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Meta's Holiday Sale Discounts Blockbuster VR Games On Quest

16 décembre 2025 à 20:14

The Meta Horizon Store's 2025 Holiday Sale discounts blockbuster Quest games for the next three weeks.

You can currently get the Quest versions of titles like Alien: Rogue Incursion, both Arizona Sunshine games, Asgard's Wrath 2, Skydance's Behemoth, Metro Awakening, Reach, and Resident Evil 4, for between 20% and 65% off.

You'll also find discounts on a range of indie titles, such as Arken Age, Bonelab, Dungeons of Eternity, Eleven Table Tennis, Figmin XR, GOLF+, Into Black, Myst, Pistol Whip, Titan Isles, Walkabout Mini Golf, and VRider SBK.

The sale ends at 11:59pm PT on January 4, just under three weeks from now, giving plenty of time for people receiving a Quest headset as a gift this Christmas to get some of the top titles at a discounted price.

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Here's a list of just some of the games you can grab on sale:

Sale Bundles

Separately, Meta is also offering 15 sale bundles, letting you get multiple games and/or DLC together for a lower price than buying them individually:

If you already own one of the games in a bundle, the price is lowered to reflect that.

Quest Now Has A Disney+ App With Downloads & Dolby Atmos

15 décembre 2025 à 21:40

Quest headsets now have an official Disney+ app, with support for downloads and Dolby Atmos immersive audio.

It was already possible to watch Disney+ via the website in the Horizon OS web browser, but this is limited to 720p.

With the official app, Meta says Disney+ streams at up to 4K resolution with Dolby Vision HDR for all subscribers of the service. Quest 3 only has 2K regular LCD panels, so the direct benefits of 4K and HDR over 1080p SDR will be marginal, but the increased bitrate that comes alongside the higher resolution version should be very noticeable on the giant virtual screen, in terms of seeing fewer compression artifacts.

Subscribers of the Disney+ Premium tier also get Dolby Atmos immersive audio in supported titles, a feature added to Horizon OS in v71 last year, as well as the ability to download content for offline viewing. That means you can now bring your Quest on a plane and watch Disney+ movies you've prepared, for example.

Window screenshots of Disney+ on Quest.

What isn't supported on the Quest Disney+ app that is on the visionOS version, however, is 3D. Despite headsets being the ideal way to watch 3D movies, solving the problems of traditional 3D glasses in cinemas, the Quest app is limited to 2D only. It also lacks the custom 3D environments of the visionOS Disney+ app, such as the Alien: Earth Containment Room.

You can grab Disney+ on the Meta Horizon Store for free, and you'll need a Disney+ subscription, of course. Meta claims that the app is currently only available in the US, but I was able to download and use it in the UK, despite not using a VPN or proxy of any kind.

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The only other major streaming platform with an app on Quest's store with download support is Amazon Prime Video, which arrived on Meta's platform alongside the launch of Quest 3S.

Netflix, meanwhile, is available in the web browser at up to 1080p, due to Meta working with the platform last year to implement full DRM support.

Meta CTO Responds To The Speculation: "VR Is Not Dead"

15 décembre 2025 à 20:19

Meta's CTO has responded to speculation of VR being "dead" at the company.

After reports from outlets like Bloomberg, The New York Times, The Wall Street Journal, and Business Insider suggested that Meta is "considering" a cut "as high as 30%" for its "metaverse" teams, Meta issued an official statement confirming "shifting some of our investment from Metaverse toward AI glasses and Wearables".

"Within our overall Reality Labs portfolio we are shifting some of our investment from Metaverse toward AI glasses and Wearables given the momentum there," the official statement read. "We aren't planning any broader changes than that."

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Following this, in an "ask-me-anything" session on his Instagram page, Meta's CTO Andrew Bosworth was asked the question "Is VR dead for Meta now? You seem to have moved on to glasses and AI?".

Here's how Bosworth responded:

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Every now and then there's just a narrative that people cannot help writing, and I'll give you the way to know.

First of all, the answer is no: VR is not dead. We're also investing a lot in glasses and AI, and that's the trick.

The way to know if there's a convenient narrative is if it appears zero-sum. Meta is a big company. We can invest in many things. We can invest in VR, glasses, and AI — and by the way, we have been for years.

Every year we go through a budget process, and in that budget process, we ask every team, "Hey, can you do the same work more effectively?" We've got better tools, we've got AI, we've got things. You're trying to right-size it. How big is the market? How fast is it growing? Is that what we expected? If it's slower than we expected, let's make sure our burn rate is lower. If it's faster than expected, let's double down and make sure we take advantage and don't cede it to other people. You're being smart about it, but it's normal stuff.

Bosworth's response doesn't contradict Meta's official confirmation of shifting some investment "from Metaverse toward AI glasses and Wearables", but seems to push back on the framing of a 30% spending cut meaning the company no longer investing in VR at all, suggesting that it can work on VR, glasses, and AI concurrently.

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Meta's funding shift from Horizon Worlds and VR to smart glasses comes just over a year after a leaked memo from Bosworth told Reality Labs staff that 2025 will determine whether their projects are "the work of visionaries or a legendary misadventure".

In the memo, Bosworth described 2025 as "the most critical year in my 8 years at Reality Labs", and told staff they "need to drive sales, retention, and engagement across the board but especially in MR". Note that at the time, Meta was using MR to refer to VR too, a nomenclature that it ended earlier this year.

"And Horizon Worlds on mobile absolutely has to break out for our long term plans to have a chance", Bosworth added.

Since then, Reality Labs saw its highest-ever quarterly revenue in Q4 2024 with the launch of Quest 3S, which was the top-selling console on Amazon US for Christmas. But this momentum did not carry through into 2025 at all.

The first two quarters of 2025 saw Quest sales decline year-over-year, revealing that while Quest 3S was a popular stocking stuffer, it simply is not a successful year-round product. While Q3 saw a rebound, Meta explained that this was due to retailers stocking up on Quest 3S for this year's holiday season.

Meanwhile, Meta has continued to push its Horizon Worlds "metaverse" platform with multi-million-dollar creator competitions, especially focused on smartphone-only worlds, as the company hopes to scale the platform from a social VR space to a cross-platform Roblox and Fortnite competitor. But this doesn't seem to have gained much traction.

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This relative stagnation in its Quest and Horizon Worlds efforts comes as the company is seeing skyrocketing sales and significant public and investor interest in its smart glasses.

Back in February, in its Q4 2024 earnings call, Meta's partner EssilorLuxottica said that the Ray-Ban Meta glasses had sold 2 million units, and in its Q2 2025 call in July said that sales had more than tripled since last year, performing "exceptionally well".

In its Q2 2025 call in July, the company said that the glasses were performing "exceptionally well" in the market, with sales having more than tripled compared to 2024.

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This doesn't mean Meta isn't working on new headsets, though. Leaked memos reveal that it plans to launch its rumored ultralight headset with a tethered compute puck in the first half of 2027, and that it recently started work on a gaming-focused Quest 4 set to be a "large upgrade" over Quest 3, though at a higher price.

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