.
  • Implemented a number of lighting optimisations to improve performance.
  • Implemented a number of optimisations and performance improvements on Nintendo Switch.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

After Releasing a $1,000 Handheld, Microsoft Has Said Its Next-Gen Xbox Console 'Is Going to Be a Very Premium, Very High-End Curated Experience'

22 octobre 2025 à 14:23

Microsoft is keeping its next-gen Xbox console plans under wraps, but it has suggested it will be ultra premium hardware.

The company has confirmed — as recently as earlier this month — that it still plans to follow the Xbox Series X and S with a next-gen console, and has announced an agreement with AMD to make it happen.

Microsoft has promised “next-level performance, cutting-edge graphics, breakthrough gameplay, and unmatched compatibility,” and said everything it’s working on will be “fully compatible” with users’ existing Xbox game library.

But how much will it cost, and just how powerful will it be? In an interview with Mashable, Xbox president Sarah Bond talked in vague terms about what Microsoft is going for with its next-gen console, but did suggest it will be a premium hybrid PC and console.

"The next-gen console is going to be a very premium, very high-end curated experience," Bond said. "You're starting to see some of the thinking we have in this handheld [ROG Xbox Ally], but I don't want to give it all away."

That’s a reference to the recently released ROG Xbox Ally X handheld, which costs $1,000. (In another interview, Bond said this and the less powerful, $600 ROG Ally are ultimately Asus-made handhelds — and because of this, Asus set the price.)

So, Xbox fans are now wincing at the thought of how expensive the next-gen console will be, particularly in the context of recent price rises to Xbox Game Pass and the Xbox Series X and S.

The cost of being an Xbox fan has been a hot topic in recent months. After announcing a jump to $80 for its games due out this holiday, Microsoft back-tracked to stick with $70 for the likes of The Outer Worlds 2.

But it's worth noting how much the Xbox Series X and S cost today, which perhaps gives us an idea of where Microsoft might go when the next-gen rolls around. In September, Microsoft increased the price of the Xbox Series X and S as follows:

  • Xbox Series S 512GB: $399.99 (up $20 from $379.99)
  • Xbox Series S 1TB: $449.99 (up $20 from $429.99)
  • Xbox Series X Digital: $599.99 (up $50 from $549.99)
  • Xbox Series X: $649.99 (up $50 from $599.99)
  • Xbox Series X 2TB Galaxy Special Edition: $799.99 (up $70 from $729.99)

Earlier this year, Microsoft was reported to be targeting a 2027 release window for both its next-gen Xbox and a Xbox handheld. At the time, it was said that the next-gen Xbox would be more like a PC than any Xbox before it, and would support third-party storefronts such as Steam, the Epic Games Store, and GOG.

Prior comments from Bond have backed this suggestion up. "This is all about building you a gaming platform that's always with you, so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device," Bond said.

"That's why we're working closely with the Windows team, to ensure that Windows is the number one platform for gaming."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Gen V Season 2 Ending Explained: How It Sets Up the Final Season of The Boys

22 octobre 2025 à 14:00

This article contains spoilers for the Gen V Season 2 finale, “Trojan.”

After a wild eight episodes, Gen V Season 2 wrapped up its run with a game-changing hour that certainly puts a third season in doubt. Don’t worry, Godolkin U fans: There’s hope for more, which we’ll get into in a moment, as well as the whole future of The Boys universe and how this ties into the Prime Video franchise, directly setting up the final season of The Boys.

But first? A brief bit of recap for context. Kicking off with the huge twist in the penultimate episode that, let’s be frank, most viewers saw coming from a mile away, we discover that (sure enough) Thomas Godolkin (Ethan Slater) injected himself with Compound V at the same time he was being horribly crispified in 1967 during a lab accident at Project Odessa. It gave him bodily manipulation powers – or meat puppeting, if you’re nasty – as well as making him functionally immortal. As we find out later in the episode, he used V1, a variant that both Soldier Boy (Jensen Ackles) and Stormfront (Aya Cash) were given, which grants them all extraordinarily long life as well as their other powers.

The rest of the episode is taken up with Godolkin going a little nuts in order to cull the lower-tier Supes from the Godolkin U campus and power himself up enough to be able to puppet Homelander (Antony Starr). That’s something that brings him in direct conflict with his girlfriend, Sister Sage (Susan Heyward); she needs Homelander for the mysterious Phase 2 that was mentioned in The Boys Season 4 finale, and so ends up letting Polarity (Sean Patrick Thomas) attack Godolkin, as Polarity’s magnetic powers are one of the only things that can resist Godolkin’s manipulations.

Meanwhile, Marie Moreau (Jaz Sinclair) backs off from her lone wolf/chosen one stance from the previous few episodes, and good on it, as it didn’t make a whole lot of sense for her character. Instead, she gathers the whole team, and the season shockingly comes together pretty much perfectly in a final battle that uses everyone’s powers. Godolkin is pushing himself by culling the student herd with a series of “seminars” to gain enough power to puppet Marie and then Homelander. That’s until Marie sneaks in, challenges him before he’s ready, and uses a little Trojan Horse technique thanks to ol’ Portal Butt himself, Black Hole (Wyatt Dorion). The rest of the gang falls out of his butt – try and match that plot point, The Crown – and in short order, Emma (Lizze Broadway) grows big of her own accord and kicks him, Ally aka Bushmaster (Georgie Murphy) binds him with her pubes, and Harper (Jessica Clement) steals his powers.

It’s a jaw-droppingly good plan that, in direct contrast to the “Cipher” reveal last episode, was cleverly set up throughout the season, and yet you likely did not see this coordination of powers coming. While the beat-up students get evacuated from the room, Marie confronts Godolkin. “We beat you,” she says. “All of us. Even the useless ones.” It’s a stark rejoinder against the supe supremacy/fascist world that has been pushed throughout the season – Godolkin, after all, is the prime purveyor of genetic superiority – and nails the landing on the season’s thematic elements.

There’s plenty more to go, but the short version is that Godolkin does manage to puppet Marie, Polarity shows up and saves the day, and Marie blows Godolkin to smithereens. “That was for Andre,” she says. “Thanks for the level up, asshole.”

Next, Polarity reveals that “Vought is coming” for them and tells them to get off campus; he’ll stay and make a stand for Andre (Chance Perdomo). As a side note, jumping back towards the beginning of the episode, Cipher aka Doug (Hamish Linklater) tells Polarity that his son was “fucking fearless. He risked everything for the sake of his friends... Your son is the greatest hero I’ve ever seen.” This is mere moments before Doug dies, getting skewered by Black Noir (Nathan Mitchell); RIP Doug. But while we’re big-upping the show, it’s important to note that they didn’t just pay lip service to Andre or Chance Perdomo, who suddenly and shockingly died in real life between seasons; they kept with it all season long, and let both the character and the actor inspire the cast towards greater emotional heights.

They didn’t just pay lip service to Andre or Chance Perdomo; they let both the character and the actor inspire the cast towards greater emotional heights.

The kicker here is that Polarity puts a big sprinkling of finality on the series by telling the kids, when asked by Sam (Asa Germann) whether they will come back, “Don’t plan to.” So you’d be forgiven if you heard that and thought that’s it for Gen V.

You’d also be forgiven if you saw the final scene, where the kids are all on the run from Vought when who shows up but Special Guest Star Starlight/Annie January (Erin Moriarty), who welcomes them to the Resistance. And not only does Annie show up, we also get Specialer Guest Star A-Train (Jessie T. Usher), who gets the final line of the season as Nine Inch Nails’ “The Hand That Feeds” bumps up on the soundtrack.

“Okay, this whole thing?” A-Train says. “Everyone’s just standing around shooting the shit in the wide open. This is the first thing I’m putting a bullet in. You guys are fucking rebels now. Let’s act like it.”

Hell yeah! You feeling pumped? We’re feeling pumped! Bring on The Boys Season 5!

Is There a Mid-Credits or End Credits Scene for the Gen V Season 2 Finale?

A quick word about this, as you’re probably wondering: Nope, there’s no scene after A-Train’s big monologue. While The Boys has been inconsistent with end credits scenes, we did get them for Gen V Season 1 and The Boys Season 4, so it’s a little surprising there isn’t anything additional in the credits for Gen V Season 2. Perhaps the secrecy surrounding the final season of The Boys made that a no-go. At the very least, we could have had a check-in with Black Hole. How is his butt doing after pooping out all those students? Good, we hope?

How Does the Gen V Season 2 Finale Set Up The Boys Season 5?

As with the hand-off from Gen V Season 1 to The Boys Season 4 right back to Gen V Season 2, this season will lead almost directly into The Boys’ final season (Season 5). Specifically, as The Boys franchise steward Eric Kripke explained in an interview, The Boys Season 5 will take place “about six months after Gen V Season 2 ends.”

Why six months? We’ll see, but it’s likely the amount of time Sister Sage needs to get Phase 2 rolling in earnest…whatever Phase 2 is. It’s also more than enough time for the Gen V kids to be rocking and rolling with the Resistance (“We kind of already have a resistance?” Emma tells Starlight in the finale. “But yeah, no, some sort of merger.”), though we don’t know as of this writing how much the kids will play into the final season. It’s likely they’ll occupy the same amount of real estate as Sam and Cate (Maddie Phillips) did in The Boys Season 4, popping up in a few episodes in supporting roles. Not to give our Gen V-ers short shrift, but there is a lot that needs to happen in the already overpacked final season of The Boys.

Given Marie’s power-up, while it’s possible she could be the final bullet in the gun that kills Homelander, that doesn’t seem likely. Despite the interconnected nature of the universe, we want the final conflict to come down to The Boys versus Homelander, and even more specifically, Butcher (Karl Urban) versus Homelander. So regardless of all the Project Odessa talk in Gen V Season 2, and how Marie and Homelander were the only two successful outcomes of the experiment, it’s likely Marie will play her part but not deliver the killing blow.

There’s one more element of Gen V Season 2 that will definitely pop up in some fashion: Stan Edgar (Giancarlo Esposito) is gunning for his old Vought CEO job back. It’s extremely unlikely that won’t play directly into The Boys Season 5, though whether he’ll pause to offer to make more frittatas for the Gen V kids is unknown at this point.

What’s Next for The Boys Universe? And Will There Be a Gen V Season 3?

We’re talking way in the future at this point, but you’re probably wondering whether you just watched the series finale of Gen V. The answer is “maybe,” though there are plans for a third season if the show does get renewed.

