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Super Smash Bros. Ultimate Switch 2 Compatibility Issue Breaking Matches With Mii Fighters, Nintendo Politely Asks Fans to Stop Using Character Until Fix Deployed

5 juin 2025 à 18:14

Nintendo has updated its list of Switch 2 compatibility issues to request that Super Smash Bros. Ultimate owners refrain from using the Mii Fighter characters, as they're currently breaking the game.

According to Nintendo's Japanese support website (thanks, OatmealDome), the issue with Mii Fighter only occurs when Smash Bros. Ultimate is being played online, and a match takes place between one person on Switch 1 and another person on Switch 2.

In this circumstance, should one player be using Mii Fighter, Nintendo warns that an online match may end "immediately," kicking both players out before the usual punch-ups can be had.

Nintendo hasn't explained the reason why this issue is occuring, though the fact it is limited to Mii characters may suggest there is some difference to how the two console generations handle the custom avatars — leaving the game to give up on matches instead.

Indeed, Nintendo also warns that Mii Fighter thumbnails may also not save correctly on Switch 2, pointing to some kind of compatibility problem.

"An update will be released soon," Nintendo has said, though there's no word yet on when.

Originally released in December 2018, Super Smash Bros. Ultimate is one of Nintendo's best-selling games for Switch 1, with more than 36 million copies shifted. With the series' largest player roster and years of extra content, the game has earned its Ultimate moniker — leaving many fans to wonder what might be next for the series.

Nintendo recently announced a new game from Smash Bros. series boss Masahiro Sakurai — though it's not a new Smash Bros. title. Instead, the veteran designer and director is working on Kirby Air Riders, a fresh game for Nintendo's pink puffball that's due to launch on Switch 2 later in 2025.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The 5 Best Nintendo Switch Headsets in 2025

5 juin 2025 à 18:12

If audio is important to you when it comes to Nintendo games, one of the best Nintendo Switch accessories worth adding to your collection is a decent gaming headset. And, if you're eyeing a Switch 2 for its new GameChat feature, a headset will be essential to not annoy everyone else in your home. Our favorite option to pair with the Nintendo Switch is the versatile Razer Barracuda X. Still, no matter what you want, we’ve made sure to cater to all kinds of needs and price ranges – from the best budget headsets to the most premium high-end headset money can buy.

TL;DR: These Are the Best Headsets for Nintendo Switch

Finding the best Nintendo Switch headset requires a lot of time, energy, and effort, with various brands on the market and tons of features to look out for. Plus, the best gaming headset will appeal differently to different people. Nintendo finally addiing Bluetooth connectivity to the Switch also makes wireless headsets eligible for consideration. We've done the testing and research to bring you five of our favorite gaming headsets for Switch.

1. Razer Barracuda X

Best Nintendo Switch Headset

The Razer Barracuda X we reviewed is easily our top pick for a Nintendo Switch headset that’s impressive in every way at an incredibly reasonable price. For just $99, you get excellent audio quality and a lag-free wireless connection through the low-latency 2.4GHz USB dongle. This headset also offers seamless Bluetooth connectivity for your Nintendo Switch, smartphone, and other devices for a completely cable-free setup.

In our testing of the Barracuda X, we found it is also immensely comfortable thanks to its mesh-covered memory foam earcups, remarkably thick headband padding, and lightweight plastic body. Weighing just 250g, it is ideal for extended hours of gameplay without feeling like a burden on your noggin. What makes the Barracuda X even better for long gaming sessions is its 60-hour battery life, and even when it runs out of juice, you can always use the included 3.5mm cable to keep playing. If you also game on platforms other than the Switch, you’ll be pleased to know that it’s also one of the best PS5 headsets, and is compatitable with PC and smartphones sporting USB-C Ports.

2. HyperX Cloud Alpha

Best Wired Nintendo Switch Headset

Our testing of the HyperX Cloud Alpha confirmed it to be one of the most popular choices for a wired gaming headset. It hosts 50mm dual chamber drivers that deliver focused and powerful sound. The sound is crisp and clear, and it maintains that clarity even when the volume is cranked all the way up. The detachable boom mic on the cans is excellent at canceling unwanted background noise and transferring your voice clearly and precisely.

The Cloud Alpha features a sturdy aluminum frame headband that makes it durable and light. The lightweight profile of the headset coupled with its thick earcups makes for a tremendously comfortable fit as well. Fortunately, you don’t have to worry too much about the cable being a hassle. The headset boasts a braided nylon cable that is fairly easy to untangle.

3. SteelSeries Arctis 1 Wireless

Best Wireless Nintendo Switch Headset

We've reviewed theSteelSeries Arctis 1 Wireless and found it to be one of the best options if you want to go fully cable-free. The headset has a lag-free connection with its USB dongle and it provides up to 20 hours of gaming before it runs out of battery. (Since it also sports wired connection options, you don’t have to put the headset down when it’s out of juice, though you'll be tethered up.) The Arctis 1’s 40mm drivers help deliver impressive audio.

Apart from the seamless connection and brilliant sound, the headset features a sturdy body padded with soft Airweave fabric on the earcups and plushy foam cushions on the headband. Plus, it weighs a total of 254g to sit comfortably atop your head. It offers easy compatibility with not just the Nintendo Switch but also PS4, Xbox One, PC, and mobile devices. What’s more, it features a fantastic mic, which is also thankfully detachable, so you won’t look like a newscaster when you’re not gaming.

4. Logitech Pro X Gaming Headset

Best-Sounding Nintendo Switch Headset

The Logitech G Pro X is a great choice if you prioritize high-quality sound in a gaming headset. It features impressive highs that thankfully doesn’t go overboard with the clear lows. Often, the bass is overdone, so it sounds thick and heavy, but that isn’t the case with the Pro X – explosions and the like sound great. The surround sound on the headset is pretty impressive too, which always helps to enhance the overall experience.

It’s also a tough and sturdy headset, accompanied by thick cushioning to keep the strain off your head and ears at all times. Apart from ensuring a comfortable fit, the thick cushioning facilitates a certain level of passive noise isolation as well. Not only is the Pro X immensely comfortable, but it also fits rather snugly, hugging your ears tightly with just enough clamping force to not feel overbearing. Logitech also thoughtfully provides an extra pair of velour pads in the package to accommodate users with glasses. It's a wired option, so you can grab the G Pro X Lightspeed we also reviewed to go wireless.

5. Skullcandy PLYR

Best Bluetooth Nintendo Switch Headset

Skullcandy's PLYR is a great Bluetooth headset for your Switch. The connection process is fast and simple, and there is hardly any lag. With a 3.5mm cord in the package, you can also use the PLYR as a wired headset. You can rely on the 50mm drivers to deliver punchy, clear, and focused sound. For a $130 mid-range headset, the sound on this is brilliant. It has the immersive audio experience that gamers look for.

PLYR also allows an impressive amount of user customization through the Skullcandy-HQ app It allows you to modify the equalizer channels with options for bass, mids, and highs – or there are presets such as RPG, music, and film mode. The app also lets you tweak volume levels for both gaming and chat, which you can also adjust using the headset’s onboard controls.

How to Choose a Nintendo Switch Headset

One of the most important features to look for when buying a Nintendo Switch headset is comfort. You’re going to be spending a lot of time wearing it, so you don’t want something that feels like a burden. Avoid this by opting for a headset that is generously padded, both on the headband and earcups. You’ll also want to make sure the earcups are covered in mesh fabric instead of leatherette as the latter material can cause sweating

Noise isolation is almost as important as comfort. Make sure to look for a headset that forms a snug seal around your ears to provide a good degree of passive noise isolation. The circumference of the earcups should be large enough to fit around your ears. If you’re someone who wears glasses, consider velour earcups.

Active noise-canceling (ANC) is another important feature to look for. Noise cancellation helps block out any external sounds so you can pay more attention to those slight, but all-so-crucial directional audio cues. Basically, ANC enhances immersion and results in an overall enhanced gameplay experience.

It’s wise to not underestimate the importance of build quality. You might be tempted to opt for plastic headsets because of their relatively inexpensive price tags, but it’s best to invest in a sturdy metal headset that will last you years. Not only will plastic give up on you pretty quickly, but it can also look a little cheap.

If cordinating with your teammates is important, the microphone quality on a headset is crucual. You’d want to make sure the mic transmits your voice quickly and clearly without any lag. It is also recommended to look for headsets that feature custom settings for mics, so you can tweak how you sound. If you plan on using the headset on the go, definitely go for those with detachable mics.

Lastly, make sure the sound on your headset is customizable via EQ settings on a companion app. The rest mostly has to do with your preferences. If you’re a fan of bass, look for a headset that emphasizes low-end. If you’re big on RPGs, surround sound is a must-have feature.

Nintendo Switch Gaming Headset FAQ

Will my Switch headset be compatible with the Switch 2?

Unlike some of the other Switch accessories, your headset will most likely work with the Switch 2. The new console supports Bluetooth, and also has a headphone jack and an extra USB-C port at the top, so your current headset should work fine. Otherwise, feel free to check out what headsets I'd recommend specifically for the Switch 2.

Does the Switch support Bluetooth audio?

The Nintendo Switch has always supported the best Switch controllers via Bluetooth, but for a long time, a special adapter was necessary to connect wireless headphones or headsets to the console over Bluetooth. Luckily, in late 2021, Nintendo finally added Bluetooth audio support on the Switch. Just be sure your device’s system version is updated to 13.0.0 or higher. Then, it should be simple to connect the best wireless earbuds, gaming earbuds, Bluetooth speakers, and more. Unfortunately, Bluetooth microphones still aren’t supported. Take a look here for more information about how to connect via Bluetooth to your Switch.

What’s the best Nintendo Switch headset?

We’ve tested dozens of headsets, and when it comes to performance with the Nintendo Switch, nothing beats the Razer Barracuda X. With it, you’ll enjoy an incredibly reasonable price tag, reliable connectivity, a comfortable fit, and decent sound. Plus, you aren’t limited to listening only on your Switch, as the Barracuda X comes with multiplatform compatibility ready to work on the majority of your devices.

Dua has been hooked on technology since she was a kid and used to spend all of her spare time reading product reviews online. Today, she writes for IGN, TechRadar, and Gizmodo, and has worked for PCMag, Digital Trends, and ScreenRant among other tech publishers. When she isn't obsessing over the latest gadgets, Dua spends her time working out, playing the uke or reading.

Brandon Sanderson Says The Wheel of Time Fandom 'Deserved Better' Than a Cancelation After 'The Best Season,' as Over 120,000 Fans Desperate for Season 4 Sign Petition

5 juin 2025 à 18:07

The Wheel of Time seems dead in the water after Amazon’s cancelation of the Prime Video series following the conclusion of Season 3, and a new report that claims it’s not being shopped around to streamers. On top of that, Brandon Sanderson, who finished author Robert Jordan's The Wheel of Time, had some choice words for the people making the decisions.

Last month, it emerged that Prime Video had decided against renewing The Wheel of Time for Season 4 after what Deadline reported were “lengthy deliberations.” Apparently executives like the show, but couldn’t make it work financially.

The Wheel of Time is an adaptation of the much-loved fantasy book series of the same name by Robert Jordan, with a cast led by Rosamund Pike. After a shaky first two seasons that had fans of the books in uproar over controversial changes from the source material, Season 3 appeared to win over the fanbase and, it was felt, set up the show for even better things to come.

However, it seems The Wheel of Time cost too much for co-producers Sony Pictures TV and Amazon MGM Studios, the latter of which also makes the super expensive The Lord Of the Rings: The Rings Of Power.

As Deadline put it:

... the Season 3 overall performance was not strong enough compared to the show’s cost for Prime Video to commit to another season and the streamer could not make it work after examining different scenarios and following discussions with lead studio Sony TV, sources said.

Let’s start with Sanderson’s comments on the cancelation, made in the comments of a recent video published to his YouTube channel.

“I wasn't really involved,” he began. “Don't know anything more than what is public. They told me they were renegotiating, and thought it would work out. Then I heard nothing for two months. Then learned this from the news like everyone else.

“I do think it's a shame, as while I had my problems with the show, it had a fanbase who deserved better than a cancelation after the best season. I won't miss being largely ignored; they wanted my name on it for legitimacy, but not to involve me in any meaningful way.”

Clearly, Sanderson was less than impressed with the show's decision-makers, but he acknowledged the frustration among fans who had seen a clear improvement season to season, and who had hoped to see the story continue.

Now on to a new report that claims The Wheel of Time isn’t being shopped around to other streamers. TVLine said its “well-placed sources” confirmed the news that is sure to disappoint fans who’d hoped for Season 4 at least.

Meanwhile, over 120,000 fans have signed an online petition to “Save The Wheel of Time.” “Finish the story,” the organizers of the petition say on their website. “It deserves to be told in full!”

It’s increasingly likely those pleas will fall on deaf ears. Some fans hope Apple, which has form when it comes to glossy sci-fi and fantasy shows that cost huge amounts of money to make, may pick up The Wheel of Time for Apple TV+, but given the slate of shows it already has on its books, that is perhaps wishful thinking.

So, this The Wheel of Time adaptation does indeed look like it is out of time, and yet another disappointing attempt to adapt what many consider to be the greatest fantasy novel series ever written.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Power Banks for Nintendo Switch 2

5 juin 2025 à 18:03

The Nintendo Switch 2 is officially out in the world, and while you’ll obviously be able to take it on the go, Nintendo is only claiming a minimum of “2 hours” of battery life in intense games. That’s definitely enough for a morning commute, but if you want your Nintendo Switch 2 to last through longer flights or even just away from a wall outlet, you’re going to need a solid power bank.

While the Switch 2 does include plenty of new hardware features, it’s still just a mobile device that charges via USB-C. That means pretty much any existing power bank is going to be perfect for the portable console. Power banks that are specially designed for the Switch 2 will definitely be coming out over the next few months. Genki, for instance, has a magnetic power bank that attaches to a special Nintendo Switch 2 case to keep it charged without needing to run a cable from your pocket to the console. There are similar solutions out there for the original Switch, but because of the Switch 2’s bigger dimensions, those won’t be compatible with the new handheld.

1. Anker Nano Power Bank

The Best Power Bank for Switch 2

The Anker Nano 3-in-1 has a built-in USB-C cable, but you’re not limited to it. Right under the included cable is an extra USB-C port to plug in a second charging cable. This is awesome, as it not only allows you to charge two devices at the same time, but if the built-in cable dies on you (knock on wood), you don’t have to throw out the entire unit.

The Anker Nano also has a built-in wall plug, which makes it easy to stick into an outlet when you need to charge it without using an adapter, and it folds up and away when not charging.

While the Anker Nano is, like the name implies, just a little guy, it can charge the Switch 2 pretty quickly. This power bank is rated for 30W of output, and while that’s probably not enough to match the Switch 2’s power brick output, it’s still enough to charge it up fairly quickly. Not bad for such a tiny and convenient power bank, if you ask me.

2. Belkin Boost Plus 10K

The Most Portable Power Bank for Switch 2

The Belkin Boost Plus has been one of my favorite power banks for a while, mostly because it has all the cables sorted out to begin with. The unit has two cables built in, one USB-C and one Lightning. What’s more, they also stow nicely in little cutouts in the side of the power bank, making for clean storage. The Belkin Boost Plus’s Lightning cable is essentially useless for anyone with a Switch 2, though.

The only thing that really holds it back is that it doesn’t have any ports for other cables. This isn’t a huge deal most of the time, but if the built-in cables die, you’re basically screwed. At the end of the day you’re trading the flexibility of using your own cables for the convenience of built-in ones. That’s more than worth it for me.

With just 23W of charging output, this power bank will likely be a little slower than the Switch 2's included power adapter, but it’s sleek and easy to carry around. That’s worth it as far as I’m concerned. You’re not going to find many super-portable high-speed chargers, after all.

3. Anker Power Core 24K

An Absolutely Overkill Power Bank for Switch 2

For most people, trading off portability for the ability to charge your Switch 2 is enough, even if it’s slower than charging off the wall. But if you completely lack patience, as I do, you can just use a laptop charger. The Anker Power Core 24K is rated for 45W of output, which is enough to charge a MacBook pretty quickly, so it’s more than enough to at least match the presumed 39W charger bundled with the Switch 2.

There are a couple caveats to this, obviously. The original Switch didn’t really play nicely with fast charging. Not that high-wattage chargers harmed the Switch – they just didn’t charge it any faster than the dock would. I'll need to do some testing now that the Switch 2 is out, but even if it has the same behavior as its predecessor, going a bit overkill on the power bank is at the very least not going to hurt anything.

The Power Core 24K also has a much higher power capacity than the other power banks on this list, with 24,000mAh. That’s a little over four times the capacity of the internal Switch 2 battery, for reference. Now, some of that power is going to be lost in the process of charging the Switch 2, but it’s still enough to charge the device at least three and a half times on a single charge.

Of course with all this extra oomph, the Anker Power Core 24K is both more expensive and bulkier than the other power banks on this list. This thing weighs 1.1lbs on its own, which is admittedly heavier than the Switch 2 itself. But hey, these are just the sacrifices you have to make sometimes, right?

