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Splitgate 2 Review in Progress

13 juin 2025 à 22:23

The 2021 relaunch of Splitgate solidified that Valve-style portals and old-school arena shooters are two great tastes that taste great together. Splitgate 2 carries that same great melding of run-and-gun action and tactical trickery that helped the original plant its flag in the genre, so it’s starting from a good place. However, even though the addition of character classes and a wider range of weapons help bring Splitgate 2 through a new threshold of promise, some of the other shots it takes through the looking glass come back to bite it and have made me a bit less optimistic about the time I’ve spent with this free-to-play followup so far.

Visually, quite a bit has changed relative to the original. Gone is the muted, more industrial look of the battle venues, replaced by lots of vibrant colors and brighter lighting, making it look less distinctive and more like the many games trying to catch the eye of Fortnite players. In the trade up from the grubby metal walls to the cleaner, sleeker surfaces, Splitgate 2 is also absent of the more interesting features that made the original’s maps interesting and memorable. Features like deserts and trees that would be smack-dab in the middle of a map (like in one of my favorites, Oasis) are now relegated to background decorations, and every surface you’ll actually run and gun across feels samey across the 15 map options.

The returning map creator mode, now called The Lab, is powerful enough that it’s already filled with dozens and dozens of fan-made recreations of famous PvP maps from bigger games, alongside some more interesting and original user creations that serve as great side shows to the main action. But they are often too gimmicky to be considered good replacements for the developer-made maps as far as having consistent and competitive rounds of the standard modes (to the extent that's possible considering there’s no ranked mode currently available). I had a pretty hard time getting strangers to queue for some of the wackier-looking options, often sitting in lobbies alone for long periods of time in hopes some other curious Splitgaters would stumble in. I was often disappointed.

Splitgate 2’s biggest win, though, is in gameplay tweaks that have a huge impact on pacing from match to match. The signature portals are still the X-factor, allowing you to create paths between two points on the map on the fly. They are the perfect tools for setting up ambushes, tricky getaways, and even manipulating physics to slingshot you across the map. I mostly use them here like I did in 2021, pulling off one-man flanks on jerks attempting to take my team's objectives. This time, though, it only takes one button to create both ends of your personal wormhole when shot in succession, making them much more convenient to use. It comes at a slight cost, in that opening one of your portals on top of an enemy’s is the only way to close theirs, and that can force you to close off your own routes. But after logging 10 hours this week, I much prefer this minor drawback over the anti-portal grenades of yesteryear.

It only takes one button to create both ends of your portal, making them much more convenient to use.

Movement always felt smooth, quick, and controlled in Splitgate thanks to its fast (but not too fast) sprinting and the limited jetpacks. In Splitgate 2, both of these things combine with a new slide mechanic to make getting around the maps feel like I remember my best rounds of Titanfall. The jetpack seems more powerful, with more lift before cooldown than the original’s version. Being able to stay aloft for longer means firefights more often begin or end in the air, adding a level of dynamism that makes every skirmish a challenge at every angle.

The arsenal isn’t much different than the original, though, which is a shame because it’s not very imaginative. Most weapons have slick futuristic curves and color schemes but function exactly like the assault rifles, SMGs, and carbines you’ve wielded in other games, and I wasn’t motivated to do much exploration of the options or customization of loadout presets because of it. They really just make me want to sprint to grab power weapons, which spawn with some fanfare on neutral points during matches, as soon as possible. These returning super guns have gotten a couple of notable additions to their lineup, including my favorite: a pair of machine pistols that can be combined to form a longer machine gun when aiming down the sights. These are all awesome, game-changing weapons that are worth the effort to secure every time they’re available.

Mechanically, the biggest change to the way Splitgate 2 plays is the addition of three character classes, avatars of competing corporate entities who settle their differences in this futuristic sport of gun-toting portal slipping. Sabrask, Meridian, and Aeros all have their own unique active abilities, like Sabrask’s Smart Wall, which plops a one-way bullet shield that protects anyone standing behind it while being free to shoot through it at the enemy (much like non-portable version of Reinhardt’s shield in Overwatch). They each also have passive effects that they can grant their whole team simply by being present, incentivizing teams to have at least one of each in play. That means actives are more obviously impactful than the passives, largely because I’ve yet to play a game where every team involved wasn’t receiving boosted health regen from Meridian and faster ability and equipment recharges from Aeros and Sabrask, respectively. Is it really a “boost” if it’s basically the standard?

I think there’s an argument to be made that the choice to forgo class-based, hero shooter-y design was a keystone of the monument to the past’s simpler shooters that the original Splitgate was building. It meant every player started from the same base capabilities and had to earn every advantage during a match. I am sympathetic to this old-school Halo-style mentality, but I've come to prefer the diversity of these three new classes, which add just enough tactical expression to give old people like me a chance against fast-twitch no-scoping youth so long as I can out-think them.

It’s a bummer that these new modes rely on isolatingly large spaces.

Matches, regardless of which of the suite of returning modes you’re playing, are almost always more fun on smaller maps, which may not be as interesting as they were in Splitgate but at least are built to take the most advantage of portaling in a way that ensures you’re never too far from the action. Larger maps, like the ones found in the new three team, 24-player Onslaught game types that supersize Team Deathmatch and Hotzone, can feel almost lonely because you have to run a fair distance to find some other players exchanging fire before plotting your portal game. It’s a bummer then that all of these new modes rely on increasingly isolatingly large play spaces.

Across the board, it strikes me as odd that maps seem to deemphasize the advantage that using portals would have – so many objectives sit in places completely hidden from a portal wall, and it felt much more difficult to use portals for aggressive pushes. Fortunately for me, someone who mostly uses portals to set traps and for escapes, and I felt like Splitgate 2’s layouts firmly establish that my more passive approach is the right way to play. Firstly, thank you so much 1047 Games, but secondly, this means that offensive strikes on objectives, especially the ones you have to hunker down on like in Firecracker or Domination, happen with the kinds of jetpack assaults and high-energy flanks that you could do anywhere else. Even modes that require lots of movement or rotating objectives, like Splitball and Hotzone, don’t afford many more opportunities to use the feature in a way that couldn’t be done without it. The most damning realization of this came when I was playing one of the No Portals limited-time playlist maps and realizing my games didn’t feel all that different without them.

Finally, the big new marquee feature of Splitgate 2 is the battle royale mode, which at the time of this writing, I haven’t spent too much time with (hence why this review is still in progress). But from what I have played, it operates mostly as expected: many teams of four drop into a semi-random zone on the map and fight each other to be the last squad standing. The wrinkle it adds to the genre (besides portals) is that the greater map is made up of four smaller maps connected to one another by jump paths and tunnels. Splitgate 2’s version of the storm closing in around you is shutting down one of these regions, forcing all surviving squads toward each other in a shrinking set of rooms. These maps are styled as different environments – there's a snowy zone and a lava zone, for instance – so it’s easy to communicate which one you’re talking about when planning with your team. I haven’t noticed if these zones have too many differences from one another outside of how they look, though. Does the lava burn you? Does the ice make you slide uncontrollably? I’ll report back when I wrap up this review next week.

Path of Exile: Check out Maxroll’s New PoEPlanner Tool, New & Updated League Starters, and 3.26 Content Update Overview

13 juin 2025 à 21:58

On June 13th, the new Mercenaries of Trarthus league launches alongside the Secrets of the Atlas Expansion. To help you tackle the new content, Maxroll has released a major update including their new PoEPlanner tool, new and updated league starters, PoB import/export, and much more!

Mercenaries of Trarthus

In the Mercenaries of Trathus Challenge League, players encounter one special Mercenary per zone, each with their own personalities, different skills, items, and builds. You may also find "Infamous" Mercenaries, which are far less common but carry far better items. Mercenaries have a lot of interesting buildcraft implications that we look forward to exploring more after the league launches.

Defeat Mercenaries to gain different rewards based on which option you picked before the duel:

  • Hire
    • Players pay an upfront gold cost before the duel begins
    • Upon defeat, the Mercenary joins the player in combat
    • Freely change their items once they join your team or dismiss them
    • Only one Mercenary can accompany you at a time, with up to 2 more waiting in Town to swap between them
    • Their level is locked to the area level you find them in so frequently upgrading them is recommended
    • Revive fallen Mercenaries in Town for a Gold fee
      • They do not lose items upon death
  • Take Item
    • Select one of the Mercenary’s items to drop on death, including currency items they're holding
    • Mercenaries can spawn with special "Of Trathus" versions of Skill Gems, which are similar to Transfigured Gems
      • These can be selected as a reward
    • "Infamous" Mercenaries may wear special Rares with the "Infamous" item modifier, granting brand new exclusive effects
  • Exile
    • An exiled Mercenaries archetype is blocked from appearing for the next ten encounters
    • Up to two Mercenary attribute types (STR/INT/DEX) can be exiled at once

Learn more about Mercenaries of Trarthus and Secrets of the Atlas with Maxroll’s reveal overview post! Or take a deeper dive by reading the PoE 3.26 patch notes.

Build Guides

Here are all of the new and updated league starters for the 3.26 Mercenaries of Trarthus and Secrets of the Atlas update, straight from the experts at Maxroll.

New League Starters

Volcanic Fissure of Snaking is shaping up to be one of the most popular league starter picks for Mercenaries of Trarthus. Maxroll has 2 guides for this: a Berserker setup from Crouching_Tuna which is focused on speed and damage, plus the Slayer version from Carn that has continuous leech effects.

Zizaran’s new Earthquake Gladiator is a big bonk bleed build. Earthquake’s Aftershocks hit hard, making them perfect for inflicting a large bleed on tankier enemies. Gladiator provides explosions thanks to Gratuitous Violence, and easy defenses through Block scaling nodes like More than Skill.

The new Rolling Magma Mine Saboteur from Goratha is a hot league starter that unleashes bouncing balls of fiery destruction. This build takes advantage of the new Shrapnel Specialist node from Saboteur to push Rolling Magma and your GPU to the max!

The Glacial Cascade Elementalist from Aer0 takes advantage of all the golemancer buffs to bring a personal support squad to any fight. When you position correctly, Glacial Cascade deals immense damage with its final burst.

The Tornado of Elemental Turbulence Inquisitor from Velyna fills the screen with deadly vortexes that sweep across the battlefield. Thanks to the Inquisitor ascendancy, this build leverages both life and energy shield for a comfortable mapping experience.

Updated League Starters

Explosive Arrow Ballista Ignite has long been a league start staple in Path of Exile. You can play it as a tanky Champion from Zizaran, which excels in both Hardcore and Solo Self Found, or take advantage of the Elementalist buffs to play a higher damage version of the build from Palsteron.

Another ignite setup (more focused on the SSF experience) that benefits from the Elementalist buffs is Zizaran’s Wave of Conviction Ignite Elementalist.

Next up, Goratha’s Eviscerate Bleed Gladiator turns the entire screen into explosions of blood and monster guts. This mapping-focused build is all about going fast and clearing screens.

Maxroll’s Necromancer-in-Chief HelmBreaker has updated all 3 of his minion guides. The classic Poison Summon Raging Spirits is still a great choice in 3.26. Alternatively, if you want to go all in on the minion fantasy, use the Chaos Minion Army Necromancer to roleplay as a battlefield commander while your mindless dead kill everything for you. Last up, if you’re feeling a bit more experimental, check out the Poison Ranged Animate Weapons Necromancer build.

Lightning Arrow Deadeye is an incredibly consistent league start choice for players who enjoy bow builds. This setup from Crouching_Tuna gets you off to a strong start and can later be converted into Elemental Hit of the Spectrum.

If melee is more of your style, check out Carn’s Ground Slam of Earthshaking Slayer, a titanic build designed to shatter foes with ease.

Aer0’s Ice Trap Trickster creates icy doughnuts of destruction, trapping monsters within an icy grave. While a bit less tanky than some of the above builds, Ice Trap is easy to get off the ground and frozen enemies can’t fight back.

If you prefer mines to Traps Aer0’s Ice Shot of Penetration Deadeye is a glass cannon screen-clearing machine. Fire a barrage of icy arrows that explode into smaller projectiles, covering your screen in icy explosions.

Another miner on offer is the Exsanguinate Miner Trickster from CptnGarbage. This build leverages all of Trickster's “don’t get hit” energy and combines it with Exsanguinate, a spell that chains through the entire screen in an instant.

Maxroll's PoE Leveling Builds

Breeze through the campaign with leveling guides set up by the Path of Exile racing legend, Havoc616, to get you to maps quickly and easily.

Maxroll Currency Guide Revamp

In addition to the build guide updates, Maxroll is revamping their currency strategies to cut out the fluff and present more of the meta farming options. Check out the Maxroll Currency section, and keep an eye out for more updates to the currency guides in the future.

For example, Crop Rotation Harvest is a strategy for the Harvest League Mechanic where you play a mini-game of buffing your crops to get the most juice out of a single plot!

Maxroll's PoEPlanner

Maxroll’s new PoEPlanner tool is fresh off the presses for 3.26. This tool works very similarly to their popular PoE2Planner tool, allowing Path of Exile players to theorycraft and share builds with ease while also providing a public build database to browse other people's creations.

Getting started is straightforward; you can either select your ascendancy on the left to begin making a planner from scratch or link your Path of Exile account to import a character directly using the large blue button on the right. The gear on the right side is also where you go to save a profile.

The Maxroll PoEPlanner supports a lot of modules, but you don't need to use all of them. If you leave a section blank, it won't be visible when people browse the build. The exception here is required sections like passives, skills, or gear; don't leave these blank!

  1. This is your passive tree; you can set your ascendancy nodes and even create variants. Add Jewels to your tree by left-clicking on the socket.
    • Click the box in the top right to expand.
  2. Give the build a rating: red = bad, green = good.
  3. Write notes about your build. You can use this section to give people tips or explain the nuances of gearing and playing the build.
  4. What is the build good at? Where does it struggle?
  5. Include all of the skills and supports you are using. If you want to show build progression, you can do so by creating additional steps.
  6. Explain the order in which people should use their skills for optimal DPS.
  7. Select a major and minor Pantheon.
  8. Select equipment set(s) here. The PoEPlanner supports multiple equipment sets (created via the edit button on the top right) and stat weights for each set.
  9. What bandit should players use, or is the plan to kill them all?
  10. Link a Lootfilter, or if you want to go above and beyond, link multiple Loot Filters.
  11. Like with the Passive Tree, the Atlas Passive Tree supports multiple variants,
  12. The build's author (hey, that's you!)
  13. Link a build Showcase on Youtube, best practices include clear explanations of the mechanics and showing gameplay.
  14. If there's a related build, link the relevant planner here.
  15. Changed the build? Update everyone with a changelog entry.

Want even more builds? Then check out more builds from the Maxroll Path of Exile team, or browse the Community Builds section to see what other Exiles are cooking up.

Example Builds

Here are a few planners from the Maxroll Path of Exile Team:

More Path of Exile News

PoB Import / Export

In addition to the new tool, Maxroll partnered with the Path of Building team to support importing and exporting directly from this popular community tool. You can see build information, including configuration settings at a glance. You can find this on Maxroll’s PoB page.

PoExchange

C3ntrax has updated the PoExchange tool. The most prominent feature is direct integration to the Maxroll website. This means getting notifications for sales even when you’re browsing build guides or using the planner and seamless switching between PoExchange and the rest of Maxroll.

Written by IGN Staff with the help of the Maxroll Path of Exile Team.

Rick and Morty vs. The Universe is the Franchise's First Crossover Event

13 juin 2025 à 21:28

Rick and Morty has been a staple at Oni Press for a decade now (hence the publisher recently collecting the first 100 Rick and Morty comics in one massive set). But now, the publisher is also reaching another Rick and Morty milestone. They're about to kick off the franchise's first crossover event in the form of Rick and Morty vs. The Universe.

Rick and Morty vs. The Universe will unfold as both a core four-issue miniseries and three tie-in one-shots. The main series is written by Daniel Kibblesmith (a veteran of the animated series) and illustrated by Jarrett Williams (Speed Force). The tie-ins feature work by Kibblesmith, Jody Houser (Star Wars: The Rise of Skywalker), Phil Murphy (Adventure Time), Jake Black (Rick and Morty: Finals Week), Suzi Blake (Aggretsuko: Out To Lunch), Alex Firer (Rick and Morty), and Fred C. Stresing (Invader Zim).

Check out the slideshow gallery below for an exclusive preview of Rick and Morty vs. The Universe:

The title isn't misleading in this case. This crossover literally pits Rick Sanchez and his grandson against entire, anthropomorphized universes. It all starts when Rick and Morty's original home, Universe Prime, decides to get married to the Parmesan Dimension, and things go haywire from there. Here's Oni's official description of the storyline:

Rick’s old buddy Universe Prime (where Rick and Morty Cronenberg’d Earth) has reached his UNIVERSAL HALF-LIFE and is getting MARRIED—to the female-presenting embodiment of the Parmesan Dimension! (Where they currently live!) He’s found true love and wants his old pal Rick to plan his bachelor party! WHAT COULD GO WRONG? Answer: Pretty much everything . . . and it is all Rick’s fault! Now Rick and Morty are on the run from EVERY SINGLE UNIVERSE THEY’VE EVER MESSED WITH—meaning, no matter what dimension they escape to, the universe will literally be against them. And, to survive, Rick will be forced to do something he hoped he would never have to do—a last resort of EPIC PROPORTIONS!

Rick and Morty vs. The Universe #1 launches on July 9, 2025, with the crossover running through October.

For more Rick and Morty fun, check out IGN's spoiler-free review of Season 8 and see the top 20 Rick and Morty episodes.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

We Build The Massive, Multi-Set LEGO Harry Potter Hogwarts Castle, Currently In Progress

13 juin 2025 à 21:00

In 2024, LEGO began the most ambitious build project the company has ever attempted: a fully realized, minifigure-scale re-creation of Hogwarts Castle, made famous by the Harry Potter franchise. A single set of this size and scope would be impractically large and prohibitively expensive. So instead, LEGO is releasing numerous smaller sets that, when combined, will form the full castle. It's a truly massive undertaking.

This is an ongoing project; LEGO has not announced the end date for the final set. But based on their current pace, it's going to be years before the project finally wraps.

We've been building the LEGO Hogwarts Castle since it launched, and we will continue building and adding to it until it's complete. If you would like to do the same? it's not too late to start, although LEGO will retire several key sets at the end of the year.

Here is every set released so far that comprises the modular LEGO Hogwarts Castle, currently in progress. We've included a grand piece count and price count at the bottom, which we will update as the castle continues to grow. Lastly, we took and included some photos of the castle as it currently stands, so you can see its current progression.

LEGO Harry Potter: Hogwarts Castle Sets

These are the sets you'll need to buy if you want to create your own enormous LEGO version of Hogwarts Castle. But these are just the sets released to date – more will be added in the future.

Hogwarts Castle: Owlery

The Owlery is the first component of the Hogwarts Castle. If you're looking to cut a corner or two and save on costs, you might start with this one, because it's an independent structure apart from the main building. It has winter-themed, snow-capped spires, so if you're after aesthetic consistency, you might also want to swap out a few pieces to make the Owlery match seasons with the rest of the castle.

Hogwarts Castle: Boathouse

Both the Boathouse and the Owlery share the same gray-colored hue on their spires. Back in 2024, this led many LEGO fans to speculate that these sets marked the beginning of a new Hogwarts Castle, even though it hadn't been officially announced yet. The Boathouse includes two small wooden boats, so you can recreate Harry's first-year arrival at Hogwarts.

Hogwarts Castle: Potions Class

This is the first Hogwarts classroom set, which can swap in to replace another room in the castle. To use an example: The Great Hall comes with the girl's bathroom in the dungeon, where the troll attacks Hermione in the first book/movie. It's nice looking diorama, but it's extremely scene specific, and it doesn't really fit in with the rest of the castle. So, if you want to, you can swap out the troll scene with Professor Snape's Potions Classroom, which is a lot more detailed and colorful, and contains a wider range of roleplay opportunities. If you don't get the Potions Classroom, it's not going to look, at least outwardly, like something's missing. But still, it's hard to imagine Hogwarts without it.

