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Reçu aujourd’hui — 14 juin 2025IGN

What Continues to Draw Tom Hiddleston to Roles Like Loki and Chuck Krantz of The Life of Chuck

14 juin 2025 à 16:07

The Life of Chuck is a film of earnestness. It explores all the loss, connection, complication and devastation of a life in a brief window, all while shouldering a profound hope that it intends to share with the viewer. With the rise of social media came the rise of cynicism. Earnesty became a weakness, leaving anyone sharing their deepest joys on the receiving end of mockery. While this nihilsm has extended into reality in many ways, seeping into all corners of our day to day lives, creators like Mike Flanagan and actors like Tom Hiddleston simply have no interest in that kind of outlook. And that shared view on life is exactly what made Hiddleston the perfect addition to the Flanagan family and the role of Charles Krantz.

Really, though, the titular Chuck is a shoe in when it comes to Hiddleston’s filmography. The Life of Chuck posits that each of us contains multitudes. An entire universe lives within all of us. Meanwhile, Hiddleston’s role before this — that of Loki Laufeyson, a role he has played in the MCU for well over a decade now — doesn’t just contain his own multitudes, but finds himself keeper of the multiverse as a whole, protecting not just his universe, but all of them.

In sitting down with the incredible creatives behind The Life of Chuck, I had to ask Hiddleston what drew him to these kinds of roles.

"I think it [roles like Chuck and Loki] resonates very deeply with my experience of life. It's really kind of why I became an actor. As an actor, you get to explore your multitudes. You get to play different characters in different stories and connect to all of them and see where you're the same and see where you're different.
For me, the role of the proper stuff of acting is actually about imagination and compassion. It's about extending yourself to circumstances which maybe aren't yours, but trying to see your own humanity in them.
I really relate to the wisdom in this film, which is that behind the exterior of how we're seen in the world, of how we present in the world is an internal world of infinite possibility that every single human being, and I really believe this, contains an internal world of majestic inspiring multitudes and possibility of none of us are one thing.
All of us have that universe within us, which is a universe of connections, both real and imagined and when a life comes to an end and so does that universe. Those people, the memories, the experiences, the love you shared, the books you love, the music you danced to, the movies you watched, the times you lost, the times you loved. It's all so unique. It's all the human heart has a unique experience. To your point, I think I'm often drawn to characters who may have an external appearance which doesn't tell the whole story of their internal reality."

What’s so striking about Hiddleston’s answer is how uniquely it sums up the film itself despite Hiddleston talking about personal choices rather than Flanagan’s recent film. Really, it just goes to show that no one was meant to play Chuck Krantz but him.

Thanks for 39 great years, Chuck.

Alex Garland’s Elden Ring Movie Should Feel Like Fantasy Warfare

14 juin 2025 à 16:00

If you could hire any director to make an Elden Ring movie, who would you pick?

You might settle for fantasy heavyweights like Peter Jackson or Guillermo del Toro, or maybe you’d tap Miguel Sapochnik, the man who brought you many of Game of Thrones’ biggest battles, including Hardhome and Battle of the Bastards. If you’re looking for something a little more avant-garde, you could even pick Robert Eggers (Nosferatu), Yorgos Lanthimos (Poor Things), or Bong Joon Ho (Mickey 17) – filmmakers who, like Elden Ring developer FromSoftware, relish in the surreal, cryptic, and uncanny.

Chances are, you wouldn’t pick Alex Garland. The British writer and director is known for the grounded, slow-burning science fiction dramas Ex Machina and Annihilation, as well as the inventively named war films Civil War and Warfare – none of which resemble FromSoftware’s work in any notable way. However, Garland is precisely who film studio A24 has selected to adapt Hidetaka Miyazaki’s magnum opus for the big screen. Considering Garland – who, in addition to directing, is also set to write the screenplay – isn’t one to take his multi-digit checks and phone it in, you have to wonder how he’ll try to make this work.

At a glance, Garland and Elden Ring do indeed seem like an odd match. Despite his considerable experience with sci-fi, Garland has yet to try his hand at hardcore fantasy – a tricky genre in its own right, and even trickier when dealing with video game adaptations. On top of this, his style doesn’t have a lot in common with FromSoftware’s. The narratives of Ex Machina and Annihilation are rooted in plot, dialogue, and characterization, while games like Dark Souls, Bloodborne, and Elden Ring tell their stories largely indirectly, through item descriptions and environmental design. (Civil War, set in tomorrow’s United States, was widely criticized for its lack of deep backstory).

But just because Garland has never made a fantasy film, doesn’t mean he can’t. He’s reinvented himself and ventured out into new frontiers before – Civil War and Warfare are radically different from Ex Machina and Annihilation, which are themselves unlike the films he wrote before making his directorial debut – so who’s to say he won’t do so again?

Actually, making an Elden Ring movie wouldn’t entirely constitute uncharted territory for Garland. Many people – including his own fans – don’t know this, but he’s actually an avid gamer. His experience playing the Resident Evil games apparently inspired his script for the 2002 horror 28 Days Later, and the 2000 film The Beach – based on one of his novels – features a game-inspired scene which Polygon’s Matt Patches described as “the closest thing we will ever get” to a Banjo-Kazooie movie starring Leonardo DiCaprio.

Warfare evokes surprisingly similar feelings to those experienced while playing Elden Ring: outnumbered, outmatched, overwhelmed, afraid for your life (or runes).

While many filmmakers seemingly feign interest in the material they’re hired to adapt in order to placate said material’s existing fanbase (to this day I refuse to believe M. Night Shyamalan watched even a single episode of Avatar: The Last Airbender), Garland’s love for The Last of Us, BioShock, and – most importantly – Dark Souls seems to be sincere. He appears to have a decent grasp of what makes the series unique and special compared to other games. Talking to Gamespot back in 2020, Garland said, “The Dark Souls games seem to have this kind of embedded poetry in them. You’ll have some weird bit of dialogue with some sort of broken soul sat outside some doorway and it feels like you’ve drifted into this existential dream.”

Sticking to this image of an “existential dream,” Garland could take his Elden Ring adaptation in the direction of Annihilation, which upon release was praised for its psychedelic visuals. This would work, but it is not the only path forward. Another less obvious but arguably more effective plan of action would be to adapt Elden Ring in the mold of Warfare, Garland’s nail-biting thriller about Navy SEALs fighting in Iraq. I say this not because there is something fantastical about this film – on the contrary, it’s been marketed as the one of the most realistic war films ever made – but because watching it evokes surprisingly similar feelings to those you experience while playing Elden Ring: outnumbered, outmatched, overwhelmed, afraid for your life (or runes).

Swap the war-torn Iraqi town of Ramadi for the ruins of Limgrave, alleyways of Leyndell, or badlands of Caelid, and what you’re left with is a film that adapts not the game’s encyclopedic, overarching backstory – the backstabbing saga of Marika, Godrick, Radagon, and the Demigods – but the minute, moment-to-moment experiences of the player’s Tarnished character wading through the Lands Between, so caught up in reaching the nearest Site of Grace in one piece that they have completely lost sight of their larger quest to become Elden Lord, whatever the hell that means.

Given that Garland is reportedly looking to cast one of the actors from Warfare – Kit Connor – in the lead, it’s possible that his Elden Ring adaptation will end up adopting a similarly suspenseful tone, not to mention retread those themes of fear, despair, and senseless violence that Connor has already proven himself capable of conveying. Using Warfare as a blueprint for Elden Ring would not only take advantage of Garland’s strengths as a filmmaker who explores psychology through graphic, carefully choreographed action, but also follow the example set by the – fight me – only solid video game adaptation out there, season one of HBO’s The Last of Us, whose quality is in large part derived from the fact that its creators understood what made the original great as a game.

Elden Ring, like FromSoftware’s other games, is not a power fantasy where heroes with supernatural abilities beat up giant monsters through flashy cutscenes and epic quick time events. It’s an anti-power fantasy that reduces players to nameless warriors who become well-acquainted with death and bang their head against the fog wall until they finally succeed. For Garland’s adaptation to reach the heights of his previous films, he’d do well to capture that bittersweet sentiment. And through his work on Warfare, we can catch a glimpse of what could be when Elden Ring finally arrives in cinemas.

Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more.

How to Navigate the Brandon Sanderson Cosmere Series Timeline

14 juin 2025 à 15:30

If you consider yourself a fan of high fantasy, I would be willing to bet that there is a good chance you have at least heard the name "Brandon Sanderson" even if you have never read one of his books. Widely considered one of the most prolific fantasy authors of the modern age, Sanderson is a titan of the industry, having redefined publishing for authors, fought for better contracts for author e-book sales, brought about the conclusion of the legendary Wheel of Time series after the passing of its original author, Robert Jordan, and has basically created his own media empire with Dragonsteel (complete with his own convention). To say that he is a big deal would be underselling it a bit.

All that aside, perhaps what Brandon is best known for is the Cosmere—his universe-spanning interconnected monolith that a majority of his various books and series take place somewhere in. Picture the Marvel Cinematic Universe but as books, and all by the same writer. When a new Cosmere book is released, it's a big deal. This list will give you a basic idea of the (current) chronological order of the books in the scheme of the Cosmere itself, omitting books that we know are coming (Dragonsteel, the future Elantris Books, Mistborn eras 3 and 4, etc) but have not yet been released.

If you look at the long list of titles that currently take place in the Cosmere, it can feel like a Herculean task to get through some of the books on their own, so consider this more as a resource to help you navigate it a bit, and make connections along the way as you read through the various series. However, just be aware that these can also be enjoyed on their own as smaller self-contained series, without needing to read them in chronological order. Special thank you to the CopperMind (a Cosmere resource kept up to date by the most diehard of fans) for helping me put this list together. Just be careful when you go on there as it is really easy to accidentally spoil things for yourself (speaking from experience, even though they try to mark everything).

It should be noted that as of this writing, there is no official timeline, with Brandon having previously stated that he hopes to have one released before the second Arc of Stormlight Archive releases—tentatively planned for 2031 (no, I'm not joking). The current list was put together thanks to research and input from the Coppermind wiki, Reddit, and YouTube videos

How Many Books Exist in the Cosmere Timeline?

As it stands right now, if you want to read everything the Cosmere has to offer, you will have to work your way through a pile of graphic novels, short stories, novelas, and your standard novels. All told, you are looking at about 24 books to buy (the number gets a little wonky depending on how you count the books that count the collections of stories and such), but here is a list of all the Cosmere titles you will need to read:

  • Elantris
  • Mistborn Era 1
    • Mistborn: The Final Empire
    • The Well of Ascension
    • The Hero of Ages
  • Mistborn Era 2:
    • The Alloy of Law
    • Shadows of Self
    • The Bands of Mourning
    • The Lost Metal
  • Warbreaker
  • Stormlight Archive 1st Arc
    • The Way of Kings
    • Words of Radiance
    • Oathbringer
    • Rhythm of War
    • Wind and Truth
  • Dawnshard (Novella)
  • White Sand (Graphic Novels)
    • White Sand Vol. 1
    • White Sand Vol. 2
    • White Sand Vol. 3
  • Tress of the Emerald Sea
  • Yumi and the Nightmare Painter
  • The Sunlit Man
  • Arcanum Unbounded (Collection of Short Stories and Novellas)
    • The Emperor’s Soul
    • The Hope of Elantris (free on Brandon Sanderson’s website)
    • The Eleventh Metal
    • Allomancer Jak and the Pits of Eltania
    • Mistborn: Secret History
    • White Sand
    • Shadows for Silence in the Forests of Hell
    • Sixth of the Dusk
    • Edgedancer

The “Chronological” Cosmere Reading Order

While the following breakdown will take you through the Cosmere as we believe it to exist right now, it isn’t necessarily the “best” way to tackle these books. There are a number of options that people recommend, reading in Publication Order is a common one, knowing how imposing this all is, Brandon released his own “Where do I start?” list that you can check out too. I started with Mistborn Era 1 (Mistborn: The Final Empire) and then into Stormlight Archive Book 1, and had a good time.

White Sand - World: Taldain

Books:

  • White Sand Vol. 1
  • White Sand Vol. 2
  • White Sand Vol. 3

Believed to be set first chronologically, the White Sand graphic novels take place on Taldain, a desert world where individuals can be trained to become Sand Masters. Following a man named Kenton who is training to be one, the three volumes focus on him trying to get to the bottom of who was behind a surprise attack that killed many of the other Sand Masters. White Sand ran from 2016 to 2019 and is based on a manuscript that was one of Brandon’s earliest works, with an excerpt of this early writing included in the Arcanum Unbounded collection. You can expect that occasional easter egg or nod to White Sand in future books, but not as much as other entries (yet) in the Cosmere.

Elantris - World: Sel

Books:

  • Elantris
  • The Hope of Elantris
  • The Emperors Soul

Taking place on the world of Sel, Elantris was Sanderson's first published work, released back in 2005. Due to various factors in later books, it is assumed that Elantris takes place very early in the timeline of the Cosmere books. The story follows a few different viewpoints, including the crown prince Raoden, of a kingdom known as Arelon, his soon-to-be bride Princess Sarene, and the high priest Hrathen. The namesake of the book, 'Elantris' is the name of a city that, years before the book, a cataclysm known as the Reod robbed the Elantrians of their almost god-like powers and magic, and left them as to what could only be described as sentient zombie-like people.

Elantris plays around with the idea of what happens when a world's magic system simply breaks, and no one knows how to fix it. It is a fun read with its fair share of surprises and twists. While we know that Sanderson is planning two sequels for Elantris, as of 2025, this remains a stand-alone novel, but not the only one set in the world of Sel.

The Hope of Elantris (Arcanum Unbounded)

The Hope of Elantris takes place during the events found at the end of Elantris with an aim to fill in some gaps and moments in the story, providing further context. As such, this absolutely should not be read before finishing Elantris; instead, enjoyed as a little extra dessert afterwards. To further sweeten the deal, in addition to being included in the Arcanum Unbounded collection, you can actually read this completely for free off of Sanderson’s website!

The Emperor's Soul (Arcanum Unbounded)

Taking place on Sel, after the events of Elantris and The Hope of Elantris, but in a different nation, The Emperor’s Soul follows a thief named Shai, who has been tasked with recreating the soul of an Emperor. This book introduces new magic that had previously not been seen in the other Sel set books, and offers a more asian-inspired setting and theme. It’s a fun read, and getting a grasp on this new magical forgery trick will come in handy as you read future books. This is one of the novellas included in the Arcanum Unbounded collection.

Mistborn Era 1 (Vin and Kelsier) - World: Scadrial

Books:

  • The Eleventh Metal (Arcanum Unbounded)
  • Mistborn: The Final Empire
  • Mistborn: Secret History (Arcanum Unbounded - READ AFTER HERO OF AGES)
  • The Well of Ascension
  • Hero of Ages

The Mistborn titles, especially the first Era, are some of the most well-known and beloved of the Cosmere-connected books, and a wonderful first stop if you want to expose yourself to Sanderson's writing and style. Taking place in the world of Scadrial, era 1 focuses on the adventures and exploits of a young thief named Vin, and Kelsier, a legend in his own time, as they work to overthrow the current empire and create a new world order.

Some people of this world are able to "burn" or use a variety of metals they swallow for different effects, like pushing off of metal, altering the emotions of nearby people, and more. In the scope of the Cosmere, the events that transpire on Scardrial will prove immensely important to future books, and are a must-read for anyone to really get into this universe.

Mistborn: Secret History (Arcanum Unbounded)

Mistborn: Secret History is a tough one to discuss, as nearly everything about it will be rather spoilery. This novella takes place between the events at the end of The Final Empire and the start of Hero of Ages. Read this after finishing Mistborn Era 1, and don’t look up anything about it until then unless you want big spoilers!

The Eleventh Metal (Arcanum Unbound)

The Eleventh Metal novella serves as a prequel to the original Mistborn: The Final Empire book. It explores Kelsier's early days after receiving his allomantic abilities, as he learns from his teacher, Gemmel. This short story was initially included in the Mistborn Adventure Game, but was later included in the release of Arcanum Unbounded. While chronologically speaking, this is before the main Era 1 books, you will get more out of it, reading it after you have finished at minimum The Final Empire, if not Hero of Ages.

Warbreaker - World: Nalthis

The exact placement of Warbreaker is still a bit up for discussion, whether it takes place before Mistborn era 1 or after, but we do know for certain that it is before the Stormlight Archive. Taking place on the world of Nalthis, Warbreaker focuses on the two princesses, Vivenna and her younger sister Siri. Circumstances throw both of the sisters into situations they weren’t prepared for, Siri needing to take over in a role that was to be handled by her sister, and Vivenna needing to find a new purpose in life while also doing what she can to save her sister. Should they succeed, it may just prevent a war and prevent an invasion of their home..

As it currently stands, much like Elantris, Warbreaker is a standalone book, but Sanderson has promised a follow-up to Warbreaker sometime in the future. Warbreaker and some characters within do have a larger impact on the Cosmere and other worlds, making this a pretty important book to read, but luckily, it isn’t incredibly long, having been published relatively early in his career back in 2009. Warbreaker also has the added benefit of introducing arguably the best sentient sword in all of fantasy with Nightblood.

Shadows for Silence in the Forests of Hell (Arcanum Unbound) - World: Threnody

At roughly 18,000 words, Shadows for Silence in the Forests of Hell is a short novella that you can bust out in a sitting or two. Taking place in the world of Threnody, currently believed to be only a minor planet in the Cosmere’s story as a whole (so far), Shadows follows Silence Montane, the proprietress of a waystop in the Forests of Hell. She accepts a bounty to track down a notorious highwayman, and things quickly get rocky for Silence, which will have repercussions for her family. Inside the Arcanum Unbounded collection, Sanderson also includes a small essay that elaborates a bit more on the Threnodite system in the Cosmere. This story is a nice little palate cleanser to read between larger works.

The Stormlight Archive Arc 1 - World: Roshar

Books:

  • The Way of Kings
  • Words of Radiance
  • Edgedancer (Book 2.5 - Arcanum Unbounded & Standalone)
  • Oathbringer
  • Dawnshard (Book 3.5)
  • Rhythm of War
  • Wind and Truth

The Stormlight Archive is Brandon Sanderson's behemoth of a series, with books often spanning more than 1100 pages.. Taking place on the planet of Roshar, Stormlight Archive immediately immerses readers into the middle of a long-standing conflict between the Alethi (a kingdom of Humans) and the Parshendi, a humanoid people adorned with a carapace that grows from them. The conflict began years earlier after the assassination of the Alethi king.

This series defines the genre of "epic fantasy" more so than any other of Sanderon's work, with readers being treated to an intricate magic system, a staggering amount of lore and world building, and wonderful cast of characters that you will follow as you try to piece together what has lead to the events in these books, and what is to come. From magic knights to gods, heroes forced to rise to the occasion and a world where emotions are given shape in the form of creatures known as 'Spren', this first arc of the Stormlight Archive finds itself smack dab in the middle of the Cosmere, both chronologically speaking and as a central pillar of the universe itself.

The final book of this first part of the Archive, Wind and Truth, was released in December 2024. The next book is not expected until sometime in the early 2030s, so luckily, there is still plenty of time to dive in and get caught up. This is a must-read to get into the Cosmere, but not one that I would recommend as a jumping-in point. This entire arc takes place over the course of about two years.

Edgedancer

Taking place between Books 2 (Words of Radiance) and 3 (Oathbringer) of the first act of the Stormlight Archive, Edgedancer follows the character of Lift, who is first introduced in an interlude in Words of Radiance. This young thief has a decidedly unique tone and personality when compared to others on Roshar, and this novella would be best enjoyed after completing Oathbringer.

Dawnshard

Dawnshard takes place between Oathbringer and Rhythm of War, the third and fourth books of the Stormlight Archive, and follows Rysn and other notable Stormlight characters, including the beloved “The Lopen”. Moments from this book are mentioned in Rhythm of War, so you will be fine reading it beforehand, but it is just as enjoyable reading it after, to get a better handle on events mentioned in the book. Also, you get more Lopen, which is never a bad thing.

Misborn Era 2 (Wax and Wayne) - World: Scardrial

Books:

  • The Alloy of Law
  • Shadows of Self
  • The Bands of Mourning
  • The Lost Metal

The second era of the Mistborn titles picks up about 300 years after the events of The Hero of Ages on Scadrial. Whereas the first set of books took place in a more medieval society, the world of Scadrial now resembles something more akin to the American Frontier or the early Industrial Revolution. The second era follows the exploits of the mercenary allomancer lawman, Wax, and his partner Wayne, dealing with the newer threats posed by the advances of technology and also the problems caused by the events that transpired in the past. This all results in a set of stories that feels both familiar and brand new all at the same time, with some of the most beloved characters in the Cosmere.

It’s advised that you don’t tackle the Wax and Wayne books until you have completed at least the first set of Mistborn books. However, as being one of the more recent Cosmere releases, the fourth and final book, The Lost Metal, starts working in more connections with the Cosmere as a whole, so you will get more out of that last book especially, the more of the previous books of the Cosmere you have read already.

Sixth of the Dusk (Arcanum Unbounded) - World: First of the Sun

Among the entries contained within Arcanum Unbounded, Sixth of the Dusk takes place the furthest down the timeline. Set around the large island known as Patji on the planet known as First of the Sun, this short novella (clocking in just under 18,000 words) follows a trapper named Sixth of the Dusk as he tries to save his home. This book is currently believed to take place rather far ahead in the timeline of the Cosmere as it features a race of people with advanced space travel technology. It also has magic parrots.

Tress of the Emerald Sea - World: Lumar

Tress was the first of Brandon Sanderon’s Secret Project Kickstarter titles that he wrote during the pandemic, unbeknownst to anyone but his wife. A standalone novel taking place in the world of Lumar, which is home to an emerald green ocean of spores, Tress of the Emerald Sea is about a young girl who sets out to find and rescue her love. Sanderson describes his inspiration for Tress as “what if Buttercup from the Princess Bride had been more proactive.”

Currently, Tress of the Emerald Sea is believed to be somewhere in the distant future of the Cosmere, but where it precisely lands is a mystery.

The Sunlit Man - World: Canticle

Taking place on the world of Canticle, where the sunlight can melt the very stone, The Sunlit Man was the fourth book of Brandon’s Secret Projects and follows the immortal known as Nomad, who is caught in a conflict between rebels and a tyrant. Much like the other secret project novels, this is also a standalone title that takes place far in the future of the Cosmere, but its specific placement is nebulous.

