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Pokémon Card Shop in Japan Allegedly Robbed by Rival TCG Shop Owner: 'There's no use thinking you won't get caught. We will definitely catch everyone'

15 juillet 2025 à 19:11

Small, portable and sometimes worth so much money that it would give even Pikachu a shock, rare Pokémon cards have increasingly become the target of theft and other crimes. Japanese news outlets Sanspo and Automaton recently reported that Pokémon cards and cash worth a combined total of 13,700,000 yen (approx. $92,000 USD, as per current exchange rates) were stolen from a trading card shop. The twist is that the third person arrested in this ongoing case is apparently the manager of a rival trading card store nearby.

The robbery happened on June 16 at around 3:30 a.m. at Card Shop Masters in central Japan’s Gifu Prefecture. Two men in their 30s were later arrested for breaking and entering. According to the Sanspo article, one of the men is suspected of threatening the owners with a knife before taking the cards and cash. On July 9, a third person, allegedly the owner of a nearby trading card store, was arrested on suspicion of being an accomplice in the robbery, although according to police, he has yet to confess or deny his involvement.

The shop that was robbed has been posting about the situation on its X account, revealing the alleged identity of the third suspect as the manager of a rival store. They have also been appealing for information and calling for other people who were involved to give themselves up immediately.

“There’s no use thinking you won’t get caught. We will definitely catch everyone.” they said in a post on July 10, which has since attracted over 1 million views. Commenters expressed sympathy with the victim, and shock that someone would rob a shop in the same line of work.

Incidentally, there was a similar Pokémon card robbery that took place in Japan last year. Back in September, two men broke into a trading card seller in Osaka, also at 3:30 a.m. They threatened an employee (who had just been livestreaming a card sale) with a knife, tied them up and then took over 100 cards (worth over 10 million yen or around $67,000) as well as 250,000 yen (around $1,700) in cash (source: Kochi Shimbun).

Rare Pokémon cards have become a target for heists in other countries too. In February, Australia’s ABC News reported on a string of Pokémon card thefts across stores in Melbourne. Just last week, a store in Massachusetts, USA, had more than $100,000 worth of cards stolen in an early morning break-in (source: The New York Times).

Photo by John Keeble/Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

ARK: Aquatica Launches Today With a New 'All In-Game' Trailer

15 juillet 2025 à 19:00

Last week, we learned ARK: Aquatica — the new expansion for ARK: Survival Evolved — finally received a firm release date: July 15 (that's today!), and to celebrate the launch, Snail Games has dropped an all-new official trailer, this time showing off what to expect from the game.

Snail Games announced its "in-house developed new expansion map, ARK: Aquatica" at GDC in March. The studio described the expansion as a non-canonical side story to ARK in “an ambitious underwater setting featuring 95% of gameplay taking place beneath the surface."

However, the ARK: Survival Evolved expansion trailer released alongside the announcement was resoundingly condemned after fans discovered evidence of generative AI imagery, and the follow-up 11-second trailer released last week really didn't show us very much at all.

Now, however, a brand-new launch trailer is available to tempt you into picking up the expansion today. It shows off a selection of dinosaurs — both the aquatic and dry-land types — and how they exist alongside a tribe of humans, who can use their prehistoric companions to get around both on dry land and via what appears to be wind funnels beneath the waves.

Not all of the creatures you bump into are friendly, though, so we're also treated to a little combat, too, as well as some truly stunning underwater vistas.

ARK: Aquatica introduces the first submerged ARK with above-water islands, "challenging players with new survival mechanics, extreme environmental hazards, a huge explorable map area, and unique gameplay elements." The underwater biome adds 21 new tameable creatures, 74 new Engrams — including seven tek Engrams — and underwater survival thanks to features like air pockets and propulsion vehicles. Expect new characters and a "narrative connecting multiple ARKs."

ARK: Aquatica is available exclusively on PC via Steam. For the first two weeks of release, players can pick it up for $8.99 — that's 40% off the recommended retail price. A new ARK: New Depths Bundle, which features both ARK: Survival Evolved and ARK: Aquatica Expansion Map, is also on sale at a 20% discount.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

How to Watch San Diego Comic-Con 2025

15 juillet 2025 à 19:00

San Diego Comic-Con 2025 is almost here and IGN is the place to be for all the coverage you need, from the biggest event in pop culture! We'll be sharing all the reveals and exclusives from your favorite shows, movies, comics, games, anime, and collectibles.

IGN will be hosting our own livestreams on Friday, July 25 and Saturday, July 26 straight from San Diego, where we'll share exclusive interviews with cast and directors from shows like Peacemaker, Twisted Metal, Avatar: The Last Airbender, Rick and Morty, and many more, as well as giving you a close-up look at the coolest things on the show floor of San Diego Comic-Con.

All the details are below, including when the event and IGN's livestreams start, the panel schedule, what reveals to expect, and how you can watch and tune in to everything happening in San Diego July 23-27!

When Is SDCC 2025?

San Diego Comic-Con takes place at the San Diego Convention Center from July 23 - 27! See below for the actual in-person SDCC Exhibit Floor dates.

How to Watch IGN's SDCC 2025 Livestream

For those unable to attend in person (or if you couldn't get a badge before they sold out!) Comic-Con coverage can also be enjoyed across IGN platforms from the comfort of your own home. IGN will be on the ground at comic con starting July 23 for their opening night, keeping you up-to-date on everything happening at the event. From big news and panel reveals to live interviews in our studio to the coolest things we see on the show floor – we'll be sharing it all!

IGN will also be showcasing two days of livestreams that will have some of the biggest names in entertainment, comics, anime, and games – all live from our comic con studio, as well as exclusive reveals from the convention center.

IGN’s Live Comic-Con Show is happening Friday and Saturday:

  • Friday, July 25 at 3pm PT / 6pm ET / 11pm BST
  • Saturday, July 26 at 3pm PT / 6pm ET / 11pm BST

Where to Stream IGN's SDCC Coverage

Here’s the full list of places you can watch IGN’s live show at San Diego Comic-Con:

The full San Diego Comic-Con panel schedule can be viewed at the official SDCC website, with the event happening over July 23-27 and a preview night on July 23:

  • Preview Night Wednesday, July 23
  • Thursday, July 24
  • Friday, July 25
    • IGN’s Live Comic-Con Show starts at 3pm PT / 6pm ET
  • Saturday, July 26
    • IGN’s Live Comic-Con Show starts at 3pm PT / 6pm ET
  • Sunday, July 27

What to Expect at SDCC 2025

For IGN's Friday live show, fans can expect to see interviews with the cast from Alien: Earth, King of the Hill, Predator: Badlands, Twisted Metal, Dexter: Resurrection, Avatar: The Last Airbender, and many more.

For Saturday's show, IGN will be hosting the cast of Peacemaker, The Walking Dead: Daryl Dixon, Outlander, The Bad Guys 2, Star Trek: Strange New Worlds, and more!

Will Marvel Be at Comic-Con This Year?

No, Marvel will not have their usual Hall H panel at SDCC this year, and you can find out why right here.

SDCC 2024 Recap

IGN had an amazing time at SDCC in 2024! Check out some of the biggest moments, like Robert Downey Jr.'s Doctor Doom reveal, our visit to a stunning replica of The Bear restaurant, The Lord of the Rings: The Rings of Power cast talking about their latest season, and more!

These Are The Best Kindle Deals Right Now (July 2025)

15 juillet 2025 à 18:30

In my opinion, the Amazon Kindle is one of the best electronic devices ever. Maybe the only piece of tech I use more than my Kindle is my phone, but even then, I have the Kindle app if I decide I just want to stick some knowledge into my craw. If you're on the hunt for a good deal on a Kindle device after the Prime Day sale event, you're in luck. There are a few discounted bundle deals available right now that are worth a look.

Our favorite deal at the moment is on the Kindle Essentials Bundle, which has dropped to $146.97 from its $161.97 list price and sets you up with a Kindle, fabric cover, and power adapter. There's also a great discount on a refurbished (in Like-New condition) Kindle Paperwhite, which is 26% off to $106.99. You can see these deals and more below.

The Best Kindle Deals Right Now

Kindle is one of the devices you're most likely to find on sale during Amazon events like Amazon Prime Day and Black Friday. The available Kindle lineup has expanded quite a lot over the years, too. Amazon will oftentimes sneak Kindle deals into its Deal of the Day or offer a bonus deal like free Kindle Unlimited or other Amazon services as well.

Kindle Unlimited

If you own a Kindle, it's absolutely worth investing in Kindle Unlimited. Right now, Amazon Prime members (who haven't already used up their free trial) can sign up to get 2 months for $4.99 before its $11.99/month price kicks in.

But you may be wondering: what is Kindle Unlimited, and is it really worth it? The answer is... absolutely, dear reader. With this, you'll get unlimited access to millions of digital titles, audiobooks, and magazine subscriptions. That way you can read all of the latest bestsellers, classics, biggest hits, and more in the realm of books and comics. What better way to get started on your Kindle adventure?

Current Kindle Bestsellers

Wondering where to start once you pick up your new Kindle? Have no fear, we're here to help with that, too. Below, we've listed out the current Kindle bestsellers so you can start up an exciting new book right away. Some of these titles can be read for free if you're a Prime member or as part of Kindle Unlimited, or they can be purchased if you'd like to own them.

Best Kindle Book Deals

If you want to see the latest and greatest Kindle book deals available, there's an excellent variety to pick through. Whether you're looking for new comics to dig into or just want to sink into a thrilling novel, there's always great book deals available for Kindle users. We've listed just a few of our favorites below, but if you want to see the full list of available deals, head to Amazon's Kindle deals page here.

Why a Kindle Is Worth the Investment

I've been rocking the Kindle since the earliest model was available, and not only do I prefer it to any other method of reading, I've found myself reading more than I would have with traditional paper books. Not that there's anything wrong with reading from a traditional book, I just personally appreciate the ease of use and form factor afforded me by the Kindle.