Power Banks for Switch 2 FAQ

How powerful of a power bank does the Switch 2 require?

If the Switch 2 power adapter is anything like the original console – and there’s not much reason to think it won’t be – the console will feature a 39W charger. That means in order to match the charging speed of the wall charger, you’re going to need a beefy power bank. Most mainstream power banks have anywhere between 20-30W of output, so charging the system with a portable battery will be sacrificing a little bit of speed for portability.

Is a 10,000mAh power bank enough for the Switch 2?

Yes. The Nintendo Switch 2 has a 5,220mAh battery, which means a 10,000mAh power bank will have enough juice to fully charge the Switch 2 at least once, with enough left over to keep it charged for a little while longer.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

Best Gaming Headsets for Nintendo Switch 2 Right Now

5 juin 2025 à 17:34

We've officially reached the launch of the Nintendo Switch 2, and it’s an easy bet when it comes to finding the right headset – for one, we’re extremely sure accessories such as headsets are going to be forward compatible. And two, we already know which headsets are among the best across all price ranges. If you don’t already have one lined up to use on your Switch 2 or if you’re looking to upgrade from the set you were using with your first Switch, I have my top recommendations for headsets here, all of which I’ve had firsthand experience with and/or have reviewed here on IGN myself.

Similar to my best PS5 headsets and best Xbox headsets guides, there are a few nuances I took into consideration when making my selections for this specific platform. One of which is portability; for example, I’m hesitant to suggest getting the SteelSeries Arctis Nova Pro even though it has consistently topped our lists – one of its biggest features is its mixamp/DAC, which connects the headset to your systems, and that gets unwieldy for a device that’s about versatility and taking on the go. I’m also accounting for the fact that you only have access to USB-C ports when playing handheld, so all of the wireless headsets recommended here come with a native USB-C dongle to make connectivity easy. Above all else, I prioritize sound quality and comfort in my choices because if those factors aren’t the focus, what would we even be doing here!

TL;DR – These Are The Best Nintendo Switch 2 Headsets:

The Switch 2 does have Bluetooth capabilities, but I wouldn’t recommend that for gaming scenarios due to the inherent audio delay. While the wireless headsets here can connect via Bluetooth, my recommendations run primarily on a 2.4GHz wireless connection, and there are a few picks with a 3.5mm wired aux connection, too. Regardless of which you go with, you’ll be getting a great headset for the money – I can vouch for each pick, and if you need a little extra convincing, I have all the details you need to know below.

Best High-End Wireless Headset

Audeze Maxwell

Although it’s not the newest headset on the block, the Audeze Maxwell is still one of the best around. It doesn’t have the most sophisticated feature set or software suite, but you don’t really need all that, especially for the Switch and Switch 2. It does the most important part – sound quality – better than any other gaming headsets I’ve used. Its 90mm planar magnetic drivers give punchy bass that doesn’t drown out other frequencies, and the highs come through clean even at higher volumes. It gives a “full” audio experience which is complemented by its great positional audio, giving the subtle details in sound design room to breathe. You don’t necessarily need great positional audio in a hyper-competitive sense on Switch 2, but this gives more immersive games a grander audio profile to match – I often call the Maxwell the audiophile’s gaming headset.

The thick plushy earcups provide long-term comfort, and the soft leatherette is easy on the head while giving a good seal around your ears for sound isolation. The microphone is solid on its own, but the great noise cancellation puts it above most gaming headsets, blocking outside noise better than most. It has tremendous battery life to boot, lasting up to 80 hours from a full charge. It’s a bit heavy at 490g and bulky in terms of overall size, but this doesn’t make the headset uncomfortable, and its understated design makes for a clean look. I recently reviewed the Audeze Maxwell and awarded it a 9/10 to confirm that, yeah, it’s still one of the best if you’re willing to shell out the dough.

Best Noise Canceling Wireless Headset

Alienware Pro Headset

The Alienware Pro headset is a personal favorite because of how slim and sleek it is. You can easily mistake these for a pair of expensive Bose or Sony headphones, which is surprising given the Alienware brand’s history of flashy, gaudy PCs and accessories. It’s been going with a minimalist look for all its recent peripherals and this is best represented in the Pro headset. The earcups don’t stick out much, the overall design is light and compact, and the padding for the earcups and headband provide just enough comfort for long sessions. Very few gaming headsets have such a low profile, but this helps the Alienware Pro stand out… by not standing out.

I frequently use the Alienware Pro like a pair of normal headphones to take on the go because of the design, and the long 70-hour battery life (without ANC) means I don’t have to worry about charging it often. And the fact that I could get balanced, high-quality sound with great bass solidified this as a top choice. It shows a bit of its limitations at handling sharper frequencies at higher volumes, but I was approaching dangerous volume levels at that point. Its active noise-canceling works really well, too, and if you’re one to use your Switch or Switch 2 outside, good ANC will come in clutch.

The only knock I have against the Alienware Pro is that its earcups don’t swivel inward, which is a slight bummer given the slim profile and portability of the headset itself. It’s a bit of a disappointment because everything else about it is so smartly designed (including its simple controls on the left earcup), especially for versatility between mobile usage and gaming setups. Still, this is one of my favorite gaming headsets in recent memory, which I go into full detail in my Alienware Pro headset review.

Best Mid-Range Wireless Headset

SteelSeries Arctis Nova 7

Perhaps you can’t spend as much money to snag an Alienware Pro headset, but still want something that can deliver high-end audio while maintaining that low-profile design. If so, you should consider the SteelSeries Arctis Nova 7. It stacks up to the fantastic Arctis Nova Pro quite well, and even if you don’t get the same robust package or fine-tuned audio drivers, you still get that sleek design, signature comfort, and detailed sound that can stand alongside the best in its price range.

What I really like about the Arctis Nova 7 is its simultaneous Bluetooth and 2.4GHz wireless capability – so if you don’t want to use the Switch 2’s built-in voice chat rooms and prefer to be on Discord while still getting game audio feed, you can do that. Beyond that, SteelSeries has always been great about well-rounded sound quality out of the box, as well as having easy-to-tweak options in its software. The sports-mesh upholstery of the earcups gives this headset good breathability, making it easy to wear for long-sessions, and the dense earpads provide top-notch comfort while maintaining that slim profile. We praised it for all that and more in our SteelSeries Arctis Nova 7 review from a few years back, and it certainly still holds up today.

Best Budget Wireless Headset

Razer Barracuda X

The Razer Barracuda X we reviewed still stands as a top pick for the best Nintendo Switch headset. It’s impressive what you get from this sub-$100 headset, and considering the slick understated design from Razer, this is something I wouldn’t mind wearing while playing my Switch 2 in public. Relatively impressive audio quality for a budget-level option and a 2.4GHz USB-C dongle already put the Barracuda X into consideration at its price range, but it doesn’t lack in comfort with its memory foam earpads wrapped in a breathable sports mesh. It’s lightweight and rocks a decent battery that gives you around 40 to 50 hours from a full charge. Don’t go in expecting the sound quality of the more expensive recommendations in this guide, but if you need to go wireless without balling out, the Barracuda X would be my top choice.

Best Wired Headset

HyperX Cloud III

When it comes to wired gaming headsets, the HyperX Cloud III tends to be my go-to recommendation. It’s a fantastic all-rounder, but I’ll start by highlighting its build quality. The flexible aluminum headband lets you twist and contort it any which way without ever feeling like it’s going to break, giving it an unmatched durability. While it clamps a bit tighter than most headsets, the thick plushy earcups provide more than enough comfort to alleviate the pressure. It’s not too heavy, either, making the Cloud III easy to take around, especially for those who aren’t exactly careful when handling their gear.

The Cloud III sounds great, too, with balanced frequency response across the EQ spectrum. I’d say that it doesn’t particularly stand out in terms of its audio profile compared to something like the Maxwell, but it is tuned well-enough to bring out the detail in games with good directional sound and minimal distortion at louder volumes thanks to its larger 53mm angled drivers. What’s especially impressive is the microphone quality, which rivals headsets twice its price. My voice came out clean in my testing, and it sounded closer to a decent standalone mic than it did a typical headset mic. Considering its price, you get a lot of bang for your buck with the wired version, and you can get even more detail on the headset in our HyperX Cloud III review.

Best Budget Wired Headset

Corsair HS65 Surround

Of course, not everyone wants to drop upwards of $100 or more on a headset, but if you still want good audio quality for your Switch 2, I can easily recommend the Corsair HS65 Surround. It’s a refresh of the HS60 and HS50 that came out years ago, but well-designed audio gear can really stand the test of time. You’re not going to be blown away necessarily, but it has a pretty bold audio profile (with pronounced bass and highs) for a headset that often sits in the $50 range. While some Corsair headsets have struggled with comfort, the HS65 fits firmly on my head and stays comfortable for several hours thanks to its thick earpads. Surprisingly, it has one of the best onboard microphones from a gaming headset considering its price, adding to the value you get from something that’s budget-level.

The HS65 Surround may be a little slim on the extras – while it has the sound card for virtual surround sound, it’s USB-only which could work if you’re playing your Switch 2 docked. Otherwise, the sound quality you get straight from the 3.5mm jack is more than sufficient. What’s just as important is that the HS65 is a slim and lightweight headset, with swiveling earcups, to make it easier to take on the go (even though the microphone isn’t detachable and gets in the way if you’re not using it). There’s a lot of value here, and while there are decent options in this price range if you just want plain headphones, it’s hard to beat the HS65 when it comes to gaming headsets.

Best Wireless Earbuds

SteelSeries Arctis GameBuds

All things considered, earbuds might be the right move when looking for the best audio solution for your Switch 2, especially if you’re playing handheld or if you’re on the go frequently. Luckily for us, gaming-grade earbuds have made strides in recent years, and so far, nothing has topped the SteelSeries Arctis GameBuds. I’ve been loving them since day one, listening to music and podcasts everyday, but I’m still impressed with how well they handle gaming audio to the point where I sometimes just stick with them when playing non-competitive games.

What makes them “gaming-grade” though? The 2.4GHz wireless USB-C dongle is the main thing, giving you no-latency response to whatever platform you’re connected to. (Most regular earbuds, including high-end options like the great JBL Tour Pro 3, don’t come with 2.4GHz connectivity.) Additionally, the audio profile on the GameBuds is rich, delivering strong bass and clean sound across all frequencies, even at higher volumes. I won’t claim that these can match a high-end headset (particularly in positional audio) because there are obvious limitations to earbud design, but that shouldn’t take away from how close they come to an actual headset.

I still think the Razer Hammerheads have the slight edge when it comes to bass response, but the GameBuds are so well-rounded, making them much more versatile and suited for using with a platform like the Switch 2. With about 10 hours of usage from a full charge (without ANC), the GameBuds also top most other earbuds in terms of battery life (they last about twice as long as the Razer Hammerheads). There are rare connectivity issues where the signal gets choppy, but these are only slight hiccups. Otherwise, these are the perfect pair for my Switch and I don’t see myself going with other earbuds for my soon-to-be Switch 2.

Nintendo Switch 2 Headsets FAQ

Can I use my Switch 1 headset with Switch 2?

By all accounts, yes. The Switch 2 features two USB-C ports on the system itself, letting you connect external devices while leaving one port open for charging. This makes wireless headsets that connect via USB-C dongles even more useful since you don’t have to choose between charging or using your headset. But back to the point: It’d be wild if the Switch 2 wasn’t compatible with headsets that currently work on the original Switch, and there’s no reason why they wouldn’t – the online discourse would be a riot, though.

Can I use Bluetooth with Switch 2?

The Switch 2 has Bluetooth connectivity. However, I wouldn’t recommend it for audio devices due to the inherent latency. You might not mind that so much in more casual games, but in anything with action, cutscenes, dialogue, or any sort of sound cue for gameplay, there’s no way I’m going with Bluetooth audio.

Do I need to worry about the headset’s microphone?

We'll have more to say on this as we work through our Switch 2 review. It will be determined by how the onboard microphone built into the Switch 2 performs. It is said to have top-notch noise isolation, as it has been touted and shown off as capable of picking up your voice when you’re sitting on a couch with the system docked next to a TV – to what extent does this end up being practical? I can’t really say.

That said, all the headsets recommended in this guide have mics that are good enough for picking up your voice clearly for chatting in those Discord-like chat rooms built into the Switch 2 platform, and a few of the recommended headsets have solid noise isolation to boot.

Can’t I just use any old set of earbuds with Switch 2?

Absolutely! Having a 3.5mm audio jack on the Switch 2 means you can use any standard pair of headphones or earbuds. And there are some really good earbuds for cheap that might just do the job for you. But I made all these aforementioned recommendations if you’re particular about getting the best sound quality at the best price. Besides, games are looking pretty sweet on Switch 2, and I’d prefer my audio experience to match that visual fidelity as well, especially since higher-profile games like Cyberpunk 2077 and Final Fantasy 7 Remake are getting ported over.

The Best SD Cards for Nintendo Switch in 2025

5 juin 2025 à 17:33

If you're a Nintendo Switch owner, you've probably noticed something pretty quickly – the internal storage fills up fast! The standard Switch only gives you 32GB, and even the upgraded Switch OLED bumps that up to just 64GB. Sounds decent until you realize that most of the best Switch games require at least 10GB of storage on average, if not more. Before you know it, you're out of space, especially if you're into downloading games from the eShop. That’s why having a Switch microSDXC card like the SanDisk 512GB Extreme is pretty much essential.

By popping an SD card into your Switch, you can load up on all the games you want without worrying about deleting old ones to make space. Depending on how much you want to store, there are SD cards that offer up to 1TB of storage. Just keep in mind that all your game save data will still live in the console's system memory by default. If you're moving onto the Switch 2 now that it's out, know that your old SD cards won't fly there; you'll need to move on to a MicroSD Express card to upgrade the Switch 2's storage. But if you're sticking with a trusly ol' OG Switch, make sure you have one of these SD cards to avoid entering the delete-and-download cycle.

TL;DR - These Are the Best SD Cards for Switch:

SD cards come in a bunch of different sizes, speeds, and prices. But if you're looking for the best experience, grab one with UHS-I compatibility and higher transfer speeds – that’ll help with smoother gameplay and faster loading times.

If you’re wondering which SD card is best for Nintendo Switch, you’ve come to the right place. We’ve handpicked some great SD cards that work seamlessly with your Switch, whether you want to install tons of games, save gameplay video clips, or need something to hand when you’re transferring data to other devices.

1. SanDisk 512GB Extreme microSDXC Card

Best SD Card for Nintendo Switch

SanDisk is a familiar brand name, so you can expect reliability and durability when you purchase the SanDisk 512GB Extreme microSDXC Card. With a range of storage options to choose from, you can max out your Nintendo Switch’s storage, allowing you to install plenty of games, save files, and screenshots without needing to delete other games to free up some room. We think the 512GB option is incredible value for money, but if you want to splash out, go for the 1TB card.

If you upgrade to a different SD card in the future, this SD card comes with an adapter, meaning you can use it across other devices so it doesn’t go to waste. In the meantime, the SanDisk 512GB Extreme microSDXC Card boasts generous data transfer speeds of up to 190MB/s – just download the games you want and put them straight onto your SD card in a cinch.

This SD card’s durable design is shockproof, temperature-proof, waterproof, and X-ray-proof (who knew that was a thing?). So if you’re going on vacation and taking your Nintendo Switch with you, you’ll have the extra reassurance that your game files are somewhat safe even through a TSA scanner.

2. Samsung EVO Select A2 512GB microSDXC Card

Best Budget SD Card for Nintendo Switch

Have a tight budget but still want a capable microSD card? The Samsung EVO Select A2 SD card is a perfect choice. Coming in at around $40, this card meets the minimum requirements of the Switch with its UHS-I interface and A2 rating for faster optimization. Sure, transfer speeds lag behind other cards. But given that Nintendo seems to cap speeds around 95MB/s anyway, there won’t be a discernable difference in game load times compared to those faster, pricier cards. It’s only when using the microSD card with other devices that those quicker speeds come in handy.

Even if Samsung EVO Select A2 is on the cheaper side, it still offers a healthy dose of storage space at 512 GB. That’s plenty of room to store a sizable gaming library, gameplay clips, and more. If you want to use this card with other devices, it’s possible to double the storage to 1TB. And for those that stick to playing only a couple of games, 64GB, 128GB, and 256GB options exist to suit just about any need.

What’s even better is this card is built to last, ensuring precious game data remains safe. It's waterproofed in case of accidental splashes or dips in liquids, while resistance to extreme temperatures, X-rays, and magnets means the Samsung EVO Select A2 is ready to go just about anywhere. It can even withstand drops over 16ft. Clearly, this SD card can handle far more wear and tear than the Switch itself.

3. SanDisk 1TB Ultra A1 microSDXC Card

Best High Capacity SD Card for Nintendo Switch

With 1TB of storage, the SanDisk Ultra A1 SD card is an excellent choice for the Nintendo Switch. The SanDisk Ultra A1 has transfer speeds of up to 150MB/s, which is well above the range needed for fast downloads on the console. It's likely that you won't even come close to running out of storage, with room for well over 75 games to be installed at once.

