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Ace Combat 7: Skies Unknown officially surpasses 7 million copies sold

19 janvier 2026 à 18:00

The Ace Combat series is easily the most well known in the combat flight sim genre, with the franchise stretching all the way back to 1995. The latest entry, Ace Combat 7: Skies Unknown launched back in 2019 has continued to see consistent sales. Following the official and long-awaited announcement of Ace Combat 8: Wings of Theve, the team have revealed that Skies Unknown has now exceeded 7 million copies sold.

Late last year, in the lead up to the game’s 7th anniversary, Team Aces revealed that 2019’s Ace combat 7 was closing in on 7 million copies sold.

Cut to a month later and the latest entry has now officially hit the 7 million mark in alignment with the game’s 7th birthday – with the team taking to Twitter to say:

“#ACECOMBAT7 SKIES UNKNOWN has now been available for seven years and has surpassed 7 million copies sold worldwide. We are deeply grateful that so many players have continued flying with us for so long. We look forward to meeting you again in the next skies.”

Ace Combat
7 million

As with all previous sales milestones, a commemorative wallpaper was released to celebrate the occasion. For context, Ace Combat 7 has been a consistent seller for many years now, with the 2019 title hitting 4 million copies in late 2022; 5 million by the end of 2023; 6 million in early 2025 and now 7 million.

With its successor set to launch some time this year, it will be interesting to see how many copies Skies Unknown will have sold when all is said and done.

KitGuru says: Are you a fan of the Ace Combat series? Have you been satisfied with Skies Unknown or have you been itching for a new entry? Let us know down below.

The post Ace Combat 7: Skies Unknown officially surpasses 7 million copies sold first appeared on KitGuru.

Yakuza 3 Remastered to be soft-delisted following the launch of Kiwami 3

19 janvier 2026 à 17:00

While SEGA is generally loved by many in today’s day and age, the game publisher is not free from controversy, with game preservation being a particular issue at SEGA – especially when it comes to older titles which have since been re-released. Ahead of the official arrival of Yakuza 3 Kiwami in February, SEGA have confirmed that the original Yakuza 3 Remastered will soon no longer be purchasable standalone.

Ahead of the launch of Yakuza 3 Kiwami and Dark Ties, the team at RGG studio took to Twitter to announce that the arrival of the remake will coincide with the near-complete-removal of 2021’s more rudimentary remaster, writing:

“Those who already own ‘Yakuza 3 Remastered’ will still be able to continue playing it. For those new to the series who wish to experience the original version, it will be available with purchase of the ‘Yakuza Complete Series’ bundle.”

Yakuza
Kiwami

While worded somewhat awkwardly, in essence, the original Yakuza 3 Remaster will no longer be purchasable following the arrival of Kiwami, with the only way to obtain it being through the Yakuza Complete Series package which includes 7 titles (currently costing a total of over £100.)

This isn’t the first time that SEGA has done something like this, with the release of Sonic x Shadow Generations coinciding with a similar soft-delisting of the original game – also only being purchasable through a bundle.

While a close experience to their original counterparts, the Kiwami remakes are very much their own thing, and so it is disappointing to once again see SEGA making the original experience harder to obtain in favour of the remake. Hopefully they reverse course at some point.

KitGuru says: What do you think of this strategy? Is it shady? Should this type of soft-delisting be allowed? Let us know your thoughts down below.

The post Yakuza 3 Remastered to be soft-delisted following the launch of Kiwami 3 first appeared on KitGuru.

Genshin Impact will soon no longer be exclusive to Epic on PC, according to dataminers

19 janvier 2026 à 16:00

The massive success of Genshin Impact helped put the studio MiHoYo (now HoYoVerse) on the map, with the highly-popular open-world gacha title being followed up by other successes including Zenless Zone Zero and Honkai Star Rail. Up until now, HoYo’s games have been exclusive to the Epic Games Store on PC. This appears to be finally changing however, with evidence pointing towards an upcoming Steam release.

As discovered by Reddit user ‘hzy980512’ HoyoVerse’s account management system was recently updated to include some Steam-related strings in its ‘localized message file’ indicating that the developer’s suite of popular titles could soon be making their way onto Steam.

As mentioned, Epic and HoYoVerse struck a deal back in the day, with all of the studio’s releases being exclusive to the Epic Games Store on PC. For better or for worse, Genshin Impact; ZZZ and Honkai Star Rail have all found massive audiences and so it being limited to Epic’s platform does present a bit of a barrier to entry.

Genshin
Epic

As such, not only will it be interesting to see how many more players HoYo’s games manage to pick up upon its expected Steam release, but will also offer us a public look at player numbers for the first time – on one platform at least.

Regardless, having HoYoVerse’s library of games on Steam will be a massive boon to both the studio itself and Valve’s platform. Hopefully an official announcement is on its way sooner rather than later.

KitGuru says: What do you think of HoYoVerse’s games? Which is your favourite gameplay wise? Assuming they do come to Steam, what do you think concurrent users will look like on day-1? Let us know down below.

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Indie hit Sea of Stars comes to Android / iOS in April

19 janvier 2026 à 15:00

Sea of Stars is an indie RPG from Sabotage Studio – the team that brought you 2018’s excellent retro action-platformer The Messenger. Launching to near-universal acclaim back in 2023, the indie game of the year winner received a number of notable updates including the addition of 3-player couch co-op. Following a bout of silence, the team have now announced that Sea of Stars is officially coming to Android and iOS.

Releasing a brief trailer, publisher Playdigious announced that the excellent indie RPG Sea of Stars is officially coming to mobile platforms in a few months’ time – arriving on both Android / iOS on the 7th of April 2026.

