Cartoonist Maia Kobabe's Gender Queer is widely regarded as one of the best and most influential graphic novel memoirs of the 21st Century. It's also among the most commonly banned books in the US, with the Los Angeles Times labeling it “the most banned book in American schools.” Fittingly, Kobabe is teaming with Oni Press for a new fundraising campaign dubbed "Fight Censorship, Read Comics."
A portion of the proceeds from Fight Censorship, Read Comics will be donated to the Comic Book Legal Defense Fund (CBLDF) and the Florida Freedom to Read Project (FFTRP). The campaign features 15 different items, including T-shirts, art prints, enamel pins, keychains, and even signed and numbered editions of the Gender Queer hardcover. Preorders are open from now until August 20, with fulfillment slated to begin in September.
“The freedom to read, the freedom to access information, and the freedom to learn are some of the most vital rights in this country,” said Kobabe in a statement. “Removing books from schools and public libraries cuts off people's access to knowledge about the wider world and about their own lives within it. This is especially true when the books being removed are about minority identities, or topics less commonly portrayed in popular culture. A book that might seem pointless to one reader might be life-saving to another. Removing a book because its themes offend one reader is censorship, and must be combated at every turn. Please stand up for the freedom to read and the freedom to write!”
"For nearly a century, comics as an art form have played a critical role in championing the all-American ideals of free speech, equality, and anti-authoritarianism," said Oni Press President & Publisher Hunter Gorinson. "Although Maia's work is one of the first and prominent examples of impactful and important work to be singled out by pro-censorship forces, we can guarantee that it will not be the last. It is the responsibility of creative institutions like Oni Press and our fellow publishers to protect the free expression of cartoonists and our medium as a whole, and we are proud to support the Comic Book Legal Defense Fund and Florida Freedom to Read Project with our ongoing 'Fight Censorship, Read Comics' initiatives."
Hello. I’m Simon, and I’ll be reviewing Death Stranding 2: On the Beach for IGN. As you probably know, the response to the original Death Stranding was varied to say the least, so I thought it would be helpful to provide a bit of context regarding my own feelings about the 2019 sci-fi epic before hearing my thoughts on the sequel.
I didn’t review Death Stranding for IGN – that was the job of the excellent Tristan Ogilvie, and you can read his thoughts here. His score of 6.8 isn’t anywhere close to the most negative assessment Death Stranding received at launch, but it’s also far from the glowing praise some others bestowed upon it. As I said, verdicts were varied, and I’m about to add yet another to that mix. Opinions are inherently subjective, especially when it comes to art, so naturally my thoughts on Death Stranding differ from Tristan's, albeit not by too much. This is not a re-review, so you won’t get a different score here, but let me explain what I did and didn’t like about the original.
Let’s start with the story, arguably the most complex and divisive aspect of Death Stranding. It’s the element I enjoyed the most, as I fully embraced its ever-increasing glossary of fresh sci-fi terminology and ended up quite connected to its core cast of characters. I think it's definitely the sort of experience that rewards you the more you put into its world, and while it can prove a little impenetrable during its slower, earlier hours, I really did end up fully invested by its final act. Sam’s connection to Lou, as well as the dynamic between Cliff Unger and Die-Hardman, especially resonated with me. Die-Hardman’s final scene, brilliantly brought to life by Tommie Earl Jenkins, is one of the most affecting performances in a video game that I can remember. That’s not to say that the rest of the cast aren’t also fantastic; I could lay on praise for all of them, ranging from Margaret Qualley’s dual roles to Lea Seydoux’s complicated Fragile. I’m looking forward to seeing new faces join them this time around, in particular Elle Fanning’s enigmatic Tomorrow, and I’m willing to go on the record as saying I don’t trust her at all.
Yes, there’s a huge scale here in its world-ending events and giant oil monsters, but this is the sort of sci-fi and post-apocalypse fiction I really connect with – grand, global stories rooted in deeply personal tales, a la Denis Villeneuve’s Arrival or Cormac McCarthy’s The Road. Death Stranding delicately balances moments of wonder, whether they be colossal looming threats or simply walking over the crest of a hill to a dose of Low Roar, with one-on-one conversations that anchor that grandeur in relatable humanity. It’s those very human themes of birth, death, hope, and grief that we can all relate to, and I enjoyed greatly how these shone through, no matter how much alien language was thrown my way over the 40 or so hours its tale takes to tell.
This is the sort of sci-fi and post-apocalypse fiction I really connect with – grand, global stories rooted in deeply personal tales.
In terms of gameplay, it looks like we’ll be getting more of that MGS-flavour tactical espionage action from Death Stranding 2, if recent hands-on previews are anything to go by. This excites me greatly, because no matter how much I enjoyed the original’s story, I’d be lying if I said I didn’t find the act of actually playing Death Stranding a slog at times. In fact, it’s what made me bounce off of it when it first released back in 2019. On my first go around, I got just a handful of hours in before deciding all that walking just wasn’t working for me. Its routine of setting out for a hike, crossing rivers and mountains, before eventually reaching nothing more exciting than a delivery location became tiresome for me very quickly, especially during its laborious (and seemingly never-ending) third chapter.
But I’m very glad I gave it another shot a couple of years ago, this time playing the Director’s Cut to completion, as I found myself having a much more enjoyable time with it. That new version’s addition of deeper combat and new delivery tools, such as the companion bot and catapult, introduced some much-needed variety into the mix. Plus, the fact that many half-built highways, helpful ladders, and convenient bridges already existed in the world thanks to the online Chiral network definitely made the journey a lot smoother than it was at launch. The further I got into the game and the more my collection of tools grew, the more fun I found myself having. I bombed along on a motorcycle and enjoyed setting up zipline systems to dart around with ease. I’m hopeful that many of these more convenient delivery options are available from the get-go in Death Stranding 2.
Travelling across Death Stranding’s world was ultimately rewarding, then, but I still can’t say I ever fully clicked with its combat. Yes, I did have a good laugh chucking blood and piss grenades at a big oily lion, but I largely found its BT encounters a bit of trudge. It meant that I avoided conflict as much as I could – a perfectly valid way to play Death Stranding, but one that did result in me letting out a groan every time it started to rain. I also found myself largely dodging human enemies, too, with their yellow hazmat suits often signifying tedious stealth situations. I’m encouraged, then, that Death Stranding 2 looks to be quite a bit more action-heavy in the way it's expanding your arsenal and enabling you to deal with threats in more dynamic ways. While I’m not asking for Sam to become a super soldier able to take waves of enemies head-on, I am looking forward to wielding a bit more firepower this time around instead of opting to skirt around the edges of combat.
So, the TLDR version is that I really enjoyed the world of Death Stranding and its characters, but didn’t find the moment-to-moment gameplay consistently rewarding. I liked it, just didn’t love it. I am very excited to jump back in with Death Stranding 2, though – from what we’ve seen so far, it does look like the story is packed full of intrigue again, and that we’ll be treated to the sort of spectacle that rarely gets created outside of Kojima’s studio walls. I’m just hoping it has the gameplay to match its cinematic ambitions this time around, and doesn’t make the gaps between its gloriously sculpted cutscenes as much of a chore. I guess we’ll all find out when my review of Death Stranding 2 drops on June 23rd.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Developer Mūn Mūn Games has announced Out Fishing, a seemingly benign first-person fishing simulator. Even its title suggests that it's cozy and chill. And it is...during the day. But when nighttime rolls around in the game, it turns into a horror game. It's in development for PC.
The developers describe it like this: "Explore a calm yet unsettling wilderness. Search for rare fish and scattered remnants of the past. Time is your enemy, but the farther you go, the closer you get to the truth. Fish, sell your catch, upgrade your gear, and build up your camp — a fragile safe zone where the line between memory and hallucination starts to blur."
The dynamic day/night cycle includes unpredictable weather that changes the conditions, including the fish you might catch. You can also upgrade your tools and fishing techniques, up to and including vehicles(!). You'll also need to build and sustain your own camp. Check out the debut trailer at the top of this page to get a good idea of what Out Fishing is all about.
Out Fishing invites you to "reel in the one thing that was never meant to be found." Wishlist it on Steam if you're interested.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
It's easy to get drawn in by the unmistakable chrome and neon look of the Tron movies. It definitely made Tron: Catalyst, a top-down action game set in a different virtual world than those we've seen in the films, catch my eye. But in this case, those aesthetics only carried me so far. It doesn't make any critical system errors, but almost every part of it seems like it could have used a little more compute time.
Catalyst focuses on a determined and likeable courier program, Exo, who gets mixed up in a sweeping conspiracy relating to a potential hard reset of the server she and her fellow digital consciousnesses reside on. This Arq Grid was created by Kevin Flynn, AKA Jeff Bridges from the films, and is currently the stage for an interesting political struggle between the authoritarian organization Core and their free-thinking opponents, Automata. Getting to explore this world held my attention, but a lot about it felt two-dimensional.
Most of the life it has is injected by occasional dialogue scenes with fairly respectable but somewhat inconsistent voice acting, and I’m not sure the cartoon character art hit quite the right tone. It almost reminds me of the animated kids’ shows Disney often does these days to follow up many of their popular, live-action blockbusters. And that doesn't quite fit the gloomy, noir vibes of apocalyptic intrigue. I did like the character designs conceptually, though. Every major player is certainly distinct and imaginative.
Catalyst really is the picture of a game that is merely pretty good and rarely ever great.
The plot is also just alright. At the risk of repeating myself, Catalyst really is the picture of a game that is merely pretty good and rarely ever great, in just about every arena. I was interested in the various factions and sub-factions, but they never got fleshed out enough to matter. I was intrigued by the central mystery and the looming threat of the server ending, but I rarely felt a strong urgency to unravel those threads. The writing at least does what it needs to do to move things, but frequently relies on what feel like deliberate leaps of logic to avoid breaking up the flow of a level.
The best example of this is the Glitch, a condition affecting Exo that allows her to reset the server to an earlier state. This is essentially a way to start the current chapter over from the beginning, but retaining any knowledge you've gained, abilities you've earned, and shortcuts you've unlocked remaining open. It’s a very clever idea, but I feel like this mechanic had a lot more potential than what it ends up being used for.
The Glitch mechanic had a lot more potential than what it ends up being used for.
Most of the time, I simply pressed the reset button when the quest objective told me to, or when I'd goofed up big time by getting too much heat from the Core enforcers. There weren't enough instances in which I felt like I could use it in a clever or dynamic way to open up optional paths or gain an advantage I wouldn't have had simply by following the main quest rigidly. It’s a time loop story without a lot of opportunities to exploit the fact that you know what’s going to happen. Time travel is always tricky to work with, and Tron: Catalyst mostly plays it safe in that regard.
Combat is also, and I'm sorry again for sounding like a broken record, but… it's fine. The controls are very responsive and the animations are kinetic and snappy. It looks cool as hell to dance back and forth through a pack of cyber cops, bouncing the light disc off walls and slashing away with stylish violence. But it started to feel fairly repetitive and never really got my blood pumping or my neurons firing in the way a better action game might because its attempts to keep me on my toes never succeeded at breaking me out of the same basic hack and slash routine.
There's a respectable difficulty curve, introducing new mechanics along the way like the ability to steal an enemy's code to copy their fighting style, or bosses that can only be damaged by parrying one of their attacks first. But too many fights can still be concluded swiftly and with token effort by spamming dodge and melee attacks. Eventually Catalyst introduces a stealth system, but I didn't use it except when I was forced to because it's pretty dull, and fighting through a level the loud way seemed so risk-free that it didn't even offer a meaningful advantage.
There's a respectable difficulty curve, introducing new mechanics along the way.
The key problem with combat is that it usually doesn't feel necessary to think very tactically to progress on the default difficulty. This is the entire skill tree right here, and it's possible to fill it out completely long before the end of the journey if you're meticulous about looking for secrets like I am, so there aren’t a lot of either/or choices to make. Even stolen enemy abilities that can power up your attacks like this blade module didn't end up feeling all that impactful for me, to the point that I wasn't bothering with them in the majority of fights. To be clear, it's not bad. It's fun enough. But that's all it ever is.
Of course, a Tron game without light cycles would be very odd indeed, so Catalyst gives you one pretty early on that makes it quick and enjoyable to navigate some of its larger areas. Many outdoor zones still ended up being a bit cramped for how fast this thing is, though. And the few instances of light cycle combat or chases highlighted how clunky it can feel in certain circumstances. There's even a light jet you get to pilot later, but this felt even more like a minigame and less like a well-thought-out mechanic.
Maybe the aspect I was most underwhelmed by, though, was the music. At this point, I associate the Tron universe with the likes of Daft Punk and Trent Reznor. And that's a high bar, I'll admit. I doubt any of those guys are available to create bespoke music for a project of this modest scale. But Tron: Catalyst's subdued, understated, overly safe blend of orchestral and electronic never gave me the chills I was looking for, even when I put my nice headphones on and turned the volume way up.
The score often fades into the background because it's too repetitive, and it doesn't vary enough in intensity between stretches of low-key exploration and the biggest plot reveals or action sequences. Sure, it does the job. But if there's one aspect where I would expect a Tron tie-in to go above and beyond, it would be the music. So it was harder to accept “merely acceptable” on that front.
While it might sound like damning with faint praise, I honestly think one of the aspects of Tron: Catalyst that works best is its restrained scope and length. It didn't even take me 12 hours to finish, playing pretty meticulously, and that's just about exactly how much attention I had to give its digital world. It would have been really easy to overstay its welcome, especially with the meager trickle of new mechanics it doles out, so it was definitely a smart decision to not pad this out. Playtime isn't directly correlated with quality, and I respect how much this adventure respected my time.
What’s happening with Batman movies? It sounds like things are moving at a glacial pace for the live-action incarnation of the Caped Crusader, with DC Universe co-chief James Gunn admitting: "Batman's my biggest issue in all of DC right now."
At the time, Safran and Gunn said Pattinson would play Batman in director Matt Reeves’ Batman universe, dubbed The Batman Epic Crime Saga, only. Pattinson played Batman in 2022’s The Batman, with The Batman - Part 2 confirmed to be in development.
However, last year The Batman Part 2 was delayed once again, this time to October 1, 2027. If this date stands, it will end up being five years between the world first seeing Robert Pattinson become the Dark Knight and again in its sequel.
And what does this mean for the timing of The Brave and the Bold? Gunn faces the potentially confusing situation of having two actors playing Batman in movies across two different DC universes.
“I would never say zero, because you just never know,” he said. “But it’s not likely. It’s not likely at all.”
Amid the speculation about how Gunn will handle Batman, rumors have sprung up that The Batman - Part 2 is canceled. But Gunn denied this, insisting director Matt Reeves is just being “slow.” However, it sounds like the movie is some way off, given there's no script.
“I’ll also say Batman Part 2 is not canceled,” Gunn said. “That’s the other thing I hear all the time — that Batman Part 2 is canceled. It’s not canceled. We don’t have a script. Matt’s slow. Let him take his time. Let him do what he’s doing. God, people are mean. Let him do his thing, man.”
So, thoughts turn to The Brave and the Bold, which some have suggested may end up taking The Batman Part 2’s October 2027 slot. As of February, The Brave and the Bold was said to be in “very active development,” and the story was “coming together very nicely.” But is The Flash director Andy Muschietti still directing? Gunn and Safran are developing the script, and will show it to Muschietti "when we have it in a place where we think it's ready to go... and see if it's a fit for him," Safran said earlier this year. "I'm very, very actively involved in that script," Gunn said, also earlier this year.
Speaking now on Batman, Gunn said he’s not actually writing The Brave and the Bold, but is working with an unnamed writer to “get it right.”