Even though this is a standalone title, it’s recommended that you don’t read this until you finish the first arc of the Stormlight Archive because…reasons…

Yumi and the Nightmare Painter - World: Komashi

Yumi and the Nightmare Painter, third of the Secret Projects, takes place on Komashi, where mysticism and technology butt heads against one another. Following the characters of Painter, who works as a Nightmare Painter (someone that captures dark beings) and Yumi (a traveling priestess that can summon and command spirits). A string of events binds the two of them together, and they have to figure out why and how to get out of it.

Yumi and the Nightmare painter is standalone and feels decidedly different from other books in the Cosmere, with its setting being a mix of Japanese and Korean influences, with Brandon mentioning that the initial concept came from his exposure to the manga Hikaru no Go and other media like the anime film Your Name and Final Fantasy X. Believed to take place far in the future of the Cosmere, this can be a fun first outing to dip your toes into the Cosmere.

What We know Is Coming in 2025 and Beyond

Much like our own universe, the Cosmere continues to expand. Back in December of 2024, Brandon gave his updated PLANNED release schedule up through 2031, and is as follows:

  • September 2025: Cosmere TTRPG - Stormlight Archive Campaign Setting
  • November 2025: Isles of the Emberdark (Pre-order)
    • This incorporates and expands on Sixth of the Dusk
  • 2026: Cosmere TTRPG - Mistborn Campaign Setting
  • December 2026: Dark One or Isaac’s Cosmere Novel
  • 2027: Dark One or Isaac’s Cosmere Novel
  • December 2028: Mistborn Era 3 - Book 1
  • Summer 2029: Elantris 2
  • December 2029: Mistborn Era 3 - Book 2
  • Summer 2030: Elantris 3
  • December 2030: Mistborn Era 3 - Book 3
  • December 2031: Stormlight Archive Book 6 (begins 2nd Arc)

Scott White is a freelance contributor to IGN, assisting with book and tabletop game coverage. Follow him on X/Twitter or Bluesky.

Rod Serling’s Forgotten Twilight Zone Follow-Up Was Cancelled After Just One Season Because It Was Too ‘Rod Serling’ for the Network

14 juin 2025 à 15:00

In February 1945, World War II had entered its final year, but 20-year-old Rod Serling didn’t know that. He, like the many soldiers around him, both ally and foe, only knew the death and destruction they were facing. And so when, during combat in Manila, a Japanese soldier caught Serling unawares and took aim with his rifle, the young American thought he was finished.

“That was the moment he said, ‘I'm dead,’” Marc Zicree, Serling expert and author of The Twilight Zone Companion, tells IGN. “He absolutely thought, ‘That's it. This is the end of my life.’”

But Serling was saved thanks to another GI who was behind him and killed the enemy combatant before he could fire his weapon.

“So Rod had that moment of absolutely believing his life was over,” says Zicree. “Having experiences of that profundity really is going to shape you.”

Indeed, even as Serling returned home after the war and went on to become one of the most successful writers in TV history, the so-called "angry young man" of television’s Golden Age, he always carried his experiences from the war with him. This is obvious in many episodes of his iconic series The Twilight Zone, but it would also prove to influence his sense of justice which informed all of his work, including the little known series that he made right after The Twilight Zone, the all-but-forgotten one-season Western called The Loner.

The Golden Boy

In the first episode of The Loner, “An Echo of Bugles,” which aired on CBS on September 18, 1965, we meet the title character, Lloyd Bridges’ Civil War-vet Captain William Colton. It’s just a month after the Battle of Appomattox, and the series’ opening credits voiceover further lays out the premise: “In the aftermath of the bloodletting called the Civil War, thousands of rootless, restless, searching men traveled west…”

Colton of course is one of those men, and in a way, this concept mirrors Serling’s own journey after the war too, although it would take him over a decade to move out west – specifically to Hollywood.

“Each decade was marked by a very different career for Rod Serling,” says Zicree, who notes that in the 1950s Serling ascended to become the “golden boy” of television. “He was the highest paid, most successful TV writer. In all, he won six Emmys, which was the most of any writer at that point.”

The Loner's opening lays out the show's premise: 'In the aftermath of the bloodletting called the Civil War, thousands of rootless, restless, searching men traveled west…'

Serling had made his name in the live television anthology dramas of the era, a now all-but extinct form of TV programming that was, at its best, seen as the theater of the then-new medium. “He was the Arthur Miller of television,” Zicree says of Serling, who penned classic dramas like Patterns, Requiem for a Heavyweight, and The Comedian during this time. But battles with censors and network sponsors were a constant source of frustration for Serling, because anytime he tried to write about politics or race or anything perceived as controversial, it would turn into a battle. Things came to a head when he set out to write a teleplay inspired by the murder of Emmett Till.

“He wanted to find a fictional way of writing about this terrible, terrible, brutal murder,” says Zicree, but Serling had hit a wall. “[The network and sponsors] would change it so much that he said, ‘At the end of the day, it looked like a room full of butchers at work on a steer.’ He was just feeling very, very frustrated. So then he got the idea that if he wrote science fiction and fantasy and horror, he could say exactly what he wanted to say, but slip it right by the censors.”

“He said, ‘An alien can say what a Democrat or a Republican can't,’” remembers Anne Serling, whose book As I Knew Him: My Dad, Rod Serling charts a more personal side of her father’s life than many fans know about.

Hence, The Twilight Zone was born. And it was a hit, marking a new direction for Serling’s career. “He became Mr. Twilight Zone, which was, again, very different,” says Zicree. “But the good part was he had total artistic control on Twilight Zone.”

Though he didn’t know it at the time, that control would soon prove to be increasingly evasive. The series lasted for five seasons and also made Serling a household name (and face) thanks to his unforgettable on-camera appearances as the show’s host. But as The Twilight Zone neared the end of its run, Serling found himself in yet another stage of his career.

“At the end, he was very tired,” says Zicree. “He said he felt his writing had suffered in terms of quality. He said his bad scripts sounded like two Rod Serlings talking to each other.”

Enter the Loner

In that first episode of The Loner, the Colton character comes to the defense of a weakened, older Confederate soldier (Whit Bissell) after a bully starts picking on him and desecrates the Confederate flag. Colton steps in, defending the men who fought and died for that flag despite the fact that he was on the Union side during the war, mirroring Serling’s own humanist outlook on society. The moment is not about the recently ended war or what each side fought for; rather, it’s Colton taking pity on the weak and defenseless, and doing his part to right the wrongs that he sees.

“Above all, he had this profound sense of decency,” says Serling’s daughter Jodi Serling of her dad. “In every story that he did, there was an attempt to make a comment on the human condition.”

“Rod wanted it to be a way to express issues he cared about, racism and anti-immigrant feelings and all of that stuff,” says Zicree of The Loner. “But the problem was that by the ’60s, remember there were only three networks. If you pissed off three guys, you were out of a career.”

The three guys, of course, were the three men running the networks. And while Serling also wrote film scripts, TV was his first and true love. The problem with The Loner, as far as CBS was concerned, was that it was actually about something. The network execs and sponsors were looking for a weekly shoot-’em-up… This was a Western they were paying for, after all! So why was Serling giving his characters philosophical and moral and social dilemmas to wrestle with?

Or perhaps the real question is, looking back at Serling’s work up until this point, what did the network think they were going to get when they hired him?

'In every story that he did, there was an attempt to make a comment on the human condition.' -Jodi Serling

“By [this point], the networks wanted shows that would defend nobody,” says Zicree. “They wanted Petticoat Junction and Green Acres and Beverly Hillbillies and I Dream of Jeannie and Bonanza and Mannix. They wanted shows that they wouldn't get letters [from the public about].”

Instead what they did get was – and this is still just in the pilot episode of The Loner – flashbacks which show us how Colton was forced to kill a teenager in battle (in self-defense) on the last day of the war, and how that drove him to quit the service despite the prospect of promotion. So yes, there were gunfights, just not the kind the network expected.

“Rod was no longer the golden boy,” says Zicree. “He was treated increasingly with disrespect by the powers that be because they started to see TV as not art, but product.”

The War That Never Ends

William Colton is carrying the scars of the Civil War with him in The Loner – the emotional and mental scars. For Rod Serling, it was a different war that he returned home from, but he was similarly, and forever, affected by the experience. In fact, he didn’t set out to be a writer, but had originally planned on working with children after college.

“When he got to college, he was so traumatized, like so many, from the war, that he switched his major to language and literature,” explains Anne Serling. “His quote was he needed to ‘get it out of his gut.’ He needed to get it off his chest. And I remember him having nightmares, and in the morning, I would ask him what happened, and he told me that he had dreamt that the enemy was coming at him.”

“He came from an idyllic childhood, and then he went right out of high school into the war, and it was incredibly traumatic for him,” says Jodi Serling. “For some sort of pacifying, cathartic way, he put it in writing. And he talked about what happened over in the Philippines, and it changed him for sure. He was not the same little boy that left at 18 years old.”

Certainly the effects of war creep into his work, and World War II in particular is a recurring element in The Twilight Zone. One particularly memorable episode is “The Purple Testament,” penned by Serling, which presents a lieutenant in that war (played by William Reynolds) who finds that he can see a strange glow on a person’s face just prior to their death. Of course, by the end of the segment the lieutenant catches his reflection in a mirror, realizing that his own demise is imminent. It’s an effective half hour of TV, but the main character’s eventual resignation to the inevitability of death that surrounds him and his comrades must surely have been a feeling Serling had experienced himself during his time in the Pacific Theater.

“It's one of the best things ever written about World War II, the sense of exhaustion and fear and just the griminess… it's tactile,” says Zicree. “And you know that the guy who wrote that lives that.”

For Serling, it was a different war from Colton's that he returned home from, but he was similarly, and forever, affected by the experience.

For The Loner, Serling would write 15 of the series’ 26 episodes, and Colton’s war experiences were never far from his mind, even if, as it proceeds, the show becomes less about the direct aftermath of that conflict and more about Colton seeking to do good in the wake of all the bad he has managed to survive. In “The Vespers,” Jack Lord guest-stars as Reverend Booker, an ex-Rebel captain who has promised God he’ll never kill again – even though men are coming to town to murder him. “One of the Wounded” sees Colton meeting Agatha Phelps (Anne Baxter), whose husband Colonel John Phelps is in a catatonic state since returning from the war, apparently suffering from PTSD. He rouses himself in the episode’s climax, which leads to the following unforgettable nugget of Serling dialogue:

Phelps: “I sometimes think a man can die from killing, as well as from being killed.”
Colton: “Which is one of the things that distinguishes him from an animal.”

“I guess my dad identified with the main guy in The Loner, William Colton,” says Jodi Serling. “Colton was a just man who just stepped in and fought for the little people and anyone who was bullied, dismissed, or abused or powerless. … And I think, in a way, when dad was writing it, he really imagined himself as Colton. He wanted Colton to right the wrongs.”

One of the best episodes of The Loner is “The Homecoming of Lemuel Stove,” which finds Colton befriending the African American soldier of the title (played by the legendary Brock Peters). A former slave who fought for the Union in the war, Lemuel’s homecoming proves to be tragic as he finds that the night before his return, his father has been hanged by what is essentially the KKK. Colton helps his new friend to fend off the murderers and bury his father, but there’s no happy ending here. “Lemuel Stove, you’re not alone,” Colton tells the young man as the episode ends. “It may seem so. But you’re never alone.”

“I'm certain that his own personal experiences must have been present when he was writing [The Loner], but that show didn't last very long at all,” says Anne Serling. “It was canceled because they said there wasn't enough violence, and my dad had tried to write about many of the themes he wrote about in The Twilight Zone. And they just weren't buying it.”

The “they” was CBS, and they most certainly were not. Serling publicly feuded with the network over the show, and the last new episode aired on March 12, 1966, just six months after The Loner debuted.

Little seen in the decades since (it didn’t have enough episodes for a standard syndication package), The Loner sat in relative obscurity for far too long. Some years back, the series was finally released on DVD by Shout! Factory. For any fan of Rod Serling, The Twilight Zone, or just good, classic TV, it’s well worth checking out.

Top image credit: Photos by CBS via Getty Images and Silver Screen Collection/Getty Images

Sonic Racing CrossWorlds Is a Kart Racing Spectacle That Celebrates Sega’s History

14 juin 2025 à 02:23

There’s something about Sonic games where I kind of let my guard down and just enjoy them for what they are. And I’m happy to say that I’ve genuinely enjoyed my time with Sonic Racing: CrossWorlds, which I played an hour of during Summer Game Fest. It’s a kart racer that, in my short time with, nails the core tenets of a good kart racer – fast and intense races, powerups that turn the tide and leave you salty, and a good vibe that celebrates the characters from its source material. I can’t really ask for much more than that, yet there’s still more to chew on that we haven’t seen in previous Sonic racing games.

Let’s start with the CrossWorld mechanic, which varies up each race – the first lap starts on the selected track, then whoever’s in first place in the moment chooses where the entire race warps to for the second lap. This can range from an icy world with aurora borealis in the skybox, to a storming sea among a ship’s wreckage, or a volcanic zone with laser grids as obstacles. And then the third lap returns to the normal track. It’s a novelty that you may get used to over time, but it does provide some level of dynamism from race to race and adds a bit of unpredictability to keep things fresh.

In those crossing worlds, you’ll be flying, hovering, and surfing depending on where you warp to, and so there’s a great sense of variety to your vehicles since you’re not just on the ground drifting with your karts. I quite like the flying sections since your aircraft controls well and brings a certain verticality that’s surprising for a kart racer. If anything, Sonic Racing: CrossWorlds is blasting your eyeballs with chaos happening on screen, and maybe overdoing it. Not that it’s a major complaint I hold against it, but this is a very visually busy game to the point where it’s sometimes hard to tell what’s really going on – and I think these moments are more in service of the spectacle rather than being a serious competitive racer.

I’m happy to say that I’ve genuinely enjoyed my time with Sonic Racing: CrossWorlds.

However, it does have that competitive edge with how you outfit your kart. You can customize parts like the body, tires, and boosters to tweak stats such as top speed, acceleration, and handling. What’s more is that you can attach perks to your kart as if it’s a loadout. You get six slots for attachments, and some attachments take up more than one slot – for example, I used a three-slot acceleration booster and a two-slot perk that improved my recovery time after getting hit by an item. And these things actually affected my performance in a meaningful way. I got hit with a rocket in lap three alongside another racer, but was able to pull ahead of them significantly after getting hit because of both of those perks I equipped. So, if you’re really serious about kart racing, I think there’s room for being a real sicko about it.

I only had access to the Grand Prix modes, which pits you in a series of four races, awarding points for your position and determining a winner by the end of the series. It’s pretty standard stuff with a few quirks along the way. I’m not sure if this is embedded in Sonic lore, but one racer will be declared a rival mid-Grand Prix and will act more aggressive toward you and stay more competitive throughout the series. The fourth and final race will also reward more points for first place, so you can turn the tide at the last minute if you’re a few points behind. However, I’m curious about how the other game modes in Sonic Racing: CrossWorlds will play out, because as fun and dynamic as normal races are, longevity will rely on Sonic Team being able to capitalize on its potential in other creative ways.

Perhaps some of that will come from its crossover characters – not only is this about Sonic as a whole, it’s a celebration of Sega’s recent history as well. During Summer Game Fest, Sega revealed that characters like my precious boy Kasuga Ichiban from Yakuza / Like A Dragon, Joker from Persona 5, and my vocaloid queen Hatsune Miku will all be part of the roster. Seeing Ichiban relive his days of Dragon Kart from the 2020 RPG is adorable and a welcome extension of his character, while seeing Miku on a hovering board racing through Sonic worlds is enough to get me bought in (and we should have Miku in more games, to be honest, shout out to Fortnite). It’s not like crossover characters are a new thing for a Sonic racing game – I mean, look at the wild lineup for Sonic and Sega All-Stars Racing. But Sega’s catalog has grown a lot since then, so perhaps this new era of characters can spice things up in a way that makes more sense.

Sonic Racing: CrossWorlds doesn’t have to revolutionize the kart racing genre, and I think it’s staking its claim on being a fun and carefree racer that celebrates Sonic and the larger Sega pantheon. It’s a vibe, and one that I’ve enjoyed and will look forward to drifting through when it launches on September 25 of this year on the last two PlayStation, Xbox, and Nintendo consoles, as well as PC.

Pragmata Shows Capcom Trying New and Fun Ideas, and It Seems to Be Paying Off

14 juin 2025 à 02:04

Capcom has been firing on all cylinders with its marquee franchises – Monster Hunter is seeing increasing success, the Resident Evil train is continuing to roll, and Street Fighter continues to be a staple in the fighting game community. It has a new Onimusha on the way, and the last time we saw Devil May Cry was on a high note. But every now and then, Capcom experiments with something new, to varying degrees of success. And that latest experiment is in Pragmata, a sci-fi third-person shooter that stole the show for me at Summer Game Fest 2025 – even after just a brief 15-minute hands-on demo.

Another sci-fi third-person shooter may not sound too enticing on the surface, but Pragmata is an example of how a single idea can go a long way in distinguishing a game from the rest of the pack. Here’s the thing – in Pragmata you don’t just damage your enemies by shooting them, you have to hack them to open up their weaknesses. The way this works is by aiming down sights and engaging in a hacking minigame where you navigate a five-by-five grid using the face buttons to draw a path that connects specific nodes together. And you have to do this in real-time. Along that path, you can hit additional nodes to inflict status effects or open up weak spots, which can be risky when you’re locked in a room of multiple menacing robots chasing you down.

If you’re nimble enough with your rocket-boosted dodge and smart with your positioning, you can pull this off unscathed, and it is so damn satisfying when it all comes together. When you’re mostly fighting in tight spaces, creating space to hack and shoot can be challenging. Pragmata isn’t exactly a fast-paced game in the same way as Vanquish or Returnal, and it moves more like a Dead Space or Gears of War, and I enjoy that chunky, heavy feel. You’re also not outfitted with a ton of weapons – while you have a six-shot pistol with unlimited magazines, you pick up disposable weapons like a slow, powerful heavy rifle and a Bola gun to temporarily immobilize enemies. These effective, limited-use weapons push you to be more resourceful and make combat more interesting.

Since you’re not blasting through waves of robots and drones, the combat encounters feel more deliberate – and I think that’s important for not overdoing it with the hacking minigame. My worry for now is that the novelty of the hacking minigame will wear off the deeper you get into Pragmata, but that’ll be determined by how the gameplay mechanics evolve and the way further combat encounters present new challenges. I’m actually bummed that the demo ends right when you approached a huge mech for what appeared to be a boss fight because it could’ve been an opportunity to showcase more of Pragmata’s potential.

[Capcom's] latest experiment is in Pragmata, a sci-fi third-person shooter that stole the show for me...

Hacking is also integrated in environmental puzzles and exploration, presenting you with different styles of sequential button prompts to deactivate security locks or access terminals. Little things like this to break up the pace are important in a fairly linear game where you’re chomping at the bit for the next big fight. You need that variety to balance out even the best parts of a campaign, and I at least enjoy the fact that engaging with levels still revolves around the hacking premise in some form.

Whether it be in combat or in exploration, I find a lot of fun in games that give you a more active element to engage with in its core gameplay. Although completely different genres, the timing-based mechanics of Clair Obscur: Expedition 33 made its turn-based RPG combat feel fresh, and even the gesture-based inputs for abilities in Scarlet Nexus were a fun way to distinguish itself from other action-RPGs, which I still praise to this day. If Pragmata can build on its best ideas in smart ways, it might be able to wedge itself into this conversation.

The demo didn’t have much in terms of story (and I’m glad it focused on its enticing gameplay hook instead), but it does leave me curious as to what the hell is going on in Pragmata. The basic premise is that you’re stuck on a high-tech space station on the moon, and you control a man named Hugh who dons a mech suit and uses a small arsenal of high-powered firearms, all while a mysterious little girl named Diana, who’s the hacking genius, sits on your shoulders to hack enemies. But even if the story is simply a vehicle to take you through its uniquely thrilling combat scenarios, I’m inclined to believe that’s all it has to be.

I had no idea what Pragmata was when it was first revealed in 2020, and after years of silence and delays, we know that it's real and on its way in 2026. I’m not expecting it to be the next greatest game or become a pillar of Capcom’s catalog, necessarily, but I’m all for new and well-executed ideas – especially at a time when AAA releases sometimes blend with each other.

Mouse: PI for Hire Might Fill the Animated Void Cuphead Left Behind

14 juin 2025 à 01:12

Cuphead did something in 2017 that we'd arguably never seen before in a video game, or at least nowhere near the degree Cuphead went to: it built an entire game around completely hand-drawn art and animation a la a 1930's cartoon. We haven't seen it since probably since doing all of that painstaking visual work by hand is incredibly difficult, time-intensive, and laborious. But now, a new hand-drawn and hand-animated project is getting ready to grace our PCs and consoles. It's called Mouse: P.I. for Hire, and fully handcrafted art is about the only thing it's got in common with Cuphead. Mouse is its own, equally gorgeous game, and after getting a look at a hands-off demo, I'm just as interested in it as I was when I first saw Cuphead. Which is to say, I’m very interested.

As you can obviously see, Mouse is in black and white. It's reminiscent of the Steamboat Willy era of early animation, complete with guns that are always wobbling even when they aren't in use, as if they're made of rubber. (More on the guns in a bit.) As you can also plainly see, Mouse is a first-person shooter. In it, you play as Jack Pepper, who in-demand video game voice actor Troy Baker plays with a stereotypical-on-purpose New York accent. He's an early-20th-century gumshoe, after all, see? He's got to sound like one.

What I really liked about the demo I saw of Mouse was that it wasn't just a mindless run-and-gun first-person shooter (not that there's anything wrong with that). Instead, the mission I saw part of was set at an opera house, where Pepper had to find and question the stage designer. We started at the back door, where we spoke to a waiter and asked about Roland, the aforementioned stage designer. He hasn’t seen him, so in we go to investigate for ourselves.

What I really liked about the demo I saw of Mouse was that it wasn't just a mindless run-and-gun first-person shooter.

Inside, the kitchen gives you a better look at the visual aesthetic at play here. Notice how the characters are 2D within the 3D space, not unlike the monsters in the original Doom. A peek through the porthole window of the kitchen door shows off one of Mouse’s detective-y features: reconnaissance, as Jack takes a photo and sees some members of the Big Mouse Party – aka not guys we want anything to do with.

