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Reçu hier — 28 juillet 2025KitGuru

Battlefield 6 hits 500K wishlists on Steam ahead of multiplayer reveal

28 juillet 2025 à 18:30

EA has been back on Steam for a few years now and the move has paid off. Following on from the reveal of Battlefield 6 last week, the game has surged to the top of many wishlists on Steam. 

EA withheld its games from Steam for years but that changed in 2019, with the publisher's big return to the platform. So far, this has been a huge success, with games like Titanfall 2, Battlefield 1 and Battlefront 2 all benefitting from surging player counts via the Steam platform, long after release.

Nowadays, all EA games come to Steam at the same time as everywhere else. On Steam alone, Battlefield 6 has risen to 500,000 wishlists, according to Alinea Analytics (via Insider Gaming). That number was achieved in just one weekend, so it would seem that excitement is brewing for the next Battlefield game.

Battlefield 6 is expected to release in October, one month ahead of its biggest competitor, Call of Duty: Black Ops 7. Every few years we end up wondering if Battlefield will manage to take COD's place as the premier shooter on the market, but a number of botched launches have kept the series from fulfilling its potential.

DICE and EA hatched a plan to ensure that things would be different for Battlefield 6. Earlier this year, Battlefield Labs launched, inviting thousands of fans to test out early parts of the game, giving DICE crucial feedback much earlier in the development process.

Discuss on our Facebook page, HERE.

KitGuru Says: Later this week, Battlefield 6 will have its full multiplayer reveal and we should also get official release date news. 

The post Battlefield 6 hits 500K wishlists on Steam ahead of multiplayer reveal first appeared on KitGuru.

Xbox will have 20 playable demos at Gamescom including Hollow Knight: Silksong

28 juillet 2025 à 18:00

Xbox today confirmed its schedule and showcase lineup for Gamescom 2025, spotlighting hardware demos, playable game previews, and special live broadcasts. As you may expect, the ROG Xbox Ally will be a focus point, and Hollow Knight: Silksong will also be playable for the very first time. 

There will be over 20 demos at the Xbox section of Gamescom this year. Hollow Knight: Silksong is the clear headliner, but Grounded 2, Ninja Gaiden 4, Super Meat Boy 3D and more will also be present. You'll even get a preview of the new expansion for Indiana Jones and the Great Circle, titled ‘The Order of Giants'.

Xbox's plans for Gamescom will also include new announcements for this year's Call of Duty game, Black Ops 7. The announcements should include release date news, confirmation of beta plans and perhaps our first look at multiplayer gameplay.

Xbox will be hosting live streams throughout Gamescom, on August 20th and August 21st.

Discuss on our Facebook page, HERE.

KitGuru Says: Fans have been waiting on Hollow Knight: Silksong for years. With the game now playable for the first time, we can be confident in the game hitting its new release date. 

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Mortal Kombat: Legacy Kollection confirmed for September release

28 juillet 2025 à 17:00

The Mortal Kombat Legacy Collection is launching sooner than anticipated. Thanks to a leak via the Xbox store, the game is confirmed to be releasing in September. The official announcement was due to come this Friday during Sony's EVO USA fighting game tournament. 

The Mortal Kombat: Legacy Kollection, like the name implies, is a collection of the classic Mortal Kombat games from the older eras, including Mortal Kombat 1, 2, 3 and 4.

The Kollection has been reworked to tell a complete timeline of the original series' story, with comprehensive character histories included.

The games will all include online multiplayer as well, complete with rollback netcode, giving fighting game fans the precision they need.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on picking up the Mortal Kombat Legacy Kollection? 

The post Mortal Kombat: Legacy Kollection confirmed for September release first appeared on KitGuru.

Xbox has two ‘unannounced’ cross-platform games planned for 2026

28 juillet 2025 à 16:00

2026 is shaping up to be a pretty big year for Xbox, with the long-awaited Fable reboot set to drop, as well as a new Gears of War title. It turns out, there is more on the way, with two major ‘unannounced' games confirmed for next year. 

An Xbox producer updated their online CV (via The Gamer) with the mention of two ‘unannounced cross-platform titles' for 2026. Currently, games like Fable and Gears E-Day are not confirmed for platforms outside of Xbox and PC, so it could be that Microsoft is indeed moving to day-and-date releases on PS5 from next year.

The ‘unannounced' part of this is most interesting though, as it is unclear if it means truly unannounced games, or previously announced games that have yet to be confirmed for PS5 or Switch 2.

Current rumours point to titles like State of Decay 3 and a new Halo game being announced next year. Microsoft has also previously confirmed plans to bring future COD games to the Switch platform. The Switch 2 released too late in the year for Black Ops 7 to launch on the system, but next year's game should be a different story.

Discuss on our Facebook page, HERE.

KitGuru Says: What games do you think Microsoft will make multiplatform next? Halo has been at the top of the rumour list for a long time, perhaps next year will be the year. 

 

The post Xbox has two ‘unannounced’ cross-platform games planned for 2026 first appeared on KitGuru.

Amazon’s God of War series confirmed for 10-episode first season

28 juillet 2025 à 15:00

Back in late 2022, Amazon announced that they had greenlit a Prime Video TV show based on Sony’s God of War series. Pre-production slowed to a crawl after that, as it was reported that the scripts needed to be reworked. Now, with filming due to start soon, we finally have a new update on the series. 

At San Diego Comic Con, new details about the God of War series were revealed. Showrunner, Ronald D. Moore told Collider in an interview that scripts were still a work in progress, but game director, Cory Barlog, is now involved with the series to help shape the direction of the series. Barlog famously directed the 2018 God of War reboot, which re-introduced Kratos as a father figure.

Amazon God of War

The series plans to adapt the more recent games, God of War (2018) and Ragnarök (2022). Those games were already very cinematic and story-heavy, so the series may serve as more of a way to retell that story for the non-gaming crowd, similar to The Last of Us, although that show did end up making some significant changes to certain events.

There is still no word on when we'll get to see the series, or even a trailer. Filming will begin sometime in 2026 and so far, at least two 10-episode seasons are planned.

Discuss on our Facebook page, HERE.

