Vue normale
Apple's 2nd Gen AirTag Launches With Major Tracking Upgrades, Are They Worth It?
be quiet! Power Zone 2 1200W Review
It has been some time since we last looked at a power supply from German brand be quiet! Today we analyse their latest Power Zone 2 which is due for release this week. This new series comprises four power supplies in 750W, 850W, 1000W and 1200W capacities, and we look at the flagship unit today. This supply has both Platinum 80 Plus and Cybenetics certifications, is fully modular and is supported with a 10-year warranty.
These new units ship with 90-degree angled 12V-2×6 connectors and have PCIe 5.1/ATX 3.1 compatibility. There is also a semi-passive zero-RPM mode to keep noise levels down when enabled.
Highlights:
- Available in 1200W, 1000W, 850W and 750W models
- 80 PLUS® Platinum and Cybenetics Platinum efficiency rating (up to 94.3%)
- Semi-passive zero-RPM cooling
- Fan runs on for 2-5 minutes to avoid frequent starting noise
- Pure Wings 3 140mm fan for quiet and efficient cooling
- 90° angled 12V-2×6 connector and PCIe 5.1/ATX 3.1 compatibility
- Advanced voltage regulation and stability thanks to LLC technology
- One massive high-performance 12V-rail
- Unique look with an unmistakable mesh design
- 10-year manufacturer’s warranty
- Product conception, design and quality control in Germany
Ubisoft to undergo more layoffs following major game cancellations
Last week, Ubisoft announced yet more internal changes to its business, alongside the cancellation of six games, including the highly anticipated remake of The Prince of Persia: The Sands of Time. Now, it appears that a round of layoffs is up next, with plans to cut as many as 200 roles at its Paris HQ.
In a statement sent to IGN, Ubisoft confirmed its plans to cut as many as 200 roles in Paris, but it isn't jumping straight into layoffs right away. First, the company will offer a “voluntary mutual termination agreement”, hoping that 200 people effectively quit before they have to resort to official layoffs.
At this time, this is a proposal and has yet to be agreed upon by employee representatives or validated by French authorities. Based on reports last week, there are a number of developers looking to move on from Ubisoft following their recent restructuring efforts, so this goal may not be as difficult to achieve as it first appears.
Ubisoft shares dropped a further 30% last week, reaching a 15-year low, although it has rebounded a small amount since then. Moving forward, Ubisoft will be structured as a series of mini-companies, with each in charge of certain sectors, with one in charge of main franchises like Assassin's Creed and Far Cry, another for ‘casual and family friendly games', another for live-service titles like Rainbow Six Siege and so on. This new structure could also make it easier for Ubisoft to break-off and sell portions of the business without impacting its remaining studios.
KitGuru Says: Very few gamers still have faith in Ubisoft at this stage. The cancellation of a beloved classic like Prince of Persia may have a much bigger impact than Ubisoft executives suspected.
The post Ubisoft to undergo more layoffs following major game cancellations first appeared on KitGuru.Highguard gets year-long content roadmap amid negative launch reviews
Last night Highguard officially launched but the initial reception to the game hasn't exactly been great. Thousands of players jumped in last night when the game officially went live, leading to an influx of negative user reviews on Steam.
The overall score for Highguard on Steam currently sits at ‘Mostly Negative', with just 32% of English language reviews being positive. The total number of reviews currently sits at around 14,500, although some of these are from players having issues with things like SecureBoot and TPM 2.0 requirements, as well as some from players who were not able to log in during the first hours of the game going live due to lengthy player queues.
The reviews from people who have clearly played the game all carry common complaints. The map is too large and unpopulated for a 3 vs 3 game mode and the ‘flow' of matches could do with some work. Those are things that can be fixed, either by shrinking the size of the map, or by introducing a larger game mode with more players on each side.
While Highguard has not exactly had a glowing reception to its launch, Wildlight Entertainment does have big plans for the game in the months ahead. There is a full year of monthly content updates mapped out, involving new heroes, new maps, new gear and even a limited-time game mode. I do think that the developers should make some adjustments based on the launch feedback though, at this stage, a new game mode with more active players should probably take priority over something like a ‘limited time' game mode, or maps just as large as the initial launch map.
KitGuru Says: Did you try Highguard out last night? What did you think of the game so far?
The post Highguard gets year-long content roadmap amid negative launch reviews first appeared on KitGuru.Intel Arc Pro B70 Big Battlemage GPU With 32GB VRAM May Debut With Arrow Lake Refresh
Microsoft Confirms Windows 11's January Update Is Bricking Some PCs
Awesome Mod Turns A PS4 Slim Into A Fully Functional OLED Handheld
Microsoft Unveils Maia 200 AI Accelerators To Boost Cloud AI Independence
GEEKOM AX8 Max Review

Gigabyte GO27Q24G WOLED monitor launches with MLA+ technology and RealBlack Glossy coating
Gigabyte has officially unveiled the GO27Q24G, a 27-inch OLED gaming monitor that marks the latest addition to its OLED gaming lineup. Using the latest MLA+ technology from LG Display, this monitor is specifically engineered to solve the “brightness problem” often associated with standard WOLED panels.