Since the Kindles use e-ink instead of traditional screens like your phone or iPad, they can be read in just about any lighting. In fact, the pages look like actual paper pages, so any artificial light or even bright sunlight are no factor when using the Kindle. It only uses energy when you turn the page, use the backlight or leave Wi-Fi turned on, so if you go into Airplane mode you can go weeks, even months, between charging your Kindle. Generally I go long enough to completely forget where I put my charging cable.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

With contributions from Seth Macy.

Magic: The Gathering Scalpers Are Already Selling the Sonic Secret Lair At a Mark-Up

15 juillet 2025 à 17:46

The Sonic the Hedgehog crossover with Magic: The Gathering's boutique Secret Lair drops went live yesterday, and it was predictably popular. Eager fans swarmed the site, and now, scalpers are already selling some of the product online at a mark-up.

Secret Lair is Magic: The Gathering's special collection of rare and unique cards, with either brand-new designs or special reprints of classic cards. For Sonic, the Blue Blur got three different sets of cards. The Friends & Foes collection featured new cards that could, presumably, be Commanders for Sonic-focused Commander decks, like Knuckles, Amy, Dr. Eggman, and Shadow. Turbo Gear and Chasing Adventure, meanwhile, were reprints of cards like Lightning Greaves and Unexpected Windfall with Sonic-styled card art.

When the set went live at 9am PT yesterday, a queue formed and quickly ramped up. There were limits in place, presumably to prevent people from mass-purchasing and flipping the goods. Still, it shouldn't be a surprise that a few card sets have found their way onto eBay already, at a marked-up price.

The Turbo Gear Foil Edition, for example, is being listed at $70 (or best offer) on eBay with a preorder/presale marker, as the actual Secret Lair cards have not shipped yet. For comparison, the Secret Lair shop price for this foil set is $39.99.

More expensive options, like the entire Sonic collection sans foil, are going for $349.99 (or best offer), and some listings put individual collections like the Friends & Foes at $80 or more.

The strange part is that while the Secret Lair vault will eventually run dry, and some parts of the collection have already gone down to low or no stock, other card sets are still available. As of this writing, the Friends & Foes Foil Edition is still available for $49.99. It won't always be available, but it's somehow both surprising and not surprising these sets are already getting flipped.

For those who'd rather chase after other cards, the next Magic: The Gathering set Edge of Eternities is officially out on August 1, with pre-release starting on July 25.

Eric is a freelance writer for IGN.

Nintendo Reveals How Donkey Kong Bananza Would Have Looked as a Switch 1 Game

15 juillet 2025 à 17:43

Nintendo has given fans a rare peek behind its development curtain, with a glimpse at how upcoming Switch 2 platformer Donkey Kong Bananza would have looked on Switch 1.

As previously revealed by IGN, Donkey Kong Bananza originally began as a Switch 1 project, before Nintendo realised the game's destruction-heavy action required better hardware with beefier technical specs.

Donkey Kong Bananza producer Kenta Motokura has now confirmed Bananza switched from being in development for Switch 1 four years ago, back in 2021, after running into technical "challenges". To illustrate his point, Nintendo has published a couple of comparison images, showing how the game looked running on Switch 1, compared to its Switch 2 counterpart.

"We originally began developing Donkey Kong Bananza on Nintendo Switch, but we ran into some challenges," Motokura said, as part of a new Ask the Developer Q&A. "I think it was around 2021 when we started to think about moving development to Switch 2."

"It was clear that the memory available on Switch [1] would struggle to handle that load," added programming director Wataru Tanaka, "and we felt that manifesting the huge volume of terrain that we did in this game might have been unachievable on that platform.

"With the move to Switch 2, we gained not only more memory but also greater processing capacity. That gave us the freedom to incorporate gameplay ideas we'd previously abandoned because they were too demanding. When we got down to trying it, we discovered that not only could it handle the heavy processing requirements, but it also ran at 60 fps."

As seen in the above screenshots, the move to Switch 2 enabled Nintendo to add many more objects to Bananza's levels, multiplying the number of things DK can destroy. And, of course, the improved processing power of Switch 2 ensured the game's destruction elements was handled more easily, with fewer frame-rate drops (although some, Nintendo has acknowledged, are still present).

Bananza's voxel-based destruction is an evolution of the interactive terrain found within a few levels of Super Mario Odyssey, though Nintendo has said its 3D Mario team only began experimenting with the technology halfway through Odyssey's development.

Still, head to Odyssey's Luncheon Kingdom to play with cheese rocks, or the icy drifts Mario can plow through in the game's Snow Kingdom, and you'll see the precursors to Bananza's voxel-based destruction at play.

When moving to work on Bananza, its development team initially used the Rayman-like disembodied arms of Super Mario Odyssey boss Knucklotec and stuck them on a Goomba to roughly simulate the kind of gameplay they wanted for Donkey Kong. Nintendo has published a look at this too — see above — which is fairly stunning to see. Already, this powered-up Goomba is capable of ripping off chunks of the environment with its bare, disembodied hands, and hurling said chunks into other parts of the environment to create holes.

"In Super Mario Odyssey, there’s a boss called Knucklotec who attacks Mario with giant hands," Tanaka explained. "The programmer who created him tried attaching those arms to a Goomba as an experiment. The Goomba could smash terrain, tear off pieces to use as weapons, and throw them. Those actions felt surprisingly satisfying, and we got a sense that this destruction-based gameplay could be a compelling core mechanic."

"The results of our tests showed that destruction-based gameplay could work, and it was a good match for Donkey Kong’s enormous strength," Motokura added. "We felt that the concept and the core gameplay had clicked into place."

Elsewhere in the same Q&A, Nintendo discussed how Bananza will be something of a template for the character's 3D platforming future games, splitting DK's appearances in 2D and 3D titles.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

There Have Been 'Some Conversations' About Hocus Pocus 3, Says Sarah Jessica Parker

15 juillet 2025 à 17:20

Slowly but surely it seems like Hocus Pocus 3 will happen — we just don’t know when. Sarah Jessica Parker recently spoke out about the film and hinted that Disney may still move forward with the project.

“No more developments other than we would like to do it,” the Sex and the City alum told Andy Cohen on a recent episode of his late night talk show Watch What Happens Live. “We’ve been having some conversations.”

The 1993 original was directed by Kenny Ortega and written by Neil Cuthbert and beloved horror maestro Mick Garris (one of my favorite pieces of horror trivia). The hilarious film went on to become a cultural phenomenon for 90s kids the world over. It follows three evil sister witches who set their sights on a town full of children — and youth — after an outcast resurrects them on Halloween night.

The witches in question were played by Bette Middler, Kathy Najimy, and Parker, all three of whom returned for the 2022 sequel film Hocus Pocus 2.

The third installment was, in fact, confirmed back in 2023 by Sean Bailey, president of Walt Disney Studios motion picture production. While speaking to The New York Times, Bailey also confirmed that director Anne Fletcher and writer Jen D’Angleo would also return for the third film.

That said, things have clearly been slow moving. Last year, Middler revealed she had “heard rumblings” coming from the project, but nothing set in stone just yet. “I think if they’re gonna [do it], they oughtta because time is not just marching,” she said on the QVC+ talk show Busy This Week in July 2024. “Time is barrel-assing to the finish line. Get us while we’re still breathing, I mean, God!”

Considering I don’t think anyone wants to see a Hocus Pocus movie without the Sanderson Sisters, Bette’s got a point.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

The Best HBO Max Deals for July 2025

15 juillet 2025 à 17:15

Max is officially back to being HBO Max. Even though the name has changed (returned?), the library is still full of great films and shows to watch. HBO Max is home to some incredibly high-quality watches, including House of the Dragon, The White Lotus, The Last of Us, and Sinners, which very recently dropped on the streaming platform. You can check out our glowing 9/10 review of Sinners to see why it's worth watching.

If you've been hoping to start up an account to dig into that library, we're here to help. We're keeping track of the best price right now for HBO Max subscriptions, along with any deals as they appear. This includes bundle deals like the HBO Max, Hulu, and Disney+ bundle, which is one you absolutely don't want to miss out on. This mega bundle starts at just $16.99/month, which is an astonishing price to have three very popular streaming services right in the palm of your hand. You can learn more about that bundle deal and other HBO Max subscription plans below.

How to Get the Disney Plus, Hulu, and HBO Max Streaming Bundle

The Disney Plus, Hulu, and HBO Max streaming bundle can be purchased through any of the three streaming services and starts at $16.99/month for the ad-supported tier or $29.99/month for ad-free access across all three platforms. If you're looking to cut down on streaming costs and currently own all three of these, this is an excellent bundle to invest in. It'll save you quite a bit compared to what you'd pay for the three of them separately per month – 43% on the ad-supported plan and 42% on the ad-free plan.

To learn more about how to get started with this bundle as a new or existing subscriber, head to our guide on how to get (or switch over to) the Disney+/Hulu/HBO Max streaming bundle.

Students Get 50% off HBO Max Basic With Ads

If you're a student, you can score the HBO Max Basic With Ads plan for just $4.99/month. That's 50% off the usual price, which is a very nice deal to take advantage of. In order to get the discount, you'll need to verify your student status with UNiDAYS, then you'll get a unique code that you can use to redeem the discounted plan.

Subscribe to HBO Max

If you're just looking to sign up for a HBO Max subscription, there are a few different options to choose from:

Both tiers allow up to two concurrent streams and offer Full HD resolution. The Standard tier allows users to download shows and movies to watch on the go, too.

HBO Max also has an additional Premium tier, which offers 4K UHD resolution and Dolby Atmos sound alongside four concurrent streams. The details are as follows:

There is currently no HBO Max free trial available as of July 2025, so you'll need to be a paying subscriber to access the service.

