Starting today, Amazon has dropped the price on the officially licensed WD Black C50 1TB Expansion Card for Xbox Series consoles to $109.99 shipped. That's a 30% price drop from its original $158 list price and the best price we've seen for an officially licensed 1TB Xbox expansion card since Black Friday. The C50 is one of the best SSDs for the Xbox, which isn't surprising since your options are pretty limited.
WD Black C50 1TB Expansion Card for Xbox for $109.99
The WD Black C50 expansion card is essentially a 1TB NVME SSD encased in a specialized Xbox-compatible shell. Unlike the more complex PS5 SSD installation process, which involves opening up the PS5 to access the SSD slot, the WD expansion card simply plugs into its dedicated port on the back of the Xbox. This expansion card offers the same speed as the internal SSD, ensuring that you won't sacrifice performance or encounter extended load times as you might with a regular USB drive. With a 1TB expansion card, you can double the storage on your Xbox Series X console and triple the storage on your (white) Xbox Series S console.
If you're looking for an officially licensed storage solution (which we strongly recommend), your options are limited to either the WD or Seagate expansion cards, underscoring the importance of seizing a good deal when you find one.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
1964 was a busy year. President Lyndon B. Johnson signed the Civil Rights Act, The Beatles made their way to New York City, and the Olympics were held in Tokyo. But for our purposes, it also marked the wide release of the board game Acquire. Now, more than 60 years and multiple editions later, Renegade Games has the reins on this historic hotel-building powerhouse, releasing both a premium 60th Anniversary Edition in 2024 and its retail counterpart in 2023. While these new versions may have a fresh coat of paint, they still maintain the same wonderful gameplay that has kept it around for six decades and landed it on our list of the best classic board games.
Acquire plays with two to six players, where everyone lays tiles, establishes hotel chains, and purchases shares of stock – all with the hopes of getting big returns on their investments. While the theme may not sound the most enthralling compared to other games on your local game store’s shelves, there’s a reason Acquire has been around for more than 60 years. It’s easy to teach and has a deceptive amount of strategy involved – so much so that it was even featured at the World Series of Board Gaming tournament last year.
On your turn, players will pull a tile – each with a grid coordinate printed on it – and place it on the board in its corresponding spot. When a tile is placed and creates a minimum of two adjacently connected ones, a hotel is formed, and its founder gets a share of its stock. The larger a hotel chain grows, the more expensive each share of stock becomes, but also, the greater the payout when that hotel gets acquired and absorbed into a bigger hotel. So, buying low and selling high is the name of the game.
These latest versions from Renegade Games offer a new variant rule known as Tycoon Mode, which makes it easier for players who aren’t in the lead to stage a comeback. In the traditional Classic Mode, only the first- and second-place owners of a hotel chain – the two who own the most stock – get the payout when it’s acquired. Tycoon Mode expands this benefit to the third player as well. While I prefer the classic option, I appreciate this variant’s inclusion to help ease new players into the game.
Unique to the 60th Anniversary Edition are a set of special power cards that tweak the gameplay further. These cards provide powerful bonuses, such as playing four tiles at once or buying three stocks for free. While these cards dramatically change the game, I found them to be too powerful and game-altering for my tastes. After a single playthrough with them, I haven’t gone back and have no real desire to. However, like Tycoon Mode, they are optional, so they're worth trying out to see if they suit your style.
Regarding the differences between the main retail release and the 60th Anniversary Edition, the $50 price difference comes with enough tweaks and adjustments to make the premium edition worth considering. Gameplay and core components (tiles, board, and cards) remain the same – with the exception of the power cards – so the main differences lie in the components.
There are three main upgrades in the premium version that make the investment worthwhile: a drawstring bag for tile selection, a removable insert for organizing share cards and hotel miniatures, and replacing paper money with sturdy poker chips.
On the surface, these may not seem like major upgrades – or worth the additional cost – but the improved organizer and drawstring bag significantly enhance the experience. Storing and blindly grabbing tiles from a bag eliminates the need to manually flip over tiles during setup, making the game flow much smoother. If you opt for the base edition, I highly recommend finding a bag to use.
Another helpful addition exclusive to the Anniversary Edition is the redesigned plastic organizer, which stores share cards in their own separate container with a plastic lid. This allows the cards, which are held upright in grooves alongside their corresponding hotel miniatures, to be placed more conveniently. In contrast, the base edition’s organizer is the size of the entire game box, which, while functional, takes up more table space. Most players would likely prefer having the cards placed separately on the table.
The last exclusive upgrade is purely cosmetic: replacing paper money with poker chips. Personally, I detest paper money in board games and believe it should have stayed in the 1960s. A significant portion of the Anniversary Edition’s increased price comes from this component upgrade, but what an upgrade it is. The chips have a nice weight to them, are neatly stored in their own container, and help keep the game organized. Plus, they’re simply more satisfying to handle than flimsy paper bills – there’s just something about that clinky sound.
Stop me if you've heard this pitch before: a warrior is summoned to another world to fight hordes of enemies in the name of a deity usurped by an evil force. Yeah… but while its story and its boss fights might be phoned in, Warriors: Abyss still manages to confidently put the "1v1000" spin of its Dynasty Warriors roots onto the tried and true room-to-room roguelite template of games like Hades, and that’s something I haven’t seen quite as many times before. Combined with one of the most extensive rosters of characters I’ve seen in this genre, a simple yet impactful upgrade system, and screen-filling special attacks, this new roguelite managed to get at least a fair number of those good old “just one more run” hooks in me before its story trailed off.
Without a doubt, the 100-character roster is the strongest part of Abyss because they function as both playable characters and as summonable upgrades who join your hero as you go. With a selection of characters rounded up from Samurai Warriors and Warriors Orochi, that includes characters like Nobunaga Oda and Goemon Ishikawa to join forces with iconic Dynasty Warriors characters Zhao Yun, Cao Cao, Sun Jian and dozens more. After taking over a third of them for a spin, I’ve gravitated towards characters with specific abilities or ones I've favored in past games: Guan Yu, Liu Bei, and especially Lu Bu, who makes defeated enemies explode and deal damage to other enemies nearby. While each run never really felt all that different from the last, even when venturing outside my favorites, I still enjoyed the feeling of when my build came together to deal massive damage or overwhelm my enemies with multiple status effects.
Unfortunately, the story never did. I often struggled to connect with it due to the way every conversation doled out after defeating a boss is limited to mostly monologues from the ousted ruler of the underworld.
Despite Warriors: Abyss having a cast of 100 playable characters, or maybe rather because of that, none of them get a chance to shine. Every opportunity for dialogue gives options that either say the same thing two ways or result in a very similar response, so there are no interesting decisions to make and the characters are interchangeable. The shops and random events that occur during runs are also devoid of other characters, so even these were wasted opportunities to add a little bit of personality to the story.
You don’t have to look hard to find more interesting bosses than this.
After the minimal setup you are sent out to clear four stages, each consisting of eight rooms and ending with a tougher but uninspired boss battle. There’s an ogre, a skeletal griffin, and other supernatural things and while that's more creative than we typically get in a Warriors game they never managed to wow me. The main issue, though, is that even if they had wild visual designs every boss battle would still play out the same way, with telegraphed attacks and rechargeable barriers to be broken before you can damage their health bar. You don’t have to look very hard to find isometric action games with bosses that are more outside the box than this.
Downing one for the first time triggers a very short conversation about the lore, but that's about it, and none of these chats were revelatory or offered any conclusion – including the final one. It essentially just ends with a “You won!” like an arcade game from the 1980s.
However, the big evil is still here, and we need you to continue fighting until it's eradicated. And that's expected, since the nature of roguelites is to clear multiple runs before getting some grander resolution. But at this point I’ve played for over 40 hours and completed over 30 runs with 20 different characters, each of which taking 45 minutes to an hour, and there’s no end in sight or even any hint I’m making progress toward it.
Thankfully, the large roster of characters and entertaining combat kept the repeated runs enjoyable, even if the story wasn’t there. Every time you beat a room you have the opportunity to recruit someone into one of your six slots, and they work something like boons in Hades except you can swap people in and out between rooms once they’re in your inventory. There are also 30 different unlockable formations to choose from that add depth to your options, like empowering characters placed in odd-numbered slots or improving your main hero’s stats based on how many of a certain elemental emblem you’ve collected that run.
Changing who I played as and recruited kept things interesting.
By changing who I played as and which warriors I was recruiting to assist me on each run, there’s enough variety to keep things interesting. While each character uses similar enough variations for basic combos that learning to play a new one is easy, they all come with a set of traits that match their backgrounds; combinations of emblems for stats or elements like Strength, Speed, Fire or Ice; a special attack they use when summoned as an ally; and finally a passive buff offering things like summoning extra characters, increasing the attack power of their special move, or buffing your main warrior’s emblems or traits. They also have unlockable unique weapons that give permanent buffs to their owner and act as something to chase beyond the story.
Abyss also does a great job of converting the traditional Dynasty Warriors combat into something more flashy to fit the more fantasy-based setting. Every character has their various normal and charge attack combos, and new summoning attacks, those basic moves feed the Assemble bar that powers the new assemble attack at a quick and satisfying pace. And if you execute a musou move while it’s active, it unleashes a room-clearing explosion that never failed to get me out of a tricky situation or put a bow on top of a battle.
In practice, though, the 100 warriors don’t fight all that differently. Outside of a few characters with unique special attacks, most deal one of five elemental damage types by creating zones of AoE damage, summoning tornadoes that pull enemies in, or conjure elemental blades from the ground. A select few grant buffs or inflict debuffs, and that's just a few of the options available. But even though summoning attacks and certain passives are repeated across the roster with only slight differences, there’s enough variety there that I found I could easily create some level of synergy regardless of the warriors I had available on a run.
There are some creative combinations you can pull off. And, once you've recruited six heroes, you unlock the Assemble Attack, which is as powerful as it is cool looking.
That said, Abyss swings its difficulty pendulum from fairly difficult to too easy depending on your progress through the meta-progression between runs. Your first few runs of any roguelite are meant to be nearly insurmountable: you deal low damage to bosses and take a lot until you build up your attack and defense stats. Looking at the progression tree for character unlocks, that’s pretty quick and easy to do as you pick a path and unlock your favorite characters or characters with the preferred permanent stat bonuses. As a Lu Bu fan, I made a beeline for him while unlocking other nearby characters that offered good bonuses and found the tide of battle quickly shifted in my favor.
There are plenty of other great characters to unlock along the way. Some come with extra abilities, like Nobunaga, who gains a temporary power up enabling additional attacks after using a specific combo. And characters gain cumulative levels the more you play them; every 50 levels, they gain permanent bonuses to their attack and defense, meaning that with enough time and effort even characters without special traits can gain enough power to tackle the most difficult challenges.
But, speaking of those difficult challenges, even the five challenge runs disappointed me in the end: my only reward for accomplishing this supposed great feat was alternate costumes for a couple of characters – not even the one I’d played with. I’d have even settled for unlocking some good lore to flesh the story out, but while there are some diary entries and memoirs in the collections menu, even that failed to move the needle of interest for me. I suppose there is always the chance that the story may be resolved, or at least have more revealed, after completing it with 30 different characters or more, but at this point I don't have my hopes up.
I will say that this last thing for it, though: Warriors: Abyss has given me a new perspective from which to experiment with characters that I’d skipped over in the main Dynasty Warriors games. Playing with the likes of Zhang Liao and Sima Yi here has me interested in giving them more attention the next time they appear in a mainline game. So I can at least thank it for broadening my Dynasty Warriors horizons!
It was almost exactly one year ago that I walked into a meeting during the Game Developer’s Conference and first got introduced to Jump Ship, a four-player sci-fi PvE shooter that blends mechanics from Sea of Thieves, Left 4 Dead, and FTL into something I thought was extremely special. I recently had a chance to play the latest build with a few of the developers, and let’s just say that if any indie game can break out big in what’s already an absolutely stacked year of releases, I’d bet my money on Jump Ship. As it heads towards an Early Access launch this Summer, it’s more polished and more fun than ever.
If you aren’t familiar with Jump Ship already, it’s a non-grindy space romp for up to four players — and I specifically didn’t say multiplayer because the team at Keepsake Games told me they’re responding to feedback and building on what they hope will be a clever way for solo players to enjoy Jump Ship. In short, if you want to treat it like a single-player game, there will be narratively constructed AI assistants to help you man the ship. You get a taste of this in the Prologue, which serves as one part tutorial — introducing you to gameplay mechanics like shooting, flying in your space suit, manning and piloting the ship, and ship combat — and one part lore-builder.
Yes, Jump Ship now has a much-appreciated story behind its core PvE gameplay. A malicious virus has infected machines throughout the galaxy, and it’s up to you and your fellow Atirans to get to the root of it at the heart of the galaxy and stop it. You’ll run through procedurally generated chains of missions in each sector in order to get there. Some take 10 minutes, others might take an hour. You’ll know roughly what to expect going in, as each one of your branching choices on the Jump Map is color-coded to let you know how much danger you’re voluntarily wading into. But of course, the greater the danger, the greater the reward…
Jump Ship now has a much-appreciated story behind its core PvE gameplay.
Aiding you is a non-infected AI you discover in the Prologue called Iris, who acts as something of a narrator on your missions. It’s a welcome bit of structure around the solid foundation of gameplay Jump Ship brings to the table. As is the Hangar, which is the sort-of base of operations from which you can cash in your in-game currency to buy and customize your outfits, look at the greater Galaxy Map, and even engage in a bit of soccer in your downtime.
But back to that core four-player gameplay. Boy oh boy is it fun! As you embark on your mission, things naturally won’t always go according to plan. Your ship will get attacked en route to your destination, requiring one of you to pilot the ship and fire the meager pilot’s chair weapons, while another sits down at the ship’s proper weapon station to wield the 360-degree-pivoting cannon at any annoying targets. Meanwhile, the other two of you might be mag-booted to the ship’s hull outside, taking shots at passing ships. That is, until an enemy vessel damages your ship, requiring one or more of you to run inside, grab a fire extinguisher, crawl into a vent, and put out the flames. After all, you’ve gotta keep that pineapple pizza-maker in full working order!
When you do get where you’re going, all four of you disembark and make your way on foot inside the structure that houses the loot you’re after. These evil, infected robots will keep coming and they won’t play nice, so teamwork is essential at each step of the mission. Your grappling hook helps zip you around areas both on the ground and in outer space much quicker, and once you’ve got the big loot, one of you has got to get it back aboard the ship while the others protect your defenseless, arms-full self.
Both my demo last year and my latest one just the other day were short. On the one hand, it proves that Jump Ship is a blast in short bursts, and thus you don’t have to quit your job in order to keep up with it. On the other hand, though, I haven’t seen enough of the larger mission structure and the procedurally generated variety to know if it will deliver on its endlessly replayable promise. But everything I’ve seen so far absolutely screams potential hit. Jump Ship has all the right ingredients to become something special, and I can’t wait to play a lot more.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
Here are best deals for Monday, February 24, including the best game ever for cat lovers, SSDs for your PS5 or gaming PC upgrade, a tiny noise machine that's great for travel, a MagSafe power bank with updated Qi2 wireless charging, a Nintendo Switch OLED consoler for a bargain price, and more.
Check out "the best deals under $30" for any impulse buys on items that you never knew you needed until you visited this page. Read on lower for some great deals that cost over $30 and may require a bit more involved decision-making.
40% Off Stray for PC
Cat lovers rejoice because Stray is currently 40% off exclusive at Humble. This is the PC version and it will install via your Steam client. You star as a brave little orange tabby cat trying to escape a cyberpunk-themed underworld filled with robotic denizens. In our Stray review, Tom Marks wrote that "Stray is a delightful adventure in a dark but endearingly hopeful cyberpunk world, and that’s thanks in no small part to the fact that you are playing as an adorable cat the whole time. Its mix of simple platforming and puzzles with item-hunting quests is balanced very well across the roughly five-hour story... Whether I was scratching at a carpet or curling up into a ball and taking a catnap, Stray does a great job of setting itself apart in a way that feels like more than just a novelty."
Dreamegg Portable White Noise Machine
If you're looking for an affordable noise machine that's small enough to take with you on you travels, then look no further than this Dreamegg portable white noise machine. It's currently on sale for a mere $8.10 after you clip a $5 off coupon and apply another $5 off promo code: P4JUC4GV during checkout. The Dreamegg measures less than 2" cubed, weighs in at under 2 ounces, can easily last all night long on its 1,000mAh battery, and recharges using USB Type-C. The portable sound machine offers 16 soothing nature sounds, including ocean waves, rain, birds, fan sounds, and white noise.
WD Black C50 1TB Expansion Card for Xbox for $109.99
Starting today, Amazon has dropped the price on the officially licensed WD Black C50 1TB Expansion Card for Xbox Series consoles to $109.99 shipped. That's a 30% price drop from its original $158 list price and the best price we've seen for an officially licensed 1TB Xbox expansion card since Black Friday. The C50 is one of the best SSDs for the Xbox, which isn't surprising since your options are pretty limited.
Baseus 10,000mAh Magsafe Power Bank for $19.79
Qi2 certified with up to 15W of wireless charging
I've seen plenty of MagSafe or wireless power banks on sale recently, but rarely one that's rated for Qi2 (15W) charging. Today, Amazon is offering Amazon Prime members only this Baseus 10,000mAh 22.5W Magsafe Power Bank for only $19.79 after you apply coupon code "YT35U53Z" during checkout. This power bank features 15W of Qi2 certified wireless charging, which doubles the 7.5W maximum for Qi1 chargers.
44% Off Omron 10 Series Blood Pressure Monitor
One of the best health tracking devices you can get for home use is a blood pressure monitor, and Omron is perhaps the biggest and most reliable brand out there. Today, the Omron 10 Series wireless blood pressure monitor is down to $59.22 after a massive 44% off instant discount. I've owned an Omron blood pressure monitor for years; I test myself regularly and I've gone to the doctor more than a few times for elevated blood pressure, and the readings were hospital verified.
Samsung 990 Evo Plus 2TB PS5 SSD for $129.99
Samsung's newest SSD - the Samsung 990 Evo Plus 2TB PCIe 4.0 M.2 NVMe solid state drive - is on sale today for $129.99, which is actually lower than what I saw during Black Friday. This is an excellent drive for both your gaming PC and your PlayStation 5 console, with speeds of up to 7,250 read and 6,300MB/s write. This is a much faster drive than the 990 Evo non-Pro but not quite as fast as the 990 Pro. The main difference between this drive and the more expensive 990 Pro is that this is a DRAM-less drive. Because it is a single-sided SSD, it is power efficient and doesn't generate much heat, so you probably don't need to stick a heatsink on it, although you certainly could for peace of mind.
Anker Reserve 60,000mAh Power Bank for $89.99
If you're in need of a super high capacity power bank that's still portable, Amazon is offering the Anker PowerCore Reserve 60,000mAh 192Wh power bank for only $89.99 after a 40% off instant discount. The PowerCore Reserve is a lot smaller and lighter than a full-sized power station but has a much higher capacity than a traditional portable power bank.
Sofirn SC31T 2,000-Lumen Pocket LED Flashlight for $25.34
Amazon is offering this Sofirn SC31T 2,000-lumen pocket LED flashlight for only $25.34. There's a 15% coupon code that's automatically applied when you go through the landing page, and then clip another 20% off coupon on the product page. Sofirn is a well-known and reliable seller of affordable LED flashlights. This model uses a single powerful SST-40 LED that delivers 2,000 lumens of light with a 6,500K color temp and up to a 206-meter range. It has 6 different intensities all the way down to 1 lumen to extend your battery life. The battery is rechargeable over USB Type-C.
WD SN5000 4TB SSD for $199.99
SSD prices have been trending upwards for a while now, so it's much more difficult to find a fast 4TB M.2 SSD for under $200. Fortunately, there's one on sale today. Amazon has dropped the price of the WD SN5000 4TB PCIe Gen4 x4 M.2 solid state drive (SSD) to only $199.99 shipped. This is a newer WD SSD that's actually quite speedy given the low price point, with sequential read speeds of up to 5,500MBps and write speeds of up to 5,000MBps.
8-Pack Magnetic Cable Clips for $6.39
Amazon is offering this eight pack of Lisen magnetic cable clips for only $6.39 after you clip a 14% off coupon on the product page and apply a promo code "20H4SF7V" during checkout. That averages out to just under 80 cents per clip. They're great for organizing your most used cables, since the magnetic closure means that removing and replacing cables is a quick and easy one handed operation.
If you're searching for your next new game to play, Humble Choice February is now live, and this is the perfect bundle to discover something new! This month, Immortals of Aveum headlines the bundle, with seven other games like Total War: Pharoah Dynasties, Fabledom, and more included. Instead of paying hundreds of dollars to grab these games individually, you can get all eight games for just $11.99 at Humble Bundle for this month only.
Super Mario RPG for $29.99
Woot! (which is owned by Amazon) is offering the excellent Super Mario RPG remake for Nintendo Switch for only $29.99. Amazon Prime members get free shipping (the rest of us pay $5). Super Mario RPG is a remake of the 1996 SNES classic. It was one of the best games to grace the console back then amidst a sea of other incredible titles, and Nintendo did a great job of staying faithful to the game's charm and fun factor.
