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Aujourd’hui — 23 janvier 2025IGN

Amazon's Second Best-Selling Book of 2024 Was a Preorder That Just Came Out This Week

23 janvier 2025 à 02:34

There were a lot of great books that came out last year, but perhaps the biggest standout on the Amazon best sellers list for 2024 was one that didn't even release until this week. I'm talking of course, about the latest title in the Empyrean series: Onyx Storm.

If you aren't familiar with those names, you may have still heard of the first book in the series called Fourth Wing. The popularity of these novels by Rebecca Yarros is largely thanks to them going viral on BookTok, which is where other romance books have gone viral in the past. Perhaps the most famous book to get picked up on that corner of TikTok was It Ends With Us by Colleen Hoover, which skyrocketed the series to the top of the best selling list in 2022 and eventually got turned into a movie.

Why Is The Empyrean Series So Popular?

It's easy to point toward TikTok as the main driver of the virality of this series, but the plot and genre of the books were set up for success from the very beginning. I have read both Fourth Wing and Iron Flame and can honestly say they are hard to put down. There are elements familiar to the Harry Potter books, romance similar to the Twilight series, and dragons similar to the Inheritance Cycle. Reading these books feels familiar, and yet somehow very new.

The other, perhaps more obvious reason for the popularity of this series is the very graphic descriptions of the main character's sexual encounters. What initially feels like your standard young adult novel suddenly gets really steamy really fast and never really slows down after that. It's an epic fantasy romance with dragons and sex, what more could anyone really want from a book?

What Were the Other Amazon Best-Selling Books of 2024?

Onyx Storm was only the second best-selling book on the 2024 list. The overall top novel on the list was The Women by Kristin Hannah which came out in February 2024 and topped The New York Time's best seller list at time as well. Here is a quick look at the top ten books that made Amazon's list in 2024.

  1. The Women - Kristin Hannah
  2. Onyx Storm - Rebecca Yarros
  3. Atomic Habits - James Clear
  4. Hillbilly Elegy - J.D. Vance
  5. The Housemaid - Freida McFadden
  6. Mom, I want to Hear Your Story - Jeffrey Mason
  7. Dad, I want to Hear Your Story - Jeffrey Mason
  8. The Anxious Generation - Jonathan Haidt
  9. It Ends With Us - Colleen Hoover
  10. Good Energy - Casey Means M.D

Looking for more top books? Check out our guide to the best-selling books of all time for popular picks over a longer period of time. If you're looking for more fantasy, we recommend our guide to the Lord of the Rings books and Game of Thrones books as a starting point.

AU Deals: Mad Deals on Monster Hunter Wilds, Kingdom Come 2, and a Bunch of LEGO Must Owns!

Par : Adam Mathew
23 janvier 2025 à 02:00

Today, I've got an eclectic gaggle of deals for you to play through over the weekend. There's a VR-y decent BYO Bundle for the headset-inclined, an Erdtree Edition for the masochists among you, and a bunch of CoDs (old and new) worth catching. Failing that, score some cut-price LEGO, because I'm obsessed with that also.

In retro news, I'm celebrating the 28th birthday of Kirby Super Star, a SNES...er, super...star that we called Kirby's Fun Pak down under. The inclusion of two-player co-op was an uncommon feature in platformers of this age, so a neighbourhood pal and I were all about slowly unlocking and smashing through this eight-game omnibus at launch. In particular, we had a blast in Spring Breeze (Kirby's Dream Land abridged) and The Great Cave Offensive (a Metroidvania filled with Nintendo stablemate references). That mechanic of P1 swallowing an enemy and then vomiting out a helper minion controlled by P2? Timelessly cool.

This Day in Gaming 🎂

Aussie birthdays for notable games.

- Kirby Super Star (SNES) 1997. eBay

- The Cave (PS3,WiiU) 2013. Get

- Kingdom Hearts HD 2.8 FCP (PS4) 2017. eBay

Table of Contents

Nice Savings for Nintendo Switch

Expiring Recent Deals

Or gift a Nintendo eShop Card.

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Purchase Cheap for PC

Expiring Recent Deals

Or just get a Steam Wallet Card

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Exciting Bargains for Xbox

Expiring Recent Deals

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

Expiring Recent Deals

PS+ Monthly Freebies
Yours to keep from Jan 7 with this subscription

  • Suicide Squad: KTJL [PS5]
  • NFS Hot Pursuit Remastered [PS4]
  • The Stanley Parable: Ultra [PS4/5]

Or purchase a PS Store Card.

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Legit LEGO Deals

Expiring Recent Deals

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Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

Score a 75" Samsung 4K Smart TV for Only $530 And Get a Second 43" 4K TV for Free

Par : Eric Song
23 janvier 2025 à 00:50

Best Buy just brought back a Black Friday deal and made it even better. Right now you can pick up a pretty massive 75" Samsung DU6950 Crystal 4K Smart TV for only $529.99 after a savings of $220 and get a second 43" Samsung DU6900 Crystal 4K Smart TV for free. The second TV will be automatically added to your shopping cart. This is also $20 cheaper than the deal we saw during Best Buy's 4-Day Sale over the weekend, and the bonus TV wasn't even included at the time. Here's your chance to upgrade your main TV and get a second TV for your bedroom or gaming den at a super price.

Buy a 75" Samsung TV for $530 and Get a Free 43" TV

If you want to stick with the Samsung brand and you want a big TV at an affordable price, there isn't any other TV that offers up a 75" screen size at a better price. This is a no frills TV with a native 4K resolution, 60Hz refresh rate, and Samsung's Tizen smart interface. This is an entry level TVs that sits below other TV models equipped with QLEDs, Mini LEDs, or OLEDs, but costs hundreds less and still offers up great image quality in most situations.

The DU6900 is a "Crystal 4K TV", which according to Samsung, means that it boasts a wider spectrum of colours via Dynamic Crystal Color technology that adds more contrast to the images. It also supports HDR, a feature that enriches the luminance, contrast and colours so you can actually see the details in the picture even in the darkest dark and the brightest bright scenes. Note that these improvements in picture quality are mostly software based, as opposed to more expensive hardware-based panel technologies.

The free 43" TV that you get is from the same DU6900 series but with a smaller screen size. TVs under 45" are still commonly found at lower resolutions of 1080p or 720p, but this model sports a true 4K resolution. It also has built-in speakers and integrated smart interface, so it's ready to go out of the box with all of the bare essentials.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Save on the Monster Hunter New Year Hunting Collection at Humble!

Par : Noah Hunter
23 janvier 2025 à 00:13

Monster Hunter is one of the biggest game franchises out there right now, with the highly anticipated release of Monster Hunter Wilds set for next month. If you've ever wanted to square up with towering beasts and monsters, this is the perfect series for you.

Right now, Humble is offering the Monster Hunter New Year Hunting Collection, which packs in ten total items for only $25. This is a great starting place for beginners, as it gives you the biggest Monster Hunter games available on PC with their expansions. Check out the details below, and don't miss out on this incredible bundle!

Monster Hunter New Year Hunting Collection at Humble

This bundle is the ultimate deal if you've yet to purchase any Monster Hunter games on Steam. Depending on how much you'd like to pay, you can score up to 10 items! For $10, you can score Monster Hunter Rise, the Deluxe Kit upgrade, and two coupons for the Monster Hunter Stories games. $15 will give you Monster Hunter Rise: Sunbreak as well, which is a major DLC expansion featuring new monsters and areas to discover.

Next, $20 will grant you Monster Hunter World and its deluxe kit, while the final tier at $25 unlocks Monster Hunter World: Iceborne. At this max tier, you will score the following:

In total, this bundle has a value of $204, offering an unbeatable price for these games and expansions. Like all Humble offerings, part of your payment will go to charity. The Monster Hunter New Year Hunting Collection supports Breakthrough T1D, an organization focused on global type 1 diabetes research and advocacy. Your purchase will help support Breakthrough T1D as it continues to work toward more solutions and improve access to health care. Only three days remain for this deal, so head over to Humble Bundle now to take advantage of this offer before it's gone!

Celeste Teams' Next Game, Earthblade, Canceled

Par : Matt Kim
23 janvier 2025 à 00:00

For fans of the 2D platformer Celeste, you'll be sad to hear that the developers' next game, Earthblade, has been canceled.

In a blog post titled "Final Earthblade Update," Extremely OK Games announced that its follow-up to the award-winning game Celeste has been canceled. In the post, EXOK Director of R&D Maddy Thorson detailed the reasoning behind the decision, and what's next for the studio.

"Lat last month, Noel [Berry, EXOK Computer Programmer] made the difficult decision to cancel Earthblade... We made this decision in December and felt it best to wait until now to announce it."

Thorson's post details that at some point last year a dispute arose between Thorson and Berry and Earthblade art director Pedro Medeiros over the IP rights of Celeste. Thorson declined to detail the dispute other than to say that there was a resolution reached and Medeiros parted ways with the team and is now developing a separate game titled Neverway.

However, this dispute gave Thorson and Berry a chance to examine where they were at with Earthblade and discovered that the project was not coming along the way they had hoped. "Noel and I also began to reflect on how the game has felt for us to work on day-to-day and realized that it has been a strongle for a long time. Sure, working on one project for so long is bound to become a slog, but this feels like a deeper problem."

Thorson says Celeste's success "applied pressure on us to deliver something bigger and better with Earthblade, and that pressure is a large part of why working on it has become so exhausting." Thorson also says the dispute with Medeiros "has given us clarity to see that we have lost our way, and the opportunity to admit defeat."

As for what's next, Thorson says she and Berry are are prototyping new ideas again and trying to return to a game development process similar to how they made Celeste and TowerFall.

Celeste was released in 2018 as a throwback to the pixel 2D platformers of old. The game's brilliant level design, difficulty, music, and everything else around it earned it a perfect score in our Celeste review. A trailer for Earthblade was released in 2022 showing that it was going to be a new 2D platformer.

Matt Kim is IGN's Senior Features Editor.

The 65" LG Evo C3 4K OLED Smart TV Drops to Under $1,200 on Amazon

Par : Eric Song
22 janvier 2025 à 23:50

You don't have to wait for the new 2025 LG TVs to drop to score a great deal on an older generation model. Right now, you can pick up a 2023 65" LG Evo C3 4K OLED TV for just $1,196.99 with free shipping on Amazon. This is a better deal than what I saw during Black Friday. This TV is about $200 pricier than the 65" Samsung S85D that's currently on sale for $998, but according to Rtings, the LG Evo C3 is a technically superior TV with better picture quality and more HDMI 2.1 inputs.

65" LG Evo C3 4K OLED Smart TV for $1197

The LG Evo C3 is a 2023 model, just one year behind the 2024 LG Evo C4. So what are the differences? Aside from the $650 price difference, not much. The most important trait -- picture quality -- is more or less identical. Where the C4 improves on the C3 are an upgraded processor, newer WebOS smart interface, and a higher 144Hz refresh rate.

OLED TVs are considered the best TVs you can buy right now. Compared to traditional LED LCD TVs, they offer better image quality, deeper blacks, better contrast ratio, wider color gamut, and super fast response times. Because of these advantages, the OLED TV are easily the best type of TV for viewing 4K HDR content in all of its intended glory. LG OLED TVs particular have been out for years and benefit from several generations of optimizations.

The LG C3 also has all the features you'd want in a gaming TV as well. It has a native 120Hz panel and all four HDMI 2.1 ports for running 4K at 120Hz on a PS5 or Xbox Series X. It also supports variable refresh rate (VRR), auto low latency mode (ALLM), and DTS audio, which is good for people who still watch Blu-ray discs. The C3 is also much easier to set up than its predecessors; the rear cabinet housing is made of a composite fiber that drops the weight to a mere 36 pounds.