HBO Max: Bundle to Best

Alongside the big HBO Max/Hulu/Disney+ bundle deal, Hulu also offers its own bundle deal with HBO Max if you just want to have just those two services. Simply pick out your Hulu base plan, which starts at $9.99/month, and then add HBO Max to your account for an additional $9.99/month for the HBO Max Basic with Ads plan or $16.99/month for the HBO Max Standard plan. If you'd like to learn more about Hulu's bundles, visit our page on Hulu's best bundles and deals right now.

What Is Streaming on HBO Max?

HBO Max features a wide variety of programming, including shows from brands like HGTV, Food Network, TLC, Magnolia Network, and more. Included are shows like Property Brothers, House Hunters, and Fixer Upper, among others.

The service also includes a variety of HBO Originals like The Last of Us (which recently finished its second season), Euphoria, Succession, Barry, Curb Your Enthusiasm, The White Lotus, House of the Dragon, and more. It also includes DC's slate of movies and shows like The Batman and Peacemaker, as well as other popular films like Mickey 17 and Sinners. Plus, HBO Max continues to house popular streaming series like Friends, Full House, and the Harry Potter movie collection.

Back when it was still called 'Max', we gave the streaming service an 8/10 in our review, stating that, "For all its problems and an app that still runs a little too heavy, the extensive selection of well-curated choices make Max a worthwhile investment for cinema and TV lovers."

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Original article from Logan Plant.

Nintendo Says Donkey Kong Bananza 'Will Come to Symbolise 3D Donkey Kong' — in a Separate 'Branch' to 2D Games

15 juillet 2025 à 17:04

Switch 2 blockbuster Donkey Kong Bananza will be something of a template for the character's future 3D games, Nintendo has said, splitting DK's appearances in 2D and 3D titles.

Similar to how Mario still appears in both 2D and 3D installments — the most recent of each being Super Mario Bros. Wonder and Super Mario Odyssey, respectively — Nintendo now sees a similar delineation in its plans for its most prominent ape.

Expanding on comments previously made to IGN about Bananza's origins, producer Kenta Motokura has said that the game's development began when Nintendo legend Yoshiaki Koizumi asked his 3D Mario team to work its magic making a 3D DK game instead.

"With an eye to expanding the Donkey Kong franchise further, I'd like the team that's been working on 3D Mario games to create a 3D Donkey Kong game," Motokura quoted Koizumi as saying, as part of a new Ask the Developer Q&A. It was this instruction, combined with ongoing experimentation into voxel-based destruction, that led to Donkey Kong Bananza's genesis.

Asked how Bananza sits alongside other Donkey Kong games, Motokura continued by saying that the 3D Mario team considered this project to epitomise a new 3D Donkey Kong "branch", separate to the DK's 2D platformers — leaving the door open to both kinds of games still existing in future.

"In a long-running series, novelty and continuity are both important, but we wanted this title to fully convey the appeal of Donkey Kong as a character," Motokura said. "Meanwhile, we thought that by creating something new, leveraging our experience developing 3D Mario games, we'd have the opportunity to create two separate branches – 2D Donkey Kong and 3D Donkey Kong – just as we did with Mario games.

"So, keeping in mind that this game will come to symbolise 3D Donkey Kong, and with the theme of bringing Donkey Kong's strengths and new actions to the forefront, we thought the concept of 'destruction' would be a good fit."

Finally, Motokura discussed Nintendo's recent Donkey Kong redesign in more detail, and said that it was the development of Bananza which spearheaded the company's search for a new DK look.

"Donkey Kong Bananza sparked the creation of a design which I think better conveys the new Donkey Kong," Motokura said, noting that Nintendo's new 'standard' DK was actually another attempt to recapture the character's original design, drawn by Shigeru Miyamoto for the Donkey Kong arcade game.

"Outside of this game, Donkey Kong has recently appeared in The Super Mario Bros. Movie released in 2023 and in Mario Kart World, but there's a basic character design which provided the foundation for those versions of Donkey Kong," Motokura concluded. "That basic Donkey Kong design has been completely revamped. While overhauling the design, we returned to where it had all started. We took Miyamoto-san's original Donkey Kong as the basis, adding design elements from Donkey Kong Bananza here and there."

What's next for Donkey Kong? Well, it certainly sounds like the door is being left open for the character to reappear in further 2D games in future. And then there's the intriguing copyright listing for an unannounced Donkey Kong movie, spotted by Nintendo fans earlier this week. It seems like there's plenty in store for DK to come.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Bluey Is the Most-Watched Show on Streaming So Far in 2025, Ahead of Reacher, Friends, and Even Squid Game

15 juillet 2025 à 16:32

It’s what the people want, apparently. Nielsen debuted its Top 20 streaming charts covering the first half of the year, and its overall chart tells us that audiences have been tuning in most often for acquired content, rather than original programming.

The beloved children’s program Bluey topped the overall charts with a whopping 25.1 billion minutes viewed from January to June, but even the last show on the list — Comedy Central’s currently embroiled South Park — turned out extremely impressive numbers in 20th place, with 10.5 billion minutes watched.

Only three original titles made the overall list: Netflix’s hits Squid Game and The Night Agent, as well as Prime’s Reacher. Additionally, Squid Game — which has been viral since its premiere in September 2021 and continues to have a dedicated audience going into its final season — was the only original program to place in the top 10 of the overall list. It garnered over 15 billion minutes of viewing time.

Interestingly enough, these numbers only account for the Season 2 drop’s aftermath in January and actually omit the first few days the show was available, which will undoubtedly boost the number significantly. Plus, the figure is missing the premiere of Season 3 in late June.

The streaming originals list also highlighted some interesting figures, but one that innately stands out is Stranger Things. The Netflix crowdpleaser came in at No. 17 with just over 5 billion minutes viewed, which maybe at first glance doesn’t sound like much. However, the series hasn’t released a single episode in three years — so it’s clear fans are getting their rewatches in ahead of the final season’s premiere sometime later this year.

The state of streaming is an interesting one, but one thing is for sure: people like what they like.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Here's Our First Look at Nick Frost as Hagrid in HBO's New Harry Potter TV Series

15 juillet 2025 à 16:27

Today brings our first look at Nick Frost as Hagrid in HBO's new Harry Potter TV series.

The Shaun of the Dead and Hot Fuzz star is pictured in a behind-the-scenes photo taken at Warner Bros. Studios in Leavesden, UK, where production officially began this week.

As with our first look at the young actor now playing Harry Potter in costume, released yesterday, Hagrid is immediately recognisable. Frost's face can be seen peering out from behind the Hogwarts groundskeeper's trademark beard and long hair, extremely similar to the version of Hagrid portrayed by the late Robbie Coltrane in the Harry Potter movies.

Yesterday's announcement by HBO that filming had begun also brought with it a cluster of additional casting details, including young actors Rory Wilmot as Neville Longbottom and Amos Kitson as Dudley Dursley. Sherlock actress Louise Brealey will be the series' Quidditch teacher Madam Rolanda Hooch, while Game of Thrones' Anton Lesser portrays legendary wandmaker Garrick Ollivander.

Previously-confirmed cast members include John Lithgow as Albus Dumbledore, Paapa Essidu as Severus Snape, and Katherine Parkinson as Molly Weasley.

The beginning of filming this week marks the start of a mammoth production by HBO that is expected to run for at least seven seasons, with each of the seven Harry Potter books turned into an individual year of television.

Frost previously offered his first thoughts on playing Hagrid, and said he felt a need to not just copy what had come before.

"While I'm really aware of what went before me in terms of Robbie [Coltrane]'s amazing performance, I'm never going to try and be Robbie," Frost told Collider. "I'm going to try and do something, not 'different,'" he contiuned, "I think you have to be respectful to the subject matter, but within that, there's scope for minutia."

"I always read Hagrid as he's like a lovely, lost, violent, funny, warm child," Frost continued. "I think the beauty of being able to do a book a season means I get to explore that a lot more, and I can't wait. He's funny! I want it to be funny and cheeky and scared and protective and childlike. That's what I'm planning on doing."

The Harry Potter TV series is expected to debut on HBO in 2027.

Image credit: Aidan Monaghan/HBO.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Jurassic World Rebirth 4K Steelbook Is Officially Up for Preorder

15 juillet 2025 à 16:27

Jurassic Park fans are in for a real treat, as the 4K steelbook for Jurassic World Rebirth is officially up for preorder at various retailers. At the moment, the steelbook can be found at Amazon and Walmart, but Target is unfortunately out of stock. There's also a 4K UHD and Blu-ray version of the film available to preorder. And that's not all: a seven-movie collection is also available to preorder right now, if you're looking to have every Jurassic movie in your library in glorious 4K.

Preorder the Jurassic World Rebirth 4K Steelbook

When it comes to design, this steelbook features shots from the film on both the inside and outside cover, with the latter featuring Scarlett Johansson's Zora Bennett. Given how recently it was released in theaters, there's no concrete release date for the physical version of the film yet, and similarly, no bonus features have been revealed, either.

Preorder Jurassic Seven-Movie Collection on 4K

This massive collection boasts all seven Jurassic films, including Jurassic World Rebirth, on 4K Ultra HD and digital. If you're a big fan of the movies, this is well worth preordering for your physical media library. Much like the Jurassic World Rebirth steelbook above, it doesn't have a concrete release date at the moment, but it's likely it'll drop at the same time as the steelbook.

If you're just looking to pick up the original Jurassic Park trilogy or the Jurassic World trilogy for your library, 4K steelbooks for each set of films recently released at the end of June. And if you're curious what else is coming out soon in a physical format, check out our breakdown of upcoming 4K UHD and Blu-rays to see a selection of movies and TV shows releasing over the next couple of months.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

South Park Creators Trey Parker and Matt Stone Reportedly Enlist the Services of a 'Bulldog Negotiator' as Row Over Reported $3 Billion Deal Threatens Season 27 Release Date

15 juillet 2025 à 16:26

The planned South Park Season 27 premiere is reportedly in doubt as series creators Trey Parker and Matt Stone, Paramount Global, and incoming studio owner Skydance fight over a deal said to be worth a whopping $3 billion.