Hogwarts Castle: The Great Hall

The first major 'essential' building block in the Hogwarts Castle, the Great Hall includes the eponymous Hall – where the Sorting Ceremonies and Start and End-of-Term Feasts take place – and three additional rooms: the girl's bathroom where the troll attacked Hermione; a narrow corridor; and the Hufflepuff Common Room. The Great Hall connects to the Boathouse at the bottom of the outer stairwell; connects to the Main Tower at its side; and can swap its bathroom with the Potions Classroom. We built and photographed this one at the time of its launch.

Hogwarts Castle: Dueling Club

This set recreeates the Dueling Club scene from Chamber of Secrets, in which Draco conjures a snake and Harry uses Parseltongue to stop it from attacking Justin Finch-Fletchley. There's a gimmicked floor in the table that makes the minifigures fly backwards off of it. If you want, you can swap out the house tables in the Great Hall with the Dueling Club table. It's a fun alternative, but overall inessential to the larger castle, if that's what you're going for.

Hogwarts Castle: Charms Class

Professor Flitwick's Charms Classroom lets you recreate the Wingardium Leviosa scene from the first book/movie ("It's Levi-O-sa! Not Levio-SA."). The Professor Flitwick minifigure has his original movie appearance, when the filmmakers leaned into his goblin hertitage. The Charms Classroom slots into the Flying Lessons set, and can swap with the Quidditch equipment room.

Hogwarts Castle: Flying Lessons

On the exterior, this set depicts the scene where Harry rides a broom for the first time (it even includes a minifigure of Madame Hooch). But on the interior, this is a Professor McGonagall-centric set. It includes the aforementioned Quidditch equipment room, but it also contains McGonagall's office and McGonagall's Transfiguration classroom. The Flying Lessons set doesn't connect to any of the current sets; it'll fit in later, once we have more of the Castle completed.

Hogwarts Castle: Herbology Class

The Herbology Classroom includes a rare Professor Sprout minifigure, plus Hermione and Neville in their greenhouse smocks and gloves. The greenhouse feels appropriately overgrown and busy, with three mandrake plants and accompanying earmuff accessories. It is a freestanding structure from the larger Hogwarts Castle, although unlike the Owlery, it'll be in close proximity to it.

Hogwarts Castle: The Main Tower

The second major Hogwarts Castle set, the Main Tower connects directly to the Great Hall on its right side. And taken together (see more photos below), you really get a sense of size and scope. The interior contains three of the rooms from the Sorcerer's Stone trials: the Devil's Snare room, the Flying Keys room, and the Chess Set room. One floor up is Fluffy's room and a narrow corridor. One floor up from that is the Gryffindor Common Room. And then the actual Main Tower contains three staircases (two of them rotate), Dumbledore's office, and a secret room containing the Mirror of Erised. We built and photographed this set at launch.

For photos of the entire Hogwarts Castle build so far, see below.

What's The Current Total Piece Count?

The current total piece count stands at 6,381.

What's The Current Total Price?

The current total price stands at $757.91.

What's Next?

Right prior to releasing the Owlery, LEGO released an architectural build of Hogwarts Castle in miniature form. It has the same grey spires as the modular castle, and because of its timing, my theory is that it is a rough blueprint for how the final castle will look.

Above, I've circled the parts of the modular castle that have been released. So you can see we have quite a bit (close to two-thirds) of the final building to go. Maybe the Viaduct Bridge that leads from the Great Hall to the Central Hall is next? That would be a smaller set. And then, it's likely that the Central Hall would be the next major build after that.

But that's all pure speculation. We'll have to wait and see.

Be sure to check out our lists of the best Star Wars LEGO sets and best Harry Potter LEGO sets. If you prefer superheroes., you can take a look at the best Marvel LEGO sets as well.

Kevin Wong is a contributing freelancer for IGN, specializing in LEGO. He's also been published in Complex, Engadget, Gamespot, Kotaku, and more. Follow him on Twitter at @kevinjameswong.

Amazon Is Having a MTG Sale on 2025 Booster Boxes and Bundles Today

13 juin 2025 à 19:44

Tons of Magic: The Gathering sealed products are on sale at Amazon right now. From commander decks and bundles to booster boxes and prerelease kits, if you're a MTG player you should definitely check out this sale. Aetherdrift, one of the latest expansions from 2025, is one of the main focuses of the sale, but you can pick up some other sets like the Tarkir: Dragonstorm Jeskai Striker Commander deck.

Be sure to also check out our MTG Father's Day gift guide for the best gifts and accessories for that special Magic player in your life.

Magic: The Gathering Sealed Product Is On Sale

Here's how these products break down, like what's included and how much they cost:

Aetherdrift Collector Booster Box $174.99 (42% off)

Booster boxes are the perfect way to start and bolster your collection. The contents of a single collector booster pack vary by set, but here you can find exclusive foils, Japan Showcase cards, or a special serialized card. The booster box comes with 12 packs each with 15 cards inside and two foil box toppers (special art foil cards).

Aetherdrift Bundle $29.99 (44% off)

Bundles are a more affordabale way to jumpstart your collection. These typically include nine booster packs, a promotional or alternate art card, 40 extra basic land cards (20 foil, 20 regular), and a spindown life counter die. You can also use this as a card storage box.

Aetherdrift Finish Line Bundle $62.50 (22% off)

Aetherdrift's Finish Line bundle is similar to the regular bundle but is a bit more premium. It includes six booster packs, three extended art cards, two foil box toppers, 20 foil basic lands, and special spindown life counter die.

Aetherdrift Prerelease Kit $22.95 (23% off)

Prerelease kits are usually sold the week before a set's wide release and contain a certain color or archetype that ties into the set's mechanic. There are often leftover kits for you to purchase after a prerelease event which contains a spindown life counter die, six booster packs, a foil premium stamped card, and one special promo card.

Aetherdrift Commander Deck - Living Energy $28.99 (36% off)

Commander is easily the most popular casual format among both new and old players. Whenever a new set is released, commander decks (100 card single-copy format) are released alongside it. The Living Energy Commander deck is one of these, which includes the full 100-card deck, two foil borderless Commander creatures, and a deck box.

Magic: The Gathering - Final Fantasy Cards Are Also Available

The next main set will be the Final Fantasy collaboration. Easily one of the most popular Universe Beyond set, Final Fantasy is bringing newer players on in droves. This set releases in full June 27th. You can pick up a starter kit to learn the game, one of four commander decks, play booster boxes and bundles, or single booster packs. Good luck - these go out of stock fast.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

Elden Ring Nightreign Players All Seem Terrified of the Bell Bearing Hunter — Here's Why

13 juin 2025 à 19:19

There are many terrifying foes in Elden Ring Nightreign, from standard enemies all the way up to the imposing Nightlords. But one in particular seems to give many Nightfarers pause, or even cause them to turn and flee. It's the Bell Bearing Hunter.

Now, if you've only started Elden Ring Nightreign, this could be confusing. The standard boss version of the Bell Bearing Hunter is someone you can potentially fight early on, at the conclusion of the first night while hunting the Nightlord Tricephalos. He's also a returning fight from Elden Ring proper, so you'd assume returning players would have him figured out.

But in Elden Ring Nightreign, bosses can spawn both at night's end and in the field, and pack more punch than they previously did in Elden Ring. And this version of Bell Bearing Hunter seems to be doing some real damage.

Players have been putting in hundreds upon hundreds of runs since Elden Ring Nightreign came out, and while there's certainly been discussion over which bosses are the best or most difficult, the Bell Bearing Hunter comes up pretty often. Specifically, when he's in the castle. As one post notes, he seems more powerful when he has a roof over his head? Maybe he got a good night's rest.

Different variants can also cause problems, and the Bell Bearing Hunter can also sometimes appear in other locations, too. The boss is already fairly intimidating, with a sword that he can swing in close range or wield, seemingly telekinetically, at long ranges. But in the castle? He's got some aura.

Not all hope is lost, though. One Redditor has discovered some new tech that most have probably never thought to try, that could thwart the Bell Bearing Hunter in his tracks. Or at least keep him walking in place long enough to wail on him. This user seems to have put the Bell Bearing Hunter into a permanent walk cycle by just, uh, walking at him and guarding. So taunting him into defeat, with some ranged help, might actually work?

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

Final Fantasy MTG: Best Cards to Chase and Buy Today

13 juin 2025 à 19:00

Magic: The Gathering's Final Fantasy Universes Beyond set finally arrives today, and it does so atop a wave of hype. It’s already breaking sales records all over, with a huge set encompassing all sixteen mainline games in Square Enix’s long-running RPG franchise, but not all cards are created equal.

Some cards are already seeing astronomical prices from pre-release, but we imagine they’ll settle down at least a little bit in the coming days and weeks.

Still, with some chase cards currently worth well over a thousand dollars each, you’ll naturally want to know which cards are worth looking out for, and which you might want to pick up standalone rather than ripping over hundreds of sealed boosters.

Thanks to the lovely folks at TCGPlayer, we’ve got a pretty good idea, ranging from protagonists to baddies, to those adorable chocobos.

Here are the big chase cards for Magic: The Gathering x Final Fantasy on launch day, with prices provided by TCGPlayer. While eBay is also an option (and also owns TCGPlayer), I’ve found TCGPlayer to be the most reliable way to buy single cards, with more knowledgeable (and careful) vendors when it comes to purchasing via a third-party.

The Biggest Chase Cards in Magic: The Gathering x Final Fantasy

10 - Lightning, Army of One

Final Fantasy 13’s protagonist is all about the Stagger mechanic, teeing your foes up for double damage while also offering lifelink, first strike, and trample in a three-cost card.

She’s already up for around $44.13 for the Borderless version at the time of writing.

9 - Summon: Bahamut

I love a big ol’ dragon in my Magic collection, and Bahamut certainly fits that bill. Not only does this Summon create a 9/9, but it can remove permanents, trigger card draw, and use Mega Flare to essentially finish a game of Commander. All yours for $52.61 in the borderless variant.

8 - Stay With Me (Rhystic Study)

Rhystic Study is infamous for being a wonderful card that taxes your opponents or gives you card draw, and this new art from Final Fantasy X is plucked right from one of the game’s most heartfelt moments. It’s going to cost you, though, since it’s currently up for around $112.

7 - Dragon of Mount Gulg (Ancient Copper Dragon)

The showcase version of this big ol’ beast is going for around $72.25, and is one of three fantastic Yoshitaka Amano pieces likely to be a big draw for collectors. Creating up to 20 Treasure tokens in a single turn? Yes please.

6 - Cloud, Midgar Mercenary

Low mana cost and double equipment triggers make Cloud very close to Stoneforge Mystic, but with some striking new anime art from Kazto Furuya. The extended art version is just shy of $50 at the time of writing.

5 - Buster Sword

What is Cloud without his iconic weapon? Thankfully, the Buster Sword has a borderless version worthy of such a hero. It’ll set you back a whopping $128, though!

4 - Vivi Ornitier

This borderless version of Final Fantasy 9 spellcaster Vivi by Toshiyuki Itahana (character designer on the game) is the definition of a collector’s item. As a result, it costs around $100, although it’s a great Commander for an aggro burn deck.

3 - Sephiroth, Fabled SOLDIER

An antagonist just as iconic as his protagonist counterpart, Sephiroth’s card art by the legendary Tetsuya Nomura is likely to make him incredibly popular. He’s currently going for just over $100, and I'd be very surprised if he’s not very, very popular in Commander decks to come.

2 - Y’Shtola Night’s Blessed - Surge Foil

Sure, Y’Shtola comes in the Final Fantasy 14 Commander deck, but the surge foil one is fetching a very, very high price already. TCGPlayer has it pegged at around $474 right now.

Honorable Mentions: Borderless Surge Foil Varients

But how about some honorable mentions before we get to number one? As while the top nine features the absolute best cards you should be on the look out for, there's a few more pricey options to check in with as well, most of which are surge foil borderless variants as well!

1 - Traveling Chocobo

The chase card of all chase cards, there are just 77 gold foil Traveling Chocobos out there, available. There are other versions, including Neon Ink versions going for well over $1000, but if you manage to find the gold foil, it is the one you’ll want to find when you’re cracking open Collector Boosters.

Where to Buy Final Fantasy MTG Sealed Boosters and Sets

I'm going to give it to you straight right from the off. It's painfully hard to get hold of any of these sets from major retailers right now. While we saw some big restocks over the past month, pretty much everywhere is sold out of Final Fantasy MTG at the time of writing.

I can provide some handy links to bookmark so you can check back in, but for now, your best chance of securing anything will be via the most trusted third-party resellers like TCGPlayer.

Or perhaps, collectors will instead be most interested in the new Final Fantasy x Secret Lair drops, instead. It’s been a busy year for Wizards of the Coast’s limited-time mini-sets, and while the company sold out of all three Final Fantasy drops in record time (leaving many disappointed), you can still get them via third-party sellers... if you're willing to pay the inflated costs, that is.

There are a trio of Final Fantasy Secret Lair sets, Weapons, Grimoire, and Game Over, each offering unique art and names for Magic: The Gathering cards. Everything is available in standard and foil, alongside the Japanese variants as well.

But, since they've sold out, you won’t find Secret Lair drops at the same price as you’d find them directly from Wizards of the Coast (standard $30 nonfoil, $40 rainbow foil), with most being listed anywhere between $80-$150 or above.

This is a huge markup, so if you're looking to buy, be sure you're 100% informed of what you're paying for. You can buy them from eBay, but we’ve always found TCGPlayer, while still eBay-owned, to be the most secure and trustworthy way to nab Secret Lair drops post-release.

Lloyd Coombes is Gaming Editor @ Daily Star. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay. He's also a tech, gaming, and fitness freelancer seen at Polygon, Eurogamer, Macworld, TechRadar, Tom’s Guide, IGN, and more.

Dave Bautista Is Making a New Franchise Called Cat Assassin With the Writer of Stray — and There's Even a Video Game in the Works Inspired by Assassin's Creed

13 juin 2025 à 18:38

Dave Bautista and his production company Dogbone Entertainment are set to develop Steve Lerner’s new story Cat Assassin for a new franchise that will include animated series, video games, and steps into the publishing space.

Lerner is the writer behind the beloved Annapurna Interactive game Stray. Bautista, who has enjoyed enormous post-WWE success with the likes of Guardians of the Galaxy, Dune, and Blade Runner 2049, will have creative input on the franchise, which will be developed alongside Titan1Studios.

Here's the official blurb on Cat Assassin:

Set in a gritty neo-noir world inhabited by anthropomorphized cats of all types, Cat Assassin centers on Hugh, a highly skilled assassin caught between various cartels and power brokers in a dark and twisted city. The franchise promises a unique blend of humor, action, and stealth.

“It’s been a pleasure collaborating with Titan1Studios on Cat Assassin,” Bautista said in a statement. “Their ability to build worlds through animation has been so impressive and they’ve created a truly unique world in this game that I can’t wait to share with players.”

Titan1Studios is currently working on a stealth action game for the franchise, said to be inspired by “the immersive gameplay of Assassin’s Creed, the tactical espionage of Splinter Cell, the immersive feline agility of Stray, and the fluid combat of Sifu” and “set the tone for the expansive universe that will soon follow.”

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Car Dealership Tycoon Codes (June 2025)

13 juin 2025 à 15:30

Need some cash for your Car Dealership Tycoon enterprise? Look no further. We've scoured the web for all of the currently active codes available in Roblox's car-selling sim, so you can keep your business running smoothly with some free cash injections.

Working Car Dealership Tycoon Codes (June 2025)

Below, you'll find all of the currently active and working Car Dealership Tycoon codes in June 2025 that you can redeem for free rewards:

  • DRAGRACE - $80,000
  • LUCKY7 - $80,000
  • AUDIRS7 - $80,000
  • MAYLIMITED - $80,000
  • SEASON17 - $80,000
  • AUDIR8 - $100,000
  • Killasfs - $50,000
  • Foxzie - $15,000
  • Tstingray - $50,000
  • IranRan - $50,000

Expired Car Dealership Tycoon Codes (June 2025)

The following Car Dealership Tycoon codes have expired and can no longer be redeemed as of June 2025:

  • CUSTOM200
  • EASTER2025
  • BARNFIND04
  • SEASON16
  • EVENT03
  • ZENVOCOLLECTOR
  • UPGRADELAUNCH
  • EASTER2
  • SAUSAGE
  • PAGANISALE
  • VOLKSWAGEN
  • POLICESEASON
  • VWCOLLECTOR
  • IMMORTAL
  • SCAVENGERHUNT
  • COLLECTORCAR
  • COPSANDCRIMS
  • RETURNINGLIM
  • NEWLIMITED
  • NEWMAP
  • XMASUPDATE

How to Redeem Codes in Car Dealership Tycoon

To redeem Car Dealership Tycoon codes, boot up the game and, once you’re in, follow the steps below:

  1. Look at the top of the screen. To the left of the cash counter, you'll see a settings icon. It's represented by the small gear.
  2. Click this icon to bring up the settings menu. At the very bottom of the settings menu is the redeem code bar.
  3. Input your code into the bar and then press the "+" icon beside it to redeem it.

Why Isn't My Car Dealership Tycoon Code Working?

If your Car Dealership Tycoon code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message appear in the codes bar informing you that the code has already been redeemed or is invalid.

How to Get More Car Dealership Tycoon Codes

If you want to hunt down some Car Dealership Tycoon codes on your own, you'll have to scout through several different social accounts for the game. The main spots you should be checking are the CDT update info channel in the game's official Discord server, Foxzie's YouTube channel, and Foxzie's X account. All three will be updated from time to time with codes, so make sure you're subscribed to each to keep up to date with new code drops.

What is Car Dealership Tycoon in Roblox?

Car Dealership Tycoon is exactly what it says on the tin. You're offered the keys to your very own car dealership, and from there, your mission is to build it, customize it, and purchase new cars to display on the show floor. As you grow, you can take part in a variety of activities to increase your cash flow, including taking to the streets to race other players and avoiding police in high speed chases. So, do you have what it takes to cement your dealership as the go-to hub for the most luxurious rides in the city?

Callum Williams is an IGN freelancer covering features and guides. When he's away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

Every Mario Kart Game, Ranked

13 juin 2025 à 18:15

If you know anything about gaming, you probably know the name ‘Mario Kart.’ Since 1992, the series has been a pillar of Nintendo’s output and a quintessential example of the company’s “easy to pick up, difficult to master” philosophy. The series has now become so popular that it’s arguably eclipsed the Mario platformers as the principal arena from which people know the red-capped Italian plumber.

The series began back on the SNES with Super Mario Kart, which introduced a formula that fans fawn over to this day. But while the core of that first game has remained intact over the years, many of the components have been completely reinvented with the series’ latest title, Mario Kart World for the Switch 2. With that new game now out in the wild, it's a great time to look back on each game in the series to see how they iterate on the formula, how they reflect the state of Nintendo at the time of their release, and whether or not they hold up to this day. Here’s every Mario Kart game, ranked.

11. Mario Kart: Super Circuit

Despite being one of the handheld’s best-selling games, Super Circuit goes down as one of the least replayable Game Boy Advance titles. Considering the series had gone 3D five years earlier with Mario Kart 64, Super Circuit feels like a significant step backward. The character models and backgrounds have a bit more depth than what’s showcased in the original SNES Mario Kart game, but the courses themselves are tarnished by flat, ugly textures that fall short of the handsome results the GBA proved itself capable of elsewhere.

What Super Circuit did have going for it at the time was being the first handheld game in the series. Its bare-bones approach to character selection and game modes reflects its jump-in/jump-out philosophy, which trades expansiveness for approachability – something that came in clutch when an hour needed to be killed on a car ride. Super Circuit had its place back in 2001 and was never supposed to be in significant competition with the console versions, but that means there’s no real reason to return to it today.

10. Mario Kart Tour

It’s easy to discredit Mario Kart Tour for being a mobile game, but this micro version of the classic formula has genuine merits. Chief amongst them is the visual flare the game boasts, with some simply gorgeous course designs. Being so close to the screen allows you to fully appreciate the details on each unlockable kart, character, and race track, which makes even the slow 50cc races that bit more engaging.

Additionally, the return of character-specific items is very welcome and something fans had been wanting to see in the console games since the days of the GameCube. What Tour misses out on is the feel of the console Mario Kart games. Sliding your finger across the screen is nowhere near as satisfying as pressing physical buttons, even if Mario Kart is just pressing A, R and L most of the time.

