If you've been hoping to start up an account to dig into that library, we're here to help. We're keeping track of the best price right now for Max subscriptions, along with any deals as they appear. This includes bundle deals like the Max, Hulu, and Disney+ bundle, which is one you absolutely don't want to miss out on. This mega bundle starts at just $16.99/month, which is an astonishing price to have three very popular streaming services right in the palm of your hand. You can learn more about that bundle deal and Max's subscription plans below.
How to Get the Disney Plus, Hulu, and Max Streaming Bundle
The Disney Plus, Hulu, and Max streaming bundle can be purchased on any of the three streaming services and starts at $16.99/month for the ad-supported tier or $29.99/month for ad-free access across all three platforms. If you're looking to cut down on streaming costs and currently own all three of these, this is an excellent bundle to invest in. It'll save you quite a bit compared to what you'd pay for the three of them separately per month – 43% on the ad-supported plan and 42% on the ad-free plan.
If you're a student, you can score the Max Basic With Ads plan for just $4.99/month. That's 50% off the usual price, which is a very nice deal to take advantage of. In order to get the discount, you'll need to verify your student status with UNiDAYS, then you'll get a unique code that you can use to redeem the discounted plan.
Subscribe to Max - Save Up to 20% With Annual Plans
If you're just looking to sign up for a Max subscription, there are a few different options to choose from. At the moment, Max also has a limited time offer going on with its yearly plans that'll set you up at a discounted price for your first year. You can see those deals and the monthly plans below.
The Standard tier also allows users to download shows and movies to watch on the go. Both of the tiers allow up to two concurrent streams.
Max also has an additional Premium tier. The details are as follows:
$20.99/month, ad-free with four concurrent streams
$169.99/year- (usually $209.99/year), ad-free with four concurrent streams
There is currently no Max free trial available as of April 2025.
Max: Bundle to Best
Alongside the big Max/Hulu/Disney+ bundle deal, Hulu also offers its own bundle deal with Max if you just want to have those two services. Simply pick out your Hulu base plan, which starts at $9.99/month, and then add Max to your account for an additional $9.99/month with the ad-supported plan or $16.99/month for the ad-free plan. If you'd like to learn more about Hulu's bundles, visit our page on Hulu's best bundles and deals right now.
What Is Streaming on Max?
Max brings together content from the old HBO Max service and Discovery+ under one roof. From Discovery, this includes programming from brands like HGTV, Food Network, TLC, Magnolia Network, and more. Some of the shows include Property Brothers, House Hunters, Fixer Upper, among others.
The service also maintains much of the content from HBO Max, including its slate of HBO Originals like The Last of Us (now airing Season 2), Euphoria, Succession, Barry, Curb Your Enthusiasm, White Lotus, House of the Dragon, and more. It also includes DC's slate of movies like Black Adam and The Batman, as well as other popular films like Dune: Part Two and Barbie. Plus, Max continues to house popular streaming series like Friends, Full House, and the Harry Potter movie collection.
In our updated review of Max, we gave it an 8/10, stating that, "For all its problems and an app that still runs a little too heavy, the extensive selection of well-curated choices make Max a worthwhile investment for cinema and TV lovers."
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.
IGN's RuneScape: Dragonwilds map is here! Our interactive map tracks essential locations across Ashenfall, including Primary and Secondary Quests (Side Quests), recipes for Masterwork equipment such as the Staff of Light, and resources such as Anima-Infused Bark and Blightwood Root.
Collectibles, including Lore Scraps and Recipes for Masterwork equipment such as the Crystal Bow.
Items, such as Chests, so you know exactly where to go to find loot.
Quests, including Primary Quests and side quests, such as Restless Ghosts.
Resources, such as locations for Anima-Infused Bark, Gold Ore Nodes, and Swamp Weed for all your crafting needs.
Other notable map markers, including NPC locations, Crumbled Walls, and Thorny Vines.
RuneScape: Dragonwilds Guides
There's a lot to do in RuneScape: Dragonwilds, whether that's tracking down materials like Ram Horns or crafting rare weapons like the Abyssal Whip. IGN's Game Help is here to help with informative guides. Our coverage includes:
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or spending time with her corgi.
The PlayStation Portal has never been discounted, but at least you can save on a used one. Amazon Resale (a rebranded Amazon Warehouse) currently has Used: Like New condition PS Portals in stock for only $149.88 shipped. It retails for $199 new, so that's a substantial 25% in savings. A Sony warranty may or may not be included, but Amazon Resale items benefit from the same 30-day return policy you get for buying a new item. We expect this item to sell out pretty quickly.
PlayStation Portal (Used: Like New) for $149.88
Make sure to select the "Save with Used - Like New" option
The PS Portal, Sony's handheld gaming accessory for the PS5 console, looks very much like an extended split-pad DualSense controller with an 8-inch 1080p LCD screen in the middle of it. It turns your PS5 into a gaming handheld by letting you stream games from your console at up to 60fps. The controller mirrors the same features found on the DualSense, including haptic feedback, adaptive triggers, and a touchscreen interface that replaces the Dualsense's touchpad. The Portal can stream your games even when you're outside of your home, with the caveat that you have access to very stable, very fast internet connection. Keep in mind that the PS Portal is not a standalone device. This is strictly a remote player for the PlayStation 5, so you will need a PS5 to use it.
You no longer need a PS5 to play games on the PS Portal. Now, rather than being limited to simply streaming games from a $500 console to a $200 handheld, Sony has introduced a feature that lets owners stream games directly from its PlayStation Now cloud streaming service. No PS5 required. Portal owners can either connect the Portal to their PS5 or directly to Sony’s cloud servers (with some new quality of life beta updates that just launched in April). Choose the latter and suddenly you have access to a library of more than 120 games, including Ghost of Tsushima, Resident Evil 3 Remake, The Last of Us Part 1 Remastered, and Marvel’s Spider-Man: Miles Morales. It’s worth noting you must be a subscriber to the highest tier of PlayStation Plus, but $18 a month is much more attractive that splashing out $500 upfront plus an extra $70 a game.
It should be said that the PlayStation Portal isn’t the only way to stream your PS5 games over Wi-Fi within your home. You can mimic its functionality by downloading the PS Remote Play app on a mobile device, including other gaming handhelds like the Steam Deck. That said, it's more complicated to set up and you'll lose out on some of the Dualsense's features.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
They’re really mining that money fast, aren’t they? A Minecraft Movie has officially surpassed $700 million at the worldwide box office, and it’s clear the film is questing to be the highest grossing video game movie of all time — but at this rate, it might just be there by next weekend, its fourth weekend in theaters.
The film, directed by Napoleon Dynamite filmmaker Jared Hess, brought in a cool $41 million at the domestic box office for Easter weekend, grossing $16 million on Friday and $15.8 million on Saturday. The movie had a steep drop off in ticket sales on Sunday, only about $9.5 million, but considering it was a holiday in the United States, that still isn’t too bad despite it being a 40% loss from the previous nights. But all in all, the film continues to excel when it comes to the numbers, according to Box Office Mojo.
At this point, that means A Minecraft Movie has grossed $345 million in the United States and another $375 million internationally — putting the film at about $721 million total gross right now. However, it still has another $279 million or so before it overtakes 2023’s The Super Mario Bros. Movie as the highest grossing video game movie to date. The Illumination production grossed over $1.3 billion during its original theatrical run two years ago, but A Minecraft Movie does have room on the runway to potentially do better. For example, A Minecraft Movie outsold The Super Mario Bros. Movie’s opening weekend — it grossed a whopping $157 million domestically during the April 4th weekend, whereas Super Mario Bros only brought home $146 million during its opening weekend. So really, it’s anyone’s game at this point, and A Minecraft Movie is certainly playing for keeps.
A Minecraft Movie is currently in theaters nationwide, and The Super Mario Bros. Movie is available to stream on Prime.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.
Cassian Andor is back for a second and final season, fomenting rebellion and inching closer to the seasoned operative we first met in 2016’s Rogue One. But as good as the first season was, having the title character’s end point firmly in sight is the exact reason why Andor is even better in the second season.
The first season of Andor took a lot of us by surprise, I think. The prequel series to a prequel movie, on paper at least, starts out in a bit of a hole thanks to the simple fact that we know how Cassian Andor’s story ends. More than that, we know what happens with the entire rebellion itself. This was always the challenge with Andor as a series. Thanks to Rogue One we know exactly what’s going to happen to this guy and most of his friends. But instead of that making the proceedings any less interesting, Tony Gilroy and the writers and directors behind Andor use it to their advantage. Season 2 of Andor cements this series and these characters as a truly entertaining and tragic bit of drama.
Now, Star Wars of course is no stranger to prequels. Ever since George Lucas decided to call the second movie Episode V, the prequel die had been cast. It’s been how Star Wars has done business since The Phantom Menace in 1999 and, especially with the more recent Disney era, I believe the difference between a good Star War and bad one, has been how well it handles being a prequel.
Andor handled it very well in season 1 and in season 2, it’s an absolute master class. Not only does this season create a really engaging story around characters whose fates have already played out on screen, the writers use that fact to their advantage, writing it into the actual plot of season 2. Where season 1 talks about the price that needs to be paid to overthrow the Galactic Empire, season 2 very actively shows it – and how it’s starting to feel too expensive for some. There’s an exhaustion that’s very present and on the surface. Losses are felt more heavily. An inevitability begins to seep in, one these characters can’t escape, and that is where Andor season 2 is truly successful where other prequels in the Star Wars universe might not have been.
Because we know that most of these people are doomed, focusing on just the nuts and bolts of their story is the biggest mistake Andor’s creators could have made. The show, of course does that too – but first and foremost, Andor is about what it’s like to be doomed and continuing to fight anyway. The first season did an admirable job touching on that, but the second season does an excellent job of focusing on it.
For example, we know that Cassian and K-2S0 are in Rogue One, so yeah, of course we know that they get out of this or that scrape, and will survive any trap they walk into. Ditto any time we think Mon Mothma might be in danger. But these moments are, frankly, the least interesting parts of this series. There are a few spots that feel like it’s just action for action's sake, but nearly always those scenes are centered around a character of whose fate we aren’t as sure. That’s the kind of thing the creators of Andor clearly kept in mind in order to keep the outcomes of these scenes at least somewhat up in the air – and the proof of that is in just how much we’re made to care about these new characters.
Andor is about what it’s like to be doomed and continuing to fight anyway.
The impact of the Empire and the rebellion is made personal at every turn. Everybody we meet, for even a scene or two, has something invested in this conflict, whether it’s how the rebellion impacts business interests or the banality of Coruscant politicians carrying on as though nothing out of the ordinary is happening. That makes for a great juxtaposition in the season, by the way. On one hand there’s a scrappy and not all-together rebellion struggling to survive; on the other, there’s the persistence of the status quo among the galaxy’s rulers. It points the rebellion’s fight toward minds that need changing as well as military victories that need winning.
As a small, but I think important aside, Andor season 2 picks up a thread that was started in the very beginning of season 1, where the first episode included a title card for BBY 5. Andor season 2 picks up a year later with a similar title card reading BBY 4. Before the Battle of Yavin is a dating system that’s used only for our benefit, as a way for us real-worlders to keep track of how many years before the destruction of the first Death Star these episodes take place. BBY 5 is meaningless to the characters that exist within Star Wars. Now this may seem like a small and “no duh” sort of point, but this detail is not insignificant. It’s a part of the whole, contributing to how effectively Andor navigates the challenges of existing in a canon that’s as thoroughly fleshed out as Star Wars. It also adds to the anxiety of knowing how things end for Cassian. As we move from BBY 4 to BBY 3, we’re not just able to fix the point in time during which the series takes place, but it’s also a countdown to the events of Rogue One.
Small but meaningful title cards, however, are not the only thing Season 2 continues successfully from season 1. The structure of the 12 episodes, treating it more or less like 3 or 4 different arcs, is cleaner and more delineated in season 2. In fact, it’s a little hard to even call this a 12-episode season, actually. It’s not quite 4 movies, either. Disney knows it, too – it’s why they’re releasing Season 2 in 3 episode chunks. I think the most accurate way to talk about it is like it’s just 4 episodes, since that’s how you’ll be watching it anyway.
The biggest effect of very cleanly splitting these episode drops is the year that takes place in between each. We see things happen to characters one week, then the following week we’ll see how those things have subtly changed those characters over the course of an entire year. So nearly all of those changes happen off screen, which does a couple things. One is that it gives the struggle of the rebellion a real sense of scale. The rebellion is playing the long game and it’s wearing down the heroes and villains of Andor. Secondly, that structure really highlights just how good the performances in this series are.
Cassian’s growth from a petty thief to a leader of the rebellion doesn’t happen gradually. It takes big leaps in the intervening time between episodes, and that comes through in the way Diego Luna plays him. The changes we see in Cassian are bigger, there’s no transitional phase of his character growth and that, again, feeds into the vibe of how much of a grind this rebellion is.
Stellan Skarsgaard’s Luthien Rael and Genevieve O’Reilly’s Mon Mothma are particularly interesting in this regard as well. Both of them are obliged to wear two faces and the weight of those masks affects them both in different ways throughout the 4 years depicted in this season. But where Season 2’s performances really stand out for me are the villains. Denise Gough and Kyle Soller as Dedra Meero and Syril Karn – two incredibly ambitious, but still wildly different people – are getting to do some incredibly interesting work as their characters begin to see behind the Empire’s curtain a bit and understand the nature of their role in it.
Season 2 cements Andor and these characters as a truly entertaining and tragic bit of drama.
Now, having said all that, the closer Andor gets to its final destination, the more season 2 loses me just a little bit. There are some moments towards the end of the season that become more concerned with setting the table for Rogue One than completing the stories of the characters that have gotten us this far. In that sense, it’s hard to say it comes to a satisfying ending because, well, it’s not the ending. Rogue One is the end of Andor, effectively becoming season 3 of the show. Which means the two seasons of the Disney+ series have largely left its resolution up to how you felt about Rogue One.
Again, this is kind of the cost of doing business where prequels of prequels are concerned. At some point, you just have to manage that. For Andor, it’s only bits and pieces though, mostly concentrated in the final acts of the season, where some of the storytelling starts to feel a little more business-like than the rest.
I found myself seeing where the show was going and not wanting it to get there. Some of that I chalk up to my own preference for stories that don’t rely too much on connections to existing canon, but more than that, I just really liked this story and these people.
A new season full of anime is here to check out! A miracle drug mystery, fighting with fire, and the unlikeliest of heroes are what you can expect this Spring anime season. There's a new season full of anime to check out this Spring like the return of Fire Force's Company 8, Shinichirō Watanabe’s Lazarus, and the visually vibrant Mobile Suit Gundam GQuuuuuuX. Across Crunchyroll, HIDIVE, Hulu, and Netflix, as well as others, there are a lot of places to enjoy anime at the moment.
Check out some anticipated series in the video above or the slideshow gallery below, followed by the full list of new Spring season 2025 anime and where to watch them in the U.S. and their respective streaming platforms. Anime listed are available now unless otherwise stated.
To Be Hero X (Crunchyroll)
A new hero series is hitting this spring with To Be Hero X. The series follows Lin, a nobody who, through unforeseen circumstances, takes the place of an existing hero. The world of To Be Hero X is interesting with this Peter Pan-like belief in their heroes, which gives them their abilities. Hero story aside, the visuals for this series are surprising in a good way. LAN Studio alongside Pb Animation and Paper Plane Animation use 3D and 2D in quite a refreshing way. It’s reminiscent of Arcane, but To Be Hero X jumps between both purposefully in its storytelling. The series just premiered, but the visuals plus the mysteries already have me intrigued about what the rest of the season is going to look like. To Be Hero X is available now on Crunchyroll.
My Hero Academia: Vigilantes (Crunchyroll)
Speaking of heroes, My Hero Academia: Vigilantes drops this spring season! The new series follows Koichi, an aspiring hero who helps strangers with small menial tasks. He runs into some trouble when a mysterious vigilante intervenes and looks to take Koichi under his wing. This story takes place years before Deku and the gang become heroes in the main series, so it’s great for fans interested in the world-building. Bones Film, an offshoot of studio Bones which worked on the main series, is handling animation production on this spinoff, so fans can expect more of the My Hero Academia they love. My Hero Academia: Vigilantes is available now on Crunchyroll.
Wind Breaker Season 2 (Crunchyroll)
The school of protective misfits is back with Wind Breaker Season 2. Last we saw our protagonist, Sakura, he volunteered to help a fellow classmate whose childhood friend is involved with a gang. The new season jumps back right where we left off, and chaos ensues soon after. CloverWorks, the studio known for Bocchi the Rock! and The Elusive Samurai, returns to helm animation production for Season 2, so expect more amazing fight choreography and action sequences for the eyes. Wind Breaker Season 2 is available now on Crunchyroll.
One Piece Egghead Arc Part 2 (Crunchyroll)
The hiatus is finally over for One Piece fans! After the big cliffhanger and lore drops in the middle of the highly anticipated Egghead Arc, the series returns right where it left off. Out of the frying pan and into the fire as more Marines encroach on Luffy and the gang. As seen during the previous Wano arc, Toei Animation has really stepped up their game, so it’s exciting to see how the rest of the Egghead Arc goes after a somewhat brief break. One Piece Egghead Arc Part 2 is available now on Crunchyroll.
Fire Force Season 3 (Crunchyroll, Hulu, Disney+)
Another anticipated series returning after a large chunk of time is Fire Force with Season 3! It’s been almost five years since we last saw Shinra and friends of Company 8. After some training alongside some unfortunate news, a major battle looks to be on the horizon. David Production, the studio well known for JoJo’s Bizarre Adventure and Cells at Work!, returns to helm animation this season. If you’re a fan of Atsushi Ohkubo’s other work like Soul Eater, now’s the time to get into this fiery, action-packed series. Fire Force Season 3 is available now on Crunchyroll, Hulu, and Disney+.
Lazarus (Max, Adult Swim)
One of the most highly anticipated anime of the year is here with Shinichirō Watanabe’s Lazarus! The series follows Axel, the smooth-talking protagonist with a penchant for escaping prisons. He is forcibly recruited into a suicide squad-like team after a world-renowned scientist revealed that a miracle drug that the population has been using for years is a death sentence. With a limited amount of time, this group of specialized individuals must find this doctor and get the cure. MAPPA, known for Chainsaw Man and Jujutsu Kaisen, is leading animation production for this series, and it shows! The premiere alone showcases snazzy fight choreography alongside some fun chase sequences that Watanabe fans are familiar with. There are some high expectations for this series so it’ll be interesting to see how the rest of the season progresses. Lazarus is available now on Max and Adult Swim.
Witch Watch (Crunchryoll, Netflix, Hulu, Disney+)
Looking for a fun supernatural series this spring season? Witch Watch may be the anime for you! The series follows Nico, a young witch who reconnects with a childhood friend who happens to be an ogre. In typical comedy fashion, the two end up living together while trying to navigate Nico’s new magical powers. Bibury Animation Studios, known for The Quintessential Quintuplets Season 2 and The 100 Girlfriends Who Really Really, Really, Really, Really Love You, is leading animation production on the series. So far, the premiere and trailers have shown some hilarious predicaments that these two face, so it’ll be fun to see how the rest of the season pans out. Witch Watch is available now on Crunchyroll, Netflix, Hulu, and Disney+.
Anne Shirley (Crunchyroll)
A nice surprise this season is a new adaptation of the period piece novel Anne of Green Gables. The series follows Anne Shirley, an imaginative orphan who is mistakenly brought to a new family. Even though it wasn’t planned, the family has chosen to take her in for now. The Answer Studio, which has worked on Tower of God Season 2, will be at the helm of animation production. There is already an Anne of Green Gables anime from back in 1979, produced by some Studio Ghibli veterans like Hayao Miyazaki, so it’s nice to see the return of Anne Shirley for a new audience. If you want a change of pace this season with a grounded and wholesome story, this series may be a good fit for you. Anne Shirley is available now on Crunchyroll.
YAIBA: Samurai Legend (Netflix, Hulu, Disney+)
Another series making its anime return in a new form and after so many years is YAIBA: Samurai Legend! With this new adaptation, it will be over 25 years since the long-running series first aired in 1993. Wit Studio, known for Attack on Titan and Vinland Saga, is taking on YAIBA: Samurai Legend. Just from the premiere alone, the stunning movement and action sequences will get any shonen fan interested in the series. It’ll be very exciting to see how the rest of the season goes for this new take on a classic. YAIBA: Samurai Legend is available now on Netflix, Hulu, and Disney+.
Mobile Suit Gundam GQuuuuuuX (Amazon Prime)
Finally, the ever popular mecha series returns with Mobile Suit Gundam GquuuuuuX! This new series follows Amate, a young girl who finds herself in the middle of a mobile suit fight on a space colony. With courage and luck, she ends up in a Gundam unit, linking perfectly to the suit. Studio Sunrise and Khara are producing the rest of the episodic series just like they did for the special movie GQuuuuuuX Beginning. The designs of the characters and Gundam are very refreshing, bringing in a more playful vibe than the more dramatic storylines that came before. With that said, the visuals are quite amazing and it’ll be interesting to see how this all shakes out as the season continues. Mobile Suit Gundam GquuuuuuX is available now on Amazon Prime.
Those are some anticipated new and returning anime available to watch this spring 2025 season. If you want more anime, check out our list of the Biggest Anime Coming in 2025 and also our list of the winter 2025 anime in case you missed the last batch of new series.
All the New Anime Arriving in Spring 2025
Here’s the full list of anime coming out in Spring 2025 that will be available to watch in the US:
Destruction has been a hallmark of Battlefield over the years, and for the next Battlefield game, DICE looks to be amping up the rubble-producing chaos even more.
The developer recently dropped a video and Battlefield Labs Community Update, to spotlight what's in store for the next entry in the Battlefield series. In the pre-alpha footage, we can see some of the destruction designed by DICE, as an explosive takes down the side of a building, opening up a new pathway through the structure.
We’re back with another Battlefield Labs Community Update focused on destruction! Check out an early pre-alpha example of destruction that showcases the ability to destroy a wall to quickly traverse through the building. Read the full article now! #Battlefieldpic.twitter.com/bgDcPgZRbg
Destruction can lead to creative solutions for players, and in the Community Update, DICE said it is working to add more gameplay depth by letting players reshape the environment around them. Whether you bring down a wall to launch an ambush or open a new path towards a critical point, sometimes getting those pesky buildings out of your way can help.
"We're designing destruction around easily identifiable visual and audio language that lets you understand what can be destroyed, altered, or transformed through gameplay," DICE said. "We aim to make destruction an integral part of your Battlefield experience to create an intuitive, fun, and rewarding environment where you feel empowered to shape the world around you."
Different impacts will affect structures like walls; while explosions obviously work, bullets will also chip away, so players can shoot through them. Audio VFX cues will let players know that their efforts are working.
The aftermath of all this destruction also leaves tangible effects on the battlefield. Rubble created by destroying a piece of a building, for example, will remain on the field, and could be used as cover. The next Battlefield certainly seems to have destruction on the mind.
With a lot of effort behind this next entry, this new Battlefield seems to be pulling out all the stops. Getting all the level destruction right certainly feels like a step in the right direction.
As one HBO primetime show ends (farewell, The White Lotus), another must rise to take its spot. Two years after The Last of Us first aired on Max, the video game adaptation starring Pedro Pascal and Bella Ramsey is returning for a second season.
The Last of Us game and the first season of the show both end with a cliffhanger that has... consequences. Anyone who’s already played The Last of Us Part 2, myself included, is probably feeling as much terror as excitement at the thought of witnessing what comes next on screen. In IGN’s review of Season 2, Simon Cardy acknowledges that it was “always going to be a challenge to adapt The Last of Us Part 2’s sprawling, twisting story into a television show," so it makes sense that the story will continue over a third season.