The LG Evo C-series TV is our favorite high-end 4K TV of 2025 because of the brilliance of its OLED display along with a host of quality features that don't quite push it to the point of an excessively high price. This model brings better contrast and clarity than the previous year's already luminous LG C2. It’s a sight to behold, especially when you add in the deep blacks and well-balanced colors on the crisp 4K screen. Once you choose OLED, it's hard to go back to anything else.

How Does This Compare to the Upcoming LG Evo C5?

The LG Evo C5 hasn't yet been released, but it was showcased during CES 2025. At least on paper, the improvements of the C5 seem to be incremental, with no major ground breaking updates that would make you want to hold off until its launch. More importantly, the C5 will probably release at a very high retail price which will take months to get down to a level that's competitive with other TV deals.

Looking for more options? Check out all of the best TVs of 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Dragon Age: The Veilguard Had 1.5 Million Players in First Two Months, EA Expected 3 Million

22 janvier 2025 à 23:18

EA has announced today that it is revising its outlook for the fiscal year after a slowdown in Global Football net bookings growth, and Dragon Age: The Veilguard missed the company's internal targets by nearly 50%.

In a press release, the company said it was reducing its expectations for the fiscal year ending March of 2025 from mid-single-digit growth to mid-single-digit decline. The largest culprit, EA says, was global football, aka EA Sports FC, which it says experienced a slowdown last year in Q3 after two consecutive fiscal years of double-digit net bookings growth. In the press release, EA CEO Andrew Wilson specifically pointed to EA Sports FC 25 as underperforming.

But in addition to global football, EA also mentioned that Dragon Age "engaged" 1.5 million players during the quarter, which was down nearly 50% from the company's projections. Notably, EA does not say the 1.5 million number was unit sales - Dragon Age: The Veilguard was also available as a part of EA's Play Pro subscription service. Additionally, it's not clear whether EA is counting a free trial of the game that was available through the cheaper EA Play subscription in the 1.5 million number either.

Dragon Age: The Veilguard released on October 31, 2024, and EA's report only covers the final quarter of the year through the end of December, meaning these engagement totals encompass the game's first two months on the market. It's worth noting that 1.5 million (or thereabouts) isn't an awful sales number, and companies overestimating sales targets is nothing new. In its first three days on the market, The Veilguard managed to debut at No.6 on Circana's charts for the top-selling games in the US, and that's not including Steam digital sales. However, an analyst we spoke to in November suggested that Veilguard had a tough road ahead:

"Just looking at the first days of sales and initial engagement levels via Circana's Player Engagement Tracker, it's been a good - but not great - launch," said Mat Piscatella at Circana. "Dragon Age: The Veilguard did not reach the launch week sales levels of either Final Fantasy VII: Rebirth or Dragon's Dogma II, and it will be a bit of an uphill battle to reach Inquisition's lifetime sales."

There's been some smoke around Dragon Age: The Veilguard's struggles, such as it receiving a significant discount just a month after launch for Cyber Monday, and the departure of its director, Corinne Busche, from BioWare just last week. We've chronicled some of the game's development challenges already, including layoffs and the departure of several project leads at different stages.

We also thought Dragon Age: The Veilguard was amazing, saying it "refreshes and reinvigorates this storied series with enjoyable action combat, a fantastic cast of companions, and moving character writing."

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Invincible: The Most Important New Characters to Expect in Season 3

22 janvier 2025 à 23:01

With the debut of Invincible: Season 3 fast approaching, Prime Video revealed the new lineup of voice actors joining the series this time around. That group includes Aaron Paul as Powerplex, John DiMaggio as The Elephant, and Simu Liu as Dupli-Kate’s brother Multi-Paul. But the most intriguing reveals in this announcement are also the most mysterious. Both Breaking Bad’s Jonathan Banks and Hellraiser’s Doug Bradley are also joining the cast, but we don’t know which characters they’re playing.

It’s safe to say that Prime Video is holding back those reveals so as not to spoil some big developments coming up in Season 3. Which Invincible characters could Banks and Bradley be playing? And for that matter, what’s the deal with Christian Convery’s Oliver? How is he aging up so quickly, and what does it mean now that Invincible has a new sidekick? Here’s what you need to know about the most important new characters we think are appearing this season.

Warning: some basic plot spoilers for the Invincible comic ahead!

Jonathan Banks as Conquest

Breaking Bad star Jonathan Banks is joining the cast of Invincible: Season 3, but Prime Video isn’t revealing which character he’s playing. That said, we have a pretty good idea of the role for which Banks has been chosen. He’s a master of playing grizzled, hardened killers, and that immediately brings to mind one particular villain from the Invincible comic.

Most likely, Banks is playing Conquest. This villain first debuted in 2009’s Invincible #61. Like Steven Yeun’s Invincible and JK Simmons’ Omni-Man, Conquest is a Viltrumite. Even by the standards of his people, Conquest is an especially strong and powerful warrior, carrying the scars of many a successful battle.

Conquest appears in the aftermath of a particularly devastating conflict on Earth, bringing with him an ultimatum from the Viltrumite Empire. Either Invincible carries out his duty and conquers his homeworld in the name of the empire, or Conquest will kill him and finish the job himself. Thus begins the most violent and desperate battle of Mark Grayson’s life (so far).

Season 2 already set the stage for this confrontation when Mark was forced to accept his father’s burden as the future conqueror of Earth. We’ll likely see that tease pay off in Season 3, as Mark is forced to make a one-man stand against Conquest. As we’ve seen in past seasons, Mark is still too young and inexperienced to truly hold his own against veteran Viltrumite soldiers. But somehow he’ll have to find a way, because the alternative means his own death and the enslavement of his world.

Who Is Doug Bradley Playing in Invincible Season 3?

Banks is pretty much a shoo-in for Conquest, but what about Bradley? Bradley is best known for giving life to iconic horror villain Pinhead in the various Hellraiser movies. We have to assume he’s also playing a villain in this series, but which one?

Two characters come to mind, given the way the comic book series unfolds and where the animated series is in that timeline. The first is Dinosaurus, a character who debuted in 2009’s Invincible #68. Dinosaurus is the next major villain to appear on the scene after Conquest, though his motivations could hardly be more different. Dinosaurus seeks to heal the world from the toxic effects of human civilization. At one point, he targets Las Vegas for destruction, seeing the city as a blight upon the natural beauty of the desert.

Bradley’s gravelly voice could certainly help lend extra gravitas to a villain who is admittedly pretty cartoonish in appearance. Dinosaurus is a compelling character because he’s simply doing what he feels is necessary for the greater good of the world. Even Invincible comes to understand and identify with his views.

Another option is Grand Regent Thragg, the character who serves as the true main villain of the Invincible saga. Thragg is introduced fairly early into the comic book series, first appearing in 2004’s Invincible #11, but we haven’t seen any trace of him in the animated series yet. It’s about time for that to change.

Thragg is the ruler of the Viltrumite Empire. As you’d expect from a society built around survival of the fittest, Thragg is incredibly powerful. He’s thousands of years old, trained in every form of combat known to Viltrumites, and he was a major force in the civil war that nearly destroyed the empire. He’s a true nightmare on the battlefield, and he’s a character Mark and Earth’s other heroes will have to contend with sooner or later.

Bradley would certainly be ideal for this role. He has the charisma and menace to bring to life one of the most important and powerful villains in the Invincible universe. We may not see much of Thragg in Season 3, but we wouldn’t be at all surprised if the series at least teases Mark Grayson’s final and greatest antagonist.

Christian Convery’s Oliver Grayson

Season 2 introduced Mark’s younger half-brother Oliver. As we learned, Oliver was born when Nolan fled to Thraxa and took a new lover. Half-Thraxan and half-Viltrumite, Oliver could almost pass for a normal human if not for his purple skin. That, and the fact that he ages far quicker than any human or Viltrumite.

That fact will be a major plot point in Season 3. In Season 2, Oliver had the appearance of a toddler, despite being just a few months old. By Season 3, his accelerated growth means Oliver will look like a preteen. That’s why Christian Connery has been cast to take over the role in Season 3. Oliver is now walking, talking, and even flying.

Thanks to his unique hybrid DNA, Oliver is already manifesting his powers, where it took Mark until nearly the end of his high school career to develop his superhuman strength and flight. We’ll see Oliver seek to follow in his father and brother’s footsteps in Season 3. He’ll don a costume and even take the codename Kid Omni-Man as he follows a bemused Invincible into battle.

Expect Oliver to play a huge role in the series going forward. Not only is Mark still struggling to figure out what kind of hero he wants to be, now he’s also responsible for guiding and shaping his little brother. Oliver is a powerful new ally, but also a potential liability. There’s nothing Mark fears more than having his loved ones put in danger because of his actions as Invincible. Now he has to worry about what happens to Oliver should he fail on the job.

Which Invincible villain do you hope to see in Season 3? Cast your vote in our poll and let us know what you think in the comments below:

In other Invincible news, the franchise is returning to comics this year with the new prequel spinoff Invincible: Battle Beast. It's one of IGN's most anticipated new comics of 2025.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Hier — 22 janvier 2025IGN

Razer's Fancy Handheld Dock Works Extremely Well But Carries a Hefty Price Tag

22 janvier 2025 à 22:07

Handheld gaming PCs – the Steam Deck, Asus ROG Ally, Lenovo Legion Go – have been the talk of PC gaming in recent years. The portability and functionality of a Nintendo Switch, but with the power and capabilities to run your PC library has been a game changer. However, none of them come packed with a handheld docking station; something the Switch comes packed with. Given that PC games can be played, well, on a PC, these handhelds are more of an alternative which makes a dock more of a convenient nice-to-have than a primary feature. At this point, you can search “Steam Deck dock” and find 20-something options that presumably work just fine.

Razer is giving it a shot with the Handheld Dock Chroma, a universal docking station for handheld gaming PCs (or any portable device that interfaces via USB-C). It’s sleek, compact, well-built, and equipped with all the ports and inputs you need, along with a little RGB for Razer’s signature aesthetic. Like much of Razer’s gear, you’re also paying top dollar for the brand, though. Plenty of cheaper alternatives exist (like the $40 Anker charging station) which makes the $80 price tag hard to swallow, but you’re definitely getting a quality product that works exactly as advertised.

Razer Handheld Dock Chroma - Design and Features

The Razer Handheld Dock comes in a small box not much bigger than the dock itself; that’s because there isn’t much to the package – it’s just the dock. It’s a compact but dense gadget, built mainly of aluminum along with rubberized grips at the bottom and in the wedge where your handheld sits. The notable design choice here is the foldable back panel, allowing the dock to flatten like a set top box for easy storage or fold out to prop up a device between at angles from 45-degrees to 75-degrees when it’s in use.

When it comes to that Razer flair, there’s one RGB light strip at the base of the dock that creates an underglow effect that adds a nice touch. There’s a button on the side of the dock to cycle through the built-in lighting effects as well. Other than that, the Razer logo is etched onto the back panel and the Razer name marks the front of the dock.

Looking for a new controller for PC gaming?

Check out our roundup of the best controllers for PC!

You connect your device through a short three-inch USB-C cable built into the dock. This cord sticks out of the back and easily reaches the top ports on the ROG Ally and Steam Deck. The dock itself needs to be powered via an external USB-C power source, and unfortunately, the package does not come with one, which is disappointing especially considering its price point. Any of the power adapters that come with a Steam Deck, Switch or ROG Ally will work with the dock, though. As for wattage, it has a 100-watt passthrough that charges with a 85-watt delivery, which is enough headroom to power handhelds currently on the market and have them run games in high-performance modes while still charging.