9. Super Mario Kart

It's hard not to appreciate what a winning formula 1992’s Super Mario Kart introduced. Over 33 years later, the core of the game remains intact. Grand Prix and Battle Mode aren’t in every subsequent Kart entry for the sake of tradition – they just never stopped being entertaining. The fact that this game not only launched the franchise but also an entire genre of games is nothing to be sniffed at.

However, most of the praise you can heap on Super Mario Kart is because of its legacy rather than its ability to hold up in the modern age. Looking back, it's difficult to get over the simplistic graphics and lack of mechanical depth, even if you can appreciate how cutting edge it was at the time. Still, it provided a platform for one of the biggest brands in gaming, and who knows what Nintendo would look like today without it.

8. Mario Kart 64

The second game in the Mario Kart franchise feels instantly more dynamic than its predecessor. The 3D graphics allow for more interesting course design, shifting camera angles, and an enhanced sense of speed, especially thanks to the boost you can get from drifting. The extra detail in the character animation also goes a long way to immersing you in these races, which feel more like grand and intense sporting events than simple video game laps.

In the modern day, Mario Kart 64 suffers from issues similar to what Super Circuit and Super Mario Kart do; this same thing has simply been done better by subsequent games, and there aren’t enough unique qualities about this one to routinely go back to it (which is perhaps the key issue with a series that remains so faithful to its core – the new one with its minor improvements is so frequently the best). Still, MK 64’s transition to 3D and its capacity for 4-player co-op means it’s cemented in the hearts of many fans, and often nostalgia is worth more than technical progress.

7. Mario Kart 7

Coming in at number seven is — you guessed it — Mario Kart 7. While it may not hold up as a standout today, it did introduce elements that are now difficult to imagine the series without. Hang gliders feel so core to the flow of MK8, as does the ability to drive underwater and customise your kart, but those features all arrived on the 3DS first with Mario Kart 7. The underwater sequences, in particular, are a visual treat that really hammer home the generational gap between the DS and 3DS. Meanwhile, kart customisation adds a level of strategy to a series that revels in chaos, perhaps in response to the outrageous unpredictability of Mario Kart Wii.

However, going back to the game in a post-MK8 Deluxe world makes all these elements less impressive. When a handheld game with better graphics, many of the same gameplay mechanics, and 64 more courses is readily available, the reasons to play Mario Kart 7 in 2025 are few. It’s a vital part of any 3DS library, though, even if it does lose points for not having Waluigi in the game. What was Nintendo thinking??

6. Mario Kart Wii

Mario Kart Wii cemented this franchise as a household name. The Wii, of course, vastly expanded the gaming population and Mario Kart had one of the lowest barriers to entry, coming with the Wii Wheel to further accommodate the new motion-controlled gameplay. Though not the preferred way of driving in subsequent entries for a lot of players, there’s a reason why tilt controls are still an option in Mario Kart 8 Deluxe and MK World – so many players had their first Nintendo karting experience this way.

Mario Kart Wii has always stood out for being more loose and chaotic than other games in the series, gaining a reputation for rampant blue shells taking out players seconds away from finishing first. But MK Wii has other unique flavours; it includes the series’ first truly robust online play system, improving on MK DS’s slim first iteration, and adds bikes to the list of vehicles. The latter has less concrete impact than the former but does add to the iconic status of the game. It’s impossible to imagine Princess Peach using anything else now.

5. Mario Kart 8

Nintendo’s philosophy during the Wii U era was wrought with overwhelming tones of vanilla, and the company’s most successful franchise was a victim of it. Mario Kart transitioned to HD well, with MK8’s graphics being absolutely gorgeous, and the series’ core gameplay held intact, making for a game that you could never call bad.

But the original version of Mario Kart 8 is, dare we say it, dull. It is too safe. The best Mario Karts put a unique spin on the formula, but MK8’s introduction of anti-gravity is barely noticeable. Instead, the big hitters are the hang gliding and underwater sections, which means it all feels a bit too much like Mario Kart 7, but in HD.

Additionally, Battle Mode is stripped down to almost nothing, which robs gamers of a beloved way to play. All this meant that MK8 didn’t really have its own identity until the improved Deluxe version hit the Switch three years later in 2017. But that Deluxe package would be nothing without a truly solid foundation, and that's what you get in Mario Kart 8.

4. Mario Kart DS

The Mario Kart formula has existed for 33 years, so any game that alters it in any significant way is going to stand out. Mario Kart DS may offer the classic Kart gameplay in Grand Prix Mode, but it experiments wildly in the unique and brilliant Mission Mode. These objective-based activities range from simple time trials to genuine boss battles, and each asks you to master a whole new set of skills beyond just flying through courses and understanding shortcuts. As a result, Mario Kart DS is more enduring than many of its peers as a purely single-player experience.

Mission Mode is just one of the things that helped Mario Kart DS achieve its iconic status, though. Its integration with DS Download Play introduced a social element unseen on a handheld prior, allowing multiple DS consoles to join a race using just one copy of the game. And in addition to introducing original courses like Waluigi Pinball and Peach Gardens, MK DS is the first in the series to feature retro tracks, an idea now at the core of what people look forward to with any new Mario Kart. It was a triumph back in 2005 and Mission Mode makes it a unique and highly replayable entry in the series to this day.

3. Mario Kart World

Despite being the newest entry on this list—like, it’s a week old—Mario Kart World successfully covers a lot of new terrain for a franchise that’s over thirty years old. First off, it is undeniably the best-looking game in the series and an immediate contender for the most graphically impressive game Nintendo has ever developed. Playing on handheld and taking in every detail of MK World’s vast, interconnected courses is a dream. It’s a magical experience when you’re driving along and can spot the outline of a familiar track out in the distance.

But it's what World introduces mechanically that sees it rise so high on our list. The ability to drive on walls and grind on rails feel like what MK8’s anti-gravity should have been: new skills that take a lot of practice to be fully mastered. It’s something that you cannot say for new mechanics introduced in almost any previous entry. These skills add great texture to the new modes, such as Free Roam and Knockout Tour, which are great additions that will hopefully remain important cornerstones of future games. The last-one-standing Knockout Tour ramps up the chaos that we’ve always loved from Mario Kart games, while Free Roam’s open world adds a completely new exploration flavour to the series. There’s also some of MK DS’ Mission Mode to be found in the snackable (and often fiendishly difficult) P-Switch challenges. Throw in all the familiar modes we know and love, as well as an instant classic of a soundtrack, and you have one of the ultimate Mario Kart experiences.

2. Mario Kart: Double Dash!!

Mario Kart: Double Dash!! is packed full of personality in a way the majority of the games in the series are not. Having not one, but two exclamation marks in the title makes that clear. The principle feature of having two racers per kart is a stroke of genius, and it's sort of unbelievable that it’s not been a mode in every Mario Kart since. The double driver system, and the unique items each driver is assigned, allows for so many new styles of play and strategy that prove far more interesting than customising the vehicle you’re using – for example, Mario’s special items provide a speed boost that helps balance out the heavier characters who have more destructive items unique to them. The imagery of it all is also so goofy and fun… maybe a little too much fun for Nintendo to have fully committed to it in the games since.

Even with different characters, Mario Kart gameplay can eventually feel a little too similar after several hours of play, and so having Bowser’s giant shells rampage across the tracks definitely helps with that. Mario Kart needs more risk takers and rule benders like Double Dash!! – let's hope the formula-breaking Mario Kart World is a sign of things to come.

1. Mario Kart 8 Deluxe

Mario Kart 8 Deluxe showcases Nintendo’s ability to take a decent game and turn it into a cultural juggernaut. Fixing the original version’s anaemic Battle Mode and allowing players to hold an extra item were easy wins, but nobody could have expected just how much the game’s scope would increase. When launched alongside the Switch in 2017, there were fun additions to the character roster like King Boo, Bowser Jr. and the Inklings from Splatoon, but it was the Booster Course DLC that would really cement MK8 Deluxe’s superiority amongst other games in the series.

Now boasting 42 characters and an eye-watering 96 courses, MK8 Deluxe has become a fan favourite through sheer variety. If there was a course you loved from Mario Kart past, chances are it's been given a new lease on life in HD. Not every course is a winner, and the mechanics don’t reinvent the wheel in any significant way (again, this is essentially a bigger and better MK7), but 68 million copies sold more than shows the fan appreciation for this brilliant iteration.

Ryan Gaur is a freelance writer who has worked with the likes of RollingStone, Empire, Polygon, IndieWire, Skwigly, CartoonBrew, OkayPlayer, Animation Mag and more.

Magic: The Gathering x Final Fantasy Cards: Where to Buy In Stock

13 juin 2025 à 18:08

The long-awaited Magic: The Gathering Universes Beyond crossover with Final Fantasy is finally out, blending one of the most iconic RPG franchises with the most legendary trading card game in the world.

Whether you're here for FF6’s Terra, FF7’s Cloud, FF10’s Tidus, or FF14’s Warrior of Light, this set is stacked with heroes and villains from across the series. And that’s just the Commander Decks, the full release runs deep.

If you managed to lock in a preorder before they vanished, congrats. For everyone else, here’s where you can still buy the Final Fantasy MTG cards now that the set has officially launched, such as the highly popular Commander Deck Bundle, which Amazon recently restocked.

Where to Buy Magic: The Gathering - Final Fantasy Cards

I'm going to give it to you straight right from the off. It's painfully hard to get hold of any of these sets from major retailers right now. While we saw some big restocks over the past month, pretty much everywhere is sold out of Final Fantasy MTG at the time of writing.

I can provide some handy links to bookmark so you can check back in, but for now, your best chance of securing anything will be via the most trusted third-party resellers like TCGPlayer.

Starter Kit

The Starter Kit contains 2 ready-to-play 60-card decks, 2 deck boxes to store them in, 1 Magic play guide booklet, 4 double-sided tokens (2 with each deck), 2 double-sided reference cards to aid you as you play (Turn Order/Attacking & Blocking), and two Magic: The Gathering Arena code cards to unlock both decks for two people to play online. Account registration required. Code expires September 1, 2030. This product does not contain a serialized card (available in English-language Collector Boosters only).

Play Booster Box (30 Packs)

Each of the 30 Play Boosters in this box contain 14 Magic: The Gathering cards and 1 Token/Ad card or Art card. (A regular Art card can be found in 30% of packs and a foil-stamped Signature Art card can be found in 5% of packs.) Every pack Includes 1–4 cards of rarity Rare or higher and 3–6 Uncommon, 6–9 Common, and 1 Land cards. One card of any rarity is Traditional Foil. The Land card is also Traditional Foil in 20% of boosters. This product does not contain a serialized card (available in English-language Collector Boosters only).

Bundle

This Bundle includes 9 Magic: The Gathering - Final Fantasy Play Boosters (each containing 14 cards), 2 Traditional Foil Extended-Art cards, 16 Traditional Foil and 16 nonfoil Full-Art Basic Land cards, 1 oversized Spindown life counter, 1 Final Fantasy card storage box, and 2 reference cards. This product does not contain a serialized card (available in English-language Collector Boosters only).

Commander Decks

Each Commander Deck includes 1 deck of 100 Magic cards (98 nonfoil cards and 2 Traditional Foil Legendary cards), a 2-card Collector Booster Sample Pack (contains 2 alt-border cards, with at least 1 Traditional Foil), 10 double-sided token cards, 1 deck box (can hold 100 sleeved cards), 1 strategy insert, and 1 reference card. This product does not contain a serialized card (available in English-language Collector Boosters only).

Collector Booster Box (12 Packs)

Each of the 12 Collector Boosters in this box contain 15 Magic: The Gathering cards and 1 Traditional Foil double-sided token, including 5–6 cards of rarity Rare or higher and 3–6 Uncommon, 3–5 Common, and 1 Full-Art Land cards, with a total of 8–12 Traditional Foil cards and 0–3 cards with a special foil treatment. Serialized card in <0.1% of English-language Collector Boosters only.

Gift Bundle

This bundle contains 1 Collector Booster, 9 Play Boosters, 2 Traditional Foil Extended-Art cards, 16 Traditional Foil and 16 nonfoil Full-Art Basic Land cards, 1 oversized Spindown life counter, 1 special foil Final Fantasy card storage box, and 2 reference cards. A serialized card may be found in <0.1% of English-language Collector Boosters only.

Best Cards to Chase and Buy Today

With the brand new set already breaking sales records all over, with a huge set encompassing all sixteen mainline games in Square Enix’s long-running RPG franchise, but not all cards are created equal. Some cards are already seeing astronomical prices from pre-release, but we imagine they’ll settle down at least a little bit in the coming days and weeks.

Still, with some chase cards currently worth well over a thousand dollars each, you’ll naturally want to know which cards are worth looking out for, and which you might want to pick up standalone rather than ripping over hundreds of sealed boosters.

Or perhaps, collectors will instead be most interested in the new Final Fantasy x Secret Lair drops, instead. It’s been a busy year for Wizards of the Coast’s limited-time mini-sets, and while the company sold out of all three Final Fantasy drops in record time (leaving many disappointed), you can still get them via third-party sellers... if you're willing to pay the inflated costs, that is.

There are a trio of Final Fantasy Secret Lair sets, Weapons, Grimoire, and Game Over, each offering unique art and names for Magic: The Gathering cards. Everything is available in standard and foil, alongside the Japanese variants as well.

But, since they've sold out, you won’t find Secret Lair drops at the same price as you’d find them directly from Wizards of the Coast (standard $30 nonfoil, $40 rainbow foil), with most being listed anywhere between $80-$150 or above.

This is a huge markup, so if you're looking to buy, be sure you're 100% informed of what you're paying for. You can buy them from eBay, but we’ve always found TCGPlayer, while still eBay-owned, to be the most secure and trustworthy way to nab Secret Lair drops post-release.

Robert Anderson is a deals expert and Senior Commerce Editor, for IGN. You can follow him @robertliam21 on Twitter/X or Bluesky.

Malcolm in the Middle Reboot Recasts Our Favorite TV Little Brother Dewey — But For a Pretty Good Reason

13 juin 2025 à 17:26

The Malcolm in the Middle reboot series is, in fact, happening with the entire original cast returning — that is, with the exception of our favorite TV little brother Dewey. Erik Per Sullivan, who originally played the character, will not be returning to the show, with Caleb Ellsworth-Clark taking over the role for the revival.

The show’s patriarch, Bryan Cranston, recently revealed the news in a conversation on Dana Carvey and David Spade’s Fly on the Wall podcast. “I talked to Erik and I said, ‘Hey, we got the show! It’s going to come back,’” he explained. “He goes, ‘Oh, that’s fantastic!’ And I go, ‘Yeah, so we’re looking forward to having you back.’ He goes, ‘Oh, no, no, I don’t want to do it. But it’s fantastic.'”

The former actor, who is now 33-years-old, has a pretty good reason for sitting this one out. “He’s actually going to Harvard,” Cranston gushed during the podcast. “He’s really, really smart, and he’s getting his master’s at Harvard right now. He said, ‘Oh God, no, I haven’t acted since I was nine or something. So I’m not into it.'”

Following the show’s original run from 2002 through 2006, Sullivan stepped back from acting just four years later at age 19 to pursue other interests — and clearly, that led him down a pretty cool path even if it didn't include performing. As for the returning cast, Cranston will be joined by Malcolm himself, Frankie Muinz, as well as Jane Kaczmarek, Justin Berfield, and Christopher Masterson.

Production wrapped on the project last month, and a release date has yet to be announced — but hopefully we’ll see the revival, which will consist of four half-hour episodes, on Disney+ soon.

Photo by Vince Bucci/Getty Images.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

A New Elden Ring Nightreign Mod Gives an Early Glimpse at Its Enhanced Bosses

13 juin 2025 à 17:04

FromSoftware has cryptically teased "enhanced fights" against the big bosses of Elden Ring Nightreign, due to arrive sometime this month. But one modder has found some already real building blocks for the new fights, and made their fights playable in the process.

On June 3, the official Elden Ring account confirmed that, alongside Nightreign's DLC (arriving later this year) and the upcoming Duo Expeditions option, Nightreign would be getting "enhanced fights against existing Nightlords" starting this month. No more details were shared, but it clearly acted as a Bat-signal for people to start digging.

Modder TerraMag (as spotted by PC Gamer) managed to find the boss content currently in the game, and built a mod to make it accessible. Importantly, these are unfinished versions based off the enhanced sets already found in the files.

Notably, what TerraMag found (and documented so far in YouTube videos) seems to be third phases for a number of the Nightlords, including those like Adel, Libra, and Caligo. These can introduce new moves, new models for the bosses, and any number of new ways to annihilate Nightfarers.

Of course, these are unfinished and not officially implemented, so it's only a glimpse at what could be when the enhanced fights arrive sometime this month. For those already getting weary of the existing boss runs, though, this might make for a decent challenge, and a reason to dive back into some more runs in the ever-shifting Lands.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

Nintendo Switch 2 Exclusive Mario Kart World Is Selling Faster Than OG Switch Launch Title Zelda: Breath of the Wild in Japan

13 juin 2025 à 16:52

In Japan, Nintendo Switch 2 launch title Mario Kart World has sold more physical copies in the first three days on sale than Switch 1 launch title The Legend of Zelda: Breath of the Wild managed in its first three days.

According to Famitsu, Mario Kart World has sold a huge 782,566 copies in Japan already, making it the top-selling game for the week from June 2 to June 8. It is worth noting, however, that Famitsu’s figures only cover physical, preinstalled-on-console, and Game-Key Card sales from retail outlets. They do not include digital downloads direct from My Nintendo Store, so the total number of Mario Kart World sales is likely far higher.

In contrast, the Switch edition of The Legend of Zelda: Breath of the Wild sold an estimated 193,060 copies in Japan over the first three days after the original Switch’s launch back in 2017, according to Famitsu’s figures. This means that in Japanese retail sales alone, Mario Kart World has sold around four times more copies than Breath of the Wild initially did on Switch 1.

This is hardly surprising, considering the Switch 2 is Nintendo’s fastest selling hardware to date, shifting over 3.5 million units worldwide in the first four days. In fact, Nintendo’s latest console is outselling the original Switch 2-to-1 (no pun intended). The supply-constrained Switch 1 got off to a much slower start, selling 2.74 million units globally in just under a month.

Over the first three days post-launch, physical Switch 2 games saw strong sales in Japan. Switch 2 titles accounted for half of Famitsu’s top 10, with Switch 2 editions of Rune Factory: Guardians of Azuma (No. 6, 10,877 copies), Zelda: Tears of the Kingdom (No. 7, 7,992 copies), Zelda: Breath of the Wild (No. 8, 7,529 copies) and Yakuza 0 (No. 9, 7,486 copies) entering the charts. Elden Ring: Nightreign (PS5) was the only non-Switch title at No. 5.

Although Mario Kart World may be racing ahead of Breath of the Wilds’ initial launch figures in Japan, it remains to be seen if it will eventually catch up with the critically acclaimed Zelda game’s total sales. Especially considering that BOTW just got a Switch 2 HD rerelease, which may prompt fans to purchase the game all over again.

Check out our Mario Kart World guide and learn how to unlock every hidden Mario Kart World character, plus how Kamek Unlocks work — you’ll need them to unlock NPC Drivers. We’ve also got a guide to all the Mario Kart World food scattered across the open world and where to find it, which will help you get all the Mario Kart World outfits and costumes permanently.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

The New Live-Action How to Train Your Dragon Is Getting a 4K Steelbook That You Can Preorder Now

13 juin 2025 à 16:45

The new live-action How to Train Your Dragon may have just opened in theaters, but if you simply can't wait to secure a copy for your physical media collection, we come with good news: the movie's 4K steelbook is already available to preorder. It's currently up at Amazon and Walmart (see here at Amazon, where it's listed for $39.99) and comes with a 4K UHD and Blu-ray copy of the film alongside a collectible magnetic medallion.

How to Train Your Dragon - Steelbook (4K UHD + Digital)

There's no official release date for it yet, but you can secure a copy ahead of time through the links above. A standard 4K of the film is also available to preorder alongside a two-movie collection that includes the new live-action film and the beloved animated original, which we've listed below. At the moment, no bonus features have been announced, but we'll add them in when they're revealed.

Preorder How to Train Your Dragon 2-Film Collection

If the release of the new live-action adaptation has you itching to watch the original animated movies, we have good news there as well. The How to Train Your Dragon three-movie collection on Blu-ray is currently enjoying a very nice discount, and is also part of Amazon's ongoing "Buy One, Get One 50% Off" sale.