Set to cost $9.9https://youtu.be/PsfCcm1PL_k?si=gX-wOCeWGtaWGmN09 ($8.99 with a 10% launch discount), Sea of Stars is said to have been “carefully redesigned for mobile” with the following features:

  • Revamped interface – exclusive mobile UI with complete touch control
  • Google Play Games / iOS achievements
  • Cloud Save – share your progress between devices (within the same OS family)
  • Compatible with controllers

Playdigious is one of the biggest publishers for mobile ports of console games, with the likes of Little Nightmares; Dead Cells; Streets of Rage 4; TMNT Shredder's Revenge and more all being ported over.

As smartphones continue to increase in both power and capability, it is encouraging to see more full-blown games being brought over to the platform.

KitGuru says: Were you a fan of Sea of Stars back when it first released? Are you glad to see it coming to mobile? What are you hoping Sabotage Studio works on next? Let us know down below.

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Steam updates its gen-AI disclosure policies

19 janvier 2026 à 14:00

Back when we first started to see evidence of generative AI being used in the development of video games, Valve was pretty quick on the draw to set up parameters on their Steam store requiring developers to disclose their use of gen-AI. As the discussion surrounding the controversial technology continues to evolve, Valve have now updated their policy with a greater level of transparency.

As reported by the agency ‘GameDiscoverCo’ via BlueSky, Valve recently updated their AI dev disclosure form to allow studios to differentiate between the varying uses and implementations of gen-AI.

Now, instead of a blanket “does this game use AI?” there are three different levels of usage which developers can disclose – with the questions now being as follows:

  • “Does this game use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated? This includes the game itself, the storepage, and any Steam community assets or marketing materials.”
  • “Do you use Al to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets?”
  • “Do you use AI to live-generate content or code during gameplay?”

Steam
Gen-Ai

With these three different parameters in place, developers now only need to disclose the use of AI publicly if it “ships with your game, and is consumed by players” – meaning the use of the technology during coding for example does not need to be elaborated on.

As gen-AI continues to change and evolve, it is likely that Valve could go back and revisit these rules once again. Regardless, it is good to have any form of AI disclosure in this day and age. Hopefully more storefronts follow suit.

KitGuru says: What do you think of these updated parameters? Is it more fair to developers in this way? What’s your stance on gen-AI? Let us know down below.

The post Steam updates its gen-AI disclosure policies first appeared on KitGuru.

Far Cry 3 60FPS update officially announced

19 janvier 2026 à 13:00

Ubisoft has been one of the better publishers when it comes to updating their back-catalogue of games for current-gen hardware, with multiple Assassin’s Creed titles; Far Cry entries and most recently The Division 1 all getting 60fps patches on PS5 and Series X|S. Following a variety of teasers over the past few weeks, the team at Ubisoft have now confirmed that Far Cry 3 is getting a 60fps patch on PS5 and Xbox Series X|S.

Officially arriving in just a few days on the 21st of January, Far Cry 3 Classic Edition is set to receive a free 60fps update on current-gen consoles.

While certainly a welcome addition, it appears as though the update is not making any other changes to the game, meaning it remains at the PS4 Pro / Xbox One X resolution of 1440p with TAA – and will not allow you to alter your player field-of-view.

Regardless, having a 60fps update is welcome nonetheless and will allow those on consoles to experience (or re-experience) this classic in a slightly improved form. 

In case you missed it, Ubisoft also recently teased that both Far Cry 3’s standalone DLC ‘Blood Dragon’ and the spin-off ‘Primal’ will also receive 60fps updates. We likely won’t have to wait long for those to also be officially confirmed.

KitGuru says: Are you glad to see Far Cry 3 getting the 60fps treatment? Would you have preferred the game receive a more comprehensive current-gen patch? Let us know down below.

The post Far Cry 3 60FPS update officially announced first appeared on KitGuru.

Valkyrie introduces N360 VK AIO with 6.67-inch curved AMOLED screen

19 janvier 2026 à 12:30

Valkyrie is pushing the boundaries of AIO design with the new N360 VK AIO cooler. While most high-end coolers now include displays, the N360 VK distinguishes itself with a massive 6.67-inch curved AMOLED panel integrated directly into the pump block, a screen size more typical of a modern smartphone than a PC component.

According to EXP Review (via Guru3D), the screen features a 2400 x 1080 resolution display with full lamination for superior clarity. To ensure the screen doesn't impact system performance, Valkyrie has equipped the block with an independent processor, eMMC storage, and its own onboard operating system. This allows the cooler to play back videos, display complex telemetry, and manage local file storage without using your system resources. The screen is attached via a magnetic mounting mechanism, simplifying installation and ensuring the display remains perfectly aligned with the block.

Image credit: EXP Review and ITHome

Beneath the massive screen, Valkyrie has implemented several cooling performance features to justify its 300W performance target. Starting with the pump, the N360 VK AIO is a self-developed model featuring a three-phase, six-pole motor and permanent-magnet impeller, utilising ceramic bearings for a longer MTBF. The cold plate employs 0.08 mm micro-channels to maximise the surface area for heat exchange. Moreover, the cooler includes an offset mounting bracket system specifically designed for multi-core processors. By shifting the centre of the cold plate to align with the CPU's actual thermal hotspots, the N360 VK can achieve more efficient heat transfer. Lastly, the 120 mm E2-Pro ring-blade fans featuring dual ball bearings paired with the cooler can operate between 500 and 2400 RPM, delivering up to 82.33 CFM of airflow and 3.14 mmH₂O of static pressure while remaining under 31.2 dBA at full power.