“Batman’s my biggest issue in all of DC right now, personally,” he said. “And it’s not — I’m not writing Batman, but I am working with the writer of Batman and trying to get it right, because he’s incredibly important to DC, as is Wonder Woman.
“So outside of the stuff that I’m doing in the projects that are actively going, our two priorities are finishing our Wonder Woman and our Batman scripts.”
Gunn then discussed in vague terms the kind of Batman he’s going for — or, perhaps it would be better to say the kind of Batman he's trying to avoid.
“Batman has to have a reason for existing, right? So Batman can’t just be ‘Oh, we’re making a Batman movie because Batman’s the biggest character in all of Warner Bros.,’ which he is. But because there’s a need for him in the DCU and a need that he’s not exactly the same as Matt’s Batman.
“But yet he’s not a campy Batman. I’m not interested in that. I’m not interested in a funny, campy Batman, really. So we’re dealing with that. I think I have a way in, by the way. I think I really know what it’s — I just am dealing with the writer to make sure that we can make it a reality.”
While fans wait for The Brave and the Bold to see Gunn's Batman, Episode 6 of DCU canon kickstarter Creature Commandos showed Batman standing on a rooftop looking down at crime boss Doctor Phosphorus. The image below revealed a mega-stacked Caped Crusader in his iconic costume, but there was little else that could be discerned about Gunn’s take on the superhero.
Based on comments Gunn issued to Rotten Tomatoes TV following the release of Episode 6, it’s easy to see why this brief look at Batman was so generic. Gunn said he asked for "more silhouette" after the original Batman on show was more detailed than he was ready to commit to at the time.
What this look at Batman did provide fans with, Gunn explained, was a clear indication that Batman not only already exists within the DCU during the events we’re seeing in Creature Commandos and this July's Superman movie, but that he is well-known within the universe, and that’s why there’s no need to tell his well-documented origin story.
Gunn then made an interesting comment that suggested the DCU Batman will team up with Superman at some point.
“This is the DCU Batman,” he said of the Creature Commandos cameo. “Listen I gotta tell you, I just love Batman. I love him. I've loved him since I was a little kid. He's one of my favorite characters. I've gone on the record in the past when I was at Marvel saying my favorite character is Batman. I love him and we're going to do great things with him. He's the most popular superhero in the world and I can't wait for people to see more of him, along with Superman, and together.”
Image credit: HBO Max.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Donkey Kong Bananza is set to release exclusively for Nintendo Switch 2 on July 17. It’s a big 3D platformer that's possibly made my the team behind Super Mario Odyssey; we'll have to wait until it comes out to know for sure. In any case, it finds our simian hero running, climbing, rolling, and digging through a variety of wide-open environments that look to be almost entirely destructable. It’s available to preorder now (see it at Amazon). Read on for the details.
There are no special editions or anything like that for Donkey Kong Bananza. The only choice you have to make is whether to buy it in physical or digital format.
Yes, the MSRP Is $69.99
While Nintendo is deploying a horrible new $79.99 price point for some Switch 2 games (looking at you, Mario Kart World) and even some upgraded and expanded original Switch games (looking at you, Super Mario Party Jamboree and Kirby and the Forgotten Land), it’s sticking with $69.99 for Donkey Kong Bananza. That’s $10 more than the standard Nintendo kept for most original Switch games, but I’m glad it’s not $79.99.
What Is Donkey Kong Bananza?
Donkey Kong Bananza is the first new 3D Donkey Kong game since the 1999 N64 platformer Donkey Kong 64. The main gameplay mechanic here seems to be a digging ability that has Donkey Kong pounding and smashing his way down into the ground or through the sides of cliffs. And based on the trailer, there appear to be plenty of secrets and treasure to be found.
While most of the levels do appear to take place underground, you’ll get to play through a variety of environments, including forests, canyons, lagoons, and frozen tundras. True to the series history, there are also side-scrolling and mine cart rail-riding sections. It looks like fun. Check out our Donkey Kong Bananza hands-on preview for more information.
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Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.
Kirby and the Forgotten Land Nintendo Switch 2 Edition + Star-Crossed World (say that three times fast) is set to release exclusively on Nintendo Switch 2 on August 28. It contains the full original Switch game, but with improvements like a faster frame rate and higher resolution. It also comes with a whole new story, called Star-Crossed World, that hasn’t been released anywhere else before. It’s available for preorder now (see it at Amazon). Read on for the details.
Kirby and the Forgotten Land Nintendo Switch 2 Edition + Star-Crossed World
Your eyes do not deceive you: this is an $80 game. You'll find no argument that that's a lot of money for a souped-up game for the original Switch, plus an expansion. But it's what Nintendo is charging, so grab it if you want it.
Upgrade Pack Is Also Available Separately
However, here's some good pricing news for anyone who already owns the original version of the game. Since this version simply comes with the original Switch game, plus the Switch 2 Edition upgrade pack, anyone who already owns the original game for Switch can purchase the upgrade pack separately from the Nintendo eShop for $19.99 and save some money.
What is Kirby and the Forgotten Land + Star-Crossed World?
From our Kirby and the Forgotten Land review: “Kirby and the Forgotten Land successfully warps the series’ already fun mix of ability-based combat, platforming, and secret hunting into the third dimension. The post-apocalyptic setting may not be as thematically interesting as Planet Popstar, but it is still lovely and vibrant, with cleverly designed levels that make consistently smart use of Kirby’s abilities. Despite the change in perspective, Forgotten Land maintains most of what I love about classic Kirby games – and if the future means more 3D adventures for our hungry pink hero, I’d be more than happy to swallow them up.”
So this Nintendo Switch 2 version of the game comes with the full original game, complete with improved graphics, plus the Star-Crossed World expansion, which brings a new adventure to the package. Nintendo describes the new content like this: “Kirby must use his amazing abilities, including some all-new Mouthful Modes, to clear a trail through uncharted territory after the world is struck by a powerful meteor.”
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Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.
Super Mario Party Jamboree Nintendo Switch 2 Edition + Jamboree TV is set to release exclusively for Nintendo Switch 2 on July 24. It comes with everything included in the original party game for Nintendo Switch, plus a new Jamboree TV expansion that’s like a game show hosted by Toad. The game is available for preorder now (see it at Amazon). Let’s dive in and look at more details.
Super Mario Party Jamboree Nintendo Switch 2 Edition + Jamboree TV
While there are several ways to buy this game, depending on whether you already own the original (if you do, read on), it's only available in one edition. So that's nice.
Yes, It Costs $79.99
Nintendo is using a sliding-scale pricing model for Switch 2 games. While most first-party original Switch games cost $59.99 (with the exception of The Legend of Zelda: Tears of the Kingdom, which cost $69.99), for Switch 2, Nintendo is cranking the ceiling up to $79.99. Mario Kart World is also $79.99, while other games are $69.99 or even less.
Upgrade Pack Is Also Available Separately
This version of the game comes with the original Switch game, plus the Switch 2 Edition upgrade pack. The upgrade pack boosts the base game to higher definition and faster frame rates, while also adding the Jamboree TV expansion content. If you already own the original game for Switch, you can purchase the upgrade pack separately on the Nintendo eShop and at select other retailers (as a printed download code) and save some money. The upgrade costs $19.99.
What Is Super Mario Party Jamboree Nintendo Switch 2 Edition + Jamboree TV?
The big new addition here is the Switch 2-exclusive Jamboree TV expansion, which brings new modes and minigames to the party. It includes a number of minigames that use new input types, only available on Switch 2. There’s audio recognition, along with mouse controls and “more expressive rumble.” It also makes use of the Nintendo Switch 2 camera accessory (sold separately; see it at Target).
The minigames that use the camera accessory are probably the most notable addition here, because it puts the faces of everyone playing into the game. Up to four players can participate using a single camera, to do things like balance digital goombas on your head, hit question blocks with your Joy-Con, and more.
Overall, this is probably one of the bigger expansions coming to a Switch 2 version of an original Switch game. It’s especially appealing to anyone who has people over and enjoys playing party games.
“Super Mario Party Jamboree is an amazing followup to Mario Party Superstars and easily one of the best games in the series. Not only does it faithfully return to the classic formula established in the Nintendo 64 entries, it confidently improves upon it with a fantastic set of boards that introduce unique and memorable mechanics. It’s also the most flexible Mario Party has ever been, with tons of ways to customize your game, including its brilliant new optional Pro Rules that reduce luck-based elements to a minimum and crank up the strategy for those who want it. The wonderful maps are supported by a great lineup of new and returning minigames and character-specific challenges that steal the show, even if I wish there were just a few more minigames in the rotation. The side offerings may not have much staying power, but when partying with friends and family locally or online, Super Mario Party Jamboree boldly completes the series’ redemption arc as its newest superstar.”
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Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.
Nintendo has been working with Japan’s major online marketplaces to tackle misleading Switch 2 listings, with Yahoo Japan Auctions opting to outright ban resales of Nintendo’s next-gen offering. However, despite these measures, there have been a number of different scams in Japan involving second-hand Switch 2 consoles. Resellers sending out empty Switch 2 boxes or even photos of the console instead of the real deal are two scams that have been common enough to attract mainstream Japanese news coverage.
TBS (Tokyo Broadcasting System) and FNN (Fuji News Network) are among the news broadcasters that have released video segments looking into Switch 2 resales and scam listings, particularly on Mercari Japan. FNN focused on a prevalent con in which resellers send buyers a photo or an empty Switch 2 box instead of the actual console. At first glance, most of these scam listings look like regular Switch 2 console posts. However, tucked away in the description are sentences like “I will send a photo of a Switch 2” or “I will send out a Switch 2 box.” Many scammers are writing long descriptions to increase the chance that people click on “buy” without bothering to read all the details.
TBS news also highlighted “confusing” listings, such as a listing where the header describes an OLED model of the Switch 1, however the photo shows a Switch 2 box, with the small print in the description saying “Switch 2 is not included.”
Both news channels reached out to a lawyer to determine which Switch 2 listings could be considered fraudulent. According to Kunitaka Kasai of Rei Law Office, if the product is described as a Switch 2 console in the listing but the buyer doesn’t receive the described product, then the seller can potentially be charged with fraud.
However, even if the pictures show a Switch 2, it is not considered a fraudulent listing if the description specifies that the actual item the buyer will receive is something different (be it a photo of a Switch 2, an empty box, or a Switch 1).
Due to heavy demand, it is still not possible to walk into a store and buy a Switch 2 in Japan (even Nintendo’s Official Stores are not stocking the console yet). Would-be Switch 2 owners in Japan are left with two choices at the moment: keep entering official Switch 2 lotteries in the hope of getting lucky enough to purchase one, or try buying a resale console from online marketplaces.
However, buyers are cautioned to be wary and check listings thoroughly before they hit the “buy” button. Changes in how the Switch 2’s warranty works is another issue that might make people rethink snapping up a second-hand console.
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
Epic times are ahead for Q3 and Q4 for console gamers thanks to Donkey Kong Bonanza on Switch 2 and Borderlands 4 dropping on PS5 and Xbox Series X. Preorders just dropped on Amazon, which are conveniently found below because I'm an absolute legend like that. Speaking of Switch 2, I've included a solid deal on the best-selling TomToc slim carrying case to protect that hefty chunk of change.
TL;DR: Deals For Today
IGN Store only has a stunning Master Sword replica in stock too, complete with its scabbard and a sleek display stand. Unfortunately, you won't be able to destroy anything with it as it's not a real sword, but it's a cracking collectible to have above the fireplace or on your back consistently. Moving onto today's tech deals, I've found a banging deal on one of the best gaming monitors at the moment, Samsung 57"Odyssey Neo G9 and a bag full of Apple Mac and iPad discounts. Let's get into it:
Pokémon Restock Updates
Checking these prices against TCG Player secondary market values, a lot of these products aren't far off the mark. Make no mistake, they're still way off MSRP, but finding Pokémon products on shelves that haven't been marked up past the point of anyone caring is a positive. Still refusing to pay over MSRP for new sets? Well played, I'm proud of you. Here's some single card highlights for you to shuffle through instead. Spoiler, there's plenty of deals to be had.
Destined Rivals Singles Are On The Rise (Again)
It's hard to stick a pin on Destined Rivals single card values right now, and the dips in value seem to match the little bits of stock distributors release to stores. Looking at the tracking charts for each of these cards, we can see mostly plummets from day one, then either upticks or cards for sale that exceed the original value at launch. It's crazy, but we now know how low these cards can go. Sure there's always attempts at market manipulation, but I wouldn't buy any cards on the rise right now.
Journey Together Singles Are Settling In Value
Having keeping an eye on the market since launch, Journey Together singles are now more affordable than ever. Many of these cards have stabilized, with the main chase card - Lillie's Clefairy ex SIR, settling at around $150. If you were planning on getting into Journey Together at some point to collect the illustration rares and SIRs, now is a great time to jump in.
Epic Primastic Evolutions Cards That Aren't Umbreon
There's so many great cards in this set that aren't Umbreon ex SIR, all of which are a damn sight more affordable right now. Because I hate anything popular (Yes, I know I'm a massive fan of the most popular IP on earth), my two favorite cards are Dragapult ex SIR and Roaring Moon ex SIR. The former is now down to a respectable $125, with the latter holding it's value well since launch, floating towards the $200 mark. These prices and below are great deals for these cards, so don't miss out.
Discounted MTG: Aetherdrift Boxes
Magic: The Gathering discounts at a big box store like Amazon? Surely not! Aetherdrift turned the MTG meta on its head introducing vehicles and other unique mechanics. This is a great time to jump into it and rip open some packs, it's deffinately one of the most "out there" twists on the ever popular trading card game.
Where To Buy MTG: Final Fantasy
It's finally here, Magic the Gathering: Final Fantasy is out in the wild. If you got a preorder for MSRP, well played, but many TCG and Final Fantasy fans missed out. Fear not, there's still some options on sealed products available right now, including options from the secondary market with TCG Player which is around the same or lower than the pricing of big box retailers right now.
Donkey Kong Bananza
With a Nintendo Direct dropping for Donkey Kong Bananza tommorow, it's a good time to make sure you've got the Mario Odyssey-esque 3D platformer secured for day one. This physical edition has the full game on the cart and is giving DK the kind of 3D platforming love it's been missing since the Nintendo 64 days.
Switch 2 tomtoc Slim Carrying Case
This Switch 2 case isn't a chunk, protects all the buttons including the shoulders and triggers and has been tested for drops and bumps that are bound to happen. It also has an inlay to store up to 12 carts, so it ticks all my boxes.
The Legend of Zelda Master Sword
So this Master Sword replica is made of ABS and has sound effects alongside some iconic themes from across the Legend of Zelda mainline game series. The cuttons to activate it all are easy to reach when holding it, and in all honesty it sounds so cool. Just don't go hitting your mate over the head with it, I reckon It would still hurt!
Borderlands 4 Preorders
Borderlands 4 preorders have finally landed, and the started edition is just under the $70 mark in a suprising move after the comments made by Randy Pitchford. We've had a bit of a behind the scenes look with the beggining of the "Beyond the Borderlands" video dropping on how to make a vault hunter, and it's all looking good.
Narrative Arc Bundle
This Humble Bundle highlights seven story-rich indie games for $20, with a total value of $162. Titles include Harold Halibut, a stop-motion-style adventure; Six Ages 2: Lights Going Out, a myth-driven survival strategy game; and SEASON: A letter to the future, a reflective travel narrative. Also in the bundle are Dustborn, Mutazione, Venba, and Frank and Drake, each offering unique perspectives and storytelling formats. Purchases support the It Gets Better Project, and you can choose to pay more or less depending on the number of games you want.
Apple Mac and iPad Deals
Need an upgrade or a good introduction into the Apple ecosystem? There's plenty of choices here, with the M4 chip powering the MacBook and Mac Mini, it's just a case of thinking about if you'd like a traditional desktop setup or something you can take on the go. iPad A16 is perfect for pretty much anything too, even a bit of Apple Arcade.