That's not all, though. Outside of movies, you can also preorder a ridiculously cute LEGO set of Toothless right now. This is set to release on July 1, and definitely looks like a worthy addition to a LEGO collection.

More Upcoming Physical Releases

For even more movies and shows to add to your physical media collection, have a look through our breakdown of upcoming 4K UHD and Blu-ray releases. This features a full breakdown of what's coming out over the next few months, so you can plan ahead to add some new picks to your library.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Pixar Announces Gatto, Releases New Looks and Details About Toy Story 5 and Hoppers

13 juin 2025 à 16:38

Alongside new looks and details about Toy Story 5 and Hoppers, Pixar has announced that Luca director Enrico Casarosa will lead the charge on Gatto, a film set in Venice, Italy, that follows a black cat named Nero who is indebted to a feline mob boss.

The news was revealed at France's Annecy International Animation Film Festival, where it was also shared that Nero hates water, which is very unfortunate considering where he calls home. He'll also meet a lonely street musician named Maya and be "forced to forge an unexpected friendship that may finally lead him to his purpose." Gatto will be released in summer 2027.

JUST ANNOUNCED: Coming to theaters in 2027 is Disney and Pixar’s "Gatto.” 🐈‍⬛ From “Luca” director Enrico Casarosa, the film returns to Italy, following a black cat named Nero. Indebted to a feline mob boss, Nero finds himself forced to forge an unexpected friendship that may… pic.twitter.com/gCEUocT8kx

— Pixar (@Pixar) June 13, 2025

As for 2026's Toy Story 5, we got a new look at the much-anticipated sequel and it was confirmed that Joan Cusack will return as Jessie. The concept image shared shows Jessie, Buzz, and Bullseye talking to a tech tablet called Lillypad. Ths iPad-like device looks friendly enough, but we know all won't turn out well as its been previously annouced that Toy Story 5 will be all about "toys going against electronics" and "toy meets tech."

Bonnie, who is now eight-years-old, has finally reached an age where her parents have gifted her a tablet, and Woody, Buzz, and all our favorite toy friends will have to navigate this new world of technology that is taking over the attention of this new generation of kids.

As reported by THR, Pixar also gave a sneak peek at the film's opening scene, in which "a container full of Buzz Lightyears awakens on an isolated desert island and struggled to reconnect with Star Command."

A new image of Hoppers, the upcoming movie set for March 6, 2026, was also revealed. It follows a young girl who is trying to stop a highway from being built that would ruin a local woodlands.

The little girl is named Mabel (Piper Curda), and she discovers that the way to stop local Mayor Jerry (Jon Hamm) from enacting his plan is to use a secret brain-swapping experiment to hop into the mind of a robot beaver.

She then goes to a local pond as this beaver where all the refugees from the highway project are gathering, and she has to convince another beaver named King George (Bobby Moynihan) and all the other animals that they need to work together to stop their homes from being destroyed.

Lastly, Annecy attendees were treated to a 27-minute preview of Elio, which is set to debut in theaters on June 20, 2025. For those unfamiliar, Elio is the tale of a boy who wants nothing more than to be abducted by aliens. His wish comes true, but he ends up being mistaken for the intergalactic ambassador of Earth in the process.

For more in the world of Pixar and Disney, check out the latest details on the Coco ride headed to Disneyland, 14 reasons to visit Walt Disney World durings its Cool Kid Summer, and the news that Magic Kingdom's Cars land will be called Piston Peak National Park.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

Lucasfilm President Kathleen Kennedy Assures Fans That Screening of Original Cut of 1977's Star Wars Isn't 'Illegal'

13 juin 2025 à 16:20

The British Film Institute just screened the first print of the original Star Wars, Star Wars Episode IV: A New Hope, and Lucasfilm boss Kathleen Kennedy was on hand to make sure fans knew the screening of George Lucas’ sci-fi masterpiece was not, in fact, illegal.

As spotted by GamesRadar, Kennedy joked during her introductory remarks before the iconic movie screened at the BFI Film on Film Festival in London on June 12: "I'm here to… make sure that you don't think that this is an illegal screening."

She added about the print: "It's incredible folklore. I have to say that even when I came into the company, there was endless conversation about where everything was, and what was in fact the first print? And it's quite remarkable, what you're going to see is in fact the first print, and I'm not even sure there's another one quite like it. It's that rare. There's so much tinkering that's gone on over the years, and things that George [Lucas] decided, 'I'm gonna change this, I'm gonna try that.' And then, everybody kind of lost track of what it was."

Star Wars fans, Kathleen Kennedy wants to assure you the BFI screening of the original cut is not illegal pic.twitter.com/0a1Pa6FXDI

— Jacob Stolworthy (@JacobStolworthy) June 12, 2025

This showing was the first time the first print of the 1977 classic was publicly screened since 1978, though this particular cut had been made available on VHS a few times over the years. According to a report from The Telegraph back in April, the reels were stored at 23 degrees Fahrenheit to preserve quality and the viewing experience.

"In these very special screenings, we present the film exactly as experienced by audiences on its original 1977 release," the BFI explained.

"Screening from one of the precious handful of dye transfer IB Technicolor prints produced uniquely for the first British release, and preserved in the BFI National Archive, this has some of the wear that comes with an archive print, but its colour is gloriously unfaded. Truly unmissable."

Interestingly enough, Lucas has been vocal in the past about keeping the original cut of the film in the dark, so much so that he made tweaks to that cut shortly after release and those cuts went on to become the Special Edition. That Special Edition, released in 1997, is what has been made readily available to fans over the years.

Photo by PA Images via Getty Images.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

Cronos: The New Dawn Stars You as a Soul-Collecting Time Traveler

13 juin 2025 à 16:00

After scoring a major win with the critically-lauded Silent Hill 2 remake, Bloober is ready to show the world what they can do next – with a slight change of pace – in an action-oriented horror game called Cronos: The New Dawn. I got a chance to sit down with Bloober’s time-hopping latest and find out what makes the world of Cronos so compelling.

Cronos puts you in control of a character called The Traveler, a woman tasked with going into areas ravaged by a human-eliminating virus that is rapidly transforming them into monsters. The Traveler’s goal is to not only log her observations and find human survivors, but also to lay a path for Travelers that come after her – just as those who came before her did. But that task is easier said than done.

“The theme of this game is merging and changing into something new,” co-director Wojciech Piejko explains, before adding, “Hey, this is not a good way to actually play this game, but watch this.”

Piejko proceeds to wake up a sleeping enemy with a stomp that can only be described as Dead Space-esque. Upon waking, the enemy noticed that the corpses of other monsters were littered around, and quickly went to consume one. Then another. Then a third. By the time the infected human had finished feasting (uninterrupted by Piejko), it had “merged” several times, essentially leveling up its monster type. In doing so, it became stronger, harder to kill, more aggressive, and had access to new abilities to take The Traveler out, such as spitting toxic bile at her. After a fair amount of ammo, it finally goes down.

“This is the core of Cronos,” Piejko says. “Manage your resources, take risks when appropriate, and survive.”

The only way The Traveler could have prevented this happening is to kill the monster before it has a chance to feast or rid the area of corpses using fire, a precious resource that can’t be used capriciously. That said, bigger monsters mean bigger rewards, so it is sometimes a good choice to burn some resources for a bigger payday of crafting materials.

“This is the core of Cronos,” Piejko says. “Manage your resources, take risks when appropriate, and survive.”

Just because a monster does not awaken does not mean The Traveler is safe, however. Anyone that tries to hoard resources will soon discover when backtracking through areas that enemies have a tendency to pick inopportune moments to pop up and start merging with other corpses on the ground. Not being aware of your environment can be a deadly mistake in Cronos, but wasting resources may be even worse.

The demo I participated in takes place in Nowa Huta, an eastern district in Krakow, Poland that was once an industrial hub of the former Soviet Union. In the future, it has been torn apart by the monster-plague infecting the world. It is the Traveler’s duty to identify important people that live or lived in the city and employ time-travel to rescue them from the pre-plague age of the 1980s. Since only The Traveler can hop through time, rescuing them involves digitizing their souls to carry around with her to take back into the present.

The Traveler is limited in how many souls she can carry with her, which leaves the choice up to the player to decide who gets saved and who does not. This can affect Cronos’s narrative, as different people will have different reactions to things The Traveler encounters and places she goes. As an example, The Traveler can rescue someone in the past and bring them to the future, wherein she visits that person’s apartment decades later and the former tenant describes their life before it all went to hell.

The Traveler is limited in how many souls she can carry with her, which leaves the choice up to the player to decide who gets saved and who does not.

In another example given, two of the souls in possession have a history and go back and forth with each other.

Bloober says that Cronos will contain an emphasis on the studio’s trademark psychological horror despite the action bent. After Silent Hill 2 released, which was developed in parallel with Cronos, the Cronos team absorbed their colleagues (or “merged,” to keep it thematically on-brand) to help finish the game out.

Oh, and throughout Nowa Huta, The Traveler will come across some less conversational survivors: cats. Kitties are locked away safely in various rooms throughout the game and, upon being rescued, help with resources for The Traveler. All the cats in the game are based on the pets of the developers at Bloober.

“We had so many submissions we had to start casting for them to decide who would get in,” Piejko says.

As part of their 1-2 punch with Silent Hill 2, Bloober is hoping Cronos proves the studio’s mettle as an industry-leading horror game developer. The New Dawn’s premise and designs are helping it start off on an interesting foot as part of Bloober’s journey there.

Warhammer 40,000: Space Marine - Master Crafted Edition Has a 'Mostly Negative' Steam User Review Rating, With Players Labeling It a 'Shameless, Blatant Cash Grab'

13 juin 2025 à 15:09

Warhammer 40,000 video games have been on a great run lately, with the likes of Space Marine 2 leading the charge of well-received, successful titles. The recently released Space Marine - Master Crafted Edition, however, may be Warhammer 40,000’s first video game misstep in some time.

Warhammer 40,000: Space Marine - Master Crafted Edition is a re-release of Relic Entertainment’s 2011 action game, Space Marine. Both Games Workshop and publisher Sega are not calling this a remaster. Instead they point to quality-of-life and graphical improvements "that take the Warhammer 40,000: Space Marine experience to the next level."

These include higher fidelity and improved textures, 4k resolution, "improved" character models, a modernized control scheme and interface overhaul, and remastered audio.

Warhammer 40,000: Space Marine - Master Crafted Edition launched on June 10 across Xbox Series X and S and PC, and straight into Game Pass (there’s no word on a PS5 version). It’s going down better on Game Pass, where gaming is often more disposable and subscribers are free to try games out and discard them on a whim if they don’t like what they see. On Steam, however, where Space Marine - Master Crafted Edition costs $39.99 / £34.99, it’s getting destroyed.

Space Marine - Master Crafted Edition currently has a ‘mostly negative’ user review rating on Valve’s platform. Complaints revolve around the high price of the game relative to the changes it makes over the Anniversary Edition, and, on those changes, bemusement in response to what many believe is worse usability.

This, coupled with struggles to find others to play with online, has caused some to call Space Marine - Master Crafted Edition a "cash grab."

“I was very excited for the idea of this being updated but honestly? I prefer the older version,” reads one negative Steam user review. “It feels better and looks better. Why couldn't this just be an update or something? And for the price tag it just feels very meh. And this is one of my all time favourite games too. Just gonna install the older version and play through that.”

“Too bad, I really wanted to play this game,” reads another. “No players in PvP multiplayer. No players in co-op Exterminatus horde mode. FOV problem, aiming down sight makes 1000000x zoom. No option to change FOV. Maybe get it on sale after upgrades and updates and working enabled crossplay matchmaking. Refunded, sadly.”

“I bought and get refund” said one disgruntled customer. “Buy the Anniversary Edition, it's almost the same but it isn't a cash grab (around 7€ for a key).”

“Look how they massacred my boy,” declared another.

It’s a similar sentiment across social media, Discords, and subreddits. “Warhammer 40,000: Space Marine Master Crafted Edition is a mess,” said redditor KitsuneLynx, highlighting problems even on Xbox.

“This game came out a few days ago and has shown itself to be an absolute mess and disappointment. When I heard this remake was coming out, I was so hyped, I was curious what they'd do and was excited to play it on Xbox after having played it on PC a while back. I was disappointed to say the least.

“This game is a buggy, janky mess that didn't bother to fix anything and instead made a worse UI, odd visual changes, etc. Why make the Orks all Goffs now? The colors helped recognize each unit, now they all blend together to the point it's hard to decipher which is which. WHERE ARE THE DEDICATED SERVERS? Not to mention the NEW jank and bugs that came with this release that weren't present in the previous remaster. It didn't bother to fix the jank or make the game feel revitalized, this IS the definition of a lazy cash grab. Charging this game for 40+ USD is criminal.

“Crossplay is off by default which just leads to the game shooting itself in the foot when it comes to vacant servers. My wife also just experienced a bug which is more common than it should be where when you boot up the game, there is a chance for your save file to corrupt and reset ALL OF YOUR PROGRESS. Why hasn't this game received a patch yet? I can't imagine all the other bugs I haven't seen yet.

“If you're planning on playing this game, either get it on Game Pass or wait for a sale and mega patch, otherwise stay on Space Marine 2 or play the remaster on PC.”

It’s worth noting that there are players who are having a reasonable time with the game, although anecdotally most of them appear to be on Game Pass. Similarly, those who have never played Space Marine before seem to be enjoying experiencing the events that lead into last year’s blockbuster hit, Space Marine 2. Steam, then, appears to be the focal point of the backlash.

The hope is that Sega will announce incoming improvements sooner rather than later, as Space Marine is generally remembered fondly by those who played it back in the day. In 2025, with Warhammer 40,000 at the peak of its popularity and with a flood of newcomers sparked by the success of Space Marine 2, it’s important Space Marine gets it right. The Inquisition, after all, is always watching.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Directive 8020 Might Give the Dark Pictures Saga a Massive Upgrade

13 juin 2025 à 15:00

Developer Supermassive Games really made their mark on the horror game landscape with 2015's Until Dawn, but the Dark Pictures Anthology really brought the heat by offering gaming's closest analog to Netflix's Black Mirror series. With the latest installment on the way, the developers have plans for an ambitious return that finally ventures into sci-fi horror while also putting players in more direct control of the tense encounters that await the characters in this dark story.

At Summer Game Fest 2025, we got to play a particularly fateful encounter from the upcoming Directive 8020, which continues the Dark Pictures saga. We also saw just how the sci-fi horror adventure game mixes things up with more real-time gameplay encounters that bring the series and its strong narrative hooks closer to a true survival horror experience.

Taking place in the far future, where Earth is on the verge of collapse, a crew of scientists and space colonists travel to a distant planet poised to become humanity's next home. But as you'd guess for a horror game, the planet is home to another malevolent entity, and the crew is forced to survive against a mysterious alien presence that can mutate and take the form of any living person on board their ship.

Actress Lashana Lynch – seen in The Day of the Jackal and Captain Marvel – leads the cast of characters as the pilot of the ship, and her early scenes in Directive 8020 make her such a compelling lead in this bleak story. The game leans into similar themes of paranoia, isolation, and fear of the unknown – which makes for an excellent setup for a Dark Pictures game. The developers were particularly inspired by sci-fi films like Event Horizon, Alien, and John Carpenter's The Thing, which helped establish the style of horror and sense of dread that Directive 8020 goes for.

According to game director Will Doyle, who guided me through the SGF demo, Directive 8020 will still feature many of the hallmarks of a Dark Pictures experience. Still, it will also mark the start of more active gameplay sequences and choices that aim to increase the fear factor within this extended episode.

"I've had this idea for more real-time threats in my mind for a long time and throughout season one of the Dark Pictures, and the main reason we wanted to do it was to increase the fear factor for the games," said the game director. "There's nothing more scary than when you're in direct control and the creatures are trying to hunt you down and kill you. That gets your heart pumping, and that was a significant part of our motivation. We also wanted to expand our audience with more engaging gameplay. It's still a cinematic, story-driven game, but it does have moments where you are making those decisions and actions with more direct control."

I got to see this real-time action sequence during a story segment where the Captain and another crew member were confronted by their alien impostors. Playing as the second crew member, the imposter mutates into a grotesque monster, and I have to evade it from within the maintenance area of the ship. This played out in a tense and unnerving stealth sequence that felt similar to Dead Space or Resident Evil, which lends Directive 8020 a classic survival horror-like feel. As this is a Dark Pictures game, permanent death is a thing, and if I hadn't gotten this character out away from his imposter, the main story would have evolved differently.

Permanent death is a thing, and if I hadn't gotten this character out away from his imposter, the main story would have evolved differently.

However, Directive 8020 heightens the sense of paranoia and tension when making fateful survival choices. Given that Supermassive Games' pedigree of horror adventure games is about making decisions to keep a group of survivors and friends alive to the end of the story – the added twist in Directive 8020's story with your crew being replaced by alien imposters presents an unsettling wrinkle.

A fateful moment occurred when the Captain returned to the crew and had to decide where to shoot a crew member who had seemingly come in contact with the alien entity. Much like the games from the developers, these flashpoint moments are among the most consequential points in the story. Without giving away spoilers, I made a decision that I would come to regret. Still, according to the game director, these moments can also be rolled back using the turning point system – which acts as an optional story tracker and rewind system, allowing players to view different moments and choose a different path if they wish.

So far, Directive 8020 is set to be a welcome return to the Dark Pictures series. And with the focus on giving players more direct control of the action while also heightening the sense of distrust in your dwindling party of survivors, the next game looks to offer one of the more unique and game-changing episodes the series has seen yet.

Remaking Animated Movies Like How to Train Your Dragon in Live-Action Probably Isn’t Going Away… and That’s Okay

13 juin 2025 à 15:00

Remember way, way back in March of the year 2025 when a bunch of people were declaring that the era of beloved animated movies being remade in live-action was done? That’s when Disney’s Snow White opened and promptly bombed. Then, very shortly after, Disney put a live-action version of Tangled they were developing on hold. Whether the timing of that decision was coincidental or not, many began to speculate that Snow White’s performance had a massive ripple effect that could finally put an end to these remakes so many sneered at.

…Except then the live-action Lilo & Stitch came out and became an instant massive hit.

And now Universal is getting in on this trend with the release of their first remake of an animated movie in their own library, as the live-action version of DreamWorks’ How to Train Your Dragon arrives in theaters this weekend. And while anything could happen, it’s tracking to open quite well.

Oh, and next year Disney has a live-action version of Moana coming out. And based on the animated Moana 2 making over a billion dollars at the box office just a few months ago, it seem likely that will be a success too.

So yeah, it feels like this isn’t going to just stop in its tracks anytime soon. Sure, you might see Disney become more selective about which films they remake, especially since it’s pretty apparent that, exceptions aside, there’s a much better chance of success in remaking a movie that first opened in the 1990s (or even more recently than that) – and thus has a lot of relevance to a relatively younger audience who grew up with it, not to mention any modern little kids it’s been passed on to – versus something like Snow White, which is nearly 90 years old now. But there is still clearly money to be made from this practice, and word on the street is that, shockingly, movie studios like money (I predict in the not too distant future we see live-action takes on the likes of Frozen, Encanto and, yes, Tangled, which can just as easily stop being on hold).

You might see Disney become more selective about which films they remake.

Financial success doesn’t equal quality of course, and this entire “remake the vault!” endeavor is inarguably a pretty cynical one as far as the overriding corporate drive towards putting out movies believed to most likely sell a bunch of tickets, even as few of them begin life for artistic reasons. And some of them have had painful results to be sure, like Disney’s Pinocchio remake. Or there’s a case like 2019’s The Lion King (technically still animated, but now “photo realistic”), which was a huge hit, yes, but was also a movie which contained all the plot points of the original with little of its heart and emotion.

And yet, I do think people go overboard in how angrily they react to these movies. I remember a few years ago when a friend of mine lamented that Disney was trying to replace all of the original versions with these new ones. But I’ve never felt that was the case, and I think that’s pretty obvious looking at how they merchandise these titles in the long run, even when the remakes are clear-cut blockbuster hits. Consider 2017’s Beauty and the Beast, which was a huge, billion dollar-grossing success (Did you know that movie made $90 million domestically in its second weekend? That’s one of the best second weekend takes ever). A few years later, if you go to buy Beauty & the Beast merch, which version are you going to find represented? It sure ain’t the live-action one, since just about everything is again based off the original version of the characters.