Earlier this month, Parker and Stone expressed their frustration at Paramount’s decision to delay the premiere of Season 27 for two weeks in a social media post that wouldn’t have been out of place in the show itself.

“This merger is a s**tshow and it’s f**king up South Park,” the pair said in a joint statement. “We are at the studio working on new episodes and we hope the fans get to see them somehow.”

pic.twitter.com/gNwBAtjOh4

— South Park (@SouthPark) July 2, 2025

Season 26 debuted over two years ago in March 2023 with only six episodes, with another three one-off episodes coming out between October of that year and March 2024.

Now, according to an in-depth report by The Hollywood Reporter, the ongoing dispute revolves around a new 10-year, $3 billion overall deal for Parker and Stone “that would more than triple the valuation of the current deal that expires in 2027.”

So what happens next? Apparently it’s “increasingly likely” the dispute ends up in court, as Parker and Stone have enlisted the services of one Bryan Freedman, “a prominent lawyer and bulldog negotiator known for aggressive legal maneuvering.” The threat here is a lawsuit accusing Skydance of interfering in contract negotiations.

Skydance reportedly insists it has approval rights on contracts (it's still seeking the go-ahead for its merger with Paramount). Apparently the length of the proposed new deal is too long for Skydance, which wants to remain agile.

Season 27 is meant to launch on July 23, but that now feels up in the air. South Park streaming deals expired on June 30, which in turn caused the domestic deal with Warner Bros. Discovery to extend to keep the show on HBO Max. However, South Park was pulled from Paramount+’s internationally last week.

Check out The Hollywood Reporter’s article for all the details.

Photo by Vivien Killilea/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Agent of Strange Is a Uniquely Bizarre New Narrative Sandbox Thriller for PC

15 juillet 2025 à 16:00

Sever Studio, developer of The Life and Suffering of Sir Brante, has announced Agent of Strange, a new narrative sandbox thriller with a distinct art style that's set in an early 20th century city that's sealed off from rest of the world – thus subjecting you and the rest of the populace to forbidden rituals, bizarre laws, and a reshaped reality. It's being published by HypeTrain Digital, and it's due out on PC in 2026.

This bizarre occult city is ruled by the Traum Family, whom you'll need to go undercover with and infiltrate after these overconfident aristocrats were foolish enough to open the Forbidden Red Door, after which they weren't the same when they returned. Sever says you can play as a "spy, saboteur, charlatan, revolutionary, loyalist — or something far darker. No path is fixed. No mask is permanent." Watch the debut trailer above and check out the first screenshots in the gallery below.

Sever promises that no two playthroughs will be identical, and that everyone in this living world will have their own agendas and make their own choices. You'll need to build alliances, delve into conspiracies, and choose your words and actions carefully, as the game will adapt based on your choices.

In sum, Sever says they aim for Agent of Strange to deliver "a surreal, story-rich experience blending deep player agency, systemic storytelling, and dark immersive worldbuilding." Wishlist it on Steam if you're interested.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Salvation's Child Is a Prequel to Adrian Tchaikovsky's The Final Architecture Series | Comic-Con 2025

15 juillet 2025 à 16:00

With Comic-Con 2025 drawing near, Comixology is revealing one of the biggest new titles appearing at the show. Comixology is joining forces with Cosmic Lighthouse to publish Salvation's Run, a prequel to sci-fi writer Adrian Tchaikovsky's The Final Architecture series.

IGN can exclusively debut the first preview of Salvation's Child, which will be released on the Comixology Originals platform in 2026. Get a closer look in the slideshow gallery below:

Cosmic Lighthouse is a new publishing company spearheaded by Doctor Who writer Paul Cornell and his business partner, Anthony Cronin, one designed to pair popular sci-fi writers with acclaimed comic book artists. Salvation's Child will be written by Tchaikovsky and illustrated by Mike Collins (Doctor Who Magazine), with colors by Pippa Bowland, letters by Simon Bowland, cover art by Steve Stone, and edits by Cornell.

The official description for Salvation's Child teases, "In Salvation's Child, the alien Architects have ripped Earth apart and threaten every colony world… but can one small child sense their approach?"

"The chance to revisit this universe in a new medium is an incredible opportunity,” said Tchaikovsky in a statement. "I’m grateful that Paul, Comixology, and Cosmic Lighthouse have given me this opportunity to return to the Architects and look at parts of the setting the original books didn’t get a chance to linger on. Working with the artistic team has been an exciting experience and I think together we’ve created something really special.”

"We at Cosmic Lighthouse are excited to work with the very best names in the field of science fiction and fantasy paired with great comic artists to bring new and longtime readers of the genre more of what they love in a new medium,“ said Cornell. "Launching our first title digitally with Comixology Originals brings us even closer to the future."

You can learn more about Salvation's Child here.

In other comic book news, Cult of the Lamb is returning to comics for the new Schism Special, and Marvel introduced David Colton, the forgotten post-9/11 Captain America.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Looks Like Box Office Bomb M3GAN 2.0 Is Dead Already as Digital Release Arrives After Just 3 Weekends in Theaters

15 juillet 2025 à 15:37

Box office bomb M3GAN 2.0 is out today, July 15, on digital after just three weekends in theaters. Meanwhile, reports indicate Blumhouse has suffered a round of layoffs.

M3GAN 2.0 saw $10.2 million domestically and just $6.958 million internationally during its launch weekend, suggesting the first M3GAN movie, released in December 2022, may have been a lightning in a bottle moment with its eventual $180 million global haul.

IGN’s M3GAN 2.0 review returned a 6/10. We said: “M3GAN 2.0 hotswaps horror for sci-fi/action to mixed results, but M3GAN’s absolutely heinous wit and killer moves leave her, and not the new genres, the star of the show.”

M3GAN took to social media to announce the digital launch herself, saying: "They said this version of me was 2 much 4 theaters. do with that what u will." Digital launches today, July 15, with a physical release following on September 23.

So far, M3GAN 2.0 has made a paltry $36,496,600 globally during its theatrical run, according to Box Office Mojo. That's $22,446,600 domestically and just $14,050,000 internationally.

they said this version of me was 2 much 4 theaters. do with that what u will.

watch m3 at home tomorrow https://t.co/zk8JFcmyOI pic.twitter.com/mJ7h0oJxEP

— M3GAN 2.0 (@meetM3GAN) July 14, 2025

Meanwhile, Blumhouse has laid off six members of staff across film, television, and casting, according to a report by Deadline. Blumhouse, which Deadline said has around 100 employees on its books, cut junior-level executives and support staff. However, Deadline stressed, none of the executives affected by the layoffs worked on M3GAN 2.0.

Earlier this month, Blumhouse boss Jason Blum opened up on the disastrous launch of M3GAN 2.0, admitting to a number of failings. Appearing on the latest episode of The Town with Matthew Belloni podcast to reveal his early thoughts, Blum said: “I’ve been in pain all weekend long and I’ve been thinking about all this stuff way too much.”

“We all thought M3GAN was like Superman,” he said. “We could do anything to her. We could change genres. We could put her into summer. We could make her look different. We could turn her from a bad guy into a good guy. And we classically overthought how powerful people’s engagement was really with her.

“We decided to genre swap. The audience was not ready to genre swap. People wanted more M3GAN just like she is.”

This is a reference to M3GAN 2.0 being less of a thriller horror, like the first film, and more of an action comedy. Clearly, this didn’t work. Blumhouse has Five Nights at Freddy’s 2 out in December.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Microsoft Announces Xbox Game Pass July 2025 Wave 2 Lineup

15 juillet 2025 à 15:29

Microsoft has announced Wave 2 of the Xbox Game Pass July 2025 lineup, which includes the launch of Grounded 2 via Xbox Game Preview, Wuchang: Fallen Feathers, and more.

As revealed in a post on Xbox Wire, returning today, July 15, is High on Life (Cloud, Console and PC) across Game Pass Ultimate, PC Game Pass, and Game Pass Standard. Next up is the arrival of RoboCop: Rogue City (Cloud, PC and Xbox Series X/S) on July 17, for Game Pass Ultimate, PC Game Pass, and Game Pass Standard.

Also on July 17 are My Friendly Neighborhood (Cloud, Console and PC), before Back to the Dawn (Cloud, Console and PC) on July 18. Abiotic Factor (Cloud, PC and Xbox Series X/S) follows on July 22, before Wheel World (Cloud, PC and Xbox Series X/S) then rolls around on July 23 — all for Game Pass Ultimate and PC Game Pass.

Microsoft then saves its biggest hitters for the end of the month, with the launch of promising-looking Soulslike action RPG Wuchang: Fallen Feathers (Cloud, PC and Xbox Series X/S) on July 24, before the launch of Obsidian's garden survival sequel Grounded 2 (Cloud, PC and Xbox Series X/S) in Game Preview on July 29 — both for Game Pass Ultimate and PC Game Pass subscribers.

Capping off the end of the month — or, technically, next month — is the arrival of Farming Simulator 25 (Cloud, Console and PC) on August 1 for Game Pass Ultimate, PC Game Pass and Game Pass Standard.

Xbox Game Pass Wave 2 July 2025 lineup:

  • High On Life (Cloud, Console, and PC) - July 15
    Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • RoboCop: Rogue City (Cloud, PC, and Xbox Series X/S) – July 17
    Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • My Friendly Neighborhood (Cloud, Console, and PC) – July 17
    Game Pass Ultimate, PC Game Pass
  • Back to the Dawn (Cloud, Console, and PC) – July 18
    Game Pass Ultimate, PC Game Pass
  • Abiotic Factor (Cloud, PC, and Xbox Series X/S) – July 22
    Game Pass Ultimate, PC Game Pass
  • Wheel World (Cloud, PC, and Xbox Series X/S) – July 23
    Game Pass Ultimate, PC Game Pass
  • Wuchang: Fallen Feathers (Cloud, PC, and Xbox Series X/S) – July 24
    Game Pass Ultimate, PC Game Pass
  • Grounded 2 (Game Preview) (Cloud, PC, and Xbox Series X/S) – July 29
    Game Pass Ultimate, PC Game Pass
  • Farming Simulator 25 (Cloud, Console, and PC) – August 1
    Game Pass Ultimate, PC Game Pass, Game Pass Standard

As always, whenever Microsoft giveth, it also taketh away. The following games are set to leave Game Pass on July 31, though subscribers can get a 20% discount to keep the games in their library.