KitGuru Says: Do you think the God of War series will be as successful as The Last of Us or Fallout? 

The post Amazon’s God of War series confirmed for 10-episode first season first appeared on KitGuru.

Quarantine Zone: The Last Check is another massive indie success story

28 juillet 2025 à 14:00

It’s been a pretty good year so far for odd sim management games, with the likes of Schedule 1 taking Steam by storm upon its release back in March. The next viral indie offering in this genre looks to be the Papers Please-esque zombie infection management simulator ‘Quarantine Zone: The Last Check’ – which has now surpassed 1 million total wishlists on Steam.

Taking to their Steam page to make the announcement, indie devs Brigada Games revealed that the upcoming Quarantine Zone: The Last Check has “crossed a massive milestone of 1 Million wishlists.”

In addition, the demo, which was released back in late May, has exceeded over 1.5 million players.

The base building, infection inspection management, first-person simulation game seems to have enticed more than just 1 million players however, with the devs announcing that they have now formed a partnership with Devolver Digital to publish the title.

Quarantine Zone Indie

Previously, the game was set to be self-published by Brigada Games themselves. Speaking on this new agreement however, they wrote: “This provides our team with additional resources and options to increase the quality of the final product and reach as many potential players as possible.”

The team continued, “We are so excited about where this partnership can take us, and because we’re going to be able to try some new things, we’ll need to push Quarantine Zone’s launch window from September to November of this year (with the exact date to be announced later on).”

The first-person management sim genre has been woefully underserved in the AAA video game market, and so it is encouraging to see various indie devs take on the challenge – so far to great success across the board.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of management sims? Did you check out Quarantine Zone’s demo? What other random job would you like to tackle next in a video game? Let us know down below.

The post Quarantine Zone: The Last Check is another massive indie success story first appeared on KitGuru.

AOC U27G4R Review (Affordable 4K Dual-Mode)

28 juillet 2025 à 13:00

While we've been focused on the booming OLED monitor segment, that doesn't mean other areas of the market aren't moving forward, too. High refresh-rate 4K LCDs are getting cheaper and cheaper, with the AOC U27G4R we are looking at today priced at under £280. Not only does it offer a native 4K/160Hz experience, but it also supports dual-mode technology, meaning it can switch to 1080p/320Hz with the press of a button. But what's it actually like to use on a daily basis? We find out today.

Aside from the aforementioned dual-mode technology (which AOC confusingly calls both ‘Dual Frame' and ‘Dual Resolution' depending where you look), the U27G4R uses a Fast IPS panel, offering a claimed 1ms response time, alongside 1000:1 contrast and up to 400 nits of brightness. It also offers adaptive sync support and a pair of HDMI 2.1 ports, so on paper it looks enticing at the circa-£280 price-point. Let's see if it can deliver.

Specification:

  • Screen size (inch): 27
  • Screen size (cm): 68.6
  • Panel treatment: Antiglare (AG)
  • Pixels per Inch: 163
  • Panel resolution: 3840×2160 / 1920×1080 (Dual Frame Monitor)
  • Resolution name: UHD / FHD (Dual Frame Monitor, UHD)
  • Aspect ratio: 16:9
  • Panel type: Fast IPS
  • Backlight type: WLED
  • Max Refresh Rate: UHD@160Hz / FHD@320Hz (Dual Frame Monitor)
  • Response time GtG: 1 ms
  • Response time MPRT: UHD 0.5 ms / FHD 0.3 ms
  • Static contrast ratio: 1000:1
  • Viewing angle (CR10): 178°/178°
  • Display colours: 16.7M (8 bits)
  • Brightness (nits): 400 cd/m²
  • Sync technology (VRR): Adaptive Sync
  • HDR (High Dynamic Range): VESA Certified DisplayHDR™ 400
  • Blue Light Technology: Anti Blue Light
  • Multiview (PbP, PiP): PiP + PbP
  • Colour space (sRGB – CIE 1976): 124.7%
  • Colour space (DCI-P3 – CIE 1976): 95.9%
  • Colour space (Adobe RGB – CIE 1976): 93.4%
  • Removable stand: ✓
  • Kensington Lock: ✓
  • VESA wallmount: 100×100
  • Quick release function: ✓
  • Tilt: ­–3.5° ±1.5° ~ 21.5° ±1.5°
  • Height adjustment: 130 mm
  • Swivel: –30° ±2° ~ 30° ±2°
  • Pivot: –90° ±2° ~ 90° ±2°
  • HDMI: HDMI 2.1 × 2
  • DisplayPort: DisplayPort 1.4 × 1
  • USB Hub: ✓
  • USB Hub speed: USB 3.1 (Gen 1)
  • USB downstream ports: 4
  • Audio Output: Headphone out (3.5mm)

Firmware tested: V1.00

The post AOC U27G4R Review (Affordable 4K Dual-Mode) first appeared on KitGuru.

New Friday the 13th game confirmed to be in development

28 juillet 2025 à 12:00

We’ve seen a great number of horror franchises succeed in the video game space, with 2017’s Friday the 13th: The Game being of particular note. Unfortunately, the multiplayer title saw its end-of-life arrive much sooner than expected due to licensing issues. That said, Jason Voorhees isn’t done yet, with a new video game based on the IP said to be currently in the works.

As reported by the horror-focused publication Bloody Disgusting, during a recent San Diego Comic-Con panel the vice president of Friday the 13th’s production company (Horror Inc.) confirmed that a new video game based on the IP is in the works.

While discussing the next film entry in the series, VP Robbie Barsamian teased that “a new sequel movie and new sequel game are at the top of our list. It’s where most of our energy’s going right now. And I can tell you finally we’re in a position to deliver on that.”

Friday 13th

Reiterating this fact, Barsamian added: “While we’re not officially announcing with our partners today, both are coming. They’re both in the works and they’re both coming.”

Of course, for our purposes the Friday the 13th game is what’s of interest here. Curiously, given that it was described as a “sequel game” it is currently unknown whether this unnamed title will be a sequel to the 2017 game, or a video game based on this upcoming sequel film.

