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Reçu aujourd’hui — 17 juillet 2025IGN

Humble Bundle Has All of the Borderlands Games for Only $16 Ahead of the Borderlands 4 Release Date

17 juillet 2025 à 22:04

Humble Bundle has a psycho deal for Borderlands fans. Until next Friday, July 25, you can grab every Borderlands game, as well as Tiny Tina's Wonderlands, for just $16. If you're unfamiliar with how Humble Bundle works, the more you pay, the more you get. So while $16 gets you all eight games, you can choose to pay less to get only some of the games on the list. Conversely, if you pay more than $16, not only do you get all of the games, but you also contribute to charity and video game publishers.

Borderlands x Wonderlands Collection at Humble Bundle

This bundle (a $279 value) includes all of the mainline Borderlands games, the VR version of Borderlands 2, the Telltale games, and more. The bundle is missing the iOS-exclusive Borderlands Legends real-time strategy game, but here's everything that comes in the collection:

  • Borderlands
  • Borderlands 2
  • Borderlands 3
  • Borderlands: The Pre-Sequel
  • Tales From the Borderlands
  • New Tales From the Borderlands
  • Borderlands 2 VR
  • Tiny Tina's Wonderlands

And for an in-depth breakdown of how to play all of the Borderlands games in chronological order, we've got you covered. Since this deal is specific to PC gamers, It's also worth noting that every game on this list is playable on the Steam Deck except for Borderlands 2 VR. As of right now, we haven't gotten any confirmation that Borderlands 4 will be Steam Deck verified or even playable on the handheld, however.

Borderlands 4 has been generating a lot of buzz in 2025, but did you forget that a Borderlands movie actually came out last year? Well, good thing I'm here to remind you that IGN's Matt Donato reviewed the big screen adaptation, giving it a three overall saying "Borderlands is a catastrophic disappointment that plays like hacked-to-pieces studio slop, betraying everything fans adore about Gearbox Software’s franchise in derivative, regrettable fashion."

Here's to hoping the next game brings the franchise back to it's full potential when it releases in September later this year.

Borderlands 4 Is Available for Preorder Now

Once you're caught up on the entire Borderlands saga, you can preorder Borderlands 4 before it drops September 12 on PS5, Xbox Series X/S, Nintendo Switch 2, and PC. It promises the same high-octane looting and shooting the core games are known for with some new twists and turns along the way. You can check out IGN's Borderlands 4 preview for all of the little details we know about the game so far.

Humble Bundle is part of IGN Entertainment, the division of Ziff Davis that includes GamesIndustry.biz, IGN, and MapGenie.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Line of Fire: Burnt Moon Board Game Review

17 juillet 2025 à 21:34

Of the many war-themed board games, Osprey Games’ Undaunted series is arguably one of the best in the current board game generation. These games' unique deck-building mechanics, mixed with historical theaters of war, including Normandy, Stalingrad, or North Africa, have helped grow its fanbase. And the release of last year’s Undaunted 2200: Calisto took the series from the fields of World War II and into space with a futuristic science fiction entry. Now, the team at Osprey has distilled the experience of the series into a solely deck-building experience with the release of Line of Fire: Burnt Moon. And they've done so with a surprising level of success.

Ditching the modular tiles or fold-out boards of the Undaunted games, Line of Fire gives two players a set of five identical location boards, each with an assigned point values. Once all five get randomly placed out for both players, each side deploys forces to the various spots in an effort to hold eight points' worth of locations, or destroy all of the oppositions land-capturing units, claiming victory.

Turns begin with both players drawing four cards, and secretly selecting one of those to offer up in a bid to gain that round’s initiative. Whoever offers the card with a higher value gets to play first. Both of those cards are then discarded and the first player takes their turn placing out their hands of cards, followed by the second player, and once they are finished, new hands are drawn and the the process starts over.

Set on Jupiter’s moon, Io, in the world of Undaunted 2200, Line of Fire has a science fiction motif. So, instead of troops on the ground, you deploy ROVs – Remote Operated Vehicles – into the warzones. ROVs are composed of four different varieties, divided into A and B forces. Each ROV type has special actions it can take. For example, the MOSS units allow you to capture locations, while the DaCU units can build fortifications that can only be activated by playing an identical unit card on a previously deployed card. Players also have access to a small selection on personnel cards which provide benefits including adding cards to your deck or disabling an opponents ROVs, further adding strategy elements to Line of Fire.

For players who are familiar with Osprey's Undaunted titles, many of Line of Fire’s mechanics will feel identical, from the initiative bidding to removing casualties. When a unit is destroy in Line of Fire, players first try to remove a copy of that card from their hand. If none are in their hand, they then search their discard, then their deck, then the reserve, and lastly remove the unit on the board that is being attacked. I personally love this approach, as I find searching for hold cards and seeing your supply slowly dwindling away to be far more of a tense experience than simply removing the card that was attacked. It's also through this method that if ever all of you or your opponent’s MOSS ROVs (the only unit type that can capture) are gone from the deployed regions, you lose.

Despite the box’s small footprint, Line of Fire provides a riveting strategic experience in a fairly short time frame. The matches I played rarely took even a half hour to complete, with games taking even less time the more experience both players have, as you can quickly play your three cards and be done.

The matches I played rarely took even a half hour to complete.

Even with both choices of cards being identical, there is still a good bit of strategy required in Line of Fire. Knowing what cards to add to your deck, where to deploy them, and when to retreat when a battlefield is lost are all key decisions you have to make. Being a deck-building game, there is still some aspect of luck involved, as the cards you have in hand dictate what actions you can take on your turn – but I never found that luck overpowered solid tactics and decision making. That said, I did find that some of Line’s design direction made it harder to get into than I feel it really needed to be, with much of that coming down to the card designs and naming.

Admittedly, I have not yet played Undaunted 2200: Callisto, so this may be less of an issue for some folks, but the naming of the ROVs threw my friends for a loop and never made sense. Terms like “infantry”, “tank”, and “sniper” I can grasp at a glance, but if you were to ask someone which of “MOSS”, “TIR”, “xED”, or “DaCU” was your heavy artillery unit, they would probably look at you and walk away.

Between the random names and various symbols that make almost as little sense as the names, it just makes the cards harder to decipher than they need to be, even with the handy reference cards that both players have. I get that Line is set in the future and leans into the science fiction element, but sometimes it’s just easier to say “my tank is attacking your plane”.

From a visual and component standpoint, Line of Fire is a striking game, with artwork and designs that evoke classic science fiction book covers with blocky-square robots. Both players also have unique artwork for their units, that are also clearly denoted by heavy use of either redish-pink colors or blues for their respective side. This extends even into the storage solution with each player’s cards, fortifications and location tiles all fitting snuggly into a color-coordinated box, that both then are carried in a magnetically sealed box roughly the size of a VHS tape. I’m a sucker for games with good storage solutions, and Line of Fire’s does it’s job splendidly, making it quick and easy to set up and break down, and small enough to fit in your bag to take with you.

Smurfs Review

17 juillet 2025 à 20:51

“Rihanna is Smurfette” bellow the posters and trailers for the new Smurfs movie. As it turns out, what you see is what you get from Hollywood’s most recent attempt at transforming the diminutive blue forest-dwellers into big-screen stars: The “Umbrella” singer and Fenty mastermind does, indeed, voice the one and only female Smurf, following in the footsteps of fellow pop stars Katy Perry and Demi Lovato. She even sings on occasion – a combination of in-world musical numbers, new toe-tappers on the soundtrack, and one of her own club classics – making Smurfs the closest thing to a new Rihanna album since 2016. The rest is secondary, and assuming your local multiplex has air conditioning, Paramount Animation’s offer to keep your preschooler occupied for 90 minutes makes for an unobjectionable escape from the sweltering heat.

Despite a half-century history dating all the way back to their origins in the comics of Belgian writer and artist Peyo, The Smurfs have never really had a distinct identity – at least, not one that’s stuck in peoples’ minds the way current-day family-movie critters like the Minions have. If you have any notion of what or who the Smurfs are, it was probably formed by Hanna-Barbera’s long-running Saturday-morning cartoon: Names determined by a defining trait (Brainy Smurf, Hefty Smurf) or occupation (Baker Smurf, Doctor Smurf), a knack for infectious melodies, and a tendency to use the word “Smurf” as all manner of nouns, adjectives, and adverbs (“Smurf that!”). The new movie approaches this indistinctness head on, focusing its hybrid of animation and live-action on No Name Smurf (James Corden), whose quest to find his place in the Smurfs’ tiny village makes up the movie’s first act, and plays out with the broad delivery of kids’ TV (think Dora the Explorer).

But it isn’t long before Smurfs takes on an almost stream-of-consciousness bent. Without warning, it introduces a D&D-like fantasy lore about ancient magic, books of spells, and noble protectors, which the Smurfs get roped into when one of their own is kidnapped by an old adversary: the evil wizard Razamell, the brother of long-time Smurf nemesis Gargamel (both voiced by JP Karliak). In order to track down their missing brethren, the Smurfs begin teleporting from place to place – fantastical animated realms as well as real-world cities like Paris and Berlin – by way of portals opened up by gramophones and musical instruments. You’d think the talents of Rihanna and the many Indian artists on the soundtrack (and Corden’s attempts at belting) would come in handy here, but the rules are usually random, and can be circumvented with some good old fashioned spell-casting. You see, No Name is considering taking up the title of Magic Smurf, and the sudden appearance of these abilities turns Smurfs into a kind of superhero coming-of-age tale, as he tries to wield his powers responsibly.

At the same time, No Name and his fellow Smurfs learn about the secret history of their kindly leader, Papa Smurf (John Goodman), and his estranged brothers who live in the human world. These long lost uncles go by mundane monikers like Ken (Nick Offerman) and Ron (Kurt Russell), which calls into question everything we know about Smurf naming conventions (and, by extension, No Name’s whole arc). Of course, it’s a waste of time to poke logic holes in a movie meant for the daycare set – though this one also features plenty of jokes to keep adults entertained, between extended references to Zoom calls and, inexplicably, recurring gags about advanced mathematics. Interspersed with these are occasional Broadway-style numbers where Smurfette convinces No Name to believe in himself (albeit after expressing the same sentiment more succinctly in dialogue). None of the songs are particularly bad, though it’ll come as a relief to parents that their kids will be unlikely to recall them in the coming weeks.

Even at a scant 90 minutes, Smurfs overstays its welcome a tad, if only because it does little to maintain the attention of its youngest viewers the longer it goes on. It can be eye-popping at times; the 2D details like action lines rendered in a 3D world are delightful to look at. However, the story zigs and zags, and slows down before accelerating at breakneck speed, and swerves in too many directions for a 3-year-old to count. The dialogue can also be hard to catch. Voice actors on children’s shows over-enunciate for a reason, but this movie’s celebrity cast – a stunt that Hollywood really needs to kill, because screen and voice acting are different skillsets! – speaks with rapid-fire naturalism, as though mumbling their way through a guest appearance on It’s Always Sunny in Philadelphia.

There are enough colors and sparkles to keep kids occupied for a time, though it’s just as easy to see them getting restless (as was the case at my press screening) when Smurfs begins repeating itself and relying too heavily on laughs from the grown-ups in the room. No Name's saga is really a fable worthy of a single TV episode. However, with its numerous segues – each built from flashes of imaginative sparks, translated haphazardly to the screen – and upbeat soundtrack, you could do a whole lot worse for your kid.

The PNY GeForce RTX 5060 Ti 16GB Graphics Card Is Available at Launch Price (No Markup)

17 juillet 2025 à 20:10

If you're looking for a budget graphics card for 1080p gaming, the new Nvidia GeForce RTX 5060 Ti should be one of your top choices. Right now Amazon is offering the PNY GeForce RTX 5060 Ti 16GB OC Graphics Card for only $429.99 with free delivery. This is the 16GB variant, which is the one you should be getting (avoid the 8GB). Prices on Nvidia GPUs have finally started trending downwards, and it's great to see entry level cards hitting the price that was originally intended.

Nvidia GeForce RTX 5060 Ti GPU for $429.99

The RTX 5060 Ti is an excellent GPU for 1080p gaming. It outperforms the RTX 4060 Ti by about 20% and the RTX 3060 Ti by about 40%. Like the other Blackwell cards, the RTX 5060 Ti pulls away even further in games that support DLSS 4. However, make sure that you pick a model with 16GB of VRAM. The 8GB models are a bit less expensive, but the smaller amount of VRAM noticeably bottlenecks the GPU's performance in more graphics intensive games and at higher resolutions like 1440p. The least expensive RTX 5070 GPU currently available is $579.99 . Generally if you plan on playing games in 1080p, that extra $150 is not worth the approximately 20%-25% increase in performance. However, if you're aiming for high (144fps or higher) framerates or gaming in 1440p resolution, then the purchase might be more justified.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Flip 7 Card Game Review

17 juillet 2025 à 20:06

As much as I love a good "heavy" game, one that fills my tabletop with decks of cards, a sprawling board, and colorful assortment of components, I also appreciate a small games that I can bust out at a moment's notice, that I can teach in just a minute or two, and have a great time with. The newest game in my collection that fits that role spectacularly is Flip 7, a card game we've featured as one of the best cheap games you can buy. It was also nominated for the prestigious Spiel des Jahres, and won Board Game Geek’s Party Game of the Year during their Golden Geek Awards 2024. It’s very good.

Designed by Eric Olsen and published by the OP Games, Flip 7 at its core is a push-your-luck game where players race to be the first to reach 200 points by playing cards blindly from a deck of cards that range from 0 to 12. For all the numbered cards (except zero), each card has as many copies as its value – there's a single 1-value card, two 2s, etc. A player's turn immediately ends if they ever pull a duplicate value card, they choose to pass their turn and take the points they have earned in that round, or if they manage to flip seven value cards, which also earns the player bonus points. Rounds continue until one player has reached those 200 points.

Despite being a simple game, Flip 7 is visually striking with an Art Deco aesthetic and cards featuring bright colors and large numbers. Each number has its own color, with the modifier cards a bright honey-yellow that contrasts with the more tan-centric backgrounds of the number cards to avoid confusion. As a pleasant added touch, some of the frills and decorations on the cards connect seamlessly to one another, allowing you to create a lovely, rainbow-like collage of cards with each one you pull.

Flip 7 has such a low barrier of entry, really only requiring at least one of the players to be able to do simple math (even that you can mitigate somewhat thanks to the free tracking app), and with games only taking maybe 15 minutes, it makes it an easy recommendation for basically anyone. It’s a game that I could just as easily recommend for my friends I play heavy board games with, or my mom, who is more comfortable in the land of solitaire, and know that both audiences would have fun with it. The fact that this game scales up incredibly well, too, for parties is just an added cherry on top.

Where Flip 7 may be a bit of a turn off for some folks comes from the fact that this game is, at its core, a game of pure luck, with the only strategy coming from whether or not you'll risk drawing another card to try for more points. Ideally, I would have loved if there was a smidge of a hint of an element that lends itself to strategy in here. Flip 7 fills very much the same spot as, say, an UNO or Skip-Bo, simpler games that appeal to a far broader market – but in those games, players have more choices they can make, as opposed to Flip 7’s only real choices it provides players is to either to draw a card or not play.