On the performance front, the GO27Q24G (via DisplaySpecifications) features a 240Hz refresh rate and a near-instant 0.03ms GtG response time. Its VESA ClearMR 13000 certification places it in the top echelon of motion clarity, ensuring that fast-paced action remains sharp and ghost-free. Additionally, it covers 99% of the DCI-P3 colour space with 10-bit depth, making it as capable for content creation as it is for competitive gaming. Modern connectivity is fully accounted for with dual HDMI 2.1 ports, DisplayPort 1.4, and a USB-C port for versatile setups.
By incorporating HyperNits technology, the GO27Q24G can achieve an impressive HDR peak brightness of 1300 nits on small highlights, a 30% increase over previous WOLED implementations. The end result should be punchier HDR performance.
A major differentiator for this model is the RealBlack Glossy surface treatment. Unlike traditional matte coatings that can sometimes make blacks appear slightly grey in well-lit rooms, this zero-haze optical layer preserves shadow detail and depth even under ambient light. To ensure this doesn't turn the screen into a mirror, an advanced anti-reflective coating is applied to suppress glare.
KitGuru says: Combining a 27-inch QHD form factor, a glossy coating, and the brightness boost of MLA+/HyperNits, the new GO27Q24G might be the monitor you've been waiting for.
The post Gigabyte GO27Q24G WOLED monitor launches with MLA+ technology and RealBlack Glossy coating first appeared on KitGuru.Control Resonant might launch as early as Q2 2026
Remedy Entertainment has confirmed the release timeline for Control Resonant, the highly anticipated sequel to its 2019 hit. According to a late-2025 investor report, the game is now slated for launch at the end of Q2 2026, trimming down the vague 2026 release window revealed when the game was announced.
According to Inderes (via GamingBolt), Remedy described the title as a “critical release” for the studio's future, expressing high confidence that it will drive both commercial success and shareholder value over the coming year.
![]()
The sequel shifts the perspective to Dylan Faden, Jesse's brother, who navigates an open-ended Manhattan consumed by a paranormal crisis. Remedy claims this is their most expansive project to date, moving away from the “Oldest House” setting into a large-scale urban environment. While the studio's sales estimates remain conservative, with about 1.8 million units in its launch year, the massive 20-million-strong player base of the original Control (boosted by Game Pass and PlayStation Plus) suggests the sales number has the potential to be much higher.
In addition to the Control news, Remedy provided a brief update on the Max Payne 1 and 2 remakes. While a late 2026 release is still technically possible, the studio now expects royalty payments in 2027, suggesting the launch might lean toward next year. Control Resonant is confirmed for a simultaneous launch on Xbox Series X|S, PlayStation 5, and PC.
KitGuru says: Are you interested in Control Resonant? What about the Max Payne remakes?
The post Control Resonant might launch as early as Q2 2026 first appeared on KitGuru.Yes, Highguard is still launching today
The crowd went mild when Highguard was revealed as the final surprise game announcement during The Game Awards in December. Since that initial trailer, the developers have done shockingly little to promote the game, but as it turns out, they did do at least some marketing, having organised a preview event, footage from which will go live alongside the game later today.
Highguard is a new hero shooter developed by former Respawn Entertainment staff at a new studio, Wildlight Entertainment. It was famously the last game announced during The Game Awards 2025, a decision reportedly made by Geoff Keighley himself, rather than giving the spot to the highest bidder. The announcement drew criticism from core gamers due to it being yet another game in a massively oversaturated genre.
While there has been criticism, the complete silence since the announcement has also caused curiosity amongst fans. Unlike Concord, which flopped in large part due to its premium price tag, Highguard will launch on Steam and consoles as a free-to-play game. A number of content creators have also confirmed this week that they attended a preview event for the game ahead of its launch today.
Highguard will become available today. According to Steam, it will launch by 6PM GMT. Once players get hands on the game for themselves, it will be interesting to see if the earlier criticism of the game subsides.
KitGuru Says: No matter which way this goes, Highguard is going to be one of the most interesting game launches in recent memory. So far, Geoff Keighley has been the only one championing it publicly but if players have fun with it, that will change very quickly.
The post Yes, Highguard is still launching today first appeared on KitGuru.Final Fantasy 7 Remake Part 3 won’t switch to Unreal Engine 5
It has been almost two years since Final Fantasy 7 Rebirth launched on PS5 to wide critical and fan acclaim. Square Enix has been hard at work on the third and final entry to the Remake trilogy ever since and it sounds like fans won't be kept waiting too long to get their hands on it.