  • Gigantic (Cloud, Console, and PC)
  • Kunitsu-Gami: Path of the Goddess (Cloud, Console, and PC)
  • Turnip Boy Robs a Bank (Cloud, Console, and PC)

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Worship: Be a Cult Leader in this Pikmin-Inspired Roguelike

15 juillet 2025 à 15:00

Bless me, An-Ansgaidh, for I have sinned. Not against the Herald of Annihilation. Never against my god. I have always carried out my duties, my service, faithfully. Like any good cultist in An-Ansgaidh’s service, I long to be free from the burden of flesh, the toil of our mortal existence. Being a writer is a life of confessions. Every drop of ink I put to page reveals a bit of myself, whether I want it to or not. But now I have the honor of spilling blood in the service of a great god in this Pikmin-esque cult builder. And I am enjoying myself, but I feel kinda bad about it.

My demo of Worship puts me in the robe of a cult leader sworn to An-Ansgaidh, Herald of Annihilation, the most compassionate of the Unseen Depth gods, who is determined to end our suffering by bringing an end to our pointless existence. Sick. My job is to gain An-Ansgaidh’s favor and expand Its cult. After playing a brief tutorial that gives me an overview of the controls and introduces me to a sassy and utterly deranged (in its own words, “charming a witty”) talking grimoire that serves as my guide, I’m dropped into a run in An-Ansgaidh’s service.

I don’t start with any cultists in my service, which is a bad look for a cult leader. Luckily, An-Ansgaidh starts me with some godless who just needs something to believe in. How do I convert them, you ask? I stab myself with a dagger and smear my blood across the ground to create sacred symbols. This whole thing is a ritual, you know. A circle to draw the godless within it to our cult. I press my hand to the blood-stained ground to activate its power. A square to summon the Execution Edict, a fraction of my god’s power so Its mighty hand might judge our enemies, and find them wanting. I press my hand to the blood-stained ground to activate its power. It awaits my command. I am patient. I am powerful.

Converting them to our unholy cause is simple as surrounding them with a circle.

But it does hurt to stab myself so much. I fret not over my hand (which is probably little more than a bloody pulp) but for my mortality. To drain my lifeblood across the ground for An-Ansgaidh is an honor, but it leaves me diminished, leaves me at the mercy of my enemies. All that to say: it literally drains my health, and I want to be freed from this mortal coil but in An-Ansgaidh’s time, not our enemies’. And we have so many enemies. The godless stand mute, unmoving, uncomprehending. They pose no threat. Converting them to our unholy cause is simple as surrounding them with a circle.

But I fear the others. No conversion will take hold of them. The behatted men with their rapiers that cut down my cultists like so much kindling, the black creatures who do not serve my god and spew bile at us. Once there are enough of us, they pose no threat. I raise my hand, mark what needs to die, and my cult descends upon them like locusts. I wonder if An-Ansgaidh, Herald of Annihilation, is a Pikmin fan. Probably not. Gods are not concerned with such trivial things as the Nintendo GameCube. But it reminds me of it all the same.

That is not to say our followers don’t die. Oh, they are resilient. They fall, dizzied, stars swirling about their heads, but they often rise before they are killed. But inevitably, some die, brought low before they can rise and recover. Early on in our ventures, I learned to avoid our enemies. I searched instead for the godless, converted them to our cult. It is only when I have overwhelming numbers that I challenge our foes, and they fall before An-Ansgaidh’s glory. Sometimes my followers perish. That is inevitable. But I try to keep them alive. A good cult is a strong cult, and a strong cult is made of many bodies.

They are pliable. I can pick them up by the throat and throw them to ring bells, or gut them and use their blood to perform rituals instead of my own. I have no problem throwing them at things. They’ll be a little concussed, maybe. But they’ll live. Once you use them as a resource, though, it’s lights out. Curtains. Game over. I don’t like killing the cultists. Partially because it leaves me with one less cultist, making my unholy army a little weaker. But partly because it doesn’t feel right. I brought them into this. It’s my job to keep them safe. They’re my children (religiously speaking) and my children (metaphorically speaking). They follow me around like little dogs. Besides, there’s no shortage of blood for me to absorb. I can call it back from a botched ritual where a circle too closely resembles a square, from my cultists who fall in battle, from fountains, plants, and even stones (yes, reader: blood from a stone).

I don’t like killing the cultists. Partially because it leaves me with one less cultist, making my unholy army a little weaker. But partly because it doesn’t feel right. I brought them into this.

When my cult kills our enemies, or some of our own fall in battle, I perform a tribute ritual, inserting an upside-down triangle into the center of a circle I draw around the corpses of the dead. My reward is a chest, which might contain anything from a relic I can offer at an altar to a blood fountain to a catalyst. I can order my cult to carry catalysts back to our base, and plant them in the ground to gain new spells and perks like the ability to throw farther. As the cult grows in power, so do I, though I am still at the mercy of the world and require their aid. I have spells, yes, but they take setup. The violence of a mass of bodies is quicker, more efficient. By myself, I am nothing. Weak. The cult makes me whole. So I go, converting the godless, building favor with An-Ansgaidh. I break down the statues of The Last Church. I send the dead as tribute. I cover the world in my blood. My grimoire offers advice.

I find followers in strange ways. I find a village stuck between worlds, in the middle of a half-completed rite because musicians played a song with instruments built from the bones of horrors, and it remains unfinished. I track them down, carry them back to their stage. The song they play is a bop. Much of Worship's visual and auditory language is incredible. Only evil things are black, colored inside white outlines. Everything else is white, outlined by black. It’s not subtle, but it’s effective.

Eventually, I gain enough favor to return to An-Ansgaidh victorious. It teleports my cult and I to The Last Church, something my grimoire blames for all of this earlier. I don’t understand until I get there and see a woman in white sitting next to a monster. They aren’t hurting anyone. The woman is singing. The monster sleeps with a little doll. Their names are Ulmira and Eleanor, respectively, and my god has commanded that they die.

So I go to work. Of the two, Ealnor is the larger threat, but I cannot hurt her. When my cult gets close, she stuns them, swipes at them, leaves several dead. When we run away, she shoots fire. Her doll, animated by magic, chases us across the screen. I dive out of the way; my cult follows. We move around the edges. “How do I do this?” I think. Then I discover that Ulmira is here, too. She can attack, but she is smaller and weaker. I set my cult on her and then the strangest thing happens. Eleanor comes to defend her, shielding her from harm. And this is how I win. I wait. I bide my time, until Ulmira is vulnerable. And then I set my cult on her, and Eleanor springs into action to save her, taking the damage herself. Dozens die. But in the end, I am victorious. Ulmira holds Eleanor in her arms as she dies. And then she breaks down in tears. This is where my demo ends.

There is no denying that Worship feels good to play. That its minimalist art style looks beautiful. That the music is gorgeous. That it forces you to play smart, to use every resource. But I like that the last thing it did was make me feel bad. I am a cult leader serving a dark god. I will do nothing good with the power I gain. Winning shouldn’t feel good. And I am glad Worship understands that.

Tokyo Gaming Mecca Akihabara Set to Lose Landmark Former Sega Arcade After 32 Years

15 juillet 2025 à 14:48

Genda Gigo Entertainment announced on July 15 that it will close the Akihabara Gigo 1 arcade at the end of August 2025. This was Sega’s flagship arcade and its red building has been a landmark of Tokyo’s electronics district for 32 years, as reported by IT Media.

Tokyo’s Akihabara, known for its anime, manga and game-related stores and plethora of tiny electronics shops, has been undergoing big changes in the last few years. Many of the smaller, niche shops where you could find everything from obscure bishojo titles to specific electronic parts are being replaced by more mainstream and tourist-orientated stores. Arcades in Japan have been hit hard over the past five years by factors such as the COVID pandemic restrictions and dwindling customers.

Located right outside Akihabara Station, the Akihabara Gigo 1 arcade first opened in 1992 as High Tech Land Sega Shintoku. It would later change its name to Club Sega Akihabara and then Sega Akihabara 1, but it remained the first of Sega’s five numbered arcades in the area, the bright red walls of the buildings making them hard to miss.

In 2020, Sega started to pull out of the arcade business, with Genda gradually buying up the shares. In 2022, Genda acquired the whole of Sega’s arcade and amusement business, renaming it Genda Gigo Entertainment. This was when all of Sega’s arcades in Japan got rebranded Gigo, but kept their iconic red walls and some of the Sega-related attractions.

However, according to the official announcement from Genda Gigo Entertainment, Akihabara Gigo 1 is closing down on August 31, 2025 because the fixed-term lease on the building has expired. If you are getting deja vu, that’s because this is not the first time such a fate has befallen former Sega arcades in the area. Sega Akihabara 4 briefly got rebranded by Gigo before being shut down by the company in 2022 as the fixed-term lease expired (source: Sora News). With both buildings being so close to a major station, it’s likely that the rental agreement was deemed too expensive to renew.

Ending its announcement of Akihabara Gigo 1’s closure on a positive note, Gigo reminded arcade fans that the company still has three remaining arcades in Akihabara. Also, the Akihabara Gigo building is set to be turned into a new amusement facility by Matahari Entertainment, which operates the Silk Hat chain of game centers. “Collaborating with Matahari Entertainment, we will contribute even further to the development of Akihabara and Japan’s pop culture,” Genda Gigo Entertainment stated.