I guess that can add to the cynical, bottom line-driven thoughts fans have about the whole remake idea, since I think Disney knows this will always be the case in the long run, even when these movies make them a ton of money upon release. They are produced because people love this story already and, often, will show up for a new version of that story. But regardless, it’s the original that remains the core version for most fans, and that’s also the one that Disney themselves understand is the “real” version if one had to pick.

That’s even the case when a remake is better than the original. And yes, that’s happened, including for Disney! 2016’s The Jungle Book and that same year’s Pete’s Dragon (I know, I know, both versions of that one are live-action/animation hybrids) were done better the second time around and feel like stronger artistic achievements. But at Disney Parks, when Mowgli is represented, he still looks like the cartoon kid from 1967.

When it comes to the current crop of remakes we’re getting today, yeah, Snow White was a big mess (on top of being way less relevant to a younger audience), but I’m one of those people who thinks the new Lilo & Stitch is a damn good version of what we already knew was a great story (just like I said in my review). There are even a couple of aspects of the new version I like better in this one, like Nani’s expanded role (no, sigh, I don’t think she “abandoned Lilo to the state” at the end of the movie), even though, sure, if I was told I could only watch one version for the rest of my life, I’d stick with the original.

But good news - I don’t have to make that choice and neither do you! You can see the new one or skip it. It can be a huge hit or a bomb. But they’ll still let you see the original and still make sure it’s readily available because they know people will always want to, and they, per usual, like making money.

I’ve also seen How to Train Your Dragon, 2025 edition, and it’s one of those cases where a wonderful story is once again told well and, thankfully, there are some genuine emotions to be felt by the end of it - though in that case, there is a bit of a bigger obstacle in the early scenes if you know the animated film, since the new one replicates the original extremely closely in a manner that does feel way too constrained and boxed in by choices from 15 years ago, even though it’s actually one of the same directors of the animated version behind the remake this time.

I saw people cry at How to Train Your Dragon who I discovered had never seen the original before.

And yet I saw people cry at my screening who I discovered had never seen the original before. The story still works in this version so the story still got them. You could say, “Well, those people should just watch the original!” And I agree, that would be ideal, while also knowing some of those folks might not anytime soon and that it’s the release of the shiny New Movie that gets them to finally check it out - but then hopefully leads them to the animated version after that.

Universal has already ordered a sequel to the live-action How to Train Your Dragon, so they’re clearly feeling quite optimistic about the performance of the film. And yet just this past month, in the midst of the studio hyping up the live-action movie, the large new How to Train Your Dragon - Isle of Berk land opened as part of the new Epic Universe theme park at Universal Orlando Resort. And which version of How to Train Your Dragon is that land and its multiple attractions and shows based on? The animated one, of course! Because the new version is good, yes, and Universal is hopeful about turning it into its own multiple-film series, but the animated film is already timeless and one they can count on resonating for years to come.

The new version doesn’t hurt the original, whether it’s good or bad, because regardless of how we feel about the remake, those of us who love the original are reminded of why we love it by the remake’s mere existence - whether it’s because the new version successfully recaptures the warm feelings the original always evoked or, by failing to recapture them, it just really pisses us off. But either way, the original is always there, waiting for us to revisit it as often as we want.

For even more on this topic, check out our ranking of the live-action Disney remakes.

MindsEye Dev Releases Performance Improvement Hotfix as First in Series of Emergency Patches Designed to Address Disastrous Launch

13 juin 2025 à 14:30

MindsEye has the first in a series of emergency hotfixes designed to improve the performance of the game amid what has been a disastrous launch.

Yesterday, embattled developer Build A Rocket Boy said it was “heartbroken” over the issues players had faced with the recently released game, and promised to release a series of patches to fix the significant performance problems, glitches, and AI behavior issues.

All the while, MindsEye’s troubled launch saw the developer cancel sponsored streams, and reports of players securing refunds, even from the normally stubborn Sony.

Hotfix #1 is out now on PC (5.7GB) and PS5 (2GB), with Xbox Series X and S (4GB) to follow, Build A Rocket Boy said in a post on Discord that also included patch notes.

“Today we’ve deployed Hotfix #1 tasked on an expedited timeline as the first in a series of patches aimed at addressing your feedback and enhancing the game experience,” it said.

Across all platforms, the hotfix aims to implement CPU and GPU performance improvements and memory optimizations. It also reduces the difficulty for the CPR mini-game, adds a new setting to disable or modify Depth of Field, and fixes missing controls in the MineHunter and Run Dungeon mini-games.

On PC, there are new pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues.

Build A Rocket Boy said this patch also fixes the memory leak issue that had been causing most crashes reported by players. “Performance optimisation is our number one focus and an ongoing commitment that will take further time,” it added.

“We will continue to provide frequent and transparent updates. Our team is committed to do everything possible to urgently action your feedback,” Build A Rocket Boy said.

Build A Rocket Boy has said that by the end of June, players can expect ongoing performance and stability improvements, a rebalanced ‘hard’ difficulty setting, animation fixes, and AI improvements.

The question is whether the developer, which was founded by former Rockstar North chief Leslie Benzies, can turn MindsEye around. On Steam, which does not paint the whole picture of MindsEye’s current popularity, the game hit a peak concurrent player count of 3,302 on launch, but had a 24-hour peak of just 786 players. At the time of this article’s publication, 435 people were playing on Steam, with a 'mixed' user review rating.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Squished Like a Bug By an Ornithopter Playing Dune: Awakening PvP? You're Not Alone — And Funcom's Looking Into It

13 juin 2025 à 14:05

Dune: Awakening developer Funcom said there's a fix coming for players sick of getting squished by helicopters — known in-game as Ornithopters — in PvP.

As admirably reported by redditor Bombe18 in the video below, there's pretty much nothing you can do if an Ornithopter sets its sights on you, as the moment you self-revive, the Orni will be back to rinse and repeat. It's a particularly egregious way to die given there's very little you can do to stop it unless you have a missile launcher with you.

"Dune developers, I agree to have a defeat in PvP," Bombe18 wrote (thanks, Eurogamer). "But been [sic] crushed by orni that do[es] not take any damage? No." They even suggest a couple of solutions: either let the Orni take damage when it crashes into players like this or, you know, just disable crushing and its ability to make aerial assaults.

The good news is it didn't take long for Funcom to notice Bombe18's (and many others') plight.

"Sorry about this," replied Funcom's Chief Creative Officer, Joel Bylos. "We have people working on fixing the goomba stomping ASAP."

It's not just the Ornithopters that take no damage, either — it's the same with all vehicles. So unless Funcom addresses them simultaneously, players fear the PvP meta will simply roll from Ornis to something else. Fingers crossed we get a solution soon.

Apart from this PvP griefing, Dune: Awakening has enjoyed a superb launch, with a 'very positive' user review rating on Steam. Within hours of going live on June 10, Funcom's survival MMO had clocked up over 142,000 concurrent players on Valve's platform, and that peak is expected to swell this weekend. You can also see what we make of it so far in our Dune: Awakening review in progress.

To help you survive on Arrakis, we've got Dune: Awakening resource guides that'll help you find iron, steel, aluminium, and more. If you're just getting started, check out all the Dune: Awakening classes you can choose from, and keep an eye on our in-progress Dune: Awakening walkthrough for a step-by-step guide to the story.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Boosted by the Netflix Anime, Devil May Cry 5 Sales Top 10 Million — So How About Devil May Cry 6, Capcom?

13 juin 2025 à 13:39

Devil May Cry 5 has hit the impressive sales milestone of 10 million, with Capcom pointing to the recently released Netflix anime as helping push the video game over the line.

DMC 5 launched in Mar 2019 across PlayStation 4, Xbox One, and PC, and was a hit with fans and critics. IGN's Devil May Cry 5 review returned a 9.5. We said: "Devil May Cry 5's trio of outstanding combat styles set a new high bar for the series, and its mysterious story keeps things interesting along the way."

Six years later, Devil May Cry 5 must go down as a blockbuster success for Capcom. “The title has garnered strong support from users due to its exceptional gameplay experience, leading to expanded sales as a catalog title since its release,” the company said.

“Capcom provided an even more advanced story and action elements in the game with the addition of a new playable character, and more recently, on April 3, 2025, the company released the new Devil May Cry animated series on Netflix, in line with the company’s Single Content Multiple Usage strategy.

"The animated series has garnered critical acclaim from around the world, and with more than 5.3 million views it ranked fourth during its first week globally in the "Shows | English" category, while also ranking in the top 10 for seven consecutive days in Japan. As a result of the game’s exhilarating action, and due to efforts to enhance brand awareness by leveraging the title beyond the scope of video games, including television adaptations, the title has now exceeded 10 million units in cumulative sales worldwide.”

Devil May Cry 5’s success (the franchise as whole has sold more than 33 million units since the first game came out in 2001), begs the question: when will Devil May Cry 6 be released? It seems inevitable that another game will be greenlit, if it hasn’t already, given DMC5 has sold 10 million in the six years since launch in 2019.

Capcom isn’t giving anything away at this point, of course, and it has a lot on its plate already. Apart from continuing to work on already released games such as Monster Hunter Wilds and Street Fighter 6, it has the just announced Resident Evil: Requiem on the way as well as the re-revealed Pragmata.

But Devil May Cry 5 is by some margin the best-selling Devil May Cry game, and has now cracked the top 10 best-selling Capcom games ever list. Dante and friends will return at some point. The question is, when?

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo UK's Pokémon Legends: Z-A Preorders Are Now Live, and Include an Exclusive Mega Evolution Bundle and More

13 juin 2025 à 13:36

My Nintendo Store UK has finally dropped its preorders for Pokémon Legends: Z-A, and it’s by far the biggest selection of preorder bonuses we’ve seen for the upcoming Switch 1 & Switch 2 RPG so far.

Any version of the game you buy also comes with a PokémonLegends: Z-A Partner Figurine, with Tepig, Chikorita, and Totodile in one collective pose, as a bonus item.

Other retailers had already put their preorders up with their own incentives. Amazon UK’s at £52.95 is still among the cheapest for the Switch 2 version, and the Pokémon Center UK is bundling starter Pokémon plushies with copies of the game.

The UK Nintendo store, however, is offering three separate bundles, each offering various new Pokémon merchandise, ranging from £56.99 to £78.99.

That’s along with the standard editions of the game. For instance, the Switch 1 version of PokémonLegends Z-A is selling for £49.99 both physically and digitally.

The physical version on Switch 2 is selling for £58.99, but you can buy it digitally for £57.99 through the Nintendo Switch 2 Edition upgrade pack. If you buy the Switch 1 version physically, you can also buy the Switch 2 upgrade pack for higher frame rates and resolutions, for £7.99.

For an added £7/8 of each version, though, you can buy the very good-looking Pokémon Legends: Z-A Mega Evolution Bundle. Each variation contains both a Z-A starter Pokémon pin set, enclosed in a snazzy case, and a figurine each of Mega Charizard X (8 x 10 m) and Mega Charizard Y ( 8 x 8cm).

As far as the promo images go by, they seem like decent figurines considering the added price and included pins. On the other hand, if Pokémon swag is more your thing, then the Legends: Z-A Trainer Bundle is more for you.

For an extra £13/14 from the standard editions, £62.99 for the Switch 1 version & £71.99 for the Switch 2 version, you’ll also get a Mega Evolution-themed umbrella, cap, and mug featuring Tepig, Chikorita, and Totodile.

The huge Champion’s Choice Bundle, for an added £20, though, gives you the entire lot from the Mega Evolution and Trainer Bundles. With the bonus figurine included as well, the Champion's Choice Bundle by far gives you the best value.

If you're as excited for Pokemon Legends: Z-A as Nintendo could hope following the boosted performance of Scarlet & Violet on the Switch 2, the biggest set wil grant you the largest bang for your buck.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

MindsEye Review

13 juin 2025 à 13:32

MindsEye may look like an exciting, GTA-adjacent action-adventure in short clips and GIFs, but actually playing it through to the end of its story has revealed an unfinished, overly ambitious project that’s plagued with performance problems, makes precious little use of its open world, and is crippled by unconvincing combat and dull mission design.

While it’s natural to draw comparisons with GTA, in basic terms MindsEye is more akin to the Mafia series. That is, it’s a tightly linear, single-player story where the open world largely exists as a backdrop for you to drive from mission to mission. That doesn’t end up serving it very well. Mafia is great. MindsEye is not.

You are Jacob Diaz, a former soldier and drone operator who has been railroaded out of the military after a botched mission, albeit with an extremely rare piece of tech still embedded in his neck. He’s a pretty thinly drawn amnesiac hero overall, with no especially memorable characteristics beyond his ability to follow instructions. After securing a security job at mega-company Silva Corp in the Las Vegas-inspired city of Redrock, Diaz is quickly embroiled in an AI-gone-bad, robots-gone-wild adventure that starts slow, gets a little more intriguing a few hours in, and then ends like someone’s yanked the plug out of the wall.

MindsEye does have style, and its near-future setting is accomplished and credible.

Credit where it’s due, MindsEye does have style, and its near-future setting is accomplished and credible. It fuses locations like normal homes and strip malls that wouldn’t look out of place in the present day with the proliferation of high-tech robotics and drones. The result is a world that appears appropriately futuristic, but doesn’t feel alien or unrecognisable. From an aesthetic perspective, it really does appear a few years from now in a well-executed way.

It also includes a genuinely impressive fleet of vehicles – and there’s a practicality to them that makes them look like real cars from, say, five to 10 years in the future. It basically takes modern trends – like today’s massive, chunkily-accented pick-up trucks, teardrop-shaped electric sedans, and battery-powered retromods – and successfully projects a decade of tweaks onto them. More importantly, the handling is actually genuinely good in a way open-world action games rarely manage. The cars you actually get to drive are weighty and really love to be whipped into high-speed handbrake turns through the realistically thick traffic. There’s none of that stickiness that’s typical of GTA clones like Sleeping Dogs (which I love regardless) or Saints Row (which I do not). You know, the kind of superficial handling that feels like you’re turning the world under the car, rather than the car itself.

Unfortunately, this is largely where the praise stops.

Mind Over Matter

The very first mission is a short drive into the desert to shoot four robots who barely have the vigour to fire back, and the second requires you to track a slow-moving thief by monitoring a security console and… switching cameras. It’s not exactly an explosive opening stanza, but things don’t get that much better when the bullets really start flying. It’s around 10 hours of the most boringly straightforward missions from the past decades of open-world action games.

Combat against the handful of bot types and human soldiers is mostly just plain, and dud enemy AI doesn’t make for particularly satisfying shootouts. Humans are the least sensible. Sometimes they take cover; sometimes they just walk towards you waiting to get shot. Run out to meet them and they’re confusingly slow to react (not that this is a particularly strong tactic, as there is no melee attack).

Dud enemy AI doesn’t make for particularly satisfying shootouts.

It’s just janky. On the one hand, you can actually shoot individual pieces – including weapons – off the bots. That’s nice. On the other, put a round into a human standing behind some scenery and they’ll often blink back into cover with no linking animation whatsoever. That’s shoddy.

It’s not due to a lack of firepower, because MindsEye does feature plenty of guns, although it mostly just chucks them into your arsenal with so little fanfare I usually didn’t notice. I’d just spot something new in my weapon wheel, like another assault rifle, or some kind of energy blaster. It’s rarely clear about what you should be using at any given moment, and it doesn’t seem to matter much.

The action does improve towards the back end of the story, as Diaz gets access to all his partner drone’s special perks. The ability to zap an enemy robot and turn it into an instant ally gives the action some zest that it absolutely lacks out of the gate. Your drone’s grenade ability is also neat for a while, but it’s probably a bit too effective at clearing out enemies ahead. I spent most of the late game missions as my drone, dropping endless grenades on soldiers and robots from high above. It made what turned out to be the penultimate battle into one of the easiest because the bad guys just have no defense against this.

The primary problem I had with MindsEye, though, was its drastically uneven performance on my high-end PC (RTX 4080, Intel Core Ultra 9 185H). While the auto settings placed the bulk of the configurable options at ‘High’ – and capped the frame rate at 60fps – my playthrough was rife with issues. It’s regularly blurry and choppy when panning, and the frame rate would flutter and sometimes hang. During one car chase performance chugged to a crawl and was only barely playable. Sometimes even the cutscenes would stutter and display ghosting. Experimenting with lowering the settings hasn’t yielded much in the way of positive results. It’s in really rough shape technically.

To be fair, there are definitely moments in MindsEye when it looks quite stunning. Explosions are excellent. The sunlight piercing through Redrock’s glitzy hotels is seriously snazzy. I liked the sheer scale and complexity of the Silva factory’s rocket loader, and at one point the metallic sheen of a parked jet in the desert glare stopped me in my tracks. When it runs well and looks good, it looks very good. But six months ago I played through Indiana Jones and the Great Circle on this machine and it performed fabulously. MindsEye does not. It’s like Steven Seagal circa 1990: Looks cool – just doesn’t know how to run properly.

It’s like Steven Seagal circa 1990: Looks cool – just doesn’t know how to run properly.

Performance optimisation won’t solve MindsEye’s myriad other issues, though. A lot of these are really just baked into how it’s designed. Too often, the missions are simply restrictive and dull. All you can do is drive a pre-assigned vehicle to a marker. That triggers a cutscene. Then you shoot everything. Then drive somewhere else. It’s all so rigid and leaves no room for the kind of goofing around or antics you can get into in comparable games, and there’s certainly none of the emergent fun you constantly get in something like GTA. MindsEye rarely trusts us to even park at a mission marker; it generally just splutters into a cutscene when you get close enough.

It doesn’t help that there are no radio stations or songs to listen to as you’re commuting between missions. Travel time from A to B mostly seems to exist to feed you phone calls to prod the story along a little further. Exploration is actively disencouraged, and you’ll be constantly scolded for not heading directly to your destination, or failed out. There’s no reason to explore anyhow, as it isn’t the sort of living world you might have expected. Police don’t even respond to Diaz’s crimes, so what’s even the point?

And there’s not really anything out there to find. Hunting for a cool vehicle to use? Don’t bother. Other vehicles are off-limits. Wreck the car you were assigned? That’s a mission fail. You won’t even be able to get out of it if it's burning. It’s a baffling choice for a game like this – the entire genre is built around stealing cars.

MindsEye has some good ideas. An effective stealth mission mid-way is a positive change of pace, and there are some unexpected puzzles late in the piece that gave me a break from blasting. But it relegates the rest of them to its roughly two hours of cutscenes and wastes their potential. At one point a squad of robots are set sprinting after my car at highway speeds. While I was preparing myself for a potentially thrilling chase, the robots caught the car and destroyed it before the cinematic finished. This kind of thing is a real rug pull in a game that, a few hours earlier, made me play through a frustrating, one-off CPR minigame that could’ve just been a cutscene.

Even apparent bosses die in cutscenes. And in an unforgivable transgression, if there’s a way to skip them (even when replaying missions and watching them a second time), I couldn’t find it.

Bots on Your Mind

The kicker is, even if you get swept up in the sunk-cost fallacy of finishing this 10-hour campaign just to see how the story pans out, the ending itself is a colossal anticlimax. I’ll obviously refrain from spilling the specifics of the final moment, but it’s impossible to complete any assessment of MindsEye’s defects without explaining how deeply and desperately unsatisfying I found it. Story threads are left dangling and reams of questions remain unanswered. It’s not an artistic cliffhanger; it’s just vague and unearned. It’s an ending that feels like the writer was out of fresh paper and this was the only thing that would fit on the last line of the script’s final page. Picture Ghostbusters crashing to credits a few seconds after they cross the streams and you’re about there. There’s a PS after the unskippable credits, but it only makes things worse.

Well, until what happens after the finale, that is. After the story wrapped I was simply tossed back into the open world as… some random weirdo in a crop top. He has some kind of… base? With things in it I can interact with that do… nothing? There’s no explanation of how anything works, no direction, and no purpose.