Last year, game director Naoki Hamaguchi confirmed that Final Fantasy Remake Part 3 was officially in a playable state with the game content all mapped out. Now in a more recent interview with GameSpot, the director has confirmed that an official title for the game has been locked in, meaning we could potentially get a reveal later this year.
During the interview we also got confirmation that the new game will continue to use Unreal Engine 4. While most developers at this point have shifted to Unreal Engine 5, Square Enix spent a lot of time customising its version of UE4 for the purposes of this trilogy and as a result, switching away from it for the third game would have required too much time.
By sticking to the original plan, the game has been able to be developed on a more accelerated timeline, which is good news for fans. There were some concerns when the remake was first announced that the project would span several console generations, but it appears that all three games will be out and playable during the current-gen console timeline.
KitGuru Says: I am hoping that we get a reveal of the new game later this year. From what we've heard in interviews so far, things seem to be trending in that direction.
The post Final Fantasy 7 Remake Part 3 won’t switch to Unreal Engine 5 first appeared on KitGuru.Diablo 4 claimed to be Blizzard’s best-selling game ever
It has been a while since Microsoft or Blizzard provided an update on overall sales for Diablo 4 but a new milestone may have been reached recently. According to one Blizzard employee, Diablo 4 might now be the company's best-selling game ever.
As spotted by Eurogamer, a European Blizzard communications lead has claimed on their LinkedIn profile that Diablo 4 is Blizzard's “best-selling game of all time”. It is unclear if this is a recently achieved milestone, or if something was lost in translation after Blizzard announced that the game had been the company's fastest-selling launch title ever.
There would be a pretty major distinction between ‘best-selling game of all time' and ‘fastest-selling game during a launch period'. As neither Microsoft or Blizzard have drawn any attention to this claim, my guess would be that the wording is wrong. With that said, there is a Microsoft earnings call scheduled for later this week, so it is entirely possible they start hyping up their long-running projects like Diablo 4 there.
Diablo 4 had a great launch but fans were ultimately disappointed by the endgame content at launch. Over the course of many seasons, developers have largely reworked loot systems and endgame content loops and the game now sits in a much healthier place.
Just recently, Blizzard surprised fans with a new Paladin class for the game, although you have to pre-order the upcoming Lord of Hatred expansion to gain access to it. A second playable class will also arrive when that expansion launches in April.
KitGuru Says: We may get updates on how well various Xbox live-service projects are doing later this week when Microsoft holds its latest earnings call and releases its reports.
The post Diablo 4 claimed to be Blizzard’s best-selling game ever first appeared on KitGuru.
Vampire Survivors spin-off ‘Vampire Crawlers’ is getting a free demo
Vampire Survivors studio, Poncle, has been hard at work on a new game alongside various DLCs for its breakout hit. The new game, Vampire Crawlers, is a direct spin-off that incorporates deck building elements for a new addictive gameplay loop.
The first demo for the game will become available as part of the upcoming Steam Next Fest in February. During this time, fans will get to download a slice of the game for a limited time to see how it plays before release. The demo will also be made available to Xbox players starting on February 23rd.
Vampire Crawlers is described as a ‘turboturn deckbuilder', offering bite-sized chunks of gameplay for quick sessions. Players won't have to pause for animations to complete before triggering their next move, and the game intelligently stacks and executes your ability inputs, so you can speedrun through rounds and watch the chaos play out.
The game will also offer customisable cards, so you can create new cards with a variety of effects and multipliers as part of your own unique strategy.
There is no release date for Vampire Crawlers yet but once it is ready, the game will launch on PC, Xbox Series X/S, PS5, Nintendo Switch and iOS/Android devices.
KitGuru Says: I've sunk many hours into Vampire Survivors so I'm looking forward to this. Do you think Vampire Crawlers will capture the same magic that made Survivors so addictive?
The post Vampire Survivors spin-off ‘Vampire Crawlers’ is getting a free demo first appeared on KitGuru.FSP NP5 Black Review

Snag This HP OmniBook X Flip 2-In-1 Deal For $300 Off For A Limited Time
Devious New Phishing Attack Exploits Font Illusion To Create Fake Login Pages
AMD Ryzen 9 9950X3D2 Dual 3D V-Cache CPU Breaks Cover In EEC Filing
Just Steal It: Nike Hackers Claim 1.4TB In Data Breach, Watch For Counterfeits
Intel Core Ultra X9 388H Review: Panther Lake Tests Strong
Geekom GeekBook X14 Pro Laptop Review
The Geekom Geekbook X14 Pro makes a bold entrance with a spec sheet that looks like it should demand a much higher price tag. At $1299, it packs a stunning 14-inch 2.8K OLED display running at 120Hz, 32GB of LPDDR5x RAM, and a generous 2TB of NVMe storage. Powered by Intel's Core Ultra 9 185H, it aims to deliver premium “thin and light” performance without the premium price point. It certainly looks good on paper, but does the real-world experience live up to the hype?