If you’re planning to tune in for the premiere of The Last of Us Season 2 or still need to catch up on Season 1, check out the details below.
How to Watch The Last of Us Season 2
The Last of Us Season 2 premiered on Max on Sunday, April 13, 2025. Standalone Max subscriptions start at $9.99 and can be bundled with Hulu and Disney+. Max is also offering a limited time discount with up to 20% off its annual subscription plans.
Season 2 Episode Release Dates
The Last of Us Season 2 will run for seven episodes total, two fewer episodes than Season 1. New episodes will be released on Max every Sunday at 9pm EST/6pm CST. Here’s the full release schedule:
The entire first season of The Last of Us is streaming on Max, with individual episodes available to rent or purchase through Prime Video. HBO also released a limited edition 4K steelbook of Season 1:
The Last of Us Season 3 Has Already Been Confirmed
The first season of The Last of Us show adapted the entirety of the first game with some creative liberties. Season 2 brings us to the storylines of The Last of Us sequel, which will be split up across the next two seasons.
The Last of Us Season 2 is led by the original game’s creator, Neil Druckmann, and Craig Mazin (Chernobyl), both of whom feature as writers alongside Haley Gross, who co-wrote The Last of Us Part 2 game. Each individual episode has its own director, with the full list including Mark Mylod (Succession, The Menu, Game of Thrones), Peter Hoar (It's a Sin, Daredevil, Doctor Who), and Stephen Williams (Lost).
Here’s the main cast starring in the new season of The Last of Us:
Pedro Pascal as Joel Miller
Bella Ramsey as Ellie
Gabriel Luna as Tommy
Rutina Wesley as Maria
Kaitlyn Dever as Abby
Young Mazino as Jesse
Isabela Merced as Dina
Danny Ramirez as Manny
Ariela Barer as Mel
Tati Gabrielle as Nora
Spencer Lord as Owen
Catherine O'Hara as Gail
Jeffrey Wright as Isaac Dixon
Joe Pantoliano as Eugene
Alanna Ubach as Hanrahan
Ben Ahlers as Burton
Hettienne Park as Elise Park
Robert John Burke as Seth
Noah Lamanna as Kat
Don't be surprised if you don't recognize some of these names; several original characters are being introduced in the new season. You can check out our full breakdown of which characters are new or returning for more details.
After months of rumors and leaks, it looks like Bethesda is finally ready to make its remake of The Elder Scrolls IV: Oblivion a real announcement tomorrow.
In a post on Twitter/X today, the official Bethesda account announced an announcement for tomorrow at 8am PT/11am ET across both YouTube and Twitch. While they didn't specify exactly what the announcement would be, the big "IV" in the center of the image and the background that looks suspiciously like a well-known piece of official Oblivion art kiiiiiind of gives it away.
A remake of Oblivion has been rumored for it seems like forever now, with rumors turning to leaks in more recent weeks. We first learned it might be in the works thanks to a 2020 Bethesda release schedule that leaked as part of the FTC vs. Microsoft trial in 2023, which said an Oblivion remaster was planned for fiscal year 2022. At the time, the document was old enough (and the release window long past) that it was possible to write this off as a canceled project. But then, in January of this year, another leak dropped, this time painting the remaster as a full-blown remake being made by Bethesda alongside support studio Virtuos. And just last week, those leaks were all-but-confirmed when even more leaks, this time from Virtuos' website, showed up, including images of the remake in action.
If the leaks from last week remain true, The Elder Scrolls: Oblivion Remastered will launch on PC, Xbox, and PlayStation, and will include a Deluxe Edition release with horse armor alongside the basic version.
Tune in tomorrow to, hopefully, hear all this confirmed and more details besides.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Within the PC gaming community, 1440p and 4K monitors dominate the conversation. But, according to Steam's Hardware Survey, the majority of gamers enjoy 1080p. There's a lot of reasons for this, cost and ease of performance ranking high among them. If you're shopping for a new monitor, this also means that you'll find the market flooded with new monitors with options and no clear answer about which is best.
Well, fear not, because that's exactly what I'm here for. I've been covering gaming monitors for years and know exactly what it takes for a monitor to rise from merely acceptable to legendary, like my top pick here, the Asus TUF Gaming VG279QM. If you're ready to save time shopping and instead devote that to having a great gaming experience, look no further. These are the best 1080p gaming monitors of 2025.
TL;DR – These Are the Best 1080p Gaming Monitors:
Opting for a 1080p gaming monitor comes with several advantages. They tend to cost significantly less than their 1440p and 4K competitors, can offer high refresh rates all the way up to 500Hz (and inching higher all the time), and can still offer support for things like AMD FreeSync and Nvidia G-Sync.
One of their biggest advantages is simply that they are easier to run and don't require high-powered and high-priced graphics cards to push to their limits since they have fewer pixels overall. It's possible to have a great gaming experience even on an entry-level GPU.
They're not as crisp, however, and can look noticeably soft above 27 inches. If you're looking for something with a higher resolution, be sure to check out our list of the best gaming monitors of 2025.
1. Asus TUF Gaming VG279QM
Best 1080p Gaming Monitor
The best 1080p gaming monitor for most people is the Asus TUF Gaming VG279QM. For less than $300, you get a fast and deliciously colorful screen that's able to run at a rapid 280Hz. It comes with low input lag, variable refresh rate support, and a high peak brightness to ensure that your games always look their best and that you can enjoy a great picture with crisp motion clarity when you need it the most.
I didn't review this monitor personally, but our reviewer was very impressed at how well it balances its features. Whether you're running an AMD or an Nvidia GPU, you can count on variable refresh rate support with AMD FreeSync or Nvidia G-Sync. Screen tearing isn't an issue because of these features, but you can also count on near instantaneous response time thanks to its exceptionally fast 280Hz refresh rate.
It's also the perfect size for its resolution: 27 inches is big enough to feel spacious without making the image look noticeably soft or revealing individual pixels. Its brightness is also quite good at 400 nits, so you can use it in a brightly lit room, even if you're not gaming in direct sunlight. Its high peak brightness allows it to offer improved dynamic range and makes colors pop off the screen.
It's also DisplayHDR 400 certified, though you shouldn't count on the kind of dynamic range "true" HDR typically requires 1,000 nits, so it's best to keep your expectations in check.
The VG279QM is truly the sum of its parts. Between its price, features, and performance, it sits as king of the hill so far in 2025.
2. Samsung Odyssey G30D
Best Budget 1080p Monitor
Shopping for a gaming monitor on a budget can feel perilous. There are lots of brands, usually that you've never heard of before, all promising great things. In cases like this, I recommend the Samsung Odyssey G30D. It's a very affordable 24-inch monitor from a major brand that promises good colors and solid responsiveness for about $120.
For this cost, you're getting an IPS panel that offers vibrant colors and a gaming-grade 1ms response time. It's also able to run at a high 180Hz refresh rate for even better responsiveness and motion clarity. At the same time, it offers variable refresh rate support with compatibility with AMD FreeSync and Nvidia G-Sync. The combination of high refresh rate and VRR support means that gameplay will not only be smooth, it will be free of any tearing, and will still offer an enjoyable experience between 30 and 60fps if you're running an older GPU.
For the money, it's a surprisingly full-featured package, but there are two main sacrifices. The first is that it only offers a single HDMI port and DisplayPort each. This isn't a monitor designed to connect multiple devices at once, but if you're only using it with one computer, it's not a major drawback. Instead, much more meaningfully, is that its peak brightness isn't that high. On average, it's rated for 250 nits, which does impact its vibrancy some and your ability to use it in direct sunlight. In typical room lighting, it's fine. In low light scenarios, you aren't likely to notice it at all.
But let's be real here. Part of what you're paying for with this monitor is the assurance of buying from a well-known brand. Should anything go wrong, it comes with a one-year warranty that you'll actually be able to draw on. This model seems to be quite reliable, but that peace of mind has a value of its own.
Overall, it's a full-featured package at a very reasonable price. Its shortcomings are workable, and its gaming performance is great, making it an excellent value for gamers on a budget.
3. AOC Gaming C27G2Z
Best Curved 1080p Monitor
Coming in around $150, we have the AOC Gaming C27G2Z, a curved 240Hz gaming monitor that aims to redefine value for the dollar. This display features a 1500R curve, 300cd/m² of average brightness, a 240Hz refresh rate, and a 0.5ms response time. With this display, your games will not only look great, but every move will feel instantaneous for that competitive edge you crave.
The C27G2Z's 1500R curve is what I like to call the Goldilocks curve. It's a bit more pronounced than the very gentle 1800R curvature, but significantly less arched than the 800R, which seems to wrap into your peripheral vision. In other words, it offers just enough to help elicit the feeling of being drawn into the center of the screen and adding a bit more depth to your gaming experience without the drawback of text warping.
This monitor uses a VA panel. While a number of 1080p monitors use IPS panels for their richer colors, rest assured that it's no slouch. Its VA panel is still color-rich, and it offers a 3000:1 contrast ratio for improved blacks and shadows. This improved dynamic range directly translates to picture quality, and with calibration, can be quite accurate.
Its biggest selling point is easily its responsiveness. It comes with a 240Hz refresh rate, complete with VRR support for both AMD and Nvidia. AOC has also driven the panel such that it's able to offer a 0.5ms response time, enhancing its competitive capabilities. This positions the monitor squarely in the category of being competitively capable without carrying the usual premium of other esports monitors.
The most notable drawback is that its out-of-the-box settings aren't dialed in for the best picture quality. Turning it on for the first time, both colors and contrast lacked the usual pop I expected from AOC. But, this is a simple fix if you're willing to spend some time adjust its picture settings. Likewise, creative professionals will want to perform their own calibration using a colorimeter since it looks good for gaming but can be improved for creative work with additional fine tuning.
For only $150, and even if it was a bit more under the $200 mark, the AOC C27G2Z is a great value for 1080p gaming between its spacious screen, great responsiveness, and Goldilocks curve. It's an easy recommendation for me to make.
4. Acer Nitro ED6 (ED306C Xbmiippx)
Best Ultrawide 1080p Monitor
One of the newest options on this list, and also one of the best, is the Acer Nitro ED6. This monitor features a spacious 30-inch screen with an ultra-wide 21:9 aspect ratio. Its VA panel is capable of great colors and contrast, and Acer has overdriven it to run at an impressively rapid 200Hz for smooth and crystal-clear single-player and competitive gaming.
Its screen truly makes this monitor something special. At 30 inches, it's just about the perfect size for its 2560x1080 resolution. While that's technically greater than 1080p, it's the ultra-wide variant of it, and because its vertical height is close to that of a 24-inch monitor, you don't need to worry about the image appearing soft or individuals pixels being visible. In fact, this display approximates having two 24-inch monitors side-by-side without that pesky bezel in the middle.
Like many of the best gaming monitors around this price, the Acer Nitro ED6 uses a high-quality VA panel with a 3000:1 contrast ratio. Its color reproduction is very good, and its contrast is deep, paired with its 200Hz refresh rate. It checks virtually every box that you would hope for from an affordable 1080p monitor in both picture quality and performance.
Its design allows it to be versatile for different types of games. You can just as easily play a single-player RPG and get lost in a virtual world as you can play a competitive shooter at a high level. Its 1500R curve is both gentle enough and pronounced enough to make the gaming experience more engaging, and you'll experience very good motion clarity this side of 240Hz (aka dedicated esports territory).
Acer was clearly out to impress with this monitor. Its fantastic balance of design, price, and performance makes it the premier pick for a 1080p ultrawide. Since it's coming from one of the biggest brands in the business, you know that you can count on proper warranty support should you ever need it. For any 1080p gamer looking for their ultrawide fix, look no further.
5. BenQ Zowie XL2586X+
Best 1080p Monitor for Esports
In competitive gaming, speed and accuracy are everything. And that's where the BenQ Zowie XL2586X+ sweeps in to save the day. This is the 1080p monitor to choose if you're looking at the game of your life and need every advantage possible. Or – because, honestly, that's not something that happens very often – you want to remove every glass ceiling over your performance.
If you've watched competitive esports at all, then you've probably already seen a Zowie monitor. The brand has been a staple in esports tournaments for years due to its exceptional reliability and performance when it matters most. This display is its highest performing yet and a likely candidate to appear on the desks of the highest level athletes operating in esports today. But because Zowie also knows its stuff and the usual limitations, it has outfitted the XL2586X+ with additional tech and key features to make it appealing even outside of a life or death match.
The biggest selling point of this monitor is its incredibly fast 600Hz refresh rate. You thought 240Hz was fast? 360Hz? Both of those can move over because the XL2586X+ puts it to shame. 600Hz is so fast that motion blur is simply a non-issue, and its input latency is nothing short of class-leading. As of this writing, it is currently the best of the best for competitive gaming, and it really isn't even that close.
It's able to pull off such incredible responsiveness by using a fast TN panel. This usually isn't a panel type I recommend because, frankly, for most gamers, it's not the best choice. It doesn't offer the best colors, viewing angles, or contrast, and is really a technology that has seen its use case slim down dramatically over the years. But for competitive gaming, it's still the fastest panel type out there.
Still, if you're considering spending so much money on this monitor, it's only fair to expect that it offers an excellent picture inside and outside of competitive esports. To address some of the panel type shortcomings, Zowie has implemented a special VividFilm layer that enhances color reproduction in a noticeable way. It's not just a gimmick either. Zowie's TN panels simply look better than any other TN gaming monitor that I've tried.
Zowie has also implemented its DyAc2 technology into this display. Standing for Dynamic Accuracy, this technology implements dual backlights to clearly define motion on the screen. While it won't overcome pure skill, it is effective at drawing your eyes to moving objects, which is perfect for ranged battles and picking off enemy snipers.
At $999, this is an expensive monitor that isn't for everybody. But even if it were half or a quarter of that price, it still wouldn't be for everybody because not everybody needs this level of responsiveness or the other sacrifices that go with its TN panel. For competitive esports, however, it's simply the number one choice... if you can afford it.
How to Choose a 1080p Monitor
If you're shopping for a 1080p monitor, there are a few key things you should be on the lookout for. These break down to size, panel type, refresh rate, brightness, and any additional features it may offer, increasing its value.
Size: Choose a monitor that matches your space. Going too big or too small can easily introduce barriers to an enjoyable gaming experience. To avoid visible pixels (aka the screen door effect), I recommend limiting size to no more than 27 inches.
Panel Type: These days there are two key panel types to choose from, and one less common that is best avoided unless you're aiming to play high-level competitive esports. The two primary types of panels are in-plane switching (IPS) and vertical alignment (VA). Twisted Nematic (TN) panels have largely been phased out and I suggest leaving them as relics of the past.
IPS panels offer the best colors and viewing angles at the expense of comparatively low contrast. VA panels offer good colors, if less accuracte than IPS, and much better contrast but have worse viewing angles. They also are not susceptible to backlight bleed due to how the technology handles light.
Since most gaming monitors claim 1ms or less response time, issues of ghosting or poor responsiveness are much less of a concern than they have been in the past. As long as the panels you're choosing between offer at least 1ms of response time, you can be free to choose the panel type that resonates more with your particular tastes and needs.
TN panels, on the other hand, can really only claim fast response time. Their colors tend to look washed out, and both contrast and viewing angles are lackluster. Yet, for esports, BenQ Zowie is still an incredibly popular brand for the routinely fantastic responsiveness, motion clarity, and reliability of its monitors. In general, TN isn't the best choice for most people, but for competitive esports, it's still the fastest option.
Refresh Rate: A monitor's refresh rate is how many times it updates the image on its screen per second (measured in hertz). A productivity monitor typically runs at a 60Hz refresh rate. These days, the majority of 1080p gaming monitors are able to offer 120Hz or higher refresh rates. Compared to 60Hz, this offers a significantly smoother gaming experience with better motion clarity. Anything above 200Hz tends to cost more and is best suited for competitive shooters and esports. Generally speaking, 144Hz is considered a sweet spot.
Brightness: How bright a monitor can get is measured in nits or candela per meter squared (cdm/2). The best 1080p gaming monitors are able to hit 400 nits or higher, which allows them to offer a bright, vivid picture. Many land in between 300 nits and 400 nits, which, away from direct sunlight, is still very usable. Anything below 300 nits, however, is likely to look a bit dim and isn't suited for use in direct sunlight.
Additional Features: The best gaming monitors offer additional features to increase their value. One of the most common is variable refresh rate support, which aligns the monitor's refresh rate with your in-game fps to eliminate screen tearing and create a smoother gaming experience. For AMD, this is known as FreeSync, and for Nvidia, it's G-Sync, though both accomplish the same task and at 1080p will be mostly indistinguishable from one another. Keep an eye out for other features like on-screen reticles and timers, software support, or hotkeys to quickly access its different settings.
1080p Gaming Monitor FAQ
Is a 1080p monitor worse than 1440p?
To answer this question, we first have to understand what each of those terms means. A 1080p monitor is one with a resolution of 1920x1080 pixels. This totals 2.07 million pixels. 1440p, on the other hand, refers to a resolution of 2560x1440, or 3.69 million pixels. Naturally, a 1440p monitor is going to offer a crisper image.
There's more to the story than simple pixel count, however. The size of your monitor also makes a big difference. At 24 inches, for example, you aren't likely to notice a major difference in picture clarity. What you will notice is how much more difficult 1440p is to run.
Its ease to run and relatively low cost are the two biggest reasons most people choose a 1080p gaming monitor with most graphics cards designed to hit 1080p resolution as a baseline, and many significantly higher. It's easier to run games at high frame rates and high settings with a less expensive GPU, like an Nvidia RTX 4050. This card is comparatively cheap but is very capable of running even demanding games at 1080p resolution. An xx60 or xx70 series card or their AMD equivalents will achieve higher frame rates but at a significantly higher cost and with minimal impact on the smoothness of your actual gaming experience (depending on the game, of course).
What is the best size for a 1080p monitor?
I recommend sticking to 27 inches or below. 1080p resolution is perfectly fine for displays at this size and under. While larger monitors are available, they are likely to make individual pixels visible and lead to a screen door effect and an overall softer image. The ideal size for 1080p for crispness, clarity, and space is around 25 inches.
How much should I pay for a 1080p monitor?
This depends on its size, capabilities, and features. But in general, 1080p gaming monitors should be significantly less expensive than 1440p or 4K displays. It's perfectly possible to get a very good 1080p monitor for under $200. I would suggest new PC gamers shopping for their first monitor to target this price point but allow themselves a little wiggle room for features and specs that best meet their needs.
Christopher Coke has been a regular contributor to IGN since 2019 and has been covering games and technology since 2013. He has covered tech ranging from gaming controllers to graphics cards, gaming chairs and gaming monitors, headphones, IEMs, and more for sites such as MMORPG.com, Tom’s Hardware, Popular Science, USA Today’s Reviewed, and Popular Mechanics. Find Chris on Twitter @gamebynight.
With season two of The Last of Us in full swing (episode two only just aired), there's no better time than now to sign up for a subscription to Max. If you've been waiting for a good time to jump into its library, now's your chance with Max offering a limited time deal on its yearly plans (see here at Max). These come in three tiers: Basic With Ads, Standard, and Premium. They usually cost $99.99/year, $169.99/year, and $209.99/year, respectively, but with this deal they've dropped to $79.99/year, $139.99/year, and $169.99/year.
This discount only covers the first year of your subscription before returning to its normal price. It's also only live until May 7, so act fast to get set up with a discounted yearly plan today.
Save on Max Yearly Plans
If you're curious about what each plan offers, Max has a breakdown on the sale page which we've included below:
Max Basic With Ads - $79.99/year (usually $99.99/year)
Ad-supported
Stream on two devices at once
Full HD video resolution
Standard -$139.99/year (usually $169.99/year)
Ad free
Stream on two devices at once
Full HD video resolution
30 downloads to watch on the go
Premium -$169.99/year (usually $209.99/year)
Ad free
Stream on four devices at once (only two for Sports)
4K Ultra HD video quality (as available)
Dolby Atmos immersive audio (as available)
100 downloads to watch on the go
Signing up for a Max yearly plan is a great way to catch up on some of the best shows and films that have dropped on the streaming service. While The Last of Us is currently working through season two, there's even more that's worth checking out on the platform such as The Pitt, which got a 10/10 in our review, The White Lotus (which just finished season three), The Penguin, and House of the Dragon, which has just begun production on season three.
The GeForce RTX 4090 is a generation older than the new Blackwell 50 series GPUs, but this doesn't change the fact that it's still one of the most powerful cards out there, eclipsing the GeForce RTX 5080 or RTX 4080 Super or the Radeon RX 9070 XT or RX 7900 XTX. Only one GPU performs better - the RTX 5090 - and you'll need to use up a lifetime of luck to find one that isn't marked up by hundreds, even thousands of dollars.
Because the RTX 4090 has been discontinued, it's getting harder to source as well. Fortunately, Dell still sells a Alienware Aurora R16 gaming PC configuration that can be equipped with a 4090 GPU. Not only is it one of the few RTX 4090 prebuilts still available - Lenovo and HP no longer carry them - it's also one of the more reasonably priced ones.
Alienware Aurora R16 RTX 4090 Gaming PC for $2,999.99
This Alienware Aurora R16 gaming PC is equipped with an Intel Core Ultra 7 265F CPU, GeForce RTX 4090 GPU, 16GB of DDR5-5200MHz RAM, and a 1TB NVMe SSD. The processor can also be upgraded up to an Intel Core Ultra 9 285K. If you're getting system with a focus on gaming, then the upgrade is unnecessary. Gaming at higher resolutions is almost always GPU bound, and besides, the default Intel Core Ultra 7 265F is a solid processor with a max turbo frequency of 5.3GHz and a total of 20 cores. It's cooled by a robust 240mm all-in-one liquid cooler and the entire system is powered by an 1,000W 80PLUS Platinum power supply.
Get an Upgraded Model for $3,749.99
Dell also offers this upgraded RTX 4090 model for $3,749.99 with free shipping. It's about $750 more than the base model Alienware 4090 gaming PC, but that's because the processor has been upgraded to a much more powerful Intel Core Ultra 9 285K CPU. You also get double the RAM and storage.
How does the RTX 4090 stack up against current cards?
The RTX 4090 is the most powerful RTX 40 series GPU on the market. Compared to the new Blackwell cards, only the $2,000 MSRP RTX 5090 is superior in performance. This card will run every game comfortably at 4K resolution; you should be hitting 60+fps even with all settings turned to the max and ray tracing enabled, doubly so if DLSS is supported. The only setting that the 4090 (as well as every other GPU) struggles with is path tracing, but no one really ever turns this on except during benchmark tests or social media flexing. The RTX 5090 might be faster, but for the vast majority of people out there, it's just wasted power since the 4090 already excels at pretty much all things gaming.
Alternative: Alienware RTX 5080 Gaming PC for $2,400
Dell is offering an Alienware Aurora R16 gaming PC equipped with the new GeForce RTX 5080 GPU for $2,399.99 shipped. The RTX 5080 is one of three new Blackwell graphics cards that are out (and impossible to find). In our Nvidia GeForce RTX 5080 FE review, Jackie writes that "If you already have a high-end graphics card from the last couple of years, the Nvidia GeForce RTX 5080 doesn’t make a lot of sense – it just doesn’t have much of a performance lead over the RTX 4080, though the extra frames from DLSS 4 Multi-Frame Generation do make things look better in games that support it. However, for gamers with an older graphics card who want a significant performance boost, the RTX 5080 absolutely provides – doubly so if you’re comfortable with Nvidia’s AI goodies."