Samsung 57" Odyssey Neo G9 Gaming Monitor
This beast is the first Dual UHD gaming monitor, combining two UHD screens into one curved 1000R display and its $450 off. It supports a 240Hz refresh rate, 1ms response time, and AMD FreeSync Premium Pro, with DisplayPort 2.1 for full performance. Quantum Mini LED backlighting with DisplayHDR 1000 and 2,392 local dimming zones delivers strong contrast and color accuracy. You also get ergonomic adjustments, CoreSync ambient lighting, and features like Picture-by-Picture for multitasking. Just note: full DUHD at 240Hz requires a compatible graphics card with DP 2.1 or HDMI 2.1 support.
Big Discounts On Crucial DDR5 and Storage
Crucial are one of the most dependable brands when it comes to M.2 and portable drives, and is a great option for those wanting the benefits of DDR5 RAM without flashy RGB and it's price tag. Here's some of the best deals in the Crucial price slashing marathon on Amazon right now. I currently use the X10 Pro 4TB for backing up files and folders on my PC and for watching videos on my projector, just a solid piece of kit.
Kingdom Come: Deliverance II (PS5)
Kingdom Come Deliverance II drops you into the brutal heart of 15th century Bohemia, and right now the PS5 version is just $47.99, down from $69.99. You play as Henry, a blacksmith’s son caught in a fight for survival, revenge, and rebellion. With over five hours of cinematic storytelling, a massive open world, and intense first-person melee combat, this sequel builds on everything that made the original a cult hit. Whether you're swordfighting, smithing, or trying to navigate life in a war-torn land, this is medieval roleplaying at its most immersive.
DOOM The Dark Ages Art Print
This limited-edition DOOM The Dark Ages art print is a must for fans of the Slayer's latest crusade. Officially licensed and hand-numbered out of 995 copies, it's printed on high-quality art paper and comes with a certificate of authenticity. Produced by one of the UK’s oldest commercial printers, the A3-sized piece measures 11.69 x 16.53 inches and captures the brutal tone of the game perfectly. Pre-orders are open now, with shipping expected in July 2025.
Power Up Pride Bundle
Power Up Pride Game Bundle brings together seven standout indie titles for just $13, with all games yours to keep. You’ll find cozy village life in Echoes of the Plum Grove, charming shop sim gameplay in Sticky Business, and emotional storytelling in titles like Haven and A Normal Lost Phone. It’s a solid mix of narrative-driven adventures, life sims, and visual novels, all picked for their unique stories and engaging mechanics. Great value, great games, and a portion of your purchase supports charity through Xperience Studios.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
By the early 1990s, Gotham City was a place at a crossroads — not just on the comics page, but on the silver screen. The runaway success of 1989’s Batman had turned DC Comics’ brooding Dark Knight into a global pop-culture juggernaut. But 1992’s darker, more off-kilter follow-up, Batman Returns, presented a challenge the suits at Warner Bros. couldn’t ignore.
Director Tim Burton’s gothic stylings and psychological undertones gave the films a distinct flavor far removed from traditional superhero fare. But Returns’ darker, more adult themes and its sinister villains — Danny DeVito’s grotesque Penguin and Michelle Pfeiffer’s complex, troubled Catwoman — also alienated parents and retailers alike with its unapologetically weird, adult-oriented tone.
While the sequel did solid business, its earnings still marked a sizable drop from the earlier film, with Burton’s unfiltered approach proving especially divisive. Warner Bros. suddenly found itself wrestling with a dilemma: how to keep their new golden goose of a franchise afloat in a market hungry for spectacle, cross-quadrant appeal, and yes, merchandising galore.
That delicate balancing act would shape the creation of the third film, Batman Forever. As the film celebrates its 30th anniversary this week, let’s take a look at the fascinating cinematic time capsule it has come to be in the years since.
A Gotham City in Transition
With concerned parents threatening boycotts and Happy Meal tie-ins in peril, Warner Bros. decided a tonal course correction was in order. Burton, who had given the franchise its visual signature, was nudged into a producer role (his name still prominent in the opening credits, perhaps as a gesture of reassurance, albeit with minimal input and likely under duress). While Burton had been developing a third installment centered around the Scarecrow, the studio increasingly saw his idiosyncratic sensibilities as misaligned with their evolving goals.
In came Joel Schumacher, a director with a résumé as eclectic as it was stylish, who came in only after first getting assurance from Burton himself that he was okay with stepping aside. From The Lost Boys to Falling Down, Schumacher had proven he could deliver visual pop and thematic heft. His Gotham would be less shadow-drenched nightmare, more neon-drenched fever dream — a city of kinetic color and electric energy.
But this wasn’t just about lighting changes and brighter spandex. It signaled a broader pivot: Batman as brand. Theatrical, toyetic, and teed up for mass consumption. Schumacher, for all the neon and noise, did try to delve a bit deeper under Bruce Wayne’s cowl. However, his hiring marked the moment commerce began to drive the creative engine more visibly than ever before.
Initial scripting duties went to Lee and Janet Scott Batchler, who delivered a draft heavy on psychological texture. Too heavy, as far as the studio was concerned. Enter Akiva Goldsman, who reshaped the narrative into something faster and splashier, cutting down on introspection in favor of momentum. Not quite as campy as the 1960s TV show (that was still two years away), but certainly closer than the Burton films had been.
Even the score got a tonal revamp. Danny Elfman’s haunting, operatic themes (also utilized in the fan-fave Batman: The Animated Series) gave way to Elliot Goldenthal’s wild, brassy compositions — less brooding and more bombastic, in lockstep with Schumacher’s amplified aesthetic. (The theme does grow on you, it’s worth acknowledging.)
Val Kilmer Dons the Cape and Cowl
Casting choices further reflected this tonal recalibration. Michael Keaton, who overcame initial fan skepticism and quickly became beloved as Bruce Wayne and Batman, declined to return. Offered a hefty $15 million paycheck, he still walked away, citing discomfort with the new direction and loyalty to Burton’s vision.
Although a roster of mid-’90s heartthrobs were considered, it was Val Kilmer, fresh off his iconic turn as Doc Holliday in Tombstone, who stepped up, signing on to wear the cape without even reading a script. His take on Bruce Wayne was cooler and more reserved — bordering on sleepy in some scenes — but there’s no doubt he cut a dashing figure in the sculpted rubber suit.
Robin Williams passed, Michael Jackson lobbied, but Jim Carrey won out as the Riddler.
As for the villains, Warner Bros. leaned hard into marquee names, just as they had previously. Recent Academy Award winner Tommy Lee Jones, who had just worked with Schumacher on The Client, took over from Billy Dee Williams as District Attorney Harvey Dent/Two-Face. (Williams would eventually get his due — in LEGO form, no less — in 2017.)
The Riddler was a more contentious casting journey. Robin Williams passed, Michael Jackson lobbied, but Jim Carrey — riding high from his 1994 Triple Crown of Ace Ventura, The Mask, and Dumb & Dumber — won out. His manic energy matched the movie’s madcap carnival vibe, though not everyone was thrilled. His performance became the film’s tonal bellwether: delightfully unhinged to some, gratingly over-the-top to others (including, most notably, Tommy Lee Jones).
Meanwhile, Nicole Kidman was brought in as the female lead, psychologist Dr. Chase Meridian, after Rene Russo — considered for the part when Keaton was still in the mix — was infuriatingly deemed too old, at 41, to play the 36-year-old Kilmer’s love interest. Regardless, the smoldering Kidman no doubt brought sex appeal and star power to the project while aligning with the slicker, more commercial direction favored by the studio.
Robin finally made his long-awaited entrance to the franchise as well, with Scent of a Woman’s Chris O’Donnell beating out the likes of Leonardo DiCaprio and Matt Damon to play Dick Grayson — reimagined as a rebellious teen (played by a 25-year-old) with an affinity for earrings, motorcycles, and just enough edge to seem cool in the MTV ’90s.
Notably, Michael Gough and Pat Hingle returned as Alfred and Commissioner Gordon, essentially the “Q” and “M” of this series, offering a tenuous thread of continuity to the prior entries and giving Forever just enough connective tissue to avoid being thought of as a hard reboot. (That wouldn’t come until Batman Begins 10 years later.)
A Rave in Comic Book Form
Gotham City itself got a makeover as well, courtesy of production designer Barbara Ling, who jettisoned the expressionist grime of Anton Furst’s earlier work in favor of towering statues, neon lighting, and architectural excess. It wasn’t just stylized, it was maximalist, looking less like a city and more like a rave rendered in comic book form.
The Batsuit was also redesigned with a high-gloss finish and sculpted nipples — a detail that became a lightning rod for criticism but perfectly captured the film’s unapologetic shift toward camp. Even the Batmobile was reimagined, glowing with bio-mechanical flourishes that recalled H.R. Giger. Every production element leaned into what toy marketers call “play value.” From costumes to set pieces, it was all designed with dual functions: cinematic storytelling and shelf appeal.
Behind the scenes, not all was harmonious. Kilmer repeatedly clashed with Schumacher, who got into a shoving match at one point with the actor, and Carrey later recounted Jones telling him, memorably: “I cannot sanction your buffoonery.”
Still, the real battleground emerged in post-production. Warner Bros. pushed for a faster, lighter cut, leading to the removal of numerous scenes, including Bruce’s encounter with a giant bat and more psychological explorations. What remained was a polished, popcorn-friendly version that smoothed out rougher edges in favor of commercial considerations.
Release and Reappraisal
When Batman Forever hit theaters on June 16, 1995, its arrival was trumpeted with all the subtlety of the Bat-Signal, blasting across every TV screen, cereal box, and fast-food wrapper in sight. The marketing machine was in full tilt, and audiences responded in kind. Opening to a then-record $53 million, the film eventually pulled in over $330 million worldwide — handily outpacing Batman Returns and validating Warner Bros.’ gamble (at least in the short term).
Fans were divided. Younger viewers embraced the spectacle, while longtime Bat-faithful mourned the departure from the character’s darker, more introspective roots.
Critics were more mixed, however. Some praised its energy and visual dazzle; others bemoaned the tonal whiplash and cartoonish villains. Fans, too, were divided. Younger viewers embraced the spectacle, while longtime Bat-faithful mourned the departure from the character’s darker, more introspective roots.
Batman Forever has undergone something of a reputational rebalancing since it first hit theaters. Initially greeted with open arms by audiences riding high on Bat-mania, it eventually found itself unfairly tethered to the neon excesses of its successor, 1997’s Batman & Robin, and dismissed as part of the franchise’s descent into self-parody. But with time and distance, a reassessment has taken root.
Viewed through a more generous lens, Forever reveals itself as a sincere (if uneven) effort to thread the needle between Tim Burton’s gothic melancholy and the toyetic sensibilities of a blockbuster-hungry studio. It doesn’t always stick the landing, but there’s a genuine ambition beneath the spectacle that makes it more than just a prelude to disaster.
Schumacher’s passing in 2020 and Kilmer’s a few months ago have further softened views on the film. Kilmer, who decided against returning for the sequel in favor of Paramount’s The Saint, summed up his sole time wearing the scalloped cape with a mix of wistfulness and wariness in his 2020 autobiography: “You gotta hand it to Batman. He’s far greater than any actor attempting to play him.”
A Lasting Impact
What becomes clear with 30 years of perspective is that while Batman Forever may not be the definitive Batman entry, it nonetheless remains a unique chapter in the Dark Knight’s cinematic history — a stylistic detour that dared to show Gotham in a different light. Literally.
Compared to the later interpretations by Christopher Nolan and Matt Reeves, Schumacher’s vision for Forever stands apart. Where Nolan and Reeves gave us grit and gravitas, Schumacher delivered glowsticks and Grand Guignol. And in doing so, he reminded us that Batman isn’t one thing. He’s whatever the culture (and the market) needs him to be.
This was no mere sequel, it was a studio recalibration masquerading as a movie. A brighter Batman, a less tortured Bruce Wayne, and a Gotham City awash in strobe lights instead of shadows. Whether it’s a triumph or a misstep may depend on your Batman of choice, but one thing’s for sure: Forever wasn’t just a title. It was a promise.
Robert Kirkman and David Finch are easily two of the biggest names in the comic book industry right now. That said, they haven't really worked together yet, unless you count Finch's covers for The Walking Dead Deluxe. That's finally changing thanks to Skinbreaker, a violent new action epic from Skybound and Image Comics.
IGN can exclusively debut the first preview of Skinbreaker #1. Check it out in the slideshow gallery below:
The creative team on Skinbreaker also includes colorist Annalisa Leoni (Invincible Universe: Battle Beast), and letter Rus Wooton (Transformers). The first issue features covers by Finch, Ryan Ottley, Lorenzo De Felici, Eric Canete, and Tony Moore. Here's Skybound's official summary of the new series:
Enor has led his tribe for many seasons, but his time as Chieftan is coming to an end. He wields the mighty SKINBREAKER, but at his age, he can barely lift it. Will Enor’s reluctant heir, Anok, take over before their world falls to ruin? As a bloody power struggle begins, an even bigger threat lurks in the darkness beyond their village.
"I have wanted to work with David Finch for the entirety of my career,” said Kirkman in a press release. “We’ve gotten close many times over the years, but we wanted our collaboration to be something truly special. Skinbreaker is that series. I feel like this book is a high-water mark for both our careers. An action epic that is unrelentingly brutal but also contains a ton of emotion and heart. It’ll shock you and make you cry.”
“Skinbreaker is a labour of love. It’s a story that resonated very deeply for me, and it’s been the privilege of my career to help bring it to life,” said Finch. “Everyone involved has put every last ounce of effort into this book and I couldn’t be more excited and proud to finally share it with you.”
Kirkman added, “David Finch is one of the greatest comic artists to ever live. This is the artist who made Moon Knight outsell Batman. Even a casual glance at any of his work in Skinbreaker will prove to you that this is historic material. His work on this series has to be seen to be believed. It would be impossible to overhype it.”
Skinbreaker #1 will be released on September 24, 2025.
For as long as there have been video games, there have also been bad movie tie-ins. And with the exception of the Nintendo 64 classic GoldenEye, the ‘90s was arguably the worst decade for turning movie gold into video game slop. Independence Day? Stinker. Cliffhanger? Utter bollocks. Men In Black: The Game? We all needed neuralising after that one.
Despite its smash hit success at the movie box office, 1991’s Terminator 2 wasn’t immune from this curse. It also experienced a less-than-stellar video game treatment, published by Ocean Software on the ZX Spectrum, Amiga, and other platforms, and not one of the many versions was even close to being worthy of the film’s classic status.
“I remember playing the Ocean T2 game from way back,” recalls Mike Tucker, designer and programmer at developer Bitmap Bureau. “I think they went all-out with the blend of game designs in there, including one where you had to rewire the Terminator's arm. And then there's a sliding block puzzle [to reconfigure the Terminator’s face].”
Tucker’s colleague, pixel artist Henk Nieborg, also remembers the Probe Software Terminator game, based on the first film and released for the Sega Genesis/Mega Drive. “It was just a very simple use of the license,” he says.
“If you look at the Mega Drive and Super Nintendo versions of Terminator 2, [they’re] pretty woeful really,” Tucker concludes.
Since the ‘90s, though, games like Spider-Man 2, X-Men Origins: Wolverine, and Alien: Isolation have proved that the tide has somewhat turned. Making a game based on a movie is no longer the instant critical failure it once was. And with no movie studio demands to launch alongside a brand new film’s opening weekend, any developer tackling The Terminator 2 now would have as much time as needed to revisit the 34 year-old classic. With that in mind, the opportunity to potentially right the wrongs of many previous failed Terminator 2 attempts wasn’t just something that the team at Bitmap Bureau thought would be fun to do… it was something they felt they needed to do.