Among my collection, I have a very elite selection of games, my Glove Box Collective. These are games I like to keep in my car’s glovebox so that I always have them on hand when I go places. These are games that I can bust out at a moment’s notice, when I have a few minutes to kill, when I’m meeting friends at a local brewery, or am simply visiting family. Flip 7, thanks largely to its quick-to-teach and easy-to-play nature, has earned its spot among this most prestigious collection of mine.

I do wish that there was a bit more player choice involved but the tense “should I or shouldn’t I” nature of the game has led to some great moments of celebration where taking that risk has resulted in me winning a game, and those of frustration where I blew through all of my extra chance safety cards back-to-back only to still lose. But such is life in games of luck.

Where to Buy

Best Gaming Headsets in 2025 To Buy Now: Wired and Wireless

17 juillet 2025 à 20:00

If you’re reading this, you already know the importance of good audio when it comes to gaming, but it’s tough to find out which is the best gaming headset for you among the sea of options. As is the case when you're looking for the best gaming mouse or best gaming keyboard, there are several factors to consider. When looking for the right headset, you'll want to account for your budget and seek out the best sound quality and comfort, as well as the kinds of features most important to you. The easiest way to find that personalized experience is to know exactly what you’re getting into and rely on those who have first-hand knowledge.

I’ve reviewed plenty of headphones and gaming headsets in my time, so I’m familiar with what makes them great, and I’ve put my expertise and ears-on experience to use here. Each pick was made with careful consideration for what each headset offers as a whole, but also for the aspects they excel in most based on their category. With that in mind, I’ve included options for the best budget headset like the HyperX Cloud III and the best high-end option in the Audeze Maxwell, for example. But more sophisticated features like virtual surround, active noise cancelation, or customizable EQ profiles can be defining for certain wireless headsets like the Razer Kraken V4, Alienware Pro, or Logitech G Pro X 2.

TL;DR: These Are the Best Gaming Headsets:

This guide is intended to be a comprehensive look at the best options based on specific categories in which certain headsets prioritize or do better than the competition. This doesn’t mean there aren’t amazing headsets outside of the ones I’m recommending, but these are all headsets I can vouch for based upon the first-hand testing done by me and my colleagues. These are also great options whether you play games on PC, PS5, Xbox, Switch 2, or any mix of consoles (just be sure to get the right model when picking something out). I will also be updating my picks as new ones come out and I test more of what’s out there, so be sure to check back periodically, or whenever you need some advice on choosing a new gaming headset.

This guide contains contributions by Danielle Abraham and Adam Matthew.

1. SteelSeries Arctis Nova Pro Wireless

Best Gaming Headset

It’s hard not to fall in love with the SteelSeries Arctis Nova Pro Wireless. You still get all the great features of the previous SteelSeries Arctis Pro Wireless with some new technology including active noise cancellation and improved audio all around. Using a hybrid noise-canceling system with four mics, you can drown out harsh noises from outside your room to the ambient hum of loud fans.

Most importantly, the Nova Pro offers some fantastic sound quality out of the box with bold and balanced audio. Its spatial audio onboard is crucial as well, so it's easy to hear enemy footsteps around the corner or gauge the distance of action happening in a competitive shooter. And you can make some next-level customizations to the EQ settings and game-chat mix with Sonar and the SteelSeries GG app – good luck going back to your ordinary headphones for anything but listening to podcasts or the news.

With SteelSeries’ latest top-end headset, we see the biggest design shift since the start of the Arctis lineup. The Arctis Nova Pro Wireless sports telescoping arms on its adjustable headband so it can better accommodate larger head sizes. The earcups are also slimmer and sleeker, giving off less of a gaming headset vibe and more of a look akin to wireless headphones without sacrificing the comfort SteelSeries headsets are known for. And one of our favorite features remains intact with a few upgrades: the hot-swappable rechargeable battery system. This means that when the battery runs low during a gaming session, you can quickly change it out without having to plug in, giving you wireless freedom indefinitely.

The Arctis Nova Pro is one of the best headsets you can buy right now. It’s well-rounded with uniquely robust features, great sound quality for gaming, and comfort to keep you going. Take our word for it – in our Arctis Nova Pro headset review, it earned a rare 10 for all the aforementioned reasons and more.

2. HyperX Cloud III

Best Budget Gaming Headset

No matter which version of the HyperX Cloud headset you go with, you get a quality product. If you’re running on a budget and want to get the most bang for your buck, I always recommend the wired HyperX Cloud III, which can often be found below its $100 base price. It punches above its weight with impressive sound and mic quality and great comfort. Plus, it’s built like a brick house so it’s not going to fall apart through years of use.

Out of the box, the Cloud III impressed me with its build and durability – its aluminum frame can be flexed and contorted in any which direction without ever feeling like it’s going to break. Stretching the headset out to fit on your head is super easy and you can toss them on your desk without worrying about damaging them. It's built for comfort as well with dense foam earpads wrapped in a leatherette (just be aware it tends to get a bit sweaty), although its clamp force may be a bit much for some.

At the end of the day, it’s all about sound quality and the Cloud III handles various frequencies wonderfully. In my Cloud III headset review, I felt comfortable tracking enemy footsteps while playing a ton of Valorant and enjoyed the balanced audio in Final Fantasy XIV, which this more budget-friendly headset handled gracefully. Assuming you’re on a budget, you probably don’t want to spend extra on a decent microphone – luckily, the mic clarity on the Cloud III was equally as impressive.

3. Audeze Maxwell

Best High-End Gaming Headset

You can ask anyone who has used the Audeze Maxwell if it’s worth its price tag, and you’re going to get the same answer: It’s a resounding yes, including from me. It sports a sleek, nondescript design akin to many audiophile-style pairs of headphones and performs just like one as well. Sometimes I need to break away from the misconception that wired is always better for sound quality, especially when the Audeze Maxwell proved me wrong.

Its 90mm planar magnetic drivers jump out from the spec sheet – and while bigger drivers doesn’t always mean better, this is one case in which the audio experience matches the driver size flex. Overall clarity, balance across frequencies, and a rich natural audio profile make this high-end headset stand out from the rest of the pack. While the aforementioned SteelSeries Arctis Nova Pro is the one I recommend overall for its robust features, it’s hard to compete with the Audeze Maxwell purely in the audio department.

That said, while the Maxwell is comfortable, it does land on the heavier side of gaming headsets. It’s built like a tank, but if you’re okay with that, then it’s more of a non-issue. It comes with a 2.4GHz USB-C wireless receiver, which makes it a great candidate for the Switch 2 when playing handheld as well. When you get a great mix of sound quality, battery life, and features such as toggleable noise isolation, it’s easy to justify its high price.

4. Turtle Beach Atlas Air

Best Wireless Gaming Headset

Turtle Beach has been a major player in audio for several console generations at this point, and I think the Atlas Air marks a peak in its gaming headsets. I can’t get over how comfortable it is to wear thanks to its soft, cushioned earpads and super-light clamp force. Its headband and overall construction also feel durable despite being a very lightweight headset. When I reviewed the Atlas Air, I just couldn’t get over how these felt to wear all day, which is also a credit to the sports mesh-like upholstery that prevents heat and sweat.

It’s also rare to find open-back gaming headsets, which gives the Atlas Air an upper hand on providing a full and spacious audio experience on top of its great overall sound quality. Of course, a drawback of open-back is the lack of natural sound isolation, so be aware of whether or not the ambient noise of your gaming environment is suited for such a thing.

Turtle Beach packs some neat features into its Swarm software with customizable EQ profiles and presets that work well for getting more out of the headset (just ignore Superhuman Hearing – it’s not worth the fuss). Between music, gaming, and spatial audio, the Atlas Air performs beautifully and it’s currently one of my favorite wireless gaming headsets available.

5. Turtle Beach Stealth 500

Best Budget Wireless Gaming Headset

As I mentioned above, Turtle Beach knows what it's doing when it comes to gaming headsets, and even if I go down the pricing hierarchy, there are still impressive headsets like the Stealth 500 to be found. Although it’s quite bulky in its physical design, I found the Stealth 500 to be easy to wield thanks to its super flexible headband and durability, which also translates to solid comfort that’s easy on the ears.

More importantly, the sound quality you get from the Stealth 500 is nothing to scoff at. While it may struggle in higher frequencies, which tend to sound a bit crunchy, its strong bass and clear mids make games sound full without coming across as artificial. With the Swarm software’s Signature Sound profile, you’ll be set without having to fiddle with too many settings. Its positional audio was great as well, which I sussed out while playing competitive rounds of Counter-Strike 2, so you don’t really need to shell out the big bucks to get that kind of advantage.

Even at this price point, you get Bluetooth capabilities and can swap between devices with the press of a button. While the mic isn’t anything to boast about, it’s serviceable and can be customized in the software as well. It’s no surprise that there are compromises that need to be made in budget-level headsets, but it gets the essentials right, which earned it an 8 in my Stealth 500 review.

6. Beyerdynamic MMX 300 Pro and MMX 330 Pro

Best Wired Gaming Headset

Beyerdynamic is one of the many audiophile-focused brands that have entered the gaming headset space in more recent times. Its latest in the MMX 300 Pro and MMX 330 Pro make slight upgrades over its predecessors in overall design, but brings similarly powerful audio performance. It provides the kind of sound quality you’d expect from studio-grade headphones like the DT 770 or DT 990, but packs them into a wired headset that’s easy to wear for hours on end. The two models only have one distinction – the MMX 300 Pro is closed-back and the MMX 330 Pro is open-back. I personally prefer the audio profile of an open-back headset in exchange for natural sound isolation, so it really comes down to preference.

What’s almost as impressive is the microphone clarity, which can rival even some mid-range standalone mics. I tend to see built-in mics on gaming headsets as an afterthought, and so long as my voice comes through intelligibly, that’s all I really need from it – but not with Beyerdynamic. So if you really want that all-in-one gaming headset, especially for streaming or recording content, you’ll find that in these headsets.

Personally, I gravitate towards the intentionality and craftsmanship of a wired, analog-driven headset or pair of headphones, and Beyerdynamic's headsets sound beautiful right out of the box. Of course, you can potentially get more out of it if you drive them through a DAC or amp, but they're already tuned with gaming in mind (to emphasize certain sound effects in competitive games) while also delivering the kind of audio experience in other applications you’d expect from headphones at this price range. For all that and more, I gave a 9 to the MMX 300 Pro/MMX 330 Pro in my review.

7. Sennheiser HD 620S

Best Audiophile Gaming Headset/Headphones

Sennheiser has long been one of my favorite makers of headphones, starting with the HD 598 years ago, and over that time, it has adapted its audiophile-centric approach to gaming headsets. I find myself coming back to Sennheiser again and again due to the rich audio experiences the headsets provide and the sleek designs that also come with great build quality. The Sennheiser HD 620S is a prime example of that. While I’ve preferred Sennheiser’s open-back options, like the aforementioned HD 598, I very much enjoyed what it did with a new closed-back design in the HD 620S, which excelled particularly while gaming.

The HD 620S sets a new standard for high-end audio by using similar design principles as its lineup of high-end headphones – this means its drivers bring full, balanced, and detailed sound. While spatial audio tends to be better with open-back designs since they give bold sound profiles room to breathe – something that traditional closed-back headsets sometimes struggle with – the HD 620S doesn’t really sacrifice all that much as far as I can tell from several rounds of Counter-Strike 2 and Valorant. There’s a lot of natural sound isolation due to a tight seal around the leatherette earcups, which also turn out to be really comfortable (even though this material does get hot).

There’s a lot of potential in the purely audio department with HD 620S if you drive it through a DAC or amp, and the 6.3mm adapter that comes packaged with it gives you the opportunity to get more out of it. If you’re a self-proclaimed audiophile and want something suited for gaming, I can vouch for the HD 620S as one of the best picks so far.

8. Razer Kraken V4

Best Surround Sound Gaming Headset

The Kraken V4 is Razer's flagship headset that's geared more towards luxury features (whereas something like the Blackshark V2 is more tuned for the competitive scene). And with that particular focus, you get one of the best implementations of virutual surround sound in any gaming headset. That's largely due to THX Spatial Audio and the fact that the Kraken V4 was designed with the feature in mind. Instead of it sounding like you're in an empty hall, there's a lot more detail in the positioning and distance of sound effects, especially when the game or movie you're experiencing was designed with spatial audio in mind. It's not something I'd recommend for competitive gaming, but having good theater-like sound on a headset is tough to find.

In my review of the Razer Kraken V4 Pro, I praised its sound quality, comfort, and surround sound capabilities, but it carries a heftier price tag with it being the Pro mode. While it comes with a robust base station, things like Sensa haptics just aren't worth seeking out. You can get the standard Razer Kraken V4 for significantly less and still get the fantastic virtual surround sound features along with that great audio quality and comfort.

9. Logitech G Pro X 2

Best Esports Gaming Headset

Logitech has come a long way with its headsets and I thoroughly enjoyed putting the Logitech G Pro X 2 through its paces for my review. It has to be one of the most complete packages I’ve seen from a gaming headset, and it's a superb all-rounder when it comes to sound quality, durability, comfort, and premium features.

For those particularly looking for one in competitive gaming, I like recommending the G Pro X 2 because of how several smaller features add up to make a versatile headset. Seemingly minor things like the included carrying case for portability and the swiveling earcups that let the headset rest easily around my neck are really nice to have. But its sound quality and positional audio are impressive in their own right, which are really the driving forces for making a good competitive headset suited for esports-type environments. The default leatherette earpads are comfortable and offer better sound isolation, but in more casual settings, swapping in the included velour earpads gives the G Pro X 2 a nice level of customization. And with a not-so-gaudy design, using its simultaneous Bluetooth for other devices is a pretty cool cherry on top.

While its overall microphone quality is serviceable, it's the solid sound isolation that works well for communication in high-stress (and potentially loud) competitive settings. Starting at $250, you’re starting to brush up against audiophile-level headsets and headphones, but it's all the features and design decisions around it that make it worth the price tag.

10. Alienware Pro Headset

Best Noise-Cancelling Gaming Headset

Over the years, Alienware's forte has been custom built PCs and has explored gaming peripherals since. It rethought its design philosophy and came out with the Pro headset earlier this year with great success, as I detail in my Alienware Pro headset review. I love its slim and sleek design (somewhat matching the design philosophy of Sony's PS5 products), which also makes it easily double-up as a casual everyday pair of headphones, and that really makes its active noise-canceling features sing.

As a gaming headset, it brings booming bass to support all the other frequencies so PS5 games are going to have a powerful low-end to give a proper cinematic experience, but it's also tuned to be fit for competitive games as well. With its casual look and booming audio, it's a great option for those looking for a good wireless headset to pair with the Switch 2, especially since it comes with a USB-C dongle for no-latency 2.4GHz connectivity. When it comes to comfort, its memory foam earbuds get the job done even though they don't look impressive at first glance. The flexible headband lets the Alienware Pro headset clamp easily on my head to help it stay comfortable for several hours of play.

If you're looking for good ANC above all else, I can easily recommend the Alienware Pro headset since it's very good at drowning out ambient noise and retains solid battery life even though ANC tends to drain battery rapidly. That good ANC extends to the microphone as well, so while the overall microphone quality isn't that impressive, it's fantastic at isolating your voice.