The reason for the ‘maybe’ is that it all depends on viewership. Prime Video is looking at the numbers for Season 2 and making sure Season 3 is financially viable, and given massive changes in the corporate structure there, it’s not too much of a stretch to think they’re looking more closely at those numbers than ever before.

Still, if they are picked up, Kripke and company have a plan. “As long as there’s an interesting story to tell and new facets to reveal, I’m in,” Kripke said. “Without spoiling anything, I think the universe post-The Boys Season 5 is such a fascinating universe, there’s a lot to explore. It’s so much more of the wild west in terms of, like, f–king anything goes – without giving anything away. And I think that would be a blast to put the Gen V kids in the middle of.”

As for The Boys Season 5, the premiere date for that eight-episode season is TBA, but likely in 2026. In addition to the regular cast, it features the return of Jeffrey Dean Morgan as Butcher’s imaginary friend Joe Kessler, Ackles as Soldier Boy, Paul Reiser as The Legend, and London Thor reprising her role from Gen V as Jordan Li, as seen in footage at San Diego Comic-Con.

In addition, Daveed Diggs is popping up in a mystery role. But the big news is the not-so-stealth Supernatural reunion. Alongside Ackles, Jared Padalecki and Misha Collins will also be appearing in the final season of The Boys. Will they also be reunited with Winchester daddy Morgan, who nobody but Butcher can see? Probably not…but maybe!

Beyond that, though, we do have Vought Rising to look forward to. The spin-off series is set in the 1950s, and focuses on Soldier Boy and Stormfront as well as a new character called Bombsight (Mason Dye), who will also appear in the final season of The Boys. Other cast members in what is described as “a twisted murder mystery about the origins of Vought” include Mark Pellegrino and Cecily Strong. There’s no debut date, but expect it to come after The Boys Season 5, as the show is still in production until December, and Kripke notes that they “have plans for a Season 2, if we can,” again depending on viewership numbers.

But wait, there’s more! The Boys: Mexico is in development from writer Gareth Dunnet-Alcocer, who is working on a pilot script. At least as of 2023, Diego Luna and Gael García Bernal were executive producing and planning on taking non-main roles in the show, which – you guessed it – will be set in Mexico.

But wait, there’s less! The Boys Presents: Diabolical, an (excellent) animated anthology series, will not be moving forward. “It’s not for lack of us pushing,” Kripke explained. “I think ultimately the viewer numbers weren’t there to justify a second season, sadly.” Despite that, both Kripke and showrunner Simon Racioppa (who has since moved on to co-showrun Invincible) are up for more Diabolical if the opportunity arises.

…And maybe more again? Back in 2024, before Vought Rising was announced, Kripke teased that there were “a couple other things we have in development” beyond The Boys: Mexico, “but we’re not ready to announce anything yet.” While Vought Rising is definitely one of those things, “a couple” is more than one. So is there another secret show in development? Or more?

Whatever Kripke meant, it’s clear that The Boys universe – and Gen V by extension – are far from done as Homelander and Butcher come crashing together in The Boys series finale, with Marie and the Gen V kids possibly caught in the middle.

Mortal Kombat 2 Release Date Changes Once Again, but This Time It's Good News

22 octobre 2025 à 13:56

Mortal Kombat 2's theatrical release date has changed again, but this time it's brought forward a week to May 8, 2026.

Mortal Kombat 2 was initially slated to debut on October 24, 2025, but it was delayed to May 15, 2026 instead after Warner Bros. and New Line Cinema decided the movie would perform better at the summer box office given the wild fan response to the trailer.

It moves the release further away from Star Wars: The Mandalorian and Grogu, which is set to premier on May 22.

New Line Cinema describes the sequel as "the latest high-stakes installment in the blockbuster video game franchise in all its brutal glory." Actor Adeline Rudolph recently revealed that Kitana will play just as big a role in the movie as Karl Urban's Johnny Cage.

"Especially when I first read the script, it felt very much like the intertwining of two worlds. You have Earthrealm and then you have Edenia and Outworld," Rudolph said at the time. "Kitana's storyline feels very much interwoven into Johnny Cage's story, and they go in and out of each other throughout the movie."

As for what else is happening in the Mortal Kombat world? Mortal Kombat: Legacy Kollection, developed by Digital Eclipse and published by Atari, launches at the end of October. We also recently learned at New York Comic-Con that Mortal Kombat III is also in the works.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

'You Know, It Just Didn't Work' — James Gunn Confirms the DCU Arkham Asylum Series Is Behind Bars

22 octobre 2025 à 13:42

James Gunn has confirmed DC’s Arkham Asylum series is well and truly dead.

While there’s "hope… sure," that Arkham Asylum may one day see the light of day, "that isn't something that is being developed by anyone right now," the DC Studios co-CEO told BobaTalks in a new interview.

Why? "You know, it just didn't work," is all Gunn would offer.

Confirmation from Gunn himself comes over a year after it was reported that HBO Max would no longer move forward with the Arkham Asylum series. Antonio Campos had signed on as showrunner back in October 2022, with the intention of setting Arkham Asylum within Matt Reeves' 'Batman Epic Crime Saga,' but Variety reported last year that his version of story was dead. However, Variety also suggested a story set within Gotham’s twisted asylum could still come to fruition in the future. Gunn’s comments suggest if that does happen, it will be a long time coming.

The Arkham Asylum series was announced in 2020 and originally had nothing to do with the iconic Batman location. Instead, the show was sold as a story centered on the Gotham City Police Department and set before the events of The Batman. One year (and one showrunner) later and the show was said to feature James Gordon, but director Matt Reeves then stated in 2022 that the GCPD show would focus on Arkham Asylum. Gunn eventually clarified that the Arkham Asylum series was separate from the world of The Batman and would take place within the company’s new universe, the DCU.

In March 2022, three weeks after The Batman’s release, Matt Reeves and Warner Bros. released a highly anticipated deleted scene featuring Barry Keoghan’s Joker — officially credited as “Unnamed Arkham Prisoner” — meeting with Robert Pattinson’s Batman in a Hannibal Lecter/Clarice Starling-type exchange. Reeves explained what he was going for in an interview with IGN.

While Arkham Asylum is dead, there are a number of confirmed projects in the works at DC Studios. The Batman 2 is of course due out in 2027. There is an expectation that The Penguin will get a Season 2 at some point, too.

As for Gunn’s DCU, next year will see Supergirl and Clayface hit theaters, while Lanterns will release on HBO Max. Looking further ahead, 2027 will see Gunn’s Superman follow-up, Man of Tomorrow, continue the overarching DCU story.

Speaking of which, Gunn has also this week confirmed that his “big bad” isn’t Darkseid, prompting questions about who will be the DCU’s Thanos equivalent.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

If Starfield Had Been Released by a Studio Other Than Bethesda 'It Would Have Been Received Differently,' Former Developer Says

22 octobre 2025 à 13:09

Former Bethesda developer Bruce Nesmith has offered his thoughts on the divisive Starfield, insisting if it has been released by any other studio “it would have been received differently.”

Speaking to FRVR, the former Starfield systems designer admitted that the sci-fi RPG is “not in the same calibre” as Bethesda’s much-loved The Elder Scrolls and Fallout franchises, but insisted it was still “a great game.”

“I think it’s a good game,” Nesmith, who left Bethesda around a year before Starfield came out, said. “I don’t think it’s in the same calibre as the other two, you know, Fallout or Skyrim, or Elder Scrolls rather, but I think it’s a good game. I worked on it, I’m proud of the work I did. I’m proud of the work that the people I knew did on it. I think they made a great game.”

When “the studio that gave you Skyrim and Fallout makes a space game,” Nesmith said, there are certain “expectations,” and these weren’t met. “If the same game had been released by not Bethesda, it would have been received differently,” Nesmith insisted.

Starfield launched in September 2023 as Bethesda’s first brand new IP in 25 years, but it was not as well received as the studio’s previous games in the Fallout and The Elder Scrolls franchises, and the Shattered Space expansion, released a year later in September 2024, has a ‘mostly negative’ user review rating on Steam.

Starfield went on to reach 15 million players, but the question of whether Bethesda might walk away from the game to focus on its other franchises has been a running theme since release. In June 2024, Bethesda insisted it remained committed to supporting Starfield, and confirmed at least one other story expansion would come out following Shattered Space. And in an interview with YouTube channel MrMattyPlays, Bethesda Game Studios’ Todd Howard said the developer was aiming to release an annual story expansion for “hopefully a very long time.”

That, obviously, hasn't happened. In August, it was reported that Starfield's second expansion and much-anticipated PlayStation 5 port would now arrive in 2026, following the poor reception to Shattered Space.

So, what went wrong? Nesmith pointed to Starfield’s reliance on procedural generation as a problem, as opposed to the lack of real-time space travel, which he described as “inherently boring.”

“But when the planets start to feel very samey and you don’t start to feel the excitement on the planets, that’s to me where it falls apart,” he continued. “I was also disappointed when, pretty much, the only serious enemy you fought were people… there’s lots of cool alien creatures, but they’re like the wolves in Skyrim. They’re just there, they don’t contribute, you don’t have the variety of serious opponents that are story generators.”

Bethesda has confirmed plans to improve Starfield space gameplay “to make the travels there more rewarding” after datamined fragments of code suggested the developer had a more streamlined space travel experience in the works. Based on this datamine, while you may be able to travel between planets within the same system, you won’t be able to fly all the way between systems, nor fly directly from a planet's surface into orbit, like No Man's Sky.

In a new video discussing his career, veteran Bethesda developer Tim Lamb confirmed that the studio had been working on Starfield’s space gameplay, and that a new DLC story was still coming at some point.

“I think as it comes to Starfield, I'm really excited for players to see what the teams have been working on,” he said. “We have some cool stuff coming, including free updates and features the players have been asking for, as well as a new DLC story.

“I can't go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding. We're also adding some new game systems, and a few other smaller delights. There's also some really interesting stuff coming down the pipe from our verified creators. There's some fun stuff.

“I just want to say thanks. We really appreciate the support and the enthusiasm. We can't wait to get it into the hands of our players.”

Last month, Bethesda teased new content for Starfield — at least that’s what fans thought after they spotted a hidden message in a social media video released to celebrate the game’s two-year anniversary.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

'If You're Big on AI Stuff Or Your Game is Web3 or uses NFTs, We're Not The Right Partner,' Says Palworld Publisher Pocketpair

22 octobre 2025 à 13:00

Palworld developer and publisher Pocketpair has confirmed it will not be publishing any games that feature NFTs, Web3, or "big AI stuff," revealing the company "doesn't believe" in them.