“I got an email from Reef Entertainment asking me if I would be interested in doing a project with them, and it would be a licensed project,” Nieborg recalls.
“Terminator was on the table,” says Tucker. “And when it was offered to us, being huge Terminator fans, especially myself and Henk, it was just too good an opportunity to turn it down.”
“Having quite a big license attached to an indie game, that's quite an unusual situation,” Nieborg adds.
It was an unexpected offer, but a welcome one. Bitmap Bureau’s specialty is retro-style games, with a back catalogue including the top-down shooter Xeno Crisis and side-scroller Final Vendetta. And so when a retro film license arrived in their laps, the team jumped at the chance to use their skills to develop what could be the ultimate Terminator 2 video game. And so Terminator 2D: No Fate was born.
The first step towards Bitmap Bureau’s goal was plotting out exactly what a Terminator 2 game would look like, down to the finest details. Afterall, with 34 years of legacy and expectations, anything less than a fully realised, ultimate Terminator 2 experience wouldn’t be good enough.
“It's been a lot of fun adapting the various scenes of the movie into pixel form,” says Tucker. “Usually, when you make your own game, you can just do what you want. But within the confines of a license, you have to be very careful. You have to make sure you get all those iconic scenes in the movie and translate them into some kind of game.”
One of those iconic scenes was the movie’s opening sequence. Director James Cameron offered a small, unforgettable glimpse of the future war awaiting beyond Judgement Day, with a grizzled John Connor leading the resistance against Skynet. But while this sequence is visually impactful, it’s only a fleeting moment of the movie with no obvious gameplay translation.
“You don't actually see that much of the future war in the first two Terminator movies,” says Tucker. “So yeah, we had to get creative.”
“We actually got a new boss in there,” says Nieborg, referring to the level’s main adversary. “I had to make that myself [and] get it approved by [movie production company] Studio Canal.”
“Luckily there was a lot of concept art flying around that we were able to make use of,” explains Tucker. “And there's one boss in particular called Centurion, [a huge mech tank] which appears on the Terminator 2 pinball table, bizarrely.”
Expanding on small scenes from the movie is only one step towards creating the perfect Terminator 2 game, though. To make the ultimate experience, Bitmap Bureau set out to represent as many of the movies’ classic scenes as they could.
“I think the most contentious scene was the bar fight, which has the Terminator in naked form walking around, beating up bikers,” recalls Tucker. “I think we were trying to put that off for some time. We thought there's no way we could do this. But we found a way, and I think it's great. It's a nice distraction from the rest of the game as well, which is largely run and gun. We had to be very careful what we could show below the waistline, of course. We did include some ‘creative shading’, let's say.”
Another scene that initially didn’t translate well to the studio’s side-scrolling arcade game format was Sarah Connor’s prison escape. To create an authentic adaptation, the team had to develop and incorporate stealth mechanics and have them sit alongside the beat-em-up action. For instance, Sarah can duck into shadowy cells to avoid patrolling wardens.
“You can play [the level] as a stealth sequence, or you can just go around hitting the enemies with a nightstick,” explains Tucker. “But if you want to get an S-rank on that level, then you have to sneak through without getting seen.”
“You've got the T-1000 walking around as well,” he adds. “So if you bump into him, you're as good as dead. So yeah, you really do need to find the right time and place to hide.”
34 years later is a long time after the event itself for a developer to revisit a movie to make a tie-in videogame. But how about 41 years later? Terminator 2 may be the most beloved of the legendary series, but it’s also (as the number suggests) a sequel. What stopped Bitmap Bureau going back to the 1984 original instead?
“I don't think that was ever on the table,” Tucker says. “But maybe it will be in the future.”
“I think it's probably easier to translate Terminator 2 to a game than the original Terminator, because [in T1] you just have one invincible enemy,” he explains. “Game design-wise, that's quite tricky. I know Alien: Isolation did a good job with that, but translating that into a side-scrolling arcade game, I think would be tricky. But you never know. Perhaps we'll get to translate that [one day].”
“Maybe if you play as the Terminator, then it would be fun,” Nieborg suggests.
In March 2025, Bitmap Bureau finally revealed their surprising project to the world. Despite initial fears of rejection, the team couldn’t be happier with the overwhelming positive response Terminator 2D: No Fate has received so far.
“It's gone down really well,” says a relieved Tucker. “I'm always really anxious when we release a game because I'm just never sure how it's going to go down. So yeah, that's made us all feel really positive, and it's given us that drive to get over the finish line and just polish the game up, get the bugs fixed, and get [it] out there.”
“It was incredible to see that reception,” agrees Nieborg. “I watched every hour to see how many views there were on YouTube. It just blew up and that was absolutely amazing to experience.”
Although the game isn’t in the hands of players (the true quality deciders) just yet, Judgement Day is fast approaching: Terminator 2D: No Fate launches on September 5. Early signs are pointing to the game finally providing the Terminator 2 experience we always wanted, though. If that’s the case, there will no doubt be demand for Bitmap Bureau to revisit other well-known action classics from the ‘90s that never got their big video game moment.
“I know a few licenses which I would love to take on,” teases Nieborg. “We'll just see and let 'em come.”
“We do have other things in development, which I can't talk about,” adds Tucker. “They might be in the same ballpark, let's say. We've really loved working on T2, and I'm sure we'll work on other licensed games again.
“But at the same time, we're creative people and we like to create our own stuff as well. So luckily Reef Entertainment gives us that balance of working on license stuff and our own [original ideas]. So yeah, we're going to continue in that vein for some time, hopefully.”
Dale Driver is an Executive Producer of Video Programming at IGN. Be thoroughly bored by following him on Bluesky at @daledriver.bsky.social
Disney's long-awaited Pirates of the Caribbean 6 will see the return of some familiar faces, franchise producer Jerry Bruckheimer has confirmed.
Various plans for a new Pirates of the Caribbean movie have been floated ever since the series' fifth entry, Dead Men Tell No Tales, launched back in 2017. But a lukewarm reception to that film and then a series of lengthy legal issues for Captain Jack Sparrow actor Johnny Depp have resulted in the franchise being stuck in the doldrums.
Now, however, plans appear to finally be coalescing around the idea of a fresh Pirates of the Caribbean story featuring a mix of new and returning characters — though which old favourites will return remains to be seen.
Speaking earlier this month on British chat show This Morning, Pirates of the Caribbean star Orlando Bloom said he was open to returning as blacksmith-turned-rogue hearthrob Will Turner, after sailing off into the sunset with Keira Knightley's Elizabeth Swann back in 2007's Pirates of the Caribbean: At World's End.
A decade later, Bloom and Knightley both made cameo appearances in Dead Men Tell No Tales' brief post-credits scene, setting up a possible full return in the future — though as the years passed, fans have since begun to doubt whether this teaser would ever be picked up on.
"Well, I don't know, I can't say anything at the moment because I really don't know, but there's definitely availability," Bloom said this month (thanks, Game Rant).
"I think they're trying to work out what it would all look like, I personally think it'd be great to get the band back together. That would be great, but there are always different ideas, and so we'll see where it lands."
An array of different concepts for possible future Pirates films has been touted over the years, with reports of Disney exploring all manner of options. These have variously been said to star classic characters, all-new casts, act as a full reboot or offer a spin-off tale made while the series' main storyline was rested.
A key issue has been the status of Johnny Depp, who previously said he had no desire to return as Captain Jack Sparrow after Disney cut ties with the actor during a string of legal issues.
In 2018, Depp lost a libel case he lodged against the UK publisher of The Sun newspaper over an article which characterised him as having been violent towards his former wife Amber Heard. The following year, Depp then successfully sued Heard for defamation over an article written by her in The Washington Post, the publication of which, Depp claimed, had led to Disney refusing to work with him.
But as the years have passed, and Depp has again begun picking up projects elsewhere, Pirates of the Caribbean boss Bruckheimer has since stated he was now keen for Depp to return. Last year, Fortnite hosted a major Pirates of the Caribbean crossover — and it was telling that the series' classic characters of Captain Jack Sparrow, Elizabeth Swann, and Captain Barbossa were the ones featured as in-game skins.
Now, speaking to Screen Rant, Bruckheimer has confirmed "some" previous Pirates of the Caribbean actors will indeed be back for the next installment, despite the movie still offering "a new take" on the franchise overall.
When asked whether a new take meant an all-new cast, Bruckheimer replied: "Well, not all new actors. We'll have some back... I’m not going to tell you which ones — you'll have to guess."
Will that include Depp? For now, Disney's not saying — and, as yet, Pirates of the Caribbean 6 still currently lacks any kind of formal announcement or release date.
Photo credit: TERTIUS PICKARD/AFP via Getty Images.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Clair Obscur: Expedition 33 developer Sandfall Interactive is "currently exploring a wide range of future improvements."
In a social media post shared on the game's channels, the team said these improvements — "from accessibility features to new content and all sorts of bits and bobs we're actively assessing" — will also include expanded localization options (thanks, Eurogamer).
"While we don't have specific timelines or confirmed languages to share just yet," the team added, "we wanted to let you know that it's very much on our radar. Wheee!"
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Nintendo Switch 2 users have reported having the vibration effect of their controllers turned off, should the console detect you making "prolonged use" of their rumble feature.
Reports of warnings for excessive rumble use have filtered in since the Switch 2's launch earlier this month, as users see a message from Nintendo pop up on screen — "Rumble has been turned off due to prolonged use" — before the ability to make the Joy-Con vibrate further is temporarily disabled.
"I was getting this message originally after about an hour and a half of handheld playtime," one user wrote on reddit. "Now it shows within the first 20 min. Anyone else having this issue?"
Switch 2 owners say they've experienced issues with Joy-Con rumble while enjoying a number of games, including vibration-heavy moments in Cyberpunk 2077 (firing the minigun is reported to be particularly energetic), and during cutscenes within The Legend of Zelda: The Wind Waker on Nintendo GameCube.
But a reddit thread of users tracking the issue lists other titles, too. "Got it during the final boss of Sonic Generations," wrote one disappointed fan. "Been getting it a few times playing Fast Fusion," noted another.
Nintendo is yet to address the warning, though fans believe it is a feature designed primarily to limit the Joy-Con's battery consumption. After all, vibration requires extra power, and while disabling the feature entirely is somewhat heavy-handed, the move will ensure your Joy-Con don't too quickly run out of juice.
"This keeps popping up for me, too, even when I've only played for a few minutes," wrote one concerned fan in another reddit thread on the issue. "Worried I have a defective Joy-Con."
For now, fans impacted by repeated warnings say that fully disabling controller rumble in the Switch's settings menu is their only option to avoid the pop-up continually recurring. Others say that the warning was, for them, only temporary — with the ability to recover their buzz in a matter of minutes.
IGN has contacted Nintendo for more.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
All the major studios and publishers have now revealed their biggest announcements through the numerous summer showcases. But IGN’s Summer of Gaming continues! We’ve already run down the biggest and best trailers of the season, but now we move on to bigger issues. Which games have us the most excited and counting down the days until they’re eventually released?
That’s why we’re here today to highlight our most anticipated games… and decide which one we’re hyped for the most. Our top pick has been chosen from a pool that includes every reveal from across the various shows we’ve seen, as well as the games that we’ve been able to go hands-ons with. We’ve also considered the enthusiasm that you, our readers and viewers, have shown for the many newly-announced titles – and so we’ve weighed up comments and trailer viewcounts along with our own personal excitement.
But before we get to our top pick, let’s take a bit of time to reflect on some of the other amazing games we’ve seen and played over the past couple of weeks. Here are some of our other favourites:
5. Ninja Gaiden 4
Soulslikes may have dominated the last decade of action-RPGs but the hack-and-slash renaissance is in full swing thanks to games like Ninja Gaiden 4. Team Ninja and PlatinumGames, two of the best character action developers in Japan, are teaming up for this direct sequel to 2012’s Ninja Gaiden 3.
The high-speed actioner jumped onto the scene in style thanks to a stylish new trailer, but our 25-minute hands-on with the game left us wanting to play much, much more. Super-fast and hyper-bloody, it will make you feel like the ultimate killing machine, provided you have the dexterity to juggle your enemies and pull off the right combos, of course. Luckily, we won’t have to wait too long, as Ninja Gaiden 4 will be out on all platforms on October 21, 2025.
The first Silent Hill kicked off one of the most horrifying and beloved video game franchises in history, but while it was ahead of its time in many respects when it came out in 1998, it certainly hasn’t kept up with the times. A remake crafted with the same care and consideration Bloober gave to its sequel is certainly an exciting prospect.
3. Marvel Tokon: Fighting Souls
Move aside Marvel vs. Capcom, there’s a new superhero fighting game in town. The big surprise of PlayStation’s latest State of Play was Arc System Works’ Marvel Tokon, a 4v4 tag team fighting game featuring Marvel heroes like Iron Man and Captain America reimagined through a Japanese lens. Arc System Works is already lauded for their visually striking and deeply competitive fighting games like Guilty Gear and Dragon Ball FighterZ, but Marvel Tokon could take this beloved-but-niche developer to new heights thanks to the power of Disney. The detail and depth of mechanics showcased in the lengthy reveal means Marvel Tokon just inches past our excitement for another superheroic fighting game announced over the Summer of Gaming - Invincible VS. Plus, Fighting Souls is 4v4 rather than 3v3, so that extra couple of heroes only helps push our anticipation up further.
2. 007 First Light
IO Interactive finally unveiled its long-awaited 007 game and – surprise! – it looks fun as hell. While the developer’s usual suited assassin, Agent 47, might be an emotionless killing machine, young James Bond here in 007 First Light looks to be having the time of his life as he sets out on the path to become one of the most famous secret agents in the world (a mission that, admittedly, seems something of a contradiction).
The trailer has everything a good James Bond game should have: exotic locales, sports cars, laser wrist watches, a little light flirting, and plenty of explosions. Pair that with the knowledge that IOI has said we should expect the same level of freedom as available in the Hitman: World of Assassination trilogy, and 007 First Light is one game we just can’t wait for (plus, with a 2026 release window, this is likely going to be our first big Bond outing since Daniel Craig bowed out). Perhaps the only reason it’s not our overall most anticipated game of the event is that we sadly haven’t had a chance to play it yet, and therefore can’t definitively speak to its quality. We’ll keep our fingers crossed for gamescom 2025…
So, that’s four reveals of varying sizes that have us hyped for future games. But the big one – our most anticipated game – is something coming pretty soon, and something we’ve already been able to play. And, based on how much we love its predecessors, we’re hoping it continues the series’ legacy and offers up one of the finest survival horror experiences of the generation. Our most anticipated game from the Summer of Gaming is…
1. Resident Evil Requiem
Capcom delivered an epic bait-and-switch during Summer Game Fest 2025, suggesting that there would be no official Resident Evil 9 announcement as part of the show, only to formally reveal Resident Evil Requiem a few minutes later. I guess delayed jump scares are part of the Resi recipe, after all.
Grace seems like a compelling new character, too, given her background as an FBI analyst who’s more comfortable behind a computer than with a gun. This’ll make her (and us) even more afraid when we come face to face with Requiem’s new stalker monster, a hulking figure whose grotesque frame fills up entire hallways.
All this, plus Capcom’s ongoing winning streak of great games, means we’re incredibly excited to play the next mainline Resi game when Resident Evil Requiem is released on consoles and PC on February 27, 2026.
Resident Evil Requiem is our most anticipated game from the Summer of Gaming, but what’s yours? You can let us know in the comments below, or join us tomorrow when we’ll be ranking the biggest announcements in an IGN community tier list.