Sonic X Shadow Generations for PS5 for $26.99
Today Woot! is offering Sonic X Shadow Generations for even lower than what I saw during Black Friday. You can get it for only $26.99 (46% off) and if you're an Amazon Prime member you also get free shipping. Sonic X Shadow Generations is easily one of the best Sonic games in recent history. In our 9/10 Sonic X Shadow Generations review, Jada Griffin wrote that "Sonic X Shadow Generations takes an already excellent game and spring jumps it to new heights with a creative Shadow campaign and an appreciable graphical upgrade." This game is actually a collection of two games in one: a remaster of the 2011 Sonic Generations and - the highlight - an original campaign starring Shadow the Hedgehog.
Anker PowerExpand USB-C Hub for $12.50
Anker's handle little USB hub is 50% off for Amazon Prime members, now only $12.50 (normally $25). This versatile 6-in-1 hub features a USB Type-C port with up to 85W of passthrough charging, two USB-A 3.1 Gen 2 ports, an HDMI port (4K @ 60Hz), an SD card slot, and a 3.5mm audio output.
Preordered the iPhone 16E? Get a Screen Protector for $6
If you're in line to get the successor the the budget-minded Apple iPhone SE series of phones, then here's an early bird deal for you. Amazon has an amFilm iPhone 16e screen protector for only $5.99 after you apply coupon code "5PIM3OFI. Here's your chance to have a screen protector ready before your phone even arrives. AmFilm is an extremely well known and popular screen protector brand, and this particular model includes the auto alignment kit and camera lens protector.
GE Color Changing Night Light for $4.52
Night lights are an inexpensive, efficient way to provide a bit of practical accent lighting to your home at night. This GE color changing night light goes one step further by offering eight different colors to choose from, with a color changing mode for a bit of RGB flair. The built-in light sensor means it will automatically turn itself off when it isn't needed. It's normally well-priced at just $9, but there's a 50% instant discount right now that drops it to under $5.
Craftsman Magnetic Pickup Tool for $6
A magnetic pickup too is handy to have around to pick up dropped screws, nuts, and bolts. Amazon has this Craftsman model for only $5.98 after a $2 price drop. There's not much to say about it, except that it's well built, it's magnetic, and it can telescope up to 24 inches long for extended reach.
Not all of the best deals are dirt cheap. Here are some excellent deals if you're willing to spend a little or a lot more depending on the items, including video games, TVs, gaming PCs, gaming handhelds, high-end chairs, and more.
Nintendo Switch OLED for $223.61
AliExpress is currently offering a Nintendo Switch OLED console for only $223.61 after coupon code: USAFF30 is applied during checkout. This is a genuine Nintendo Switch console that's imported from either Japan or Hong Kong. Switch consoles are region unlocked so you'll be able to play them in the US without any problems. You'll also be able to select English as your default language just like any console you buy here. A US power plug adapter is supplied in the packaging. This product is also stocked in a US warehouse, so it ships free and arrives within about a week. AliExpress has a 15-day free return policy and guarantees a refund if your order doesn't arrive within 20 days.
Logitech Racing Wheels (Refurb) on Sale Today
Woot! has dropped the price on refurbished Logitech racing wheels with 90-day Woot! limited warranty, including both PS5 and Xbox Series X compatible models. The G29 (PS5) and G920 (Xbox) are down to $154.99 each ($300 list price) after you apply coupon code "LOGITECHFIVE". The new G923 (PS5) is also down to $214.99 with the same coupon ($350 list). These are some of the best racing wheels you can get for under $300. If you're a big fan of games like Gran Turismo 7 on PS5 or Forza Horizon 5 on Xbox, and you've been using a gamepad-style controller this entire time, then this price drop might be the excuse for you to step up your immersion to the next level.
SteelSeries Arctis Nova 7P Headset (Refurb) for $79.99
Woot is offering a refurbished SteelSeries Arctis Nova 7P gaming headset with 90-day Woot! limited warranty for only $79.99. A brand new model retails for $179.99. The Arctis Nova 7P is one of the best headsets you can get for PS5 and PC. IGN writer Matthew Adler reviewed the PC version of the Arctis Nova 7, saying: "SteelSeries continues to push the boundaries of what a headset is capable of. The Arctis Nova 7’s new design is sleek, lightweight, and still remains one of the most comfortable headsets I’ve ever used." I own a pair of these myself and highly recommend it.
$39.99 Nintendo Switch Video Games at Woot!
Woot! has also dropped several must-have Nintendo Switch video games from $59.99 to $39.99, a savings of 33%. You won't lose out even if you plan to upgrade to the Switch 2, since the new console has been confirmed to be backward compatible with nearly all Switch games.
Nerf LMTD Halo Needler for $67.18
For you Halo fans out there, have we found a deal for you. Right now you can save 33% off the NERF LMTD Halo Needler Dart-Firing Blaster. It's normally $100, but this discount drops it down to only $67.18 shipped. NERF's LMTD is a collection of fan-service weapons that are designed after iconic weapons from popular movies and video games, and the Halo Needler is definitely one of the coolest looking guns in the lineup, with a lot of cool little touches like the needles and accents that light up whenever you grip the handle, a 10-dart rotating drum (10 Elite darts included, but it will also take standard darts), and a display stand that activates all the light-up features when mounted.
4-Pack Apple AirTags for $67.99
Amazon and Best Buy are both offering a four-pack of Apple AirTags keyfinders for only $6799. That's $30 off the retail price and only $16.99 for each AirTag. This is a very practical accessory for anyone who owns an iPhone and tends to lose small wearables like wallets, keys, or remotes.
Crucial X9 Pro 1TB Portable SSD for $69.99 (2TB for $120)
The Crucial X9 Pro is one of the fastest portable hard drives out there, thanks to a fast SSD drive and USB 3.2 interface that can deliver both read and write speeds of up to 1,050MB/s. The 2TB model is actually $10 less than the best deal we saw during Black Friday and, in my opinion, the best deal to get.
Asus ROG Ally Z1 Extreme Gaming Handheld for $449.99
Starting this week, Best Buy is taking $200 off the Asus ROG Ally Z1 Extreme gaming handheld, now only $449.99. That's the lowest price I've seen for a brand-new unit, even during Black Friday. In addition, you get a free official ROG Ally travel case, one month of Xbox Game Pass Ultimate, and two months of a Crunchyroll Mega Fan subscription. The ROG Ally This is one of the best gaming handhelds currently available, especially if you don't want to be tied to Steam's ecosystem.
Secretlab's Presidents' Day Sale is still live for a little while longer. Save up to $139 off Secretlab's popular Titan line of gaming chairs, Magnus gaming desks (including the Magnus Pro electric standing desk model), and accessories like the Secretlab Skins upholstery covers, desk mats, cable management, and more. Unfortunately, new releases like the Titan Evo Nanogen chair and the recliner add-on are exempt from this sale.
Preorder Elden Ring: Nightreign at Best Buy, Get $10 Gift Card
Elden Ring Nightreign is set to release for PS5, PS4, Xbox Series X|S, Xbox One, and PC on May 30. A new standalone game set in the world of Elden Ring, Nightreign lets you team up with two other players to slice your way through an oppressive fantasy world. It’s kind of like a faster-paced remix of the original game. It’s available for preorder in a number of editions, so read on for the details about what comes in each one.
Preorder the HP Omen 45L RTX 5090 Prebuilt Gaming PC
HP just added the option to add the GeForce RTX 5090 GPU as an upgrade to one of its flagship HP Omen 45L prebuilt gaming PCs and, fortunately, it is very reasonably priced for a prebuilt RTX 5090 desktop relative to what we've seen from other brands. Put your order in sooner than later because, unless HP has readily available 5090 GPUs in its inventory (unlikely), these prebuilts will probably have a bit of a lead time before they ship out.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
This article contains spoilers for the premiere of Suits LA.
For a show called Suits LA, the premiere episode of the new spinoff series, titled “Seven Times A Week and Twice On Sunday” spends a fair amount of time in New York. That’s because that’s where Ted Black (Stephen Amell) is from, but perhaps more importantly that’s where his father is from. And in a moment meant to be extremely serious but is, in fact, unintentionally hilarious, Amell’s character flies cross-country to, essentially, tell his dying dad to drop dead.
To jump back and give this a little bit of context, we’re told right at the top of the episode that back in 2010, Ted Black was a criminal attorney known for putting mob bosses behind bars. There are multiple flashbacks throughout the pilot as we slowly fill in the details of how Ted went from champion of the people to the callous center of the world he is in the present day, running a firm that deals almost exclusively in sports and entertainment law.
At least one of the reasons? Ted’s father, played by actor Matt Letscher, who is an otherwise nameless character.
It’s hard not to watch the pair [...] while imagining that it’s simply the Green Arrow and the Reverse Flash having a moment
Here is where our troubles begin. Not only is Letscher a mere 11 years older than Amell – which is par for the course for actors in Hollywood, but usually with a male actor playing the son of an actress who is two years younger than him – they look essentially the same age. Then there’s the fact that, if you happen to be a fan of The CW’s Arrowverse, it’s hard not to watch the pair and their lack of age gap while imagining that it’s simply the Green Arrow and the Reverse Flash having a moment.
The Letscher casting is a symptom of what happens when you set a production in Vancouver, which Suits LA did (the show was moved to LA proper after the pilot): you end up with the same five actors from Vancouver in every single show. So while it’s pretty funny to see Oliver Queen tell Eobard Thawne that he’ll never be like him without having Arrowverse flashbacks, it’s mostly a mental bridge you can traverse if you want… Even if Letscher’s character was trying to lure Amell’s character to the dark side of the law. All we’d need is Ted shouting “You’ve failed this city” and we’d be right back in vintage CW circa 2015.
Casting and age aside, though, Amell’s Ted spends most of the present scenes in the episode with characters helpfully reminding him that his dad is dying back in New York. An 84-year-old actor named John Amos, played by none other than veteran actor John Amos, sits around the law offices demanding they get him an audition for, possibly, a Hpnotiq ad, despite them not being agents. It’s somewhat unclear (and even confusing for the characters on the show), but he is mostly there for a later scene where he provides advice to Ted about seeing his father and forgiving him before he dies.
“You created the dynamic you had with your father at work,” Amos says, noting that Ted treats fellow lawyer Stuart Lane (Josh McDermitt) the same way, to which Amell hilariously replies “Stuart isn’t my son, he’s my age,” which is funny because Amell is 43, McDermitt is 46, and as a reminder, Letscher is 54, so they’re all around the same age.
Amos’ capper, though, is that Amell needs to forgive his father to move on. “You’re not doing it for him, you’re doing it for yourself.”
And that clinches it. Convinced by Amos’ heartfelt plea (we never find out if he got that Hpnotiq audition), Amell takes the five-hour flight from Los Angeles to New York City, stops briefly by an old friend’s house, and then goes to see his father in his hospice bed. Letscher looks like he’s lost a bad fight in the Speed Force, and is asleep the entire scene, which consists of a monologue Amell delivers to his father’s dying body.
While there’s still more to be revealed (Ted’s father was convicted of something), he talks about how on the day Ted’s father was supposed to go away to jail, he let someone kill Ted’s brother, Eddie (Carson A. Egan) to save Ted’s life. The ultimate conclusion? Ted will “make it up to” his father in one, specific way: “You’re going to die alone.” And then Ted flies the five hours back to LA.
There’s so much to unpack here, not least of which is that Amell’s character is Ted, he keeps calling his brother Ed, and Ted’s father does not seem to have a character name other than “Ted’s father.” So it’s nearly impossible to follow this story because two characters have virtually the same name, and one has no name.
Second, Amell delivers this impassioned monologue while Letscher’s character is asleep the whole time and reacts in no way. So even after Amos told Ted that he needed to forgive his father, Ted flew five hours, told his sleeping father he was going to die alone, and then flew back another five hours. Hope you got a lot of money for that Hypnotiq ad, Amos, because it seems like your advice isn’t worth shit on Suits LA.
There’s one more detail here that makes the whole scene wildly hilarious: already in the episode, we’ve seen Eddie living at Ted’s house. Then in a flashback scene, Eddie is the same age, but Ted is a teenager, which seems to be a confusing artistic choice. But this scene reveals that Eddie is dead… In fact, at the end of the episode, it turns out that Ted has been hallucinating the ghost of his dead brother Eddie the entire time, a detail that in no way is clear from the action that’s come before, as well as the fact that otherwise, this show doesn’t seem to be about ghosts being real.
The issue is that on top of everything else (the general lack of age gap, Letscher taking a nice nap on set, the 10 hours of flight time for a one-minute monologue), there is no logical way to understand the emotional impact of what Ted is talking about because we’ve thus far been watching a Secret Ghost, who up until this point could also be immortal and/or a time traveler.
Amell, for his part, gives it his all – as he always does - putting his heart and soul into really laying into Letscher (and by extension, Amos’s advice). He’s certainly not to blame here for what is supposed to be the emotional turning point of the episode actually being one of the most unintentionally hilarious moments on TV this week. But maybe on the next episode of Suits LA, instead of traveling 10 hours by plane, Ted’s emotional catharsis could be more of an email.
Today's ID@XBox showcase featured a surprise appearance from everyone's favorite trickster, Jimbo, with a big announcement: Balatro is coming to Xbox Game Pass starting today, and some new friends of Jimbo are coming along with it.
During a showcase trailer today, we saw that Balatro is getting another "Friends of Jimbo" update, adding several more face card customizations to the game. Based on the trailer, these appear to include Bugsnax, Civilization, Assassin's Creed, Slay the Princess, Dead by Daylight, and Fallout.
Past Friends of Jimbo updates have included The Witcher, Cyberpunk 2077, Among Us, Divinity: Original Sin 2, Vampire Survivors, Stardew Valley, and more. This is the fourth Friends of Jimbo update to be released, and past updates have been purely cosmetic - don't expect any new major gameplay changes.
However, you can expect to find Balatro available on Xbox Game Pass right now, no waiting involved. While it was already out on Xbox for purchase, this makes it even easier to get really, really addicted to Balatro's card-slinging antics like we already have. Jimbo would be proud.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
In the same week we got what might be the best Dragon Ball video game yet, we also got the start of a new Dragon Ball show. Dragon Ball Daima has officially premiered in Japan, featuring an original storyline from the series' legendary creator, Akira Toriyama. You can check out IGN's review of the premiere for our take on the first episode.
If you’re wondering how to watch Dragon Ball Daima online, check out the details below.
How to Watch Dragon Ball Daima Online
Dragon Ball Daima premiered live in Japan on October 11. New episodes have been airing weekly on Fridays at 11:40pm local time. For North Americans, that means Dragon Ball Daima episodes have been airing on Saturdays at 10:40am EST / 7:40am PST.
While you can only watch episodes live through Japan's FujiTV service, new episodes of Dragon Ball Daima become available to stream on Crunchyroll at 1pm EST / 10am PST every Saturday. Episodes also appear on Netflix about a week after they release on Crunchyroll.
Dragon Ball Daima Episode Release Schedule
The rest of Dragon Ball Daima Season 1 will follow a similar release schedule to the first episode. That means the day a new episode airs (and streams on Crunchyroll), the previous episode arrives on Netflix. The first season of Dragon Ball Daima will run for a total of 20 episodes.
Here's the full episode release schedule for Dragon Ball Daima Season 1:
Episode 1: "Conspiracy" - October 11
Episode 2: "Glorio" - October 18
Episode 3: "Daima" - October 25
Episode 4: "Chatty" - November 1
Episode 5: "Panzy" - November 8
Episode 6: "Lightning” - November 15
Episode 7: "Collar” - November 22
Episode 8: "Tamagami" - November 29
Episode 9: "Thieves" - December 6
Episode 10: "Ocean" - December 13
Episode 11: "Legend" - December 20
Episode 12: "True Strength" - December 27
Episode 13: "Surprise" - January 10
Episode 14: "Taboo" - January 17
Episode 15: "Third Eye" - January 24
Episode 16: "Degesu" - January 31
Episode 17: "Gomah" - February 7
Episode 18: "Awakening" - February 14
Episode 19: "Betrayal" - February 21
Episode 20: "Maximum" - February 28
What Is Dragon Ball Daima About?
Dragon Ball Daima is a new show in the Dragon Ball franchise, which (generally) follows the cheerful warrior Son Goku’s pursuit of bettering himself and defeating evil forces with his friends. Unlike other Dragon Ball shows, Daima is completely original, meaning it's not based on a specific manga arc. Akira Toriyama’s official announcement of the new show (from NYCC 2023) gives a sense of what to expect from the anime:
Where to Stream Previous Dragon Ball Shows
All of the Dragon Ball series is available on Crunchyroll, while a couple of the shows are also streaming on Hulu. You can check out where to stream all the Dragon Ball anime online below.
Dragon Ball Daima was produced by Toei Animation. Yoshitaka Yashima and Aya Komaki directed the series, which was the final anime written by Akira Toriyama.
The following voice cast has been revealed so far:
Masako Nozawa as Goku
Koki Uchiyama as Glorio
Fairouz Ai as Panzy
Yumiko Kobayashi as Supreme Kai
Shotaru Morikubo as Gomah
Junya Enoki as Degesu
Yoko Hikasa as Dr. Arinsu
Blythe (she/her) is an SEO Coordinator at IGN who is always looking for the next great horror story and fantasy RPG.
IGN is excited to have partnered with ID@Xbox for this latest ID@Xbox Showcase, which featured some big announcements from the brightest indie games out now and on our way in the future. From Balatro being available on Xbox Game Pass RIGHT NOW to new looks at Lies of P: Overture and Tron: Catalyst and so much more, there was a lot to celebrate today.
To ensure you don't miss a thing, we've gathered all the biggest announcements and reveals from this latest ID@Xbox Showcase below, and we'd love to hear what your favorite was in the comments!
Balatro Is Now on Xbox Game Pass and Has Card Customizations From Fallout, Assassin's Creed, and More
Balatro had some big announcements for this ID@Xbox Showcase, including that it is now available on Xbox Game Pass. Additionally, Balatro is getting another "Friends of Jimbo" update that will bring with it card customizations from Fallout, Assassin's Creed, Bugsnax, Civilization, Slay the Princess, and Friday the 13th.
Tron: Catalyst Brings Players to the Grid to Take Down Overlords and Master Mysterious Abilities
Tron: Catalyst is set to welcome players to the Grid on June 17, 2025, and a new gameplay trailer introduced fans to more of its world. In this new adventure, players will take on the role of Exo, a "highly resilient and resourceful program with an incredible ability to initiate time loops." With the power, Exo will take on "overlords of a crumbling grid" and evade a malevolent agent of CORE named Conn.
Lies of P: Overture Takes Us Back to the Beginning For an Exciting New Adventure
The 'One More Thing' of the ID@Xbox Showcase was a new look at Lies of P: Overture, the DLC for the beloved soulslike from 2024. This DLC will once again follow Geppetto's Puppet as he travels back in time to see how events led to the start of the original game. This trailer also gave us a good like at the Legendary Stalker named Lea.
33 Immortals Is All Set For an Early Access Launch This March
The upcoming co-op action-roguelike called 33 Immortals is set to be released in Early Access on March 18, 2025. To celebrate this announcement, 33 Immortals also got a new gameplay trailer that shows the chaotic action in real time.
Revenge of the Savage Planet Brings the Creative and Wacky Fun This May
Alongside confirming that Revenge of the Savage Planet will be released on May 8, 2025, a new trailer showcased a few of the many wild and creative weapons players will get to use on their adventure. This includes a Goo Canon, and electric lasso, Conductive Fero Goo that will shock or slow down enemies as well as open doors, and so much more.
Patapon Spirtual Successor Ratatan Gets a New Gameplay Video and Release Window
Ratatan, the spiritual successor to Patapon, recieved a brand-new gameplay trailer and a release window of 2025. The gameplay trailer showed off its rhythm and side-scrolling action, a giant crab boss, and much more.
Echo Weaver Is a Metroidvania That Wants You to 'Perfect the Loop'
Echo Weaver is an upcoming Metroidvania that wants players to "perfect the loop." Players become the last Weaver, a character who just so happens to be from a ruined society and stuck in a "fatal time loop." They will need to uncover all the secrets this world holds to break out of this madness.
Moonlighter 2: The Endless Vault Will Arrive on Game Pass on Day 1
Moonlighter 2: The Endless Vault will arrive later this year and it will be part of Game Pass the moment it is out in the world. To help with the wait, 11 Bit has revealed a new gameplay trailer that shows fans how this sequel is turning out.
Blue Prince Is a Strategy Puzzle Adventure Game That Want You to Unveil the Mystery of Room 46
Blue Prince is a new strategy puzzle adventure game that takes place in Mt. Holly, a place where "every dawn unveils a new mystery." Everything around you continues to shift and change, but that can't stop you from uncovering the mystery of the rumored Room 46.
Blue Prince will be released on April 10, 2025.