As a side note, Sega will open Sega Store Tokyo this month. The company’s first official retail store in Japan will sell exclusive merch featuring Sega and Atlus characters.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

The Elder Scrolls IV: Oblivion Remastered Update 1.2 Quietly Closes the Door on Dark Brotherhood Lore Blunder

15 juillet 2025 à 14:29

Bethesda has quietly fixed a door in The Elder Scrolls IV: Oblivion Remastered that had left Dark Brotherhood lore fans scratching their heads.

Warning! Potential spoilers for The Elder Scrolls IV: Oblivion Remastered follow.

Let’s cast our minds back to April and the hugely successful release of The Elder Scrolls IV: Oblivion Remastered. Soon after launch, players of the original, much-loved open-world role-playing game noticed the door to the Dark Brotherhood’s Cheydinhal sanctuary entrance was inexplicably changed in a way that broke the lore.

The door in question is at the centre of an iconic moment in Oblivion, one players who took on the excellent Dark Brotherhood quest will probably remember well. In the original Oblivion, the glowing door has a heavy mood aesthetic and a relief showing the Night Mother (who members of the assassination-obsessed Dark Brotherhood worship) murdering five children. The Oblivion Remastered version of this door has no glow, is light on atmosphere and, weirdly, has two extra children.

You can see a comparison with accompanying complaint in the reddit post from alvaro-elite, below:

The Elder Scrolls lore fans were quick to point out that the addition of two kids on the relief makes no sense given what we know about the story of the Night Mother. This moment in time is meant to represent the Night Mother’s murdering of the five children she conceived with Sithis, the Elder Scrolls deity who represents emptiness and the Void. As the story goes, the Night Mother is murdered by the locals for killing her kids, which turns her into the immortal Night Mother in the first place. In fact, in Oblivion, the Night Mother’s tomb includes skeletal remains of one adult and five children, reinforcing this lore.

Fans had wondered whether Bethesda and developer Virtuos would patch Oblivion Remastered to change the door to be lore compliant, and so it has proved. As noticed by PC Gamer, with the recent release of Update 1.2 in Steam beta form, those who have opted in to test the patch now have a lore-compliant door with five children, rather than seven in the relief. Strangely, this change isn’t in the officially released patch notes, below.

The expectation is this new door is what Oblivion Remastered will include across the board when Update 1.2 launches fully.

Be sure to check out our comprehensive guide to everything you'll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

The Elder Scrolls IV: Oblivion Remastered update 1.2 patch notes:

SETTINGS CHANGES

  • We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.

UI

  • Fixed map markers disappearing
  • Fixed missing punctuation in Simplified Chinese text
  • Fixed “Toggle All” button on Map screen to work as a 'Hold'
  • Various fixes to localized text
  • Fixed controller issues in Spell making menu
  • Fixed menus being cropped incorrectly in 1280x1024
  • Fixed the incorrect player stance in the inventory menu after fast travel
  • Fixed rebinding keys for Lock Picking
  • Fixed keybinds not updating in AZERTY
  • Fixed soft lock with controller in Enchanting menu
  • Fixed stats not updating when equipping enchanted items
  • Fixed a character skin glitch when closing the inventory menu

CRASHES

  • Fixed crashes that could occur while fighting Jyggalag
  • Fixed crashing when killing a paralyzed NPC with an arrow
  • Fixed crashing when paralyzing an already-paralyzed NPC
  • Fixed crashing in Spellmaking menu when rapidly removing & implementing effects
  • Fixed various GPU crashes
  • Fixed crashes that could occur during auto saves

AUDIO

  • Fixed underwater SFX persisting after leaving exiting water
  • Fixed missing ambient SFX in Shivering Isles

QUESTS

  • Fixed NPCs floating after being knocked down during Priory of the Nine quest
  • Fixed crashing when entering Flooded Mine during Final Justice quest
  • Fixed pathing for Shaleez in Flooded Mine during Final Justice quest
  • Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest
  • Fixed mages loading without clothes in Fort Ontus during The Necromancer's Amulet quest
  • Fixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest
  • Fixed missing VFX during the closing of the Great Gate
  • Fixed Ilav Dralgoner's missing facial animation during ‘Saving Time Itself’ quest
  • Fixed Sir Thredet's speech during ‘Umaril the Unfeathered’ quest
  • Fixed NPC pathing issues during ‘Baiting the Trap’ quest
  • Fixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ quest
  • Fixed crash at end of ‘Through a Nightmare, Darkly’ quest
  • Fixed wall crumbling in Malada during ‘Nothing You Can Possess' quest
  • Fixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ quest
  • Fixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’
  • Fixed cutscene not playing during ‘Light the Dragonfires’
  • Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’

PERFORMANCE

  • Fixed frame rate drop in Deepscorn Hollow
  • Fixed frame rate drops in Black Rock Caverns
  • Fixed frame rate drop between Skingrad and Skingrad Castle
  • Fixed frame rate drop south of Bravil Castle courtyard
  • Reduced the frequency of hitches in the open world.
  • General improvements to frame time in many locations.
  • Optimize updating of character attachments.
  • Optimize rendering of water volumes in the open world.
  • Optimize light/shadow updates in several lairs.
  • Optimize waterfall particle FX and rendering.
  • Optimize the weather system.
  • Optimize character animation system.

GAMEPLAY

  • Fixed player character height scaling
  • Fixed armor items hiding Argonian and Khajiit tails
  • Fixed slow camera movement when initiating NPC dialogue
  • Fixed soft lock when a player with a high bounty goes to jail
  • Fixed Orrery animations
  • Fixed physics bug with floating necklaces
  • Fixed vampire sleeping animations
  • Fixed NPC beards not following facial animation.
  • Fixed ghost NPCs being completely invisible
  • Fixed missing animation when talking to Shamada in Leyawiin
  • Fixed occasional very long load times when fast traveling
  • Fixed missing facial animation for Snak gra-Bura
  • Fixed falling unconscious in water preventing player from getting up
  • Fixed NPCs losing collision when swimming
  • Fixed NPCs stopping combat when player is blocking
  • Fixed female Dremora teeth clipping
  • Fixed soft lock after choosing player class
  • Fixed Amber weapons clipping in first person view
  • Fixed vines clipping into columns
  • Fixed helmets clipping into player character's head
  • Fixed missing textures on Daedric statues
  • Fixed duplicated pages between Oghma Infinium and Mysterium Xarxes

SYSTEM

  • Fixed flickering shadows when using XeSS Upscaling
  • Fixed title properly restarting after purchasing the Deluxe Upgrade on PC
  • Fixed settings properly migrating between PC and XBOX
  • Fixed water disappearing after fast travel
  • Fixed cursor slowdown when enabling high frame rate V-Sync
  • Fixed shaders not preloading due to cloud save replication
  • Fixed long blackout during loading screens
  • Fixed weather VFX flashing while outside
  • Fixed motion blur artifacts while in the Oblivion Plane
  • Fixed NPCs not obeying the Wait action from the player

This update will be in the Steam Beta. If you would like to opt in to the The Elder Scrolls IV: Oblivion Remastered Beta update, please follow these instructions:

1. Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered

2. Right click on "The Elder Scrolls IV: Oblivion Remastered" and select "Properties"

3. In the new properties pop-up window, select "Betas"

4. In the beta drop down to opt into, select "[beta]"5. Wait for app to download new build and launch.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The DCU's Supergirl Is 'A Total Mess,' James Gunn Says: 'She's Ended Up Different Than Her Cousin'

15 juillet 2025 à 14:09

The DC Universe version of Supergirl is “a total mess,” DC Studios co-CEO James Gunn has said now Superman is out in the wild.

Warning! Spoilers for Superman follow:

If you’ve seen Superman you’ll know that Supergirl makes a cameo appearance at the end to pick up her troublesome dog, Krypto, who Kal-El has been babysitting. She’s drunk, much to Superman’s annoyance, and even calls her cousin a “bitch” as she stumbles out the Fortress of Solitude.

In an interview with ScreenRant, Gunn confirmed this is the version of Supergirl we will see in next year’s Supergirl movie, starring Milly Alcock in the title role of Kara Zor-El / Supergirl.

“Yeah, that's her,” he said. “She's a mess. She's a total mess.”

But why is she in this state? As revealed in Superman, Supergirl got drunk on a planet bathed in the light of a red sun (it’s impossible for Superman or any Kryptonian to get drunk on earth due to the empowering effects of our yellow sun).

But beyond this, clearly Supergirl is suffering from mental health issues that are driving her to drink, the result of a very different upbringing compared to her cousin’s.

“I mean, I think as we learn, she's had a completely different background from Superman,” Gunn continued. “A much more difficult background. He's had this wonderful upbringing by these two parents that loved him and were very healthy. And her background was much different than that. And she's ended up different than her cousin.”

The DCU Supergirl movie is based on Tom King and Bilquis Evely’s comic, Supergirl: Woman of Tomorrow. “In our story, we have Superman who was sent to Earth and raised by incredibly loving parents,” Gunn has explained. “Kara was on Krypton. She was on a piece of Krypton that drifted away from the planet and she lived there for the first 14 years of her life in a horrible situation where she watched everyone around her die. So, she’s a much harsher and more f*cked up Supergirl than you’ve been used to thus far.”

Recently, Gunn has called Supergirl a “space fantasy” — and said it will have a different tone than Superman. Expect Jason Momoa’s Lobo to star alongside Supergirl in the film. The question is, will Superman also appear?

For more, check out IGN’s article, Superman Introduces the Girl of Steel: Here's Why This Version of Supergirl Is So Different.

In the U.S., Superman got the DCU off to a flyer with a global weekend take of $217 million at the box office. Its $122 million domestic haul was enough to make it the biggest North American launch ever for a solo Superman film, not adjusted for inflation.

Check out IGN’s Superman review to find out what we think, and then head over to our Superman Ending and Post-Credits Explained to find out what it all means.