The N360 VK supports a comprehensive range of sockets, including Intel LGA 115x/1200/1700/1851 and AMD AM4/AM5. Available in both black and white finishes, the cooler supports full RGB synchronisation with all major motherboard ecosystems. The cooler is now available for pre-order in China for around £105.

Discuss on our Facebook page HERE.

KitGuru says: Given its massive AMOLED screen, built-in processor and 360 radiator, the cooler seems relatively cheap for what it offers. Do you think the N360 VK AIO has what it takes to stand out in the AIO market?

The post Valkyrie introduces N360 VK AIO with 6.67-inch curved AMOLED screen first appeared on KitGuru.

Rockstar Games allegedly grants terminally ill fan early access to GTA 6

19 janvier 2026 à 11:30

Rockstar Games has reportedly taken steps to grant a terminally ill fan's final wish of playing Grand Theft Auto 6 before its scheduled release on November 19th, 2026. The news emerged after Anthony Armstrong, a UI integrator at Ubisoft Toronto, shared a heartfelt appeal on LinkedIn on behalf of a family member battling cancer.

According to the original post (via GTA VI Countdown), the individual had been given a prognosis of only six to twelve months to live, creating a tragic timeline where they might not survive to see the game's official launch. Armstrong noted that the family member in question lives near the Rockstar Toronto studio in Oakville and expressed hope that an exclusive, confidential playtest could be arranged so they could experience the game.

Image credit: GTA 6 Countdown

The story gained significant traction across social media, eventually catching the attention of leadership at Rockstar's parent company, Take-Two Interactive. In a subsequent update before the post was deleted, Armstrong revealed that Take-Two CEO Strauss Zelnick had personally reached out to the family to facilitate a connection with the development team. A final update shared that the family had received ‘great news' after speaking with Rockstar, leading to widespread speculation that an early access session or private demonstration had been approved. The deletion of the LinkedIn thread shortly thereafter is widely believed to be the result of the non-disclosure agreements typical of such sensitive, confidential industry interactions.

This gesture continues a compassionate, albeit rare, tradition within the video game industry. Rockstar Games previously made headlines in 2018 for allowing a terminally ill fan to play Red Dead Redemption 2 several weeks before its debut. Other studios have also allowed gamers in similar circumstances to try out a game ahead of its launch, such as Gearbox Software with Borderlands 4 in early 2025. While Rockstar remains one of the most secretive developers in the world, these exceptions highlight a willingness to prioritise the community's most vulnerable members during critical development phases.

Discuss on our Facebook page HERE.

KitGuru says: Rockstar's reputation for secrecy is legendary, but their history of making exceptions for terminally ill fans shows a different side of the studio. While the public will have to wait until November 2026 to try the game themselves, it is heartening to see the industry's biggest players use their resources to provide a meaningful experience for someone in such a situation.

The post Rockstar Games allegedly grants terminally ill fan early access to GTA 6 first appeared on KitGuru.

SilverStone FLP02 Retro Case Review

19 janvier 2026 à 10:49

We first saw the retro SilverStone FLP02 at Computex 2025 and loved the charming style and cutesy features. It took a while to receive a review sample and the world has changed significantly in that time. Everything seems to cost too much today and we really don’t want to return to 1995 when 2024 was actually pretty good. Ah, nostalgia.

Main features

  • Functioning Lock
    A key lock mechanism protects the power and reset buttons from accidental activation—useful for families, shared spaces, or anyone who simply prefers an extra layer of control.
  • Real Segment Display
    Shows the active PWM duty cycle—reading “Lo” at low speeds, scaling numerically through mid-range operation, and switching to “HH” when fans are running at full output.
  • Aesthetic FDD Bays
    The case ships with three 5.25-inch bay covers styled like authentic floppy disk slots. They’re cosmetic by default, but each bay is fully compatible with real 5.25-inch devices.

Specification:

  • Motherboard support: SSI-CEB, ATX, Micro-ATX, Mini-ITX.
  • Power supply support: ATX.
  • Expansion slots: 7+2.
  • Included fans: 2x 120mm front intake, 1x 120mm rear exhaust (SilverStone CC12025M12S 2,000rpm)
  • Fan mounts: 2x 120mm front, 3x 120mm/2x 140mm/2x 160mm roof, 1x 120mm/140mm rear.
  • Radiator mounts: 280mm/360mm roof, 120mm/140mm rear.
  • 5.25-inch optical drive bays: Three.
  • Internal drive bays: 2x 3.5-inch/2.5-inch, 2x 2.5-inch, 2x 3.5-inch.
  • Front I/O ports: 2x USB 3.0 Type-A, 1x USB Type-C, audio.
  • Dimensions: 494mm H x 472mm D x 232mm W.

Testing

To put this case through its cooling paces we will be using a test system consisting of an Intel Core Ultra 9 285K and an Intel Arc B580 graphics card. This system allows us to effectively test the SilverStone FLP02‘s cooling capabilities.

Test System:

  • Processor: Intel Core Ultra 285K
  • CPU Cooler: Lian Li HydroShift LCD 360
  • Motherboard: MSP MPG Z890 Carbon WiFi
  • Memory: 32GB Corsair Vengeance LPX DDR5-6800
  • Graphics card: Intel Arc B580 12GB
  • Power supply: Montech Titan PLA 1000W
  • SSD: Crucial T700 5.0 M.2 NVMe
  • OS: Windows 11

Cooling Performance

Cooling Performance Overview

The SilverStone FLP02 has a clear path for air flow from front to back, and also supports cooling in the roof. Balanced against that we have a solid power supply shroud that blocks the area below the graphics card and filters on every vented panel that naturally restrict air flow. For that reason we chose a mid-level PC build that draws 530W under load at the wall socket and the result is that the cooling works perfectly well and without any surprises.