Herdling Is All About Herding Mystical and Fantastic Creatures
Herdling is a game headed to PC and Xbox in Summer 2025 that is all about herding mystical and fantastic creatures through an equally mysterious world. This won't be an easy journey, but your herd is counting on you to help them through to the end.
Outbound Wants You to Go on a Relaxing Trip into Nature With Your Camper Van
There are many stressful and challenging games out there, but Outbound hopes to slow things down with a relaxing open-world adventure in the wilderness. In Outbound, players will have their trusty camper van with them and they will need to build upon it and live on the land. This means collecting resources, making the space your own, and much more.
Outbound will be released in 2026.
Hotel Barcelona's Star Has an Insane Serial Killer Living Inside of Her
The ID@Xbox Showcase gave us a new look at Suda51 and Swery65's Hotel Barcelona, a game starring a novice federal marshal named Justine who just so happens to have an insane serial killer named Dr. Carnival living inside of her. This mystery horror action game will task players with helping out Justine by killing all the other evil serial killers and escaping from a cursed hotel.
Hotel Barcelona will be released in 2025.
Tanuki Pon's Summer Follows an Adorable Raccoon Who Is a Part-Time Mailman and Has a BMX Bike
Tanuki Pon's Summer stars an adorable raccoon and his BMX bike and follows the pair as they work as a part-time mailman in a beautiful Japanese town. Deliver packagers, pull off incredible tricks, help locals, and so much more when Tanuki Pon's Summer is released later in 2025.
Wax Heads Is a 'Cozy-Punk Slice-of-Life Narrative Sim' All About Managing a Record Store in Need of Some Help
Wax Heads is self-described as a 'cozy-punk slice-of-life narrative sim about managing a struggling record store." This means dealing with quirky customers, exploring and preserving your extensive record collection, supporting bands, and so much more.
Wax Heads will be released in Summer 2026.
RockBeasts Lets You Live Out Your Dream of Being in a 90s Rock Band in a World of Human-Like Animals
One of the big ID@Xbox Showcase's world premieres was RockBeasts, which lets players live out their dream of being in a 90s rock band in a world filled with human-like animals. This mature game will go through all the highs and lows of the rockstar lifestyle when it is reelased in 2025.
Descenders Next Welcomes Players to the Snowy Slopes This April
Descenders wants players to live out their snowboarding and mountainboarding dreams and is set to welcome players to its extreme world on April 9, 2025.
Tempopo Brings a Music Puzzle Game to the Sky
Tempopo is an upcoming music puzzle game that is billed as a "psychedelic soundscape in the sky." Players will experience different seasons as they rescue musical flowers, design and populate their garden, and much more.
Tempopo will be released on April 17, 2025.
Woodo Is a Striking Game About Bringing Gorgeous Dioramas to Life
Woodo is a striking game all about solving diorama-style puzzles and bringing scenes to life with color and character and so much more. This game looks so unique and looks like a cozy, good time.
The Lonesome Guild Is All About Adventuring as a Ghost and Being Nice to Your Adorable Animal Friends
The Lonesome Guild is an upcoming game from DON'T NOD and Tiny Bull Studios that stars Ghost and some very cute animal friends that are all setting off on a grand and dangerous adventure. Being a good friend is a big part of the game, and players will be able to see why when The Lonesome Guild is released in Fall 2025.
Horror Game Buckshot Roulette Will Soon Bring High Stress to PC and Xbox Game Pass
Horror game Buckshot Rouletter, which has players playing a VERY tense game of Russian Rouletter with a 12-gauge shotgun, will soon be making its way to PC and Xbox Game Pass.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.
The free-to-play first-person shooter Delta Force recently launched a co-op campaign mode called Black Hawk Down, which is inspired by the film of the same name and reimagines the campaign of 2003’s Delta Force: Black Hawk Down.
Rebuilt from the ground up in Unreal Engine 5, the campaign takes you through the streets of Mogadishu with a level of immersion that wasn’t possible in the original 22 years ago. It’s also designed to present a legitimate challenge.
You can technically beat it solo, but it will be very difficult — you won’t face fewer enemies or easier firefights. The developers recommend building a squad of four with a good spread of character classes, relying on teamwork to successfully fight your way through the campaign’s seven chapters.
For more details on the campaign, you can read this article. To celebrate its release, we got a chance to talk to studio head Leo Yao and game director Shadow Guo about the decision to reboot the classic campaign, why they’re not charging any money for it, and more.
First things first: Why did you want to reboot the classic Delta Force campaign? What excited you about this opportunity?
Leo: Delta Force was a childhood favorite for me and many developers from Team Jade – the 2003 Delta Force game was just so iconic. We also love the 2001 movie so much, and both have been huge inspirations for us. The opportunity to revisit such a beloved story and bring it to today’s audience was something we couldn’t pass up. It wasn’t just about recreating the nostalgia, though; it was about expanding on it with love and respect. With today’s technology and tools, we felt like we could breathe new life into the experience while paying homage to the original.
Were there other options for setting or time period that you considered, or was the Mogadishu operation always the focus?
Shadow: It was love at first sight with the OG Black Hawk Down game for me, and our team has always been drawn to the Mogadishu operation. So we never seriously considered other options because we felt Black Hawk Down aligned perfectly with our vision for rebooting the Delta Force campaign. It’s a story that combines high-stakes drama, tactical depth, and a display of resilience, which are core to the Delta Force identity. It’s an iconic setting that not only respects the roots of the franchise but also provides a rich canvas for the gameplay experience we want to deliver to players.
Was there ever a time you considered not having a campaign at all? Why is it important to offer this to players?
Leo: We were on the fence before Gamescom 2023, where we revealed the game to the world. During the event, we had the chance to meet a lot of players who shared their memories and hopes for the franchise. Their passion really moved us, and it became clear just how much a campaign meant to them. While we always wanted to include a campaign, their enthusiasm gave us the final push we needed to commit fully.
It’s clear that a lot of time and effort went into creating this campaign. What made you decide to offer it for free?
Leo: That is exactly why — we poured our hearts and souls into this campaign, and we want players to enjoy it without any barriers. It’s also about building goodwill with the community and showing our commitment to providing value and respect for their support.
Shadow: The campaign’s difficulty means it’s not for everyone, but we want to give the choice to players.
With the campaign itself being free, will there be a battle pass or microtransactions?
Shadow: No, there won't be any battle pass or any microtransactions in the campaign. Our goal is to offer a free and accessible experience to all players. For those who would like to support the game further, we will offer a selection of optional campaign-related bundles that players can purchase and use in the game’s multiplayer mode.
Obviously, technology has developed considerably in the 22 years since the original game was released. What were you able to do now that wouldn’t have been possible back in 2003?
Shadow: It’s quite amazing to think that the OG Black Hawk Down is already 22 years old. One of the biggest improvements is in the graphics. We were able to create a living, dynamic Mogadishu with tons of details for players to explore and immerse into. We’ve also implemented a class system that adds more strategic depth to the game, giving players more freedom in how they approach missions.
You’ve recommended that players form a squad of four to complete the campaign in co-op. It’s playable solo, but very difficult. What went into that decision?
Shadow: From the very start of development, we knew we wanted to stay true to the spirit of both Black Hawk Down classics, where teamwork and camaraderie played a huge role. We didn’t want the game to feel like just another shooter where you go in guns blazing as a lone wolf. The campaign is designed around the idea of brotherhood and working together to overcome challenges just like how Delta Force was challenged in 1993. We strongly believe that the best experience is one where players coordinate as a team, supporting one another through difficult missions. Playing solo is certainly possible, but it’s much more challenging, and we wanted to encourage players to collaborate in co-op for a more rewarding experience.
Are there rewards that players can expect for completing the campaign? If so, what are they?
Leo: Yes, we wanted to make sure that players feel a real sense of accomplishment after completing the campaign, hence the difficulty. In addition to the fun and satisfaction of finishing challenging missions, there will be some cosmetic rewards available. These items can be used in multiplayer modes and reflect your performance and progress throughout the campaign.
How did you approach the chapter structure of the campaign, and how important was it that you diversify gameplay between those chapters?
Shadow: Just like in the original Delta Force games, we wanted to create a campaign structure that feels dynamic and keeps players engaged throughout. We’ve designed a variety of mission types, each emphasizing different aspects of gameplay. Without spoiling too much — one mission may involve escorting vehicles, where you’ll need to protect and navigate through hostile areas while exploring maze-like indoor areas to identify and eliminate threats; another could be a last-man-standing-style defense scenario, where you have to hold a position against waves of enemies.
What goes into balancing the different character classes and how they interact with each other?
Shadow: The class system in Delta Force is key to fostering teamwork and providing players with varied gameplay options. We wanted to create distinct roles for each class, making sure they complement each other during missions. For example, the Sniper class is perfect for long-range engagements, making use of sniper rifles and providing intel for the team. The Assault class is more frontline-oriented, excelling in close-quarter combat and heavy fire support. The Support class is essential for keeping the team alive with medical supplies and equipment. Each class has its strengths and weaknesses, and it’s important that players work together to cover each other’s gaps. The interaction between these roles is what makes teamwork so critical to success.
How important do you think narrative and storytelling are to a campaign mode in a shooter? How do you go about including that storytelling while still keeping the action intense and pace fast?
Leo: Storytelling is essential to giving the player a deeper connection to the game and making the action feel more meaningful. The good news is that we already have a great story to work with. As for narration: We use a combination of cinematics and gameplay to tell the story. For cinematics, about 60% of the cinematics are faithful remakes from the original, while the remaining 40% introduce original scenes inspired by historical events. But we don’t just rely on cutscenes — we also use the gameplay itself as a way to tell the story. For example, as you progress through the missions, you’ll encounter challenges that showcase the weight of war. This allows us to keep the action fast-paced while still delivering an emotional and immersive story that resonates with players.
Are there any other things you’d like to say to players?
Leo: We’re really excited for players to try the game! This is our first attempt at a new Delta Force campaign, and we’ve put a lot of work into making it as engaging and fun as possible. We hope that you’ll enjoy the experience as much as we’ve enjoyed creating it.
Shadow: Absolutely! We’re really grateful for the support from the community and encourage players to share their thoughts with us. We’re always looking to improve, and your feedback will help us make the game better for everyone. We hope you enjoy the game, and we look forward to hearing what you think.
In 1993, a military operation was conducted in Mogadishu, Somalia with the goal of capturing two lieutenants of warlord Mohamed Farrah Aidid. Known as Operation Gothic Serpent, it became a rescue mission after two Black Hawk helicopters went down, trapping their passengers behind enemy lines. What ensued was a bloody, intense firefight that ultimately sent reverberations beyond military boundaries.
Now, the free-to-play shooter Delta Force has a new co-op campaign that will drop you and your squad into the thick of that battle. Called Black Hawk Down, it draws inspiration from the iconic film of the same name and reimagines the original campaign of 2003’s Delta Force: Black Hawk Down.
Powered by Unreal Engine 5, the campaign has been rebuilt from the ground up. The city of Mogadishu and the enemies within it are now much more detailed, making the setting more immersive and the action more visceral. And make no mistake, that action is intense and will test the skills of you and your squadmates.
You can play the campaign solo, but it will be extremely difficult if you do. The objectives and enemies don’t give you a break just because you’re alone. The developers recommend using a co-op squad of four, which is the max allowed, and you’ll need everyone at their best. This isn’t a shooting gallery where you’re just competing with each other to see who can get the most kills. This is war, where every time you turn a corner, you’ll be met with fierce resistance. You’ll need to move as a unit and work together as a team.
The campaign is split into seven chapters, with your host’s unlocked chapters determining which are available to start with. Completing a chapter will unlock the next for everyone in the squad, and upon completion, you’ll get a letter grade based on how well your squad performed.
Each chapter has its own unique challenges and goals. In one, you’ll act as the vanguard of a convoy escorting injured personnel through chaotic streets. In another, you’ll need to reach a crash site to conduct emergency rescues. Another will see you navigating blockades as you attempt to escape the city.
In each instance, you’ll need to prioritize objectives rather than just killing enemies. However, you shouldn’t rush into areas without taking time to observe first. You and your team members will need to stay alert and cover each other. Blindly and recklessly running into a new area is a good way to get ambushed and see your run prematurely end.
Every member of your squad will choose a class and customize their loadout before deploying. Each class has its own strengths, and an optimized loadout can enhance those strengths. Some classes come equipped with medical supplies or ammo kits that can help their squadmates. And no matter what class you are, you can revive downed allies. So make sure to have your allies’ backs.
As you make your way through the campaign, you’ll unlock rewards for your account. When you successfully finish your first chapter, you’ll get a rare calling card. Completing all chapters will net you an epic calling card and badge. Getting an S rank on all chapters in co-op will net you a second badge. And if you really like a challenge, you can get another badge by getting an S rank on all chapters solo. Best of luck on that one.
Black Hawk Down is available now on PC and is free for all players. The system requirements and recommendations are in the image above. For more info on the development of the campaign, check out our interview with two members of the dev team. You can download it directly from Steam, through the in-game Black Hawk Down menu, or through the Black Hawk Down tab in the main game’s launcher. For more information, you can visit the game’s official website or join the community on Twitter or Discord.
The upcoming free-to-play online shooter Mecha Break really does well to evoke the exciting, breakneck sense of action from classic Japanese anime like Gundam Wing or Macross Plus. Focusing on the dizzying combat and thrills of piloting giant robots tearing through environments and enemy steel, it so far looks to deliver on its potential of over-the-top mechs duking it out in stylish fashion.
Ahead of the open beta, I got to dive into several hours of a near-final build of Mecha Break, seeing its opening storyline set on a post-cataclysmic Earth and a suite of multiplayer skirmishes that range from familiar match types to a surprisingly ambitious take on a squad-based Mecha extraction shooter on a large-scale map. So far, Mecha Break offers an impressive suite of mechs and modes for its upcoming debut.
Set in a far future where an ecological disaster has torn Earth apart, you play as a pilot in an organization known as S.H.A.D.O.W., which fights rival mech pilots and works to stop the spread of a crystalline virus that infects both organic life and even mechs. By engaging in strike missions and amassing more resources to upgrade and unlock new mecha, you can help the war effort and improve humanity's chances of survival.
For anyone who's watched any mecha action series or tried their hand at building Gunpla over the last 30 years, Mecha Break's influences are obvious – and the lead developer was clear about what type of game he wanted. During our chat at the preview session, Kris Kwok, CEO of Amazing Seasun Games and executive producer of Mecha Break, stated that the team aimed to capture the experience of watching a classic mecha anime with giant robots weaving through missile fire and landing a slick finishing shot.
"I've had a wonderful childhood experience watching a TV station in Hong Kong, which introduced me to Japanese anime. My favorites were Gundam and Macross, and they are my biggest influences on Mecha Break," said the CEO of Amazing Seasun Games. "I've always wanted to make a multiplayer game like this, and I drew upon a lot of military tactics to offer different types of experiences for players – you have strikers with light or heavy armor, and you have a sniper role, or mechs that fly and move swiftly through the environment. Our core design philosophy was to have a roster of mechs that all capture the experience of piloting giant machines of war, regardless of your role in a match."
The opening missions are the most story-driven moments of Mecha Break, but considering there are no present plans for a dedicated campaign, it was a little disappointing to see it's not much of a focus. However, the existing plot did well in framing the multiplayer engagements, and you'll even be able to have your custom pilot explore the massive hangar to talk with other characters and observe your mechs. The heart of the gameplay is the multiplayer engagements, and as seen in last year's beta, Mecha Break features the traditional 6v6 multiplayer match types such as territory control, guiding payloads, and a twist on capture the flag, which involves delivering fuel to a rocket ship while avoiding enemy fire.
But what elevates these engagements is the awesome suite of mechs that lean into the hero-style archetypes. Aquila is the long-range heavy sniper that can hover in mid-air to time a shot, Falcon is the agile, flight-focused mech that can rain down missiles, and Tricera is the heavily armored mech that can tear through enemies with its twin Gatling guns. I was impressed by how well-designed and visually striking each mech was, and I had some fun decking out the robots with custom decals.
Mecha Break is gorgeous to see in action, and I was very pleasantly surprised with the current state of its level of craft and polish. Since last year's beta, the developers have taken in feedback to fine-tune the player interface and balance between mechanisms. Considering how fast and exciting the matches can get, seeing how well-layered they are is impressive. It's also a multiplayer game that's not focused on racking up kills, but on helping the team achieve objectives and offering support. Still, I definitely had my moments where I became an absolute menace in the air as Falcon, only for the team's sniper to adapt to my tricks and pick me off from afar.
The pacing of Mecha Break is incredibly fast, and yet I sometimes found myself forgetting about capturing objectives because I was so swept up in the action and the dizzying pace. In some cases, I spent so much time focusing on enemy movements and attacks that I missed clear opportunities to help the team's larger goals.
One mode that was more recently added is Mashmak, which is Mecha Break's take on an extraction shooter. In this large-scale mode with several other players, a squad of 3 will hot drop onto a random spot on the map and take out AI mechs and elite foes to collect forces, all the while facing off against other players and even the environment as tornadoes and deadly swells rip through the environment. By upgrading your mech with mods and other gear – such as a glider that I missed out on using – your team will have been able to boost up and eventually provide you coordinate and pick your battles.
It's an impressive concept for sure, and I appreciate just how expansive the mode is – especially when piloting mechs – but given that it's a much slower-paced mode, it felt at times felt like the matches took a little while to properly get going, even with the AI mechs to battle. I also felt generally underpowered when facing some battalions of enemies, which prompted my team to move on to other places to avoid wasting time. Still, I see the potential of this mode, and storms in game really do well shake up the match and instill some tension.
It took some time for the developers to properly get Mashmak into shape, but they stated they found a nice balance for the experience by offering variety.
"It took some trial and error to get this right, as we were never happy with how it initially turned out – our first prototype was not that positive," Kwok recalled. "So we had to rework everything, and sometime later we had a better version of it, but it still was not there. So after iterations, we finally brought Mashmak together and it was very important to offer variety within these matches. The auxiliary weapon systems you can collect, the [hazardous weather] storms, and the boss enemies you can find really do add a lot to these matches, especially on a large map to explore with a team."
So far, Mecha Break's fast action and stellar selection of mechs present a fun and thrilling package for its online multiplayer. As a live service game, it'll definitely offer a lot of options right out of the gate, but I do have some lingering worries about how the in-game store will be set up, which is a normal worry to have these days. Mecha Break's combat and style is in great shape, and it'll certainly make for a solid option for fans looking to get their next mecha action game fix.
NetEase Games rolled out its Season 1 mid-season update for Marvel Rivals last week, and with it has come a reign of terror from the hero shooter’s growing list of flying heroes.
Fans of the popular competitive multiplayer game hopped in to check out the update after it went live Friday, February 21. It came with headlines such as new characters The Thing and Human Torch, alongside a new Central Park map, an army of balance tweaks, and more to keep fans of the Marvel spinoff game entertained while work on Season 2 continues. Players have found plenty to love so far, but for every change the community welcomes, there is one thing hogging all of the attention: the sky.
Marvel Rivals matches for players of all skill levels have been plagued with flying heroes, specifically the likes of Iron Man, Storm, and Human Torch, since the update went live a few days ago. Characters previously seen as minor aerial annoyances have graduated into all-around menaces thanks to a few new key elements. The emergence of a legion of aerial hero experts is far from enough to break the experience, but it has seen players diverting their attention from objectives as they work to deal with this new trend.
There’s one obvious culprit behind the community’s newfound fear of flying heroes: Human Torch. As with any major content drop, new heroes are going to attract attention from those looking to try out new content for themselves. Marvel Rivals’ mid-season update adds a whopping two new heroes into the mix, so it’s no surprise to see one of each on either team in both casual and competitive modes. In the case of Fantastic Four’s Johnny Storm, that means almost always having to worry about one friendly and one enemy Human Torch for every match. It's a lot on its own, but Marvel Rivals has more than just one hothead to worry about.
Last week’s update also introduced buffs to the already popular Iron Man and his Unibeam ability. These are nothing to scoff at, as NetEase moved to increase its damage from 120/s to 140/s, while also pumping up its Armor Overdrive damage by 10/s. Iron Man lives in the air regardless of map choice, and with buffs enticing players to hop into matches as Tony Stark more often, it’s leaving those on the ground with no choice but to counter-pick or start praying.
Storm, meanwhile, was hit with several small nerfs to her kit but remains a secret weapon for players with the skill to effectively use her in battle. She’s been slowly crawling her way up Marvel Rivals’ Hero Hot List following balance tweaks earlier in Season 1, meaning players are still being pulled in by the X-Men hero’s weather-based abilities.
In theory, your average 12v12 Marvel Rivals game could have all three of these heroes pop up on both teams, giving players six flying characters to watch out for. Toss in those with flying abilities like Scarlet Witch and Doctor Strange as well as high mobility names like Spider-Man and matches can quickly become a nightmare for anyone unable to land their shots. It's making for an especially brutal time for melee heroes like Wolverine as they do their best to find opportunities to sneak in a few swings. Those who favor Marvel Rivals' Strategist support role are running into their own issues as they aim at their teammates in need of healing.