Moving to the back of the kitchen, we meet up with a slick waiter who’s happy to help sneak us upstairs to where we need to go quietly – for $30. We decline the bribe and instead find a vent we can sneak through. A bonus stash of cash hiding in the vent is appreciated, but the bottom falling out of the vent, crash-landing us back outside where we started, is very much not appreciated.

Attempt number two takes us back through the kitchen and into the same vent, carefully crawling around the newly made hole in the floor and taking us to the dressing room, where a Thompson machine gun and some ammo await. You’re not supposed to be in here, of course, and the Big Mouse Party members don’t take kindly to your presence. It’s here that we get our first look at the first-person shooter combat, including one of the gorgeous reload animations.

We hear a muffled voice that might be Roland, but first a safe gives us a chance to see the lockpicking minigame in action, along with what the safe was hiding: a cup of coffee? Then things get really loud, as the wall in front of us blows up and we have to snuff out the bad guy that emerges from the smoke before using TNT ourselves to make a hole in the floor so we can make our way down into the bowels of the opera house.

Finally, we’ve found Roland. He’s been beaten up by the extras, who Jack deduces aren’t extras at all, and learns the Big Mouse Party’s real plan: to assassinate mayoral candidate Stilton, who’s sitting in the balcony for that evening’s show, during intermission, using the cannon on stage that is both full of live ammo and pointed directly at him.

Fast-forward to more combat, including the shotgun, which looks like it packs a nice wallop – and also has a pretty awesome reload animation of its own. Plus a look at explosive barrels that leave the bad guys burning in the most cartoonish way possible. There’s even an ice barrel – liquid nitrogen, perhaps? – that freezes nearby foes when detonated, allowing you to kick them so they shatter into a thousand pieces, Terminator 2-style. Moments later we also got a look at the third weapon featured in the demo: the turpentine gun, which melts these cartoon characters who are literally made of paint, not unlike the Dip from Who Framed Roger Rabbit?

The turpentine gun melts these cartoon characters who are literally made of paint, not unlike the Dip from Who Framed Roger Rabbit?

After a bit of platforming and fighting a new helicopter-tailed enemy type, we found our way back upstairs…only to have a trap door below our feet open up, dumping us back into the basement. It’s here we meet the Old Rat Stuntman, who teaches Jack the double-jump maneuver. After testing it out and discovering a secret – a baseball trading card of “Brie” Ruth (get it, because they’re mice and love cheese?) – we find our way back on stage to sabotage the cannon and save Stilton, which triggers a boss battle with a raging opera performer. The turpentine gun finishes him off, and we get a look at its reload animation, which if you ask me is even cooler than the others we’ve already seen.

The fire from the stage has spread to the rest of the opera house, and we’ve gotta get out of here. But we’re going to have to shoot our way out using every weapon at our disposal. No problem for Jack Pepper. Let’s watch some combat now, uninterrupted.

Finally escaping the building, we meet up with the stage designer, who coughs up what he knows about the performer who’s vanished. Something about a secret lab underneath his mansion? No, that doesn’t sound suspicious at all… And with that, we exit the level and the demo ends.

And so, though I haven’t yet played it myself, from what I’ve seen of Mouse – and you just saw most of what I saw – I’m really eager to give it a try. It seems like it’s got the right lighthearted, somewhat comedic tone while also being self-aware but offering a solid first-person shooter at the core of it. After all, as gorgeous and admirable as its hand-drawn art and animation are, if the gameplay can’t back it up and also maintain my interest in it over the course of its campaign, then it won’t really matter how pretty it is. But at this point, I’m extremely optimistic.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Audible Prices and Plans, Explained

14 juin 2025 à 00:22

Take it from me: as an avid reader, being busy with work and life can often make it difficult to sit down and get lost in a good book. I love physical media and displaying books on my shelves, but I hardly have the time to actually read them. Audible helps mitigate this roadblock with audiobooks, and as someone who lives in Los Angeles, the service helps me kill two birds with one stone: I get to experience the books and stories I'm interested in and it helps long commutes and bumper-to-bumper traffic feel like a breeze.

Here, I'll be breaking down the various prices and plans Audible has to offer, and if you're gung-ho about sticking with physical books, check out Amazon's buy one, get one 50% sale that includes dozens of books and graphic novels.

Does Audible Have a Free Trial?

Yes, you can check out Audible via a free trial right now. It lasts for 30 days, after which you'll be charged $14.95 a month and can cancel it at anytime. When you sign up for the free trial, you'll get two audiobooks for free.

What Is Audible?

Audible is an audiobook and podcast streaming service owned and operated by Amazon. You can purchase products individually or select a subscription that best suits your needs. If you're a subscriber, you'll receive credits for redeemable monthly content and be able to access a curated library of even more content.

The service has over 1 million options to choose from. If there's a book you're interested in, odds are you can listen to it here. Most titles will get the audibook treatment at some point, with some of the more popular series (like the new Hunger games novel) will have one available on day one. It's great for everything, from historical non-fiction to modern LitRPG.

How Much Does Audible Cost?

Audible offers a varying selection of subscriptions and purchasable credit options. The subscriptions offered are Plus at $7.99/ month and Premium Plus at $14.95/ month. Then you can add on to these plans with credits. Two credits a month is $22.95, 12 credits is $149.50/ year, and 24 credits is $229.50/ year.

Audible Subscriptions and Credits Broken Down

Here's how the different subscription and credit options shake out. Once you're a subscriber, you'll earn credits when as part of your plan. Credits are used to purchase anything from their catalog regardless of price.

Audible Plus - $7.95 per month

This is the subscription. You'll have acces to thousands of different audiobooks and podcasts from the Plus Catalog.

Audible Premium Plus - $14.95 per month

This is what I would subscribe to if you see yourself using the service a lot over time. You get all the perks form the Plus plan, and you'll get one credit per month to purchase a book, which you get to keep even if you cancel your plan. You also have access to exclusive sales and discounts.

2 Credits - $22.95 per month

You'll get two additional credits to spend however you'd like. Part of Audible Premium Plus.

12 Credits - $149.50 per year

You'll get 12 additional credits to spend however you'd like. Part of Audible Premium Plus.

24 Credits - $229.50 per year

You'll get 24 additional credits to spend however you'd like. Part of Audible Premium Plus.

Where to Use Audible - Available Platforms

You can access Audible pretty much anywhere. To start, you can download the app on your mobile device or tablet via the iOS, Android, and Google stores. You can also access Audible through a Kindle device if you have one. Finally, if you have an Amazon Fire TV, you can download the Audible app there too, which is great for cleaning sessions or to just have a book going in the background at home.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Mixtape Hands-on Preview: That Old, Familiar Song

14 juin 2025 à 00:02

I remember the first time a boy made me a mixtape (okay, mix CD, same diff). It wasn't even a romantic gesture - he made them for all our friends. Mine had a now-embarassing mix of Morrowind music, Naruto OPs, Queen and Kansas (inexplicably), and uh, this song. It was a wild mix of nerd stuff and absolute bangers that made no sense together at all.

So I can appreciate a really, really good mixtape, one that makes you feel big feelings and think big thoughts. Sure, I make my own Spotify playlists now for myself, but there's something tangibly retro about someone handing you a physical item of songs, perfectly selected and ordered, that they curated for a person, a moment, a space and time.

So what if that, in video game form? That's the entire premise of the aptly named game Mixtape that I previewed at Play Days last week. Mixtape follows three teens: Rockford, Slater, and Cassandra, though it's told from the perspective of Rockford and their final mixtape of the summer: a collection of musical hits to encapsulate their last night together with their best friends. See, Rockford has big dreams, and is headed to New York in the morning to take a huge, ridiculous swing on a future career that's incredibly, appropriately teenager of them and unlikely to pay off (though Rockford's plenty confident). So Rockford has assembled a pretentious lineup of perfect songs, each backing a different vignette from the crew's final night of mischief (and, occasionally interrupted by a flashback or a song they didn't necessarily intend to include).

Mixtape manages to effectively capture a very specific flavor of reminisence for one's youth.

Look, even if Rockford's whole schtick is being a music elitist, they're right about one thing: they do compile an excellent mixtape. The whole game opens on "That's Good" by Devo, and the segment I played proceeds through Jesus and Mary Chain, Alice Coltrain...I don't want to spoil it too much, because the songs themselves are such a fundamental part of each moment and do a lot of heavy lifting to play into Mixtape's overall aura of nostalgia.

In fact, I think one thing I appreciate most about Mixtape is that aside from the music, this isn't a game jam-packed with specific pop culture references like so many other nostalgia plays love to do. The songs have got it covered. I'm not stopping every few seconds, pointing at an artifact or a joke and going, "I recognize that!" And yet, Mixtape manages to effectively capture a very specific flavor of reminisence for one's youth, and that feeling is injected into everything from Rockford's room decor to how the characters speak to the gentle, golden, almost-autumnal light permeating everything in the opening.

Here's another thing that struck me: the three main characters are, frankly, pretty annoying! And I love it! They're such teens. Older teens, sure, on the cusp of adulthood, but teens! I'm 34! I can't take them remotely seriously, and I'm not supposed to. The trio, while distinct in their personalities, all carry a slightly exaggerated self-obsession, that feeling I remember well from being 17, 18, 19, and thinking my concerns were at the center of the universe. Obnoxious quirks and all, I'll be happy to spend a full evening with all three in the full game.

The actual meanest thing I can say about Mixtape is that at least in the snippet I played, you're not doing very much. There's some skateboarding, and a sequence where you careen through the town on a shopping cart, and in both situations you steer, but I'm not sure there's really any consequences for doing either activity well or poorly, or any reason to try very hard. You can headbang to music played loud in a car. Mostly, from what I saw, you walk around a room and look at things while talking to your friends. The most interesting gameplay was an extended section where you simulate two awkward teenage tongues making out in a simultaneously hilarious and disgusting interchange. I get the sense that the wider game will likely play out more as a series of minigame vignettes that one specific flavor of video game, but as it stands I'm hard-pressed to explain to you what it is you're going to be doing, mostly, throughout the rest of Mixtape.

The thing is, whether the rest of the game turns out to be action-packed or not, I'm not really sure it matters for what Mixtape is going for. This is a vibes game through-and-through, and Mixtape's vibes are impeccable. I'm happy to let Rockford take me along on whatever journey they and their friends are about to head out on, one song at a time.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

The Best Deals Today: PlayStation Portal, Apple AirPods Pro, BOGO 50% Off Books, Movies at Amazon, and More

13 juin 2025 à 23:20

Father's Day is only a few days away, but fortunately there are plenty of great deals available that can still arrive by June 15. Your odds are even higher if you've signed up for a subscription that offers expedited shipping, like Amazon Prime. Some of the most popular deals this week include discounts on the Apple AirPods Pro earbuds and iPad tablets, Sonos speakers, PlayStation Portal, and Switch 2 accessories. You also don't want to miss the BOGO 50% off books, movies, and puzzles promotion currently going on at Amazon.

Apple AirPods Pro for $169

Apple's newest AirPods are all on sale and would make a great gift idea for Father's Day, which lands on June 15. Starting with the highest end model, the second generation Apple AirPods Pro wireless noise-canceling earbuds is $169 shipped (normally $240). The next step down, the Apple AirPods 4 with ANC (active noise cancelation) is down to $148 (normally $179). Finally, the value-packed AirPods 4 without ANC drops to $99.99 (normally $129).

Amazon Buy One, Get One Half Off Books and Movies Sale

Amazon has dropped another buy one, get one 50% off sale on books ahead of Father's Day weekend. The online retailer has continued to be one of the best places to buy books online in 2025, and sales like these are the best time to buy new books for lower prices. This particular promotion includes a variety of popular new releases as well as ongoing bestsellers at lower prices than you'll find anywhere else.

Alongside books, this sale also includes some popular 4K movies as well as board games and puzzles. So if you're looking for a good Father's Day gift and also want to pick up something for yourself, this is a great chance to save. You can check everything included in the sale below or scroll down for some of my top book picks within.

2025 Apple iPad 10.9" (A16) for $299

For most people, the iPad (not the Air, Mini, or Pro) is the best model to get because it offers all the benefits of iOS as well as snappy performance at an affordable price. The current generation model was released on March 12, 2025, over two years after the previous generation (October 2022). The upgrades include a more powerful processor (A16 vs A14), more RAM (6GB vs 4GB), and more storage (128GB vs 64GB), all. Best of all, the launch price of $349 is actually lower than when the previous generation model was released, which was $399.

tomtoc Slim Nintendo Switch 2 Carrying Case for $36.99

We've seen the official Nintendo Switch 2 case and it could be better for the price. It fits the console well enough, but the build quality and protection is lacking and it looks boring for a $40 case. If you want something that protects your Switch 2 while looking a lot nicer and still maintaining a slim profile, I'd suggest getting the tomtoc Slim Nintendo Switch 2 Carrying Case. In fact, it currently costs $36.99 on Amazon, which is a few dollars cheaper than the official case.

Lokithor J400 12V 2,000A Car Jump Starter for $38.97

A jump starter is an essential part of car's emergency kit and you don't need to pay a premium for a cordless model that gets the job done reliably. Amazon is currently offering the Lokithor J400 12V 2,000A cordless car jump starter for just $38.97 shipped after you clip both $20 and 35% off coupons on the product page. This is a really great practical gift idea for Father's Day; when the time comes that he'll need to use it, he'll know that you're the one that got him out of a jam.

Sonos Father's Day Sale: There's Still Time for June 15 Delivery

Sonos is kicking off its Father's Day Sale early. You can save up to 25% off its most popular soundbars and speakers, including the first discount I've seen on its flagship Arc Ultra soundbar. These deals are all available from Sonos direct with free shipping, but you can also pick them up for the same price at retailers like Amazon, Target, and Walmart. Father's Day is only a few days away, but there's still time to have your order delivered by June 15.

PlayStation Portal (Used: Like New) for $156.83

Make sure to select the "Save with Used - Like New" option

A new PlayStation Portal has never been discounted, even during the PlayStation Days of Play Sale that ran earlir this month, but at least you can save on a used one. Amazon Resale currently has a Used: Like New PS Portal in stock for $156.83 shipped. It retails for $200 new, so that's 22% in savings. A Sony warranty may or may not be included, but Amazon Resale items benefit from the same 30-day return policy you get for buying a new item.

Note: You'll see the price of a new PS Portal on the product page ($199). Scroll down a bit to see the Like New price.

2TB Samsung 990 Evo Plus SSD for $129.99

Samsung's newest SSD - the Samsung 990 Evo Plus PCIe 4.0 M.2 NVMe solid state drive - is on sale today. Pick up the 2TB size for just $1299.99 with free shipping. This is a fast drive for both PlayStation 5 and PC gamers with speeds of up to 7,250MBps read and 6,300MBps write. It's currently $40-$60 cheaper than the Samsung 990 Pro and most (if not all) gamers won't notice the difference in performance.

TCL Alto 8 Plus Soundbar with Subwoofer for Just $79

Walmart is currently offering a brand new TCL Alto 8 Plus Soundbar for just $79 shipped. This 40" soundbar will sound much better than any built-in TV speaker. This is a 2.1.2 channel system that houses two height channels for Dolby Atmos surround sound. It also includes a separate wireless subwoofer to help round out the low end. This will sound miles better than any built-in TV speaker. It's Roku TV ready out of the box, features bluetooth for wireless streaming, and has HDMI passthrough with supports 4K and Dolby Vision, HDR10, HDR10+ passthrough over HDMI.

65" Panasonic W95 4K Mini-LED Fire TV for $597.99

Other sizes also on sale

Panasonic is back in the TV game, and this time it's focusing on only offering higher-end Mini-LED and OLED models. Amazon is offering big discounts on the Panasonic W95 series TVs, which feature Mini-LED technology and local dimming. In a Mini-LED panel, the LEDs are smaller and more numerous, which allows for finer control of brightness levels within the same scene. The W95 is also a great candidate for playing games on a PlayStation 5 or Xbox Series X console because it's equipped with a native 144Hz panel that can run games in 4K at up to 144fps over HDMI 2.1.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Best Wishes to All Review

13 juin 2025 à 23:19

Best Wishes to All is now streaming on Shudder.

A child with paper wadded into his bleeding eye sockets like they’re plugging a bloody nose. A human pyramid serving as a makeshift delivery table for a pregnant woman. A man flailing on the ground in his underwear, unable to see or speak because his eyes and mouth are sewn shut. With his feature-length directorial debut, Best Wishes to All, Yûta Shimotsu establishes a talent for eerie and indelible imagery, all wrapped up in a disturbing satire of what humans are willing to ignore in order to live their contented lives. But those unsettling images may be better suited to a trailer than the full-on movie that Shimotsu has made, whose story occasionally struggles to put them in context.

We’re in the realm of fables and allegory here, so Best Wishes to All is populated by fittingly unnamed characters who are more symbols than people. Our audience surrogate is a young woman (Kotone Furukawa) working her way through nursing school in Tokyo, reluctantly returning to the rural Anytown, Japan where she grew up. That’s where her grandfather (Masashi Arifuku) and grandmother (Yoshiko Inuyama) still live, and as the woman learns her parents’ arrival has been delayed, she seems distressed to be left alone with grandma and grandpa. We don’t quite know why, though we’re able to glean a vague sense of unease from an opening flashback that’s all unnerving slow zooms and ominous music cues.

The interactions start out awkward, in a banal sort of way, with the camera boxing the woman between her grandparents while they share a meal. But their behavior only grows stranger the longer she stays, like grandpa standing vacantly in the hallway, mouth agape as though his brain is tuned to the static of some occult radio station. They try to get their granddaughter to rub their eyeballs, and over dinner, they break into a fit of oinking while remarking that pigs want to be slaughtered. You know, the sort of freaky old folks imagery that leads a character to float “maybe it’s dementia” over the phone when, of course, it’s something much more sinister.

These scenes sound hackneyed, and they are to a point, but Shimotsu is at least drawing on relevant social context. We’re clearly meant to think about Japan’s disproportionately aged populace, even without characters saying things like “I’m sorry young people are sacrificed for old folks like me.” Best Wishes for All is certainly never subtle, but it does come into its own once its scope expands from spooky grandparents to the rot beneath society at large. With the most upsetting material broken up by a few scenes that play as dark comedy, conventional horror isn’t the aim here. Instead, Shimotsu synthesizes an atmosphere of wrongness from these oscillating tones – the sense of a world out of joint as its people embrace evil with a smile.

In a broad sense, that atmosphere is an expression of the granddaughter waking up to the true nature of her reality. The insulation of her youth falls away as she’s confronted with an immovable foundation of pain and horror. Best Wishes to All revolves around shocking supernatural practices, and by resisting the urge to cleanly lay out rules for a coherent mythology, it retains a captivating aura of mystery. The root of its discomfort is in a lack of understanding; the woman becomes unmoored from the world she thought she knew, all while loved ones tell her that everything has been this way all along. Here, society conducts itself like a ghastly mixture of the dinner table scene from The Texas Chainsaw Massacre and Ursula K. LeGuin’s “The Ones Who Walk Away from Omelas,” with one person comparing the granddaughter’s obliviousness to still believing in Santa Claus.

Best Wishes to All is an oppressive, emotionally draining experience, offering little reprieve from its misanthropy. A friend (Kôya Matsudai) of the main character’s who otherwise seems like an oasis of sanity muses that “the world couldn’t go on if everyone chased their dreams.” But even accounting for the larger goal of simply keeping the audience off balance, a few scenes (particularly ones involving the grandparents) indulge in bizarre and disquieting imagery seemingly for its own sake. These moments may look great in isolation, but within Best Wishes to All, they feel only tenuously related to what’s trying to be said, amounting to the dread-laden equivalent of a cheap jump scare.

Best Wishes to All's unsettling images may be better suited to a trailer than the full-on movie.

Call it a symptom of Shimotsu stretching what’s roughly a Twilight Zone episode’s worth of story to feature length. Best Wishes to All was, indeed, a short film first, and it’s one of those films that can immediately be identified as such, because once its allegory comes into focus, it doesn’t have anywhere left to go. It can’t deepen our investment in the characters because they’re all metaphors, and it can’t explore their society because its foundation matters less than the message it’s built to convey.

Diablo Review

13 juin 2025 à 22:58

Diablo is now playing in select theaters and available on demand and on digitial.

How best to describe the way Scott Adkins moves? The way he hangs in the air, twists mid-strike, and executes a kick to some dude's face, you'd swear he's a cobra that learned ballet – graceful, lethal, and awesome to watch. Diablo finds the 48-year-old action star (and one-time member of John Wick's High Table) in reliably nimble form, even if his latest character seems to be throwing those fists of fury with newfound restraint. Adkins plays Kris, a reformed bank robber smuggled into Colombia to rescue the tempestuous teen Elisa (Alana De La Rossa) from the clutches of her father, Vicente (Lucho Velasco) – who also happens to be Kris' sworn enemy and one-time partner-in-crime. (These things tend to overlap.) While Kris is willing to beat some serious ass in the process, it's fun to see a dash of reluctance added to Adkins' repertoire of endlessly thrilling VOD donnybrooks.

And, it seems, age. Diablo kicks off with Kris at an impasse with armed mules demanding extra cash for getting him across the border. Kris obliges, but his punches don't land with the finality he expects. You can see frustration and exhaustion on Adkins' face; Kris is giving his all, but these guys just keep getting up. Don't worry: He still walks away the victor, off to find redemption and retribution in equal doses. Adkins, who shares story credit on Diablo, is clearly in on the joke of a veteran martial artist coming to grips with his own mortality.

Kris' mission is a tricky enough endeavor without the added complication that Elisa doesn't seem to want saving. Though De la Rossa offers glimmers of caution whenever she's in a room with her movie dad, her character has long grown accustomed to the spoils of Vicente’s cartel life. From the jump, and after a few wild kicks to Kris’s head, it's clear Elisa has zero intention of being anyone's hostage – not this stoic lunatic decked out in Rambo’s jacket from First Blood, and certainly not anyone else's.

Diablo is directed and edited by Chilean filmmaker Ernesto Díaz Espinoza, who has a clear knack for grindhouse brutality even if his quieter moments lack the grit and atmosphere that his rowdier sequences have in abundance. Still, he doesn't come up short in terms of pulp silliness. With screenwriter Mat Sansom, Espinoza conjures a formidable and memorable adversary for our world-weary hero: El Corvo (Marko Zaror, who previously starred in Espinoza's martial arts thriller Redeemer), an ice-cold serial killer/hired heavy straight out of the Cannon stable of baddies. Equipped with a wicked prosthetic fist/razor-sharp dagger combo, El Corvo shares and even surpasses Kris' ability to walk away from every fight, regardless of the odds. One mid-film melee sees the heavy entering a club and flooring everyone in his path; in another stunning moment, he dispatches an opponent so forcefully that the baseball bat his quarry was wielding spins in mid-air like a ceiling fan.

