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Reçu aujourd’hui — 16 juin 2025IGN

Nintendo Has a 'Hidden' Switch 2 Anti-Scalper Measure in Japan

16 juin 2025 à 18:26

In Japan, Nintendo has been working with online marketplaces to restrict scalper-fueled resales of the in-demand Switch 2 console. However, the video game giant may have another ace up its sleeve when it comes to dissuading people from buying the Switch 2 second-hand.

Home electronics and appliances usually come with a physical warranty card. However, social media users in Japan have been noticing that the Switch 2 does not. Instead, owners of Nintendo’s latest console are required to have proof of purchase if they need to request repairs under warranty from Nintendo Japan’s official repair service. As a result, many Switch 2 resellers on online marketplaces in Japan have been including the receipt, with savvy would-be buyers asking for it in the comments. However, receipts have been added to the prohibited items list on Mercari Japan, one of the major online marketplaces where people have been buying and reselling the hot new console (in addition to making prank Switch 2 listings of cardboard light switches, but that’s another story...).

User TeamSubRockman drew attention to the matter among Japanese-speaking users of X, observing that Switch 2s are being listed with receipts included on Mercari but noted: “This clearly violates Mercari’s Terms of Service. It’s gone from a gray area to outright prohibited. Nintendo is setting so many traps, it’s impressive.”

The original Switch had the warranty card printed on the box in Japan. To request the repair of a Switch 1 console under warranty in Japan, you only need to send in the warranty card section (either the original, a photocopy, or a photo). However, this is not the case for the Switch 2. According to the information about warranties on Nintendo Japan’s website, people must include their original receipt along with the console when sending in their Switch 2 for repairs under warranty. This means that buyers of second-hand Switch 2s in Japan could find themselves locked out of free official repair services should something go wrong with their console.

Interestingly, it seems that not being the original purchaser voids your Switch 2 warranty outside Japan too. In the EU, the Switch 2 warranty covers the console for 24 months post-purchase, however “this warranty does not cover the Product if it has been resold, or used for rental or commercial purposes.” (Source: Nintendo Switch 2 Hardware Warranty).

In the Nintendo of America version of the warranty, “The original purchaser is entitled to this warranty only if the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.”

It seems that Switch 2 repairs outside Japan also require proof of purchase for them to be covered by the warranty. The Nintendo UK Terms of Service for repairs, for example, state that “if you are unable to provide proof of purchase with the Product you send to us, the Product will be considered to be outside of your Nintendo Warranty and a service fee will apply for any repair work undertaken.”

However, this requirement is hardly a unique move by Nintendo. Sony also requires valid proof of purchase for console repairs to be covered under warranty. Indeed, this has been true for every Sony console up to the PS5 and PS5 Pro.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Brutal BBC Parody of Its Own Recent Doctor Who Episodes Ridicules 'Lazily-Written' Scripts and Ncuti Gatwa Regenerating Into Billie Piper 'For Clicks'

16 juin 2025 à 18:17

The BBC has broadcast an eyebrow-raising parody of its own recent Doctor Who series, which skewers the show as "lazily-written mawkishness" and mocks lead actor Ncuti Gatwa's recent regeneration into Billie Piper as having been planned to generate "clicks."

The skit, aired as part of BBC Radio 4 comedy series Dead Ringers (thanks, Screen Rant), critiques the broadcaster's flagship sci-fi show in a scene in which Ncuti Gatwa's Doctor defeats a CGI monster via the power of "unearned sentimentality."

Overall, it's a startling take on the recent episodes — despite their mixed reaction from fans — considering it comes from the BBC itself, and at a time when Doctor Who's own future feels far from certain.

"It's time for the last in the series of Doctor Who," the skit begins, as a continuity announcer introduces the next episode. "It's still going! Yes, I was suprised too." Ouch.

Currently, the BBC has not commented on when new episodes of Doctor Who will resume production, something which seemingly rests on whether Disney will continue its co-funding deal for the series. But as time passes since the most recent season finale, and a recent animated spin-off looks set to be made without Disney's involvement, fans suspect the Disney deal will not be renewed, leaving the BBC in need of a replacement.

As the skit continues, Ncuti Gatwa's incarnation of the Doctor, here portrayed by impressionist Jon Culshaw, describes himself as "woke, touchy-feely," and the show's current roster of diverse side-characters are also highlighted.

"Do you think lazily-written mawkishness is going to scare me?" says the villain, which is simply referred to as a CGI Monster. In response, the Doctor asks his companion to complement him, causing the enemy to die "of cringe."

"I can't take the Hallmark card triteness of your empty platitudes!" the monster says.

"It's working!" notes the Doctor's companion. "The power of unearned sentimentality in the script is poison to it!"

Finally, the parody's version of Ncuti Gatwa departs, in a line which ridicules the shock appearance of former Doctor Who star Billie Piper in a yet-to-be confirmed new role.

"Laters, I'm off to regenerate into Billie Piper for clicks," the parody Doctor says.

CRIKEY! Dead Ringers went after, REALLY went after, Doctor Who! "It worked! It died of cringe." 😬 #DoctorWho pic.twitter.com/sr6DMXgydP

— Cameron Yarde Jnr (@CameronYardeJnr) June 14, 2025

Online response to the skit is mixed, with many calling it unfunny, and suggesting that criticism of the show's inclusivity is unecessary — though complaints around its writing were valid.

"A shame that this is not particularly funny but a pretty blatant breakdown of what has happened in at least the last two finales," wrote one fan.

"The bit that should give RTD nightmares is that about 40% was genuine dialogue," another fan wrote, referring to the skit's use of actual lines written by current Doctor Who showrunner Russell T Davies.

Many fans expressed surprise the BBC had broadcast a parody of its own show, and doubted whether highlighting the series' perceived flaws in this manner had been good idea.

"Might be the only time I've heard something satirical be unfunny because it's so accurate," one fan wrote. "There weren't any jokes, it was just describing what happened in Boomer language."

"This just seems lazy," said another. "Shame cause, even as a Doctor Who fan, I think the show kinda deserves to be laughed at atm."

"Piss poor comedy takedown of a now piss poor Doctor Who," another fan concluded. "At least the BBC are consistent."

Doctor Who's most recent season finale was reportedly affected by extensive reshoots, an actor's social media account has now confirmed, allegedly due to Ncuti Gatwa's decision to leave the series.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Tomtoc Slim Switch 2 Carrying Case Is the Exact Case You Need

16 juin 2025 à 18:15

The Tomtoc FancyCase-G05 is a sturdy and protective case for the Nintendo Switch 2, and one of the top Switch 2 accessories we recommend during the console’s early days. Its relatively low profile and slim design make it great for long-distance traveling or tossing in your backpack when you're running out the door, and it’s not going to break the bank, either.

I'm not one for flashy cases or overly-designed products, and despite the name “FancyCase,” this is anything but that. It's compact and almost the same dimensions as the Nintendo Switch 2, leaving little room for anything besides the compartment that holds 12 Switch cartridges. Despite not loving my previous case, which was the bulky and ugly case that came in The Legend of Zelda: Breath of The Wild Collector's Edition, I stuck with it throughout the console's life cycle because frankly, I'm a bit cheap, and if something works well enough I tend to stick with it.

Going into the Nintendo Switch 2, I was more determined to find a better solution to my carrying case needs and after talking to some friends, I decided to go with the Tomtoc FancyCase-G05 that I have here since it looked simple and was affordable. After using it for a bit, and even traveling through the airport with it, I can confidently say that this case is going to stick with me for the long haul.

Its slightly hard outer shell provides enough protection for the console and I never felt worried about taking it out of my bag in a rush, or what would happen if I accidentally dropped it. The zipper works smoothly and doesn't get caught or stuck on the inside layer, making it a breeze to get the console in and out of the case. The inside layer is smooth and soft to prevent screen scratches, and It does exactly what a good case should do – which is it lets you forget it exists. I never found myself thinking "I hope my Switch is ok in that case," and I never found myself even thinking about it. I knew everything was protected, and that's the best you can ask for.

I even did the unthinkable for you, the reader. I dropped my Switch 2 while it was inside the case to test how it would absorb the shock. After unzipping it and removing my Nintendo Switch 2 from inside, there wasn't a single mark on it. The console booted up fine, and no damage was done to it. Don't let its unassuming slim profile fool you, the Tomtoc FancyCase-G05 can take a hit. The notches built into the case mold around the joysticks and d-pads to give them a little extra room so they aren't smashed up against a flat surface when inside the case. This gives them ample room without too much headspace to jostle around. A small shock-absorbing cushion rests on the top edge of the console when inside the case, which guards the L and R buttons, and ensures the console isn't wiggling around in the small bit of extra space inside.

I knew everything was protected, and that's the best you can ask for. 

I was a bit worried about taking it through the airport for the first time on my way home from Summer Game Fest though – my first big trip with the Switch 2 and this carrying case could be a make or break moment. Would the zipper get stuck and make me look like a fool to the people sitting next to me? Would it get banged up going through TSA? Luckily, all of these concerns were quelled almost immediately as everyone of my made up scenarios never happened. The zipper works, the case is built tough, and my Switch 2 was protected.

Looking for a portable charger for your Switch 2?

Check out our roundup of the best Switch 2 accessories.

The Tomtoc comes in several different colorways for whatever vibe you’re feeling. If you're looking for something unassuming, the black with the colorful logo goes with just about everything. I got the all white case and my biggest problem is that after only a week, it's already starting to get dirty. From just rumbling around my backpack, the outer edges and joystick notches are starting to get dirt around them. I'm worried that after even more time the dirt will continue to accumulate, making the case look more worn than it actually is. The soft outside of the case can be cleaned with a wet paper towel as the case itself is water-resistant. Still, having to clean your case every week is a bit more maintenance than the other color options available, so take that into consideration when making your purchase.

Jesse Vitelli is a freelancer and contributor for IGN who usually takes on guides and features, making a big splash with his Monster Hunter Wilds coverage.

Nintendo Switch 2 Pro Controller Review

16 juin 2025 à 18:03

There’s only so much you can do to improve on a tried-and-true design of a controller, and making changes for the sake of it might just open it up to new flaws along the way. Such is the case with the new Nintendo Switch 2 Pro Controller, which sticks to what works and doesn’t veer far off the beaten path. That begs the question: why not just keep using the original Pro Controller if you have one? Well, you can, and you wouldn’t miss out on too much, if you’re not swayed by some of the Switch 2’s new features. I still have my gripes with Nintendo’s official gamepad, including the jump in price, but the Switch 2 Pro Controller remains a well-built gamepad that does some things better than most. And for those who play docked, it’s an essential Switch 2 accessory as it’s miles ahead of even the new Switch 2 Joy-Con in terms of performance and comfort.

Switch 2 Pro Controller – Fundamentals

There isn’t much to the package; you get the controller and a five-foot USB-A to USB-C cable. I do wish it came with a longer cable to make it easier to both charge and use the controller at the same time in home theater setups, and so I’ve relied on a cheap 10-foot USB cable for my own setup. The Switch 2 Pro Controller pairs like any other – you just go to the “Pair New Controller” option in the Home menu, hold the pairing button on top of the gamepad, wait for the LED to start blinking, and hit the bumpers when prompted. Or just plug it into the Switch 2 with the USB cable.

Looking at the controller itself, you’ll notice some physical changes from the previous Pro Controller, like the light gray accents of the analog stick mounds and the topside parts where the USB-C port, pairing button, triggers, and bumpers are located. The body of the controller is made with a grippy matte black texture that feels good in the hands, avoiding the cheap plastic feel of some less expensive controllers that might creak or get slimy from usage. I do miss the rubberized material on the old one, but this isn’t a bad alternative at all. It’s a dense and durable controller that makes for a premium feel.

It's miles ahead of even the new Switch 2 Joy-Con in terms of performance and comfort.

One thing I’m not a fan of, as was the case with the original Switch Pro Controller, is that the actual handles you grip to hold the controller are still quite small. Compared to the DualSense, Xbox controller, or most full-sized third-party options, the Switch 2 Pro Controller doesn’t fill the palm of my hands. These thinner handles help the controller keep a slimmer profile, but it’s at the expense of proper ergonomics and long-term comfort, especially for those with bigger hands.

All the other fundamentals of the Switch 2 Pro Controller are fantastic. The B, A, Y, and X face buttons are large and balanced, feeling soft to the touch and responsive enough for rapid inputs. Perhaps my favorite aspect is the smooth analog sticks that have a consistent resistance along their full range of motion that I’d begrudgingly describe as “creamy” (Though my one gripe is the RS and LS stick-click inputs are a tad too stiff, taking a bit too much effort to press downward). I found the directional pad to be a slight improvement – although it feels very similar to its predecessor, I’ve anecdotally experienced fewer errant inputs since it’s better at distinguishing the directions I was pressing, which is important for many of the 2D action-platformers that thrive on Switch.

The bumpers and triggers are light to the touch with easy-going tactile feedback, as you would expect from the Pro Controller. However, it’s disappointing that Nintendo still hasn’t adopted analog triggers, which limits its versatility (especially if you want to use this as a PC controller, too). Granted, the hair-trigger feeling of ZL and ZR is super responsive and works really well for most games that frequently rely on them, but anything that has some kind of acceleration or pressure-based input mechanic is going to need some sort of game-side workaround.

Switch 2 Pro Controller – New Features

The Switch 2 Pro Controller brings programmable back buttons – a hallmark of many high-end gamepads – to a first-party Nintendo controller for the first time. Marked as GL and GR, these back buttons allow you to mirror the input of any other button, giving you the ability to use face button actions, for example, without having to take your thumb off the right thumbstick. Although you can't map them through the controller itself, you can do so swiftly through the Switch 2 system menus. You simply hold the Home button and change the button assignments there by pressing GL or GR, then the button you want assigned. These assignments are also recorded on a per game basis for added convenience. Many third-party Switch gamepads have some form of back button inputs, but it’s nice to see Nintendo seamlessly incorporate them into its own controller this time.

Something as basic as a 3.5mm audio jack built into the controller seems like common sense, but only now do we have a Switch Pro Controller with one. I’m not here to praise Nintendo finally catching up to the crowd, but it does make using wired earbuds or headphones so much easier than having to use something with a cable long enough to reach your Switch when playing docked.

There’s one more new button on this updated Pro Controller: the C button on the bottom center accesses an exclusive Switch 2 function: Nintendo’s new GameChat. This button jumps you straight into the system's GameChat app, giving you quick access to setup a chat room or configure its options. Those who plan to be more social in multiplayer settings with their Switch 2 will find this button much more convenient than flipping through menus to set up or fiddle with GameChat, which you’d have to do if you’re using a previous-generation controller.

Another reason to upgrade – and I am going to give Nintendo grief for this – is that you can’t wake up your Switch 2 with the previous-gen controllers. It’s a minor inconvenience, but just annoying enough to ever so slightly push us to buy the new controller.

Switch 2 Pro Controller – Performance

The Switch 2 Pro Controller does some things exceptionally well and somewhat misses the mark in other respects, but when it comes to the actual gameplay experience, it’s as great as you’d expect from a flagship first-party gamepad. More importantly, it’s a massive improvement over using the tiny and unergonomic Joy-Con 2 with their packaged grip attachment.

The GL and GR back buttons come in clutch in several games with complex control schemes, such as The Legend of Zelda: Tears of the Kingdom. Setting sprint to GR and weapon select to GL helps keep my thumbs on the sticks at all times, and in intense combat scenarios, the controls felt a lot less clunky. The same principle applies to any game with important actions set to the face buttons that also require right-stick camera controls, and once you get used to relying on back paddles in this way, it’s hard to go back. As someone who has reviewed plenty of aftermarket controllers in the past, I’ve found that manufacturers often struggle to get the actuation right. That’s not the case here – Nintendo nailed the feel. They’re easy enough to hit in the heat of the moment and I didn’t hit them by accident at any point, either; they sit flush with the controller’s handles so they don’t protrude or get in the way of a natural grip. I just press my middle finger inward slightly and get a nice tactile response.

I can’t stress enough how buttery-smooth the motion of the analog sticks feels whether I’m whipping my kart around corners when drifting in Mario Kart World or taking aim with a bow in Tears of the Kingdom before relying on gyroscope motion controls to fine-tune my shot. I’d go as far to say that I prefer Nintendo’s design of the analog sticks over the Xbox controller and DualSense. And comparing the Joy-Con to the Pro Controller is night and day when it comes to shooters, going from nearly unplayable to almost ideal as far as gamepads go – so if you’re playing Cyberpunk 2077 on Switch 2, for example, the new Pro Controller will serve you well.

The big question that won’t be answered by a week’s worth of usage is how well (or if at all) Nintendo has addressed the threat of stick drift. Given that this new Pro Controller uses the same mechanisms as the previous one and hasn’t adopted the increasingly common Hall Effect magnetic design (which has shown to be less faulty), it may be susceptible to the same type of wear and malfunctions over time. Out of the box, though, these are some of the best sticks I’ve used on a controller, Nintendo or otherwise.

Still looking for a Switch 2 case?

Be sure to check out our roundup of the best Switch 2 accessories out now!

However, a week’s worth of usage has told us how great the battery life is on the Switch 2 Pro Controller. It’s roughly the same as the original, so I wouldn’t call it impressive relative to what’s come before, but getting 40 hours from a full charge is more than plenty, blowing the DualSense out of the water and being a lot more convenient than Xbox’s AA battery / rechargeable pack solution. After playing Switch 2 games intermittently across four days totalling roughly 20 hours, my controller battery was slightly under half charge, and leaving it plugged in about an hour through its USB cable had it back to full charge.

If you want to use the Switch 2 Pro Controller on PC, though, you’re going to run into some trouble as of now. Windows will recognize it when it’s plugged in, but you’ll need some workarounds to get it functioning. Until Nintendo and/or Microsoft figure this out, you have to use the procon2tool on GitHub to get it recognized on Steam, but any other launcher or game I tested it on wouldn’t work. Things may change as firmware and tools evolve, but even then I’d recommend many of the cheaper PC controllers already available.

The Real Ghostbusters: Mondo Reveals New Winston Zeddemore and Sandman Figures

16 juin 2025 à 18:00

Hasbro may currently have the market cornered on movie-based Ghostbusters figures, but for collectors with a special soft spot for the classic The Real Ghostbusters animated series, Mondo has become the place to turn. IGN can exclusively reveal the latest additions to Mondo's Real Ghostbusters line - Winston Zeddemore and Sandman.

Check out the slideshow gallery below for a closer look at these awesome, nostalgia-laden figures:

This is the third batch of figures released in The Real Ghostbusters line, following the Egon Spengler and Boogieman set and the Peter Venkman and Samhain set. Like with those previous releases, these are 1:12 scale figures rather than Mondo's usual 1:6 scale. Both figures include a wealth of accessories (proton pack, ghost trap, alternate heads and hands, etc.). Winston even comes included with a small ghost companion - Hearse and his beloved sled Rosebud.

These figures were developed by Alex Brewer (Concept Design & Sculpt) and Mark Bristow (Paint), with additional busting by Jordan Christianson (Packaging Art & Design) and photography by LordBobasaurus.

Also like with those earlier releases, collectors have two purchasing options. Winston will be available as a standalone, non-limited release for $101. Or fans can purchase both figures as a set for $202 (Sandman won't be available separately). The set is a timed exclusive, with preorders only open for one month.

Both the single figure and set will go up for preorder on Tuesday, June 17 at 10am PT. You can order them at the official Mondo store.

In other action figure news, Hasbro revealed its latest SDCC-exclusive, a Marvel Legends Savage Land 3-pack, along with teasing a new line of figures inspired by the Marvel vs. Capcom games.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Elden Ring Nightreign's Souls Skins Put a Fresh Spin on Some Classic Looks

16 juin 2025 à 17:50

As players dive deeper into Elden Ring Nightreign's endgame, they've been unlocking numerous skins FromSoftware has laid out as alternate options and rewards. It's not too surprising how many of them are references to previous Souls games, but some of the deeper cuts are certainly interesting.

Souls YouTuber BonfireVN put together a side-by-side comparison of Elden Ring Nightreign's Dark Souls skins with their origins in their respective Souls games. These skins unlock once you've cleared the final boss of Elden Ring Nightreign, and offer some big visual shake-ups for the various Nightfarers of the realm.

These "throwback" skins are callbacks to various pieces of Dark Souls history, mostly through NPCs and armor sets seen throughout the games. It's a nice bit of nostalgia, and also a way to commemorate how Elden Ring carries the Souls torch forward. Some of the choices and details are fairly interesting to dig into, though, as BonfireVN shows.

The Guardian's Solaire outfit, dubbed the Sunlight Knight Outfit, is a fairly obvious reference to everyone's favorite Dark Souls 1 NPC. The Catarina Outfit for the Raider is a similarly clear reference, to Siegmeyer of Catarina.

But in sets like the Duchess' Wraith Outfit, you can see the evolution of the Darkwraith design over the course of Souls, and how the set evolved from its first appearance to Nightreign.

Others, like the Ironeyes' Sellsword duds, are surprising references to characters like Chancellor Wellager in Dark Souls 2. While it's not surprising to see firekeeper outfits, or characters like Solaire or Artorias, it's nice to see some deeper cuts. The Recluse's Heretic Sorcerer Outfit calling back to Dark Witch Karla may not even be obvious at first glance, but it's fun to see.

Plus, the detail FromSoftware has put on these armor sets is impressive, especially side-by-side with previous Souls games. A long string of games led FromSoftware from its early days to Elden Ring, and these Nightreign outfits are a solid commemoration.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Image credit: Souls YouTuber BonfireVN.