As NetEase continues to roll out more updates and playable heroes from across Marvel canon, the balance between the land and sky will surely shift. Still, players are looking for new strategies to combat their fear of flying characters, including picking hit-scan heroes like Punisher and Hela. Another thing keeping fans grounded during these trying times are copious amounts of memes about their struggles.
Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Last year, the publisher and developer of popular card game Balatro found themselves in an unusual argument with a ratings board after Balatro received an 18+ rating. But today, Balatro successfully won that appeal in Europe, earning itself a PEGI 12 rating and a lot more visibility on digital storefronts as a result.
This all started in March of 2024, shortly after the release of Balatro, with players noticing the game missing from certain digital storefronts overseas seemingly due to an unexpected change in its age rating post-launch. Per a post at the time by publisher Playstack, it received this rating “due to a mistaken belief that the game ‘contains prominent gambling imagery and material that instructs about gambling.’” The PEGI 18 rating covers "depiction of gross violence, apparently motiveless killing, or violence towards defenceless characters. The glamorisation of the use of illegal drugs and of the simulation of gambling, and explicit sexual activity should also fall into this age category," per the PEGI website.
In December, the PEGI ratings board dug in on the 18+ rating, despite Balatro not involving any actual gambling. At the time, developer LocalThunk called out PEGI for inconsistencies, pointing out that games like EA Sports FC (with heavy microtransactions and randomized elements) had a 3+ rating.
But today, the PEGI ratings board announced it has releneted and reduced the age rating of Balatro from PEGI 18 to PEGI 12 after a successful appeal. "The Complaints Board concluded that, although the game explains the various hands of poker, the roguelike deck-building game contained mitigating fantastical elements that warranted a PEGI 12 rating," reads the announcement on the PEGI website.
Update 10:15am PT: Following this news, LocalThunk shared the following statement on Bluesky: "After an appeal from my publisher, Balatro has been reclassified by PEGI from 18+ to 12+. This is a good step from PEGI - bringing nuance to their ratings criteria that used to be 18+ or nothing. I hope this change will allow developers to create without being unfairly punished."
Original story continues below:
In the same decision, PEGI also changed the PEGI 18 rating for the game Luck Be a Landlord to PEGI 12 for the same reasons - it has a slot machine mechanic, but it's a roguelike deck builder and there are no "specific transferable gambling skills" involved.
Going forward, PEGI will reconsider how it evaluates simulated gambling. As the board states:
At this moment, any teaching or glamorisation of simulated gambling automatically leads to a PEGI 18 rating. On the basis of these appeals, the PEGI Experts Group will develop a more granular set of classification criteria to handle gambling themes and the simulation, teaching and glamorisation of gambling in different age categories, which will now include 12 but also keep 18 as an age category for games that simulate gambling typically played in casinos and betting halls.
Balatro is currently available on all major platforms, though in the 35 regions that use PEGI ratings, it was often not immediately visible on digital storefronts due to the PEGI 18 rating. This seems likely to change in light of the recent decision. In the United States, Balatro is rated E for Everyone 10+ by the ESRB.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Civilization 7's Antiquity Age is all about setting up your empire's foundation. Winners and losers aren’t decided until the Modern Age, but if you can get a solid early advantage, you'll be even stronger when the finish line approaches. Because of that, you’re going to want a strong start, and choosing the right civilization is key to that.
The Antiquity Age offers ten civilizations for you and your Leader to choose from. To help make your selection easier, here’s our Civ 7 Antiquity Civilizations tier list.
Civ 7 Antiquity Civs Tier List
S: Persia, Han, Greece
A: Rome, Mississipian, Maurya
B: Aksum, Egypt, Maya
C: Khmer
S-Tier Antiquity Civs
S - Persia
Hamarana Council - Infantry Units receive +3 Combat Strength when attacking. +30% Production towards constructing the Gate of All Nations.
Immortal - Persian Unique Infantry. Heals 15 HP after defeating an enemy Unit.
Hazarapatis - Persian Unique Army Commander. Starts with the Initiative Promotion.
Pairidaeza - +1 Culture and Gold. Persian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Cannot be placed adjacent to another Pairidaeza.
Persia is the quintessential military-minded civilization for the Antiquity Age. A great choice for those who want to be aggressive, get out early, and take over other Settlements. The +3 bonus to all attacking Infantry is a welcome buff, and since Immortals heal after defeating enemies, this creates a great synergy that allows you to continue your assaults with more sustain.
Claiming land early is so important in this Age, and a strong military will help you take your rivals’ lands and defend your territory.
While Persia lacks some of the multi-layered dimensionality of other civilizations that get nice Districts and Builds to bring varied yields, sometimes a battering ram solves all problems. Plus, you can always just take over your rivals' established cities and benefit from their bonuses, too.
S - Han
Nine Provinces - The Capital and new Towns gain an additional Population with their first growth event. +30% Production towards constructing Weiyang Palace.
Chu-Ko-Nu - Han Unique Ranged Unit. Has Zone of Control and a higher Defense Strength. +5 Combat Strength when attacking adjacent Units.
Shi Dafu - Shi Dafu: A Great Person with one charge. Can only be trained in Cities with at least 10 Population, and the specific Shi Dafu can only be received once. Cost increases per Shi Dafu trained.
Great Wall - +2 Culture. +1 Happiness for adjacent Great Wall segments. Han Unique Improvement. Ageless. Counts as Fortification, +6 Combat Strength when defending. Does not remove Warehouse bonuses on a tile. Can only be built in a line. Cannot branch or fork.
Han allows you to build your borders without getting aggressive and taking Settlements from your fellow civilizations. Getting extra population will help spread your borders and claim key resources within your vicinity early on. This can be a very powerful strategy, especially if you can keep this growth exploding with an abundance of Food.
What’s nice though, is that Han is also self-protecting. While your Settlements explode in population, the Chu-Ko-Nu is an exceptional defensive ranged unit that will stop any militaristic-minded Civilizations who might try to take your land off of you. The Great Wall is also an excellent defensive structure that brings the benefit of a boost to Culture and Happiness too.
S - Greece
Demokratia - +3 Influence per turn on the Palace. +30% Production towards constructing the Oracle.
Hoplite - Greek Unique Infantry Unit. +2 Combat Strength if adjacent to another Hoplite.
Logios - A Great Person with one charge. Can only be trained in Cities with an Acropolis, and the specific Logios received is random, Each Logios can only be received once. Cost increases per Logios trained.
Acropolis - Greek Unique Quarter. Created by constructing the Odeon and Parthenon in the same District. +2 Gold on the Parthenon for each City-State you are Suzerain of
Odeon - +3 Happiness. +1 Culture Adjacency for Quarters and Wonders. Greek Unique Happiness Building. Ageless.
Parthenon - +4 Culture. +2 Influence if placed on Rough Terrain. +1 Culture adjacency for Wonders. Greek Unique Culture Building. Ageless.
Greece has a lot of excellent traits that will really help you create a powerful and varied foundation. For one, Demokatia is a great source of Influence, which can be very valuable in your opening interactions with your fellow Civilizations, allowing you to have open borders for easy-to-navigate routes, as well as start various agreements to try and boost yields you might be falling short on.
Hoplites are a relatively strong Infantry Unit too, that, when attacking in a swarm become near impossible to overcome in the early game. They are versatile too, good on both attack and defense, just as long as you have enough resources to make and maintain several.
Greece also offers a really nice, varied selection of Unique Buildings. If you make the Acropolis by constructing an Odeon and Parthenon in the same district, all of them together will be a source of Gold, Happiness, Culture, and Influence. This gives you access to lots of yields, making Greece probably the best jack of all trades in the Antiquity Age.
A-Tier Antiquity Civs
A - Rome
Twelve Tables - +1 Culture on Districts in the Capital and City Centers in Towns. +30% Production towards constructing the Colosseum.
Legion - Roman Unique Infantry Unit. +2 Combat Strength for every Tradition in the Government.
Legatus - Roman Unique Army Commander. Gains 1 charge to create a new Settlement for every 3 Levels it has.
Forum - Roman Unique Quarter. Created by constructing the Basilica and Temple of Jupiter in the same District. +1 Culture and Gold for every Unique Tradition in the Government.
Basilica - +4 Gold. +1 Influence Adjacency for Culture Buildings and Wonders. Roman Unique Gold Building. Ageless.
Temple of Jupiter - +3 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. Roman Unique Happiness Building. Ageless.
Rome has several advantages that are pretty straightforward to leverage. This is an excellent choice if you expect to be expanding the amount of Settlements you have quickly. +1 Culture on Districts in the Capital and City Centers can add up if you have a lot of Settlements.
Interestingly, their Army Commander, the Legatus, acts as a hybrid Settler, though you will need to level them up three times to be able to make a new Settlement. However, it’s a good option that saves you the production of several Settlers. The Legion is a decent Infantry Unit, too, that can become very powerful if you are slotting Traditions into your policies.
The Forum also benefits from Traditions, adding Culture and Gold for each one. You’ll likely want to be outputting a lot of Happiness, which is what the Temple of Jupiter is for. This is a relatively well rounded Civilization for those looking to play wide and enact a lot of policies.
A - Maurya
Dhamma Lipi - You can choose an additional Pantheon after unlocking Mysticism. +30% Production towards constructing Sanchi Stupa.
Purabhett - Maurya Unique Cavalry Unit. +5 Combat Strength against Fortified Districts. Ignores Zone of Control.
Nagarika - Maurya Unique Settler. Civilian Unit capable of founding new Towns. Adds +2 Happiness on City Halls.
Matha - Mauryan Unique Quarters. Created by constructing the Dharamshala and Wihara in the same District. +10% Happiness in this Settlement.
Dharamshala - +3 Happiness. +1 Science Adjacency for Quarters and Wonders. Mauryan Unique Happiness Building. Ageless.
Vihara - +3 Happiness. +1 Culture Adjacency for Mountains and Wonders. Mauryan Unique Happiness Building. Ageless.
The Maurya civilization may not jump off the page as a strong Civilization right away, but when you consider how powerful Happiness is in Civilization 7, it makes more sense. High Happiness means plenty of Celebrations and Social Policies, and if you have enough, you may even be able to ignore Settlement Caps.
The Matha District provides a percentage based buff on a Settlement that will scale with you through the game, and is an exceptional source of Happiness long into the future. You’ll also be getting big boosts from the Dharamshala and Vihara you needed to produce to make the district. The Nagarika will also give you that boost of Happiness when founding a new settlement. While the Purabhett can be a little situational, it’s still a decent Cavalry unit too.
A - Mississippian
Goose Societies - All Buildings receive a +1 Food Adjacency for Resources. +30% Production towards constructing Monks Mound.
Burning Arrow - Mississippian Unique Ranged Unit. Increased Bombard Strength. +3 Combat Strength against Siege Units. Applies the Burning status to tiles for 2 turns.
Watonathi - Mississippian Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. Gain 25 Gold per Resource acquired when creating a Trade Route.
Potkop - +1 Gold. +1 Food for each adjacent Resource. Mississippian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain.
The Mississippian civilization ties together two powerful resources: Gold and Food. Its Goose Societies will likely align with your natural play, where you try to hoover up as many Resources as possible. If you can get your hands on a lot of them, you will see your cities growing fast. This is an excellent synergy for the Economic Legacy Path. On top of that, the Potkop will only enhance your benefits for doing so.
The Burning Arrow Ranged Unit is also an excellent defensive or even hybrid Siege unit. Though you may not attack Siege units too often, the Burning status on a tile can make it really difficult for your enemy’s armies to navigate your lands and attack you. Denying that space can be a real decider in a war. It also makes it a good option to bombard Settlements too - just don’t end up burning your own troops with it.
B-Tier Antiquity Civs
B - Aksum
Kingdom of Natural Wealth - +2 Gold on Resources. +30% Production towards constructing Great Stele.
Dhow - A Unique Naval Unit. +4 Combat Strength on Coast. Has 1 charge to create a naval Trade Route.
Hawlit - +2 Gold. +1 Culture for adjacent Wonders and other Hawilti. Aksumite Unique Improvement. Ageless. Does not remove Warehouse Bonuses on a tile. Must be placed on Flat Terrain.
If you want Gold, there aren’t many civilizations better at generating it than Aksum. The Kingdom of Natural Wealth trait that gives you +2 Gold for Resources can add up ridiculously quickly, making you an early-game economic powerhouse, able to buy buildings and units to ensure your cities remain modern with your technological advances. You can also build Hawlits next to each other for a further boost of Gold.
However, if you find yourself landlocked, or have to travel great distances to get to other Civilizations, you may struggle to maximise your benefits. By water, the Dhow and Tankwa may not be useful in every situation. They lack a land presence that other civilizations may take advantage of with powerful unique units, and unlike Persia, their singular focus on Gold may leave you falling behind elsewhere. That said, if the going really gets tough, the Aksum can just buy themselves an army (though, this can take a couple of turns, so don’t find yourself on the back foot.)
B - Egypt
Gift of Osiris - +1 Production on Navigable Rivers. +30% Production towards constructing the Pyramids.
Medjay - Egyptian Unique Infantry Unit. Has no maintenance. +3 Combat Strength in friendly territory, doubled when stationed in a Settlement you own.
Tjaty - A Great Person with one charge. Can only be trained in Cities with a Necropolis, and the specific Tjaty received is random. Each Tjaty can only be received once. Cost increases per Tjaty trained.
Necropolis - Egyptian Unique Quarter. Created by constructing the Mastaba and Mortuary Temple in the same District. Grants 100 Gold (on Standard Speed) when any Wonder is completed in this City.
Mastaba - +3 Culture. +1 Gold Adjacency for Navigable Rivers and Wonders. Egyptian Unique Culture Building. Ageless.
Mortuary Temple - +4 Gold. +1 Happiness Adjacency for Navigable Rivers and Wonders. Egyptian Unique Gold Building. Ageless.
Egypt is a good Civilization. Activating their unique perks only requires a Navigable River, and since most Settlements should be on a source of water, you should generally be dandy. That said, there's nothing overpowered about Egypt. 100 Gold per Wonder on a Necropolis is nice, as are some extra Gold and Happiness for being Adjacent to Navigable Rivers from the Mastaba and Mortuary Temple. Add the Gift of Osiris, with some extra production, and Eygpt benefits from a nice collection of buffs that certainly add up to a solid package - though without ever offering anything too flashy.
The Medjay are a great defensive Unit too, deterring any would-be attackers from taking your Settlements. They are particularly good at withstanding pressure from an aggressive city-state, though they lack some of the offensive versatility that other unique Units offer.
B - Maya
Skies of Itzamna - The Palace gains +0.5 Science for adjacent Vegetated Terrain. +30% Production towards constructing Mundo Perdido.
Hul’che - Maya Unique Ranged Unit. Can see through Vegetation and ignore movement penalties from Vegetated Terrain.
Jaguar Slayer - Maya Unique Scout. Can initiate combat. Has 1 charge to place a Jaguar Trap that is invisible to enemy Units, dealing 25 damage and ending movement. This ability recharges 5 turns after placing a trap.
Uwaybil K’uh - Mayan Unique Quarter. Created by Constructing the Jalaw and K’uh Nah in the same District. Every time you research a Technology, the Settlement gains Production equal to 15% of it’s cost.
Jalaw - +3 Happiness. +1 Culture Adjacency for Quarters and Wonders. Mayan Unique Happiness Building. Ageless.
K’uh Nah - +3 Science. +2 Science if placed on Vegetation. +1 Science Adjacency for Wonders. Mayan Unique Science Building. Ageless.
The Mayans have one very strong district attribute going for them. Their Unique Quarter, Uwaybil K’uh, means throughout the rest of the game, every time you research a Technology, the Settlement gains a nice chunk of Production. The fact that this district is percentage-based means this scales exceptionally well through Ages. This is strong enough on its own that you may want to consider choosing Maya, even if the rest of its traits aren’t the best on offer.
Vegetation is not the hardest of the terrains to get access to, but the buffs you get for being on those tiles are relatively middling. Of course, if you start in a heavily vegetated position, you can get some nice benefits, but even then the rewards for meeting those conditions are unlikely to be game-changing.
0.5% Science for the Palace being adjacent to Vegetated Terrain is nice, but likely won’t decide your Age. The Hul’che are a great in these cases too, as enemies will have to fight through vegetation to get at you with their armies, allowing you to hit them ranged from safety. That said, if they are not in Vegetation, than they might as well not be Unique units - and other civilization’s units will more likely run you over if so.
The K’uh Nah is a really nice boost to Science that is definitely a great option for the Scientific minded, so there is certainly value here. If you find yourself in dense vegetation, the Mayans can certainly do well for themselves, and offer awesome benefits later in a game. However, they are a little dependent on other factors, and are better for banking on your future.
C-Tier Antiquity Civs
C - Khmer
Ksekam Chamnon - Districts on Rivers do not remove the natural yield of the tile. +30% Production towards constructing Angkor Wat.
Yuthahathi - Khmer Unique Cavalry Unit. Higher Combat Strength, but slower Movement. Immune to flood damage. Ignores Zone of Control.
Vaishya - Khmer Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. Immune to flood damage. Ignores movement penalties from Wet Terrain.
Baray - +3 Food. +1 Food on all Floodplains in this Settlement. Khmer Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. One per Settlement.
The Khmer definitely have benefits, and could be very strong in the right circumstances. However, they are strong when there are a lot of floods, and though they are relatively common in the Antiquity Age, this means they're still a little situational. Retaining the natural yield on Districts placed on the River isnice to have, but not a universally powerful effect.
The Yuthahathi is definitely a very interesting unit too, as it is one of the most powerful units in combat in the Age, however, they are slow and lose a lot of ground to Cavalry other Civilizations may be running. The unit is best used as battering rams against armies and Settlements, but if they are smart, your rivals should be able to deal with them by keeping their own Cavalry out of range.
The Baray is a nice Unique Building too that really helps boost Food which is certainly powerful in the opening portions of a game. However, you need to be on floodplains for it to become supercharged, which is situational. Again, the Khmer have their place and even have very high potential, but if you spawn on a map and don't have the correct terrain, you may struggle against Civilizations with more reliable abilities.
Patrick is a freelance journalist with over 13 years of experience who loves going deep on games and getting into their systems. His four-figure hours in both Overwatch 2 and Destiny 2 are a testament to that.
James Gunn and Peter Safran have confirmed The Brave and the Bold will introduce a new Batman into the DCU, ruling out actor Robert Pattinson in the process.
Speaking during a DC Studios presentation attended by IGN, co-chiefs Safran and Gunn said Pattinson will play Batman in director Matt Reeves’ Batman universe, dubbed The Batman Epic Crime Saga, only.
“It's certainly not the plan,” Gunn said of the possibility of Pattinson crossing over into the DCU. “It's certainly not the plan. No.”
“And we love him, but we've got to introduce a Batman into the DCU,” Safran added. “That's imperative. And so that's the plan with The Brave and the Bold.”
“It really comes down to whether or not it makes sense,” Reeves told reporter Josh Horowitz at the Golden Globes. “What’s been great is there was a story that I wanted to tell with what we’re calling The Epic Crime Saga and all that, which is the thrust of what we want to do. And it’s been important to me to be able to play that out. And James and Peter have been really, really great about that and they’re letting us do that.
“What the future brings? I can’t really tell you. I have no idea right now except that my head is down now about getting The Batman Part 2 shooting and to make it something really, really special which, of course, is the most important thing.”
To that end, Safran said both he and Gunn “love” Reeves’ vision for The Batman Part 2, “and we're looking forward to this film as much as you are.” Safran said Reeves has yet to turn in a script, “but what we've read so far is very encouraging.”
The Brave and the Bold, meanwhile, is in “very active development,” and the story is “coming together very nicely.” But is The Flash director Andy Muschietti still directing? Gunn and Safran are developing the script, and will show it to Muschietti "when we have it in a place where we think it's ready to go... and see if it's a fit for him," Safran said. "I'm very, very actively involved in that script," Gunn said. Safran teased more on The Brave and the Bold will be announced “very soon.”
Last year, The Batman Part 2 was delayed once again, this time by a year to October 1, 2027. If this date stands, it will end up being five years between the world first seeing Robert Pattinson become the Dark Knight and in its sequel.
What does this new release date for The Batman Part 2 mean for a potential release window for The Brave and the Bold? “Well, I think we've announced October, 2027 there will be a Batman movie,” is all Safran would say. “That is all we can tell you right now.”
While fans now have to wait for The Brave and the Bold to see Gunn's Batman, Episode 6 of DCU canon kickstarter Creature Commandos showed Batman standing on a rooftop looking down at crime boss Doctor Phosphorus. The image revealed a mega-stacked Caped Crusader in his iconic costume, but there was little else that could be discerned about Gunn’s take on the superhero.
Based on comments Gunn issued to Rotten Tomatoes TV following the release of Episode 6, it’s easy to see why this brief look at Batman was so generic. Gunn said he asked for "more silhouette" after the original Batman on show was more detailed than he was ready to commit to at the time.
What this look at Batman did provide fans with, Gunn explained, was a clear indication that Batman not only already exists within the DCU during the events we’re seeing in Creature Commandos and this year’s Superman movie, but that he is well-known within the universe, and that’s why there’s no need to tell his well-documented origin story.