Naturally, El Corvo's objective is also to retrieve Elisa, and he, like Kris, has reasons for taking the job that hearken back to Vicente's darker days. As a typical movie maniac, El Corvo is not infallible; his tendency to woo his victims-to-be with treats (adopting a Dale Cooper philosophy of giving yourself a present once a day) can blunt his sinister effectiveness. And he conveniently loses his immaculate John Wick marksmanship whenever his crosshairs are trained on Kris. He also takes a page from the diabolical supervillain book, assembling an excruciatingly protracted death-trap finale where Adkins and Zaror tear into each other, unstoppable-force meets-immovable-object style, seemingly oblivious that Elisa is dangling nearby in mortal danger.

If Diablo has another flaw, it's the one found in some of Adkins' lesser outings: the script barrels through the particulars, with characters and motivations only sketched out enough to justify the next fight scene. That's hardly anything to gripe about, given how solid those fights turn out to be. And there's something awesome about how the personal stakes (which only grow more personal as Diablo goes on) of the story free Adkins to modulate his action-man brawniness for something slightly more restrained and mature. While Diablo remains eminently watchable martial arts schlock and may not offer as blistering a role for the actor as, say, 2019’s Avengement, it gives him a chance to display the many dimensions of his onscreen prowess, revealing hints of regret, guilt, and even more subtly, the wear and tear of age. Adkins still piles up KO after KO in Diablo, but after years of cutting through bad guys like a finely honed blade, it’s nice to see him portray the rust that’s built up under the sheath.

Rainbow Six Siege X Review in Progress

13 juin 2025 à 22:53

I play a lot of competitive shooters – and I mean a lot of competitive shooters. Whether it’s being an unfortunate son in Grey Zone Warfare, flipping cards in FragPunk, or smashing and grabbing in The Finals, this has been my default “gaming night with the friends” genre since I was in school many, many (many) years ago. And even after many thousands of hours spread across Destiny, Call of Duty, Halo Infinite, and Valorant, there is something about the action on the Rainbow Six series that stands out and just feels right. Now that Rainbow Six Siege is celebrating its tenth year with a massive new update in the form of Rainbow Six Siege X, it seems like a perfect time to reevaluate how this popular tactical shooter stands among its peers after a decade of tweaks, updates, and additions.

The fundamentals of Siege are as strong as ever, which is great to see. Bomb is the headliner mode: Two teams take turns on offense and defense trying to either fortify position and protect a bomb, or battle their way in to defuse it. That setup has been around for decades (and is also the core mode of games like Counter-Strike) but Siege’s distinctive entrenchment and destruction mechanics make its version stand out, and both sides of that coin are extremely fun. I love throwing down a bunch of temporary walls, setting up razor wire or other boobie traps, and getting ready to ambush attackers. And it’s just as satisfying on offense, knowing the other team has set up similar defenses, and blowing a wall open with some thermite to bypass all of it and get the drop on the enemy. The fast time-to-kill rewards position over twitch skill, and I appreciate the way the relatively slow aim-down-sites animation forces you to decide before a fight how you want to engage. This is a thinking man’s shooter, through and through.

The cast of playable characters is an impressive 75 Operators. Each has a different loadout and slightly unique playstyle, with half reserved for Attackers and the other playable only when you are on Defense. They do a great job catering to different playstyles, whether you want to smash through walls with your big hammer as Sledge, or dash around at high speed as Oryx. It is surprising that the Siege X update didn’t add anyone new to the roster, though we did get Rauora just a few months ago.

Dual Front mode hasn’t yet grown on me in the time I’ve spent with it so far.

In addition to Bomb, Siege X adds a new 6v6 mode called Dual Front, but that one hasn’t yet grown on me in the time I’ve spent with it so far. Here, both teams have an area to attack and another to defend simultaneously. There are no restrictions on what type of character you can use, though only 37 of the 75 operators are eligible selections. The single available map is enormous, which, combined with the fast time-to-kill of Siege, means you tend to spend just a very small fraction of the match duration involved in actual action. Unlike in Bomb you can respawn after you die, which seems like it would make this a good mode for onboarding new players, but so far I feel like it really just takes away the pulse-pounding stakes that make Siege what it is.

Siege X is built around a limited free-to-play model. I say limited because, while you can absolutely play Siege X for free, it locks some key modes, like Ranked and Siege Cup, behind a paywall. You’ll need to spend around $20 USD if you want access to those. That seems like an odd choice for something that already has a robust shop and battle pass system for generating money, particularly when other popular games, like Marvel Rivals, don’t do any such segmentation between paid and unpaid players. The community has long been a bit weary of how slow progression and a protracted Operator unlock pace push people towards the paid battle pass, but with the revamps in Siege X I still need to spend more time unlocking things to get a feel for how much better or worse that has gotten.

One of the hallmarks of Siege has always been the way you can punch through walls.

One of the hallmarks of Siege has always been the way you can punch through walls, breach barriers, or come crashing down through the ceiling into your assault, but that feels like it could’ve used an update for this relaunch. For all the walls you can Kool-Aid Man through, there are still a surprising amount of invincible barriers, like thick walls, certain window coverings, and any sort of furniture that make its destruction system less flexible than a more modern game might be. This is especially true on rooftop maps, which limit your options for a vertical breach to the small number of predetermined access points. Those limitations really stand out when other games that’ve come along since Siege first paved the way let you smash through almost anything. I’m not saying Siege needs to let you literally bring down the house, but the fact that I can’t throw some thermite under the bomb and drop it through the floor like I can with the bank in The Finals really sticks out.

A decent audio system, especially headphones, has always been an advantage in Siege thanks to its outstanding sound design, and Siege X has noticeably improved it. Explosions and gunfire sound as great as ever, but it’s the ability to locate the general direction of sounds really impresses me. It’s always been handy for finding enemies trying to get the drop on you, but the revamped soundscape now feeds a lot more detail into it. The most significant difference I’ve heard is in footsteps above and below you – once you learn to recognize the difference between the boomy noise above versus the more hollowed-out sounds below you can start to close your eyes and pinpoint exactly where threats will come from, which is such a cool gameplay-based reward for paying attention to the details.

There are a few other extremely situational upgrades I quite like. Rappelling is one of the most fun offensive options in Siege X: Hanging upside down like a tactical Spider-Man and getting the drop on enemies watching stairways and doors is supremely satisfying, though until now the actual usefulness in combat has always been somewhat limited. That’s because the rope has tended to leave you a sitting duck – or a pinata – if the enemy sees you. But new options to sprint along the wall or jump around corners means getting spotted isn’t instant death, and I’ve found myself using it a lot more as a result. On top of that, new destructible objects like gas pipes and fire extinguishers can be shot to create jets of flame or smoke. It’s extremely rare for that to matter in a fight, but it does have a very cool cinematic flair with just a touch of area control that I really appreciate.

All that said, I’m still early enough in my return to Siege that I’m not quite ready to render a final verdict on its new iteration. I can certainly say that Siege X is a lot of fun to play, and mastering every Operator will be enough to keep me busy for the long haul. I’m a big fan of most of the new additions like the improved sound design, more mobile rappelling, and destructible elements, though at this point I don’t know if Dual Front will be a destination mode – I need to give it more time to gel before I write it off. Overall, I think this a solid step forward that I’m eager to keep playing and evaluating, so stay tuned for the full review next week.

Reçu hier — 13 juin 2025IGN

Splitgate 2 Review in Progress

13 juin 2025 à 22:23

The 2021 relaunch of Splitgate solidified that Valve-style portals and old-school arena shooters are two great tastes that taste great together. Splitgate 2 carries that same great melding of run-and-gun action and tactical trickery that helped the original plant its flag in the genre, so it’s starting from a good place. However, even though the addition of character classes and a wider range of weapons help bring Splitgate 2 through a new threshold of promise, some of the other shots it takes through the looking glass come back to bite it and have made me a bit less optimistic about the time I’ve spent with this free-to-play followup so far.

Visually, quite a bit has changed relative to the original. Gone is the muted, more industrial look of the battle venues, replaced by lots of vibrant colors and brighter lighting, making it look less distinctive and more like the many games trying to catch the eye of Fortnite players. In the trade up from the grubby metal walls to the cleaner, sleeker surfaces, Splitgate 2 is also absent of the more interesting features that made the original’s maps interesting and memorable. Features like deserts and trees that would be smack-dab in the middle of a map (like in one of my favorites, Oasis) are now relegated to background decorations, and every surface you’ll actually run and gun across feels samey across the 15 map options.

The returning map creator mode, now called The Lab, is powerful enough that it’s already filled with dozens and dozens of fan-made recreations of famous PvP maps from bigger games, alongside some more interesting and original user creations that serve as great side shows to the main action. But they are often too gimmicky to be considered good replacements for the developer-made maps as far as having consistent and competitive rounds of the standard modes (to the extent that's possible considering there’s no ranked mode currently available). I had a pretty hard time getting strangers to queue for some of the wackier-looking options, often sitting in lobbies alone for long periods of time in hopes some other curious Splitgaters would stumble in. I was often disappointed.

Splitgate 2’s biggest win, though, is in gameplay tweaks that have a huge impact on pacing from match to match. The signature portals are still the X-factor, allowing you to create paths between two points on the map on the fly. They are the perfect tools for setting up ambushes, tricky getaways, and even manipulating physics to slingshot you across the map. I mostly use them here like I did in 2021, pulling off one-man flanks on jerks attempting to take my team's objectives. This time, though, it only takes one button to create both ends of your personal wormhole when shot in succession, making them much more convenient to use. It comes at a slight cost, in that opening one of your portals on top of an enemy’s is the only way to close theirs, and that can force you to close off your own routes. But after logging 10 hours this week, I much prefer this minor drawback over the anti-portal grenades of yesteryear.

It only takes one button to create both ends of your portal, making them much more convenient to use.

Movement always felt smooth, quick, and controlled in Splitgate thanks to its fast (but not too fast) sprinting and the limited jetpacks. In Splitgate 2, both of these things combine with a new slide mechanic to make getting around the maps feel like I remember my best rounds of Titanfall. The jetpack seems more powerful, with more lift before cooldown than the original’s version. Being able to stay aloft for longer means firefights more often begin or end in the air, adding a level of dynamism that makes every skirmish a challenge at every angle.

The arsenal isn’t much different than the original, though, which is a shame because it’s not very imaginative. Most weapons have slick futuristic curves and color schemes but function exactly like the assault rifles, SMGs, and carbines you’ve wielded in other games, and I wasn’t motivated to do much exploration of the options or customization of loadout presets because of it. They really just make me want to sprint to grab power weapons, which spawn with some fanfare on neutral points during matches, as soon as possible. These returning super guns have gotten a couple of notable additions to their lineup, including my favorite: a pair of machine pistols that can be combined to form a longer machine gun when aiming down the sights. These are all awesome, game-changing weapons that are worth the effort to secure every time they’re available.

Mechanically, the biggest change to the way Splitgate 2 plays is the addition of three character classes, avatars of competing corporate entities who settle their differences in this futuristic sport of gun-toting portal slipping. Sabrask, Meridian, and Aeros all have their own unique active abilities, like Sabrask’s Smart Wall, which plops a one-way bullet shield that protects anyone standing behind it while being free to shoot through it at the enemy (much like non-portable version of Reinhardt’s shield in Overwatch). They each also have passive effects that they can grant their whole team simply by being present, incentivizing teams to have at least one of each in play. That means actives are more obviously impactful than the passives, largely because I’ve yet to play a game where every team involved wasn’t receiving boosted health regen from Meridian and faster ability and equipment recharges from Aeros and Sabrask, respectively. Is it really a “boost” if it’s basically the standard?

I think there’s an argument to be made that the choice to forgo class-based, hero shooter-y design was a keystone of the monument to the past’s simpler shooters that the original Splitgate was building. It meant every player started from the same base capabilities and had to earn every advantage during a match. I am sympathetic to this old-school Halo-style mentality, but I've come to prefer the diversity of these three new classes, which add just enough tactical expression to give old people like me a chance against fast-twitch no-scoping youth so long as I can out-think them.

It’s a bummer that these new modes rely on isolatingly large spaces.

Matches, regardless of which of the suite of returning modes you’re playing, are almost always more fun on smaller maps, which may not be as interesting as they were in Splitgate but at least are built to take the most advantage of portaling in a way that ensures you’re never too far from the action. Larger maps, like the ones found in the new three team, 24-player Onslaught game types that supersize Team Deathmatch and Hotzone, can feel almost lonely because you have to run a fair distance to find some other players exchanging fire before plotting your portal game. It’s a bummer then that all of these new modes rely on increasingly isolatingly large play spaces.

Across the board, it strikes me as odd that maps seem to deemphasize the advantage that using portals would have – so many objectives sit in places completely hidden from a portal wall, and it felt much more difficult to use portals for aggressive pushes. Fortunately for me, someone who mostly uses portals to set traps and for escapes, and I felt like Splitgate 2’s layouts firmly establish that my more passive approach is the right way to play. Firstly, thank you so much 1047 Games, but secondly, this means that offensive strikes on objectives, especially the ones you have to hunker down on like in Firecracker or Domination, happen with the kinds of jetpack assaults and high-energy flanks that you could do anywhere else. Even modes that require lots of movement or rotating objectives, like Splitball and Hotzone, don’t afford many more opportunities to use the feature in a way that couldn’t be done without it. The most damning realization of this came when I was playing one of the No Portals limited-time playlist maps and realizing my games didn’t feel all that different without them.

Finally, the big new marquee feature of Splitgate 2 is the battle royale mode, which at the time of this writing, I haven’t spent too much time with (hence why this review is still in progress). But from what I have played, it operates mostly as expected: many teams of four drop into a semi-random zone on the map and fight each other to be the last squad standing. The wrinkle it adds to the genre (besides portals) is that the greater map is made up of four smaller maps connected to one another by jump paths and tunnels. Splitgate 2’s version of the storm closing in around you is shutting down one of these regions, forcing all surviving squads toward each other in a shrinking set of rooms. These maps are styled as different environments – there's a snowy zone and a lava zone, for instance – so it’s easy to communicate which one you’re talking about when planning with your team. I haven’t noticed if these zones have too many differences from one another outside of how they look, though. Does the lava burn you? Does the ice make you slide uncontrollably? I’ll report back when I wrap up this review next week.

Path of Exile: Check out Maxroll’s New PoEPlanner Tool, New & Updated League Starters, and 3.26 Content Update Overview

13 juin 2025 à 21:58

On June 13th, the new Mercenaries of Trarthus league launches alongside the Secrets of the Atlas Expansion. To help you tackle the new content, Maxroll has released a major update including their new PoEPlanner tool, new and updated league starters, PoB import/export, and much more!

Mercenaries of Trarthus

In the Mercenaries of Trathus Challenge League, players encounter one special Mercenary per zone, each with their own personalities, different skills, items, and builds. You may also find "Infamous" Mercenaries, which are far less common but carry far better items. Mercenaries have a lot of interesting buildcraft implications that we look forward to exploring more after the league launches.

Defeat Mercenaries to gain different rewards based on which option you picked before the duel:

  • Hire
    • Players pay an upfront gold cost before the duel begins
    • Upon defeat, the Mercenary joins the player in combat
    • Freely change their items once they join your team or dismiss them
    • Only one Mercenary can accompany you at a time, with up to 2 more waiting in Town to swap between them
    • Their level is locked to the area level you find them in so frequently upgrading them is recommended
    • Revive fallen Mercenaries in Town for a Gold fee
      • They do not lose items upon death
  • Take Item
    • Select one of the Mercenary’s items to drop on death, including currency items they're holding
    • Mercenaries can spawn with special "Of Trathus" versions of Skill Gems, which are similar to Transfigured Gems
      • These can be selected as a reward
    • "Infamous" Mercenaries may wear special Rares with the "Infamous" item modifier, granting brand new exclusive effects
  • Exile
    • An exiled Mercenaries archetype is blocked from appearing for the next ten encounters
    • Up to two Mercenary attribute types (STR/INT/DEX) can be exiled at once

Learn more about Mercenaries of Trarthus and Secrets of the Atlas with Maxroll’s reveal overview post! Or take a deeper dive by reading the PoE 3.26 patch notes.

Build Guides

Here are all of the new and updated league starters for the 3.26 Mercenaries of Trarthus and Secrets of the Atlas update, straight from the experts at Maxroll.

New League Starters

Volcanic Fissure of Snaking is shaping up to be one of the most popular league starter picks for Mercenaries of Trarthus. Maxroll has 2 guides for this: a Berserker setup from Crouching_Tuna which is focused on speed and damage, plus the Slayer version from Carn that has continuous leech effects.

Zizaran’s new Earthquake Gladiator is a big bonk bleed build. Earthquake’s Aftershocks hit hard, making them perfect for inflicting a large bleed on tankier enemies. Gladiator provides explosions thanks to Gratuitous Violence, and easy defenses through Block scaling nodes like More than Skill.

The new Rolling Magma Mine Saboteur from Goratha is a hot league starter that unleashes bouncing balls of fiery destruction. This build takes advantage of the new Shrapnel Specialist node from Saboteur to push Rolling Magma and your GPU to the max!

The Glacial Cascade Elementalist from Aer0 takes advantage of all the golemancer buffs to bring a personal support squad to any fight. When you position correctly, Glacial Cascade deals immense damage with its final burst.

The Tornado of Elemental Turbulence Inquisitor from Velyna fills the screen with deadly vortexes that sweep across the battlefield. Thanks to the Inquisitor ascendancy, this build leverages both life and energy shield for a comfortable mapping experience.

Updated League Starters

Explosive Arrow Ballista Ignite has long been a league start staple in Path of Exile. You can play it as a tanky Champion from Zizaran, which excels in both Hardcore and Solo Self Found, or take advantage of the Elementalist buffs to play a higher damage version of the build from Palsteron.

Another ignite setup (more focused on the SSF experience) that benefits from the Elementalist buffs is Zizaran’s Wave of Conviction Ignite Elementalist.

Next up, Goratha’s Eviscerate Bleed Gladiator turns the entire screen into explosions of blood and monster guts. This mapping-focused build is all about going fast and clearing screens.

Maxroll’s Necromancer-in-Chief HelmBreaker has updated all 3 of his minion guides. The classic Poison Summon Raging Spirits is still a great choice in 3.26. Alternatively, if you want to go all in on the minion fantasy, use the Chaos Minion Army Necromancer to roleplay as a battlefield commander while your mindless dead kill everything for you. Last up, if you’re feeling a bit more experimental, check out the Poison Ranged Animate Weapons Necromancer build.

Lightning Arrow Deadeye is an incredibly consistent league start choice for players who enjoy bow builds. This setup from Crouching_Tuna gets you off to a strong start and can later be converted into Elemental Hit of the Spectrum.

If melee is more of your style, check out Carn’s Ground Slam of Earthshaking Slayer, a titanic build designed to shatter foes with ease.

Aer0’s Ice Trap Trickster creates icy doughnuts of destruction, trapping monsters within an icy grave. While a bit less tanky than some of the above builds, Ice Trap is easy to get off the ground and frozen enemies can’t fight back.

If you prefer mines to Traps Aer0’s Ice Shot of Penetration Deadeye is a glass cannon screen-clearing machine. Fire a barrage of icy arrows that explode into smaller projectiles, covering your screen in icy explosions.

Another miner on offer is the Exsanguinate Miner Trickster from CptnGarbage. This build leverages all of Trickster's “don’t get hit” energy and combines it with Exsanguinate, a spell that chains through the entire screen in an instant.

Maxroll's PoE Leveling Builds

Breeze through the campaign with leveling guides set up by the Path of Exile racing legend, Havoc616, to get you to maps quickly and easily.

Maxroll Currency Guide Revamp

In addition to the build guide updates, Maxroll is revamping their currency strategies to cut out the fluff and present more of the meta farming options. Check out the Maxroll Currency section, and keep an eye out for more updates to the currency guides in the future.

For example, Crop Rotation Harvest is a strategy for the Harvest League Mechanic where you play a mini-game of buffing your crops to get the most juice out of a single plot!

Maxroll's PoEPlanner

Maxroll’s new PoEPlanner tool is fresh off the presses for 3.26. This tool works very similarly to their popular PoE2Planner tool, allowing Path of Exile players to theorycraft and share builds with ease while also providing a public build database to browse other people's creations.

Getting started is straightforward; you can either select your ascendancy on the left to begin making a planner from scratch or link your Path of Exile account to import a character directly using the large blue button on the right. The gear on the right side is also where you go to save a profile.

The Maxroll PoEPlanner supports a lot of modules, but you don't need to use all of them. If you leave a section blank, it won't be visible when people browse the build. The exception here is required sections like passives, skills, or gear; don't leave these blank!

  1. This is your passive tree; you can set your ascendancy nodes and even create variants. Add Jewels to your tree by left-clicking on the socket.
    • Click the box in the top right to expand.
  2. Give the build a rating: red = bad, green = good.
  3. Write notes about your build. You can use this section to give people tips or explain the nuances of gearing and playing the build.
  4. What is the build good at? Where does it struggle?
  5. Include all of the skills and supports you are using. If you want to show build progression, you can do so by creating additional steps.
  6. Explain the order in which people should use their skills for optimal DPS.
  7. Select a major and minor Pantheon.
  8. Select equipment set(s) here. The PoEPlanner supports multiple equipment sets (created via the edit button on the top right) and stat weights for each set.
  9. What bandit should players use, or is the plan to kill them all?
  10. Link a Lootfilter, or if you want to go above and beyond, link multiple Loot Filters.
  11. Like with the Passive Tree, the Atlas Passive Tree supports multiple variants,
  12. The build's author (hey, that's you!)
  13. Link a build Showcase on Youtube, best practices include clear explanations of the mechanics and showing gameplay.
  14. If there's a related build, link the relevant planner here.
  15. Changed the build? Update everyone with a changelog entry.

Want even more builds? Then check out more builds from the Maxroll Path of Exile team, or browse the Community Builds section to see what other Exiles are cooking up.