Of course, you get an HDMI 2.0 port to connect to external displays and it works seamlessly as you’d expect. The gigabit ethernet port also works as intended in case you want faster download speeds or lower ping for multiplayer (although my wireless connection is plenty fast for my handhelds). Lastly, there are three USB-A 3.0 ports to expand possible inputs – while the dock is most convenient for easy TV connectivity, it can be effective if you want to transform your handheld into a desktop PC thanks to the extra ports.

Razer Handheld Dock Chroma - Hands-On Experience

Well, the best part about the Razer Handheld Dock is that it works as advertised. I mostly tested its capabilities with my ROG Ally, and aside from the usual Windows 11 hiccups on the device, the dock got the job done. I hopped into Cyberpunk 2077 and set my ROG Ally to run on Turbo mode (25W), and I got lost in a few hours doing side gigs in Night City. Granted, running 1080p resolution at low-medium settings and managing to average around 45 fps isn’t exactly ideal for a PC gamer. But I find that to be competent enough in this particular context; connecting my handheld to my TV and having that option for gaming just like a Switch.

Cyberpunk 2077 was more of a stress test and it’s definitely playable; thus, having a dock can be much more useful for games that aren’t graphically demanding. There are plenty of smaller scale games in my backlog that I’d love to play portably, but I can also have them run just fine on a 4K TV if I want to switch it up. I put some time into the indie games Arco and Blade Chimera, both of which have great visual styles using pixel art, and I loved being able to throw them up on the TV for a session.

For a device like the ROG Ally, you’ll probably want a keyboard-mouse combo to at least navigate Windows 11 easily, so the extra USB ports come in clutch. When gaming, I used a wireless controller and wireless headset connected through their own 2.4GHz USB dongles, and they worked without a problem through the Razer dock. The Steam Deck (or any future handheld PC running SteamOS) is much easier to navigate with just a controller since it’s designed for that kind of console-like experience. That’s a perk of the specific system, of course, but it makes using a dock to switch to a TV or monitor and picking up on games so much simpler.

You pay a premium for the Razer design, but at least you know you’re getting a top-notch product.

Like any proper dock, the Razer dock let me turn my ROG Ally into a portable PC as well. This isn’t something I’d do at home since I have a high-end desktop PC, but I could use it in this manner as a temporary setup elsewhere (made easier by the Razer dock’s fold-up design). With a proper keyboard and mouse, I didn’t mind running matches of Counter-Strike 2 since it’s a low-lift for the hardware. And if I needed to move files, the USB 3.0 ports on the Razer dock can transfer data quickly, as I tested with a USB flash drive.

Technically, you can use the Nintendo Switch with the Razer Handheld Dock since it outputs the HDMI feed and charges the console. But the Switch’s particular design makes things less than ideal. Given that the USB-C port is on the bottom (letting it connect seamlessly on the Switch dock) and you have to plug in the Razer dock’s USB-C cable, the Switch sits uneven on the dock upright, which is the case with most universal docks. You can also set it vertically in portrait style to have the port sideways or upside down for the easiest connection. The latter is ill-advised since this would block the Switch’s exhaust fan and disrupt airflow. If you don’t mind the awkward orientation, the Razer dock could double up as your Switch dock.

With the 100-watt passthrough and 85-watt delivery, the Razer dock has more than enough room to power any handheld on the market. Take note that the dock itself takes up power as well, so you won’t get the full wattage of the power adapter you use. Your device may not charge as fast as it would otherwise and, naturally, high-TDP performance modes on handheld PCs will make it even slower to charge unless you get a more powerful USB-C power supply. That said, I didn’t have any issues using any of my devices' stock charger to power the Razer dock.

Monster Hunter Wilds Developers Talk Weapon Changes – IGN First

22 janvier 2025 à 22:00

Players prepare themselves each time a new Monster Hunter is released, wondering how their favorite weapon will feel in their hands in the upcoming game.

Each of the 14 weapon types displays its own unique characteristics while still changing to fit the design of each new title. Monster Hunter: World did away with segmenting off each area during a quest, while Monster Hunter Rise is notable for its Wirebug action. The weapons that feel at home in the hunters' hands show a new side of themselves in line with a game's design. So, what kinds of concepts guided the tuning of each weapon in Monster Hunter Wilds, a game that aims to create a seamless hunting experience?

To hear about these weapon details that act as determining gameplay factors, we spoke with the Monster Hunter Wilds art director and executive director, Kaname Fujioka, and Wilds director, Yuya Tokuda. Fujioka was also the director of the first Monster Hunter game, while Tokuda has had a hand in the series since Monster Hunter Freedom.

In the interview, we heard about the concept and development process for various weapons, garnering new details on weapons that players have been particularly interested in, as well as the kinds of adjustments made for the release version of the game after the feedback they received from the November 2024 Open Beta Test.

Adjustments for a Seamless World

Tokuda starts by saying that significant changes needed to be made to how a number of weapons are used due to major shifts in the gameplay loop, affected by Wilds’ seamless map and changing weather conditions.

"There are a number of large changes to the Light and Heavy Bowgun, as well as the Bow," he says.

While previous Monster Hunter titles featured a routine of returning to your base to replenish your resources after each quest, Wilds aims to offer seamless play, making this process no longer required. Ranged weapons in Monster Hunter historically use consumable ammo and coatings, so there was a possibility that they would be more of a burden to use in Wilds without an established time to restock these items.

"That's why we designed it so that basic damage sources can be used without expending resources,” says Tokuda. “We balanced it around the idea that things like normal, pierce and spread ammo for Bowguns and coatings for Bows can fire unlimited times while managing your gauge. But we still wanted it to be possible to use what you’ve prepared ahead of time or what you find in the field on top of that, and so our balancing took into account the presence of design that allows you to create powerful ammo with attributes from gathered materials."

One change after the next was made to each of the weapons while considering the new elements found in Wilds and the game's concept, with ranged weapon changes being the most notable. Fujioka says that this goes beyond playstyle and mechanics, even stretching into design.

"We had the idea of wanting to properly show the movement of charging a Bowgun for a special shot,” he says. “Shots that cancel out a monster's attack look properly convincing as they perform that canceling. Ever since the previous game in the series, we've put a lot of work into making it visually clear to the player what they're doing in the moment."

He says that advances in technology increasing the ability to create such depictions also play a major role in these animation changes. Players can swing weapons, put them away, and switch between them. Tokuda says that adding more fine detail to the transitionary animations that connect each action changed even what hunters can do.

"One common concept shared by all weapons is that we made sure it's possible for hunters to use them in a natural way given the situation at the moment,” he says. “Our goal was to do this particularly when you can't make any inputs."

For example, in previous games, you needed to stow your weapon and stop moving before using a healing item. The greater ability to depict actions through animations played a role in changing that.

Fujioka continues: "The Focus Mode that we added to [Wilds] is something we put a lot of work into when it comes to action. You can move while facing a specified direction, making continuous attacks possible while on the move but slightly off-center from your target. Players can properly go in the direction they want. We wanted to make a game that made possible the image players have in their minds about how they want to play.

“There have been incredible technical leaps for the development environment in recent years, such as in managing animations, and there have been even greater changes in how games themselves are played. For action games, in particular, the question of how you meet the players’ desires to play in a certain way in the moment they actively want to make a movement is an important one. During development, we're always conscious about not being left behind by changes in the times."

Focus Strikes

One major change in Wilds is the new system that allows you to wound a monster if you continuously attack a specific spot on its body. Whether or not a wound is formed is generally determined by the amount of damage dealt to that area. Some acts wound a monster more easily, such as attacks that use environmental elements like falling rocks or battles between monsters. When it comes to attacks from player weapons, though, they generally form due to accumulated damage, which is why there aren't any differences between weapon types in this regard.

Hunters can deal massive damage to wounded monsters by using Focus Strikes while in Focus Mode. Completely different animations were prepared for each weapon type, such as acrobatically flying all around a monster with the dual blades, making it appear at first glance like there are differences in abilities here. So do different weapons have different Focus Strike effects aside from the visuals? Tokuda gives us an answer.

"For Focus Strikes, we wanted to have animations that show each weapon's uniqueness,” he says. “But I admit that this also created a variation between weapons during the open beta test where some were far too strong, while feeling the strengths of others was difficult. Though we do allow differences between weapons in order to give them personality, we don't want the disparity between weapons to be too extreme, and so we're tuning them to be more standardized for the official release of the game."

The wound system gives hunters a new option when hunting. For example, if you're attacking the head while using a hammer to flinch a monster, the accumulated damage can create a wound there. You're then able to deal a large amount of damage by then hitting it with a Focus Strike, but that wound will turn into a scar, meaning that you can no longer create a new head wound. You can of course continue to focus on the head, or you can target another body part that can be wounded. Once players are in the latter half of the game, they will learn that there are ways to use the environment that lead to unexpected scars. Tokuda says that, like flinching and part breaking, the wound system acts as a new option for players, where they may expect to create a wound on a monster by hitting it just one more time in a certain location.

"Monsters are unwounded when a quest begins, but you can hunt monsters as you explore the locale in Wilds, so as the situation in the locale changes, monsters can have turf wars even without a hunter's involvement,” he says. “This means that a monster may already have multiple wounds by the time it interacts with the player. You can think yourself lucky and hunt a monster when it's in that state. There may also be special additional rewards for felling monsters wandering the locale. In some cases, there are even monsters that give gems as additional rewards."

In this game, the use of Focus Mode and wounds has made it easier than before to land dramatically damaging attacks, like the Great Sword's Charged Slash. So were changes made to monster health and toughness to go along with the addition of these features?

"It's not as if that was our intention from the start, but health did end up being a little bit higher than World once we thought about maintaining appropriate playtimes and player satisfaction, compared to past titles,” says Tokuda. “Elements like flinch resistance are also higher, but this doesn't mean that hunts will be tedious. Part of the purpose of Focus Mode is to allow players to feel more accomplished through shorter loops. We tried to design it so that the time they spend hunting is even more concentrated than before."

The Tempo of the Great Sword

You can imagine that tuning each of the 14 weapon types requires quite a lot of development work. We asked Tokuda if each weapon type had a dedicated director or designer.

"There are some staff members who oversee multiple weapon types, which ultimately makes for about six individual planners, who are responsible for player experience,” he replies. “We don't just have game designers, of course. We include artists and animation designers to discuss details like what kinds of movements would be good and how that may mean a weapon could be better off used in a different way as we polish the weapons. We didn't have staff members assigned to weapons from the start; their number grows as development progresses. We generally begin by developing the Great Sword as a prototype, then verify weapons like the Sword and Shield and Heavy Bowgun, applying the knowledge we get from there to the other weapons as we create them."

Designers and artists work together to create a weapon's action as they think about how much fun it is to use along with how good it feels to look at. It seems that Focus Strikes were an inspiring idea for the art team led by Fujioka as well.

"Attacks like the Focus Strike didn't exist in the series before, so now that we had this new form of expression available to us, we began by coming up with ideas while focusing on making it feel good over anything performance related,” Fujioka explains. “The Great Sword is an all-rounder weapon, so we generally begin with it when creating animations. It's one of the first weapons we created for the original Monster Hunter, and there's a strong sense of wanting to challenge ourselves with the Great Sword first. We felt excited when we first made the Focus Strike for the Great Sword, thinking that if we were able to create something that feels this good, we'd be able to do even more with the other weapons."

It seems that the Great Sword has an even larger presence when it comes to the development of Monster Hunter's animations than we expected.

Tokuda continues: "I feel like weapons with a sense of heavy tempo like the Great Sword are rare in other action games. That's why it's a Monster Hunter standard to begin by making sure that the Great Sword is fun to use. The concepts for the other weapons come together in part by placing the Great Sword at the center and seeing how we can differentiate each of the other weapons from it.