Eric is a freelance writer for IGN.

Nicholas Galitzine Reveals First Look at He-Man in Upcoming Masters of the Universe Film — From the Back

16 juin 2025 à 17:46

He’s certainly a man! Fans have finally gotten the first glimpse of Nicholas Galitzine as He-Man in the upcoming Masters of the Universe film, which has just wrapped filming.

The film’s official social media accounts shared an image of Galitzine portraying the character in full costume on June 15, but with his back to the camera and lit in shadow, you know, to keep the mystique alive. The caption on the post included intel directly from production that Galitzine had officially wrapped filming on the project, as well as a statement from the actor.

“Well, that’s a wrap on Masters of the Universe. It has been an honour shouldering the responsibility of playing Adam and He-Man,” he gushed in the announcement. “It’s been the role of a lifetime and I put everything into it. There’s not much I can show you, but l am so proud of the movie we’ve made. Thanks to our amazing cast and crew for all your hard work.”

It’s clear Galitzine put a lot of blood, sweat, and tears into this opportunity. Back in January, the actor opened up about his physical preparations for the demanding role. "I'm eating about 4,000 calories a day, but the amount of physical work I'm doing,” he explained to W magazine. “You end up hungry at the end of the day, which is quite surprising.”

Galitzine stars as Prince Adam of Eternia, as well as his alter ego He-Man. The cast alongside him is composed of Camila Mendes, Allison Brie, Jared Leto, and Idris Elba. The film is directed by Bumblebee director Travis Knight from a script by ParaNorman writer Chris Butler and is set to be released next summer.

Image credit: Nicholas Galitzine/Instagram.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

The Best Max Deals for June 2025

16 juin 2025 à 17:13

Max (soon to be HBO Max again sometime this summer) is home to some incredibly high-quality films and shows, including House of the Dragon, Succession, The Penguin, The White Lotus, and The Last of Us, which just wrapped up season 2. You can read our spoiler-free The Last of Us season 2 review to see our thoughts.

If you've been hoping to start up an account to dig into that library, we're here to help. We're keeping track of the best price right now for Max subscriptions, along with any deals as they appear. This includes bundle deals like the Max, Hulu, and Disney+ bundle, which is one you absolutely don't want to miss out on. This mega bundle starts at just $16.99/month, which is an astonishing price to have three very popular streaming services right in the palm of your hand. You can learn more about that bundle deal and Max's subscription plans below.

How to Get the Disney Plus, Hulu, and Max Streaming Bundle

The Disney Plus, Hulu, and Max streaming bundle can be purchased on any of the three streaming services and starts at $16.99/month for the ad-supported tier or $29.99/month for ad-free access across all three platforms. If you're looking to cut down on streaming costs and currently own all three of these, this is an excellent bundle to invest in. It'll save you quite a bit compared to what you'd pay for the three of them separately per month – 43% on the ad-supported plan and 42% on the ad-free plan.

To learn more about how to get started with this bundle as a new or existing subscriber, head to our guide on how to get (or switch over to) the Disney+/Hulu/Max streaming bundle.

Students Get 50% off Max Basic With Ads

If you're a student, you can score the Max Basic With Ads plan for just $4.99/month. That's 50% off the usual price, which is a very nice deal to take advantage of. In order to get the discount, you'll need to verify your student status with UNiDAYS, then you'll get a unique code that you can use to redeem the discounted plan.

Subscribe to Max

If you're just looking to sign up for a Max subscription, there are a few different options to choose from:

The Standard tier allows users to download shows and movies to watch on the go. Both of the tiers allow up to two concurrent streams and offer Full HD resolution.

Max also has an additional Premium tier, which offers 4K UHD resolution and Dolby Atmos sound alongside four concurrent streams. The details are as follows:

There is currently no Max free trial available as of June 2025.

Max: Bundle to Best

Alongside the big Max/Hulu/Disney+ bundle deal, Hulu also offers its own bundle deal with Max if you just want to have those two services. Simply pick out your Hulu base plan, which starts at $9.99/month, and then add Max to your account for an additional $9.99/month with the ad-supported plan or $16.99/month for the ad-free plan. If you'd like to learn more about Hulu's bundles, visit our page on Hulu's best bundles and deals right now.

What Is Streaming on Max?

Max brings together content from HBO Max and Discovery+ under one roof. From Discovery, this includes programming from brands like HGTV, Food Network, TLC, Magnolia Network, and more. Some of the shows include Property Brothers, House Hunters, Fixer Upper, among others.

The service also maintains much of the content from HBO Max, including its slate of HBO Originals like The Last of Us (which just finished Season 2), Euphoria, Succession, Barry, Curb Your Enthusiasm, White Lotus, House of the Dragon, and more. It also includes DC's slate of movies and shows like The Batman and Peacemaker, as well as other popular films like Dune: Part Two and Barbie. Plus, Max continues to house popular streaming series like Friends, Full House, and the Harry Potter movie collection.

In our updated review of Max, we gave it an 8/10, stating that, "For all its problems and an app that still runs a little too heavy, the extensive selection of well-curated choices make Max a worthwhile investment for cinema and TV lovers."

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Original article from Logan Plant.

Distraught Pokémon Fan Lost '1,000+ Hours and 20 Years' of Progress During Switch 2 System Transfer — Proving Need for Pokémon Home to Save Beloved Creatures

16 juin 2025 à 16:58

Nintendo Switch 2 owners who say they've lost Pokémon save files are strongly recommending other fans make use of the franchise's Pokémon Home storage app, before booting up their new consoles and initiating a system transfer.

One report on reddit details a fan's experience transferring their original Switch's data to their new Switch 2, only to find their Pokémon Scarlet save file had been lost in the process. Other fans responding to the post have reported similar issues, and an IGN staff member has had the same experience happen to them.

The reddit post, by user ThatOtaku26, claims their save file had more than 1,000 hours of gameplay and over two decades of beloved Pokémon, brought over from generations of previous Pokémon titles stretching back to Pokémon Leaf Green and Pokémon Diamond, on the Nintendo DS and Game Boy Advance.

For Pokémon fans, this is why their save files are so precious — as some players bring over creatures they have already been playing with in multiple previous games, some released years ago. At the same time, Pokémon games on Nintendo Switch are some of just a handful of titles not compatible with the console's in-built cloud save functionality (available if you subscribe to Nintendo Switch Online). Indeed, Switch games Pokémon: Let's Go Eevee and Pikachu, Pokémon Legends: Arceus, Pokémon Sword and Shield, plus Pokémon Scarlet and Violet are all unsupported.

Of course, the Pokémon franchise does have its own cloud save offering, the Pokémon Home app, which comes with its own subscription plan that kicks in if you want to store more than 30 creatures. And it's this app that fans are now recommending to anyone wanting to continue their Pokémon save files on Switch 2, just to make sure their virtual creatures survive the move to Nintendo's new console.

"I just got a switch 2, did the startup and initial data transfer with no issues," ThatOtaku26 wrote. "My Scarlet save file is gone. It loads straight into the language selection and create a character screens. No data on my OLED. Just all gone.

"THERE WAS NO ERROR IN DATA TRANSFER AT ALL," they continued. "IT WENT FINE. ALL MY OTHER POKEMON DATA IS STILL THERE, BUT NOT SCARLET. I had mons from my original GBA up to current on there. Literally 20 years worth of data. There's nothing I can do. I don't even know if i wanna play anymore."

Some fans comiserated with the player, and said they had experienced similar issues.

"This same exact thing happened to me when I was transferring from my original Switch to the OLED," wrote Grouchy-Cress-215. "Tears were shed."

"The same thing happed to me but literally all my saved data isn't there anymore like BOTW, TOTK, MK8, Pokémon Sword and Shield, Scarlet and Violet, and so on," added Existing-Possible550. "I literally have to play everything from the start."

Many fans said the situation, however rare, meant that backing up beloved creatures to Pokémon Home was a necessity, just to be on the safe side.

"I'm afraid of this happening to me so everything I have is going in Home before I do the switch," wrote Mexican_Chef4307.

"If I get Switch 2 in the future, I will first transfer all my Pokémon to Home before data transferring," added TheJannikku. "I can't imagine how I would if that happened to me."

Not all fans were as compassionate, however.

"Ngl the fact that you didn't transfer all of your important Pokémon to Home first is on you," wrote IAmTheWire. "We've known that this is the only way to preserve your Pokémon for sure in this kind of circumstance or if your old Switch broke, otherwise they’d be gone forever. I'd have done it just to be safe if nothing else since it's so obvious and easy to transfer them back if something was to go wrong."

Nintendo Switch 2 released earlier this month and shifted 3.5 million consoles over its first four days on sale. Switch 2's launch sales have outsold the launch of the original Switch by two to one — though Nintendo's previous console suffered at launch from hardware shortages.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

LEGO Harry Potter Knight Bus Adventure Down to Lowest Price Ever at Amazon in the UK

16 juin 2025 à 16:35

Among the many, many ranges of LEGO sets out there, Harry Potter’s have some of the biggest must-buys for fans of the Wizarding World, and you can buy the Knight Bus Adventure set at Amazon UK for only £33.99, its lowest price ever, as part of a limited-time deal.

Only released this year, this 499-piece set has had £11 knocked off its original £44.99 price tag. With it, you’ll have everything you need to recreate the Knight Bus and its scenes as they appear in Harry Potter and the Prisoner of Azkaban.

Along with the Knight Bus being buildable in a way that makes its upper levels detachable so you can access the inside, featuring moving beds and swinging chandelier, you’ll have five LEGO Harry Potter characters and accessories to play with:

  • Harry Potter figure
  • Ernie Prang figure
  • Stan Shunpike figure
  • Sleeping witch figure
  • Padfoot figure
  • Lampost & bench
  • Harry’s trunk
  • Galleon coin
  • Hogwarts Letter
  • Daily Prophet newspaper

With all of that, you’ll not only be able to build the scene where Harry is first being picked up by the Knight Bus after encountering Padfoot in the park, but also when the magical vehicle is chaotically speeding through London as well.

The Knight Bus joins a handful of other Harry Potter LEGO sets that have had price reductions, too. For example, the adorable Dobby the House-Elf set is now £19.99 from £24.99, the Hagrid & Harry’s Motorcycle Ride set is now £33.99 after also having £11 taken off, the Flying Ford Anglia set is now £9.99, and the Charms Class Set is now £13.39 after having £4.40 taken off its original price.

If you have a bit more cash you feel like splashing, however, the massive Harry Potter Diagon Alley Wizarding Shops Building Set is now only £134.99 after having £35 slashed off its £169.99 RRP. The same goes for the Harry Potter Hogwarts Castle and Grounds for £114.99, a 2660-piece set that’s had 23% price drop from £149.99.

Unlike those other sets, though, the Knight Bus’ is the only one that’s been labelled as a “Limited time deal”, along with its end date not being specified. If you’re going to kit out your Harry Potter display with any LEGO, we’d recommend prioritising this one first, since it seems likely it will be going back to its original price first.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Borderlands 4 Standard Edition Price Set at $70 After All

16 juin 2025 à 16:21

Borderlands 4 will cost $70, publisher 2K Games has confirmed as preorders go live.

The cost of Gearbox’s next game was thrust into the headlines after development chief Randy Pitchford had sparked a backlash with a series of controversial tweets.

Pitchford had responded to a fan who had expressed concern about the prospect of paying $80 for Borderlands 4, saying: “if you’re a real fan, you’ll find a way to make it happen.”

Pitchford addressed the negativity surrounding his comments in a series of follow-up tweets, but now we have confirmation that the Borderlands 4 standard edition is $69.99 after all.

Borderlands 4 offers three editions of the game: Standard Edition, Deluxe Edition, and Super Deluxe Edition, detailed below:

All editions are available for preorder today and will release worldwide on September 12, 2025. Players who preorder one of these editions will receive the Gilded Glory Pack, which includes one Vault Hunter Skin, one Weapon Skin, and an ECHO-4 Drone Skin.

  • The Standard Edition includes the base game and will be available for £59.99 on PlayStation 5, Xbox Series X|S, and PC through Steam and the Epic Games Store.
  • The Deluxe Edition will feature a variety of bonus items and will be available for £89.99 on PlayStation 5, Xbox Series X|S, and PC through Steam and the Epic Games Store.
    • This edition includes the Bounty Pack Bundle, featuring four separate post-launch DLC packs, each with distinct areas, new missions, and unique bosses; four Vault Cards with unique challenges and rewards; new gear and weapons; four new vehicles, and Vault Hunter cosmetics; and the Firehawk's Fury Weapon Skin.
  • The Super Deluxe Edition will include all bonus digital content from the Deluxe Edition and will be available for £119.99 on PlayStation 5, Xbox Series X|S, and PC through Steam and the Epic Games Store.
    • This edition also includes the Vault Hunter Pack, featuring two new Story Packs, each featuring a new Vault Hunter, story, and side missions; two new map regions; new gear and weapons; more Vault Hunter cosmetics; and new ECHO-4 cosmetics.
    • Additionally, it offers the Ornate Order Pack with four Vault Hunter Skins, four Vault Hunter Heads and four Vault Hunter Bodies.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Rematch Dev Confirms No Crossplay at Launch, Just Hours Before Early Access Goes Live: 'The Whole Point Was to Play With Friends'

16 juin 2025 à 15:59

Rematch developer Sloclap has confirmed its game will not have crossplay at launch.

Rematch is a 5v5 online multiplayer arcade soccer game played from a third-person perspective. Its recent beta was hugely popular, with 1.9 million taking part across PC, PlayStation, and Xbox. The beta hit a concurrent player peak of 175,000 across platforms, staying in the top five most-played Steam games every day it was available.

In a tweet, Sloclap said crossplay between Steam, PlayStation, and Xbox won’t be available for Rematch at launch. The game is available to play now, three days early, for those who pay more for the Elite or Pro Edition, but the official release date is this Thursday, 19 June.

However, crossplay is “one of our top priorities for upcoming updates,” Sloclap insisted. “We'll share an ETA as soon as possible, stay tuned!”

The lack of crossplay at launch for a competitive multiplayer game released in 2025 has come as a surprise to fans, some of whom have expressed their disappointment.

“Well that's a shame,” said redditor MajesticZed, “was hoping to play with friends on a different platform. Guess I'll just wait to buy it until they implement it then.”

Some who were planning to play via PC Game Pass were particularly disappointed by the news, given it means they cannot play with Steam players because of the lack of crossplay. “What a joke,” said redditor schumacher01. “Ah man, this is a bummer,” added Natemcb. “Ruins the plans of me and my group playing until they add it.”

Damn rip to the homies pic.twitter.com/60cJmytC4D

— Covent (@ChrisCovent) June 16, 2025

Some are now saying they’ve refunded their preorders. “Okay that’s very disappointing, I'm refunding the game,” Peatrex said. “The whole point was to play with friends.”

Given Rematch is an online multiplayer game, you can see why some who were looking forward to its release would be disappointed by the lack of crossplay. But Sloclap has said crossplay is a priority, so hopefully it’s added to the game sooner rather than later.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Elden Ring Nightreign Ending Explained: What's Going On In FromSoftware's Co-op Spin-off?

16 juin 2025 à 15:30

Don't let Elden Ring Nightreign's status as a spin-off fool you. It has plenty of stuff to pick apart for lore fiends. Much like the towering Erdtree, Nightreign is just one branch, one alternate timeline, with roots in the world of Elden Ring. Nightreign brings its own unique ideas and new characters to Elden Ring, even if the events of the game don’t tie directly to the original. You’ll know what we mean when we start exploring the ending of Nightreign below.

This article contains spoilers for the ending of Elden Ring Nightreign.

Is Nightreign Canon?

Nightreign bends the history of The Lands Between in a different direction, forking off from a pivotal moment in the lore to give us a peek at what might've happened if things had gone much, much worse. It’s better to think of the events of Nightreign as an alternate timeline rather than a canon storyline. You don't need to know everything about Elden Ring to enjoy it, but you do need to spend quite a bit of time running expeditions and fighting Nightlords to get the full picture. Once you do, you'll start to grasp how Nightreign fits (and doesn't fit) into the story of the Lands Between.

Elden Ring Nightreign Ending Explained

As the intro cutscene explains: Nightreign takes place in a world where the Tarnished never show up. The war between the gods—known as The Shattering—breaks out after Marika stirs chaos in The Lands Between by smashing the Elden Ring. Thousands of years pass and nobody takes the throne, eventually luring "an abomination" known as the Nightlord to the land. This unnamed being is basically a walking natural disaster. Wherever he goes, the Night follows, and an endless torrent of rain slowly dissolves the world into nothing.

Leave it to FromSoftware to come up with an even bleaker version of the timeline than what we have in the original game. Here, the Elden Throne is just an empty chair sitting in the ruins of a world fading out of existence. There's nothing to rule or to conquer. And yet a peculiar group of people have been chosen by some unknown master to try and defeat the Nightlord anyway and end the Night.

That's where we come in. The Nightfarers team up to hunt down lesser Nightlords on their way to the source of the catastrophe. This involves dropping down onto what's left of Limgrave and battling familiar monsters and bosses from not only Elden Ring, but the Dark Souls series as well. While the game doesn't explicitly state why the worlds have converged, I like to think of it as the result of ruptures in reality as the universe collapses in on itself.

Once you bring enough of the Nightlords down, the true culprit is revealed to be the husk of a man named Heolstor. He carries what looks like the Moonlight Greatsword from Dark Souls in one of his three arms, and is one of the most spectacular boss fights FromSoftware has ever created. Defeating him rewards you with the Primordial Nightlord's Rune, which resembles the Great Runes you find in Elden Ring, only with an inky hue.

Usually you return to see your allies hanging out in the Roundtable Hold after defeating a Nightlord, but killing Heolstor leaves you standing in front of a Roundtable Hold that has been long abandoned. A petrified corpse sits inside and when you place the rune before it, it causes your Nightfarer to dissipate into streaks of light that fly into the sky.

A post-credits scene shows the Lands Between as we know it from Elden Ring—Erdtree and all—with golden leaves wafting in the air. One of those leaves lands on a tree branch atop a giant that looks a lot like Heolstor if he were made out of wood. It rises out of the sea, pausing a moment to face the Erdtree, and then steps away.

It's heavily implied that by defeating Heolstor we've retroactively stopped the Night from ever happening in the first place. In other words: We've chopped off Nightreign's branch of the story for good, leaving the events of Elden Ring to play out as we know them from the original game.

Who is Heolstor and what happens in the alternate endings?

We don't know a lot about Heolstor outside of the relic you get from defeating him. It tells a brief story of a knight who was slain by a hero before mysteriously waking up to curse the world. It's vague enough to fit into several different interpretations, but the most plausible one seems to be that he is intentionally a nobody, a cosmic inevitability as natural as the sun setting in the evening.

This lines up thematically with the alternate ending the Wylder can get if you finish his remembrance quests. Instead of erasing the timeline, the Wylder takes up the mantle of Nightlord by using a Larval Tear, an item from Elden Ring that is associated with rebirth. You learn earlier in his quest that the Roundtable Hold only exists because the Nightlord exists, and his sister, the Duchess, is locked to the same fate. He sacrifices himself to the Night to keep her alive.

In the Ironeye's unique ending, he cuts the throat of the petrified corpse in the empty Roundtable Hold and prolongs the Night. His goal is to protect his clan of undying warriors who you might remember from Elden Ring as Those Who Live in Death. In Elden Ring's timeline, Those Who Live in Death are hunted by the followers of the Erdtree. The Ironeye's decision saves them from this outcome, but dooms the world as a result.

The Recluse's ending is the second most hopeful one you can get. Her remembrance reveals that she once had a child who she abandoned, leaving it to succumb to an endless hunger and start to devour everything in sight, including her own sister. After defeating Heolstor, the Recluse can find the Night-touched baby in the Roundtable Hold and embrace it. Her love calms the infant and seemingly prevents a new Nightlord from forming.

The remaining Nightfarers don't have special endings associated with them. Their stories follow the events of the default ending and they likely disappear along with everything else when it's erased. But Nightreign's story isn't completely over: FromSoftware will eventually release new Nightfarers as DLC and they could provide even more insight into the nature of this sad world— possibly through their own alternate endings.

The Naked Gun Trailer Shows Liam Neeson in Taken Mode, Pamela Anderson Cleaning His Oven, and an Accidental Jailbreak

16 juin 2025 à 15:02

We have a new The Naked Gun trailer, this time showing off Liam Neeson and Pamela Anderson in full on spoof comedy mode.

The Naked Gun is a revival of the beloved comedy franchise starring Leslie Nielsen as the bumbling yet endearing Detective Frank Drebin. This time around, Taken star Liam Neeson plays Lt. Frank Drebin Jr. with a cast that includes Pamela Anderson, Paul Walter Hauser, CCH Pounder, Kevin Durand, Cody Rhodes, Liza Koshy, Eddie Yu, and Danny Huston.

The trailer gives us a good idea of the brand of humor and edgy satire we can expect from The Naked Gun, which looks like it pulls no punches as it sends up its celebrities. And yes, we see the same O. J. Simpson joke revealed in the debut teaser.

At one point Neeson, desperate to relieve himself, shoots up a restaurant to jump the line for the bathroom. Anderson wants Neeson to investigate her brother’s murder before literally taking a chair. Apparently Police Squad is under threat of closure if the case isn’t closed. Pamela Anderson, clearly up for a challenge, is spotted cleaning out Liam Neeson’s oven. We see Neeson’s ‘I’m a little schoolgirl’ trick from the teaser again. And finally, he accidentally causes a jailbreak — and Drebin is none the wiser.