In an interview with Game Developer, John “Bucky” Buckley, communications director and publishing manager for Pocketpair said: "People are going to say I'm lying, but these are just the hard facts. We don't believe in it. We're very upfront about it. If you're big on AI stuff or your game is Web3 or uses NFTs, there are lots of publishers out there [who'll talk to you], but we're not the right partner for that."

"I think over the next two or three years we're going to get into this weird era — and you can see it slowly happening now on Steam — of really low quality, AI-made games," Buckley added. "It's something that has plagued other stores but Steam had been good at keeping them out. But it's happening. This wave is coming, and I think we're going to enter this kind of authenticity market where people are going to slowly say 'no, these guys are really trying to make something special' to fight back."

Pocketpair is perhaps more sensitive than most when it comes to accusations about AI, not least because Palworld similarly faced claims it was "AI slop" and used generative AI, something the company vehemently denies and continues to challenge.

"You know, I can't just come out and start fighting with these people [who make the AI accusations] because that just fuels what's going on," Buckley explained. "[Regarding the translation accusation], one of their biggest pieces of 'evidence' was that because we hadn't published the individual names of the translators it must be AI. Well, no, this is just poor Japanese culture in general. A lot of Japanese games, the credits will say localization was handled by a company."

The use of AI in game development continues to be highly divisive, and for every fan of the emerging tech, you'll find someone fighting against it. Earlier today, we reported that Silent Hill series producer Motoi Okamoto similarly shirked AI, claiming "AI would never be able to make" a sequel like Silent Hill f. Conversely, Dead Space creator Glen Schofield recently unveiled plans to “fix” the industry in part via the use of generative AI in games development, and industry veteran and former Santa Monica Studio director, Meghan Morgan Juinio, said: "I think if we don’t embrace [AI], I think we’re selling ourselves short. AI is a tool, and something that will augment us. At least for right now, that’s how I see it. It’s going to evolve whether you’re onboard with it or not, so I want to be at the forefront of helping to guide how that goes and how we use it."

Epic Games boss Tim Sweeney believes small teams will soon be able to use AI prompts to make video games on the scale of Nintendo masterpiece The Legend of Zelda: Breath of the Wild.

At the Game Developers Conference (GDC) in March, IGN sat down with Buckley to discuss number of Palworld’s struggles, including Nintendo’s patent infringement lawsuit against the studio.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

SaGa Series Creator Reveals Inspiration Behind Final Fantasy II Character, 37 Years Later

22 octobre 2025 à 12:04

A post on the official Japanese Twitter / X account for the upcoming game Dissidia Duellum Final Fantasy received a reply from none other than veteran developer Akitoshi Kawazu, who surprised users by revealing new information about the inspiration behind a Final Fantasy II character.

Dissidia Duellum Final Fantasy is Square Enix’s upcoming free-to-play mobile game, slated for a 2026 release. Featuring cel-shaded graphics, Dissidia Duellum takes beloved Final Fantasy characters from throughout the RPG series’ history and transports them to modern Tokyo, where they take on monsters in 3vs3 battles. Two teams of Final Fantasy characters will race to fight their way through roaming monsters to beat the boss faster than the opposing team. The game will also feature voiced story segments.

Dissidia Duellum will not only let you put protagonists like Cloud, Squall, and Lightning in your party, but a whole host of other characters are also making a return, some in the form of special abilities. The official X account recently revealed that Minwu, a character from 1988’s Final Fantasy II, will be lending power to your party with his teleport ability.

ミン=ウは漢字で表記すると、呉明、となります。モデルは戦国時代の呉起。孫呉の兵法という形で孫氏と並び立つ兵法家という評価です。

— 河津秋敏 (@SaGa30kawazu) October 19, 2025

Veteran dev Akitoshi Kawazu, battle designer for Final Fantasy I and II as well as the key creator of the SaGa series, responded to this post with some insight into Minwu’s original inspiration. In his post, Kawazu revealed that Minwu was modelled on Wu Qi, a real life military general and philosopher from China's Warring States period. He explained that when Minwu’s name is written in kanji characters, it contains the same character for Wu as Wu Qi (rendered as 呉 in Japanese, and 吳 in traditional Chinese). For the Japanese release of Final Fantasy II, Minwu’s name was written phonetically in katakana (a script used for foreign loan words) just like the rest of the game’s cast of characters, so the reference to Wu Qi was not apparent to players.

In Final Fantasy II, Minwu is a white wizard from Mysidia who temporarily joins your party. He serves the Flynn royal family in exile as an advisor when the Palemecian Empire’s attack forces them to flee. He plays a key role in organizing rebel forces and the quest for the Ultima Tome.

Another reason Minwu’s inspiration is not readily apparent is his physical appearance. With his turban and dark skin, he does not visually resemble Wu Qi. However, his strategic role as an advisor plus his loyalty to the Flynn royal family and Princess Hilda does bear some resemblance to Wu Qi’s appointment as the head of Chu State and his fealty to King Dao. Sadly, both meet tragic ends.

Kawazu’s comment attracted many appreciative responses from other users. “It makes me extremely happy to receive new information about FFII in this day and age. Thank you,” said one commenter. Others were eager for more insight into the 37-year-old game: “I wonder if there are any behind-the-scenes revelations or inspirations for other Final Fantasy II characters?”

Dissidia Duellum is scheduled to launch on iOS and Android in 2026. Those in Canada and the U.S. can sign up for the closed beta in November to get a sneak peak at the game.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Silent Hill Series Producer Claims Silent Hill f's 'Bold Choices' Were A Result of Human Design That AI 'Would Never Be Able to Make'

22 octobre 2025 à 11:58

Silent Hill series producer Motoi Okamoto has insisted "AI would never be able to make" Silent Hill f, responding to comments made by former Konami developer Hideo Kojima that "remakes and sequels will be made by AI" in years to come.

In a new interview, Hideo Kojima cautioned against the industry's preoccupation with remaking or expanding existing franchises, suggesting it was creatively "dangerous" not to explore new things, and suggesting "in the future, remakes and sequels will be made by AI." And it's kicked up quite the discussion on social media.

Okamoto disagreed with Kojima's claims, however, saying that while AI could perhaps "put together" a sequel inspired by the Silent Hill universe, Konami's creative "bold choices" — such as to switch the setting to Japan, or employ Ryukishi07 as writer — were made by human developers.

In response to a Twitter / X post about Kojima's comments, Okamoto said: "It would be quite difficult for AI to replace works that take a significant departure from the original path of the series, like Silent Hill f.

"AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story’s setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make,” he added (thanks, Automaton).

Silent Hill f is indeed a departure for the series as we know it, taking us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It's out now for PC, PS5, and Xbox Series X and S and has sold 1 million copies since its debut at the end of September. Our Silent Hill f review returned a 7/10. We said: "Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land."

Earlier this week, Okamoto opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence, saying the publisher was keen to stress to old fans and new that it was "serious" about resurrecting the flailing horror series. Reflecting on how the series has performed since Konami's inaugural Silent Hill Transmission back in October 2022, Okamoto explained how the impressive Silent Hill 2 Remake was designed with "half new, half old customers in mind" to ensure it could attract new fans to the franchise. Silent Hill 2 Remake went on to sell 2.5 million worldwide, which pushes sales of the franchise overall to 10 million.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Battlefield 6 Engineers are Becoming In-Game Artists Instead of Capturing the Objective

22 octobre 2025 à 11:39

While Battlefield 6 Support, Assault, and Recon classes work together to win matches, some Engineer fans have been caught using their time becoming in-game artists instead of capturing objectives.

The days following the launch of EA and Battlefield Studios’ long-awaited sixth numbered entry in the franchise have seen players coming together to share cinematic action movie-like moments they’ve experienced. As jets soar overhead and tanks roll through buildings, it’s the Engineer class that has found perhaps the most creative use of their gadgets.

drawing bunnies in battlefield 6 pic.twitter.com/h0F2FNaEld

— KA demz (@kineticdemi) October 14, 2025

The repair tool has been used to leave drawings for friendly and enemy squads for years, but Battlefield 6 has presented an opportunity for players to revisit the time-honored tradition. The Engineer gadget, which is supposed to be used to repair — or even damage — tanks, helicopters, and other armored vehicles, leaves behind burn marks wherever it’s pointed. In the hands of the right Engineer, the gadget makes for a handy pen for drawing, and Battlefield 6 players aren’t letting that go to waste.

Those on the way to capture or hold an objective may notice drawings from those who have found a more artistic way to enjoy Battlefield 6. These range from simple illustrations, such as the iconic “Cool S” or a smiley face, to time-consuming recreations of characters like digital pop star Hatsune Miku and Dragon Ball Z’s Vegeta.

"Meanwhile on the Battlefield," one player jokes, "Where are the engineers?" "Cut to a flaming tank," another adds.

Are detailed pictures easy to draw? No. Do time-consuming drawings keep Engineers from helping out their team? Probably, but that doesn’t mean others can’t enjoy them, too. Some players are even using the Engineer repair tool’s drawing ability to find new ways to play Battlefield 6 — including striking up a match of tic-tac-toe.

An Engineer focused on completing their Dragon Ball drawing is an easy target depending on where they choose to leave their work. Funnily enough, though, the artist behind the Vegeta drawing says not every Battlefield 6 player is looking for an easy kill.

"What was really cool is that an enemy saw me drawing and decided to let me be," they say, leaving a heart emoticon. "I'm going to go back in today and try something else. I don't know how many marks I get before they start disappearing so that's why I stopped drawing more of the hair but I'll try to go further."

While Engineers leave silly drawings for other Battlefield 6 players, some have instead started leaving messages for other classes. Support players have even picked up the repair tool to ask for a bit of patience from players begging to be revived.

Battlefield 6 launched October 10 for PC, PlayStation 5, and Xbox Series X and S and has enjoyed record-breaking success. Since then, the community has spent time talking about what kind of movement tweaks EA and BF Studios should make going forward. Others are just hoping to see fixes for some of the brighter maps Battlefield 6 has to offer.