“I guess you could say that once you're used to the game, you'll have noticed that the Great Sword is the most rounded of them all. While the speed of weapons like the Dual Blades or the Sword and Shield will always result in there being technical elements needed in order to earn damage in small ways, you're able to go straight to defeating a monster once you're good at using the Great Sword's style as it exists. It can even block, it has area of effect attacks, and it can create moments where you can deal solid damage. It's actually made so that you can go back and forth with a monster in the most straightforward way if you can just get used to its weight."

"Creating a game that's fun to play using the Great Sword's weight makes it easier to create weapons that fight with a quicker tempo,” adds Fujioka. “If high-tempo weapons become the focus, or if we match the speed of the monsters to them, movements will just get quicker and quicker. I think that we're able to create a game that feels like Monster Hunter when you play it by making sure that both sides are properly tuned with a weapon that has the Great Sword's tempo."

Weapons with Personality

Every hunter has a favorite weapon, with strong feelings about weapon types in general. But at the same time, it's an unavoidable fact that there will always be a most used and most popular weapon along with a 14th-place weapon. Players will make themselves heard if they feel that a weapon is being treated unfairly, and many players will inevitably pick a weapon up if its strengths are easy to understand. There are no right answers when it comes to weapon tuning, which is why these creators aim to bring out their individuality instead.

Fujioka explains, "We always think that it's better to focus on how to design what makes a weapon unique rather than trying to make all weapons equally easy to use. That said, we do think it's a problem if players can't have the gaming experience we want them to have. Of course, it's not a good thing to have a weapon that's both easy to use and overpowered, so there are weapons we've made a lot of changes to for the release version of the game given what we saw in the open beta."

What exactly does he mean by "what makes a weapon unique?” Tokuda explains, using the example of the Hunting Horn.

"At the outset, I told the team that I wanted the concept of this weapon to be that it can produce proper amounts of damage when used where it performs best, the area around you,” he says. “Instead of being able to unleash one attack after the next, you can use something like an Echo Bubble to deal damage by controlling the area. Since we have this element of sound that other weapons can't produce, how do we make use of that while outputting damage? That's the kind of thing we challenged ourselves to do with the weapon. Instead of thinking that it's all about damage, we care more about making the most out of each weapon's personality.”

“Now that you're able to carry two weapons in this game, there was some discussion during the open beta about the most powerful choice being to buff yourself with the Hunting Horn before switching to another weapon and fighting. We're tuning the release version, balancing with the end content in mind, to make sure that the Hunting Horn isn't the only choice for a secondary weapon by having self-buffs be worthwhile but not too strong."

There are always going to be certain weapons that do better or worse against each individual monster. The developers accept that these discrepancies are going to exist, but they want to avoid there being a certain build for a certain weapon that would allow anyone to hunt every monster in the most efficient way possible. Of course, the range of monsters that players target will narrow the further into the endgame they go, and weapon usage will narrow to some degree from an efficiency standpoint. Yet flattening the uniqueness of the game's weapons and monsters would be to erase the roots of Monster Hunter.

Fujioka has this to say. "While I think that weapons that stand at the top in terms of time efficiency–ease of use and ease of hunting–are going to see more popularity, we have made it so that if you really care about a weapon type, you'll be able to beat a monster through enough trial and error."

Regarding this, Tokuda brings up the fact that hunters can carry a primary and a secondary weapon in Wilds.

"Even if you have somewhat specialized weapons, it'd make me happy if players brought two in order for them to complement one another as they play," he says.

Build Your Own Skills

When thinking about weapon performance, one ultimately begins to wonder about the endgame content that is decorations. The decoration system affects skill builds, so what does it look like in this new title? Tokuda explains.

"Decorations are currently similar to the system in World, with decorations having specific skill abilities,” he says. “These skills are still activated by placing them into weapon or armor slots (In Wilds, weapon and armor skills can each be activated separately). However, you can make single-skill decorations through something like alchemy. So in [Wilds], players won't have the issue of never being able to get a specific skill."

Fujioka nods vigorously from his seat beside Tokuda before speaking about his experience with World. "I never ended up getting it once. My Shield Jewel 2... I ended up finishing the game without having completed my build." (Read more about how equipment skills work in Monster Hunter Wilds.)

Now that we are on the subject of builds, I decide to ask the duo about their favorite weapons. Tokuda says he often uses long-range weapons like the Heavy Bowgun and Light Bowgun, and the Sword and Shield which has high adaptability to show monster actions and movements, because as the game's director, he needs to explain what's going on as he plays. He says that he'd like to take plenty of time after the release of Wilds to try out all the weapons now that hunters can carry two. Meanwhile, fans are aware that Fujioka's favorite weapon is the Lance.

"I'm a Lance main, or rather, I only use the Lance,” he admits. “I think that the Lance is a weapon where positioning is very important, as you stick to a monster's feet or some other part. Until now, you had to perform this kind of positioning by walking or sidestepping, but in Wilds it's now a lot easier to make minor adjustments, like shifting over slightly as you attack. It's a simple change, but it's important for players to have more choices, so in that sense I think that's one of the positives for Lance users in this game."

Then again, the Lance is also the weapon that generated the largest reaction during the open beta. While the developers have already announced that major tweaks will be coming to a number of weapons before the official release, we ask Tokuda about the user reaction they received during the beta.

"We received a lot of feedback during the open beta test, and to be honest, one of the largest reactions we got was that the Lance isn't embodying its concept as a weapon,” he says. “Our intention was for players to guard in a variety of ways, sticking to a monster as required and counterattacking. But there were a lot of actions that weren't working properly, such as it being hard to use and perform the right action at the right time, actions going off by mistake, actions coming out late, and so on. Surrounded by so many other actions that worked properly, it ended up feeling like a pretty dull weapon. We're now making major improvements to this for the release version, and we hope you look forward to that."

Even at the time of our interview, the Wilds creators were working tirelessly in order to give hunters the best time they can. They've heard what players had to tell them during the open beta. Both as developers who've made Monster Hunter for many years now and as hunters, they're coming face to face with the 14 weapon types to build the greatest gaming experience. Monster Hunter continues to be an unmatched action game series because of the support it receives from both the players' passion and the developers’ tireless spirit of inquiry.

You can see for yourself just how much the Monster Hunter Wilds developers take feedback from passionate players into account in their official detailed community update video, where Tokuda covers performance enhancements, detailed weapon changes, and more.

Shuka Yamada is a freelance writer for IGN Japan. This article was translated by Ko Ransom. Casey DeFritas is deputy editor of guides for IGN.

Where to Preorder the Samsung Galaxy S25 and S25 Ultra

Par : Eric Song
23 janvier 2025 à 00:20

This year's Samsung Galaxy Unpacked event has unveiled the company's newest line of 2025 Galaxy S25 smartphones. They come in three familiar variants: the Galaxy S25, the Galaxy S25+, and the Galaxy S25 Ultra. Preorders are now available on every model with orders shipping out on February 7.

Samsung direct is generally the best place online to preorder an unlocked Galaxy phone. Not only do you get a phone that's free of bloatware, you can take advantage of a combination of instant savings, bonus Samsung credit for your next purchase, and generous trade-in values.

For those of you who had placed a reservation online in advance of Galaxy Unpacked, you can cash in on additional savings in the form of a bonus $50 Samsung credit and bigger trade-in values.

Samsung Galaxy S25

Up to $50 off discounts, up to $100 in Samsung credit, and up to $500 off with trade-in

The Galaxy S25 is Samsung's most affordable phone in the series. The 128GB model is listed at $799.99 with $100 in Samsung credit, and the 256GB model is on sale for $809.99 ($50 discount) with $50 in Samsung credit. The S25 benefits from the latest Snapdragon 8 Elite octa-core processor and 12GB RAM, which is the same combination found in the higher-end models, and a familiar triple-lens camera system that's carried over from the S24.

Samsung Galaxy S25 Quick Specs

  • Qualcomm Snapdragon 8 Elite Octa-Core Processor with 12GB of RAM
  • 6.2" 2340x1080 (FHD+) 120Hz AMOLED Display
  • Aluminum and Glass Construction
  • Three Rear Cameras (50MP Main, 10MP 3X Telephoto, 12MP Ultrawide)
  • Video Recording Up to UHD 8K (7680x4320) @ 30fps
  • 128-256GB of Internal Storage
  • 5G Compatibility and Dual SIM Support
  • USB Gen 3.2 Gen 1 with Up to 25W Charging Rate
  • 4,000mAh Battery
  • Galaxy AI Built-In

Samsung Galaxy S25+

Up to $100 off discounts, up to $150 in Samsung credit, and up to $700 off with trade-in

The Galaxy S25+ is a more premium version of the S25 and sits right in the middle of the new 2025 lineup. The 256GB model is listed at $999.99 with $150 in Samsung credit and the 512GB is on sale for $1,019.99 ($100 discount) with $50 in Samsung credit. Like its predecessors, the S25+ is essentially the S25 equipped with a larger and sharper 6.7" display, but the larger form factor also allows for more internal storage and a bigger battery with faster charging.

Samsung Galaxy S25+ Quick Specs

  • Qualcomm Snapdragon 8 Elite Octa-Core Processor with 12GB of RAM
  • 6.7" 3120 x 1440 (Quad HD+) 120Hz AMOLED Display
  • Aluminum and Glass Construction
  • Three Rear Cameras (50MP Main, 10MP 3X Telephoto, 12MP Ultrawide)
  • Video Recording Up to UHD 8K (7680x4320) @ 30fps
  • 256GB-512GB of Internal Storage
  • 5G Compatibility and Dual SIM Support
  • USB Gen 3.2 Gen 1 with Up to 45W Charging Rate
  • 4,900mAh Battery
  • Galaxy AI Built-In

Samsung Galaxy S25 Ultra

Up to $240 off discounts, up to $150 in Samsung credit, and up to $700 off with trade-in

The Galaxy S25 Ultra is Samsung's flagship phone. The 256GB is listed at $1,299.99 with $150 in Samsung credit, the 512GB is on sale for $1,299.99 ($120 discount) with $130 in Samsung credit, and the 1TB is on sale for $1,419.99 ($240 discount) with $110 in Samsung credit. As befits the highest-end phone in the stack, the S25 Ultra is equipped with top-of-the-line hardware. It is also the most updated phone in the lineup, with a lighter body, new Gorilla Armor 2 display glass with a better anti-reflective coating, sharper ultrawide lens, and 10-bit HDR video recording.

Samsung Galaxy S25 Ultra Quick Specs

  • Qualcomm Snapdragon 8 Elite Octa-Core Processor with 12GB of RAM
  • 6.7" 3120 x 1440 (Quad HD+) 120Hz AMOLED Display with S-Pen Support
  • Titanium and New Gorilla Armor 2 Anti-Reflective Glass Construction
  • Four Rear Cameras (200MP Main, 10MP 3X Telephoto, 50MP 5X Telephoto, 50MP Ultrawide)
  • 10-Bit HDR Video Recording Up to UHD 8K (7680x4320) @ 30fps with
  • 256GB-1TB of Internal Storage
  • 5G Compatibility and Dual SIM Support
  • USB Gen 3.2 Gen 1 with Up to 45W Charging Rate
  • 5,000mAh Battery
  • Galaxy AI Built-In

A Samsung Galaxy S25 "Edge" May Be Coming Later

Towards the end of its Galaxy Unpacked presentation, Samsung teased a quick glimpse of a potential slimmer "Edge" smartphone. Unfortunately, we didn't get any other official information outside of that sizzle reel cameo, so we don't know where it likes in the Galay S25 product stack (if at all), and when we expect this phone to be released.