Here’s the official blurb:

Only one man has the particular set of skills... to lead Police Squad and save the world! Lt. Frank Drebin Jr. (Liam Neeson) follows in his father's footsteps in The Naked Gun, directed by Akiva Schaffer (Saturday Night Live, Popstar: Never Stop Never Stopping) and from producer Seth MacFarlane (Ted, Family Guy).

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Deals For Today: MTG Sale, Tech Bargains and Pokémon TCG Restock

16 juin 2025 à 14:35

Another Monday and another fresh start for daily deals, and it's starting off with a bang. Big box online retailers have Pokémon TCG product in stock that's near or under market value, while Prismatic Evolutions and Journey Together single card values cool off (Finally). The same can't be said for the wave that is Destined Rivals however, with single-card prices bobbing up and down the secondary market seas.

TL;DR: Deals For Today

Outside of the worlds biggest Franchise ever, Magic: The Gathering - Aetherdrift sealed product has been discounted on Amazon, so there's never been a better time to rip open the expansion. Whilst MTG: Final Fantasy has finally dropped, there's still plenty of buying options for sealed product from big box retailers and TCG Player. I've also found some cracking bargains on SSDs, portable storage, DDR5 RAM, games and more. Let's get into it:

Pokémon Restock Updates

Checking these prices against TCG Player secondary market values, a lot of these products aren't far off the mark. Make no mistake, they're still way off MSRP, but finding Pokémon products on shelves that haven't been marked up past the point of anyone caring is a positive. Still refusing to pay over MSRP for new sets? Well played, I'm proud of you. Here's some single card highlights for you to shuffle through instead. Spoiler, there's plenty of deals to be had.

Destined Rivals Singles Are On The Rise (Again)

It's hard to stick a pin on Destined Rivals single card values right now, and the dips in value seem to match the little bits of stock distributors release to stores. Looking at the tracking charts for each of these cards, we can see mostly plummets from day one, then either upticks or cards for sale that exceed the original value at launch. It's crazy, but we now know how low these cards can go. Sure there's always attempts at market manipulation, but I wouldn't buy any cards on the rise right now.

Journey Together Singles Are Settling In Value

Having keeping an eye on the market since launch, Journey Together singles are now more affordable than ever. Many of these cards have stabilized, with the main chase card - Lillie's Clefairy ex SIR, settling at around $150. If you were planning on getting into Journey Together at some point to collect the illustration rares and SIRs, now is a great time to jump in.

Epic Primastic Evolutions Cards That Aren't Umbreon

There's so many great cards in this set that aren't Umbreon ex SIR, all of which are a damn sight more affordable right now. Because I hate anything popular (Yes, I know I'm a massive fan of the most popular IP on earth), my two favorite cards are Dragapult ex SIR and Roaring Moon ex SIR. The former is now down to a respectable $125, with the latter holding it's value well since launch, floating towards the $200 mark. These prices and below are great deals for these cards, so don't miss out.

Discounted MTG: Aetherdrift Boxes

Magic: The Gathering discounts at a big box store like Amazon? Surely not! Aetherdrift turned the MTG meta on its head introducing vehicles and other unique mechanics. This is a great time to jump into it and rip open some packs, it's deffinately one of the most "out there" twists on the ever popular trading card game.

Where To Buy MTG: Final Fantasy

It's finally here, Magic the Gathering: Final Fantasy is out in the wild. If you got a preorder for MSRP, well played, but many TCG and Final Fantasy fans missed out. Fear not, there's still some options on sealed products available right now, including options from the secondary market with TCG Player which is around the same or lower than the pricing of big box retailers right now.

Big Discounts On Crucial DDR5 and Storage

Crucial are one of the most dependable brands when it comes to M.2 and portable drives, and is a great option for those wanting the benefits of DDR5 RAM without flashy RGB and it's price tag. Here's some of the best deals in the Crucial price slashing marathon on Amazon right now. I currently use the X10 Pro 4TB for backing up files and folders on my PC and for watching videos on my projector, just a solid piece of kit.

Kingdom Come: Deliverance II (PS5)

Kingdom Come Deliverance II drops you into the brutal heart of 15th century Bohemia, and right now the PS5 version is just $47.99, down from $69.99. You play as Henry, a blacksmith’s son caught in a fight for survival, revenge, and rebellion. With over five hours of cinematic storytelling, a massive open world, and intense first-person melee combat, this sequel builds on everything that made the original a cult hit. Whether you're swordfighting, smithing, or trying to navigate life in a war-torn land, this is medieval roleplaying at its most immersive.

DOOM The Dark Ages Art Print

This limited-edition DOOM The Dark Ages art print is a must for fans of the Slayer's latest crusade. Officially licensed and hand-numbered out of 995 copies, it's printed on high-quality art paper and comes with a certificate of authenticity. Produced by one of the UK’s oldest commercial printers, the A3-sized piece measures 11.69 x 16.53 inches and captures the brutal tone of the game perfectly. Pre-orders are open now, with shipping expected in July 2025.

Power Up Pride Bundle

Power Up Pride Game Bundle brings together seven standout indie titles for just $13, with all games yours to keep. You’ll find cozy village life in Echoes of the Plum Grove, charming shop sim gameplay in Sticky Business, and emotional storytelling in titles like Haven and A Normal Lost Phone. It’s a solid mix of narrative-driven adventures, life sims, and visual novels, all picked for their unique stories and engaging mechanics. Great value, great games, and a portion of your purchase supports charity through Xperience Studios.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

Nintendo Announces Donkey Kong Bananza Direct for This Week

16 juin 2025 à 14:21

Nintendo has announced a Direct showcase focused on upcoming Switch 2 exclusive Donkey Kong Bananza. It’s set for this Wednesday, June 18, at 6am PT / 9am ET / 2pm UK time.

The announcement was made first in the Nintendo Today! app, where it was revealed the Direct will last 15 minutes.

Now the launch of the Switch 2 itself is out the door, Nintendo can turn its attention to its upcoming exclusives, and next on the list is Donkey Kong Bananza, which comes out July 17. Based on Nintendo's announcement, this Direct focuses entirely on the 3D platforming adventure, which means we won't see any other upcoming Switch 2 games — announced or otherwise —during the livestream.

Donkey Kong himself has a fresh new look for Bananza following his redesign in the blockbuster The Super Mario Bros. Movie. In a recent interview with IGN, Nintendo developer legend Shigeru Miyamoto explained why the great ape got a makeover in the first place.

"So when it comes to character creation and working with characters, I still take an active role in that," he replied. "And looking back to the first generation Donkey Kong Country, we worked with Rare to create Donkey Kong Country.

"When we were talking about trying to create new versions, evolving Donkey Kong, we created the game called Jungle Beat. We worked together with the team that made 3D Mario. With the technology that was available at the time, we were able to make Donkey Kong more expressive. And going back to the design that Rare came up with, we reevaluated; what can we do with the design to make it more expressive? And then when it comes to the movie, we decided to move forward with this new generation Donkey Kong design."

Check out IGN's Donkey Kong Bananza hands-on preview for more.

Bananza's release will help flesh out the Switch 2's relatively light exclusive games list, which includes launch titles Mario Kart World and Welcome Tour. Other Switch 2 exclusives include Survival Kids, the upcoming Kirby Air Riders, and the recently announced Splatoon Raiders.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Mario Ambassador Charles Martinet Clarifies He's Still Allowed to Perform Mario's Voice, but Won't Improvise Dialogue — and It's His Choice to Protect 'Integrity' of Nintendo's Iconic Mascot

16 juin 2025 à 13:55

Charles Martinet, the voice of Mario for almost 30 years, has clarified how he will perform in-character when meeting fans — and the reason why — after confusion sparked on social media following a recent convention appearance.

Now recognised by Nintendo as an official Mario Ambassador, Martinet is beloved for enthusiastically performing his Mario voices when greeting fans in-person. But a recent social media post by YouTuber Ricky Berwick prompted concern that Martinet had been restricted by Nintendo in what he could perform — until Martinet himself spoke up to offer clarification.

Following an appearance by Martinet earlier this month at the Phoenix Fan Fusion 2025 convention, held in Phoenix, Arizona, a social media post by Berwick — who has 6.25 million subscribers on YouTube and 14.1m subscribers on TikTok — claimed the voice acting legend "wasn't even allowed to do the voice of Mario or any of his iconic character's voices" while at the meetup. "It's a f**king shame," Berwick added.

The post caught the internet's attention, as it came just hours after it was revealed that Martinet's former Mushroom Kingdom colleague Samantha Kelly had been replaced as the voice of Princess Peach and Toad, with the actress told of the change by Nintendo on the day Nintendo Switch 2 launch title Mario Kart World launched without her in it.

Nintendo officially retired Martinet back in 2022, though provided the actor with a notable send-off in the form of a farewell video featuring Mario creator Shigeru Miyamoto and the promise that Martinet would continue to work with Nintendo as Mario Ambassador going forward. Martinet himself later stated he wasn't really sure what that title bestowed, but has maintained a busy schedule of convention appearances in the years since.

Now, in response to Berwick's post, Martinet has responded to state that the issue in question here was that of him performing improvised dialogue as one of his former Nintendo characters (alongside Mario, Martinet also voiced Luigi, Wario, Waluigi, Baby Mario, Baby Luigi and others).

"Oh Ricky, I do the voice for every fan I meet," Martinet wrote in response. "I just don't improvise non-Mario phrases or dialogue."

Martinet went on to state that this was his own decision, born out of his own desire not to have Nintendo's character say things that weren't already a part of the company's games.

"That's my choice to be sure," Martinet continued. "I always maintain the integrity of the character. But come and visit me at any Comic Con or fan expo and you'll hear super Mario for sure! #woohoo"

Mario's voice is now provided by Kevin Afghani in all Nintendo video games — or Hollywood's Chris Pratt in the Super Mario Bros. Movie, which next year will get a sequel.

Photo by Isaiah Trickey/FilmMagic. Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Witcher 4: CD Projekt Is Taking a 'Console-First' Development Approach, but With Good Reason

16 juin 2025 à 13:37

CD Projekt has explained why it has taken a “console-first” development approach for the hotly anticipated The Witcher 4, having gone with a PC-first approach for its previous games.

Earlier this month, CD Projekt revealed a stunning The Witcher 4 tech demo, built using Unreal Engine 5, that gave fans a clear sense of what to expect from the game.

The tech demo, captured on a PlayStation 5 and running at 60 frames per second, follows Ciri as she explores the never-before-seen region of Kovir in the midst of a monster contract.

There is an incredible amount of detail in the tech demo, with fluid animations on a level we have yet to see on the current generation of consoles. Ciri and her horse Kelpie have particularly impressive movement and interactions with each other, NPCs, and the game world as they make their way through the mountains of Kovir to the bustling port town of Valdrest. At one point in the demo, CD Projekt upped the NPC count in the market scene to 300 individually animated characters. The showcase ended with a first look at Lan Exeter, the winter capital and a major port city in Kovir.

Speaking to the tech experts at Digital Foundry following the demo reveal, CDPR’s VP of technology, Charles Tremblay, explained why the studio showed off The Witcher 4 tech demo running on PS5 first and before PC, saying it’s going for a “console-first” development approach for the game.

“We always do PC and we push and then we try to scale down,” he said. “But then we had so many problems in the past that we tried to say, this time around we really want to be more console-first development.”

That mention of having problems in the past is a nod to the disastrous launch of 2020’s Cyberpunk 2077, which ran so poorly on consoles on release that Sony ended up pulling it from the PlayStation Store and offered refunds. Amid the furore, CD Projekt apologized to customers for not showing the game on base last-gen consoles ahead of launch, admitting “we should have paid more attention to making it play better on PlayStation 4 and Xbox One.”

CD Projekt spent years recovering from the game’s technical issues, but has done so successfully, to the point now where Cyberpunk 2077 is a massive hit and was even successfully released on the Nintendo Switch 2 as a launch title.

Now, with The Witcher 4 in development but not due out until 2027 at the earliest, CD Projekt is clearly keen to avoid making the same mistake. Later in the same interview, Jakub Knapik, VP, Global Art Director, CDPR, talked in vague terms about the benefits of going with console first then “scaling up” to platforms such as PC.

“We wanted to solve certain foundations,” he said. “It’s pretty logical when you think about it, because it’s easier to scale up than down.

“We knew that once we set up certain foundations both visually and technically, there’s room to scale up. Now what that means is another question. We’re CDPR, we always like to push PCs to the limit. It’s just a creative process how to really use it.”

Tremblay then stepped in to insist PC gamers will get their money’s worth from The Witcher 4 when it eventually comes out, despite the “console-first” approach.

“In the past, something that’s super important for the group is that if people pay good money for their hardware, then we want them to have what the game can provide for that, not like a simplified experience,” he said.

“So this is something we will definitely explore. The company started as a PC company, and we’ll definitely want to have the best experience for the PC gamer for sure. But it’s too early to say what this will mean for The Witcher 4.”

It’s worth remembering that by releasing The Witcher 4 on Xbox Series X, it must also release it on the less powerful Xbox Series S. All the talk so far has been about how CD Projekt has committed to 60 frames per second for The Witcher 4 across console, but in the DF interview Tremblay admitted that scaling down to Series S while maintaining 60fps will be "extremely challenging.”

“I wish we did a lot of work already on that but we did not,” he said. “So this is something that is next on our radar for sure. I will say that 60fps will definitely be extremely challenging on the Xbox Series S. Let’s just say this is something we need to figure out.”

There is still a long way to go for The Witcher 4, and as IGN has reported, the tech demo is not representative of The Witcher 4 gameplay. But it does show CD Projekt’s “ambition” for the title.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Family Board Games to Play in 2025

15 juin 2025 à 21:00

Family game fixtures have become more and more popular over recent years, in part as a way to reclaim some fun time with family members away from the tyranny of screens. And it’s a great option: everyone has to get involved, it’s a workout for your brain, and often a tense thrill-ride to the finish if you pick the right titles. But in the ever-expanding board game scene, that can be a problem, as not all games are as fun for your pre-teen kids as they are for their grandparents as well as the generation in between.

If you want the best board games for adults, or the best board games for kids, we’ve got you covered with separate lists. Our picks here are sure to please whatever the age and skill level of the participants, as they offer a mix of strategy and luck that keeps everyone on their toes and in with a chance.

TL;DR: Best Family Board Games

Survive the Island

A venerable classic, which has been through multiple editions since its original inception as Survive back in 1982, is now back in a spanking new edition. You assemble an island out of random hex tiles and place your adventurers, each of has a secret points value, on it. Then you take turns removing a tile, dumping unlucky adventurers into the sea and at the mercy of sharks, sea monsters and Godzilla-like kaiju. If you're smart, you can get them onto boats or even swim to safety but other players get the chance to pilot the monsters and eat your heroes: the player with the most surviving points wins! Equal parts strategy and luck, and with a fun mean streak a mile wide, this is a sure-fire, genre-blending winner.

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Castle Combo

This family-friendly tableau-building game sits high on the recommendation rankings thanks to its cunning combination of simple rules and in-depth scoring mechanics. On your turn you'll buy a card from either the castle or the village rows and slot it into your nine by nine tableau. Each has a buy effect and and end-game scoring rule which will depend on what other cards are in the same row and column, meaning your strategic considerations multiply exponentially on every placement. Thanks to that immediate ability and an easy to learn set of icons, this creates a rich and varied soup of interesting options, challenging the players with awkward tradeoffs while keeping things fun, fast-playing and incredibly addictive.

Bomb Busters

If you've ever fancied living the dangerous, and likely rather short, life of a bomb disposal expert now's your chance, made all the more appealling by a cutesy animal makeover. But don't be fooled by the appealling artwork and cooperative gameplay this is a tense tactical game of wits and probability. Every player is given a selection of hidden numbered wire tokens which they must put in order. On your turn, you'll try - aided by a variety of limited-use equipment and the laws of probability - to guess which other players have a matching wire with one of yours, which you can then make safe. But watch out as wrong guesses will advance the detonator and if you pick a red wire then it's instant game over. This formula is varied ingeniously across 66 different missions and it's won a nomination for this year's presitgious Spiel des Jahres prize.

The Fellowship of The Ring: Trick-Taking Game

Many of you will be familiar with trick-taking from playing card games like Whist and Hearts, where one player leads a card suite and others have to follow if able. One plank of this game's genius is the way it adapts that competetive stalwart into a cooperative model, giving each player particular challenges to fulfil in order to win a round, such as having most cards of a particular suite, or capturing specific named cards. This works far better than you might imagine, creating a rich and varied experience with a surprisng amount of strategy subtlety. It's other filip is to put a narrative framework on top, re-telling your own version of the first third of Tolkien's magnum opus, with delightful stained-glass illustrations to accompany the experience, as we explained in our review.

Planet Unknown

As the title of Planet Unknown implies, each player has a brand new world to explore, except that they get to build the terrain from polyominoes as they go. There's a fun lazy-susan rotating device in the table center that limits the shapes each player can take on their turn, moving to a new selection after. Each type of terrain you add advances you on a track that unlocks other bonuses and abilities, such as space rovers to move around your expanding map, so, cleverly, your growing planet is also a game engine that advances potential on future turns. That's an impressive blend of spatial and mechanical strategy off the bat, but the widely appealling theme and colourful presentation make it fantastic family fare.

Harmonies

Despite the melodic name, this is actually a game about creating a natural habitat that suits a wide variety of animals. On your turn you’ll select from one of three piles of tokens, representing different terrain like mountains, trees and rivers, and put them on your hex board. Your aim is to fulfill the habitat needs of each animal card you’re holding by matching its pattern as many times as possible, a far trickier task than it sounds because it can be rotated in any direction, potentially allowing you to make multiple matches with a single, clever placement. With bright art, straightforward rules and surprisingly devious puzzling gameplay, this is a potential hit across the ages.

Ticket to Ride Legacy: Legends of The West

The original Ticket to Ride, with its compelling combination of card-collecting and board-blocking, is one our all-time best board games list, but this spin-off is fantastic for family play. Legacy means games are linked, so you’ll start off building routes on a tiny board with simple rules, and carry the results forward to the next game which will add new elements and territories. The whole thing is wrapped in fun Wild West narrative, and a lot of the emerging gameplay twists are imaginative and really fun, as we explored in our review. And when you’re done, your family will have its own unique, customised version of this incredible game.

My City

Legacy games, where your actions in one game carry over into the next, have been a hot item in tabletop over the last decade or so, but most of them are too complex and involved for family play. Not so for My City from one of board gaming’s most prolific and acclaimed designers, Reiner Knizia. It’s a simple, zen-like tile-laying game where you’re trying to fit buildings of different shapes together onto a virgin wilderness, grouping things together to score points. But after each game, you’ll add new rules and stickers to your map so that each individual player’s board becomes unique. This gives it a thrillingly addictive edge as you wait to unlock each tranche of new content, and means it’ll come back to the table time and time again as you work through the campaign.

Scout

Japan has a burgeoning board game scene of its own, translations from which are only slowly making their way into the west. This card game is perhaps its most engaging export yet, winning a nomination for the prestigious Spiel des Jahres award. At heart it’s a Rummy-type affair that’s easy to pick up, where you have to lay sequences of cards from your hand to get rid of them, but it has two novel catches. Firstly, if you can’t beat the sequence currently on the table, you have to pick up a card from it instead. Second, you can’t rearrange your initial hand, only insert picked-up cards where you want them. This gives each hand a fascinating long-term strategic aspect, an astonishing achievement for a fifteen-minute game that’s already highly addictive.

Heat: Pedal to the Metal

Heat was, ironically enough, one of 2022’s hottest titles, an easy to pick up racing game that still delivered a thrilling dash to the chequered flag. The core of the game is very straightforward: the higher gear you’re in, the more movement cards you can play, but all the corners on the track have a maximum gear value. Exceed it, and you’re at risk of spinning off and losing ground. This creates a tense game of push your luck and hand management where you’re shepherding cards to maximize your movement without downshifting until the very last minute, then angling to pick up speed again down the straights. And don’t forget the value of slipstreaming behind the leader for a last-minute overtake. With a variety of tracks and fun plastic toy car pieces, it’s certain to keep you racing into the small hours.

Takenoko

Takenoko is a game about taking care of a very hungry panda. Players spend their turns watering plots of land to grow bamboo that the panda will then eat. There are lots of ways to score points, such as placing land tiles in a certain patterns and feeding the panda specific colors of bamboo. Because there is more than one way to score points, the game does not shoehorn players into one strategy. With colors that pop and towers of bamboo that reach far above the table, Takenoko is just as fun to look at as it is to play.

Cascadia

There are few games with quite the wide appeal of Cascadia. For starters, it’s got a wholesome theme of exploring the ecology of the Pacific Northwest. The mechanics are very simple, involving you picking one of four pairs of animal token and terrain hex to add to your growing map. The aim is to satisfy a random range of scoring cards by getting animals into particular patterns, and they range in difficulty from an easy family version to challenging gamer-level objectives. There’s even a fun solo campaign where you’re tasked with crossing off a range of variants and objectives. If there ever was a game for absolutely everyone, this is it.

King of Tokyo

The best way to describe King of Tokyo is “Yahtzee meets Godzilla.” In this monster mash-up, players control one of a stable of greatest-hits monsters straight out of science fiction past. The goal is to take control of Tokyo while fending off the other monsters. Attacks and special abilities are carried out through dice rolls which lends a bit of suspense to the giant-sized boxing matches. Of course, controlling Tokyo makes you a target, and no monster can stay in the city for too long without taking lots of damage. It’s up to you to recognize when to retreat and when to press the attack, but beware: Other monsters are out there and waiting for the perfect moment to strike.