Regardless, whatever this ends up being, hopefully the game does not wind up in its own set of legal issues. Fortunately, all that was settled back in 2021 and so it should be unlikely. That said, we will have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: Did you enjoy Illfonic’s Friday the 13th: The Game? What would you like from this upcoming ‘sequel’? Is there space for another asymmetrical multiplayer horror game given how popular Dead by Daylight is? Let us know down below.

The post New Friday the 13th game confirmed to be in development first appeared on KitGuru.

Fortnite has gotten yet another Marvel crossover

28 juillet 2025 à 11:00

As has been the case with pretty much every big Marvel release in recent years, Fortnite has a bunch of new crossover skins to sell you. In this case, Marvel’s first family – the Fantastic Four – are now available for the ‘low’ price of roughly £25.

Available to purchase in Fortnite between now and the 5th of August, the Fantastic Four Bundle includes the titular heroes (featuring the actors’ likenesses) alongside their LEGO counterparts.

In addition, each of the characters have their own melee weapons; back bling and emotes – alongside a shared glider.

The Fantastic Four Fortnite bundle can be had for 3,600 V-Bucks, which roughly translates to £25. Though undeniably a costly bundle, buying all of the various skins and items individually would set you back a whole 9,600 V-bucks – or roughly £55 (depending on how many bucks you’re buying in one go it could be even more).

With each passing crossover, cosmetics in games are becoming increasingly expensive. Of course, there are various licensing fees and such which do add to the overheads; but given that Disney owns around 10% of Epic Games, it does feel like the media behemoth is simply trying to earn its $1.5 Billion investment back.

Discuss on our Facebook page HERE.

KitGuru says: Have you watched Fantastic Four: First Steps? How does it compare to the other two live-action F4 attempts? What do you think would be a reasonable ask for this bundle? Let us know down below.

The post Fortnite has gotten yet another Marvel crossover first appeared on KitGuru.

Steam beta update brings revamped Store menus and much more

28 juillet 2025 à 10:00

Over the past couple of years, Valve has put a particular amount of focus on improving Steam across the board – from library sharing revamps to visual tweaks and much more. In alignment with this, those on Steam’s beta channel can now check out the brand new ‘Store Menu’.

Taking to their blog to detail this latest beta, Valve announced and unveiled their brand new redesigned ‘Store Menu’ – meaning the tabs at the top and side of the store page.

Alongside the rather slick visual upgrade, this new menu comes with a number of functional Quality of Life improvements, including:

  • Combined left column and blue bar for greater cohesion and reduce redundancy
  • New browse tab for added discoverability
  • Reorganised Recommendations page/tab
  • Personalised categories tab
  • Search bar can now be accessed in more places

Steam Store

Speaking of the search bar, trying to find exactly what you’re looking for should become much simpler thanks to a revamp of how the system works – now adding;

  • Popular searches
  • Recently viewed
  • Categories/tags
  • Publishers
  • New filters

All in all, this seems to be a rather welcome addition. That said, it may take some time for users to get used to all this reorganisation. It will be interesting to see whether any further alterations are made between now and the public release.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the redesign? Do you welcome it? What other visual elements would you like to see Valve modernise next? Let us know down below.

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Elden Ring Nightreign patch adds long-awaited Duos mode

27 juillet 2025 à 15:30

Elden Ring Nightreign has been off to a good start sales wise, despite being the lowest rated From Software game in years. Currently, the game only supports parties of three players, or solo players, with no option for a Duos mode. That will finally change next week. 

From Software confirmed just before launch that Elden Ring Nightreign would not have a Duos mode because, well, the dev team just didn't think to add one in, as confirmed by the game's director. They realised that they should make one shortly before the game's release and got to work on the update, which is now ready to roll out.

In Patch 1.02, Elden Ring Nightreign will get a Duos option, as well as other Quality-of-Life and UI improvements. The new mode will allow groups of two players to take on the horrors of Limveld.

So far, Elden Ring Nightreign has sold over two million copies. The Elden Ring franchise as a whole has almost outsold Dark Souls, with 30M sales for the main game, 10M sales for the expansion ‘Shadow of the Erdtree, and an extra 2M sales from Nightreign.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you still playing Elden Ring Nightreign? Or have you been waiting for Duos mode before diving in? 

The post Elden Ring Nightreign patch adds long-awaited Duos mode first appeared on KitGuru.

The Elder Scrolls Oblivion Remastered surpasses nine million players

27 juillet 2025 à 15:00

Back in April, Oblivion Remastered quickly amassed four million sales from its launch across PC, PS5 and Xbox. Since then, that player count has more than doubled, with the game surpassing 9 million players.

The Elder Scrolls IV Oblivion Remastered released in April and in the three months since, the game has garnered over nine million players, up from four million at the end of April. Fans all around the world have been jumping back into the game to re-experience Imperial City, and others who grew up with Skyrim are experiencing the events of Oblivion for the very first time.

The Elder Scrolls IV Oblivion Remastered has been a top-selling game on Steam, as well as Xbox and PS5 consoles since its release. A sales boost will have arrived over the past few weeks, as the game had been discounted across PC, Xbox and PlayStation.

Currently, Oblivion Remastered is ranked as the second best-selling game of the year, although it will likely be dethroned soon by the incoming wave of sports titles like EA FC (formerly FIFA), Madden, NBA2K, as well as staple annual games like Call of Duty.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you picked up Oblivion Remastered this week? What do you think of the game so far?

The post The Elder Scrolls Oblivion Remastered surpasses nine million players first appeared on KitGuru.

Job listing confirms Sony plans to bring PS5 games to Xbox, Switch and more

27 juillet 2025 à 14:00

Microsoft has spent the past 18 months transforming itself into a multi-platform games publisher. Soon, Sony may also try its luck on platforms outside of PS5 and PC. 

As spotted by Insider Gaming, Sony is now hiring for a Senior Director of Multiplatform and account management. This person will “play a critical leadership role in shaping and executing the global commercial strategy for PlayStation Studios across all digital platforms”.

The listing gets more specific, mentioning Steam, Epic Games Store, Xbox, Nintendo and Mobile as direct non-PlayStation platforms to support. This news comes just weeks after we learned that former PS5 exclusive, Helldivers 2, will now be releasing on Xbox, with full cross-platform multiplayer for Xbox, PC and PS5.