For more on Battlefield 6, visit IGN's Battlefield 6 guide for a complete list and video of all campaign collectible locations, tips for getting an edge in multiplayer, and more.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

GameCube Classic Luigi's Mansion Hits Nintendo Switch 2 Just in Time for Halloween

22 octobre 2025 à 10:56

Luigi's Mansion is finally coming to the Nintendo Switch Online library. Debuting on October 30, the GameCube classic arrives just in time for Halloween, and means the entire trilogy, along with Luigi's Mansion 2 and Luigi's Mansion 3, is now playable on Nintendo Switch 2.

Luigi's Mansion released way back in 2001 and sees Luigi win a creepy old mansion. It's all very exciting right up until his brother Mario mysteriously disappears, leaving Luigi to rid the mansion of Boos and ghouls in order to find the missing Mario.

Luigi’s won a mansion! The bad news is that it’s crawling with ghosts… 😱

Discover what frights await in Luigi’s Mansion, coming to Nintendo GameCube – Nintendo Classics on #NintendoSwitch2 for #NintendoSwitchOnline + Expansion Pack members on Oct 30! pic.twitter.com/vG0OfgwEP2

— Nintendo of America (@NintendoAmerica) October 22, 2025

As yet there's no word on how the classic game will make use of Nintendo Switch 2's most hyped features, including its new mouse controls, but we do know it'll be playable for Switch 2 owners who subscribe to the Nintendo Switch Online + Expansion Pack.

Nintendo Switch Online is a subscription-based online gaming service for the Nintendo Switch gaming platform. Memberships include online functionality, allowing you to compete or cooperate with friends, as well as a collection of classic Nintendo games spanning four decades, including titles from the NES, SNES, Game Boy, Nintendo 64, and, most recently, the new GameCube library. A free seven-day trial is also available.

The GameCube library currently includes The Legend of Zelda: The Wind Waker, F-Zero GX, and Soulcalibur 2. Further titles thought to be joining the service include Super Mario Sunshine, Pokemon XD: Gale of Darkness, and more. Most recently, Super Mario Strikers, Klonoa Empire of Dreams, Mr. Driller 2, and Mario Paint were added to the library of GameCube classics.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

James Gunn Rules Out Darkseid as the 'Big Bad' for His DC Universe Because Zack Snyder 'Did It So Cool in His Way,' and Thanos in Marvel

22 octobre 2025 à 10:43

James Gunn has officially ruled out his fledgling DC Universe building towards Darkseid as the “big bad.”

In a joint interview with a number of YouTube channels that focus on Easter egg breakdowns of superhero franchises, Gunn said that because director Zack Snyder had intended — and even briefly featured — Darkseid as the DCEU’s overarching enemy, and because of the character’s similarity to Marvel’s Thanos, the DCU was looking elsewhere.

Responding to questions from New Rockstars’ Erik Voss and ScreenCrush’s Heather Antos and Ryan Arey, Gunn said "using Darkseid as the big bad right now is not necessarily the thing."

The suggestion that Darkseid might have been the DCU’s “big bad” emerged after the ending of Peacemaker Season 2.

Warning! Spoilers for the end of Peacemaker Season 2 follow:

Season 2 ends with Peacemaker trapped on Salvation, a planet in another dimension that acts as a prison for metahumans. In the DC comics, Planet Salvation has acted as a Parademon training ground, watched over by Darkseid himself. But this isn’t what Gunn is going for here. In fact, Darkseid isn’t the enemy Gunn’s DCU is building towards either. And there are various reasons for this, he said, including the fact Darkseid made an appearance in Zack Snyder’s DCEU, and also the character’s similarity to Marvel’s Thanos, who was the main villain up to Avengers: Endgame.

“First of all, there's Kirby's whole world which he created which is totally fascinating,” Gunn began when asked what he thought of Darkseid as a character. “So, that's a huge part of it. It's the New Gods in general that is to me so interesting, which we're dealing with with Mister Miracle. And I have the screenplay that I haven't read yet on my shelf right now. So there's that aspect of it.

“And then there are aspects of Darkseid in Thanos, who are obviously very similar. They look very similar. And because of that — to give you probably more of an answer than you expected — using Darkseid as the big bad right now is not necessarily the thing. For a lot of reasons, because Zack did it so cool in his way, and because of Thanos in Marvel.”

So, we can rule out Planet Salvation heading towards Darkseid and the Final Crisis storyline from the comics. That prompts another question: if Darkseid isn't the DCU's "big bad," who is?

It'll probably be some time before we find out. But it does look like Man of Tomorrow, the 2027 follow-up to Gunn’s Superman, will see Brainiac enter the fray. Indeed, Superman and bitter rival Lex Luthor look set to put their differences aside (temporarily) to fend Brainiac off.

That reference to Mister Miracle, by the way, is the adult animated series based on DC’s 12-issue comic book series from Tom King and Mitch Gerads. It’s the second adult animated series from Warner Bros. Animation and DC Studios following Creature Commandos Season 1. Season 2 is currently in production for HBO Max. Other recent series greenlights from DC Studios and Warner Bros. Animation include Starfire!, My Adventures with Green Lantern, and DC Super Powers.

Earlier this month, during a roundtable Q&A with press ahead of the Peacemaker Season 2 finale, Gunn was asked if he was planning a Peacemaker Season 3. The answer was loud and clear.

“No, this is about the wider DCU and other stories in which this [the ending of Season 2] will play out right now,” Gunn replied. “So that doesn't mean that there won't be. I don't want to… never say never. But right now, no. This is about the future of the DCU.”

So if there’s no Peacemaker Season 3, what’s Gunn’s plan for Peacemaker himself? Gunn revealed that the conclusion of Season 2 sets up Peacemaker, played by John Cena, to take on a broader role in the DCU moving forward.

“He's really important to me,” Gunn said of the character. “Peacemaker is an important character. And I said from the beginning when we took on this job, it's about really propping up and maintaining and repositioning the big diamond properties that DC has, the Batmans and Wonder Womans and Supermans, and then creating diamond properties out of the smaller characters like Peacemaker.”

Will Peacemaker himself appear in 2026 DCU film Supergirl or 2027’s Man of Tomorrow? “Well we’ll have to see,” Gunn teased. “That's a secret!”

The DCU is set to continue in 2026 with the aforementioned Supergirl and a Clayface movie, alongside a Lanterns TV show. 2027 will see Man of Tomorrow. Matt Reeves’ The Batman 2, which is part of the separate 'Batman Epic Crime Saga,' is due out October 1, 2027.

While we wait to find out what Gunn has up his sleeve, check out IGN's Peacemaker Season 2 finale review.

Photo by Dimitrios Kambouris/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Gen V Season 2 Finale: "Trojan" Review

22 octobre 2025 à 10:00

Warning: This article contains full spoilers for Gen V Season 2 Episode 8! You can also check out our spoiler-free review of the entire season.

Apparently, it’s becoming tradition for Gen V to wrap up each season with a gory massacre on the campus of Godolkin University. This time around, we’re seeing the seeds of Thomas Godolkin’s (Ethan Slater) pledge to “cull the herd” bear fruit, as Marie (Jaz Sinclair) and the gang make one last, desperate stand against the bloodthirsty dean. If the scope of the finale isn’t quite as huge as it could have been, the episode nonetheless serves as a fitting capper to an overall enjoyable sophomore season. It even works as a solid series finale, should it come to that (but we’ll get there).

Assuming you didn’t figure out the big Cipher/Godolkin twist ahead of time, you’re probably still reeling from the reveal that Hamish Linklater’s character was nothing more than a puppet for the true villain of the season. That was certainly a great way to ramp up the tension in Episode 7, and that twist helps give the finale an early momentum it doesn’t squander.

Again, the scope of this episode turns out to be a bit smaller than expected. Given how Episode 7 ended, I half-expected this chapter to open with Godolkin continuing to lay psychic waste to the students he so clearly despises. Instead, Godolkin’s murder spree is confined to the handful of students attending his seminar later in the episode. It’s almost as if there was a fear of letting the pot boil over too much and then having to explain why Antony Starr’s Homelander isn’t showing up to intervene.

Ultimately, the quieter, more intimate approach works to the show’s benefit. The early focus on Godolkin and Susan Heyward’s Sister Sage helps paint a vivid psychological portrait of a man who can’t help but become his own worst enemy. Early on in this episode, Godolkin has truly won; he got exactly what he wanted by tricking Marie into healing him. He’s free to be with Sage and reclaim his place in the upper echelons of Vought International. He has everything, yet he can’t stop himself from being tripped up by this foolish obsession with separating the wheat from the chaff. Godolkin is arrogant enough to believe that he knows better than the smartest person in the world, and we see where that gets him in the end.

Half the fun of “Trojan” is in seeing Slater really sink his teeth into a role that had been Hamish Linklater’s up to this point. Slater succeeds in making this feel like the same character without simply echoing Linklater’s performance; the sardonic wit and cold menace are there in full effect, but tinged by a certain degree of manic abandon. Again, this is what happens when Cipher gets a taste of what he craves and loses the plot. Even Sinclair gets a fun scene where she gets to play Marie possessed by Godolkin.

Thankfully, Linklater isn’t totally relegated to the background, even if he’s effectively now playing a completely different role as Doug. Linklater gets two great scenes – one which gives us a taste of just how awful it is to live as Godolkin’s meat puppet, and the other that provides an added bit of closure for the late Chance Perdomo’s Andre. I wish Doug were given more to do beyond those two scenes; given everything he’s endured, it feels like the character deserved better than to be abruptly killed off by Black Noir.

As for Sage, the series continues to make inspired use of the character in her recurring guest role. We get to see a very different side of Sage here, where she’s in love and clearly out of her depth because of it. There’s a great vulnerability to Sage during her bedside chat with Godolkin, followed by a wounded sense of grief when she visits Sean Patrick Thomas’ Polarity and realizes that her boyfriend has squandered everything they worked for. As much as Godolkin is his own worst enemy in this episode, he probably still would have won the day if not for his all-seeing lover.

The final showdown between our heroes and Godolkin doesn’t disappoint. If Godolkin’s killing spree proves surprisingly contained, there’s still a macabre glee in watching him lay waste to his class and then promptly force them to dance for his amusement. It’s equally satisfying to see how integral God U’s weakest and lamest students are in toppling the almighty dean, proving Sage’s point that the most dangerous enemies are the ones with nothing to lose. And Godolkin’s final death scene is every bit as gory and disgusting as fans of the series have come to expect – a fitting end for a guy who got way too high on his own supply by the end.