Confused, I left the building in search of a vehicle, but even here you can’t carjack civilians, and you can’t steal parked cars. I got in the only one that would allow me to enter and drove to an icon that looked like the Hamburglar stealing a car. There was another car there, glowing, but I couldn’t enter it. I shot at the bystanders, and I shot at the soldiers. The soldiers popped out of their 4X4s like waffles from an overzealous toaster. Nothing else happened. No armed response.

I got back in the small hatchback I arrived in, which remained the only vehicle I could interact with. I drove to an icon that looked like a chess piece. The performance took another significant nosedive as I arrived. There were some soldiers there, spread throughout a multi-story parking lot. I shot at them until I got bored, which happened almost instantly because the action is restricted to basic third-person blasting. Chubby crop top man has none of the entertaining drone attacks that Diaz has.

This, it appears, is MindsEye’s free-roaming mode. It’s separate from the main campaign, but I have no idea what we’re intended to do in it. It’s pointless, scrappy, and a complete waste of time in this state. It just isn’t remotely close to finished.

But I am.

GameStop to Double-Down on 'High Margin Potential' Trading Cards, Pokémon TGC and the Like a 'Natural Extension of Our Existing Business'

13 juin 2025 à 12:57

GameStop is doubling-down on trading cards.

In its 2025 Annual Meeting, CEO Ryan Cohen told shareholders that the company had seen its first profitable opening quarter since 2019 due to "reducing costs, cutting excess inventory, streamlining headcount, closing unprofitable stores, exiting under-performing geographies, and focusing on the core fundamentals of the business."

And those fundamentals, it turns out, are trading cards, which Cohen called a "natural extension" of a game retailer with a chain of physical stores.

"We are focusing on trading cards as a natural extension of our existing business," Cohen said. "The trading card market — whether it's sports, Pokémon, or collectibles, is aligned with our heritage — it fits our trading model, it appeals to our core customer base, and it's deeply embedded in physical retail. Unlike software, it's tactile. Unlike hardware, it has high margin potential. It's a logical expansion." The announcement sent stocks tumbling 22%.

There is undoubtedly a huge demand for trading cards right now, particularly Pokémon trading cards. Since the rarest card sold in 2022 for more than $5 million prices have rocketed, with Tokyo police reporting an unprecedented number of trading card thefts in the latter half of 2022. Examples include a Minnesota store reportedly having around $250,000 worth of cards stolen and a Tokyo man allegedly launching a full-on heist to acquire cards. Even an Alabama police officer was allegedly fired for pocketing cards in Walmart, and just last month, a man in the UK was arrested after police discovered he was harboring a cache of stolen Pokémon cards worth £250,000 (approx. $332,500).

After telling shareholders GameStop staff didn't "waste time in Zoom meetings" or "in PowerPoint decks," Cohen said that while in "corporate America, it's totally normal to see excessive executive pay, DEI initiatives that prioritize image over merit, managers managing to Wall Street's short term expectations and analysts, and boards handing out free stock like candy to people who would never buy a share themselves," that wasn't "how [GameStop] operates."

Earlier this year we learned GameStop would be closing more stores and revising its investment policy to invest in Bitcoin. This would lead to the closure of an unspecified but "significant number" of stores in fiscal year 2025.

Around the same time, GameStop announced its board had "unanimously approved" an update to its investment policy, adding Bitcoin as a treasury reserve asset. In the aforementioned filing, the company said a "portion of [its] cash or future debt and equity issuances may be invested in Bitcoin." GameStop has not set a maximum amount of Bitcoin it could accumulate, and said it may sell any Bitcoin it acquires.

Photographer: Michael Nagle/Bloomberg via Getty Images.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Elden Ring Nightreign YouTuber Dives Deep Into the Numbers To Find Out Whether Max Level Makes a Huge Difference

13 juin 2025 à 12:27

While running around in a match of Elden Ring Nightreign, it's not exactly easy to stop and carefully think about numbers and details. In fact, the leveling system for the characters in Nightreign is streamlined compared to the more-freeform point-system of Elden Ring. So what do they all mean, and what numbers are worth chasing over others?

YouTuber Zullie the Witch recently dove into the behind-the-scenes numbers to figure that out. While Nightreign simplifies progression down to level-ups, these pre-assigned values can be looked at and charted, as Zullie has done in their video.

One fascinating detail they found was that the jump from level 1 to level 2 adds "far more" than any other level up, making that first Site of Grace a big one. On the other hand, levels 13 through 15 apparently add fewer attributes for most characters, imposing a "softcap" around level 12. You'll get more stats, but they won't be as drastic as those early levels.

They also note statistics seem to have different scales between the different properties. Duchess, for example, has a B in Dexterity and A in Intelligence, but her point values across the levels end up fairly even. Also, strangely, no one gains points in Arcane across their levels.

If you're curious, the highest total level character if one were to build them in Elden Ring would be Recluse. Per Zullie, this is due to the Recluse having the same stat growth for both Intelligence and Faith; her points cap out at 51 on both values, at level 15.

There's some actionable advice here for build-crafting. Zullie found that each point of Vigor always adds exactly 20 HP at any level. Additionally, it looks like Relics that raise attack statistics will seem stronger at lower levels, but get outpaced by "other damage bonuses" as the game goes on.

It's some fascinating datamining that's sure to help with build-crafting, as you put together your Relics and aim for different rewards in the field. If anything, just remember: that first level-up is big, so don't delay it. And if you're curious about other details, it's worth looking into Zullie's videos about what lies behind the mask of the Nightfarers and other videos, which you can find on their YouTube channel here.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

Sony Admits Marathon Feedback 'Has Been Varied,' but Insists It Will Avoid Repeating Concord Mistakes and Commits to Launch by End of March 2026

13 juin 2025 à 12:24

Sony has said it remains committed to live service video games despite high-profile failures such as Concord, and insisted Marathon will be out before April 2026 despite admitting the recent alpha had seen “varied” feedback.

Sony’s live service hero shooter Concord is one of the biggest flops in PlayStation history. Amid disastrously low player numbers, Sony pulled Concord offline just two weeks after launch, with one estimate suggesting it sold just 25,000 copies. It has proved a costly failure for Sony, with hundreds of millions of dollars wasted amid the closure of its developer, Firewalk Studios.

What has Sony learned from the Concord disaster, and how does that relate to Marathon, Bungie’s in-development extraction live service shooter? Hermen Hulst, CEO of Sony Interactive Entertainment’s Studio Business Group, was asked that question during an investor focused interview. Responding, Hulst admitted that feedback to Marathon’s recent alpha test had been “varied,” but insisted the game will be released during Sony’s current fiscal year ending March 31, 2026, and promised that the mistakes it made with Concord would not be repeated.

“Live service, we really see that as a great opportunity for us,” Hulst said. “But with this great opportunity are some unique challenges associated. We talked about some early success as with Helldivers 2. We’ve also faced some challenges, as with the release of Concord.

“I think some really good work, actually, went into that title, some really big effort. But ultimately that title entered into a hyper competitive segment of the market. I think it was insufficiently differentiated to be able to resonate with players.

“And so we have reviewed our processes in light of this to deeply understand how and why that title failed to meet expectations and to ensure we’re not going to make the same mistakes again.

“As I said earlier, we’ve introduced much more rigorous processes for validating, for re-validating, our creative, our commercial, our development assumptions and hypotheses, and we now do that on a much more ongoing basis. That’s the plan that will ensure we are investing in the right opportunities at the right time, all while maintaining much more predictable timelines.

“For Marathon, it’s our goal to release a very bold, very innovative, and deeply engaging title. It’s going to be the first new Bungie title in over a decade. So we’re really excited for that release. We’re monitoring, we’re going through the test cycles. We’re monitoring the closed alpha cycle the team has just gone through. We’re taking all the lessons learned, we’re using the capabilities we’ve built and analytics and user testing to understand how audiences are engaging with the title.

“Some of that feedback, frankly, has been varied. But it’s super useful. That’s why you do this testing. The constant testing, the constant re-validation of assumptions that we just talked about, to me is just so valuable to iterate and to constantly improve the title, so when launch comes, we’re going to give the title the optimal chance of success.

“This cycle of test, of iterate, test again, that is such a key component of the live service success, both leading up to launch but also throughout the life of the game. And we’re committed to continuing to leverage our learnings, to maximise engagement and player satisfaction throughout the lifecycle of the title.”

Hulst failed to address the recent art plagiarism scandal that embroiled Bungie and Marathon, however. Last month, Bungie was left scrambling to recover its reputation after yet another independent artist accused the studio of "lifting" their artwork in Marathon.

The accusation prompted an "immediate investigation" and acknowledgement from the studio that a "former Bungie artist" had indeed used Fern Hook's work without compensation or credit. Soon after, Marathon game director Joe Ziegler and art director Joe Cross apologized on a painfully uncomfortable livestream that featured no Marathon art or footage at all, as the team was "still scrubbing all of our assets to make sure that we are being respectful of the situation."

Sony’s live service plan has seen significant success but also catastrophic failure. The Concord flop came after Sony had already canceled Naughty Dog’s The Last of Us multiplayer game. And earlier this year, Sony reportedly canceled two unannounced live service games, one a God of War title in development at Bluepoint, the other in the works at Days Gone developer Bend, which recently suffered mass layoffs as a result.

Sony announced plans in February 2022 to launch more than 10 live service games by March 2026, later saying the push would bring games of different genres to different audiences. It spent big on studio buyouts as part of the drive, bringing in Destiny developer Bungie, Jade Raymond's Haven Studios (Raymond has since left the company), and the now shuttered Firewalk Studios.

But in 2023, Sony president Hiroki Totoki said the company was reviewing the 12 live service PlayStation games it had in the works, and committed to launching only six of them by the end of financial year 2025, meaning by the end of March 2026. Totoki said Sony was still working on when the other six live service games would come out, adding: "It's not that we stick to certain titles, but for the gamers quality should be the most important.”

Earlier this month, Sony announced a new PlayStation studio called teamLFG and teased its debut game, which is a live service incubation project. Guerrilla’s Horizon multiplayer game is also in development, as is Haven's Fairgames.

Speaking more generally about Sony’s live service ambition, Hulst said the company remains “very, very committed to building a diverse and a resilient live service portfolio.” He pointed to MLB The Show, Destiny 2, and Helldivers 2 as “really good examples of the type of titles we’re looking to develop.”

“These titles have already established an enduring set of player experiences and communities across quite a wide range of different genres,” he said. “Together that provides a really good foundation for our ambitions in this category.

“I would say additionally we are continuing to invest in new live services, with Helldivers 2 providing such a great example of the level of success we can achieve — if we get everything right.

“That game has been a true breakout success, it’s been attracting and retaining significant community and very engaged players since we launched that back in February 2024. And its ongoing success I think is further evidence in how we deal with the monetization. Microtransactions now in that game make up more than half of the revenue.”

And then, the kicker: a commitment to releasing Marathon by the end of March 2026: “We’re also very excited about Marathon’s anticipated launch in this fiscal year,” Hulst confirmed.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sony Is Starting to Talk About Its Next-Generation PlayStation Console Plans, Although in Vague Terms

13 juin 2025 à 11:21

As the PS5 nears its fifth birthday, Sony executives have begun to talk about the next-generation of consoles, and answered in vague terms the question of whether one is already in development.

In an investor-focused interview published on Sony's corporate website, Sony Interactive Entertainment CEO and president Hideaki Nishino was asked directly: with cloud gaming more of a viable option than ever before, do we need a next-generation console? Is SIE developing one?

Nishino began by explaining why console hardware is still needed despite the rise of cloud gaming:

“We have been in cloud gaming for over the last 11 years. We deployed a cloud gaming service to support the PS3, PS4, and PS5 generations and we are really proud about the quality we have been delivering.

“Cloud streaming through PlayStation Plus Premium, and we have a cloud streaming beta on the PlayStation Portal, is one such way we are doing this.

“However, the business model for cloud gaming must be sustainable for the longer term growth. Cloud gaming is progressing well from a technical standpoint, as we have demonstrated with these offerings. But end-to-end network stability is not in our control.

“Cloud gaming is increasingly providing an additional option for players to access content. But our belief is the majority of players continue to want a play experience, the gaming through a local execution, without dependency on network conditions. PS5 and PS5 Pro have validated this thesis, I believe.”

So, Sony remains committed to video game consoles, at least for now. But is a new console, a PS6 perhaps, currently in development?

Here’s Nishino again:

“Our console business has evolved into a multi-faceted platform, and we now have a large ecosystem of highly engaged players across both the PS5 and the PS4 generations. So naturally, therefore, there is a huge interest in our next-generation console strategy.

“While we cannot share further details at this stage, the future of the platform is top of mind. We are committed to exploring a new and enhanced way for players to engage with our content and our services.”

The answer, then, is yes, Sony is developing a next-generation console, although that shouldn’t come as much of a surprise. Console manufacturers often start work on next-generation consoles soon after they release current-gen consoles. In fact, Sony started development of PS5 almost immediately after PS4 came out back in November 2013. Following what’s gone before, perhaps PS6 has already been in the works for five years.

Nishino’s comments do not tell us much about what to expect from Sony, but it’s worth speculating based on its recent moves and where the market is going. While fans expect a traditional PS6, a home console that is more powerful than the PS5 in every way, perhaps Sony is also considering following Nintendo’s lead with a portable hybrid. If you look at the PlayStation Portal and how it has evolved, Sony is clearly steering in that direction.

Indeed, Nishino was asked during the investor interview about Sony's strategy around the PlayStation Portal, and whether handhelds are a part of its next-generation strategy, although he failed to answer in a meaningful way.

The ‘will there be a next-gen?’ question has been bubbling under the surface ever since the current-gen kicked off in November 2020. With the PS5 now pushing past the halfway point of its life and Microsoft releasing Xbox-branded handhelds, change, clearly, is coming. What isn’t clear is exactly what that looks like when both Sony and Microsoft finally pull the trigger.

In February, former Sony Interactive Entertainment Worldwide Studios CEO Shawn Layden said Sony can't get away with launching the PS6 as an all digital, disc-less console. Layden told Kiwi Talkz that, while Xbox has found success in that regard, PlayStation has such a large market share that it would be shutting out too many people by removing physical and offline games from its library.

"I don't think Sony can get away with it now," Layden said. "I think Xbox has had more success in pursuing that strategy, but Xbox is really most successful in their business in a clutch of countries: the U.S., Canada, UK, Ireland, Australia, New Zealand, South Africa. Coincidentally enough all English speaking countries.

"Sony, which is the number one platform in probably 170 countries around the world, has an obligation or a responsibility to say, 'If we go discless, how much of my market is not able to make that jump? Can users in rural Italy get a decent connection to enjoy games?'"

And in September last year, it was reported that Intel lost the PS6 chip contract to AMD in 2022. The PS4 came out November 2013, and the PS5 seven years later, in November 2020. If this pattern repeats itself, the PS6 will come out November 2027. One game that may be set to launch on PS6 is Physint, Metal Gear creator Hideo Kojima’s long-awaited return to the “action espionage” genre. The Witcher 4 isn't due out until 2027 at the earliest, so perhaps that's a next-generation game, too.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Why the Mere Mention of an NDA by a Games Workshop Author Has Sparked All Sorts of Speculation About What Henry Cavill's Warhammer 40,000 Cinematic Universe Might Be

13 juin 2025 à 10:27

The Warhammer 40,000 story, such as it is, is a slow moving beast. The scribes at Games Workshop sometimes take years to inch the overarching plot forward. Take, for example, the return of beloved Primarch, Lion El'Jonson, which was announced in March 2023. Now, over two years later, the character is yet to do much of anything in the setting, his hotly anticipated reunion with his brother, Roboute Guilliman, seemingly further away than ever.

Tantalizing plot threads are left dangling, sometimes for decades. Answers remain frustratingly out of reach. Cliffhangers seem destined to hang in a perpetual state of anticipation, never to be fulfilled. Such is the nature of Games Workshop's grimdark 41st millennium, which has exploded in popularity over the last decade. At this point any news on how the story might actually move forward is analyzed to within an inch of its life, as if under investigation by the Inquisition itself.

And so it is with the latest Facebook post by celebrated Black Library author Dan Abnett. Abnett, perhaps the most high-profile Warhammer 40,000 writer today, is at the heart of the setting’s development. His long list of Warhammer 40,000 books established much of the lore fans know and love, including the wonderful Gaunt's Ghosts and Eisenhorn series, and key entries in the sprawling The Horus Heresy saga.

Let’s zero in on Eisenhorn, because that’s the subject of the latest speculation. Eisenhorn is a strilogy of sci-fi crime novels that revolve around inquisitors Gregor Eisenhorn and Gideon Ravenor, who got his own spin-off series. The gist is the hunt heretics and daemons while fending off the brain-melting powers of Chaos. While the story is set within the Warhammer 40,000 universe, it is more focused and smaller in scope than some of the other, galaxy-spanning 40K stories that involve long-running space battles and thousands of Space Marines fighting alien monstrosities and even each other.

The Eisenhorn saga includes a spinoff series that revolves around an Inquisitorial agent called Alizebeth Bequin. The first novel in the Bequin series, Pariah, came out in 2012. Its sequel, the Warhammer 40,000 lore treasure trove that is Penitent, followed nearly a decade later, in March 2021. The hotly anticipated third novel in the series, Pandaemonium, does not have a release date, and the wait for an announcement is fast becoming Warhammer 40,000’s version of George R. R. Martin’s M.I.A. Game of Thrones book, The Winds of Winter.

Why should so many Warhammer 40,000 lore lovers care so much about Pandaemonium? Because it promises to actually move the overarching plot forward. Penitent ended with a significant lore revelation (it has to do with the identity of the mysterious King in Yellow, which we won’t spoil here), and so the ramifications of Pandaemonium could be huge. Everyone wants to know what happens next, and is badgering Abnett to get on and write the damn book.

Which brings us to now, and a seemingly innocuous Facebook post by Abnett himself promoting his attendance at this weekend’s Broadside Games Show in the English town of Gillingham, Kent. It includes a warning of sorts:

By the way… my previous posts about this event (and, actually, pretty much anything I post) have resulted in many comments asking for Pandaemonium (Bequin book 3). Positively demanding it. And I’m delighted you’re keen, because so am I. But for those who don’t know, it is not MY decision when Pandaemonium gets finished and published. For reasons an NDA prevents me from discussing, Bequin 3 — and some other things — are held up for a while. It’s coming — and I’ll be delighted to bring it to you — but in the meantime, try to be patient… and maybe try to enjoy the things that I AM writing.
This message was brought to you by peace, love, and shooty-death-kill-in-space. See you Saturday.

So, Abnett is bound by a non-disclosure agreement that prevents him from explaining why Pandaemonium and “some other things” are “held up for a while.” That on its own wouldn’t warrant such attention, but in combination with a reddit post from March, it certainly does set the cat among the pigeons.

Three months ago, redditor Zigoia described a meeting he had with Abnett at a book signing in a Warhammer store in Maidstone, Kent. Zigoia reported that Abnett told him that the delay for Pandaemonium “is because of the potential lore impact it’s going to have on the setting — and is due to GW wanting to get the lore in the TV show totally settled first. They apparently don’t want to end up having some of the potentially galaxy shaking events of Pandaemonium contradict what they lay out in the show.”

The TV show! So, this is Henry Cavill’s Warhammer 40,000 Cinematic Universe, the result of a deal struck between Games Workshop and Amazon for movies and TV shows based on the tabletop. It’s all hugely exciting, especially given Cavill’s well-documented love of Warhammer 40,000. Not only is he set to star in whatever comes from the project, but he is down as executive producer. Cavill is among those steering this ship, hopefully in the right direction, like the Emperor guiding humanity safely through the Warp.

We know next to nothing about Cavill’s Warhammer 40,000 adaptation. We do not know which characters it will deal with, where in the setting it will take place, or even when in the setting it will take place. Who will Cavill play? We don’t know. But one character is often mentioned by fans as a great fit: Eisenhorn, from Abnett’s saga of the same name.

With this in mind, it's easy to see why Abnett would be tied up in NDA knots over the future of his saga. If the delay to Pandaemonium is due to Games Workshop wanting to get its Amazon ducks in a row so the movies and TV shows slot neatly into Warhammer 40,000 canon and veteran fans and newcomers alike aren’t faced with two sets of contradicting lore, you can see why the revelations of Pandaemonium might have to wait.