Closing Thoughts

When we first saw the SilverStone FLP02 at Computex it caused us to smile as it was so different to the endless sea of tempered glass and RGB lighting that we typically work with.

In this review we have ended up with mixed views about the case but the single biggest issue is the price which is incredibly high for a case considering the features and hardware on offer.

The key features of the FLP02 are the beige-ish colour scheme and the 5.25-inch drive bays along with the associated front switch panel. Those parts are fun and they work well enough, but they also eat up a chunk of the interior space and slow down the build process.

If you particularly want the Retro look and are happy to lose out on a number of modern creature-comforts, we can see why it would be worth considering, but there are clear limitations considering the price.

You can buy the SilverStone FLP02 for £225 HERE.

Pros:

  • Retro styling.
  • 3x 120mm fans are included.
  • Supports multiple 5.25-inch drive bays.

Cons:

  • Scarily high price.
  • Cable management features are weak.
  • Location of PWM fan hub is weird.

KitGuru says: The SilverStone FLP02 reminds us that 1995 was a fairly awful year.

The post SilverStone FLP02 Retro Case Review first appeared on KitGuru.

AMD is reportedly prioritising RX 9070 XT production over standard 9070

19 janvier 2026 à 10:41

AMD is reportedly recalibrating its RDNA 4 production strategy amid the ongoing global memory shortage, which continues to squeeze hardware margins. Although the Radeon RX 9070 series is a success, recent reports suggest that AMD is now winding down production of the standard Radeon RX 9070 to prioritise the more expensive RX 9070 XT. This shift is a direct response to skyrocketing VRAM prices, which have made lower-margin graphics cards increasingly impractical to manufacture.

According to ProHardver (via VideoCardz), because both the RX 9070 and its XT variant use 16GB of GDDR6 memory, the cost of the raw materials for both cards is virtually identical. However, the RX 9070 XT carries a higher retail price, allowing it to better absorb the rising cost of memory chips without requiring drastic price adjustments.

At launch, the RX 9070 was intended to provide a more affordable entry point into high-performance 1440p gaming, priced just £55/$50 below the XT variant. In the current economic climate, where memory producers are prioritising AI data centres over consumer electronics, that narrow price gap has been swallowed up by rising bill-of-materials costs. While AMD does not plan to halt production of the non-XT version completely, the share of this model in total shipments is expected to decrease significantly throughout the first half of the year. This strategy mirrors recent reports from Nvidia, which has also been rumoured to cut shipments to board partners by up to 20% as it navigates the same issues.

For PC builders, this reallocation of resources means that the Radeon RX 9070 XT will remain the primary focus for AMD's board partners for the foreseeable future. Industry analysts suggest that this tricky math for manufacturers will persist until at least 2027, making high-VRAM, mid-range cards like the RX 9070 a rare sight on retail shelves as companies prioritise SKUs that offer the best return on every gigabyte of memory.

Discuss on our Facebook page HERE.

KitGuru says: By focusing on the RX 9070 XT, AMD can at least ensure that some high-performance RDNA 4 stock remains available, even if it means the more affordable non-XT version becomes a “ghost” GPU.

The post AMD is reportedly prioritising RX 9070 XT production over standard 9070 first appeared on KitGuru.

Keychron K3 Max All-Wood Edition offers a low-profile walnut aesthetic

18 janvier 2026 à 13:00

Keychron is continuing its trend of experimenting with unconventional materials. Following the ceramic Q16 HE, the latest addition to the company's lineup is the K3 Max All-Wood Edition, which reinvents the popular 75% low-profile mechanical keyboard with a solid walnut wood chassis.

Unlike the previous K2 HE All-Wood Edition, the K3 Max All-Wood Edition has a slim design, measuring only 10.7 mm at the front, or 20.2 mm including the keycaps. This keyboard is only available with Milk POM low-profile switches, which use a full POM housing and stem for improved durability and a smoother keystroke. Buyers can choose between linear red and tactile brown versions, both factory pre-lubed to reduce spring noise and friction. While the board is designed with these specific switches in mind, it remains compatible with other Gateron KS-33 mechanical switches via its hot-swappable sockets.

While the exterior is made of walnut, Keychron has retained the original K3 Max's internal aluminium plate to ensure structural rigidity and a consistent typing feel. Connectivity remains versatile, supporting both 2.4 GHz and Bluetooth 5.2 wireless, as well as a wired USB-C mode. The 1550 mAh battery is rated for up to 86 hours of use with the backlighting turned off.

To complete the natural aesthetic, the double-shot PBT keycaps in the LSA profile have been colour-matched to complement the walnut wood tones. Moreover, it also supports QMK, allowing users to create macros and change inputs as they see fit with relative ease. The keyboard is currently listed at $119.99 on Keychron's official website.

KitGuru says: Keychron's foray into wooden enclosures is becoming more refined with each release. The K3 Max All-Wood Edition offers a distinct, organic aesthetic without the ergonomics-breaking thickness usually associated with wooden cases.

The post Keychron K3 Max All-Wood Edition offers a low-profile walnut aesthetic first appeared on KitGuru.

DeepCool launches flagship Spartacus 360 & CL6600 case with integrated AIO

17 janvier 2026 à 14:00

DeepCool has officially unveiled a pair of new flagship thermal solutions for the market, led by the Spartacus 360 all-in-one liquid cooler and the innovative CL6600 HyperSplit chassis.