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
I think it’s time we all collectively admit that Amazon has started acting like a scalper with a Prime badge. The Pokémon TCG: Journey Together Elite Trainer Box is back in stock, but now it’s sitting at an eye-watering $99.49, more than double what it went for just days ago. And the real kicker? It’s being sold and shipped by Amazon directly. Meanwhile, the much better-value Booster Bundle, which includes six packs and none of the fluff, is quietly buried under a separate listing and priced closer to its actual RRP at $37.97. If you’re just in it for the cards (and not the 45 energy you already have), it’s the smarter move by far. Keep an eye on the ETB though, its price seems to fluctuate more than a stressed-out Gyarados.
Featured in this article
Beyond the Amazon pricing weirdness, there are a couple of other deals worth highlighting today. Humble dropped a massive cosplay book bundle with 40+ guides for $18, covering everything from foam armor builds to SFX makeup to pattern collections for just about every part of a costume. It's an incredible value for beginners or cosplay vets looking to up their game without spending a fortune. And over in the IGN Store, Resident Evil fans can now preorder an absurdly detailed Mother Miranda statue. It’s massive, LED-lit, and dramatic enough to haunt your shelves through 2026 and beyond.
Pokémon TCG: Scarlet and Violet - Journey Together Booster Bundle
Amazon’s been a bit shady with this one. While the overpriced Elite Trainer Box is sitting at a wild $99.49, this six-pack bundle is actually close to MSRP and ships directly from Amazon. It’s quietly hidden under separate listings, which feels intentional given how quickly the ETB sold out when it dipped below $40 last week.
Pokémon TCG - Scarlet & Violet: Journey Together - 1 Blister Pack
One Journey Together pack, one total mystery. If you just want to open something without overthinking it, this gets the job done. It’s also about as low-stakes as Pokémon TCG gets unless you're picking up cards off the sidewalk.
Resident Evil - Mother Miranda 1-4 Scale Statue
Pokémon TCG: Scarlet & Violet — Journey Together Elite Trainer Box
Yes, this is the same box that was selling for around $40 days ago. It’s now being offered at the highest price yet, and not even by resellers — this inflated price is from Amazon itself. You get nine booster packs, a promo, sleeves, and extras, but you'd be paying more than double what it’s worth. I’d pass unless it drops again.
The Ultimate Cosplay Library
If you’ve ever stared at a costume price and thought “I could make that,” this bundle is your chance to prove it. For $18, you get 40+ ebooks covering foamwork, LED wiring, sewing, armor templates, and even a cosplay planner. It’s a goldmine for beginners or experienced cosplayers looking to level up.
Pokémon TCG: Terapagos ex Ultra-Premium Collection
I want to say this isn’t excessive, but you’re getting 18 Stellar Crown booster packs, three promo cards, a playmat, a deck box, and a magnetic card display. Excessive, but in a good way. It’s basically a portable shrine to Terapagos, and somehow still manages to feel worth it if you're deep in the hobby.
Pokémon TCG: Stacking Tin (Q1 2025)
Three booster packs and two sticker sheets in a tin that stacks. That’s the whole pitch. I think it’s a fun pickup if you’re buying for a younger fan or just want your cards stored in a tiny themed cylinder for some reason.
Pokémon TCG: Scarlet and Violet - Paldean Fates Booster Bundle
Six packs focused on shiny Pokémon, which will either be a collector’s dream or a gamble depending on your luck. In my opinion, the price feels high unless you're chasing specific cards, but that hasn’t stopped anyone before.
Pokémon TCG: Iono’s Bellibolt ex Premium Collection
Six packs and two foil promos, plus acrylic standees and a sticker sheet, because Iono’s entire personality is now available in merchandise form. I think this one’s a solid pick if you like your collections playable, displayable, and mildly ridiculous.
Pokémon TCG: Scarlet and Violet Shrouded Fable Elite Trainer Box
This box comes with nine Shrouded Fable booster packs, a Pecharunt promo, sleeves, dice, and more organizational tools than your average office desk. It’s one of the more practical bundles, assuming your definition of practical includes themed card sleeves.
Pokémon TCG: Poké Ball Tin 3-Pack Bundle 2024- Poké Ball, Premier Ball, Moon Ball.
Each bundle comes with three Poké Ball tins and nine booster packs total, plus stickers in case the Poké Balls weren’t festive enough. You’re paying for variety and presentation here, which is half the fun anyway.
Pokémon TCG: Poké Ball Tin 3-Pack Bundle 2024- Poké Ball, Great Ball, Ultra Ball.
Same again but includes a Pokéball, Great Ball and Ultra Ball. This is the OG choice and look brilliant mixed in a graded card display. All Pokémon TCG should come in a Pokéball in my opinion!
Pokémon TCG: Scarlet & Violet - Surging Sparks Booster Bundle
If you don’t need sleeves or dice and just want to crack open six fresh packs from Surging Sparks, this one does the job. In my opinion, it’s the most straightforward way to feed the shiny card habit without the extra clutter.
Pokémon TCG: Paradox Clash Tin: Iron Leaves ex or Walking Wake ex
You get five packs and one of two promo cards, chosen by fate or some algorithm pretending to be fate. A decent middle ground for players who want something compact with a bit of flair and a good chance at useful pulls.
Pokémon TCG: Azure Legends Tin - 5 Packs
This tin is a lucky dip between Kyogre, Xerneas, and Dialga, which makes it great if you enjoy a little chaos with your collecting. Five packs and a foil promo make it pretty reasonable for the price, especially if you're not picky.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
Nintendo is teasing that a new 3D Mario game may be just around the corner, but we’ll have to wait to see it.
Nintendo of America president Doug Bowser addressed cries for another mainline Mario entry during a recent interview with CNN. While he stopped short of promising that there is indeed a follow-up to Super Mario Odyssey on the way, it sounds like it’s not the kind of thing fans will have to wait too long to see more of.
Stay tuned.
“Stay tuned,” Bowser said. “You know, we have a long, long catalog, and a long list of (intellectual property) that I’m sure will make its way to the platform.”
Bowser’s comments are far from confirmation that a new 3D Mario game will be announced soon, but it’s at least something for those who were confused to see a new entry omitted from the Nintendo Switch 2 launch lineup. When Nintendo officially unveiled its hybrid console sequel earlier this month, it pulled back the curtain on standout titles like Donkey Kong Bananza, Mario Kart World, and more – but a more traditional 3D Mario platformer was nowhere to be found.
The last true flagship Mario game arrived in October 2017, just a few months removed from the launch of the original Switch. It means it's been nearly eight years since the last big Mario game released, and although something like Donkey Kong Bananza may help fill the void in the meantime, it’s not quite the Super Mario Odyssey 2 announcement many were hoping to see. Still, there’s no doubt that Nintendo’s platforming plumber is an important part of that vast catalog Bowser mentioned, so if anything, it would be more of a shock to not see a new 3D Mario game show up sooner rather than later.
Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Mobile Suit Gundam: GQuuuuuuX is finally here for North American audiences. The new Gundam series features a new "alternate history" storyline, a name that’s harder than ever to pronounce (allegedly “G-Queue-x”), and, of course, a new line of model kits. In IGN's review of the GQuuuuuuX theatrical release, critic Juan Barquin calls the new series “exactly the kind of inventive reimagining of Gundam we deserve.”
There’s the notable influence of another massive sci-fi series in the credits of the new Gundam anime. GQuuuuuuX is directed by Kazuya Tsurumaki (co-director of End of Evangelion), and written by Yoji Enokido – who also wrote stone-cold anime classics like FLCL, Revolutionary Girl Utena, Ouran High School Host Club, and Bungo Stray Dogs, as well as scripts for several episodes of Neon Genesis Evangelion – and the Evangelion creator himself, Hideaki Anno. One can only imagine where this series will go with these minds behind it.
If you’re wondering where to watch new episodes of Mobile Suit Gundam GQuuuuuuX or catch up on the original Gundam series beforehand, I’ve listed everything you need to know below.
How to Watch Mobile Suit Gundam: GQuuuuuuX
The new Gundam show is streaming on Prime Video instead of Netflix or Crunchyroll. Standalone Prime Video subscriptions start at $8.99/month, but are included in general Amazon Prime memberships, which cost $14.99/month and include Prime shipping benefits. Amazon Prime also offers a 30-day free trial for new subscribers.
Episode Release Dates
Mobile Suit Gundam: GQuuuuuuX initially premiered in Japan as a feature film containing four individual episodes. Starting April 8, individual episodes will become available to North American viewers on Prime Video every Tuesday. The first season of GQuuuuuuX will most likely follow the same trend as the most recent Gundam anime, The Witch from Mercury, running for one cour, around three months, for 12 episodes total. I’ll be sure to update this article with any new developments.
Episode 1: "The Red Gundam" - April 8 (now streaming)
Episode 2: "The White Gundam" - April 15 (now streaming)
Episode 3: "Machu in Clan Battle" - April 22
Episode 4 - TBA
Episode 5 - TBA
Episode 6 - TBA
Episode 7 - TBA
Episode 8 - TBA
Episode 9 - TBA
Episode 10 - TBA
Episode 11 - TBA
Episode 12 - TBA
What Is GQuuuuuuX About?
Alternative histories aren’t new concepts for the Gundam universe, but GQuuuuuuX introduces a particularly massive twist where the Principle of Zeon gets its hands on the prototype Gundam instead of Amuro and the Earth Federation. Here’s the new show's official synopsis:
New GQuuuuuuX Model Kits and Figures
A world where Zeon secures the ultimate advantage in the One Year War leads to some distinct Gundam designs. Tons of model kits and figures inspired by the new series are already up for preorder. You can check out the full collection here.
Where to Watch the Original Mobile Suit Gundam Anime
While you can probably enjoy GQuuuuuuX regardless of your Gundam experience, the “alternative” history is likely best enjoyed with knowledge of, well, the original history. You can watch the original Gundam anime as well as most Gundam series on everyone’s favorite anime streaming service Crunchyroll.
Gundam GQuuuuuuX Characters and Voice Cast
Amate Yuzuriha (Machu) voiced by Tomoyo Kurosawa
Nyaan voiced by Yui Ishikawa
Shuji Itō voiced by Simba Tsuchiya
Challia Bull voiced by Shinji Kawada
Char Aznable voiced by Shin Yuuki
Xavier Olivette voiced by Seiichiro Yamashita
Comoli Harcourt voiced by Akane Fujita
Annqi voiced by Mariya Ise
Jezzi voiced by Yukitoshi Tokumoto
Nabu voiced by Shoya Chiba
Kaine voiced by Yuusuke Nagano
HARO voiced by Rie Kugimiya
Pomeranian voiced by Kosuke Echigoya
Denim voiced by Goto Kousuke
Dren voiced by Takeda Taichi
Blythe (she/her) is an SEO Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.
The Turtle Beach VelocityOne Race wheel and pedal set, which arrived around this time last year, wouldn’t necessarily be my first suggestion to eager racers looking to buy an entry-level direct drive racing wheel set-up for PC and Xbox. It is, however, a robust, all-inclusive bundle that comes with a 7.2Mn direct drive wheel and a three-pedal set WITH a load-cell brake. That combo, and a load-cell brake? That’s good value, right out of the box; no additional purchases necessary.
That said, a year later, one such additional purchase has arrived, in the form of the VelocityOne Multi-Shift – an add-on shifter module that can function in H-pattern mode, sequential mode, and even as a handbrake. Whether you’re looking to augment your Xbox VelocityOne set-up – or simply looking for a standalone PC shifter – it makes a strong case for being the shifter of choice at its price point thanks to its satisfying shift feel and its range of available settings.
Turtle Beach VelocityOne Multi-Shift – Design and Features
The VelocityOne Multi-Shift can be hard-mounted to bespoke sim rigs (mounting screws are provided in the box), but it also contains an integrated table clamp for racers with desk set-ups (or otherwise custom racing seat solutions without dedicated mounting points). The metal table clamp is firm, and tightens via an allen bolt hidden beneath a small flap in the faux carbon fibre faceplate of the unit’s base. It can accommodate surfaces up to 50mm thick, which is good if your desk or tabletop is particularly chunky. It’s an elegant and space-saving clamping solution; it’s hidden yet sturdy, and I like it more than the Thrustmaster TH8A – which essentially just has a large G-clamp attached to the base. If you’re tossing up between the Multi-Shift and the Moza HGP Shifter, consider that the latter requires a separate table clamp accessory for an additional cost.
The Multi-Shift is a good-looking unit overall. The carbon fibre-inspired faceplate brings it in line with those same accents on the VelocityOne Race wheel, the housing is understated with minimal branding, and the leather-look boot finishes it off nicely. Overall it’s the scale I find most pleasing; with the longer of the supplied shafts, it’s the first shifter of its kind that I’ve found actually feels like-for-like (in size terms) to my actual car. Logitech’s Driving Force Shifter, in particular, feels like a tiny toy in comparison.
On that note, however, know that the bespoke H-pattern knob does not come off the short shaft it comes out of the box with – despite images on Turtle Beach’s website displaying it overtly removed. The H-pattern knob comes factory aligned and tightened to the short shaft, so can’t be unscrewed and actually placed on the long shaft. For this reason the Multi-Shift does come with a second short shaft, for those of you who are interested in using your own gear knob. The thread size is M12x1.75, which is a typical automotive size. It won’t fit every knob by default but, like any real car, it will only require a standard adapter to do so.
The sequential knob comes off the long shaft easily, but I’ve just been using it regardless of whether the unit is in H-pattern mode or sequential mode. It has the superior feel by far as it’s larger and heavier. Putting the H-pattern knob on is not at all a necessity; besides, needing the numbers written on the gear knob to use it is a little like needing the letters on a piano to play it. If you’re still at that point you might be better served sticking to automatic.
A manual switch on the side of the unit instantly toggles the Multi-Shift from H-pattern to sequential. It’s a process that essentially takes one second. The shifter I’ve previously used most – the Thrustmaster TH8A – can also be switched from H-pattern to sequential, but that’s a process that involves manually removing the faceplate and replacing it with the dedicated sequential version that holds the gear shaft in the centre. That’s a task that requires an allen key and takes several minutes; longer still if your son has “misplaced” the second faceplate in his room, beneath the large pile of cords that have steadily vanished from my office over the past 12 months.
Two further electronic switches on the top of the unit are the high and low range gear option, and the handbrake option. The high/low button is designed for heavy vehicle simulation, allowing you to use gears 1 through to 7, then hit the button and go back through the gates as gears 8 through to 14. The handbrake button turns the Multi-Shift into an analogue handbrake when in sequential mode.
The Multi-Shift doesn’t feature any proprietary cables, and connects straight to the VelocityOne Race wheelbase via a short USB-C to USB-C cable, or directly to your PC via a generously long (2.5 meter) USB-C to USB-A cable. The recess for the USB-C connection on the Multi-Shift unit is nice and deep and the cable fitting sits in really snugly, so it shouldn’t be susceptible to damage from bumps or tugs.
The Multi-Shift is easily at its strongest as an H-pattern shifter. I’m really happy with the feel of it, and it’s been working well for me. With the long shaft (about 12 centimetres, excluding the threads) and the heavier knob (intended as the sequential and handbrake knob but, as I mentioned, I’m using it for all purposes) it feels great to use. The action is firm and has a satisfying, two-stage clunk to changes, and there’s no sloppiness while it’s in gear. If you prefer a shorter throw, the shaft can be unscrewed and changed in about 20 seconds
Seventh gear (and reverse) are reached by pushing down on the shifter and pulling right. I do feel the shifter sag a little under the weight of my hand, so I was a little concerned that shifting from fourth to fifth (or from fifth to sixth and back again) might be a bit annoying if it let me accidentally grab seventh instead – or mash up against the gate. That’s never been the case, though; activating seventh and reverse requires quite a firm push down, so it’s not something I’ll do by accident. I haven’t had any problems downshifting from seventh to sixth, either; pulling the shifter out of seventh without any downward pressure instantly and effectively locks out reverse. Outside of heavy vehicle sims it’s not a shift you’d do much anyway, since sports cars with 7-speed manual transmissions are rarer than rocking horse crap.
As a sequential shifter, it’s okay. The return-to-centre action is strong and reliable. It does, however, have a fair bit of left and right wiggle in the neutral position – so there’s a bit of a soggier feel to it than you’d get in an actual sequential system. Handbrake mode is functional, but it feels the least realistic, because it unavoidably feels like you’re just changing a gear rather than pulling on a progressive brake. That said, as a lover of rally games, having an admittedly imperfect handbrake I can yank to lock the rears – rather than constantly needing to map a handbrake to the face of the steering wheel rim itself – is much better than nothing. I wouldn’t recommend the Multi-Shift for anyone looking to exclusively use it as a handbrake, but it’s still a great option to have in an entry-level shifter product.
Star Wars Celebration 2025 was a big show filled with some exciting announcements from that galaxy far, far away, including Star Wars: Starfighter starring Ryan Gosling, a new Darth Maul series, a first look at Rory McCann's Baylan Skoll, the news that you'll be able to take care of Grogu on Millennium Falcon: Sumgglers Run, and so much more.
There were a ton of big reveals, and we're gathering the ones you simply can't miss below and we'd love to know what you are most excited for in the world of Star Wars!
Star Wars Celebration's Ahsoka Panel Featured the First Look at Rory McCann's Baylan Skoll, the news of Anakin's Return, and More
Speaking of Season 2, we got a few teases of what we can expect when it arrives in the future, including that such fan-favorite characters like Sabine, Ezra, Zeb, and Chopper will be back. It was also revealed that Admiral Ackbar will have a big part to play and will face off against Grand Admiral Thrawn, that there will be incredibly adorable Loth-Kittens, and that, according to Dave Filoni, there will be "X-Wings, A-Wings, and Wings I can't tell you about."
Hayden Christensen on Returning to Anakin Skywalker in Ahsoka and Liking When 'Star Wars Goes Dark'
Rosario Dawson Had No Idea Mark Hamill Was Returning as Luke Skywalker in The Mandalorian Until He Walked On Set
We had the chance to speak to Rosario Dawson, Dave Filoni, and Jon Favreau about Ahsoka, and they revealed a funny story about how Dawson didn't know Mark Hamill was returning as Luke Skywalker until he walked onto the set of The Book of Boba Fett one day. As it turns out, she, like many others, thought Plo Koon was going to be the mysterious Jedi to save the day in the Season 2 finale as Filoni and Favreau used him as a decoy in the scripts.
The Mandalorian and Grogu Panel, Everything Revealed
The Mandalorian & Grogu is headed to theaters on May 22, 2026, and will be the first Star Wars film to be released on the big screen since 2019's The Rise of Skywalker. It was also the first major panel that kicked off Star Wars Celebration, and it included teases for the film and, perhaps most surprisingly, the reveal of the Shawn Levy-directed Star Wars: Starfighter that will star Ryan Gosling when it is released in theaters on May 28, 2027.
The footage of The Mandalorian & Grogu was shown for those in the crowd and included shots of an Imperial ship prepared to engage, Mando taking on Flame Troopers, AT-AT walkers collapsing in the snow, and our first look at Sigourney Weaver's character. And of course, Grogu was seen being adorable and chaotic while swimming, making objects levitate, and more.
The Mandalorian & Grogu's Sigourney Weaver on Grogu Stealing Her Heart and More
We had the chance to speak to Sigourney Weaver at Star Wars Celebration about joining The Mandalorian & Grogu, how she hadn't watched an episode of The Mandalorian before being cast, how Grogu stole her heart, and even if she thinks Grogu is more powerful than a Xenomorph.
Star Wars: Starfighter Is a New Film Starring Ryan Gosling That's Arriving in Theaters in May 2027
Star Wars: Starfighter was announced at Star Wars Celebration and it was confirmed that Ryan Gosling would star in this upcoming film that takes place five years after the events of The Rise of Skywalker. We didn't learn much more about the film besides that Gosling will be playing a brand-new character, but this film will join the likes of those by The Mandalorian & Grogu, movies from Sharmeen Obaid Chinoy, James Mangold, and Taika Waititi, and a trilogy from Simon Kinberg.
Bringing Star Wars Experiences to Life With Walt Disney Imagineering and Disney Live Entertainment
We had the chance to speak to Walt Disney Imagineering's Asa Kalama and Disney Live Entertainment's Michael Serna about the future of Star Wars experiences at Disney Parks and beyond, including The Mandalorian & Grogu-themed update headed to Millennium Falcon: Smugglers Run, the impossibly adorable BDX droids headed to Disney Parks, and so much more. Alongside that, they gave us a look into how they bring this Disney Magic to us and allow to us experience some of our favorite stories and characters in real life.
The Mandalorian and Grogu-Themed Update to Millennium Falcon: Smugglers Run Will Let Engineers Take Care of Grogu
In this new story, Hondo Ohnaka "catches wind of a deal on Tatooine between ex-Imperial officers and pirates, setting the stage for a high-stakes chase across the galaxy. Guests will team up with Mando and Grogu to track them down and claim a bounty in a dynamic, galaxy-spanning adventure."
It was also revealed Engineers will not only get to take care of Grogu during the ride, but they'll also get to choose where our adventure takes us by plotting a course to Bespin, the Death Star wreckage above Endor, or the newly-revealed Coruscant during a special moment.
Everything Announced at the Andor Panel
Andor's second and final season is set to debut on April 22 on Disney+ and the series had one final appearance at Star Wars Celebration before the highly anticipated epsiodes arrive. Some of the highlights include Diego Luna teasing that fans should watch Rogue One after Andor Season 2 as he believes we will all see it as a "different film."
It was also shared that this new season will be "more ambitious" than the first and will feature 140 sets across seven stages, two backlots, 700 costumes for principals, 150 creatures, 30 droids, and 4,100 VFX shots.
Star Wars: Maul - Shadow Lord Announced at Star Wars Celebration
Star Wars Celebration saw the announcement of Star Wars: Maul - Shadow Lord, a new animated series headed to Disney+ in 2026 that will follow Sam Witwer's Darth Maul after the events of the final season of The Clone Wars. We will see Maul "plotting to rebuild his criminal syndicate on a planet untouched by the Empire."
Star Wars: Visions Gets a Volume 3 Release Date and a Spin-Off Series That Will Debut With a Ninth Jedi Story
Star Wars Outlaws Gets Second Story Update A Pirate’s Fortune in May
Star Wars Outlaws fans will be able to undertake a brand-new story on May 15 as A Pirate's Fortune will be released and will see Kay Vess and Nix teaming up with beloved pirate Hondo Ohnaka. The new team will need to take on Stinger Tash and her gang, the Rokana Raiders, and do some smuggling for the Miyuki Trade League. This story takes place after the events of Star Wars Outlaws, so make sure to finish the campaign so you can be ready for this second story pack.
Star Wars Outlaws Release Date Announced for Nintendo Switch 2
You can check out all of these figures and more in the slideshow below.
Hasbro Reveals New The Mandalorian Figures at Star Wars Celebration 2025
Hasbro revealed two exciting new figures from The Mandalorian of Moff Gideon and Cobb Vanth at Star Wars Celebration and confirmed they would be joining the Star Wars: The Vintage Collection lineup. Like other figures in the collection, these figures are designed at a 3.75-inch scale and feature packaging inspired by the classic Kenner Star Wars figures.
You can check out our exclusive images below of the Moff Gideon figure inspired by his Dark Trooper armor and Cobb Vanth with his look from The Book of Boba Fett. Also, both of these figures will be $16.99 and will be available for pre-order on April 18 at 3pm ET/12pm PT.
Clair Obscur: Expedition 33 is set to release on PS5, Xbox Series X|S, and PC on April 24. It’s a turn-based RPG, but it also incorporates real-time mechanics sort of like the Mario RPG series. But the tone is way more serious, weird, and artsy. It looks great. It’s coming out in standard and deluxe editions, and they’re all available for preorder now (see it at Amazon). Let’s dive in to see what comes in each.
The deluxe edition comes with the base game, plus the following extras:
The “Flowers” Collection - Six outfits and hairstyles inspired by the Flowers of Lumière, along with six additional “Gommage” outfit variations. One for each playable character.