Unfortunately for Warhammer 40,000 lore fans, that probably means an even longer wait for Pandaemonium than they had expected. When Games Workshop confirmed the deal in December 2024, it said a synopsis and ordering for the stories set to be told in Amazon’s Warhammer 40,000 films and television series was in place. But, Games Workshop warned, “it’ll be some years” before the first project hits screens. Perhaps this is why the Warhammer 40,000 narrative feels like it has ground to a halt, with pockets of isolated developments that tell hardcore fans little they didn’t already know keeping us going until Pandaemonium rewrites the rule book.

So, to fill the gap, let’s enjoy some fun speculation. Does Abnett’s NDA suggest Amazon and Cavill are adapting his Eisenhorn series? Remember I mentioned it was tighter in scope than some of the grander Warhammer 40,000 stories? That might make it a more realistic adaptation for Amazon to bankroll than something that would need The Lord of the Rings: The Rings of Power kind of money, like the gargantuan Horus Heresy.

If Amazon and Cavill have gone for Eisenhorn, perhaps Abnett is involved in the project in some way, and thus Games Workshop has locked him down. Maybe Cavill is set to play Eisenhorn, as many fans would like. Just this week, Cavill said he was enjoying the challenge of adapting what he called the "tricky" and “very complex” Warhammer 40,000 tabletop game. Perhaps realizing Eisenhorn in live-action is a part of that challenge.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

AU Deals: Freebies and Lowest Ever Deals on FC 25, PS5 First Party Must-Owns, LEGO, and More!

13 juin 2025 à 02:55

Thank your own personal deity—possibly The Old Gods of Nightreign—it's Friday again! With prices dropping harder than a boss fight on easy mode, now’s the time to stock up for the weekend. Whether you’re playing solo, with mates, or just hunting for your next obsession, the below haul covers everything from co-op chaos and sportsball simming to cult classics and free gems.

This Day in Gaming 🎂

In retro news, I'm celebrating the 13th birthday of Lollipop Chainsaw, a Suda51 cult-hit. Admittedly, it didn't garner much in the way of high scores, but I still recall it being the best game about a zombie-slaying cheerleader armed with a portable power tool and the disembodied head of her boyfriend... I've ever played. Had a whole buncha rock solid references to horror flicks and IRL musicians, too.

Aussie bdays for notable games

- Civilization Revolution (PS3,X360) 2008. eBay

- Lollipop Chainsaw (PS3,X360) 2012. Redux

- Cadence of Hyrule (DS) 2019. Get

- Persona 4 Golden (PC) 2020. Get

Contents

Nice Savings for Nintendo Switch

On Nintendo Switch, It Takes Two delivers emotional whiplash wrapped in joyful platforming. It was inspired by director Josef Fares' love–hate experiences with real relationships. Meanwhile, Hogwarts Legacy is worth revisiting not just for its wizarding wonder but because the devs spent months crafting a bespoke broom physics system that most players never even notice.

Expiring Recent Deals

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

Over on Xbox, Tekken 8 comes swinging in with the return of Jun Kazama, a fan-favourite who hadn’t been playable since the 1990s. And The Witcher 3 Complete Edition isn't just a hefty RPG, it’s one that CD Projekt Red once accidentally spoiled via a dev note left in the code. Us diehards found it within days.

Xbox One

Expiring Recent Deals

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

PlayStation deals include Elden Ring, where its infamous tree sentinel was originally intended to roam freely. And The Last of Us Part II Remastered offers a roguelike mode born from Naughty Dog's scrapped DLC concepts. I'm still held in its thrall.

PS4

Expiring Recent Deals

PS+ Monthly Freebies
Yours to keep from May 1 with this subscription

  • Ark: Survival Ascended (PS5)
  • Balatro (PS5/PS4)
  • Warhammer 40,000: Boltgun (PS5/PS4)

Or purchase a PS Store Card.

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Purchase Cheap for PC

Finally, PC players get a freebie buffet. Two Point Hospital, Death Squared, and more are yours for the price of a few clicks and a (free) Prime Gaming membership.

Expiring Recent Deals

Or just get a Steam Wallet Card

Laptop Deals

Desktop Deals

Monitor Deals

Component Deals

Storage Deals

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Legit LEGO Deals

Expiring Recent Deals

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Hot Headphones Deals

Audiophilia for less

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Terrific TV Deals

Do right by your console, upgrade your telly

Smart Home Deals

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Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

The HP Omen Max 16 RTX 5070 Ti Gaming Laptop Just Dropped to a Rock Bottom Price of $1,399.99

13 juin 2025 à 02:26

For today only, HP has dropped the price of the powerful Omen Max 16 GeForce RTX 5070 Ti Gaming Laptop to just $1,399.99 with free shipping after a massive $700 instant discount and no coupon code required. That is the best price for any RTX 5070 Ti gaming laptop I've seen online since it first launched back in March of 2025. The RTX 5070 Ti offers gaming performance on par with the previous generation's RTX 4080 GPU.

HP Omen Max 16" RTX 5070 Gaming Laptop for $1,399.99

This HP Omen Max 16 laptop is configured with a 16" 1920x1200 display, Intel Core Ultra 7 255HX processor, GeForce RTX 5070 Ti graphics, 16GB of RAM, and a 512GB SSD. I would recommend upgrading to the 16" 2560x1600 OLED display for an additional $190 because it offers a higher resolution and better image quality for a very reasonable price premium.

The Core Ultra 9 275HX boasts a max turbo frequency of 5.4GHz with 24 cores and 40MB total L2 cache. According to Passmark, this is one of the fastest laptop processor on the market, going toe to toe with the AMD Ryzen 9 7945HX3D.

The RTX 5070 Ti mobile GPU is a substantial upgrade over the 4070 Ti. In fact, it offers gaming performance on par with the RTX 4080. You'll be able to comfortably play any game at the stock display's 1920x1200 resolution. In fact, I recommended upgrading to the sharper 1600p OLED display because the GPU is powerful enough to handle it.

The Omen Max is new for 2025

The Omen Max is essentially a "premium" Omen 16 with better materials - like an aluminum-magnesium alloy chassis and lid - and a beefier cooling system to accommodate current generation hardware.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Cyberpunk 2077 Nintendo Switch 2 Review Update

13 juin 2025 à 01:48

The Switch 2 might pack much better hardware than the original, but a game I’m still surprised to see running at all (much less pretty well) on a Nintendo system is Cyberpunk 2077. I spent a few days with CD Projekt Red’s latest port to get a feel for how it runs, how it holds up, and how the Switch 2’s fancy new mouse controls work when applied to a high-octane FPS. The answer across the board is impressive, and if you haven’t had the pleasure of exploring Night City before, this seems like a solid way to do so.

But first, let’s look back at what I said in my review of Cyberpunk 2077 when it first launched in 2020.

Of course, that was just for the PC version, and the Xbox One and PlayStation 4 versions were such a notorious mess that we had to go back and do a separate review with a much lower score once we got our hands on it at launch. (And don’t forget we also reviewed its excellent Phantom Liberty DLC in 2023, which is included in the Switch 2 version.) Thankfully, the Switch 2 port is nowhere near the disaster it was on the old console generation – in fact, it’s pretty dang great.

Cyberpunk 2077 looks pretty great on Nintendo Switch 2

All it takes is a quick glance to see that Cyberpunk 2077 still looks very good on Nintendo’s new console. The distinct neon glows and dirty streets of Night City all come through alive and well here, even if they aren’t quite as crisp and clean as you’d find on PC, PS5, or Xbox Series X. This isn’t exactly the “definitive” way to play this game, but it’s more than good enough from a practical standpoint. This isn’t like the Switch 1 port of The Witcher 3, which felt like an “I guess we can make this function” sort of last resort way to play more than anything else.

The framerate is decent but not jaw-dropping

You can check out the technical specs in our story about how CD Projekt managed to get Cyberpunk 2077 running on the Switch 2 – in short, it’s running at 1080p when docked, and 1080p or 720p in handheld, depending on if you’re playing in Quality or Performance mode, and it maxes out at 40fps. Your mileage may vary here, because despite my PC gaming background, I am not a huge performance snob and I have no issue playing at less than 60fps. So to my eye, Cyberpunk 2077 runs fairly well in docked mode, even if far from perfect. It has some dropped frames in parts and doesn’t run as buttery smooth as the Switch 2 Editions of Tears of the Kingdom or Breath of the Wild, but nothing is so distracting that it actively harmed my time with it in this context. If you can’t stand anything below a solid 60fps, this might be one you need to skip – anyone who is used to playing games entirely on the original Switch, however, should be comfortable enough here.

Switch 2 mouse controls work surprisingly well

One of the biggest draws of the Switch 2 for me was its ability to mimic mouse control with a sideways Joy-Con, potentially giving you greater accuracy in a first-person game like this. I am happy to say that’s exactly the case, as it was super easy for me to jump from my PC to this control option and get far more headshots than I would have with a regular gamepad. It’s not at the same level as a high-DPS gaming mouse or anything, but it’s absolutely my preferred way to play this game whenever I sat down to do so, and that’s a huge win. That said…

The Joy-Con mouse isn’t great for long sessions

You see, the problem with the Switch 2’s mouse mode isn’t actually the quality of the mouse control itself, but the physical feel of using it. The Joy-Con is tiny compared to a normal mouse, and my hand was cramping up trying to get a good grip on it after long play sessions – even when I used a 3D-printed shell to make it feel better. That’s because there’s nowhere to comfortably put your thumb while still being able to press the right stick, Y button, and A button, all of which are required for various actions as you jump between combat, conversations, and menu management. So while the mouse is better than I expected, I’m worried this awkward grip is going to stop me from consistently using it in the future.

Cyberpunk 2077’s motion assist options aren’t great

That said, the mouse controls are at least better than using motions to shortcut certain actions. The usual method of aiming with the right stick primarily and then fine-tuning that aim with motion controls is available and works just as well here as it does in stuff like Zelda, but the motion assist options are pretty useless beyond that. You can swing your Joy-Con to use your melee weapon in a way that gave me unflattering flashbacks to early Wii games, or twist and flail it to do actions like reload or heal, but doing so almost always made my camera wobble about at the same time. It may hurt my hand, but I’ll take mouse controls over this any day.

This is still an awesome RPG worth playing

Finally, revisiting Night City reminded me just how great this game is, especially after all the improvements after launch. The world is moody and dangerous, and it does a great job of dropping you in and immediately making you feel like a part of the culture. I also maintain it stages its quest conversations better than any RPG I’ve ever seen, giving simple chats a cinematic quality without ever taking you out of the driver seat. If you’ve never played Cyberpunk 2077, I can absolutely recommend you check it out here.

I am still working on my final Switch 2 review, but you can check out our reviews of Mario Kart World and Welcome Tour in the meantime. And if you want insight on other ports, we’ve got a look at Tears of the Kingdom, Breath of the Wild, and Hogwarts Legacy.

The First New Looney Tunes Platinum Collections in 10 Years Are Releasing This Month

13 juin 2025 à 01:20

Bugs, Daffy, and the whole Looney Tunes bunch are back in action with newer versions of Volume 1 and 2 of the Looney Tunes Platinum Collection. Arriving on June 24, each edition features hours of Looney Tunes shorts, now remastered in HD. After HBO Max removed historic Looney Tunes episodes from its platform to ‘prioritize adult and family programming’, there’s no time like the present to lock down physical copies. You can preorder both volumes on Amazon for $29.98 each.

These two collections are the first new releases in Looney Tunes Platinum line since 2014 when Volume 3 was released. They are new remastered versions of the original Volume 1 and 2 (rather than a Volume 4), but it's still noteworthy for any collector looking to add the shorts to their personal collection.

Looney Tunes Platinum Collection Blu-ray Preorders

The Looney Tunes Platinum Collection Blu-ray Volume 1

Volume 1 of the Looney Tunes Platinum Collection features three discs with approximately eight hours of remastered content from Warner Bros' chaotic cartoon cohort. All the shorts featured have been digitally restored from the original negatives, meaning you can enjoy the classic cartoon in a much sharper, enhanced light.

The Looney Tunes Platinum Collection Blu-ray Volumes 2

Looney Tunes Platinum Collection Volume 2 has received a similar treatment to Volume 1, and provides avid Tune-heads with 50 theatrical shorts (approximately five hours of content) to kick back with. As with Volume 1, the shorts have been digitally restored to provide HD versions of core Looney Tunes content.

More Upcoming 4K and Blu-ray Releases

If you’re a fan of physical media and want to grow your Blu-ray collection further, we’ve collated all the upcoming Blu-ray releases in one handy place. As new Blu-rays are announced, we’ll update the list, so be sure to check in as time goes on. On the list so far is the chicken-jockey flick The Minecraft Movie and the latest in the John Wick franchise, Ballerina.

If you're just all about the Looney Tunes, you can also check out our guide on how to watch individual episodes online (spoiler: only a few episodes are still streaming).

Sarah Thwaites is a freelance tech writer at IGN, with bylines at GameInformer, TrustedReviews, NME and more.

Among Us Devs Found a Reference to Their Game in Deltarune, Toby Fox Responds

12 juin 2025 à 23:29

Among Us developer Innersloth has found a reference to its game in the new chapters of Deltarune, sparking a little bit of friendly back-and-forth between Innersloth and Deltarune developer Toby Fox on social media.

Warning! No major plot spoilers will be discussed in this article, but if you don't want to know anything about anything that happens in Deltarune Chapter 4, maybe this article isn't for you!

The reference can be found at the start of Chapter 4, when Kris, Susie, and Noelle are exploring Noelle's house. Kris can lead the gang into a closet full of empty gift boxes, and if Kris chooses to examine several of the boxes, Noelle will ask Kris what they're doing.

To this, Susie reponds, "I mean... gotta admit this room is kinda sus... especially that vent." Noelle then replies, "Haha, nice reference, Susie!" ...though Susie doesn't seem to know what Noelle is talking about ("Huh? ...reference?")

Susie was, of course, accidentally calling to mind Among Us, both by using the word "sus" and referencing vents, which Among Us players frequently hide in. This has seemingly thrilled the Innersloth social media person, who took to X / Twitter to say, "AHHHHH AMONG US REFERENCE IN DELTARUNE SKDJDSLSLX;LSKDK IMMA CRASH OUT" followed by "thanks king @tobyfox"

In response, Fox decided to do a little trolling:

pic.twitter.com/2D52MGxkrD

— tobyfox (@tobyfox) June 12, 2025

He posted a fake screenshot of Deltarune patch notes, which read:

We are releasing a hotfix for PC & Mac to remedy some issues occurring in the game. You can confirm the version number on the bottom right of the file select screen.
Changelist
Ch4 v.0.0.088 8
Removed among us

Innersloth replied with "RESPECT." If it's not apparent, Fox didn't actually remove the reference; he's just goofing around. Funnily enough, this gag is also a silly way to note that Fox has been playing around with version numbers: the 2021 release of chapters 1 and 2 was marked as version 1.0, but instead of chapters 3 and 4 being 2.0, the new release was v.0.0.087.

Deltarune chapters 3 and 4 launched last week to immediate skyrocketing popularity on Steam, and our own reviewer gave the full game a 9/10, saying that even though the story's only halfway done, "Deltarune's incredible story is already bursting with hilarious charm, unforgettable characters, and an iconic soundtrack that make it worth investing your time in."

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Deep Cover Review

12 juin 2025 à 23:15

Lots of comedies have attempted to cynically rely on actors’ improvisation skills to patch up their uneven, unready scripts. By comparison, the way Deep Cover uses improv comedy as a major engine for its plot feels like a loving tribute to the form – in theory, at least, if not necessarily in practice.

Kat (Bryce Dallas Howard) knows a lot about improv theory; having failed for a decade to get a comedy career rolling, she’s now teaching the value of “yes, and” – an improv refrain encouraging participants to add onto an idea, rather than contradict it – to beginner classes in London. That’s where she meets novices like Marlon (Orlando Bloom), a wannabe-Method actor who cooks up intense character backstory despite booking mostly cheesy ads, and Hugh (Nick Mohammed), a meek IT guy whose soft-spoken awkwardness will be familiar to Ted Lasso viewers. (Which is to say Mohammed is largely recycling his shtick from the earliest episodes of that show.)

Somewhat improbably, Kat is approached by a cop (Sean Bean) who needs improvisers to help with a series of minor sting operations. Supposedly, comedians are better at thinking on their feet than a lot of cops. With her best students just signed to a real-deal talent agency, further inflaming Kat’s sense of inadequacy, she ropes Marlon and Hugh into the venture. A job’s a job, after all.

The idea of applying improv’s guiding principles to undercover police work is funny. It offers a new approach to the limp, familiar comic routine of non-criminals poorly bluffing and feuding their way through crime-movie misadventures: Where the typical imitation of Game Night requires a band of unwilling participants,Deep Cover depends on how eager Kat and the gang are. Improv team members are supposed to support each other’s wildest ideas and sell them with pure straight-faced commitment; Marlon in particular takes to his self-created criminal “character” with relish.

However, this also winds up explaining why Deep Cover doesn’t actually work that well as a comedy. A lot of broad comedy is based on some sense of surprise. Good improv employs it twice: surprising the audience, and challenging its performers to stay in the moment while they themselves are potentially surprised by each other. Deep Cover, however, is entirely predictable. By necessity, its in-movie improvisations are obviously scripted (only Mohammed has any firsthand experience with this type of thing). But there’s no rule dictating that the actors-pretending-to-be-criminals concept has to proceed with such thundering obviousness. Every escalation (like a sudden switch-up from illegal cigarette sales to drug deals), every bit of side business (like the cop accompanied by an oddball underling undermining his sense of gravity), every “surprise” betrayal or reversal… they’re all easily anticipated, lacking the spark of unexpected invention. The screenplay, credited to Colin Trevorrow, Derek Connolly, and Ben Ashenden, never feels all that steeped in the delirium of great improv, It begins and ends with the “yes, and” concept.

Formulaic comedy can still get laughs, of course, and there are bits and pieces of Deep Cover that get the job done: Bloom is particularly and appropriately committed as an actor who simply refuses to stop generating incoherently traumatic backstory. But doing a mild comic gloss on crime-movie clichés using familiar jokes and dim lighting has its limits, which director Tom Kingsley reaches well before the halfway mark. Howard and her sidekicks keep Deep Cover watchable, but it’s never as exciting as a real thriller – or, more importantly, as a good improv show.

Disney Plus Plans: How Much Does a Subscription Cost?

12 juin 2025 à 22:58

We may take it for granted today, but imagine telling a younger version of yourself that one day there will be a magical app that will gather everything Disney, Pixar, Star Wars, Marvel, and National Geographic in one place you can watch whenever and wherever you want for a relatively low monthly price.

That is what Disney+ is thanks to all of the companies Disney owns, and it’s obviously one of the leading streaming platforms as it offers a wide collection of classics and original programming featuring some of the most beloved characters and stories ever told. However, there are so many streaming services out there and it can be tough to keep them all, no matter how much they claim to offer.

That being said, if you are considering signing up for Disney+ for the first time or feel the time is right to jump back into the vault as Scrooge McDuck would dive into his money bin, this guide will provide you with everything you need to know about the current Disney+ subscription plans, bundles, and more.

As of June 2025, Disney+ offers two main plans - Disney+ Basic and Disney+ Premium - and the main differences between the two are whether you get ads, if you are able to download content to watch on the go, and if you get Dolby Atmos. One thing you may not know, however, is that there are various Disney bundles that can get you multiple streaming services for a much lower price than you’d be able to get each individually. The newest streaming bundle includes Disney+, Max, and Hulu, but you can also bundle Disney+ with ESPN. You’ll be able to see all the options below, and we hope it helps make the decision of joining or not an even easier one!

Does Disney+ Have a Free Trial?

Disney+ does not currently offer any sort of free trial for new subscribers. However, there are quite a few other streaming services that do offer a free trial. And one potential work around is to sign up for a Hulu + Live TV free trial, which grants you access to Disney+ as a bonus bundle.

Disney+ Plans and Prices (As of June 2025)

All Disney+ plans increased in price on October 17, 2024. The following information has been updated to reflect these changes. Below is the most up-to-date information we've found from the Disney+ help page.