The Spartacus 360 is designed to be a premium cooling solution, using 3x 120 mm fans and a pump powered by a three-phase, four-pole motor that operates between 2,500 and 3,400 RPM. This pump is paired with a 3.4-inch IPS LCD with 750 nits of brightness and a 480×480 resolution. Through the DeepCreative software, users can display system telemetry, custom videos, or performance trends in modular block layouts. The software also introduces AI-driven environmental modes, such as Sleep, Gaming, and Overclocking, that automatically balance acoustics.

Rated for up to 320W TDP, the Spartacus 360 features a newly designed offset mounting bracket specifically for Intel LGA1851 processors. By shifting the cold plate to better align with the hotspots on 20- and 24-core CPUs, DeepCool claims a core temperature reduction of up to 3°C. Installation is made easier and more secure by a rear-mounted locking system that allows front-side assembly without exposed screws. At the same time, a single 10-pin cable handles both power and data for the pump and display, minimising clutter. Reliability is improved by the inclusion of patented Anti-Leak technology, which regulates internal pressure to extend the cooler's lifespan and protect high-value components.

Alongside the new cooler, DeepCool is also launching the CL6600 HyperSplit case, which features a dual-chamber layout that physically separates the CPU's radiator from the rest of the system. By placing the included 360mm radiator in its own independent upper chamber, the CL6600 theoretically eliminates thermal crossover between the CPU and the GPU, which should allow both to operate at their full potential without competing for air. The case features a front-mounted PSU layout (up to 160 mm long) and supports the latest back-connect motherboards, such as Asus BTF or MSI Project Zero, providing a clean interior view through its tempered glass side panel. The aesthetic is rounded out with a full-height grille front panel featuring a real-wood accent and a pop-out headset hook.

Included with the CL6600 are two pre-installed reverse-blade FL12 SE fans on the bottom. The chassis accommodates graphics cards up to 413 mm in length, air coolers up to 175 mm in height, and up to 8x fans, including three on the AIO cooler division to create a push-pull configuration. Maintenance is simplified through tool-free panel removal and pull-out dust filters. The Spartacus 360 is currently priced at an MSRP of €184.99, while the CL6600 is available in black for €199.99 and white for €209.99.

We will have reviews of both units in the coming weeks, so stay tuned for those!

KitGuru says: Do you think other brands should follow DeepCool's idea and do more cases like the CL6600?

The post DeepCool launches flagship Spartacus 360 & CL6600 case with integrated AIO first appeared on KitGuru.

Division series boss Julian Gerighty departs Ubisoft to lead EA’s Battlefield Studios

17 janvier 2026 à 13:00

Julian Gerighty, the creative director and executive producer of Tom Clancy's The Division franchise, has officially resigned from Ubisoft to join Electronic Arts' Battlefield Studios. Massive Entertainment confirmed the news this week, marking the end of Gerighty's extensive tenure at the studio, where he was a key figure shaping the first two Division games and leading the creative direction for Star Wars Outlaws.

While Gerighty recently teased that The Division 3 was “shaping up to be a monster”, his departure means he will no longer be at the helm to see the project through to its completion. Instead, he will transition to a leadership role within EA's Battlefield team, though his specific title has not yet been confirmed. Ubisoft's leadership has moved quickly to reassure fans and investors that the series remains in capable hands. The publisher emphasised that the vision for the franchise remains unchanged despite the loss of its primary creative face. Massive Entertainment's statement on the topic can be found below:

Gerighty himself also shared a message to the community on X, expressing confidence in the franchise's future and noting that it was simply time for “another grand adventure” after over 27 years at the company.

This move comes at a juncture for both gaming giants. Ubisoft has been grappling with a prolonged slump that led to its stock being temporarily halted on Euronext in late 2025. While Assassin's Creed Shadows provided a much-needed commercial boost last year, the group has faced significant layoffs and studio closures as part of a major internal restructuring. On the other side of the industry, EA's Battlefield Studios is still navigating the tragic loss of Vince Zampella, who passed away following a car accident in December 2025. Bringing in a veteran with Gerighty's expertise could be just what EA needs as it looks to expand the Battlefield franchise and fill the leadership gap left by one of the industry's most influential figures.

KitGuru says: Losing Julian Gerighty is a heavy blow for Ubisoft. However, for EA and the Battlefield franchise, this could be a massive win. Gerighty's experience with shooters and large-scale IP management is precisely what EA needs to maintain the momentum of the successful Battlefield 6.

The post Division series boss Julian Gerighty departs Ubisoft to lead EA’s Battlefield Studios first appeared on KitGuru.

Keychron launches Lemokey P3 HE magnetic switch keyboard with toolless design

17 janvier 2026 à 12:00

Keychron has expanded its gaming sub-brand, Lemokey, with the launch of the P3 HE, a tenkeyless (TKL) gaming keyboard that pairs magnetic switch technology with a toolless casing. Unlike the Keychron Q-series flagships, which often command a premium, the P3 HE is launching at a slightly lower price. That said, it's still relatively expensive compared to its Chinese counterparts.

Despite the lower cost of $169.99 (versus Keychron's Q-series that can fetch well over $200), the P3 HE (via TechPowerUP) maintains a premium build, featuring a full aluminium case finished with an electrophoretic coating and a toolless disassembly system. This screwless design uses magnetic latches to allow the top case to be removed in seconds for cleaning or internal modifications, a feature currently absent from the more expensive Keychron models.