“Clair” - A custom outfit for Maelle
“Obscur” - A custom outfit for Gustave
Clair Obscur: Expedition 33 Will Be on Xbox Game Pass
The standard edition of Clair Obscur: Expedition 33 will be available on day one for Xbox Game Pass Ultimate and PC Game Pass subscribers. Above, you’ll find the best current deal on a three-month subscription to Xbox Game Pass Ultimate.
If you have Xbox Game Pass, but you want the extras that come in the digital deluxe edition, you can buy the deluxe edition upgrade on the Xbox Store with the link above. It does exactly what it sounds like: turns your standard edition into a deluxe edition.
Clair Obscur: Expedition 33 Preorder Bonus
While there are no universal preorder bonuses available, Best Buy is giving away free $10 Best Buy gift cards with purchase. Nice.
What Is Clair Obscur: Expedition 33?
Clair Obscur is a turn-based RPG developed by the French studio Sandfall Interactive that uses real-time elements during battles. It’s set in a dark fantasy world in which, once a year, a powerful being called the Paintress wakes and paints a number on her monolith. When she does, everyone of that age vanishes from the earth. As the game kicks off, the Paintress is going to wake soon and paint the number 33. You plays as Expedition 33, a group of 33-year-olds who plan to kill the Paintress.
The combat sounds like a real selling point for the game. It’s turn-based, but you do a lot of other things besides choosing attacks for your expeditioners. You can dodge, parry, and counter incoming attacks. You can chain combos together by pressing buttons in a rhythm, and you can use a free-aim system to target enemy weak points. It looks pretty cool. Check out our Clair Obscur: Expedition 33 preview for more info.
Other Preorder Guides
Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.
Three years ago, LEGO released Lord of the Rings Rivendell – a 6,000-piece tribute to Peter Jackson's vision of Middle-Earth and the J.R.R. Tolkien-written books that inspired it. You can check it out on Amazon. I reviewed the set for IGN and interviewed the designer in a follow-up feature. It is one of the best, most detail-oriented builds of the past five years.
In 2024, LEGO released another massive Lord of the Rings set, this time of Barad-dûr, the massive tower in Mordor that's topped with the Eye of Sauron. Similar to Rivendell, it is laden with numerous, movie-accurate details. And now, 2025 has brought us The Shire, another rich, albeit smaller, build
But aside from these three sets , there are no other Lord of the Rings sets on sale. This wasn't always the case. LEGO and Lord of the Rings first partnered in June 2012, and between June 2012 and October 2014, LEGO released numerous sets that celebrated both the original Lord of the Rings film trilogy and the subsequent Hobbit trilogy. The last of these went out of print in July 2015; the only way to obtain them now would be to go on the expensive secondary market.
Here is a showcase of the major LEGO Lord of the Rings sets over the past decade plus: what was released and subsequently retired; what is currently on sale; and what we might expect to see in the future.
Attack on Weathertop (Retired)
This set captured the moment when Aragorn defended Frodo and the Hobbits from the Ringwraiths. It included the key details, such as the spiral stone staircase that led to the top of the watchpoint, as well as the black horses that the Ringwraiths rode as they searched the realm for the One True Ring. This was part of the first wave of LEGO Lord of the Rings sets in June 2012, along with the second entry on this list.
The Mines of Moria (Retired)
This Mines of Moria sequence is one of the coolest parts of the Lord of the Ring movies. The set based on it included a massive cave troll and several freestanding elements to represent Balin's Tomb. The LEGO designers rigged the tomb to fall apart at the press of a lever, and you could also recreate the scene where Pippin knocked the skeleton into the well (via a trap door), thereby alerting everyone to the Fellowship's presence.
The Orc Forge (Retired)
A small but richly detailed build, the Orc Forge was a blacksmith forge with fanciful elements, with a chain lift and bucket to transport ore, and a chute that fed into a cauldron to melt the ore down. It also included an anvil and a light brick to make the fire glow.
The Battle of Helm’s Deep (Retired)
Based on the climactic siege that concluded The Two Towers, this was a massive castle set. It had the Horn of Helm Hammerhand at the top of its tallest tower, and its signature, curved outer wall, including a breakaway portion so you could recreate the moment when the orcs breached the defenses.
An Unexpected Gathering (Retired)
A charming build of Bilbo's home, An Unexpected Gathering included Gandalf, Bilbo, and 4 of the 12 dwarves who imposed themselves on his hospitality. Green was the predominant color of the set's exterior, which gave it the fertile, bountiful atmosphere that we associate with the Shire.
Battle at the Black Gate (Retired)
Obviously, the Battle of Black Gate, which was the climax to the entire LOTR trilogy, was much grander than what could be accomplished with 656 LEGO pieces. This is the exact sort of build that would most benefit from a modern reimagining. Can you picture what the LEGO designers could do with 3000 or even 4000 pieces? Still, there was lots to appreciate about this set, especially the Mouth of Sauron Minifigure, the Great Eagle, and the angular severity of the Gate itself.
Tower of Orthanc (Retired)
This model of Saruman's massive tower was two-and-a-half feet tall, and it was as imposing as the LEGO designers had hoped. But as intimidating as the exterior was, the interior was equally impressive and included a throne room (where Gandalf and Saruman had their wizard duel), a dungeon, a library, and an alchemy room. It also comes with a massive Ent and a Great Eagle, so that Gandalf can hitch a ride off the roof.
The Lonely Mountain (Retired)
This was Bilbo's big moment, when he discovered the entrance to the Lonely Mountain on Durin's Day. And this set includes the secret door, Smaug's lair, the mountain of gold, and a number of play mechanisms the dwarves' battle with Smaug, when they try to submerge him in liquid gold. This set was part of the last wave of Lord of the Rings sets from 2012-2014. We wouldn't get another set in the series until January 2023.
Gandalf the Grey & Balrog (Retired)
In January 2023, LEGO released several LOTR-themed pairings as part of their collectible Blockheadz line. There were four different sets available for purchase, each for $20: Gandalf the Grey & Balrog, Aragorn & Arwen, and Frodo & Gollum. LEGO retired them at the end of 2024.
Lord of the Rings: Rivendell (Currently on sale)
And that brings us to the present day. On sale now exclusively at the LEGO Store, Rivendell sets a bar for the level of delicate detail that can exist in a single set. It is beautiful, but it is fragile, with some elements hanging on by single connections. Other details, like the leaves on the trees and the patterning of the roofs, create a cumulative intricacy. And many more details are enclosed, meant to be cast in shadow by the exterior elements. This is a set that you admire with your eyes and not with your hands, and is one of our picks for the best LEGO sets for adults.
Lord of the Rings: Barad-dûr (Currently on sale)
We built this at launch. The most recently released set on this list, the LEGO rendition of Barad-dûr is nearly three feet tall and covered with menacing, black spikes. The interior includes a dungeon, Saruman's throne room, and a armory for the orcs and goblins to gird themselves for battle. On top is the glowing Eye of Sauron, which is backlit with a red light brick.
Lord of the Rings: The Shire (Currently on sale)
The latest Lord of the Rings set depicts The Shire on the evening of Bilbo's 111th Birthday. Go through the circular door into Bilbo's hobbit hole, and you'll see all sorts of cool details – food on every available surface, a study with an inkpot and quill, and an open foyer that is instantly recognizable from the first film. The coolest bit is the fireplace; turn a crank, and the wax-sealed envelope 'burns away' to reveal the One True Ring.
How Many LEGO Lord of the Rings Sets are There?
According to the official LEGO Store, there are three Lord of the Rings sets available for purchase as of April 2025. Based on the past three years, one can assume that more sets, on the scale of Rivenedell and Barad-dûr, will be on their own way. But perhaps the comparatively smaller Shire set means that we'll get some variety in piece count. The current rumors point to a smaller set depicting Gandalf fighting the Balrog. Are they true? We'll have to wait and see.
The following article contains spoilers for both Episode 2 of The Last of Us Season 2 and the video game The Last of Us Part 2.
Abby kills Joel. It’s the inciting incident of The Last of Us Part 2, developer Naughty Dog’s darkly violent sequel to its fungal zombie apocalypse hit. Unsurprisingly for a project that mostly adheres to its source material like industrial strength super glue, HBO’s television adaptation also features this shocking moment rendered in live action. It’s the crescendo of the second season’s second episode, and so occurs exactly where it needs to in order to set the wheels of Ellie’s quest for vengeance in motion. But the show’s recreation of Joel Miller’s final moments falls short of the game’s brutal, shocking sequence due to several creative decisions that weaken the bloody blow.
The problems begin an episode prior. Season 2 opens with the reveal that Abby (Kaitlyn Dever) is seeking revenge on Joel (Pedro Pascal) following his rampage through the Fireflies’ Salt Lake City hospital in the finale of season one. As the first episode’s opening scene, this acts as the season’s mission statement: this story is about Abby’s pledge to kill Joel. There’s an unspoken promise that we’ll learn more about her motives, more about her past, and build empathy with a character who wants to kill the lead protagonist. There’s a lot the show needs to do to get us on board with her quest, but hey, this will be an interesting ride towards what’s sure to be a shocking season finale.
One week later, Joel is dead. It’s as if we hit the end of the line before we’d even started.
The timing of Joel’s demise may be faithful to the video game’s timeline, but the context in which it is delivered changes everything. In the game, Joel’s death comes with no warning. You have no idea who Abby is, nor why she hates Joel with such venom. It’s a confusing, shocking moment that sets up Ellie’s mission to kill the evil woman who took away her father figure for reasons unknown. It’s only at the game’s midpoint, when the perspective shifts and you’re forced to play as the “villain”, do you learn that Abby has sympathetic motivations for her actions – Joel killed her father when he rescued Ellie from the Fireflies. It’s an ingenious twist that challenges you to empathise with a character you’ve learned to hate over ten hours of play.
In this week’s episode of the show, Abby plainly explains her motivations to Joel moments before she kills him. Bringing such revelations to the forefront is not inherently a mistake, but it does change the shape of the story. Rather than a straight-up villain, Abby is introduced as something closer to the protagonist she eventually becomes in the second half of the game, and as a result, the moment of Joel’s murder is transformed into a much more complex event. In theory, this setup should have us torn between two conflicting viewpoints. But for that to work, those viewpoints need to be whole. And by killing Joel in episode two, showrunners Craig Mazin and Neil Druckmann have failed to solidify those viewpoints. Had this season delayed Joel’s death by introducing more original material, we’d have had the opportunity to learn more about Abby’s journey toward this moment. As it stands, Abby has so far had less than a handful of scenes to establish her character, while Joel has had an entire season and change. When the golf club strikes, there’s no escaping it: Abby is the villain here, despite what you know of her motives.
When the golf club strikes, there’s no escaping it: Abby is the villain here, despite what you know of her motives.
Season 1 offers up a good example of what could have been. “Long, Long Time,” arguably the season’s strongest episode, depicts the turbulent romantic life of Bill and Frank. It’s all brand new material, showcasing a period of time not explored by the game. A similar episode illustrating Abby’s life during the five-year time gap between seasons may well exist further down the line, but its inclusion before Joel’s death would have better supported the creative decision to make Abby’s motives clear ahead of the incident.
Such an episode would also help address the issue of Abby’s physique. In The Last of Us Part 2, Abby is built like an MMA fighter. She’s tall and incredibly muscular. In the show, she’s played by Kaitlyn Dever and looks just like Kaitlyn Dever. Talking to Entertainment Weekly, Neil Druckmann explained that Dever had not bulked up for the role because Abby’s size was related to gameplay rather than story: “Abby was meant to play more like Joel in that she's almost like a brute in the way she can physically manhandle certain things,” he said. “That doesn't play as big of a role in this version of the story because there's not as much violent action moment to moment. It's more about the drama.”
I’m surprised by Druckmann’s comments because Abby’s physique doesn’t really provide any meaningful gameplay contrast between herself and Ellie in the game, aside from being able to wield slightly heavier weaponry. It does, however, play a significant role in the dramatic heft of the story. During the first half of the game, her stature preys on gender stereotypes; the story assumes you’ll buy into the idea that a woman with masculine features must be evil. When the story flips, Abby’s physique tells the tale of a woman who has spent five years sculpting herself into a weapon with a singular purpose. She has sacrificed everything in order to kill Joel. It’s a physical marker of what the thirst for revenge will do to a person, and represents just how concrete Abby’s dedication to her goal is.
Had the show’s version of Abby been of the same build as her video game counterpart, it would have helped illustrate what happened in the five years between the season’s first scene and Joel’s death. Sure, it wouldn’t be a detailed illustration, but it would be clear that Joel’s actions took their toll and he’s about to pay the price. In the absence of Abby’s physical transformation, what we ideally need is a depiction of how the character mentally sculpted herself into a weapon. Again, this may well exist further into the season, but including it ahead of Joel’s death would better capitalise on the show’s changes to how it presents Abby.
Mazin and Druckmann’s new approach to Abby isn’t the only issue with the show’s version of this tragic event, though. Much of this second episode is dedicated to a Game of Thrones-scale assault on Jackson, with hundreds of infected breaking through the town’s walls. In isolation, this is an incredible piece of television, and a fantastic example of the show introducing original material to the story. But the impact of this event is so strong that it almost overshadows Joel’s death, which is uncontestably the more important moment. The inciting incident of Ellie’s journey shouldn’t be fighting for space, and the time leading into it would have been better served by building tension rather than burning bloaters.
The changes being made feel rooted in a lack of confidence in the material being adapted rather than the bravery to tread its own path.
My hope for this season of The Last of Us was that it would have more conviction to tread its own path. As strong as Season 1 was, for much of its runtime it had the air of some (very well-funded) cosplayers performing reenactments of the game’s cinematic cutscenes. Season 2 certainly feels bolder than its predecessor so far, but the changes being made feel rooted in a lack of confidence in the material being adapted rather than the bravery to tread its own path. The game’s unforgettable mid-story twist is exchanged for a cards-on-the-table opening in the name of making sure viewers feel the “right” things about Abby, but the subsequent story beats throughout the first two episodes are not rewritten to make the most of that change. The result is a rendition of Joel’s death that, while practically a facsimile of the original version in terms of the physical events, feels morally confused and dramatically stunted.
For fans of the game, it will be immediately clear which version of this story offers the stronger depiction of this event. But the real issue is not Joel’s death itself, but everything that happens around it. If the season has bungled the framing of its vital inciting incident, will the story threads that spiral out of it stand up to scrutiny? When it comes to Abby, The Last of Us Season 2’s remaining episodes will need to tread a smart path in order to justify its new design, not just to old players, but to new audiences, too.
Delta Force made its return with a launch on PC last year, reigniting interest in the legendary tactical shooter franchise. Now, it is bringing its definitive free-to-play, modern, team-based tactical action to a whole new audience on mobile. Anticipation for the mobile release has been huge, with over 20 million players pre-registering across Android and iOS platforms ahead of launch on April 21st.
We spoke to Leo Yao, Head of Studio and Shadow Guo, Game Director at Team Jade about the development of Delta Force Mobile, the game’s content , graphics and optimization along with technical ambitions, and its play-to-win, not pay-to-win, philosophy.
Capturing epic battles on the small screen
Delta Force features realistic battlegrounds, class-based Operators, a deep weapons arsenal and multiple game modes; all designed to blend nostalgia from the original series with modern gameplay elements. Game modes cater to both solo-player and team-up experiences, including the world’s first 24v24 battlefield with vehicles and an extraction-based PvPvE mode. Parity of experience was a central part of the design ethos for this title.
“Our goal was to build a truly uncompromised AAA shooter experience for mobile players which feels just as thrilling and immersive as its PC counterpart,” said Guo. “We wanted to provide players with the opportunity to experience an array of modes and maps which they haven't ever experienced before, promising tons of action and fun. That’s why we’re especially proud of introducing groundbreaking features like our world-first 24v24 large-scale battlefield, which pushes the boundaries of what mobile shooters can achieve.”
Keep the fight going, wherever you are
Delta Force Mobile was designed to both introduce the game to new, mobile-first audiences, while also giving PC players a way to bring the game anywhere. Integral to this is Delta Force’s cross progression with PC which includes support of Google Play Games on PC, allowing players to progress and play across both platforms. Synced content between PC and mobile currently includes 7 maps for Warfare, 4 maps for Operations, 10 Operators, 12 vehicles and 55 weapons sets, with more to come. Player’s individual progression, including their inventory will also be synced.
“We wanted to make sure that Delta Force provided players with exciting cross-platform experiences”, said Yao. “Whether players are jumping into a quick match on their phones during a commute or settling in for a longer session with friends on PC, we wanted to ensure the game is both accessible and fun for everyone. That’s why we focused on offering a wide range of engaging content across all platforms for the mobile launch.”
“No One Gets Left Behind”
The Delta Force motto rings true in their approach to device optimisation as well. The developers worked hard to make sure that its launch on mobile is optimal for players across the world with system requirements that are accessible.
“We wanted to make sure players wouldn't have to worry about whether their phones could handle game play, so we have made sure system requirements are as accessible as possible. For example, an iPhone 7, which is around 10 years old, will be sufficient for players to experience everything Delta Force has to offer,” said Yao.
Delta Force brings its high-resolution visuals to mobile, complete with global illumination systems, so players feel truly immersed in the world that has been created. Central to its design are lifelike operators, detailed weapon cosmetics, vast and detailed maps, and distinctive in-game effects.
Fans of shooters demand high frames per second (FPS) for a great experience, which is why it was vital for the developers to ensure 120 native FPS through cutting edge technology like Vulkan and Metal when building the mobile version. The team has achieved around 50% higher efficiency than most industry leading mobile shooters, making Delta Force an industry leader in terms of performance. Coupled with low input-latency, the game has been built from the ground up to be one of the smoothest mobile shooters on the market.
Play To Win
Delta Force’s progression is based on a play-to-win system which allows new and ongoing players to earn exclusive rewards. On launch, mobile players are eligible for several different rewards by signing in and playing the game. There will be $500 worth of rewards to obtain across PC & mobile, including 148 weapon appearances, 21 vehicle appearances and 270+ other rewards.
“We are truly committed to a no-pay-to-win system, with the development of our game driven by our passionate players. We value giving back, and that's why we provide in-game rewards. We want our players to enjoy progressing and getting rewarded for doing so. Delta Force will always be a community first game.”
The OG SNK fighting game series, and the one that went toe-to-toe with Street Fighter 2 back in the 90s, Fatal Fury has been dormant for more than 25 years. SNK has been quite active in that time with the King of Fighters series and even a Samurai Shodown revival, but those offer two very different styles of fighting game, leaving Street Fighter without its most comparable SNK competition for far too long. And that’s what Fatal Fury: City of the Wolves brings to the table: A more direct alternative to Street Fighter 6 — one that is similar in its gameplay structure, but without neutral skipping system mechanics, Drive Impacts, and throw loops. It’s missing a few modern-day fighting game features that should be standard at this point and its UI is lacking to say the least, but in all of the areas that matter most, City of the Wolves hits like a Buster Wolf to the face.
Like its 90s predecessors, City of the Wolves is a four-button fighter that gives you a light punch, heavy punch, light kick, and heavy kick. There’s also a close and far version of each of these buttons, with the close versions typically leading to bigger damage and better situations, while the far versions are used more for pokes and whiff punishes. One big thing that separates City of the Wolves from Street Fighter 6 and several other modern fighting games is that there are no universal ways to easily get in on an opponent. There are no shared high speed dash-ups that let you keep your turn even if they’re blocked, no universal vanishing teleports, and no projectile-invulnerable quick steps. Characters still have plenty of options to approach, but none that are shared among the whole cast, and all of which carry significant risk.
There are no shared high speed dash-ups that let you keep your turn even if they're blocked.
While I personally don’t mind a good neutral skip, I still greatly enjoy that larger focus on the mental chess game of each of us trying to get a feel for how the other will try and approach, and reacting accordingly. It also makes the characters that do have the ability to cover ground very quickly and safely feel a lot more unique among the rest of the cast.
New to City of the Wolves is the Rev Meter, which works very similarly to how the Drive Meter functions in Street Fighter 6, only you’re actually building this meter up instead of depleting it. You begin every round at 0%, and you’ll increase that percentage by blocking enemy attacks or using special Rev techniques – those include EX special moves, a Rev Guard that adds substantial pushback to your guard and avoids chip damage, and armored attacks called Rev Blows. Once you hit 100%, you’ll overheat and the meter will slowly start to deplete, but until it gets back to zero (which takes a really long time) you can’t use any Rev techniques, and your guard gauge will deplete every time you block an attack. Once that’s gone, your guard will be broken and you’ll be open to a free combo from your foe.
It’s a great system that has me making very important meter management decisions on the fly. Since you can chain EX Special moves into each other in order to squeeze out more damage from a combo, that gauge can rise very high very quickly over the course of just a single combo. That pushed me to ask myself whether it was worth fully cashing out on a big combo and risk either overheating or being close to overheating, or whether I should end the combo early and save some of the gauge for the rest of the round.
Rev Blows are the only part of the equation I'm not fully on board with.
Rev Blows are the only part of the equation that I’m not fully on board with. These armored attacks may initially bring to mind Drive Impacts from Street Fighter 6, but there are some very important distinctions. Like Drive Impacts, they can be used to power through an enemy flurry to deliver a big attack of your own, but unlike Drive Impacts, they only result in a full combo if they hit as a counter, not just if they absorb an attack. Still, even without countering, they do a sizable chunk of damage, are safe on block, and only cost 17% of your Rev Meter, meaning they can be used pretty liberally without much consequence – that’s especially true if the other player doesn’t know how to deal with them, which would be understandable as City of the Wolves doesn’t tell you that in any of the in-game tutorials.
Of course, these hits are not unbeatable. Like Drive Impacts, the best way to counter them is with a Rev Blow of your own, which will turn the tide and give you a free combo opportunity. Unlike Drive Impacts, though, Rev Blows can only be used during SPG (Selective Potential Gear), which is a special buff that is only active while in your choice of either the start, middle, or end portion of your health bar.
You decide where you want your SPG buff to kick in before each fight, and there are advantages to each position – but if someone starts a match with their SPG at the beginning of their health bar, and I have it set anywhere else, I just straight up don’t have my best defense against this technique until I lose either half or the majority of my life. There are other defenses, like throws, supers, and dodge attacks, but none that really match the ease and reward of the attacker just throwing a Rev Blow out there. At higher levels, you’ll see people canceling their dodge attack with a feint and getting full combos off that, but the timing window for this is very tight, and it feels like there’s no good answer for this move at low-to-mid level play.
Outside of that one relatively small issue, however, the actual fighting in City of the Wolves is excellent. There’s a great flexibility in the combo design that lets you go for either reliable and easy damage just by stringing a couple of EX special moves together, with the option to end with a super, or a more execution heavy combo that incorporates techniques like special move braking and feints, both of which require fast fingers and much greater precision. That lets you weigh the potential of an increased reward against a much higher chance of dropping the combo however you want.
There's a great balance of both offensive and defensive options.
There’s a great balance of both offensive and defensive options as well that make it hard to just fall into a rhythm of doing the same things over and over again. On wake up you can roll forward and backwards, there are a couple of frames of throw invulnerability to prevent throw loops, and well-timed just defenses or hyper defenses are rewarded with an opportunity to guard cancel and punish attacks that aren’t normally heavily punishable. It all just feels really good.
Between a Rock and a Bogard Place
The City of the Wolves roster is a respectable 17 strong at launch, and it is a mechanically diverse cast that covers most of the original Mark of the Wolves roster along with four newcomers. Two of those newcomers, Preecha and Vox Reaper, are excellent without any caveats. Preecha is an easy to pick-up-and-play Muay Thai scientist with flashy and satisfying combos and a well-rounded skill set; while Vox Reaper is just rushdown personified. He’s one of the few characters on the roster without a projectile, but he more than makes up for it with lightning fast speed, tricky divekicks, and by being one of the few characters with one of those aforementioned plus-on-block neutral skipping dashing attacks.