Gunn then made an interesting comment that suggested the DCU Batman will team up with Superman at some point.
“This is the DCU Batman,” he said of the Creature Commandos cameo. “Listen I gotta tell you, I just love Batman. I love him. I've loved him since I was a little kid. He's one of my favorite characters. I've gone on the record in the past when I was at Marvel saying my favorite character is Batman. I love him and we're going to do great things with him. He's the most popular superhero in the world and I can't wait for people to see more of him, along with Superman, and together.”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Speaking at a DC Studios presentation attended by IGN, Gunn called The Authority the “hardest” of the announced Chapter 1: Gods and Monsters projects, and pointed to Amazon’s smash hit adaptation of The Boys as one of the contributing factors.
“Honestly, Authority's been the one that's been the hardest, both because of the shifting overall story and because of getting it right in a world with The Boys and a world with all the things that The Authority influenced that came out after it,” Gunn admitted.
“And also having a lot of characters that we've fallen in love with that we've already filmed and have that we want to continue their stories and see them meet each other. So I will admittedly say it's a little bit more on the back burner right now.”
The Authority isn’t the only Chapter 1: Gods and Monsters project to have run into trouble. Gunn said Waller, a spinoff of Gunn’s own HBO Max hit series Peacemaker, “has had a couple of setbacks, frankly.” However, HBO Max series Booster Gold “is going pretty strong,” and Paradise Lost is "totally, still important and we're working heavily on it," Gunn said. "It seems to be going pretty well." "The pilot's being written right now," Safran confirmed.
As for Swamp Thing, Safran said DC Studios is willing to wait for Logan and Indiana Jones and the Dial of Destiny director James Mangold to be ready to make it.
"Our writer-director went off to make another little movie, A Complete Unknown, and we hope that he'll come back to Swamp Thing when he's ready, because again, that was one of those ones that we love him as a filmmaker, so we're happy to wait for him," Safran said of Mangold, referring to his upcoming Star Wars movie, Dawn of the Jedi.
However, "Swamp Thing is not integral to the larger story that we're telling." "Right. Yeah, it was always outside of that," Gunn added. "I mean, it was because James came to us with it, frankly."
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
DC Studios co-chiefs James Gunn and Peter Safran have confirmed it will be a couple of years before fans see the first DCU video game.
Speaking at a DC Studios presentation attended by IGN, Gunn and Safran said everything DC, from movies to video games, now runs up through the co-chiefs, which means they get to see projects at their earliest stages and work closely with video game development teams such as Mortal Kombat maker NetherRealm and Batman developer Rocksteady on character design and story.
“We work incredibly closely with JB Perrette [CEO and President, Global Streaming and Games], who runs that division, and it's really the first time it's ever been this way at Warner Brothers,” Safran explained.
“James and I sit with literally the guys that run the studios underneath JB, whether it's NetherRealm or whether it's Rocksteady, sit with them and talk about characters and stories that we're interested in and that they're interested in.”
Gunn added: “We see designs for the projects in their very earliest stages. We talk about those. We talk about when they're talking about what the story might be, we say, ‘Well, maybe you want to go this way because we're planning on maybe doing something with this character and so forth and so on,’ and help to deal with that.”
“But it's been great, and we've enjoyed it enormously,” Safran said. “Everything had been so siloed, and now that's completely broken down, and it's been great. Because it also applies to consumer products and experiences and everything that DC touches runs up through us now, which is awesome.”
As for when the first game in the DCU will be revealed, Gunn said “a couple of years.”
“Yeah, it's a couple years, but we've had some pretty active involvement in some stuff coming up,” Safran continued. “It's really interesting.”
Warner Bros. Games has had an extremely difficult 12 months, first with the catastrophic release of Rocksteady’s Suicide Squad: Kill the Justice League, then the disappointing release of Smash Bros.-style brawler MultiVersus.
Speaking in a financial call, Warner Bros. Discovery President and CEO David Zaslav said: "We recognise [the games business] is substantially underperforming its potential right now.”
During the same financial call, Zaslav said Warner Bros. was doubling down on just four games: Hogwarts Legacy (a sequel is already in the works), Mortal Kombat, Game of Thrones, and DC, "in particular Batman."
"We are focusing our development efforts on those core franchises, with proven studios to improve our success ratio," Zaslav added.
Bloomberg said Monolith Productions’ Wonder Woman game is in trouble after reportedly rebooting and switching directors early last year. It’s already cost more than $100 million and is still years away from release, Bloomberg added.
Gotham Knights developer WB Games Montreal, meanwhile, pitched a John Constantine game but it was never approved. A Flash game was scrapped after the DCU Flash film bombed. It’s now helping out with other games and is reportedly working on a pitch for a new Game of Thrones game.
Hogwarts Legacy developer Avalanche is, as officially announced, working on new content for Hogwarts Legacy as well as a sequel.
And following the failure of Suicide Squad: Kill the Justice League, Rocksteady “is looking to return to Batman for a single-player game,” but according to Bloomberg it’s years away. There was no word in Bloomberg’s report on what’s next from NetherRealm.
One question is whether Rocksteady’s new Batman video game will be a continuation of its much-loved Arkham series or a DCU video game. There is currently no indication that Monolith Productions’ troubled Wonder Woman game is a DCU video game. So far, no DCU video games have been announced, although in prior comments Gunn has said they will be triple-A titles, as opposed to movie tie-ins.
In the shorter term, it seems more DC crossovers are coming to Fortnite.
“When you talk about interaction with our video game guys, with our gaming department, those are also things that historically there wasn't a lot of collaboration on,” Safran said. “Now it's, hey, we're talking to Fortnite. Which characters should we focus on? Literally, James is signing off on designs.”
“I'm giving notes on designs,” Gunn confirmed.
Given the first DCU movie, Superman, launches in July, a potential crossover with Fortnite perhaps comes as no surprise.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
DCU co-chiefs James Gunn and Peter Safran have discussed the upcoming movie Clayface, confirming its DCU canon status and R rating.
Clayface, a former criminal in Gotham City with the power to change his clay-body to become anyone or anything, is one of Batman's oldest foes. The first iteration of the character, Basil Karlo, first appeared in Detective Comics #40 (1940).
Last month, DC Studios announced a September 11, 2026 release date for the Clayface movie. The decision to go with Clayface was reportedly made following the success of HBO’s The Penguin series. Horror visionary Mike Flanagan will serve as the film’s writer, with Lynn Harris set to produce alongside The Batman director Matt Reeves.
However, speaking at a DC Studios presentation attended by IGN, Gunn and Safran explained why Clayface had to be part of the DCU, as opposed to Matt Reeves’ The Batman Epic Crime Saga.
“Clayface is totally DCU,” Gunn confirmed. “The only thing that's in Matt's world, his Crime Saga that he's telling, is the Batman Trilogy, the Penguin series, that's in that lane," Safran clarified. "So still under DC Studios, still under us. We have an incredible relationship with Matt, but those are the only things.
“It was important that Clayface be part of the DCU. It's an origin story for a classic Batman villain that we want to have in our world.”
Gunn then said Clayface wouldn’t have been a great fit for the more grounded The Batman Epic Crime Saga.
“It was very outside of the grounded non-super metahuman characters in Matt's world,” Gunn said.
Safran confirmed DC Studios is currently in negotiations with Speak No Evil helmer James Watkins to direct Clayface, but it sounds like a done deal. Shooting is set to kick off this summer.
“This summer, cameras are going to roll on Clayface, an incredible body horror film that reveals a compelling origin of a classic Batman villain, and this is another title that we added to the slate on the strength of an exceptional screenplay by Mike Flanagan,” Safran said.
“I think some of you are probably aware that we're in negotiations with James Watkins now to direct, and we'll start casting this as soon as we have the director deal done and we'll shoot this summer. It's slated for a fall 2026 release. Clayface might not be as widely known as The Penguin or The Joker, but we really feel that his story is equally resonant, compelling, and in many ways, more terrifying than one of those.”
At various points in the DC Studios presentation, Safran called Clayface “experimental” in the sense that it is not “your traditional superhero tentpole movie,” and an “indie style chiller.” Gunn called Clayface “pure f***ing horror, like, totally real. Their version of that movie, it is so real and true and psychological and body horror and gross.”
Gunn confirmed Clayface is, perhaps unsurprisingly, “definitely R rated.”
“I think that one of the things Peter and I talked about when we first got the script is if we were producing movies five years ago when we were doing Belko Experiment and all of that stuff, and somebody had brought us this horror script called Clayface about this guy, we would have died to have produced this movie, because it was just a really excellent body horror script, and the fact that it's in the DCU is just a plus,” Gunn continued.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Whether you're talking about its fandom or its stars, Monster Hunter Wilds is one of the biggest games of 2025, and it's not even had its official release yet. The development team at Capcom aren't slacking though, and IGN sat down with Producer Ryozo Tsujimoto and Director Yuya Tokuda at IGN Fan Fest to find out what's next for Monster Hunter Wilds once the game launches on February 28. There's a new area that will have you wanting to pull on the thermal underwear, a special item pack for Fan Fest viewers, and a live-action trailer that will leave you more excited than a Lala Barina at a floristry convention.
Brand new to the series, Iceshard Cliffs region is described as "a frigid land swept with snowy blizzards." If you missed the trailer that gave us a sneak peek at it, think gorges constructed of ice and rock, ruins peeking through glaciers, and treacherous looking caves.
"The new locale is called the Iceshard Cliffs, which has [a lot of] cold weather, and during the inclemency, which is the harsh weather in the game, it kind of looks very dark, especially in the trailers that were revealed, but when you're actually playing it's very dynamic in the colors, and you can see a different side of the locale as you're playing," promises Tokuda.
The scenery might be desktop wallpaper worthy, but what hardened Monster Hunters really care about is the wildlife roaming around those snowy sites, and Monster Hunter Wilds' Iceshard Cliffs sounds like they won't be disappointing anyone on that front.
"There are, outside of the returning monsters that have the ice element, there are some other monsters that were also shown in the trailer, such as the flying Leviathan-type monster, Hirabami," says Tokuda.
"Hirabamis move in herds, and you can see in the trailer, but there's also a larger monster behind the herd of the Hirabami, which is the apex monster of the Ice Shard Cliffs, and it's a very large monster and has various attacks, and we hope everybody enjoys it."
Gaga for Gore Magala
Since the interview, it's been revealed that the new apex monster is called Jin Dahaad, which looks kind of like if a dragon fell into a silverware drawer and then had a nap in your freezer. Another monster fans might have spotted is our old friend Gore Magala, who appeared in Monster Hunter 4.
"We also had a popularity poll with the monsters, and it was in fifth place, and it's also very popular in the North American region, and we hope everybody looks forward to fighting this monster," added Tsujimoto.
Tsujimoto and Tokuda also had some advice for players facing a couple of the tougher monsters in Monster Hunter Wilds - the 'White Wraith' Arkveld and Nerscylla - either during the beta or when the game is released in a few days.
"So in Monster Hunter Wilds, we have the flagship monster, Arkveld," says Tokuda.
"It wasn't completely tricky, but it sometimes goes on with full-strength attacks. It has, like, a mix of both. The attacks that Arkveld uses, it uses its wings, which can stretch from short to pretty long. And it has a wide range of attacks, so it's really hard to get used to at first. Hopefully, during the open beta test, too, everybody enjoyed fighting Arkveld. I think that using SOS flares to have other people play with you and help you hunt, enjoying multiplayer, really helps with this monster.
"This also applies for other large monsters, but when the large monsters have big attacks, they tend to be a little bit more vulnerable to focus strikes, which then you can use to deal more damage to it. So it's a good chance for you to deal more damage when the monsters do a very big attack. And on top of that, you can also carry two weapons in Monster Hunter Wilds, so you can have one weapon as your choice and the secondary weapon to be an element weapon so that you can deal damage according to the monster."
There was also some advice for the arachnophobes dealing with the Temnoceran Nerscylla, an agile prey with sleep and poison attacks.
"Nerscylla uses many elements that can put players to sleep, and that can be difficult sometimes,” explains Tsujimoto. “So when you face a monster that uses elements, it's nice if you can use items, but I also think that because we have Seikret introduced in Monster Hunter Wilds, while you're riding on the Seikret, Seikret can automatically evade monster attacks, some of the monster attacks.”
"So when your health is running low, you can hop on your Seikret and use potions while riding it and also fix your status, so using Seikret to your benefit is also a very strong point when fighting monsters."
Monster Hunter Wilds is available for pre-order now and will be released on February 28, 2025, for PlayStation 5, Xbox Series X|S, and Steam, and there's already a treasure trove of extra content waiting to keep the adventure going. The first is a spring update that will add water monster Mizutsune to the Forbidden Lands, with Event Quests and unspecified additional updates to follow. Another monster will join the party in summer, and Capcom has some other delights up its armored sleeves, too.
"There are three title updates that have been announced already, and other than that, there are additional contents that we have planned down the line and several other title updates, so we hope people can enjoy it for a very long time," says Tsujimoto.
"Actual paid DLC contents would include mainly cosmetic content, such as gestures and face paint and stamp stickers, so we do have those also planned down the line, so we hope everybody who is interested in it also looks forward to it."
We Have the Meats
And because you've checked out IGN during the Fan Fest celebrations, Capcom has a special pack just for you. You'll be able to claim the Hunter Helper: Strength Pack from an in-game NPC. Codes are available starting February 24 through IGN Rewards while supplies last and are redeemable beginning February 28, 2025. See terms and conditions here.
Inside the Hunter Health: Strength Pack
Raw Meat x 10
Well-Done Steak x 10
Energy Drink x 10
Dash Juice x 3
Ancient Potion x 1
"Inside the item pack, we have well-done steaks, which if you eat it, you can maximize your health and not only replenish it, but also increase the maximum amount of health you have," explains Tokuda.
"And you also have the ingredient of the well-done steak, which is the raw meat, so you can cook it when you run out of your well-done meat. We also have the dash juice, which are items that are a little bit harder to obtain, so when you have them on hand, they will probably be very useful to you. Also, in the ice shard cliffs, there is Nursilla, and Nursilla uses the sleep elements to make the hunters fall asleep. Before you completely fall asleep, if you take the energy drink, you can avoid falling asleep and continue hunting so maybe with this item pack, you can keep it and save it until you fight Nursilla and make use of it."
Check out our final hands-on preview with Monster Hunter Wilds while you wait for the full release on February 28, and don't forget to tune into more IGN Fan Fest between February 24 - 28, 2025 with streams every day featuring a new ID@Xbox showcase, Daredevil: Born Again, Mickey 17, Assassin's Creed: Shadows, and much more.
Pro-style controllers are a dime-a-dozen nowadays, but Scuf has pioneered the third-party gamepad that comes with extraneous features that are supposed to give a competitive edge. Things like programmable back buttons, swappable thumbsticks, hair trigger stops, and finely tuned analog control can genuinely make for a better gameplay experience, particularly for competitive scenarios where precision and split-second inputs matter. With so many options already available, where does that leave the new Scuf Valor Pro? It’s in the smaller details.
While there are a few new additions that aren’t necessarily game-changing, like onboard volume-chat wheels (and an upcoming 1000Hz polling rate for PC users), what matters is how it iterates on familiar features to make them feel better to use. It only comes wired, however, and that narrows its appeal, as it's geared more towards competitive play – and $100 is a tough ask for a wired controller, but aside from a few quirks, it’s one of the better controllers for PCand Xbox.
Scuf Valor Pro – Design and Features
With this primarily being for Xbox, it takes on the same layout and similar ergonomics as the stock Xbox controller. Nearly across the board, however, every button has a better and more responsive tactile feel. The face buttons have a nice bounciness that makes them easier to tap rapidly, and the eight-way directional pad still has a distinct clickiness but it doesn’t have that stale crunch of the normal Xbox controller.
What’s arguably the biggest upgrade with the Valor Pro is the switch to magnetic Hall Effect analog sticks. As the concern over stick drift on traditional controllers leaves folks burned by defective parts and expensive options for replacements, Hall Effect sticks have been increasingly common in high-end third-party gamepads. They’re much more durable since the magnetic parts create less friction, and it also feels great from a performance standpoint here on the Valor Pro.
The Valor Pro stacks up against some of my favorite third-party controllers in recent memory.
Another noteworthy addition is the unique onboard volume and chat balance control. On the bottom next to the 3.5mm audio jack are two scroll wheels – the left one handles in-game volume and the right one controls chat volume. Many wireless gaming headsets have a volume-chat mix dial of their own, so the one on the Valor Pro is strictly for devices plugged into the audio jack. This limits its use-case somewhat, but can make things convenient for those who go with a wired analog headset.
As for the more minute details, the left and right bumpers have a great mouse-like click to them, making them much easier to press with a light touch while providing good tactility. The triggers are smooth and consistent all the way through so it’s easier to apply a specific amount of pressure. On the inner side of RT and LT are trigger stops to put the hair trigger mechanism in place – it creates a much shorter throw distance so you can theoretically actuate and reset trigger inputs faster.
Back paddles are key to any good pro-style controller and the four programmable buttons are decent, but not exactly my favorite of the many controllers I’ved used in the past. The two main buttons, labeled P1 and P2, sit along the inner side of the controller’s grips where your middle fingers would typically rest. While their positioning and tactility are great, they’re a tad too stiff for my liking – at least I never accidentally pressed them even with a tight handle on the controller.
The back buttons labeled P3 and P4 are interesting in that they’re more like hunches that sit closer to the center of the controller’s rear. You can either flick them with the backside of your middle finger or press down on them directly, which makes them easier to use than P1 and P2 thanks to their soft, mouse-click feel. If you only need two back buttons and/or find the inner P3 and P4 buttons to get in the way, you can easily remove them by plucking them out from the notch on the inner side.
The rubberized texture that lines the handles creates a firm and comfortable grip – with all these extra features and pieces built for performance, having a solid grip on a controller that has a decent weight brings it all together.
Scuf Valor Pro – Customization and Software
With Scuf being under the Corsair umbrella, you’ll have to use the iCue software suite on PC to configure the controller manually. It’s one of my least favorite software suites among the major peripheral manufacturers, and as of now, iCue does not even recognize the Valor Pro. A near-future update will bring 1000 Hz polling rate to PC users – polling rate refers to the frequency at which the controller sends registered inputs to the device it’s plugged into. High polling rates are increasingly common in gaming mice and keyboards, and there’s a theoretical advantage to that, and while I find polling rates over 1000 Hz to bring a minimal to negligible benefit, I’d be curious to see how bringing a controller to a 1000 Hz standard could help. But until that update comes, I’ll be waiting.
A nonexistent customization app isn’t the end of the world since there just isn’t much to fiddle with on the Valor Pro. Mapping the back buttons is done easily on the controller itself – just hold down the profile button the back, press the back button and normal button you want to map together, and that’s it. You can even map d-pad directions and stick clicks in rare cases that would help more. The profile button swaps between three different settings (indicated by the LED color on the top right) so you don’t need to keep remapping things if you need specific setups for different games.
Like other Scuf controllers, you can lift the Valor Pro’s faceplate off since it’s held in place magnetically. Customizing a faceplate is cool and all, but this is how you swap out the thumbsticks by just pulling them out. The normal concave-style sticks are on by default, but I quite like the convex-style sticks, especially since there’s a taller one I can use as the right analog stick to create more room for precise motions (which helps aiming in a shooter).
Now, for the fun part – I played a good amount of Call of Duty: Black Ops 6 multiplayer, Avowed, Ninja Gaiden 2 Black, and Forza Motorsport to get a full picture of how it performs in various scenarios. And from hours of playing these games, the Valor Pro stacks up against some of my favorite third-party controllers in recent memory.
The first thing I did before jumping into Black Ops 6 was map the face buttons to the back buttons to make sure my right thumb never had to leave the stick. As I mentioned above, the P1 and P2 buttons are quite stiff, but that wasn’t too much of a problem when having jump and crouch set to them – being able to initiate a slide while constantly aiming felt great and the P2 button worked well for that. Reload and switching weapons often need to be done in heated moments so setting them to P3 and P4, and giving them a light flick, did the trick in intense firefights.
Call of Duty is the type of game that would benefit from hair triggers, and it’s the one area the Valor Pro falls short. I tend to avoid using hair triggers on account of the fact that I just don’t like how it feels, despite the potential benefit. But even more so with the Valor Pro, I was even less inclined to use them since they make the triggers stiff as a board. It takes far too much pressure to initiate the trigger, which defeats the purpose of a hair-trigger that’s supposed to be light and fast on the draw. And if anything, it hindered my ability to get the jump on my enemies. If this is a feature you rely on with high-end controllers, it’ll be a dealbreaker.
A wired controller for $100 is a somewhat tall ask, but you’ll be getting one of the better options available for PC and Xbox.