Example Builds

Here are a few planners from the Maxroll Path of Exile Team:

More Path of Exile News

PoB Import / Export

In addition to the new tool, Maxroll partnered with the Path of Building team to support importing and exporting directly from this popular community tool. You can see build information, including configuration settings at a glance. You can find this on Maxroll’s PoB page.

PoExchange

C3ntrax has updated the PoExchange tool. The most prominent feature is direct integration to the Maxroll website. This means getting notifications for sales even when you’re browsing build guides or using the planner and seamless switching between PoExchange and the rest of Maxroll.

Written by IGN Staff with the help of the Maxroll Path of Exile Team.

Rick and Morty vs. The Universe is the Franchise's First Crossover Event

13 juin 2025 à 21:28

Rick and Morty has been a staple at Oni Press for a decade now (hence the publisher recently collecting the first 100 Rick and Morty comics in one massive set). But now, the publisher is also reaching another Rick and Morty milestone. They're about to kick off the franchise's first crossover event in the form of Rick and Morty vs. The Universe.

Rick and Morty vs. The Universe will unfold as both a core four-issue miniseries and three tie-in one-shots. The main series is written by Daniel Kibblesmith (a veteran of the animated series) and illustrated by Jarrett Williams (Speed Force). The tie-ins feature work by Kibblesmith, Jody Houser (Star Wars: The Rise of Skywalker), Phil Murphy (Adventure Time), Jake Black (Rick and Morty: Finals Week), Suzi Blake (Aggretsuko: Out To Lunch), Alex Firer (Rick and Morty), and Fred C. Stresing (Invader Zim).

Check out the slideshow gallery below for an exclusive preview of Rick and Morty vs. The Universe:

The title isn't misleading in this case. This crossover literally pits Rick Sanchez and his grandson against entire, anthropomorphized universes. It all starts when Rick and Morty's original home, Universe Prime, decides to get married to the Parmesan Dimension, and things go haywire from there. Here's Oni's official description of the storyline:

Rick’s old buddy Universe Prime (where Rick and Morty Cronenberg’d Earth) has reached his UNIVERSAL HALF-LIFE and is getting MARRIED—to the female-presenting embodiment of the Parmesan Dimension! (Where they currently live!) He’s found true love and wants his old pal Rick to plan his bachelor party! WHAT COULD GO WRONG? Answer: Pretty much everything . . . and it is all Rick’s fault! Now Rick and Morty are on the run from EVERY SINGLE UNIVERSE THEY’VE EVER MESSED WITH—meaning, no matter what dimension they escape to, the universe will literally be against them. And, to survive, Rick will be forced to do something he hoped he would never have to do—a last resort of EPIC PROPORTIONS!

Rick and Morty vs. The Universe #1 launches on July 9, 2025, with the crossover running through October.

For more Rick and Morty fun, check out IGN's spoiler-free review of Season 8 and see the top 20 Rick and Morty episodes.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

We Build The Massive, Multi-Set LEGO Harry Potter Hogwarts Castle, Currently In Progress

13 juin 2025 à 21:00

In 2024, LEGO began the most ambitious build project the company has ever attempted: a fully realized, minifigure-scale re-creation of Hogwarts Castle, made famous by the Harry Potter franchise. A single set of this size and scope would be impractically large and prohibitively expensive. So instead, LEGO is releasing numerous smaller sets that, when combined, will form the full castle. It's a truly massive undertaking.

This is an ongoing project; LEGO has not announced the end date for the final set. But based on their current pace, it's going to be years before the project finally wraps.

We've been building the LEGO Hogwarts Castle since it launched, and we will continue building and adding to it until it's complete. If you would like to do the same? it's not too late to start, although LEGO will retire several key sets at the end of the year.

Here is every set released so far that comprises the modular LEGO Hogwarts Castle, currently in progress. We've included a grand piece count and price count at the bottom, which we will update as the castle continues to grow. Lastly, we took and included some photos of the castle as it currently stands, so you can see its current progression.

LEGO Harry Potter: Hogwarts Castle Sets

These are the sets you'll need to buy if you want to create your own enormous LEGO version of Hogwarts Castle. But these are just the sets released to date – more will be added in the future.

Hogwarts Castle: Owlery

The Owlery is the first component of the Hogwarts Castle. If you're looking to cut a corner or two and save on costs, you might start with this one, because it's an independent structure apart from the main building. It has winter-themed, snow-capped spires, so if you're after aesthetic consistency, you might also want to swap out a few pieces to make the Owlery match seasons with the rest of the castle.

Hogwarts Castle: Boathouse

Both the Boathouse and the Owlery share the same gray-colored hue on their spires. Back in 2024, this led many LEGO fans to speculate that these sets marked the beginning of a new Hogwarts Castle, even though it hadn't been officially announced yet. The Boathouse includes two small wooden boats, so you can recreate Harry's first-year arrival at Hogwarts.

Hogwarts Castle: Potions Class

This is the first Hogwarts classroom set, which can swap in to replace another room in the castle. To use an example: The Great Hall comes with the girl's bathroom in the dungeon, where the troll attacks Hermione in the first book/movie. It's nice looking diorama, but it's extremely scene specific, and it doesn't really fit in with the rest of the castle. So, if you want to, you can swap out the troll scene with Professor Snape's Potions Classroom, which is a lot more detailed and colorful, and contains a wider range of roleplay opportunities. If you don't get the Potions Classroom, it's not going to look, at least outwardly, like something's missing. But still, it's hard to imagine Hogwarts without it.

Hogwarts Castle: The Great Hall

The first major 'essential' building block in the Hogwarts Castle, the Great Hall includes the eponymous Hall – where the Sorting Ceremonies and Start and End-of-Term Feasts take place – and three additional rooms: the girl's bathroom where the troll attacked Hermione; a narrow corridor; and the Hufflepuff Common Room. The Great Hall connects to the Boathouse at the bottom of the outer stairwell; connects to the Main Tower at its side; and can swap its bathroom with the Potions Classroom. We built and photographed this one at the time of its launch.

Hogwarts Castle: Dueling Club

This set recreeates the Dueling Club scene from Chamber of Secrets, in which Draco conjures a snake and Harry uses Parseltongue to stop it from attacking Justin Finch-Fletchley. There's a gimmicked floor in the table that makes the minifigures fly backwards off of it. If you want, you can swap out the house tables in the Great Hall with the Dueling Club table. It's a fun alternative, but overall inessential to the larger castle, if that's what you're going for.

Hogwarts Castle: Charms Class

Professor Flitwick's Charms Classroom lets you recreate the Wingardium Leviosa scene from the first book/movie ("It's Levi-O-sa! Not Levio-SA."). The Professor Flitwick minifigure has his original movie appearance, when the filmmakers leaned into his goblin hertitage. The Charms Classroom slots into the Flying Lessons set, and can swap with the Quidditch equipment room.

Hogwarts Castle: Flying Lessons

On the exterior, this set depicts the scene where Harry rides a broom for the first time (it even includes a minifigure of Madame Hooch). But on the interior, this is a Professor McGonagall-centric set. It includes the aforementioned Quidditch equipment room, but it also contains McGonagall's office and McGonagall's Transfiguration classroom. The Flying Lessons set doesn't connect to any of the current sets; it'll fit in later, once we have more of the Castle completed.

Hogwarts Castle: Herbology Class

The Herbology Classroom includes a rare Professor Sprout minifigure, plus Hermione and Neville in their greenhouse smocks and gloves. The greenhouse feels appropriately overgrown and busy, with three mandrake plants and accompanying earmuff accessories. It is a freestanding structure from the larger Hogwarts Castle, although unlike the Owlery, it'll be in close proximity to it.

Hogwarts Castle: The Main Tower

The second major Hogwarts Castle set, the Main Tower connects directly to the Great Hall on its right side. And taken together (see more photos below), you really get a sense of size and scope. The interior contains three of the rooms from the Sorcerer's Stone trials: the Devil's Snare room, the Flying Keys room, and the Chess Set room. One floor up is Fluffy's room and a narrow corridor. One floor up from that is the Gryffindor Common Room. And then the actual Main Tower contains three staircases (two of them rotate), Dumbledore's office, and a secret room containing the Mirror of Erised. We built and photographed this set at launch.

For photos of the entire Hogwarts Castle build so far, see below.

What's The Current Total Piece Count?

The current total piece count stands at 6,381.

What's The Current Total Price?

The current total price stands at $757.91.

What's Next?

Right prior to releasing the Owlery, LEGO released an architectural build of Hogwarts Castle in miniature form. It has the same grey spires as the modular castle, and because of its timing, my theory is that it is a rough blueprint for how the final castle will look.

Above, I've circled the parts of the modular castle that have been released. So you can see we have quite a bit (close to two-thirds) of the final building to go. Maybe the Viaduct Bridge that leads from the Great Hall to the Central Hall is next? That would be a smaller set. And then, it's likely that the Central Hall would be the next major build after that.

But that's all pure speculation. We'll have to wait and see.

Be sure to check out our lists of the best Star Wars LEGO sets and best Harry Potter LEGO sets. If you prefer superheroes., you can take a look at the best Marvel LEGO sets as well.

Kevin Wong is a contributing freelancer for IGN, specializing in LEGO. He's also been published in Complex, Engadget, Gamespot, Kotaku, and more. Follow him on Twitter at @kevinjameswong.

Amazon Is Having a MTG Sale on 2025 Booster Boxes and Bundles Today

13 juin 2025 à 19:44

Tons of Magic: The Gathering sealed products are on sale at Amazon right now. From commander decks and bundles to booster boxes and prerelease kits, if you're a MTG player you should definitely check out this sale. Aetherdrift, one of the latest expansions from 2025, is one of the main focuses of the sale, but you can pick up some other sets like the Tarkir: Dragonstorm Jeskai Striker Commander deck.

Be sure to also check out our MTG Father's Day gift guide for the best gifts and accessories for that special Magic player in your life.

Magic: The Gathering Sealed Product Is On Sale

Here's how these products break down, like what's included and how much they cost:

Aetherdrift Collector Booster Box $174.99 (42% off)

Booster boxes are the perfect way to start and bolster your collection. The contents of a single collector booster pack vary by set, but here you can find exclusive foils, Japan Showcase cards, or a special serialized card. The booster box comes with 12 packs each with 15 cards inside and two foil box toppers (special art foil cards).

Aetherdrift Bundle $29.99 (44% off)

Bundles are a more affordabale way to jumpstart your collection. These typically include nine booster packs, a promotional or alternate art card, 40 extra basic land cards (20 foil, 20 regular), and a spindown life counter die. You can also use this as a card storage box.

Aetherdrift Finish Line Bundle $62.50 (22% off)

Aetherdrift's Finish Line bundle is similar to the regular bundle but is a bit more premium. It includes six booster packs, three extended art cards, two foil box toppers, 20 foil basic lands, and special spindown life counter die.

Aetherdrift Prerelease Kit $22.95 (23% off)

Prerelease kits are usually sold the week before a set's wide release and contain a certain color or archetype that ties into the set's mechanic. There are often leftover kits for you to purchase after a prerelease event which contains a spindown life counter die, six booster packs, a foil premium stamped card, and one special promo card.

Aetherdrift Commander Deck - Living Energy $28.99 (36% off)

Commander is easily the most popular casual format among both new and old players. Whenever a new set is released, commander decks (100 card single-copy format) are released alongside it. The Living Energy Commander deck is one of these, which includes the full 100-card deck, two foil borderless Commander creatures, and a deck box.

Magic: The Gathering - Final Fantasy Cards Are Also Available

The next main set will be the Final Fantasy collaboration. Easily one of the most popular Universe Beyond set, Final Fantasy is bringing newer players on in droves. This set releases in full June 27th. You can pick up a starter kit to learn the game, one of four commander decks, play booster boxes and bundles, or single booster packs. Good luck - these go out of stock fast.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Elden Ring Nightreign Players All Seem Terrified of the Bell Bearing Hunter — Here's Why

13 juin 2025 à 19:19

There are many terrifying foes in Elden Ring Nightreign, from standard enemies all the way up to the imposing Nightlords. But one in particular seems to give many Nightfarers pause, or even cause them to turn and flee. It's the Bell Bearing Hunter.

Now, if you've only started Elden Ring Nightreign, this could be confusing. The standard boss version of the Bell Bearing Hunter is someone you can potentially fight early on, at the conclusion of the first night while hunting the Nightlord Tricephalos. He's also a returning fight from Elden Ring proper, so you'd assume returning players would have him figured out.

But in Elden Ring Nightreign, bosses can spawn both at night's end and in the field, and pack more punch than they previously did in Elden Ring. And this version of Bell Bearing Hunter seems to be doing some real damage.

Players have been putting in hundreds upon hundreds of runs since Elden Ring Nightreign came out, and while there's certainly been discussion over which bosses are the best or most difficult, the Bell Bearing Hunter comes up pretty often. Specifically, when he's in the castle. As one post notes, he seems more powerful when he has a roof over his head? Maybe he got a good night's rest.

Different variants can also cause problems, and the Bell Bearing Hunter can also sometimes appear in other locations, too. The boss is already fairly intimidating, with a sword that he can swing in close range or wield, seemingly telekinetically, at long ranges. But in the castle? He's got some aura.

Not all hope is lost, though. One Redditor has discovered some new tech that most have probably never thought to try, that could thwart the Bell Bearing Hunter in his tracks. Or at least keep him walking in place long enough to wail on him. This user seems to have put the Bell Bearing Hunter into a permanent walk cycle by just, uh, walking at him and guarding. So taunting him into defeat, with some ranged help, might actually work?

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

Final Fantasy MTG: Best Cards to Chase and Buy Today

13 juin 2025 à 19:00

Magic: The Gathering's Final Fantasy Universes Beyond set finally arrives today, and it does so atop a wave of hype. It’s already breaking sales records all over, with a huge set encompassing all sixteen mainline games in Square Enix’s long-running RPG franchise, but not all cards are created equal.

Some cards are already seeing astronomical prices from pre-release, but we imagine they’ll settle down at least a little bit in the coming days and weeks.

Still, with some chase cards currently worth well over a thousand dollars each, you’ll naturally want to know which cards are worth looking out for, and which you might want to pick up standalone rather than ripping over hundreds of sealed boosters.

Thanks to the lovely folks at TCGPlayer, we’ve got a pretty good idea, ranging from protagonists to baddies, to those adorable chocobos.

Here are the big chase cards for Magic: The Gathering x Final Fantasy on launch day, with prices provided by TCGPlayer. While eBay is also an option (and also owns TCGPlayer), I’ve found TCGPlayer to be the most reliable way to buy single cards, with more knowledgeable (and careful) vendors when it comes to purchasing via a third-party.

The Biggest Chase Cards in Magic: The Gathering x Final Fantasy

10 - Lightning, Army of One

Final Fantasy 13’s protagonist is all about the Stagger mechanic, teeing your foes up for double damage while also offering lifelink, first strike, and trample in a three-cost card.

She’s already up for around $44.13 for the Borderless version at the time of writing.

9 - Summon: Bahamut

I love a big ol’ dragon in my Magic collection, and Bahamut certainly fits that bill. Not only does this Summon create a 9/9, but it can remove permanents, trigger card draw, and use Mega Flare to essentially finish a game of Commander. All yours for $52.61 in the borderless variant.

8 - Stay With Me (Rhystic Study)

Rhystic Study is infamous for being a wonderful card that taxes your opponents or gives you card draw, and this new art from Final Fantasy X is plucked right from one of the game’s most heartfelt moments. It’s going to cost you, though, since it’s currently up for around $112.

7 - Dragon of Mount Gulg (Ancient Copper Dragon)

The showcase version of this big ol’ beast is going for around $72.25, and is one of three fantastic Yoshitaka Amano pieces likely to be a big draw for collectors. Creating up to 20 Treasure tokens in a single turn? Yes please.

6 - Cloud, Midgar Mercenary

Low mana cost and double equipment triggers make Cloud very close to Stoneforge Mystic, but with some striking new anime art from Kazto Furuya. The extended art version is just shy of $50 at the time of writing.

5 - Buster Sword

What is Cloud without his iconic weapon? Thankfully, the Buster Sword has a borderless version worthy of such a hero. It’ll set you back a whopping $128, though!

4 - Vivi Ornitier

This borderless version of Final Fantasy 9 spellcaster Vivi by Toshiyuki Itahana (character designer on the game) is the definition of a collector’s item. As a result, it costs around $100, although it’s a great Commander for an aggro burn deck.

3 - Sephiroth, Fabled SOLDIER

An antagonist just as iconic as his protagonist counterpart, Sephiroth’s card art by the legendary Tetsuya Nomura is likely to make him incredibly popular. He’s currently going for just over $100, and I'd be very surprised if he’s not very, very popular in Commander decks to come.

2 - Y’Shtola Night’s Blessed - Surge Foil

Sure, Y’Shtola comes in the Final Fantasy 14 Commander deck, but the surge foil one is fetching a very, very high price already. TCGPlayer has it pegged at around $474 right now.

Honorable Mentions: Borderless Surge Foil Varients

But how about some honorable mentions before we get to number one? As while the top nine features the absolute best cards you should be on the look out for, there's a few more pricey options to check in with as well, most of which are surge foil borderless variants as well!

1 - Traveling Chocobo

The chase card of all chase cards, there are just 77 gold foil Traveling Chocobos out there, available. There are other versions, including Neon Ink versions going for well over $1000, but if you manage to find the gold foil, it is the one you’ll want to find when you’re cracking open Collector Boosters.

Where to Buy Final Fantasy MTG Sealed Boosters and Sets

I'm going to give it to you straight right from the off. It's painfully hard to get hold of any of these sets from major retailers right now. While we saw some big restocks over the past month, pretty much everywhere is sold out of Final Fantasy MTG at the time of writing.

I can provide some handy links to bookmark so you can check back in, but for now, your best chance of securing anything will be via the most trusted third-party resellers like TCGPlayer.

Or perhaps, collectors will instead be most interested in the new Final Fantasy x Secret Lair drops, instead. It’s been a busy year for Wizards of the Coast’s limited-time mini-sets, and while the company sold out of all three Final Fantasy drops in record time (leaving many disappointed), you can still get them via third-party sellers... if you're willing to pay the inflated costs, that is.

There are a trio of Final Fantasy Secret Lair sets, Weapons, Grimoire, and Game Over, each offering unique art and names for Magic: The Gathering cards. Everything is available in standard and foil, alongside the Japanese variants as well.

But, since they've sold out, you won’t find Secret Lair drops at the same price as you’d find them directly from Wizards of the Coast (standard $30 nonfoil, $40 rainbow foil), with most being listed anywhere between $80-$150 or above.

This is a huge markup, so if you're looking to buy, be sure you're 100% informed of what you're paying for. You can buy them from eBay, but we’ve always found TCGPlayer, while still eBay-owned, to be the most secure and trustworthy way to nab Secret Lair drops post-release.

Lloyd Coombes is Gaming Editor @ Daily Star. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay. He's also a tech, gaming, and fitness freelancer seen at Polygon, Eurogamer, Macworld, TechRadar, Tom’s Guide, IGN, and more.

Dave Bautista Is Making a New Franchise Called Cat Assassin With the Writer of Stray — and There's Even a Video Game in the Works Inspired by Assassin's Creed

13 juin 2025 à 18:38

Dave Bautista and his production company Dogbone Entertainment are set to develop Steve Lerner’s new story Cat Assassin for a new franchise that will include animated series, video games, and steps into the publishing space.

Lerner is the writer behind the beloved Annapurna Interactive game Stray. Bautista, who has enjoyed enormous post-WWE success with the likes of Guardians of the Galaxy, Dune, and Blade Runner 2049, will have creative input on the franchise, which will be developed alongside Titan1Studios.

Here's the official blurb on Cat Assassin:

Set in a gritty neo-noir world inhabited by anthropomorphized cats of all types, Cat Assassin centers on Hugh, a highly skilled assassin caught between various cartels and power brokers in a dark and twisted city. The franchise promises a unique blend of humor, action, and stealth.

“It’s been a pleasure collaborating with Titan1Studios on Cat Assassin,” Bautista said in a statement. “Their ability to build worlds through animation has been so impressive and they’ve created a truly unique world in this game that I can’t wait to share with players.”

Titan1Studios is currently working on a stealth action game for the franchise, said to be inspired by “the immersive gameplay of Assassin’s Creed, the tactical espionage of Splinter Cell, the immersive feline agility of Stray, and the fluid combat of Sifu” and “set the tone for the expansive universe that will soon follow.”

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Car Dealership Tycoon Codes (June 2025)

13 juin 2025 à 15:30

Need some cash for your Car Dealership Tycoon enterprise? Look no further. We've scoured the web for all of the currently active codes available in Roblox's car-selling sim, so you can keep your business running smoothly with some free cash injections.

Working Car Dealership Tycoon Codes (June 2025)

Below, you'll find all of the currently active and working Car Dealership Tycoon codes in June 2025 that you can redeem for free rewards:

  • DRAGRACE - $80,000
  • LUCKY7 - $80,000
  • AUDIRS7 - $80,000
  • MAYLIMITED - $80,000
  • SEASON17 - $80,000
  • AUDIR8 - $100,000
  • Killasfs - $50,000
  • Foxzie - $15,000
  • Tstingray - $50,000
  • IranRan - $50,000

Expired Car Dealership Tycoon Codes (June 2025)

The following Car Dealership Tycoon codes have expired and can no longer be redeemed as of June 2025:

  • CUSTOM200
  • EASTER2025
  • BARNFIND04
  • SEASON16
  • EVENT03
  • ZENVOCOLLECTOR
  • UPGRADELAUNCH
  • EASTER2
  • SAUSAGE
  • PAGANISALE
  • VOLKSWAGEN
  • POLICESEASON
  • VWCOLLECTOR
  • IMMORTAL
  • SCAVENGERHUNT
  • COLLECTORCAR
  • COPSANDCRIMS
  • RETURNINGLIM
  • NEWLIMITED
  • NEWMAP
  • XMASUPDATE

How to Redeem Codes in Car Dealership Tycoon

To redeem Car Dealership Tycoon codes, boot up the game and, once you’re in, follow the steps below:

  1. Look at the top of the screen. To the left of the cash counter, you'll see a settings icon. It's represented by the small gear.
  2. Click this icon to bring up the settings menu. At the very bottom of the settings menu is the redeem code bar.
  3. Input your code into the bar and then press the "+" icon beside it to redeem it.

Why Isn't My Car Dealership Tycoon Code Working?

If your Car Dealership Tycoon code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message appear in the codes bar informing you that the code has already been redeemed or is invalid.