I have been spending the most time with Terry and Hokutomaru. Terry because of the familiarity I have with him from other games, and Hokutomaru for the sheer variety of approach options he has. He can double jump, teleport while in the air, and use Akuma-like air projectiles to both threaten from afar and alter his jump arc to bait out anti-airs.
Then there are the guest characters: Real-world soccer pro Cristiano Ronaldo and real-world DJ Salvatore Ganacci. To get the good out of the way first, they are at least cool characters mechanically. Ronaldo’s main gimmick is that all of his normal attacks are soccer techniques that can not only damage the opponent on their own, but also be used to hit a soccer ball that can be summoned with one of his special moves. This can lead to some truly wild set ups that force you to block the ball and then guess or predict where Ronaldo is going to hit you from.
Ronaldo and Ganacci are at least cool characters mechanically.
Salvatore on the other hand is largely a gag character, with moves taken directly from his music videos and performances as a DJ, but at least they’re very entertaining to look at. I still find myself chuckling when he looks dead into the camera as he pounds an enemy’s face to the beat, and while many of his moves are slow and awkward, he surprisingly hits extremely hard even without having to spend a ton of meter.
But here’s the thing: Very little was done to make these characters feel like they belong in Fatal Fury, especially Ronaldo. Salvatore at least has his own story in the Arcade and Episodes of South Town single-player modes, but Ronaldo is completely absent from both. Not to mention, their visual designs are boring and too ordinary to match the flash and flair of someone like B. Jenet or Kain. It’s hard not to feel like these characters would have been better suited as optional DLC like most guest characters tend to be, which would’ve freed up more spots for characters that actually belong in South Town.
Greetings From South Town
As far as the rest of the package goes, the single-player options in City of the Wolves are pretty fun, even if they are pretty basic. The first is the classic Arcade mode that works as you’d expect: Each character has an intro establishing who they are and what their goal is, a rival battle, and an ending. As far as Arcade modes go, it’s actually pretty solid, even if it is very ordinary. I’ve only beaten a handful of them, but each one has had some really nice character building moments and long awaited pay offs for anyone who’s been following Fatal Fury lore for a while.
The marquee single-player option is Episodes of South Town, which is an RPG-inspired mode that lets you play through a more substantial version of a character’s story by selecting battles on a map screen. You’ll gain experience with each battle that then lets you level up and become stronger, increasing your stats and giving you access to new skills and abilities as you progress. It’s a solid diversion that adds some very welcome light progression and RPG elements while giving each character’s story a more satisfying beginning, middle, and end than what Arcade mode offers.
Some of the battles in this mode have unique conditions too, such as having to fight multiple enemies in a gauntlet, enemies always being in SPG mode, or (in one of the more frustrating conditions) your opponent being immune to every attack with the exception of a 1/66 chance that you’ll land a one-hit kill. Outside of that last one, which is a miserable time, the additional conditions do a pretty good job of adding some variety to each match without overcomplicating them or taking away from what’s fun about the combat in the first place.
One area City of the Wolves could have used some extra attention is in its teaching tools. There is a passable tutorial that covers all of the mechanics, but it doesn’t do a great job of explaining the context or usage of many of its more advanced techniques. Defending against the aforementioned Rev Blow is one example, but it also doesn’t do a great job of explaining the uses of things like Feints or Brakes. In fact, the tutorial section for Brakes basically just tells you how to do them, explains that they can be used in combos, then says that it’s a lesson for another time – but it doesn’t actually have another lesson for it!
On the online side of things, the most important question to ask when it comes to a modern fighting game is “does it have rollback netcode?” The second most important question is then “is it good rollback netcode.” For City of the Wolves the answer to those two questions are “yes!” and “ehhhh.” For the most part, during my experience with both the betas and a handful of matches on the full game’s pre-launch servers, online felt pretty good. That said, the best netcodes are able to make a bad connection still feel playable, and that definitely wasn’t the case during the worst of what I saw. I had one match with eight frames of delay that felt like I was moving through sludge, and another where my button inputs just occasionally wouldn’t go through.
For the most part, online play felt pretty good.
Most of the usual suite of options are otherwise here and accounted for. There are ranked matches, casual matches, room matches, and a replay theater to watch both your own replays and public ones (though there’s no way to filter or search for replays featuring a specific character). Unfortunately, the UI to navigate through these menus is some of the worst I’ve seen in a fighting game, with the biggest offender being the room match menu that for some reason needs to be controlled with a slow moving mouse cursor and has the look of an excel document or powerpoint presentation. In the grand scheme of things, it’s not a huge deal, and the lobby itself is functional in all of the ways I’d expect – but still, it’s surprising to see in a game that otherwise drips with style once you’re in a match.
The following article contains spoilers for The Last of Us season 2, episode 2.
If the first episode of The Last of Us season 2 was the scene setter, then episode 2 is the catalyst for everything that comes next. It features – SPOILERS! – the death of Joel Miller, and it takes place in pretty much the exact same way as it did in the game. The devil is in the details, though, and not everything about that scene is a 1:1 recreation. That’s where our TV show vs game comparison comes in.
We’ve taken the major scenes of episode 2 that are taken from the game and compared them against the original source material, analysing what’s changed and what’s stayed the same. You can see both versions in the video above, or read on below for our written explanations.
Joel’s Death
As the instigating incident of the game and the big main event of the season’s second episode, Joel’s death was naturally going to be a meticulously recreated sequence. Both the broad strokes and many of the small details are all here; Abby blasts his leg with a shotgun and then proceeds to lay into him with a golf club. Kaityn Dever delivers the “You don’t get to rush this” line exactly as her game counterpart did. When Ellie arrives on the scene, the direction largely follows in the footsteps of the original cutscene, using the same floor-level camera angles and high-pitched sound break as Abby deals the final blow.
Lurking between the many game-accurate details are several changes, though. First and foremost is that Joel is with Dina for this scene, not Tommy. Furthermore, Dina is drugged for the whole event, which means Ellie is the only Jackson resident to witness Joel’s murder. Abby’s behaviour is also slightly different; in the show she reveals to Joel who she is and why she’s about to kill him. In the game there’s no such scene, and we’re left to believe that Joel died without truly knowing why Abby hated him so much.
Oh, and then there’s the matter of Abby’s hole in… well, not quite one. The game depicts the blow that finally kills Joel as a horrible bit of blunt force trauma to the skull, using the actual head of the golf club. In the show, the club is broken in Abby’s assault, and so all that’s left is the sharp broken end. Abby uses this as a shiv, stabbing it into Joel’s neck.
Abby’s Flashback
Episode two features a sequence in which a young Abby searches the Fireflies’ hospital for her dad. It’s a recreation of the end of Tracking Lessons, the chapter of the game where the perspective shifts from Ellie to Abby. While the setting of this scene remains the same – the hospital corridor bathed in red emergency lighting – the actual events are rather different.
In the show, older Abby confronts her younger self, cementing that this is a dream sequence rather than a flashback. Abby tells herself not to look inside the operating room, as she’ll have to see her dead father. Younger Abby does go into the operating room, but the camera does not follow, and so we’re left with just the older Abby’s restrained tears to relay the horror found inside. In the game, since you are in control of Abby, you get to see the inside of the room and Abby’s reaction to finding her father.
This reframing of the scene is likely due to its shifted position; in the game, this is the moment you learn that Abby’s father was killed in Joel’s attack on the Fireflies, and so the raw emotion of seeing Abby cry on the operating room flaw is necessary to humanise a character who has been portrayed as a villain for the prior 10 or so hours. The show reveals Abby’s motive from the very start and moves this sequence to much earlier in the story, and so it serves a different purpose.
Ellie’s Awkward Morning
The most faithful scene recreation of episode two arrives when Jesse comes knocking at Ellie’s door to go out on patrol. What follows is an awkward exchange regarding Ellie and Dina’s kiss the previous night at the barn dance – Dina, of course, had only recently split up with Jesse. The dialogue here is a 95% match to the game’s script, and the camera work also does its best to recreate the conversation in exact detail.
The main difference here is context. In the game, the barn dance isn’t shown until right near the end of the campaign, and so when playing this sequence you’re using the information provided by the characters to piece together an event you’ve not witnessed. In the show, you know exactly what Jesse and Ellie are talking about, as you watched it happen in the previous episode.
Bigot Sandwiches
Similar to Ellie’s conversation with Jesse, her encounter with Seth the morning after the dance is largely a 1:1 replication of the same scene in the game. Seth has once again prepared steak sandwiches as an apology, and much of the dialogue around this awkward exchange is taken straight from the game’s script. The main difference here is that Jesse is now part of the scene, and he thanks Seth for the sandwiches rather than Maria. Additionally, the building itself is visually very different to that in the game, looking more like a canteen than a timber-constructed bar.
Eugene’s Weed Farm
The show sees Jesse and Ellie head out on a patrol that recreates the middle section of the game’s first chapter. Fans of the game will instantly notice a key difference, as Ellie’s discovery of Eugene’s weed farm actually takes place during the same patrol depicted in episode one where Ellie and Dina explore the supermarket. These events have been split up and changed, as it’s now Jesse, not Dina who accompanies Ellie. That means the show removes the sequence in which Ellie and Dina smoke weed and are implied to have sex.
Despite this, there are still several key elements of the sequence that are kept intact. Ellie still discovers Eugene’s Firefly pendant, as well as his once-impressive marijuana operation (which is far less well hidden in the show.) Among the belongings scattered about, Ellie finds Eugene’s bong gas mask, which can also be found in the game. Jesse, however, is much less impressed with Eugene’s ingenuity than Dina was.
Abby’s Escape
Abby’s fateful encounter with the infected horde plays out much like it does in the game’s first chapter. A chase sequence results in Abby becoming trapped behind a chainlink fence that begins to collapse under the weight of the clawing runners. If anything, this sequence is even nastier than it was in the game thanks to a shot of a hand being pushed through the fence, the wire cutting through the flesh. Aside from that, the broad direction of this scene is very close to the framing of the game, right up to the way Joel’s revolver appears from the side of the shot to blast the infected that pins Abby to the ground.
For more from The Last of Us, check out our spoiler-free season two review and our spoiler-filled review of the second episode. We’ve also asked the show’s creators about how canon can change, and what that means for the show's biggest plot points.
Whether you're building a pile of shame, or you just love a good scroll through sweet savings, today's discounts are stacked with some genuinely irresistible cuts. From blockbuster RPGs to creative indies and even a slice of motorsport hardware, there’s a little something for every kind of gamer. I say make your Monday bearable with a bargain.
This Day in Gaming 🎂
In retro news, I'm using a Flaming Crossbow to light a 25-candle cake for MediEvil 2. Sadly, this was the last entry in what should have been a much longer PS One franchise (the best the series got was a PSP reboot). Once again, we had to lose an eyeball and slip into the mouldy armour of Sir Dan Fortesque, a resurrected noob who dropped in the first arrow salvo of his battlefield debut. In this sequel, he was chopping heads and collecting crap with a ghost sidekick and a mummy love interest, all for the purposes of thwarting Jack the Ripper. No, really.
On Nintendo Switch, Cities: Skylines is going for the cost of a servo sausage roll, and it’s a steal. Meanwhile, Burnout Paradise Remastered delivers arcade mayhem and open-world crashes galore. It still holds up thanks to its seamless sense of speed and the underrated joy of the “Showtime” crash mode.
Over on Xbox Series X, Mass Effect Legendary Ed. is a must-grab. BioWare reportedly rebuilt over 30,000 textures for this remaster, giving Commander Shepard’s space saga the polish it always deserved. Maybe pair that with Red Dead Redemption 2 at 75% off, where devs once spent weeks capturing real horse audio. Seriously.
On PS5, Carrion flips the script by letting you play as the monster. It was, to my delight, born from a dev’s sketchbook obsession with John Carpenter’s The Thing. For a blockbuster vibe, Hogwarts Legacy: Del. Ed. lets you explore the wizarding world before Harry was even a twinkle in Rowling’s quill.
PC gamers should know that Prey is down to just three bucks. Arkane's immersive sim hides a Dungeons & Dragons character sheet in the dev room; a nod to their own tabletop campaigns. And if you've never played Psychonauts, now's the time. Tim Schafer wrote much of the hilarious script on post-it notes.
The following contains full spoilers for The Last of Us Season 2 Episode 2.
Let’s face it, this week’s The Last of Us is all about one thing: the death of Joel Miller. As such, it creates certain expectations: Abby killing Joel will leave as big an impact as possible – a crater in Ellie’s life that she can only fill with vengeance – and everything else in the episode will be geared toward making sure that happens. It’s the inciting moment for the rest of the story. The most crucial moment in the series (perhaps, outside of Joel’s fateful choice at the end of season 1). It’s therefore disappointing that for most parts of season 2 of The Last of Us’ second episode, it feels like an afterthought – a sideshow to an explosive, albeit exciting, battle sequence. Neither halves of this story are executed poorly – far from it, with both thrilling visual style and character-led substance – they just don’t fuse together into a satisfying whole.
Mark Mylod of Succession fame (and seemingly HBO’s go-to pair of hands when it comes to an episode ticking down to a father’s death) has a lot to juggle when directing this chapter. It’s partially an ode to The Lord of the Rings’ Helms Deep sequence (plus some Hardhome from Game of Thrones), and partially a cold, brutal examination of murder as a means of closure. The latter is the most crucial piece of the jigsaw, and for the first half of the episode, the tension is ratcheted up beautifully, culminating in a wonderfully claustrophobic sequence that sees Abby struggling through the snow under a wire fence buckling under stacks of infected. The pressure generated is suffocating, and a true display of the rabid relentlessness of the infected.
It’s preceded by a truly haunting image of her pursuers emerging from the ground and defrosting themselves like some incredibly angry frozen peas, as the camera pulls up to reveal the sheer scale of their numbers. It’s a clever representation of the layers of evil being exposed to us in this second season. The avalanche of human fungus makes us fear for Abby, a character we should show little sympathy towards, considering what brought her to Jackson – the irony of Joel rescuing her is not lost on anyone.
It’s therefore a shame that such tension in that scenario is then completely let out by a lengthy detour back into the town, the new target of the infected’s ire. It takes all of the emotional stakes out of the episode for a good chunk of time as the characters we’ve grown most attached to (Joel and Ellie included) find themselves outside the walls and away from the onslaught.
The battle, as a result, almost serves as a distraction from Joel's death, which is overshadowed by the bombast.
Episode 2 is a budget-flexer, and whereas the first season was restrained in its infected approach, it’s enjoyable to see mayhem take hold and fire meet ice in a way only HBO knows how to pull off. There’s no doubting the skill at hand when it comes to the production design and performances that breathe life into it. The invasion is stunningly shot at times, with vast mountain faces beautifully photographed as characters dot them like ants and snarling Clickers rise from the snow in incredible detail. There’s no denying the spectacle that the battle itself delivers – the Bloater breach and subsequent flamethrower retaliation is a real standout piece of staging. But Tommy and his family aside, our ties to these characters are limited.
The battle, as a result, almost serves as a distraction from Joel's death, which is overshadowed by the bombast. The fateful scene itself is well constructed, but just feels at odds with much of the episode. I should make it clear that I’m a huge fan of The Last of Us Part 2 and the bold decisions the game makes; when I first played the game, this turn packed a hell of a gut punch, shocking me with its stark violence and sudden nature. Maybe I’ve grown desensitized to its brutality after experiencing it several times, but I think my muted reaction to episode 2 is also due to a lack of calm before the storm. With some of our attention directed to what’s going on a few miles from the lodge that’s been commandeered by Abby and her WLF comrades, we’re ushered into the torture suddenly before the re-creation of the game’s swift, devastating shotgun blast to Joel’s knee.
Once we’re fully in the lodge, however, the scene mostly achieves its goals. The unsteady camera takes on the palpable unease as it floats around the room and Owen, Mel, Manny, and Nora share uncomfortable glances with each other. They’re in stark contrast to Abby, who is cold and menacing, and taken hold by an anger that instills fear in her closest allies. It’s a great showcase for Kaitlyn Dever’s range, which is fully on display as she slips into an almost sadistic mindset – the slow focus pull from her determined face to a nearby set of golf clubs almost met with a smile.
I am torn about the actual method of Joel’s departure, though. On the one hand, I like the finality of the mangled club shaft nestling into his neck and the way Abby leaves sitting there almost like a monument to her victory. It also offers some nice symmetry to when Joel finds himself impaled in season 1, but this time, there is nothing Ellie can do about it. And though it’s undoubtedly violent, some of the shock is dulled, falling short of the blunt punctuation delivered by Abby’s final swing in the game.
Of course, Pedro Pascal is no stranger to having his head pulped on HBO (the GoT parallels abound in this episode), and in depicting the death of the show’s antihero (or villain, depending on your viewpoint), he delivers a note-perfect performance. There’s an acceptance in his eyes that his time has come and an acknowledgment that he must pay for his decisions. It may be barely believable that Pascal is portraying a 60-year-old Joel here, but I completely bought into his softer portrayal of a character Troy Baker originally brought a gnarlier edge to. A word should also go out to Bella Ramsey who excels at conveying Ellie’s devastation. Her cries are heartfelt and genuine, but laced with an anger towards Abby that seemingly won’t soon dissipate.
So there is some shock in this sequence – and within the 15 minutes or so where it’s the sole focus of the episode – it’s just a shame then that so much of the runtime is dedicated to a story that arguably could have been told as a separate chapter. It’s breathtakingly rendered at times, but watching people we barely know fall prey to waves of infected takes us away from the episode’s emotional core all too often. (Give or take Tommy’s alleyway blowout with a Bloater.) This is a rare miss from a creative team that has historically weaved together its big moments with much less strain.
The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for April 20 below:
Save 55% Off The 4K Middle-Earth 6-Film Collection
The Lord of the Rings trilogy is simply one of the greatest experiences you will ever have. I try my best to watch through the extended editions once each year, but the fun doesn't stop there. There's also The Hobbit trilogy, which is another incredible set of films. This weekend at Amazon, you can score all six films in beautiful 4K for only $94.68. Previously, both trilogies were priced just below this separately, so this is a great deal.
Razer Huntsman V2 TKL for $74.99
Best Buy has the Razer Huntsman V2 TKL Mechanical Keyboard for just $74.99 today. This keyboard features clicky optical switches that feel much lighter than most other mechanical switches out there, as you can get up to true 8000Hz polling rate for lower input latency. The Huntsman V2 TKL features doubleshot PBT caps, which are more durable and sturdy to ensure longer life. Another key offering of this keyboard is the detachable USB-C cable, so you won't need to worry about wrapping your cable around when moving.
Dragon's Dogma 2 for $30
You can score Capcom's massive RPG for just $30 this weekend at Amazon. We gave the game an 8/10 in our review, stating, "It is a retelling and reimplementation of all of those wonderful ideas from the 2012 cult-classic, including an awesome dynamic world and some of the best combat in the genre that integrates a subtle but amazingly complex physics system."
Like a Dragon: Pirate Yakuza in Hawaii for $49.99
The latest Like a Dragon game stars everyone's favorite ex-yakuza, Goro Majima, on an adventure to sail the seas as a pirate. When Majima wakes up unable to remember anything about himself, he embarks on a quest to regain his memories, and of course, in true Like a Dragon fashion, things get crazy. This is the lowest we've seen this game so far, so be sure to pick up a copy while you can.
Stranger of Paradise: Final Fantasy Origin for $19.99
Stranger of Paradise: Final Fantasy Origin is arguably one of the most unique entries in the entire Final Fantasy series. Developed by the team behind Nioh, this action RPG is one you won't forget anytime soon. There are references to numerous Final Fantasy games, with a significant link to a certain character. Oh, and expect plenty of Chaos.
Garmin Instinct 2S Watch for $179.99
You can score this Garmin Instinct 2S Watch for just $179.99 this weekend. The Instinct 2S is packed with features for any condition, such as water-rated for up to 100 meters and thermal/shock resistant with a fiber-reinforced case. One of the best features of any Garmin watch is the battery life, and the Instinct 2S is no exception, as it offers up to 21 days in smartwatch mode. You can even pair the 2S with your phone to track features like heart rate, Pulse Ox, respiration, and more.
Super Mario Party Jamboree for $44.99
With the recent reveal of Nintendo Switch 2 Edition games, it's no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for presumably $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.
Paradise Killer for $25
This weekend, you can save $15 off a physical PS4 copy of Paradise Killer. In our 9/10 review, we wrote, "Paradise Killer marries a beautifully repulsive world with a gratifyingly open-ended approach to detective work, but its real achievement is in how it ties everything you’ve learned together."
Super Monkey Ball Banana Rumble for $19.99
Super Monkey Ball Banana Rumble is the return to form many Monkey Ball fans have waited years for. You've got over 200 courses, tons of guest characters, and all sorts of modes—what's not to love? In our 8/10 review, we wrote, "Super Monkey Ball Banana Rumble is a brilliant return to form. Monkey Ball has finally found its way home again with a set of 200 fantastic courses that range from delightfully charming to devilishly challenging, backed up by tight mechanics and predictable physics that put me in total control of my monkey’s fate."
Score This Pokémon Movie Collection for $13.99
Amazon has the first three Pokémon movies available on sale for $13.99 total. This Blu-ray collection packs in Pokémon: The First Movie, Pokémon 2000: The Movie, and Pokémon 3: The Movie. If you're a fan of the Pokémon anime or looking to enter the world of Pokémon for the first time, this collection is an excellent choice!
Save on LEGO Flowers
Finally, you can save on select LEGO Flowers this weekend ahead of Easter! If you're on the hunt for a last-minute gift, these are a perfect choice for any family member, friend, or significant other.
Star Wars Celebration not only revealed that Volume 3 of Star Wars: Visions will be released on October 29, 2025, but also that a new spin-off series is in the works that will debut with the next chapter of The Ninth Jedi story that began in Volume 1.
Star Wars: Visions Volume 3 will feature nine short films from different Japanese anime studios, including Studio Trigger (Cyberpunk: Edgerunners), WIT Studio (Attack on Titan), David Production, Kamikaze Douga, ANIMA, Kinema citrus Co., Polygon Pictures, Production I.G., and Project Studio Q.
It was also confirmed that three of the episodes will be a continuation of stories from previous seasons, and those are Kamikaze Douga's The Duel, Kinema citrus Co.'s The Village Bride, and Production I.G.'s The Ninth Jedi.
Speaking of The Ninth Jedi, writer and director Kenji Kamiyama stopped by Star Wars Celebration to share that Kara's journey will be continued in this new spin-off series that will allow for longer stories from the larger Star Wars: Visions universe.
While we didn't get many more details, we do know that Kara will appear alongside Juro in the upcoming 'Child of Hope' episode in Volume 3.
Fortnite is celebrating Star Wars in a big way as its next season - Galactic Battle - is arriving on May 2 and will feature not only a Star Wars-themed Battle Pass and a five-part saga with plenty of surprises, but also the arrival of Darth Jar Jar to the Battle Royale.
The surprising yet incredible news was shared during Star Wars Celebration, and we got a tease of even more of the Star Wars fun headed our way next month, including that Force Lightning will be joining the game as an in-game ability.
✔️ Star Wars Themed Battle Pass ✔️ Weekly Gameplay Content ✔️ Culminating in a Live End of Season Narrative Event ➡️ Fortnite Galactic Battle arrives May 2, 2025 pic.twitter.com/JmRStRA2Um
It was also confirmed that Emperor Palpatine and mashups like Wookiee Cuddle Team Leader will be part of the Battle Pass, new Item Shop offerings will include Mace Windu, players will be able to pilot and co-pilot X-Wings and TIE Fighters, there will be themed map locations, and much more.