The listing makes the goal of this shift clear. Sony is looking to drive “long-term revenue growth and audience reach”. Sony and Microsoft both feel like they've hit a ceiling with their console platforms and are now seeking to grow the software sales side of things by branching out to additional systems.

It is unclear which games Sony plans to port over to Xbox aside from Helldivers 2. I think we're all hoping for Spider-Man to make the jump, as the character is too big to be locked away to one platform.

Discuss on our Facebook page, HERE.

KitGuru Says: What games would you like to see make the jump from PS5 to Xbox or Switch? While Microsoft has gone all-in on its multiplatform strategy, I don't expect to see the same from Sony. We're likely to see more of a timed-exclusivity approach here. 

The post Job listing confirms Sony plans to bring PS5 games to Xbox, Switch and more first appeared on KitGuru.

KitGuru Games: Ghost of Yōtei wants to Refine the Open World

27 juillet 2025 à 13:00

For the better part of a decade, open-world games all followed a somewhat similar formula. Inspired by the mechanisms of a typical Ubisoft title, most games in the genre opted to create a world filled with icons strewn across a mini-map – all of which are ready and waiting for you to complete. Following the arrival of The Legend of Zelda Breath of the Wild in 2017 however, Nintendo gave us a new way to navigate such vast landscapes with a renewed focus on mystery, exploration and surprise.

Since then, we’ve seen a couple developers apply this style of open-world to their own games: the two primary titles being FromSoftware’s Elden Ring and Sucker Punch Productions’ Ghost of Tsushima (with Kojima’s Death Stranding taking the open-world in an entirely different direction). 5 years on from Tsushima’s release however, and Sucker Punch is finally gearing up to launch its successor – with Ghost of Yōtei set to arrive this October.

Given just how much praise Tsushima received for its retooling of the open-world genre, it is not surprising to see the team doubling down on this concept for the upcoming Ghost of Yōtei. Whether it will ultimately work out or not, we will have to wait and see, but there’s no denying that in many ways, Sucker Punch is trying to refine the open world with Ghost of Yōtei.

World Yōtei

In case you missed it, I previously discussed many aspects of Ghost of Tsushima and its careful considerations put in place in order to elevate the open world into feeling like more than just a set of checklists.

By far the most impactful in this regard was the guiding wind – which I previously described as “an ingenious mechanic developed by Sucker Punch Productions in which swiping forward on the touchpad creates a draft of wind that moves in the general direction of your targeted objective.”

Beyond the guiding wind however, Tsushima also took care in sprinkling its open world with various diegetic sights; sounds and sensations in order to draw your attention to different points of interest. Ghost of Yōtei is doubling down on this, with them recently stating during the dedicated State of Play that they “crafted the game around exploration while keeping Atsu’s tale of vengeance front and centre.”

In alignment with this, Ghost of Yōtei looks set to take the three main aspects of the game (exploration, combat and story) and intertwine them in a way which makes for and encourages a degree of freeform gameplay – all the while aiding in Yōtei’s renewed sense of exploration. Here’s how they’re going about it.

Thanks to the addition of the guiding wind mechanic alongside the removal of a mini-map, exploration in Ghost of Tsushima was highly fulfilling and felt infinitely more dynamic and emergent when compared to a standard open-world title – which highlights any and all points of interests right from the get-go. Couple this with the aforementioned diegetic sights and sounds; travelling across the island of Tsushima was a surprisingly serene experience.

Ghost of Yōtei is once again putting a great deal of emphasis on offering a different type of open world.

Firstly, there’s the increased scope of the world. In and of itself having a bigger map does not make for a better open world, and the team recognises this, with co-director Jason Connell stating “When it comes to both map size and game volume, we don't believe that ‘bigger' or ‘more' is inherently better”. While more dense than Tsushima, Sucker Punch have also made some considerations in order to keep exploration across Ezo feeling fresh and free from monotony.

Though far from the most impactful, the newly-added ability to boost the speed of your horse when travelling through flower fields helps keep the world feeling large and expansive without becoming overwhelmingly big.

Aiding in this navigation of the open world is the new addition of a spyglass, allowing you to (in the words of Sucker Punch themselves) “simply pull out your spyglass, find something interesting on the horizon, and enjoy the ride.”

While in no way the most original idea (especially as this was one of the primary gimmicks of The Legend of Zelda: Breath of the Wild) there’s no denying that it helps to make open world games feel much more alive and dynamic – free from an abundance of question marks being pinned across the map in an ever-static manner.

That said, those who do want some guidance can purchase parts of a map from a cartographer. Though this easily could have undone all the work on maintaining this sense of exploration, freedom and surprise, Sucker Punch rather smartly have turned the cartographer maps into their own little puzzle – necessitating you to align this segment with the pre-existing world map based on visual indicators.

While ostensibly just a small mini game, it certainly adds further to the sense of immersion, realism and exploration; putting the onus on you to find what you’re looking for (even if with a bit of help).

That said, the exploration aspects of Ghost of Yōtei don’t operate independently from the rest of the game, with the open world’s other two primary elements – combat and story – being intelligently entwined with said exploration; ultimately making for game space which feels like much more than simply the sum of its parts.

One of the most satisfying aspects of Ghost of Tsushima was its combat. While most of the game’s confrontations could be boiled down to a combination of blocking, dodging, parrying and attacking, the need to constantly and consistently switch up your ‘stances’ in order to break through a heavy enemy’s defence; a lighter enemy’s parrying, or to avoid a near-deadly blow meant that combat never grew tiring.

Ghost of Yōtei is taking this system and altering it slightly in order to further incentivise exploration.

While Jin managed to liberate Tsushima primarily using his Katana and wakizashi, Ghost of Yōtei is replacing stances with entirely new weapons. In an effort to further incentivise exploration, Atsu will be able to discover inspiration for new abilities and moves by travelling through the open world and its various points of interest (such as the Altars of Reflection).

Though this could potentially lead to situations in which a certain ability is missed out on by a number of players, Ghost of Yōtei has a solution for that too (though we’ll get to that a bit later).