Samsung Galaxy AI

The incorporation of AI has been at the forefront of CES 2025 and Samsung continues to follow suit with its own Galaxy AI algorithm. AI smartphone integration is still in its fledgling state and we expect its utility will continue to improve with updates down the road. That said, unlike Apple, you will not need to upgrade to a new 2025 model to take advantage of Galaxy AI. Many features will be (or are already are) backwards compatible with older models, although, of course, newer models will be able to take better advantage of more demanding features.

The Samsung Galaxy S24 Was the Best Phone of 2024

The Galaxy S24 Ultra was our favorite Android phone of 2024. In our Galaxy S24 Ultra review review, Jacqueline Thomas wrote that "the Samsung Galaxy S24 Ultra is an incredible smartphone. It might look like yet another Galaxy device, but its titanium chassis and powerful processor makes this a durable gaming phone that can outrace the best of them."

The less expensive Galaxy S24 Plus was also a solid winner in our books. In our Galaxy S24 Plus review, Mark Knapp wrote that "the Samsung Galaxy S24 Ultra is the best Android phone you can buy right now, but at $1,299, it really needs to be. This is not only the fastest gaming phone you can buy today, but with its premium titanium chassis, it might just be the most durable. Samsung is sweetening the deal a bit by adding a huge variety of AI tools, but many of them will probably be forgotten after you've been using the phone for a while. Still, don't let that get you down: If you want a premium Android phone in 2024, it's hard to imagine getting anything else."

For more big tech news for this month, check out our CES 2025 hub for everything that was announced, including Nvidia's newest graphics cards, Lenovo's latest handhelds, and other reveals in gaming tech that caught our eye.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

Amazon Is Quietly Having a Massive Jigsaw Puzzle Sale Today Only

22 janvier 2025 à 21:30

With so many video games to play and movies to watch, it's easy to overlook the wonders of a jigsaw puzzle. I myself have been an avid puzzler for most of my life and have found there's nothing more relaxing than just sitting down and putting some pieces together. Whether you're diving into a massive 2,000-piece behemoth over the course of days or spending an afternoon finishing a 500-piece puzzle, the satisfaction of placing that final piece is always worth the effort.

If you are a puzzler, you'll be happy to know that Amazon is having a sale on a wide variety of puzzles today. You can save up to 30% on Ravensburger puzzles, which include popular puzzles for adults as well as kids. We've gathered some of the best ones we've found so far below:

The Best Puzzle Deals at Amazon Today

This sale is part of Amazon's daily deals and each item only has a set number available at the discount. That means once 100% of the deal is claimed, the price of the puzzle will go back to normal. It's also worth noting that the only puzzles that are part of this sale are from Ravensburger, which is one of the biggest puzzle brands on the market. While a 30% discount may not seem much for a 500-piece puzzle, it definitely adds up for some of the larger puzzles in this list.

How to Choose a Puzzle

If you're fairly new to puzzles or are looking to purchase one for someone else, there are a few things you'll need to consider before you buy:

How many pieces it is?

You can determine how difficult a puzzle will be based on a few factors. The first and most obvious question to ask is how many pieces is it? A 100-piece puzzle is more ideal for kids, a 500-piece puzzle is great for intermediate puzzlers, and a 5,000-piece puzzle is a true undertaking. If you want a relaxing puzzle you can do in an afternoon or with a young kid, you should stick to 500 pieces or less.

What size is it?

Another important thing to consider when purchasing a puzzle is how much room it's going to take up. Even smaller puzzles can be pretty big and if you don't have room for it on your table, it's going to be hard to put together. This is especially true for larger puzzles that will take days to complete as you may need your dining table for other things during that time. This is where a decent puzzle board can really make a difference.

What Is the picture like?

The last thing to consider is the actual image itself. Obviously you want to choose a puzzle of something you like, but you should also consider the composition of the image itself. Do the colors blend together? Is there a lot of empty space? Puzzles with more unique elements will be easier to put together than something with a bunch of blue sky, for example.

Into the Deep Review

Par : Erik Adams
22 janvier 2025 à 21:13

Into the Deep opens in select theaters and debuts on digital and on-demand Friday, January 24.

Filmmakers, I’m begging you. Stop trying to capitalize on shark-horror hype if you can’t pull off adequate digital effects. Christian Sesma’s Into the Deep is the latest on a growing list of smaller-scale shark-attack movies that are more than underwhelming; they’re insulting. It’s one thing to stomach the no-budget CG of a Sharktopus rerun on Syfy. The problem with movies like Into the Deep, The Black Demon, and Maneater is that you’re paying in-theater or at-home rental prices for the same low quality. The dialogue is brainless, the story is sloppily absurd, and the sharks are giving Temu Deep Blue Sea. Yeah, Into the Deep is another tragic “fin flick.”

Scout Taylor-Compton of Rob Zombie’s Halloween(s) fame stars as Cassidy Branham, a traumatized wife with a rational fear of sharks. Into the Deep routinely flashes back to Cassidy’s childhood, when a rogue great white devoured her father (an unintentionally hilarious and overlong memory). Cassidy’s finally ready to face her fears by accompanying hubby Gregg (Callum McGowan) on a diving expedition to locate sunken treasures. Things go well for approximately 5 seconds under the oversight of skipper Daemon (Stuart Townsend) before sharks attack his divers. Then pirates commandeer Daemon’s ratty vessel and demand Cassidy, Gregg, and other tagalongs retrieve their underwater drug stash. It’s all very silly – and that’s only the start.

Now, being silly isn’t a problem, and it helps Into the Deep avoid the doldrums of stranded persons bobbing like oceanic snacks for 90 minutes. Jon Seda’s cajun-flavored pirate captain, Jordan Devane, is an ex-Navy specialist turned maritime criminal who isn’t afraid to play up his character’s bargain-bin villainy. The unnecessary shootouts he orchestrates, the additional threat he represents, and the predictability of his cruelty – it’s ridiculous enough to amuse. What disappointed me is how often writers Chad Law and Josh Ridgway’s story, at the mercy of its inexplicably erratic pacing, veers only to chomp another victim or show off the movie’s toothy eyesores.

Into the Deep flunks Shark Horror 101. Anyone tuning into Sesma’s drug-smuggling, antique-hunting thriller is hoping to see some halfway believable approximation of nature’s perfect predator, but what they’ll get are pixelated great whites that aren’t even cleanly layered into scenes. They may as well be cardboard cutouts taped to your screen – as dreadfully fake as the blood clouds that bloom among the splashing actors mimicking being eaten. You can’t phone in the fins, certainly not nine years after The Shallows showed you could pull this sort of thing off with CG. I’d go as far as to say Into the Deep appears visually unfinished, like the effects budget went poof and producers shipped it to theaters, digital, and on-demand anyway.

There’s a carelessness on display here. Visual dreck is one thing, but Sesma struggles to synch the sounds of yelps and comical "I swear I’m dying!" arm flails. Nor did he seem to attempt practical exhaust fumes on set, instead pumping in a garish post-production smog that adds another layer of cheapness to Into the Deep. Cinematographer Niccolo De La Fere is playing an unwinnable hand because even if his camera remains steady on the water, what’s captured is ugly enough to ruin the mood. The colors onscreen are unnatural, the shark skins glisten like they’ve been embossed in Photoshop, and the flesh-and-blood actors fail to mesh with their digital, aquatic co-stars.

Sesma’s hardly in control of his ship, and has trouble navigating the story’s tonal shifts, too. Jaws’ own Richard Dreyfuss surfaces as Cassidy’s oceanographer grandfather, Seamus, but rather than porting over some gravitas from the granddaddy of all shark movies, flashbacks featuring the Oscar winner derail what little momentum Into the Deep has. One minute, Jordan’s ordering his bulletproof-vested henchmen to gun down Coast Guard officials like they’re extras in a grindhouse oddity. The next? Seamus teaches Cassidy not to fear the water in an emotionally dull rewind. Cassidy has a full-blown meltdown when she sees a shark diving cage, and then a few seconds later, she’s swimming for shipwreck scraps without a care. It’s all so nonsensical, from the characters who topple overboard completely unharmed versus the ones who are digested, to Cassidy beckoning a shark to her side with seemingly Aquawoman-like powers.

Into the Deep flunks Shark Horror 101.

Taylor-Compton’s multifaceted performance is set adrift in a sea of incompetence. She’s playing the suffering child, the heroic badass, and more, but Law and Ridgway fail to unite these sides of her character. And the many components that make up Into the Deep have been done better before: the diving expedition gone wrong in 47 Meters Down, the nautical intruders in Deep Blue Sea 3 (where they're mercenaries rather than pirates). May this concrete-footed letdown sink to pitch-black depths never to be seen again.

Call of Duty: Black Ops 6 Terminator Crossover Brings the T-800 to Season 2

22 janvier 2025 à 21:07

Activision and Treyarch have revealed more Call of Duty crossover content in the form of a Terminator event and themed cosmetics for Black Ops 6 Season 2.

The developers behind the long-running first-person shooter franchise detailed its plans for the upcoming seasonal content drop in a blog post on its website. It comes with news about all the maps, modes, guns, and changes set to arrive when Season 2 starts next week. Included in the rundown is information about how The Terminator will make its Call of Duty debut with a special limited-time event that comes with unlockable rewards and in-game store skins that look like they were cooked up in a Skynet factory.

The Terminator Tracer Pack is the real headline here, as it comes with two skins modeled after the T-800 cyborg Arnold Schwarzenegger and James Cameron made popular in the ‘80s. The Titanium Core skin is ripped straight out of the movie, featuring the machine’s iconic, cold facial features and glowing red eyes. The T-800 skin, meanwhile, aims to bring Schwarzenegger's appearance to the battlefield, though it doesn’t exactly look like the younger version of the action star it’s based on. Still, it’s no doubt a fun callback to a classic series that also comes with four Weapon Blueprints, a special finishing movie, the “Tracking…Tracking…” emote, “What Pain?” emblem, and “Lookin’ Fly” calling card.

The Terminator Call of Duty: Black Ops 6 Season 2 crossover content doesn’t stop there. From February 6 to February 20, Warzone, Multiplayer, and Zombies players will enjoy The Terminator event, which sees players collecting skulls to unlock up to 13 rewards. This is in addition to two other events – Shadow Hunt and St. Patrick’s Day: Clover Craze – which will add even more unlockable upgrades in February and March, respectively. Activision and Treyarch tease more reveals for the upcoming Season 2 Reloaded patch set to arrive at a later date.

The Terminator collaboration follows Season 1’s popular Squid Game crossover event, which included more tie-in skins that coincided with the release of Netflix’s Squid Game 2. Although some players were upset to find its rewards locked behind a premium battle pass, many were quick to purchase bundles that included cosmetics like the Young-hee bundle and the Pink Guards bundle. We’ll have to wait to see everything included in The Terminator Call of Duty crossover, but in the meantime, Black Ops 6 Season 2 is set to launch January 28, 2025.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP.

Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Anime Royale Channels Hunter x Hunter With Update 4.5

22 janvier 2025 à 21:00

Anime Royale just gave Roblox fans a fresh batch of Hunter x Hunter units and cosmetics to play with as part of the newly launched Update 4.5.

New units lead the charge in this latest update to the anime tower defense game. Included in the list of tower additions are four Mythical units – Gon, Killua, Hisoka, and Neferopito – as well as two Legendary units in the form of Kurapika and Kite. The developers behind Anime Royale also tease two secret Raid towers to unlock alongside a new Raid, Raid Shop, and new titles.

Any update worth checking out is going to come with a healthy dose of gameplay tweaks and balances, and Update 4.5 is no exception. Quality-of-life changes include a reset for bundles and the ability to dash with Q on PC, B on controllers, and A on mobile. The Kaiju Blessing bug has also been fixed, as have the rates for the special banner summon.