As for the Star Wars saga we will be experiencing, each week will have a "different overarching theme," and they are as follows;
Imperial Takeover – May 2, 2025
The Pull of the Force – May 8, 2025
Mandalorian Rising – May 22, 2025
Star Destroyer Bombardment – May 29, 2025
Death Star Sabotage – June 7, 2025
And yes, this saga will culminate in an in-game narrative live event that will "surely have players feeling like they've got the fate of the whole galaxy in their hands."
Star Wars Celebration gave us a sneak peak at the future of Disney Parks experiences, and IGN had the chance to talk to Walt Disney Imagineering's Asa Kalama and Disney Live Entertainment's Michael Serna about The Mandalorian & Grogu-themed update headed to Millennium Falcon: Smuggler's Run, the impossibly adorable BDX droids headed to Disney Parks, and so much more.
Alongside revealing these exciting new experiences headed to Disney Parks around the world, Kalama and Serna also gave us a look into how they bring this Disney Magic to life and allow us to experience our favorite stories and characters in moments that will last with us for a lifetime.
The Mandalorian and Grogu-Themed Update to Millennium Falcon: Smugglers Run Will Let Engineers Take Care of Grogu
One of the biggest reveals at Star Wars Celebration was that Engineers will be able to take care of Grogu aboard Millennium Falcon: Smuggler's Run when The Mandalorian and Grogu-themed update arrives on the attraction alongside the film on May 22, 2026.
While the storyline featured on the attraction will follow a "different path" than the film, it will put each crew member on a team with Mando and Grogu. The Engineer, however, appears to be the seat fans should be looking forward to sitting in as they will get to not only interact with Grogu, but also choose where in that galaxy far, far away we'll be headed to.
"Throughout the mission, we're going to be giving the engineers the opportunity to actually get to communicate with Grogu," Kalama said. "So, we think it's going to be a ton of fun. There may be times when Mando has to deboard the Razor Crest and Grogu, left to his own devices, might get a little happy on the control panel. So, we love the idea of there being these fun little vignettes and moments where you're sort of on the comm with Grogu."
As for the choose-your-own-adventure side of it, Kalama tells us there will be "sort of a critical moment in your adventure where you are strapped for time and have to make a lightning quick decision about which of our particular bounties we want to pursue. And that's going to be the sort of inciting incident that allows us to decide which are the different destinations we go to."
That choice looks to take players to Bespin, the Death Star wreckage above Endor, and the newly-announced location of Coruscant. And yes, all of this is wrapped around a new story where "Hondo Ohnaka catches wind of a deal on Tatooine between ex-Imperial officers and pirates, setting the stage for a high-stakes chase across the galaxy. Guests will team up with Mando and Grogu to track them down and claim a bounty in a dynamic, galaxy-spanning adventure."
The BDX Droids Will Be Traveling From Disney Parks Around the World Right Into Your Heart
The wonderful BDX Droids that have been taking over the hearts and minds of Star Wars fans around the world will officially be headed to Walt Disney World, Disneyland, Disneyland Paris, and Tokyo Disney, and we couldn't be happier.
These droids, that will also appear in The Mandalorian & Grogu, have been under development for some time, and the goal was to bring new experiences to guests at Disney Parks that will immerse them more in the stories they love.
"The goal of the BDX Droids was to look at how we bring characters to life in our parks in different ways, and this is really technology merging with this piece of entertainment and a backstory we created specifically for the parks because these kind of originate with the parks," Kalama said. "They've appeared in games and other places, but we created an original story just for us and we've sort of evolved that as we've moved on to sites all over the world."
"And they have lot of fun childlike qualities and do all sorts of cute things that people would do," Serna added. "So, we realized we kind of needed to identify each one of them with a personality. It made it much more interesting to engage with them and allowed us a lot of flexibility and a lot of ways to continue to expand that world. So, in the same way we love R2-D2 and other droids that we become connected to, we think you'll become connected to certain colors of the BDX droids. Each color is really a unique personality."
These BDX Droids are just one way the teams at Disney are evolving Disney Park's experiences, and Kalama and Serna discussed how they are all thinking about making these interactions and moments we all cherish even better.
"The technology behind the animatronics is influencing how we're looking at robotics and character experiences and these up close experiences that continue to inspire us," Serna said. "So, we see those amazing animatronics in, for example, the Frozen attraction, and we start to think how we bring those out of an attraction and onto a street. I think you're going to see a lot more of those kinds of things in our parks around the world, which means using technology in ways you're not expecting when they are so close to you."
"I think that idea of using technology in both unexpected ways and invisible ways is really important to sort of how we approach all of this stuff," Kalama added. "I think we are very much in the business of creating that sense of suspension and disbelief, and oftentimes there's no other way to bring a character to life than through robotics. But one of the things that's incredibly unique to the work that we do, as compared to what you might see in an automotive factory, is we have to figure out how to bring character, emotion, and personality to life. That's an entirely different technical challenge than just getting a robot to be able to balance on its own as a for instance. How do you get it to do that in a way that makes you feel something?"
From Peter Pan and Star Tours to Creating the Future
In a smiliar fashion to many of us, those like Kalama and Serna at Disney grew up loving Disney Parks and certain attractions that inspired them to one day be part of the team that creates new experiences they hope will do the same thing for a new generation.
We spent a few moments talking about our shared love of certain attractions and it was a surprising insight into how the future is crafted.
"As a little kid, riding Peter Pan was most exciting for me," Serna said. "To fly in this vehicle... I think it really blew my mind. I had no idea how it worked. I just thought, "Oh my God, we're flying!" And then, as I got a little older and became a huge Star Wars fan, Star Tours was really the ride that changed my life as far as what I thought theme parks can do. Peter Pan was an amazing story, but it was sort of something from the past. However, seeing something that I love from the Star Wars films represented that way... I mean, if you remember back then, we were in an era of no new Star Wars stuff and this was a new adventure and I couldn't believe I was now in a Star Wars story myself.
"And so I think when we do our jobs well, we invite the entire family, regardless of how old you are right now, to feel truly transported and completely lost in a fantasy."
"I think that inspires me every day when I think about the work we do. It's not necessarily about what I want to do, but it's mostly what 10-year-old Michael really wanted to do. That's what I want to put out there for our guests. I feel like if 10-year-old Michael will love it, you're probably going to love it too, whatever age you are."
"I only had the opportunity to visit the park one time before I became a cast member, and I was probably eight years old and I was so obsessed with all things science fiction," Kalama shared. "I literally refused to leave Tomorrowland. So, the first time I ever encountered any of the other lands was as an adult. But again, for me, as Michael said, I have one vivid memory and it was Star Tours. That was the attraction for me. I mean, the suspension of disbelief was through the roof and I fully believed that I was on a star speeder and that I had traveled through the galaxy. I think that sense of magic of disassociation with reality and entering into this complete fantasy world is powerful, not only for kids, but I think it's just as important for adults. And so I think when we do our jobs well, we invite the entire family, regardless of how old you are right now, to feel truly transported and completely lost in a fantasy."
And now, thanks to these rides, Kalama and Serna are helping craft the future of Disney Parks experiences. To end, we wanted to see what they were proud of in the work they've done so far, and they shared a couple great stories.
Serna helped bring to life Shadows of Memory: A Skywalker Saga at Disneyland, which is a projection show at Galaxy's Edge that let's guests experience not only the fireworks with a Star Wars flair but also a special story even on nights when there aren't any.
"That was actually about a two year process of looking at something that was happening in the parks daily, which was fireworks. People would sit in Batuu and watch the fireworks, but there was no music or anything. You were just sitting there in silence watching fireworks. So, we sort of looked at that as an opportunity to say, well, maybe we need to create something here and create it in the world of Star Wars.
"So, we worked really closely with Lucasfilm to sort of look at what would a fireworks type show be in Galaxy's Edge. We created a character that was our storyteller. We created a droid that was part of the experience. We created a whole sort of performative piece around it and that actually led us to our next stage. There are some nights when there aren't fireworks. What are you going to do those nights now? So, Shadows of Memory: A Skywalker Saga is really looking at using the spires as a projection space and creating something immersive that we've never done in a theme park before. This is the idea of a storyteller who has traveled around the galaxy, who has heard the story of Anakin Skywalker, and has now created an experience for us to sort of learn that tale in a new way."
For Kalama, it's all about those little touches you may never know but add up to something spectacular.
"I think something that I hope is invisible to our fans, but something that they appreciate, is that there is just an obsessive level of attention to detail that we put into everything," Kalama said. "The number of very serious conversations we've had around the type of screw head that we should put on a panel wall, because... well... Phillips doesn't exist in the Star Wars timeline or the receipt paper that comes out of the printer when you make a purchase. We really go above and beyond to think about what are all of the small infinitesimal details that might not seem all that important on their own, but when they add up together they make the space feel truly authentic and immersive."
Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.
Star Wars Celebration revealed some exciting new details for The Mandalorian and Grogu-themed update headed to Millennium Falcon: Smuggler's Run alongside the new movie, including that Engineers will be able to take care of Grogu and that Coruscant will be another planet you'll be able to visit during this choose-your-own-adventure-style storyline alongside Tatooine, Bespin, and Endor.
This new update to Smuggler's Run will arrive on May 22, 2026, and will follow "a different path" from The Mandalorian & Grogu movie, but it will still feature both Din Djarin and Grogu in exciting new ways. In this new story, Hondo Ohnaka "catches wind of a deal on Tatooine between ex-Imperial officers and pirates, setting the stage for a high-stakes chase across the galaxy. Guests will team up with Mando and Grogu to track them down and claim a bounty in a dynamic, galaxy-spanning adventure."
While we don't have all the details yet, we do know that the Engineer will have a much bigger role to play this time around as Grogu will be under their care, and what could be better than that?!
To learn more, we had the chance to speak to Walt Disney Imagineering's Asa Kalama, and he shared a bit more about what we can expect.
"Throughout the mission, we're going to be giving the engineers the opportunity to actually get to communicate with Grogu," Kalama said. "So, we think it's going to be a ton of fun. There may be times when Mando has to deboard the Razor Crest and Grogu, left to his own devices, might get a little happy on the control panel. So, we love the idea of there being these fun little vignettes and moments where you're sort of on the comm with Grogu."
As for the choose-your-own-adventure side of it, Kalama tells us there will be "sort of a critical moment in your adventure where you are strapped for time and have to make a lightning quick decision about which of our particular bounties we want to pursue. And that's going to be the sort of inciting incident that allows us to decide which are the different destinations we go to."
Nintendo has tapped actor Paul Rudd to hype up the Nintendo Switch 2 in a brand new commercial that pays corny-yet-adorable homage to a beloved 90s commercial he did for the Super Nintendo.
The original commercial, which aired in 1991, shows Rudd in a long black jacket, beaded necklace, and really, uh, interesting hairdo stomping up to a drive-in movie theater, SNES in hand. He hooks it up and begins playing a number of favorites on the big screen: The Legend of Zelda: A Link to the Past, F-Zero, Sim City, and others, while a crowd of interested onlookers forms around him. The commercial ends with the famous SNES slogan: "Now you're playing with power."
In the new Nintendo Switch 2 commercial, Rudd is 34 years older but somehow looks...kind of the same? He's still got the coat, and the necklace, and the hair. But this time, he stomps into a living room and hooks up a Nintendo Switch 2 to play with comedians Joe Lo Truglio and Jordan Carlos, as well as a kid that calls him "Uncle Paul." They play Mario Kart World using the system's new GameChat feature, and the others tease Rudd about his get-up and wacky 90s ad attitude, which includes the commercial lampshading a fog machine and a fan blowing to make the atmosphere look as intense as it did in the 90s. The commercial concludes with Rudd voicing that instead of playing with power, "Now we're playing together." The whole thing is cheesy as heck, but goes along with the bit and acknowledges the goofiness of the original commercial to what amounts to a pretty cute effect.
IGN had the pleasure of sitting down with Rudd to talk to him about his experience shooting a follow-up Nintendo hardware commercial over 30 years after his first crack at it. During our chat, we learned that Rudd suspects he was wearing his own beaded necklace in the original commercial, and that he kept playing Mario Kart World on the set in between takes. Unfortunately, he says, they didn't let him take a Nintendo Switch 2 home with him. You can watch our full interview right here:
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Mark Hamill's Luke Skywalker showing up in The Mandalorian remains one of the biggest surprises in Star Wars history, and Rosario Dawson told us at Star Wars Celebration that she had no idea his cameo was happening until Hamill walked onto the set of The Book of Boba Fett.
It's already been revealed that Dave Filoni and Jon Favreau had used Jedi Master Plo Koon as a decoy when trying to hide Luke's cameo, but during our chat they also helped share the hilarious story of how Dawson had one of the biggest surprises of her career because, by accident, no one told her the truth of what was going on.
Speaking exclusively with IGN at Star Wars Celebration, Filoni, Favreau, and Dawson gave us all the details of the hilarious incident
To keep this megaton secret, the scripts involving Luke had him replaced by Plo Koon, and Dawson was no exception to this safeguard against potential leaks. She recalled reading about Plo Koon's arrival in the script for The Book of Boba Fett, and it confused her just as much as it would have for any Star Wars fan because we all saw the Jedi Master tragically meet his end in Revenge of the Sith.
"I was like... I don't know... but people disappear and then they come back, so maybe it's possible?" Dawson said. "And then Mark Hamill was on set and surprised me and it was a whole thing. He even said, 'Plo Koon? That wouldn't even make sense!' and I'm like, 'I know it didn't make sense, but I still had to think it made sense because I got the script and everything!'
Favreau and Filoni immediately shared their regret over not telling her sooner, saying, "That was bad on us!"
"I think we assumed you'd gotten told the right information," Filoni added with a laugh. "We were in it so much."
"There were two secrets we knew we had to keep on the show," Favreau said. "One was Grogu's reveal at the end of the first episode, and the other one was Luke Skywalker at the end of season two. We were biting our nails all the way the whole way through, and we somehow miraculously made it cleanly to both of those because everything else leaked. But, unfortunately, we didn't fill in our partner here."
Dawson laughed it off as well, saying, "I love it, they know I can't be trusted."
From the classic Incredible Hulk TV series to the network hits Agents of S.H.I.E.L.D. all the way through the violent Netflix street level shows that introduced characters like Daredevil and Luke Cage to streaming audiences, Marvel Comics have long inspired small screen adaptations. Previous attempts to connect the live action TV shows to the wider Marvel Cinematic Universe have often stumbled and stalled — who remembers Runaways and Cloak and Dagger? — but in 2021 Marvel Studios embarked on a new era. This watershed moment began with the Mouse House stacking their flagship streaming service Disney+ with new series that were deeply interconnected to the multi-billion dollar film franchise for which Marvel Studios is best known.
With the charming Friendly Neighborhood Spider-Man swinging onto our screens as the 13th Disney+ Marvel show in just four years, we thought it was the perfect time to look back on the Marvel Studios television that came before. Like the Avengers eating shawarma in the ruins of New York, the Marvel experts here at IGN came together and chopped it up, each ranking all 12 of the Disney+ Marvel TV shows so far and aggregrating that ranking. Stay tuned for Your Friendly Neighborhood Spider-Man’s addition after the series is over.
14. Secret Invasion
It feels extremely strange to be writing about the fact we got a Secret Invasion series and it was so bad that it was pretty much unanimous across the voting board that it was the worst series that Marvel TV has made yet. From the comic book perspective Secret Invasion stands as one of the most important and game-changing events in Marvel Comics history, but this show wasn't bothered about any of that. Director Ali Selim regularly talked about how he hadn't read the comics and didn't think he needed them to tell a good story. The MCU has proven that when creators have a vision those changes can bring vibrant new takes on iconic stories, but Secret Invasion simply didn't have the range.
Trying to recreate the cold war inspired espionage tone of Captain America: The Winter Soldier, Secret Invasion focused on Nick Fury (Samuel Jackson) attempting to take down a Skrull invasion. But slow storytelling, an AI-made opening, the unceremonious fridging of a beloved female character, and an extremely weird new superpowered character that we'll likely never see again left this one at the bottom of the barrel of the MCU television series on Disney+.
13. Echo
The quality leap from Secret Invasion is a pretty big one, so despite the fact that Echo ended up in our 11th place spot, it wasn't anywhere closely as maligned as our bottom scorer. Alaqua Cox returned from Hawkeye as the deaf Cheyenne superhero Echo in this intimate action-packed story about her life as she heads back to the reservation trying to balance her powers, her past, and her relationship with the man who raised her, Daredevil villain and nefarious bad guy, Kingpin (Vincent D'Onofrio).
Like many of the later waves of Marvel Studios TV, Echo was chopped and changed with a shortened run of episodes that left some fans feeling unsatisfied. Despite that there are some killer action sequences including a radical fight against Matt Murdock (Charlie Cox) himself that opened the series on a high note. It was also a groundbreaking series showcasing a predominantly indigenous cast of creatives both on and off the screen. While it may not have had the impact of some of our higher ranked shows it's still worth a watch and stands as a unique, emotionally charged, and interesting entry into the MCU.
12. Your Friendly Neighborhood Spider-Man
As probably the strongest Spider-Man cartoon since the much-loved, criminally short-lived The Spectacular Spider-Man, Your Friendly Neighborhood Spider-Man is definitely worth a watch for Marvel fans who aren’t too sick of the wallcrawler. While set in a universe that shares some similarities with the MCU, the series succeeds in blazing its own trail. It owes as much to the classic Silver Age Spider-Man comics as it does the newer movies, and it makes some surprising and clever twists to the Spidey formula all its own.
Sure, the animation in Your Friendly Neighborhood Spider-Man takes some getting used to, and not everyone will be thrilled by the absence of certain Spider-Man mainstay characters like Mary Jane Watson and J. Jonah Jameson. But rarely have we seen a Marvel series so successful at blending old and new into one satisfying whole.
11. Moon Knight
You might be shocked to see this Oscar Isaac star vehicle so low in our ranking, but this series just didn't move the needle enough with our voters to climb to loftier heights. The multiple personalities of Marc Spector populate this dark antihero story with mystery and mayhem as the titular antihero struggles to maintain his sanity amid flurries of fisticuffs. This surrealist series mixes elements of One Flew Over the Cuckoo's Nest, Indiana Jones, and Marvel's own X-Men-inspired series from the Fox era, Legion.
As with most Marvel shows — produced both before and during the current Disney+ regime — the storytellers made sure to introduce a new hero in the form of Scarlet Scarab (May Calamawy), who became a series standout character by the end. Along with F. Murray Abraham as the voice of Khonshu and Ethan Hawke as the villainous Dr. Arthur Harrow, Moon Knight sported a strong cast but simply couldn't fight its way to the top of our list or a second season.
10. The Falcon and the Winter Soldier
While it should have been a soaring hit, The Falcon & the Winter Soldier struggled to lift off. Anthony Mackie and Sebastian Stan returned from the Marvel films as the title characters of the series, and fans responded positively to their on-screen chemistry, but this second ever Marvel TV show released on Disney+ was dragged down by murky morals, a heavy reliance on the Blip timeline, and an emphasis on espionage instead of high-flying action.
Interestingly, this was the first TV show to be developed by Marvel Studios and for a time it was slated to be the first one released as well. However, the COVID pandemic shuffled around the release schedule and eventually WandaVision took the debut slot. It's hard to say how much the eventual quality of The Falcon and the Winter Soldier was changed by the worldwide health crisis, but the production was no doubt impacted, halting from March 2020 until August of that year. Regardless of the outcome, many narrative aspects of this show have become essential to understanding the current state of the MCU, most notably this year's Thunderbolts* film.
Rank the Marvel TV shows of the Disney+ era yourself with the Tier List tool below!
9. What If...?
Only just edging past The Falcon and the Winter Soldier, What If...? is most notable for its first season which introduced fans to wild alt-universe versions of their fave MCU heroes. Loosely inspired by the classic Marvel anthology series of the same name, over three seasons the show has gone across the multiverse, following heroes like T'Challa (Chadwick Boseman), Captain Carter (Hayley Atwell), Doctor Strange (Benedict Cumberbatch), and more.
While your mileage may vary on all the episodes, most fans have a favorite. Whether it was Doctor Strange destroying his universe to reconnect with Christine Palmer (Rachel McAdams) or Marvel Zombies finally adapted to screen — or perhaps the new Mohawk hero, Kahhori, who was so popular she made the rare jump from the TV to the comics — there really is an episode for everyone. It's also notable as the first entry from Marvel Studios' burgeoning Marvel Animation group, which would go onto bring X-Men '97 to the screen as well as Your Friendly Neighborhood Spider-Man and the upcoming Eyes of Wakanda series from Ryan Coogler.
8. She Hulk: Attorney at Law
She-Hulk: Attorney at Law and its oddly prophetic sense of humor got it pretty close to the top half of our list. Though it did share some of the same production issues as the later stage Disney+ TV series, this hilarious meta Marvel still outshone any troubles it may have gone through. Jennifer Walters finally made it to live-action brought to life by Orphan Black star Tatiana Maslany, and the green-skinned gal was just as badass, quippy, and fourth-wall-breaking as her comic book counterpart.
One of the longer Marvel Disney+ TV shows — at least so far as episode count is concerned given its thirty-minute entries — She-Hulk also broke new ground with its genre-defying finale that smashed its way out expectations to bring the trailblazing fourth-wall-breaking comic tradition to the screen. The series is also notable as one of the shows with the most deep-cut and varied Marvel character cameos and appearances in it from mutants to the Wrecking Crew, Porcupine to Aguila. And, of course, Daredevil fans got a hearty dose of Matt Murdock as Jen’s boyfriend? Bootycall? They’re probably not labeling it.
7. Agatha All Along
The most recent live-action MCU series from Disney+ delivered a delightfully dark and hilarious story while becoming an instant and memeable hit. Created by WandaVision head honcho Jac Schaeffer, the series follows Agatha Harkness (Kathryn Hahn) coming out of the televisual trance she was put into by the Scarlet Witch (Elizabeth Olsen) and heading down the Witches Road with a new coven.
With a stacked cast of brilliant women including the legendary Patti LuPone, Agatha All Along built on the fantastic work of WandaVision while introducing a key new character who will likely go on to change the shape of the franchise. Despite being one of the newer entries to the MCU it also stands as one of the most unique and interesting.
6. Daredevil: Born Again
The Man Without Fear joined the list of resurrected pre-Disney+ era characters in Daredevil: Born Again. While the show went through some production woes that resulted in the final product being a Frankensteined series from two sets of creative teams, Daredevil: Born Again still manages to deliver on everything we know and love about Daredevil and then some. Loki and Moon Knight helmers Justin Benson and Aaron Moorhead returned to right the ship, with the final product being a bloody, prescient and emotional chapter in the then-Netflix-now-MCU hero's story. Season 1's finale promises an upcoming war, leaving us with major The Empire Strikes Back vibes. Better still, there's the exciting promise of more heroes — maybe even more of The Defenders — coming in and joining the fray.
While we're not able to judge the series in its entirety just yet, what we saw in Season 1 gives us hope that Daredevil: Born Again will be one of the Disney+ era's all-time greats.
5. Ms. Marvel
In easily the best bit of casting in the MCU since Robert Downey Jr. stepped into Tony Stark's Iron Man armor, Iman Vellani as Ms. Marvel felt every bit as natural and revolutionary as the one-time bad boy who led the MCU to Hollywood-changing heights. The joyous premiere episodes of Ms. Marvel were like a breath of fresh air with a new younger look and a slice of life feel, and that vibrant new take on the MCU launched Ms. Marvel into our top five.
The series has a political and historical resonance that speaks to the ability of superhero stories to reflect the realities of our real world as well as entertain us. Vellani quickly jumped from the small screen to the big screen with her infectious energy being just as appealing in The Marvels as it was in her titular debut. So if you still haven't checked out this charming and fun entry into the Marvel canon, it's high time.