11. SteelSeries Arctis GameBuds

Best Gaming Earbuds

Gaming earbuds are a fairly recent trend with the notable peripheral companies like Razer, Asus, and PlayStation making their own that are suited for games. It's tough because of the limited driver size and battery life, earbuds tend to make sacrifices in one way or another. But the SteelSeries Arctis GameBuds are so impressive because of how uncompromising these little rounded buds are.

On top of having solid foundations of sound quality, battery life, and long-term comfort, SteelSeries has one of the most robust software suites, which is easily controllable through a mobile app. This takes out the inconvenience of having to flip through PS5 menus to customize the earbuds, while also letting you access its 100+ custom-tuned EQ profiles easily.

Although there are a few minor inconveniences with how some of its quality-of-life features work (autoplay when taking it on and off, connecting through Bluetooth reliably), the GameBuds do all the important things extremely well. While you should definitely use these as your primary earbuds to listen to music on your phone, they really shine in games with the kind of bold audio experience you expect from a headset. They'll pair nicely with your PS5 or Switch 2 since you also get a 2.4GHz USB-C wireless receiver for a no-latency connection; this is my preferred audio setup for Switch 2 thanks to the additional USB-C ports, letting me ditch my old wired earbuds for good. For all that and more, I gave a 9 to the SteelSeries Arctis GameBuds in my review.

At $160, these have cheaper base price than the Razer Hammerheads I previously recommended. While I still think the Hammerheads have a very slight edge in sound quality, it's the battery life, software support, and overall comfort that make the GameBuds the best all around.

How to Pick the Best Gaming Headset

First thing’s first: How much are you willing to spend? Next thing to ask yourself is, what are your biggest priorities when looking for a gaming headset? Is it overall sound quality, comfort, microphone clarity, durability, or something else? And if you want to go wireless, you have to consider battery life and what a headset’s software suite is capable of. You’ll likely want some mix of all those things, but while you don’t have to pick one particular feature or strength to seek out among a wide array of options, some headsets simply do certain things better than others.

For me, sound quality is the primary factor to look for regardless of price range (it’s rather a matter of managing expectations with more budget-friendly options). While the size of the drivers – the actual hardware in each earcup that produces sound – is an easy shorthand for determining a headset’s potential, it’s certainly not the be-all-end-all. How the headset is tuned, the material and physical construction of the drivers, and how it sounds in specific scenarios are things you can only learn about through reviews and first-hand accounts, if you can’t test it for yourself. Pay attention to what reviewers say about frequencies like bass/lows, mids, and highs and the ways they describe their experience. Sometimes bass drowns out other frequencies, mids might be distorted in hectic gameplay, or the highs are harsh at loud volumes – these are the types of things we say when describing audio shortcomings. Some folks like deep bass even if it’s overpowering, so some detractors may not matter as much to some, for example.

Positional or spatial audio is also crucial for competitive gamers. The best headsets are able to express the details and nuances of sound effects, not just produce clear frequencies. This helps you judge direction and distance of footsteps or gunshots in games like Counter-Strike 2 and Valorant, for example, and can also result in a more immersive experience in single-player games or even movies. Some of this can be simulated through software but things like Turtle Beach’s Superhuman Hearing tend to sound too artificial, so be wary.

Comfort is another thing that can be challenging to understand without trying on a headset first. However, you can pay attention to descriptors such as clamp force (how hard a headset latches onto one’s head), the density of the earpads, the type of material used to wrap the earpads, or how the headband rests above the user’s head. Materials like leatherette, sports mesh, and velour all have their pros and cons with the former being better for sound isolation but not as great as the latter for airflow and mitigating sweat around the ears.

When it comes to durability, many premium-level headsets use an aluminum frame, which may be heavier but can withstand much more contortion and mishandling. Some budget-friendly headsets opt for a flexible rubber-like plastic headband that offers a similar level of flexibility, so it doesn’t feel like you’re going to break the thing when putting it on or taking it off. Any gaming headset worth its salt shouldn’t have durability issues, but it is something to consider.

I typically find the built-in microphones on gaming headsets to be an afterthought, mainly because you can get much better sound quality from a standalone external microphone – that’s what I use most of the time. But that doesn’t mean I overlook microphone clarity altogether. It’s rare to find a headset outside of the premium price range with a great mic, but it’s something we as reviewers always test because it’s certainly nice to have. Something like the HyperX Cloud III was truly impressive for a mic on a $100 gaming headset, and the Beyerdynamic MMX 300 Pro is close to approaching mid-range standalone mics – and those who often use voice for communication or some sort of content creation can get a lot out of a good headset mic. Noise isolation is worth paying attention to, as well as how well it picks up your voice – software-side features like controlling the noise gate can also be useful. And don’t overlook the importance of sidetone, which is a rare feature that automatically feeds your voice back to you.

Wireless gaming headsets have evolved to the point where battery life is either a non-issue or manageable with good habits of charging them whenever you can. But for headsets you’re planning on using for multiple purposes (like ones with simultaneous Bluetooth connectivity for music on mobile devices, for example), total battery life can be a more important factor. Many should last in the 40-hour range from a full charge and higher-end ones can last upwards of 80 hours, although several variables feed into how long they last in actuality.

The last thing I’ll mention is customizability, at least through software. Every gaming peripheral manufacturer has its own software suite it wants you to download, and they tend to be all-encompassing apps for all its gaming gear. But good software lets you get granular with your headset, such as Turtle Beach’s Swarm app. You can fiddle with equalization, make your own EQ presets, use premade profiles, control certain aspects of your microphone, and so much more. While it’s not as important as the essentials like sound quality and comfort, a proper software suite can help you get the most out of your purchase.

Gaming Headset FAQ

How do you determine sound quality on a gaming headset?

There are ways to extract audio data from a headset to get a look at how they handle various frequencies, like artificial ear and audio analyzing software, but that alone won’t be able to tell you what the actual audio experience is like. Admittedly, it can be quite abstract to have someone describe what games, music, or movies sound like. Paying attention to descriptors like distortion, drowning, cleanliness, or balance when talking about frequencies are common ways to explain the sound quality of a device, and at some point you need to trust the reviewer’s trained ear.

There’s also the factor of driver size, the actual hardware that delivers the audio. Generally, bigger drivers means better potential for cleaner and bolder sound, but again, that alone isn’t going to determine whether or not a headset sounds good. Quality can also come down to spatial or positional audio which gives the impression of sound effects having distance and direction – it’s important for competitive settings but can make for more immersive experiences outside of trying to get an advantage over your opponents.

What makes gaming headsets different from headphones?

Gaming headsets tend to pack additional features that support the actual gaming experience, some of which may be gimmicky, but many that I would call essential. Not everyone wants to have a standalone microphone, for example, but the key feature that separates a headset from headphones, is a built-in microphone. While most headset mics are passable in terms of clarity that can suffice for in-game communication, some go the extra mile to provide better clarity or mitigate ambient noise spilling through.

Good gaming headsets are generally tuned to pick up on certain sound effects and have a more intimate sound profile since you’re an active participant in the experience rather than a passive observer (especially in competitive games). When it comes to wireless capabilities, most gaming headsets come with 2.4GHz USB dongles for the lowest latency possible – something that wireless headphones rarely include. As you’ll see in the next section, software suites for USB-based headsets (wireless or otherwise) have gotten sophisticated as well and sometimes offer a level of customization for specific gaming scenarios.

Should I go wired or wireless for a gaming headset?

Of course, it depends on your needs. I still gravitate towards wired headsets and headphones since I tend to prefer the sound profiles of a properly-tuned analog audio device (I also tend to forget about charging devices until it’s too late, but that’s a me-problem). However, battery life and latency of modern gaming headsets have come so far that you rarely, if ever, see them being issues on the latest releases. Good software suites and apps can also help you get more out of your headset by letting you customize EQ settings or swap sound profiles for certain games.

Wireless headsets are also sometimes capable of multi-device connectivity and simultaneous Bluetooth, which makes them versatile and opens them up to more use-cases (especially swapping to a mobile connection within seconds). Even though they tend to be more expensive, there’s a lot of upside to going with a wireless gaming headset, just be sure you know what you’ll be getting out of it.

Is virtual surround sound worth seeking out?

Virtual surround sound had been a bit of a gimmick when high-end headphones started simulating the experience of a 7.1 speaker setup. But I will admit that the technology has come a long way. It’s not always best suited for gaming, especially in the competitive scene – there’s some artificiality with virtual surround that can lead to misjudging audio cues. But damn does something like DTS Headphone:X or Dolby Atmos sound impressive when done right – especially in action games or movies.

Some virtual surround sound software requires you to purchase a license, and personally I find the overall applicability of them fairly niche, but that doesn’t take away from how they simulate theater-like qualities. Just because a headset is compatible with features like Dolby Atmos or DTS Headphone:X, it doesn’t mean you’ll get an equal virtual surround experience – the headset itself has to be equipped to express a level of nuance in its sound quality for it to work well.

Michael Higham is the tech reviews editor at IGN and has a passion for good audio, which often drives him nuts when picking out headsets, headphones, earbuds, and speakers. He graduated from downloading low bitrate music to seeking lossless versions of his favorite songs at an early age. Having grown up playing Counter-Strike 1.6, and now keeping up with the Valorant competitive scene, he finds positional audio to be just as important as sound quality. But he actually just wants the best and most immersive audio for all the RPGs he plays, especially the ones with banging soundtracks.

The Apple AirPods 4 Earbuds with Noise Cancelation Just Dropped to $120 (Save 33% Off)

17 juillet 2025 à 19:30

For a limited time, Amazon has brought back the best AirPods 4 deal that we saw during Prime Day. Right now you can pick up Apple AirPods 4 Earbuds with Active Noise Cancelation for just $119.99 with free shipping. Currently the AirPods Pro retails for $169, or $50 more. Both earbuds offer active noise cancelation and seamless synching with your iPhone, but they wear, feel, and sound very differently.

AirPods 4 Earbuds with Noise Canceling for $119.99

The Apple AirPods 4 is an open air earbud design

The Apple AirPods 4 was released on September, 2024 in two variants: one with noise canceling and one without. This is an open air earbud design, which means it doesn't sit inside and seal your ear canal. Normally this style isn't ideal for noise canceling purposes since there is no effective means of providing passive noise isolation. However, somehow Apple did it; the noise canceling feature here is actually quite excellent. The AirPods 4 also features several other updates over the AirPods 3, including an upgraded Apple H2 chip, Bluetooth 5.3 support, IP54 resistance rating which now protects against dust intrusion, USB Type-C charging, and an optical in-ear sensor.

Should you get the AirPods 4 with ANC or the AirPods Pro?

The AirPods 4 with active noise cancelation is quite different from the more expensive AirPods Pro 2 because of the way it is worn: the AirPods 4 is an open-ear earbud with non-adjustable tips that sits just outside your ear canal, whereas the AirPods Pro is an in-ear earbud that sits inside and seals your ear canal with adjustable tips. Which AirPods is a better fit for you depends on your priorities. In-ear earbuds provide passive noise isolation, which direct correlates with better audio quality and noise canceling. Open-ear earbuds are less intrusive, are generally more comfortable, and allow you to be more aware of your surroundings. Of course, price is a factor too. The AirPods 4 is $50 cheaper right now.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Mortal Kombat 2: How Much Does Scorpion vs. Noob Saibot Factor Into the Sequel?

17 juillet 2025 à 19:16

As glimpsed at the end of the new Mortal Kombat II trailer, Scorpion will confront Noob Saibot, aka Bi-Han, in the highly anticipated sequel. As Sub-Zero, Bi-Han (played by Joe Taslim) was slain by Scorpion/Hanzo Hasashi (Hiroyuki Sanada) at the end of the 2021 movie reboot. But Mortal Kombat fans always knew they hadn’t really seen the last of Bi-Han, especially since Taslim had previously confirmed he’d signed a multi-picture deal to play the character.

Considering that Karl Urban’s Johnny Cage is the main protagonist of Mortal Kombat II, just how much will the Scorpion-Noob Saibot subplot figure into the sequel, especially since Hiroyuki Sanada has become an even more in-demand (and award-winning) actor since the first film thanks to the success of Shogun?

“Without giving any plot points away, they have a very strong history that was unresolved in the first movie that probably needs to be resolved at some point and may or may not be resolved in the second movie,” Mortal Kombat II producer Todd Garner recently told IGN. “But their storylines are instrumental in the plot of the movie, which overall, does involve a tournament.”

Director Simon McQuoid confirmed that Scorpion “plays a pivotal role in this movie,” but added during his interview with us that “it's really just about giving every character a strong reason to exist in the world and giving them a way that each of them can start in one place and end in another. So we did that with Scorpion as well. He does an amazing job, Hiro again, and there's some pretty wild stuff he does with Noob, and it's very satisfying. It's exciting to know that the fans have got them waiting for them this wonderful epic fight that plays out.”

Garner cautioned that Scorpion is in the movie as much as Hiroyuki Sanada’s busy schedule allowed: “We would love to have had him even way more than we had him [in the sequel], but he has a huge career. He's a legend, and so we understand the importance of his character and wanted to give him his due, but also understand that this is for the most part in this movie Johnny Cage's journey, and that therefore, then we had to use Scorpion in the smartest way we possibly could think of to have the most impact on the story, which we hopefully have done, and give him his due in the fighting and the actual turns and twists of the story.”

“Making movies involves physics, it involves real life, it involves actors, it involves schedules, and it's not like we can just pick and choose the schedules of people and get them as much as we would hope,” the producer added.

While Johnny Cage is the biggest of the games characters introduced in Mortal Kombat II, he’s not the only fan favorite making their debut in the rebooted movie franchise. Kitana is played by Adeline Rudolph in the sequel, while Tati Gabrielle plays her best friend and bodyguard Jade.

“Kitana is the ‘daughter’ in inverted quotes of Shao Kahn and Sindel. We tell that story,” McQuoid said of his movie’s incarnation. “So we play out her journey and from very early on to what that then means for our story we have.”

“Then we have Jade,” McQuoid continued, “and they're just bringing a new feeling and a new tonal ingredients to the story and to the atmosphere of what we're creating. And it just made it feel more exotic and beautiful and interesting and brutal. Not to say that our existing characters, I really wanted to respect them throughout it as well. So it's just about fitting it all in and calibrating and balancing up all their stories.”

Given that the first film teased Johnny Cage’s character would be in the sequel, should fans expect a post-credits scene in Mortal Kombat II that could set-up another iconic games character that could be in a third film?

“No, it's not that kind of movie. There is a coda, but again, what we're very aware of, and this really comes to a real theory of New Line and why they're so great, is they don't expect to make a sequel. We have to earn that right,” Garner said.

“So we don't assume that we're going to get another shot at this because who knows, right? If we've done our jobs like we hope we have given the, again, restraints of physics and budget and everything else, and the audience tells us they enjoyed it enough to support it and give us the opportunity to make the sequel, then we will. But we're not going to give you some post-sequence to be like, ‘Oh, this is going to happen in the sequel.’