Although Anime Royale Update 4.5 includes a solid collection of content for Hunter x Hunter fans, this latest patch is one of the smaller content releases of the last few months. That said, the team behind the project is already looking ahead, telling its Discord followers to expect a few substantial additions and changes "somewhere in February." It appears many of the details are still being ironed out, but players have been told to look forward to a new lobby, new UI, and a new game mode.

As Anime Royale barrels forward with more updates in the future, you can read up on some of the many other tower defense strategy games players have gravitated toward. Anime Reborn launched its World Collision Update earlier this month, for example, adding a new map, event, New Year goodies, and more. Anime Defenders treated players to a Christmas celebration last month that included new holiday-themed maps and units.

For more from the popular Roblox tower defense experience, you can see all active Anime Royale codes here. You can check out everything included in the Hunter x Hunter 4.5 update in the full patch notes below.

Anime Royale Update 4.5 Patch Notes

Update 4.5 HxH

What's new?

Added:

New 2 Secret Unit

> Both Raid Secret

- New 6 Units:

Mythical:

> Gon

> Killua

> Hisoka

> Neferopito

Legendary:

> Kurapika

> Kite

- New 2 Evo:

> Killua

> Gon

- NEW Raid

- NEW Raid Shop

- New Titles

> Godspeed

> END

- New Cosmetics

All Units from update + Aizen Shiny

- New Passives

QoL:

- Bundles got reset

- You can now dash with the "Q" Keybind on PC, B on controller and a button for mobile.

Fixes:

- Kaiju blessing

- Weird rates on special banner summon

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP.

Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Tempest Rising Preview: An RTS That Takes Me Back to the ‘90s

22 janvier 2025 à 20:58

As soon as I fired up the Tempest Rising demo for the first time, I had a good feeling. Watching the opening cinematic, which set the tone with cheesy dialogue from bulky armored soldiers and a reedy scientist, I couldn’t help but smile. The music, UI design, and units seem tailor-made to take me back to high school, when I’d stay up late playing Command & Conquer with my friends, hopped up on Mountain Dew, taco-flavored Pringles, and sleep deprivation. Recapturing the feeling through a new game in the modern era is a blast, and I’m excited to see what else the developers at Slipgate Ironworks have in store at launch and beyond. Whether I was jumping into Skirmish to play against bots with clever AI, or Ranked Multiplayer, playing Tempest Rising feels as comfortable as putting on my well-worn baseball glove.

My initial reaction is no accident, either. The developers told me they set out to create a nostalgic real-time strategy (RTS) game that evoked the classics of the 90s and 2000s, with quality-of-life improvements expected of modern games. Set in 1997, Tempest Rising takes place in an alternate history in which the Cuban Missile Crisis exploded into World War 3. In the wake of widespread nuclear bombardment, strange flowering vines started to grow. These plants contain vast amounts of electrical energy, ushering in a new era of power for those prepared to withstand the fallout to harvest them.

Since the build I played was focused exclusively on multiplayer, I’ll have to wait to see what story mode will bring, but it will feature two replayable 11-mission campaigns, one for each of the main factions available in the preview. The Tempest Dynasty (TD) is an alliance of Eastern European and Asian countries who were the most devastated by WW3. The Global Defense Forces (GDF) on the other hand, are an alliance between the United States, Canada, and Western Europe. There is a third faction, but we’ll have to wait to learn more until the campaign is available, as they aren’t playable in the preview build, the Steam RTS Fest demo, or at launch.

The Tempest Dynasty called out to me, not just because they can create an incredibly silly ‘death ball’ vehicle called the Tempest Sphere, which rolls over enemy infantry, squishing them into a fine paste.

Of the two factions, the Tempest Dynasty called out to me, not just because they can create an incredibly silly ‘death ball’ vehicle called the Tempest Sphere, which rolls over enemy infantry, squishing them into a fine paste. The Dynasty also has access to something called ‘plans,’ which are used to activate faction-wide bonuses of three specific kinds. Your Construction Yard, the main building everyone starts with, can activate one plan at a time. All you need is a little extra power generation and, apart from the 30 second cooldown for switching plans, you’re good to go.

The Logistics Plan let me build new structures faster and harvest resources more quickly. Mobile resource harvesters move more quickly, too. The Martial Plan boosted the attack speed of my units and gave them resistance to rockets and other explosives, as well as giving Machinist units the ability to drain their own health to gain 50% additional attack speed. Finally, the Security Plan cut the cost of making units and buildings, improved the Repair function certain units have, and expanded Radar vision. I found a fun rhythm by alternating between economy-boosting phases where I would gather more resources with the Logistics Plan, then sped-up building phases under the Security Plan, and finally going on the offensive with the enhanced combat potential of the Martial Plan.

This sort of flexibility extends to other aspects of the Dynasty, as well. Instead of having to establish a base with a Refinery to harvest nearby fields of tempest (like the GDF does), the Tempest Dynasty builds Tempest Rigs, vehicles which drive to a resource-rich area and harvest until the field is depleted, then are free to pack up and go somewhere else. Because of this, my favorite ‘fast expand’ RTS strategy is easier than ever, particularly because it doesn’t matter how far away from my base these self-contained units go. In fact, sending a few Tempest Rigs to faraway places was a great way to let them harvest in peace, generating reliable cash for me without being discovered by my opponents.

The Dynasty also has a fun unit called the Salvage Van, which repairs nearby vehicles. It can, however, also be converted into Salvage Mode, which destroys nearby vehicles no matter who they belong to, giving resources back to the salvaging player. I love sneaking up on opponents who aren’t paying attention, parking a salvage truck next to their vehicles, and destroying them to both deplete their army and claim those resources for myself.

I love sneaking up on opponents who aren’t paying attention, parking a salvage truck next to their vehicles, and destroying them to both deplete their army and claim those resources for myself.

Finally, power plants created by the Dynasty can switch from power generation to ‘Distribution Mode’ which speeds up the construction and attack speed of nearby buildings (yeah, some upgraded Tempest Dynasty buildings have cannons. It’s awesome), at the cost of taking damage while the mode is active. Thankfully, the mode will stop affecting buildings at critical health, so I didn’t need to worry about destroying my own base for the speed boost.

While I prefer the Tempest Dynasty, the GDF certainly has its allure, too. They focus more on buffing allies, debuffing enemies, and exercising control over the battlefield. My favorite synergy between GDF units revolves around the Marking mechanic. Certain vehicles and infantry can ‘mark’ the enemies they target. Marked enemies drop Intel when defeated (a currency used for creating advanced units and structures), but if you invest in certain Doctrine upgrades (Tempest Rising’s version of ‘tech trees’), Marked enemies will get various debuffs including dealing less damage, taking more damage, and even increasing the range of certain units who attack them.

Each faction has three tech trees to explore, which is where you’ll decide which part of your faction you’ll lean into. Like the GDF ‘Marking & Intel’ tree, the Dynasty has a tree which boosts the effectiveness of their ‘Plans,’ and that’s just the start. In addition to fun tech trees,there are cooldown abilities enabled by constructing specific advanced buildings. They cost money to activate, and each has its own cooldown, but these abilities are powerful ways to swing the tide of battle while adding flavor to the type of strategy each faction excels at. While both factions have abilities which deal damage in an area, or spawn extra troops, the GDF can also create spy drones, spawn beacons to allow building in remote locations, and even stop enemy vehicles from being able to attack for 12 seconds.

Because the Dynasty has fewer buildings, with each basic building capable of being upgraded into the advanced version, losing a structure to an enemy Engineer can be rough. To counter that, the Dynasty has a special ability called Lockdown, which prevents enemy takeovers, but simultaneously stops the building from taking action. The Field Infirmary was the ability I got the most use out of, which let me drop a stationary troop-healing area anywhere on the map. This ability is a great compliment to the Dynasty, which already has both special infantry units and vehicles to repair mechanized allies.

There is more to dig into, and I can’t wait to do it, particularly because the launch version will let me jump into Custom Lobbies with friends, letting us team up against the very clever AI bots (which used impressive hit-and-run and harrying tactics on me during Skirmishes). Until then, I’ll have to settle for fighting alone, squishing my bot enemies with swarms of death balls.

Brian Barnett writes reviews, features, & more for IGN, GameSpot, & Kotaku. Follow him on Bluesky & Backloggd & enjoy his absurd video game talk show, The Platformers, on YouTube, Twitch, Spotify, & Apple Podcasts.

Samsung Teased a New Device at the Very End of Its Unpacked Event

22 janvier 2025 à 20:29

At its January Unpacked event, Samsung focused on showing off the features of its new line of phones, the S25 series, and (frankly underwhelming) updates to Galaxy AI. But tacked onto the very end of the presentation – it quite literally had a "that's not all..." slide – was a brief glimpse of appears to be a new Galaxy Edge.

The sizzle reel was a whirlwind gallery of the new phone's components that combined into a shadowy device with "Galaxy S25 Edge" on the screen right before the credits rolled. Outside of the name, no other details were announced, and Samsung has not made any official statements since the event ended.

Galaxy S25 Edge teaser!!#GalaxyUnpacked pic.twitter.com/FQ7VnjXSuU

— Sam Beckman (@sam_beckman) January 22, 2025

This is the first teaser for the next generation of Edge phones, the last of which – the Galaxy S7 Edge – was released back in 2016. This new device is rumored to be a "slim" version, according to photos that leaked last week, and will allegedly be 6.4mm thick. (The thinnest of the new S25 lineup, which will be available February 7 and is availble to preorder now, is the standard model at 7.2mm.)

Apparently, 2025 is the year of the super-skinny phone: Apple is also supposedly launching the iPhone Air in its next wave of phone announcements sometime this year. Industry experts are speculating that it will measure between 5–6mm, which would beat the iPhone 6, the current record holder for slimmest iPhone, by at least .9mm.

Like a Dragon: Pirate Yakuza in Hawaii - Here’s What Comes in Each Edition

Par : Chris Reed
22 janvier 2025 à 20:13

Like a Dragon: Pirate Yakuza in Hawaii is set to release for PS5, PS4, Xbox Series X|S, and PC on February 21. The latest in a long line of Sega games about Japanese organized crime, it brings the beloved character of Goro Majuma to Hawaii. Where he becomes a pirate. It’s all there in the title, see? The game is available to preorder now (see it at Amazon) in a variety of editions. Read on to see what comes in each.

Like a Dragon: Pirate Yakuza in Hawaii - Standard Edition

PS5

PS4

Xbox

PC

If all you want is the game, pick up this edition, which just comes with the game and the preorder bonus (see below for details).

Like a Dragon: Pirate Yakuza in Hawaii Collector’s Edition

PS5

Xbox

The collector’s edition costs $129.99 and comes with the game itself, plus the following extras:

  • 6" Acrylic Standee
  • Eye Patch
  • Treasure Coin Pin
  • Digital Deluxe Content: Legendary Pirate Crew Pack, Legendary Outfit Pack, Ship Customization Pack, and Extra Karaoke & CD Pack

Like a Dragon: Pirate Yakuza in Hawaii Digital Deluxe Edition

Those ready to embrace the all-digital lifestyle and want more than just the game can pick up the digital deluxe edition. It includes a digital copy of the game, plus the following digital extras:

  • Legendary Pirate Crew Pack
  • Legendary Outfit Pack
  • Ship Customization Pack
  • Extra Karaoke & CD Pack

Like a Dragon: Pirate Yakuza in Hawaii Preorder Bonus

Preorder any version of the game, and you’ll get the following digital items for free:

  • Ichiban pirate crew set
  • Ichiban special outfit set

What Is Like a Dragon: Pirate Yakuza in Hawaii?