Earlier this year, Pokémon Go maker Niantic announced it was selling its portfolio of mobile games to Monopoly Go owner Scopely for $3.5bn, in a move that was both celebrated and scorned by parts of the game's devoted playerbase.
For some fans, new ownership finally meant freedom from previous owner Niantic's focus on pushing largely unwanted augmented reality features into the game. (Post-sale, Niantic has essentially rebranded under a fresh title, Niantic Spatial, and made pursuing AR technology its sole goal.) Scopely, by comparison, is entirely gaming-focused.
But for other fans, particularly those who have played other Scopely titles, the change sparked concerns around the potential for increased monetisation, and of any involvement by Scopely's parent company Savvy Games, which is a product of Saudi Arabia's controversial Public Investment Fund.
As part of his first round of interviews since the $3.5bn acquisition was finalised earlier this month, I sat down with Pokémon Go director Michael Steranka to discuss the impact of the game changing hands, and what being owned by Scopely would really mean for fans of the hit smartphone game going forwards.
"We physically moved basically one block over so, you know, it wasn't too much of a change," Steranka begins, as we sit on Pokémon Go-branded deck chairs at the game's big Go Fest 2025 live event in Paris last weekend. "It was actually one of our overflow offices that we had anyways, so a really familiar space.
"I would say the most remarkable thing about this transition so far is how uninterrupted it's been," he adds. "It's very much been business as usual."
For Pokémon Go, business as usual means a continually busy schedule of in-game events and additional Pokémon releases, as well as physical events such as Go Fest 2025 and the upcoming debut of a mysterious mobile event series, Pokémon Go Road Trip 2025, set to begin in the UK later this month and wrap up in Cologne in August. Throughout this, and through its acquisition period, Steranka says Pokémon Go has continued as normal — though it is, as he acknowledges, still early days.
"Granted, [the acquisition] fully closed during Osaka Go Fest, the team has been quite busy, and so it's probably intentionally not disruptive around this moment in time," he notes. "But the sense that I've been getting through all the conversations I've had with folks at Scopely is the way they operate is to be quite unintrusive with individual game teams.
"As you know, our full development team moved over with us, and in terms of the day to day, who we interact with, we all still ladder up to Ed Woo, our team's leader within Niantic, who still is within Scopely as well."
"The key thing that's maybe a little bit less of a priority is the augmented reality focus.
So, what will change? Let's start with a positive for most Pokémon Go fans — the likely reduction in focus of AR-focused gameplay going forward.
"The key thing that's maybe a little bit less of a priority is the augmented reality focus," Steranka acknowledges. "It's no secret a lot of players have not been super excited about some of the AR systems that have been added to the game over the years. Moving forward, if we add any AR functionality to Pokémon Go, it'll be because we as a team really believe it's going to be a fun and exciting thing to add."
Unlike Niantic, Scopely is a company entirely dedicated to video games — something Steranka perhaps tellingly describes as a "breath of fresh air" for his own team.
"Philosophically it's great, or I'm expecting it to be great, to be at a company that's fully dedicated to games, because that's where I feel like we did struggle a little bit over on the Niantic side," he says. "It's just when it comes to overall company priorities, and where do we want to invest, and what sort of company initiatives we're pushing forward at Scopely, it'll be very much focused on what's best for this game. And I think that'll be a nice breath of fresh air for everybody."
Despite recent changes to increase the amount of in-game features available to fans playing remotely, and the introduction of new items such as the Lucky Trinket and the pricey upcoming Golden Bottle Cap, Steranka says players are simply seeing the Pokémon Go team's own roadmap of features, planned months in advance, go live.
"It's kind of funny, because I think some of the recent changes we've made in the game have been things that players have been hoping for and wanting for a while, and a lot of online chatter that I've seen has been suspicion that, like, 'Oh, this is this must be because of the Scopely acquisition'," Steranka says. "These are things we've been working on.
"But to be fair, Scopely hasn't come in and said, 'Hey, don't do that.' They've very much come in and been very supportive of all the things that we had already been planning on the roadmap. We've got a couple other amazing features and updates coming down the line later this year that players will be equally thrilled to see."
Indeed, in terms of the game's plans for the future, and the suggestion that any new owner might come in and start adding new things to Pokémon Go's existing content schedule, Steranka says the Pokémon Go team already has "pretty much planned out for the next two years, essentially, though that does change over time as well."
"I think people who are skeptical will remain skeptical.
Shortly after the sale was first announced, Steranka sat down for a lengthy heart to heart with TrainerTips, perhaps the best-known and longest standing Pokémon Go player on YouTube, for an insightful interview that aimed to soothe initial fan fears over the game's future. Months later, and with the deal now done, I ask Steranka where he thought community sentiment towards the game and its new ownership stood now.
"I think people who are skeptical will remain skeptical," Steranka replies. "The biggest thing that we can do is just prove over time that this actually is a great direction for the game to go. But I do think that, especially after having that interview with TrainerTips, I've definitely seen people have a little bit more optimism for the future. It's healthy skepticism, but optimistic, regardless. So that's how I feel personally.
"I've heard great things about Scopely. I think actions will speak louder than words, but so far, the actions have been awesome, and I have every expectation that that's going to continue over the coming years."
Still, alongside this enthusiasm, I was keen to ask about the match-up between Niantic's now-separate Pokémon Go team and the Savvy Games-owned Scopely. In the past, Pokémon Go has frequently positioned itself as an inclusive game run by progressive leadership. I asked Steranka what the internal conversations were like around being owned, ultimately, by a Saudi-backed company, and what it might mean for the game going forward.
"That was definitely something I was curious about personally early on when I met with Walter Driver, the co-CEO and founder of Scopely," Steranka acknowledges. "I did address that head on with him, and his perspective on that really resonated with me.
"Number one, [the Pokémon Go] team is pretty much never gonna be engaging directly with Savvy. For the most part, they just let Scopely operate the way that they want to operate. Number two, it's always better to engage with people of all different kinds of backgrounds. And if there's any change that you'd like to make in the world, you can't really make any changes by not engaging, right?
"And I think that actually is very, sort of central to our philosophy around Pokémon Go as a game as well. We want people to go out and meet with other folks in their community and fully believe in the power of getting face to face and finding common ground and bettering the world from that type of community-first approach.
"You can't really make any changes by not engaging.
"So yeah, I don't think there's going to be any major or any changes at all that is dictated down on high, from Savvy, and if anything it just means we have the funding needed to invest in areas that we've always wanted to invest in. And so that's something I've really been excited about, because there is a world where maybe we became a public company, and then we're at the scrutiny of shareholder demands on a quaterly basis. That's not really a world we're operating in within at Scopely, which is great. It can be a lot more focused on what's best for the long term health of the game."
Earlier this year, SNK, another Saudi-backed company, raised eyebrows by including European football star Cristian Ronaldo in its new game Fatal Fury: City of the Wolves, as Ronaldo cements himself within the Saudi football leagues.
"I did see that," Steranka says, when I bring this up.
I guess what you're saying is, don't expect Ronaldo in Pokémon Go anytime soon, I ask.
"Definitely not," is Steranka's reply. "Yeah, that's a little bit not our vibe within Pokémon Go."
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Death Stranding 2: On the Beach creator, Hideo Kojima, reportedly changed the game halfway through because playtesting results were "too good," and he doesn't want his work to be "mainstream."
The revelation comes from Yoann "Woodkid" Lemoine, who worked closely with Kojima on the upcoming game's soundtrack. Talking to Rolling Stone, Lemoine talked about his process — both with Kojima and without — and the challenges of writing music for a medium that's changing in real-time as players progress through the game.
Interestingly, he also reflected on Kojima opening up about the "problem" of having players "like [Death Stranding 2] too much." "That means something is wrong," Kojima told him. "We have to change something."
"There’s a key moment where we had a discussion, probably halfway [through] when we were doing the game, where he came to me and he said, 'We have a problem,'" Woodkid explained.
"Then he said, 'I’m going to be very honest, we have been testing the game with players and the results are too good. They like it too much. That means something is wrong; we have to change something.' And he changed stuff in the script and the way some crucial stuff [happens] in the game because he thought his work was not polarizing and not triggering enough emotions."
According to Kojima, "If everyone likes [your work], it means it’s mainstream. It means it’s conventional. It means it’s already pre-digested for people to like it."
"I don’t want that," Kojima reportedly told Lemoine. "I want people to end up liking things they didn’t like when they first encountered it, because that’s where you really end up loving something."
Woodkid added "that was really a lesson for [him]," convincing him "not doing stuff to please people, but to make them shift a little bit and move them."
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
As the wait continues for news of Ubisoft's long-delayed Prince of Persia: The Sands of Time remake, the publisher has reassured fans it is still persevering with the project, and instead recommended something else to play while you wait.
Now, with no sign of the game during any of this month's various announcement shows — Sony's PlayStation State of Play, Microsoft's Xbox Games Showcase, or Summer Game Fest — Ubisoft has spoken out to confirm its Sands of Time remake is now "deep" in development, as the game's current vague 2026 launch window edges ever closer.
"Yep, we're still deep in the game — exploring, building, and ensuring the sands move with purpose," Ubisoft wrote on the official Prince of Persia social media account.
"This game is being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us."
Yep, we’re still deep in the game — exploring, building, and ensuring the sands move with purpose. 🗡️⏳
This game is being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step.
While there's still a long wait ahead for Prince of Persia fans, Ubisoft noted that there was another entry in the series that's well worth a try: The Rogue Prince of Persia, developed by Dead Cells studio Evil Empire, which is currently set to leave early access in August.
"While development continues behind the scenes, there's another adventure waiting for you right now: The Rogue Prince of Persia — fast, stylish, and built with the same dedication," the publisher added.
Ubisoft is currently in something of a quiet patch for new game launches, following the launch of Assassin's Creed Shadows back in March this year. The game's first expansion, Claws of Awaji, is due before the end of 2025, but new games in the publisher's other big franchises are further off.
As the company restructures itself with the help of €1.16 billion investment from Chinese giant Tencent, it has also delayed a number of its upcoming big budget releases in order to afford them extra development time — likely meaning a longer wait for the return of Far Cry.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
The mods looking after the SnyderCut subreddit have deleted a post calling on fans to review bomb the upcoming Superman movie and issued a statement to their community members.
On Monday, DC Universe steward James Gunn responded to the post, which had issued a call to arms to “stand up and fight for SnyderVerse on July 11.”
The user called on fans to “post spoilers everywhere,” “leave bad ratings on review sites,” and “reserve tickets online but don’t complete the purchase.”
“Gunn fired the first shot and killed the Snyderverse and here is our chance to take the fight back to him,” the post ended.
After a Threads user brought the post to Gunn’s attention, he replied to dismiss its impact on Superman’s potential success.
“Lol I think we'll survive,” he said. “I'm not sure the eight people that listen to that guy (I'm going to go out on a limb and guess it's a guy) are going to impact the course of events.”
Now, the r/SnyderCut mods have explained that they removed the post about two hours after it was posted, and that it had little engagement at that time. Of course, a screenshot of the post was already doing the rounds on social media by that point, and was on its way to Gunn on Threads.
The mods then distanced themselves from the original post and its content in the locked thread:
“Our staff never approved that post and does not endorse what it said. This is a public sub, where posts do not have to be pre-approved. The mere appearance of a post on our sub does not represent any endorsement by us. Our moderators delete posts after they are made if they violate any of our policies or Reddit's policies. There was never any question that this post violated our policies, both explicitly and in spirit, and needed to be immediately removed.
“The post wasn't so much controversial as it was universally disapproved of. We support everyone's right to vote with their wallets by choosing to not see a movie. But we do not support any dishonesty or manipulation aimed at stopping someone else from choosing to see a movie.”
Ayer, whose widely panned Suicide Squad movie formed a part of Snyder's now defunct DCEU, had initially taken to X/Twitter to ask fans not to launch the latest ‘Ayer Cut’ campaign at the same time as the Superman trailer release date. Ayer, clearly exacerbated by what he'd witnessed on social media as a result, announced he was taking a “step back” from the discourse.
Gunn touched briefly on the subject of some within the Snyderverse fandom rooting for Superman and his new DCU to fail, in a recent interview with Rolling Stone.
“I don’t mind it,” he said. “I think it’s good. I think you don’t wanna have everybody root for you. And I have an actor who reads everything online. I won’t say who it is, but he’ll read this article, and he’ll know who it is. It’s one of the top five in Superman. And this actor gets so upset over things that people say. I said, ‘First of all, you realize that the trailer came out and [reaction] was 97, 98% positive. These people help us, because you don’t want everything to seem 100% positive.'
“It’s all right to have an opposing force every once in a while. Some of the things get ridiculous — I just know that every time something comes out, it doesn’t matter how positively received, there’s gonna be something that is of great controversy. It was great controversy that the sun caused Superman pain.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
In an interview with This Is Game, via Genki, Kim admitted that the team had developed a deeper story for Eve and co., but the cost of cutscenes became too high, resulting in them having to skip a lot of the cinematics — and therefore the story itself — to get the game over the finish line. That's why we're left with so many questions about Eve's world, including an official explanation as to why she requires a costume change so often.
While it seems Shift Up considered retrospectively adding in cutscenes to better explain the story, Kim was concerned that may "clash" with what players know and understand of the game thus far. Consequently, it looks like we can expect a "sufficiently rich narrative" when it comes to the sequel.
We probably shouldn't expect a follow-up anytime soon, however; right now, the whole team is reportedly dedicated to the PC port. Kim did say Shift Up would "do our best" to get it out by 2027, though.
The PC version of Stellar Blade only launched on June 11, but it's already Sony's biggest single-player Steam launch ever. Right now, the concurrent player peak is over 192,000. By comparison, Ghost of Tsushima topped out at 77,154 players, God of War peaked at 73,529, and Marvel's Spider-Man Remastered sports a peak of 66,436 players. In fact, the only Sony-published game to have a higher concurrent record than Stellar Blade is Helldivers 2, which is, of course, a multiplayer game.
IGN's Stellar Blade review returned a 7/10. We said: "Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre."
PC-specific features include AI upscaling via Nvidia DLSS 4 and AMD FSR 3, an unlocked framerate, Japanese and Chinese voiceover, ultrawide display support, higher resolution environment textures, and DualSense support for haptic feedback and trigger effects.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
A wave of Nintendo Switch 2 users have reported suddenly being banned from accessing the console's online services, and believe their use of the MIG Switch cartridge is the cause.
The MIG Switch is a flash cartridge that stores and plays copied Nintendo Switch 1 games — something Nintendo itself takes a dim view on, even as many users of the device claim they're just playing backups of their own legally-bought software.
But regardless of its purpose, the outcome for inserting a MIG Switch into your Switch 2 looks to be the same. Impacted users say they've begun receiving online bans on their Switch 2 consoles, blocking them from online play, the console's eShop and access to other Nintendo services. And now, they are hurriedly warning others of the consequences.
"My Switch 2 test has been banned, after using the MIG Switch with perfectly legal dumps of my own cartridges, so it would seem that Nintendo can detect something," one user wrote on social media, linking to a string of similar reports online.
"Similar reports on reddit are starting to come in. I strongly recommend that you do not use the MIG Switch, it was already very risky to use but it is even more so on Switch 2."
My Switch 2 test has been banned, after using the mig switch with perfectly legal dumps of my own cartridges, so it would seem that Nintendo can detect something Similar reports on reddit are starting to come in.https://t.co/nbPMlRWSaPhttps://t.co/3eq6dkbFMi I strongly… pic.twitter.com/btzjQYJzE4
On reddit, another user claimed they had only tried a MIG Switch in their Switch 2 console once, to play a legitimately backed up game they owned, before receiving Nintendo's online ban.