How to Get More Car Dealership Tycoon Codes

If you want to hunt down some Car Dealership Tycoon codes on your own, you'll have to scout through several different social accounts for the game. The main spots you should be checking are the CDT update info channel in the game's official Discord server, Foxzie's YouTube channel, and Foxzie's X account. All three will be updated from time to time with codes, so make sure you're subscribed to each to keep up to date with new code drops.

What is Car Dealership Tycoon in Roblox?

Car Dealership Tycoon is exactly what it says on the tin. You're offered the keys to your very own car dealership, and from there, your mission is to build it, customize it, and purchase new cars to display on the show floor. As you grow, you can take part in a variety of activities to increase your cash flow, including taking to the streets to race other players and avoiding police in high speed chases. So, do you have what it takes to cement your dealership as the go-to hub for the most luxurious rides in the city?

Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

Every Mario Kart Game, Ranked

13 juin 2025 à 18:15

If you know anything about gaming, you probably know the name ‘Mario Kart.’ Since 1992, the series has been a pillar of Nintendo’s output and a quintessential example of the company’s “easy to pick up, difficult to master” philosophy. The series has now become so popular that it’s arguably eclipsed the Mario platformers as the principal arena from which people know the red-capped Italian plumber.

The series began back on the SNES with Super Mario Kart, which introduced a formula that fans fawn over to this day. But while the core of that first game has remained intact over the years, many of the components have been completely reinvented with the series’ latest title, Mario Kart World for the Switch 2. With that new game now out in the wild, it's a great time to look back on each game in the series to see how they iterate on the formula, how they reflect the state of Nintendo at the time of their release, and whether or not they hold up to this day. Here’s every Mario Kart game, ranked.

11. Mario Kart: Super Circuit

Despite being one of the handheld’s best-selling games, Super Circuit goes down as one of the least replayable Game Boy Advance titles. Considering the series had gone 3D five years earlier with Mario Kart 64, Super Circuit feels like a significant step backward. The character models and backgrounds have a bit more depth than what’s showcased in the original SNES Mario Kart game, but the courses themselves are tarnished by flat, ugly textures that fall short of the handsome results the GBA proved itself capable of elsewhere.

What Super Circuit did have going for it at the time was being the first handheld game in the series. Its bare-bones approach to character selection and game modes reflects its jump-in/jump-out philosophy, which trades expansiveness for approachability – something that came in clutch when an hour needed to be killed on a car ride. Super Circuit had its place back in 2001 and was never supposed to be in significant competition with the console versions, but that means there’s no real reason to return to it today.

10. Mario Kart Tour

It’s easy to discredit Mario Kart Tour for being a mobile game, but this micro version of the classic formula has genuine merits. Chief amongst them is the visual flare the game boasts, with some simply gorgeous course designs. Being so close to the screen allows you to fully appreciate the details on each unlockable kart, character, and race track, which makes even the slow 50cc races that bit more engaging.

Additionally, the return of character-specific items is very welcome and something fans had been wanting to see in the console games since the days of the GameCube. What Tour misses out on is the feel of the console Mario Kart games. Sliding your finger across the screen is nowhere near as satisfying as pressing physical buttons, even if Mario Kart is just pressing A, R and L most of the time.

9. Super Mario Kart

It's hard not to appreciate what a winning formula 1992’s Super Mario Kart introduced. Over 33 years later, the core of the game remains intact. Grand Prix and Battle Mode aren’t in every subsequent Kart entry for the sake of tradition – they just never stopped being entertaining. The fact that this game not only launched the franchise but also an entire genre of games is nothing to be sniffed at.

However, most of the praise you can heap on Super Mario Kart is because of its legacy rather than its ability to hold up in the modern age. Looking back, it's difficult to get over the simplistic graphics and lack of mechanical depth, even if you can appreciate how cutting edge it was at the time. Still, it provided a platform for one of the biggest brands in gaming, and who knows what Nintendo would look like today without it.

8. Mario Kart 64

The second game in the Mario Kart franchise feels instantly more dynamic than its predecessor. The 3D graphics allow for more interesting course design, shifting camera angles, and an enhanced sense of speed, especially thanks to the boost you can get from drifting. The extra detail in the character animation also goes a long way to immersing you in these races, which feel more like grand and intense sporting events than simple video game laps.

In the modern day, Mario Kart 64 suffers from issues similar to what Super Circuit and Super Mario Kart do; this same thing has simply been done better by subsequent games, and there aren’t enough unique qualities about this one to routinely go back to it (which is perhaps the key issue with a series that remains so faithful to its core – the new one with its minor improvements is so frequently the best). Still, MK 64’s transition to 3D and its capacity for 4-player co-op means it’s cemented in the hearts of many fans, and often nostalgia is worth more than technical progress.

7. Mario Kart 7

Coming in at number seven is — you guessed it — Mario Kart 7. While it may not hold up as a standout today, it did introduce elements that are now difficult to imagine the series without. Hang gliders feel so core to the flow of MK8, as does the ability to drive underwater and customise your kart, but those features all arrived on the 3DS first with Mario Kart 7. The underwater sequences, in particular, are a visual treat that really hammer home the generational gap between the DS and 3DS. Meanwhile, kart customisation adds a level of strategy to a series that revels in chaos, perhaps in response to the outrageous unpredictability of Mario Kart Wii.

However, going back to the game in a post-MK8 Deluxe world makes all these elements less impressive. When a handheld game with better graphics, many of the same gameplay mechanics, and 64 more courses is readily available, the reasons to play Mario Kart 7 in 2025 are few. It’s a vital part of any 3DS library, though, even if it does lose points for not having Waluigi in the game. What was Nintendo thinking??

6. Mario Kart Wii

Mario Kart Wii cemented this franchise as a household name. The Wii, of course, vastly expanded the gaming population and Mario Kart had one of the lowest barriers to entry, coming with the Wii Wheel to further accommodate the new motion-controlled gameplay. Though not the preferred way of driving in subsequent entries for a lot of players, there’s a reason why tilt controls are still an option in Mario Kart 8 Deluxe and MK World – so many players had their first Nintendo karting experience this way.

Mario Kart Wii has always stood out for being more loose and chaotic than other games in the series, gaining a reputation for rampant blue shells taking out players seconds away from finishing first. But MK Wii has other unique flavours; it includes the series’ first truly robust online play system, improving on MK DS’s slim first iteration, and adds bikes to the list of vehicles. The latter has less concrete impact than the former but does add to the iconic status of the game. It’s impossible to imagine Princess Peach using anything else now.

5. Mario Kart 8

Nintendo’s philosophy during the Wii U era was wrought with overwhelming tones of vanilla, and the company’s most successful franchise was a victim of it. Mario Kart transitioned to HD well, with MK8’s graphics being absolutely gorgeous, and the series’ core gameplay held intact, making for a game that you could never call bad.

But the original version of Mario Kart 8 is, dare we say it, dull. It is too safe. The best Mario Karts put a unique spin on the formula, but MK8’s introduction of anti-gravity is barely noticeable. Instead, the big hitters are the hang gliding and underwater sections, which means it all feels a bit too much like Mario Kart 7, but in HD.

Additionally, Battle Mode is stripped down to almost nothing, which robs gamers of a beloved way to play. All this meant that MK8 didn’t really have its own identity until the improved Deluxe version hit the Switch three years later in 2017. But that Deluxe package would be nothing without a truly solid foundation, and that's what you get in Mario Kart 8.

4. Mario Kart DS

The Mario Kart formula has existed for 33 years, so any game that alters it in any significant way is going to stand out. Mario Kart DS may offer the classic Kart gameplay in Grand Prix Mode, but it experiments wildly in the unique and brilliant Mission Mode. These objective-based activities range from simple time trials to genuine boss battles, and each asks you to master a whole new set of skills beyond just flying through courses and understanding shortcuts. As a result, Mario Kart DS is more enduring than many of its peers as a purely single-player experience.

Mission Mode is just one of the things that helped Mario Kart DS achieve its iconic status, though. Its integration with DS Download Play introduced a social element unseen on a handheld prior, allowing multiple DS consoles to join a race using just one copy of the game. And in addition to introducing original courses like Waluigi Pinball and Peach Gardens, MK DS is the first in the series to feature retro tracks, an idea now at the core of what people look forward to with any new Mario Kart. It was a triumph back in 2005 and Mission Mode makes it a unique and highly replayable entry in the series to this day.

3. Mario Kart World

Despite being the newest entry on this list—like, it’s a week old—Mario Kart World successfully covers a lot of new terrain for a franchise that’s over thirty years old. First off, it is undeniably the best-looking game in the series and an immediate contender for the most graphically impressive game Nintendo has ever developed. Playing on handheld and taking in every detail of MK World’s vast, interconnected courses is a dream. It’s a magical experience when you’re driving along and can spot the outline of a familiar track out in the distance.

But it's what World introduces mechanically that sees it rise so high on our list. The ability to drive on walls and grind on rails feel like what MK8’s anti-gravity should have been: new skills that take a lot of practice to be fully mastered. It’s something that you cannot say for new mechanics introduced in almost any previous entry. These skills add great texture to the new modes, such as Free Roam and Knockout Tour, which are great additions that will hopefully remain important cornerstones of future games. The last-one-standing Knockout Tour ramps up the chaos that we’ve always loved from Mario Kart games, while Free Roam’s open world adds a completely new exploration flavour to the series. There’s also some of MK DS’ Mission Mode to be found in the snackable (and often fiendishly difficult) P-Switch challenges. Throw in all the familiar modes we know and love, as well as an instant classic of a soundtrack, and you have one of the ultimate Mario Kart experiences.

2. Mario Kart: Double Dash!!

Mario Kart: Double Dash!! is packed full of personality in a way the majority of the games in the series are not. Having not one, but two exclamation marks in the title makes that clear. The principle feature of having two racers per kart is a stroke of genius, and it's sort of unbelievable that it’s not been a mode in every Mario Kart since. The double driver system, and the unique items each driver is assigned, allows for so many new styles of play and strategy that prove far more interesting than customising the vehicle you’re using – for example, Mario’s special items provide a speed boost that helps balance out the heavier characters who have more destructive items unique to them. The imagery of it all is also so goofy and fun… maybe a little too much fun for Nintendo to have fully committed to it in the games since.

Even with different characters, Mario Kart gameplay can eventually feel a little too similar after several hours of play, and so having Bowser’s giant shells rampage across the tracks definitely helps with that. Mario Kart needs more risk takers and rule benders like Double Dash!! – let's hope the formula-breaking Mario Kart World is a sign of things to come.

1. Mario Kart 8 Deluxe

Mario Kart 8 Deluxe showcases Nintendo’s ability to take a decent game and turn it into a cultural juggernaut. Fixing the original version’s anaemic Battle Mode and allowing players to hold an extra item were easy wins, but nobody could have expected just how much the game’s scope would increase. When launched alongside the Switch in 2017, there were fun additions to the character roster like King Boo, Bowser Jr. and the Inklings from Splatoon, but it was the Booster Course DLC that would really cement MK8 Deluxe’s superiority amongst other games in the series.

Now boasting 42 characters and an eye-watering 96 courses, MK8 Deluxe has become a fan favourite through sheer variety. If there was a course you loved from Mario Kart past, chances are it's been given a new lease on life in HD. Not every course is a winner, and the mechanics don’t reinvent the wheel in any significant way (again, this is essentially a bigger and better MK7), but 68 million copies sold more than shows the fan appreciation for this brilliant iteration.

Ryan Gaur is a freelance writer who has worked with the likes of RollingStone, Empire, Polygon, IndieWire, Skwigly, CartoonBrew, OkayPlayer, Animation Mag and more.

Magic: The Gathering x Final Fantasy Cards: Where to Buy In Stock

13 juin 2025 à 18:08

The long-awaited Magic: The Gathering Universes Beyond crossover with Final Fantasy is finally out, blending one of the most iconic RPG franchises with the most legendary trading card game in the world.

Whether you're here for FF6’s Terra, FF7’s Cloud, FF10’s Tidus, or FF14’s Warrior of Light, this set is stacked with heroes and villains from across the series. And that’s just the Commander Decks, the full release runs deep.

If you managed to lock in a preorder before they vanished, congrats. For everyone else, here’s where you can still buy the Final Fantasy MTG cards now that the set has officially launched, such as the highly popular Commander Deck Bundle, which Amazon recently restocked.

Where to Buy Magic: The Gathering - Final Fantasy Cards

I'm going to give it to you straight right from the off. It's painfully hard to get hold of any of these sets from major retailers right now. While we saw some big restocks over the past month, pretty much everywhere is sold out of Final Fantasy MTG at the time of writing.

I can provide some handy links to bookmark so you can check back in, but for now, your best chance of securing anything will be via the most trusted third-party resellers like TCGPlayer.

Starter Kit

The Starter Kit contains 2 ready-to-play 60-card decks, 2 deck boxes to store them in, 1 Magic play guide booklet, 4 double-sided tokens (2 with each deck), 2 double-sided reference cards to aid you as you play (Turn Order/Attacking & Blocking), and two Magic: The Gathering Arena code cards to unlock both decks for two people to play online. Account registration required. Code expires September 1, 2030. This product does not contain a serialized card (available in English-language Collector Boosters only).

Play Booster Box (30 Packs)

Each of the 30 Play Boosters in this box contain 14 Magic: The Gathering cards and 1 Token/Ad card or Art card. (A regular Art card can be found in 30% of packs and a foil-stamped Signature Art card can be found in 5% of packs.) Every pack Includes 1–4 cards of rarity Rare or higher and 3–6 Uncommon, 6–9 Common, and 1 Land cards. One card of any rarity is Traditional Foil. The Land card is also Traditional Foil in 20% of boosters. This product does not contain a serialized card (available in English-language Collector Boosters only).

Bundle

This Bundle includes 9 Magic: The Gathering - Final Fantasy Play Boosters (each containing 14 cards), 2 Traditional Foil Extended-Art cards, 16 Traditional Foil and 16 nonfoil Full-Art Basic Land cards, 1 oversized Spindown life counter, 1 Final Fantasy card storage box, and 2 reference cards. This product does not contain a serialized card (available in English-language Collector Boosters only).

Commander Decks

Each Commander Deck includes 1 deck of 100 Magic cards (98 nonfoil cards and 2 Traditional Foil Legendary cards), a 2-card Collector Booster Sample Pack (contains 2 alt-border cards, with at least 1 Traditional Foil), 10 double-sided token cards, 1 deck box (can hold 100 sleeved cards), 1 strategy insert, and 1 reference card. This product does not contain a serialized card (available in English-language Collector Boosters only).

Collector Booster Box (12 Packs)

Each of the 12 Collector Boosters in this box contain 15 Magic: The Gathering cards and 1 Traditional Foil double-sided token, including 5–6 cards of rarity Rare or higher and 3–6 Uncommon, 3–5 Common, and 1 Full-Art Land cards, with a total of 8–12 Traditional Foil cards and 0–3 cards with a special foil treatment. Serialized card in <0.1% of English-language Collector Boosters only.

Gift Bundle

This bundle contains 1 Collector Booster, 9 Play Boosters, 2 Traditional Foil Extended-Art cards, 16 Traditional Foil and 16 nonfoil Full-Art Basic Land cards, 1 oversized Spindown life counter, 1 special foil Final Fantasy card storage box, and 2 reference cards. A serialized card may be found in <0.1% of English-language Collector Boosters only.

Best Cards to Chase and Buy Today

With the brand new set already breaking sales records all over, with a huge set encompassing all sixteen mainline games in Square Enix’s long-running RPG franchise, but not all cards are created equal. Some cards are already seeing astronomical prices from pre-release, but we imagine they’ll settle down at least a little bit in the coming days and weeks.

Still, with some chase cards currently worth well over a thousand dollars each, you’ll naturally want to know which cards are worth looking out for, and which you might want to pick up standalone rather than ripping over hundreds of sealed boosters.

Or perhaps, collectors will instead be most interested in the new Final Fantasy x Secret Lair drops, instead. It’s been a busy year for Wizards of the Coast’s limited-time mini-sets, and while the company sold out of all three Final Fantasy drops in record time (leaving many disappointed), you can still get them via third-party sellers... if you're willing to pay the inflated costs, that is.

There are a trio of Final Fantasy Secret Lair sets, Weapons, Grimoire, and Game Over, each offering unique art and names for Magic: The Gathering cards. Everything is available in standard and foil, alongside the Japanese variants as well.

But, since they've sold out, you won’t find Secret Lair drops at the same price as you’d find them directly from Wizards of the Coast (standard $30 nonfoil, $40 rainbow foil), with most being listed anywhere between $80-$150 or above.

This is a huge markup, so if you're looking to buy, be sure you're 100% informed of what you're paying for. You can buy them from eBay, but we’ve always found TCGPlayer, while still eBay-owned, to be the most secure and trustworthy way to nab Secret Lair drops post-release.

Robert Anderson is a deals expert and Senior Commerce Editor, for IGN. You can follow him @robertliam21 on Twitter/X or Bluesky.

Malcolm in the Middle Reboot Recasts Our Favorite TV Little Brother Dewey — But For a Pretty Good Reason

13 juin 2025 à 17:26

The Malcolm in the Middle reboot series is, in fact, happening with the entire original cast returning — that is, with the exception of our favorite TV little brother Dewey. Erik Per Sullivan, who originally played the character, will not be returning to the show, with Caleb Ellsworth-Clark taking over the role for the revival.

The show’s patriarch, Bryan Cranston, recently revealed the news in a conversation on Dana Carvey and David Spade’s Fly on the Wall podcast. “I talked to Erik and I said, ‘Hey, we got the show! It’s going to come back,’” he explained. “He goes, ‘Oh, that’s fantastic!’ And I go, ‘Yeah, so we’re looking forward to having you back.’ He goes, ‘Oh, no, no, I don’t want to do it. But it’s fantastic.'”

The former actor, who is now 33-years-old, has a pretty good reason for sitting this one out. “He’s actually going to Harvard,” Cranston gushed during the podcast. “He’s really, really smart, and he’s getting his master’s at Harvard right now. He said, ‘Oh God, no, I haven’t acted since I was nine or something. So I’m not into it.'”

Following the show’s original run from 2002 through 2006, Sullivan stepped back from acting just four years later at age 19 to pursue other interests — and clearly, that led him down a pretty cool path even if it didn't include performing. As for the returning cast, Cranston will be joined by Malcolm himself, Frankie Muinz, as well as Jane Kaczmarek, Justin Berfield, and Christopher Masterson.

Production wrapped on the project last month, and a release date has yet to be announced — but hopefully we’ll see the revival, which will consist of four half-hour episodes, on Disney+ soon.

Photo by Vince Bucci/Getty Images.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

A New Elden Ring Nightreign Mod Gives an Early Glimpse at Its Enhanced Bosses

13 juin 2025 à 17:04

FromSoftware has cryptically teased "enhanced fights" against the big bosses of Elden Ring Nightreign, due to arrive sometime this month. But one modder has found some already real building blocks for the new fights, and made their fights playable in the process.

On June 3, the official Elden Ring account confirmed that, alongside Nightreign's DLC (arriving later this year) and the upcoming Duo Expeditions option, Nightreign would be getting "enhanced fights against existing Nightlords" starting this month. No more details were shared, but it clearly acted as a Bat-signal for people to start digging.

Modder TerraMag (as spotted by PC Gamer) managed to find the boss content currently in the game, and built a mod to make it accessible. Importantly, these are unfinished versions based off the enhanced sets already found in the files.

Notably, what TerraMag found (and documented so far in YouTube videos) seems to be third phases for a number of the Nightlords, including those like Adel, Libra, and Caligo. These can introduce new moves, new models for the bosses, and any number of new ways to annihilate Nightfarers.

Of course, these are unfinished and not officially implemented, so it's only a glimpse at what could be when the enhanced fights arrive sometime this month. For those already getting weary of the existing boss runs, though, this might make for a decent challenge, and a reason to dive back into some more runs in the ever-shifting Lands.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

Nintendo Switch 2 Exclusive Mario Kart World Is Selling Faster Than OG Switch Launch Title Zelda: Breath of the Wild in Japan

13 juin 2025 à 16:52

In Japan, Nintendo Switch 2 launch title Mario Kart World has sold more physical copies in the first three days on sale than Switch 1 launch title The Legend of Zelda: Breath of the Wild managed in its first three days.

According to Famitsu, Mario Kart World has sold a huge 782,566 copies in Japan already, making it the top-selling game for the week from June 2 to June 8. It is worth noting, however, that Famitsu’s figures only cover physical, preinstalled-on-console, and Game-Key Card sales from retail outlets. They do not include digital downloads direct from My Nintendo Store, so the total number of Mario Kart World sales is likely far higher.

In contrast, the Switch edition of The Legend of Zelda: Breath of the Wild sold an estimated 193,060 copies in Japan over the first three days after the original Switch’s launch back in 2017, according to Famitsu’s figures. This means that in Japanese retail sales alone, Mario Kart World has sold around four times more copies than Breath of the Wild initially did on Switch 1.

This is hardly surprising, considering the Switch 2 is Nintendo’s fastest selling hardware to date, shifting over 3.5 million units worldwide in the first four days. In fact, Nintendo’s latest console is outselling the original Switch 2-to-1 (no pun intended). The supply-constrained Switch 1 got off to a much slower start, selling 2.74 million units globally in just under a month.

Over the first three days post-launch, physical Switch 2 games saw strong sales in Japan. Switch 2 titles accounted for half of Famitsu’s top 10, with Switch 2 editions of Rune Factory: Guardians of Azuma (No. 6, 10,877 copies), Zelda: Tears of the Kingdom (No. 7, 7,992 copies), Zelda: Breath of the Wild (No. 8, 7,529 copies) and Yakuza 0 (No. 9, 7,486 copies) entering the charts. Elden Ring: Nightreign (PS5) was the only non-Switch title at No. 5.

Although Mario Kart World may be racing ahead of Breath of the Wilds’ initial launch figures in Japan, it remains to be seen if it will eventually catch up with the critically acclaimed Zelda game’s total sales. Especially considering that BOTW just got a Switch 2 HD rerelease, which may prompt fans to purchase the game all over again.