Photo by Roy Rochlin/Getty Images for Netflix.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Square Enix Won't Allow Switch 2 Upgrade for Dragon Quest 1 & 2 HD-2D Remake, Warns That DLC is Locked to a Specific Platform

15 juillet 2025 à 14:01

While many Nintendo Switch 2 games offer upgrades from their Switch 1 counterparts, Square Enix's upcoming Dragon Quest 1 & 2 HD-2D Remake won't be one of them.

In a lengthy Q&A, the publisher has now confirmed there will be "no upgrade path" between the version of Dragon Quest 1 & 2 HD-2D Remake for Switch 1, and the entirely separate but otherwise near-identical version of the same game for Switch 2.

Of course, the Switch 1 version of Dragon Quest 1 & 2 HD-2D Remake is playable on Switch 2 via the newer console's backwards compatibility, but this version will not take advantage of the graphical upgrades found in the Switch 2-specific edition.

Additionally, both save files and download codes for in-game bonus items are also locked to the specific versions of the game. So, even if you did start playing on Switch 1 and then decide to later fully re-purchase the Switch 2 edition, you'd need to start your playthrough again from scratch.

Curiously, the only Dragon Quest 1 & 2 HD-2D Remake item that does seem to be cross-compatible is a save data bonus for an in-game Dog Suit (in Dragon Quest 1) and Cat Suit (in Dragon Quest 2). These will unlock if you buy a Switch 2 version of the game, if you previously unlocked them with a Switch 1 copy.

"Each version has different graphical specifications based on the hardware's processing capabilities," Square Enix wrote of the remake's differences on Switch 2. "However, there are no differences in the story, game content, or in which items can be obtained."

The publisher has given no reason why the two versions of the game remain separate, without a $10 paid-for upgrade option (as with similar third-party Switch 2 games such as Hogwarts Legacy and Sonic Racing: CrossWorlds) or the situation, as found by fans with many other Switch 1 games, where some titles simply run better on Nintendo's newer hardware.

Square Enix is set to launch its Dragon Quest 1 & 2 HD-2D Remake on October 30, 2025, for PC (via Steam and Microsoft Store), PS5, Switch, Switch 2, and Xbox Series X/S. Just remember to be careful which version you're buying

"In a way, Dragon Quest’s, let’s say 'classic' storyline and trope-ish setting is easier to appreciate today than maybe a decade ago," IGN wrote in our Dragon Quest 1 & 2 HD-2D Remake preview. "Nowadays, with graphics as advanced as they are and storylines trying to compete with the biggest movies and TV shows, Dragon Quest is a reminder that some stories are timeless for a reason."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Ready Or Not Developer VOID Interactive Proceeds With Controversial 'Censor' Changes To Satisfy Console Makers Despite Fan Blacklash — Here's The Full Patch Notes

15 juillet 2025 à 13:54

VOID Interactive has proceeded with changes introduced to controversial shooter Ready or Not despite widespread condemnation from fans who believe the developer is "censoring" the game's gore and violence by "appeasing console market regulators."

"The free Los Sueños Stories update is releasing now!" VOID announced, listing bugfixes, new weapons, new missions, a new difficulty system, animation changes, and audio overhauls on Steam. As detailed in the "Character Art" section pertaining to base game update changes, the update says, "Added clothing to a character in A Lethal Obsession, Narcos, and some characters in the mission Hide and Seek," evidencing it is pressing on with one of the more controversial changes, which was to cover up nudity.

Of the hundreds of comments left by players, many are unhappy VOID has gone ahead with the amendments. "Thank you for punishing the PC Community for the support we gave you guys all these years," said one. Another wrote: "So much misinformation here. Many games have all the elements VOID chose to remove. They could have easily allowed PC players to toggle the gritty elements. They chose not to do this because they are greedy, lazy developers who have sold out and simply didn’t want to put in any extra work for console money."

Many comments simply say "[COMMENT CENSORED]," and others question why VOID has included a toggle to permit players to choose to opt in/out of crossplay, but can't do that to let PC players choose to keep or hide graphic content (although VOID has previously explained that "maintaining multiple versions with different assets and mechanics" would "increase the likelihood of bugs").

Earlier this month, we reported that VOID said it had to adjust levels of gore, nudity, violence, and the "mistreatment of children" ahead of the July 15 console release. At the time, VOID insisted the changes were "small enough that most people here wouldn't notice if we didn't say anything," but it "wanted to be transparent" with its players. Players disagreed, and the news caused Ready or Not's Steam user review rating to plummet to "mostly negative" for recent reviews, although overall the review rating remains "very positive." Most of the negative reviews complain about "censorship."

VOID Interactive responded to player backlash, citing "misconceptions and misinformation" about the amendments, but it was not enough to curb player ire.

VOID Interactive parted ways with publisher Team17 one day after the developer shared it would have a school shooting level. Ready or Not was briefly hauled offline in 2022 after a takedown request was issued due to a trademark dispute. The issue related to a level that depicted a mass shooting at a nightclub called Prysm, which was released on the anniversary of the Pulse nightclub shooting.

Here's the full patch notes:

Ready or Not Los Sueños Stories Update Changelog July 15 2025

Bug fixes:

AI:

  • Fixed suspects being unable to exit surrender while player is facing towards the suspect without direct line of sight.
  • Fixed fake surrenders being rarer than intended.
  • Fixed civilians sometimes failing to seek out the player after the Bring Order to Chaos objective has been completed.
  • Fixed various issues with suspect flee behavior.
  • Fixed various issues with suspect hiding behavior.
  • Fixed various issues with suspect suppressing fire behavior.
  • Fixed suspects not gaining morale after picking up a weapon from a weapon cache.
  • Fixed suspects sometimes being unable to surrender inside while standing in CS Gas.
  • Fixed issues with AI flashlight detection.
  • Fixed execute command queueing breaking the command queue.
  • Fixed suspects sometimes prioritising caches over picking up closer guns.

UI:

  • Fixed tablet not closing properly at times.
  • Fixed bottom left attachment/NVG icons not updating correctly.
  • Fixed being unable to fully cycle through customization styles carousel on gamepad.
  • Fixed being unable to fully cycle through mission selection carousel on gamepad.
  • Fixed overlapping UI text in gamepad settings in certain languages.
  • Fixed overlapping UI text for exfiltrate prompt when using gamepad.
  • Fixed text not fitting into various UI elements in certain languages.
  • Removed unnecessary scroll bar on armor selection.
  • Fixed issue with subtitle language carousel showing the incorrect selected language.
  • Fixed instances of missing localization.
  • Fixed various font issues in several languages.
  • Fixed incorrect preset name sometimes appearing for whole team in the loadout menu.
  • Fixed being able to highlight multiple audio files when using the tablet with a gamepad.
  • Fixed various ultrawide screen related UI issues.
  • Fixed mission type always displaying “Barricaded Suspects”.
  • Fixed inconsistent order of optics for certain guns.
  • Fixed various UI issues caused by increasing the UI scale.

Customization:

  • Reduced TP-1E clipping through various shirts. (Dark Waters)
  • Fixed various item descriptions.

Audio:

  • Fixed various level related QSM / ambience issues.
  • Fixed TOC not notifying the player of bombs + traps for a certain level.
  • Fixed issue where ambience transitions would not play the intended ambience.
  • Fixed instances of certain animations missing footstep sounds.
  • Fixed bullet snaps cutting each other off at high fire rates.
  • Fixed certain footstep sounds not playing on all materials.
  • Fixed delay effect not working as intended on SWAT voices over distance.
  • Fixed many instances of sounds not occluding or attenuating correctly.
  • Fixed SWAT mask radio effect.
  • Fixed incorrect SWAT VO when securing weapon caches.
  • Fixed issue where SWAT may occasionally use generic lines for reportables, or not use all available lines.
  • Fixed missing water leaking audio for aquariums/water dispensers.
  • Fixed mission selection beep sometimes not playing.
  • Fixed VOIP not working during mission selection or loadout selection.
  • Fixed instances of certain characters using incorrect / null footstep sounds
  • Fixed instances of certain animations missing footstep and foley audio.
  • Fixed instances of certain UI sounds potentially not playing as intended.
  • Fixed outdoor reflection probes potentially sounding glitchy.
  • Fixed instances of gunfire causing weapon foley to stop playing.
  • Fixed certain subtitle files not matching the audio.
  • Fixed certain ricochet layer never playing.
  • Fixed traps sometimes not playing audio on wire cut completion.

Animation:

  • Fixed small animation issues during loadout selection.
  • Fixed animation issue when kicking doors.
  • Fixed SWAT AI animation issue when shield bearer opens a door.
  • Fixed various issues with chemlight drop animation.
  • Fixed being able to get stuck in grenade throwing animation.

Replay Viewer

  • Fixed skipping backwards sometimes causing crashes.
  • Fixed loading screen audio persisting while viewing replays.
  • Fixed missing throwable VFX.
  • Fixed replays sometimes crashing while clicking along the timeline.
  • Fixed replays showing wrong time/date.

Levels:

  • Improved destructible consistency across all levels.
  • LODs have been adjusted across performance levels, this is still being actively worked on.
  • Fixed AI clipping through level geometry while hiding in various levels.

Training

  • Fixed various issues with training progression.

Station

  • Fixed mismatched skin tones on certain characters.
  • Fixed shooting range target buttons sometimes both being red.

Twisted Nerve

  • Fixed windows sometimes displaying dirt decals when shot.
  • Fixed incorrect footstep audio on characters.
  • Fixed fans no longer spinning.

Valley of the Dolls

  • Fixed missing footsteps for certain civilian.
  • Fixed hedges vanishing when hit by a flashbang.

Ides of March

  • Fixed combat music taking too long to come in.

Elephant

  • Fixed small collision issues.

The Spider

  • Fixed missing briefing audio file name.

Dorms

  • Fixed evidence being able to clip through certain debris piles.

Sins of the Father

  • Prevented traps spawning on doors with extra thick doorframes.