Kingdomino

Released in 2017, Kingdomino is the most recent game on this list. It also won the coveted Spiel des Jahres, the German board game of the year, cementing its place as a go-to family game for years to come. Players take turns claiming tiles to add to their kingdom, but it’s not as simple as picking a tile and moving on. The tile you choose directly affects the turn order for the next turn, so you must be careful when making your decision lest you leave a valuable tile on the table for your opponents. Your tableau is limited to a 5-by-5 grid, which adds a spatial awareness element to the game as well. Because of its short play time and how easy it is to learn the rules, Kingdomino is an ideal choice for your next family game night.

Tiny Towns

In Tiny Towns, players are mayors of newly developing villages tasked with planning and building the town’s cottages, taverns, factories, and more. On a turn, the active player chooses one of the available resources, then all players take one cube of the matching resource and place it in their town. Those cubes stay there, taking up precious space, until you can match the pattern on one of the building cards. Then, you place the building in your town and gain its effect, usually in the form of end-game points based on the building’s scoring conditions. Because everyone at the table takes a resource on every turn, there’s little to no down time in Tiny Towns. Keeping players engaged while forcing them to meticulously plan their buildings makes this family game a brain burner in the best possible way.

Azul

A game that is as beautiful as it is enjoyable, Azul is a contest of planning and opportunity. You’re a mason in 15th or 16th Century Portugal, and King Manuel I has asked you to decorate his palace with strikingly colored tiles reminiscent of Spain’s Alhambra. On a turn, you choose all tiles of a single color from one of the available groups of four, and the rest get sent to a common area that can be pilfered later. You must insert your chosen tiles into rows on your player board, and when you complete a row you’ll add one tile to your palace wall. Points are scored for meeting various pattern requirements, like covering all tiles of one color on your wall, or completing an entire row or column. Filling up your display is satisfying in a way that few tile-laying games are, and the play time is generally short enough that multiple plays in a night are not uncommon. It’s not hard to see why Azul won Germany’s game of the year award in 2018.

The Crew: Mission Deep Sea

Trick-taking games like Whist are well-known, but The Crew takes the concept to a new level by using it in a cooperative card game. You’ll work together over a long series of missions that require you to win tricks that meet certain objectives. One player might have to win a trick with a blue 5 in it, while another must not win any of the first 5 tricks. The catch is that you can only ever tell your fellow players about one card in your hand: The rest must be kept secret. This straightforward concept hides a surprising amount of tactical depth as you try to trump and throw-away cards to ensure the right players win the right tricks.

The Isle of Cats

Who doesn’t love an adorable cat? The evil Lord Vesh, that’s who, and it’s up to you to fit as many sinuous felines on your boat as you can before sailing them away from him to safety. This is really an excuse for this great game of polyomino arrangement, with the gorgeous artwork for the sinuous felines filling the shapes. You must pack your boat as best you can, trying to cover rats, fill holds and satisfy a random assortment of scoring conditions. As a bonus, the box includes two games modes: a family one and a rather more complex and challenging full game that sees you have to buy and deploy traps and tricks to lure the cats before stashing them safely on your ship.

The Quacks of Quedlinburg

You’d never imagine that concocting phoney potions in medieval Germany would be this much fun. Each game has a different set of effects on a range of ingredients that you can add to your snake oil, and it’s down to you to sniff out the likely combos and get brewing. But there’s a catch: You do so by adding your ingredients to a bag and drawing them blindly, gradually pushing up the tally of dangerous cherry bombs. Pull one too many and your whole batch will be ruined for the round. This combination of weighted push your luck and light strategy is an absolute winner for families, bringing you both tension and tactics as you compete to drum up the best draughts.

On top of the recommendations we've listed above, families with shared interests may get a kick out of the best Marvel board games or Harry Potter board games. And if that's not enough, you can check out our list of best two-player board games, as well as the best trivia board games.

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. He's also been published in The Guardian, Dicebreaker and Senet Magazine as well as being the author and co-author of several books on board games. You can reach him on BlueSky at @mattthr.bsky.social.

Nintendo Finally Ends Its Unexplained Freeze-Out With Amazon, and the Switch 2 Might Be Next

16 juin 2025 à 13:32

After more than a year of near-total absence, aside from a rogue Echoes of Wisdom listing, Amazon has finally resumed direct sales of Nintendo-published Switch games in the US.

The move breaks a long-running freeze-out that saw Amazon skip all “sold and shipped by Amazon” listings for Switch 2 titles, ignore preorders entirely, and leave everything to third-party sellers.

Even after the Switch 2 was officially announced earlier in 2025, Amazon stayed silent, while Walmart and Best Buy eventually rolled out their preorder pages following Nintendo’s Switch 2-focused Direct, despite some delays.

Until now, only third-party Switch 2 titles like Sonic x Shadow: Generations were available to order directly from Amazon. First-party launch games such as Mario Kart World and the Switch 2 Editions of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom were noticeably missing. That’s now changed.

While all of these are currently listed as “Temporarily Out of Stock,” Amazon is now accepting orders, suggesting serious availability updates are on the way imminently.

Preorders for the Switch 2 exclusive Donkey Kong Bananza are also now available at the online retailer, but Metroid Prime 4: Beyond and Pokémon Legends Z-A are still absent, at least for now.

So what about the console in general? Nintendo Switch 2 consoles are currently sold out at every major retailer. While launch day stock was solid, helping the console shift over 3.5 million units in just four days worldwide, it's been tough to come by ever since.

Previously, the Amazon listing for the Switch 2 + Mario Kart World bundle was cluttered with questionable third-party sellers. Those listings have now been removed, replaced with a simple “Currently unavailable” notice. With Amazon once again offering first-party Switch 2 games, it’s worth keeping a close eye on that page; stock updates for the console itself could follow soon.

It’s worth noting again that this situation specifically applies to Amazon in the US. The retailer has continued to operate Nintendo Switch listings as normal in other regions, such as the UK, throughout the ongoing standoff between Nintendo and Amazon US.

For more on Switch 2, check out our review in progress, alongside our Mario Kart World review, our Nintendo Switch 2 Welcome Tour review, and our review updates of The Legend of Zelda: Tears of the Kingdom, Breath of the Wild, and Hogwarts Legacy.

Robert Anderson is a deals expert and Senior Commerce Editor for IGN. You can follow him @robertliam21 on Twitter/X, or Bluesky.

The Biggest Trailers of Summer of Gaming

16 juin 2025 à 13:00

The summer is a great period for games, but also kinda weird when you think about it: it’s a few weeks where we’re all more excited about watching trailers for games, rather than playing them. It’s all for a good reason, of course – the multiple big presentations, once the framework that held up E3, showcase the most exciting new games in development and often reveal new projects for the very first time. They’re our first taste of what we’ll be playing tomorrow and beyond, and so naturally they garner a huge amount of interest.

To see what’s really caught players’ attention, we’ve combed through every video posted to IGN over the last couple of weeks and picked out the 10 most-viewed trailers from the Summer of Gaming. There are some clear standouts, clocking up millions of views, as well as a mix of highly-anticipated returns and brand new surprises. You can see the biggest and best trailers below.

1. Resident Evil Requiem

View count: 2.1 million

Perhaps unsurprisingly, Resident Evil 9 was the big hit of Summer of Gaming 2025. Resi fans have been waiting a long time for this one, with Requiem’s predecessor – Resident Evil Village – having been released back in 2021. And with Ethan Winters’ story now over, the perspective is switching to a new character. This first trailer provides a solid introduction to FBI analyst Grace Ashcroft, and we couldn’t be more excited because it appears she’ll be heading to a bombed-out Raccoon City. While much of the trailer is set in Ashcroft’s office, the final segment goes hard on the dark and gnarly survival horror tone established in Resident Evil 7 – making it clear that developer Capcom is looking to scare us all silly. We can’t wait.

2. Invincible VS

View count: 2.1 million

Prime Video’s animated version of Robert Kirkman’s Invincible comics has proven exceptionally popular, so naturally an Invincible video game has captured the imagination of many gamers this week. Invincible VS is a 3v3 tag fighting game that really does seem to capture the bone-crunching, bloody violence of the TV show – more than clear during the shot where Invincible causes Bulletproof’s head to detonate. While the promise of a city-destroying Invincible vs Omni-Man showdown is enough to sell us on the idea, seeing other characters turn up for the tag-style matches – including Atom Eve and Rex Plode – really has us eager to learn more.

3. Game of Thrones: War for Westeros

View count: 1.5 million

People may grumble about Game of Thrones’ final season to this day, but that doesn’t mean the fantasy series has lost any popularity. That’s proven by the massive number of views on the War for Westeros trailer, which acts as something of a “what if?” scenario. The cinematic trailer sees Jon Snow face off against the Night King in a one-on-one duel, a thrilling event that never happened in the HBO show. As the fight continues, we see other exciting but similarly non-canon moments play out, such as Daenerys and Drogon being shot out of the sky by a huge ballista, and Jaime Lannister fighting in what appears to be a four-way battle between his army, Stark bannermen, the Unsullied, and the White Walkers (the first hint of this being a real-time strategy rather than an action game). The big surprise, though, is seeing Jon killed and turned into a wight. As many in the trailer’s comments have said, this is the big finale season 8 could have been.

4. ILL

View count: 1.3 million

Resident Evil understandably got the most love of any horror reveal this year, but we’re delighted to see the grotesque gameplay trailer for ILL also struck a chord. This terrifying, rusty-looking survival horror is full of some of the freakiest enemies we’ve seen recently, including multi-limbed monstrosities, bobble-headed babies, and zombies with a desperate need to see a dentist. All of them can be torn apart thanks to an "advanced dismemberment system". Despite all that grossness, ILL knows how to crack a good joke: over in the equally engaging SGF trailer, the whole sequence ends with a zombie toddler being kicked in the face and punted into a pile of barrels. A little dark humour to brighten up your Summer of Gaming, there.

5. The Expanse: Osiris Reborn

View count: 1.2 million

RPG experts Owlcat Games is back with a new project, set in the world of The Expanse. But Osiris Reborn is very different from Owlcat’s previous projects – where the studio usually develops isometric RPGs that take inspiration from both games like the original Baldur’s Gate and tabletop adventures, this new Expanse game looks a lot like a modern-day Mass Effect. And considering how long it’s been since we had a good Mass Effect, it’s no wonder the internet has gone wild for this lengthy trailer, which combines exciting cinematics involving flying grenades and face crystals with a healthy gameplay montage demonstrating some good cover-shooting mechanics.

6. 007 First Light

View count: 835,000

IO Interactive’s Bond game was announced years ago, but we finally got to see it in action as part of PlayStation’s State of Play stream. The coolest thing about this trailer is how it treats First Light as if it were a brand new 007 film, introducing us to the new cast playing the likes of M, Q, and – of course – James Bond. Our super spy hero is much younger and greener than we’re used to, but it’s clear that IOI knows everything that’s required for a hit Bond mission. There’s exotic locations, expensive watches, a vintage Aston Martin, and more high-stakes action than the entire Hitman trilogy combined. It seems like IOI really does have a license to thrill.

7. ROG Xbox Ally X

View count: 822,000

New hardware is always going to draw significant interest, and so it's no surprise to see a handheld Xbox among the most-watched trailers. Of course, the ROG Xbox Ally X isn’t quite a true handheld Xbox – this portable PC is developed by Asus rather than Microsoft itself, and is an extension of its existing line of ROG Ally devices. However, it’s still the next step in Microsoft’s “This is an Xbox” project, which aims to allow you to play Xbox games anywhere from your console to your computer, TV, phone, and (presumably, one day) your fridge. And a powerful handheld PC that can directly interface with Xbox Game Pass and the Xbox cloud services is certainly nothing to be sniffed at.

8. Atomic Heart 2

View count: 796,000

The first trailers for the original Atomic Heart were big hits with the IGN audience, but a sequel was never a sure thing – reception of the first game was mixed, and it wasn’t quite the BioShock spiritual successor that the trailers suggested. Nevertheless, Atomic Heart 2 seems to be doing it all over again. This time around things look significantly more expansive; there’s space stations, wall-running, hang-gliding, mechs, and more vehicles, plus what looks like a much more active world with a larger array of characters. It’s all rendered in Atomic Heart’s signature, retro-futuristic Sovietpunk art style, which really is unlike anything else out there. Well, apart from The Cube, a multiplayer game set in the Atomic Heart universe that was also announced at Summer Game Fest this year.

9. Sonic Racing: CrossWorlds

View count: 720,000

You’d think that the only kart racing game anyone would care about in June 2025 would be Mario Kart World, but the latest trailer for Sonic Racing: CrossWorlds has truly popped off. That may be down to Sonic going through what is undoubtedly his most significant popularity spike in many years (no doubt thanks to the movies), but it also helps that this new trailer shows off some exciting guest additions to the character roster: Hatsune Miku, Like a Dragon's Ichiban Kasuga, Persona 5's Joker, and Minecraft's Steve. There’s even Minecraft-themed courses, which hints to even larger ambitions when it comes to cross-dimensional races.

10. Chronicles: Medieval

View count: 708,000

There’s very little gameplay in the trailer for Chronicles: Medieval, but those brief few seconds reveal that we’ll be leading an entire army from horseback. That promises an epic scale, perhaps one similar to that explored by the Mount & Blade series. The CGI cinematic proceeding that glimpse of gameplay showcases the life experiences of a medieval warrior, from simple village life, to forging weapons, to bracing against cavalry charges. If Chronicles: Medieval can capture all that, then all the excitement around this trailer will be well-rewarded.

Honourable Mentions

There are also a few other trailers that demand honourable mentions. Naturally, much-demanded sequels and remakes always do well in trailer showcases, and so it hasn’t been surprising to see both Metal Gear Solid Delta: Snake Eater and High on Life 2 clock up over half a million views each. It’s been far too long since we had a new MGS game, and while Delta isn’t a brand new entry, it is at least a shiny remake of arguably the best game in Kojima’s back catalogue. High on Life, meanwhile, was a breakout hit for Squanch Games back in 2022, and clearly people are excited about wielding even weirder weapons with faces in a sequel.

Marvel has also had its fair share of success, but it wasn't ambitious PlayStation 4v4 tag team game Marvel Tokon Fighting Souls that drew in the crowds. Instead it was Deadpool VR and its kinetic, violent action. It really seems like an authentic Deadpool experience, from hacking a guy's head off with a katana and then bowling it at another enemy, to forcing someone’s face into a propeller. And because it’s VR, you know this is all player-controlled stuff rather than canned animations. We can’t wait to see the horrible possibilities.

But returning favourites are perhaps not as exciting as the truly new, and joining MGS, High on Life 2, and Deadpool in the “over half-a-million club” is Blood of the Dawnwalker and Clockwork Revolution. The former is a new RPG from former CD Projekt Red developers, and looks a little like a new take on The Witcher's recipe with bloodthirsty vampires. The latter, meanwhile, is from the RPG longbeards at InXile, and the five-minute-plus trailer dives deep into its steampunk world, roleplaying mechanics, and time-travel systems.

IGN is, of course, not the only place people go to for trailers on the internet. We’ve also taken a look at the official YouTube channels for PlayStation and Xbox, and you’ll see similar stats there. 007 First Light was the big winner at PlayStation, with almost three million views, closely followed by Resident Evil Requiem. ILL and Silent Hill f also pulled in over a million views each, and Gears of War: Reloaded – which marks the series’ arrival on a Sony console for the very first time – saw in excess of half a million views. As for Xbox, the brand new ROG Xbox Ally X handheld PC was the leader with over a million views, while Persona 4 Revival, Super Meat Boy 3D, and Beast of Reincarnation all clocked up hundreds of thousands of views.

But what was your personal favourite trailer of the event? Let us know in the comments, or vote in the poll below.

Will Smith Reveals He Rejected Christopher Nolan's Inception: 'I Don't Think I've Ever Even Said It Publicly Before'

16 juin 2025 à 12:55

Will Smith has revealed why he turned down Christopher Nolan’s Inception, speaking on the record about the decision for the first time.

Inception is a 2010 sci-fi heist movie that revolves around mind-bending trips into dreams. The reality-shifting story sees a group of characters invade a target’s subconscious in order to commit an act of corporate espionage. But by the end, multiple layers down, the dream heist turns into something of a nightmare.

Nolan was reported to have gone to Brad Pitt for Inception’s leading role first, then Smith, before finally landing on Leonardo DiCaprio. Now, 15 years after the movie came out, Smith has spoken for the first time about why he rejected Nolan’s pitch.

“I don’t think I’ve ever even said it publicly before,” Smith began in an interview on UK radio station Kiss Xtra.

“Chris Nolan brought me Inception first, and I didn’t get it. I’ve never said that out loud. Now that I think about it, it’s those movies that go into those alternate realities, they don’t pitch well. But I’m hurt by those two.”

The “those two” comment relates to Smith’s high-profile rejection of Neo in 1999's The Matrix, which he has spoken about a number of times over the years. The revelation that he also turned down Inception because he “didn’t get it” now adds to the list of blockbuster films Smith regrets rejecting over the course of his acting career. Inception went on to make a huge $839 million at the global box office, and is one of Leonardo DiCaprio’s most iconic roles.

Inception's spinning totem top ending is notorious for failing to clarify the nature of the movie's events (is this real or a dream?), but in 2023 Nolan insisted the ultimate takeaway from the story is that Leonardo DiCaprio's character Cobb, who is finally reunited with his family, doesn’t care either way, which is why he doesn't turn back to look at whether the spinning totem falls or continues spinning.

While Smith has leaned into his The Matrix rejection, even using it to tease what ended up being a song with Big Sean, this is the first time he’s spoken about skipping Inception. But while admitting "I'm hurt by those two," Smith is no stranger to sci-fi films, having starred in classics such as Independence Day, Men in Black, and I Am Legend.

Photo by Pablo Cuadra/WireImage.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Superman Director James Gunn Says Deaths Will Count in the Rebooted DC Universe: 'In the DCU if You Die, You're Dead'

16 juin 2025 à 11:56

Deaths in the rebooted DC Universe will count, James Gunn has insisted ahead of the release of Superman.

Speaking on social media, the DCU co-chief and writer and director of Superman declared: “In the DCU if you die, you're dead.”

The comment was sparked by a comment from one user who said “... it is DC no one stays down forever.”

When one person pointed out that Gunn was making “a big commitment” by saying deaths count, he responded: “It's the way I've always done it.”

The comic book character death debate has been around as long as comic books themselves. In comic books, superheroes and villains tend not to die, at least, not for long, because, well, you wouldn’t have many characters left to write stories for if their deaths were permanent. And so, comic book fans have grown accustomed to deaths being more of a temporary setback than a permanent reorder of things.

Similarly, superhero movie franchises have had their own fake deaths. The Marvel Cinematic Universe, for example, famously killed off S.H.I.E.L.D. member Phil Coulson in The Avengers, only for him to return in the events of Agents of S.H.I.E.L.D. Loki’s had his fair share of fake deaths, as has Nick Fury..

It sounds like the DCU, on the other hand, won’t go down a similar revival route for its characters. However, as was pointed out, couldn’t Gunn use DC’s already established Lazarus Pit to resurrect the dead if needed?

“Well I wouldn't mind using the Lazarus Pit (and/or resurrection) in a story,” Gunn explained. “But it would have to be a part of the story itself. I won't be killing major characters just to pop them in the old LP to be alive again."

Gunn added: “What backfires more is people believing there are no stakes and death doesn't mean anything. Dead is dead.”

That sounds pretty clear cut, which means if, say, one of those many supporting characters in Superman bites the dust, then they’re dead for good. Trailers have suggested Superman's beloved robots (including Kelex) die during an attack on the Fortress of Solitude. Could other characters be killed off one movie in? My money’s on one of Lex Luthor’s goons (the mysterious Mr. Handsome? The Hammer of Boravia?), or maybe even Metamorpho.

Earlier this month we had Superman's runtime confirmed, as well as a denial from Gunn that parent company Warner Bros. had "forced" him to make the movie shorter.

Superman, which hits theaters July 11, clocks in at 2 hours 9 minutes inclusive of credits and post-credits. For context, that’s 15 minutes shorter than Henry Cavill’s 2013 film, Man of Steel.

So, the relatively brisk 2025 Superman has a lot to squeeze in. Following various trailer reveals, fans had already wondered how Superman would do justice to its supporting cast. Superman revolves around a trio of characters: Clark Kent / Superman, Lois Lane, and central antagonist Lex Luther, but there are a number of other superheroes and supervillains confirmed to appear.

All the characters revealed so far in Superman:

  • Superman
  • Lois Lane
  • Lex Luthor
  • Mister Terrific
  • Guy Gardner
  • Hawkgirl
  • Metamorpho
  • Baby Joey
  • The Engineer
  • The Hammer of Boravia
  • Ultraman
  • Rick Flag Sr.
  • Supergirl
  • Maxwell Lord
  • Kryptonian robots, including Kelex
  • Krypto
  • Jonathan Kent
  • Martha Kent
  • Perry White
  • Jimmy Olsen
  • Steve Lombard
  • Cat Grant
  • Ron Troupe
  • Eve Teschmacher
  • Otis

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

AU Deals: Today's Hottest AAA Discounts to Heat Up Your Game Cave Winter Hibernation

16 juin 2025 à 03:47

Winter is well and truly biting, but this fresh crop of game deals is bringing the heat. From mythological mayhem to pocket-sized platformers, there’s something here for every taste and timeframe. If your digital shelf could use a mid-year injection of chaos, charm, or challenge, this week’s offerings are primed to please.