Continuing our combat conversation, players will need to engage in various encounters in order to aid Atsu in her quest for vengeance, with a new interrogation system allowing you to uncover new titbits of information on one of the Yōtei six.

This also aligns neatly with one of Yōtei’s other new mechanics – the infamy system, in which Atsu’s “legend as the Onryo grows” as she exacts revenge across the island. Assuming this new system works as intended, Ghost of Yōtei should manage to avoid one of Assassin’s Creed Shadows’ biggest pitfalls – that being the fact that the open world did not react to your progress through the story.

Given that Shadows and Yōtei share a rather similar format for their narratives (that being the protagonist trying to take down different members of an enemy group), it will be interesting to see whether Yōtei’s infamy system manages to maintain that sense of dynamism and open world realness.

Though far from the most inventive system, one of Yōtei’s new additions is the bounty board, in which you’ll be incentivised to explore the world in order to find and eliminate certain enemies. Again, this is perhaps the most bog-standard addition by Sucker Punch, but that does not mean it isn’t welcome.

When combined with all of the other additions coming with Yōtei (as well as Tsushima's own exploration-based mechanics), completing a bounty could easily have you travelling across the island, discovering new regions, villages, abilities and more – ultimately preparing you further for the upcoming and impending encounter.

With all that said, perhaps the biggest change coming with Ghost of Yōtei is in how the world is tied into the narrative itself. We saw that a bit with Tsushima, where certain story moments could permanently impact parts of the world and its terrain – opening up some areas while shutting down others.

I’ve already spoken on the new infamy system, which should lead to more interesting encounters as you explore the world, all the while growing more famous (or infamous).

Alongside this however, Sucker Punch made sure to note that one of their most important factors when designing this sequel was in making sure that “the game comes to you”. How have they done this? Well, perhaps the most impactful in this regard is the new campsite system, where players can hunker down, manage some resources, do some cooking – and meet various allies, “[bringing] important characters and upgrades straight to you.”

I do have some slight reservations with this system, in particular when it comes to how these various upgrades will be dished out. That said, there’s something quite cosy about sitting down at a campfire when a familiar face suddenly shows up to offer you upgrades, new story beats, or even just a bit of companionship.

Most open world games can feel quite isolating, with everyone other than the main character themselves feeling static in their existence. Having various NPCs meet you at your campsites of their own accord should not only benefit the player in a gameplay sense (due to the aforementioned upgrades, story hints and the like), but also makes for a much more dynamic and real feeling open world.

Assuming the system works as intended, I look forward to bumping into both old friends and new allies alike as I make my way across the Ezo region. Ghost of Tsushima already featured a ton of memorable and well-liked side characters, and so hopefully Yōtei will only build upon that with this campsite mechanic.

Speaking of side characters / allies, Ghost of Yōtei is completely revamping how its quests are handled, introducing the new Wolf Pack system. Set to replace the previous ‘Journal’ menu, the Wolf Pack represents all of Atsu’s various encounters with allies across Ezo.

Unlike the previous journal however (which was ostensibly a glorified side quest menu), Yōtei again looks to be tying all of the game’s various aspects directly into the open world itself. Described as a “more character driven way of managing allies and vendors you meet in Ezo” this new Wolf Pack system offers a less distracting way to keep up with your various tasks.

Instead of looking at each quest or objective simply as another thing to tick off the list, focusing on the characters themselves first – and upgrades / quests second – not only further ties the story and its characters into the world itself, but also de-gamifies the act of engaging in all of these activities.

Ultimately, this should add an extra sense of mystery to each encounter while still giving you enough information to allow for a relatively painless execution of whatever you were wanting to do.

With Ghost of Tsushima, Sucker Punch’s big innovation was its guiding wind mechanic, which alone did manage to take away from that sense of stress and anxiety felt by some when coming across hundreds of icons in an open world game.

That said, Tsushima also featured a plethora of other smaller details which likewise aided in this sense of exploration and free-form gameplay – from the distant glows of certain trees alluding to a nearby fox den; to the chimes when approaching a piece of armour/equipment – or the golden birds which upon following could lead you to an undiscovered location.

Many of these minor details were not highlighted prior to the game’s launch, and yet in combination with the more greatly-advertised Guiding Wind mechanic, made for a wholly more immersive, interesting and freeing open world. 

Beyond what we have yet to find out, Yōtei is already following in Tsushima’s  footsteps, with added subtleties such as the new card-based clue system – making missions feel more organic and less rigidly structured – as well as SSD enhanced flashbacks which can be seamlessly triggered for uninterrupted immersion.

Considering just how much the team have focused on this aspect of immersion with the upcoming Ghost of Yōtei, I am both highly curious and excited to see everything else which Sucker Punch have done for the benefit of the players; as well as the open world itself.

Ghost of Tsushima was an excellent, evocative and perhaps most importantly, fun open world game to play through and explore. Sucker Punch clearly recognises this, and is doubling down on what worked with the first game.

If Yōtei is even half as good as Ghost of Tsushima, then we’re all in for a great time. That said, I have full confidence that Ghost of Yōtei will be all that Tsushima was and much more. October can’t come soon enough.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for Ghost of Yōtei? What was your favourite aspect from the first game? Which of the new refinements are you most curious to try for yourself? Let us know down below.

The post KitGuru Games: Ghost of Yōtei wants to Refine the Open World first appeared on KitGuru.

Gears E-Day and State of Decay 3 planned for PS5

27 juillet 2025 à 12:00

At this point, Xbox has settled into the role of multiplatform game publisher, rather than a console platform with a library of exclusives. As a result, it is no longer a surprise when we hear that new upcoming games will arrive on PS5, but a growing trend indicates that soon, most Xbox titles will release day-one on PS5, rather than several months after launch. 

MP1st has uncovered updated CVs from a number of developers working on both Gears E-Day and State of Decay 3. The updated LinkedIn listings show that both games are going to launch on PC, Xbox and PS5, indicating that Microsoft will soon move to day-and-date releases across platforms. Previously, with titles like Indiana Jones and the Great Circle, there was a rough six-month exclusivity period for Xbox and PC.