Check out our Mario Kart World guide and learn how to unlock every hidden Mario Kart World character, plus how Kamek Unlocks work — you’ll need them to unlock NPC Drivers. We’ve also got a guide to all the Mario Kart World food scattered across the open world and where to find it, which will help you get all the Mario Kart World outfits and costumes permanently.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

The New Live-Action How to Train Your Dragon Is Getting a 4K Steelbook That You Can Preorder Now

13 juin 2025 à 16:45

The new live-action How to Train Your Dragon may have just opened in theaters, but if you simply can't wait to secure a copy for your physical media collection, we come with good news: the movie's 4K steelbook is already available to preorder. It's currently up at Amazon and Walmart (see here at Amazon, where it's listed for $39.99) and comes with a 4K UHD and Blu-ray copy of the film alongside a collectible magnetic medallion.

How to Train Your Dragon - Steelbook (4K UHD + Digital)

There's no official release date for it yet, but you can secure a copy ahead of time through the links above. A standard 4K of the film is also available to preorder alongside a two-movie collection that includes the new live-action film and the beloved animated original, which we've listed below. At the moment, no bonus features have been announced, but we'll add them in when they're revealed.

Preorder How to Train Your Dragon 2-Film Collection

If the release of the new live-action adaptation has you itching to watch the original animated movies, we have good news there as well. The How to Train Your Dragon three-movie collection on Blu-ray is currently enjoying a very nice discount, and is also part of Amazon's ongoing "Buy One, Get One 50% Off" sale.

That's not all, though. Outside of movies, you can also preorder a ridiculously cute LEGO set of Toothless right now. This is set to release on July 1, and definitely looks like a worthy addition to a LEGO collection.

More Upcoming Physical Releases

For even more movies and shows to add to your physical media collection, have a look through our breakdown of upcoming 4K UHD and Blu-ray releases. This features a full breakdown of what's coming out over the next few months, so you can plan ahead to add some new picks to your library.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Pixar Announces Gatto, Releases New Looks and Details About Toy Story 5 and Hoppers

13 juin 2025 à 16:38

Alongside new looks and details about Toy Story 5 and Hoppers, Pixar has announced that Luca director Enrico Casarosa will lead the charge on Gatto, a film set in Venice, Italy, that follows a black cat named Nero who is indebted to a feline mob boss.

The news was revealed at France's Annecy International Animation Film Festival, where it was also shared that Nero hates water, which is very unfortunate considering where he calls home. He'll also meet a lonely street musician named Maya and be "forced to forge an unexpected friendship that may finally lead him to his purpose." Gatto will be released in summer 2027.

JUST ANNOUNCED: Coming to theaters in 2027 is Disney and Pixar’s "Gatto.” 🐈‍⬛ From “Luca” director Enrico Casarosa, the film returns to Italy, following a black cat named Nero. Indebted to a feline mob boss, Nero finds himself forced to forge an unexpected friendship that may… pic.twitter.com/gCEUocT8kx

— Pixar (@Pixar) June 13, 2025

As for 2026's Toy Story 5, we got a new look at the much-anticipated sequel and it was confirmed that Joan Cusack will return as Jessie. The concept image shared shows Jessie, Buzz, and Bullseye talking to a tech tablet called Lillypad. Ths iPad-like device looks friendly enough, but we know all won't turn out well as its been previously annouced that Toy Story 5 will be all about "toys going against electronics" and "toy meets tech."

Bonnie, who is now eight-years-old, has finally reached an age where her parents have gifted her a tablet, and Woody, Buzz, and all our favorite toy friends will have to navigate this new world of technology that is taking over the attention of this new generation of kids.

As reported by THR, Pixar also gave a sneak peek at the film's opening scene, in which "a container full of Buzz Lightyears awakens on an isolated desert island and struggled to reconnect with Star Command."

A new image of Hoppers, the upcoming movie set for March 6, 2026, was also revealed. It follows a young girl who is trying to stop a highway from being built that would ruin a local woodlands.

The little girl is named Mabel (Piper Curda), and she discovers that the way to stop local Mayor Jerry (Jon Hamm) from enacting his plan is to use a secret brain-swapping experiment to hop into the mind of a robot beaver.

She then goes to a local pond as this beaver where all the refugees from the highway project are gathering, and she has to convince another beaver named King George (Bobby Moynihan) and all the other animals that they need to work together to stop their homes from being destroyed.

Lastly, Annecy attendees were treated to a 27-minute preview of Elio, which is set to debut in theaters on June 20, 2025. For those unfamiliar, Elio is the tale of a boy who wants nothing more than to be abducted by aliens. His wish comes true, but he ends up being mistaken for the intergalactic ambassador of Earth in the process.

For more in the world of Pixar and Disney, check out the latest details on the Coco ride headed to Disneyland, 14 reasons to visit Walt Disney World durings its Cool Kid Summer, and the news that Magic Kingdom's Cars land will be called Piston Peak National Park.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

Lucasfilm President Kathleen Kennedy Assures Fans That Screening of Original Cut of 1977's Star Wars Isn't 'Illegal'

13 juin 2025 à 16:20

The British Film Institute just screened the first print of the original Star Wars, Star Wars Episode IV: A New Hope, and Lucasfilm boss Kathleen Kennedy was on hand to make sure fans knew the screening of George Lucas’ sci-fi masterpiece was not, in fact, illegal.

As spotted by GamesRadar, Kennedy joked during her introductory remarks before the iconic movie screened at the BFI Film on Film Festival in London on June 12: "I'm here to… make sure that you don't think that this is an illegal screening."

She added about the print: "It's incredible folklore. I have to say that even when I came into the company, there was endless conversation about where everything was, and what was in fact the first print? And it's quite remarkable, what you're going to see is in fact the first print, and I'm not even sure there's another one quite like it. It's that rare. There's so much tinkering that's gone on over the years, and things that George [Lucas] decided, 'I'm gonna change this, I'm gonna try that.' And then, everybody kind of lost track of what it was."

Star Wars fans, Kathleen Kennedy wants to assure you the BFI screening of the original cut is not illegal pic.twitter.com/0a1Pa6FXDI

— Jacob Stolworthy (@JacobStolworthy) June 12, 2025

This showing was the first time the first print of the 1977 classic was publicly screened since 1978, though this particular cut had been made available on VHS a few times over the years. According to a report from The Telegraph back in April, the reels were stored at 23 degrees Fahrenheit to preserve quality and the viewing experience.

"In these very special screenings, we present the film exactly as experienced by audiences on its original 1977 release," the BFI explained.

"Screening from one of the precious handful of dye transfer IB Technicolor prints produced uniquely for the first British release, and preserved in the BFI National Archive, this has some of the wear that comes with an archive print, but its colour is gloriously unfaded. Truly unmissable."

Interestingly enough, Lucas has been vocal in the past about keeping the original cut of the film in the dark, so much so that he made tweaks to that cut shortly after release and those cuts went on to become the Special Edition. That Special Edition, released in 1997, is what has been made readily available to fans over the years.

Photo by PA Images via Getty Images.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Cronos: The New Dawn Stars You as a Soul-Collecting Time Traveler

13 juin 2025 à 16:00

After scoring a major win with the critically-lauded Silent Hill 2 remake, Bloober is ready to show the world what they can do next – with a slight change of pace – in an action-oriented horror game called Cronos: The New Dawn. I got a chance to sit down with Bloober’s time-hopping latest and find out what makes the world of Cronos so compelling.

Cronos puts you in control of a character called The Traveler, a woman tasked with going into areas ravaged by a human-eliminating virus that is rapidly transforming them into monsters. The Traveler’s goal is to not only log her observations and find human survivors, but also to lay a path for Travelers that come after her – just as those who came before her did. But that task is easier said than done.

“The theme of this game is merging and changing into something new,” co-director Wojciech Piejko explains, before adding, “Hey, this is not a good way to actually play this game, but watch this.”

Piejko proceeds to wake up a sleeping enemy with a stomp that can only be described as Dead Space-esque. Upon waking, the enemy noticed that the corpses of other monsters were littered around, and quickly went to consume one. Then another. Then a third. By the time the infected human had finished feasting (uninterrupted by Piejko), it had “merged” several times, essentially leveling up its monster type. In doing so, it became stronger, harder to kill, more aggressive, and had access to new abilities to take The Traveler out, such as spitting toxic bile at her. After a fair amount of ammo, it finally goes down.

“This is the core of Cronos,” Piejko says. “Manage your resources, take risks when appropriate, and survive.”

The only way The Traveler could have prevented this happening is to kill the monster before it has a chance to feast or rid the area of corpses using fire, a precious resource that can’t be used capriciously. That said, bigger monsters mean bigger rewards, so it is sometimes a good choice to burn some resources for a bigger payday of crafting materials.

“This is the core of Cronos,” Piejko says. “Manage your resources, take risks when appropriate, and survive.”

Just because a monster does not awaken does not mean The Traveler is safe, however. Anyone that tries to hoard resources will soon discover when backtracking through areas that enemies have a tendency to pick inopportune moments to pop up and start merging with other corpses on the ground. Not being aware of your environment can be a deadly mistake in Cronos, but wasting resources may be even worse.

The demo I participated in takes place in Nowa Huta, an eastern district in Krakow, Poland that was once an industrial hub of the former Soviet Union. In the future, it has been torn apart by the monster-plague infecting the world. It is the Traveler’s duty to identify important people that live or lived in the city and employ time-travel to rescue them from the pre-plague age of the 1980s. Since only The Traveler can hop through time, rescuing them involves digitizing their souls to carry around with her to take back into the present.

The Traveler is limited in how many souls she can carry with her, which leaves the choice up to the player to decide who gets saved and who does not. This can affect Cronos’s narrative, as different people will have different reactions to things The Traveler encounters and places she goes. As an example, The Traveler can rescue someone in the past and bring them to the future, wherein she visits that person’s apartment decades later and the former tenant describes their life before it all went to hell.

The Traveler is limited in how many souls she can carry with her, which leaves the choice up to the player to decide who gets saved and who does not.

In another example given, two of the souls in possession have a history and go back and forth with each other.

Bloober says that Cronos will contain an emphasis on the studio’s trademark psychological horror despite the action bent. After Silent Hill 2 released, which was developed in parallel with Cronos, the Cronos team absorbed their colleagues (or “merged,” to keep it thematically on-brand) to help finish the game out.

Oh, and throughout Nowa Huta, The Traveler will come across some less conversational survivors: cats. Kitties are locked away safely in various rooms throughout the game and, upon being rescued, help with resources for The Traveler. All the cats in the game are based on the pets of the developers at Bloober.

“We had so many submissions we had to start casting for them to decide who would get in,” Piejko says.

As part of their 1-2 punch with Silent Hill 2, Bloober is hoping Cronos proves the studio’s mettle as an industry-leading horror game developer. The New Dawn’s premise and designs are helping it start off on an interesting foot as part of Bloober’s journey there.

Warhammer 40,000: Space Marine - Master Crafted Edition Has a 'Mostly Negative' Steam User Review Rating, With Players Labeling It a 'Shameless, Blatant Cash Grab'

13 juin 2025 à 15:09

Warhammer 40,000 video games have been on a great run lately, with the likes of Space Marine 2 leading the charge of well-received, successful titles. The recently released Space Marine - Master Crafted Edition, however, may be Warhammer 40,000’s first video game misstep in some time.

Warhammer 40,000: Space Marine - Master Crafted Edition is a re-release of Relic Entertainment’s 2011 action game, Space Marine. Both Games Workshop and publisher Sega are not calling this a remaster. Instead they point to quality-of-life and graphical improvements "that take the Warhammer 40,000: Space Marine experience to the next level."

These include higher fidelity and improved textures, 4k resolution, "improved" character models, a modernized control scheme and interface overhaul, and remastered audio.

Warhammer 40,000: Space Marine - Master Crafted Edition launched on June 10 across Xbox Series X and S and PC, and straight into Game Pass (there’s no word on a PS5 version). It’s going down better on Game Pass, where gaming is often more disposable and subscribers are free to try games out and discard them on a whim if they don’t like what they see. On Steam, however, where Space Marine - Master Crafted Edition costs $39.99 / £34.99, it’s getting destroyed.

Space Marine - Master Crafted Edition currently has a ‘mostly negative’ user review rating on Valve’s platform. Complaints revolve around the high price of the game relative to the changes it makes over the Anniversary Edition, and, on those changes, bemusement in response to what many believe is worse usability.

This, coupled with struggles to find others to play with online, has caused some to call Space Marine - Master Crafted Edition a "cash grab."

“I was very excited for the idea of this being updated but honestly? I prefer the older version,” reads one negative Steam user review. “It feels better and looks better. Why couldn't this just be an update or something? And for the price tag it just feels very meh. And this is one of my all time favourite games too. Just gonna install the older version and play through that.”

“Too bad, I really wanted to play this game,” reads another. “No players in PvP multiplayer. No players in co-op Exterminatus horde mode. FOV problem, aiming down sight makes 1000000x zoom. No option to change FOV. Maybe get it on sale after upgrades and updates and working enabled crossplay matchmaking. Refunded, sadly.”

“I bought and get refund” said one disgruntled customer. “Buy the Anniversary Edition, it's almost the same but it isn't a cash grab (around 7€ for a key).”

“Look how they massacred my boy,” declared another.

It’s a similar sentiment across social media, Discords, and subreddits. “Warhammer 40,000: Space Marine Master Crafted Edition is a mess,” said redditor KitsuneLynx, highlighting problems even on Xbox.

“This game came out a few days ago and has shown itself to be an absolute mess and disappointment. When I heard this remake was coming out, I was so hyped, I was curious what they'd do and was excited to play it on Xbox after having played it on PC a while back. I was disappointed to say the least.

“This game is a buggy, janky mess that didn't bother to fix anything and instead made a worse UI, odd visual changes, etc. Why make the Orks all Goffs now? The colors helped recognize each unit, now they all blend together to the point it's hard to decipher which is which. WHERE ARE THE DEDICATED SERVERS? Not to mention the NEW jank and bugs that came with this release that weren't present in the previous remaster. It didn't bother to fix the jank or make the game feel revitalized, this IS the definition of a lazy cash grab. Charging this game for 40+ USD is criminal.

“Crossplay is off by default which just leads to the game shooting itself in the foot when it comes to vacant servers. My wife also just experienced a bug which is more common than it should be where when you boot up the game, there is a chance for your save file to corrupt and reset ALL OF YOUR PROGRESS. Why hasn't this game received a patch yet? I can't imagine all the other bugs I haven't seen yet.

“If you're planning on playing this game, either get it on Game Pass or wait for a sale and mega patch, otherwise stay on Space Marine 2 or play the remaster on PC.”

It’s worth noting that there are players who are having a reasonable time with the game, although anecdotally most of them appear to be on Game Pass. Similarly, those who have never played Space Marine before seem to be enjoying experiencing the events that lead into last year’s blockbuster hit, Space Marine 2. Steam, then, appears to be the focal point of the backlash.

The hope is that Sega will announce incoming improvements sooner rather than later, as Space Marine is generally remembered fondly by those who played it back in the day. In 2025, with Warhammer 40,000 at the peak of its popularity and with a flood of newcomers sparked by the success of Space Marine 2, it’s important Space Marine gets it right. The Inquisition, after all, is always watching.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Directive 8020 Might Give the Dark Pictures Saga a Massive Upgrade

13 juin 2025 à 15:00

Developer Supermassive Games really made their mark on the horror game landscape with 2015's Until Dawn, but the Dark Pictures Anthology really brought the heat by offering gaming's closest analog to Netflix's Black Mirror series. With the latest installment on the way, the developers have plans for an ambitious return that finally ventures into sci-fi horror while also putting players in more direct control of the tense encounters that await the characters in this dark story.

At Summer Game Fest 2025, we got to play a particularly fateful encounter from the upcoming Directive 8020, which continues the Dark Pictures saga. We also saw just how the sci-fi horror adventure game mixes things up with more real-time gameplay encounters that bring the series and its strong narrative hooks closer to a true survival horror experience.

Taking place in the far future, where Earth is on the verge of collapse, a crew of scientists and space colonists travel to a distant planet poised to become humanity's next home. But as you'd guess for a horror game, the planet is home to another malevolent entity, and the crew is forced to survive against a mysterious alien presence that can mutate and take the form of any living person on board their ship.

Actress Lashana Lynch – seen in The Day of the Jackal and Captain Marvel – leads the cast of characters as the pilot of the ship, and her early scenes in Directive 8020 make her such a compelling lead in this bleak story. The game leans into similar themes of paranoia, isolation, and fear of the unknown – which makes for an excellent setup for a Dark Pictures game. The developers were particularly inspired by sci-fi films like Event Horizon, Alien, and John Carpenter's The Thing, which helped establish the style of horror and sense of dread that Directive 8020 goes for.

According to game director Will Doyle, who guided me through the SGF demo, Directive 8020 will still feature many of the hallmarks of a Dark Pictures experience. Still, it will also mark the start of more active gameplay sequences and choices that aim to increase the fear factor within this extended episode.

"I've had this idea for more real-time threats in my mind for a long time and throughout season one of the Dark Pictures, and the main reason we wanted to do it was to increase the fear factor for the games," said the game director. "There's nothing more scary than when you're in direct control and the creatures are trying to hunt you down and kill you. That gets your heart pumping, and that was a significant part of our motivation. We also wanted to expand our audience with more engaging gameplay. It's still a cinematic, story-driven game, but it does have moments where you are making those decisions and actions with more direct control."

I got to see this real-time action sequence during a story segment where the Captain and another crew member were confronted by their alien impostors. Playing as the second crew member, the imposter mutates into a grotesque monster, and I have to evade it from within the maintenance area of the ship. This played out in a tense and unnerving stealth sequence that felt similar to Dead Space or Resident Evil, which lends Directive 8020 a classic survival horror-like feel. As this is a Dark Pictures game, permanent death is a thing, and if I hadn't gotten this character out away from his imposter, the main story would have evolved differently.

Permanent death is a thing, and if I hadn't gotten this character out away from his imposter, the main story would have evolved differently.

However, Directive 8020 heightens the sense of paranoia and tension when making fateful survival choices. Given that Supermassive Games' pedigree of horror adventure games is about making decisions to keep a group of survivors and friends alive to the end of the story – the added twist in Directive 8020's story with your crew being replaced by alien imposters presents an unsettling wrinkle.

A fateful moment occurred when the Captain returned to the crew and had to decide where to shoot a crew member who had seemingly come in contact with the alien entity. Much like the games from the developers, these flashpoint moments are among the most consequential points in the story. Without giving away spoilers, I made a decision that I would come to regret. Still, according to the game director, these moments can also be rolled back using the turning point system – which acts as an optional story tracker and rewind system, allowing players to view different moments and choose a different path if they wish.

So far, Directive 8020 is set to be a welcome return to the Dark Pictures series. And with the focus on giving players more direct control of the action while also heightening the sense of distrust in your dwindling party of survivors, the next game looks to offer one of the more unique and game-changing episodes the series has seen yet.

Remaking Animated Movies Like How to Train Your Dragon in Live-Action Probably Isn’t Going Away… and That’s Okay

13 juin 2025 à 15:00

Remember way, way back in March of the year 2025 when a bunch of people were declaring that the era of beloved animated movies being remade in live-action was done? That’s when Disney’s Snow White opened and promptly bombed. Then, very shortly after, Disney put a live-action version of Tangled they were developing on hold. Whether the timing of that decision was coincidental or not, many began to speculate that Snow White’s performance had a massive ripple effect that could finally put an end to these remakes so many sneered at.

…Except then the live-action Lilo & Stitch came out and became an instant massive hit.

And now Universal is getting in on this trend with the release of their first remake of an animated movie in their own library, as the live-action version of DreamWorks’ How to Train Your Dragon arrives in theaters this weekend. And while anything could happen, it’s tracking to open quite well.

Oh, and next year Disney has a live-action version of Moana coming out. And based on the animated Moana 2 making over a billion dollars at the box office just a few months ago, it seem likely that will be a success too.

So yeah, it feels like this isn’t going to just stop in its tracks anytime soon. Sure, you might see Disney become more selective about which films they remake, especially since it’s pretty apparent that, exceptions aside, there’s a much better chance of success in remaking a movie that first opened in the 1990s (or even more recently than that) – and thus has a lot of relevance to a relatively younger audience who grew up with it, not to mention any modern little kids it’s been passed on to – versus something like Snow White, which is nearly 90 years old now. But there is still clearly money to be made from this practice, and word on the street is that, shockingly, movie studios like money (I predict in the not too distant future we see live-action takes on the likes of Frozen, Encanto and, yes, Tangled, which can just as easily stop being on hold).

You might see Disney become more selective about which films they remake.

Financial success doesn’t equal quality of course, and this entire “remake the vault!” endeavor is inarguably a pretty cynical one as far as the overriding corporate drive towards putting out movies believed to most likely sell a bunch of tickets, even as few of them begin life for artistic reasons. And some of them have had painful results to be sure, like Disney’s Pinocchio remake. Or there’s a case like 2019’s The Lion King (technically still animated, but now “photo realistic”), which was a huge hit, yes, but was also a movie which contained all the plot points of the original with little of its heart and emotion.

And yet, I do think people go overboard in how angrily they react to these movies. I remember a few years ago when a friend of mine lamented that Disney was trying to replace all of the original versions with these new ones. But I’ve never felt that was the case, and I think that’s pretty obvious looking at how they merchandise these titles in the long run, even when the remakes are clear-cut blockbuster hits. Consider 2017’s Beauty and the Beast, which was a huge, billion dollar-grossing success (Did you know that movie made $90 million domestically in its second weekend? That’s one of the best second weekend takes ever). A few years later, if you go to buy Beauty & the Beast merch, which version are you going to find represented? It sure ain’t the live-action one, since just about everything is again based off the original version of the characters.

I guess that can add to the cynical, bottom line-driven thoughts fans have about the whole remake idea, since I think Disney knows this will always be the case in the long run, even when these movies make them a ton of money upon release. They are produced because people love this story already and, often, will show up for a new version of that story. But regardless, it’s the original that remains the core version for most fans, and that’s also the one that Disney themselves understand is the “real” version if one had to pick.

That’s even the case when a remake is better than the original. And yes, that’s happened, including for Disney! 2016’s The Jungle Book and that same year’s Pete’s Dragon (I know, I know, both versions of that one are live-action/animation hybrids) were done better the second time around and feel like stronger artistic achievements. But at Disney Parks, when Mowgli is represented, he still looks like the cartoon kid from 1967.

When it comes to the current crop of remakes we’re getting today, yeah, Snow White was a big mess (on top of being way less relevant to a younger audience), but I’m one of those people who thinks the new Lilo & Stitch is a damn good version of what we already knew was a great story (just like I said in my review). There are even a couple of aspects of the new version I like better in this one, like Nani’s expanded role (no, sigh, I don’t think she “abandoned Lilo to the state” at the end of the movie), even though, sure, if I was told I could only watch one version for the rest of my life, I’d stick with the original.