This Day in Gaming 🎂

In retro news, I’m lighting a 26‑candle cake for Silent Hill, the fog‑laden survival horror fest that kept '99-era me perched on a seat with barely 2% of the surface area of one butt cheek. I still remember tentatively sweeping my flashlight across those grainy, polygonal streets, only to have the beam half illuminate some scurrying something in the dark.

Though the OG Resident Evil certainly vexed me first, the unique magic of Silent Hill lay in how its graphical limitations—thick fog and encroaching darkness—became tools of terror rather than platform limitations. Every ring of static from your radio or *that* air raid siren heralding the "other plane" of this madhouse could ratchet up the dread in an instant. Lastly, I recall working game retail at launch and having to help absolutely bloody everybody with a solution to the piano puzzle.

Aussie bdays for notable games

- Silent Hill (PS) 1999. Redux

- Marvel vs. Capcom 2 (DC) 2000. Redux

- The Conduit (Wii) 2009. eBay

- Monster Hunter Generations (3DS) 2016. eBay

Contents

Nice Savings for Nintendo Switch

Nintendo kicks things off with Persona 5 Royal for A$66.60, a lavishly expanded edition of the genre-defining RPG whose original director Katsura Hashino was inspired by Carl Jung’s theories of the psyche. Also worth nabbing is Bravely Default II at A$63.10, a spiritual twinner to the Final Fantasy titles that’s cheekily packed with nostalgic mechanics like turning off random encounters to power-level in peace.

Expiring Recent Deals

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

Over on Xbox Series X, Warhammer 40,000: Space Marine 2 is slashing skulls and prices at A$49.90, finally giving fans the long-awaited sequel to one of gaming’s most satisfyingly weighty shooters. Suicide Squad: Kill the Justice League is an outrageous A$9.90, and despite its rocky reception, it’s a fascinating look at how Batman: Arkham devs tried to blend looter-shooter DNA into their universe.

Xbox One

Expiring Recent Deals

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

For PS5 players, Marvel’s Spider-Man: Miles Morales swings down to A$39, letting you sling through Harlem while wearing everything from a Bodega Cat suit to a Spider-Verse frame-rate filter. Meanwhile, Ratchet & Clank: Rift Apart for A$54 is a tech marvel that started life as a PS4 title, before being fully rebuilt to show off the PS5’s SSD.

PS4

Expiring Recent Deals

PS+ Monthly Freebies
Yours to keep from May 1 with this subscription

  • Ark: Survival Ascended (PS5)
  • Balatro (PS5/PS4)
  • Warhammer 40,000: Boltgun (PS5/PS4)

Or purchase a PS Store Card.

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Purchase Cheap for PC

On PC, Resident Evil 4 is a steal at A$29.90, a stunning remake where the developers added extra charm to Leon’s famous “Where’s everyone going, bingo?” line by letting players unlock vintage filters that emulate 2005-era graphics. Also notable is Lies of P at A$76.40, the Pinocchio-meets-Bloodborne mash-up that lets you lie in dialogue choices for combat perks.

Expiring Recent Deals

Or just get a Steam Wallet Card

Laptop Deals

Desktop Deals

Monitor Deals

Component Deals

Storage Deals

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Legit LEGO Deals

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Hot Headphones Deals

Audiophilia for less

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Terrific TV Deals

Do right by your console, upgrade your telly

Smart Home Deals

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Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

Reçu hier — 15 juin 2025IGN

The Best Deals Today: Indiana Jones and the Great Circle, Nintendo Switch OLED, and More

15 juin 2025 à 21:56

Father's Day is almost here, and now is the time to score some last-minute gifts, as well as catch some popular item restocks. We've rounded up the best deals for Saturday, June 14, below, so don't miss out on these limited-time offers.

Save $20 Off Indiana Jones and the Great Circle Premium Edition

Today, you can save $20 off Indiana Jones and the Great Circle Premium Edition, which is normally priced at $99.99. This edition of the game includes both the base game and the upcoming Order of Giants DLC expansion, set to release on September 4. If you've yet to pick up one of the biggest games of 2024, now is the perfect time!

Magic: The Gathering - Final Fantasy Cards Available at Amazon

Magic: The Gathering finally released its Final Fantasy collaboration this week, and this has been a hugely popular set amongst longtime and new fans. If you've never played Magic: The Gathering before, the Final Fantasy collaboration is the perfect time to jump in. The Starter Kit includes everything a beginner needs, and the Play Booster Box is perfect if you're aiming to pull some rare cards.

Nintendo Switch OLED for $249.99

With Nintendo Switch 2 very hard to find, it's no surprise that Nintendo Switch consoles are starting to pop up on sale. Woot this weekend has the Switch OLED - White Edition available for $249.99, which is seriously a great deal. This is the best Nintendo Switch model available, featuring a gorgeous OLED display that captures colors signficantly better than Nintendo Switch. Nintendo has already confirmed multiple Switch games set to release later this year and in 2026, so you can count on new releases to keep your console active.

Dan Da Dan Season 1 Blu-ray for $24.49

Dan Da Dan was one of my favorite anime series of 2024, and the fact that you can take home all of Season 1 for just $24.49 is an absolute steal. Following Momo Ayase and Ken Takakura, Dan Da Dan is a comedic adventure that throws together aliens, spirits, and so much more.

Apple AirPods Pro for $169

Apple's newest AirPods are all on sale and would make a great gift idea for Father's Day, which lands on June 15. Starting with the highest end model, the second generation Apple AirPods Pro wireless noise-canceling earbuds is $169 shipped (normally $240). The next step down, the Apple AirPods 4 with ANC (active noise cancelation) is down to $148 (normally $179). Finally, the value-packed AirPods 4 without ANC drops to $99.99 (normally $129).

LEGO Star Wars Ahsoka Tano’s Duel on Peridea Set for $43.99

This LEGO set takes inspiration from one of the most memorable scenes of Ahsoka, and you can save 20% off this weekend. 382 pieces are included in this set, as are five total minifigures: Ahsoka, Ezra, Thrawn, Morgan, and Night Trooper.

Pre-Order Trails in the Sky 1st Chapter

Trails in the Sky 1st Chapter has officially opened pre-orders at Amazon, with both PS5 and Nintendo Switch copies available for $59.99. If you're unfamiliar with the Trails series, this is a remake of the very first Trails game, making 2025 the perfect time to jump into the series for the very first time. NIS America is set to bring the latest game in the series, The Legend of Heroes: Trails Beyond the Horizon, to North America and Europe later this year, which is the first time ever the series will be caught up worldwide.

Donkey Kong Bananza Now Available to Pre-Order at Amazon

For quite a while, Nintendo's first-party games have not been available for purchase at Amazon. That changed yesterday, though, as upcoming Nintendo Switch 2 games like Donkey Kong Bananza finally went live for pre-order. If you've been holding out on pre-ordering one of the biggest Switch 2 games revealed so far, now you have yet another option for retailer.

Darkest Dungeon II for $20.75

Darkest Dungeon II for PlayStation 5 is just $20.75 at Amazon right now. One of the biggest features and upgrades of this game from its predocessor is the token system, which opens up your gameplay in entirely new ways. This game generally retails for $29.99, so this weekend is a great time to pick it up.

Dying Light: The Beast – Chimeras Explained | IGN First

15 juin 2025 à 18:00

Our latest exclusive on Dying Light: The Beast during our all-June-long IGN First "cover story" coverage is a video from Dying Light franchise director Tymon Smektala explaining what the Chimeras – aka the twisted, skinless, gigantic boss creatures you'll encounter – are all about.

If you missed our other two exclusives so far this month, we had an exclusive hands-on preview (that included a fight with one of the Chimeras), and we kicked off June with a whopping 30 minutes of gameplay. Take a look at that video below.

Dying Light: The Beast will be released on August 22 for PC, PS5, and Xbox Series X|S. Stay tuned to IGN all June long for more exclusive coverage.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Xbox’s Next Generation of RPGs Unlock the Absurd Character Choices of Our Dreams

15 juin 2025 à 16:00

Once BioShock Infinite’s protagonist Booker DeWitt arrives in the floating city of Columbia, the local police set about getting a description of the False Prophet they’ve anticipated for so long. Only trouble is, they’ve spent years whipping the populace into a frenzy of xenophobic fear. And when they speak to eyewitnesses, bigoted terror is all they’re getting back.

We hear on the radio that Booker is either a mixed-race dwarf, or a French man with a missing left eye - no more than four foot and nine inches. And when DeWitt stumbles across a sketch artist putting together a facial composite, the overheard conversation is farcical.

“He was taller than that… slimmer. His eyes were further apart. Bigger than that. Squinty. His hair was… hmm, red and curly? He looked Irish to me. Yes, like that. Oh, he was certainly an anarchist. You can spot them anywhere, you know.”

It’s silly, but it’s one of BioShock Infinite’s subtlest touches - a way for developer Irrational Games to demonstrate how a backward society is undone by its own narrow belief system. And it sprung to mind during this summer’s Xbox Showcase, where Clockwork Revolution finally got an extensive reveal.

BioShock Infinite was the immediate and obvious reference point for a first-person action game dealing in turn-of-the-century Victoriana and time-twisting mechanics. While we’ll be “playing in the mud”, not up in the skies, InXile’s new game depicts a society where power imbalance has led to a powder keg atmosphere. Here, shootouts are fought with old-timey rifles and temporal magic on factory floors. With a flick of your wrist, you can turn a pile of rubble back into a wall, then take cover behind it. It’s all very consistent with our memories of Irrational’s swansong.

There’s even an early scene in which an aristocrat, fizzing with outrage in the lobby of a police station, offers an eyewitness description of a burglary suspect. “Tall… built rather slim,” the lord mutters to a mechanical constable. “Well, muscular. Was very quick, agile. With a moustache. No, larger!”

This time, though, the takeaway is very different. It’s not bigotry that InXile is highlighting, but the flexibility of its character creation tools. Because at its core, Clockwork Revolution isn’t a first-person shooter, but a western RPG in the tradition of Wasteland, The Bard’s Tale and Planescape: Torment - all the games the studio has delivered successors to in the past.

At the outset of a campaign, you can define your background as a Gearsmith who scavenged their way through life, or a Bookwarden who was saved from the orphanage by a wealthy sociologist. You’ll pick from traits with names like Street Stalker and Steam Whisperer, and distribute attribute points to determine your resistance to chemicals or flair for conversation. Your journeys back to the past will send ripples into the future, changing the nature of the city around you - a tantalising prospect for fans of RPG reactivity.

The over-the-top tone actually helps support the RPG systems. It creates room for character decisions that don’t just conform to the greatest hits of the genre.

In fact, despite initial appearances, Clockwork Revolution has less in common with Ken Levine’s opus than it does with The Outer Worlds 2. Obsidian’s upcoming sequel, also featured in this year’s Xbox Games Showcase, is similarly focused on reactive worldbuilding and the many little custom quirks that make up a truly unique player character. As game director Brandon Adler explained during The Outer Worlds 2’s Direct, you’re cast in the role of an Earth Directorate agent - basically a sky marshal. But the game doesn’t lock down your character’s background or personality. You might have joined the Directorate to escape outstanding warrants for crimes you’ve committed. Or you may be a fraud, coasting on a deadly reputation you earned through an accidental killing. You can’t be a Gearsmith, but you can be a Roustabout who fails upwards.

Both games also share a Wizard-of-Oz quality to their art direction, with slightly garish palettes and over-ornate armour designs that look as if they could have been picked out by Jon M. Chu. They don’t scream to be taken terribly seriously - particularly not when, in Clockwork Revolution, a mechanical doll is screaming to “keep your filthy pickers off me”. In each case, that over-the-top tone actually helps support the granular RPG systems. It creates room for character decisions that don’t just conform to the greatest hits of the genre.

For a tangible example of that last point, take a look at Flaws in The Outer Worlds 2. If you take Bad Knees, you’ll move faster throughout the game - but your joints will pop every time you stand up from a crouch, signalling your position to nearby enemies. And if you’re a Kleptomaniac, your character will sometimes nab an item you’re looking at in a shop without warning - leaving you with the task of explaining yourself to the guards. Is that tradeoff worth the better prices you’ll get when selling loot? Only you can decide.

In an unconventional power fantasy, you can choose to be Dumb in Obsidian’s RPG - allowing you not only to embarrass yourself in conversation, but to fix a computer by shoving a tin of hot dogs into the fuse box. This scope for wilfully idiotic decision-making is definitely reflected in Clockwork Revolution, too - as when, in the trailer, the protagonist repeatedly ignores an intimidating shopkeep named Uncle Alfie to talk to his underling Errol instead. A couple of unwise dialogue choices later, poor Errol is splattered across the floor, his head bashed in with a candlestick by his agitated employer. “Brains,” chuckles Alfie. “If I hadn’t seen it with my own eyes, I wouldn’t have believed it.”

Scenarios like these are laugh-out-loud surprising - rare in an RPG genre where character and conversation choices are often overfamiliar. More to the point, they simply wouldn’t belong in the more serious universes of Obsidian’s Avowed, or InXile’s Torment: Tides of Numenera. In other words, the absurdity of these settings is helping to keep the genre varied and fresh - and can perhaps even push it forward.

Of course, zaniness is an acquired taste, and there’s a chance these games may overstep into tonal territory that becomes grating rather than gratifying. But the nature of choice-driven RPGs is that their most extreme aspects are optional. Nobody’s forcing you to wield the Spectrum Dance sabre, a musical sword in The Outer Worlds 2 that rewards you with damage bonuses if you can strike enemies on the beat. It’s your choice, and the tone of your experience can be tuned to your tastes.

For now, I’m looking forward to building up a composite of my very own cockney criminal in Clockwork Revolution - with the help of a robot constable who gets suspicious as I pump points into Social skills. “Why do you think they’re so charismatic?” he asks, warily. “Are you sure this wasn’t a jilted lover?”

Jeremy Peel is a freelance journalist and friend to anyone who will look at photos of his dogs. You can follow him on Twitter @jeremy_peel.

Reçu avant avant-hierIGN

The Best Deals Today: Magic: The Gathering - Final Fantasy Cards, Apple AirPods Pro 2, Clair Obscur: Expedition 33, and More

14 juin 2025 à 20:55

Father's Day is almost here, and now is the time to score some last-minute gifts, as well as catch some popular item restocks. We've rounded up the best deals for Saturday, June 14, below, so don't miss out on these limited-time offers.

Magic: The Gathering - Final Fantasy Cards Available at Amazon

Magic: The Gathering finally released its Final Fantasy collaboration this week, and this has been a hugely popular set amongst longtime and new fans. If you've never played Magic: The Gathering before, the Final Fantasy collaboration is the perfect time to jump in. The Starter Kit includes everything a beginner needs, and the Play Booster Box is perfect if you're aiming to pull some rare cards.

Dan Da Dan Season 1 Blu-ray for $24.49

Dan Da Dan was one of my favorite anime series of 2024, and the fact that you can take home all of Season 1 for just $24.49 is an absolute steal. Following Momo Ayase and Ken Takakura, Dan Da Dan is a comedic adventure that throws together aliens, spirits, and so much more.

Donkey Kong Bananza Now Available to Pre-Order at Amazon

For quite a while, Nintendo's first-party games have not been available for purchase at Amazon. That changed yesterday, though, as upcoming Nintendo Switch 2 games like Donkey Kong Bananza finally went live for pre-order. If you've been holding out on pre-ordering one of the biggest Switch 2 games revealed so far, now you have yet another option for retailer.

Apple AirPods Pro for $169

Apple's newest AirPods are all on sale and would make a great gift idea for Father's Day, which lands on June 15. Starting with the highest end model, the second generation Apple AirPods Pro wireless noise-canceling earbuds is $169 shipped (normally $240). The next step down, the Apple AirPods 4 with ANC (active noise cancelation) is down to $148 (normally $179). Finally, the value-packed AirPods 4 without ANC drops to $99.99 (normally $129).

Pre-Order Trails in the Sky 1st Chapter

Trails in the Sky 1st Chapter has officially opened pre-orders at Amazon, with both PS5 and Nintendo Switch copies available for $59.99. If you're unfamiliar with the Trails series, this is a remake of the very first Trails game, making 2025 the perfect time to jump into the series for the very first time. NIS America is set to bring the latest game in the series, The Legend of Heroes: Trails Beyond the Horizon, to North America and Europe later this year, which is the first time ever the series will be caught up worldwide.

Clair Obscur: Expedition 33 for PS5 Is In-Stock

As one of the most popular games of the year, Clair Obscur: Expedition 33 has been very hard to find at retailers, especially for PS5 copies. Today, Amazon has put the PS5 copy of the game in-stock, and you can still score a copy at this time. This is the perfect opportunity to pick up a physical copy if you loved the game, and it's also a great time to enter the world of Clair Obscur if you haven't already.

Darkest Dungeon II for $20.75

Darkest Dungeon II for PlayStation 5 is just $20.75 at Amazon right now. One of the biggest features and upgrades of this game from its predocessor is the token system, which opens up your gameplay in entirely new ways. This game generally retails for $29.99, so this weekend is a great time to pick it up.

Temuera Morrison Says He's 'Sad' Not to Have Played Boba Fett Since the Divisive Disney+ show The Book of Boba Fett: 'I've Been Preserved for a Later Date'

14 juin 2025 à 20:50

What’s happening with Boba Fett? The last time we saw the legendary Star Wars character was at the end of his own show, The Book of Boba Fett, in February 2022. Yes, the Disney+ spin-off series was divisive, with some Star Wars fans feeling it went too far in softening the iconic villain's character. But that can’t be it for Boba Fett, can it?

Over three years later, it feels like The Book of Boba Fett Season 2 is stuck in a galaxy far, far away. Lucasfilm has given no indication that the show will return, with next year’s The Mandalorian & Grogu movie perhaps the best chance of a live-action reprisal. Will there be a The Mandalorian Season 4? Lucasfilm has yet to say, but if it does happen, perhaps Boba Fett would pop up there.

In truth, the future of Boba Fett and Temuera Morrison, the actor who plays him, in the Star Wars franchise remains uncertain. And based on recent comments from Morrison himself, there is little reason to deviate from that position.

Speaking in an interview with Collider to promote his new film, Ka Whawhai Tonu (In The Fire of War), the 64-year-old New Zealander said he felt "sad" not to have reprised the role since the end of The Book of Boba Fett.

“Where [sic] The Book of Boba Fett Season 2? Where the hell is Season 2?" Morrison said. "I know they're doing Ahsoka Season 2. I'm going, 'Ah, where's my Season 2?'"

According to Collider, Morrison revealed he actually pitched Lucasfilm on Boba Fett appearing in Ahsoka Season 2 ("can I be Rex and take his helmet off, please?"), pointing out that he plays not just Boba Fett but all the clones based upon the character.

He also bumped into Star Wars stewards Dave Filoni and Jon Favreau recently, and reminded them Boba Fett still exists. Apparently “they kind of said, 'Well, well,' they didn't want to say too much, put it that way. There was a few whispers of — they didn't want to say too much — but they just left it at that."

That exchange left Morrison feeling like "I've been preserved for a later date, and I'm going to be tastier." He compared his feeling following the encounter to going to grandma’s house and seeing “that preservative jar of peaches up on the shelf.”

“That's what I think,” he continued. “I'm one of those peaches, and I've been put up on the shelf. I've been preserved for a later date, and I'm going to be tastier.”

Morrison could be playing coy, knowing full well he’s coming back to Star Wars in some form. After all, Rosario Dawson had no idea Mark Hamill was returning as Luke Skywalker in The Mandalorian until he walked on set. Lucasfilm has a history of holding its cards close to its chest.

But it does sound to me like nothing is in the works for Boba Fett, unfortunately, and indeed last year Morrison offered a reason for why that might be the case. Speaking at the From Clone Troopers to Bounty Hunters panel at Fan Expo Chicago, Morrison cited The Book of Boba Fett's poor reception as the reason for the once beloved character not returning in Star Wars: The Mandalorian & Grogu. He added that Star Wars owner Disney hadn’t asked him to appear in the incoming film or a second season of The Book of Boba Fett.

The show, which told the story of Boba Fett as he escaped from the Sarlacc Pit and acted as a miniature season of The Mandalorian, was among the worst received Star Wars shows. "This show's reception does seem to have impacted the future of the character in the franchise," Morrison said at the time. That was in August 2024. Has something changed in the year since? I'm not sure.

Morrison originally played Jango Fett in Star Wars: Episode 2 – Attack of the Clones but years later rejoined Star Wars as Jango's son and clone Boba Fett. He's made clear his desire to return to Star Wars, saying he wants a chunk of The Mandalorian's time just as The Mandalorian led an episode of his show.

Photo by Jun Sato/WireImage.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

What Continues to Draw Tom Hiddleston to Roles Like Loki and Chuck Krantz of The Life of Chuck

14 juin 2025 à 16:07

The Life of Chuck is a film of earnestness. It explores all the loss, connection, complication and devastation of a life in a brief window, all while shouldering a profound hope that it intends to share with the viewer. With the rise of social media came the rise of cynicism. Earnesty became a weakness, leaving anyone sharing their deepest joys on the receiving end of mockery. While this nihilsm has extended into reality in many ways, seeping into all corners of our day to day lives, creators like Mike Flanagan and actors like Tom Hiddleston simply have no interest in that kind of outlook. And that shared view on life is exactly what made Hiddleston the perfect addition to the Flanagan family and the role of Charles Krantz.