Most games on Nintendo Switch are well below 15GB, so this SD card should more than suit your needs. The biggest games range from anywhere between 30GB and 60GB, but there are less than ten that fall under that umbrella. Any extra space on this SD card is perfect for taking as many screenshots and video captures as you'd like.

4. SanDisk 256GB Extreme PRO microSDXC Card

Best High Speed SD Card for Nintendo Switch

If you're looking for the best high speed SD card for your Switch, look no further than this SanDisk Extreme Pro SD card. This card uses SanDisk QuickFlow Technology to quickly optimize files and give you the best performance possible. When it comes to launching or downloading games, this feature can come in extremely handy for load times.

With 256GB, you shouldn't run into any issues installing a healthy library of games to your system. Although the Switch does not have 4K support of any kind, this SD card is made for quick transfer of 4K content. So, your 1080p screenshots and videos will quickly transfer over to a laptop or PC with the blink of an eye.

5. SanDisk 1TB microSDXC Card - The Legend of Zelda

Best SD Card Design for Nintendo Switch

This Zelda SD card has arguably best design you can find for a compatible Switch SD card. At 1TB of storage, you should have no issues with running out of space for new games. Although the speeds are a bit lower than other options on this list, this is the only SD card officially licensed by Nintendo we feature here.

This card is made with the Nintendo Switch in mind, so you can expect a quality product overall. The design featured is the iconic Triforce from The Legend of Zelda series, which is a perfect way to showcase your love of the Nintendo franchise (even if you can't actually see it when you're using it). Overall, there are better options, but this is a good choice if you prefer to snag a unique design.

How to Choose an SD Card for Nintendo Switch

Investing in an SD card for your Nintendo Switch is a game-changer. But knowing what to look for is important too. You could just buy a cheap SD card that’s got a decent amount of storage space, but there are other factors to consider.

  • Storage capacity: This should be your first consideration. Depending on the types of games you play, a 128GB SD card might suffice. But games like The Legend of Zelda: Tears of the Kingdom that takes up 16GB might need a larger SD card. Not to mention your save files and any screenshots you take will add to the overall file size.
  • Compatibility: If you’re looking for an SD card for Nintendo Switch, you’ll obviously need to make sure you find one that’s compatible with the console. The Switch supports microSD cards – this includes microSD, microSDHC, and microSDXC. Be careful not to buy an SD or miniSD card as these will not work!
  • Transfer speed: The higher the transfer speed, the better your gameplay experience will be. Speed classes are graded in 2, 4, 6, or 10, denoting the card’s minimum baseline speed. So a grade 2 equates to 2MB/s, 4 is 4MB/s, and so on. If you find a microSD card with a UHS (Ultra High Speed) class like UHS-1, you’re good to go.

Nintendo Switch SD Card FAQs

Do you need an SD card for the Switch?

For the Nintendo Switch, a microSD card is an essential Switch accessory. Without it, you'll only have enough space to install a few games on the system. An SD card will allow you to install dozens of titles on Switch without any worry of deleting games to free up storage.

Generally, Nintendo tends to keep its games on the smaller side, but there is a sizeable amount of third party titles available that are well over 32GB. This is the onboard storage for standard Nintendo Switch and Nintendo Switch Lite models, so you won't even be able to install that game without an SD card.

How much storage do you actually need?

Most likely any SD card with 256GB of storage or higher will be more than enough for your Nintendo Switch. Some of the largest Nintendo titles, like The Legend of Zelda: Tears of the Kingdom and Xenoblade Chronicles 3, only weigh in at 16GB and 14GB, respectively. If you plan to primarily play Nintendo-developed titles, you should be more than fine with a 256GB SD card.

However, if you would like to play big third party releases on the platform, like Mortal Kombat 1, you should aim for an SD Card with over 512GB of storage. The latest NBA 2K game takes up over 60GB on Switch, which adds up quickly if you don't have a substantial SD card. Overall, the size of SD card best for you depends on the games you play, but it is essential for any Nintendo Switch owner to have one slotted into their system.

Will Switch SD cards be compatible with the Nintendo Switch 2?

No, SD cards for the standard Switch models will not work with the new Switch 2. You're going to need a MicroSD Express card if you want to expand the storage on the Switch 2. These cards are currently compatible with the standard Switch, but have generally been less accessible (and are more expensive) than standard SD cards.

Noah Hunter is a freelance writer for IGN, covering deals, shopping guides and more.

IGN's tech freelancer Danielle Abraham contributed to this buying guide.

Taylor Swift Isn't Playing Dorothy In Wicked: For Good — But Here's Who Might Be

5 juin 2025 à 17:32

If you follow the yellow brick road long enough — all the way to November of this year — you’ll find out who is playing Dorothy in the second part of the Wicked film saga, Wicked: For Good. But we do know one thing: it isn’t Taylor Swift.

The first official trailer for For Good recently dropped, and while Dorothy can be seen from behind in the sneak peek, there aren’t any telling visuals that give away who will be playing the coveted role. But that didn’t stop social media from spreading the rumor that Swift will be stepping into the character’s shoes, even on parody update accounts who were seen sharing seemingly AI-generated images of the singer in the Dorothy costume claiming they were from the film.

Considering how busy Swift was with her Eras tour alone while both parts of Wicked shot, it seems pretty clear that she will not be featured in the second film. However, there has been a clear-cut favorite for Dorothy for quite some time now: Abigail star Alisha Weir.

The 15-year-old has already starred in the excellent vampire film, but before that, she was featured in Matilda the Musical and Wicked Little Letters. She’s proven herself to be an exciting upcoming talent, so that alone makes her a shoe-in for Dorothy. But after Weir was photographed on the green carpet at the Wicked premiere back in November — and wearing silver shoes, which are the original color of the ruby slippers, to boot — speculation began. She’s been the favorite to play the role since.

Weir has talked around the speculation in several interviews, but she’s never outright said no about playing the character. For his part, director Jon M. Chu previously revealed that Dorothy will have a much bigger role in For Good than the character does in the Wicked stage musical.

“I won’t say whether she’s a character, necessarily, in movie two,” he explained to Huffington Post UK in November 2024. “There’s a part of me that wants everyone’s Dorothy to be whatever Dorothy they want. And yet, there is interaction and some crossover. So I’ll leave that up to Part Two.”

Here's the official blurb:

Directed once again by award-winning director Jon M. Chu and starring the spectacular returning cast, led by Academy Award nominated superstars Cynthia Erivo and Ariana Grande, the final chapter of the untold story of the witches of Oz begins with Elphaba and Glinda estranged and living with the consequences of their choices.
Elphaba (Cynthia Erivo), now demonized as The Wicked Witch of the West, lives in exile, hidden within the Ozian forest while continuing her fight for the freedom of Oz’s silenced Animals and desperately trying to expose the truth she knows about The Wizard (Jeff Goldblum).
Glinda, meanwhile, has become the glamorous symbol of Goodness for all of Oz, living at the palace in Emerald City and reveling in the perks of fame and popularity. Under the instruction of Madame Morrible (Oscar winner Michelle Yeoh), Glinda is deployed to serve as an effervescent comfort to Oz, reassuring the masses that all is well under the rule of The Wizard.
As Glinda’s stardom expands and she prepares to marry Prince Fiyero (Olivier award winner and Emmy and SAG nominee Jonathan Bailey) in a spectacular Ozian wedding, she is haunted by her separation from Elphaba. She attempts to broker a conciliation between Elphaba and The Wizard, but those efforts will fail, driving Elphaba and Glinda only further apart. The aftershocks will transform Boq (Tony nominee Ethan Slater) and Fiyero forever, and threaten the safety of Elphaba’s sister, Nessarose (Marissa Bode), when a girl from Kansas comes crashing into all their lives.
As an angry mob rises against the Wicked Witch, Glinda and Elphaba will need to come together one final time. With their singular friendship now the fulcrum of their futures, they will need to truly see each other, with honesty and empathy, if they are to change themselves, and all of Oz, for good.

Wicked: For Good flies into theaters on November 21, 2025.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

What Is MicroSD Express, And Why Does the Nintendo Switch 2 Require It?

5 juin 2025 à 17:24

When Nintendo announced the Switch 2, it said that the console only supports expansion through MicroSD Express cards. This is a huge pain for anyone with a collection of existing MicroSD cards, but it actually makes a ton of sense – MicroSD Express is leagues faster.

Because of the way these cards interface with the device, they’re able to unlock read/write speeds similar to the UFS (Universal Flash Storage) of the Switch 2’s internal storage. This is incredibly important because it allows games stored on your expansion card to load just as fast – at least in theory – to games stored internally. It just comes at the cost of not being able to use cheaper non-Express MicroSD cards.

MicroSD vs. MicroSD Express

Over the years, there have been six different speed ratings for MicroSD cards. Initially, SD cards launched with just 12.5MB/s, which is incredibly slow by today’s standards. Over time, faster speeds started coming out, beginning with SD High Speed at 25 MB/s, all the way through SD UHS III, or Ultra High Speed, at 312MB/s. Five years ago, the SD Association released the SD Express standard, which greatly increased speeds.

The big difference this time around is that SD Express uses a PCIe 3.1 interface, rather than the slower UHS-I interface. PCIe is the same interface that faster NVMe SSDs use, and unlocks much higher potential performance. Full-sized SD Express cards can now hit data transfer speeds up to 3,940MB/s, which is exponentially faster than older SD cards.

MicroSD Express cards can’t reach the highest speeds of their full-sized counterparts, but they are still incredibly fast, hitting speeds up to 985MB/s, which is three times faster than the fastest non-express MicroSD card.

Why Does the Switch 2 Require MicroSD Express?

Nintendo isn’t exactly known for sharing its specific reasoning behind its hardware requirements, but there are a ton of reasons why the Nintendo Switch 2 should require MicroSD Express cards for expansion. Really, the biggest one is speed. If you have the same game installed both on a traditional UHS-I MicroSD card and a MicroSD Express card, the latter is going to load way faster thanks to the PCIe 3.1 interface – which is a sign this requirement could be coming to handheld gaming PCs soon, too.

Given that the internal Nintendo Switch 2 storage was also updated to UFS (universal flash storage) from eMMC, it makes a lot of sense for Nintendo to require its expansion storage media to have similar speeds. It’ll be a while before we know exactly how fast the internal storage can load games like Breath of the Wild, but early demos have suggested that load times are significantly faster – from just 35% when fast traveling, according to Polygon, to a 3x initial load improvement measured by Digital Foundry. These load time improvements could come down to the faster internal storage, but it could also be due to the faster CPU and GPU, which can unpack data faster. The point is: Nintendo needed its external storage to have similar speeds, so future games that require a faster disk don’t get bottlenecked by virtue of being on an SD card.

It also gives room for faster storage in the future. Right now, the fastest standard for SD cards is SD 8.0 Specification, which allows full-size SD Express cards to reach speeds up to 3,942MB/s. MicroSD Express cards can’t get that fast yet, but in a few years it’s totally possible – at least if the Nintendo Switch 2 supports that kind of speed on its side.

MicroSD Express Capacity Options

MicroSD Express cards have been slow to take off, and while that will likely change now that the Switch 2 is here, only a few solid options are available right now. (Beware the sketchy Walmart listing.) For instance, Lexar only offers one MicroSD Express card, and it comes in 256GB, 512GB, and 1TB variants, with the latter costing $199.

SanDisk, on the other hand, only has one MicroSD Express card on its site, and that one peaks at just 256GB, which would mirror the internal storage of the Switch 2. I'm expecting that more and more cards to come with at least 512GB (and likely more) of storage as time goes on and companies like Samsung start pumping out memory cards.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

Nintendo Fans Praise New Switch 2 eShop Feature, And Far Smoother Performance

5 juin 2025 à 17:16

Nintendo Switch 2 is out today, and fans have been quick to praise the console's improved eShop for adding a handy new feature, and for not running like an online storefront built almost a decade ago.

Load up the Switch 2 eShop now and you'll be in front of the store's main menu within just a couple of seconds. Browsing is also noticeably snappier, with the virtual store's various sections and product pages loading near-instantly.

Overall, the new eShop has been given a very positive response online, where fans have also noted that Nintendo has now added an "on sale" filter to the eShop's Wishlist menu.

This new feature allows you to see at a glance which of the games on your Wishlist are currently on sale — something that's handy if you're currently tracking a long line-up of titles to buy when they're next on offer.

On reddit, Nintendo fans with a Switch 2 already in their hands have described the console's eShop browsing experience overall as "very responsive," "so zippy," and "finally, not a buggy mess."

As one fan wrote: "S**t is so smooth to operate, Switch 1 eShop felt like I was on the PS3's PSN shop."

In other positive Switch 2 news, fans have been pleasantly surprised to find that Switch 2 Editions of some games already released on Switch 1 — such as Zelda: Breath of the Wild — are reverse-backwards compatible on Nintendo's older hardware.

But not everything around the new console's launch has been so rosy. Earlier today, IGN reported on the issue of damaged Switch 2 consoles due to retailers puncturing the console's thin boxes with staples. It has also emerged that Nintendo Switch 2 Welcome Tour — the console's $10 Switch 2 mini-game collection that many fans believe should have been free — requires you own at least $95 of accessories in order to complete 100%.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Pokémon Legends Z-A Is Now Up for Preorder

5 juin 2025 à 17:11

Calling all Pokémon fans: Pokémon Legends Z-A is officially up for preorder at a couple of different retailers. There's a Nintendo Switch version available, which is listed for $59.99, and a Nintendo Switch 2 Edition that's listed for $69.99, if you've been able to get your hands on the company's brand new console.

It's expected to release on October 16 this year. Head to the links below to secure a copy of your preferred version of the game.

Preorder Pokémon Legends Z-A

Nintendo Switch - $59.99

Nintendo Switch 2 - $69.99

If you preorder the Nintendo Switch 2 Edition of Pokémon Legends Z-A, you'll be treated to improved graphics and frame rates. It's also worth noting that if you buy the Nintendo Switch version, you can always upgrade it to the Switch 2 version by purchasing an upgrade pack.

What Is Pokémon Legends Z-A?

Set in Lumiose City, a place for both people and Pokémon, Pokémon Legends Z-A will see you living life as a Pokémon Trainer in the big city. You'll be able to choose between Chikorita, Tepig, or Totodile as your starter Pokémon to join you on a journey around the city. As mentioned in the title as well, you'll also be able to participate in a tournament called the "Z-A Royale", with the goal of working your way through the competition to reach rank A.

A Pokémon Presents presentation is set for July 22, which could very well feature some more information on the highly-anticipated upcoming game as well.

Other Preorder Guides

This year already has a stacked lineup of releases that are worth keeping on your radar. If you're looking for even more games to add to your library, have a look through the other options up for preorder below.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

The Best MicroSD Express Cards for Nintendo Switch 2

5 juin 2025 à 17:10

The Nintendo Switch 2 is here! If you were lucky enough to grab one, keep in mind that it only has 256GB of storage built-in. If you want to load up on games without having to deal with uninstalling and reinstalling over and over, you’re going to want to expand that storage. But unlike the original Nintendo Switch, the new console requires a MicroSD Express card – which are faster, but more expensive than other UHS-based SD cards.

MicroSD Express cards have been around for a while, but there are only a few on the market right now as creative professionals haven’t really found much of a use for them. However, with the Switch 2 launch, there's been a deluge of Express cards to fill that gap.

My colleagues and I haven't had a chance to test these cards yet because the console is brand new, but if we were to recommend any based on experience, these are the MicroSD Express cards we'd say to buy right now. These come from reputable manufacturers that have a track record of making excellent storage expansion cards. We'll be updating this as we play around with the Switch 2 and SD cards.

Why MicroSD Express?

Unlike many devices, the Nintendo Switch 2 is mandating a MicroSD Express card for storage expansion. Nintendo hasn’t really explained its reasoning behind the decision, but it’s not hard to see why it might want to require faster storage.

For one, the flash storage built into the system is the same kind of UFS flash that powers most smartphones. This storage is much faster than the eMMC drive in the original Switch, and it’s likely Nintendo wanted its developers to be able to count on that kind of storage speed, no matter if the game is being stored internally or on an expansion card.

The only thing you can use a regular old MicroSD card for is loading screenshots and videos you took on your first-gen Switch. That means unlike something like the PS5, which allows you to store last-generation games on slower external drives, Nintendo isn’t allowing for any wiggle room here. If you want to expand the Nintendo Switch 2 storage, you’re going to need a MicroSD Express card.

1. Lexar Play Pro

The Best MicroSD Express Card

The Lexar Play Pro is the fastest and most capacious card available. Supporting read times up to 900MB/s and storage space up to 1TB, this is the best MicroSD Express card out there right now. Unfortunately, with the increased demand that the Switch 2 has brought, it's been tough to find in stock.

This will likely change in the future as stock normalizes and people slow down on excitedly buying any accessory related to the Nintendo Switch 2. If you do want the best SD card for your Switch though, it’s worth keeping your eye on the Lexar Play Pro, especially the 1TB version, and scooping it up if you see it available. As for right now, your best bet is to order it through B&H, which has it on backorder until July.