Because hopefully, look, I will say in the same way that the first movie said, ‘Hey, we got to go find Johnny Cage,’ there is that idea at the end of this movie that this could continue. It's not like we're peeling off all the characters and saying, ‘Okay, we're done.’ Obviously we could do more and we obviously have plans to do more and know what we would want to do if we're given the opportunity to do more, and so if we're given that opportunity, then we will, but we don't want to assume that we can.”

Read our exclusive Mortal Kombat II cover story for more revelations from the filmmakers and star Karl Urban.

Mortal Kombat II opens in theaters October 24, 2025.

Exclusive: Disneyland President Thomas Mazloum on the Park's Past, Present, and Great Big Beautiful DisneylandForward on Its 70th Anniversary

17 juillet 2025 à 19:00

70 years ago today, Walt Disney woke up in his now-iconic apartment above Main Street, U.S.A.'s Town Square Fire Station and, after accidentally locking himself in his bedroom, he welcomed the world into Disneyland. Just a few days ago, I had the immense honor of sitting in that exact same apartment to exclusively speak with Disneyland President Thomas Mazloum for his first national interview about the past, present, and great big beautiful DisneylandForward of the only Disney park Walt ever stepped foot in.

While Mazloum first joined the company in 1998 as a hotel director for Disney Cruise Line and was most recently the president of Disney Signature Experiences, he's only been at the helm of Disneyland for the past few months. Still, he more than understands the weight of guiding over 36,000 employees, two theme parks, hotels, Downtown Disney, and the ambitious DisneylandForward development plan, and he couldn't stop smiling as he told me, "when you lead Disneyland, it's not a job. It's a real privilege."

"Just think about that, right? 36,000 people come to work here every day," Mazloum continued. "Beyond that, think of the impact that it has on Orange County and Southern California. We recently did another study with Tourism Economics, which found that we directly and indirectly support more than 102,000 jobs in the region and annually generate $16.1 billion in economic impact in Southern California. So, Disneyland has changed so many things economically, and it has changed the way people look at family entertainment."

To All Who Come to This Happy Place: Welcome

And just think, it was all started by a mouse. I obviously had to throw that line in there, but the truth of the matter is it all began back on a park bench in Los Angeles' Griffith Park, where Walt Disney was sitting one day and had a very important dream that would change everything.

"It came about when my daughters were very young, and Saturday was always Daddy’s day,” Walt said, as presented in The Official Walt Disney Quote Book. “I took them to different places and as I’d sit while they rode the Merry-Go-Round and did all these things – sit on a bench, you know, eating peanuts – I felt that there should be something built where the parents and the children could have fun together. So that’s how Disneyland started.”

There were many skeptics of this ambitious idea, including Walt's wife, Lillian.

“But why do you want to build an amusement park?” Lillian asked Walt, as told in The Story of Disney: 100 Years of Wonder. “They’re so dirty.”

Walt’s response? “I told her that was just the point – mine wouldn’t be.”

Walt and his incredible team made his dream come true and Disneyland opened on July 17, 1955, but it was anything but smooth. As I joked about in the intro, Walt even locked himself in his bedroom by accident in his apartment at Disneyland after not going to bed until 2am, and he could have missed that first day entirely.

“I decided to get some rest, so I got in bed in the little room above the Firehouse,” Walt said, as quoted by the Walt Disney Family Museum. “Everybody kept waking me up, so I got up and locked the door. When I got up this morning, I couldn’t get the darn door unlocked. I had to yell for help!”

But his troubles didn't end there. That first day, which some have come to call 'Black Sunday,' was rough. The blacktop wasn't fully dry and women's high heels would get stuck in it, counterfeit tickets were skyrocketing attendance, electrical fuses blew out on Mr. Toad's Wild Ride, the Tea Cups were falling apart, and even the Mark Twain riverboat was sinking as too many passengers were aboard.

Despite these challenges and setbacks, Walt and his team rose above the problems and never gave up. In fact, Walt turned disaster into fortune, as he spoke one of his most iconic lines, which Mazloum told me he still holds close to his heart, to those who criticized Disneyland for not being ready for its first day.

"We will always draw from the past as it's part of our DNA," Mazloum said. "At the same time, we know we don't have to be beholden to everything because Walt himself told us Disneyland will never be complete as long as there is imagination left in the world. I think this was one of his most valuable quotes because, in many ways, it gives us permission to continue to evolve, dream, build, and to not be afraid of trying new things. He certainly wasn't afraid."

The Four Keys to Disneyland's Success

Dreaming is only one piece of the puzzle, however, as so much goes into making these dreams come true. For Mazloum, there are four key reasons as to why Disneyland is as successful as it is, and it all starts with the people.

For those unfamiliar, Disney employees are not just called employees, they are cast members. The areas you don't see at Disneyland are called backstage, which means the parks themselves are the grand stage where these cast members are tasked with performing to their highest ability. And it's all about the cast members. To quote Walt once again, "You can dream, create, design and build the most wonderful place in the world… but it requires people to make the dream a reality."

"That is still true today. In fact, I would argue more than ever," Mazloum said with a laugh. "I do think I've always admired Walt as a visionary, and that statement about people, it laid the foundation of how we think about cast members. It laid the foundation of how we think about providing service in the parts and what it really means. It's why we're so focused on our kind of service, how we are providing it, and the friendliness of it."

"It's that feeling of having disconnected a bit from the troubles of the outside world and actually reconnecting inside of ours."

The second piece of the puzzle is the attractions themselves. For Mazloum, they are so much more than rides - they are a gateway into another world and the stories we hold so close to our hearts.

"We don't just have rides. What Walt started, and what we really do, is introduce people to stories," Mazloum said. "If you think about it, even before you go on a ride, we have this pre-show that is really all about immersing you in the stories. And I think Disneyland was really the first place, not only to create and rewrite family entertainment, but to really introduce storytelling into the theme of business in a safe and clean environment."

Speaking of a safe and clean environment, that is the third piece of Disneyland's success, and this responsibility is taken seriously from cast members of all levels.

"Whether it's me as the president of Disneyland or Susie who works in public affairs, when we walk through the park, and you can see it and observe it everyday, when you see something on the floor, whatever trash it is, you know to grab it and then dispose of it. It's just automatic for all of us.

"I often think about the statement by Lillian, of most theme parks back in those days being dirty, and Walt wanting to make sure families could come together in a beautiful place not littered by trash."

Lastly, Mazloum places the proper respect on the ever-evolving and truly delicious food and beverage choices at Disneyland.

"Of course you can get traditional theme park foods like popcorn at Disneyland, but if you look at the offerings today - from Tiana's Palace to Blue Bayou to Hungry Bear Barbecue Jamboree to Pym Test Kitchen - it's just as much about the story that we tell and understand our food isn't just food."

For Mazloum, there is one snack in particular that keeps calling back to him, and it can be found at Carnation Cafe.

"It's the fried pickles," Mazloum said with glee. "The fried pickles are sensational. I have Walt's Chili too for nostalgic reasons, but having those pickles and watching the people on Main Street going back and forth is, to me, priceless. Honestly, I was literally there last week. I have a little soft spot or weakness about that."

With all four of these keys to Disneyland's success revealed, Mazloum summed it up in a simple yet beautiful way.

"When all of these ideas are combined, they create what we are so grateful for, and that is the feeling that people have when they enter and leave our parks," Mazloum said. "It's that feeling of having disconnected a bit from the troubles of the outside world and actually reconnecting inside of ours.

"One of the most beautiful moments for me is when I see families of multiple generations walking through the gates together, and Mom and Dad tell me how they grew up and their Mom and Dad took them to Disneyland, and now they are choosing to bring their kids to Disneyland. I often feel like they are... it's almost as if they're reliving their own dreams again."

Walt Disney - A Magical Life Is an Inspirational Tale of Success and Failure

On the topic of reliving ones dreams, guests are now able to hear the story of Walt Disney himself thanks to Walt Disney - A Magical Life, which is now open at the Main Street Opera House.

I think it's hard to overstate how monumental of an attraction this is for so many reasons. Not only is Walt being brought back to life as an Audio-Animatronic, but the roughly 17-minute show gives you a glimpse into his life in spectacular fashion, including his greatest successes and, perhaps most importantly, his worst failures and how he never let them stop him.

One of the biggest drivers behind this attraction is ensuring future generations don't lose sight of the fact that Walt Disney was an actual person with hopes and dreams and not just a company figure. Furthermore, the amount of care and respect put into this project, complete with input from Walt's living family and the Walt Disney Family Museum, is as impressive as the unbelievable tech conjured up by Walt Disney Imagineering.

You can read all about our impressions of Walt Disney - A Magical Life right here, but Mazloum had some important words to share about how important this attraction is to Disneyland, its cast members, and its guests.

"It does tell the story of a man who was a visionary and had incredible ideas, but it also tells the other side of the story," Mazloum noted. "He had a few points where other people would've given up, but he said 'No, I'm not giving up. I'm going to work through these hardships and I'm going to continue to follow my dreams.' I do think there's something incredibly inspirational about that and I think it's actually extremely timely for today."

What's also special about Walt Disney - A Magical Life is that its located right at entrance to Disneyland, meaning guests can learn about the history of Walt and the park and understand their importance before embarking on the journey of leaving today and entering the world of yesterday, tomorrow, and fantasy.

And those words Disneyland fans know all too well actually brings us to our grand finale - the future of Disneyland.

DisneylandForward Will Bring New Marvel, Avatar, and Coco Experiences, But That's Only the Beginning

When you ask most any Disneyland fan what they want to know about regarding the future of the park, they will undoubtedly say DisneylandForward. This exciting development plan, which was approved by the City of Anaheim in May 2024, will not only see a minimum of $1.9 billion invested into Anaheim in the next 10 years, but it will also make way for exciting new experiences from the worlds of Marvel, Avatar, Coco, and more.

While Mazloum wasn't quite ready to share any big revelations on DisneylandForward, he did reveal some exciting new details and insight into what they are most excited about for Disneyland's future.

We first touched upon the Avengers Campus expansion, which will see the Marvel-themed area double in size with two new attractions - Avengers Infinity Defense and Stark Flight Lab. Avengers Infinity Defense will see guests teaming up with the Avengers to go on a multi-world adventure to take down King Thanos, while Stark Flight Lab will see the return of Robert Downey Jr. as Tony Stark and let guests feel what it's like to fly like Iron Man.

"When you see these two attractions, it will almost get the feel of Galaxy's Edge as it will be an entire land filled with Marvel characters," Mazloum said.

The "Avatar Experience" is next up and it promises to draw inspiration from Avatar: The Way of Water and upcoming Avatar films and bring Pandora, which already lives at Walt Disney World's Animal Kingdom, to Disney California Adventure.

"Avatar is another big one," Mazloum said. "It's going to be extremely unique and a place unlike anything you've ever seen before. It's just absolutely incredible and it will take the entire resort to a complete new level again."

Coco is also getting a new attraction at Disney California Adventure, and this ride will draw inspiration from Haunted Mansion and Pirates of the Caribbean and will see guests joining Miguel on a trip to the land of the dead.

"Coco is one of my favorites," Mazloum said with a smile. "I think it's one of the most beautiful IP that we have that resonates so well, especially with the audience here on the West Coast and in Southern California. It's just so beautiful."

Mazloum also shared that the recently announced parking structure (with approximately 6,000 parking spaces!) and transportation hub will "unlock" DisneylandForward and will start paving the way for Coco's attraction as soon as the garage is finished.

As for what else we might see from DisneylandForward, Mazloum gave an exciting tease about what may be in store for the years ahead and a sign Disneyland will never be content and will always be looking for new ways to excite and captivate guests from around the world.

"I just think right now we have so much left within Pixar, Marvel and Lucasfilm alone," Mazloum said. "And then of course there's Walt Disney Animation Studios. I think you're going to see some developing of movies that we haven't even announced yet that I would love to see. So, unfortunately, I can't give you specifics, but I think there's so much great stuff coming out from our studios that I'm absolutely convinced a few of them will be around here. We have a lot of stories left to tell."

We may not know the exact details of what secrets DisneylandForward holds, but Mazloum proudly shared what he knows, without a shadow of a doubt, will keep Disneyland the Happiest Place on Earth.

"The real magic behind all of Disneyland, meaning everything we build and how we deliver it, is how we make people feel," Mazloum said. "It's that human connection that's so difficult to replicate that we are going to take with us into the next 70 years. Disneyland is a place where the world is OK, everyone is welcome, and, most importantly, people can reconnect with each other. I think that value, that human value, makes this The Happiest Place on Earth."

For more, check out our look at the story of how a century of Disney magic began, our chat with Disney Imagineering head Bruce Vaughn about Disneyland's Avengers attraction, and 12 reasons to visit Disneyland for its 70th anniversary.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

PlayStation Exclusive Ghost of Yotei Gets Official Popcorn Bucket Inspired by a Traditional Japanese Rice Bucket

17 juillet 2025 à 19:00

We’re now used to outlandish popcorn buckets for Hollywood movies. Who can forget the Deadpool & Wolverine popcorn bucket from last year, which let people eat out of Wolverine's head? Speaking of popcorn bucket heads, The Fantastic Four: First Steps’s Galactus head is a gargantuan $80.

Now it’s time for video games to get in on the act. Upcoming PlayStation 5 exclusive Ghost of Yotei is getting its own official popcorn bucket as the video game crosses the divide into blockbuster movie territory.

Alamo Drafthouse Cinema is working with Sony to showcase five classic samurai films inspired by Ghost of Yotei on the big screen in a programming series called Way of the Samurai, and as part of that it will launch a custom Ghost of Yotei-themed menu featuring appetizers, desserts, and cocktails “crafted to complement the mood and mythology of the films.”

But the big draw is the exclusive, 100-ounce Ghost of Yotei popcorn bucket modeled after a traditional Japanese rice bucket. The popcorn bucket launches today, July 17, at AlamoMart.com and will be available in theaters from August 2 to September 4.

The special Ghost of Yotei menu will be available at Alamo locations nationwide during the Way of the Samurai screenings.

The movies are:

  • LADY SNOWBLOOD (1973, dir. Toshiya Fujita) – A blood-soaked tale of revenge that
  • influenced KILL BILL and countless others.
  • LONE WOLF AND CUB: SWORD OF VENGEANCE (1972, dir. Kenji Misumi) – A
  • brutal, beautiful saga of a disgraced samurai and his infant son on a path of vengeance.
  • THE TALE OF ZATOICHI (1962, dir. Kenji Misumi) – The first installment of the
  • legendary blind swordsman series.
  • 13 ASSASSINS (2011, dir. Takashi Miike) – A modern epic of strategy and sacrifice that
  • redefined large-scale action.
  • RAN (1985, dir. Akira Kurosawa) – The master's sweeping tragedy of power, madness,
  • and betrayal.

As for Ghost of Yotei, Sony recently revealed more information on the game during a dedicated State of Play. Ghost of Yotei launches October 2, 2025 on PS5.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nobody's Heard of the New Zelda and Link, and That's a Very Good Thing

17 juillet 2025 à 18:55

Eyes up, Zelda fans, because The Legend of Zelda movie has its stars. Shigeru Miyamoto officially announced that Bo Bragason and Benjamin Evan Ainsworth will be taking up the iconic roles of Princess Zelda and Link respectively in director Wes Ball’s live-action Legend of Zelda film, currently set for release on May 7, 2027. It’s the first major update we’ve received on the film in quite a while, and the news plus the images provided by the studio of the pair are sure to stir up plenty of excitement from fans.