Goro Majima is back in this installment, with a memory that’s been wiped as clean as the chalkboard in your granddaddy’s kindergarten classroom. He’s also in Hawaii, so he hops aboard a ship and sets out to do pirate things. As you can probably tell, the series’ goofy humor remains fully intact in this installment.

Unlike the recent Like a Dragon games, however, the combat isn’t turn-based. It’s more of the real-time beat-‘em-up style from earlier Yakuza games. See our Like a Dragon: Pirate Yakuza in Hawaii hands-on preview for more information.

Other Preorder Guides

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

Samsung Galaxy S25 Officially Unveiled, Here's Everything We Know

22 janvier 2025 à 19:51

During the Galaxy Unpacked keynote presentation, Samsung officially showcased its next flagship smartphones with the Galaxy S25 series. This includes the Galaxy S25, S25 Plus, and S25 Ultra. It's not a surprise as we expect an improved set of features and upgrades like a more powerful processor for better performance, but Samsung stressed its roster of AI features.

Starting with tech details, the S25 Ultra has a 6.9-inch AMOLED 2X QHD+ 120 Hz screen, measures in at 77.6mm x 162.8mm x 8.2mm, weighs in at 218g. Looking at the Galaxy S25 Plus, you get a 6.7-inch QHD+ screen with dimensions of 75.8mm x 158.4mm x 7.3mm and weighs 190g. Lastly, the standard Galaxy S25 gets a 6.2-inch FHD+ screen and measures in at 70.5mm x 146.9mm x 7.2mm while weighing 162g.

All models use Qualcomm's Snapdragon 8 Elite, and Samsung states that it brings a performance boost of 40% in NPU, 37% in CPU, and 30% in GPU compared to last-gen, resulting in about 18% improvements in frames per second in gaming. There will also be a new heat dissappation system with a 40% bigger vapor chamber and an improved thermal interface material. Battery life will always vary but Samsung claims 31 hours of watching videos off its 5,000 mAh battery and more efficient power consumption. The S25 also uses Corning Gorilla Armor 2 to protect the phone and provide better durability.

Samsung's new One UI 7 AI assistant took up a significant chunk of the presentation - it's the next generation of its mobile AI ecosystem built into several functions on Galaxy phones. They're also powered with Google's Gemini 2.0 AI engine. While it's geared to be more efficient and easier to use, like pressing one button on the side of the phone to communicate with any AI function, what stood out is how Samsung stressed securing your personal data. Your personal data is secured with Knox Vault as opposed to storing it in the cloud. Samsung also showcased generative AI features like photo editing, suggestions with writing, among other features.

You can check all the finer details of the upcoming Galaxy S25 series on Samsung's website, and you can catch up on the Galaxy Unpacked event by watching the live presentation. You can also get hands-on impressions of the Galaxy S25 from our colleagues at CNET.

Pre-orders are now open for all Galaxy S25 models and they will launch of February 7. The S25 Ultra starts at $1,299 for the 256GB storage capacity with options to upgrade to 512GB or 1TB. The S25 Plus starts at $999.99 for the 256GB model while the standard S25 starts at $799.99 with the 128GB version.

Synduality Echo of Ada Review in Progress

Par : Tom Marks
22 janvier 2025 à 19:34

The first time I lost my mech in Synduality Echo of Ada was on my second sortie, and lot of things went wrong. I didn’t buy insurance beforehand and I took way too much stuff out with me because I hit the wrong button, and then I chose not to take a moment to repair right before I got into the encounter that killed me. I made a series of avoidable mistakes followed by a bad decision, and this mech-flavored extraction shooter made sure I lost everything I had for it – so it’s a good sign that, after I was done cursing Synduality and then myself, I was immediately excited to try and get it all back. I have much more to do and see before I am ready for a final review, but that trial by fire will certainly stick with me until the end.

Synduality has a pretty cool premise: In the far future, humanity has been nearly wiped out by a mysterious blue rain called the Tears of the New Moon. In addition to killing humans on contact, the blue rain also made animals and plants gigantic and aggressive. To survive, society has moved underground and adopted the use of enormous mechs called Cradlecoffins to explore the surface world and gather energy-producing AO Crystals to survive. You step into the role of a nameless, faceless Drifter — someone who pilots a Cradlecoffin. Your goal? Get up there, get the things you need to upgrade your base and make some cash, and get out before the locals turn your Cradlecoffin into a grave.

Cradlecoffins aren’t your traditional mechs. They’re slower than something you’d find in Armored Core – though similarly armed, as they’re still bipedal and wield weapons – but faster than the behemoths you’d see in MechWarrior. Ready for a deep cut? They’re actually a lot like the mechs from 2002’s Phantom Crash, which is to say they are a nice balance of being reasonably fast but still heavy and limited in terms of, shall we say, vertical mobility. Armored Core mechs can dunk like Jordan. Cradlecoffins got no ups.

But you’re not alone. In addition to your mech, you’ve got a Magus — think a humanoid AI you can fully customize and play dress up with — helping to guide you when you’re out on the surface by marking objectives on your map, alerting you to threats, and even keeping track of the weather. You can be as normal or as strangely intimate as you want about the creation process, though it kinda seems as if Synduality assumes you’re more likely to pick a robo-girlfriend than a robo-boyfriend based on the clothing choices available. (Even the AI-controlled Cradelcoffins have robo-girlfriends.) There are several different personalities to choose from, including supportive mentor lady, demure, eager-to-please girl; encouraging big brother, and spicy athlete who just wants you to be the best version of yourself. They’re a weirdly likeable little crew — I chuckled when my spicy athlete robo-girlfriend essentially told me to stop whining and eat my veggies (read: weeds that we had removed from the base) or she’d beat me up. And since they’re the only companion you’ll have for most of your time with Synduality, their presence is welcome.

Most of the other players I've seen aren’t out there to kill you.

In addition to their clothes and look, you can also customize the special abilities and focus of your Magus, whether that’s finding AO Crystals, providing more info about different Enders (the name for that superpowered flora and fauna I talked about earlier), or giving you the low-down on the other Cradlecoffins you’ll run into once you pop out on the surface. So far I’ve liked both the one that’s good at protecting me from the evil rain and the one who has a knack for spotting other Cradlecoffins at range because hearing another engine in this game is stressful, but I appreciate that you can tailor your Magus to assist you be the best Drifter you wanna be.

You’ll run into other players in Synduality’s world, but in my experience, most of them aren’t out there to kill you and take your things. Usually, an encounter with another player means the two of you being very cagey, aiming your guns at each other, until one of you finally uses the wave emote. Then the other returns it and you both go on your way. It’s admittedly tense, and an extraction shooter like this should be, because you’re never more than a single insurance-less run away from losing all your things. The whole “we’re all working together to help humanity” thing sets up that cautious camaraderie, but there is always the danger that someone’s gonna see your shiny shotgun and think “I want that and I don’t wanna work for it,” so… you know. This does seem (so far) like a kinder, gentler extraction shooter, but you should still be careful around other people, even if they do the wave emote.

Managing each mission means making a lot of interesting choices. How far from the elevators that bring you to and from the safety of the underground are you willing to venture? What kind of materials are you looking to collect for your base, and how much are you going to risk to get them? How much ammo will you head out with? What kind of mech? Will you prioritize carrying capacity or defense? All of these choices matter, and you may regret your words and deeds when you’re sitting at low health with no repair kits, far away from an elevator in a world where everything wants to kill you.

So far Synduality has mostly just been this loop played over and over again, but it’s at least an amusing one, with a little bit of fun base building and dress-up in-between that I haven’t had a chance to dig too deeply into yet. What’s less amusing are the microtransactions and battle pass (we live in hell!) that can speed up the process of getting a better Cradlecoffin substantially despite this not being a free-to-play game. You get almost nothing in the free track of that pass, which is a standard-issue problem to some degree, but I’ll need to play more to see how much these systems feel like they impact the overall pace of progression without spending any money. I don’t think I would have all the nice things I have now, which replaced the stuff I lost, if I didn’t have that battle pass.

I am at least enjoying Synduality for now, though I have yet to unlock the single-player missions or the second map. Once I put some time into those, expand my base, and just generally Do More Stuff, I’ll have a better idea of where Synduality falls. Until then, I’ll be out in the world, trying not to die too much. Buy insurance, kids. It’s a scam, but it may save your life – or, at least, your mech.

Magic: The Gathering's Next Set Is a Death Race, Here Are 2 New Cards

Par : Tom Marks
22 janvier 2025 à 19:00

Magic: The Gathering's next set is right around the bend - Aetherdrift is all about a multiplanar death race taking place across the multiverse, and we've got an exclusive first look at two new cards that will be in it: Cloudspire Coordinator and Count on Luck.

Flip through the gallery below to see both cards, as well as a few alternate art treatments.

First up, we have Cloudspire Coordinator: this creature is an uncommon meant to give you a sense of what the set's red-white color pairing is all about. In this case, it represents the racing team that embodies those colors, which is the Cloudspire Racing Team from the plane of Kylem (first introduced in Magic's 2v2-focused set from 2018, Battlebond), as well as a mechanical focus on using and piloting vehicles. Its 3 power helps it crew vehicles itself, while its activated ability will instead create Pilot token creatures to crew them for you.

While that could end up being a solid choice if you find yourself playing a red-white deck during an Aetherdrift draft, the splashier card we get to reveal is the rare, Count on Luck. This 3-mana enchantment is as straightforward as its all-red-pip casting cost: at the start of each of your turns, you exile the top card of your library and can play it during that turn. This is what is generally referred to as "impulse draw," consistently giving you extra cards to use in a mono-red deck as long as you can play them right away. Use it or lose it.

The last bit we have to share is a look at Count on Luck in its extended-art and First-Place Foil versions. While the former isn't anything we haven't seen before, simply removing Magic's card frame on the sides of the art box to allow for a wider look, the First-Place Foils are something totally new to Aetherdrift. These shiny golden cards are only available as part of a randomized buy-a-box promo pack that comes with every box of Aetherdrift, and all the rares in the set (as well as 10 full-art lands) are getting the treatment.

Aetherdrift hits the streets (both in paper and online) on February 14, with prereleases kicking off on February 7. You can learn more about the mechanics of the set here.

Tom Marks is IGN's Executive Reviews Editor for games. He loves card games, puzzles, platformers, puzzle-platformers, and lots more.

Marvel Star Benedict Cumberbatch Says Doctor Strange Is Skipping Avengers Doomsday But Is a 'Central' Part of Secret Wars

22 janvier 2025 à 18:55

Benedict Cumberbatch has said his Marvel Cinematic Universe character Doctor Strange is skipping the next big team up in Avengers Doomsday but will play a "central role" in its sequel Avengers Secret Wars.

Speaking to Variety, Cumberbatch said "f**k it" after realising he'd dropped a spoiler and divulged more about his character's role in the upcoming films. "He’s quite central to where things might go," he said before revealing there's a third standalone Doctor Strange planned too.

"They are very open to discussing where we go next," Cumberbatch said. "Who do you want to write and direct the next one? What part of the comic lore do you want to explore so that Strange can keep evolving? He’s a very rich character to play. He’s a complex, contradictory, troubled human who’s got these extraordinary abilities, so there’s potent stuff to mess about with."

As for his skipping Avengers Doomsday, Cumberbatch said it's because of "the character not aligning with this part of the story." This next Avengers film stars Robert Downey Jr. as Doctor Doom and reportedly Chris Evans too, though very little else is known about it as of yet.

Former Avengers directors the Russo Brothers are leading the film though, and it will seemingly continue the multiverse shenanigans with Hayley Atwell's Agent Carter also reportedly set to appear.