Really, though, the titular Chuck is a shoe in when it comes to Hiddleston’s filmography. The Life of Chuck posits that each of us contains multitudes. An entire universe lives within all of us. Meanwhile, Hiddleston’s role before this — that of Loki Laufeyson, a role he has played in the MCU for well over a decade now — doesn’t just contain his own multitudes, but finds himself keeper of the multiverse as a whole, protecting not just his universe, but all of them.

In sitting down with the incredible creatives behind The Life of Chuck, I had to ask Hiddleston what drew him to these kinds of roles.

"I think it [roles like Chuck and Loki] resonates very deeply with my experience of life. It's really kind of why I became an actor. As an actor, you get to explore your multitudes. You get to play different characters in different stories and connect to all of them and see where you're the same and see where you're different.
For me, the role of the proper stuff of acting is actually about imagination and compassion. It's about extending yourself to circumstances which maybe aren't yours, but trying to see your own humanity in them.
I really relate to the wisdom in this film, which is that behind the exterior of how we're seen in the world, of how we present in the world is an internal world of infinite possibility that every single human being, and I really believe this, contains an internal world of majestic inspiring multitudes and possibility of none of us are one thing.
All of us have that universe within us, which is a universe of connections, both real and imagined and when a life comes to an end and so does that universe. Those people, the memories, the experiences, the love you shared, the books you love, the music you danced to, the movies you watched, the times you lost, the times you loved. It's all so unique. It's all the human heart has a unique experience. To your point, I think I'm often drawn to characters who may have an external appearance which doesn't tell the whole story of their internal reality."

What’s so striking about Hiddleston’s answer is how uniquely it sums up the film itself despite Hiddleston talking about personal choices rather than Flanagan’s recent film. Really, it just goes to show that no one was meant to play Chuck Krantz but him.

Thanks for 39 great years, Chuck.

Alex Garland’s Elden Ring Movie Should Feel Like Fantasy Warfare

14 juin 2025 à 16:00

If you could hire any director to make an Elden Ring movie, who would you pick?

You might settle for fantasy heavyweights like Peter Jackson or Guillermo del Toro, or maybe you’d tap Miguel Sapochnik, the man who brought you many of Game of Thrones’ biggest battles, including Hardhome and Battle of the Bastards. If you’re looking for something a little more avant-garde, you could even pick Robert Eggers (Nosferatu), Yorgos Lanthimos (Poor Things), or Bong Joon Ho (Mickey 17) – filmmakers who, like Elden Ring developer FromSoftware, relish in the surreal, cryptic, and uncanny.

Chances are, you wouldn’t pick Alex Garland. The British writer and director is known for the grounded, slow-burning science fiction dramas Ex Machina and Annihilation, as well as the inventively named war films Civil War and Warfare – none of which resemble FromSoftware’s work in any notable way. However, Garland is precisely who film studio A24 has selected to adapt Hidetaka Miyazaki’s magnum opus for the big screen. Considering Garland – who, in addition to directing, is also set to write the screenplay – isn’t one to take his multi-digit checks and phone it in, you have to wonder how he’ll try to make this work.

At a glance, Garland and Elden Ring do indeed seem like an odd match. Despite his considerable experience with sci-fi, Garland has yet to try his hand at hardcore fantasy – a tricky genre in its own right, and even trickier when dealing with video game adaptations. On top of this, his style doesn’t have a lot in common with FromSoftware’s. The narratives of Ex Machina and Annihilation are rooted in plot, dialogue, and characterization, while games like Dark Souls, Bloodborne, and Elden Ring tell their stories largely indirectly, through item descriptions and environmental design. (Civil War, set in tomorrow’s United States, was widely criticized for its lack of deep backstory).

But just because Garland has never made a fantasy film, doesn’t mean he can’t. He’s reinvented himself and ventured out into new frontiers before – Civil War and Warfare are radically different from Ex Machina and Annihilation, which are themselves unlike the films he wrote before making his directorial debut – so who’s to say he won’t do so again?

Actually, making an Elden Ring movie wouldn’t entirely constitute uncharted territory for Garland. Many people – including his own fans – don’t know this, but he’s actually an avid gamer. His experience playing the Resident Evil games apparently inspired his script for the 2002 horror 28 Days Later, and the 2000 film The Beach – based on one of his novels – features a game-inspired scene which Polygon’s Matt Patches described as “the closest thing we will ever get” to a Banjo-Kazooie movie starring Leonardo DiCaprio.

Warfare evokes surprisingly similar feelings to those experienced while playing Elden Ring: outnumbered, outmatched, overwhelmed, afraid for your life (or runes).

While many filmmakers seemingly feign interest in the material they’re hired to adapt in order to placate said material’s existing fanbase (to this day I refuse to believe M. Night Shyamalan watched even a single episode of Avatar: The Last Airbender), Garland’s love for The Last of Us, BioShock, and – most importantly – Dark Souls seems to be sincere. He appears to have a decent grasp of what makes the series unique and special compared to other games. Talking to Gamespot back in 2020, Garland said, “The Dark Souls games seem to have this kind of embedded poetry in them. You’ll have some weird bit of dialogue with some sort of broken soul sat outside some doorway and it feels like you’ve drifted into this existential dream.”

Sticking to this image of an “existential dream,” Garland could take his Elden Ring adaptation in the direction of Annihilation, which upon release was praised for its psychedelic visuals. This would work, but it is not the only path forward. Another less obvious but arguably more effective plan of action would be to adapt Elden Ring in the mold of Warfare, Garland’s nail-biting thriller about Navy SEALs fighting in Iraq. I say this not because there is something fantastical about this film – on the contrary, it’s been marketed as the one of the most realistic war films ever made – but because watching it evokes surprisingly similar feelings to those you experience while playing Elden Ring: outnumbered, outmatched, overwhelmed, afraid for your life (or runes).

Swap the war-torn Iraqi town of Ramadi for the ruins of Limgrave, alleyways of Leyndell, or badlands of Caelid, and what you’re left with is a film that adapts not the game’s encyclopedic, overarching backstory – the backstabbing saga of Marika, Godrick, Radagon, and the Demigods – but the minute, moment-to-moment experiences of the player’s Tarnished character wading through the Lands Between, so caught up in reaching the nearest Site of Grace in one piece that they have completely lost sight of their larger quest to become Elden Lord, whatever the hell that means.

Given that Garland is reportedly looking to cast one of the actors from Warfare – Kit Connor – in the lead, it’s possible that his Elden Ring adaptation will end up adopting a similarly suspenseful tone, not to mention retread those themes of fear, despair, and senseless violence that Connor has already proven himself capable of conveying. Using Warfare as a blueprint for Elden Ring would not only take advantage of Garland’s strengths as a filmmaker who explores psychology through graphic, carefully choreographed action, but also follow the example set by the – fight me – only solid video game adaptation out there, season one of HBO’s The Last of Us, whose quality is in large part derived from the fact that its creators understood what made the original great as a game.

Elden Ring, like FromSoftware’s other games, is not a power fantasy where heroes with supernatural abilities beat up giant monsters through flashy cutscenes and epic quick time events. It’s an anti-power fantasy that reduces players to nameless warriors who become well-acquainted with death and bang their head against the fog wall until they finally succeed. For Garland’s adaptation to reach the heights of his previous films, he’d do well to capture that bittersweet sentiment. And through his work on Warfare, we can catch a glimpse of what could be when Elden Ring finally arrives in cinemas.

Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more.

How to Navigate the Brandon Sanderson Cosmere Series Timeline

14 juin 2025 à 15:30

If you consider yourself a fan of high fantasy, I would be willing to bet that there is a good chance you have at least heard the name "Brandon Sanderson" even if you have never read one of his books. Widely considered one of the most prolific fantasy authors of the modern age, Sanderson is a titan of the industry, having redefined publishing for authors, fought for better contracts for author e-book sales, brought about the conclusion of the legendary Wheel of Time series after the passing of its original author, Robert Jordan, and has basically created his own media empire with Dragonsteel (complete with his own convention). To say that he is a big deal would be underselling it a bit.

All that aside, perhaps what Brandon is best known for is the Cosmere—his universe-spanning interconnected monolith that a majority of his various books and series take place somewhere in. Picture the Marvel Cinematic Universe but as books, and all by the same writer. When a new Cosmere book is released, it's a big deal. This list will give you a basic idea of the (current) chronological order of the books in the scheme of the Cosmere itself, omitting books that we know are coming (Dragonsteel, the future Elantris Books, Mistborn eras 3 and 4, etc) but have not yet been released.

If you look at the long list of titles that currently take place in the Cosmere, it can feel like a Herculean task to get through some of the books on their own, so consider this more as a resource to help you navigate it a bit, and make connections along the way as you read through the various series. However, just be aware that these can also be enjoyed on their own as smaller self-contained series, without needing to read them in chronological order. Special thank you to the CopperMind (a Cosmere resource kept up to date by the most diehard of fans) for helping me put this list together. Just be careful when you go on there as it is really easy to accidentally spoil things for yourself (speaking from experience, even though they try to mark everything).

It should be noted that as of this writing, there is no official timeline, with Brandon having previously stated that he hopes to have one released before the second Arc of Stormlight Archive releases—tentatively planned for 2031 (no, I'm not joking). The current list was put together thanks to research and input from the Coppermind wiki, Reddit, and YouTube videos

How Many Books Exist in the Cosmere Timeline?

As it stands right now, if you want to read everything the Cosmere has to offer, you will have to work your way through a pile of graphic novels, short stories, novelas, and your standard novels. All told, you are looking at about 24 books to buy (the number gets a little wonky depending on how you count the books that count the collections of stories and such), but here is a list of all the Cosmere titles you will need to read:

  • Elantris
  • Mistborn Era 1
    • Mistborn: The Final Empire
    • The Well of Ascension
    • The Hero of Ages
  • Mistborn Era 2:
    • The Alloy of Law
    • Shadows of Self
    • The Bands of Mourning
    • The Lost Metal
  • Warbreaker
  • Stormlight Archive 1st Arc
    • The Way of Kings
    • Words of Radiance
    • Oathbringer
    • Rhythm of War
    • Wind and Truth
  • Dawnshard (Novella)
  • White Sand (Graphic Novels)
    • White Sand Vol. 1
    • White Sand Vol. 2
    • White Sand Vol. 3
  • Tress of the Emerald Sea
  • Yumi and the Nightmare Painter
  • The Sunlit Man
  • Arcanum Unbounded (Collection of Short Stories and Novellas)
    • The Emperor’s Soul
    • The Hope of Elantris (free on Brandon Sanderson’s website)
    • The Eleventh Metal
    • Allomancer Jak and the Pits of Eltania
    • Mistborn: Secret History
    • White Sand
    • Shadows for Silence in the Forests of Hell
    • Sixth of the Dusk
    • Edgedancer

The “Chronological” Cosmere Reading Order

While the following breakdown will take you through the Cosmere as we believe it to exist right now, it isn’t necessarily the “best” way to tackle these books. There are a number of options that people recommend, reading in Publication Order is a common one, knowing how imposing this all is, Brandon released his own “Where do I start?” list that you can check out too. I started with Mistborn Era 1 (Mistborn: The Final Empire) and then into Stormlight Archive Book 1, and had a good time.

White Sand - World: Taldain

Books:

  • White Sand Vol. 1
  • White Sand Vol. 2
  • White Sand Vol. 3

Believed to be set first chronologically, the White Sand graphic novels take place on Taldain, a desert world where individuals can be trained to become Sand Masters. Following a man named Kenton who is training to be one, the three volumes focus on him trying to get to the bottom of who was behind a surprise attack that killed many of the other Sand Masters. White Sand ran from 2016 to 2019 and is based on a manuscript that was one of Brandon’s earliest works, with an excerpt of this early writing included in the Arcanum Unbounded collection. You can expect that occasional easter egg or nod to White Sand in future books, but not as much as other entries (yet) in the Cosmere.

Elantris - World: Sel

Books:

  • Elantris
  • The Hope of Elantris
  • The Emperors Soul

Taking place on the world of Sel, Elantris was Sanderson's first published work, released back in 2005. Due to various factors in later books, it is assumed that Elantris takes place very early in the timeline of the Cosmere books. The story follows a few different viewpoints, including the crown prince Raoden, of a kingdom known as Arelon, his soon-to-be bride Princess Sarene, and the high priest Hrathen. The namesake of the book, 'Elantris' is the name of a city that, years before the book, a cataclysm known as the Reod robbed the Elantrians of their almost god-like powers and magic, and left them as to what could only be described as sentient zombie-like people.

Elantris plays around with the idea of what happens when a world's magic system simply breaks, and no one knows how to fix it. It is a fun read with its fair share of surprises and twists. While we know that Sanderson is planning two sequels for Elantris, as of 2025, this remains a stand-alone novel, but not the only one set in the world of Sel.

The Hope of Elantris (Arcanum Unbounded)

The Hope of Elantris takes place during the events found at the end of Elantris with an aim to fill in some gaps and moments in the story, providing further context. As such, this absolutely should not be read before finishing Elantris; instead, enjoyed as a little extra dessert afterwards. To further sweeten the deal, in addition to being included in the Arcanum Unbounded collection, you can actually read this completely for free off of Sanderson’s website!

The Emperor's Soul (Arcanum Unbounded)

Taking place on Sel, after the events of Elantris and The Hope of Elantris, but in a different nation, The Emperor’s Soul follows a thief named Shai, who has been tasked with recreating the soul of an Emperor. This book introduces new magic that had previously not been seen in the other Sel set books, and offers a more asian-inspired setting and theme. It’s a fun read, and getting a grasp on this new magical forgery trick will come in handy as you read future books. This is one of the novellas included in the Arcanum Unbounded collection.

Mistborn Era 1 (Vin and Kelsier) - World: Scadrial

Books:

  • The Eleventh Metal (Arcanum Unbounded)
  • Mistborn: The Final Empire
  • Mistborn: Secret History (Arcanum Unbounded - READ AFTER HERO OF AGES)
  • The Well of Ascension
  • Hero of Ages

The Mistborn titles, especially the first Era, are some of the most well-known and beloved of the Cosmere-connected books, and a wonderful first stop if you want to expose yourself to Sanderson's writing and style. Taking place in the world of Scadrial, era 1 focuses on the adventures and exploits of a young thief named Vin, and Kelsier, a legend in his own time, as they work to overthrow the current empire and create a new world order.

Some people of this world are able to "burn" or use a variety of metals they swallow for different effects, like pushing off of metal, altering the emotions of nearby people, and more. In the scope of the Cosmere, the events that transpire on Scardrial will prove immensely important to future books, and are a must-read for anyone to really get into this universe.

Mistborn: Secret History (Arcanum Unbounded)

Mistborn: Secret History is a tough one to discuss, as nearly everything about it will be rather spoilery. This novella takes place between the events at the end of The Final Empire and the start of Hero of Ages. Read this after finishing Mistborn Era 1, and don’t look up anything about it until then unless you want big spoilers!

The Eleventh Metal (Arcanum Unbound)

The Eleventh Metal novella serves as a prequel to the original Mistborn: The Final Empire book. It explores Kelsier's early days after receiving his allomantic abilities, as he learns from his teacher, Gemmel. This short story was initially included in the Mistborn Adventure Game, but was later included in the release of Arcanum Unbounded. While chronologically speaking, this is before the main Era 1 books, you will get more out of it, reading it after you have finished at minimum The Final Empire, if not Hero of Ages.

Warbreaker - World: Nalthis

The exact placement of Warbreaker is still a bit up for discussion, whether it takes place before Mistborn era 1 or after, but we do know for certain that it is before the Stormlight Archive. Taking place on the world of Nalthis, Warbreaker focuses on the two princesses, Vivenna and her younger sister Siri. Circumstances throw both of the sisters into situations they weren’t prepared for, Siri needing to take over in a role that was to be handled by her sister, and Vivenna needing to find a new purpose in life while also doing what she can to save her sister. Should they succeed, it may just prevent a war and prevent an invasion of their home..

As it currently stands, much like Elantris, Warbreaker is a standalone book, but Sanderson has promised a follow-up to Warbreaker sometime in the future. Warbreaker and some characters within do have a larger impact on the Cosmere and other worlds, making this a pretty important book to read, but luckily, it isn’t incredibly long, having been published relatively early in his career back in 2009. Warbreaker also has the added benefit of introducing arguably the best sentient sword in all of fantasy with Nightblood.

Shadows for Silence in the Forests of Hell (Arcanum Unbound) - World: Threnody

At roughly 18,000 words, Shadows for Silence in the Forests of Hell is a short novella that you can bust out in a sitting or two. Taking place in the world of Threnody, currently believed to be only a minor planet in the Cosmere’s story as a whole (so far), Shadows follows Silence Montane, the proprietress of a waystop in the Forests of Hell. She accepts a bounty to track down a notorious highwayman, and things quickly get rocky for Silence, which will have repercussions for her family. Inside the Arcanum Unbounded collection, Sanderson also includes a small essay that elaborates a bit more on the Threnodite system in the Cosmere. This story is a nice little palate cleanser to read between larger works.

The Stormlight Archive Arc 1 - World: Roshar

Books:

  • The Way of Kings
  • Words of Radiance
  • Edgedancer (Book 2.5 - Arcanum Unbounded & Standalone)
  • Oathbringer
  • Dawnshard (Book 3.5)
  • Rhythm of War
  • Wind and Truth

The Stormlight Archive is Brandon Sanderson's behemoth of a series, with books often spanning more than 1100 pages.. Taking place on the planet of Roshar, Stormlight Archive immediately immerses readers into the middle of a long-standing conflict between the Alethi (a kingdom of Humans) and the Parshendi, a humanoid people adorned with a carapace that grows from them. The conflict began years earlier after the assassination of the Alethi king.

This series defines the genre of "epic fantasy" more so than any other of Sanderon's work, with readers being treated to an intricate magic system, a staggering amount of lore and world building, and wonderful cast of characters that you will follow as you try to piece together what has lead to the events in these books, and what is to come. From magic knights to gods, heroes forced to rise to the occasion and a world where emotions are given shape in the form of creatures known as 'Spren', this first arc of the Stormlight Archive finds itself smack dab in the middle of the Cosmere, both chronologically speaking and as a central pillar of the universe itself.

The final book of this first part of the Archive, Wind and Truth, was released in December 2024. The next book is not expected until sometime in the early 2030s, so luckily, there is still plenty of time to dive in and get caught up. This is a must-read to get into the Cosmere, but not one that I would recommend as a jumping-in point. This entire arc takes place over the course of about two years.

Edgedancer

Taking place between Books 2 (Words of Radiance) and 3 (Oathbringer) of the first act of the Stormlight Archive, Edgedancer follows the character of Lift, who is first introduced in an interlude in Words of Radiance. This young thief has a decidedly unique tone and personality when compared to others on Roshar, and this novella would be best enjoyed after completing Oathbringer.

Dawnshard

Dawnshard takes place between Oathbringer and Rhythm of War, the third and fourth books of the Stormlight Archive, and follows Rysn and other notable Stormlight characters, including the beloved “The Lopen”. Moments from this book are mentioned in Rhythm of War, so you will be fine reading it beforehand, but it is just as enjoyable reading it after, to get a better handle on events mentioned in the book. Also, you get more Lopen, which is never a bad thing.

Misborn Era 2 (Wax and Wayne) - World: Scardrial

Books:

  • The Alloy of Law
  • Shadows of Self
  • The Bands of Mourning
  • The Lost Metal

The second era of the Mistborn titles picks up about 300 years after the events of The Hero of Ages on Scadrial. Whereas the first set of books took place in a more medieval society, the world of Scadrial now resembles something more akin to the American Frontier or the early Industrial Revolution. The second era follows the exploits of the mercenary allomancer lawman, Wax, and his partner Wayne, dealing with the newer threats posed by the advances of technology and also the problems caused by the events that transpired in the past. This all results in a set of stories that feels both familiar and brand new all at the same time, with some of the most beloved characters in the Cosmere.

It’s advised that you don’t tackle the Wax and Wayne books until you have completed at least the first set of Mistborn books. However, as being one of the more recent Cosmere releases, the fourth and final book, The Lost Metal, starts working in more connections with the Cosmere as a whole, so you will get more out of that last book especially, the more of the previous books of the Cosmere you have read already.

Sixth of the Dusk (Arcanum Unbounded) - World: First of the Sun

Among the entries contained within Arcanum Unbounded, Sixth of the Dusk takes place the furthest down the timeline. Set around the large island known as Patji on the planet known as First of the Sun, this short novella (clocking in just under 18,000 words) follows a trapper named Sixth of the Dusk as he tries to save his home. This book is currently believed to take place rather far ahead in the timeline of the Cosmere as it features a race of people with advanced space travel technology. It also has magic parrots.

Tress of the Emerald Sea - World: Lumar

Tress was the first of Brandon Sanderon’s Secret Project Kickstarter titles that he wrote during the pandemic, unbeknownst to anyone but his wife. A standalone novel taking place in the world of Lumar, which is home to an emerald green ocean of spores, Tress of the Emerald Sea is about a young girl who sets out to find and rescue her love. Sanderson describes his inspiration for Tress as “what if Buttercup from the Princess Bride had been more proactive.”

Currently, Tress of the Emerald Sea is believed to be somewhere in the distant future of the Cosmere, but where it precisely lands is a mystery.