2. SanDisk MicroSD Express

The Best MicroSD Express Card You Can Actually Buy Right Now

I have so many SanDisk SD cards lying around, and that shouldn’t be super surprising. Over the years, SanDisk has become one of the most prolific SD card manufacturers, and now it has a MicroSD Express card. Unlike the Lexar version, SanDisk doesn’t have a fancy name for its card, and it also only goes up to 256GB, which would simply mirror the internal storage of the Nintendo Switch 2.

Still, doubling your storage isn’t a bad deal, especially if you can find this card at a lower price. It’s also not quite as fast as the Lexar Play Pro, coming in with a read speed of up to 880MB/s. That’s a minor enough disparity that you’re not going to notice any difference when you’re loading up Mario Kart World, but 20MB/s is still 20MB/s.

The SanDisk MicroSD Express card is also much more readily available at the time of writing, so if you just want to grab it and forget it, this might be the card to go for.

3. Samsung MicroSD Express for Switch 2

The Official Option We Know Very Little About

Samsung’s MicroSD Express card is the one that’s being sold directly by Nintendo, which definitely gives it some weight. The problem, though, is that I have no idea what its storage speeds are going to be, or whether or not the 256GB model being sold directly by the likes of Nintendo and GameStop will be the only version you can buy.

Still, it’ll probably provide some comfort to get an SD card that has Nintendo’s seal of approval, no matter what the actual specs of the card end up being. I have reached out to Samsung to learn more about this SD card, and I’ll update this article as soon as I learn anything.

MicroSD Express FAQ

How fast is MicroSD Express?

SD Express is theoretically much faster than older SD cards, and that largely comes down to how it interfaces with the device. Rather than connecting to a bespoke SD card interface, SD Express uses PCI Express 3.1, which is what SSDs use on PC.

Don’t go expecting a MicroSD Express card to be as fast as the NVMe SSDs in handheld gaming PCs, though. While the full-sized SD Express cards can come close, with read speeds up to 3,940MB/s, the MicroSD Express cards can only hit a maximum of 985MB/s. Still, that’s much faster than the older MicroSD cards used by the original Nintendo Switch.

How long will a MicroSD Express card last?

Just like any SD card, MicroSD Express cards aren’t meant to be used for long-term data storage, and so they have a shelf life. How long they’ll last depends largely on the environment it's being used in, and whether or not you’re dropping it. I wouldn’t expect a MicroSD Express card to last more than 5-10 years before it needs to be replaced, so be sure to keep anything important backed up.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

Check Out the IGN Live 2025 Star-Studded Celebrity Line-up

5 juin 2025 à 17:00

IGN Live 2025 is just a few days away. Filled with exclusive reveals, thousands of giveaways, 170 gaming stations, and tons of fun, the event is shaping up to be a huge celebration of everything fans of games, TV, movies, comics, and collectibles love.

Tickets are on sale now, so be sure to check out the full schedule (or catch how to watch the event if you can't be there in person).

On top of all that, IGN Live 2025 will feature an epic line-up of A-list talent from all your favorites games, shows, and movies. Here's a rundown of everyone you can expect to see at IGN Live 2025.

  • WWE Superstars
    • Dominik Mysterio
    • Chelsea Green

  • The voice cast of Clair Obscur: Expedition 33
    • Jennifer English
    • Ben Starr
    • Shala Nyx
    • Kirsty Rider
    • Rich Keeble
    • Maxence Cazorla

  • The voice cast of Rick and Morty
    • Ian Cardoni
    • Harry Belden

  • The star and showrunner of Resident Alien
    • Alan Tudyk
    • Chris Sheridan

  • The cast and showrunner of Criminal Minds: Evolution
    • Joe Mantegna
    • Aisha Tyler
    • Zach Gilford
    • Erica Messer

  • A special pre-recorded look at Squid Game Season 3 featuring:
    • Director Hwang Dong-hyuk
    • Lee Jung-jae
    • Lee Byung-hun
    • Park Sung-hoon
    • Kang Ae-sim
  • AEW's Anthony Bowens

  • Leslie Benzies

  • Margaret Cho

  • Nicole Maines

  • Michael Varrati

  • Austin Wintory

  • Game Developer Neil Young

  • Twisted Metal Showrunner Michael Jonathan Smith

  • The team behind the YouTube series MechWest

  • The McFarlane Toys and Collectibles team

  • The Crew from WOW - Women of Wrestling
    • Goldie Collins
    • Katarina Jinx
    • Coach Campanelli
    • Kandi Krush
    • Gloria Glitter

  • IDW Comics Creators
    • Patrick Horvath (Beneath the Trees Where Nobody Sees: Rite of Spring)
    • Christopher Cantwell (Star Trek: Red Shirts)
    • Robbie Thompson (Star Trek: Strange New Worlds - The Seeds of Destruction)

  • Developers from multiple Xbox studios and other exciting games like:
    • Sword of the Sea
    • Daemon X Machina Titanic Scion
    • NORSE: Oath of Blood
    • Magic: The Gathering
    • Gwent: The Legendary Card Game
    • Rainbow 6 Siege X
    • FBC: Firebreak
    • Hela
    • And more!

  • Plus in-person attendees can expect special pre-recorded messages from:
    • Scarlett Johansson
    • Mahershala Ali
    • John Cena
    • Idris Elba
    • Charlize Theron
    • Pete Davidson
    • Ewan McGregor
    • Charley Boorman
    • Danielle Deadwyler
    • Mason Thames
    • Nico Parker
    • Ethan Peck
    • The voice cast of Dan Da Dan
    • Kue Lawrence
    • Kai Cech
    • Melanie Scrofano

First Full Trailer for FX's Alien: Earth Reveals 5 Species of Alien, Someone Pulling the Inner Jaws Out of a Xenomorph... and Is That a Predator Tease?

5 juin 2025 à 16:55

The first full trailer for FX’s Alien: Earth is here, and there’s a huge amount to run through for fans of the sci-fi horror franchise, including what some fans believe is a clear Predator tease.

The trailer sets up the story, which revolves around the mysterious deep space research vessel USCSS Maginot. When it crash-lands on Earth, Wendy (Sydney Chandler) and a group of tactical soldiers make a “fateful discovery” that puts them face-to-face with the xenomorph fans know well, but also a number of other alien species, too.

FX’s Alien: Earth. OFFICIAL TRAILER. We were safer in space. Premieres August 12 on @fxnetworks | Hulu and with #HuluOnDisneyPlus. pic.twitter.com/rCGXwI44LZ

— Hulu (@hulu) June 5, 2025

One character confirms the ship housed five aliens (“this ship collected five different lifeforms from the darkest corners of the universe"). So what are they? One is a facehugger, clearly. There are also glimpses at other, bizarre-looking creatures, including a big jelly fish thing and a sort of eyeball thing.

Could one be a Predator? There are two points in the trailer where what sounds like the iconic Predator clicking noise can be heard, and fans think it’s clear as day. On top of that, one character makes a rather unsubtle Predator reference, saying: “Invasive species… predatory.”

It’s worth remembering that it looks like Alien is once again crossing over with the Predator franchise in the upcoming Predator: Badlands.

Fans are already theorizing how this all plays out, with most assuming a facehugger ends up latching on to the other alien species to create weird and wonderful abominations. Others suggest one of the five aliens could be a precursor to the facehugger, and we get to see some sort of origin story for how it came to be.

And already fans are predicting that at the end of the series Prodigy City, the future city in which Alien: Earth is set, ends up nuked from orbit. It’s the only way to be sure, after all. How that ends up tying into the events of the first Alien movie and evil mega corp Weyland Utani’s nefarious plans for the xenomorph is anyone’s guess.

Also of note: we see a shot of someone pulling the inner jaws out of an alien which, well, good luck with that.

Alien: Earth is set in 2120 (well after Prometheus and just two years before Alien and the unfortunate events that befell the crew of the Nostromo). As a reference point, the recently released interquel Alien: Romulus takes place between Alien and Aliens.

At this point in the Alien timeline, Earth is governed by five corporations: Weyland-Yutani, Prodigy (they own this city, it seems), Lynch, Dynamic, and Threshold. Cyborgs and synthetics coexist with humans, but then the boss of Prodigy invents hybrids (humanoid robots with human consciousness). Wendy is the first hybrid prototype (and is part of the established push for immortality that is a running theme in the Alien franchise).

Alien: Earth cast:

  • Sydney Chandler (Wendy)
  • Timothy Olyphant (Kirsh),
  • Alex Lawther (Hermit)
  • Samuel Blenkin (Boy Kavalier)
  • Babou Ceesay (Morrow)
  • Adrian Edmondson (Atom Eins)
  • David Rysdahl (Arthur Sylvia)
  • Essie Davis (Dame Sylvia)
  • Lily Newmark (Nibs)
  • Erana James (Curly)
  • Adarsh Gourav (Slightly)
  • Jonathan Ajayi (Smee)
  • Kit Young (Tootles)
  • Diêm Camille (Siberian)
  • Moe Bar-El (Rashidi)
  • Sandra Yi Sencindiver (Yutani)

Alien: Earth premieres its first two episodes on August 12 on Hulu at 8pm ET, and on FX and Disney+ at 8pm PT / ET (August 13 in the UK and internationally on Disney+). New episodes of the eight-episode season debut each following Tuesday.

In January last year, showrunner Noah Hawley explained why he is not using the backstory provided in Prometheus for Alien: Earth, saying he likes the "retro-futurism" of the original films. Hawley said he spoke to Alien chief Ridley Scott about "many, many elements" of the Alien series, including its ties to the prequels, but ultimately decided to cut loose and move away from the bioweapon backstory because he preferred the lore of the original films.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Out of the Trap? Blumhouse in Talks To Buy Saw Franchise From Twisted Pictures

5 juin 2025 à 16:19

For those of us who were devastated that the powers that be would essentially just throw our guy John Kramer in the trash, you’ll be happy to know that Jigsaw himself might still be coming back. According to reports, the Saw franchise is in talks to be sold to Blumhouse after the 11th installment was quietly cancelled back in March.

The studio, which has made a name for itself over the years by becoming a cornerstone of mainstream horror filmmaking, is currently making a deal to take over the Twisted Pictures side of the franchise, which has been helmed by producers Mark Burg and Oren Koules since the very first installment in 2004. The banner has owned the rights to Saw alongside Lionsgate, which has been distributing the films from the beginning, and both brands are now synonymous with the franchise.

However, it seems like those days are almost over. Say what you will about the move — and considering Blumhouse doesn’t have the best track record when it comes to producing quality, not quantity, in recent years, I get it — but there is one pretty good thing to come out of it if the deal does, in fact, get sealed.

James Wan — one of the creators of the Saw franchise alongside Leigh Whannell, of course — would be getting back partial ownership of the story he created if this deal finally goes through. His production company, Atomic Monster, merged with Blumhouse, run by now legendary horror producer Jason Blum, in January 2024. So that means there’s potential that we might finally see another Saw film that has more direct involvement from the creators than we’ve had since Saw III. And honestly? That could be the best move for the franchise at this point.

According to The Hollywood Reporter, Blumhouse and Twisted Pictures have been talking about this deal for over a year, but things mainly stalled because of the dollar amount being put on the table. It seems as though that conversation has restarted in a major way — and we can’t wait to see what comes of it.

The last Saw film released was Saw X, which hit theaters in September 2023, and it remains to be seen where the franchise will go from here, whether that means we finally get Saw XI or maybe even a miniseries or TV show. Who knows! Just bring John Kramer back, that’s all we ask!

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Nintendo Fans Surprised to Find Switch 2 Edition Game Cartridges Also Work on Switch 1

5 juin 2025 à 16:04

Nintendo fans have known for some time that Switch 2 is backwards compatible with Switch 1 games. But what happens when you do the reverse and stick a Switch 2 game in a Switch 1?

Insert a Switch 2-only game such as Mario Kart World in a Switch 1 and Nintendo's last-gen console will simply display an error message, saying that the software is designed for Switch 2.

But pop a Switch 2 Edition cartridge of some games also available on Switch 1, such as The Legend of Zelda: Breath of the Wild, and... it works.

What is going on here? Well, Nintendo itself hasn't gone into detail, but packaging for Switch 2 Edition games does note that cartridges contain both the original game and the Switch 2 upgrade.

"This Nintendo Switch 2 Edition comprises the Nintendo Switch game and the Nintendo Switch 2 Edition upgrade pack," Switch 2 Edition packaging reads. "The upgrade pack is also available separately."

In other words, when you put a Switch 2 Edition cartridge in a Switch 1, the older console knows to ignore the Switch 2 bit and just play the original game.

Nintendo doesn't appear to have ever stated in plain English that this is how some Switch 2 Edition cartridges operate, but it's a useful feature to be aware of. For example, if you're a Switch 1 owner who plans to buy Switch 2 in future, you could buy a Switch 2 Edition of a game now to play cross-gen when the time comes, without worrying about upgrading your game down the line.

"Huh. Confirmed that this does indeed work on a Switch 1. (As the OG Switch game.) Kinda surprised," John Ricciardi, founder of Tokyo-based video game localization firm 8-4, wrote on Bluesky today, upon testing his Zelda: Breath of the Wild Nintendo Switch 2 Edition cartridge on a Switch 1.

It's a system that's not a million miles away from how Xbox handles ownership of games across its family of consoles. Owning a copy of a game unlocks access to different versions of said game, which the hardware will detect.

One difference, of course, is that Nintendo has decided to charge extra for some Switch 2 Edition versions — such as with Zelda: Breath of the Wild, Zelda: Tears of the Kingdom and (deep breath) Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV.

Of course, just to make everything even more confusing, Nintendo has also provided other updates and upgrades to Nintendo Switch 1 games on Switch 2 for free — and it issued a long list of patch notes for titles such as Pokémon Scarlet and Violet, Zelda: Link's Awakening and Zelda: Echoes of Wisdom earlier this week.

IGN has contacted Nintendo for more.

Earlier today, IGN reported on the issue of damaged Switch 2 consoles due to retailers puncturing the console's thin boxes with staples. If you're buying a console (with or without Welcome Tour), it's something to be aware of. It has also emerged that Nintendo Switch 2 Welcome Tour — the console's $10 Switch 2 mini-game collection that many fans believe should have been free — requires you own at least $95 of accessories in order to complete 100%.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Baldur’s Gate 1 and 2 Shadow-Drop on Xbox Game Pass as Part of Impressive June 2025 Lineup That Also Includes Crash Bandicoot 4

5 juin 2025 à 15:44

Microsoft has announced Wave 1 of the June 2025 Xbox Game Pass lineup, which includes a shadow-drop of Baldur’s Gate 1 and 2.

As detailed on Xbox Wire, Baldur’s Gate and Baldur’s Gate II: Enhanced Editions (Cloud and Console) are available today, June 5, on Game Pass Ultimate and Game Pass Standard. Perfect timing for anyone who’s wrapped up Baldur’s Gate 3 and wonders how the series began. Bizarrely, neither game is on PC Game Pass.

Moving on to June 10, and Warhammer 40,000: Space Marine – Master Crafted Edition (Cloud, PC, and Xbox Series X|S) hit Game Pass Ultimate and PC Game Pass. This is the reworked first Space Marine game, which comes with quality of life and graphics improvements. Again, it’s well-timed for anyone who played the excellent Space Marine 2 and wants to experience the events leading up to that game.

June 11 sees two very different games hit Game Pass: Barbie Project Friendship (Cloud, Console, and PC) on Game Pass Ultimate, PC Game Pass, and Game Pass Standard; and Kingdom: Two Crowns (PC) on Game Pass Ultimate and PC Game Pass.

With the soccer season over, EA Sports FC 25 (Cloud, Console, and PC) launches on Game Pass Ultimate and PC Game Pass via EA Play. EA usually puts its latest soccer game into Game Pass this time of year, ahead of the announcement of the next game in the series.

The Alters (Cloud, PC, and Xbox Series X|S) is available as a day-one title on June 13 across Game Pass Ultimate and PC Game Pass. This is a sci-fi survival game where you play as Jan, stranded on a hostile planet, and create alternate versions of yourself.

Remedy’s FBC: Firebreak (Cloud, PC, and Xbox Series X|S) is another day-one title, launching on Game Pass Ultimate and PC Game Pass on June 17. It’s a cooperative first-person shooter set within the Control universe, and a rare multiplayer effort from the maker of Alan Wake and Max Payne.

Here’s a big one: Crash Bandicoot 4: It’s About Time (Console and PC) hits Game Pass Ultimate, PC Game Pass, and Game Pass Standard on June 17. Microsoft has drip-fed Activision games into Game Pass since its $69 billion acquisition, so this one is a long time coming.

Also on June 17 is Lost in Random: The Eternal Die (Cloud, PC, and Xbox Series X|S) on Game Pass Ultimate, PC Game Pass as a day-one title. This blends dynamic real-time action, tactical combat, and risk-reward dice mechanics in battles.

