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CD Projekt co-founder acquires GOG

30 décembre 2025 à 17:57

In a move that marks the end of an era for the CD Projekt Group, the company has officially offloaded its digital distribution platform, GOG.com. The buyer is Michał Kiciński, a co-founder and major stakeholder in CD Projekt, who has purchased 100% of the storefront's shares for 90.7 million Polish Zloty (approximately £19 million).

Launched in 2008 as “Good Old Games”, GOG was initially envisioned as a DRM-free sanctuary for classic PC titles and as a direct alternative to Steam. Over the last few years, it has evolved into a major player in the preservation space, though its financial footprint has remained a fraction of its competitors'. In a blog post, the two parties explain that the decision to divest GOG follows a broader strategic shift at CD Projekt, as the Polish company seeks to funnel its resources almost entirely into game development.

Despite the change in ownership, the transition appears to be a “returning to its roots” moment rather than a corporate restructuring. Kiciński, who helped build the platform's original philosophy, has confirmed that GOG will remain a staunchly independent entity. The platform's core tenets, which include DRM-free installers, the optional GOG Galaxy client, and the recently expanded Game Preservation Program, are set to remain the central pillars of the business.

For the average gamer, very little is expected to change at the checkout. An ongoing distribution agreement ensures that titles like The Witcher 3: Wild Hunt and Cyberpunk 2077 will remain available on the platform without DRM. Furthermore, future releases from CD Projekt Red are still slated to land on the storefront, albeit under the same independent publishing terms offered to other developers. This move may actually benefit GOG's relations with third-party publishers, as it removes the perceived “conflict of interest” of being owned by a rival game studio.

KitGuru says: This is likely the best possible outcome for GOG fans. By moving into the private hands of its original co-founder, the platform is shielded from the pressure of CD Projekt's public shareholders, who might have prioritised higher margins over the “DRM-free” mission. As long as Kiciński is willing to tolerate the thin profits for the sake of preservation, GOG remains the most ethical corner of the digital game market.

The post CD Projekt co-founder acquires GOG first appeared on KitGuru.

Rumour claims new Witcher 3 DLC is coming next year

30 décembre 2025 à 17:00

A new report outlining the projected timeline for CD Projekt's future releases has been published with some surprises. The most unexpected claim in the analysis is the upcoming launch of a third, paid expansion for The Witcher 3: Wild Hunt, which the analyst believes will launch in May 2026 to act as a narrative and commercial bridge to the next mainline entry.

This supposed DLC is expected to carry a $30/£25 price tag and could shift as many as 11 million copies in its first year. Mateusz Chrzanowski from Noble Securities (via Strefa Inwestorow) suggests that the revenue from this project would effectively bankroll the massive marketing campaign required for the launch of The Witcher 4, which he now forecasts for a Q4 2027 release.

The financial scale of these upcoming projects is enormous. The analyst estimates that the production budget for Polaris alone will reach approximately 1.4 billion PLN (about £290 million), with a similar amount for global marketing. Moreover, the analyst notes that CD Projekt management intends to release the new trilogy within a six-year window.

Beyond the fantasy realm of the Continent, the timeline for the Cyberpunk 2077 sequel, codenamed Orion, has also been clarified in the report. Fans of Night City will reportedly need to remain patient, as Chrzanowski predicts the sequel will not arrive until Q4 2030, neatly aligning with the tenth anniversary of the original game's launch. The extended development cycle is attributed to the studio's desire to bake multiplayer functionality into the experience from day one. This added complexity has pushed the projected budget for Orion to 1.5 billion PLN (about £310 million).

Meanwhile, other projects have seen a series of reshuffles, with the remake of the original Witcher and the experimental Project Sirius both being pushed back to 2028, as resources are reportedly being diverted to ensure the flagship Polaris title hits its 2027 deadline.

KitGuru says: The idea of a paid expansion for an eleven-year-old game sounds like a stretch, but the logic of a “narrative bridge” to fund the Polaris marketing is hard to ignore from a business perspective.

The post Rumour claims new Witcher 3 DLC is coming next year first appeared on KitGuru.

Maxon launches Cinebench 2026 with Blackwell support and new SMT testing

30 décembre 2025 à 16:30

Maxon has officially released Cinebench 2026, the latest version of its cross-platform benchmarking suite. Building on the foundation of Cinebench 2024, the new iteration transitions to the latest Redshift rendering engine, offering a more accurate reflection of modern 3D production workloads while adding day-one support for next-generation hardware from Nvidia, AMD, and Apple.

The most significant update in this release is the expansion of hardware compatibility. Cinebench 2026 is fully optimised for Nvidia's Blackwell (RTX 50-series) and AMD's Radeon 9000-series GPUs. It also supports data centre hardware, including Nvidia Hopper and Blackwell enterprise chips. On mobile and Mac, the benchmark now natively supports Apple's M4 and M5 silicon.

Cinebench 2026 also introduces a more granular approach to CPU evaluation. For the first time, Maxon has included a dedicated SMT (Simultaneous Multithreading) performance test. This allows users to benchmark a single physical core with and without its virtual threads active, providing a direct “MP Ratio” for single-core efficiency. This feature will be handy for comparing architectures, such as Intel's E-cores, with traditional high-performance cores.

As with previous major version jumps, Maxon warns that Cinebench 2026 scores are not comparable to Cinebench 2024. The update utilises a newer version of the Redshift engine and updated compilers (Clang 19), which fundamentally change how the scene is rendered. To ensure stability during testing, the benchmark retains its 10-minute minimum runtime by default, though an “Advanced Benchmark” mode remains available for those who wish to perform longer thermal stress tests.

System requirements have also seen a slight bump. To run the GPU benchmark, Windows users will need a card with at least 8 GB of VRAM, while Mac users on Apple Silicon will require at least 16 GB of unified memory for GPU acceleration. The benchmark is available for free from the official Maxon website for Windows and macOS.

KitGuru says: The addition of an SMT test is a nice touch, especially as we see more “hybrid” CPU architectures hitting the market.

The post Maxon launches Cinebench 2026 with Blackwell support and new SMT testing first appeared on KitGuru.
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