4. X-Men '97
One of the most anticipated and widely acclaimed Disney+ series so far was this direct sequel to the beloved 90s X-Men: The Animated Series. While fans were excited to return to that nostalgic world, X-Men '97 became a breakout hit with a weekly release schedule that allowed theories and word of mouth to take hold. Speaking to a wide audience both familiar with the original Saturday morning cartoon and new to the lore, X-Men '97 was a phenomenon in the summer of 2024. It certainly didn't hurt that the show's sophisticated storytelling managed to distill classic X-Men comic book arcs into individual episodes that sped through Chris Claremont's long-gestating plot points without sacrificing meaningful character development.
The devastating impact of X-Men '97's standout episode — the midseason shocker, "Remember It" — combined with Channing Tatum's performance in Deadpool & Wolverine to reinstate Gambit as a core member of the mutant strikeforce. The animators' fondness for the Ragin' Cajun and the voice acting of A.J. LoCascio made the pink-powered playboy a fan favorite again for the first time since the 90s. Season 2 may be at least a year away, but the effects of this brilliant animated series can be felt in the current state of Marvel's publishing line, with Gambit featured in the current Uncanny X-Men series. So hop over to the comics to sate your appetite for more mutant action until the next episodes drop.
3. Hawkeye
A literal Christmas present, this holiday set series came wrapped in a bow, blessing Disney+ viewers with a truly great entry. Centering on Clint "Hawkeye" Barton (Jeremy Renner) as he deals with trying to acclimatize to life outside of the Avengers, this series took heavily from the beloved Matt Fraction and David Aja Hawkeye run that saw Clint team up with Kate Bishop on a ground level romp through New York. Hawkeye the younger was brought to life on screen by the brilliant Hailee Steinfeld, who introduced a reimagined Kate who was inspired to become a hero after the Chitauri Invasion of New York.
Somehow combining the cheer of Home Alone with the grit of street level superhero stories, this has become a firm holiday favorite among Marvel lovers. It was also the first time we saw Vincent D'Onofrio return as Kingpin, making (at least parts of) the Netflix Marvel shows MCU canon. There were also memorable moments for soon-to-be Thunderbolts member Yelena Belova (Florence Pugh), and a big reveal about Clint's loving wife Laura (Linda Cardellini). Hawkeye is one of the series that feels like its been most impactful to the wider MCU and we can still feel its fingerprints on the upcoming Daredevil: Born Again, Thunderbolts*, and the long-discussed but yet-to-be-official Young Avengers.
2. Loki
Loki ended up being something really special. This esoteric and emotionally driven show was never afraid to take big swings, which makes sense seeing as the first one was that it had to find an inventive way to resurrect one of the most popular MCU characters of all time in Tom Hiddleston's Loki. His death at the hands of Thanos in Infinity War was one of the franchise's most emotional moments, so the show had to deliver something worthy of its complicated protagonist.
Thanks to the timey wimey shenanigans of the Time Variance Authority, Loki managed to bring back multiple iterations of the anti-hero, posing existential questions of the nature of self and heroism while also introducing a new MCU legend in Mobius M. Mobius (Owen Wilson). With gorgeous visuals, impactful storytelling, and relationships that everyone rooted for, Loki probably stands alongside Hawkeye as one of the wider appeal series from the roster that managed to hook viewers who might not have watched Marvel otherwise.
1. WandaVision
The original and still the best. WandaVision rose to the top with near consistent number one rankings to no one’s surprise. Unexpected, meta, and utterly unique, this superhero series was a breakout hit despite its unusual metatextual framing. A love letter to the history of American television that was also an emotionally devastating exploration of grief and romance, there was nothing like WandaVision then and there hasn't been since.
Grief, motherhood, loss, love, and how those can all manifest when you're a superpowered witch dealing with massive amounts of trauma may seem like a reach for a TV series to launch the MCU, but WandaVision managed to pull it off despite The Falcon and the Winter Soldier being the originally intended launch series. As Wanda navigated a surreal Easter egg filled TV dreamscape, viewers were quickly sucked into the dramatic, melancholy, and often hilarious life of Wanda, Vision (Paul Bettany), and their two children. WandaVision made a statement that Disney+ was here and ready to shake things up. Whether or not the streamer and its MCU programming have lived up to the hype is still up for discussion, but almost half a decade later WandaVision's legacy is still unquestionable.
Rosie Knight is a contributing freelancer for IGN covering everything from anime to comic books to kaiju to kids movies to horror flicks. She has over half a decade of experience in entertainment journalism with bylines at Nerdist, Den of Geek, Polygon, and more.
The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for April 19 below:
Dragon's Dogma 2 for $30
You can score Capcom's massive RPG for just $30 this weekend at Amazon. We gave the game an 8/10 in our review, stating, "It is a retelling and reimplementation of all of those wonderful ideas from the 2012 cult-classic, including an awesome dynamic world and some of the best combat in the genre that integrates a subtle but amazingly complex physics system."
Like a Dragon: Pirate Yakuza in Hawaii for $49.99
The latest Like a Dragon game stars everyone's favorite ex-yakuza, Goro Majima, on an adventure to sail the seas as a pirate. When Majima wakes up unable to remember anything about himself, he embarks on a quest to regain his memories, and of course, in true Like a Dragon fashion, things get crazy. This is the lowest we've seen this game so far, so be sure to pick up a copy while you can.
Save 55% Off The 4K Middle-Earth 6-Film Collection
The Lord of the Rings trilogy is simply one of the greatest experiences you will ever have. I try my best to watch through the extended editions once each year, but the fun doesn't stop there. There's also The Hobbit trilogy, which is another incredible set of films. This weekend at Amazon, you can score all six films in beautiful 4K for only $94.68. Previously, both trilogies were priced just below this separately, so this is a great deal.
Stranger of Paradise: Final Fantasy Origin for $19.99
Stranger of Paradise: Final Fantasy Origin is arguably one of the most unique entries in the entire Final Fantasy series. Developed by the team behind Nioh, this action RPG is one you won't forget anytime soon. There are references to numerous Final Fantasy games, with a significant link to a certain character. Oh, and expect plenty of Chaos.
Super Mario Party Jamboree for $44.99
With the recent reveal of Nintendo Switch 2 Edition games, it's no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for presumably $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.
Paradise Killer for $25
This weekend, you can save $15 off a physical PS4 copy of Paradise Killer. In our 9/10 review, we wrote, "Paradise Killer marries a beautifully repulsive world with a gratifyingly open-ended approach to detective work, but its real achievement is in how it ties everything you’ve learned together."
Final Fantasy Pixel Remaster Collection for $39.99
The Final Fantasy Pixel Remaster Collection has hit a new all-time low at Woot, priced at just $39.99. The first six Final Fantasy titles paved the way for the series as we see it today. Many fans still regard both Final Fantasy IV and Final Fantasy VI as some of the best that Final Fantasy has to offer, with gripping narratives and engaging gameplay. This package includes all six Final Fantasy Pixel Remasters, which feature updated graphics, soundtracks, font, and more.
Super Monkey Ball Banana Rumble for $19.99
Super Monkey Ball Banana Rumble is the return to form many Monkey Ball fans have waited years for. You've got over 200 courses, tons of guest characters, and all sorts of modes—what's not to love? In our 8/10 review, we wrote, "Super Monkey Ball Banana Rumble is a brilliant return to form. Monkey Ball has finally found its way home again with a set of 200 fantastic courses that range from delightfully charming to devilishly challenging, backed up by tight mechanics and predictable physics that put me in total control of my monkey’s fate."
Save on LEGO Flowers
Finally, you can save on select LEGO Flowers this weekend ahead of Easter! If you're on the hunt for a last-minute gift, these are a perfect choice for any family member, friend, or significant other.
One of the biggest bits of news out of Star Wars Celebration is that Hayden Christensen will be returning as Anakin Skywalker in Season 2 of Ahsoka. Following the big reveal, we had the chance to speak to Christensen about playing Anakin again after nearly 20 years, why he likes when Star Wars goes dark, and even which Anakin meme is his favorite.
We began our chat talking about what other Anakin stories Christensen would want to bring to the screen, and he shared with us how much he would "love to get to do some more of the Clone Wars-era." This tracks as, besides that great scene in Ahsoka and some smaller parts in the films, most of the Clone Wars-era Anakin we've seen has been in animation, where he was played by Matt Lanter.
"I know my friend Ewan would be game for that as well," Christensen added. "It's a cool look. It's a cool sort of period in Star Wars and I think there are great stories that we could tell there. So who knows, maybe one day."
While we'd all love to see that happen, Christensen understands it would "require a little bit of aging" magic to make that happen. However, that doesn't discourage him much or make him think of leaving the character anytime soon if he has his way.
"I love this character," Christensen said. "I would love the chance to continue to explore Anakin's story some more and hopefully do the Darth Vader timeline a little bit more too. I think there are more stories there to be told."
Our conversation then shifted to Revenge of the Sith, as it is gearing up to celebrate its 20th anniversary on May 19, 2025. The film remains one of the darkest in the whole franchise for many reasons, but Christensen likes when Star Wars isn't afraid to explore tough topics.
"George Lucas made some very bold choices and I love that he did that," Christensen said. "However, he did it in a way that we could still digest everything. For example, Anakin is killing younglings, but we don't actually see it. But yeah, I like it when Star Wars goes dark. That works for me."
"I feel even more connected to Anakin now than I ever have because I've had more time to think about him and sort of try to understand him."
Revenge of the Sith was also the last time Christensen played Anakin/Darth Vader on the big screen, and he then took some time to reflect what it was like to return to the character after almost 20 years.
"Of course it feels different. I'm different," Christensen said. "I've had 20 years of life that I didn't have before, and that just sort of changes your perspective on things. But in a lot of ways, I feel even more connected to Anakin now than I ever have because I've had more time to think about him and sort of try to understand him.
"It's a very unique thing coming back to a role after all of these years and an interesting sort of exercise in the craft of acting, having to sort of account for that passage of time. But I feel very fortunate that I have the opportunity to do it."
To end our conversation, we shifted focus to Star Wars movies in general and we wanted to know if Christensen had any thoughts on the never-ending debate of what order the films should be watched.
"Not really," Christensen said. "I don't know that there is a right way or a wrong way, and I think there's merit to both. I think George Lucas would like you to start with episode one and experience the story in a linear fashion, but there's definitely something to be said for starting with episode four. I've thought about it myself as I have yet to show my daughter the films... I mean she is going to see her dad do some sort of gnarly stuff."
Lastly, we had to ask Christensen his thoughts on the many memes featuring Anakin and if he has a favorite. While he's seen the sand one a million times and enjoys the one of him and Padmé in the field, his recent favorite is one of Emperor Palpatine begging Anakin to not let Mace Windu kill him, and Anakin says, "He's just reflecting your lightning back you... just stop shooting lightning!"
This column entry contains spoilers for the series finale of Mythic Quest.
For those who may have missed it, Mythic Quest, Apple TV+’s beautifully weird show about a game studio and its messed up leadership, has come to an end. Apple TV+ announced that the series was cancelled after Season 4’s, uh, polarizing season finale about two weeks after it aired on March 26, leaving fans of the show somehow more frustrated than they were before. As a result of the cancellation, Apple TV+ has decided to pull the original ending entirely, replacing it with a different finale meant to “tie up loose ends”. But the change isn’t only unsuccessful, it also continues an ugly precedent in streaming.
The original finale was met with mixed response due to a sudden kiss between leads Ian (Rob McElhenney) and Poppy (Charlotte Nicdao). Some found the out of the blue smooch jarring, while others have been waiting the duration of the series for it to finally happen. But the real ire came when fans learned that the shocking moment wouldn’t have any followup after the series’ messy leads finally made out. The original plan had been that Mythic Quest Season 5 would explore the fallout of Ian and Poppy’s kiss.
With future episodes off the table, series producers Megan Ganz, David Hornsby and Rob McElhenney issued a joint statement that ended with “Because endings are hard, with Apple’s blessing we made one final update to our last episode — so we could say goodbye, instead of just game over.”
The updated episode, released on April 18, removes the controversial kiss, swapping it out for a hug and returning Ian and Poppy to their previously existing status quo as they plan to continue work on their game expansion. Is the new ending more palatable? Perhaps. But no one has ever once described a good finale — season or series — as palatable. Big swings might not always work but they are, at least, always interesting. The update does nothing to assuage the disappointment of the cancellation and, worse still, the original ending no longer exists on Apple TV+ at all. This means that the change to the ending doesn’t just mean the series comes to a close with a whisper instead of a bang, it also opens a complicated can of worms when it comes to movie and TV curation and streaming as a whole.
Ultimately, the fact that Poppy and Ian work as characters because of their complicated platonic relationship doesn’t end up being what’s most important here. Hell, even the fact that they made a weaker ending for their series isn’t even the biggest issue. It’s that the original ending was removed entirely that leaves me with so much concern. Alternate endings existed long before streaming, though they’re mostly relegated to film rather than television. But removing access to the original ending entirely is a separate can of worms, one more akin to what Max and Netflix have been up to as they’ve started disappearing films and television series from their respective platforms.
When you exist solely in a digital space, erasure from platforms means that you simply cease to exist. Though there’s a chance that Apple TV+ eventually decides to add the original ending back or offer it later in special features should the series ever get a physical release, its current non-existence continues a frustrating trend in digital media. Having a boring ending is obnoxious in and of itself, but knowing that there was another one that dared to take a risk even when that risk didn’t ultimately pan out? Infuriating!
The change was made to “tie up loose ends,” but all it really accomplishes is watering down the final version for all to see. The creators may have instituted the change themselves, but erasing the original version entirely is a disservice to both them and the fans of the series. Said erasure feels especially egregious given that we were discussing Netflix playing with the Mandela Effect just last week when the streamer released two different versions of the same episode of Black Mirror to mess with fans’ heads. There is absolutely no reason that both versions of the finale can’t exist alongside each other.
It’s a pity that Season 4 of Mythic Quest came and went with little fanfare despite Apple TV+ having enough confidence in the story to give it a spinoff (an anthology series set in the world but without any of the existing characters), but it’s a much bigger bummer that we’re seeing the trend of art disappearance continue, whether that art is good, bad, messy or absurd notwithstanding.
With Sony revamping the service back in 2022, PlayStation Plus has changed a lot in the last few years. Learning from the success of services like Xbox Game Pass and implementing a library of games players could download and enjoy for one fixed cost, it's quickly become a go-to spot to catch up on old classics, play major new AAA releases, and generally scratch entries off your backlog without breaking the bank.
However, with such a wealth of games available on PlayStation Plus at any given time, you're spoiled for choice on where to start. So, to help you find some great games off the bat, here are a few of our recommendations for what to play on each PlayStation Plus tier right now.
PlayStation Plus Tiers
Following PlayStation Plus' revamp, the subscription service was split into three separate tiers: Essential, Extra and Premium. So, let's quickly cover what each tier offers so you know what you're getting before you buy.
Essential - Essential gives you all the benefits PlayStation Plus used to offer before the introduction of the Game Catalog. You get online multiplayer, a small lineup of free games selected by PlayStation each month and exclusive discounts. It's worth noting that this doesn't provide access to PlayStation Plus' game catalog. It costs $9.99 a month, $24.99 for 3 months, and $79.99 for 12 months.
Extra - Extra is the step up from the Essential tier. It provides all the benefits of Essential plus access to the standard Game Catalog, which contains a selection of games released originally on the PlayStation 4 and 5. On top of that, you'll also be able to access the Ubisoft+ Classics collection. It costs $14.99 a month, $39.99 for 3 months, and $134.99 for a year.
Premium - Finally, Premium is the highest tier available and includes everything from Essential and Extra. On top of that, you get access to the Classic Collection, which contains a range of emulated PlayStation 1 and 2 games, as well as cloud streaming and Game Trials, which let you play a selection of newly released games for a limited amount of time. It costs $17.99 for a month, $49.99 for 3 months, and $159.99 for a year.
Now we've covered what each tier includes, let's get to what matters. What games should you be playing when you finally get your hands on the Game Catalog?
Not only recently added to the PlayStation Plus Game Catalog but also a brand new release in of itself, Blue Prince is a critically acclaimed puzzler where you enter the shifting hallways of Mt Holly; a mysterious manner hiding an array of secrets. Concocting an unusual cocktail by combining roguelike elements with a puzzle game, you'll be tasked with searching an ever-changing mansion that's full of tricky puzzles to conquer, all the while uncovering a rich story through clues left behind by the former owners. Blue Prince has already garnered huge buzz since its release, with our own review saying "If The Witness, Portal, and Myst are already emblazoned on the Mount Rushmore of first-person puzzle games, I wouldn’t be surprised to see Blue Prince carved alongside them soon enough."
Prince of Persia: The Lost Crown
A hugely underrated hit from last year, Prince of Persia: The Lost Crown marked Ubisoft's grand return to one of its most beloved franchises, and it did not disappoint. Harkening back to the series' roots with a stylish 2D perspective, The Lost Crown is a Metroidvania that sees players battle their way through an interlinked world, taking the fight to enemies in intense, acrobatic combat and navigating precise platforming segments. In essence, it took everything that made the Sands of Time trilogy great, then reimagined and refined it in a 2D perspective, with our review noting that it was "a worthy successor to the best of the Prince of Persia legacy."
Lost Records: Bloom and Rage - Tape 2
Although technically part of February's PlayStation Plus lineup, Don't Nod's latest cinematic, moral-choice driven drama, Lost Records: Bloom and Rage, launched the second half of its campaign as free DLC earlier this month. Telling the tale of a group of rebellious misfits who uncover a mysterious supernatural phenomena during their teenage years, players take on the role of Swann as the story hops between a life-changing summer shared with her best friends in the 90s and a reunion between the group in the present day. As expected from Don't Nod, it features plenty of moral choices to fret over and an emotional coming of age story about found family, growing up and the regrets you try to leave buried in your past. If it's the kind of game that speaks to you, then it's definitely worth a look.
Best Games To Play on PlayStation Plus Extra
For those with PlayStation Plus Extra, here's a few recommendations for our favourite games currently available in the standard Game Catalog.
God of War (2018) & God of War Ragnarok
If you want to immediately dive into Sony's biggest and best AAA offerings, you can't go wrong starting with God of War (2018) and its sequel, God of War Ragnarok. Transforming the franchise's notoriously ruthless protagonist into a grieving father embarking on an adventure to scatter his wife's ashes with his son, God of War's recent reboot tells an immensely powerful story across its two critically acclaimed entries, reimagining Kratos as a distinctly human, flawed hero coming to terms with the weight of his past. Combine that with immensely satisfying, visceral combat, a creative adaptation of Nordic mythology and jaw-dropping visuals, and you have yourself a pair of absolute must-play adventures.
Bloodborne
As the cries for a remake or sequel make abundantantly clear, Bloodborne is a once-in-a-generation kind of RPG. Coming from the minds behind Dark Souls, Elden Ring and Sekiro, it's unsurprisingly a tough game, throwing players into a nightmarish Victorian realm swarmed by Cronenbergian monsters and tasking them with learning a combat style that's quick, precise and efficient to survive. But as with all of developer FromSoftware's releases, every area you conquer, secret you uncover and seemingly unbeatable boss you manage to topple brings a sense of satisfaction few games can rival. If you don't mind a steep learning curve, this Lovecraftian hellscape is among the best FromSoft has ever designed, and that's saying a lot.
Disco Elysium - The Final Cut
There are very few games quite like Disco Elysium. A surreal, otherworldly detective roleplaying adventure, it plants players in the boots of an amnesiac detective who has to solve the murder of a man found hanging behind a hostel. The problem is our hungover hero has no idea who he is, what he's supposed to be doing and, more crucially, is constantly hearing his emotions and thoughts warring for control in his head. It's a zany set up that leads to wholly unique adventure, as players explore and solve the case their way, building their stats, following leads and attempting to uncover key clues, with their actions affecting exactly how the story plays out. In short, it's one of the best RPGs ever made, and it's worth a try even if more technical roleplaying games aren't quite your cup of tea.
Ghost of Tsushima: Director's Cut
Sucker Punch finally answered the cries of players everywhere back in 2020. We'd been clamoring for a meaty, AAA samurai action extravaganza, and boy, did they deliver. Ghost of Tsushima not only immerses you in the fantasy of living out a classic samurai film from the perspective of its highly skilled hero; it takes that premise and turns it into a hyper-violent, immensely satisfying open-world adventure, as players fight to liberate the scenic island of Tsushima during the Mongol invasion. With stunning visuals, stylish combat, an emotional story and a vast world to explore, it's an easy recommendation, especially with its sequel, Ghost of Yotei, well on the way.
Inscryption
The latest release from developer Daniel Mullins, Inscryption is one of the most original and utterly unique horror games of the modern era, which is surprising considering its a rougelike card game. Handed a deck of bizarre cards, you find yourself trapped in a small log cabin with an ominous stranger, forced to keep playing an unsettling tabletop game with him while you try to stack the deck in your favour and solve puzzles. But the longer you play Inscryption, the deeper the rabbit hole goes, leading you to discover there's far more to its simple premise than meets the eye. It's hard to talk about why its so special without spoiling its best kept secrets, so trust us and give it a go. We promise you won't regret it.
Shadow of the Colossus (2018)
The original Shadow of the Colossus is an absolutely unforgettable experience, and, somehow, Bluepoint's 2018 remake of the same name takes that legacy and manages to preserve, refine and sand off the rough edges to make it even better. Tasking you with exploring an eerie forgotten kingdom in search of 16 ancient monsters lying dormant among its ruins, Shadow of the Colossus is essentially a multitude of jaw-dropping boss battles stacked back to back. You chart a dying world and face off against towering foes, figuring out how to scale them and chip away at their weak spots to bring them crashing down. It's part puzzle platformer and part high-stakes action game, and the cherry on top is a mesmerising story that's told largely through atmosphere and the state of the world itself. It's a classic for a reason, and with the remake making it more accessible than ever, it's a very easy recommendation.
The Last of Us: Part I
If you've owned a PlayStation for a little while, chances are you've already played The Last of Us' iconic first entry in some shape or form. But, if you haven't, The Last of Us: Part I is the definitive way to experience it. A from the ground up remake, Part I boasts visuals matching its absolutely stunning sequel, refined combat and AI, and plenty of major quality of life updates that make charting this apocalyptic hellscape even more intense, visceral and immersive. And that's without even mentioning that it's The Last of Us, so you'll be getting one of the best cinematic video game stories ever told. In short, if you haven't played The Last of Us before, Part I is a surefire addition to your download queue.
Undertale
Absolutely blowing up back in 2015 and amassing a ravenously passionate fanbase, Undertale is indie game royalty at this point, and it's not hard to see why. A heavily-meta riff on old school JRPGs that casts players as a child exploring a forgotten land teeming with quirky monsters, it initially seems like a sincere, emotional, tongue-in-cheek adventure with plenty of zany characters and heartfelt moments. But as you delve deeper into Undertale, you discover it's a game that reacts to how you engage with it. The more sinister you act within the game, the more you'll see the seedy underbelly and morbid secrets it's concealing beneath the surface. Whether your version of Undertale is a charming odyssey or a dark masterpiece, it's one of the most inventive games of the modern era, with a fourth-wall breaking story that simply has to be experienced.
Ratchet and Clank: Rift Apart
If you want a pure summer popcorn flick that looks gorgeous on a 4k TV set-up, Ratchet and Clank: Rift Apart is easily a go-to pick. Insomniac's latest entry in its long-running action platformer series, it may be cliche to say, but Rift Apart truly is like playing a Pixar movie. And what's better, the entire thing is an absolute ton of fun, with satisfying shooting mechanics, rewarding exploration, and some of the best platforming in the series. If you want a charming adventure that runs, looks and plays like a dream, Ratchet and Clank: Rift Apart is a hearty slice of action platforming excellency.