"I tried my MIG Switch in my NS2 once," the user wrote. "It didn't work. It just showed the game title and refused to load. It tried to download a title update for it and that was it. Maybe it downloaded a flag for the console to be banned? This was over a week ago this happened though. I've been playing with a legitimate cartridge ever since though."
Users with an online ban now see the following warning message pop up when trying to use any Switch 2 feature that requires internet connectivity: "Error Code: 2124-4508 The use of online services on this console is currently restricted by Nintendo."
On YouTube, gaming emulation channel Scattered Brain has posted a video showing their now-banned Switch 2 console, and said that simply signing in to another Nintendo account on the device did not lift the ban, which seems to be applied at a console level.
This video shows banned Switch 2 consoles can still be played offline, so Nintendo has not chosen to completely disable, or 'brick', these consoles — for now at least.
Back in May, ahead of Switch 2's launch, Nintendo updated its Nintendo Account Agreement to make clear that any attempt to use "hardware or software that would cause the Nintendo Account Services to operate other than in accordance with its documentation and intended use" risked "the Nintendo Account Services and/or the applicable Nintendo device [becoming] permanently unusable in whole or in part."
In other words, this new ban wave does not come without warning — even if it is coming as a shock to some.
"My Nintendo Switch 2 has been console banned and I have absolutely no idea why!" one user wrote on reddit last night. When asked if they had used a MIG Switch, they replied: "I haven't been able to use the MIG Switch on my NS2, I just tried it out of curiosity."
IGN has contacted Nintendo for more.
Image credit: Scattered Brain.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Dune: Awakening developer Funcom has said it's "working on" issues that are bugging players when they head out into the Deep Desert, including respawn times.
"We are working on a bunch of changes/fixes to these things. Please bear with us," Bylos wrote.
Bylos was responding to a post by redditor rustypipe7889, who had outlined their issues with Dune: Awakening's PvP and the Deep Desert. Chief among them is the instant respawn timer in the PvP areas ("even when you win a long winded battle the losing team will just re-spawn instantly in the local area").
Meanwhile, other players have reported different issues with Dune: Awakening's endgame, although Bylos is yet to directly respond to those complaints. "End game is a total mess," lamented redditor Darqsat.
"There's nothing else in [Deep Desert] to attract PvE players, so DD usually empty and consists only crazy PvP tryhards. Officially, PvE ends in T5 with Duraluminium. And either they try different builds, or base-building, or they just leave the game. Nothing motivates them to go deep into desert. No legendary storyline quests, no certain PvE items like vehicle parts, or base parts, nothing."
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Elden Ring Nightreign has some pretty sick gear drops. And sometimes, you might even want to let other people try out that gear, even though you want to also use them. Well, a gear duplication glitch makes it easy to share the loot, for as long as it's around.
I first saw this thanks to the folks at PC Gamer, who put together a quick guide on just how to tackle the duplication. It's actually fairly simple to execute; if two players try to pick up the same weapon, at the same time, they both pick it up. So now you have the original, and a duplicate. (Don't ask which is which, it'll freak everyone out.)
Not only is this fairly simple, it's easy to repeat and there isn't really a downside to "failing" it. If the pick-up gets messed up, you can just try again. In fact, the only danger is that you're basically stopping in one place and coordinating this drop-and-pick-up strategy, and in Nightreign, standing still is rarely advisable. The brief respite between days, or the alabaster alcove before the big Nightlord showdown, is probably the best time to do this.
As PC Gamer noted though, they're not the first to stumble onto this trick. Various YouTubers and Reddit users have posted about the easy duplication, too. The proverbial lid is off on this particular exploit.
Whether FromSoftware will take any aim at changing it is anyone's guess. It is somewhat niche-use. There's no voice chat or anything to coordinate with random players online, so it's not exactly feasible to start dropping your best equipment and hope everyone's on the same page.
Even for teamed-up players using Discord or some other method to chat, you'd still want to have equipment that other characters would want. Not only is Elden Ring Nightreign fairly generous in drops, at least in my experience, but each character tends to have their own wants and needs for weaponry. Unless you're rolling three Ironeyes, I suppose.
The duplication glitch is nice for characters who want to double-up on specific weapons, like the Executor, but it's not some instant-win trick. For some fun and maybe sharing the wealth around if someone didn't manage to get any solid weapons by the final day, though, it might not be the worst trick to keep in your back pocket.
Nintendo has included an infamous recurring Easter egg in Nintendo Switch 2 launch title Mario Kart World, fans have discovered.
Totaka's Song, a recurring tune that has secretly appeared in countless Nintendo games, has once again been found — and you can hear it on Mario Kart World's character selection screen.
Simply scroll over to Yoshi on your character roster and leave the green dinosaur dancing for a little while. Eventually, he will start humming a familiar tune — yes, this is Yoshi singing Totaka's Song.
"I was idling on the Character Select screen when I noticed Mario began humming after enough time passed," wrote reddit user charizardtelephone. "I thought, 'Huh, they could totally hide hidden tunes like that.' Wait. Hidden music? In a Nintendo game? With Yoshi? It was too good to be true."
You can take a listen to Yoshi humming Totaka's Song below:
Legendary Japanese video game composer Kazumi Totaka has included versions of the melody in various games he has contributed to, both as composer and as the voice/noises of Yoshi himself. From Super Smash Bros. to Wii Sports, Animal Crossing to Pikmin, Totaka's Song is somewhere inside them all.
"After a few seconds, lo and behold, Yoshi begins humming Totaka's Song like the idle Yoshis do in Mario Kart 8," charizardtelephone continued, detailing the song's discovery in Mario Kart World. "Very cool Easter egg. Not sure if anyone else has noticed it yet."
Amazon has officially announced that Prime Day 2025 will run from 8 to 11 July, making it the longest Prime Day event since it began a decade ago. What originally started as a 24-hour sale eventually expanded to 48 hours in recent years, and now stretches to a full four days.
Prime Day remains one of the biggest annual online shopping events, typically second only to Black Friday in terms of scale and consumer interest. The four-day format gives Prime members additional time to browse discounts across a wide range of products.
As in previous years, the offers will be available exclusively to Amazon Prime subscribers, with many deals unlikely to return until the Black Friday sales in November.
But, the better deal is entirely for the young crowd through the "Amazon Prime for Young Adults" scheme, which offers the same benefits, including fast delivery and access to Prime Video, with a few additional features like 5% cashback every day on tech, or 10% during Prime Day, and zero food delivery fees on Grubhub.
This version comes with a six-month free trial, followed by a 50% discount on the standard membership price, reducing the cost to $7.49 per month or $69 per year until the customer turns 25 (or your knees start to ache when you bend down).
These Prime Day 2025 Deals Are Already Live
Alongside the discounts for young folk on Prime memberships, there's a few other top discounts to consider in the run up to Prime Day 2025.
This includes a favorite of ours on Audible, Amazon's in-house audiobook service, with its Audible Premium Plus membership currently$0.99/mo for 3-months for new members. Usually $14.95 a month, those signing up are saving $41.88 in total over the trial period.
From June 17 at 9 AM PT, Prime members can also claim six bonus free games: Tomb Raider I-III Remastered, Saints Row 2, Saints Row IV Re-Elected, Star Wars: Rebellion, TOEM, and Dungeon of the Endless: Definitive Edition.
Beyond Audible and Prime Gaming, you can also find some excellent deals that may not be "Prime Day" exclusive, or branded for that matter, but that are that good that they are worthy of inclusion and discussion.
While it remains unconfirmed whether Amazon will stock the Nintendo Switch 2 during Prime Day, signs suggest the retailer may finally be preparing to offer the console directly.
The product listing for the Switch 2 + Mario Kart World bundle, previously non-existent, and then dominated by dubious third-party sellers, has now been stripped back and reset to a simple “Currently unavailable” status.
Notably, Amazon has also resumed selling first-party Switch 2 games, a shift that could indicate a broader return of official Nintendo stock to the platform. With Prime Day approaching, it's worth monitoring the listing closely for any movement.
Nintendo Switch 2 consoles are currently sold out at every major retailer. While launch day stock was solid, helping the console shift over 3.5 million units in just four days worldwide, it's been tough to come by ever since. But, there's hope yet with Amazon now almost certainly set to stock the console in the coming weeks.
One possibility is that Amazon could restrict Switch 2 availability to Prime members during the sale, a move that would align with the event's exclusivity model, and give subscribers early access to one of the year’s most in-demand consoles.
Should You Shop Prime Day or July 4th Sales?
Prime Day this year begins just days after the July 4th weekend sales period. While July 4 often sees top discounts on gaming monitors and other tech from major retailers like Walmart, Best Buy, and Target, Amazon’s Prime Day typically ramps up the scale and scope of deals, especially on its own devices and exclusive brand partners.
This close scheduling could lead to more aggressive pricing and plenty of price competition, as retailers try to capture buyer interest before Amazon’s four-day event begins. It also means consumers may be navigating two major discount windows within the same week, one open to all, and one exclusive to Prime members. In summary, it could be worth checking out both.
To celebrate the release of Nintendo Switch 2 – and the 19(!) different Zelda games that are now playable on the system – the IGN Guides team has made a few upgrades to ensure you'll have a helping hand when you most need it. Not everyone needs a walkthrough to get to the end, but we hope these new features and upgrades can inspire even the most seasoned Zelda player to return and discover something they may have missed or skipped on a previous playthrough.
Speaking of smooth sailing, we hope you’re as excited as we are to revisit one of GameCube’s best games, The Legend of Zelda: Wind Waker in its original form. Yes, that means the slow-sailing and long Triforce Chart/Shard quest found in the OG version are back – and you may want to use our guide to make sure you don’t head in the wrong direction. Our Wind Waker guide was originally written in 2002, but we’ve worked on some big upgrades to make it nice and new for Switch 2! Here’s what you can expect:
The Legend of Zelda: Wind Waker Guide and Map
We have overhauled our guide and walkthrough with new high-resolution screenshots, added in-page tracking, checklists, new videos, and radically upgraded our interactive map. Instead of just showing you a desktop or mobile version of the in-game map, we have redone it from the ground up and you can now zoom in all the way and see every island, enemy platform, and submarine up close. Track which Pieces of Heart, charts, and items you’ve collected and start chasing all 135 Nintendo Gallery images to finally get that 100% completion. If you prefer video, you can even track every Treasure Chart via in-video checklists (or jump to the exact spot in the video from the guide). The guide and videos of course also address the Wii U HD vs GameCube/Switch 2 version differences so that it all works for both versions.
The Legend of Zelda: Breath of the Wild Guide and Map
Nintendo’s biggest-ever series reboot arrived on Switch 2 with upgraded framerate and resolution. If you’re like us and you’re itching to go back and see how it plays after sinking hundreds of hours into Tears of the Kingdom, we’ve got you. As a thank you to our returning IGN Guides users, our tracking experience will be completely free for the next three months, giving you enough time to finally find and check off every Korok Seed. Each seed location comes with brief hints for those who want to figure out things on their own – or you can click through to the guide for detailed tips if you're stumped.
Here are the most popular pages for people trying to 100% the game:
The Legend of Zelda: Tears of the Kingdom Guide and Map
We’ve updated our Tears of the Kingdom guide and map to get ready for the Switch 2 re-release as well. While Nintendo hasn’t changed a ton over the original Switch release, there are some updates we’ve detailed in our guide. If you’re jumping back in to finally complete the main quest, you can start with our detailed walkthrough, or embark on the never-ending Korok hunt and track everything on our Interactive Map.
If you’re wondering what changed and need some pointers for the new Switch 2-specific features, check out these links:
The Legend of Zelda: A Link to the Past Guide and Map
Surprise! We quietly snuck out an update to our classic A Link to the Past guide a few weeks ago – if you’ve never played or finished this 2D openworld gem, you could do worse than playing it via Nintendo Switch Online on either Switch console. It might not have the hundreds of collectibles of its 3D successors, but there are plenty of things to discover on Link to the Past ’s dual map.
We may be a little LTTP (sorry) – but we figured “better late than never” and rolled out a complete interactive map that lets you track every Piece of Heart and discover every cave and secret hidden in the 1991 classic. We also added checklists and all-new screenshots throughout the guide to make it all shiny and new!
The Legend of Zelda: Links Awakening Guide and Map
Launched on Nintendo Switch in 2019, Link's Awakening has finally gotten the update we've all been asking for: a smooth framerate. Play it on Switch 2 and you'll be able to experience Link's most-charming adventure in a dreamy 60fps at 4K resolution. Our guide helps you get to 100% completion, including all Pieces of Heart. If you used our guide way back when, check out this cool upgrade we made to the videos featured in the guide:
You can check off the collectible figures you've collected via the on-screen checklist trackers while watching the video in embed mode.
You can also bring up the in-video checklist by clicking on the button in the lower-right corner.
The Legend of Zelda: Echoes of Wisdom Guide and Map
Players have made extensive use of our Echoes checklists -- and we can tell you that the Rock, the Table, and the Zol Echo are the most collected Echoes overall. But we were also shocked that so many players who played Echoes of Wisdom outright skipped Dampe's Automaton side quest! With the upgraded resolution and framerate on Switch 2, you may want to take another look and get all six mechanical helpers. We made it easy by providing a handy table that you can sort and filter.
Beyond these select Zelda games and guides that received upgrades this month, there is of course plenty more Zelda to be found on Nintendo Switch 2. Whether it's the Hyrule Warriors spin-offs, Skyward Sword, the NES, Game Boy Color, and Advance classics, or our two 64-bit favorites, IGN Guides has you covered. And if enough people find our Link to the Past and Wind Waker maps helpful, maybe we'll give some of those guides some upgrades as well.
Peer Schneider originally launched IGN Guides in 1999 and is now heading up IGN Entertainment's guides, tools, and game assist teams across IGN, Map Genie, Maxroll, and Gamer Network.
Clear some digital shelf space and maybe cancel a social plan or two, because there's a fresh drop of discounted gaming goodness covering everything from cosy indies to console-pushing blockbusters. Whether you're after a snazzy new controller, a cathartic shooter or a co-op crowd-pleaser, this Tuesday's roundup has something worth grabbing. And if you’re starting to feel the call of the codec, stick around. I'm about to reminisce about a jungle once favoured by a certain bandana-wearing legend.
This Day in Gaming 🎂
In retro news, I'm using this Naked Snake stogy to light a 15-candle cake for Metal Gear Solid: Peace Walker, a PSP must-own. Set ten years after the events of MGS3, Peace Walker tells the story of a decidedly jaded Big Boss and his new mercenary group, Militaires Sans Frontières. Once again, Kojima and co. shook up the standard MGS formula by introducing mission-based gameplay, a style that would set the tone for future games in the series.
Missions and “Extra Ops” worked together to allow Snake to recruit members to his team, customise your personal stronghold, Mother Base, and even pair up with a friend for co-op takedowns of the game’s tougher enemies. I remember this as a triumph in portable gaming and for its freakin' awesome Monster Hunter bonus mission where I fought Rathalos, Tigrex, and Gear REX.
On Nintendo Switch, Outer Wilds is a cosmic loop of mystery and melancholy, originally built as a grad school thesis project before ballooning into a cult classic. Its solar system resets every 22 minutes, but you'll spend countless hours trying to crack its haunting secrets. Also on offer is Batman: Arkham Trilogy, where the late, great Kevin Conroy lends his voice one last time across three of the finest caped crusader outings ever made.
For Xbox Series X users, Remnant II delivers procedurally generated worlds that can produce entire quest lines and bosses unique to your save file. It has been hailed as "Dark Souls with guns", though the developers would argue it’s far stranger than that. Prefer something a little grittier? DOOM: The Dark Ages swaps sci-fi tech for flails and fury in a brutal fantasy twist on the franchise.