Xbox Game Pass June 2025 Wave 1 Lineup:

The Game Pass announcement comes just days ahead of Microsoft’s Xbox Games Showcase, set for 10am PT on Sunday, June 8. Microsoft likes to make Game Pass announcements during its summer showcase, so perhaps we’ll see the lineup swell further.

As usual, a number of games are set to leave Game Pass this month. You can save up to 20% if you buy these games before they leave to keep them in your library.

Leaving Xbox Game Pass on June 15:

  • Dordogne (Cloud, Console, and PC)
  • Hypnospace Outlaw (Cloud, Console, and PC)
  • Isonzo (Cloud, Console, and PC)
  • Keplerth (PC)
  • My Time At Sandrock (Cloud, Console, and PC)
  • Rolling Hills: Make Sushi, Make Friends (Cloud, Console, and PC)
  • Depersonalization (PC)

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon TCG: Destined Rivals Elite Trainer Box Available at Amazon UK via Its Invite System

5 juin 2025 à 15:29

If you’ve been keeping tabs on Pokémon TCG: Scarlet & Violet’s Destined Rivals expansion, now’s the time to act. Amazon UK has launched invite-only requests for the Destined Rivals Elite Trainer Box, along with making it available for just £44.99 — 50% down from its current market price of £89.99.

This follows Amazon UK’s ongoing effort to level the playing field for Pokémon fans. Previously, invite systems were introduced for sets like 151 and Prismatic Evolutions, helping to sidestep the scalper-fueled frenzy that’s made collecting these cards increasingly difficult.

The invite system doesn’t guarantee a purchase, but it does mean you don’t have to constantly refresh pages or pay inflated third-party prices just to get a fair shot.

The Destined Rivals Elite Trainer Box is packed with value that makes the effort worthwhile. Inside, you’ll find nine booster packs from the expansion, each containing 10 game cards and a Basic Energy.

A full-art foil promo card featuring Team Rocket’s Wobbuffet headlines the exclusive contents, tapping into the expansion’s narrative focus on the return of Team Rocket. Alongside the boosters, you’ll get 65 themed card sleeves, 45 Energy cards, a set of damage-counter dice, two plastic condition markers, and a competition-legal coin-flip die.

The set also includes a collector’s box designed to keep your growing stash of cards organised. It also comes with four internal dividers, a player’s guide to help you navigate the Destined Rivals expansion, and a code card for Pokemon TCG Live.

Between the gameplay tools, promo card, and themed design, this Trainer Box follows the appeal of those from past sets to offer both style and substance. So, it’s ideal for seasoned battlers and collectors alike.

To request an invite, simply visit the product page on Amazon UK and click the “Request Invite” button. If selected, Amazon will email you a link that’s valid for 72 hours, giving you a private window to make your purchase. Once your invite is submitted, it remains active for up to 12 months and will still apply for any future restocks. There’s no need to re-request.

Amazon’s Pokemon TCG invites don’t stop with the Elite Trainer Box, either. Other items currently available via request include extra products in the Destined Rivals set and beyond — including the Prismatic Evolutions Accessory Pouch Special Collection (£29.99), the Kanghaskhan-featured Destined Rivals 3-Pack Blister (£12.99), Destined Rivals Booster Bundle (£23.94), the 151 Booster Bundle (£17.96), and the Prismatic Evolutions Super-Premium Collection (£89.99).

As stock shortages persist across the TCG space, Amazon’s lottery-style system may not be perfect, but it’s a better alternative than bots scooping up inventory in seconds. For those chasing Destined Rivals or building out their Team Rocket-themed decks, this invite could be your best shot at a fair-priced, fully loaded box.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Naughty Dog Owner Sony Files Opposition to 'Naughty Cat' Trademark Application, Says 'Dog' and 'Cat' Are 'Highly Similar'

5 juin 2025 à 15:13

Are the words “dog” and “cat” similar enough to cause confusion? Naughty Dog owner Sony thinks they are, and has used that as the basis of an official opposition to a trademark application for ‘Naughty Cat.’

Sony Interactive Entertainment has filed a Notice of Opposition with the United States Patent and Trademark Office (USPTO) against the “Naughty Cat” trademark application filed by a company called Naughty Cat Co., Limited.

This Hong Kong-based company has two apps listed on the App Store, both gambling “games” that promise to reward users with real cash. That’s a world away from the likes of The Last of Us and Uncharted, but that hasn’t stopped Sony’s lawyers from baring their teeth and barking angrily at their feline competitor.

In documents reviewed by IGN, Sony’s lawyers argue that the Naughty Cat trademark is “confusingly similar” to the Naughty Dog trademark it owns “in overall commercial impression and connotation.”

“The first, dominant element of the two marks, NAUGHTY, is identical,” Sony said. “The second elements, DOG and CAT, are highly similar in that both refer to house pets and are likely to mislead consumers into believing, mistakenly, that Naughty Cat is affiliated with SIE and/or Naughty Dog or that its goods are licensed or approved by SIE and/or Naughty Dog.”

The opposition note goes on to insist that any registration of the Naughty Cat trademark is “likely to cause confusion, or to cause mistake or to deceive the public as to the source of Applicant’s goods offered under Applicant’s Mark, to the harm and damage of SIE and the public.”

“Registration of Applicant’s Mark will lead the public to conclude, incorrectly, that Applicant is or has been affiliated or connected with SIE, and/or that Applicant’s goods provided under Applicant’s Mark are or have been authorized, sponsored, endorsed, or licensed by SIE. Issuance of any registration to Applicant for the proposed mark will result in damage to SIE and the public.”

On top of this, the Naughty Cat application claims a first use date of December 25, 2023. The Naughty Dog trademark was of course in use many years beforehand.

Whether you agree with Sony’s assertion here or not, the USPTO has outlined a schedule to resolve the dispute and set trial dates if it comes to that. Naughty Cat Co., Limited has until July 12 to answer Sony’s opposition. If it fails to do that, the USPTO may mark the application as abandoned and Sony will have their victory. If not, the dispute may go to trial in 2026.

It seems unlikely any of the developers at Naughty Dog will have much of anything to do with this trademark business. Neil Druckmann and co are busy working on Intergalactic: The Heretic Prophet and a second, secret, unannounced project.

We don’t know anything about it yet. Perhaps it’s about cats?

Photo by Patrick Pleul/picture alliance via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo Switch 2 Welcome Tour, Which Everyone Thinks Should Be Free, Requires $95 of Accessories and a 4K TV for 100% Completion

5 juin 2025 à 14:15

Nintendo's $10 Switch 2 mini-game collection — the game that many fans believe should have been free — requires you own at least $95 of accessories in order to complete 100%.

Nintendo Switch 2 Welcome Tour is available today alongside the new console, and offers a selection of miniature games and experiences designed to show off the new hardware.

But this also includes mini-games designed to showcase the Switch 2's camera, and the extra GL/GR buttons which are not found on the standard Switch 2 Joy-Con and instead require a Charging Grip or Pro Controller (thanks, NintendoSoup) — which of course are sold separately.

Oh, and you'll also need a 4K TV, in case you don't already have one of those, or were planning to only play your Switch 2 in handheld mode.

Three mini-games require specific equipment, fans now report, with a camera needed to play 1 minigame, a controller with GL/GR buttons for another minigame, and a 4K-supported screen needed for 1 minigame and a separate tech demo.

Nintendo fans who want to see absolutely everything in Switch 2 Welcome Tour will therefore not only need to pay up the $10 cost of the game, but also $54.99 for a Switch 2 Camera, and either $39.99 for a Charging Grip or $84.99 for a Nintendo Switch 2 Pro Controller to use those GL/GR buttons.

One useful PSA here is that the Switch 2 does support third-party cameras — so you could get hold of a USB-C webcam for cheaper.

But while the Switch 2 does also support the Switch 1 Pro Controller, this does not have the necessary GL/GR buttons — so you really will need to fork out separately for those. And, thanks to tariffs, these now cost slightly more at launch than Nintendo originally announced.

Nintendo has previously faced criticism for not including Switch 2 Welcome Tour with the console itself. An experience designed as an introduction to Nintendo's new hardware and essentially act as an interactive instruction manual, Welcome Tour would have been a perfect fit to be packed-in with the console — just as Wii Sports was with the Wii.

Even former Nintendo of America boss Reggie Fils-Aimé has got stuck into the debate, highlighting the Wii Sports situation from his tenure in charge. At the time, Fils-Aimé disagreed with Nintendo's Japanese bosses who said Wii Sports should have been sold separately (as it still was in Japan). But Fils-Aimé got his way for the U.S. and European markets, and Wii Sports went on to become one of the most successful games of all time.

"Everyone has to decide if it's worth their $10 to learn about the Switch 2 cartridge slot and watch an HDR fireworks display, and the whole conversation surrounding Welcome Tour has suffered because of Nintendo's irritating decision to charge for it," IGN wrote earlier this week. It'll be interesting to see whether the added costs further impact customer purchases.

Earlier today, IGN reported on the issue of damaged Switch 2 consoles due to retailers puncturing the console's thin boxes with staples. If you're buying a console (with or without Welcome Tour), it's something to be aware of.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Final Fantasy Tactics Was Made To Rally Against Division and Inequality, Creator Says — 'The Will to Resist Is In Your Hands'

5 juin 2025 à 14:09

Final Fantasy Tactics creator and director Yasumi Matsuno has opened up about how the game came to be, revealing he wrote the story to bring joy to those in an era "robbed of hope."

Now, with the long-rumored Final Fantasy Tactics: The Ivalice Chronicles finally getting a release date later this year, Matsuno posted a heartfelt message to X/Twitter, saying he "offers this story once again," as though addressing the profound unrest and division plaguing us in 2025, too.

"Nearly 30 years ago, the collapse of Japan's bubble economy engulfed the nation's financial institutions in mountains of bad debt, triggering a wave of corporate bankruptcies, a sudden and extreme rise in unemployment rates, and stagnation of Japanese society as a whole. It was an era when many were robbed of hope, when dreams were measured by their price tag.

"Against this historical backdrop, I crafted a story," he added. "It was the story of Ramza, a young man who fought tirelessly against the entrenched social class system. It was the story of Delita, who sought to take advantage of this confusion and despair to advance his own social position. It was a story of a peculiar destiny, in which friendship and betrayal intertwine.

"And now, in 2025 — a time when inequality and division are still deeply rooted in our society — I offer this story once again. The will to resist is in your hands."

The Final Fantasy Tactics remaster includes two versions of the game: the classic original (which includes the War of the Lions translation); and a fresh new version with full-blown voice acting, revamped interface, "extensive additions and adjustments to the story," and smoother visuals. It's coming to PS5 and PS5 on September 30, 2025.

Final Fantasy Tactics: The Ivalice Chronicles was just one of dozens of games announced last night. Sony kicked off the summer reveal season with a bang, presenting a smorgasbord of new games to whet our appetites going into Summer Games Fest Week. Here's everything announced at PlayStation State of Play 2025 last night, including 007 First Light, Marvel Tokon Fighting Souls, Romeo is a Dead Man, and Silent Hill f's release date.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Bloodstained: The Scarlet Engagement, A Prequel to Ritual of the Night, Coming in 2026

5 juin 2025 à 13:57

Publisher 505 Games and developer ArtPlay have announced Bloodstained prequel Bloodstained: The Scarlet Engagement for 2026.

Set in England during the 16th Century, before the events of Bloodstained: Ritual of the Night, The Scarlet Engagement sees a mysterious floating castle under the control of Demon Lord Elias terrorizing the people with its demonic forces. You play as two new protagonists: Leonard Brandon — a young fighter with the Church's Black Wolves clan — and Alexander Kyteler, a knight of the Kingdom's White Stags. Together, they rise to defeat Demon Lord Elias’ reign of terror and shatter the chains of a kingdom tormented by evil forces.

Created by Koji Igarashi, the mastermind behind classic games like Castlevania: Symphony of the Night, The Scarlet Engagement promises a "fresh cast of allies and foes" that will hint at "deep connections" with its predecessor, while remaining accessible to new players without prior knowledge of the game's intricate lore.

You can play as both Leo and Alex simultaneously and discover new moves and combos as you explore Bloodstained's "largest map yet," which includes day-night cycles. These not only shift light and darkness, but also the way you interact with the world. There's also crafting, cooking, and customization.

Bloodstained: The Scarlet Engagement doesn't have a specific release date, but it's set for PC, PS5, and Xbox Series X and S sometime in 2026.

Bloodstained: Ritual of the Night released in 2019, and we thought "the wait was worth it," awarding it a Great 8.8, writing: "Bloodstained: Ritual of the Night is a whole new castle to crash full of unexpected monsters and mysteries in the vein of classic Castlevania."

Of course, this isn't the only game announcement we've had recently. Sony kicked off the summer reveal season with a bang, presenting a smorgasbord of new games to whet our appetites going into Summer Games Fest Week. Here's everything announced at PlayStation State of Play 2025 last night, including 007 First Light, Marvel Tokon Fighting Souls, Final Fantasy Tactics: The Ivalice Chronicles, Romeo is a Dead Man, and Silent Hill f's release date.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

New One Piece LEGO Sets Based on the Netflix Show Are Up for Preorder

5 juin 2025 à 13:38

LEGO has announced seven new sets based on Netflix’s live-action adaptation of One Piece. The sets cover things like the Going Merry Pirate Ship and Buggy the Clown’s Circus Tent. One set, the Baratie Floating Restaurant, is aimed at the 18+ age group, landing it squarely in the LEGO sets for adults category. All of the One Piece LEGO sets will release on August 1, but you can preorder them now (see at LEGO Store).

New One Piece LEGO Sets

  • The Baratie Floating Restaurant
  • The Going Merry Pirate Ship
  • Battle at Arlong Park
  • Buggy the Clown’s Circus Tent
  • Windmill Village Hut
  • BrickHeadz Monkey D. Luffy
  • BrickHeadz Buggy the Clown

While the sets are based on the events of the show’s first season, which hit the streaming service in 2023, they’re releasing in August ahead of the second season of the show.

One Piece started out in 1997 as a manga series written and illustrated by Eiichiro Oda. It has spawned a whole lot of films, video games, and more, including an anime that has run for over 1,000 episodes. These new sets represent the first time there’s been a collaboration between One Piece and LEGO.

It's been a particularly busy period in the brick-building world of late, with a bunch of awesome LEGO sets arriving in June. You can check out the building process for the new LEGO The Simpsons Krusty Burger set, as well as the aesthetically pleasing Japanese red maple bonsai tree set. And for Harry Potter fans, we build the LEGO Chomping Monster Book of Monsters, which is quite fun.

For more, be sure to check out our picks for the best LEGO Nintendo sets as well as, for the decorative types, the best LEGO plants and flower sets. You might think buildable plants seem boring, but they're actually really fun to put together and they look terrific on your shelf. Plus, you don't need to water them for obvious reasons, so they won't die like real plants. That's just science.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

Nintendo Switch 2 Screen Punctures Ruin Launch Day for Fans Due to Store Receipts Stapled Into Console's Box

5 juin 2025 à 13:30

Nintendo Switch 2 owners are opening consoles with punctured screens due to store receipts being stapled into the front of the console's box.

Photos from a string of Switch 2 customers show how staples can easily penetrate through the console's packaging, which consists of a thin cardboard box and a flimsy plastic envelope containing the main Switch 2 unit.

"GameStop stapled the receipt for me and my friends' Switch 2s to the box. FML," wrote one fan last night after getting home from excitedly picking up their console at a midnight store opening. "Genuinely insane now I'm gonna have to wait three months for the restock."

Many images showing the problem include receipts from the same Staten Island branch of GameStop, which appears to have stapled receipts to much of their midnight launch Switch 2 stock. A video of the midnight launch posted by one attendee shows a long line of customers waiting at this particular GameStop branch — many of whom now appear to have been impacted in the same way.

"Midnight release went bad for me," another affected customer, whose console screen has also been punctured by staples, wrote on reddit. "It's seeming like everyone there had the same thing done to their boxes as well. Over 100 people were there tonight."

"Hello! My Switch 2 has staple holes in the screen," a third fan with a damaged console wrote on social media in an attempt to contact GameStop and Nintendo. "They stapled the receipt to the box at 1756 Forest Ave, Staten Island, NY 10303 and it damaged the screen." GameStop and Nintendo are yet to give the fan a response.

@gamestop stapled the receipt for me and my friends Switch 2s to the box.

FML.#nintendo #switch2 #gamestop pic.twitter.com/AXtrgr7y0P

— Oadhan Lynch (@Oadhan) June 5, 2025

@gamestop Helo ! My switch 2 has staple holes in the screen. They stapled the receipt to the box at 1756 Forest Ave, Staten Island, NY 10303 and it damaged the screen. @NintendoAmerica pic.twitter.com/aqxPtRgNEs

— Rudeboy (@Rudeboy__NYC) June 5, 2025

"Me and my homie here (we never met before) were unfortunately at the same GameStop and this happened to me and another buddy!" yet another fan wrote on reddit. "Think the entire pre-order batch is completely f***ed."