That said, the casting of young and relatively unknown performers in such iconic parts has raised some eyebrows. Still, it might actually be the best possible sign for the movie’s prospects.

Let’s take a look at why going this route is exactly what the Zelda movie needed.

Character Over Celebrity

Although both Bragason and Ainsworth are not making their debut here (Netflix viewers may recognize them from Renegade Nell and The Haunting of Bly Manor respectively), neither of them would at this point be classified as household names. This is a sharp contrast to Nintendo’s last theatrical franchise offering, The Super Mario Bros. Movie, which filled its animated voice cast with known quantities like Chris Pratt, Anya Taylor-Joy, and Jack Black. Going for big names worked perfectly well for that entry, to the tune of over $1.3 billion at the box office, but Zelda needs a different touch, especially because this film will be live-action and not animated. Although IGN’s Logan Plant previously made the case that the Zelda film should have been animated, Nintendo obviously felt differently.

The fact that we’re not getting major stars leading the live-action film indicates Nintendo understands the importance of how their characters are perceived in popular culture. Their most iconic stalwarts such as Mario, Samus, Pikachu, and most certainly Link and Zelda, are beloved both for their memorable designs and their consistent association with quality games, not because they really have depth in the traditional sense. This is why it didn’t negatively affect the Mario movie when the characters were played by big names. Even if some fans may have preferred the likes of Charles Martinet and Samantha Kelly reprising their most notable roles in the film, the animated characters still looked and acted like themselves, fulfilling audience expectations even with the more well-known voices (in this case Chris Pratt as Mario and Anya Taylor-Joy as Princess Peach).

But live-action is something different. Since we’re getting to see real human faces play Link and Zelda, going with actors the audience are overly familiar with in these parts would have been a detriment. Since so much of Link and Zelda’s characterization is more inferred than directly portrayed in the games due to Nintendo’s heavier emphasis on gameplay over traditional storytelling, throwing big names into the costumes may have given off the air of famous people doing cosplay. Link especially will be a challenge to depict since he famously almost never speaks beyond “hyaah!!” shouts during combat, making us wonder just how the new film will develop his voice, or even perhaps if they’d risk not doing it. It would be faithful to the games if Link were silent, but it might be too unusual of a choice for a four quadrant blockbuster.

The Zelda movie will have to fill in a lot of the gaps in characterization left open by the games, so letting audiences see Link and Zelda as characters first instead of celebrities they have to compartmentalize will give Ball and his team more room to tell their story effectively.

Adapting to Adaptation

Nintendo and Ball selecting these two to lead the Zelda film also indicates that they know this project requires a high degree of creative integrity. Zelda is one of the most beloved video game franchises of all time, with numerous entries that have won Game of the Year awards. Ocarina of Time in particular is often called the greatest video game ever made. The Zelda brand has a standard for itself that Nintendo works hard to maintain, and not allowing typical Hollywood production problems to affect this movie needs to be a priority. Specifically, we’re referencing the unsavory practice of Hollywood producers sometimes necessitating that cast members have a certain number of social media followers, a trend that actress Maya Hawke publicly discussed earlier this year.

Whatever adaptational choices are made, going with unknown actors for Link and Zelda proves that Ball at least has the right mindset.

Going against that trend will allow the movie to focus on story over marketing, which is doubly important because of how hard it will be to adapt this series to a more narrative-driven medium. Not that Zelda games tend to have bad stories, mind you, but they’re generally more premise than plot, a backdrop to allow players the freedom to explore the game’s world and engage with its gameplay. Some players even spend hours just fishing in Ocarina of Time or building random contraptions in Tears of the Kingdom. That makes perfect sense for a video game, but a movie can’t lean on such mechanics, and will need to develop both the characters and setting in ways that gets an audience emotionally invested. There’s been some question as to how you’d even tell a Zelda story on film in the first place, since the games generally have little continuity between them and its principal lead doesn’t speak.

But those facts shouldn’t be looked at as insurmountable barriers. Wes Ball is an underrated genre craftsman, with a strong eye for believable world-building and tangible set piece craft. His most recent film, Kingdom of the Planet of the Apes, went a long way to show how much attention he pays to specific emotional stakes and great use of VFX. All of those skills make him a prime choice for helming Zelda, since its gorgeous, fantastical world and unique visual identity are such hallmarks of the series. Translating those aspects to film should be straightforward, but finding the right story will be the real task. And no, we don’t mean that he should directly adapt one of the more popular games, since as mentioned earlier, their narratives are suited to gaming, not film. No matter what Ball’s favorite Zelda game may or may not be (Twilight Princess heads unite), a Zelda movie will need to chart its own course, and that starts with performers who can truly disappear into the lead roles.

Whatever adaptational choices are made, going with unknown actors for Link and Zelda proves that Ball at least has the right mindset. We’ll see how the Legend of Zelda movie shapes up in 2027, but for now, this casting leaves us hopeful the movie will live up to its namesake.

Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Twitter.

Deals For Today: Beserk (1997) Is Under $36

17 juillet 2025 à 18:50

There's no shortage of variety in today’s deals. You’ve got Berserk’s original 1997 anime series on Blu-ray for under $36, which is about as cheap as it gets for a proper high-def release of that run. All 25 episodes, English dub and subs included. If you’ve been meaning to revisit it or watch for the first time, now’s not a bad moment.

TL;DR: Deals For Today

Beyond that there’s some surprisingly hefty discounts on proper desk gear. Anker Nano charging station is down to $35.99, which is decent considering it handles up to seven devices at once. And if you’re chasing a gaming monitor upgrade, LG’s 39-inch UltraGear OLED is sitting $550 off. 240Hz, G-Sync support, webOS built in. Let's get into it:

Destined Rivals Elite Trainer Box

Whilst this ETB is out of stock currently on TCG Player, the current pricing on Amazon is a full dollar below market value. Granted, its above MSRP, but if you want this ETB sealed for your collection or to rip it open right now, this is the going rate.

Where To Buy Japanese Pokémon Cards

Japanese Pokémon TCG booster boxes have far better odds at pulling chase cards, have far less bulk and are often half the price of English booster boxes. This also mean said chase cards are worth significantly less, but Japanese cards are far easier to get perfect grades in given they're always busting out of booster packs in perfect condition. Want a Pokémon card collection on a budget? Go for Japanese cards.

Pokémon TCG Mega Evolution Preorders

This is it, the beggining of a new expansion for Pokémon TCG. Best Buy have gone live with their preorder allocation for Mega Evolutions today, which mean Target and Walmart won't be far behind. Here's all the links you need and good luck trainers!

Pokémon TCG Price Updates

I can't believe I'm writing this, but Amazon has quite a bit of sealed Pokémon TCG product for under market value. Whilst that unfortunately means it's still way above MSRP, some of these sets are at the best prices they've been in the last month.

This Weeks Crashers and Climbers

Scarlet and Violet base set prices have been shifting noticeably ahead of the final sets Black Bolt and White Flare, with Psychic-type Illustration Rares like Ralts 211/198 and Kirlia 212/198 each climbing 28 percent this month while Gardevoir ex 245/198 now sits at $54.99 after a 25 percent jump. Miraidon ex and Koraidon ex are both trending upward as well, holding value around $23.99 each. At the same time several cards are sliding down as Fidough 213/198 dropped 15 percent, Armarouge 203/198 is down 11 percent, and Pachirisu 208/198 fell 19 percent. The steepest dips hit Dondozo 207/198 and Starly 221/198, now around $9.99 each after dropping 30 percent and 37 percent respectively, reflecting a market that is narrowing in on long-term playability and collector interest.

Last Weeks Crashers and Climbers

As newer Pokémon TCG sets grab the spotlight, Paradox Rift is seeing its high-rarity SIR ex cards drop in value while several Illustration Rares quietly climb due to shifting collector interest and low inventory. Cards like Altaria ex, Gholdengo ex, and Steelix have dropped between 16% and 25%, while Illustration Rares including Morpeko, Plusle, Minun, Groudon, and Iron Valiant ex are climbing fast, with Morpeko leading at a 43% increase. This mirrors earlier trends where less flashy cards gain traction as availability tightens.

MTG Edge of Eternities Preorders

Magic: The Gathering’s next set, Edge of Eternities, officially launches August 1 with preorders now live on Amazon for bundles including Play Booster Boxes, Commander Decks, and Collector Booster Boxes. Blending Magic’s iconic gameplay with science fantasy themes such as flying space whales and alien races, Edge of Eternities introduces four new mechanics: Void, Warp, Station, and Lander Tokens. Fan-favorite tribes like Eldrazi and Slivers return alongside reprints of coveted Shock Lands. Wizards of the Coast is gradually revealing more details, with a full card gallery arriving July 18 and prerelease events happening July 25 through 31, so now is the time to lock in your preorder if you want first access.

MTG Pricing Updates

It's a bit of a mixed back for Magic: The Gathering prices this week, so it's always worth double checking eBay before TCG Player and Amazon for a last minute bargain. Also, whoever thinks a Theros Beyond Death booster is worth north of $700 needs to have a word with themselves.

Berserk Complete 1997 TV Series Blu Ray

I keep circling back to this version of Berserk. It doesn’t rely on flashy effects or modern polish; it’s rough, it’s grim, and that’s exactly the mood it needs. For under $40, having all 25 episodes in HD on disc feels like the easiest way to revisit it or finally get around to it if you’ve been putting it off.

Anker Nano Charging Station(100W Max)

I finally grabbed one of these a couple of months back because I was fed up with cable chaos on my desk. Two USB-Cs, a couple of USB-As, plus normal outlets all in one spot. Now I just plug everything in and get on with things instead of hunting for spare sockets. It’s just less hassle.

JBL Xtreme 3

I don’t need a speaker this loud most days, but when friends are over or I’m out in the garden, it’s worth having. It’s chunky, sure, but you get enough sound and bass out of it that nobody’s asking you to turn it up louder. Plus I don’t have to worry about a bit of rain or dust wrecking it.

39 Inch UltraGear OLED

Sitting in front of a curved OLED like this feels like moving up a level from your usual flat screen. I wouldn’t have thought 240Hz would make much difference until I tried it, now everything else feels sluggish by comparison. If I was looking to upgrade, this would be high on the list.

Samsung 990 EVO Plus SSD 2TB

I’ve swapped these into a couple of rigsnow, and it’s one of those upgrades where you notice the speed straight away. Big game installs or moving chunky files just don’t take as long anymore. For a couple minutes of swapping out a drive, the boost is kind of ridiculous.

Nintendo Switch 2 + Mario Kart World Bundle

Still struggling to get your hands on Nintendo Switch 2? The Mario Kart World bundle is available on Amazon right now, but it's invitation only. Make sure to request one, you've got nothing to loose. Unlike most invitation only products, Amazon was quite responsive when preorder invitations rocked up, so fingers crossed this is your golden ticket.

SanDisk® 512GB GamePLAY microSD Express Card

A $35 saving on a Micro SD card is a cracking deal right now, and will come in handy whilst trying out your OG Switch library on your brand new Nintendo Switch 2. These cards also guarantee fantastic performance playing Nintendo Switch 2 games, so it's a win-win.

Superman (2025) (4K Ultra HD Steelbook)

Superman 2025 is arguably DC movies returning back to form, not to mention Krypto being a good boy. It's already sold out once on Amazon, so get your preorder in whilst it's still available, I think this will be a gem in anyone's steelbook collection.

USB Type-C to A Cable 5 pack

More than 50% off a pack of five USB a to C cables? Yes please. These are always handy to have around, and no one wants to pay out of the nose for USB cables.

INIU Portable Charger 10000mAh 45W

This is ideal for carrying around when you've forgot to stick your phone on charge overnight, 45W is more than enough power to charge anything whilst using it, from phones to Nintendo Switch 2. So who can argue for $12?

TCL - 55" QM6K Series

144Hz refresh rate on a 4K HDR QD Mini LED 55" screen for under $450? There you go, that's all the selling this TV needs. TCL have a hell of a reputation for undercutting big brand TV names, and this deal is no different.

INIU 140W Power Bank

Need serious power on the go? INIU’s 140W PowerNova Power Bank delivers laptop-level charging with a massive 27,000mAh capacity that is airline approved. Charge up to three devices at once via two USB-C ports and one USB-A, including a dedicated 140W PD 3.1 output to top off a MacBook Pro 16" to 59% in just 30 minutes. The smart LED display shows real-time battery status, so you’re never guessing. Includes a USB-C cable, travel pouch, and INIU’s industry-leading 3-year warranty.

Fitbit Charge 6 Fitness Tracker

The Fitbit Charge 6 makes tracking your health and workouts easier and more connected than ever, with 40+ exercise modes, built-in GPS, 24/7 heart rate monitoring, and YouTube Music controls. Link it to compatible gym equipment to see your stats live as you move. It comes with both small and large bands, a sleek porcelain and silver finish, and a 6-month Fitbit Premium membership for deeper insights. Charge 6 works with both iOS and Android, and pairs perfectly with other Google products like Pixel Buds Pro 2.

Personal Fan with LED Display

Stay cool anywhere with TUNISE’s wearable neck fan, featuring a whisper-quiet motor and three adjustable speeds up to 4100 RPM. Its 5200mAh battery delivers up to 12 hours of cooling, while the clear LED display keeps tabs on battery life and fan speed. With a foldable, adjustable-angle design, this bladeless fan is as portable as it is stylish.

9-Outlet Anker 332 USB C Power Strip Surge Protector

Simplify your workspace with Anker’s 332 USB C Power Strip, packing six outlets, USB-C 20W Power Delivery, and Anker’s signature 8-Point Safety System. It protects against surges, fire risks, and overloads while keeping your devices topped up. The 5-foot cord and compact three-sided outlet design make it easy to fit anywhere in your home or office setup. Reliable charging meets smart safety in one sleek package.

INIU USB C Charger Block x 2

Charge two devices at once with INIU’s 30W dual-port USB-C charger set. Featuring GaN tech for cooler, safer charging, each block is 30% smaller than standard chargers and comes with foldable plugs for easy travel. Power up an iPhone 16 to 71% in just 30 minutes or juice up a MacBook Air with ease. This set includes two 60W USB-C cables, a user manual, and INIU’s industry-leading 3-year warranty for peace of mind.

Yu-Gi-Oh! Early Days Collection (Switch)

I picked up the Yu-Gi-Oh! Early Days Collection for Switch and it’s been a solid throwback to the old Duel Monsters days. I grew up playing these games, so jumping back in with the ability to duel online and unlock classic cards feels pretty great. The save-anywhere feature makes it easy to squeeze in a match during a break and come back to it later. I also like that you can rewind or fast forward during duels which makes testing out new strategies a lot more flexible.

Superman (Blu-ray + Digital)

I was hoping to grab the steelbook edition of Superman but it looks like that’s already sold out. The standard Blu-ray is still available though if you’re just looking to watch the movie without the collectible packaging. James Gunn delivers a Superman story that feels fresh while staying true to the character. There’s a solid balance of action, humor, and heart, and it sets a strong tone for what’s next in the DCU. If you’re into superhero movies that keep things grounded while still feeling big and cinematic, this one’s worth picking up.