The Sunlit Man - World: Canticle

Taking place on the world of Canticle, where the sunlight can melt the very stone, The Sunlit Man was the fourth book of Brandon’s Secret Projects and follows the immortal known as Nomad, who is caught in a conflict between rebels and a tyrant. Much like the other secret project novels, this is also a standalone title that takes place far in the future of the Cosmere, but its specific placement is nebulous.

Even though this is a standalone title, it’s recommended that you don’t read this until you finish the first arc of the Stormlight Archive because…reasons…

Yumi and the Nightmare Painter - World: Komashi

Yumi and the Nightmare Painter, third of the Secret Projects, takes place on Komashi, where mysticism and technology butt heads against one another. Following the characters of Painter, who works as a Nightmare Painter (someone that captures dark beings) and Yumi (a traveling priestess that can summon and command spirits). A string of events binds the two of them together, and they have to figure out why and how to get out of it.

Yumi and the Nightmare painter is standalone and feels decidedly different from other books in the Cosmere, with its setting being a mix of Japanese and Korean influences, with Brandon mentioning that the initial concept came from his exposure to the manga Hikaru no Go and other media like the anime film Your Name and Final Fantasy X. Believed to take place far in the future of the Cosmere, this can be a fun first outing to dip your toes into the Cosmere.

What We know Is Coming in 2025 and Beyond

Much like our own universe, the Cosmere continues to expand. Back in December of 2024, Brandon gave his updated PLANNED release schedule up through 2031, and is as follows:

  • September 2025: Cosmere TTRPG - Stormlight Archive Campaign Setting
  • November 2025: Isles of the Emberdark (Pre-order)
    • This incorporates and expands on Sixth of the Dusk
  • 2026: Cosmere TTRPG - Mistborn Campaign Setting
  • December 2026: Dark One or Isaac’s Cosmere Novel
  • 2027: Dark One or Isaac’s Cosmere Novel
  • December 2028: Mistborn Era 3 - Book 1
  • Summer 2029: Elantris 2
  • December 2029: Mistborn Era 3 - Book 2
  • Summer 2030: Elantris 3
  • December 2030: Mistborn Era 3 - Book 3
  • December 2031: Stormlight Archive Book 6 (begins 2nd Arc)

Scott White is a freelance contributor to IGN, assisting with book and tabletop game coverage. Follow him on X/Twitter or Bluesky.

Rod Serling’s Forgotten Twilight Zone Follow-Up Was Cancelled After Just One Season Because It Was Too ‘Rod Serling’ for the Network

14 juin 2025 à 15:00

In February 1945, World War II had entered its final year, but 20-year-old Rod Serling didn’t know that. He, like the many soldiers around him, both ally and foe, only knew the death and destruction they were facing. And so when, during combat in Manila, a Japanese soldier caught Serling unawares and took aim with his rifle, the young American thought he was finished.

“That was the moment he said, ‘I'm dead,’” Marc Zicree, Serling expert and author of The Twilight Zone Companion, tells IGN. “He absolutely thought, ‘That's it. This is the end of my life.’”

But Serling was saved thanks to another GI who was behind him and killed the enemy combatant before he could fire his weapon.

“So Rod had that moment of absolutely believing his life was over,” says Zicree. “Having experiences of that profundity really is going to shape you.”

Indeed, even as Serling returned home after the war and went on to become one of the most successful writers in TV history, the so-called "angry young man" of television’s Golden Age, he always carried his experiences from the war with him. This is obvious in many episodes of his iconic series The Twilight Zone, but it would also prove to influence his sense of justice which informed all of his work, including the little known series that he made right after The Twilight Zone, the all-but-forgotten one-season Western called The Loner.

The Golden Boy

In the first episode of The Loner, “An Echo of Bugles,” which aired on CBS on September 18, 1965, we meet the title character, Lloyd Bridges’ Civil War-vet Captain William Colton. It’s just a month after the Battle of Appomattox, and the series’ opening credits voiceover further lays out the premise: “In the aftermath of the bloodletting called the Civil War, thousands of rootless, restless, searching men traveled west…”

Colton of course is one of those men, and in a way, this concept mirrors Serling’s own journey after the war too, although it would take him over a decade to move out west – specifically to Hollywood.

“Each decade was marked by a very different career for Rod Serling,” says Zicree, who notes that in the 1950s Serling ascended to become the “golden boy” of television. “He was the highest paid, most successful TV writer. In all, he won six Emmys, which was the most of any writer at that point.”

The Loner's opening lays out the show's premise: 'In the aftermath of the bloodletting called the Civil War, thousands of rootless, restless, searching men traveled west…'

Serling had made his name in the live television anthology dramas of the era, a now all-but extinct form of TV programming that was, at its best, seen as the theater of the then-new medium. “He was the Arthur Miller of television,” Zicree says of Serling, who penned classic dramas like Patterns, Requiem for a Heavyweight, and The Comedian during this time. But battles with censors and network sponsors were a constant source of frustration for Serling, because anytime he tried to write about politics or race or anything perceived as controversial, it would turn into a battle. Things came to a head when he set out to write a teleplay inspired by the murder of Emmett Till.

“He wanted to find a fictional way of writing about this terrible, terrible, brutal murder,” says Zicree, but Serling had hit a wall. “[The network and sponsors] would change it so much that he said, ‘At the end of the day, it looked like a room full of butchers at work on a steer.’ He was just feeling very, very frustrated. So then he got the idea that if he wrote science fiction and fantasy and horror, he could say exactly what he wanted to say, but slip it right by the censors.”

“He said, ‘An alien can say what a Democrat or a Republican can't,’” remembers Anne Serling, whose book As I Knew Him: My Dad, Rod Serling charts a more personal side of her father’s life than many fans know about.

Hence, The Twilight Zone was born. And it was a hit, marking a new direction for Serling’s career. “He became Mr. Twilight Zone, which was, again, very different,” says Zicree. “But the good part was he had total artistic control on Twilight Zone.”

Though he didn’t know it at the time, that control would soon prove to be increasingly evasive. The series lasted for five seasons and also made Serling a household name (and face) thanks to his unforgettable on-camera appearances as the show’s host. But as The Twilight Zone neared the end of its run, Serling found himself in yet another stage of his career.

“At the end, he was very tired,” says Zicree. “He said he felt his writing had suffered in terms of quality. He said his bad scripts sounded like two Rod Serlings talking to each other.”

Enter the Loner

In that first episode of The Loner, the Colton character comes to the defense of a weakened, older Confederate soldier (Whit Bissell) after a bully starts picking on him and desecrates the Confederate flag. Colton steps in, defending the men who fought and died for that flag despite the fact that he was on the Union side during the war, mirroring Serling’s own humanist outlook on society. The moment is not about the recently ended war or what each side fought for; rather, it’s Colton taking pity on the weak and defenseless, and doing his part to right the wrongs that he sees.

“Above all, he had this profound sense of decency,” says Serling’s daughter Jodi Serling of her dad. “In every story that he did, there was an attempt to make a comment on the human condition.”

“Rod wanted it to be a way to express issues he cared about, racism and anti-immigrant feelings and all of that stuff,” says Zicree of The Loner. “But the problem was that by the ’60s, remember there were only three networks. If you pissed off three guys, you were out of a career.”

The three guys, of course, were the three men running the networks. And while Serling also wrote film scripts, TV was his first and true love. The problem with The Loner, as far as CBS was concerned, was that it was actually about something. The network execs and sponsors were looking for a weekly shoot-’em-up… This was a Western they were paying for, after all! So why was Serling giving his characters philosophical and moral and social dilemmas to wrestle with?

Or perhaps the real question is, looking back at Serling’s work up until this point, what did the network think they were going to get when they hired him?

'In every story that he did, there was an attempt to make a comment on the human condition.' -Jodi Serling

“By [this point], the networks wanted shows that would defend nobody,” says Zicree. “They wanted Petticoat Junction and Green Acres and Beverly Hillbillies and I Dream of Jeannie and Bonanza and Mannix. They wanted shows that they wouldn't get letters [from the public about].”

Instead what they did get was – and this is still just in the pilot episode of The Loner – flashbacks which show us how Colton was forced to kill a teenager in battle (in self-defense) on the last day of the war, and how that drove him to quit the service despite the prospect of promotion. So yes, there were gunfights, just not the kind the network expected.

“Rod was no longer the golden boy,” says Zicree. “He was treated increasingly with disrespect by the powers that be because they started to see TV as not art, but product.”

The War That Never Ends

William Colton is carrying the scars of the Civil War with him in The Loner – the emotional and mental scars. For Rod Serling, it was a different war that he returned home from, but he was similarly, and forever, affected by the experience. In fact, he didn’t set out to be a writer, but had originally planned on working with children after college.

“When he got to college, he was so traumatized, like so many, from the war, that he switched his major to language and literature,” explains Anne Serling. “His quote was he needed to ‘get it out of his gut.’ He needed to get it off his chest. And I remember him having nightmares, and in the morning, I would ask him what happened, and he told me that he had dreamt that the enemy was coming at him.”

“He came from an idyllic childhood, and then he went right out of high school into the war, and it was incredibly traumatic for him,” says Jodi Serling. “For some sort of pacifying, cathartic way, he put it in writing. And he talked about what happened over in the Philippines, and it changed him for sure. He was not the same little boy that left at 18 years old.”

Certainly the effects of war creep into his work, and World War II in particular is a recurring element in The Twilight Zone. One particularly memorable episode is “The Purple Testament,” penned by Serling, which presents a lieutenant in that war (played by William Reynolds) who finds that he can see a strange glow on a person’s face just prior to their death. Of course, by the end of the segment the lieutenant catches his reflection in a mirror, realizing that his own demise is imminent. It’s an effective half hour of TV, but the main character’s eventual resignation to the inevitability of death that surrounds him and his comrades must surely have been a feeling Serling had experienced himself during his time in the Pacific Theater.

“It's one of the best things ever written about World War II, the sense of exhaustion and fear and just the griminess… it's tactile,” says Zicree. “And you know that the guy who wrote that lives that.”

For Serling, it was a different war from Colton's that he returned home from, but he was similarly, and forever, affected by the experience.

For The Loner, Serling would write 15 of the series’ 26 episodes, and Colton’s war experiences were never far from his mind, even if, as it proceeds, the show becomes less about the direct aftermath of that conflict and more about Colton seeking to do good in the wake of all the bad he has managed to survive. In “The Vespers,” Jack Lord guest-stars as Reverend Booker, an ex-Rebel captain who has promised God he’ll never kill again – even though men are coming to town to murder him. “One of the Wounded” sees Colton meeting Agatha Phelps (Anne Baxter), whose husband Colonel John Phelps is in a catatonic state since returning from the war, apparently suffering from PTSD. He rouses himself in the episode’s climax, which leads to the following unforgettable nugget of Serling dialogue:

Phelps: “I sometimes think a man can die from killing, as well as from being killed.”
Colton: “Which is one of the things that distinguishes him from an animal.”

“I guess my dad identified with the main guy in The Loner, William Colton,” says Jodi Serling. “Colton was a just man who just stepped in and fought for the little people and anyone who was bullied, dismissed, or abused or powerless. … And I think, in a way, when dad was writing it, he really imagined himself as Colton. He wanted Colton to right the wrongs.”

One of the best episodes of The Loner is “The Homecoming of Lemuel Stove,” which finds Colton befriending the African American soldier of the title (played by the legendary Brock Peters). A former slave who fought for the Union in the war, Lemuel’s homecoming proves to be tragic as he finds that the night before his return, his father has been hanged by what is essentially the KKK. Colton helps his new friend to fend off the murderers and bury his father, but there’s no happy ending here. “Lemuel Stove, you’re not alone,” Colton tells the young man as the episode ends. “It may seem so. But you’re never alone.”

“I'm certain that his own personal experiences must have been present when he was writing [The Loner], but that show didn't last very long at all,” says Anne Serling. “It was canceled because they said there wasn't enough violence, and my dad had tried to write about many of the themes he wrote about in The Twilight Zone. And they just weren't buying it.”

The “they” was CBS, and they most certainly were not. Serling publicly feuded with the network over the show, and the last new episode aired on March 12, 1966, just six months after The Loner debuted.

Little seen in the decades since (it didn’t have enough episodes for a standard syndication package), The Loner sat in relative obscurity for far too long. Some years back, the series was finally released on DVD by Shout! Factory. For any fan of Rod Serling, The Twilight Zone, or just good, classic TV, it’s well worth checking out.

Top image credit: Photos by CBS via Getty Images and Silver Screen Collection/Getty Images

Sonic Racing CrossWorlds Is a Kart Racing Spectacle That Celebrates Sega’s History

14 juin 2025 à 02:23

There’s something about Sonic games where I kind of let my guard down and just enjoy them for what they are. And I’m happy to say that I’ve genuinely enjoyed my time with Sonic Racing: CrossWorlds, which I played an hour of during Summer Game Fest. It’s a kart racer that, in my short time with, nails the core tenets of a good kart racer – fast and intense races, powerups that turn the tide and leave you salty, and a good vibe that celebrates the characters from its source material. I can’t really ask for much more than that, yet there’s still more to chew on that we haven’t seen in previous Sonic racing games.

Let’s start with the CrossWorld mechanic, which varies up each race – the first lap starts on the selected track, then whoever’s in first place in the moment chooses where the entire race warps to for the second lap. This can range from an icy world with aurora borealis in the skybox, to a storming sea among a ship’s wreckage, or a volcanic zone with laser grids as obstacles. And then the third lap returns to the normal track. It’s a novelty that you may get used to over time, but it does provide some level of dynamism from race to race and adds a bit of unpredictability to keep things fresh.

In those crossing worlds, you’ll be flying, hovering, and surfing depending on where you warp to, and so there’s a great sense of variety to your vehicles since you’re not just on the ground drifting with your karts. I quite like the flying sections since your aircraft controls well and brings a certain verticality that’s surprising for a kart racer. If anything, Sonic Racing: CrossWorlds is blasting your eyeballs with chaos happening on screen, and maybe overdoing it. Not that it’s a major complaint I hold against it, but this is a very visually busy game to the point where it’s sometimes hard to tell what’s really going on – and I think these moments are more in service of the spectacle rather than being a serious competitive racer.

I’m happy to say that I’ve genuinely enjoyed my time with Sonic Racing: CrossWorlds.

However, it does have that competitive edge with how you outfit your kart. You can customize parts like the body, tires, and boosters to tweak stats such as top speed, acceleration, and handling. What’s more is that you can attach perks to your kart as if it’s a loadout. You get six slots for attachments, and some attachments take up more than one slot – for example, I used a three-slot acceleration booster and a two-slot perk that improved my recovery time after getting hit by an item. And these things actually affected my performance in a meaningful way. I got hit with a rocket in lap three alongside another racer, but was able to pull ahead of them significantly after getting hit because of both of those perks I equipped. So, if you’re really serious about kart racing, I think there’s room for being a real sicko about it.

I only had access to the Grand Prix modes, which pits you in a series of four races, awarding points for your position and determining a winner by the end of the series. It’s pretty standard stuff with a few quirks along the way. I’m not sure if this is embedded in Sonic lore, but one racer will be declared a rival mid-Grand Prix and will act more aggressive toward you and stay more competitive throughout the series. The fourth and final race will also reward more points for first place, so you can turn the tide at the last minute if you’re a few points behind. However, I’m curious about how the other game modes in Sonic Racing: CrossWorlds will play out, because as fun and dynamic as normal races are, longevity will rely on Sonic Team being able to capitalize on its potential in other creative ways.

Perhaps some of that will come from its crossover characters – not only is this about Sonic as a whole, it’s a celebration of Sega’s recent history as well. During Summer Game Fest, Sega revealed that characters like my precious boy Kasuga Ichiban from Yakuza / Like A Dragon, Joker from Persona 5, and my vocaloid queen Hatsune Miku will all be part of the roster. Seeing Ichiban relive his days of Dragon Kart from the 2020 RPG is adorable and a welcome extension of his character, while seeing Miku on a hovering board racing through Sonic worlds is enough to get me bought in (and we should have Miku in more games, to be honest, shout out to Fortnite). It’s not like crossover characters are a new thing for a Sonic racing game – I mean, look at the wild lineup for Sonic and Sega All-Stars Racing. But Sega’s catalog has grown a lot since then, so perhaps this new era of characters can spice things up in a way that makes more sense.

Sonic Racing: CrossWorlds doesn’t have to revolutionize the kart racing genre, and I think it’s staking its claim on being a fun and carefree racer that celebrates Sonic and the larger Sega pantheon. It’s a vibe, and one that I’ve enjoyed and will look forward to drifting through when it launches on September 25 of this year on the last two PlayStation, Xbox, and Nintendo consoles, as well as PC.

Pragmata Shows Capcom Trying New and Fun Ideas, and It Seems to Be Paying Off

14 juin 2025 à 02:04

Capcom has been firing on all cylinders with its marquee franchises – Monster Hunter is seeing increasing success, the Resident Evil train is continuing to roll, and Street Fighter continues to be a staple in the fighting game community. It has a new Onimusha on the way, and the last time we saw Devil May Cry was on a high note. But every now and then, Capcom experiments with something new, to varying degrees of success. And that latest experiment is in Pragmata, a sci-fi third-person shooter that stole the show for me at Summer Game Fest 2025 – even after just a brief 15-minute hands-on demo.

Another sci-fi third-person shooter may not sound too enticing on the surface, but Pragmata is an example of how a single idea can go a long way in distinguishing a game from the rest of the pack. Here’s the thing – in Pragmata you don’t just damage your enemies by shooting them, you have to hack them to open up their weaknesses. The way this works is by aiming down sights and engaging in a hacking minigame where you navigate a five-by-five grid using the face buttons to draw a path that connects specific nodes together. And you have to do this in real-time. Along that path, you can hit additional nodes to inflict status effects or open up weak spots, which can be risky when you’re locked in a room of multiple menacing robots chasing you down.

If you’re nimble enough with your rocket-boosted dodge and smart with your positioning, you can pull this off unscathed, and it is so damn satisfying when it all comes together. When you’re mostly fighting in tight spaces, creating space to hack and shoot can be challenging. Pragmata isn’t exactly a fast-paced game in the same way as Vanquish or Returnal, and it moves more like a Dead Space or Gears of War, and I enjoy that chunky, heavy feel. You’re also not outfitted with a ton of weapons – while you have a six-shot pistol with unlimited magazines, you pick up disposable weapons like a slow, powerful heavy rifle and a Bola gun to temporarily immobilize enemies. These effective, limited-use weapons push you to be more resourceful and make combat more interesting.

Since you’re not blasting through waves of robots and drones, the combat encounters feel more deliberate – and I think that’s important for not overdoing it with the hacking minigame. My worry for now is that the novelty of the hacking minigame will wear off the deeper you get into Pragmata, but that’ll be determined by how the gameplay mechanics evolve and the way further combat encounters present new challenges. I’m actually bummed that the demo ends right when you approached a huge mech for what appeared to be a boss fight because it could’ve been an opportunity to showcase more of Pragmata’s potential.

[Capcom's] latest experiment is in Pragmata, a sci-fi third-person shooter that stole the show for me...

Hacking is also integrated in environmental puzzles and exploration, presenting you with different styles of sequential button prompts to deactivate security locks or access terminals. Little things like this to break up the pace are important in a fairly linear game where you’re chomping at the bit for the next big fight. You need that variety to balance out even the best parts of a campaign, and I at least enjoy the fact that engaging with levels still revolves around the hacking premise in some form.

Whether it be in combat or in exploration, I find a lot of fun in games that give you a more active element to engage with in its core gameplay. Although completely different genres, the timing-based mechanics of Clair Obscur: Expedition 33 made its turn-based RPG combat feel fresh, and even the gesture-based inputs for abilities in Scarlet Nexus were a fun way to distinguish itself from other action-RPGs, which I still praise to this day. If Pragmata can build on its best ideas in smart ways, it might be able to wedge itself into this conversation.

The demo didn’t have much in terms of story (and I’m glad it focused on its enticing gameplay hook instead), but it does leave me curious as to what the hell is going on in Pragmata. The basic premise is that you’re stuck on a high-tech space station on the moon, and you control a man named Hugh who dons a mech suit and uses a small arsenal of high-powered firearms, all while a mysterious little girl named Diana, who’s the hacking genius, sits on your shoulders to hack enemies. But even if the story is simply a vehicle to take you through its uniquely thrilling combat scenarios, I’m inclined to believe that’s all it has to be.

I had no idea what Pragmata was when it was first revealed in 2020, and after years of silence and delays, we know that it's real and on its way in 2026. I’m not expecting it to be the next greatest game or become a pillar of Capcom’s catalog, necessarily, but I’m all for new and well-executed ideas – especially at a time when AAA releases sometimes blend with each other.

Mouse: PI for Hire Might Fill the Animated Void Cuphead Left Behind

14 juin 2025 à 01:12

Cuphead did something in 2017 that we'd arguably never seen before in a video game, or at least nowhere near the degree Cuphead went to: it built an entire game around completely hand-drawn art and animation a la a 1930's cartoon. We haven't seen it since probably since doing all of that painstaking visual work by hand is incredibly difficult, time-intensive, and laborious. But now, a new hand-drawn and hand-animated project is getting ready to grace our PCs and consoles. It's called Mouse: P.I. for Hire, and fully handcrafted art is about the only thing it's got in common with Cuphead. Mouse is its own, equally gorgeous game, and after getting a look at a hands-off demo, I'm just as interested in it as I was when I first saw Cuphead. Which is to say, I’m very interested.