But good news - I don’t have to make that choice and neither do you! You can see the new one or skip it. It can be a huge hit or a bomb. But they’ll still let you see the original and still make sure it’s readily available because they know people will always want to, and they, per usual, like making money.

I’ve also seen How to Train Your Dragon, 2025 edition, and it’s one of those cases where a wonderful story is once again told well and, thankfully, there are some genuine emotions to be felt by the end of it - though in that case, there is a bit of a bigger obstacle in the early scenes if you know the animated film, since the new one replicates the original extremely closely in a manner that does feel way too constrained and boxed in by choices from 15 years ago, even though it’s actually one of the same directors of the animated version behind the remake this time.

I saw people cry at How to Train Your Dragon who I discovered had never seen the original before.

And yet I saw people cry at my screening who I discovered had never seen the original before. The story still works in this version so the story still got them. You could say, “Well, those people should just watch the original!” And I agree, that would be ideal, while also knowing some of those folks might not anytime soon and that it’s the release of the shiny New Movie that gets them to finally check it out - but then hopefully leads them to the animated version after that.

Universal has already ordered a sequel to the live-action How to Train Your Dragon, so they’re clearly feeling quite optimistic about the performance of the film. And yet just this past month, in the midst of the studio hyping up the live-action movie, the large new How to Train Your Dragon - Isle of Berk land opened as part of the new Epic Universe theme park at Universal Orlando Resort. And which version of How to Train Your Dragon is that land and its multiple attractions and shows based on? The animated one, of course! Because the new version is good, yes, and Universal is hopeful about turning it into its own multiple-film series, but the animated film is already timeless and one they can count on resonating for years to come.

The new version doesn’t hurt the original, whether it’s good or bad, because regardless of how we feel about the remake, those of us who love the original are reminded of why we love it by the remake’s mere existence - whether it’s because the new version successfully recaptures the warm feelings the original always evoked or, by failing to recapture them, it just really pisses us off. But either way, the original is always there, waiting for us to revisit it as often as we want.

For even more on this topic, check out our ranking of the live-action Disney remakes.

MindsEye Dev Releases Performance Improvement Hotfix as First in Series of Emergency Patches Designed to Address Disastrous Launch

13 juin 2025 à 14:30

MindsEye has the first in a series of emergency hotfixes designed to improve the performance of the game amid what has been a disastrous launch.

Yesterday, embattled developer Build A Rocket Boy said it was “heartbroken” over the issues players had faced with the recently released game, and promised to release a series of patches to fix the significant performance problems, glitches, and AI behavior issues.

All the while, MindsEye’s troubled launch saw the developer cancel sponsored streams, and reports of players securing refunds, even from the normally stubborn Sony.

Hotfix #1 is out now on PC (5.7GB) and PS5 (2GB), with Xbox Series X and S (4GB) to follow, Build A Rocket Boy said in a post on Discord that also included patch notes.

“Today we’ve deployed Hotfix #1 tasked on an expedited timeline as the first in a series of patches aimed at addressing your feedback and enhancing the game experience,” it said.

Across all platforms, the hotfix aims to implement CPU and GPU performance improvements and memory optimizations. It also reduces the difficulty for the CPR mini-game, adds a new setting to disable or modify Depth of Field, and fixes missing controls in the MineHunter and Run Dungeon mini-games.

On PC, there are new pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues.

Build A Rocket Boy said this patch also fixes the memory leak issue that had been causing most crashes reported by players. “Performance optimisation is our number one focus and an ongoing commitment that will take further time,” it added.

“We will continue to provide frequent and transparent updates. Our team is committed to do everything possible to urgently action your feedback,” Build A Rocket Boy said.

Build A Rocket Boy has said that by the end of June, players can expect ongoing performance and stability improvements, a rebalanced ‘hard’ difficulty setting, animation fixes, and AI improvements.

The question is whether the developer, which was founded by former Rockstar North chief Leslie Benzies, can turn MindsEye around. On Steam, which does not paint the whole picture of MindsEye’s current popularity, the game hit a peak concurrent player count of 3,302 on launch, but had a 24-hour peak of just 786 players. At the time of this article’s publication, 435 people were playing on Steam, with a 'mixed' user review rating.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Squished Like a Bug By an Ornithopter Playing Dune: Awakening PvP? You're Not Alone — And Funcom's Looking Into It

13 juin 2025 à 14:05

Dune: Awakening developer Funcom said there's a fix coming for players sick of getting squished by helicopters — known in-game as Ornithopters — in PvP.

As admirably reported by redditor Bombe18 in the video below, there's pretty much nothing you can do if an Ornithopter sets its sights on you, as the moment you self-revive, the Orni will be back to rinse and repeat. It's a particularly egregious way to die given there's very little you can do to stop it unless you have a missile launcher with you.

"Dune developers, I agree to have a defeat in PvP," Bombe18 wrote (thanks, Eurogamer). "But been [sic] crushed by orni that do[es] not take any damage? No." They even suggest a couple of solutions: either let the Orni take damage when it crashes into players like this or, you know, just disable crushing and its ability to make aerial assaults.

The good news is it didn't take long for Funcom to notice Bombe18's (and many others') plight.

"Sorry about this," replied Funcom's Chief Creative Officer, Joel Bylos. "We have people working on fixing the goomba stomping ASAP."

It's not just the Ornithopters that take no damage, either — it's the same with all vehicles. So unless Funcom addresses them simultaneously, players fear the PvP meta will simply roll from Ornis to something else. Fingers crossed we get a solution soon.

Apart from this PvP griefing, Dune: Awakening has enjoyed a superb launch, with a 'very positive' user review rating on Steam. Within hours of going live on June 10, Funcom's survival MMO had clocked up over 142,000 concurrent players on Valve's platform, and that peak is expected to swell this weekend. You can also see what we make of it so far in our Dune: Awakening review in progress.

To help you survive on Arrakis, we've got Dune: Awakening resource guides that'll help you find iron, steel, aluminium, and more. If you're just getting started, check out all the Dune: Awakening classes you can choose from, and keep an eye on our in-progress Dune: Awakening walkthrough for a step-by-step guide to the story.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Boosted by the Netflix Anime, Devil May Cry 5 Sales Top 10 Million — So How About Devil May Cry 6, Capcom?

13 juin 2025 à 13:39

Devil May Cry 5 has hit the impressive sales milestone of 10 million, with Capcom pointing to the recently released Netflix anime as helping push the video game over the line.

DMC 5 launched in Mar 2019 across PlayStation 4, Xbox One, and PC, and was a hit with fans and critics. IGN's Devil May Cry 5 review returned a 9.5. We said: "Devil May Cry 5's trio of outstanding combat styles set a new high bar for the series, and its mysterious story keeps things interesting along the way."

Six years later, Devil May Cry 5 must go down as a blockbuster success for Capcom. “The title has garnered strong support from users due to its exceptional gameplay experience, leading to expanded sales as a catalog title since its release,” the company said.

“Capcom provided an even more advanced story and action elements in the game with the addition of a new playable character, and more recently, on April 3, 2025, the company released the new Devil May Cry animated series on Netflix, in line with the company’s Single Content Multiple Usage strategy.

"The animated series has garnered critical acclaim from around the world, and with more than 5.3 million views it ranked fourth during its first week globally in the "Shows | English" category, while also ranking in the top 10 for seven consecutive days in Japan. As a result of the game’s exhilarating action, and due to efforts to enhance brand awareness by leveraging the title beyond the scope of video games, including television adaptations, the title has now exceeded 10 million units in cumulative sales worldwide.”

Devil May Cry 5’s success (the franchise as whole has sold more than 33 million units since the first game came out in 2001), begs the question: when will Devil May Cry 6 be released? It seems inevitable that another game will be greenlit, if it hasn’t already, given DMC5 has sold 10 million in the six years since launch in 2019.

Capcom isn’t giving anything away at this point, of course, and it has a lot on its plate already. Apart from continuing to work on already released games such as Monster Hunter Wilds and Street Fighter 6, it has the just announced Resident Evil: Requiem on the way as well as the re-revealed Pragmata.

But Devil May Cry 5 is by some margin the best-selling Devil May Cry game, and has now cracked the top 10 best-selling Capcom games ever list. Dante and friends will return at some point. The question is, when?

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo UK's Pokémon Legends: Z-A Preorders Are Now Live, and Include an Exclusive Mega Evolution Bundle and More

13 juin 2025 à 13:36

My Nintendo Store UK has finally dropped its preorders for Pokémon Legends: Z-A, and it’s by far the biggest selection of preorder bonuses we’ve seen for the upcoming Switch 1 & Switch 2 RPG so far.

Any version of the game you buy also comes with a PokémonLegends: Z-A Partner Figurine, with Tepig, Chikorita, and Totodile in one collective pose, as a bonus item.

Other retailers had already put their preorders up with their own incentives. Amazon UK’s at £52.95 is still among the cheapest for the Switch 2 version, and the Pokémon Center UK is bundling starter Pokémon plushies with copies of the game.

The UK Nintendo store, however, is offering three separate bundles, each offering various new Pokémon merchandise, ranging from £56.99 to £78.99.

That’s along with the standard editions of the game. For instance, the Switch 1 version of PokémonLegends Z-A is selling for £49.99 both physically and digitally.

The physical version on Switch 2 is selling for £58.99, but you can buy it digitally for £57.99 through the Nintendo Switch 2 Edition upgrade pack. If you buy the Switch 1 version physically, you can also buy the Switch 2 upgrade pack for higher frame rates and resolutions, for £7.99.

For an added £7/8 of each version, though, you can buy the very good-looking Pokémon Legends: Z-A Mega Evolution Bundle. Each variation contains both a Z-A starter Pokémon pin set, enclosed in a snazzy case, and a figurine each of Mega Charizard X (8 x 10 m) and Mega Charizard Y ( 8 x 8cm).

As far as the promo images go by, they seem like decent figurines considering the added price and included pins. On the other hand, if Pokémon swag is more your thing, then the Legends: Z-A Trainer Bundle is more for you.

For an extra £13/14 from the standard editions, £62.99 for the Switch 1 version & £71.99 for the Switch 2 version, you’ll also get a Mega Evolution-themed umbrella, cap, and mug featuring Tepig, Chikorita, and Totodile.

The huge Champion’s Choice Bundle, for an added £20, though, gives you the entire lot from the Mega Evolution and Trainer Bundles. With the bonus figurine included as well, the Champion's Choice Bundle by far gives you the best value.

If you're as excited for Pokemon Legends: Z-A as Nintendo could hope following the boosted performance of Scarlet & Violet on the Switch 2, the biggest set wil grant you the largest bang for your buck.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

MindsEye Review

13 juin 2025 à 13:32

MindsEye may look like an exciting, GTA-adjacent action-adventure in short clips and GIFs, but actually playing it through to the end of its story has revealed an unfinished, overly ambitious project that’s plagued with performance problems, makes precious little use of its open world, and is crippled by unconvincing combat and dull mission design.

While it’s natural to draw comparisons with GTA, in basic terms MindsEye is more akin to the Mafia series. That is, it’s a tightly linear, single-player story where the open world largely exists as a backdrop for you to drive from mission to mission. That doesn’t end up serving it very well. Mafia is great. MindsEye is not.

You are Jacob Diaz, a former soldier and drone operator who has been railroaded out of the military after a botched mission, albeit with an extremely rare piece of tech still embedded in his neck. He’s a pretty thinly drawn amnesiac hero overall, with no especially memorable characteristics beyond his ability to follow instructions. After securing a security job at mega-company Silva Corp in the Las Vegas-inspired city of Redrock, Diaz is quickly embroiled in an AI-gone-bad, robots-gone-wild adventure that starts slow, gets a little more intriguing a few hours in, and then ends like someone’s yanked the plug out of the wall.

MindsEye does have style, and its near-future setting is accomplished and credible.

Credit where it’s due, MindsEye does have style, and its near-future setting is accomplished and credible. It fuses locations like normal homes and strip malls that wouldn’t look out of place in the present day with the proliferation of high-tech robotics and drones. The result is a world that appears appropriately futuristic, but doesn’t feel alien or unrecognisable. From an aesthetic perspective, it really does appear a few years from now in a well-executed way.

It also includes a genuinely impressive fleet of vehicles – and there’s a practicality to them that makes them look like real cars from, say, five to 10 years in the future. It basically takes modern trends – like today’s massive, chunkily-accented pick-up trucks, teardrop-shaped electric sedans, and battery-powered retromods – and successfully projects a decade of tweaks onto them. More importantly, the handling is actually genuinely good in a way open-world action games rarely manage. The cars you actually get to drive are weighty and really love to be whipped into high-speed handbrake turns through the realistically thick traffic. There’s none of that stickiness that’s typical of GTA clones like Sleeping Dogs (which I love regardless) or Saints Row (which I do not). You know, the kind of superficial handling that feels like you’re turning the world under the car, rather than the car itself.

Unfortunately, this is largely where the praise stops.

Mind Over Matter

The very first mission is a short drive into the desert to shoot four robots who barely have the vigour to fire back, and the second requires you to track a slow-moving thief by monitoring a security console and… switching cameras. It’s not exactly an explosive opening stanza, but things don’t get that much better when the bullets really start flying. It’s around 10 hours of the most boringly straightforward missions from the past decades of open-world action games.

Combat against the handful of bot types and human soldiers is mostly just plain, and dud enemy AI doesn’t make for particularly satisfying shootouts. Humans are the least sensible. Sometimes they take cover; sometimes they just walk towards you waiting to get shot. Run out to meet them and they’re confusingly slow to react (not that this is a particularly strong tactic, as there is no melee attack).

Dud enemy AI doesn’t make for particularly satisfying shootouts.

It’s just janky. On the one hand, you can actually shoot individual pieces – including weapons – off the bots. That’s nice. On the other, put a round into a human standing behind some scenery and they’ll often blink back into cover with no linking animation whatsoever. That’s shoddy.

It’s not due to a lack of firepower, because MindsEye does feature plenty of guns, although it mostly just chucks them into your arsenal with so little fanfare I usually didn’t notice. I’d just spot something new in my weapon wheel, like another assault rifle, or some kind of energy blaster. It’s rarely clear about what you should be using at any given moment, and it doesn’t seem to matter much.

The action does improve towards the back end of the story, as Diaz gets access to all his partner drone’s special perks. The ability to zap an enemy robot and turn it into an instant ally gives the action some zest that it absolutely lacks out of the gate. Your drone’s grenade ability is also neat for a while, but it’s probably a bit too effective at clearing out enemies ahead. I spent most of the late game missions as my drone, dropping endless grenades on soldiers and robots from high above. It made what turned out to be the penultimate battle into one of the easiest because the bad guys just have no defense against this.

The primary problem I had with MindsEye, though, was its drastically uneven performance on my high-end PC (RTX 4080, Intel Core Ultra 9 185H). While the auto settings placed the bulk of the configurable options at ‘High’ – and capped the frame rate at 60fps – my playthrough was rife with issues. It’s regularly blurry and choppy when panning, and the frame rate would flutter and sometimes hang. During one car chase performance chugged to a crawl and was only barely playable. Sometimes even the cutscenes would stutter and display ghosting. Experimenting with lowering the settings hasn’t yielded much in the way of positive results. It’s in really rough shape technically.

To be fair, there are definitely moments in MindsEye when it looks quite stunning. Explosions are excellent. The sunlight piercing through Redrock’s glitzy hotels is seriously snazzy. I liked the sheer scale and complexity of the Silva factory’s rocket loader, and at one point the metallic sheen of a parked jet in the desert glare stopped me in my tracks. When it runs well and looks good, it looks very good. But six months ago I played through Indiana Jones and the Great Circle on this machine and it performed fabulously. MindsEye does not. It’s like Steven Seagal circa 1990: Looks cool – just doesn’t know how to run properly.

It’s like Steven Seagal circa 1990: Looks cool – just doesn’t know how to run properly.

Performance optimisation won’t solve MindsEye’s myriad other issues, though. A lot of these are really just baked into how it’s designed. Too often, the missions are simply restrictive and dull. All you can do is drive a pre-assigned vehicle to a marker. That triggers a cutscene. Then you shoot everything. Then drive somewhere else. It’s all so rigid and leaves no room for the kind of goofing around or antics you can get into in comparable games, and there’s certainly none of the emergent fun you constantly get in something like GTA. MindsEye rarely trusts us to even park at a mission marker; it generally just splutters into a cutscene when you get close enough.

It doesn’t help that there are no radio stations or songs to listen to as you’re commuting between missions. Travel time from A to B mostly seems to exist to feed you phone calls to prod the story along a little further. Exploration is actively disencouraged, and you’ll be constantly scolded for not heading directly to your destination, or failed out. There’s no reason to explore anyhow, as it isn’t the sort of living world you might have expected. Police don’t even respond to Diaz’s crimes, so what’s even the point?

And there’s not really anything out there to find. Hunting for a cool vehicle to use? Don’t bother. Other vehicles are off-limits. Wreck the car you were assigned? That’s a mission fail. You won’t even be able to get out of it if it's burning. It’s a baffling choice for a game like this – the entire genre is built around stealing cars.

MindsEye has some good ideas. An effective stealth mission mid-way is a positive change of pace, and there are some unexpected puzzles late in the piece that gave me a break from blasting. But it relegates the rest of them to its roughly two hours of cutscenes and wastes their potential. At one point a squad of robots are set sprinting after my car at highway speeds. While I was preparing myself for a potentially thrilling chase, the robots caught the car and destroyed it before the cinematic finished. This kind of thing is a real rug pull in a game that, a few hours earlier, made me play through a frustrating, one-off CPR minigame that could’ve just been a cutscene.

Even apparent bosses die in cutscenes. And in an unforgivable transgression, if there’s a way to skip them (even when replaying missions and watching them a second time), I couldn’t find it.

Bots on Your Mind

The kicker is, even if you get swept up in the sunk-cost fallacy of finishing this 10-hour campaign just to see how the story pans out, the ending itself is a colossal anticlimax. I’ll obviously refrain from spilling the specifics of the final moment, but it’s impossible to complete any assessment of MindsEye’s defects without explaining how deeply and desperately unsatisfying I found it. Story threads are left dangling and reams of questions remain unanswered. It’s not an artistic cliffhanger; it’s just vague and unearned. It’s an ending that feels like the writer was out of fresh paper and this was the only thing that would fit on the last line of the script’s final page. Picture Ghostbusters crashing to credits a few seconds after they cross the streams and you’re about there. There’s a PS after the unskippable credits, but it only makes things worse.

Well, until what happens after the finale, that is. After the story wrapped I was simply tossed back into the open world as… some random weirdo in a crop top. He has some kind of… base? With things in it I can interact with that do… nothing? There’s no explanation of how anything works, no direction, and no purpose.

Confused, I left the building in search of a vehicle, but even here you can’t carjack civilians, and you can’t steal parked cars. I got in the only one that would allow me to enter and drove to an icon that looked like the Hamburglar stealing a car. There was another car there, glowing, but I couldn’t enter it. I shot at the bystanders, and I shot at the soldiers. The soldiers popped out of their 4X4s like waffles from an overzealous toaster. Nothing else happened. No armed response.

I got back in the small hatchback I arrived in, which remained the only vehicle I could interact with. I drove to an icon that looked like a chess piece. The performance took another significant nosedive as I arrived. There were some soldiers there, spread throughout a multi-story parking lot. I shot at them until I got bored, which happened almost instantly because the action is restricted to basic third-person blasting. Chubby crop top man has none of the entertaining drone attacks that Diaz has.

This, it appears, is MindsEye’s free-roaming mode. It’s separate from the main campaign, but I have no idea what we’re intended to do in it. It’s pointless, scrappy, and a complete waste of time in this state. It just isn’t remotely close to finished.

But I am.

GameStop to Double-Down on 'High Margin Potential' Trading Cards, Pokémon TGC and the Like a 'Natural Extension of Our Existing Business'

13 juin 2025 à 12:57

GameStop is doubling-down on trading cards.

In its 2025 Annual Meeting, CEO Ryan Cohen told shareholders that the company had seen its first profitable opening quarter since 2019 due to "reducing costs, cutting excess inventory, streamlining headcount, closing unprofitable stores, exiting under-performing geographies, and focusing on the core fundamentals of the business."

And those fundamentals, it turns out, are trading cards, which Cohen called a "natural extension" of a game retailer with a chain of physical stores.

"We are focusing on trading cards as a natural extension of our existing business," Cohen said. "The trading card market — whether it's sports, Pokémon, or collectibles, is aligned with our heritage — it fits our trading model, it appeals to our core customer base, and it's deeply embedded in physical retail. Unlike software, it's tactile. Unlike hardware, it has high margin potential. It's a logical expansion." The announcement sent stocks tumbling 22%.

There is undoubtedly a huge demand for trading cards right now, particularly Pokémon trading cards. Since the rarest card sold in 2022 for more than $5 million prices have rocketed, with Tokyo police reporting an unprecedented number of trading card thefts in the latter half of 2022. Examples include a Minnesota store reportedly having around $250,000 worth of cards stolen and a Tokyo man allegedly launching a full-on heist to acquire cards. Even an Alabama police officer was allegedly fired for pocketing cards in Walmart, and just last month, a man in the UK was arrested after police discovered he was harboring a cache of stolen Pokémon cards worth £250,000 (approx. $332,500).

After telling shareholders GameStop staff didn't "waste time in Zoom meetings" or "in PowerPoint decks," Cohen said that while in "corporate America, it's totally normal to see excessive executive pay, DEI initiatives that prioritize image over merit, managers managing to Wall Street's short term expectations and analysts, and boards handing out free stock like candy to people who would never buy a share themselves," that wasn't "how [GameStop] operates."

Earlier this year we learned GameStop would be closing more stores and revising its investment policy to invest in Bitcoin. This would lead to the closure of an unspecified but "significant number" of stores in fiscal year 2025.

Around the same time, GameStop announced its board had "unanimously approved" an update to its investment policy, adding Bitcoin as a treasury reserve asset. In the aforementioned filing, the company said a "portion of [its] cash or future debt and equity issuances may be invested in Bitcoin." GameStop has not set a maximum amount of Bitcoin it could accumulate, and said it may sell any Bitcoin it acquires.

Photographer: Michael Nagle/Bloomberg via Getty Images.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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