Earlier this year, Oblivion Remastered launched for Xbox, PC and PS5 simultaneously and later this year, Gears of War: Reloaded will also launch across all three platforms on day-one.

If State of Decay 3, Gears E-Day and Fable are also planned for simultaneous release across platforms, then that would indicate that Microsoft has truly thrown in the towel on having any exclusives at all. It is not just Microsoft in this position though, as recent job listings for PlayStation indicate plans to bring select games to Xbox and Nintendo Switch platforms in the future.

Discuss on our Facebook page, HERE.

KitGuru Says: Would you like to see an ‘exclusiveless' market for gaming moving forward? Signs are pointing towards that becoming the new reality in the coming years. 

The post Gears E-Day and State of Decay 3 planned for PS5 first appeared on KitGuru.

Arctic Liquid Freezer III Pro now available with 280mm or 420mm radiator

27 juillet 2025 à 11:00

Arctic is expanding its successful Liquid Freezer III Pro series with the addition of new 280mm and 420mm radiator options. The new radiators join the previously released Liquid Freezer III Pro 360mm and 240mm models.

The Liquid Freezer III Pro with a 280mm or 420mm radiator is now available an ARGB form. For now, just the black ARGB versions are available, but white ARGB models are also going to hit the market in August. The cooler features 120mm PWN fans, capable of delivering up to 77CFM of airflow.

Thanks to Arctic's “Paypack” campaign, all models benefit from a significant discount when purchased directly from the Arctic website. The Liquid Freezer III Pro 420 for instance is $158.49 on Amazon, but drops down to $103.99 when bought directly. The 280mm version similarly drops from $136 on Amazon to $88.95 when purchased directly.

Discuss on our Facebook page, HERE.

KitGuru says: The Liquid Freezer III Pro has ranked highly amongst AIOs we've tested. Are you planning on buying one for a new PC build?

The post Arctic Liquid Freezer III Pro now available with 280mm or 420mm radiator first appeared on KitGuru.

Battlefield 6 release date confirmed via EA website

25 juillet 2025 à 18:00

EA elected to not announce the release date for Battlefield 6 when its first reveal trailer dropped earlier this week. However, the legal fine print on EA's website did confirm a leak that claimed the game would release in October.

The official website for Battlefield 6 went live this week alongside the new trailer. The page details the different editions of the game, as well as the pre-order benefits. In the fine print on this page, it says that pre-order offers expire on the 10th of October 2025. This just so happens to be the same release date for the game that leaked days ahead of the trailer.

We'll be getting another Battlefield 6 reveal on the 31st of July. On that day, the official multiplayer reveal will take place, with a new trailer, followed by streams from partnered Twitch and YouTube streamers. It is expected that the release date and beta details will be officially announced during this event.

As for this week's reveal, it confirmed that Battlefield 6 would return to a traditional single-player campaign. The Battlefield campaign was once a core pillar of the franchise but after Battlefield 4 and Battlefield Hardline, campaigns were reduced to a handful of small, standalone tutorial missions, before being axed completely.

If Battlefield 6 does release on October 10th as expected, then it will be launching a full month before Call of Duty: Black Ops 7, which isn't expected until mid-November.

Discuss on our Facebook page, HERE.

KitGuru Says: Do you think DICE will manage to get things right at launch for Battlefield 6?

The post Battlefield 6 release date confirmed via EA website first appeared on KitGuru.

Boston launches next-gen workstations for AI, VFX and scientific innovation

25 juillet 2025 à 17:41

Boston Limited has introduced a number of new professional workstations designed to address the diverse needs of users in AI, scientific computing, media production and engineering. The line-up consists of four targeted series – Helix, Insight, Render, and Forge – each available in both Pro and Ultra configurations, allowing users to match performance levels to their specific workloads and budgets.

When investing in a professional workstation, it’s essential to spend where it counts. Overspecifying GPU, CPU or storage can be a costly mistake if those components aren’t fully utilised by the software being used. Getting the right balance of compute, memory and I/O throughput makes all the difference in real-world performance. Boston’s configurations aim to reflect this, with clear intent behind each series. While the specifications can vary significantly, the exterior appearance only shows in terms of chassis size (large or XL). The new ranges are Helix, Insight, Render and Forge.

Helix is focused on life sciences and biotech, combining multi-core AMD Ryzen processors with NVIDIA’s Blackwell-generation professional GPUs. These systems are tuned for genomics, biomedical imaging and AI-enhanced analysis. The Helix Pro features a Ryzen 9 9900X and RTX PRO 4000, while the Ultra version upgrades to a 9950X3D and RTX PRO 6000 Max-Q, ideal for large datasets and deep learning models.

Insight sits at the top end of the portfolio, aimed at AI developers and data scientists working with large language models and simulation-heavy tasks. The Insight Pro pairs dual RTX 6000 ADA GPUs with an AMD Threadripper PRO CPU, while the Insight Ultra moves to a 60-core Intel platform and four RTX 6000 ADA GPUs, supported by a custom liquid-cooling loop for sustained multi-GPU workloads.

Render systems are built for media professionals working in 3D, VFX, and post-production. Both variants use high-frequency Ryzen 9 CPUs, paired with professional-grade Blackwell GPUs. The Render Pro (9900X + RTX PRO 5000) targets real-time editing and animation work, while the Ultra spec (9950X3D + RTX PRO 6000 Max-Q) is suited to virtual production and high-resolution finishing pipelines.

Forge is designed for engineering, architecture and simulation, where ISV certification and responsiveness matter more than brute force. The Pro model uses a 9900X and RTX PRO 5000 for solid performance in CAD, BIM and 3D visualisation tools. The Ultra version upgrades to a 9950X3D and RTX PRO 6000 Max-Q for faster rendering and simulation workloads without compromising compatibility or stability.