With that, it’s worth digging into the final scene a bit, and the question of whether there’s still a future for Gen V. I certainly wasn’t expecting Season 2 to close out by so directly laying the foundation for The Boys Season 5, but that’s what happens, as Erin Moriarty’s Starlight and Jesse T. Usher’s A-Train both stop by to formally invite Marie and her friends to join “the resistance.” It’s a great way of capping off Season 2 and acknowledging that these characters are ready to join the big leagues now; plus, a good NiN needle drop never hurts.

But should we take this to mean that there’s not going to be a Gen V Season 3? Are we effectively watching the series finale here? Possibly. It’s really a question of what state this universe is going to be in by the end of The Boys Season 5. Will there still be a Vought, much less a Vought-sponsored superhuman college? How many of these characters will still be alive by then? As much as I’d love to see more Gen V, this isn’t a bad way to cap off the show…if that’s indeed the goal. This finale closes out one era and opens the door to an exciting crossover; if nothing else, fans are certainly going to be rewarded for having watched this spinoff when The Boys finally makes its return.

Former God of War Dev On the Use of AI in Games Development: “If We Don’t Embrace It, We’re Selling Ourselves Short”

22 octobre 2025 à 04:39

There’s no question that one of the biggest talking points during last week’s Gamescom Asia x Thailand Game Show came out of Dead Space creator Glen Schofield’s opening keynote address, regarding his plans to “fix” the industry in part via the use of generative AI in games development. In addition to speaking with Schofield, IGN managed to get some time with another industry veteran, Meghan Morgan Juinio, to ask for her thoughts on the controversial practice that has previously been met with anger from Call of Duty fans, but also major support from games industry executives like EA CEO Andrew Wilson.

“I think if we don’t embrace it, I think we’re selling ourselves short,” said Juinio, who recently vacated her role as director of product development at Santa Monica Studio after 10 years and two hugely successful God of War games. “AI is a tool, and something that will augment us. At least for right now, that’s how I see it. It’s going to evolve whether you’re onboard with it or not, so I want to be at the forefront of helping to guide how that goes and how we use it.”

Juinio went on to compare the use of generative AI to the procedurally-generated content that's been a part of games development for decades now, pointing to SpeedTree – a tool for generating trees in real time – which was used as early as 2002 for the foliage in The Elder Scrolls IV: Oblivion. She also recalled a time when animators were pushing back against motion capture and the use of procedural generation to blend animation frames rather than key them by hand. Both procedurally generated assets and animations have long become standard practices in games development, and Juinio seems just as confident that generative AI will also find its place.

“Personally, I’m super positive,” said Juinio. “Like [Glen Schofield said in his keynote address], this is the next big technological advancement that’s coming. In fact it’s here already, and I think as leaders in the video game industry it is on us to figure out not just can we do it with AI, but should we? And it’s a case-by-case type of decision making process and what's true for game X might not be true next year for game Y.”

When asked if she thought the increasing adoption of generative AI might help mitigate the swelling costs of AAA-games development, Juinio was clear that the use of AI in games development is unlikely to be the be-all end-all solution to the post-pandemic pattern of regular studio closures and the bursting of the blockbuster game bubble.

“I wouldn’t necessarily put it into an either/or kind of scenario in that way, because to me the size and scale and beauty of the game isn’t the main thing,” said Juinio. “At its heart, the game [needs] to be fun. [Ideally] at its heart the story is fantastic, it’s human, players connect to it, and it’s fun to play.”

“And yes it looks beautiful, and yes the music is immersive. But the music could be really immersive and the gameplay could be not good, or the story [might] not be engaging, and I don't think it would resonate with players as much. And so at least for right now, I don't see AI replacing the fun gameplay that is at the heart of a game like God of War.”

Although Juinio seems adament that generative AI in games development is here to stay, she also remains confident that it will never be able to rival the heart and soul that can only come from a human touch, and that the adoptance of AI will only be a positive if there's an equal amount of investment made into developers to help them get the best results out of it.

“At the end of the day you still need game developers to come up with the ideas,” said Juinio. “The story of God of War is very much a human story that is based on human experiences.”

“At least as of today, I don’t see that going away.”

Earlier this month the makers of Battlefield 6 stated that there was currently no way to implement the use of generative AI into the daily work of its development team, despite regarding the burgeoning technology as “very seducing”.

Indeed the debate over generative AI is bigger than in-game assets. At the start of October, Nintendo issued a statement in response to claims around generative AI, with OpenAI CEO Sam Altman calling Sora 2 copyrighted character videos “interactive fan fiction.”

Tristan Ogilvie is a senior video editor at IGN's Sydney office. He attended Gamescom Asia x Thai Game Show 2025 as a guest of the event organiser.

Target Has the Best Price on the LEGO Pixar Up House Before Black Friday

22 octobre 2025 à 00:02

The LEGO Disney line is one of the most popular themes you'll find in 2025. There's currently a broad range of sets available based on animated classics and Pixar movies that appeal to both kids and Disney adults, but they are anything but cheap. So when a popular LEGO Disney set gets a big discount, it's usually worth mentioning.

Target is currently having a 20% off LEGO sale on a bunch of sets, but hidden within that is this Up House set that is actually almost 50% off its retail price. This is one of biggest discounts we've ever seen on this build and Amazon has already sold out its stock at the same price. If you're looking for an affordable Disney gift to grab ahead of Black Friday season, this one's worth a look.

LEGO Up House Sale at Target

Our LEGO expert Kevin Wong had the chance to build this set back when it was first released for Disney's 100th anniversary, and generally enjoyed putting it together. The one complaint he had is that the build itself lacked the amount of detail we've come to expect from a commemorative Disney set that is meant to be displayed. The front of the house looks like you'd expect the house from Up to look, but it's actually open in the back and doesn't include all of the Easter eggs you'd expect to find within its interior like you'd see from something like the LEGO Beauty and the Beast Castle set. At 598 pieces, it's something you can easily put together in an afternoon. And at its current price, many of the minor flaws can be easily ignored.

In addition to the house itself, you get three minifigures: Carl, Russel, and of course Dug the dog. With an age rating of 9+, this Disney LEGO set is a worthy pick for a wider variety of Pixar fans. While not quite a true adult LEGO set, it looks cool enough to earn a place on your shelf or desk. And thanks to the open back and collectible minifigures it can also work as fun playset for kids.

Should you wait for Black Friday to buy?

With Black Friday sales coming up soon, it can be hard to decide when the right time to buy actually is. While it's true that November is overall the best time to buy LEGO sets, it isn't necessarily the right time to buy every set. With that in mind I think this set is worth picking up at this price. It's certainly possible we could see a steeper discount during Black Friday, but LEGO deals are often determined by how much stock retailers hold at any given time and Amazon has already sold out.

Factory Reconditioned MSI GeForce RTX 50 Series Graphics Cards Are on Sale at Woot

21 octobre 2025 à 23:40

Woot! (which is owned by Amazon) is offering rare deals on the latest Nvidia RTX 50 series graphics cards. Currently there are several Factory Reconditioned MSI GeForce RTX 50 series graphics cards on sale at below MSRP. These all come with a 6-month MSI warranty. Amazon Prime members get free shipping, the rest of us pay just $5 for the delivery fee. From past experience, these listings have very limited inventory, so the deals will probably sell out quickly. If you've been waiting for a discount on one of these GPUs, this is a good opportunity to pick one up at no markup.

Factory Reconditioned MSI GeForce RTX 5070 Ti GPUs

The RTX 5070 Ti offers the best bang for your buck if you're looking to run the latest games in 4K resolution at high frame rates. It performs neck-and-neck with the RTX 4080 Super but with the advantage of DLSS 4 with multi-frame generation and newer, faster GDDR7X VRAM. Check out our Nvidia Geforce RTX 5070 Ti GPU review.

Factory Reconditioned MSI GeForce RTX 5080 GPUs

The GeForce RTX 5080 is one of the fastest cards on the market, bested only by the $2,000 RTX 5090 and the discontinued $1,600 RTX 4090. This is a phenomenal card for playing the latest, most demanding games in 4K resolution at high settings and ray tracing enabled. Check out our Nvidia GeForce RTX 5080 GPU review.

Factory Reconditioned MSI GeForce RTX 5070 GPUs

Compared to the previous generation GPUs, the RTX 5070 performs comparably with the RTX 4070 Super. Although the generational performance uplift isn't as great as we'd like, the RTX 5070 is still an excellent card for 1080p and 1440p gaming, especially if DLSS 4 is supported. Check out our Nvidia GeForce RTX 5070 GPU review.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

The Best Tablets for Streaming, Gaming, Reading, and More

21 octobre 2025 à 23:00

Choosing a tablet is tough, we know. Apple’s side alone has a variety of options, and it’s not always clear what’s so different between them. Unless you’re versed in all the jargon, the difference between a "Liquid Retina display" and a "Ultra Retina Tandem OLED with Pro Motion" isn't exactly obvious. There are also major differences under the hood, with Apple currently offering devices featuring an older A16 chip at the low end and an exceedingly fast M5 chip at the high end.

Android tablets only widen the field, of course. Where Apple tends to trim off the older tablets in its stable, the Android tablet market will still readily show you devices you shouldn’t have bought when they were new, let alone years later. And just like Apple’s devices, there’s a considerable range of hardware options that go from severely underpowered to total overkill – at which point a Windows tablet could make more sense. What makes Android tablet shopping even more complicated is the software support. Apple keeps its tablets running on the latest operating systems for a long time, but how long any given Android tablet will stay up to date is a much harder question to answer.

After looking at the market, considering all the tablets we’ve tested, and weighing what actually makes sense when purchasing a tablet, we’ve narrowed down a handful of the best options that strike the right balance.

TL;DR – These Are the Best Tablets:

1. iPad (11th Generation)

Best Tablet

Apple has made finding the ideal iPad for most people quite easy over the years with its base-tier iPad generally being quite affordable while offering excellent performance and build quality. Even against competition from the Android side of the market, which has generally struggled with decent low-cost tablets, the base iPad stands out. And with the most recent 11th generation, Apple keeps the simplicity of choice going.

This new model is a very minor iteration on the 10th-gen iPad we had recommended previously. It makes very simple changes, like the shift from a 10.9-inch display to an 11-inch one, though the resolution remains unchanged. The display also continues to be 60Hz with a 500-nit peak brightness. Fortunately, none of this makes it a bad display. It even supports the Apple Pencil, albeit the same 1st-generation Apple pencil that the earlier model supported.