I quite enjoyed my time with Avowed using this controller simply because I can map jump to a back button (there’s surprisingly a lot of parkour in the game). The overall build and feel shined throughout a long session, which is something I can also say from playing through more of Ninja Gaiden 2 Black. It being an action game that requires lots of rapid pressing of the face buttons, the bounciness of A, B, X, and Y made the experience a bit more enjoyable and took some pressure off my right thumb. Ninja Gaiden also has a few button combos for special attacks, so using the back buttons to more easily press A + B or B + Y turned out to be a nice convenience.
Forza Motorsport proved the finesse of the triggers. The smooth and consistent throw of RT and LT let me feather the gas and brake with precision, more so than the stock Xbox controller. The triggers find a good balance between being firm and light, and manage to have no friction, stickiness, or unwanted resistance along the travel distance. So, while the hair triggers leave a lot to be desired, its normally set triggers have the edge over some of the best controllers on the market.
In my opinion, the Amazon Kindle is one of the best electronic devices ever. Maybe the only piece of tech I use more than my Kindle is my phone, but even then, I have the Kindle app if I decide I just want to stick some knowledge into my craw. If you're ever looking for a good deal on Kindle devices, there are quite a few that pop up even outside of the big sale events.
At the moment our favorite deal is on the Kindle Essentials Bundle, which comes with a new matcha colored Kindle, a matching color fabric cover, and a power adapter for $146.97 ($15 less than what it would cost to buy them all separately.) We've included that deal and a few more below.
The Best Kindle Deals Right Now
Kindle is one of the devices you're most likely to find on sale during Amazon events like Amazon Prime Day and Black Friday. The available Kindle lineup has expanded quite a lot over the years, too. Amazon will oftentimes sneak Kindle deals into its Deal of the Day or offer a bonus deal like free Kindle Unlimited or other Amazon services as well.
New 2024 Kindle Releases
Amazon released quite a few brand-new Kindles in October. Alongside upgraded versions of the standard Kindle, Kindle Paperwhite, Kindle Paperwhite Signature Edition, Kindle Kids, and Kindle Paperwhite Kids, they also revealed the brand-new Amazon Kindle Colorsoft Signature Edition. This features a color display to make your favorite stories and comics pop. There's also a new Kindle Scribe with a redesigned display that's available now.
What Is Kindle Unlimited?
If you own a Kindle, it's absolutely worth investing in Kindle Unlimited. Right now, when you sign up, you can take advantage of a 30-day free trial before its$11.99/month price kicks in.
But you may be wondering: what is Kindle Unlimited, and is it really worth it? The answer is... absolutely, dear reader. With this, you'll get unlimited access to millions of digital titles, audiobooks, and magazine subscriptions. That way you can read all of the latest bestsellers, classics, biggest hits, and more in the realm of books and comics. What better way to get started on your Kindle adventure?
Current Kindle Bestsellers
Wondering where to start once you pick up your new Kindle? Have no fear, we're here to help with that, too. Below, we've listed out the current Kindle bestsellers so you can start up an exciting new book right away. Some of these titles can be read for free if you're a Prime member or as part of Kindle Unlimited, or they can be purchased if you'd like to own them.
If you want to see the latest and greatest Kindle book deals available, there's an excellent variety to pick through. Whether you're looking for new comics to dig into or just want to sink into a thrilling novel, there's always great book deals available for Kindle users. We've listed just a few of our favorites below, but if you want to see the full list of available deals, head to Amazon's Kindle deals page here.
I've been rocking the Kindle since the earliest model was available, and not only do I prefer it to any other method of reading, I found myself reading more than I would have with traditional paper books. Not that there's anything wrong with reading from a traditional book, I just personally appreciate the ease of use and form factor afforded me by the Kindle.
Since the Kindles use e-ink instead of traditional screens like your phone or iPad, they can be read in just about any lighting. In fact, the pages look like actual paper pages, so any artificial light or even bright sunlight are no factor when using the Kindle. It only uses energy when you turn the page, use the backlight or leave Wi-Fi turned on, so if you go into Airplane mode you can go weeks, even months, between charging your Kindle. Generally I go long enough to completely forget where I put my charging cable.
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.
Mecha Break, the mecha-driven battler from Amazing Seasun Games, had a historic weekend. Its newest round of open beta play went live on February 23, and saw player counts reach high enough that it even momentarily overcame the likes of Marvel Rivals.
As spotted by PCGamesN, the player count on Steam for the new Mecha Break Demo launched up and over NetEase's Marvel hero shooter, reaching over 317,000 concurrent players on Steam. As of this writing, the demo has reached an all-time peak of 317,522 on Valve's platform (per SteamDB), with a 24-hour peak of 303,991.
Concurrents are fickle though, as Marvel Rivals quickly took back its spot, hitting a 344,535 player-count peak in the last 24 hours (via SteamDB). Still, making Marvel Rivals sweat is a pretty big achievement for an open beta.
It wasn't all sunshine, though. The huge influx of pilots into Mecha Break's hangars apparently caused distress on the servers, resulting in some disconnects and other issues.
Either way, it looks like Mecha Break is one to watch moving forward. Our own hands-on with Mecha Break back in August had similar takeaways, contrasting compelling mecha combat with concerns over out-of-game structures. We'll see if Mecha Break can keep up momentum, and appease naysayers in the process, on its way towards a launch sometime this year.
The mod team reaffirmed its launch goals in a new developer update stream, showcasing some of the work done so far. Put together by a team of volunteer developers, Skyblivion is essentially a AAA-scale modding endeavor, which has taken years of its makers' time and energy.
Despite that, 2025 has been the target, and with its new stream, the Skyblivion team reaffirmed a 2025 release at the latest. "We hope with your support to finish the final steps in completing our dream, maybe even beating our own estimation."
Calling it just a one-to-one remake might be underselling the work done here, though. The developers behind Skyblivion are also working on overhauling various areas of the original Elder Scrolls title. The work ranges from ensuring "unique items are actually unique" to helping existing bosses in Oblivion live up to their reputation a bit more, noting Mannimarco as one in particular. The team included the infamous "A Brush with Death" quest in their livestream, and the painted world looks fantastic.
All of this would be fascinating in its own right, but there's an extra wrinkle: the long-rumored, official remake of Oblivion.
If Microsoft and Bethesda are looking to relaunch Oblivion in some way, an extensive fan mod like this could find itself in the crosshairs. Bethesda's games have long enjoyed a healthy modding base, from older titles up through Starfield. Hopefully this project doesn't hit rough waters right before launch, as Fallout London did.
Get ready to make the leap into space with the Magic: The Gathering Edge of Eternities set, which is now available to preorder and set for release on August 1. At the moment, preorders are live for the Play Booster Box, which features 30 packs: a Bundle that comes with nine Play Boosters, 30 Lands, 1 Alt-Art card, and exclusive accessories; a Collector Booster Box with 12 packs; a Collector Booster pack with 15 cards; Commander Deck SD1; Commander Deck SD2; and a Commander Deck Bundle that features two of each deck.
Below you can find more details on pricing for each pack alongside information on the expansion itself.
Preorder Magic: The Gathering: Edge of Eternities Expansion
According to Wizards of the Coast, "This far-out set takes the Magic Multiverse into the realm of science fantasy. You'll spacewalk through the Sothera system, an enigmatic realm at the far edges of the Multiverse. The sky isn't the limit; we're taking to the stars." This intergalactic adventure will have you meeting "new faces (and recognize some old ones) and join a battle for cosmic power at the heart of a dying star."
If you're looking for even more Magic sets to add to your collection this year, there are quite a few coming down the pipeline. One of the biggest preorders available at the moment is the Final Fantasy and Magic: The Gathering crossover. These preorders have been extremely popular, but we're keeping that article updated with the latest availabilities across Amazon and Best Buy.
To see what else is releasing this year, have a look at our breakdown of the full Magic: The Gathering release schedule for 2025. Alongside the Final Fantasy crossover and Edge of Eternities, there's also a Marvel's Spider-Man set still to come this year, which is another great crossover this year for Marvel fans to enjoy.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
After Monster Hunter: World blew the doors of the series wide open for a huge new audience in 2018 and Monster Hunter Rise gave us high-flying Wirebugs to more quickly zip around in 2021, it makes a lot of sense that Capcom would do whatever it can to welcome that newfound following into the next frontier. That’s exactly what Monster Hunter Wilds does, smoothing out the already excellent process of turning big scary dragons into silly little hats to be faster, more flexible, and less fiddly than ever before. The other side of those Dual Blades, however, is that Wilds is light on any real challenge, even for what I’d expect at launch, never asking me to think hard about my equipment. But while the monsters may not pose much of a threat this time around, smart tweaks to combat still mean the act of carving them up has rarely felt better.
A clear example of how Capcom has tried to better welcome new players is that the campaign in Wilds isn’t just a totally forgettable excuse to kill anything that crosses your path this time. Okay, it’s still mostly that, in that you and the Hunter’s Guild set out to explore yet another “uncharted” land in order to solve some environmental mystery – but while the story itself isn’t particularly fresh, the difference here is that the characters within it are actually pretty great. Whether it’s the excitable engineer Gemma, your empathetic handler Alma, or the total space cadet of a biologist Erik, your team is full of likeable personalities and little character arcs throughout the gorgeously animated cutscenes. That was enough to get me more invested in Wilds’ campaign than I’ve been in any previous Monster Hunter.
The revamped structure of Wilds also means that campaign is significantly shorter than I was expecting. I reached the credits in just 15 hours and didn’t need to go back and fight a single monster twice in that time, getting enough materials from any initial encounters to keep my gear up to snuff and jump right from one mission to the next. When you compare that to the 40+ hours it took to see the end of the story in World, it’s clear that the intent is to allow more people to feel like they “beat” Wilds, and I can certainly appreciate how that shift toward approachability might appeal to folk who have otherwise been intimidated by the series. But as a veteran, I can’t help but be a little disappointed that I literally didn’t get knocked out once in that entire time, and I never hit a skill- or armor-testing wall of a monster who forced me to really think about my equipment more deeply in order to earn the reward of a hard-fought victory.
Avoiding spoilers, there is more to do once you do get past the credits, of course. That’s where the larger changes Wilds makes to the traditional Monster Hunter loop really start to shine. Gone are the days of returning to a separate town between every hunt, then going down the same checklist of tasks before you’re ready for the next one. Pretty much everything you need is out in the field with you and every location is seamlessly connected to the others, from a flaming oil-filled basin to a frigid mountain top, meaning you’re never more than a lickety-split loading screen away from wherever you want to be.
Gone are the days of returning to town between every single hunt.
Systems like cooking that let you prepare yourself for the ensuing hunt are still here, but now those food buffs last a set time after eating and don’t go away until the timer runs out – it doesn’t even tick down while in camp, making a previously repetitive process substantially smoother without removing the depth it added to hunts. Convenient adjustments like this are all over the place in Wilds, and the roaringly successful result is that a vast majority of the friction past games could produce as you start and stop and restart between every encounter has been removed. Now you can just check your map for monster information, jump on your mount, and hunt.
Those untamed expanses can be truly stunning, too. Each area will shift between three weather states with unique conditions depending on where you are. For example, the initial desert landscape starts dusty and washed out before turning into a full-on sandstorm with explosive lightning strikes and then finally giving way to a lush and vibrant period of plenty, while the forest follows a similar pattern but with torrential rain instead. These miniature seasons aren’t terribly impactful to your hunts in practice, but they can affect which monsters will appear, and it’s a true delight to see each hunting ground look dramatically different depending on when you are there. The only exceptions to this are a couple late-game areas that suffered from extremely distracting texture pop-in issues while I was playing on the PS5 Pro’s Balanced option, though things ran great apart from that.
The monsters you face on your expeditions are also generally excellent, whether that’s a returning banger like Gore Magala or a flashy newcomer like the flamenco-inspired spider Lala Barina. And while the headliner, Arkveld, is one of my favorites of the bunch thanks to its chain-like appendages, the true stunner has to be Nu Udra: The tentacles of Monster Hunter’s first octopus-like creature can be as unpredictable to contend with as you might expect (especially when they are literally on fire), but the satisfaction of severing every single one over the course of a hunt is second to none.
The feel of fighting any of these monsters is also in a great spot for Wilds. The appeal of Monster Hunter’s fights has always been how it empowers you with flashy moves and hard-hitting attacks, but knowing when to strike and where to stand and how the monster will behave next is just as important as figuring out which buttons to press. These are hulking behemoths with varied and exciting moves of their own, and to some degree you really do have to be a hunter, not just an action hero, to take them down efficiently by learning their ins and outs. That’s true in Wilds too, but combat is also more flexible and forgiving, letting you adjust your footing a little more mid-combo, resulting in fewer moments where a mistimed attack with a long animation had me embarrassingly slicing at the air without losing the careful consideration these chunky strikes require.
Wilds never challenged me with any real threats, even in the endgame.
That philosophy is complemented by the new Focus Mode that makes it a little easier to hone in on specific parts of a monster, and if you put enough punishment on a given limb (or head or flank) it’ll open up a Wound there. In many ways, the combat in Wilds feels like it’s all about Wounds, as they are essentially a resource that is earned and consumed across every fight. You’ll deal more damage to Wounds, but deal enough and they “break,” resetting that spot. Every weapon also has a simple-to-execute Focus Strike that will deal a burst of damage to a Wound and break it right away, so maximizing the amount of time you leave one open and then using that finisher before it closes naturally is an interesting sub-game to manage.
Or, at least, it would be if Wilds ever presented me with a challenge that really asked me to make those considerations. Whether I was playing online with others, solo with the new AI Support Hunters at my side (which are a welcome and surprisingly competent addition), or alone with just my Palico helper, I never had a single mission reach the 20-minute mark, and I have only fainted two times total across dozens of hours. Compare that to something like Kirin in World, which smacked me silly my first couple of attempts and forced me to regroup and craft an armor set around thunder resistance, and it’s hard not to feel like Capcom’s desire to make Wilds a more inviting Monster Hunter sanded off some of the bumps I actually enjoyed in terms of overcoming real threats.
Things do ramp up a little bit in the post-game, but even there I’ve only really had to worry about upgrading my armor or falling behind in damage once or twice during the content that’s available at launch – and that includes against the tougher Tempered versions of monsters. After the 15 hours it took to beat the campaign, I only had to spend another 15 to finish every side quest (that wasn’t about catching fish), and just five more after that before I had the best armor set and weapon I wanted and a pretty solid suite of skill-boosting Decorations. To be fair, I still have plenty more equipment I could grind for, but my usual desire to get the top-tier weapon of each element type and put together specialized outfits for certain challenging fights just isn’t here this time – because those fights aren’t here to drive it. If I could already kill what is currently the hardest monster in Wilds quickly and without issue the very first time I encountered it, what am I supposed to be grinding for except the sake of it?
I think a lot of this comes down to raw numbers that could hypothetically be tweaked in one of the many patches to come, but some of what makes things easier seems baked into the bones of Wilds. For example, nearly every time you Focus Strike a Wound, the monster gets locked into a short-but-substantial-enough stagger animation that provides a moment of advantage, and you’ll be breaking Wounds a lot, so those add up. Meanwhile, on the crafting side of things, my hunt for the best armor was way shorter than I ever expected because materials that are usually super rare can sometimes show up as guaranteed rewards when looking at the monster list on your map – and that version of that hunt can even then be saved and repeated up to three more times, letting you farm what is supposed to be the hardest-to-find item like it was a simple hide. That is excitingly convenient, but it’s also what brought that loot chase to an almost trivially fast end.
The easier tuning will probably get more people through the door.
I imagine this difficulty tuning will get a lot more people through the front door, but it also means that where my past three Monster Hunter reviews wrapped up around the 50- to 60-hour mark while I still had plenty more I was excited to do, I started losing steam with Wilds before I even hit 40. (Even my time reviewing of Wilds Hearts lasted longer than this.) Although, don’t get me wrong: there's still a healthy chunk of game here by almost any standard, and it has absolutely been some of the most fun I’ve had with the series.
I’m also sure longtime fans will be reading this going, “Well, we just have to wait for updates/G-Rank/etc. for the real challenge.” But Capcom’s own update roadmap has left me wary of how long that might take: There’s only one new monster announced for all of Spring, and then only one currently listed for Summer after that. In contrast, Rise also felt slight at launch, but got six new monsters just one month later, and then three more a month after that. Wilds already feels like it needs endgame threats like Monster Hunter's formidable Elder Dragons to really push its limits, and if instead it only ends up getting one returning monster in the first three-ish months after launch, this could be an impatient wait for its inevitable Iceborne- or Sunbreak-style expansion.
That all said, Wilds deserves credit for being one of the most customizable games I have played – not just in the Monster Hunter series, but anywhere. You can swap between two weapons on the fly while hunting, there’s a huge host of accessibility features, you can adjust the size of or turn off individual elements on your UI, you have more control than ever over your menus and radial wheels, and you can alter the look of minutiae like your mount, chat stickers, and even fast-travel tents to a surprising degree. As a crowning touch, you can finally wear any version of each armor set, essentially doubling the cosmetic options previously available as you get into the all-important fashion side of things toward the end.
Partying up online has also been made more robust, letting you run around each map with your friends (including through cross-play) and seamlessly flow from hunt to hunt, still getting full mission rewards without having to regroup at camp between each fight. And even if you’re largely planning to play solo, there are quality-of-life changes here for you, too – that could be the previously mentioned Support Hunters that fill empty spots in your party when you fire an SOS Flare (before being replaced by any real people who eventually answer the call), but also the inclusion of an “Online Single-Player” option that lets you fire Flares to get help but still pause the action entirely before you do. (That’s a trick we can hope FromSoftware learns for the next Souls game.)
Keanu Reeves has issued the most promising Constantine 2 update yet, confirming it’s now ready for a script.
John Constantine is an occult detective and exorcist who appears in DC Comics. Off the back of his success with The Matrix, Reeves played the character for the 2005 live action adaptation, which went on to become a cult hit. Over the 20 years since, fans have called for a sequel, with Reeves himself saying he’d love to make it happen.
But now it seems Constantine 2 has an actual shot of happening, after Reeves himself confirmed a recent pitch meeting at DC Studios.
“We've been trying to make this film for over a decade, and we just recently put a story together and pitched it to DC Studios and they said, ‘Okay,’” Reeves told Inverse. “So, we're going to try and write a script.”
That’s promising enough, but it’s worth saying that there’s no guarantee this Constantine 2 script will end up green lit by DC Studios co-chiefs James Gunn and Peter Safran. Constantine 2 is not a confirmed project in the rebooted DCU, nor has it been mentioned by either Gunn or Safran as a possibility. So this one still feels on the edge.
Still, Reeves did tease that if it does get made, Constantine 2 will be set in “the same world” as the original film. “We're not going off that,” he promised, before joking: “John Constantine's going to be tortured even more.”
Speaking to ComicBook, producer Lorenzo di Bonaventura said the script for Constantine 2 was in his inbox, but he was too scared to read it because he’s desperate for it to be good.
"You know it's in my inbox right now, funny enough,” he said. “I'm too scared to read it, though, I want it to be good so bad. I’ll probably read it in the next few days, when I get on an airplane."
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The new Disney Lorcana set, Archazia’s Island, is just around the corner with the early release on March 7 at local game stores, followed by the wide release on March 21. With this seventh set, the trading card game introduces dual color cards for the very first time. Two new starter decks also accompany the new booster expansion: a Ruby/Sapphire deck featuring characters from Beauty and the Beast, and an Amethyst/Steel deck featuring characters from Aladdin. Disney Lorcana starter decks have been a good way to tease what the new meta could be with its new mechanics, but one of these new decks seems stronger right out of the box than its counterpart.
Starter decks are, of course, not optimized for super competitive games, but they’ll get you part of the way. So generally, playing starter decks out of the box may feel slow. With that said, there are synergies with certain cards if you can find them in time. The Ruby/Sapphire deck, for instance, relies on the use of items whether they are on the field or not. The new dual-color Belle can be cheaper to play based on how many item cards are in your discard. When she quests, she also allows the player to put three items from the discard back into the deck. Outside of getting rid of your items normally, you also have characters like dual-color Beast, who banishes two items to deal damage to an opposing character. Then there’s Cogsworth, who becomes stronger if there’s just one item in the discard. So now you have this engine where you’re using your items as normal, benefitting from them in the discard, and putting them back into the deck to do it all over again. With so much opportunity for interactions, a player has to be careful about the order of their plays. For example, you don’t want to put back items into the deck if a character benefits from them being in there in the first place. Outside of that, the usual Ruby and Sapphire tendencies are there in the deck, like building up your inkwell or dealing damage and rushing down characters.
As for the Amethyst/Steel deck, this gets the most interesting mechanic from this set with the Vanish keyword. A character that has Vanish is immediately banished if it is targeted by an action, which are like single-use spells. For example, the action card Double Trouble deals 1 damage each to up to two characters. If your opponent has two cards with Vanish on the field, this action card will make both of those powerful characters go away for cheap – and they don't even need to damage them to do so. This keyword is seen on characters that are Illusions, which is also a new attribute to Lorcana. So like Illusions, they disappear as soon as they are waved away. This sounds pretty bad, of course, but the Illusion characters themselves are quite strong considering the cost for them. In this deck, for example, we have a 4/4 Mufasa that costs four ink to play. The Illusion Iago is 4/6 with evasive and also costs four ink to play. Generally, these Illusion cards can wreak some havoc as long as the opponent doesn’t have the necessary cards to get rid of them easily. The main beneficiary of these Illusion cards is the dual-color Jafar, who can return any Illusion cards that are banished on the opponent’s turn. Considering the value and threat these Illusion cards pose, Jafar is crucial to making this deck perform. Otherwise, playing an Illusion to only get banished immediately feels pretty bad.