In the shorter term, Phase 6 of the MCU kicks off with this July's The Fantastic Four: First Steps. Avengers Doomsday comes out May 1, 2026, and Avengers Secret Wars launches May 7, 2027.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

‘We Have to Be Like Logan Today and Remain Very Stoic’ — Insomniac Quiet on Whether Wolverine Will Make 2025

22 janvier 2025 à 18:45

Wolverine is Insomniac’s next big game, but when will it come out? This year? Next year? The year after that? The developer won’t say, but did acknowledge what it called “pent up excitement” for the upcoming PlayStation game.

Following Insomniac co-founder Ted Price’s retirement, the studio has three new co-heads, and in an interview with Variety the trio kept their cards — or claws — close to their chests.

Co-studio head Chad Dezern refused to confirm or deny a 2025 release for Wolverine, instead offering this morsel:

“We’ve announced Wolverine, and we’d love to talk more about Wolverine, but we have to be like Logan today, and remain very stoic until it’s time to pop the claws down the road. As much as we’re as much as we have pent up excitement, we got to hold on to it. So that’s, that’s about as much as we could say about our upcoming projects today.”

We’ve heard nothing official on Wolverine since its reveal in 2021, save a shift in leadership reported in October. Previous creative director Brian Horton jumped ship to Xbox as the new creative director for Perfect Dark, which is being co-developed by The Initiative and Crystal Dynamics.

Unofficially, early Wolverine footage and information emerged from data stolen from Insomniac in December 2023.

"Thank you for the outpouring of compassion and unwavering support," Insomniac wrote at the time. "It's deeply appreciated.

"We're both saddened and angered about the recent criminal cyberattack on our studio and the emotional toll it's taken on our dev team. We have focused inwardly for the last several days to support each other.

"We are aware that the stolen data includes personal information belonging to our employees, former employees, and independent contractors. It also includes early development details about Marvel's Wolverine for PlayStation 5. We continue working quickly to determine what data was impacted.

"This experience has been extremely distressing for us.

"We want everyone to enjoy the games we develop as intended and as our players deserve. However, like Logan... Insomniac is resilient. Marvel's Wolverine continues as planned. The game is in early production and will no doubt greatly evolve throughout development, as do all our plans.

"While we appreciate everyone's enthusiasm, we will share official information about Marvel's Wolverine when the time is right.

"On behalf of everyone here at Insomniac, thank you for your ongoing support during this challenging time."

The hackers who breached Insomniac demanded a 50 BTC (roughly $2 million) ransom to not release confidential data they obtained. The ransom was not paid and the info — 1.67 terabytes of data — was released. It contained videos and images of Marvel's Wolverine, Insominac's release slate through the early 2030s, and even personal information on staff.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Anime Vanguards Winter Update 3.0 Brings Lobby Revamp and New Portals Game Mode

22 janvier 2025 à 18:36

Roblox developer Kitawari has published Anime Vanguards Winter Update 3.0, delivering sweeping changes to the tower-defense experience’s unit lineup and lobby alongside numerous quality-of-life fixes.

This latest patch aims to keep the festivities going with more winter-themed additions that should entertain players for weeks. It’s an update filled with content to explore, but its most noticeable change can be seen as soon as you log in. Anime Vanguards veterans will notice that the lobby has been completely revamped, giving anime fans more room to start each session. This also comes with remastered UI, including what the team calls “much better and cleaner” stage selection UI.

“We heard your issues with our current lobby; it was too small and cramped, and we were running out of places to put new game modes,” Kitawari explained in the Winter Update 3.0 patch notes. “Get ready for our stunning new lobby – 10x more impressive than anything you’ve seen, featuring a customizable Day and Night cycle which you can check out in Settings!”

Another Anime Vanguards Winter Update 3.0 highlight comes with a new game mode: Portals. Kitawari encourages fans to use winter units and skins to increase team damage and gain access to other rewards when trying out the new mode. There’s also Sandbox Mode, which allows experimental players to test new strategies without restraints. Meanwhile, players can except to collect 12 new units spread across a new Winter Banner, Portals game mode, battle pass, and new leaderboard rewards.

As for those quality-of-life changes, Kitawari has included a handful of tweaks to make the overall experience cleaner, including smoother movement for unit placement and Evolution Quests that now show up in the special tab. The skins and familiar windows now have search bars, too, and units now properly highlight the enemy they are attacking. Anime Vanguards players can take advantage of everything included in the Winter Update 3.0 now.

Anime Vanguards’ latest update continues the team’s string of updates since originally launching last January. A recent November update brought even more new content to feast on, including a long list of additions that took inspiration from the hit anime series, Dandadan. For more on everything Kitawari is cooking up, you can check out our full list of active codes here. While we wait for the next update, you can check out the full patch notes below.

Anime Vanguards Winter Update 3.0 Patch Notes

Features

12 NEW UNITS!

The update is coming out with 12 new units! These units will be found in:

New Winter Banner

o Emmie, Emmie (Ice Witch)

o Rom and Ran, Rom and Ran (Fanatic)

o Foboko, Foboko (Hellish)

o Karem, Karem (Chilled)

o Rogita (Super 4)

New Portals Game Mode

o Soburo, Soburo (Contract)

o Regnaw, Regnaw (Rage)

New Battle Pass

o Dodara, Dodara (Cotnract)

o Sosora, Sosora (Puppeteer)

Leaderboard Rewards

o Seban

o Rodock

o Giyu

NEW GAMEMODE! Portals

Play through a brand new gamemode with unique mechanics, and grind through higher Tiers for better & unique rewards!

Rewards include:

3 New Familiars

o Doggo

o Sebamon

o Padoru

  • 2 Secret Portal Units
  • Winter Currency
  • Gift Boxes

Make sure to bring your winter units and winter skins to increase unit team damage, currency yield and other rewards!

Alongside this, a brand new elemental interaction system has been added to portals; Discover all the unique ways in which unit & enemy elements interact with each other, and utilize them to your advantage. With a hundred different possible interactions, there are bound to be surprises.

NEW GAMEMODE! Sandbox Mode

A brand new gamemode that lets you use any units, spawn any enemies, have infinite money, change stats, and play however you want!

NEW! Boss Event Rerun!

The Blood-Red Commander Igros boss event is back, and Boss Events will now cycle weekly! Next week will be Sukono’s boss event. Boss event shop has also been restocked!

NEW! Lobby Revamp

We heard your issues with our current lobby; it was too small and cramped, and we were running out of places to put new game modes. Get ready for our stunning new lobby – 10x more impressive than anything you’ve seen, featuring a customizable Day and Night cycle which you can check out in Settings!

NEW! Revamped Lobby UI

Stage Selection Interface has also been revamped to look much better and cleaner.

NEW! Unit XP Fusing

You can now fuse unwanted into other units to level them up as an alternative to using XP food items!

NEW! Winter Banner & Currency

Earn winter currency from portals to summon new units and skins, or spend it in the Winter Shop for portals, evolution items, a frosty mount, and Trait Rerolls!

  • 1 New Vanguard Unit
  • 3 New Secret Skins
  • 4 New Exclusive Units
  • 4 New Mythic Skins
  • 3 New Legendary Skins
  • 1 New Epic Skins
  • 1 New Rare Skin

NEW! Leaderboard Units

The previous leaderboard units are now unobtainable, in their place, two brand-new Exclusive units have been introduced! Compete for your spot on the leaderboards to claim these rewards and show off your achievements.

NEW! Battle Pass Reset

The Battle Pass has been entirely refreshed! With tons of rerolls, gems and other rewards, including 2 Exclusive units that you can unlock through progressing the tiers!

NEW! Tournament Titles

Tournament players will now get unique titles for that week’s tournament! Top 1 will gain the Tournament Champion title, and Top 2-5 will gain Tournament Contender.

NEW! Collection Milestone

Collect a set number of units from each rarity to unlock special rewards! The more units you gather, the greater the rewards which you can claim.

NEW! Enemy Index Milestones

Earn rewards as you fill out your Enemy Index! For every set of enemies you can document, you will obtain special prizes such as Trait Rerolls.

NEW! Trophy Exchange Shop

Added a dedicated area for trophies and a trophy shop, where you can purchase Emotes for trophies!

NEW! Spectate Mode Options

When spectating a unit, you can now choose between Default, First Person, Third Person, and Top-Down view. The spectate interface now also tells you which unit you’re spectating.

NEW! Health Stocks

The currency base health system has been changed to base stocks. Instead of 150 health, you now get 3 stocks each stage. One enemy that reaches base will deduct 1 stock, and losing all stocks will result in the loss of the match. Bosses will instantly deplete all stocks once they reach base.

NEW! The Hidden Gateway awakens…

The mysterious portal item, obtainable as a Floor 50 reward in Worldlines, has finally revealed its true purpose! Use it to open a gateway to a hidden challenge – will you uncover the Secret hidden within?

NEW! In-Game Update Logs

View what’s new in-game when you join or click the update button on the top right corner of your screen!

NEW! New Unit Filters!

You can now filter your units by their damage stat tier, SPA stat tier, and range stat tier!

Changes & QoL

· Viewing a unit with a custom summon animation will now play their unique animation.

· Evolution quests now show up in the special tab!

· Moving a unit during placement is now smoother.

· Added “Tracks At The Edge Of The World” to Enemy Index

· Added World Markers in the lobby for easier navigation. You can also click on these markers to easily teleport to the designated location

· Auto Ability will now wait until the ability can be used again if it failed to activate

· The normalize NPC has been changed to Valentine.

· Improvements to item tooltip animation when clocking on an item frame

· Added a slight camera parallax effect to some interfaces

· Added Winter Currency to the AFK Chamber

· Added a search bar to the Familiars window

· Added a search bar to the Skins window

· Improved unit Traits Index UI

· Shiny Hunter Game Pass now shows up on the bottom left

· Units now highlight the enemy they are attacking

· You can now “Favorite” units by pressing on them, selecting the “Favorite” button which will make a star appear at the top of the unit frame, signifying that they have been successfully marked as favorite. These units will always appear at the top of the Units UI, right behind your equipped units for easy access!

· 3 additional unit storage expansions available for gold, for a total of 6!

· 3 additional team slots, for a total of 8 teams!

· Revamped several rarity gradients

· Revamped the loading circle.

· Switched to Roblox’s new chat service; it supports automatic chat translation, among other things!

· Item frames in your inventory are now sorted by rarity.

· The item hover preview frame should no longer be cut off regardless of its Y size.

…and more!

Bug Fixes

· Ishtar (Divinity) not gaining range buff from her passive

· Upgrading Haruka Rin caused her animation to play over itself and speed up

· Being able to place units and swap out your team if you have enough starting money (happened in tournament 11)

· Highest infinite round not updating in profile UI

· Fixed Medusa’s ability not following the cursor on console

· Ability timer going into negatives for some abilities

· Fixed Battlepass Leveled Up UI icons appearing as lower quality

· Fixed Battle Pass Level Up screen background shadow cutting off prematurely at the bottom

· Fixed multilane unit names being cut off in unit inventory UI

· Money Earned text is no longer off-set

· Fixed Fate Mount not appearing in matches

· Fixed known instances of Worldlines loading screen occasionally showing the wrong map

· Fixed interactions with repulse enemies in golden castle stage

· Items/currencies in stage info UI always displaying as 18x owned

· Fixed JoJo Stand cosmetics breaking on rejoin

· Fixed Steel Ball Run Acts 4-5 spawning players on the incorrect side of the map

· Leaving keybind in settings UI in main game on console not doing anything

· Leaderboard UI stage selection no longer extends out of the UI boarder, and has been replaced by a scrolling frame

· Big performance optimizations for late-game runs

…and many more!

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

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