IGN has contacted GameStop and Nintendo for comment, and asked if advice can be passed on to retailers warning them of the potential issue when handling Switch 2 stock.

While GameStop has been criticised by those affected, fans have also expressed surprise that Nintendo itself had not done more to protect the key part of Switch 2 — the main unit, including its screen — within the console's packaging.

"I'm not gonna hate on the employees too hard, but it seems like it was packaged without thought," one fan with a damaged Switch 2 wrote. "Why have the screen facing up with barely any protection. I mean they are still idiots for stapling it."

The Switch 2 is packaged with its main unit at the front of the console's cardboard box, and its screen facing outwards. (From unwrapping my own Switch 2 console this morning, I can confirm there is surprisingly little to protect the screen from damage.)

"I knew this would happen," another fan wrote on social media. "It was a weird decision by Nintendo to have the screen sit face-side-up at the very top of the box with only the thin cardboard to protect it. You're going to hear about a few damaged screens in the coming days. They are at risk just being stacked in shipping."

IGN has contacted many of the fans now left with a Switch 2 that has been damaged, through no fault of their own, on the day of the console's launch. One GameStop customer told us they would be back at the store when it opened later today to return the console. It seems likely they won't be alone.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

MindsEye Dev Calls on Fans to Wait for Official Launch After Street Date Breaks a Week Early, Confirms 'Major' Day-One Update for Physical Copies

5 juin 2025 à 13:22

MindsEye developer Build A Rocket Boy has called on fans to wait for the official release date before playing the game after some got their hands on a physical copy a week early and took to social media to post their impressions.

X / Twitter user @MrHazel88 posted a picture of a physical copy of MindsEye and a series of subsequent tweets bemoaning the state of the game, calling it a “technical mess.”

To get it clear for everyone out there, Im going to Play it Later and Report if its worth the money. #MindsEye #PlayStation #PlayStation5 pic.twitter.com/6HvLO2F1xb

— Unknown Reason (@MrHazel88) June 4, 2025

MindsEye officially launches on June 10, which means it’s out in the wild a week early. In response, Build A Rocket Boy took to social media itself to issue a statement calling on players to avoid posting spoilers, and to confirm a day-one update the developer wants fans to have downloaded before they experience the game.

This “major” update for physical copies of MindsEye is coming at release, Build A Rocket Boy said, and brings “key improvements to ensure MindsEye plays as we intended and to meet all the characters at their best.”

As for spoilers, Build A Rocket Boy said MindsEye is “built around twists and emotional moments.”

“We want everyone to experience the story the same way at the same time on day one, without bias,” the studio continued. “This means waiting until the official release date to play through the game firsthand.”

News Flash from Redrock pic.twitter.com/cTxQ4oPjLy

— MindsEye (@MindsEyeGame) June 4, 2025

Clearly, MindsEye is coming in hot, but the broken street date and early negative impressions are just the latest in a series of setbacks Build A Rocket Boy has faced while working on the game.

Last week, the co-CEO of Build A Rocket Boy claimed there exists a “concerted effort” to “trash the game and the studio,” and even suggested people are being paid or using spam bots to post negative comments.

Mark Gerhard, who became co-CEO of the Edinburgh, Scotland-based Build A Rocket Boy alongside former Rockstar North development chief Leslie Benzies last year, issued the claims on the official MindsEye Discord, sparking a number of shocked responses from fans.

And just days before MindsEye’s launch, Build a Rocket Boy’s Chief Legal Officer and Chief Financial Officer confirmed they had left the company, sparking concern from the studio’s fledgling community.

MindsEye is due out on June 10, 2025 for PS5, Xbox Series X and S, and PC via Steam and Epic Games Store. It has elements of Grand Theft Auto, Watch Dogs, Cyberpunk, and a user generated content portion that has been labeled “AAA Minecraft.”

MindsEye carries a $59.99 price tag. At launch, there is a “tightly crafted linear story campaign,” and what’s called “single-player free roam,” but there are also a number of missions: a horde mode mission called “Destruction Site Shootout,” and two combat missions (“Honor Amongst Thieves” and “Friendly Fire”). Also at launch are six races, six checkpoint races, and three drone races. If you get the premium pass, you get an extra horde mode mission and an exotic cosmetics pack.

Following launch, Build A Rocket Boy said it will deliver a “constant stream” of fresh premium content monthly, “ensuring MindsEye is a living, ever-expanding player experience.” This includes new missions, challenges, and game assets. “The continuous stream of studio-developed content, combined with the very best of the community’s own beautiful creations, means that MindsEye will continue to surprise and delight its players for decades to come,” Build A Rocket Boy added.

Build A Rocket Boy also confirmed its 2025 roadmap of content. In the summer there will be community updates, new missions, in the fall new single-player modes, multiplayer, and new missions, and in the winter free roam updates and new missions. Premium pass owners get extra missions and new packs throughout.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

XDefiant Chief Quits Industry Entirely, Claims Ubisoft's Doomed Call of Duty Rival Had 'Very Little Marketing' or 'The Right Resources to Make Content'

5 juin 2025 à 12:49

XDefiant's servers went dark on Tuesday, June 3, a little over a year after Ubisoft's free-to-play arena shooter was released. Ubisoft gave its Call of duty rival just four months before confirming it would discontinue support. Almost half the team lost their jobs as Ubisoft made a swath of cuts across its San Francisco and Osaka studios.

Producer Mark Rubin, who led development fo the game having previously worked on the Call of Duty series at Activision, called it a "sad day" in a lengthy statement posted to X/Twitter earlier today. After thanking his co-workers for making a "really fun and terrific game," he announced he's decided to "leave the industry" for good.

"In case everyone doesn’t know, the team behind XDefiant was all let go at the end of last year and I know many people have moved on to other studios, which is great, and I hope that for all of those still looking, that they find something quickly," Rubin wrote.

"As for me, I’ve decided to leave the industry and spend more time with my family so unfortunately you won’t be hearing about me making another game. I do care passionately about the shooter space and hope that someone else can pick up the flag that I was trying to carry and make games again that care about the players, treat them with respect and listen to what they have to say."

Rubin said the team made "remarkable" progress despite "very little marketing," claiming that despite a lack of advertising, XDefiant "still had the fastest acquisition of players in the first few weeks for a Ubisoft title" just from word-of-mouth promotion.

"But unfortunately, with little to no marketing, especially after launch, we weren’t acquiring new players after the initial launch," he added, before claiming Ubisoft's in-house game engine "wasn't designed for what [XDefiant] was doing."

"We had other issues, though, as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing, and we didn’t have the engineering resources to ever correct that. I do personally think that in-house engines are not the valuable investment that they used to be, and they are often doomed to fall behind big engines like Unreal.

"This tech debt included the dreaded netcode issues that we could just not solve given the architecture we were dealing with," he added. "And so, for many players with solid network connections (in both speed and consistent reliability) the game played well but if your connection had even the smallest amount of inconsistency the engine just couldn’t handle it and you would have a bad experience. Normally, you should be able to weather those bad moments on your network. But this was a major issue with XDefiant."

Rubin also lamented the lack of resources to make content.

"Another issue we had was having the right resources to make content for the game. What we saw at Season 3 wasn’t even enough content in my mind for launch. There were some really cool features coming later in Season 4 or even 5 that would have completed the game in a way that I felt it should have been for launch. I can say everyone’s (devs, HQ leadership, etc.) heart was in the right place, but we just didn’t have the gas to go the distance for a free-to-play game."

In October 2024, Ubisoft insisted it wasn't shutting XDefiant down, then announced it would be shutting XDefiant down just a few weeks later. We thought the fundamentals of XDefiant were good, but "conflicting ideas and mechanics stop it from standing above a crowded shooter field." We ultimately awarded it a "Good" rating of 7.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Superman Runtime Confirmed, James Gunn Denies Claim Warner Bros ‘Forced Him to Make It Shorter’

5 juin 2025 à 12:34

Flagship DC flick Superman has a confirmed runtime, and also a denial from director and DCU steward James Gunn that parent company Warner Bros. "forced" him to make the movie shorter.

Superman, which hits theaters July 11, clocks in at 2 hours 9 minutes inclusive of credits and post-credits, Gunn confirmed in a post on social network Threads. For context, that’s 15 minutes shorter than Henry Cavill’s 2013 film, Man of Steel.

So, the relatively brisk 2025 Superman has a lot to squeeze in. Following various trailer reveals, fans had already wondered how Superman would fit in its many side characters and do them justice. Superman revolves around a trio of characters: Clark Kent / Superman, Lois Lane, and central antagonist Lex Luther. But there are a number of other superheroes and supervillains confirmed to appear.

All the characters revealed so far in Superman:

  • Superman
  • Lois Lane
  • Lex Luthor
  • Mister Terrific
  • Guy Gardner
  • Hawkgirl
  • Metamorpho
  • The Engineer
  • The Hammer of Boravia
  • Ultraman
  • Rick Flag Sr.
  • Supergirl
  • Maxwell Lord
  • Kryptonian robots, including Kelex
  • Krypto
  • Jonathan Kent
  • Martha Kent
  • Perry White
  • Jimmy Olsen
  • Steve Lombard
  • Cat Grant
  • Ron Troupe
  • Eve Teschmacher
  • Otis

It's worth noting that in Gunn's Superman, and indeed across the rebooted DCU, superheroes are a known quantity. Gunn has said he was uninterested in telling yet another Superman origin story (we've had enough!), and so there won't be any time wasted there. Similarly, it looks like superheroes and supervillains are part of the public consciousness, so Superman will perhaps spend less time fussing over explaining who, what, and why the likes of Green Lantern are in town.

Ultimately, Gunn has spoken multiple times about the fact that Superman is not an ensemble piece. “At the middle of everything is Clark, Lois, and Lex,” he said at the beginning of 2025 during an Instagram Live session. “It’s about these three characters.”

Still, the confirmed runtime might be shorter than some were expecting, and Gunn himself responded to a rumor that Warner Bros. “forced” him to make the film shorter.

“Zero truth to that,” he said. “And they couldn't even if that's something that they wanted to. It's a DC Studios film.”

The suggestion here, then, is Gunn has a degree of autonomy when it comes to steering this rebooted DCU, and decisions such as movie runtimes are his to make. Even so, you’d imagine there is a degree of pressure on Superman to go big at the box office, given Warner Bros. chief David Zaslav’s established excitement about what he hopes it will do for the company’s bottom line.

Gunn, as ever, is particularly chatty on social media. Just last week the filmmaker said he was uninterested in “online fan wars” with both Superman and Marvel’s The Fantastic Four: First Steps set to come out in the same month.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sony's All-New First-Party PlayStation Fight Stick 'Project Defiant' Goes On Sale in 2026

5 juin 2025 à 11:57

It's 2025, and Sony PlayStation has finally designed its own wireless fight stick for PS5 and PC.

Edwin Foo, VP of product development at Sony Interactive Entertainment, said the stick — codenamed internally as Project Defiant — will give players "more flexibility to play their favorite fighting games."

Sony promises ultra-low latency through a wireless connection on PS5 or PC, as well as the option to play with a wired connection. This is essential for fighting game fans who need their combo inputs to be as precise and as instant as possible.

It also boasts an ergonomic design, a "high-quality digital stick" that's been custom-designed by Sony, and toolless interchangeable restrictor gates, so players can choose between square, circle, or octagon, all of which can be stored in the controller's handy compartment when not in use. It even comes with a sling carry case.

What we don't yet know is the cost, or when it will go on sale: right now, Sony will only commit to a 2026 window.

Sony's fight stick is well-timed, given it's working on Marvel Tokon: Fighting Souls, a new 4v4 Marvel fighting game from Arc System Works, the developer of the Guilty Gear series. That's also out 2026, so perhaps we'll see the game and stick come out around the same time.

Sony kicked off the summer reveal season with a bang, presenting a smorgasbord of new games to whet our appetites going into Summer Games Fest Week. Here's everything announced at PlayStation State of Play 2025 last night, including 007 First Light, Final Fantasy Tactics: The Ivalice Chronicles, Romeo is a Dead Man, and Silent Hill f's release date.

If you're new to fighting games or it's been awhile since you indulged, here's our picks of the 10 best fighting games of all time. Did your favorite reach the top spot?

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Tim Sweeney Says Fortnite's Biggest Challenge Is Convincing People It's 'The Everything Game' and Not Just a Battle Royale

5 juin 2025 à 11:51

Epic Games boss Tim Sweeney has discussed the future of Fortnite, and the developer's continued desire to grow the game from something known primarily as a battle royale into a platform that offers experiences of numerous different genres.

Several years after Fortnite's much-promoted Big Bang event that launched Lego Fortnite, Rock Band developer Harmonix's Festival and Rocket League maker Psyonix's Rocket Racing, Sweeney told IGN at Unreal Fest 2025 that Epic Games' key issue remained the fact that people still think of Fortnite simply as its leading battle royale portion.

"That's our central challenge, to have everybody recognize that Fortnite is the everything game and you can experience anything there," Sweeney said, "and that's going to take time. We're going to have to deliver on a lot of other really awesome genres."

Progress towards that goal has, so far, been steady. Festival continues to attract big name music acts to headline its seasons with new player skins and music drops. Lego Fortnite Odyssey, a survival crafting experience, has a solid player core. But Rocket Racing has largely been retired, and newer shooter-centric modes such as Reload have found more success.

During its State of Unreal show this week, Epic Games noted that a third-party experience in Fortnite had momentarily overtaken Epic's own core modes for the first time, something that would have seemed impossible just a few years ago. But Epic Games' own non-shooter modes currently show no signs of replicating this success, with player numbers well below that of the developer's main Battle Royale and Zero Build playlists, let alone Reload or the game's Fortnite OG throwback offering.

When asked by IGN whether engagement for modes such as the musical Fortnite Festival and various Lego Fortnite experiences were where Epic Games wanted them to be, Epic Games executive vice president Sax Persson replied: "I don't think we're ever happy."

"I think the shooter modes have done well," Sweeney added. "I think we've not yet achieved the magic that we've been hoping to achieve with the music gameplay. It's funny, we brought in the Harmonix team, [they] joined Epic, built Rock Band and Guitar Hero in the past, they're an awesome team, and they've been riffing on approaches to that genre and Fortnite.

"They've also been bringing in all kinds of music items into Fortnite with Jam Tracks, which have not only a song, but all the beats associated with them, and ability to play them on your instruments."

"Music has done extraordinarily well in Fortnite, but ironically, not so much in music games.

Still, despite Fortnite's hugely-popular musical live events generating massive interest and player numbers in the millions, Epic has not yet found a formula that generates regular engagement of the same kind.

"Music has done extraordinarily well in Fortnite, but ironically, not so much in music games," Sweeney noted, "more just in Battle Royale and elsewhere. Our next step is to figure out music at a large scale.

"I think as Rock Band and Guitar Hero themselves achieved in their day, which was a decade or two decades ago, there's an opportunity for a music game with tens of millions of monthly active users that people just absolutely love and come to every evening or weekend for the coolest concert and competitive gameplay of all sorts."

How about Lego, then, the brand that's perhaps now the most deeply entrenched within the Fortnite ecosystem, and the offering that's most popular of all Epic's non-shooter modes.

"I think Lego is interesting, Persson said. "We are super proud of [the] journey and it has a really dedicated fan base. But is it as big as we would want it to be? No, we would love to have it bigger and figure out a way to get more Lego fans to see that this exists."

Again, it sounds like Epic is still facing the issue that Fortnite currently remains a brand associated with being a battle royale more than anything else.

"What's our primary challenge? Our primary challenge is Fortnite is Fortnite, and historically Fortnite was a shooter game," Persson continued. "It is not a shooter game anymore. It is the everything game, and we need to tell that story better than what we've done."

One solution to this will be the forthcoming rollout of improved capabilities for third-party teams working within Fortnite's Unreal Engine-powered editor, UEFN, Sweeney said. Epic currently has a better toolset than other creators, but this will change over time — to the point that Epic's own battle royale seasons will eventually (now in 2026) be made with the same tools as any creator could have access to.

"When we develop our modes, we're working with C++ and the entire Unreal Engine, [while] creators working with the toolset that we built, it's Verse and some APIs," Sweeney noted.

"Our big task now is to get the two of those development frameworks to converge so that we, Epic, and creators are working in the exact same tools with the exact same capabilities and creators will have way more power at their disposal there, and that's been the thing that we've been working so hard on for the last two years."

"I would say we're only successful with Fortnite as an ecosystem"

But why not just settle with being a brilliantly successful battle royale? For Epic Games, the future of Fortnite as a continued experience — and source of enormous income for the company — rests on its continued evolution and ongoing cultural relevance, amid the ever-changing landscape of popular video game tastes and genres.

"I would say we're only successful with Fortnite as an ecosystem," Sweeney concluded. "If somebody else actually beats us at our game, and builds something that's bigger and cooler and better than battle royale... I think there's a high probability of that happening.