Split Fiction (PS5)

I grabbed Split Fiction on PS5 recently and it’s been a great pick for co-op sessions. We gave it a 9 out of 10 and after playing it I can see why. It focuses on split-screen teamwork where you and a partner have to sync your actions to clear each challenge. I really like how each level introduces new mechanics and switches between sci-fi and fantasy settings so it never feels repetitive. Mio and Zoe’s story adds some extra depth too since they do not get along at first but that dynamic makes the whole adventure feel more personal as things ramp up.

Apple AirPods Pro 2 Wireless Earbuds

AirPods Pro 2 are one of those earbuds I keep noticing for their mix of sound quality and thoughtful features. At $199, they offer a strong balance of value and performance. The active noise cancellation blocks out a lot of background noise while adaptive audio automatically adjusts based on your surroundings. You get four sizes of silicone tips for a customizable fit, and once those are set they stay comfortable even through longer listening sessions. The personalized spatial audio and hearing aid features add extra depth, giving them more flexibility than just a standard pair of wireless earbuds.

DRAGON QUEST III HD-2D Remake (Switch)

DRAGON QUEST III HD-2D Remake caught my attention for how it brings that classic RPG feel into a modern format. At $34.99, it’s a pretty big discount compared to the usual price, which makes it an easy pick if you’ve been waiting to try it. The HD-2D visuals really stand out with that mix of pixel art and depth that makes the world feel fresh but still familiar. Battles stick to the traditional turn-based system but with small updates like adjustable speed and auto-battle, so it doesn’t feel stuck in the past. The soundtrack ties it all together with that same timeless vibe DRAGON QUEST fans already know.

The Lord of the Rings Illustrated (Tolkien Illustrated Editions)

The Lord of the Rings Illustrated Edition feels like more than just a regular hardcover. At $30.07 it is a big drop from the usual $90 which makes it a sound deal. What really sets this edition apart are the illustrations with Tolkien’s own drawings maps and sketches included throughout. The full text is printed in red and black ink and there are details like sprayed edges and a ribbon bookmark that make it feel more like a collector’s item.

Suikoden I & II HD Remastered (Switch)

Suikoden I & II HD Remastered at $48.31 for the Day One Edition is an essential pickup for JRPG fans. The updated pixel art looks sharp without losing the original style and the new environmental sounds add a little more atmosphere as you move through towns and dungeons. Fattle fast forward and auto-save features make revisiting these games more modern and easier to play in shorter sessions.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

Julian LeFay, 'Father of The Elder Scrolls,' Steps Back From Game Development Due To Cancer

17 juillet 2025 à 18:26

Julian LeFay, former chief engineer at Bethesda and co-founder of OnceLost Games, is stepping back from game development due to his ongoing battle with cancer, the company announced yesterday.

In a video from OnceLost Games, producer Victor Villareal announced the news. "Our technical producer Julian LeFay, who I'm sure needs no introduction, has been fighting a battle with cancer for the last several years," said Villareal. "He's fought bravely and strongly, but it seems he doesn't have very much time left. He has stepped away from the project to spend that remaining time with his family and loved ones."

LeFay is often referred to as the "father of the Elder Scrolls" series, as he joined Bethesda Softworks after its founding in 1987 and led the company as Chief Engineer through games like The Elders Scrolls: Arena, The Elder Scrolls II: Daggerfall, and Battlespire. Julianos, the God of Wisdom and Logic, and one of the Nine Divines in The Elder Scrolls, is named after LeFay.

Dabbling in various projects over the years, LeFay co-founded the studio OnceLost Games in 2019 with former Bethesda colleagues Ted Peterson and Vijay Lakshman, to work on a Daggerfall spiritual successor called The Wayward Realms.

Peterson penned a statement, released in the description of the announcement video from OnceLost games, tracing his history with LeFay.

"I could talk stories about our friendship and how we’ve worked together recently with our team on Wayward Realms as creative and technical directors, but I need to come to the point of this," wrote Peterson. "Julian has been courageously battling cancer. His doctors have informed us that his time with us is limited, and we are preparing to say goodbye to a true legend of the industry."

Peterson invited fans to share thoughts, prayers, well-wishes, memories, or simply the impact LeFay's life and work has had on them.

"To me, this is deeply personal, and I regret every second I didn’t spend with one of the most charming, smart, funny, and interesting people I’ve ever met," wrote Peterson. "It’s also a spur to action for me: I will not let down his legacy.

"That said, a final quote from the eminently quotable Julian LeFay," he continued. "He said this at our last team meeting, and I believe it represents him and his beliefs well. 'It is personal. And if it’s not personal, then you’re just doing work for hire and you’ll never have the motivation to accomplish a significant goal.'"

Eric is a freelance writer for IGN.

Super Smash Bros. Competitor Lands 10-Day Winning Streak on Jeopardy — Earning $262,101 So Far

17 juillet 2025 à 18:20

Jeopardy’s got one of us, folks. Current reigning champion Scott Riccardi just completed an insane 10-day streak on the beloved game show — and it turns out he’s an active Super Smash Bros. competitor online. Can we get a W in the chat for Scott, please?

Riccardi has amassed a whopping $262,101 over the course of his streak so far, and it seems he isn’t showing any signs of hitting the breaks in the competition. He beat the record for the most wins in season 41 back on July 15 when he hit his 9-day streak, so he’s really giving his other competitors a run for their money at this point.

As for his Super Smash Bros. life, Riccardi is an active competitor and his most recent bout was posted on YouTube — under his competitor name Biscotto — just four months ago. Eventhubs.com noted he’s not “winning major tournaments per se” but that he is currently playing competitively.

Interestingly enough, Riccardi’s earnings so far exceed the competition earnings of Super Smash Bros. legend LG|MkLeo by $100,000.

Prior to hitting day nine on Jeopardy, Riccardi beat out Laura Faddah, who was the reigning 8-day champ. Before that, three contestants were able to hit the six-day mark since the season began in September 2024.

Ultimately, Riccardi is one of only 18 who have managed to make it 10 days on the iconic game show, but in order to make his mark on the all-time leaderboard, he has to hold on for at least another week. If he hits 17 days, he’ll knock contestant Ryan Long from the top 10 with 16 days, but that alone might prove difficult. Speaking of records, host Ken Jennings holds the No. 1 spot with a 74-game streak.

Even if Riccardi never meets the heights of Jennings, though, he’s still killing it — and there will be tons of time for Smash Bros. when it’s all over.

Image credit: Jeopardy! / YouTube.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Civilization 6 Platinum Edition Gives Players Free Game and DLC on the Epic Games Store

17 juillet 2025 à 18:07

The Epic Games Store is giving away Sid Meier’s Civilization 6 Platinum Edition away for free on PC for an entire week starting today.

The latest addition to the Fortnite maker’s free game offerings is no doubt one of the biggest deals of 2025, giving players a chance to pick up 2K and Firaxis Games’ 2016 strategy title at no extra cost from July 17 – 24. It’s an $80 value that nets players the base experience along with a whopping six DLC packs and two premium expansions, all free to own even after the offer expires. You can click here to claim the offer for yourself.

Everything Included in Sid Meier’s Civilization 6 Platinum Edition

  • Sid Meier’s Civilization 6
  • Civilization VI: Rise and Fall expansion
  • Civilization VI: Gathering Storm expansion
  • Civilization VI – Vikings Scenario Pack
  • Civilization VI – Poland Civilization & Scenario Pack
  • Civilization VI – Australia Civilization & Scenario Pack
  • Civilization VI – Persia and Macedon Civilization & Scenario Pack
  • Civilization VI – Nubia Civilization & Scenario Pack
  • Civilization VI – Khmer and Indonesia Civilization & Scenario Pack

Firaxis launched Civilization 6 nearly 10 years ago, with the historically based 4X strategy game now available to play across PC, mobile devices, Nintendo Switch, PlayStation 4, and Xbox One. It’s an experience we gave a 9.4/10 in our review upon its release, saying at the time that it was “fully loaded with features and makes some very smart changes to its winning 4X strategy formula.”

The project was the primary way for fans to enjoy the Civilization franchise all the way up to February of this year, which saw Firaxis release its long-awaited follow-up, Sid Meier’s Civilization 7. Although the 2025 iteration adds new features, updated visuals, and more tools from across history to play with, it’s still got a few scratches to buff out. We gave it a 7/10, and in May, Take-Two addressed its “Mixed” Steam reviews (which have now dropped to the “Mostly Negative” for recent reviews), promising that Firaxis' work will result in a better game in the future.

Civilization 6, meanwhile, remains a complete experience, boasting “Very Positive” overall Steam reviews and a 4.7/5 stars from players on the Epic Games Store. If you play your PC games through the latter – or even if you don’t – there’s no reason not to pick up the Platinum Edition for free now that the deal is live.

While you wait for Civilization 6 to download, you can read up on how the first human Neuralink patient and how he used the experimental technology to stay up playing Firaxis’ 2016 video game. You can also check out its Android update trailer, which premiered just last month.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Mortal Kombat II Trailer Showcases Karl Urban’s Down on His Luck Johnny Cage: 'He Has No Self-Confidence'

17 juillet 2025 à 18:05

IGN is excited to share with you the brand new trailer for Mortal Kombat II, which you can watch via the player embedded below. The trailer debuted during a live stream Thursday morning between IGN, Warner Bros. Pictures, and IMAX. Ahead of the trailer’s global online debut, I was able to chat exclusively with actor Karl Urban – who brings the iconic Johnny Cage to life in Mortal Kombat II – as well as director Simon McQuoid and producer Todd Garner in their first extensive interviews about the highly anticipated sequel.

The 2021 reboot of Mortal Kombat, also directed by McQuoid, was released simultaneously in theaters and on HBO Max during the COVID-19 pandemic, where it became the streamer’s most successful movie launch ever.

“When we made the [first] movie, Warner Bros. didn't know how people were going to react. They didn't know. We didn't have a huge budget to do whatever we wanted to do,” Garner recalled. “We certainly couldn't compete with the huge superhero movies by any stretch of the imagination, so we were limited by the scale and scope of that movie because they didn't really know what they had.”

“The fact that the movie did so well on HBO Max, and obviously now that we have Mike De Luca at Warner Bros. and Pam Abdy, they really knew not only what they had from the numbers from HBO Max, but they also knew, Mike knew because he has such a fondness for the series. They gave us more scale, more scope to do the fights, more fighting, which is expensive quite frankly.” (De Luca, it should be noted, was a young executive at New Line Cinema in the 1990s where the original Mortal Kombat movies were produced.)

Watch the new red band Mortal Kombat II trailer:

"Most franchises don't start with the prequel. Most franchises start with the movie and then you do the prequel, because we have a movie that sets up the rules and sets up the world. It doesn't have a tournament, and now we wanted to make sure that we did the tournament and what people expect from the Mortal Kombat franchise," Garner explained. "And so coming into the movie with Johnny Cage being new to the tournament, [it's] not hard to follow."

Director McQuoid said a very large percentage of the film was shot in IMAX, which allowed for the scale of not just the fight scenes but the world of Mortal Kombat itself to level up.

“We've got some new characters coming in and some of those new characters are wild and otherworldly, like Shao Kahn. And when you've got characters like that, you have to swing for the fences, really,” McQuoid said. “I wanted to use what Mortal Kombat had by going to new realms and giving it a bigger, more wild [feel], more scope, and use the material that's just sitting there ready to be used. And so, in pushing into those new realms, and we go to Edenia and we spend a lot of time there, and that was exciting because it hasn't really been portrayed all that much… It was great to bring massive scale to that. And also some of the levels from the game, we were able to take those things and scale them up to a big and beautiful place.”

The director added that “there's some things in the IMAX version, some little story moments and little gems for the super fans that, if you see the IMAX version, you'll see something in that version that you won't see in the regular theatrical version. I just wanted to try and innovate and use the format in a way that really makes it a rewarding experience for the audience.”

With McQuoid back in the director’s chair and a script by Moon Knight’s Jeremy Slater, the next step was finding the right actor to play Johnny Cage, a fan favorite character from the games who was only teased at the end of the first film but is the main protagonist of the sequel.

“We didn't know if the general audience would buy an arrogant actor as the lead of the first movie, or would it be strange that it would be this arrogant actor in this basically martial arts movie? Did it feel weird?,” Garner said.

“For people who didn't know the game and didn't know the franchise, would it just feel like, ‘Wait, you have these guys with these superpowers that are doing incredible martial arts and this arrogant actor from the nineties? What is this?" It just felt like it was all over the place. So Liu was used in the first movie as the sage, the teacher, the wise one, which he is, and we knew we had to ultimately get to Johnny Cage because he's such a big presence in the franchise.”

Garner was candid about the challenges of casting Johnny Cage while also keeping fans happy. “I get it. Everybody comes to the franchise with their own love of it and their own feeling of what it should be,” the producer admits. “I'd have to make a hundred thousand different movies to please everybody.”

Garner specifically cites the factions of fans who lobbied for wrestler-actor The Miz, martial artist-actor Scott Adkins, or movie stars like Ryan Reynolds and Glen Powell. “Those two gentlemen have massive careers and schedules and they make untold lots and lots of money that probably wouldn't have necessarily fit into our budget, let alone our schedule,” Garner said.

“What we tried to do with this movie in the casting from the get-go is not have celebrity casting of like, oh, it's so-and-so playing Liu Kang. We wanted it to be Liu Kang, we wanted it to be Scorpion, we wanted it to be Sub-Zero, Jax, and so forth. So it wasn't like we were going for the biggest star. We wanted to try to bring the best to the characters, and Karl, he's an incredible actor. I'll put him up against anybody, and for this journey of this movie, we needed somebody to embody Johnny Cage, and he did that.”

The Johnny Cage of Mortal Kombat II, however, is not quite the same blowhard typically depicted in the Mortal Kombat games or past film and TV adaptations. Not initially, anyway. “When we first discover Johnny, he is sort of lacking a lot of that quintessential spark that I think fans of the game will know,” Urban told IGN.

“We start him at a very low point. His career is completely in the dumps. He has no self-confidence. He has neglected his martial arts training. And at his lowest point, he gets called up to, essentially, be a warrior that represents the Earthrealm and fight for the very future of humanity. And as I read the script, I found it just such a compelling, interesting, dynamic journey. We start this character in one place, and as an audience, we get to see him evolve and grow.”

“A wonderful facet of the writing is they really humanize the character of Johnny and he's not some [two-dimensional] character, not that he ever was, but he has room to grow. And he certainly does that as he gains his confidence and gains his belief in his self, [and] some of that sort of cockiness and swagger starts to come through.”

While Urban has long known of Mortal Kombat, he credits playing the game with his kids – and losing soundly to them – with making him fall in love with the franchise. “When Mortal Kombat first came out, and I think it was around '92, I was so broke, I couldn't even afford a PlayStation, let alone the game, so I sort of missed out on the initial wave in it,” the Star Trek and The Boys actor recalled.

“When I heard that they were doing a second installment of the film and that Johnny Cage was going to be a huge part of it, we were very proactive about seeking out the director and the producers and getting a hold of the script, which was fantastic,” said Urban. “Jeremy Slater wrote an amazing script. And yeah, I just couldn't be more thrilled, not only to portray this version of Johnny Cage, but just to be a part of the Mortal Kombat world.”