NVIDIA RTX 6000 Pro is available on the Boston Forge Ultra, Helix Ultra and Render Ultra

If you go back to before August 2017, almost all workstations used Intel CPUs, with Xeon and Core i7 platforms dominating both single- and multi-socket deployments. That changed with the launch of AMD’s first-generation Ryzen and, more significantly, the Threadripper and EPYC lines that followed. Over successive generations, AMD has closed the gap on clock speed while pulling ahead in core count, cache architecture, and price-performance – particularly in workloads that benefit from multi-threading or large memory bandwidth. Today, it’s not unusual to see Ryzen and Threadripper chips across a wide range of professional systems, and Boston’s latest workstation range reflects that shift in the market.

All of these systems are available with Ubuntu 22.04, and Boston offers a range of support options, including onsite warranties. The company also provides bespoke configuration services for customers needing specific application tuning or integration with existing pipelines.

For detailed specifications or to explore custom builds, visit Boston's website here.

Discuss on our Facebook page, HERE.

KitGuru says: Would you have a use for a workstation like one of these?

The post Boston launches next-gen workstations for AI, VFX and scientific innovation first appeared on KitGuru.

Metroid Prime 4 release date announcement just around the corner

25 juillet 2025 à 16:59

Rumours continue to claim that there will be a Nintendo Direct before the end of this month. Now, we have a sign that news is just around the corner, as Metroid Prime 4 just passed a new milestone that signals a near release. 

Nintendo has shown off a good chunk of Metroid Prime 4 gameplay, but no release date has been announced yet. This week, the game received its rating from South Korea's media classification board. Typically, when these video game ratings are made public, it means an announcement is imminent and a release date is usually just a few months away. If you're curious as to what age rating the game scored – it has been rated for 12+ based on South Korea's standards. Other countries may rate the game slightly differently.

 

With this news now out, it seems highly likely that the big announcement for the next Nintendo Direct will be the release date for Metroid Prime 4.

Metroid Prime 4 once again puts players in the role of Samus Aran, who is mysteriously transported to a new planet, Viewros. Here, Samus acquires psychic abilities, which you will use to manipulate your environment to unlock new paths, solve puzzles and take down alien enemies. The game will release for both Switch 1 and Switch 2, with the Switch 2 offering up to 4K and 120FPS gameplay, a first for a first-party Nintendo game.

Discuss on our Facebook page, HERE.

KitGuru Says: Metroid Prime 4 is going to inform how we think of the Switch 2's first year. The Switch 1 had a legendary launch-year line-up that included Zelda and Mario. This time around, the three big pillars for the Switch 2 launch year are Mario Kart, Donkey Kong and Metroid Prime. 

The post Metroid Prime 4 release date announcement just around the corner first appeared on KitGuru.

Dying Light: The Beast pushed back to September

25 juillet 2025 à 16:00

Techland has big plans for Dying Light: The Beast, with the new standalone game poised to deliver an experience more in-line with the original game, rather than the more RPG-like sequel. The game was originally planned to release in August, but it has had a last-minute delay.

Techland has announced that Dying Light: The Beast will now release on September 19th, rather than August 22nd. The delay will give Techland a few extra weeks to put the final touches on the game: “With just four additional weeks, we can address final details that make all the difference between good and great”.

Dying Light: The Beast will release for last-gen and current-gen Xbox and PlayStation consoles, as well as PC. No version for the Switch or Switch 2 has been announced, but that may change once Nintendo sorts out its devkit backlog.

Dying Light: The Beast is a standalone expansion that continues Kyle Crane's story more than 10-years after the events of the first game. In this game, Crane has suffered from the infection and has been held captive for many years before managing to escape.

Discuss on our Facebook page, HERE.

KitGuru Says: Dying Light: The Beast will now be coming out just one week after Borderlands 4. Which one will you be picking up? 

The post Dying Light: The Beast pushed back to September first appeared on KitGuru.

Thermal Grizzly’s ROG Astral RTX 5090 block is near completion

25 juillet 2025 à 15:00

Back at Computex, Leo met with Thermal Grizzly to get all of the details on their new series of water cooling blocks, releasing under the DeltaMate series. Today, Thermal Grizzly provided an update on its upcoming DeltaMate GPU block for the ROG Astral RTX 5090.

Thermal Grizzly is well known for its thermal paste, but the company is expanding into more areas of the DIY PC niche. One of the new product lines on the way is the DeltaMate, a visually cohesive range of water-cooling components. The first product is a DeltaMate GPU block for the ROG Astral RTX 5090 custom graphics card and based on the new update, Thermal Grizzly is nearing launch time.

At this point, the design process for the block has completed, and in the coming weeks, work will finish up on plating, followed by final assembly, quality control and distribution. Based on the timeline Thermal Grizzly has posted, the first DeltaMate ROG Astral RTX 5090 blocks should be ready by September.

The DeltaMate product line will also expand to cover other GPUs and eventually, CPUs as well, including AMD AM5 and Intel LGA 1851 socket processors.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on putting together a custom liquid cooling rig this year? 

The post Thermal Grizzly’s ROG Astral RTX 5090 block is near completion first appeared on KitGuru.

Assassin’s Creed Shadows Summer updates officially detailed

25 juillet 2025 à 14:00

Since its release back in March, Assassin’s Creed Shadows has received a pretty decent amount of post-launch support, including various parkour updates, quality of life improvements and more. Continuing on with its year 1 roadmap, Ubisoft has now officially detailed the upcoming ‘Claws of Awaji’ DLC alongside its release date.

Taking to YouTube to share their ‘Summer Roadmap Update’, the team at Ubisoft Quebec detailed all of the changes and additions set to come to Assassin’s Creed Shadows over the coming months.

First up, the team unveiled Shadows’ upcoming New Game Plus mode. As with other games, NG+ will reset progression on your story, objective board and discovered locations. As expected however, your “character level, your required gear, your knowledge rank” and “hideout progression” will all carry over. Interestingly, players will also be able to skip the prologue and go straight to the main portion of the game if so desired.

Beyond this, the overall level cap is being increased by 20 points to 80 in total – adding alongside it new knowledge ranks; mastery and knowledge skill ranks as well as “new upgrades for all hideout buildings.”

Other than the NG+ mode (which is set to arrive this month), July’s update will also add the 3rd Shadow Project – bringing with it “new resources, data files and exclusive Animus themed rewards.”

