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Intel Arrow Lake Refresh has been benchmarked in Geekbench
New data from Geekbench has surfaced for Intel's unannounced “Arrow Lake Refresh”, branding the upcoming performance bump as the “Plus” series. While these chips weren't mentioned during Intel's CES 2026 keynote, the new leaks suggest that both desktop (LGA-1851) and mobile (HX) refreshes are right around the corner.
The desktop flagship, the Core Ultra 9 290K Plus (via Benchleaks), appeared on a Gigabyte Z890 Aorus Tachyon Ice motherboard paired with 48 GB of DDR5-8000 memory. The benchmark results indicate a meaningful performance uplift over the existing 285K, achieved through clock-speed increase rather than architectural changes or core-count increases. The chip maintains the 24-core (8P + 16E) layout but has a reported maximum boost frequency of 5.8 GHz. In the single-core test, it scored 3,456 points, which makes it about 8% faster than the 285K. As for the multi-core score, the upcoming CPU saw a 9% increase over its predecessor, scoring 24,610 points.
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The refresh also extends to high-performance laptops and small-form-factor systems. The Core Ultra 9 290HX Plus (via Benchleaks) has been spotted in an Acer Predator Helios 18 AI (model PHN18-I71). However, unlike the 290K Plus entry, this processor wasn't running at full power, reaching a max clock speed of around 841 MHz. That's quite a bit lower than the 5.x GHz we expect from this CPU. As one would expect, the scores were abysmally low and not worth comparing with other CPUs.
Despite no official announcement at CES 2026 last week, we're expecting these chips to still be announced relatively soon. The first entries of an Arrow Lake refresh CPU date back to October 2025, and since then, we've already seen other mentions of these CPUs here and there. So it's looking increasingly like just a matter of time before they become official.
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KitGuru says: Even if these CPUs won't magically make Intel relevant again, they should still offer more performance than Intel currently has.
The post Intel Arrow Lake Refresh has been benchmarked in Geekbench first appeared on KitGuru.New Witcher 3 multi mod lets you play online
If you have ever wondered what it would be like to play The Witcher 3 with friends, well, there's now a mod for that. The “Witcher Online” has just been launched by rejuvenate, accumulating thousands of downloads already.
For a title that has recently celebrated its 10th anniversary, the ability to finally explore the continent of The Witcher 3 as a group is a game-changer. The mod (via DSOG) attempts to turn the game into a persistent, social RPG offering full campaign support, combat, movement, and gear sync. The mod also uses dedicated servers instead of peer-to-peer setups, allowing players to play with strangers or friends or to find groups.
To sell the online experience, the modder integrated and synchronised several other popular immersion mods. That includes “Custom Player Characters”, which allows you to break away from being a Geralt clone by personalising your own Witcher, and “Chill Out”, for players to share activities like fishing, sitting at taverns, smoking, or even sleeping. Moreover, you'll also need “Community Patch – Shared Imports” as a dependency, as it allows importing classes and attributes to avoid conflicts with other mods.
Since this is a massive fan-made project rather than an official CD Projekt Red update, you'll probably find bugs and issues with the mod. Moreover, you'll need a legit copy of the game on GOG, Steam, or Epic running version 4.04 (Next-Gen).
Discuss on our Facebook page HERE.
KitGuru says: Even if the rumoured DLC for Witcher 3 doesn't arrive, at least fans can have some fun playing the game online.
The post New Witcher 3 multi mod lets you play online first appeared on KitGuru.ID-Cooling refreshes budget lineup and launches… scented thermal paste?
ID-Cooling is updating its low-profile and budget mainstream lineups with various models. The cooling manufacturer has unveiled the IS-77-XT Black, a direct competitor to the low-profile elite, alongside a refreshed SE-XT V2 series that maintains its ultra-aggressive pricing. However, the most surprising addition to their catalogue is the Frost X55, a high-conductivity thermal paste available in five fragrances.
The IS-77-XT Black is a 77 mm-tall top-down cooler designed for Mini-ITX builds. Despite its compact footprint, it features a nickel-plated copper base and six 6 mm heat pipes, allowing it to tame CPUs with a TDP up to 150W. This cooler comes equipped with a slim 120 mm PWM fan capable of 65.2 CFM. Notably, the cooler is designed with 100% RAM clearance in mind. It supports two fan mounting configurations, allowing PC builders to choose between a downward intake (push) and an upward exhaust (pull).