Timestamps:
00:00 Intro
01:10 Unboxing / First Thoughts / I/O
02:32 The OLED
05:02 Keyboard / Trackpad
07:09 Camera and Microphone
07:33 Speakers / DTSx
09:30 Battery / SSD / Memory
10:30 CPU Performance – Thermals and noise
12:38 GPU performance and Gaming (!?)
14:23 Wifi and Charging / Battery
16:34 The Nitty Gritty Collection of Thoughts
22:20 Windows Installation
23:31 Bitlocker Concerns
24:41 Closing Thoughts
Specifications:
- Processor: Intel Core Ultra 9 185H (16 Cores, 22 Threads).
- Display: 14-inch OLED, 2880 x 1800, 120Hz, 450 nits.
- Memory: 32GB LPDDR5x 7467MHz (Soldered).
- Storage: 2TB M.2 PCIe Gen4 NVMe SSD.
- Wireless: Wi-Fi 6E + Bluetooth 5.4.
- I/O Ports: 2x USB 4.0 (Type-C), 1x USB 3.2 Gen1 (Type-A), 1x HDMI 2.0, 3.5mm Audio.
- Security: Fingerprint reader (Power Button).
- Battery: 72Wh with 65W Charging.
- Dimensions: 14-inch Chassis / ~1kg Weight.
Closing Thoughts
The Geekom Geekbook X14 Pro is a machine that leaves us torn. On one hand, the value proposition is undeniable. Getting a Core Ultra 9 processor, 32GB of LPDDR5x RAM, and a 2TB SSD for $1299 is impressive, but the real star is that 2.8K OLED display. It is vibrant, color-accurate, and a joy to look at.
However, a laptop is defined by how you interact with it, and this is where the X14 Pro stumbles. The trackpad issues are a source of constant frustration, and the speakers are disappointingly mediocre for a “PRO” device. While the build quality is decent and the battery life is acceptable, these creature-comfort flaws mar an otherwise compelling package. If you primarily use a mouse and headphones, the raw specs and screen are compelling for the money, but as a standalone portable package, it misses the mark on basic user experience.
You can buy my exact spec of the Geekom Geekbook X14 Pro right now for $1249 HERE. KitGuru readers can also use code ‘KTGBOOK10′ to receive 10% off, though please note this is not an affiliate program.
Pros:
- Stunning 120Hz 2.8K OLED screen with great color accuracy.
- Good value for money for this many cores with 32GB RAM & 2TB storage).
- Fast Wi-Fi 6E and reliable 100W charging speeds that exceed the 65W listed spec.
Cons:
- Frustrating trackpad experience with ghost inputs.
- Mediocre speakers with tinny sound and distortion.
- Thermal throttling under heavy loads (manual repasting boosted performance by 13%).
KitGuru says: The Geekbook X14 Pro offers incredible specs and a beautiful screen for the price, but it is let down by mediocre laptop essentials like the speakers and trackpad.
![]()
Stop Killing Games EU petition reaches new milestone
The Stop Killing Games initiative has reached another milestone. After months of painstaking verification, the European Union petition has officially confirmed 1,294,000 valid signatures, comfortably clearing the threshold required to force a formal debate within the European Commission.
Founded by YouTuber Ross Scott in response to the shutdown of Ubisoft's The Crew, the movement argues that publishers should not be allowed to intentionally render games unplayable by disabling servers without providing offline alternatives. Apparently, quite a few people in the EU agree with Ross, as the petition gathered over 1.4 million signatures. However, these signatures had to undergo a validation process to weed out invalid entries from non-EU residents or bad-faith actors.
![]()
According to Moritz Katzner, after the validation process, 1,294,000 signatures were validated, with Germany emerging as the strongest supporter with 233,180 signatures. With this milestone, the European Commission is now mandated to review the proposal and potentially propose new consumer protection laws requiring publishers to provide players with alternatives to access the games they've bought after official support ends.
While this is a monumental achievement for digital ownership, the campaign faces significant opposition. The Video Games Europe group has consistently argued that providing private server tools or single-player patches is too expensive and presents legal issues. Moreover, a similar debate in the UK Parliament took place in late 2025, in which the government promised to keep an eye on the matter but didn't find it appropriate to change the laws surrounding it. However, organisers believe the scale of the EU petition creates much greater political pressure, making it harder for lawmakers to ignore.
KitGuru says: Crossing the 1 million mark for valid signatures is a monumental victory for this movement. If the European Commission takes decisive action, it could set a global precedent that forces publishers to rethink their “live service” shutdown strategies entirely.
The post Stop Killing Games EU petition reaches new milestone first appeared on KitGuru.