"If you look at the shooter genre, it evolved with new game types coming out over time based on what was possible with the current technology," he added, noting the evolution of shooters from simple games of Deathmatch to modes with larger player counts and vehicles. "Battle Royale just happens to be the best shooter genre yet invented — and thanks to both the Japanese movie makers and [PUBG creator] Brendan Green for discovering the magic there. But it's definitely not the last. There'll be more and it'll get even better and new technologies are going to make things that are currently impossible, possible, and I think that's going to unleash unexpected surprises and creativity."

It's been a busy week for Epic Games, which has been talking about the future of AI in its Unreal Engine and in Fortnite following the recent release of a very chatty AI-powered Darth Vader. We've also heard from Epic and The Witcher 4 developer CD Projekt Red on that eye-catching Witcher 4 demo — and whether the final game will actually look anything like it.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

James Bond Fans Think They've Worked Out Secret Identity of 007 First Light Actor

5 juin 2025 à 11:14

Fans of secret agent James Bond haven't taken long to decide who they think is the (not so) mysterious actor playing the role in 007 First Light.

The game's new trailer, revealed at Sony's State of Play broadcast, shows off a notably younger-looking Bond, fresh out of the Royal Navy and keen to earn his 00 agent status. But who is playing the title role?

Minutes after the trailer aired, fans on reddit began guessing that Dexter: New Blood star Patrick Gibson was the behind the new Bond — and he certainly shares a strong similarity with the character in the trailer.

"I clocked it THE SECOND I saw the dirty smirk of his," wrote one 007 aficionado. "Yeah I peeped that as soon as I seen it," said another.

"Watching the trailer and knew the face looked familiar," said a third. "After about a minute or so I screamed 'DEXTER.' I'm pretty sure it's him."

Aged 30, the Irish actor is just a few years older than the 26-year-old version of Bond he looks set to portray in the upcoming game — and, if IO Interactive gets its way, several sequels.

And if Gibson looks familiar to you too, well, the actor already has a swathe of TV and film roles under his belt, including appearances in Shadow and Bone, The Tudors, and The OA. But it's his role as a younger version of Dexter Morgan in prequel series Dexter: Original Sin for which he's most famous.

Curiously, 007 First Light developer IO Interactive is yet to confirm Gibson itself — though IGN has asked the studio if it can comment on the internet's speculation. Gibson also, for now, appears to keeping schtum.

A press release issued alongside Gibson's apparent debut in 007 First Light's trailer describes the game as as globe-trotting story-driven action-adventure game where you can choose how to navigate various challenges — either with brute force or 007's trademark charm.

The trailer showed Bond cracking a couple of deadpan jokes as he got himself out of (and into) trouble. Gibson's acting chops as the antihero Dexter look set to be put to good use.

007 First Light is due to launch at some point in 2026 for Nintendo Switch 2, PC, PlayStation 5, and Xbox Series X and S. In case you missed it, here's everything announced at Sony's State of Play June 2025 showcase.

Photo by Francois G. Durand/WireImage.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Nintendo Switch 2 Controller Patent Points to Sequel for Million-Selling Game, Fans Believe

5 juin 2025 à 10:57

A fresh patent for a new Nintendo game controller has set tongues wagging that a Ring Fit Adventure sequel is on the way for Switch 2.

The patent, dug up by the appropriately-named Nintendo Patents Watch, was filed at the end of May 2025 and published online publicly this week — albeit with all of its images currently redacted.

Nintendo is named as the owner of the patent, which is listed as being for "video game controllers (accessories)." Most importantly, Nintendo employee Fumiyoshi Suetake is mentioned as the controller's specific designer.

Suetake was a key figure in the development of the original Ring Fit Adventure, which launched in 2019 for Nintendo Switch and has now sold more than 15 million copies. The game is packaged with a pilates ring-style accessory, which players squash and stretch while exercising.

The appearance of Suetake's name on the patent is a big clue that the currently unannounced controller may be a new Ring Fit accessory.

Additionally, Nintendo Patents Watch pointed out that Nintendo recently extended the patent on its original Ring Fit Adventure controller, suggesting the company still wanted ongoing legal protection for a product that was already available.

And finally, manufacturing giant Foxconn, a long-time Nintendo partner, has previously noted it is helping to develop new "force sensing technology" for a gaming firm, and has published a diagram showing what looks to be an updated Ring Fit controller.

All of this points to a new Ring Fit Adventure game on the way, with a Switch 2 launch seemingly likely. If nothing else, it'd make sense that Nintendo wanted a sequel to such a successful game — even if sales of the original Ring Fit Adventure were fuelled by gym-hungry owners stuck at home in 2020, exercising in front of their TV.

"Ring Fit Adventure offers an inventive fitness RPG that doesn’t quite have all the moves," IGN wrote in our Ring Fit Adventure review, which praised the game's "fun and challenging blend of exercise and RPG mechanics."

Nintendo Switch 2 is out now and we have plenty to help get you started. From ARMS to Zelda, here are all of the new updates to Switch 1 games, and here's every Nintendo Switch 2 launch game you can buy right now.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Silent Hill f's Horrifying Steelbook is Only Available to Preorder at Amazon UK

5 juin 2025 à 10:56

Amazon UK customers have been treated with an exclusive opportunity to get a beautifully gross Silent Hill f steelbook with their physical preorders, either on PS5 or Xbox for £69.99. (Update: Release date has been confirmed for September 25, 2025).

Steelbook editions are usually only sold by one retailer in each region, but the UK seems to have lucked out so far by getting the chance to grab a special case featuring a close-up of protagonist Hinako Shimizu.

Amazon in the US only lists preorders for the base version of the game, with no other retailers currently selling a steelbook either. If you're in the US, you can still preorder this version via Amazon UK using international shipping.

It’s an especially eerie look featuring the front half of her face cut off, like in the game’s first announcement trailer, but presented in a stunning oil-painted aesthetic that makes it fit right in with the tone the game is trying to set.

Set in 1960s Japan, Silent Hill f is gearing up to stand as a very unique entry in the series. That’s as Hinako’s fictional hometown of Ebisugaoka is enveloped in a fog and must fight off grotesque, newly emerged monsters to survive.

You can also get the base version of Silent Hill f at Amazon for £68, so getting such a creepy yet gorgeous steelbook for only £2 more is quite a steal.

The biggest relief of this for many Silent Hill fans, however, is that it seems like fellow retailer GAME isn’t having the rights to new steelbooks for the series this time around, after the Silent Hill 2 remake.

It’s all too soon to forget the debacle GAME had with steelbook editions of Silent Hill 2, leading to the steelbooks being delayed to arrive much later than with base versions of the game, and system issues that prevented customers from cancelling their orders to get their money back.

Because of supply issues, some customers never even got their Steelbooks at all.

Whether going with a different retailer this time was Konami’s response to GAME previously dropping the ball, or Amazon simply made a much better case for itself, remains to be seen.

Whichever way, with a much more reliable online infrastructure and delivery system, Amazon handling the Silent Hill f Steelbooks gives a much bigger guarantee you’ll get what you ordered on time.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Romeo Is A Dead Man Hasn't Got a Firm Release Window Because 'Every Publisher Wants to Make Sure to Steer Clear Of That One Game’s Release Date'

5 juin 2025 à 10:51

It's been some time since we've heard from Goichi "Suda51" Suda's Grasshopper Manufacture, but both he and the studio were back with a vengeance at last night's State of Play, showing off a bombastic trailer for upcoming "ultra violent" sci-fi adventure, Romeo Is a Dead Man.

It's so violent, in fact, that GhM calls the violence the "main feature of this game," letting you swap between a wide array of weapons to "unleash wave after wave of splattering blood, and experience unmatched levels of violence and hyper-stimulating action."

"At this point, our development team is working at full force to get this thing finished. Back in the day, this would’ve been right around the time when staff members started bringing in sleeping bags to stay overnight in the studio, but nowadays we make sure that everyone gets enough time to rest and refresh properly," Suda51 explained.

"I’ll never forget the craziness of working all night in a frenzy back in our salad days, receiving warning mails for doing too much overtime (this actually happened). The final stage of game development is really similar to the world of the movie Beautiful Dreamer, like the night just before a big school festival. Man, it’s been awhile – now I want to watch Beautiful Dreamer again. What, you don’t know that movie...? I guess maybe a lot of you are a bit too young to remember it... It’s probably streaming somewhere, so check it out sometime."

Romeo Is a Dead Man is an "ultra-violent science fiction" action game coming from the collective minds of Suda51's Grasshopper Manufacture. Romeo Stargazer — which is one of the best protagonist names I've ever seen, by the way — is an FBI Space-Time special agent searching the universe for the most-wanted fugitives. It's slated for PC via Steam and Microsoft, PS5, and Xbox Series X and S, but isn't expected to release until 2026. As for why Grasshopper has given such a vague release window?

"That’s kinda obvious, isn’t it?" Suda51 said, hinting at what can only be in reference to GTA 6. "That One Game had its release date announced, right? Every publisher wants to make sure to steer clear of That One Game’s release date. But what if we were to flex a little and release it on the same day... Yeah, nope — just thinking about that is way too scary. Alright then, see you later."

Sony kicked off the summer reveal season with a bang, presenting a smorgasbord of new games to whet our appetites going into Summer Games Fest Week. Here's everything announced at PlayStation State of Play 2025 last night, including 007 First Light, Marvel Tokon: Fighting Souls, Final Fantasy Tactics: The Ivalice Chronicles, and Silent Hill f's release date.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Amazon Switch 2 Preorders: Will It Arrive for Release Day in the UK? (UPDATE)

5 juin 2025 à 10:46

Update: Several Switch 2 preorders from Amazon UK have been delayed to June 6-9.

Despite several Amazon support service representatives previously stating that preorders would arrive on release day (June 5), despite indicating a June 7 delivery time once ordered, we're now getting reports that these delays were in fact accurate.

Amazon has also since restocked the base console online (not the limited-time Mario Kart World Bundle), with free delivery available for tomorrow.

The original article continues below.

If you’re checking out the Nintendo Switch 2 preorders currently available at Amazon UK, or are checking the one you placed weeks ago, you may have noticed it’s scheduled to come after the console’s June 5th release date this week.

While this would normally be a cause for concern, we’ve determined this is not the case. While the current Nintendo Switch 2 product page at Amazon UK, for example, states a delivery date of June 7 with Prime delivery, this appears to be an error in Amazon’s stock and order management system.

When looking at reports of conversations with Amazon support reps, all customer service agents that have been spoken to have stated that Switch 2 preorders will still arrive on June 5th.

So, you won’t need to worry about missing out on playing Mario Kart World or the Switch 2 version of Cyberpunk 2077: Ultimate Edition just yet.

The reason for the supposedly inaccurate date on the site is likely due to how the website utilises its various systems to determine stock availability and delivery dates on the retailer’s huge scale.

Like how Amazon uses an automated, varied pricing system, instantly fluctuating prices for items based on availability and demand, the website applies the same sort of thinking to delivery times based on multiple factors.

These include elements like general shipping times, holidays, troublesome weather, and the specific location you’re order is going to.

In the Nintendo Switch 2’s case, Amazon UK’s advertised delay has likely come from the system calculating its many pre-orders for this one product going out at the same time.

Taking into account the number of packages, along with the number of local depot workers and delivery drivers available in each region, it looks like the system is adding extra days to account for adding strain that fulfilling all those orders would bring.

In reality, though, Amazon UK have seemingly already logistically planned for this, as it has done so for countless big product launches over the years, like the PlayStation 5 or original Nintendo Switch.

From our own experiences, including our own team’s preorders, these “delayed” estimates are usually updated closer to launch, and the item still turns up on your doorstep on release day.

Of course, there’s always the slight chance of local delivery delays or stock issues, but as of now, there’s no sign of that happening for the Switch 2. Everything points to Amazon delivering as promised.

If you’d like to be sure, however, you can reach out to Amazon UK yourself to check on your order via its customer service page.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Bethesda Finally Reveals The Elder Scrolls IV: Oblivion Remastered's First Patch — but Performance Improvements Will Have to Wait Until Patch 2

5 juin 2025 à 10:35

Bethesda has released details of The Elder Scrolls IV: Oblivion Remastered’s first post-launch patch, which is available today (June 5, 2025) in Steam beta form before a release across all other platforms on June 11.

The Elder Scrolls IV: Oblivion Remastered - Update 1.1 is the first of two separate patches to be launched in the coming weeks, Bethesda said in a post on Steam. Both are on Steam Beta first.

This first update focuses on quests, major bugs and blockers, and quality of life fixes. The second update will focus on performance. Bethesda said it will share more details “when we are able.”

A performance patch is much needed. Oblivion Remastered has enjoyed a hugely successful launch, with over 4 million players and a ‘very positive’ user review rating on Steam. However, if there’s one issue that continues to crop up, it’s performance problems.

The tech experts at Digital Foundry found Oblivion Remastered on consoles to have significant problems across the board. DF’s Thomas Morgan said of Virtuos’ Unreal Engine 5 overhaul:

No platform is spared of issues: whether it's PS5, PS5 Pro, or either Xbox Series machine, all struggle with traversal hitches while roaming the open world. Secondly, there's major sub-60fps frame-rates, where I've also discovered that performance slowly degrades with more playing time — quite possibly down to a memory leak. And finally, software freezes are the icing on the cake, with all PlayStation and Xbox platforms crashing to the system menu on loading a save one too many times.

How does this manifest itself in-game? According to DF, a “charged” playthrough with more continuous play time behind it performs worse than a fresh boot. Cycling through saves also introduces bugs in the charged play through, Morgan revealed. And this is particularly curious: this also leads to the camera position being too high while riding horseback. You can fix this by resetting the game.

“It's a dire position for any remaster to be in and developer Virtuos needs to address the game's stability - the crashes - as a priority,” Morgan continued.

That’s a damning assessment of Oblivion on console, but what about PC? DF called PC performance “dire.” It’s worth checking out DF’s analysis in full for more.

As for Update 1.1., highlights include ToggleHudVisibility and ShowHud console commands, which will be perfect for those looking to capture Oblivion Remastered screenshots (it’s a gorgeous game!), a fix for not automatically showing the Local Map when inside interior spaces, a fix for the Local Map being blank when opening, and a fix for the first-person camera being set above the player's head. And here's a good one: there's a fix for Vincente Valtieri losing his hair. It was fun while it lasted!

Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you'd expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there's lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake. Bethesda, however, has explained why it went down the remaster route.

Soon after launch, The Elder Scrolls IV: Oblivion Remastered players started warning newcomers to do Kvatch before the level scaling makes it an absolute nightmare. We’ve also got a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even Hammerfell, the rumored setting of The Elder Scrolls VI.

And be sure to check out our comprehensive guide to everything you'll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

The Elder Scrolls IV: Oblivion Remastered - Update 1.1 patch notes:

GENERAL

  • Enabled ToggleHudVisibility and ShowHud console commands

UI

  • Fix for missing text when installing the Deluxe Upgrade
  • Fix 'Skip' button not showing correctly during intro
  • Fix for Redguard Origin stats being reversed
  • Fix for not automatically showing Local Map when inside interior spaces
  • Fix for being unable to name Enchanted items when using a controller
  • Fix punctuation issues in Chinese translation
  • Localized string fixes
  • Fix for interacting with Daedric Shrines not displaying subtitles

CRASHES

  • Fix crash when loading after fast travel to Vilverin
  • Fix crash when exploring Crayfish Cave
  • Fix crash when fighting Stunted Scamps
  • Fix crash when paying the fine after stealing in Castle Bravil
  • Fix for crash when loading Quicksaves
  • Fix crash when loading after fast travel to Mortal Camp
  • Fix for crash when loading a save in Quill-Weave's house
  • Fix crash when rapidly switching between Quality and Performance modes
  • Fix crash when storing items in a chest in Frostcrag Spire
  • Fix crash when creating multiple potions at once using stolen ingredients
  • Fix various CPU crashes

GAMEPLAY

  • Fix player animation issues when mounting horses
  • Fix High Chancellor Ocato arms not animating
  • Fix Shambles' animations getting stuck when attacking
  • Fix for Staff of Sheogorath not freezing enemies
  • Fix for Cap'n Dugal not spawning
  • Fix for Light spells not showing VFX
  • Fix for offset Map Markers when running on a secondary monitor
  • Fix for Local Map being blank when opening
  • Fix Peryite Shrine's voiceover being cut off
  • Fix for First Person camera being set above the player's head
  • Fix for Chameleon VFX being stuck on player
  • Fix for player's skin textures not matching when infected with a disease

SYSTEM

  • Fix player settings being reset when updating Settings
  • Fix XCloud mirroring settings from PC to XBOX
  • Fix for infinite loading issues
  • Fix for freezing when pressing Alt+Tab
  • Fix autosaving creating a new group of saves
  • Fix for old save files being renamed when the character is renamed at the Sewer exit
  • Fix for small Display Resolution sizes not showing correctly in Windowed Mode

QUESTS

  • The Battle for Kvatch - Fix Savlian becoming stuck after Castle Courtyard fight
  • A Knife in the Dark - Fix for Vincente Valtieri losing his hair
  • Finding the Thieves Guild - Fix for NPCs not appearing
  • The Sunken One - Fix for a Diary page being hidden under a bowl
  • The Elven Maiden - Fix for crash when Hieronymus Lex attempts to take Llathasa's Bust out of the cupboard in Myvryna Arano's house

This update will be in the Steam Beta. If you would like to opt in to the The Elder Scrolls IV: Oblivion Remastered Beta update, please follow these instructions:
- Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered
- Right click on "The Elder Scrolls IV: Oblivion Remastered" and select "Properties"
- In the new properties pop-up window, select "Betas"
- In the beta drop down to opt into, select "[beta]"
- Wait for app to download new build and launch

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PlayStation Plus Summer 2025 Additions Include Resident Evil, Twisted Metal, Sword of the Sea, and More

5 juin 2025 à 02:11

PlayStation Plus subscribers can look forward to playing a selection of video games, new and old, as part of its Extra and Premium catalogs, including classic titles from the Resident Evil, Twisted Metal, and more.