To prepare for the role, Urban consumed everything he could about his iconic character and the Mortal Kombat franchise and he also underwent training that he described as “the most difficult fighting that I have ever done in my career.” But while the physical aspects were “a huge challenge,” Urban said his main objective as an actor was making Johnny Cage feel like a real person.

“For me, the challenge, really, was to ground the character in a reality and to give him a backstory. And my research, apart from absorbing everything I could about Mortal Kombat and what had been done with Johnny Cage previously and what had been done with him in the games, was to then really formulate a backstory,” Urban said.

“Part of my research is I went along to a bunch of karate tournaments and looked at young kids coming through and just absorbing myself in the culture and imagining young Johnny before he was plucked out of that into movie stardom, what that was like. And I found that just a really wonderful and fascinating experience and a real eye-opener.”

"Mortal Kombat II is to Mortal Kombat what The Road Warrior is to Mad Max.

Urban assured me that “fans of Johnny Cage are going to be super delighted by the signature moves and all the nods and elements that we've worked so hard to infuse into the movie.” While Urban spoke of the reverence and fan service the filmmakers have put into Mortal Kombat II, he also acknowledged that “the objective is also to make it accessible to a new audience. We are making this film also, not only for fans of Mortal Kombat, but for fans of cinema and for fans of fun, action, adventure, martial art movies. And you don't have to have even played Mortal Kombat or even seen the first film to jump straight into this.”

Urban then paid the film one of the highest compliments an action movie could receive: “I think Mortal Kombat II is to Mortal Kombat what The Road Warrior is to Mad Max. I think that everybody across the board has leveled up in a significant way right across the entire production. And I think this representation of this world and these characters is the best we've seen. And I'm super excited for an audience to see it. As you've seen from the trailer itself … it looks like a significant level-up.”

Mortal Kombat II opens in theaters October 24, 2025. Look for more from IGN’s exclusive interviews with the filmmakers soon.

Mortal Kombat 2 Cast and Characters: Who's Who in the New Movie

17 juillet 2025 à 18:04

We hope you’ve been testing your might and practicing your combo moves and animalities, because Mortal Kombat 2 is nearly upon us. This sequel to the 2021 reboot features many returning characters, like Lewis Tan’s Cole Young and Hiroyuki Sanada’s Scorpion, but it also introduces a brand new kast of kombatants. That includes Karl Urban’s Johnny Cage, who looks to be the star of the show this time around. That’s judging from the first Mortal Kombat 2 trailer, which features a lot of Urban’s Cage along with several other new players.

Are you a little rusty on your MK mythology? Are you having trouble making sense of the many colorful characters in this new footage? Not to worry. Let’s break down the characters we see in the new Mortal Kombat 2 trailer, along with the others confirmed to appear in this sequel.

New Characters in Mortal Kombat 2

Karl Urban as Johnny Cage

Johnny Cage was probably the most significant MK character not to appear in the 2021 movie. Fortunately, the sequel looks to be making up for lost time. All signs point to Karl Urban’s Cage being the central protagonist of Mortal Kombat 2, perhaps even pushing Tan’s Cole Young into a secondary role (we’ll get to him in a minute).

Urban’s Cage is introduced in a way that will be familiar to fans of the franchise. He’s played as a middle-aged, washed-up action hero long past his moviemaking prime and the days of box office hits like Uncaged Fury. (Warner Bros. even released a fake trailer for Uncaged Fury this week too.) But unlike most Hollywood action stars, Johnny actually has the moves to back up his bravado. That’ll come in handy as he’s reluctantly drawn into the conflict between Earthrealm and Outworld.

“We start him at a very low point,” Urban told IGN. “His career is completely in the dumps. He has no self-confidence. He has neglected his martial arts training. And at his lowest point, he gets called up to, essentially, be a warrior that represents the Earthrealm and fight for the very future of humanity. And as I read the script, I found it just such a compelling, interesting, dynamic journey. We start this character in one place, and as an audience, we get to see him evolve and grow.”

We also see a shot of Cage flirting with Jessica McNamee’s Sonya Blade in the trailer. That’s significant, as in the games their romance eventually results in a daughter named Cassie Cage, a very formidable fighter in her own right.

Cage was first played by Linden Ashby in the 1995 movie. The character also appeared in the web series Mortal Kombat: Legacy, played by Matt Mullins in Season 1 and Starship Troopers' Casper Van Dien in Season 2.

Adeline Rudolph as Kitana

Another fan-favorite hero is joining the cast in MK2, as Adeline Rudolph plays the steel fan-wielding Kitana. In the games, Kitana is the princess of Edenia, the daughter of Queen Sindel, and a love interest for Liu Kang. She’s also one of the most important figures in the fight to stop Outworld from conquering all of reality. We don’t get the impression any of that will be changing for Mortal Kombat 2, though with a cast this large, we’ll see if there’s much room to build a romance between Kitana and Liu.

Kitana was originally played by Talisa Soto in the 1995 movie, while Samantha Jo played Kitana on both seasons of Mortal Kombat: Legacy.

Tati Gabrielle as Jade

The masked bo staff expert Jade will now be portrayed by Chilling Adventures of Sabrina’s Tati Gabrielle. In the games, Jade is Kitana’s bodyguard and best friend, meaning she’s got her work cut out for her.

Jade was originally played by Irina Pantaeva in 1997's Mortal Kombat: Annihilation.

Damon Herriman as Quan Chi

Aussie actor Damon Herriman (best known for twice portraying infamous cult leader Charles Manson) will play villainous necromancer Quan Chi. We don’t actually see Quan Chi in the trailer though, and it’s not clear how big his role will be. Given that Quan Chi is a rival to Shang Tsung and a talented sorcerer in his own right, MK2 could be laying the seeds for a future movie where Quan Chi is concerned.

Quan Chi appeared in the first season of Mortal Kombat: Legacy, played by Michael Rogers.

Martyn Ford as Shao Kahn

The mountainous Martyn Ford will play hulking black magic warlord Shao Kahn. Kahn is Shang Tsung’s master and the emperor of Outworld, making him the reigning villain of this movie.

Kahn appeared briefly in 1995's Mortal Kombat, via CGI, and then was played by Brian Thompson in 1997's Mortal Kombat: Annihilation. Shao Kahn appeared in Season 1 of Mortal Kombat: Legacy, played by Aleks Paunovic.

Desmond Chiam as Jerrod

Desmond Chiam (The Falcon and the Winter Soldier) will play Jerrod, who in the games was once the king of Edenia, before that realm lost to Shao Kahn in the Mortal Kombat tournament. We’re guessing Jerrod won’t be meeting a good fate in the movie either.

King Jerrod appeared in Mortal Kombat: Legacy, played by Kirby Morrow.

Ana Thu Nguyen as Sindel

Sindel, wife of Jerrod (and mother to Kitana), was the Queen of Edenia until it lost 10 Mortal Kombat matches to Shao Kahn's dark legions. Sindel will be played by Ana Thu Nguyen (Suka).

Sindel’s back-story in the games is pretty convoluted and has been subject to retcons in the past, but the one consistent theme is that she’s a bad woman who often pretends to be good. We don’t expect that to change here.

Beatrice Ilg played Sindel in Mortal Kombat: Legacy.

CJ Bloomfield as Baraka

Aussie actor CJ Bloomfield (Furiosa: A Mad Max Saga) will don a ton of makeup and prosthetics as Baraka, a gnashing, violent ghoul with blades for forearms. We’re pretty sure that’s Baraka in the trailer, though it’s also possible it’s another member of his race, the Tarkatans.

Baraka appeared in 1997's Mortal Kombat Annihilation, played by Dennis Keiffer. He was also played by Fraser Aitcheson in the first season of Mortal Kombat: Legacy.

Returning Characters in Mortal Kombat 2

Lewis Tan as Cole Young

Lewis Tan returns as Cole Young, an original character created for 2021’s Mortal Kombat. Cole is an MMA fighter who discovers he's a descendant of Hiroyuki Sanada's Hanzo Hasashi and an integral fighter in Earthrealm's successful thwarting of Shang Tsung. The big question coming into this sequel is whether Cole is still the main protagonist. The trailer certainly makes it seem as though the focus is shifting to Johnny Cage. Is Cole still the chosen one destined to save Earthrealm, or is his story less important now that his family business has been settled?

Hiroyuki Sanada as Scorpion

The multi-award-winning Hiroyuki Sanada (most recently for FX's Shogun), will be back as Scorpion, though in a different capacity. "He plays a different role," MK co-creator Ed Boon told EW. "He's not part of the 'Super Friends' trying to defeat Shao Kahn, but his appearance is key and it is very essential for certain parts."

That makes sense. Now that Scorpion has exacted vengeance against Joe Taslim’s Sub-Zero, he no longer needs to be quite so prominent a figure. That said, the trailer does include a shot of Scorpion battling Noob Saibot in Netherealm. We even hear the iconic “Get over here!” line, seemingly the same exact clip from the games recorded by Boon.

Scorpion appeared briefly in the '90s Mortal Kombat films, played by Chris Casamassa and J. J. Perry.

Jessica McNamee as Sonya Blade

Jessica McNamee is back as Special Forces femme fatale Sonya Blade, killer of Kano in the 2021 movie. Sonya will be Earthrealm’s first line of defense against Outworld, and we sense a spark kindling between her and Johnny Cage.

Bridgette Wilson played Sonya in 1995's Mortal Kombat while Sandra Hess took over the role for Mortal Kombat: Annihilation. Star Trek: Voyager's Jeri Ryan played Sonya in the first season of Mortal Kombat: Legacy.

Mehcad Brooks as Jax

Mehcad Brooks will once again play Jax, the (now) cybernetic Special Forces leader who you do NOT want a hug from. It’s clear from the trailer that Jax will be taking full advantage of his new cybernetic arms.

Seen only briefly in the 1995 movie, Jax was played by Lynn "Red" Williams in Mortal Kombat: Annihilation. Michael Jai White played Jax in the first season of Mortal Kombat: Legacy.

Ludi Lin as Liu Kang

Ludi Lin is back as Raiden protege Liu Kang, the fighter who got our heroes battle-ready in the 2021 film. If the MK series has a main protagonist, it’s Liu, though that hasn’t really been true for these rebooted movies. We expect he’ll remain more of a supporting character and a mentor to characters like Cole and Johnny.

Robin Shou played Liu Kang in both '90s Mortal Kombat movies, while Brian Tee played the character in both seasons of Mortal Kombat: Legacy.

Josh Lawson as Kano

Josh Lawson returns as laser-eyed, mouthy merc Kano... the first of our dead characters to come back. While the actor himself has teased a "Kano 2.0" version, Ed Boon, speaking to Entertainment Weekly, said, "We've killed a number of characters who are in Mortal Kombat 1 and our latest games. So we deal with spirits and the NetherRealm and things like that. There are ways to bring dead characters back."

Trevor Goddard was Kano in the 1995 film, while Darren Shahlavi portrayed him in the first season of Mortal Kombat: Legacy.

Tadanobu Asano as Raiden

Tadanobu Asano, who since 2021 has garnered rave reviews and a Golden Globe award for his role on FX's Shogun, is back as Raiden for Mortal Kombat 2. Raiden is hellbent on stopping Outworld from conquering the other realms, and he’s never been afraid to get his hands dirty protecting the innocent.

Christopher Lambert (of the Highlander series) famously played Raiden in the 1995 movie while James Remar (from The Warriors and Dexter) played the character in Mortal Kombat: Annihilation. Ryan Robbins and David Lee McInnis played Raiden in Mortal Kombat: Legacy.

Chin Han as Shang Tsung

Chin Han (The Dark Knight, Marco Polo) is back as dastardly soul-collector Shang Tsung. Defeated in the first movie, what role will Shang Tsung now play in the new onslaught of Earth?

Shang Tsung was played by the legendary Cary-Hiroyuki Tagawa in 1995's Mortal Kombat, and again in the second season of web series Mortal Kombat: Legacy.

Joe Taslim as Bi-Han

Joe Taslim is back for Mortal Kombat 2, but with Sub-Zero vanquished by Scorpion in the first movie, what role will Taslim play now? Fans have speculated that Sub-Zero will be, in accordance with the game arc, resurrected as Noob Saibot - an undead wraith from the Netherrealm revealed to be Bi-Han - aka Sub-Zero. We see what appears to be Noob Saibot battling Scorpion in the trailer, so that theory seems to be correct.

One of the most popular characters from the games, Sub-Zero has appeared in 1995's Mortal Kombat as the Bi-Han version, played by Francois Peti, and then again in Mortal Kombat: Annihilation played by Keith Cooke (in a different SZ incarnation).

Kevan Ohtsji and Eric Steinberg portrayed Sub-Zero in Mortal Kombat: Legacy.

Max Huang as... Dark Kung Lao?

Killed by Shang Tsung in the first movie, Earthrealm defender Kung Lao is back... but in what form? Max Huang returns for Mortal Kombat 2, but will his Kung Lao now be an antagonist? There's certainly a game precedent for it. We briefly see Kung Lao with Lu Kang in the trailer, where both heroes appear in a realm seemingly inspired by the Lost Bridge stage from the Mortal Kombat 3 game.

Mark Dacascos played Kung Lao in Season 2 of Mortal Kombat: Legacy.

And that’s the massive cast of Mortal Kombat 2. Which fighter are you most excited to see in this sequel? Let us know in the comments, and be sure to brush up on every video game movie and series in development.

Note: this article was originally published in March 2025 and updated on July 17, 2025 with the latest news about Mortal Kombat 2.

Can Skate Revive the Old-School Magic?

17 juillet 2025 à 18:00

Since Skate’s announcement way back in 2020 (originally dubbed Skate 4) we’ve seen an influx of skateboarding games, from sims like Session, to the arcadey Tony Hawk remakes, and unique experiences like VR Skater and Olli Olli World. No matter how you look at it, skateboarding video games are definitely back, but they’re still missing that open-world sandbox feel that the Skate series popularized back in the late 2000’s. When I got the chance to play an alpha build of Skate 3’s long awaited sequel, I was excited but also skeptical of how the Skate revival would work as a live service game, and most importantly, would it be able to recapture the magic from the first three entries?

Within minutes of my nearly six hours with Skate and after a few moments of me spectacularly ragdolling around San Vansterdam, I was able to reactivate my long dormant muscle memory to find myself grinding and kick flipping my way around Skate’s sandbox world. From the extremely intuitive and easy-to-digest first handful of missions that smartly taught me its gameplay mechanics in small digestible chunks, to its cleverly designed world that never slowed me down when I was cursing around, and its unique traversal system that plays more like an Assassin’s Creed and Spider-Man game than what I would expect from a skateboarding sim, it’s obvious that developer Full Circle took an “if it ain't broke, don't fix it” approach to this and made sure that Skate is a game that can be played and understood quickly.

In addition to the classic control scheme, Skate offers two variations of controls that can make the difficulty curve easier for new players as well as a multitude of quality-of-life features that, quite frankly, are a welcome addition. While I stuck with the original control scheme and didn't mess with any of Skate's accessibility features outside of a few less button presses, there's definitely a way to make Skate’s unique playstyle a little easier for both series newcomers and die-hard Tony Hawk’s Pro Skater fans. Regardless of how you want to play, Skate’s controls make pulling off gravity-defying tricks an easy and really fun process, thanks to its flick controls and intuitive movement system.