The internal upgrades are better. For one, the 11th-gen iPad finally does away with 64GB of base storage. It now starts with 128GB, providing a huge boost to the space you’ll have for apps, games, media, and digital creations. The chip inside also gets a bump from the dated A14 Bionic to the more recent A16 (though Apple is currently on the A19). In all, the 11th Gen iPad brings a bigger screen, more storage, and a more recent CPU all packed into a tablet that hasn’t changed its physical footprint.

See our guide to the best iPad models for more options.

2. Idea Tab Pro

Best Budget Tablet

Over the years, Lenovo has shown it knows how to make a solid more affordable tablet. You won’t have to settle for a terrible display or laggard performance here. The Lenovo Idea Tab Pro puts effort in all the right places.

For $279, you’re still getting a tablet with a metal frame and back, and a sharp, large display. The 12.7-inch display offers a 2944x1840 resolution, keeping the pixel density high. The screen is a basic LCD panel – sorry, no OLED – but provides a decent 400-nit brightness and runs at a smooth 144Hz. It also supports stylus input, and Lenovo includes said stylus in the box so you’re ready to doodle and annotate right away.

You won’t be getting flagship-tier performance, but the MediaTek Dimensity 8300 inside the Idea Tab Pro isn’t bad. It’ll keep up with everyday browsing, run streaming apps, and run light games just fine, though you won’t be firing up Genshin Impact at max settings. Perhaps more critically, the tablet supports Wi-Fi 6, so you can tap into fast networks and enjoy quality streaming. With the tablet’s large battery, you can also count on it to keep you online for long stretches.

Another big get for a low-cost tablet is software support. The Idea Tab Pro comes with Android 14 out of the box and will get updates to Android 16, and it will receive four years of security patches. That’s not mind-blowing, but getting any support like this on cheaper tablets isn’t always a given.

3. Redmagic Astra

Best Tablet for Gaming

Gaming calls for a slightly different tablet than other tasks. While some of the bigger tablets can surely still handle games, actually holding them in your hands for lengthy sessions will emphasize one of their biggest shortcomings: their weight. The Redmagic Astra is tailor-made for gaming, sitting at a more tidy 370g, less than two average smartphones. In that footprint, it manages a 9-inch OLED display that’s excellent for gaming. The panel is sharp at 1504x2400 with a 165Hz refresh rate. The color and contrast rips along smoothly in everyday operation and games alike.

To make the most of a display like that, you need powerful internals, and that’s another key aspect of the Astra. It fits the Snapdragon 8 Elite chipset I’ve seen working wonders in 2025’s top Android devices. While the Astra sadly doesn’t push the Snapdragon 8 Elite as hard as it could, it still offers excellent performance that’s a solid step above the earlier Snapdragon 8 Gen 3. Better still, it delivers consistent performance. In 3DMark’s Steel Nomad Light Stress Test, the Astra offered some of the most consistent performance I’ve seen. This is a demanding test that sees a lot of heat build up in even the best devices, and many of those will see their performance drop by anywhere from 30-50% in running it. The Astra, meanwhile, only saw its performance dip by 5.5% thanks to its capable internal cooling system.

That exceptional speed means fast-running games with their settings maxed out and no descent to slow frame rates after a half hour of gaming. I think it will be some time before Android games can bring this device to its knees, and even then, it’ll only be the most demanding new games. Now we can just hope that the PC emulation software Redmagic is working on eventually finds its way onto the Astra and Redmagic’s gaming phones.

4. OnePlus Pad 2

Best Android Tablet

I’m not convinced there’s any Android tablet worth spending $1,000 on – sorry, Samsung, but at that price you can get a competent 2-in-1 Windows machine that will have clearer longevity (like the Asus ProArt PZ13). On the other hand, many of the cheaper options raise a lot of concerns. The OnePlus Pad 2 is neither a shoddy budget Android tablet nor an unreasonably expensive one, and it brings a ton to the tablet. It pulls on its flagship-killer roots to provide a tablet that won’t leave you wanting for much more.

First, it comes packing a Snapdragon 8 Gen 3, which was the flagship chipset from Qualcomm for mobile devices until very recently and has yet to be supplanted in tablets. This gives the OnePlus Pad 2 excellent performance, and 12GB of memory helps it keep up with the multitasking you’re liable to get up to on a tablet.

The OnePlus Pad 2 packs in a sizable 12.1-inch display with a 2120x3000 resolution. It may only be an IPS panel, but it offers a 900-nit peak brightness and 144Hz refresh rate. That makes for easier visibility and smoother motion across the board. That 144Hz refresh rate can also help in the inking experience since the OnePlus Pad 2 works with a stylus that also charges while magnetically attached to the tablet.

The OnePlus Pad 2 even gets decent treatment where software is concerned. OnePlus launched on Android 14 and promised three years of OS and four years of security updates. In a market of tablets launching on outdated operating systems with next to no promise of updates, it’s refreshing to see an option that’s not destined to be outdated right out of the gate.

While the OnePlus Pad 2 launched at $550 and still proved a good value at the price, it has more often been running for $450 from OnePlus lately and usually includes a free accessory, like the folio keyboard case.

5. iPad Pro (M4, 2024)

Best Tablet for Creative Work

When I first opened the iPad Pro, I wasn't sure what to make of it. Apple was branding it as a permanent workstation replacement, but it still wasn't running Finder or the desktop applications I would want in that kind of device. Not long after, however, it became one of my go-to daily devices. The Tandem OLED display alone is enough to get most people hooked, even if the price tag might make you wince.

Though the chip's power has been usurped by the iPad Pro with the M5 (which we'll get to testing soon), the iPad Pro with an M4 is packed with an 8-core CPU clocked at 3.49GHz, which is accompanied by a 10-core GPU that will make easy work of any game you throw at it. Just keep in mind the amount of RAM you get depends on the storage configuration you go with. As long as you get a 1TB model, you're getting a respectable 16GB of RAM, but the 512GB and 256GB models will have to make do with half the memory. If you're not planning to use the iPad Pro for heavy creative workloads, this is going to be a non-issue. After all, iPadOS isn't exactly known for being super memory-intensive. If you're doing a lot of work in Photoshop or Premiere, you're going to feel it, though.

Artists will also want to pair this tablet with the Apple Pencil Pro (or one of the myriad Apple Pencil alternatives out there). With a stylus in hand, the iPad Pro becomes an incredible creative powerhouse, even with the limits that come with working with what's essentially a souped-up version of iOS.

6. Onyx Boox Go 7

Best for Reading

There are all kinds of great reading tablets that can do a lot more beyond turning pages on ebooks, but if you’re looking to really focus on text, you’ll be hard-pressed to find a better e-reader than the Onyx Boox Go 7.

The compact and lightweight design of the Boox Go 7 is a great match for reading, being a much better stand-in for a physical book than the large and weighty tablets that try to suggest they’ll work just as well for reading. At just 6.9oz, the Boox Go 7 is lighter than plenty of smartphones, making it a viable option for extended one-handed use. Physical buttons for turning pages on one side of the tablet (which also provides a handy grip) also make flipping through books more convenient – no covering up the screen with your thumb – and it can flip orientations.

Of course, the big advantage of the Boox Go 7 is its e-ink display, packing a sharp e-ink Carta 1300 that provides a 300ppi pixel density for crisp text. As nice as it can be to have some color added to e-ink displays, it comes with a big hit to the black-and-white contrast and overall brightness, which can make it harder to read. If you prefer a bit of color and don’t mind the trade-off, Onyx also offers a color version of this tablet. Either way, you’ll also get the advantage of a very low power draw while you’re reading, making it likely you’ll be able to get through a whole book before needing to recharge (or numerous books depending on how fast you read).

Where the Onyx Boox Go 7 sets itself apart from competitors like Amazon and Kobo is in its use of Android as its operating system. It comes with a specially tuned version of Android to work better with the e-ink display, and you still get access to the Play Store and the wide range of apps available to Android. You won’t be installing all the latest games or streaming your favorite movies on this tablet, but you can read your favorite websites in the browser, do some studying with Duolingo or Anki, and load up just about any ebook library you want, including the Kindle or Libby app. Onyx’s native e-reader app also supports a ton of formats, letting you load your own collection of ebooks onto the tablet’s built-in storage. Boox devices also have a superior default sleep screen to both Kindles and Kobos; instead of rotating ads for the latest romantasy slop or affiliate companies, Boox's tablets rest on sketched designs.

7. Boox Tab X C

Best E-Ink Tablet

If you’re looking for an e-ink tablet, the Onyx Boox Tab X C that we reviewed is simply the best you can get right now. This is no casual e-reader with a plain black-and-white display, ultra-low refresh rate, and processing speed just fast enough to turn the pages of a digital book. The Boox Tab X C sports a large 13.3-inch E-Ink Kaleido 3 display. This includes a 3200x2400 black-and-white layer and a 1600x1200 color overlay, giving you the crisp low-power e-ink for reading and a splash of color on top to make the tablet far more versatile than typical e-ink tablets. Whether you’re browsing websites, reading comics, or annotating ebooks, that extra color comes in handy. The Boox Tab X C also has a fast enough refresh rate to feel smooth in most uses, though you probably still won’t want to game or watch videos on it.

Another big plus for the Boox Tab X C is that it runs on Android and not some proprietary e-reader OS. This means you can load up just about any app you want. Your favorite note-taking apps, your favorite ebook or comic library apps, and your favorite browsers should be right there in the Play Store ready to go.

With the big screen it provides, the Boox Tab X C can work as a great productivity aid. You can pair with a keyboard to write up documents and enjoy the extra long battery life it offers, or you can load up PDFs to both read and mark up with a stylus without needing to deal with scaling.

All of this capability comes built onto solid hardware. The tablet runs on a potent Snapdragon 855 chip, which is far more mighty than you’ll find in most e-ink devices. It’s also tucked into a classy, aluminum design.

8. iPad Air (2024)

Best Thin and Light Tablet

Apple put together a wonderful little package with the 2024 iPad Air. It upgraded from its predecessors with a thinner design, an improved selfie camera, and a newer chip under the hood. You can snag the iPad Air with either an 11- or 13-inch display, and beyond a corresponding adjustment to resolution, most of the specs of the two tablets otherwise remain the same. Either option gets you an Apple M2 chip backed by 8GB of memory. In our testing, we found this provided ample performance for everyday uses, like streaming movies and browsing, and it even held up for extended gaming sessions in Zenless Zone Zero. The thin design of the tablet can result in some heat build-up, so be mindful of that if you’re looking to do serious gaming.