Hide and Seek

  • Fixed instance of enemies using wrong footstep events.

Narcos

  • Fixed missing briefing audio description.

A Lethal Obsession

  • Fixed evidence falling through the floor in certain parts of the level.
  • Fixed Gerard being unable to exit surrender when left unattended.

Carriers of the Vine

  • Fixed small collision issues.

Relapse

  • Fixed specific window still preventing grenades from passing through even after breaking the glass.

Buy Cheap, Buy Twice

  • Fixed floating car signs after window is destroyed.

Ends of the Earth

  • Updated water vfx.

Leviathan

  • Fix certain dialogue not triggering for NPCs.
  • Fixed missing briefing audio description.

Mirage at Sea

  • Fixed small collision issue.
  • Fixed issue with certain elements of the OST repeating during the ending loop.

Miscellaneous Fixes:

  • Fixed dropped weapon physics causing them to fall through the floor.
  • Fixed missing friendly fire penalty when shooting the helicopter.
  • Fixed peeking both doors on double doors with a single door already peeked closing the peeked door, and peeking the closed door. Peeking both will now only open the closed one if both doors are not in the same state.
  • Fixed clients sometimes crashing when returning to the main menu from a multiplayer lobby.
  • Fixed wedge related performance issues.
  • Fixed wedges not moving with the door when breached.
  • Fixed rigging issues of older characters.
  • Fixed GPNVG overlay stretching on ultrawide screens.
  • Fixed XE Sight crosshair partially vanishing when crouching.
  • Fixed blood being too shiny at times.
  • Fixed attachment activation delay for clients in multiplayer.
  • Fixed scuffed blending into/out of stun animations.
  • Fixed taser hit registration issues for clients in multiplayer.
  • Fixed being unable to bash with a shield while using the 509 pistol.
  • Fixed crash related to aim assist on gamepad.
  • Fixed being unable to use the breaching shotgun on chainlink fence doors.
  • Fixed client pistols sometimes disappearing after arrest cancelling in multiplayer.
  • Fixed laser/flashlight misalignment while in low/high ready.
  • Fixed being unable to join multiplayer lobbies during the ready countdown.
  • Fixed players spawning inside of each other in 5 player lobbies.
  • Fixed laser attachments not looking right at low/high FOVs.
  • Fixed explosive vests of incapacitated civilians not detonating.
  • Fixed toggle ADS preventing players from performing ADS with gamepad.
  • Fixed rare SWAT AI evidence collection crash.

Gameplay

AI

Base game update changes:

  • Added new difficulty system. AI difficulty now scales with Casual, Standard, or Hard settings, which can be selected before each mission or commander mode.
  • Added suspect squad behavior system to most levels where appropriate. These dynamic behaviors include: Rally, Support, Attack, and Retreat. (On Standard/Hard difficulties)
  • On Standard/Hard difficulty some experienced suspects switch between semi-auto fire and full auto depending on distance to target, making them more deadly at range.
  • Added suspect weapon cache system to most levels where appropriate.
  • SWAT AI have slightly different effectiveness based on difficulty mode. On Casual difficulty they give players more of an opportunity to engage suspects, meanwhile on Hard mode SWAT AI becomes slightly more combat effective than Standard mode.

Engineering

Base game update changes:

  • Ready or Not is now available on Playstation 5, Xbox Series X/S, and Epic Games Store
  • Improved aim assist for gamepads.
  • Players have the option to enable Crossplay between PC and console players
  • Added ability to set the weapon field-of-view independently from the world / scene field-of-view.

General Performance:

Base game update changes:

  • Improved GPU and CPU performance across all levels.
  • Improved sound manager performance.
  • Further optimized various customization assets.
  • Game file sizes have been compressed and optimized, reducing disk install size.

Visuals

Animation:

Base game update changes:

  • New SWAT locomotion animations.
  • Improved ragdolls.
  • Improved animation related performance.
  • Added many new SWAT restraining animations
  • New first person animations for restrains, kicking doors, and chemlight deployment
  • Animation for civilian girl in ‘Twisted Nerve’ has changed to a sleeping animation.

Character Art:

Base game update changes:

  • Added clothing to a character in ‘A Lethal Obsession’, ‘Narcos’, and some characters in the mission ‘Hide and Seek.’
  • Dismemberment no longer occurs on already-deceased characters. Otherwise, the dismemberment effects, gore, and blood decaling have not been toned down.
  • Additional character model optimization refinements.

Other:

Base game update changes:

  • Optimized many visual effects through a newer particle system (Niagara)
  • Added immersive raindrop VFX that affects first person view in outdoor areas on all levels that have rain (like the raindrop VFX that exists on Dark Waters levels).
  • Improved fog VFX on Carriers of the Vine.

Audio

Base game update changes:

  • VOIP has been improved to increase immersion, allowing voice chat echo and reverb based on surroundings
  • 5.1 mix option added
  • Updated foley sounds for certain weapons and improved SWAT movement foley.
  • Improvements to indoor and outdoor reflection probes, enhancing audio recreation accuracy.
  • Various sound and Quantum Sound Manager optimizations.
  • Updated assorted weapons and grenades audio.

Weapons

Base game update changes:

New guns

  • M32A1 rotary grenade launcher with CS gas/flash variants
  • MKV .50AE pistol
  • TRPL less-lethal pepperball pistol
  • 590M magazine-fed pump-action shotgun

User Interface and Experience

Base game update changes:

  • Players can now access their personal stats dashboard where skill, completion, and weapon mastery are stored into your personal mission metrics.
    • Can select people from friends list to compare their stats against to for some friendly competition between officers.
  • The gamepad-focused Equipment and Command wheels have a visual rework aimed at improving ease of use and readability.
    • Gamepad players can opt to use the traditional Command list menu instead of the radial menu, and there are now additional button layout and customization options for gamepads
  • Enabled evidence outline setting by default.
  • New difficulty system integrates throughout the player experience, and provides players with different degrees of challenge across the game. This can be changed in quickplay, multiplayer, and Commander Mode.
  • Added new achievements and integrated them, some can only be attained when playing on certain difficulty modes
  • The amount and types of traps vary based on the difficulty mode the player selects. On Hard mode more maps have traps, and are more likely to be lethal traps.

Levels

  • Added Missions:
    • Stolen Valor: An officer gone missing is reported to be located at an apartment building in the Rollers territory.
    • Hunger Strike: A gang meetup gone wrong at Chicos, a local Los Sueños fast food franchise

Known Issues:

  • Game sometimes crashes when restarting or returning to station mid-mission in quickplay.
  • Audio devices may default to a muted state when joining a game on PC.
    • Workaround: Reselect your audio device in the audio settings menu or within your Windows settings. Alternatively, try disabling unused audio inputs.
  • In rare instances, VOIP may loop until the current session is restarted.
  • In rare instances, unplugging and replugging a microphone may cause issues with VOIP.
  • Certain SFX does not occlude correctly.
  • Certain UI buttons don’t fire any audio.
  • Certain weapon foley may produce doubled audio when playing as a client.
  • Bullet casing SFX may rapidly fire at low framerates.
  • Certain destructible audio may not always play
  • Some minor known issues with Turkish language text in the Command Wheel/Swat Cam/Loadout Renaming
  • If player does not select the Ironman Mode setting toggle while on the difficulty select screen, the Ironman Mode setting may not save
  • Obtaining exactly a C on Gas does not contribute to the achievement, “The War”
  • Players on singleplayer quickplay may potentially crash if they restart a mission before completing it; a fix is on the way. This issue does not affect Commander Mode or multiplayer.
  • Some minor texts on the controller layout options are not translated to all languages
  • In Casual difficulty, shotguns can sometimes cause friendly fire
  • On PC, the cancel button when quitting a mission or from the station, the cancel button is not translated into all languages
  • Some mission objectives are not translated into all languages

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

30th Anniversary PS5 Is Getting a Limited Restock in the UK

15 juillet 2025 à 13:24

For any keen fans who missed out on the 30th Anniversary PlayStation 5 are in luck, because the special 30th Anniversary PS5 Digital Edition Console, 30th Anniversary DualSense Wireless Controller, and 30th Anniversary PlayStation Portal have been announced for a limited restock, at PS Direct, launching on September 29.

Revealed in a recent X (formerly Twitter) post, preorders for all three items will be made available first to PlayStation Plus members on July 21 at 10AM BST. For non-PS Plus members, preorders for this 30th Anniversary console and accessory trio will be open to the general public on July 23 at 10AM BST.

Although the 30th Anniversary PS5 Pro Console, the most valuable item of the whole range, since only 12300 units were made globally, is sadly not included in this restock. The same goes for the 30th Anniversary DualSense Edge Wireless Controller.

Shared by Wario64, the main PlayStation social accounts previously shared posts about a US 30th anniversary restock as well, but these only seem to be for the range’s DualSense Wireless Controller.

Whether this difference is down to logistics or resources available in each territory remains to be seen, but this makes the UK’s new batch of 30th Anniversary PS5s quite valuable.

For those in the UK wanting to get one, the digital 30th Anniversary PS5 also comes with a swappable disc drive cover if you’d still like to play physical games on it, but you will need to purchase the disc drive itself separately.

The PS5 disc drive isn’t always in stock, currently sold out at Amazon UK, but is available to buy right now at PS Direct and other retailers like Argos and Currys.

PlayStation UK has made sure to iterate that the quantities of the 30th Anniversary PS5, DualSense, and PlayStation Portal will be “highly limited”.

This likely means that, unless PlayStation have allocated a certain number of units to the ‘PS Plus member’ and ‘all players’ preorder windows, stock will run out before it can get to the latter.

With that, we’d recommend subscribing to PlayStation Plus in advance to give yourself the best chance of grabbing whichever of the 30th anniversary range you want to grab. The cheapest you can buy is one month of the Essential-tier plan for £6.99, or up to a year for £59.99 to save more and get added discounts, free monthly games, online multiplayer, and cloud storage.

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