Over on PS5, Astro Bot returns with a mascot platformer that is packed with cheeky PlayStation deep cuts. Absolutely adorable stuff that's within striking distance of any Shiggy designed 3D platformer.
Sony's newest flagship wireless noise cancelling headphones - the Sony WH-1000XM6 - was released on May 15 and today I am seeing the first deal for it. Amazon is currently offering a bonus $30 Amazon gift card when you purchase this headphone in Black, Midnight Blue, or Platinum Silver for $448 with free shipping. The WH-1000XM6 builds upon our previous favorite headphone with better sound, but noise cancelation, and better ergonomics.
Buy Sony WH-1000XM6 Headphones, Get $30 Amazon Gift Card
The Sony WH-1000XM6 headphones replaces the WH-1000XM5 that were released way back in 2022. The three year span makes for more significant improvements than you might think. Both sound quality and noise cancelation have been noticeably improved thanks to a new and more powerful QN3 audio processor and a total of 12 microphones (including 6 beam-forming mics) that do a great job of cancelling out unwanted noise. The XM6 is also easier to stow away than the XM5 because the earcups can be folded inwards and fit in a smaller carrying case. The headphone can last up to 30 hours and it also supports fast charging; a quick 3 minute top-up over USB Type-C will give you up to 3 hours of continuous playback. You can save some money by going with an older generation XM5 or even the XM4, but as long as it is within your budget, the XM6's improvements in sound quality, noise cancelation, and ergonomics makes the new model worth it.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
The seasonal Audible deal has returned. Starting now and running through July 31 (including Amazon Prime Day), you can sign up for three months of Audible Premium Plus for just $0.99 per month. Premium Plus is Audible's highest tier plan and normally costs $14.95/mo. As a additional subscription perk, you get a free audiobook of your choice for each of those three months and you get to keep them indefinitely.
Both new and currently expired Audible customers are eligible
Anyone who doesn't currently have an active Audible membership should be eligible. That includes new subscribers as well as existing members whose subscriptions have since expired. There's always a small your-mileage-may-vary disclaimer with these types of promotions, but fortunately it's easy to check if you qualify: log into your account, and if you see the $0.99/mo banner right on Amazon's Audible page then you're eligible for this promotion.
3 Months of Audible Premium Plus for $0.99 per Month
Audible is a subscription service that gives you access to hundreds of thousands of the best audiobooks without ever having to purchase them. There are two paid membership plans: the lower tier Audible Plus ($7.95/mo) and the higher tier Audible Premium Plus ($14.95/mo). The biggest difference between the two is the size of the audiobook library. Whereas Audible Plus only lets you listen to a selection of about 10,000 audiobooks, the Audible Premium Plus plan gives you access to a whopping 500,000 audiobooks.
Although the seriously expanded library is the main draw of the Audible Premium Plus membership, there are some other nice perks as well. Every month Premium Plus members get to pick one audiobook to keep in their library indefinitely, even after the membership expires. Also, Premium Plus members can get 30% off any additional audiobooks they wish to purchase in addition to exclusive limited-time discounts.
If you were already planning to purchase a couple of audiobooks, then it makes more sense to pay less than $3 to get three audiobooks you get to keep indefinitely and enjoy all the benefits of Audible Premium Plus for three months. This deal only pops up a few times per year, so don't waste your "first-time subscriber" eligibility status on a short 30-day trial.
Catch up the the latest novel releases, audiobook style
Several best-selling new and recent releases are available in an audiobook format and part of Audible's Premium Plus subscription plan. Sunrise on the Reaping, the latest Hunger Games novel, is narrated by Jefferson White, who you may already know from Yellowstone where he played Jimmy Hudstrom. The audiobook has a listening time of about 12 hours and 48 minutes. Stephen King released his Never Flinch crime novel in May 27 and it's also available as a nearly 15 hour long audiobook narrated by veteran Jessie Mueller. If you're a fan of Brandon Sanderson, check out Wind and Truth, book five of the popular The Stormlight Archive series. It was released in December of 2024 and runs an epic 63 hours long.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
The price of Borderlands 4 was officially confirmed this morning as preorder listings for the upcoming game went live for the Standard, Deluxe Edition, and Super Deluxe Edition. The initial wave of preorders only included digital versions of the game, but Amazon has jumped in late in the day with the first round of physical copies.
These new Amazon listings are currently only for the PS5 and Xbox versions of the game and only two editions are currently up for preorder: Standard and Super Deluxe. You can check out the preorder pages at the links below. The current release date is set for September 12, 2025 for the console and PC versions of the game. We do not yet have a release date for the Switch 2 version, but it is coming sometime in 2025.
Preorder Borderlands 4 - Physical Copies
Standard Edition - $69.99
The standard edition of the game is exactly what it sounds like, but you do get a preorder bonus if you make your purchase before the game releases. Alongside the game itself you'll receive the Gilded Glory Pack that features a Vault Hunter Skin, a Weapon Skin, and an Echo-4 Drone Skin. The only other bonus you get is Amazon's preorder price guarantee, which is only useful if Amazon ever drops the price before the game ships.
Super Deluxe Edition - $129.99
The super deluxe edition of the game includes the same Gilded Glory Pack as a preorder bonus. In addition to that you'll get the special edition game case and some other additional extra content included. Here's a quick rundown of what you'll get that's different from the standard edition:
Firehawk's Fury Weapon Skin
Bounty Pack Bundle
Ornate Order Pack
Vault Hunter Pack
The Art of Borderlands 4 Is Also Up for Preorder
In addition to the two versions of the game you can now preorder on Amazon, there's also a pretty cool art book that is set to release later in September as well. The Art of Borderlands 4 is currently set to release on September 30, 2025 for $55. The book will feature 224 pages about the art and development of the upcoming game.
What Is Amazon's Preorder Price Guarantee?
If you've never actually preordered anything from Amazon before, it's worth noting that if you purchase this art book ahead of the release date, it includes Amazon's preorder price guarantee. According to Amazon's own help page, this means that if the price decreases between now and when the item ships, you'll pay the lowest price. So in this case, if any of these editions of the game get a discount before they actually start shipping then you'll pay whatever it dropped to rather than the full price.
Although not every preorder gets discounted, physical editions of games especially seem to rarely drop in price compared to other product categories.
Samsung's fastest PCIe 4.0 M.2 SSD is on sale today. Right now you can pick up a Samsung 990 Pro 2TB PCIe 4.0 M.2 NVMe solid state drive (SSD) for just $149.99 on Amazon with free delivery. The Samsung 990 Pro is widely considered one of the best PCIe 4.0 SSDs on the market. It makes for an outstanding drop-in storage expansion for your PlayStation 5 console (although I recommend you add a heatsink) or as a boot drive for your gaming rig.
Samsung 990 Pro 2TB PS5 SSD for $149.99
The 990 Pro is the successor to the venerable 980 Pro and a huge upgrade in speed. Samsung claims a 50% improved performance per watt over its Samsung 980 Pro predecessor. It boasts blazing sequential speeds of 7,450MB/s read and 6,900MB/s write and random speeds of 1400K/1550K IOPS. Unlike most other SSDs, the components are manufactured in-house. The 990 Pro utilizes the new Samsung Pascal controller and 7th gen TLC NAND flash chips. The Samsung 990 Pro has a built-in DRAM cache. Most other SSDs at this price point (including Samsung's own 990 Evo Plus) are DRAM-less and rely on HMB, or system memory, as a cost cutting measure.
Is the Samsung 990 Pro Compatible with the PS5?
The Samsung 990 Pro is an excellent SSD for your PS5. From a purely performance perspective, it's overkill; the stock SSD in your PS5 will be the limiting factor. You'll want to pick up an PCIe Gen4 x4 M.2 solid state drive with a rated 5,500MB/s read speed to match the PS5's internal drive and the 990 Pro is much faster. However, at the current price point, this SSD is cheaper than many slower options, so you might as well get it anyways. Sony recommends a heatsink attached to your SSD. Fortunately, this particular 990 Pro does include a heatsink, and a nice thick, all-metal one at that. It's also slim enough to fit perfectly in the PS5 SSD.
The SK Hynix Platinum P41 SSD is just as fast and also on sale
Amazon also dropped the price on the 2TB SK Hynix P41 Platinum PCIe 4.0 M.2 NVME solid state drive (SSD) to only $129.99 shipped. That's $20 cheaper than the Samsung 990 Pro, has DRAM cache, and is neck and neck with the 990 Pro in terms of real world performance. SK Hynix might not be as recognizable of a brand as Samsung or Western Digital among consumers, but make no mistake that they are a major player in the flash memory market. SK Hynix is a South Korean DRAM manufacturer and one of the world's largest memory chipmakers and semiconductor companies. They supply components for many reputable brands you've probably heard of, like Corsair and G.Skill.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
One of the biggest problems in fighting games is preservation. It doesn’t matter how good the game is, or how influential it was, or whether it’s a beloved classic or a flash in the pan or anything in-between. It’s just hard to play old fighting games on modern hardware. If you want to play any Tekken earlier than 7, you’d better have an old console hooked up. SoulCalibur? I hope you have a Switch 2 and/or the delisted re-releases or physical discs. The best version of Street Fighter III: 3rd Strike? Still trapped on the Xbox 360 and PS3. And on and on and on it goes. Some have done better than others (Capcom, SNK, Arc System Works), but the reality is that a lot of the best, most important fighting games of yesteryear are lost to time or trapped on old hardware or saddled with bad ports that make them essentially unplayable at worst and deeply flawed at best. And that’s the best-case scenario. The ones that burned out or faded away? You probably can’t legally play them at all. Rest in peace, Masters of Teras Kasi fans.
That’s the situation Digital Eclipse is stepping into with Mortal Kombat Legacy Kollection, a compilation of Mortal Kombat’s glory days from the early days. If Digital Eclipse seems like the right studio for this type of thing, it’s probably because they have a lot of history doing it, having made Tetris Forever, Atari 50: The Anniversary Collection, and, my personal favorite, Teenage Mutant Ninja Turtles: The Cowabunga Collection, among many, many others. They know what they’re doing here; the only question will be execution.
The most important things, of course, are the games themselves. The classics are all here: Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Ultimate Mortal Kombat 3, Mortal Kombat 4. But it’s not just the arcade games. The console and handheld versions are here, too. If you prefer the sweaty SNES release of the original Mortal Kombat, it’s there for you. If you’re more into the gory Genesis game, that’s here, too. Me, I’m an arcade purist, but it’s nice that there are options here for people who aren’t, or who’d just like to see the different versions of each one.
The weird stuff is here, too.
But we’re not limited to the klassic (sorry) versions that everybody and their mama played. The weird stuff is here, too. That means the Game Boy Advance version of Mortal Kombat: Deadly Alliance is included, plus things like the 32X version of Mortal Kombat II and the Game Boy and Game Gear versions of the original Mortal Kombat. I didn’t even know they made a Game Boy version of the original Mortal Kombat, but it’s here for you if you want it.
In addition, every game in the Legacy Kollection will support online multiplayer with rollback netcode powered by GGPO, one of the best rollback solutions in the business. This release will mark the first time most of the games in this collection have online play. That’s meant a lot of extra work for Digital Eclipse (adding online play to fighting games that don’t already have it is a notoriously difficult undertaking), but if they can get it right, it’ll be an enormous accomplishment.
Online play isn’t the only new deal in this package, though. Digital Eclipse is letting you unlock every secret with the touch of a button. That means characters, game settings, hidden developer menus, the whole enchilada. If you’d rather do things like unlock Reptile normally (seriously, go look up the process for that in the original MK just to remember how wild some of MK’s arcade secrets were), you can do that. But if you don’t want the hassle, every secret is at your fingertips.
What I’m most looking forward to, however, is Digital Eclipse’s propensity for archival work, which will appear in the Legacy Kollection. That means interviews with the likes of Ed Boon, John Tobias, Dan Forden, John Vogel, and many, many more – but also archival stuff, like footage of the actors that was scanned into the game and the Mortal Kombat prequel comic book, written and illustrated by Tobias himself, that you could send away for by mail and is, like all collectors items, now prohibitively expensive to acquire. Throw in a timeline of the series that traces each character’s history and the story of MK’s various realms, and it sounds like the Legacy Kollection will have everything an oldhead MK fan (and young guns looking to learn the series history) could want. And as someone who grew up in the arcade with those games, I’m glad that they’ll be available for everyone. I’ll see you online in UMK3.
When the Lenovo Legion Go S first launched earlier this year, the only version available was powered by an AMD Z2 Go chip, and ran Windows 11 – and it was not great. However, it came with a promise that a version natively running SteamOS was on the way, and now it’s finally here. And, well, it’s better in every way, proving once and for all that a great operating system can go a long way.
Lenovo sent us the Legion Go S with the Z1 Extreme this time around, the same chipset that powers the handheld gaming PC heavyweights like the Asus ROG Ally X and the original Legion Go. And while this version of the Legion Go S still has comparable performance to these devices, SteamOS elevates this handheld to another level entirely. What’s more, the Lenovo Legion Go S with SteamOS should light a fire under Microsoft to make sure the Xbox Ally X is a success – because I could totally see other manufacturers partnering with Valve in the future.
Design and Features
Just like the Windows-based Legion Go S I looked at back in February, this SteamOS-powered version is an all-in-one design, as opposed to the original Legion Go with its removable controllers. The only difference between this and the Windows version, at least before you turn it on, is the colorway – the SteamOS version has a nice ‘Nebula Nocturne’ purple color. It looks awesome.
You still get the same back paddles that are nice and clicky, if you’re into that kind of thing, along with the adjustable triggers that could do with an extra level of control. On the top of the device is the power button and two volume buttons. You’ll also find two USB-C ports right next to each other for charging the device or connecting accessories.
The face buttons are also largely the same as the original Legion Go S, but with one slight difference. The Legion button on the top left corner of the display is now a Steam Button, which will bring up the Steam Menu, just like it does on the Steam Deck. This automatically makes this button much more useful, as it gives you the immediate ability to close your game, or get to chat without having to jump through a bunch of hoops.
Also like the Steam Deck, the quick settings button – located above the start button next to the top-right corner of the display – brings up the same settings panel as on the Steam Deck. This will let you adjust things like brightness, power and notifications in an easy-to-parse display. Most Windows-based handhelds also offer a quick settings panel like this one, but they have a tendency to shove as many different options as possible into the panel, making it a little harder to navigate than the simple menus on the Legion Go S.
Beyond the chipset running the thing, though, the biggest difference between this and the Steam Deck is probably going to be the display. While Valve has released a version of the Steam Deck with a lovely OLED display, it’s still locked at a 1,280 x 800 resolution, compared to the 8-inch 1200p display on the Legion Go S. And while Lenovo’s option is just a lowly LCD panel, it’s still gorgeous, with excellent color accuracy. Plus, it’s fast at 120Hz with Freesync Premium support.
It can be argued that the 800p display on the Steam Deck is a better fit for these low-power mobile chips, but the extra resolution really does help make the larger Legion Go S display an absolute beauty. You just might want to turn down the resolution in some newer games, but more on that later.
With the Legion Go S’s larger screen, though, comes a larger chassis. While the two handhelds have a similar thickness, the Legion Go S is nearly half an inch taller than the Steam Deck and 0.2 lb heavier. Now, 0.2lbs doesn’t sound like a lot, but let me tell you, after holding both for long periods of time, it’s noticeable.
The comedically small touchpad also returns, and while it was a major bugbear with the Windows version of the Go S, I didn’t feel the need to use it once in the two weeks I’ve spent with this handheld. How much this impacts you will largely depend on how much you care about having a usable trackpad. I personally never really used the haptic trackpads in the Steam Deck for anything other than navigating menus and typing on the on-screen keyboard, so the tiny trackpad here doesn’t bother me much. But if you play a lot of games that need that extra level of control, it could definitely be a problem.