So far, the introduction of dual-color cards seems to be an obvious addition to a deck if you are playing the right colors with the right playstyle. As expected, they’re strong with new cards and a whole expansion, but they are locked with the deck color of choice, unlike Star Wars Unlimited, where you can splash other colors in the deck but incur an extra cost. In regards to deck brewing, it doesn’t leave too much room for creativity. For instance, if you run Illusions, you kind of have to have a card like dual color Jafar to give you the extra value with the negative kickback of Vanish. On the other hand, Illusions can be cheap throwaways to banish any opposing characters before they quickly disappear. Out of the box, though, Illusions are very susceptible to actions, and with one Jafar, those characters are not lasting too long in any game.
Both Archazia’s Island starter decks showcase the new mechanics of the upcoming set well, but the Ruby/Sapphire deck just has a more consistent engine than what the Amethyst/Steel can pull off. Unfortunately, the featured characters are ones we’ve seen already in the game, but that does allow for some room to mess around with the older Belle or Jafar cards in this upcoming meta. With that said, these starter decks are always a good chance to see what the game has to offer so far. For more on Disney Lorcana, check out our interview with one of the game designers on how the card game came to be.
Mike Flanagan has promised that his in-development adaptation of The Dark Tower, Stephen King’s epic fantasy saga, will prioritize faithfulness to the sprawling story of the novels. As if Flanagan’s sterling history of bringing King to life with movies like Doctor Sleep and Gerald’s Game wasn’t enough to make that a bankable promise, we now have some assurance that The Dark Tower will be as authentically King as it gets. IGN has learned exclusively that Flanagan has drawn a most powerful ally into his Ka-tet as his journey to adapt The Dark Tower continues: Stephen King himself.
During a roundtable interview in support of The Monkey at IGN Fan Fest 2025, IGN asked King if he'd be interested in contributing new material to Mike Flanagan's The Dark Tower, like he did for 2020's Paramount+ limited series The Stand. King revealed: "All I can say is it's happening. I am writing stuff now and I think that's all I want to say because the next thing you know, I'll stir up a bunch of stuff I don't necessarily want to stir up yet. I'm in process right now, and to say too much feels like a jinx."
If he says so, let it be so.
The Dark Tower is one of King’s most celebrated and personal works — he began writing the first novel, The Gunslinger, in 1970 — and the nature of his involvement with Flanagan’s Dark Tower adaptation is open to speculation. As mentioned above, King wrote an epilogue to the Paramount+ (formerly CBS All Access) The Stand limited series, which better wraps up the storyline of central character Frannie Goldsmith, who he always felt got the short shrift as that mammoth novel wrapped up its loose ends. But the mythology-heavy story of The Dark Tower, which encompasses nearly all of King’s fiction, dwarfs the scale even of The Stand, so the opportunities for King to deepen his established work are myriad.
Whatever new material King's working up is bound to feel right at home in Flanagan's adaptation, considering the writer/director has promised his adaptation would stick to the letter of King’s words wherever possible, saying in a 2022 interview with IGN that "it would look like the books" and that "the way not to do The Dark Tower is to try to turn it into something else, to try to make it Star Wars or make it Lord of the Rings."
Flanagan continued: "It is what it is, what it is is perfect. It's just as exciting as all of those things and just as immersive. It's a story about a tiny group of people, all the odds in the whole world are against them, and they come together. As long as it's that, it'll be fine and there won't be a dry eye in the house."
It’s a comforting sentiment in the wake of 2017’s calamitous Dark Tower movie starring Idris Elba and Matthew McConaughey as Roland and The Man in Black, which shuffles around events from all over King’s seven novels.
It's still unclear when we can expect Mike Flanagan's The Dark Tower adaption, or exactly what form it will take, but the horror mainstay has plenty of Stephen King to keep him busy in the meantime. Flanagan's adaptation of King's short story The Life of Chuck is due to hit theaters in May, and he's also currently developing a Carrie series for Amazon, based on King's 1974 novel.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Assassin’s Creed Shadows has leaked online, with people streaming the game a month before its official release date.
As spotted by the GamingLeaksandRumours subreddit, now-removed social posts revealed images and gameplay from someone who claimed to have bought the game from an online marketplace. Assassin’s Creed Shadows also appeared in now-deleted listings on a U.S. auction site, with one user selling listing multiple copies of the game sold for $100 each, according to TheGamer.
Now, multiple Twitch streams showing Assassin’s Creed Shadows have appeared, although they are being removed according to VGC. Assassin’s Creed Shadows launches officially on March 20, 2025. IGN has asked Ubisoft for comment.
The struggling publisher said in its latest financial report that "preorders for the game are tracking solidly, in line with those of Assassin's Creed Odyssey, the second most successful entry of the franchise."
Ubisoft CEO Yves Guillemot maintained this confidence. "Early previews have been positive, praising its narrative and immersive experience, with both characters playing critical roles in the game’s storyline, as well as the quality and complementarity of the gameplay provided by the dual protagonist approach,” he said.
"I want to commend the incredible talent and dedication of the entire Assassin’s Creed’s team, who is working tirelessly to ensure that Shadows delivers on the promise of what is the franchise’s most ambitious entry yet."
Assassin's Creed Shadows was originally planned for November before Ubisoft bumped it back to February 14. Another delay saw it pushed again to the current release date of March 20.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Marvel has plans to see Moon Knight return to the MCU in some form, but it sounds like a Season 2 won’t happen.
Speaking to ComicBook, Marvel Television head Brad Winderbaum said fans can expect more from Oscar Isaac’s MCU character, but not as part of a second season of the Disney+ show.
That’s because Marvel Television, the division responsible for Marvel’s TV shows, has changed direction since Moon Knight came out in 2022. Previously, Marvel planned to establish characters with their own TV shows before tie-ins with future projects. For example, Ms. Marvel introduced Kamala Khan into the MCU via the Disney+ show before she starred in The Marvels.
Now, Marvel Television is taking a more traditional TV approach, with shows that have annual releases.
“So I think Marvel Television has happened in waves, and I think Moon Knight happened in a wave of shows that were going to establish characters that would tie-in to the future,” Winderbaum explained.
“And moving forward our priorities have shifted. We’re making shows as shows that can exist as annual releases, more like television. I would love to see a Moon Knight Season 2, but there are plans for Moon Knight down the road.”
While Isaac voiced Moon Knight during the third and final season of Disney+ animated show Marvel’s What If…?, there’s no news yet on his return in live action form.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Marvel’s Spider-Man 3 will see Peter Parker doing his Spider-Man thing despite what the ending of Spider-Man 2 suggests, the actor behind the character has said.
Speaking to The Direct, Yuri Lowenthal suggested Parker will play an active role in the so far unannounced but expected Marvel’s Spider-Man 3.
"There are very few things that I can say about this game, but you have somehow landed on the one thing that I can answer, and that's that, yes, Peter is not gone,” Lowenthal said. “He will be a part of the next game and he won't be relegated to the couch, I promise."
Spoilers for Marvel’s Spider-Man 2 follow.
The ending of Spider-Man 2 sees Peter Parker pass the Spider-Man torch to Miles Morales as the primary Spidey in a cutscene that suggests Parker wants to take an indefinite hiatus from web-slinging. The ending is seen by some as a sort of retirement for Peter Parker, but Lowenthal has repeatedly said Pete has more to offer.
“There have been some comments recently that were picked up to infer that Peter’s out and Miles is in,” Lowenthal said in an interview with Variety last year.
“While I think that Peter would love to believe that he can just turn it off and not be Spider-Man anymore and live a completely normal life, I don’t think that’s what’s going to happen now.”
“I think 100% he trusts Miles,” Lowenthal continued. “Miles has really stepped up and he’s like, ‘Oh, maybe I can get a little break.’ And I did get a vacation to Symkaria during the Miles game. Not much of a vacation, but at least MJ got to learn to ride a motorcycle, which is awesome.” That motorcycle line is a nod to MJ’s newfound skill with a bike in Spider-Man 2 (and a cool Akira Easter egg).
The announcement came in the same breath that Sony announced a PC version of Spider-Man 2, which launched in January — one of the quickest turnarounds from single-player PS5 exclusive to PC from the company so far.
Since Spider-Man 2 came out in September 2023, Insomniac has released a number of updates for the game, adding New Game+, mission replay, new suits, and more. But fans had hoped that story DLC would give them more of a reason to return to Insomniac's wonderful recreation of New York than the addition of new features.
But fans hadn’t just hoped for Spider-Man 2 story DLC, they had expected it after the game itself left a number of threads that Insomniac might have pulled on for additional content, including the introduction of Carnage.
Throughout the turbulence caused by the Insomniac data breach, Sony made a significant round of layoffs affecting around 900 staff, or about 8% of its global PlayStation workforce. Insomniac was one of a number of PlayStation studios hit by the cuts. Alongside the layoffs, some in-development games were canceled, Sony said at the time.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The best board games come in a lot of different themes, but war is one of the most popular ones. And for good reason – war board games can be incredibly fun and exciting. All of the games below will give you a feeling of epic battle. Some may do it in an evening, some may take all day, but none of them will sell you short on battle strategy along the way. Gather some friends, get the snacks and drinks together, and settle in for a long haul thrill ride.
Here are a few tips to help longer games run smoothly: If you can, get a PDF copy of the rulebook (most publishers make them freely available) and have everyone read it before the game. Insist players do "admin" tasks like sorting their hands or counters outside their turn. You may also want to impose a time limit per turn if all players agree. Now, on with the games!
War games that play with more than two always have to strike an uneasy balance between the action unfolding on the board and the inevitable back-and-forth of negotiation and alliances that happen between the players. Arcs strikes perhaps the best blend between these features of any conflict game, as we explored in our 10/10 review. It's superbly innovative mechanics, based on the old playing card saw of trick-taking, give you multiple strategic levers to pull, but there's still plenty of hot spacecraft on spacecraft battle action on the open, circular board, which rewards aggression and reduces defensive cowering. Yet for all these great features it still lets you build a full-featured space empire in less that two hours, short enough for you to consider the brilliant narrative campaign expansion.
Dune: War for Arrakis
Don't confuse this with the multi-player negotiation game Dune that's further down the list - War for Arrakis is an intense, head-to-head fight for two, as the noble Atredies and wicked Harkonnen scrap for control of the precious spice. It's highly asymmetric with the guerilla warfare of the Atredies, their Fremen allies and summoned sandworms, clash with the larger, wealthier forces of their enemies. But the Harkonnen player needs to keep one eye on harvesting and shipping spice if they're to maintain their econimic advantages. From the same design team as another list-mate War of the Ring, this uses the same quality plastic miniatures and excellent action dice system, which forces constant revaluation of your strategies, but is much faster to play.
Sniper Elite: The Board Game
Fans of the video game series might be surprised by the close-quarters action depicted in this tabletop adaptation, but that shouldn’t discourage you from its considerable charms. The stealth aspects are wholly intact, as the sniper player is trying to stay slow and silent while up against a punishing clock, and the roving squads controlled by the German player who are trying to sniff him out. In addition to that ever-escalating tension, it’s also got a sense of historical veneer that the video game lacks, with thematic components and more realistic combat. The game comes with two different boards and a variety of sniper loadout options and squad specialists for the German player, ensuring it’s got tons of replay value and tactical decision-making to explore.
Twilight Imperium IV
Games don't get more epic than this all-day affair of sci-fi civilization building. It's got everything you could want from the genre. A range of bizarre aliens research technology and build fleets to fight over a random galactic hex map. There's inter-player diplomacy, of course, but also in-game political decrees to vote on. Yet while dealmaking is important, it rests on a rock-solid strategic core to challenge you. The strategy card system, where each player picks a special focus each round, is a particular mechanical gem. This fourth edition retains the sweeping scope but trims lots of fat, making it more accessible.
Blood Rage
In Blood Rage, you control a Viking clan heading into the end times of Ragnarök and trying to gain as much rage, axes and horns as they can to win glory for their warriors and a place in Valhalla. As delightfully angsty as that all sounds, the violent exterior and great-looking components hide a game of considerable strategic subtlety. You’ll be drafting cards to support your actions each round, carefully marshaling your limited supply of warriors and monsters to try and pillage map regions and fulfill quests to earn that all-important glory. Of course, everyone else has the same designs, so you’ll frequently be fighting them for the privilege using an exciting blind battle card system. A fantastic blend of tactical challenge, theme and outright brutality, this is a definitive conflict-based classic.
Dune
Dune is a very different kind of futuristic game, (not to be confused with Dune: Imperium). Based on Frank Herbert's famous novel and first released in 1979, it was years ahead of its time. There's little randomness in Dune. Instead, the game rests on a fascinating balance of hidden information and asymmetrical strategy.
Each player takes the role of a faction from the book, with asymmetric special powers. The Atreides, for example, get to peek at cards as they're auctioned off blind, while the wicked Harkonnen know all the secret traitors in play. The result is an astonishing evocation of the narrative and political themes of the novel. This new edition has cleaner rules and spanking art.
Kemet: Blood and Sand
Imagine all the gods and mythical creatures of ancient Egypt were real, and that they came down to the desert sands one day to tear each other into itty-bitty pieces. That’s Kemet. You could talk about the tech pyramids that allow you to tailor your strategy with special powers across attack and defense, and feed those into your board play. You could talk about how everyone starts with the same battle cards to use in fights, leading to terrible mind games as you try and out-guess what your opponent will play and what they’ll discard. But mostly this is all about out-and-out violence at a breathtaking pace, as the peculiar board layout means there’s no hiding, and everyone is a mere skip away from tearing everyone else’s mummified guts out.
Star Wars: Rebellion
Star Wars: Rebellion takes a more liberal approach to reconstruct a favorite franchise on your table. It's clearly Star Wars. The Rebellion player is the underdog, trying to survive militarily while winning planets over to their cause. The Empire, meanwhile, wields the power of huge armies to crush the slightest sign of dissent. It's a fascinating asymmetric struggle, peopled by well-known characters and events from the movies. But beyond the famous faces, the unfolding narrative is up to you. It's all woven together with tight strategic strings to ensure each turn is full of challenge and variety.
Conflict of Heroes: Awakening the Bear
Tactical wargames, where the action is depicted at the level of squads or individual soldiers, are a tricky genre to get right. There’s so much detail available that it’s easy to get bogged down in over-complex systems, which, in turn, slow down what should be a pulse-pounding encounter. No game gets the balance better than the Conflict of Heroes series, which uses a simple system of action points, dice and differing front and rear defense values to offer players excitement, realism and tactical challenge all in one neat package. While it starts out simple, it soon expands to include artillery, vehicles and tanks for a full World War 2 experience. And the command point system, a tiny pool of extra actions you can invoke during your opponent’s turn, is a stroke of genius, with every point spent feeling like giving blood.
Undaunted: Normandy & Undaunted: North Africa
While in no way a simulation, the way these games leverage the deck building genre to conjure the tactics of infantry combat from just a few rules is astonishing. Officer cards let you add new unit cards to your deck, imitating the issuing of orders and supplies to soldiers in the field. Those unit cards, meanwhile, let you move the matching troop counters on the modular scenario map, fighting the enemy and seizing objectives. Casualties thin your deck, making units less able to act as their morale erodes under fire. With tense firefights and pivotal moments aplenty, you won't find a more accessible or engaging way to refight the Second World War.
Root
One of the shorter games on the list, Root is a bold design that throws asymmetry to the fore. There are four factions fighting for control of the woodland realm, each with its own unique rules and feel. The Marquise de Cat and the Eyrie play standard, if quite different, conquest games. The Woodland Folk are guerrilla fighters against those invaders. Finally, the Vagabond is a lone trickster-hero. Don't let the cute theme and quirky art put you off – this is a red-blooded game of brutal strategy, where each play asks big questions about politics and governance in the real world.
Twilight Struggle: Red Sea
The original Twilight Struggle is often counted among the best board games ever made, but there’s a problem: It’s complex and takes three or four hours to play. This version keeps the core card-play of the original that made it so compelling, with players facing endless dilemmas whether to risk triggering key events for their opponent as they navigate their hand of cards, but cranks down the play time to a mere hour or so. It’s still full of meaty, awkward decisions to navigate, but a new scoring mechanic helps ratchet up the excitement in the shorter game. And for history buffs there’s the chance to explore this little-known corner of the Cold War as it unfolded in East Africa, with real historical events simulated on the player’s cards through the game mechanics, and a book of designer’s notes to illuminate their view of the history.
A Game of Thrones: The Board Game
Speaking of politics, this game recreates all the conniving and backstabbing of the books and TV show. To do so, it borrows a trick from classic Diplomacy: only one player can win, but no player has the resources to win alone. Alliances and eventual treachery are thus inevitable, keeping everyone on a knife-edge. It's governed by a thrilling secret order system, meaning you can't know your opponent's intentions until it's too late. Atop this time-tested formula are lots of sweet bells and whistles from the world of Westeros to add strategic interest. A great game in its own right, it's a must for fans of the franchise.
War of the Ring
Another top game for lovers of the source material, this is by far the best of the many attempts to board-game Tolkien. At its heart is a brilliant division into two games on the same board. First is the epic clash of armies across Middle-earth, as the free peoples wake up and resist the threat of the dark lord Sauron. Beneath is the quest of the Fellowship to throw the One Ring into the fire before Sauron conquers all. The genius of this design is the way the two halves interweave at every turn, leaving a tricky tactical balancing act for players to master.
Eclipse: Second Dawn for the Galaxy
While the Twilight Imperium series has tended to emphasise warfare and diplomacy over long-term planning, Eclipse attempts to bring more strategy to sci-fi civilization-building. Smart systems for initiative and technology upgrades mean you’re always having to look several steps ahead as you branch out from your starting hex into the unknown reaches of the galaxy. That tactical depth doesn’t detract from the feeling of exploring the cosmos, designing ships and taking the fight to your opponents. It’s just that when you get there, you need to be more reliant on having the right tech and the right units than falling back on the luck of the dice.
In hobby circles, “wargame” is a surprisingly loaded term. Folk who spend a lot of time in gaming circles tend to use it to exclusively refer to a small genre of games that simulate historical conflicts. Although it’s a niche interest, a lot of titles that fit the bill are published every year, often commanding high prices for boxes that contain map sheets and dozens of cardboard counters, because the major effort in getting these games to market is the detailed historical research required. Awakening the Bear and Twilight Struggle: Red Sea are our examples from our list, and they’re at the more approachable end of the genre.
However, even in this apparently neat definition, there’s room for a lot of grey areas. A few games seek to bring the simulation angle to conflicts that might have happened, but either didn’t, or haven’t, such as the Cold War erupting into World War 3. Others, like Undaunted, take the historical setting but have limited interest in being simulations. Finally, the smallest group of all are games that try to be realistic about entirely fantastic or science-fiction scenarios. Do any of these count as “wargames”? Some gamers will say yes, others no.
Fundamentally, of course, these kinds of semantic discussions are of limited interest to anyone who doesn’t play these kinds of games. So we’ve gone for the widest possible definition, which is games that explore conflict from a variety of different perspectives, from historical simulation to fantasy diplomacy. But if a particular subsection of conflict games appeals to you, and you want to explore it further, there will be enthusiast sites out there to help you.
Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. You can reach him on BlueSky at @mattthr.bsky.social.
Welcome back, deal seekers, to another week of absolute steals across Nintendo Switch, PC, Xbox, and those Stations of Play. Whether you’re diving into a critically acclaimed RPG, knuckling through an iconic fighting game, or shredding through a sandbox, there’s something for everyone at jaw-droppingly low prices.
This Day in Gaming 🎂
In retro celebrations, I’ve lit 20 stylus-themed candles for the original Nintendo DS. To say I was excited when I slapped down my A$199 at launch would be quite the understatement. This was, after all, Nintendo’s first bona fide step into something truly different and 3D-capable after 16 years of resizing Game Boy footprints while steadily beefing up their innards.
A bright frontier (that was actually well backlit) opened up to me when I lifted the two (!!) screen clamshell of this strange silver beast. The happy days that followed were punctuated by wireless PictoChat messages of questionable taste, circle strafing duels in the bundled Metroid: Prime Hunters: First Hunt demo, and mild RSI from doing so. In the fullness of time, the DS birthed the DS Lite, DSi, and DSi XL to the tune of 154M units sold. It also gave us iconic experiences like Mario Kart DS, Castlevania: Dawn of Sorrow, and New Super Mario Bros. to name but a few bangers in its insane 3,000+ games library. Make no mistake; I simply adore my DS.
Mortal Kombat 1 developer NetherRealm has released the first gameplay for DLC guest character the T-1000 and confirmed Madam Bo as a DLC Kameo fighter.