The new design of the iPad Air trims its depth down to just 6.1mm, which is even thinner than an iPhone 17 and barely a half millimeter wider than the supremely slim iPhone Air. Between that and the tablet weighing just a hair over 1lb, it’s exceptionally portable. It’s also boasting a quality build with an aluminum frame and back – not that I’d expect any less from Apple.

The display on the iPad Air isn’t as bright as some of its competition, hitting 500 nits, but it offers a wide color gamut that looks great for TV and movies. It also works well with the Apple Pencil Pro, providing smooth inking for drawing and note taking. And, for those looking to incorporate the tablet into a broader device ecosystem, you’ll get the benefit of a USB-C 3.1 Gen 2 port on the bottom of the tablet, supporting faster data transfers and DisplayPort output.

While there’s a newer model with an M3 chip, the M2 model is still going to be plenty for most and can occasionally be found at a discount. (The iPad Pro will still be the more sensible option for anyone who really needs top-level specs.) Of course, if you find the M3 iPad Air at the same price or better than the M2 model, you shouldn’t hesitate to choose it instead.

How to Choose the Right Tablet for You

Budget

Figure out how much you can stomach to spend on a tablet. Looking to just stream shows and scroll socials? A cheap slate should suffice. However, you'll need to up your spending if you’re after a productivity tool that performs similarly to a laptop. You can even slap a keyboard onto some tablets, essentially turning them into detachable laptops, albeit with the limits of their hardware and operating system.

Design and Display

You'll want an option that’s lightweight but still durable for on-the-go use. A sizable, crisp, and responsive display ensures the best user experience, while OLED panels are a more premium option with deep blacks and richer colors over their LCD counterparts. Maybe you'd like none of the above and prefer something easier on the eyes like e-ink.

Internals

You don’t want a sluggish device that leads to you reaching for your smartphone or laptop instead. To prevent that from happening, a solid processor and at least 4GB of RAM is a must. For gaming or creative work, upgrading those specs can make a world of difference. Beyond that, you’ll want to ensure your software is up to date. Android OS is in its 16th generation, while iPadOS 26 is Apple’s latest.

Other features

Things like long battery life, great-sounding speakers, crisp cameras, and stylus support can help improve your experience on a tablet. You may even want to consider getting a 5G tablet that can connect to your cellular network when you’re not on Wi-Fi.

Tablets FAQ

Are iPads better than Android tablets?

No; they're not worse either. Both types of tablets have plenty of solid models to choose from. It’s more a matter of personal preference. If you already have an iPhone and/or MacBook, it makes sense to grab an iPad for seamless integration into your Apple ecosystem, including the ability to double as a second screen for a MacBook. iPads are known for their smooth user experience along with their wealth of apps and games, but the pricing is more restrictive.

Tablets running on Android OS come from various manufacturers using a wide variety of components and different versions of the Android operating system, meaning performance and the experience is all over the place. But there’s a wider selection of slates, from ultra-cheap to high-end. It’s just important to do your research, as there are some duds. The selection of apps optimized for an Android tablet is also more limited. Still, almost all Android apps should function fine, just not as well as on your phone.

Should you buy a tablet with cellular network support?

Most will find that a tablet with cellular network support is unnecessary unless you’re constantly on the go with no way to connect via Wi-Fi. Adding that extra line to your cellular plan can be expensive, and your smartphone can usually work as a Wi-Fi hotspot for your tablet when you’re in a pinch. However, should you decide you’d like cellular network support, many of our picks come in 5G versions; just know you have to make that decision up front.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra.

Mark Knapp is a contributing freelancer for IGN covering everything electronics and gaming hardware. He has over 10 years of experience in the tech industry with bylines at PCMag, Reviewed, CNET, and more. Find Mark on Twitter @Techn0Mark or BlueSky at @Techn0Mark.

The Best Streaming Services for Watching Live NBA Games in 2025

21 octobre 2025 à 19:02

After cutting cable, one of the first things you'll likely be searching for is a way to watch live sports. For NBA fans, there are plenty of options to catch games without a traditional cable plan, though you may need to get creative. NBA streaming rights are always changing hands, but currently, there are three main channels you'll need to access: ABC, ESPN, and NBC. However, starting this year through the 2035-36 season, the landscape will change once again, as NBC and Prime Video will exclusively air select games.

In the meantime, we've rounded up the best streaming services for you below to ensure you don't miss a single NBA game this season and the next. With the official NBA season kicking off today, you'll likely want to catch a few games at home as soon as possible.

DirecTV Stream

Best overall for NBA games

As of right now, DirecTV Stream is the most comprehensive option for NBA fans who want to cut the cord. While each of their signature packages features the trio of channels needed to watch all major NBA games (ABC, ESPN, and TNT), the best value is the DirecTV Choice package as it also includes access to NBA TV. With this package, you'll have access to over 125 channels including every major nationwide game and a great selection of regional sporting events based on your location.

If you're a diehard sports fan, DirecTV now offers standalone Genre Packs, including the MySports pack, which is priced at $69.99 per month—cheaper than each of the standard bundles. This pack includes over 20 sports-focused channels, such as ESPN, TNT, FS1, NBA TV, and NFL Network, plus an ESPN Unlimited subscription for even more sports content.

ESPN Unlimited

Best for ESPN and ABC Games

Earlier this year, ESPN launched a new service called ESPN Unlimited. The main difference between this service and its predecessor, ESPN+, is that it actually grants you access to all of the ESPN channels without the need for a live TV service. Since it is owned by Disney, that means you'll also get access to any of the games that play on ABC as well. That means you'll get access to all of the games except the ones on TNT.

You can currently get a standalone subscription to ESPN Unlimited for $29.99 or bundle it with Disney+ and Hulu for the same price (for a limited time). With the most recent Disney+ price hike now in effect, this is the only bundle that didn't get a price increase for 2025. You can also choose to add NFL+ premium to that bundle, making this one of the best new services for NFL games as well.

Hulu + Live TV

Best Streaming Bundle With NBA Games

Hulu + Live TV is a great option for sports fans who also want to indulge in great TV series and movies as it features over 95 channels plus the Disney Bundle as part of its monthly subscription price. It checks all the boxes for NBA fans with ABC and ESPN included (they are Disney-owned, of course), plus the remaining games on TNT.

In addition to having access to everything in the Disney+ and Hulu libraries, Hulu + Live TV also grants you access to ESPN Unlimited which unlocks additional exclusive sporting events (like UFC and college sports), original programming, and more. There is also a three-day free trial of Hulu + Live TV available for new subscribers if you want to test out the service at no cost.

Sling TV

Best Value

If being able to catch every major NBA game for the lowest possible price is your only priority, then Sling TV is your answer. Sling TV's Orange plan will get you access to most nationally televised NBA games as it features ESPN and TNT as part of its 35-channel lineup. However, the primary reason Sling TV is a less expensive option is that it excludes local channels, such as ABC. Instead, Sling recommends you pair your subscription with a TV antenna (sold separately) to receive your local channels.

If you'd rather not worry about an external antenna, Sling TV's Blue plan does include local channels like ABC, NBC, and FOX in select markets. You'll need to enter your zip code on Sling's website to verify which (if any) local channels are available to you with this plan. If you do happen get ABC in your area, you can bundle Sling TV's Orange and Blue plans together for $60.99 per month to enjoy every NBA game. There's also the company's free service, Sling Freestream, which lets you watch some older games at no cost.

NBA League Pass

Best For Out of Market Games

NBA League Pass is a fantastic option for NBA fans...of out of market teams. The NBA's flagship service features live coverage of every game (excluding nationally broadcast and your local market games) through the NBA app or NBA.com. Nationally broadcast games (like those on ABC, ESPN, or TNT) are available to stream on-demand three hours after they air, while locally televised games are available three days later.

Additionally, NBA League Pass features condensed recaps of every game, access to NBA TV's 24/7 live stream, full game archives dating back to the 2012-13 NBA season, and much more. NBA League Pass is available as a monthly subscription or you can choose to prepay for the entire season.

NBA Streaming FAQs

Can You Watch Live NBA Games For Free?

Sort of. If you have a TV antenna installed, you can watch games airing on ABC over the air. All other NBA games require either a cable subscription or a mix of select streaming services.

Which NBA Streaming Services Have Free Trials?

Currently, you can score a five-day free trial of DirecTV Stream and a three-day free trial of Hulu + Live TV if you want to catch some upcoming NBA games. As of this writing, Sling TV and ESPN Unlimited don't offer free trials, but both have limited time offers to save on monthly subscriptions. NBA League Pass doesn't have a direct free trial, but if you add it through an existing Prime Video subscription, you'll get seven days free.

If you're looking to stream more than just sports, check out our list of the Best Streaming Services With Free Trials in 2025.

Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.

Reçu hier — 21 octobre 2025 IGN

Score an RFID Blocking Men's Slim Leather Wallet for $5

21 octobre 2025 à 21:50

One of the most popular affordable men's wallets on Amazon is even less expensive today. The Travelambo minimalist men's slim leather wallet with RFID blocking technology is down to a mere $4.99 after you apply a 50% off coupon code "H4H4W3KH". All colors are eligible for the discount. If you're ok with not dropping a load on designer brand names, then this wallet offers great functionality in a compact size at a practically throwaway price.

RFID Blocking Men's Slim Leather Wallet for $4.99

The Travelambo is a minimalist wallet that measures 3.3" x 4.1" and only 0.12" thin. It's made out of "genuine" leather, which I assume means not vegan (aka usually vinyl), and features a simulated carbon fiber weave design. It has slots for up to 6 cards, including one slot with a clear window for your photo ID. The wallet features RFID blocking technology and "has been tested for 13.56MHz frequency in which credit cards, debit cards, driver license, and ID cards operate".

The reviews are quite good on Amazon, with nearly 14,000 reviews giving it an average 4.5 star rating. Some of the reviews point out that they've owned this wallet for several years and it has held up functionally, albeit with wear and tear. For just $5, I'd call that a pretty great return on your investment. It would also make a great stocking stuffer.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Double Dragon Revive Review

21 octobre 2025 à 20:22

Hot on the heels of Ninja Gaiden's own 2D revival with the excellent Ragebound, Double Dragon Revive comes off more like a tribute band for the series rather than a proper reunion tour. It doesn't play the hits how you remember it, instead putting its own spin on things – from how it looks, to how it sounds, to how it plays. All of those aspects not only fail to live up to my admittedly mild expectations for a new Double Dragon, but after hours of its out of tune meandering, started to cement the idea that maybe we should put a little more distance between attempts to revitalize this series.