New PlayStation 4 and PlayStation 5 additions to the ever-changing lineup of titles were revealed during today’s June 2025 State of Play showcase. Every game on the list is prepped to drop at some point throughout the summer, with some titles launching on the service day-one.

Sword of the Sea, an atmospheric adventure game about surfing through a colorful oasis, is the headliner here. It’s the next project from the Abzu and The Pathless team at Giant Squid and promises an experience that focuses on skateboarding-like gameplay, magical visuals, and exploration. It’ll be available for PlayStation Plus Extra and Premium subscribers at no extra cost starting August 19, 2025.

Remedy Entertainment’s FBC: Firebreak, meanwhile, will offer a new perspective on the world of Control when it’s made available for Premium and Extra users’ Game Catalog June 17, 2025. These are fresh experiences from developers with proven track records, but the Premium Classics Catalog will soon allow players to revisit retro titles, too.

New Classic Catalog additions include Deux Ex, Twisted Metal 3, Twisted Metal 4, Resident Evil 2, and Resident Evil 3: Nemesis. Myst and Riven will also be added for PlayStation Plus subscribers to enjoy as part of Days of Play festivities later this month. These are simply the highlights Sony was willing to share as part of State of Play, with more games likely to be revealed in the coming months. You can see everything confirmed, along with their PlayStation Plus release dates, in the list below.

PlayStation Plus Games Coming Summer 2025

While we wait for concrete release dates for some of these PlayStation Plus titles, you can check out everything else announced as part of today’s State of Play presentation. You can also read up on all of the titles that have joined the service as part of its June additions.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Ghost of Yotei Gameplay Deep Dive State of Play Set for July as October Release Date Draws Near

5 juin 2025 à 01:11

Sucker Punch Productions will debut a Ghost of Yōtei gameplay deep dive with a special State of Play presentation next month.

A promise to show off more of how the highly anticipated samurai follow-up has sharpened its blade was revealed in a PlayStation Blog post published following today’s June 2025 State of Play showcase. The Ghost of Tsushima sequel did show up for a brief appearance during the tail end of the presentation but mostly served simply as a reminder that Sucker Punch is still hard at work to meet its October release date.

While it may have been disappointing to see Ghost of Yōtei come and go so quickly, it sounds like the July State of Play gameplay deep dive will do more to help with the wait. Sucker Punch’s showcase doesn’t have a release date yet but is said to focus entirely on Ghost of Yōtei and its “evolved gameplay mechanics, including exploration, combat, and much more.”

Sucker Punch formally announced its Ghost of Tsushima sequel last September, promising to place players in the shoes of new protagonist Atsu as she embarks on a bloody journey through Japan in 1603. Although the wait for story and gameplay details has been painful for those hoping for a sequel since the original game launched in 2020, director Nate Fox has said the experience will be "a respectful representation" of Japan, just like its predecessor.

Ghost of Yōtei has a release date of October 2, 2025 for PS5. For everything else announced during today's June 2025 State of Play presentation, you can click here. To help with the wait for more information, you can read up on everything we know about Ghost of Yōtei.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

From the World of John Wick: Ballerina Review

5 juin 2025 à 00:00

Being “From the World of John Wick” is not an easy thing. In this fictional universe, the threat of death lurks around every corner – and not just because those corners often conceal the members of an ancient and shadowy assassin’s guild. And out here in the real world, any newcomer to Wick’s turf has an instantly iconic Keanu Reeves character to live up to, and with that comes an expectation for innovative, jaw-dropping stunts. These are big shoes to fill, and not everyone can do it. Just ask The Continental.

Ana de Armas, as deadly, revenge-minded orphan Eve Macarro, just wants a chance to try. And as unfortunate as it is for everybody living under the High Table, I’m happy to say she goes toe to toe with the Baba Yaga. De Armas is a star, through and through. We’ve known that since Knives Out; we’ve seen her action chops a few times since, and throughout this movie, she’s equal parts angry and frustrated, dangerous and vulnerable. And she proves that Ballerina really does belong in the World of John Wick.

The challenge for a spinoff, I think, is twofold. Number one, you have to nail all the hallmarks of the original movie and/or the rest of the franchise. Number two, you have to be your own movie. That’s a balancing act bordering on impossible and mutually exclusive. And fair or not, that’s what was on my mind going into Ballerina. I admit, I didn’t have terribly high hopes for it.

The first third – maybe even the whole first half – validated those apprehensions. It’s interesting sitting down to another helping of the World of John Wick only to watch somebody get better at assassin-ing. Part of the charm of this franchise is being plunked down in the middle of a fully formed world full of legendary hitmen and rules that everybody knows, and that’s not exactly the case with Ballerina. It’s something that honestly takes a second to get used to. This section of Ballerina is okay, even good in spots, but the action is standard beat ‘em up fare. Eve’s backstory is suitably tragic, but it’s all pretty rote.

It’s that backstory – so basic it’s in the IMDB synopsis – that weighs these scenes down. We know Eve wants to avenge her fallen father, and when the time came, I found myself more just kinda waiting on him to die, rather than actually feeling his death. If this is the whole motivation for her roaring rampage of revenge, why doesn’t it carry more weight? Instead, it all feels like a shorthand, like director Len Wiseman and screenwriter Shay Hatten (and a veritable murderers’ row of uncredited contributors, including franchise boss Chad Stahelski) just assume everybody knows a father being murdered is enough backstory for an assassin, so they didn’t invest as much emotion into it. That’s fair to a point. We all get how movies work, and this is a franchise built off of a guy’s dog getting killed. But the trick with shorthand, particularly in the fifth installment of a franchise, is that it needs to be, you know, short. Either Ballerina needed a more charismatic turn out of the father and more oomph behind the connection between him and his daughter, or it all needed to just kinda get out of the way quicker.

But here’s the other thing about the first half of this movie: It is not the part that anybody will remember or talk about. There’s a point at which Ballerina earns its place in The World of John Wick, and from that moment on, it’s an absolute blast. And I use the word “blast” here quite literally, because the scene I’m referring to involved what I will forever very affectionately refer to as “great grenade stuff.”

Ballerina taps into its John Wick energy about halfway through.

Which brings me back to my two requirement theory of spinoff movies, the first being that you need to correctly do what the franchise does best. John Wick movies have always had a creative approach to action and fight choreography. When they’re at their peak, the fight scenes make you cringe and chuckle at the same time. It’s an entire series built by stunt people, for stunt people who are all saying “here’s a thing we do better than anybody and here’s us having a fantastic time doing it. That’s the energy Ballerina finds about halfway through. All of a sudden, Eve is using her environment and improvising weapons, taking as many hits as she’s dishing out.

I may as well mention here that yes, Keanu is back. John Wick finds himself in a little action, not much by his usual standards, but the highlight for me is a little bit meta. John and Eve square off in a way that John obviously doesn’t like. He doesn’t want to fight against Eve’s story, or keep her from what she’s trying to do. I don’t think that scene was written in there by accident, and it’s not an insignificant scene for the Baba Yaga himself to show up in.

So the spinoff scorecard shows Ballerina did part one almost totally right. How does it fare on part two? How well does this movie stand on its own? The short answer: Pretty well. The longer answer has more to do with that grenade stuff that I’m super into now. This is a funny movie. The filmmakers clearly understand what the audience has come to expect from the Wick-verse and use some of those expectations to create a handful of really funny, subversive moments. If it’s not grenades, it’s dinner plates or a freezer door or duelling flame throwers. Even duct tape gets some significant comedic mileage. There’s one scene in particular, all about the aftermath of an assignment, that’s maybe the most smartly crafted joke in the whole franchise.

It helps tremendously that the weight of John’s four-film odyssey has been completely shed. This movie has no real concerns about paying off any setup or sticking a satisfying landing that’s been years in the making. It seems like the filmmakers themselves felt that, because despite the characteristically tight stunt choreography, there’s a lot of loose fun happening on screen. That lighter touch shows up thematically as well. Every previous John Wick movie stacked a new golden coin of mythology on top of the already heaping pile on the High Table, and that’s true of Ballerina as well. It presents a side to The World of John Wick that allows Eve to be a heroic figure from the start. As sympathetic a character as John Wick himself has always been, there’s a murkiness to him, a sense that he’s killed countless people over his years serving the Table and maybe he’s just reaping a little of what he’s sown. Eve has no such baggage here, and that makes the light moments that much lighter.

So I’m happy to say Ballerina serves both items on my spinoff movie checklist: It continues the traditions of the Wick franchise, but in a surprising way that stands apart. We’re introduced to new corners of the world – including a new villain played by Gabriel Byrne in full-on scenery-chewing mode (that’s a compliment, by the way) – but it also offers another side of our hero’s coin. There’s the unflappable agent of chaos and death, but there’s also a choice to be a protector and a safe haven. That’s something we haven’t seen yet from a John Wick movie, and why on the balance, Ballerina is such a successful spinoff.

Marvel Tokon: Fighting Souls Is a 4v4 Fighting Game From the Developer of Guilty Gear

4 juin 2025 à 23:51

Arc System Works, the developer of the Guilty Gear series, is making a 4v4 Marvel fighting game called Marvel Tokon: Fighting Souls for Sony.

Announced during Sony’s State of Play June 2025, Marvel Tokon: Fighting Souls is due out on PS5 and PC via Steam and the Epic Games Store at some point in 2026.

In a post on PlayStation Blog, Reed Baird, Senior Producer, XDEV, PlayStation Studios, confirmed the inclusion of iconic Marvel heroes and villains such as Captain America, Iron Man, Spider-Man, Doctor Doom, Storm, Ms. Marvel, Star-Lord, and Ghost Rider (Robbie Reyes) – each with Arc’s unique twist on their character designs and gameplay styles.

A 4v4 tag fighting game sounds overwhelming, but Game Director and Lead Battle Designer, Kazuto Sekine, insisted that wouldn't be the case.

"Generally, a team VS fighting game requires the player to learn multiple characters, but for Marvel Tokon: Fighting Souls, you only need to master one character in order to play the game," Sekine said.

"We have designed the mechanics in such a way that you can perform a variety of actions with either traditional fighting game inputs or simple inputs. With the press of a few buttons, multiple characters can appear on screen to provide backup or attack together – creating a new and exciting team VS battle experience.”

Visually, Marvel Tokon: Fighting Souls has the Japanimation style Arc system Works is known for. As for gameplay mechanics, each character has a bespoke set of Normal, Special, and Unique attacks inspired by their abilities and powers in Marvel lore. And of course there are cinematic Ultimate Skills.

“Team VS fighting games have a long tradition of 2v2 or 3v3 team formats, so this is something we discussed in-depth within the development team," Sekine added. "We went back and forth many times, from thinking we might be better off making a 1v1 game or sticking to the established 3v3 format.

"At its core, we felt that the appeal of team VS fighting games is the intensity of battles with multiple characters on screen at once. Additionally, one of the appeals of Marvel comics is seeing the vast cast of characters coming together to create all kinds of unique team-ups.

"With these two ideas in mind, we concluded that creating a 4v4 team VS system would be the best way to not only create those over-the-top moments, but to further evolve the tag fighting genre."

Most stages also feature multiple areas, with transitions that play a "strategic role." Sony suggested fans check out the screenshots from Marvel’s New York City to see what you can find.

In case you missed it, here's everything announced at Sony's State of Play June 2025 showcase.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

007 First Light Reveals New, Young James Bond, With The Walking Dead's Lennie James Set to Co-Star

4 juin 2025 à 23:50

Today's PlayStation State of Play broadcast has provided our first proper look at 007 First Light, the upcoming James Bond game from Hitman studio IO Interactive that's due to launch in 2026.

A cinematic trailer for the game showcased a fresh-faced James Bond at the beginning of his career as an agent, who joins MI6 and meets new versions of classic characters M, Q and Moneypenny.

The trailer also revealed the involvement of The Walking Dead's Lennie James, who will portray Bond’s mentor John Greenway in the game.

007 First Light's trailer reveals this incarnation of James Bond was involved in a childhood tragedy that left him as an orphan aged 11, after which he spent the rest of his childhood in various British boarding schools. We later see Bond as a young recruit in the Royal Navy, from which he is recruited by MI6.

It's here that players pick up Bond's story as he becomes an agent, picks up an Omega watch, and starts annoying Q by trying out his gadgets in the lab.

A press release issued alongside the game's State of Play appearance lists Bond's age in 007 First Light as "a young 26-year-old". Players will be traverse the globe in what is described as "a story-driven action-adventure game" where you can choose how to navigate various challenges — either with brute force or 007's trademark charm.

What looks like gameplay footage shows James Bond on a mission, stealthing around, using gadgets — and his fists — to subdue enemies, as the hero is sent off to target a rogue agent. "009 is a master manipulator," Greenway says at one point. "Whatever the endgame is, we won't see it coming." Oh, and yes you can dress up in disguises, as you'd expect from the Hitman studio.

IO Interactive's James Bond game was first announced back in 2020 as Project 007, and since then we've learned very little about it. Still, from the off, IO said that it was developing a fresh James Bond origin story and a wholly original piece of work, rather than anything that followed the events of any particular film.

More recently, IO Interactive CEO Hakan Abrak has said he hoped 007 First Light would be the start of a new trilogy of games, though unfortunately the studio's beloved Hitman franchise is on hiatus while IO works on this game. We also learned just this past April that in addition to PC, PlayStation 5, and Xbox Series X/S, 007 First Light is getting a Nintendo Switch 2 release.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Mortal Kombat: Legacy Kollection Is a Classic Fighting Bundle With New Features Coming Later This Year

4 juin 2025 à 23:40

Digital Eclipse’s next game collection is Mortal Kombat: Legacy Kollection, a bundle of classic fighting games that includes some of the series’ oldest entries with new features.

The company behind other retro video game remasters announced that it has turned its sights to Mortal Kombat during today’s June 2025 PlayStation State of Play showcase. Included in its announcement was a reveal trailer, promising to bring NetherRealm’s Mortal Kombat 1, Mortal Kombat 2, Mortal Kombat 3, Mortal Kombat 3: Ultimate, Mortal Kombat 4, and more arcade, console, and Game Boy entries to PC via Steam, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S later this year.

More details about the Mortal Kombat: Legacy Kollection were revealed in a PlayStation.Blog post that was published shortly after today's State of Play concluded. Highlights include confirmation that all arcade and console games support online multiplayer with rollback netcode, as well as confirmation that there are more secrets yet to be revealed. Players can also expect the bundle to guide them through Mortal Kombat history with behind-the-scenes materials and interviews.

"Digital Eclipse's interactive documentary format explores how Mortal Kombat changed the way society perceived video games," an official description from the studio says. "By using digitized humans as player sprites in an over-the-top, martial-arts fighter, the game thrilled players, shocked critics, and laid the foundation for a franchise that has thrived for more than 30 years. Hear firsthand from the original dev team of Ed Boon, John Tobias, John Vogel, and Dan Forden, along with other exclusive interviews, rare concept art, vintage marketing materials, and archival video footage.”

Whether you’re a die-hard fan who’s played since the early ‘90s or the kind of player who started with Mortal Kombat 11, Digital Eclipse and NetherRealm have shared a list of eight titles included in Mortal Kombat: Legacy Kollection. Even more games will be bundled in when launch arrives before the year is out, but we’ll have to wait to find out what they are. You can see the confirmed list of games below.

Mortal Kombat: Legacy Kollection - All the Games Confirmed So Far

  • Mortal Kombat – 1992: Arcade, SNES, Genesis, Game Boy, Game Gear
  • Mortal Kombat II -1993: Arcade, SNES, Genesis, Game Boy, 32X
  • Mortal Kombat 3 – 1995: Arcade, SNES, Genesis
  • Ultimate Mortal Kombat 3 – 1995: Arcade, SNES
  • Mortal Kombat 4 – 1997: Arcade
  • Mortal Kombat Advance – 2001: Game Boy Advance
  • Mortal Kombat: Deadly Alliance – 2002: Game Boy Advance
  • Mortal Kombat: Tournament Edition – 2003: Game Boy Advance

Mortal Kombat: Legacy Kollection does not have a firm release date outside of the promise that it will arrive in 2025. For more, you can read up on everything else announced during today’s PlayStation State of Play presentation.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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