August meanwhile will be a relatively light month for AC Shadows. That said, the team will then come back in early September to release a bunch of new QoL improvements, including the ability to fast-forward the time of day; defog the world map; and unlock cutscene frame rates (on PC).

Last but certainly not least, the first major content DLC/expansion ‘The Claws of Awaji’ will officially launch on the 16th of September.

While it could be argued that a number of these upcoming changes/additions should have been available at launch, it is welcome nonetheless to see Ubisoft Quebec continuing to listen to fan feedback.

KitGuru says: What did you think of AC: Shadows at launch? Are you looking forward to the upcoming July update? What other quality of life improvements do you want to see addressed? Let us know down below.

The post Assassin’s Creed Shadows Summer updates officially detailed first appeared on KitGuru.

Physical editions of upcoming Xbox games will include a disc after all (with a catch)

25 juillet 2025 à 13:15

Over the past few days, we’ve seen Microsoft back-track on many of its more controversial decisions when it comes to Xbox and the games it produces, with the publisher announcing that it would no longer be increasing its full-priced games to $80 later this holiday. Following this, the console maker has now confirmed that the Xbox releases of The Outer Worlds 2 and Ninja Gaiden 4 will include an actual disc in the box…sort of.

Over the past year or so, Microsoft has moved away from physical media. White in and of itself nothing too strange (given their focus on software), those who did opt to buy first-party Xbox games physically were met with little more than a code in a box.

This understandably bothered some users – especially as many of its PS5 counterparts did include physical Blu-Rays (albeit with little to no data on it). Still, it seems as though Microsoft is trying to get into the good graces of Xbox players, with the publisher having now confirmed that at the very least The Outer Worlds 2 and Ninja Gaiden 4 will feature a disc in the box on both PS5 and Xbox.

Xbox Disc

Previously, only the PS5 version was stated to include a disc, with the Xbox release directly acknowledging that it simply includes a digital download code.

That said, it is worth noting that as of right now, only physical deluxe editions are available to pre-order on Xbox – with PS5 users having the option to also purchase the standard edition while still receiving an actual disc.

Of course, as with previous physical releases by Microsoft, expect these discs to include only a portion of the game’s actual data. Still, having a physical disc is better than no disc at all.

It will be interesting to see whether Microsoft chooses to release physical versions of the standard editions on Xbox – or if users will have to cough up the extra £10-20 for the pleasure of owning a disc.

KitGuru says: What do you think of this latest move? Why do you think there is no physical standard edition for Microsoft's consoles? Let us know down below.

The post Physical editions of upcoming Xbox games will include a disc after all (with a catch) first appeared on KitGuru.

Lian Li O11D Mini V2 Review

25 juillet 2025 à 13:00

Lian Li showed us an early version of their O11D Mini V2 six months ago at CES and then we saw the finished product at Computex, so you can understand we have been eagerly awaiting its launch. In today's review we look at a bazillion options and features of this compact ATX case and bemoan the fact we Brits don't think much of Micro ATX, which is a pity as it is clearly the best motherboard form factor on the planet.

Specification:

  • Motherboard support: ATX, ATX Back-Connect, Micro-ATX, Mini-ITX.
  • Expansion slots: 5.
  • Included fans: None (Flow version comes with 5x 120mm reverse flow PWM fans)
  • Fan mounts: 2x 120mm front, 3x 120/2x 140mm roof, 1x 120mm rear, 3x 120mm floor.
  • Radiator mounts: 240mm front, 280mm/360mm roof, 240mm side.
  • Bottom radiator: 280mm or 360mm depending in M-ATX mode.
  • 5.25-inch optical drive bays: None.
  • Internal drive bays: 2x 2.5-inch , 2x 2.5-inch/3.5-inch.
  • Dimensions: 392mm H x 424mm D x 273mm W.

Testing

To put this case through its cooling paces we will be using a test system consisting of an AMD Ryzen 9 9950X, Palit RTX 5080 and an SSD. This system allows us to produce a substantial amount of heat and effectively test the Lian Li O11D Mini V2's cooling capabilities.

Test System:

  • Processor: AMD Ryzen 9 9950X
  • CPU Cooler: Lian Li Hydroshift LCD 360 Fanless + 3x Lian Li Uni Fan TL Wireless 120
  • Case fans: 4x Lian Li Uni Fan TL Wireless LCD 120
  • Motherboard: MSI MPG X870E Carbon WiFi
  • Memory: 32GB G.Skill Trident Z5 Neo RGB DDR5-6000
  • Graphics card: Palit RTX 5080 Gamerock OC 16GB
  • Power supply: Lian Li Edge EG0850G
  • SSD: Crucial T700 M.2 NVMe
  • OS: Windows 11 Pro

Cooling Performance

Cooling Performance Overview

The Lian Li O11D Mini V2 works well however it is clear the relatively small size has an impact on airflow. Each time we increased fan speed we saw a reduction in CPU temperature and as you will see in our video this moved to a point where the PC was intolerably loud. Compromise is the name of the game.

Closing Thoughts

The new Lian Li O11D Mini V2 is a success but it isn't quite a great success, and the issue in our view is that most people use an ATX motherboard which will effectively fill the main compartment of the case. If you use a Micro ATX motherboard instead the situation changes for the better.

We love the clean look of the frameless glass and the ability to add cooling at the top, bottom, back and side of the case gives you plenty of options.  The price is also appealing, however you need to factor in the necessary cooling hardware.

If you buy the Flow version is comes with non-ARGB fans, though this case was clearly intended as a showcase for fancy lighting. We suggest you buy the fanless version and add plenty of bling.

MSRP for Lian Li O11D Mini V2 is £75.99 inc VAT and will be available from OCUK HERE.

Pros:

  • We love the looks and clean finish.
  • Decent air flow and cooling
  • Front IO panel can be moved from the front of the case to the top.
  • Neat option for moving a Micro-ATX motherboard downwards in the main chamber.

Cons:

  • Top of case is tight for space with a 360mm cooler
  • You need to use a Micro ATX motherboard to get most from this case.

KitGuru says: The updates Lian Li has made to the O11D Mini V2 work superbly well.

The post Lian Li O11D Mini V2 Review first appeared on KitGuru.
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