Even though I've been playing these games for most of my life it's sort of jarring how straightforward Double Dragon Revive is. Side scrollers of this arcadey, "belt scroll" variety have found a lot of ways to spice up the “punch your way to the right” recipe, and Revive seems interested in keeping as much of that new seasoning away from its plate as possible. It's a basic protein packed with eight non-branching levels, accompanied by starchy combat that's filling but has barely any sauce.

Picking up any of the four playable characters is simple and intuitive, with normal attack strings that can be mashed out on one button alongside special attacks and hyper blows that can be used to punctuate these combos, or in some instances extend your offense into wall bouncing juggles. All of these actions are unique to each fighter. Well, Billy and Jimmy Lee have distinctions that don't translate into mechanical differences, but former damsel-turned-headkicker Marian and ninja frenemy Ranzo have attacks that are a little more flashy and utilitarian. I rarely felt it necessary to use more than basic combo loops on Normal difficulty, though. As long as an enemy didn't have an annoying shield or hyper armor protecting them as they wound up a big attack (something ubiquitous in the later levels), they were reliably vulnerable to a good old fashioned fist to the face.

There are limited options for those who do want to attempt to style on these street thugs, but they all rely on bouncing enemies off of walls to keep them in the air long enough to string more hits together as they come down. It often felt like enemies kind of just went wherever they wanted after a launch or a throw as opposed to where you directed them to go, making a laborious task out of trying to set up simple combo extensions, jamming enemies into background environmental hazards that take them out of the fight instantly, or taking advantage of the super powerful wall strike and wall crash options.

It rarely felt necessary to use more than basic combo loops on Normal difficulty.

There's no air combos to be had either, so chasing a launched bad guy skyward only allows you a single, disappointing smash down to earth so you can wait for them to stand up and let you hit them again. Everyone can get a free hit on downed enemies, if you can finagle the finicky button prompt to do so that is unresponsive and unreliable. If there's the right kind of wall around – the right kind being the one they decide is right based on no reliable context clues – you can do a super sized air dropping attack, but even getting the wall kick off that's required to get the requisite height is a dice roll.

Everyone has powerful, screen clearing finishing blow attacks that are charged up by all the fisticuffs, with boosts given when you make a timely dodge, counter an enemy’s big attack, or grow your combo meter. But no playable character, not even with Ranzo's cool explosive kunai or Marian’s charging knee, can make Revive’s combat feel special, or even interesting, across long stretches of time. It took me around three hours to finish my first playthrough, and I lost interest well before then, with three more playthroughs after that, one for each playable character.

That said, enemy variety is at least diverse and effective at making you use the small menu of options you have. As levels progress, old bad guys show up to mingle with the newer ones to form a sort of street thug gumbo that can get a little spicy towards the end of your run. It’s largely a numbers game, with you often getting overwhelmed by the sheer amount of incoming blows from all angles. I liked the little brain puzzle of having to identify the most dangerous threat to take out first, or needing to figure out the most efficient way to wrangle as many folks as possible into a big attack, but it wasn’t beguiling enough for me to forget that the process of breaking these dudes down was still rather dull. Even the array of limited use weapons, though strong tools usually worth the effort to grab if things get hairy, are your standard fare knives, two-by-fours, sledgehammers, etc.

As the challenge escalates, some of Revive’s jank becomes an enemy of its own. Small things, like the direction of your character sometimes defaulting to the opposite direction inexplicably, stops being a quirk to work around and starts being the reason you drop a combo or get punished.

Enemy variety is at least diverse, but breaking dudes down is still rather dull.

Bosses break the monotony up a little bit, introducing slightly more engaging stage hazards and pattern mechanics, like Linda, who you need to shake off of the pillars she’s hiding on top off before you can attack her directly. These get pretty brutal towards the end, though, specifically the chapter seven boss, which has to be the most aggravating fight I’ve maybe ever played in one of these games – truly a test of endurance against a ceaseless onslaught of the most cheating cheaters Revive has to offer.

There’s not a lot of flash visually, either. Most character models look good, but the fire, wind, and dragon effects that come from their limbs when channeling their chi looks a step behind in quality. Camera work and sound design come together adequately to make big hits feel good and all that jazz. The sound track is decent, with a handful original riffy rockouts and remixes of old series jams that sound good in the moment but sort of leave your head immediately after they end. Overall, Double Dragon Revive lacks the visual identity that the 16-bit Double Dragon Gaiden and even pastel-punk Double Dragon Neon have, let alone its peers like Shinobi: Art of Vengeance and Ninja Gaiden: Ragebound from this year.

The stages you bash your way through run a much broader gamut. A colorful Japanese pagoda-style tower with a fun little perspective shift mid-way through is simple but much more stirring than a non-descript highway level, even if there is a wrestling ring at the end of it. Some of these zones require some platforming that I was never happy to see but in mercifully short bursts. It’s a bit of an eye-roll that most of these stages are just takes on series staple locations without much novel flair added this time around, but it’s truly disappointing how many of these locations are just bland and lifeless.

And not to be one of those “the story in this beat 'em up sucks” sort of freaks, but I mean, it does. It's less that the plot is nonsense, the characters are bland, and the writing is lousy and more that Revive lacks the confident and chaotic energy that is necessary to sell this sort of thing to begin with. The post-apocalyptic villain of Neon was a gang-leading demon knight straight out of a heavy metal album cover named Skullmaggedon. The gang struggles in Gaiden made that version of New York City feel like Gotham City, complete with goons color-coded and themed after their outlandish bosses. By comparison, Revive is just a completely tame and underwhelming take on returning villains Willy and Raymond, who used black magic and the military industrial complex to experiment on people and make the Sousetsuken kid’s lives worse.

Save $750 Off the High-End Alienware Area-51 16" RTX 5080 Gaming Laptop Directly From Dell

21 octobre 2025 à 20:20

Dell is offering a new deal this week on one of its highest-end Alienware gaming laptops. The Alienware 16 Area-51 16" gaming laptop, equipped with an Intel Core Ultra 9 275HX CPU and RTX 5080 mobile GPU, has been marked down to $2,699.99 with free delivery after a $750 discount. New for 2025, the Area-51 is Alienware's highest-end gaming laptop. It's pricier than other RTX 5080 equipped laptops (less so with this deal), but that's because the build quality and performance exceeds most of its competition.

Alienware 16 Area-51 RTX 5080 Gaming Laptop for $2,699

The Area-51: new color, curvy design, metal construction, and upgraded cooling

The Alienware Area-51 is a considerable upgrade compared to the previous generation's Alienware m16. For starters, it's clad in anodized aluminum for both the lid and bottom chassis and features a unique iridescent finish that sparkles in direct lighting. The frame is made of a durable and lightweight magnesium alloy. Cooling has been upgraded with generous amounts of copper and a new thermal interface. Dell claims that it can handle up to 240W TDP without raising acoustics.

Design-wise, the Area 51 has a sleeker, more contoured shape compared to previous models, with rounded edges and soft corners replacing the traditional squared off design. The hinges are internally positioned so that they're near invisible. There's a transparent window on the undercarriage to show off the internal components. There's also plenty of RGB illumination, although most of it can be turned off if you don't like that sort of thing.

The GeForce RTX 5080 mobile GPU is better than the RTX 4090 mobile

The Alienware Area-51's aggressive cooling allows it to accomodate the RTX 5080 mobile GPU without throttling it. The RTX 5080 is roughly 15%-20% more powerful than the RTX 4080 that it replaces. In fact, it's even more powerful than the RTX 4090, which was the previous generation's flagship card. You'll be able to play any game at frame rates of 60fps or higher on the 1600p display. You could even enable ray tracing in most games, something that was unheard of in laptops just a few years ago. The general consensus is that upgrading from an RTX 5080 (mobile) to RTX 5090 won't yield significant performance gains relative to the huge price difference.

Check out more of the best Alienware gaming laptop deals.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Game Companies Compete in the Kitchen for Charity

21 octobre 2025 à 19:29

Game publishers have been cooking for charity! As part of gamescom asia x Thailand Game Show 2025, the first ever Charity Cook-Off was held in Bangkok on October 13, with 10 contestants from the game industry flexing their kitchen skills for Chef Willment Leong, the hot-tempered celebrity chef who hosts Hell’s Kitchen Thailand.

The event was livestreamed in support of two charities, one global and one local: Doctors Without Borders, and the Bangkok Community Help Foundation.

Among the lineup of contestants was… me! Representing IGN Japan, I felt the pressure to bring the spice, doing my best to replicate Chef Willment’s signature menu that blends the Western dish salmon confit with a Thai twist – green curry cream sauce, crispy chicken skin crust, handmade ailoi, poached egg and rocket salad.

Bonus points were awarded for adding a videogame twist, so my dish was populated by cute little edible Pokémon and a Mario-themed salad.

Here’s the full list of contestants:

  • Adorapixel - Gordon Van Dyke
  • Powell Group - Jay Powell
  • Raw Fury - Johan Toresson
  • Miniclip - Govind Cacciatore
  • Wired Production - Leo Zullo
  • Joystick Venture - Ivan Carrillo
  • IGN - Daniel Robson
  • PlayPark - Jham (Sattra Viriyacharoentham)
  • AGP - Lili Zang
  • Poki - Romy Halfweeg

The event was hosted by gaming investment company Agora Gaming Partners and gamescom asia organizer Koelnmesse. It was held in the professional-grade kitchen of Dusit Thani College, as seen on cooking shows like Netflix’s The Maverick Academy. The college also provided volunteer assistants – my assistant Tia was awesome, and helped make sure I didn’t set fire to or slice off anything important.

As game media, we often review creations made by game companies, so it was a thrill to be on the other side and have the judges rate my cooking! Cooking under pressure, surrounded by cameras and under a tight time limit in an unfamiliar kitchen, was an experience I’ll never forget. I didn’t win (my salmon was a little pink), but I didn’t embarrass myself horribly either, and I was especially proud of my attempt at green curry cream sauce – I’ll tinker and perfect that recipe at home for sure.

A digest video will be published soon, but you can check out the archive of the full livestream here right now.

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