The T-1000 gameplay shows off a number of attacks that rekindle memories of Terminator 2, including the T-1000’s blade and hook arms. The character's attacks look a bit like those belonging to Baraka and Kabal. At one point we see the T-1000 turn into a liquid metal blob before rising from the ground in an uppercut reminiscent of attacks by Killer Instinct’s Glacius.
Mortal Kombat 1's T-1000 features the voice and likeness of actor Robert Patrick, who famously played the character in the 1991 film. This teaser reveals Patrick’s voice work for the first time in a clash with Johnny Cage. It ends with a longer look at one of the T-1000’s Fatalities, which recreates the iconic chase scene in Terminator 2 where the T-1000 drives a truck in pursuit of Arnold Schwarzenegger’s Terminator and Edward Furlong’s John Connor. In the Fatality, the T-1000 blobs out of the driver’s seat to pump the hapless Cage full of lead.
Meanwhile, NetherRealm made the surprise announcement that Madam Bo is set to hit Mortal Kombat 1 as a DLC Kameo fighter at the same time as the T-1000. Madam Bo is a fan-favorite character from the base Mortal Kombat 1 story, an elderly restaurant owner who fends off Smoke and his goons before Raiden and Kung Lao get stuck in.
We see Madam Bo gameplay briefly in the teaser, first in a glimpse and you'll miss it frame as the T-1000 and Johnny Clash pre-game, then when the T-1000 calls in Madam Bo for an assist.
The T-1000 is available in Mortal Kombat 1 starting March 18 as part of the early access period for Khaos Reignsowners, followed by wide availability for purchase on March 25. Madam Bo is available on March 18 as a free content update for Khaos Reignsowners or as a standalone purchase.
T-1000 is the final DLC character set to be added to the gory fighting game as part of the Khaos Reigns expansion, and follows playable fighters Cyrax, Sektor, Noob Saibot, Ghostface, and Conan the Barbarian. Fans have wondered for some time now whether developer NetherRealm plans a third set of DLC characters, or a Kombat Pack 3, amid questions about Mortal Kombat 1’s sales success.
Most fans of the studio’s work expect it to release a third game in its DC fighting game franchise, Injustice, although neither NetherRealm nor Warner Bros. has yet to confirm that. The first game in the series, Injustice: Gods Among Us, launched in 2013, with its sequel, Injustice 2, coming out in 2017. NetherRealm released Mortal Kombat 11 in 2019 and for a time it seemed like the studio would alternate between Mortal Kombat and Injustice games, but it went on to release another Mortal Kombat, the soft reboot that is Mortal Kombat 1, in 2023 instead.
In an interview with IGN in June 2023, Boon spoke in vague terms about this decision. "There were a number of factors, some of which I can talk about, some of which I probably shouldn't," Boon said.
Two reasons Boon was willing to discuss were the unfortunate onset of the COVID-19 pandemic and the team's choice to switch to a newer version of the Unreal game engine (Mortal Kombat 11 runs on Unreal Engine 3, whereas Mortal Kombat 1 runs on Unreal Engine 4).
"But we did go to a new graphics engine, Unreal," Boon said. "We really wanted to be careful with COVID and all that stuff and everybody staying safe. So there were a bunch of variables involved that eventually we realized, 'Okay, let's do another Mortal Kombat game and hopefully we'll get back to the Injustice games.' "
Just to be sure, we wanted to confirm with him directly that the door was not closed on the Injustice franchise.
"Not at all," Boon answered.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Captain America: Brave New World is approaching $300 million at the global box office, but a 68% drop in domestic revenue during its second weekend may make it hard for the MCU movie to break even.
According to Deadline, Captain America: Brave New World had a production budget of $180 million, and has a break-even point of around $425 million.
The Anthony Mackie-fronted action movie beat estimates with a $100 million domestic box office haul over the Presidents Day weekend, but with $28.2 million domestic during its second weekend, Cap’s 68% domestic box office drop is similar to that of 2023’s Ant-Man and the Wasp Quantumania, which ended up failing to break even.
Captain America: Brave New World has now grossed an estimated $289.4 million globally ($141.2 million domestic and $148.2 million international after just two weekends, according to Comscore figures. The film earned $63.5 million worldwide over its second weekend.
And while Cap is clearly the biggest release of 2025 so far at theaters, it was hoped that its inevitable second weekend drop would be softer, given the lack of rival blockbusters in the near future. Senior Comscore analyst Paul Dergarabedian told Variety: “This is the new normal for Marvel movies. There’s still no denying these movies have appeal. But a second weekend drop of 68% reflects less audience enthusiasm than you’d expect from Marvel.”
Deadline, meanwhile, suggested Captain America: Brave New World will end up with about $450 million from the global box office.
Captain America: Brave New World launched amid poor reviews. IGN’s Captain America: Brave New World review returned a 5/10. We said: “Captain America: Brave New World feels neither brave, nor all that new, falling short of strong performances from Anthony Mackie, Harrison Ford, and Carl Lumbly.”
Marvel Studios and parent company Disney will be hoping Captain America: Brave New World rebounds with enough staying power to reverse a negative trend for Marvel Cinematic Universe movies (apart from last year’s hugely successful Deadpool & Wolverine), and build momentum going into Thunderbolts* in May, and The Fantastic Four: First Steps in July.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for Sunday, February 23, below:
RGB Gaming Chair for $75
There's no need to spend hundreds of dollars on a stylish gaming chair for your fancy gaming setup. AliExpress is currently offering this RGB gaming chair for only $75.02 after you apply a $12 off coupon code: NEWUSOFF12. If you're a returning shopper, you can use this $8 off code: USAFF8 instead. This chair is stocked in a US warehouse, so it ships free and arrives quickly. AliExpress offers a 15-day free return policy and guarantees a refund if your order doesn't arrive in 20 days.
This gaming chair features easy to clean PU leather upholstery, included lumbar and headrest pillows, full-length armrests, and fancy remote-controlled LED lighting to complement the rest of your RGB bling. The seat is rated for 137 kilograms (about 200 pounds) and boasts up to 155 degress of recline. What more can you ask from a sub-$100 chair?
Razer Huntsman Mini 60% Keyboard for $49.99
This weekend, you can save $70 off the Razer Huntsman Mini 60% Keyboard. This keyboard uses Razer Optical switches that feature light-based actuation for extremely quick and precise input. By far, this is the lowest we've seen the Huntsman Mini, beating out the previous low price by over $20. If you've been searching for a new 60% keyboard, grab the Huntsman Mini before this deal is gone.
Rise of the Ronin for $39.97
Rise of the Ronin is one of the biggest 2024 PlayStation 5 exclusives to release, with the gamecoming from Team Ninja and Koei Tecmo. Set in 1863 Japan, you play as the Ronin and take down those coming from the West. This action epic offers well over 70 hours of content, with an excellent dive into a history somewhat unexplored in modern gaming.
LEGO Infinity Gauntlet for $51.19
The Infinity Gauntlet is one of the most recognizable items from the Marvel Cinematic Universe, and you can take it home in LEGO form at a discount this weekend! This 590 piece set includes a stand to hold up and display the Infinity Gauntlet, with each of the six Infinity Stones on display. Don't miss out on your chance to save on this LEGO set!
Final Fantasy Pixel Remaster Collection for $39.99
The Final Fantasy Pixel Remaster Collection has hit a new all-time low at Woot, priced at just $39.99. The first six Final Fantasy games paved the way for the series as we see it today. Many fans still regard both Final Fantasy IV and Final Fantasy VI as some of the best that Final Fantasy has to offer, with gripping narratives and engaging gameplay. This package includes all six Final Fantasy Pixel Remasters, which feature updated graphics, soundtracks, font, and more.
Preorder Elden Ring: Nightreign at Best Buy, Get $10 Gift Card
Elden Ring Nightreign, a new multiplayer game from FromSoftware, is set to release for PS5, PS4, Xbox Series X|S, Xbox One, and PC on May 30. You can explore the world and take on bosses with two other friends, making for a unique experience that's sure to stay engaging. Best Buy has opened pre-orders for Elden Ring Nightreign, and you can score a free $10 Best Buy gift card with any pre-order for a limited time.
Romancing SaGa 2: Revenge of the Seven for $39.99
Romancing SaGa 2: Revenge of the Seven is arguably the best entry point into the SaGa series at this time, and you can score a PS5 or Nintendo Switch copy for $39.99. Acting as a full 3D remake of the 1993 release, this game features English and Japanese voiceovers, rearranged music, retooled gameplay, and more. If you're still unsure about Romancing SaGa 2: Revenge of the Seven, you can check out the free demo across all platforms!
Save On The Green Hill Zone LEGO Sonic The Hedgehog Set
This 802 piece LEGO Sonic The Hedgehog set is a must own for any Sonic fan. Featuring the iconic Green Hill Zone loop, this set includes Sonic, Amy, and Egghead alongside multiple enemies and obstacles to dash through. You can launch Sonic through the loop with the included speed sphere to recreate the magic of the beloved series.
Save 33% Off Dragon Quest Illustrations: 30th Anniversary Edition
Featuring 240 pages of artwork from Akira Toriyama, Dragon Quest Illustrations: 30th Anniversary Edition is the ultimate item for any fan of the iconic RPG series. This book features over 500 different illustrations from Toriyama, stretching from Dragon Quest all the way to Dragon Quest XI.
Presidents' Day has passed, but the Secretlab Presidents' Day Sale is still live for just a little while longer. Save up to $139 off Secretlab's popular Titan line of gaming chairs, Magnus gaming desks (including the Magnus Pro electric standing desk model), and accessories like the Secretlab Skins upholstery covers, desk mats, cable management, and more. Unfortunately, newer releases like the Titan Evo Nanogen chair and the recliner add-on are exempt from this sale.
It's no secret that we love our Secretlab gaming chairs. Two of the six chairs in our best gaming chair roundup are Secretlab models. Of all the gaming chairs we covered in our "Budget to Best" roundup video earlier this year, my colleague Akeem Lawanson considered the Secretlab Titan Evo to be the most comfortable. No good chair comes cheap and Secretlab chairs definitely cost a premium, but we think the craftsmanship, materials, and customizability are worth it.
TL;DR - The 7 Best Secretlab Deals
You can quickly browse through all of the listed products on sale above. For more information on each product and why they are worth your consideration, read through below.
Secretlab Titan Evo
The Titan Evo starts at $519 during the sale. This is Secretlab's flagship chair and it's available in small, medium, and large sizes. Upholstery options include Neo Hybrid leatherette, SoftWeave Plus fabric, or premium Napa leather. The chair features cold-cure foam upholstery for the seat, a supportive four-way lumbar system, full length backrest with 165 degrees of recline, full metal 4D armrests with magnetically attached PU cushions, and a memory foam headrest pillow.
Aside from the build quality, the Titan Evo also stands out thanks to the sheer number of officially licensed designs from popular video games, TV shows, and more. Some of the more popular examples include The Witcher, Overwatch, Attack on Titan, League of Legends, World of Warcraft, and Game of Thrones. They generally cost more than the standard colors, but they're worth it if you're looking for that extra personal touch.
In our Secretlab Titan Evo review, Chris Coke wrote that "after two years of daily use, the Secretlab Titan Evo has proven that it can stand the test of time and still be one of the best gaming chairs you can buy. Meaningful ergonomics paired with Secretlab’s wide selection of designs, it remains a fantastic option, especially for fans of bright colors or designs."
Secretlab Titan 2020
The prior model Titan 2020 gaming chair is available for $474, which is $45 less than the base model Titan Evo. The Titan 2020 is still an excellent chair and not much different than the current Evo model. In fact, outside of an upholstery change (the PU leather has been updated with Neo Hybrid Leatherette), the changes are mostly cosmetic. You are limited to fewer design options, so if you want to build out something that's truly unique, you might want to splurge a bit extra for the current generation Titan Evo model.
Secretlab Titan Evo Lite
Among the Titan chairs, the Evo Lite is definitely the best value with its starting price tag of $419, or a full $100 less than the base model Titan Evo. It's built upon the same frame as the Titan Evo and has the same core features like the cold-cure foam cushioning, lumbar, 165 degrees of recline, and 4D armrests. What it compromises on is customization, with "only" two upholstery options, two sizes, and five colors, a non-adjustable lumbar system, simpler arm rests, and no included head rest. If none of these tradeoffs bother you, then you'll be saving quite a bit of money.
Secretlab Titan Evo Nanogen Edition
Although the Titan Evo Nanogen Edition isn't on sale, it deserves mention simply because this is our top pick for the best gaming chair. In our Titan Evo Nanogen Edition review, Chris Coke wrote that "the Secretlab Titan Evo Nanogen Edition deserves every bit of the overwhelming praise I’ve given. Granted, at $799 it’s significantly more expensive than the original and not far off from an entry-level Herman-Miller. But the return it offers in comfortable, supportive gaming is well worth the extra cost thanks to dramatically improved materials in both the fabric and multi-layered padding. The Titan Evo Nanogen Edition is class-leading, and is hands-down the most comfortable gaming chair I’ve ever used."
Secretlab Titan Recliner Add-On
Secretlab also announced a new recliner add-on to anyone who already owns the Titan Evo chair. It's so new that not only will this recliner ship out sometime next year, it's not even available for preorder yet. We have received a unit for testing, however, and it has turned out to be a very practical addition.
In our recliner add-on review, Chris Coke wrote that "while both comfort and value are subjective things, the recliner is able to take the Titan Evo and transform it from one of the best racing style gaming chairs to standing head and shoulders above the competition at its price point. It’s novel enough that I wouldn’t be surprised to see other brands following suit in the near future. If you don’t mind paying for it, it’s an absolutely killer upgrade for your gaming chair."
Secretlab Magnus and Magnus Pro
The Magnus and Magnus Pro are also on sale during Cyber Monday. The Magnus is a traditional fixed-frame gaming desk while the Magnus Pro ups the ante with a custom designed electric standing desk frame for an additional $250. Both desks feature an all-metal desktop surface, solid steel legs and cleverly thought out areas for cable management, but the Magnus Pro has some really unique features including a power cable that runs internally inside one of the telescoping legs and an in-line control panel that you won't bump into.
In our Secretlab Magnus Pro review. Mark Knapp writes that "the Secretlab Magnus Pro is a fantastic desk, bringing the brilliant cable management solutions of the original Magnus to a fast, quiet, and wide-ranging motorized standing desk. The desk is built well and proves an excellent platform for work and play alike. It’s an expensive desk though, and for the money, it would have been nice to see a smarter safety mechanism for the motors and the desk mat included. Still, the overall quality you get is a big step up from cheaper standing desks, and the optional accessories truly enhance the experience. Anyone who’s not committed to a standing desk should save their money and go for the standard Magnus if everything else about this model sounds good, but for gamers who love a tidy desk and want the flexibility of a standing desk, the Magnus Pro should be the first they consider."
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
Now’s the time to grab some Pokémon TCG deals before they’re gone. Prices have dropped, and some rarer illustration cards have increased in value. If you’re after a Lugia V Alternate Art from Silver Tempest (easily fetching over £200 in mint condition), Charizard ex from Obsidian Flames, or the gold Giratina VSTAR from Crown Zenith, these boxes are worth a look.
UK Deals: Discounted Pokémon TCG Boxes And Blisters
Cracking open packs is always a gamble, but it’s fun. That goes for collecting and playing, these deals are solid. They won’t last forever though, so if you’re thinking about it, now’s the time to grab one.
Silver Tempest has some solid hits, and this set gives you 12 booster packs, two pre-built decks, and some extras to get you going. Lugia V Alternate Art is still one of the most sought-after cards, with raw copies still selling for well over £200. If you’re lucky enough to pull one, you’re sitting on a gem. Even if you don’t hit a Lugia, this set is packed with Trainer Gallery cards and Radiant Pokémon that make it a fun rip.
This one’s a cheap way to try your luck with Obsidian Flames. You get three boosters and an Eevee promo card, and there’s always a chance to pull something big like the Charizard ex, which is creeping up in value. Other notable pulls from this set include the Special Illustration Rare Pidgeot ex (£13) and the Illustration Rare Scizor (£13.50). This is a good pick if you’re on a budget but still want to rip some packs.
Pokémon TCG: Crown Zenith Regidrago V Collection
Crown Zenith is loaded with good pulls, including gold Legendaries, full-art Trainer Gallery cards, and some of the best Sword and Shield era artwork. Giratina VSTAR gold card alone can go for around £170 ungraded, while other big pulls include the Mewtwo VSTAR (£100), Arceus VSTAR (£105), and the stunning Origin Forme Dialga VSTAR (£85). With nearly 20% off, this is a cracking deal.
Pokémon TCG: Armarouge ex Premium Collection
This set gives you six booster packs and three foil promo cards for just over £30. It’s not the most hyped collection out there, but it’s a decent buy. Plus, it includes booster packs from Paradox Rift, which has been a big hit with some valuable cards. If you’re chasing valuable pulls, you’ll want to look out for Roaring Moon ex (Special Illustration Rare) at around £50, Groudon (Illustration Rare) pushing £85, and Iron Valiant ex (Special Illustration Rare) at around £30. Other solid pulls include Garchomp ex (£40), Altaria ex (£60), and Professor Sada’s Vitality (£10). Whether you’re after competitive cards like Iron Hands ex or stunning collector’s pieces, this set is worth diving into.
Pokémon TCG: Scarlet & Violet — Paldea Evolved Triple Pack
Paldea Evolved has some epic illustration rares, and this triple pack is an easy way to grab a few boosters without spending much. Some of the standout cards from this set include the Special Illustration Rare Tinkaton ex (£24), the ever-popular Iono (£50+), and the stunning Illustration Rare Magikarp (£190+). If you’re looking for a chance to pull something valuable, this set is worth considering.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
Grosse Pointe Garden Society premires Sunday, February 23 at 10 p.m. ET.
From Desperate Housewives to How to Get Away with Murder and Good Girls, we’ve seen plenty of soapy dramas where a group of people suddenly commit a crime then go to great lengths to pretend everything is still normal while their seemingly perfect lives fall apart around them. It's a simple hook, but one that can be mined for great escapism. If done correctly, it can offer a mix of character drama, suspense, and sarcastic humor. But it's not a foolproof formula, as the first four episods of Grosse Pointe Garden Society prove. While the dynamic between the characters is compelling, and some of the individual storylines are quite fun to follow, the different elements don't quite mix together into an absorbing mystery.
From Good Girls creator Jenna Bans (who also wrote for Desperate Housewives) and Bill Krebs (co-showrunner on Good Girls), Grosse Pointe Garden Society opens with its four leads burying a body in a lavish garden in the affluent suburb of Grosse Pointe. This is the kind of place where everything and everyone looks as if it were approved by a committee, where nothing happens without the entire community hearing about it, where the biggest show of creativity is the annual garden competition. The questions of who the dead body is, how they were killed, and why they were killed echo throughout the show, which slowly (very slowly) moves toward providing answers. Unfortunately, the opening episodes take such a slow approach to revealing new hints and pieces of the puzzle that by the time we actually start learning what happened, it feels uninspired and redundant.
Thankfully, there's more to Grosse Pointe Garden Society than its dull central mystery. The story is told across two timelines, each offering some campy fun. In the present, we see the events leading up to the murder, as we learn about the lives of the titular society and the many potential victims that the characters would want to rid from their lives. Though many of the side stories feel like they’re being rushed through, they are some that are so bonkers that it's impossible to look away. (To name one, and to offer a warning to pet owners: A lost dog turns out to be murdered!) Meanwhile, we get a glimpse of six months into the future, when the group scrambles to cover up their crime. It’s here that the group dynamic shines brightest.
The characters are what make Grosse Pointe Garden Society enjoyable. The principals – AnnaSophia Robb, Aja Naomi King, Ben Rappaport, Melissa Fumero –have great chemistry. Sadly, they’re attending to their individual arcs for most of the first four episodes, only really converging in the future timeline. There's Alice (Robb), a high-school English teacher fighting against her husband's wishes to abandon her artistry to become an ordinary and respectable member of Grosse Pointe society. She's the one with the dog that gets murdered, which does result in some delicious drama when she starts doubting the people closest to her – but once that subplot is abandoned, her character has little to do. Next up is Catherine (King), an unhappily married mother of two who uses her realtor job to cheat on her husband, and ends up too entangled with her lover, who wants to destroy her life. Though King is no stranger to this kind of show – having delivered a great performance in How to Get Away with Murder – she, like Robb, gets little to play with in Grosse Pointe Garden Society, trapped in a flat subplot with a character who’s mostly reacting to people around her.
The two standouts are Brett (Rappaport) – the garden store manager who scores some laughs with his paranoia and nervousness in the post-crime timeline – and the absolute MVP of the season so far, Birdie (Fumero). This is the main reason to watch the show: To witness former Brooklyn Nine-Nine star Fumero shed her high-strung onscreen persona and play a needy socialite who joins the Garden Society as part of her community service sentence after a DUI. (Naturally, she spends every episode day-drinking.) Birdie is a hot mess, yet she’s a delight to watch. And she contains multitudes: a subplot involving the son she gave up for adoption as a baby is emotional, but also boasts some moments of chaotic amusement.