Available in black and white, the P3 HE is built with a focus on both performance and acoustics, using a silicone-bean gasket mount system that isolates the aluminium plate from the case, effectively cutting out metallic reverberation and “ping”. The interior is further dampened with multiple layers of IXPE and sound-absorbing foam, resulting in a deeper, more refined sound profile. Under the hood, the keyboard relies on Gateron Double-Rail Magnetic Nebula switches, which use the Gateron KS-37 mounting standard, though be aware this limits switch compatibility with other KS-37 magnetic switches.

On the software side, the P3 HE is fully supported by the Lemokey Launcher web app, providing access to a suite of competitive features enabled by its Hall Effect sensors. Users can customise actuation points from 0.2 mm to 3.8 mm with 0.1 mm precision, and enable features such as Rapid Trigger and SOCD (Last Keystroke Prioritisation). The keyboard also supports Dynamic Keystroke (DKS), allowing up to four actions per key based on press depth, and an Analog Mode that mimics a controller's variable input for racing or flight simulations. Connectivity is handled via a tri-mode system, offering 1,000 Hz polling over wired and 2.4 GHz wireless connections, alongside Bluetooth 5.2 for multi-device pairing. Moreover, the P3 HE features north-facing RGB LEDs and comes standard with Cherry profile double-shot PBT keycaps, available in both shine-through and non-shine-through variants.

KitGuru says: Are you interested in the Lemokey's P3 HE feature set?

The post Keychron launches Lemokey P3 HE magnetic switch keyboard with toolless design first appeared on KitGuru.

CD Projekt Red reveals Witcher franchise sales have surpassed 85 million

17 janvier 2026 à 11:00

CD Projekt Red's joint CEO Michał Nowakowski has provided an update on the performance of the Witcher franchise, confirming that every mainline entry in the series has now surpassed 10 million copies sold. This announcement offers insight into the long-term commercial success of the earlier titles, which have often been overshadowed by the monumental success of the third instalment.

The sales figures were shared during a session on X, where Nowakowski (via Polonizacje) responded to a list of the most successful Polish video games curated by Michał Król. This list included The Witcher 3 in first place with 60 million units sold, followed by Cyberpunk 2077 on 35 million and Dying Light with 20 million.

According to the latest figures, the original Witcher game has sold 10 million units, while its sequel, The Witcher 2: Assassins of Kings, has sold 15 million. When added to the staggering 60 million copies achieved by The Witcher 3: Wild Hunt, the core trilogy now accounts for over 85 million sales worldwide.

By providing these numbers, it's clear that the franchise's popularity isn't concentrated solely in the final chapter. While the company did not specify an exact total for each spin-off in the series, such as Gwent or Thronebreaker, the combined performance of the mainline games puts the entire Witcher franchise within striking distance of the 100 million-unit mark. This renewed momentum comes as the studio continues development on the next Witcher trilogy and a remake of the first game, alongside a rumoured fourth DLC for The Witcher 3…

KitGuru says: The commercial endurance of the first two Witcher games is particularly impressive given their age and platform limitations at launch. Seeing the first game hit 10 million and the second hit 15 million proves that there is a massive audience still discovering the roots of the series.

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Analysts claim Stellar Blade has sold over 6 million copies

16 janvier 2026 à 18:00

Stellar Blade achieved a ton of success when the PS5 exclusive arrived back in 2024; doubly so once the PC version released a year later – setting records for the PlayStation-published action title on Steam. With a sequel confirmed and rumours that studio SHIFT UP is planning to port the game to additional platforms, we’ve now gotten more up-to-date sales data; with analysts claiming it to have exceeded 6 million copies sold.

As reported by the Korean publication DigitalToday, updated sales data from the (primarily mobile-focused) analytics firm Sensor Tower claims that SHIFT UP’s 2024 hack-and-slash Stellar Blade has sold an estimated 6.1 million copies since its launch on PS5 back in April of said year.

According to the report, the game has sold 3.7 million copies on PS5 and 2.4 million on PC – especially impressive given that the latter only arrived in June of 2025.

Stellar Blade Million

Of course, it is worth noting that these sales figures should be taken with somewhat of a pinch of salt and will not be 100% accurate unless it comes from Sony or SHIFT UP themselves.

Officially, the last figures we got was back in June, when it was revealed that Stellar Blade had sold 1 million copies on PC in 3 days – pushing total units sold past 3 million.

Regardless, there’s no denying that Stellar Blade was a success, especially being the first console game from SHIFT UP. It will be interesting to see how sales continue to trend into the future, especially with rumours claiming that the game may be ported to additional platforms.

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KitGuru says: Are you a fan of Stellar Blade? Did you play it on PC or PS5? What are your expectations for the sequel? Let us know down below.

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New Life is Strange game to be revealed next week

16 janvier 2026 à 17:00

The Life is Strange series is an excellent franchise helping to keep the choice-based adventure genre alive with interesting stories full of heart, relatable characters and a nostalgic vibe. Following on from 2024’s Double Exposure, Square Enix has now confirmed that they will be unveiling the 6th entry in the series next week.

Taking to YouTube, the official Life is Strange channel has teased that the franchise is set to return this year, posting an upcoming livestream set to go live on the 20th of January.

While there is very little to go on so far, the description for the livestream reads as follows: “Separate the real from the rumor… Join us for the exclusive reveal of the next Life is Strange game.”

While this could be a hint towards the game itself, the description is likely in reference to a recent leak by the PEGI ratings board for a game called Life is Strange: Reunion.

Curiously, the description for the title was eerily similar to that of the very first LiS entry – and so this comment by Square could be them trying to hint that there’s more to the game than the leaked description let on.