As you can obviously see, Mouse is in black and white. It's reminiscent of the Steamboat Willy era of early animation, complete with guns that are always wobbling even when they aren't in use, as if they're made of rubber. (More on the guns in a bit.) As you can also plainly see, Mouse is a first-person shooter. In it, you play as Jack Pepper, who in-demand video game voice actor Troy Baker plays with a stereotypical-on-purpose New York accent. He's an early-20th-century gumshoe, after all, see? He's got to sound like one.

What I really liked about the demo I saw of Mouse was that it wasn't just a mindless run-and-gun first-person shooter (not that there's anything wrong with that). Instead, the mission I saw part of was set at an opera house, where Pepper had to find and question the stage designer. We started at the back door, where we spoke to a waiter and asked about Roland, the aforementioned stage designer. He hasn’t seen him, so in we go to investigate for ourselves.

What I really liked about the demo I saw of Mouse was that it wasn't just a mindless run-and-gun first-person shooter.

Inside, the kitchen gives you a better look at the visual aesthetic at play here. Notice how the characters are 2D within the 3D space, not unlike the monsters in the original Doom. A peek through the porthole window of the kitchen door shows off one of Mouse’s detective-y features: reconnaissance, as Jack takes a photo and sees some members of the Big Mouse Party – aka not guys we want anything to do with.

Moving to the back of the kitchen, we meet up with a slick waiter who’s happy to help sneak us upstairs to where we need to go quietly – for $30. We decline the bribe and instead find a vent we can sneak through. A bonus stash of cash hiding in the vent is appreciated, but the bottom falling out of the vent, crash-landing us back outside where we started, is very much not appreciated.

Attempt number two takes us back through the kitchen and into the same vent, carefully crawling around the newly made hole in the floor and taking us to the dressing room, where a Thompson machine gun and some ammo await. You’re not supposed to be in here, of course, and the Big Mouse Party members don’t take kindly to your presence. It’s here that we get our first look at the first-person shooter combat, including one of the gorgeous reload animations.

We hear a muffled voice that might be Roland, but first a safe gives us a chance to see the lockpicking minigame in action, along with what the safe was hiding: a cup of coffee? Then things get really loud, as the wall in front of us blows up and we have to snuff out the bad guy that emerges from the smoke before using TNT ourselves to make a hole in the floor so we can make our way down into the bowels of the opera house.

Finally, we’ve found Roland. He’s been beaten up by the extras, who Jack deduces aren’t extras at all, and learns the Big Mouse Party’s real plan: to assassinate mayoral candidate Stilton, who’s sitting in the balcony for that evening’s show, during intermission, using the cannon on stage that is both full of live ammo and pointed directly at him.

Fast-forward to more combat, including the shotgun, which looks like it packs a nice wallop – and also has a pretty awesome reload animation of its own. Plus a look at explosive barrels that leave the bad guys burning in the most cartoonish way possible. There’s even an ice barrel – liquid nitrogen, perhaps? – that freezes nearby foes when detonated, allowing you to kick them so they shatter into a thousand pieces, Terminator 2-style. Moments later we also got a look at the third weapon featured in the demo: the turpentine gun, which melts these cartoon characters who are literally made of paint, not unlike the Dip from Who Framed Roger Rabbit?

The turpentine gun melts these cartoon characters who are literally made of paint, not unlike the Dip from Who Framed Roger Rabbit?

After a bit of platforming and fighting a new helicopter-tailed enemy type, we found our way back upstairs…only to have a trap door below our feet open up, dumping us back into the basement. It’s here we meet the Old Rat Stuntman, who teaches Jack the double-jump maneuver. After testing it out and discovering a secret – a baseball trading card of “Brie” Ruth (get it, because they’re mice and love cheese?) – we find our way back on stage to sabotage the cannon and save Stilton, which triggers a boss battle with a raging opera performer. The turpentine gun finishes him off, and we get a look at its reload animation, which if you ask me is even cooler than the others we’ve already seen.

The fire from the stage has spread to the rest of the opera house, and we’ve gotta get out of here. But we’re going to have to shoot our way out using every weapon at our disposal. No problem for Jack Pepper. Let’s watch some combat now, uninterrupted.

Finally escaping the building, we meet up with the stage designer, who coughs up what he knows about the performer who’s vanished. Something about a secret lab underneath his mansion? No, that doesn’t sound suspicious at all… And with that, we exit the level and the demo ends.

And so, though I haven’t yet played it myself, from what I’ve seen of Mouse – and you just saw most of what I saw – I’m really eager to give it a try. It seems like it’s got the right lighthearted, somewhat comedic tone while also being self-aware but offering a solid first-person shooter at the core of it. After all, as gorgeous and admirable as its hand-drawn art and animation are, if the gameplay can’t back it up and also maintain my interest in it over the course of its campaign, then it won’t really matter how pretty it is. But at this point, I’m extremely optimistic.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Audible Prices and Plans, Explained

14 juin 2025 à 00:22

Take it from me: as an avid reader, being busy with work and life can often make it difficult to sit down and get lost in a good book. I love physical media and displaying books on my shelves, but I hardly have the time to actually read them. Audible helps mitigate this roadblock with audiobooks, and as someone who lives in Los Angeles, the service helps me kill two birds with one stone: I get to experience the books and stories I'm interested in and it helps long commutes and bumper-to-bumper traffic feel like a breeze.

Here, I'll be breaking down the various prices and plans Audible has to offer, and if you're gung-ho about sticking with physical books, check out Amazon's buy one, get one 50% sale that includes dozens of books and graphic novels.

Does Audible Have a Free Trial?

Yes, you can check out Audible via a free trial right now. It lasts for 30 days, after which you'll be charged $14.95 a month and can cancel it at anytime. When you sign up for the free trial, you'll get two audiobooks for free.

What Is Audible?

Audible is an audiobook and podcast streaming service owned and operated by Amazon. You can purchase products individually or select a subscription that best suits your needs. If you're a subscriber, you'll receive credits for redeemable monthly content and be able to access a curated library of even more content.

The service has over 1 million options to choose from. If there's a book you're interested in, odds are you can listen to it here. Most titles will get the audibook treatment at some point, with some of the more popular series (like the new Hunger games novel) will have one available on day one. It's great for everything, from historical non-fiction to modern LitRPG.

How Much Does Audible Cost?

Audible offers a varying selection of subscriptions and purchasable credit options. The subscriptions offered are Plus at $7.99/ month and Premium Plus at $14.95/ month. Then you can add on to these plans with credits. Two credits a month is $22.95, 12 credits is $149.50/ year, and 24 credits is $229.50/ year.

Audible Subscriptions and Credits Broken Down

Here's how the different subscription and credit options shake out. Once you're a subscriber, you'll earn credits when as part of your plan. Credits are used to purchase anything from their catalog regardless of price.

Audible Plus - $7.95 per month

This is the subscription. You'll have acces to thousands of different audiobooks and podcasts from the Plus Catalog.

Audible Premium Plus - $14.95 per month

This is what I would subscribe to if you see yourself using the service a lot over time. You get all the perks form the Plus plan, and you'll get one credit per month to purchase a book, which you get to keep even if you cancel your plan. You also have access to exclusive sales and discounts.

2 Credits - $22.95 per month

You'll get two additional credits to spend however you'd like. Part of Audible Premium Plus.

12 Credits - $149.50 per year

You'll get 12 additional credits to spend however you'd like. Part of Audible Premium Plus.

24 Credits - $229.50 per year

You'll get 24 additional credits to spend however you'd like. Part of Audible Premium Plus.

Where to Use Audible - Available Platforms

You can access Audible pretty much anywhere. To start, you can download the app on your mobile device or tablet via the iOS, Android, and Google stores. You can also access Audible through a Kindle device if you have one. Finally, if you have an Amazon Fire TV, you can download the Audible app there too, which is great for cleaning sessions or to just have a book going in the background at home.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Mixtape Hands-on Preview: That Old, Familiar Song

14 juin 2025 à 00:02

I remember the first time a boy made me a mixtape (okay, mix CD, same diff). It wasn't even a romantic gesture - he made them for all our friends. Mine had a now-embarassing mix of Morrowind music, Naruto OPs, Queen and Kansas (inexplicably), and uh, this song. It was a wild mix of nerd stuff and absolute bangers that made no sense together at all.

So I can appreciate a really, really good mixtape, one that makes you feel big feelings and think big thoughts. Sure, I make my own Spotify playlists now for myself, but there's something tangibly retro about someone handing you a physical item of songs, perfectly selected and ordered, that they curated for a person, a moment, a space and time.

So what if that, in video game form? That's the entire premise of the aptly named game Mixtape that I previewed at Play Days last week. Mixtape follows three teens: Rockford, Slater, and Cassandra, though it's told from the perspective of Rockford and their final mixtape of the summer: a collection of musical hits to encapsulate their last night together with their best friends. See, Rockford has big dreams, and is headed to New York in the morning to take a huge, ridiculous swing on a future career that's incredibly, appropriately teenager of them and unlikely to pay off (though Rockford's plenty confident). So Rockford has assembled a pretentious lineup of perfect songs, each backing a different vignette from the crew's final night of mischief (and, occasionally interrupted by a flashback or a song they didn't necessarily intend to include).

Mixtape manages to effectively capture a very specific flavor of reminisence for one's youth.

Look, even if Rockford's whole schtick is being a music elitist, they're right about one thing: they do compile an excellent mixtape. The whole game opens on "That's Good" by Devo, and the segment I played proceeds through Jesus and Mary Chain, Alice Coltrain...I don't want to spoil it too much, because the songs themselves are such a fundamental part of each moment and do a lot of heavy lifting to play into Mixtape's overall aura of nostalgia.

In fact, I think one thing I appreciate most about Mixtape is that aside from the music, this isn't a game jam-packed with specific pop culture references like so many other nostalgia plays love to do. The songs have got it covered. I'm not stopping every few seconds, pointing at an artifact or a joke and going, "I recognize that!" And yet, Mixtape manages to effectively capture a very specific flavor of reminisence for one's youth, and that feeling is injected into everything from Rockford's room decor to how the characters speak to the gentle, golden, almost-autumnal light permeating everything in the opening.

Here's another thing that struck me: the three main characters are, frankly, pretty annoying! And I love it! They're such teens. Older teens, sure, on the cusp of adulthood, but teens! I'm 34! I can't take them remotely seriously, and I'm not supposed to. The trio, while distinct in their personalities, all carry a slightly exaggerated self-obsession, that feeling I remember well from being 17, 18, 19, and thinking my concerns were at the center of the universe. Obnoxious quirks and all, I'll be happy to spend a full evening with all three in the full game.

The actual meanest thing I can say about Mixtape is that at least in the snippet I played, you're not doing very much. There's some skateboarding, and a sequence where you careen through the town on a shopping cart, and in both situations you steer, but I'm not sure there's really any consequences for doing either activity well or poorly, or any reason to try very hard. You can headbang to music played loud in a car. Mostly, from what I saw, you walk around a room and look at things while talking to your friends. The most interesting gameplay was an extended section where you simulate two awkward teenage tongues making out in a simultaneously hilarious and disgusting interchange. I get the sense that the wider game will likely play out more as a series of minigame vignettes that one specific flavor of video game, but as it stands I'm hard-pressed to explain to you what it is you're going to be doing, mostly, throughout the rest of Mixtape.

The thing is, whether the rest of the game turns out to be action-packed or not, I'm not really sure it matters for what Mixtape is going for. This is a vibes game through-and-through, and Mixtape's vibes are impeccable. I'm happy to let Rockford take me along on whatever journey they and their friends are about to head out on, one song at a time.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

The Best Deals Today: PlayStation Portal, Apple AirPods Pro, BOGO 50% Off Books, Movies at Amazon, and More

13 juin 2025 à 23:20

Father's Day is only a few days away, but fortunately there are plenty of great deals available that can still arrive by June 15. Your odds are even higher if you've signed up for a subscription that offers expedited shipping, like Amazon Prime. Some of the most popular deals this week include discounts on the Apple AirPods Pro earbuds and iPad tablets, Sonos speakers, PlayStation Portal, and Switch 2 accessories. You also don't want to miss the BOGO 50% off books, movies, and puzzles promotion currently going on at Amazon.

Apple AirPods Pro for $169

Apple's newest AirPods are all on sale and would make a great gift idea for Father's Day, which lands on June 15. Starting with the highest end model, the second generation Apple AirPods Pro wireless noise-canceling earbuds is $169 shipped (normally $240). The next step down, the Apple AirPods 4 with ANC (active noise cancelation) is down to $148 (normally $179). Finally, the value-packed AirPods 4 without ANC drops to $99.99 (normally $129).

Amazon Buy One, Get One Half Off Books and Movies Sale

Amazon has dropped another buy one, get one 50% off sale on books ahead of Father's Day weekend. The online retailer has continued to be one of the best places to buy books online in 2025, and sales like these are the best time to buy new books for lower prices. This particular promotion includes a variety of popular new releases as well as ongoing bestsellers at lower prices than you'll find anywhere else.

Alongside books, this sale also includes some popular 4K movies as well as board games and puzzles. So if you're looking for a good Father's Day gift and also want to pick up something for yourself, this is a great chance to save. You can check everything included in the sale below or scroll down for some of my top book picks within.

2025 Apple iPad 10.9" (A16) for $299

For most people, the iPad (not the Air, Mini, or Pro) is the best model to get because it offers all the benefits of iOS as well as snappy performance at an affordable price. The current generation model was released on March 12, 2025, over two years after the previous generation (October 2022). The upgrades include a more powerful processor (A16 vs A14), more RAM (6GB vs 4GB), and more storage (128GB vs 64GB), all. Best of all, the launch price of $349 is actually lower than when the previous generation model was released, which was $399.

tomtoc Slim Nintendo Switch 2 Carrying Case for $36.99

We've seen the official Nintendo Switch 2 case and it could be better for the price. It fits the console well enough, but the build quality and protection is lacking and it looks boring for a $40 case. If you want something that protects your Switch 2 while looking a lot nicer and still maintaining a slim profile, I'd suggest getting the tomtoc Slim Nintendo Switch 2 Carrying Case. In fact, it currently costs $36.99 on Amazon, which is a few dollars cheaper than the official case.

Lokithor J400 12V 2,000A Car Jump Starter for $38.97

A jump starter is an essential part of car's emergency kit and you don't need to pay a premium for a cordless model that gets the job done reliably. Amazon is currently offering the Lokithor J400 12V 2,000A cordless car jump starter for just $38.97 shipped after you clip both $20 and 35% off coupons on the product page. This is a really great practical gift idea for Father's Day; when the time comes that he'll need to use it, he'll know that you're the one that got him out of a jam.

Sonos Father's Day Sale: There's Still Time for June 15 Delivery

Sonos is kicking off its Father's Day Sale early. You can save up to 25% off its most popular soundbars and speakers, including the first discount I've seen on its flagship Arc Ultra soundbar. These deals are all available from Sonos direct with free shipping, but you can also pick them up for the same price at retailers like Amazon, Target, and Walmart. Father's Day is only a few days away, but there's still time to have your order delivered by June 15.

PlayStation Portal (Used: Like New) for $156.83

Make sure to select the "Save with Used - Like New" option

A new PlayStation Portal has never been discounted, even during the PlayStation Days of Play Sale that ran earlir this month, but at least you can save on a used one. Amazon Resale currently has a Used: Like New PS Portal in stock for $156.83 shipped. It retails for $200 new, so that's 22% in savings. A Sony warranty may or may not be included, but Amazon Resale items benefit from the same 30-day return policy you get for buying a new item.

Note: You'll see the price of a new PS Portal on the product page ($199). Scroll down a bit to see the Like New price.

2TB Samsung 990 Evo Plus SSD for $129.99

Samsung's newest SSD - the Samsung 990 Evo Plus PCIe 4.0 M.2 NVMe solid state drive - is on sale today. Pick up the 2TB size for just $1299.99 with free shipping. This is a fast drive for both PlayStation 5 and PC gamers with speeds of up to 7,250MBps read and 6,300MBps write. It's currently $40-$60 cheaper than the Samsung 990 Pro and most (if not all) gamers won't notice the difference in performance.

TCL Alto 8 Plus Soundbar with Subwoofer for Just $79

Walmart is currently offering a brand new TCL Alto 8 Plus Soundbar for just $79 shipped. This 40" soundbar will sound much better than any built-in TV speaker. This is a 2.1.2 channel system that houses two height channels for Dolby Atmos surround sound. It also includes a separate wireless subwoofer to help round out the low end. This will sound miles better than any built-in TV speaker. It's Roku TV ready out of the box, features bluetooth for wireless streaming, and has HDMI passthrough with supports 4K and Dolby Vision, HDR10, HDR10+ passthrough over HDMI.

65" Panasonic W95 4K Mini-LED Fire TV for $597.99

Other sizes also on sale

Panasonic is back in the TV game, and this time it's focusing on only offering higher-end Mini-LED and OLED models. Amazon is offering big discounts on the Panasonic W95 series TVs, which feature Mini-LED technology and local dimming. In a Mini-LED panel, the LEDs are smaller and more numerous, which allows for finer control of brightness levels within the same scene. The W95 is also a great candidate for playing games on a PlayStation 5 or Xbox Series X console because it's equipped with a native 144Hz panel that can run games in 4K at up to 144fps over HDMI 2.1.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Best Wishes to All Review

13 juin 2025 à 23:19

Best Wishes to All is now streaming on Shudder.

A child with paper wadded into his bleeding eye sockets like they’re plugging a bloody nose. A human pyramid serving as a makeshift delivery table for a pregnant woman. A man flailing on the ground in his underwear, unable to see or speak because his eyes and mouth are sewn shut. With his feature-length directorial debut, Best Wishes to All, Yûta Shimotsu establishes a talent for eerie and indelible imagery, all wrapped up in a disturbing satire of what humans are willing to ignore in order to live their contented lives. But those unsettling images may be better suited to a trailer than the full-on movie that Shimotsu has made, whose story occasionally struggles to put them in context.

We’re in the realm of fables and allegory here, so Best Wishes to All is populated by fittingly unnamed characters who are more symbols than people. Our audience surrogate is a young woman (Kotone Furukawa) working her way through nursing school in Tokyo, reluctantly returning to the rural Anytown, Japan where she grew up. That’s where her grandfather (Masashi Arifuku) and grandmother (Yoshiko Inuyama) still live, and as the woman learns her parents’ arrival has been delayed, she seems distressed to be left alone with grandma and grandpa. We don’t quite know why, though we’re able to glean a vague sense of unease from an opening flashback that’s all unnerving slow zooms and ominous music cues.

The interactions start out awkward, in a banal sort of way, with the camera boxing the woman between her grandparents while they share a meal. But their behavior only grows stranger the longer she stays, like grandpa standing vacantly in the hallway, mouth agape as though his brain is tuned to the static of some occult radio station. They try to get their granddaughter to rub their eyeballs, and over dinner, they break into a fit of oinking while remarking that pigs want to be slaughtered. You know, the sort of freaky old folks imagery that leads a character to float “maybe it’s dementia” over the phone when, of course, it’s something much more sinister.

These scenes sound hackneyed, and they are to a point, but Shimotsu is at least drawing on relevant social context. We’re clearly meant to think about Japan’s disproportionately aged populace, even without characters saying things like “I’m sorry young people are sacrificed for old folks like me.” Best Wishes for All is certainly never subtle, but it does come into its own once its scope expands from spooky grandparents to the rot beneath society at large. With the most upsetting material broken up by a few scenes that play as dark comedy, conventional horror isn’t the aim here. Instead, Shimotsu synthesizes an atmosphere of wrongness from these oscillating tones – the sense of a world out of joint as its people embrace evil with a smile.

In a broad sense, that atmosphere is an expression of the granddaughter waking up to the true nature of her reality. The insulation of her youth falls away as she’s confronted with an immovable foundation of pain and horror. Best Wishes to All revolves around shocking supernatural practices, and by resisting the urge to cleanly lay out rules for a coherent mythology, it retains a captivating aura of mystery. The root of its discomfort is in a lack of understanding; the woman becomes unmoored from the world she thought she knew, all while loved ones tell her that everything has been this way all along. Here, society conducts itself like a ghastly mixture of the dinner table scene from The Texas Chainsaw Massacre and Ursula K. LeGuin’s “The Ones Who Walk Away from Omelas,” with one person comparing the granddaughter’s obliviousness to still believing in Santa Claus.

Best Wishes to All is an oppressive, emotionally draining experience, offering little reprieve from its misanthropy. A friend (Kôya Matsudai) of the main character’s who otherwise seems like an oasis of sanity muses that “the world couldn’t go on if everyone chased their dreams.” But even accounting for the larger goal of simply keeping the audience off balance, a few scenes (particularly ones involving the grandparents) indulge in bizarre and disquieting imagery seemingly for its own sake. These moments may look great in isolation, but within Best Wishes to All, they feel only tenuously related to what’s trying to be said, amounting to the dread-laden equivalent of a cheap jump scare.

Best Wishes to All's unsettling images may be better suited to a trailer than the full-on movie.

Call it a symptom of Shimotsu stretching what’s roughly a Twilight Zone episode’s worth of story to feature length. Best Wishes to All was, indeed, a short film first, and it’s one of those films that can immediately be identified as such, because once its allegory comes into focus, it doesn’t have anywhere left to go. It can’t deepen our investment in the characters because they’re all metaphors, and it can’t explore their society because its foundation matters less than the message it’s built to convey.

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