Dishonored 2
Dishonored 2 is front to back one of the best immersive sims ever made. From the moment you step foot on its sun-drenched but deeply corrupt shores, the coastal city of Karnaca is filled to the brim with inventive ideas, both through its dual protagonists' varied skill sets and the way they can interact with the world itself. From offering you a range of shadowy supernatural powers that you're welcomed to experiment with and combine to pull off creative kills, to the way each mission constantly reveals new routes to seek out your targets and execute the ultimate assassination, no one does it quite like Arkane, and this stealth action masterpiece is truly their magnum opus. So, if you want to dive into one of the last generation's finest offerings, do yourself a favour and get Dishonored 2 downloaded.
Hollow Knight: Voidheart Edition
Ever wondered why "Silksong" trends every single time a publisher holds a game showcase? Well, it's because its predecessor, Hollow Knight, was so damn good. This action RPG casts you as a silent, sword-wielding bug venturing through a dark, forgotten kingdom on a quest to cleanse it of an infection that violently transformed its inhabitants. It's the set-up to a darkly beautiful masterclass in 2D metroidvania design, as our small but mighty hero takes on fearsome foes in incredibly challenging combat encounters while exploring, growing stronger and learning exactly how this kingdom fell to ruin. If you want to join the agonising wait to finally see Silksong hit shelves, get this downloaded and be prepared to lose all your free time until you hit the credits.
Returnal
One of the most underrated first-party games released in the last few years, Returnal is a roguelike shooter that's tough as nails but among the most satisfying games you'll ever learn to master. Planting you in the boots of Selene, a pilot who crash lands on a mysterious alien planet, you'll find yourself stuck in a time loop with only one escape route: fight your way through hordes of aliens to earn your freedom. What follows is a symphony of frantic, first-person bullet hell action, as players fight for their lives while bolstering their gear on each run, all in an attempt to push through the onslaught of monsters blocking their path. When you combine that with a very effective psychological horror story, this is a gem that you can't miss.
XCOM 2
If you love strategy games, XCOM 2 is among the finest the modern era has to offer. Firaxis' second foray into rebooting its classic series, this masterclass of a sequel sees players wage war across the tattered remains of Earth in a bid to rid it of its invading alien overlords. And, as expected from XCOM, that means building a team of personalised soldiers you begin to invest in and care for across dozens of hours before watching them be unceremoniously torn to shreds by a pack of ravenous chryssalids. XCOM's strength has always been its ability to organically create stories through the harsh consequences of its intense, fast-thinking tactical strategy gameplay, and XCOM 2 absolutely doubles down on that.
Best Games to Play on PlayStation Plus Premium
If you're subscribed to PlayStation Plus' highest tier, here's a few extra games you should check out that are exclusive to the Classics Collection.
The Sly Cooper Trilogy
If you want to play a trifecta of bonafide PlayStation 2 classics, Sucker Punch's Sly Cooper trilogy is absolutely among the Classics Collection's top shelf offerings. Widely remembered as one of the most colourful and character-filled mascot platformers of its day, each game has you take on the role of Sly Cooper: the titular raccoon thief who pulls off daring heists with his group of loyal friends. Sneaking through wacky levels, snatching treasure and taking down zany bosses, the trilogy still holds up to this day, and is an easy recommendation for those wanting to relive their childhoods or discover why the series still has such a passionate following all these years later.
Ape Escape & Ape Escape 2
Japan Studio recently had its most successful hit to date, with Astro Bot going on to win multiple game of the year awards and becoming a major success, and if you liked the studio's recent platforming nostalgia tour, it's well worth a trip down memory lane to revisit one of the their best former franchises. Ape Escape and its sequel see players take on a simple quest: enter a series of small open levels to catch mischievious apes that have broken free and are causing havoc. However, that simple concept soon unravels into utter carnage, as players tour bright, colourful environments while learning to outsmart their zany primate counterparts and send them hurtling into a well-placed net. Both games are pure, unbridled fun, and are well worth a play if you have the hours to spare.
Dino Crisis
Ever wondered what Resident Evil would be like if, instead of facing off against the shambling undead, you were pitted against dinosaurs? Well, Dino Crisis went ahead and answered that very specific question all the way back in 1999. Bringing all of the fixed camera angles, the tense survival horror action and the frantic resource management of the original Resident Evil games, it pitted you against blood thirsty dinosaurs roaming the halls of a mysterious research facility. In essence, it's Resident Evil meets Jurassic Park, and if that concept understandably sounds awesome to you, well, this is well worth investing a few hours to see if it clicks.
The Jak and Daxter Trilogy
While Naughty Dog may be remembered today for the cinematic setpieces and emotional stories of The Last of Us and Uncharted series, they also have a legacy of creating some of the finest platformers of the PlayStation 1 and 2 era. And if you want to get a taste of exactly why they earned such a stellar reputation, The Jak and Daxter trilogy is a great place to start. All three entries are some of the most finely designed and hugely fun platformers of their era, boasting imaginative open worlds, tons of collectables to find and, in the case of Jak 2 and 3, even some experimentation with Grand-Theft-Auto-esque mechanics and systems. They're all well worth a play if you're looking to indulge in some beloved PS2 hits.
LocoRoco & LocoRoco 2
Two of the best games to launch on the PSP, LocoRoco and its sequel are essentially pure, unfiltered joy condensed into two superb video games. Playing a small colourful blob across a series of 2D worlds, you don't control the movement of your character, but instead the angle of the screen, tilting it right or left to maneuver your way to the finish line while jumping and dividing your character into smaller blobs. It's a simple concept, but the amount Japan Studios does with this base premise is sensational, creating a series of inventive puzzles and platforming sections which show just how malleable the idea can be. If you never got to experience either of the LocoRoco games on your PSP back in the day, it should definitely be on your radar.
Dark Cloud
If you're looking to catch a game you may have missed upon release, then Dark Cloud is easily one of the most underrated gems on the entire platform. This PlayStation 2 cult classic dungeon crawler has one of the most compelling gameplay loops of its generation. The majority of the game is spent delving into procedurally generated dungeons, fighting enemies while upgrading your gear and searching for resources. However, once you leave these dungeons, you use the resources to repair the protagonist's destroyed village, stitching together both the hack and slash dungeon crawler and town builder genres as you try to keep your villagers happy and reassemble your home base. Considering Dark Cloud never found its true audience back in the day, it's definitely worth diving into now to see exactly what you missed.
TimeSplitters 2
If you want to take a trip back in time to one of the best shooters of its day, TimeSplitters 2 is a chaotic, tongue-in-cheek multiplayer carnagefest that absolutely holds up all these years later. Set across a range of time-warped zones, TimeSplitters was renowned for its chaotic arena-based showdowns and its range of wacky characters, leading to matches where you'd venture through the halls of a futuristic space station as a snowman with an AK-47 just for a monkey with a rocket launcher to blow you to smithereens. If that very specific scenario appeals to you, then it's absolutely worth spending a few hours checking it out.
What Games Are Coming to PlayStation Plus In The Future?
As of right now, we're still waiting to hear what's next for the PlayStation Plus Catalog. PlayStation usually announces what games will be hitting the service around two weeks in advance, so we'll be sure to update this section when we know more!
For now, the newest games to launch on the service include The Lost Records: Bloom and Rage - Tape 2, Hogwarts Legacy, Blue Prince, Alone in the Dark 2, and EA Sports PGA Tour. PlayStation Plus Essential members can also redeem three new games from now until May 5. The current titles available to claim are: RoboCop: Rogue City, The Texas Chainsaw Massacre, and Digimon Story: Cyber Sleuth - Hacker's Memory.
Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
Every year but one for the last half-century, one of the biggest, baudiest, most excessive movies ever made graces the small screen, courtesy of the ABC network. As surely as the seasons change, come spring Cecil B. DeMille’s The Ten Commandments returns to TV in a massive four-and-a-half-hour block of ad-supported religious television... and people are still watching. As recently as 2023, it topped broadcast TV viewership for the week of Passover. It’s a time of year I look forward to immensely.
Not that I’m watching it on ABC... who needs that many Ozempic commercials interrupting the 10 plagues of Egypt? But I still stream it just before Easter every year, just as I have since I was a little kid and it was on TV the Saturday night before we all got dressed up in our Easter best the next day.
1956’s The Ten Commandments is not a good movie, but it’s a massively important one, and it’s certainly one of my favorites. Its hammy, sometimes wooden, deeply pretentious and overly concerned with itself, with long pseudo-biblical narration in pretentious King James-ish tones. But it’s also huge, bawdy, violent, sensual, packed with Hollywood legends, and stunningly entertaining thanks to its colossal scale and its extraordinary commitment to exploiting its audience.
Now I want to be very clear here: I’m not particularly talking about the Exodus story. I’m talking about the film. I’m a Quaker, and I take Exodus with a lot of theological weight: Even if I doubt much of it ever happened historically, the story itself still says some very powerful, meaningful things. It lays a foundation for three great religions, and establishes the extraordinary character of Moses, a deeply flawed, deeply reluctant, and empathetic cultural hero. And The Ten Commandments themselves represent something quite powerful historically... a legal code that, while theistic, endeavors to be truly just, promoting a peaceful and civil society.
The (Covertly Exploitative) Ten Commandments
The Ten Commandments is an epic, certainly, and a feat of filmmaking at scale. But more than anything else, it’s an exploitation flick. I think that in the modern world, when many of us hear “exploitation flick” we instantly travel to the 1970s grindhouse aesthetic. But exploitation flicks have existed much longer, and The Ten Commandments is easily the biggest, most expensive, and most brazen ever made.
What makes an exploitation flick not just another movie is its overt appeal to a very specific audience; in this case, people of faith and “family” moviegoers looking for a moral and ethical play to confirm their own biases. And once the viewer is in the seat, a proper exploitation film delivers enough sordid, tantalizing material to keep them invested.
The moral and religious trappings of The Ten Commandments are the bright paint and swan facade on the entrance to the Tunnel of Love. The theological and patriotic nuances fully justify a ticket purchase for even the most prudish. But once through the doors and in the darkness, our riders sail over a world of temptations, sins, and horrors: murder, political intrigue, lust, sex, dancing girls, kidnapping, assault, infanticide, sorcery, and revolution, all culminating in the most famous and spectacular Hollywood special effect of all time.
The Ten Commandments is easily the biggest, most expensive, and most brazen exploitation flick ever made.
The Hays Code had neutered movie storytelling for over 20 years, forcing filmmakers to create largely sanitized universes of bloodless cowboy violence and gee-gosh-darn-it language. Sexuality was still present, but heavily curtained, hidden behind layers of innuendo... Lauren Bacall’s famous “You just put your lips together, and blow” in To Have or Have Not being the best example.
But The Ten Commandments was no Republic Pictures cowboy flick. It was a Big Important Movie about Big Important Things, like God, a morality play where good is rewarded and evil is punished. And that framing allowed DeMille to get around the Hays code in some absolutely amazing moments. Moses’ story in scripture is plenty violent and miraculous, but it lacks what audiences always want: sex appeal. And Cecil B. DeMille had absolutely no difficulty rectifying that omission on the part of the Bible.
At least six-and-a-half of The Ten Commandments are broken in the story of The Ten Commandments. Near the film’s climax, a golden idol is crafted and worshipped... that’s one and two. Rameses bears false witness against Moses. There’s a lot of killing at the beginning (babies) and again at the end (more babies and the Egyptian cavalry). Dathan and Baka covet what they do not yet possess. Theft and graft are integral to the plot. And while we don’t see overt adultery, Egypt is very thirsty, with affairs and alliances heavily inferred.
If this seems like a cynical take on a famous film, I ask you to consider the history of exploitation cinema. Take, for example, the cautionary tales and health films of early Hollywood, which overtly engaged sexual material under the guise of moral teaching. Reefer Madness is probably the most famous example of this bit; there were plenty of others. The Ten Commandments is exploiting morality and faith to get butts into theater seats... then using sex and violence to keep them there.
The film is incredibly horny. The Ten Commandments weaves a lust triangle between dreamy, chiseled Moses, his much hotter adoptive brother Rameses, and the princess Nefretiri, played by the sultry Anne Baxter. Whichever of the two rival men becomes Pharaoh will marry her. Nefretiri is team Moses all the way, but the sexual tension between the two men and Nefretiri is palpable. Consider this dripping exchange when Nefretiri and Rameses are finally alone:
Shirtless Yul Brynner: “Remember, my sweet, that you must be wife to the next Pharaoh. That you are going to be mine, all mine, like my dog or my horse or my falcon. Only I will love you more, and trust you less. You will never do the things to me you would have done to Moses.”
They kiss.
Anne Baxter, dressed in a transparent gown: “Did you think my kiss was a promise of what you'll have? No, my pompous one. It was to let you know what you will not have. I could never love you.”
Shirtless Yul Brynner, now smouldering: “Does that matter? You will be my wife. You will come to me whenever I call you, and I will enjoy that very much. Whether you enjoy it or not is your own affair… but I think you will.”
See what I mean? There’s a lot more stuff like that throughout the film. Showing off see-through wedding night fashion accessories. The women of Midian dancing for the entertainment of the men, who will choose one to be a bride. A startlingly overt suggestion (for 1950s America) of interracial romance between Moses and the Princess of Ethiopia, delivered masterfully by the talented actor Esther Brown (who sadly seems to disappear from Hollywood soon after).
There’s murder by knife, murder by balcony, murder by strangling, death by angel, death by dart, a giant magic pillar of fire, a parted sea, laws drawn on stone by the finger of God, and of course, a Golden Calf orgy. This is not a boring film. Stuff happens.
But there may have been another element at work in the film’s moral storytelling composition, and act of political rather than audience exploitation. For more background on this, you have to consider just how different our country was at that time, and also how powerful Cecl B. DeMille was.
An Overtly Conservative Time
The mid-1950s were a dark time for America, an era of racial animus and anti-communist paranoia. On Capitol Hill, Senator Joe McCarthy brazenly flaunted his baseless lies before the Senate, and in the House the Un-American Activities Committee spread fear and suspicion. It was also the age of the Hollywood blacklist, when stars and writers suspected of leftist sympathies were barred from work.
It was a tense period in Hollywood, a place always existing between the demands of commercial success and artistic expression, now inflamed by the steady gaze of Washington. And in the midst of this doubtful environment, no movie was a safer commercial bet than The Ten Commandments, something DeMille understood incredibly well. After all, he practically invented moviemaking as we understand it. It’s not an exaggeration to say that Cecil B. DeMille created Hollywood. And while today we may think of a 1956 movie as ancient, by the time he produced this film, Cecil B. DeMille had already been making films for over 40 years. He’d seen two world wars, the silent era, the silver screen era, and now color film. He was a pioneer, and his films made bank.
An Americanized retelling of Exodus was an ideally palatable film for an age of political orthodoxy. Mom-and-apple-pie values were all there in the fabric of the story: the elevation of personal freedom, denouncement of bondage and tyranny, a cursory reverence for some Abrahamic perspectives on God, and an emphasis on family across Moses’ life, from his Egyptian brother, mother, and father, to his Hebrew birth family, and yet again to his adoptive family in Midian. Don Draper would have been happy to cynically espouse all of these virtues in print and radio for a nominal free.
Mom-and-apple-pie values were all there in the fabric of The Ten Commandments' story.
Was The Ten Commandments a deliberate bending-of-the-knee to McCarthyist trends? DeMille was famously conservative, and some elements lend themselves to interpreting a political dimension to the film. The first is DeMille’s theatrical spoken intro to the film in theaters (not typically included on streaming cuts). In the brief intro, the director evokes some potent language, calling the film “The story of the birth of freedom.” He goes on to say:
“The theme of this picture is whether they are to be ruled by God’s law, or whether they are to be ruled by the whims of a dictator like Rameses? Are men the property of the state, or are they free souls under God? This same battle continues throughout the world today.”
While there are plenty of flags in the production and story of The Ten Commandments that support a McCarthyist interpretation, also note that two formerly-graylisted individuals contributed significantly to The Ten Commandments, with actor Edward G. Robinson and composer Elmer Bernstein helping make the film with DeMille’s blessing.
When you compare The Ten Commandments to another successful sword-and-sandals epic released just four years later, you get a sense of just how overtly conservative and covertly exploitative it is. Like The Ten Commandments, 1960’s Spartacus sported a world-class cast, a legendary director (Stanley Kubrick), and colossal setpieces rivaling the parting of the Red Sea. Both films center on enslaved people revolting against tyranny. But where The Ten Commandments loudly espouses Americana orthodoxy while selling titillation, Spartacus makes no qualms about its more liberal politics. It’s a story of a popular uprising against an established national authority... a nation masquerading as a republic but where only the privileged and powerful are free. It proudly credits two blacklisted writers (novel and screenplay).
But that was four years after The Ten Commandments, when Joe McCarthy was dead. In 1956, what we got was the life of Moses filtered through the two veils of the hour: the Iron Curtain, and the filter of American sexual repression.
Watching the Film Today
There’s not a great deal that’s artful about the way The Ten Commandments is constructed, but its straightforwardness actually makes it kind of timeless. As admirer Martin Scorsese advised, stop looking at the plot and try to follow the imagery and spectacle instead. It’s almost a horror movie in several places: The image of an Egyptian soldier pulling a bloodied sword from a cradle next to a wide-eyed, dead mother in the opening sequence is haunting, and the coming of the Angel of Death like a cloud of poison gas is genuinely disturbing.
Everything before Moses meets God is pretty much Charlton Heston at his hammiest best, but once he encounters the burning bush, he sort of walks around looking stoned. The Red Sea parting is a very cool effect, and Vincent Price absolutely slays as Baka, a truly sinister and gross master builder who turns in the best performance of the movie.
This Ten Commandments is almost 70 years old, yet I can think of few films I’d rather watch. The thing is, the traps DeMille set worked. All that sex and violence really is damn entertaining. It’s huge for the sake of being huge, opulent, indulgent even.
Just understand the movie for what it is: a film exploiting a divine story. It’s there to entertain, not instruct. If you want something less lurid and more spiritual, the book of Exodus is a short read, and provides the same tale in its much older form, a tale that details a vital chapter in the ancient lives of the Hebrew people.
Full spoilers follow for Doctor Who Season 2, Episode 2, “Lux”.
Doctor Who’s latest episode, “Lux”, is a gloriously weird outing from showrunner Russell T Davies that delivers just the right balance of chaos and charm. But beyond the surface-level delights of its fourth-wall-breaking mischief, something about this episode is now rattling around in my brain and won’t sit still. Not only because it was entertaining, but because it might be the smoking gun for something far more ambitious and strange going on behind the scenes.
Over the past few weeks, an increasingly bold leaker known only as 'Andrew' has been dropping oddly specific plot details from Season 2 of Doctor Who (15th of the revived era, and 41st of the series overall). Detailed, beat-by-beat spoilers, including character returns, major twists, and even claims that Ncuti Gatwa is departing at the end of the season, with no replacement in sight and another Who-hiatus looming.
Normally, I’d file this under the usual noise and move on. Doctor Who fans and haters alike have always given off a bit of a doomsday cult vibe. But, “Lux” has since aired, and one of the leaks was bang on: The Doctor and Belinda literally break through a TV screen to chat with Doctor Who fans, as characters in the show, watching the episode. It’s an incredibly meta, knowingly cliché gag, and a great fourth wall-breaking moment. But most interestingly, one of the fans turns to the camera and says, “I knew this would happen because it leaked online. #RIPDoctorWho.”
I knew this would happen because it leaked online. #RIPDoctorWho.
So what’s going on here? That scene was filmed some two years ago (Season 1 and 2 had back-to-back production schedules) and will now certainly raise more than a few eyebrows. And yet, I can already see a few ways this might be playing out. First: Maybe it’s all just a coincidence. The leaks were unintentional, and that standout line in "Lux" is simply one of those absurd, once-in-a-blue-moon alignments of fiction and reality. The kind of mind-bending prediction you’d expect from The Simpsons, and one that’s got me spiralling into conspiracy territory with no one at the wheel. Still, weirder things have happened.
Second: Somehow, Russell T Davies had a prophet-like vision, saw it all coming two years in advance, and wrote it in. Yeah, that’s also a bit of a leap, so I highly doubt it.
Third: What if the leaks aren’t accidental at all? There were a couple from the opening episode that were accurate, and now some in the follow-up. Perhaps they were planted deliberately, but only small, mostly harmless titbits, and are meant to prime the fandom discussions without giving too much away. The rest? A bluff, just noise to muddy the waters.
But indulge me in a fourth scenario for a moment. What if there’s more to this? If the leaks were deliberate, I’m not entirely convinced the show would opt to only mess with the core fandom just the once. Stay with me here, but what if every single leak was planted as part of a larger meta-marketing campaign, with the story eventually folding that chaos into itself? Light the kindling with the line from “Lux”, and watch it burn all the way to the finale as fans try to piece the season together, matching it up to the leaked info and wonder if they are getting played, or if this is just one big mess.
It might sound outlandish, but Davies has already been gleefully rewriting the rules of Doctor Who since his return. He’s not just playing with form; he’s baked in fantastical elements, permanently swapped “gravity” for “mavity,” pushed the show into strange, reality-warping territory it’s never fully embraced before, and thrown in more than a few fourth wall breaks. What’s one more step over the edge to him? And now this? It’s just a bit too on the nose to ignore.
And what about that #RIPDoctorWho line? With no renewal announcement from Disney and radio silence from the BBC, Davies hasn’t exactly done much to quell fears of a looming hiatus, even hinting at a break in interviews like his recent one on BBC’s Newsround. So keeping that line in feels… deliberate. It could’ve been cut without fuss.
Just how far does this go? Is Davies, in a devilishly meta bid for buzz, deliberately feeding the idea that the leaks signal the show’s end? It’s also not the only reference to the show’s supposed “end” either, as “Lux” closes with Mrs Flood dropping this zinger: “If you want to see a good show darling, I can recommend this one. Better warn you though, limited run only, show ends May the 24th.”
On first impression, it’s just another playfully ominous line that harks back to the fourth wall breaks from earlier in the episode. But that May 24th date isn’t random: it’s when part one of the season finale airs, and it’s also the exact date the Doctor is trying to return companion Belinda to as part of the season's narrative arc. Doctor Who has flirted with airdate symmetry before, but never this overtly, folding it right into the script.
Taken together with the #RIPDoctorWho gag, these feel less like throwaway jokes and more like morbidly self-aware nods to show’s recurring death knells, written long before the current silence around its future. Or, perhaps more optimistically, these are meta breadcrumbs leading to something far bigger, like a surprise recommission waiting in the wings. Hopefully, it’s the latter.
Yet, if the show really is weaponising fan anxiety over its future, building an entire meta-marketing campaign around it years in advance… then it’s either a stroke of unhinged, runaway genius or the stupidest thing I’ve ever heard. I guess we'll have to wait and see.
Star Wars: Zero Company, Bit Reactor's upcoming new Star Wars tactics game, has been officially revealed at Star wars Celebration today for PC, PS5, and Xbox Series X and S with a release window of 2026.
Zero Company takes place in the "twilight of the Clone Wars," and stars Hawks, a former Republic officer commanding an elite squad of operatives taking on a growing new threat. It's a single-player game, featuring turn-based tactics gameplay, and is said to incorporate "meaningful outcomes from player choices".
Gameplay will involve taking on various tactical operations and investigations all across the galaxy, and in between developing a base of operations and gathering intelligence through an informant network. Zero Company features a cast of brand new Star Wars characters spanning a range of different character classes and species, including a squad that players can swap in and out as they see fit. The main character, Hawks, is also customizable in both appearance and character class.
Star Wars: Zero Company is being developed by Bit Reactor, a new studio staffed with strategy game veterans, with support from Lucasfilm Games and Respawn Entertainment, and publsihed by Electronic Arts. This is the first we've seen of the game, after it was rumored for a long time and ultimately teased by EA just last week.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.