Either way, we won’t have to wait long to find out, with the Life is Strange livestream set to go live on the 20th of January at 5:30PM UK time.

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KitGuru says: Are you excited for more Life is Strange? What did you think of the leaked description? Could it be legit, or is there more going on than it seems? Let us know your thoughts down below.

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Final Fantasy VII Remake update to introduce a bunch of QoL improvements

16 janvier 2026 à 16:00

Years on from its initial release on PlayStation and PC, Final Fantasy VII Remake Intergrade is finally set to land on the Nintendo Switch 2 and Xbox next week. In the lead-up to its launch, the team at Square Enix have confirmed that the PS5 and PC versions of the game will receive an update at the same time – bringing a number of welcome quality-of-life improvements.

Taking to Twitter to make the announcement, the official Final Fantasy VII page wrote: “To celebrate Final Fantasy VII Remake Intergrade launch day on Nintendo Switch 2 & Xbox, a patch for the PS5 and PC versions will launch next Thursday.”

Exact details on the extent of the patch have not been shared, however we did get an overview, with the update set to introduce:

  • Streamlined Progression
  • The ability to keep HP and MP topped up
  • Option to always hit for 9,999 damage

Final Fantasy Remake

While these features will also be available on the Switch and Xbox versions, having the ability to bypass battles will be especially useful for PC and PS5 players who are simply wanting to re-experience the story ahead of part 3’s release at some point in the future.

Though not recommended for a first time playthrough, having these options available is welcome to see. It’ll be interesting to learn whether the patch introduces any other changes/additions.

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KitGuru says: Are you looking forward to the update? Should more JRPGs offer similar options? Let us know your thoughts down below.

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Black Ops 7 celebrates 115 Day with early Season 2 details

16 janvier 2026 à 15:00

Since the game’s launch, the teams at Treyarch/Activision have kept Black Ops 7 feeling fresh thanks to a consistent string of updates both on a weekly and Seasonal basis. In celebration of COD Zombies’ 115 Day (15th of January), Treyarch have teased a ton of Zombies content coming with Season 2 and beyond.

Releasing a blog post to celebrate 115 Day (named after the classic COD Zombies element 115), Treyarch offered a look at what fans can expect going into Black Ops 7 Season 2 and beyond.

Though previously rumoured to be the case, Treyarch have officially confirmed that BO7 will see 5 major zombies maps released through the game’s post-launch Season. So far, we’ve gotten Ashes of the Damned at launch and Astra Malorum during Season 1, meaning there are still 4 main DLC maps to be released.

Black Ops 7 Season 2

Of course, BO7 also features a bunch of Survival maps, with the team confirming that the launch of Season 2 will bring with it its 4th survival map: Mars from Astra Malorum. More exciting however is the fact that the well-received Cursed Mode (which brings back many classic Zombies elements) will be coming to survival maps at the start of Season 2.

Another highly-requested feature coming is the addition of a ‘starting room’ mode – harkening back to one of the most popular COD Zombies challenges from back in the day.

Though we only got a brief teaser, the team did confirm that the next big map won’t be arriving until Season 2 Reloaded – but with the addition of Mars and Cursed Survival, there should be plenty for Zombies fans to enjoy in the meantime. The full blog post, including more ancillary changes and additions coming with future updates can be found HERE.

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KitGuru says: What did you think of this year’s 115 Day? What announcement excited you the most? Let us know down below.

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Amazon shares first look at Sophie Turner as Lara Croft in upcoming Tomb Raider series

16 janvier 2026 à 14:00

This is a big week for Amazon Prime, with the streaming service having given updates on a number of their upcoming projects. Alongside confirmation that Ryan Hurst is set to play Kratos in the live-action God of War show, Amazon have now released their first promotional image of Sophie Turner as Lara Croft – showing off a look which harkens back to the early days of Tomb Raider.

Taking to Twitter to make the announcement, the official Amazon Prime Video page offered fans a first look at Sophie Turner as Lara Croft for the upcoming live-action series – writing: “Get your artifacts out. Lara's on her way… #TombRaider #WardrobeTest”

Based on the costume, it’s clear that Amazon is going for a look which matches more closely to Croft's earlier entries as compared to the reboot trilogy’s aesthetic; featuring her blue tank top, shorts, fingerless gloves and glasses.

Lara Croft Tomb

So far, relatively little is known about the plot for the show, however a number of other roles were recently confirmed, with Jason Isaacs playing Lara’s uncle Atlas and Sigourney Weaver taking on the role of original character Evelyn Wallis.

With an interesting cast of characters and a look which is clearly inspired by Lara’s early exploits, it will be curious to see whether the show will follow the plot of any previous games, or if it will be doing its own thing. We will have to wait and see.

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KitGuru says: What do you think of the promo image released? Is Sophie Turner convincing as Lara Croft? Do you prefer the classic or rebooted design? Let us know down below.

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Ryan Hurst confirmed to play Kratos in live-action God of War adaptation

16 janvier 2026 à 13:00

Back in 2022, it was reported that Sony had entered into talks with Amazon to develop a live-action adaptation of the console maker’s highly-popular God of War franchise. While production was off to a slow start, work on the project appears to now be progressing smoothly, with the actor set to take on the role of Kratos having now been officially announced.

Making the official announcement, the Amazon Prime page confirmed that Ryan Hurst is set to play Kratos in the upcoming God of War Amazon show.

For the uninitiated, Hurst is best known for his role as Opie in Sons of Anarchy. That said, in an interesting twist of fate, Hurst actually voiced Thor in 2022’s God of War Ragnarok.