SteamOS Changes Everything
The Lenovo Legion Go S with SteamOS is the first handheld not made by Valve that natively runs SteamOS. And while you can install SteamOS on the ROG Ally X or the original Lenovo Legion Go, having something that comes with the operating system running out of the box is a huge deal for anyone that doesn’t want to deal with the hassle of re-imaging their handheld.
SteamOS was built from the ground up to be usable with a controller, and it really shows. Just as with the Steam Deck itself, it launches straight into a version of Steam Big Picture Mode. You log into your Steam account and you’re good to go. Compare that to the setup process on the Windows version of the Go S where, once you get the system up and running, it’ll open to the Legion Space app where you can choose to download Steam and any other game stores.
However, you’re going to have to go through touch screen hell to actually set up those stores, signing in and even navigating their UIs to install the games you want to play. Once you have games installed you can launch them from the Legion Space app, but you still have to deal with Windows in a huge way. That’s fine with me, to be sure, I’ve been reviewing gaming PCs and laptops for more than a decade, and I have more than enough experience dealing with Windows on a fiddly touch screen. For a lot of people, though, it was a huge turn-off.
The ease of use of SteamOS does have its downsides, though. While you can get some other launchers running on the Linux-based OS, it takes enough effort that a lot of people are going to feel confined to Steam’s library. That’s a huge library, to be fair, but you won’t be able to use things like PC Game Pass unless you’re willing to do some tweaking.
Luckily, you can either just install Windows 11 on this thing if you want to, or just buy the Windows version instead, which Lenovo is thankfully now selling with the same Z1 Extreme APU as the model I reviewed here.
Performance
There are two versions of the Lenovo Legion Go S, one powered by the Z2 Go and one by the Z1 Extreme. And despite what the numbers in those names may suggest, the Z1 Extreme is both more powerful and based on newer silicon. This chip has a CPU based on AMD Zen 4 and a GPU based on RDNA 3, compared to Zen 3 and RDNA 2 for the Z2 Go.
Lenovo sent me the Go S with the Z1 Extreme, which is significantly more powerful than the Steam Deck, despite running the same operating system. The Go S also has double the memory as the Steam Deck with 32GB of LPDDR5X clocked at 6,400MHz. By default, the Go S has 10GB of this system memory reserved for the GPU, compared to just 6GB for the Steam Deck. That makes more demanding games like Monster Hunter Wilds a no-go for the Deck, but much more feasible on the Legion Go S.
So, while Valve waits for hardware good enough to justify making a Steam Deck 2, this little handheld might as well be the Steam Deck 1.5, especially when you look at the performance numbers.
I started with 3DMark, even if it meant going through the slog of installing Windows 11 on the device. In Time Spy, the Lenovo Legion Go S was nearly twice as fast as the Steam Deck, with a score of 3,433, compared to 1,715 from Valve’s handheld. Then, in Fire Strike, the Go S gets another huge lead with 7,865 points to Valve’s 4,322.
These performance leads carry over to actual games, too. For instance, in Cyberpunk 2077, the Legion Go S got 61 fps at 800p on the High Preset with FSR set to performance, compared to 28 fps from the Steam Deck with the same settings. That’s more than double the performance. The Steam Deck held up a little better in Monster Hunter Wilds, scoring 19 fps to 31 fps from the Legion Go S at the same resolution and settings. But that’s just average frame rate – the Steam Deck had moments where its performance dropped down to the single digits, especially when there were a lot of effects on the display.
At its full 1200p resolution, some cracks start to show, especially in Monster Hunter Wilds. While it’s still capable of delivering an average frame rate of 27 fps, the frame drops become extremely obvious, especially in complicated scenes. This is still a handheld after all, and 800p is going to be the resolution you want to stay at if you’re playing more demanding games. However, Hollow Knight gets 120 fps at 1200p, just saying.
None of this should be too surprising. After all, the Z1 Extreme is not only using newer silicon, but it has a much bigger GPU, with 12 graphics cores, compared to just 8 in the Steam Deck. Plus, the Steam Deck has a much more conservative 15W power budget, in the interest of maximising battery life, whereas the Lenovo Legion Go S will pump double that into its SoC. As with any gaming PC, more power means better performance, but it does come with a hit to battery life.
Battery Life
Even in handheld form, battery life for mobile PC gaming is always going to be a challenge. And while handhelds like the ROG Ally X are getting better, you’re still only going to get a couple hours of gaming out of a handheld when you’re really pushing the system.
The Legion Go S is no different. While it lasts 6 hours and 25 minutes in the PCMark10 battery test, it’s a different story when playing games. I booted up Baldur’s Gate 3 and set a timer with the chip going at full power, and the system died after about an hour and a half of playtime. Keep in mind, though, that this was at 1200p with the full 30W TDP. You can get much better battery life by lowering the resolution or limiting the power going to the Z1 Extreme.
The Steam Deck did last longer in PCMark, but that’s to be expected. After all, the ‘custom AMD processor’ is only using half the power, but that only got the Steam Deck an extra 2 hours of battery life.
It really is a game of setting your expectations, then. The lower-power chip in the Steam Deck will get you better battery life most of the time, but you’re getting way better performance from the Z1 Extreme.
Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra
A new PlayStation Portal has never been discounted, even during the PlayStation Days of Play Sale that recently happened, but at least you can save on a used one. Amazon Resale just dropped the price of the Used: Like New PS Portal to below $150. Right now you can pick one up for only $148.81 with free shipping. It retails for $200 new, so that's 26% in savings. A Sony warranty may or may not be included, but Amazon Resale items still get a 30-day return policy.
PlayStation Portal (Used: Like New) for $148.81
Make sure to select the "Save with Used - Like New" option
Note: You'll see the price of a new PS Portal on the product page ($199). Scroll down a bit to see the Like New price.
The PS Portal, Sony's handheld gaming accessory for the PS5 console, looks very much like an extended split-pad DualSense controller with an 8-inch 1080p LCD screen in the middle of it. It turns your PS5 into a gaming handheld by letting you stream games from your console at up to 60fps. The controller mirrors the same features found on the DualSense, including haptic feedback, adaptive triggers, and a touchscreen interface that replaces the Dualsense's touchpad. The Portal can stream your games even when you're outside of your home, with the caveat that you have access to very stable, very fast internet connection. Keep in mind that the PS Portal is not a standalone device. This is strictly a remote player for the PlayStation 5, so you will need a PS5 to use it.
You no longer need a PS5 to play games on the PS Portal. Now, rather than being limited to simply streaming games from a $500 console to a $200 handheld, Sony has introduced a feature that lets owners stream games directly from its PlayStation Now cloud streaming service. No PS5 required. Portal owners can either connect the Portal to their PS5 or directly to Sony’s cloud servers (with some new quality of life beta updates that launched in April). Choose the latter and suddenly you have access to a library of more than 120 games, including Ghost of Tsushima, Resident Evil 3 Remake, The Last of Us Part 1 Remastered, and Marvel’s Spider-Man: Miles Morales. It’s worth noting you must be a subscriber to the highest tier of PlayStation Plus, but $18 a month is much more attractive than paying for every new game.
It should be said that the PlayStation Portal isn’t the only way to stream your PS5 games over Wi-Fi within your home. You can mimic its functionality by downloading the PS Remote Play app on a mobile device, including other gaming handhelds like the Steam Deck. That said, it's more complicated to set up and you'll lose out on some of the Dualsense's features.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
OLED TVs are generally considered the best TVs money can buy, and fortunately prices are dropping precipitously for 2025. Case in point, Best Buy is currently offering a 65" LG B4 4K OLED TV for just $799.97 with free delivery. This is the lowest price I've seen this year for a 65" OLED TV. Besides boasting true OLED technology, the LG B4 also has a native 120Hz refresh rate and HDMI 2.1 ports so it can play PlayStation 5 and Xbox Series X games in 4K at up to 120fps.
Update: Looks like this extremely popular deal is now expired.
65" LG B4 4K OLED Smart TV for $799.97
The B4 is the 2024 model in LG's entry level B-series OLED lineup. It uses a W-OLED panel that boasts superior image quality, near-infinite blacks, near-infinite contrast ratio, and near-instantaneous response times. According to RTings, it's on equal ground image quality wise with the LG Evo C3 TV and is a better TV for gaming because it stays brighter in Game Optimizer mode. The LG brand in general is especially popular because LG OLED TVs have been out for years and benefit from several generations of updates and optimizations.
The LG B4 makes for an outstanding gaming TV as well. It has a native 120Hz panel and all four HDMI ports are 2.1 spec for running games in 4K at up to 120fps on a PS5 or Xbox Series X without any tearing. This is an improvement over the previous generation's B3 model, which only had two HDMI 2.1 ports. The B4 also supports variable refresh rate (VRR) and auto low latency mode (ALLM).
Is the LG B4 OLED TV a good TV for the Nintendo Switch 2?
Despite being a current generation console, the Nintendo Switch 2 has lax TV requirements compared to the PS5 or Xbox Series X. When the Switch is connected to its dock and a television, it is only capable of outputting a 4K resolution signal at up to 60 frames per second. It can go up to 120fps if the resolution drops to 1080p, but the data rate required for both these options is pretty much the same. Oddly, it doesn’t even get VRR when docked – that’s reserved for handheld mode only. The Switch 2 console, however, will still benefit greatly from the LG B4's gorgeous OLED panel.
Looking for more options? Check out all of the best TVs of 2025.
Need a good soundbar to pair it with?
Walmart just brought back its best soundbar deal that I saw during last year's Black Fridy sale. The Bose Smart Soundbar 550, which normally retails for $500, is on sale right now for only $199 with free shipping. It's also sold and shipped by Walmart, not a marketplace vendor. This is easily one of the best soundbars you can get at this price, especially if you're looking for Dolby Atmos support.
Alternatively, you can get a certified refurbished model from Woot for an even lower price of $169.99. Amazon Prime members get free shipping, the rest of us pay $6 delivery. It includes the same 1 year Bose warranty as buying new. Woot is owned by Amazon and is an authorized Bose reseller.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Walmart just brought back its best soundbar deal that I saw during last year's Black Fridy sale. The Bose Smart Soundbar 550, which normally retails for $500, is on sale right now for only $199 with free shipping. It's also sold and shipped by Walmart, not a marketplace vendor. This is easily one of the best soundbars you can get at this price, especially if you're looking for a compact, low-profile speaker with Dolby Atmos support.
Alternatively, you can get a certified refurbished model from Woot for an even lower price of $169.99. Amazon Prime members get free shipping, the rest of us pay $6 delivery. It includes the same 1 year Bose warranty as buying new. Woot is owned by Amazon and is an authorized Bose reseller.
Bose Smart Soundbar 550 for $199 (Normally $499)
The Bose Smart Soundbar 550 measures a relatively compact 27" long and is a great complement to any TV sized 32" and higher. It houses a total of five speakers including two upward-firing speakers for Dolby Atmos compatiblity. If your content doesn't support Atmos, Bose uses its proprietary TrueSpace technology to simulate spatial audio. Another nifty feature is Bose's A.I. Dialogue Mode, which does a great job detecting dialogue in video content and amplifying the voices.
True to its namesake, the Smart Soundbar 550 is a smart-enabled speaker with both Bluetooth and Wi-Fi connectivity. Pair with with the Bose app on your mobile device to sync and stream via Apple AirPlay 2, Spotify Connect, and more. You can also pair it with Google Assistant or Amazon Alexa for voice control.
This was one of the best and most popular soundbar deals on Black Friday, and it's good to see it return for 2025. If you're looking for more options, check out our best soundbar picks of 2025.
See more soundbar recommendations:
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Whatever your budget may be, there's an AirPods for you. Apple's newest AirPods are all on sale including our favorite earbuds for iPhone, the AirPods Pro. The second generation model with USB Type-C charging has dropped to $169 from $249 after a 33% off instant discount. The next step down, the Apple AirPods 4 with ANC (active noise cancelation) is down to $148 (normally $179). Finally, the value-packed AirPods 4 without ANC drops to $99.99 (normally $129).
Apple AirPods Pro for $169
The AirPods Pro is the best-sounding "truly wireless" earbuds for iPhone users thanks to its passively isolating in-ear design combined with excellent active noise cancelation, low-distortion driver and amp, and the Apple H2 chip. It also has useful features like Adaptive Transparency Mode, which lets you better hear your surroundings without removing your earbuds, and Conversation Mode, which automatically enhances the voices of people you're talking to. The second generation AirPods Pro replaces the Lightning port with a more universal USB Type-C port so you don't have to mix and match cables, and also includes a MagSafe charging case as standard.
Apple AirPods 4 with ANC for $149, without for $99
The Apple AirPods 4 was released on September, 2024 in two variants: both models are mostly identical with the exception of the noise canceling functionality on the more expensive one. The AirPods 4 features several updates over the AirPods 3 which brings it in-line with modern day standards. These improvements include the newer Apple H2 chip (vs H1), Bluetooth 5.3 support (vs Bluetooth 5.0), better IP54 resistance rating which now protects against dust intrustion (vs IPX4), USB Type-C (vs Lightning), and replacement of the skin detect sensor with a more reliable optical in-ear sensor.
Should you get the AirPods Pro over AirPods 4 with ANC?
The AirPods Pro is a superior earbud, which is why it retails for $70 more than the AirPods 4 ANC. Both feature active noise cancelation, but the AirPods Pro produces better sound quality and more effective noise canceling because of its design. The AirPods 4 ANC is an open-ear style earbud with non-adjustable tips. They're designed to sit right outside of the ear which – while comfortable – means you get plenty of sound leakage and ambient noise intrusion.
On the other hand, the AirPods Pro is an in-ear style of earbud that sits right inside your ear canal, sealing the passage and passively isolating it from the ambient air. Adjustable tips are included to accomodate different sized ears and ensure you get that proper sealing fit, which is very important to squeeze out the best performance. At this price, the only compelling reason to still go for the AirPods 4 ANC is if you don't like the intrusive nature of in-ear style earbuds in general.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
If you've been keen on getting into VR games or upgrading your set-up, this new deal with up to £40 off the Meta Quest 3S at Amazon UK is the ideal time.
A new promotion that Meta seems to be running slashes £30 off the Quest 3S’ 128GB model and £40 off the 256GB, now only £259.99 and £339.99 respectively. These listings, including just the headset, also come bundled with three months of Meta Horizon+, Meta's catalogue of over 30 VR games to play.
Since Meta Quest games are digital-only, I’d recommend the 256GB version since that more-limited 128GB can fill up rather quickly, depending on how many games you're playing.
However, if you're only playing one VR game at a time, like the critically acclaimed Batman: Arkham Shadow, the 128GB should do you fine.
As well as other amazing VR games like Beat Saber and Among US 3D, you can also watch videos, films, and shows via streaming services like YouTube, Netflix, and Amazon Prime Video.
If you fancied having a cinematic 1832x1920 resolution experience in your living room, this is it.
Amazon UK also has a selection of around-£20 third-party alternatives you can buy, instead of spending an extra £90 for the bundle, like those listed below, but it's still a good deal if you only bring armed with the official accessories.
Whichever way, you'll still be able to connect the Meta Quest 3S to your PC wirelessly using the Air Link feature. Connecting via the link cable provides slightly less latency, but you'll still be fine playing wirelessly, depending on your preferences.
While the listings on Amazon don't show an expiry deal on these lower prices, similar listings on the Meta website which are said to end on June 16 at 09:00 PT / 17:00 BST. There's no confirmation that Amazon UK’s offer will run out at the same time, but if your determined to grab a Meta Quest 3S, you better grab one now just in case.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.