Disney+ Basic - $9.99/month

  • Steam Disney+ with ads
  • No downloads
  • Supports up to 5.1 audio
  • Up to 4K UHD video quality
  • Watch on four screens at once at no extra cost
  • Over 300 titles in 4K UHD and HDR

This is the cheapest Disney+ option and is excellent for those who don’t mind watching a few ads and don’t feel the need to have movies and shows ready for those times when no Wi-Fi or cellular service is available. If you travel a ton or have kids and want to load up some episodes of Bluey or Spidey and His Amazing Friends on a tablet for a vacation, you may want to consider an upgrade to the premium plan.

It’s also important to note that, while Disney+ Basic does offer over 300 titles in 4K UHD and HDR, it does not offer Dolby Atmos like Disney+ Premium does.

Disney+ Premium - $15.99/month or $159.99/year

  • Stream Disney+ with no ads
  • Unlimited downloads on up to 10 devices
  • Watch on four screens at once at no extra cost
  • Over 300 titles in 4K UHD and HDR
  • Dolby Atmos

There are only two tiers of Disney+ and this is the top one. With the increase in price, you get everything Disney+ Basic offers, but you also don’t have to sit through ads and can download as much as you want on up to 10 devices.

Another big benefit you get from upgrading to Disney+ Premium is the addition of Dolby Atmos, which is one of the leading surround sound technologies on the market. In addition to having sound enveloping your room, Dolby Atmos features spatial audio that allows creators to place sounds in specific places and fully immerse you in your favorite stories.

Disney+ Bundle Pricing

Disney+, Hulu Bundle Basic - $10.99/month

  • Disney+ with ads
  • Hulu with ads
  • No downloads
  • Watch on four screens at once at no extra cost
  • Over 300 titles in 4K UHD and HDR

This bundle is for those who want to watch everything Disney+ and Hulu have to offer, but don’t mind watching ads and don’t need to download content to their devices.

Disney+, Hulu Bundle Premium - $19.99/month

  • Disney+ with no ads
  • Hulu with no ads
  • Unlimited downloads on up to 10 devices
  • Watch on four screens at once at no extra cost
  • Over 300 titles in 4K UHD and HDR
  • Dolby Atmos

This bundle is for those who want all the benefits of Disney+ Premium, including unlimited downloads on up to 10 devices, Dolby Atmos, and no ads, in addition to the full ad-free Hulu library.

Disney+, Hulu, ESPN+ Basic - $16.99/month

  • Disney+ with ads
  • Hulu with ads
  • ESPN+ with ads
  • No downloads

If ESPN+ is something you’d like to add to Hulu and Disney+, this bundle or the one below it are for you. For those unfamiliar, ESPN+ allows you to stream live sports from across the world, purchase UFC PPV events, and enjoy a ton of on-demand content including the entire 30 for 30 library, select ESPN films, game replays, and more. You also unlock exclusive fantasy sports tools and premium articles on ESPN.

Both of these trio bundles get you the same content on ESPN, you just have to decide if you want ads on Disney+ and Hulu, if you want to download content, and if Dolby Atmos is worth it to you!

Disney+, Hulu, ESPN+ Bundle Premium - $26.99/month

  • Disney+ with no ads
  • Hulu with no ads
  • ESPN+ with ads
  • Unlimited downloads on up to 10 devices
  • Watch on four screens at once at no extra cost
  • Over 300 titles in 4K UHD and HDR
  • Dolby Atmos

Legacy Disney Bundle - $21.99/month

  • Disney+ with no ads
  • Hulu with ads
  • ESPN+ with ads
  • No downloads
  • This plan is no longer available for purchase but existing subscribers can keep it as long as they don’t cancel or change it

This plan is a legacy one that is only available to those who are already subscribed to it, meaning no new account can take advantage of it. If you are a member of this bundle, just know you can keep it as long as you want if you don’t cancel or change it!

Disney +, Hulu, and Max Bundle Pricing

Disney+, Hulu, Max Bundle (With Ads) - $16.99/month

  • Disney+ with ads, including Disney+ Basic features
  • Hulu with ads
  • Max with ads

Disney+, Hulu, Max Bundle (No Ads) - $29.99/month

  • Disney+ with no ads, including Disney+ Premium features
  • Hulu with no ads
  • Max with no ads

What's New on Disney+?

The June 2025 lineup for Disney+ has a little bit of everything. Well, except Star Wars. The Phineas & Ferb revival dropped its first 10 episodes on June 6, with 10 more episodes arriving at some point down the line. On the MCU side, the Ironheart series premieres on June 24. From Nat Geo, we'll be getting a new Ocean-themed documentary featuring none other than David Attenborough. And, yes, there is some proper Disney in there too: The live-action Snow White remake arrived on Disney+ on June 11.

Disney Plus Subscriptions FAQ

What If I Already Have Disney+, Hulu, and/or ESPN+? How Do I Get Bundle Pricing?

While bundling to save money is a wonderful thing, it can be a bit confusing how to get the best pricing if you are already subscribed to Disney+, Hulu, and/or ESPN+. Luckily, it’s not too tricky once you know where to look! To help, here are the instructions right from Disney to ensure you get the best deal!

Existing Disney+ Subscriber

  1. Log in to your Disney+ account through a mobile or web browser
  2. Select your PROFILE
  3. Select ACCOUNT
  4. Under the SUBSCRIPTION section, select the subscription that you want to change
  5. Select CHANGE next to the name of your subscription
  6. Select the plan that you want to change to
  7. Review terms then select AGREE & SUBSCRIBE

Existing Hulu Subscriber

  1. Visit our signup page
  2. Select the Disney Bundle Trio Basic or the Disney Bundle Trio Premium
  3. Enter the same email address associated with your Hulu account
  4. Create a password (if necessary)
  5. Enter your payment information and birthdate
  6. Review terms and then click AGREE & SUBSCRIBE
  7. Select Hulu right below the message or, Start streaming Hulu or ESPN+, or UFC PPV to activate your Hulu account

Existing ESPN+ Subscriber

  1. Visit our signup page
  2. Select the Disney Bundle Trio Basic or the Disney Bundle Trio Premium
  3. Enter the same email address associated with your ESPN+ account
  4. Create a password (if necessary)
  5. Enter your payment information and birthdate
  6. Review terms and then click AGREE & SUBSCRIBE

Select Hulu right below the message or Start streaming Hulu or ESPN+ to activate your Hulu account

Can I Get Disney+ and Hulu + Live TV?

Yes! If you’d like Disney+ and/or ESPN+ alongside Hulu + Live TV, you can purchase that directly from Hulu!

What Devices Can I Watch Disney+ On?

Disney+ is supported on a wide variety of devices, and you can see the full list below, right from Disney!

Web browsers

Mobile Devices

TV-Connected Devices

For more, check out our review of Disney+, in which we said, “For what is essentially a streaming service dedicated to the output and archives of a single company – albeit a company that now commands a vast swath of the entertainment landscape – Disney+ is doing a good job at widening its scope with documentaries, programming from its other banners, and, interestingly, concert films.”

Looking to cut down on streaming services? Check out our list of the best streaming deals or, if you're really trying to cut back, our guide on how to cancel Disney Plus.

The Best Jigsaw Puzzle Brands for Quality Puzzling in 2025

12 juin 2025 à 19:30

Piecing together a puzzle is a great way to relax. Whether you enjoy the hobby on your own or with others, there's quite a few different formats to choose from these days, too. There are some puzzles that offer fun 3D builds that bring your efforts to life and some even tell a story with a secret ending that ties it all together. If you don't frequently build puzzles, though, finding a good option like the ones previously mentioned means tracking down a reliable brand first.

One visit to Amazon will show you that there's an abundance of companies offering different puzzles, which can feel quite overwhelming. We're here to help, though. In this list, we've gathered up some of our favorite puzzle brands that we believe are worth dropping money on and noted some puzzles from each that we highly recommend. If you've been itching to pick up something new to get stuck into, have a look at our collection of the best puzzle brands below.

Ravensburger

Ravensburger is a brand that's been around for a while, offering a wide range of puzzle sizes from smaller 500-piece options - and even lower, if you prefer - to one of the largest puzzles with 40,000 pieces. Yes, really! The puzzle pieces are cut to fit neatly into place, with the company stating on its website that its "puzzles are made using custom-built tools and steel strips, handcrafted by skilled artisans. This meticulous process ensures each piece fits perfectly, providing a flawless puzzle experience without any false fits." The company also notes that each puzzle goes through quality checks, so you know you're getting a product that'll last. It's also worth noting that Ravensburger puzzles are even used in the world jigsaw puzzle championship.

Below you can find some Ravensburger puzzles we'd recommend in a wide range of sizes. Starting from just 500 pieces and going up to a whopping 5,000, there's a puzzle for every challenge level available. We've even included a couple of their 3D puzzles if you want a finished product that you can set up afterward. Ravensburger also has many officially licensed puzzles from franchises like Harry Potter and The Lord of the Rings.

Recommended Puzzles From Ravensburger

Magic Puzzle Company

The Magic Puzzle Company really lives up to its name. Its magical puzzles combine a "traditional jigsaw puzzle experience with ideas from the worlds of tabletop games and magic," according to its website. It's become a very beloved brand as well, with its Kickstarter boasting 62,284 backers from when it was last updated. Each of its 1,000-piece puzzles features over 50 easter eggs for you to find, but the coolest part about them is the special secret ending you get after finishing the first part of the puzzle. This important element helps tie together the story from the first set of pieces in the box, making it even more satisfying to finish. There are now a total of four series' releases of these puzzles with series four arriving at Amazon earlier in 2025.

Each puzzle from the Magic Puzzle Company offers a unique experience with original art, to boot. We've included a few of our recommended puzzles below that each have something interesting to bring to the table, from the magical Mystic Maze to the colorful Gnomes' Homes.

Recommended Puzzles From Magic Puzzle Company

Springbok

Springbok is another well-regarded brand that's been around for a very long time - since 1963 to be exact. The company offers a variety of different puzzles to choose from so you can find an option that best suits your personal tastes and skill level. Each one is made with a lot of love, too. The company prides itself on creating quality puzzles, stating on its website that, "The quality of our dies and above average thickness of our chipboards ensures the interlocking pieces will come together flawlessly multiple times."

From piecing it together to admiring the final work and all of the details within it, Springbok's puzzles will keep you busy for quite a while. Below we've included a few fun puzzles from their collections, from a selection of sweet treats to a puzzle paying homage to some excellent films.

Recommended Puzzles From Springbok

Heye

Heye's puzzles come in a fun variety of unique designs and ones with incredible amounts of detail. On its website, you can find the 'Puzzle' category broken down into five sections: Art Lab, Cartoon, Fantasy, Fine Art, and Photo Art. Each of these is further broken down into more sections so you can explore the many different styles of puzzle that are available. Not only that, but Heye also offers a range of puzzle sizes, from 500 pieces to 6,000, so you can easily find one that fits the challenge level you're looking for.

On top of its creative puzzle designs, the company also notes on its website that, "HEYE puzzles have been successively converted to plastic-free production without plastic bags and shrink wrap." That's a very big win for sustainability. Below you can find just a few of our recommended puzzles from Heye.

Recommended Puzzles From Heye

Rokr

Not all puzzles come in a 2D format. If you're looking for something a little different to work with, Rokr offers a great collection of 3D builds that can up your puzzling game with their intricate designs. With 10 years of experience and, according to its website, 4,190 Happy Members, Rokr is a reliable brand for those looking to expand on their puzzling skills. Its models are built to last, too. On its website, the company states that it prioritizes, "the use of durable, child-safe materials to ensure that our products not only withstand the rigors of play but also provide a reliable and secure play environment."

Below we've listed just a few of our favorite puzzles from Rokr, from an illuminated globe to a miniature pinball machine. These come with varying amounts of puzzle pieces as well, so there's a little something for every challenge level here. If you're looking for a good LEGO alternative, we recommend starting witht his brand.

Recommended Puzzles From Rokr

Buffalo Games

Buffalo Games is another brand that's been in the game for a while, since 1986. The company has crafted numerous puzzles since then, with care for their construction at the forefront of its mind. According to its website, the company states that, "With a careful eye for quality and sustainability, our puzzles use the thickest graphic board, premium paper, and sturdy set-up boxes." Each puzzle is also "manufactured using a precision cutting technique that guarantees every piece snaps into place with our signature Perfect Snap™ technology."

Whether you want a puzzle with a scenic view or one that captures your favorite piece of entertainment, Buffalo Games has quite a few options to choose from. We've included just a few of our favorites below in varying sizes, from 300 to 2,000 pieces.

Recommended Puzzles From Buffalo Games

How Do You Know if a Brand Has Quality Puzzles?

It's always worth researching a brand when you come across a puzzle that interests you to learn more about them. Quite a few companies will have further details about them on their website to read so you can have a better idea about who you're buying from. Another great way to learn more about a brand is by reading reviews or comments from fellow puzzlers online who have bought from the brand previously. Doing this can help you make a good judgement call about a brand and if they're worth your time and money.

Jigsaw Puzzle FAQs

What is the best piece count for puzzles?

Puzzles come in a pretty wide variety of piece counts, but some of the most common are 300, 500, and 1000-piece puzzles. Choosing what piece count is right for you depends on a mixture of how good you are at puzzles, how much time you have, and whether or not you have a dedicated space to do puzzles. Lower piece counts are usually better for casual puzzlers and kids, but higher piece counts are better for adults and challenge seekers. That being said, the most common piece counts you'll see from the best jigsaw puzzle brands are 500 and 1000-piece puzzles.

What type of material is good for quality puzzles?

For most quality jigsaw puzzles, a sturdy cardboard base is what you'll find used as the material. You can usually judge a puzzle's quality by just how sturdy and thick the cardboard is. Puzzle cardboard (also known as chipboard) comes in a pretty wide variety of thicknesses and this can affect how easily the puzzle fits together. Lower-quality puzzles will usually use thinner base coardboard resulting in flimsier pieces that don't have that same 'click' when you put them together. Outside of cardboard, wood can be a good material for puzzles. However depending on the type of wood used you might end up with chipped or splintered pieces. Most of the time high-quality cardboard is what you should be looking for.

If you're in the mood to pick up even more puzzles, it's worth it to have a look at our roundup of the best jigsaw puzzles for adults. That selection even features a couple of the brands from this list, so you can see more of what they have to offer. And if you need a good table to work off of after picking up a new puzzle, why not check out our roundup of the best puzzle tables and boards for some recommendations?

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Reçu hier — 12 juin 2025IGN

Revival Season 1 Review

12 juin 2025 à 22:21

Revival premieres Thursday, June 12 on Syfy.

The most interesting storytelling decision in Syfy’s Revival (an adaptation of the Image comic by Mike Norton and Tim Seeley) is also the source of its most frustrating issues: After an effectively scary opening scene in which the corpses in a morgue all suddenly spring to life (including a man in the middle of being cremated), we’re fast-forwarded 35 days into the future – when everyone has largely accepted a new normal shaped by what they dub “Revival Day.” On that day, everyone who had died within a seemingly arbitrary two-week period in Wausau, Wisconsin was mysteriously resurrected, and in the month or so that followed, all of the obvious drama stirred up by such a bizarre event was seemingly addressed offscreen. The juicier philosophical questions that flow out from this premise are grim, powerful stuff – there are a lot of predictable religious questions surrounding the so-called “revivers” – but they’re also frequently undone by a less-predictable sense of humor. It might seem counterintuitive to the scenes where Revival is aiming to be more of a thriller, or a drama, or a full-on horror-story – but it’s also, weirdly, where it feels most alive.

The time jump frees Revival up to explore what “everyday” life now looks like in this small town, and it’s pretty fascinating when it does. One of the revivers was a criminal who died of a stroke while serving a life sentence in prison and is now walking free – so does the fact that he died mean he paid his debt to society? There’s also a grieving woman whose husband died the day before the Revival Day cutoff, meaning he stayed dead. The characters also question if some people revived without knowing it, like if they died in their sleep and just woke up as usual the next morning.

So what’s to be made of the funny energy that gives Revival its biggest spark? This is no Shaun Of The Dead-style “we’re all having fun with this weird situation we’re in” kind of thing; it stems almost entirely from central character Dana Cypress (Syfy original vet Melanie Scrofano), who is pretty much the only person in Wausau who isn’t going through some larger weird thing tied to Revival Day. And because Revival refuses to commit to any of the more obvious tones for a show about the dead rising from the grave, it’s the comedy that becomes easiest to connect with.

Dana is a cop, and her father (JAG’s David James Elliott, who unfortunately seems to think he’s on a more serious show) happens to be the sheriff. Her dream of someday getting out of Dodge was dashed by a post-Revival Day government quarantine, so she’s stuck dealing with her authoritarian father and the weirdly active criminal community of her hometown.

Her response to the disappointments in her life (her mother died tragically and the father of her son is a rarely mentioned deadbeat) is to approach every situation with dry sarcasm and a deranged lust for chocolate, and Scrofano impressively pulls it off without devolving into a Joss Whedon-y quip machine. The smart distinction is that her humor is a defense mechanism for boredom, not for deflating danger or anxiety, so she’s more likely to make a funny comment when there’s nothing happening than when there’s something scary going on. The trade-off is that the dramatic scenes can’t lean on “Dana says something funny” as a crutch, because she locks in and becomes a good cop, which is why those scenes can feel a little flatter – save for some touching ones involving a little girl who revived and her bad, religious parents.

Luckily, Dana has backup from Ibrahim Ramin (Andy McQueen), a CDC scientist who carries some of the more expositional plot stuff and serves as a carefully pitched foil to Dana. Though her first name implies a certain, X-Files-derived stock dynamic for this kind of show (one weirdo, one skeptic), Ibrahim isn’t the Scully to her Mulder or the Mulder to her Scully – rather, it’s like Dana is both Scully and Mulder and Ibrahim is a normal person who happened to cross paths with them and is quietly impressed that everyone around him has a big personality. They make for a lovable duo.

But while the characters are mostly compelling, the town of Wausau itself doesn’t fare as well. It’s a real place that is genuinely in the middle of nowhere (no offense to Wausans), but Revival treats it like the setting of every other TV show about a small town with a mystery. Think Twin Peaks but not as strange, or the Alaskan town in season 4 of True Detective but it’s not always nighttime. Most viewers wouldn’t notice, since most viewers probably don’t know Wausau is even a real place, but Revival occasionally uses establishing shots of the real city that make it clear that 40,000 people live there and that its downtown boasts a couple of high-rises (including one that is the tallest commercial building in the state outside of Milwaukee!). Yet the specificity of those images never carries over to the anonymous way Wausau is pictured and depicted – a casualty of TV production on a Syfy budget, not to mention filming in Canada.

That slight incongruity adds to a larger issue that Revival has with the world it takes place in. Because those first 35 days get skipped, we don’t see anyone’s reactions to Revival Day – we’re told that the cops are setting up a registry of revivers, we’re told that the federal government won’t let anyone in or out, and everyone has already either learned to accept the revivers or is quietly stewing about how much they hate them (but is perfectly willing to sit on their hands and do nothing until the events of the series premiere).

For every interesting question Revival poses, there are two more that are just hand-waved away.

The rules of this fictional universe are so vaguely established that it takes some time before Revival establishes that revivers can heal super fast, but only from injuries that occurred after they died. A character who died from an untreated infection still has a gross wound on his hand but can cut his chest open with no repercussions, while another character rips out their own teeth just for them to grow back in seconds. But if that’s the case, why doesn’t the reviver who gets a dramatic haircut at one point not have their old hairdo seconds after the scissors were put away?

It’s not a show-breaking issue, but it does weaken its structure. When one of the revivers goes rogue early on and starts attacking people, it seems like a setup for the inevitable dark side of this apparent miracle, but it’s explicitly presented as a one-off with a direct cause (even if no one is quite sure what that cause is right away). This is used as an opportunity for the government to research whether or not revivers can be re-killed, which is a smart/scary thread, but… surely someone would’ve thought of that in those 35 days, right? Why does it take over a month to find out that they have Wolverine-esque healing powers, or for either the state or federal government to get directly involved? For every interesting question Revival poses, there are two more that are just hand-waved away.

And that can be okay! A fixation on “plot holes” is destroying our enjoyment of TV shows and movies as it is, but it is a problem when a show lets you wonder why one thing matters and another thing doesn’t matter. Eventually, I started to ask whether or not anything in Revival even matters at all. What’s good here is impressively solid – it’s just that the standout performances and clever hooks get buried by tonal inconsistencies and muddy logic.

❌