God of War Kratos

Speaking on this announcement, the team at Sony Santa Monica wrote: “Congratulations to Ryan Hurst who will be stepping into the role of Kratos for the upcoming God of War live action series! We're excited to see his take on Kratos as he joins the legendary ranks of T.C. Carson and Christopher Judge who have each shaped this character in unforgettable ways.”

While details on the project remain relatively light, Amazon’s God of War show will reportedly consist of at least two Seasons, with the first being 10 episodes long. Filming for the project is set to begin in March, and so hopefully we will get to see some promotional images of Hurst as Kratos sooner rather than later.

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KitGuru says: Are you looking forward to the God of War show? What do you think of this casting announcement? Who were you expecting to take on the role of Kratos? Let us know down below.

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No Rest for the Wicked hits 1 million sales ahead of ‘Together’ update

16 janvier 2026 à 12:00

Moon Studios has officially announced that No Rest for the Wicked has reached the milestone of one million copies sold in its PC Early Access version. This achievement was reached on Steam just days before the launch of the “Together” update, scheduled for January 22nd.

In an official statement, the developer thanked the community for believing in the project from the start, emphasising that player support was instrumental in shaping the action RPG into its current form. The studio, famously known for the Ori franchise, reinforced that the world of Wicked will become significantly larger and more shared with the arrival of new social features next week.

The “Together” update promises to redefine the gameplay experience by introducing a cooperative system for up to four players in persistent Realms. Unlike other titles in the genre, players can share a world without a host being online, enabling independent progression. Combat has also received significant adjustments, featuring improved AI that allows enemies to react naturally and desperately when cornered or outnumbered and friendly fire in online mode.

Beyond battles, users can collaborate on housing construction, craft items through the Scribe Table and explore the new Compendium. Originally released in April 2024, the game continues to expand steadily, with full versions planned for PlayStation 5 and Xbox Series X|S.

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KitGuru says: With the long-awaited co-op mode arriving next week, the game is finally getting the social features many fans have been asking for since its debut.

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Intel’s Arrow Lake Refresh reportedly launches this spring

16 janvier 2026 à 11:00

Intel's desktop and high-performance laptop CPU update may be closer than expected, with fresh chatter around the Arrow Lake Refresh suggesting a launch window of March or April 2026. This positioning places the update only just after Intel's major January push for Core Ultra Series 3 Panther Lake series.

The claims come from Golden Pig Upgrade (via Tom's Hardware), who wrote and posted alongside a screenshot of the Geekbench entries we've covered. These entries show the top-tier refresh models, specifically the Core Ultra 9 290K Plus for desktops and the Core Ultra 9 290HX Plus for flagship-class notebooks.

This March/April launch window suggests a carefully staged rollout for Intel's 2026 lineup. With Panther Lake-H systems hitting global availability later this month, a spring refresh for Arrow Lake could allow Intel to maintain momentum in its current product stack without overshadowing the debut of its 18A-based mobile architecture. This strategy creates a bridge to Nova Lake, the next major architectural shift currently slated for late 2026. Nova Lake is expected to introduce a new LGA 1954 socket and up to 52 cores, making the 200 Plus series the final push for the LGA-1851 ecosystem.

The Arrow Lake Refresh appears to be an exercise in refinement rather than revolution. The update focuses on incremental tuning, such as modest clock adjustments, improved binning, and enhanced support for higher memory frequencies, such as DDR5-7200 and beyond. With these refinements, these CPUs can offer a performance bump with minor changes, reserving the major architectural breakthroughs for Nova Lake when it launches. Whether these improvements are enough to sway buyers will likely depend on the final retail pricing and how the refreshed parts compete against AMD's recently launched Ryzen 9000 series, especially the X3D models.

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KitGuru says: Even if it won't revolutionise the CPU consumer market, this refresh will make Intel maintain some relevance in its segments until Nova Lake arrives.

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Gamemax introduces Nex C53, an affordable panoramic chassis with BTF support

16 janvier 2026 à 09:50

Gamemax has officially introduced the Nex C53 panoramic case, a compact yet capable case designed to provide a seamless visual showcase for your hardware. The primary draw is its panoramic view layout, with borderless tempered glass that offers an unobstructed view of the internal components. It also supports hidden-connector (BTF) motherboards, which should allow for cable-free interior that maximises airflow and aesthetics.

The internal structure of the Nex C53 (via TechPowerUP) has been designed to accommodate almost anything, including graphics cards up to 410 mm in length and CPU air coolers up to 175 mm tall. Space efficiency is achieved through a front-mounted PSU layout that optimises space while providing enough room for a 360 mm top-mounted radiator. Cooling is handled by up to seven 120 mm or five 140 mm fans, with four ARGB fans pre-installed. This includes three 120 mm reverse-blade fans at the bottom to draw in fresh air and one rear-mounted exhaust fan.

The chassis also features a dual-layer top panel that replaces exposed dust filters and an adjustable multi-angle fan bracket that allows builders to direct airflow where it is needed most. To ensure long-term stability, an integrated GPU support bracket is included to prevent card sag and protect the motherboard’s PCIe slots. Connectivity options in the front I/O panel include a USB Type-C Gen 2×2 port and two USB 3.0 ports. The Gamemax Nex C53 is launching in black and white variants, with the black version priced at $64.99 and the white version at $69.99.

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KitGuru says: Gamemax is making a strong play for the entry-level market by offering full BTF motherboard compatibility and a front-mounted PSU design at a very aggressive price point. Would you consider the Nex C53 for a budget build?

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