Skate’s controls make pulling off gravity-defying tricks an easy and really fun process.

Simply put, I had a ton of fun with my time cruising around San Vansterdam discovering cool things to skate on while riding from objective to objective. At its core, Skate is a big open sandbox where you jump on and off of things and do cool tricks in-between that. Because of this, I never felt pressured to complete any nearby objectives on my map, I never paid much attention to my score, nor did I feel stuck in that carrot-on-a-stick gameplay loop so many live service games rely on. While you are encouraged to complete objectives in order to unlock new areas and level up your character, I found myself ignoring that and just vibing around to the in-game soundtrack and finding new cool places to skate on.

Thankfully, discovering those spots is extremely simple thanks to the ability to hop off your board and parkour around the map. I was able to easily scale buildings with Skate’s easy-to-use climbing controls and drop markers wherever I needed to spawn back to, which happened whenever I tried something stupid – like attempting to heelflip off a skyscraper onto a park bench. Which never worked out, by the way, but I still found myself trying over and over again. A movement system like this makes Skate less frustrating to mess around with and find fun and ridiculous areas to skate on all over the map. That being said, there are a hefty amount of objectives and story quests to complete that range from following a premade line, to getting a high score, and even one where I had to skydive off a building into a nearby bridge.

Tonally, Skate looks and feels a bit different than the direction the original trilogy had. While I'm definitely nostalgic for the pseudo-realistic look of the originals, the world in Skate seems to be a bit more exaggerated and saturated. Early on in my session I had to complete a mission where I jumped off a building into a dumpster. The in-game narrator explained that nobody in that world feels pain when falling because a tech start up called ImpervaTEK figured out how to make people invincible. When asked to further elaborate, I was told to not worry because its science and the topic was never mentioned again. That’s pretty dumb, but OK, whatever. Let’s me keep skating, I guess. And while I loved the simple world building of Skate, the character models took a bit of time to get used to, since they kind of look like next generation Sims. But eventually, after a few costume adjustments, I was happy with how my bleach-blonde, mullet-wearing self looked, and I was back to landing triple kick-flips in no time.

If you weren’t already aware, Skate is a free-to-play live service game, and while that is a major departure from the previous titles, its heavy focus on multiplayer gameplay really makes this version of Skate seem like it could be a game I would return to long after its release. The developers on site told me that there could be well over 100+ players on the map at once, and while proximity chat was not featured in my demo, I never really felt like I needed to speak out loud to anyone whenever I ran into another skater. Seeing other people casually mess around in Skate’s sandbox world is a unique experience that very few live service games seem to get right, and with its numerous customization features and evolving world, I’m pretty optimistic about the world feeling alive once it's released and I can absolutely see a map full of people hanging out and skating.

Finally, there is a level progression system where you can earn in-game cosmetics, one of which is that same pair of Vans a lot of us have been wearing for the past twenty-something years, notable decks from major skate brands, emotes, and a ton of cool and weird clothes to put on my custom character. As expected, there is also an in-game store full of cosmetic items and costumes, but I never felt like I needed to buy anything and was reassured that there are no “pay to win” microtransactions in Skate. While this is only from pre-alpha gameplay and that can all change, I didn't seem to find any of the typical trappings from other free-to-play live service offerings. Let’s hope it stays that way.

After playing Skate for well over five hours, not only I can clearly see the direction developer Full Circle is taking the series, but I can also say that Skate is shaping up to be a game worthy of being the long-awaited sequel to 2010’s Skate 3. The gameplay seems refined and lives up to its predecessors, the world is big and fun to explore, and the overall sandbox’s “do what you want” vibe is really making me look forward to diving back into Skate – and hopefully add it to my rotation of games that I can pick up and relax to after a long day.

Comixology to Host Exclusive Scavenger Hunt at Comic-Con 2025

17 juillet 2025 à 18:00

It's never difficult to stay busy at San Diego Comic-Con, but Comixology has something new in store for this year's event. IGN can exclusively reveal that Comixology and Kindle are partnering up to create a unique scavenger hunt game at Comic-Con.

Dubbed the "Comixology x Kindle Colorsoft Scavenger Hunt," this promotion tasks fans with traveling to the booths of various participating publishers to find and scan hidden QR codes. These codes unlock free comics, discount codes, and even the chance to win a Kindle Colorsoft.

The list of participating publishers includes:

  • Abrams ComicArts
  • BOOM! Studios
  • Comicraft
  • ComicMix
  • Dark Horse Comics
  • Fantagraphics
  • Ghost Machine
  • IDW
  • Image Comics
  • Kodansha
  • Mad Cave Studios
  • Oni Press
  • Red 5 Comics
  • Silver Sprocket
  • Titan Entertainment
  • Top Cow Productions
  • Zenescope Entertainment

"We’re thrilled to be teaming up with Kindle for SDCC 2025,” said Jeff DiBartolomeo, GM and CTO of Comixology, in a statement. “We’re excited for fans to join us and our many publishing partners in our first-ever in-person scavenger hunt. The Comixology x Kindle Colorsoft Scavenger Hunt is a celebration of comics, of reading, and the massive, diverse library of comics – from classics to today's newest releases – available through more than 150 publishers on Comixology and Kindle.”

The Comixology booth (#1935) will also have plenty to keep attendees busy, including a giant gumball machine whose prizes include exclusive enamel pins and more chances to win Kindle Colorsoft devices. The booth will also feature Kindle demo stations, creator signings, and live drawing sessions featuring artists like Michael Avon Oeming and Tula Lotay. In addition, Comixology is hosting no fewer than seven panels at SDCC, with panelists including Thomas Jane, Taki Soma, Marc Bernardin, Tula Lotay, Paul Cornell, and Scott Snyder.

San Diego Comic-Con 2025 runs from Thursday, July 24 through Sunday, July 27. You can check out the list of panels for more on what to expect from this year's show.

In other comic book news, Cult of the Lamb is returning to comics for the new Schism Special, and Marvel introduced David Colton, the forgotten post-9/11 Captain America.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Quartermaster, a Spy-Agency Management Sim, Announced for PC

17 juillet 2025 à 18:00

Developer Cherrypick Games and publisher Frozen District have announced Quartermaster, a new management sim/base-builder where you run a secret spy agency where you develop gadgets, train agents, and manage your staff. It's in development for PC and due out late this year or in early 2026.

It's your job to research gadgets, equip your agents, and make sure their gear is good enough that they don't die in the field. Cherrypick gave some examples of the gadgets you can expect to craft in Quartermaster: "Under-the-coat jetpacks. Top-tech spy glasses. Robots disguised as attaché cases. Hologram-generating devices. Watches that shoot glass-cutting lasers. Undetectable latex disguise masks." Check out the announcement trailer above and the first screenshots in the gallery below.

Cherrypick sums up Quartermaster as such: "Research, develop, prepare, monitor mission success rates, and adapt to build the most efficient and commercially successful top-secret agency in the world!" In short, it seems as though fans of Q from the James Bond films who never thought that character got their due can now play a whole game built around them.

You can wishlist Quartermaster on Steam if you're intereseted.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Assassin's Creed Live-Action Netflix Series 'About Power and Violence and Sex and Greed and Vengeance', Showrunners Say, as Project Finally Moves Forward

17 juillet 2025 à 17:15

Netflix is finally ready to move forward with its live-action Assassin's Creed series, five years on from when the project was first announced.

In a press release today, Netflix said it had now officially greenlit its Assassin's Creed project, which will now be headed up by Roberto Patino and David Wiener, previously showrunners on DMZ and Halo, respectively. Both will serve as creators, showrunners and executive producers on the series, alongside input from Ubisoft.

"Beneath the scope, the spectacle, the parkour and the thrills is a baseline for the most essential kind of human story — about people searching for purpose, struggling with questions of identity and destiny and faith," Patino and Wiener said in a joint statement.

"It is about power and violence and sex and greed and vengeance," the pair continued. "But more than anything, this is a show about the value of human connection, across cultures, across time. And it's about what we stand to lose as a species, when those connections break."

So, what's been taking so long? Over the past five years, several creatives have joined and left the project — including Die Hard writer Jeb Stuart — though details of what's been happening behind the scenes remain scarce.

There's little to go on now, either, regarding a potential historical focus for the series, or how deeply it may tie into the franchise's established video game universe.

"When we first announced our partnership with Ubisoft in 2020, we set out with an ambitious goal to bring the rich, expansive world of Assassin's Creed to life in bold new ways," said Peter Friedlander, Netflix's Vice President, Scripted Series. "Now, after years of dedicated collaboration, it's inspiring to see just how far that vision has come.

"Guided by the deft hands of Roberto Patino and David Wiener, the team has carefully crafted an epic adventure that both honors the legacy of the Assassin's Creed franchise and invites longtime fans and newcomers alike to experience the thrill of the Brotherhood as never before."

Of course, this isn't the first live-action Assassin's Creed adaptation. The franchise's big budget Michael Fassbender-starring movie launched in 2016, albeit to something of a mixed reception — and Ubisoft has subsequently reflected on the lessons it learned from making that.

Back in the world of video games, the main Assassin's Creed series shows no signs of slowing down. The feudal Japan-set Assassin's Creed Shadows is due its first major expansion before the end of 2025, and fans are now awaiting the highly-anticipated announcement of an Assassin's Creed: Black Flag remaster. After that, the witchy-looking Assassin's Creed Hexe is already in development, for launch sometime in the back half of this decade.

When will Netflix's own Assassin's Creed effort debut, in amongst all of that? Today's announcement does not say, but things do at least seem to be moving in the right direction.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Razer Rolls Out Official Pokémon PC Gaming Accessories

17 juillet 2025 à 17:06

Razer has brought its officially licensed Pokémon collection of accessories to territories outside of Asia, meaning you can now get your hands on an official Pokémon mouse, keyboard, headset, or deskmat.

Razer announced today that it has partnered with The Pokémon Company to bring an official line of Pokémon accessories to the U.S., Latin America, Europe, Australia, and New Zealand. Previously, official Pokémon x Razer accessories were only available in Asia.

The initial set consists of a Razer BlackWidow V4 X keyboard, a Razer Kraken V4 X headset, a Razer Cobra mouse, and a Razer Gigantus V2 deskmat. All four items feature the same theme, solid yellow and a pattern of Pikachu, Squirtle, Bulbasaur, and Charmander's faces similar to the art used in mobile game Pokémon Shuffle.

Prices are as follows:

  • Razer BlackWidow V4 X – Pokémon Edition: $169.99 USD / €199.99
  • Razer Kraken V4 X – Pokémon Edition: $99.99 USD / €109.99
  • Razer Cobra – Pokémon Edition: $59.99 USD / €69.99
  • Razer Gigantus V2 - Medium – Pokémon Edition: $29.99 USD / €39.99 MSRP

All four items are now available for purchase.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Despite Laying Off 270 Staff, Development Studio Virtuos Remains 'Fully Committed' to The Elder Scrolls IV: Oblivion Remastered, Cyberpunk 2077, and Metal Gear Solid Delta: Snake Eater

17 juillet 2025 à 16:35

The Elder Scrolls IV: Oblivion Remastered development studio Virtuos has said it remains "fully committed" to ongoing work on the game, as well as its contributions to Cyberpunk 2077 and Metal Gear Solid Delta: Snake Eater, despite shedding up to 270 staff.

In a statement today, Virtuous said it was "evolving to meet the changing needs" of its partners and the wider video games industry by cutting several hundred staff members, predominantly from its Asian workforce.

Describing the job losses as a "rebalancing of roles across our studios and geographies," Virtuos said its changes would impact 200 roles in Asia and a further 70 roles in Europe.

Still, the company has made clear that its team behind the recent, well-received Oblivion Remastered is not among those hardest hit. "Fewer than 10" roles will be impacted in France, Virtuos continued, "where the core team working on Oblivion Remastered is located." Oblivion Remastered update 1.2 will soon be released widely.

Ongoing work on Cyberpunk 2077 — which only today received its latest patch — will continue, Virtuos assured. The same is also true of its team working on Metal Gear Solid Delta: Snake Eater, due out on August 28.

Discussing its staffing changes in more detail, Virtuos said the company's focus had shifted over the past 12 months after acquisitions of teams in North America and Europe, and it was now "selectively exiting service segments where demand is weakening."

"We are grateful for the contributions of those impacted," Virtuos concluded. "We are providing separation packages, career transition assistance, and opportunities for redeployment across our global network where possible. The company's immediate focus is on managing this transition with care, transparency, and respect."

Headquarted in Singapore but with studios across the world, Virtuos employed 4,200 staff before these latest layoffs. The company is a renowned co-development partner that has contributed to a laundry list of recent blockbuster games, from Hogwarts Legacy to Call of Duty, and Horizon Zero Dawn to Mortal Kombat 1.

Virtuos' Cyberpunk 2077 Update 2.3 is available today for all platforms and adds new vehicles, jobs and a photo mode to CD Projekt's futuristic open-world, while CD Projekt itself is busy building Cyberpunk 2.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Joker Star Joaquin Phoenix Says Infamous Letterman Interview Was 'Horrible' and He'd 'Never Do It Again': 'One of the Worst Nights of My Life'

17 juillet 2025 à 16:27

Joker star Joaquin Phoenix recently returned to The Late Show after a whopping 15 years — but something else also happened: he apologized for his infamous David Letterman interview from 2009 that took place on the show before Letterman turned the reins over to Stephen Colbert.

“When I came on this show with Dave, I originally did the pre-interview in character and I realized that it was just a little silly, so I called them back and I said, ‘Listen, this is what I’m doing. I’m coming out here and I’m doing this whole thing. And I just want Dave to like, lacerate me. I just want it to be really dangerous,'” Phoenix told Colbert on July 16.

“That was the kind of intention,” he continued. “I just always wanted to get this reaction and see how I would respond to that. So it was beneficial for no one to know, except when needed.”

Phoenix went on to admit the interview ended up being “horrible” despite giving the team a heads up, adding: “It was so uncomfortable. I regret it, I’ll never do it again. I’m so sorry.”

Funnily enough, Colbert quipped back to Phoenix’s apology. “I don’t know if [Letterman’s] watching,” he joked, to which the actor responded. “He might be and I just need to say, I’m sorry.”

However, Phoenix made sure to double down before concluding. “It was strange because in some ways, it was a success, and it was also just one of the worst nights of my life,” he said.

The actor — who made the recent late night appearance to promote the new Ari Aster film Eddington, in which he stars — was a guest on the show in 2009, looking unkempt and worse for the wear while acting fully in character to support the release of his mockumentary film I’m Still Here. The film followed his life after a gag announcement that he’d left acting to pursue a rap career, and it included the deeply awkward and bizarre interview, which ultimately led the public to think Phoenix was suffering from mental illness.

He famously first apologized for the interview directly to Letterman on air the following year in 2010. “I hope I didn’t offend you in any way,” Phoenix said at the time. “You’ve interviewed many, many people and I assumed that you would know the difference between a character and a real person, but I apologize.”

Photo by John Paul Filo/CBS via Getty Images.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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