For the mainstream segment, the SE-214-XT (4x heatpipes) and SE-903-XT (3x heatpipes) have received a “V2” overhaul. These refreshed models utilise Heatpipe Direct Touch (HDT) technology and a revised folded-fin stack to improve structural integrity and thermal dissipation, allowing them to be rated for up to 220W. While the only SE-903-XT V2 announced is the ARGB variant, the SE-214-XT V2 lineup has five: Black, Plus (two fans), ARGB, ARGB White, and Auto RGB (OEM only). All models use AS-V2 PWM fans (varying sizes) rated for noise levels up to 29.1 dB(A). The SE-214-XT V2 also introduces a new top cover that conceals the copper heatpipe terminations, giving the budget cooler a more premium look that matches modern blacked-out aesthetics.
Lastly, we have the scented Frost X55 thermal paste. While its primary selling point is a high thermal conductivity of 16.2 W/mK, ID-Cooling is leaning into the “lifestyle” aspect of PC building by offering the paste in five scent variants: Core (unscented), Poma (apple), Bella (strawberry), Viola (floral), and Luna (fresh). The paste is non-conductive and non-corrosive, specifically engineered to resist the “pump-out” effect common in high-pressure mounts, ensuring it remains stable on the die for several years.
Pricing for some of these parts has already been disclosed: the SE-903-XT V2 Black costs $14.99, the SE-214-XT V2 ARGB costs $18.99, and the SE-214-XT V2 Plus costs $19.99.
Discuss on our Facebook page HERE.
KitGuru says: ID-Cooling continues to be a contender in the “bang for buck” category. As for the scented thermal paste? It's undeniably a gimmick, but if the 16.2 W/mK rating holds up well, it might just be the best-smelling way to drop your temps.
The post ID-Cooling refreshes budget lineup and launches… scented thermal paste? first appeared on KitGuru.The ID-Cooling FX360 PE Offers Serious Bang For Your Buck
ID-Cooling continues to offer impressive AiO liquid CPU coolers, with the new FX360 LCD PE. It's MSRP is $94.99 and for that you get a 360mm radiator and a 1.48" 240 x…
Yup, 2026 Is Not Going To Be A Good Year For PC Builders
If there's going to be one silver lining for PC enthusiasts in 2026, it will be amusement caused by the disconnect between reality and AI hallucination that will take place over the…
Supernatural Will No Longer Get New Content Or Features
Meta says Supernatural will no longer receive any "new content or feature updates".
While we reported Armature, Twisted Pixel and Sanzaru Games joining the list of studios shut down by Meta, another product acquired by Mark Zuckerberg "will no longer receive new content or feature updates", according to a note posted to the official Supernatural group on Facebook.
Subscribers of the $10/month VR fitness app can still log in and interact with the ghosts of their coaches, like the laugh track on an old TV show, but the trainers who defined the fitness service – humans like Leanne Pedante credited by some of the service's users for saving their lives – will not be making new appearances in Quest headsets.
UploadVRIan Hamilton
"What the fuck," wrote one user on the official Supernatural Community group with 60 upvotes. "I am so sorry for all the amazing coaches who are losing jobs and the people in the background. And so upset that the only thing I've consistently loved for exercise is ending. What happens when song license is over?"
Another comment with more than 600 upvotes: "If you're no longer updating the content, there should no longer be a yearly fee. If content is and will remain static, there should be a one time charge."
"As a user since the beginning, I feel like my heart's been ripped out!" wrote another.
Meta directed subscribers with questions to email support.
Article updated after publication to clarify that Supernatural's existing content will remain available.

Smash Drums Campaign Mode Now Available On PlayStation VR2
Smash Drums’ new campaign mode, “God of Drums,” is now available on PlayStation VR2 after previously releasing on Quest in early access.
First launched last November for Meta Quest in early access, the new Smash Drums campaign mode is rocking its way to PlayStation VR2 today. The free campaign update, dubbed ‘God of Drums,’ adds more than 100 missions, along with new legendary skins for the drummer’s head and drumsticks. The gameplay unfolds in new areas, unlike the sprawling stadiums the base modes feature. As I mentioned in my impressions that “a career mode would be welcome,” this update is a nice surprise for more goal-oriented rhythm players.
Accessible through the Arcade Mode in the Main Menu, players start as a lowly novice, making their way through a path akin to a lightning strike, all the way to becoming a God of Drums in an RPG-style progression system. Depending on the performance of every song played, new missions will be unlocked based on the number of stars obtained. To unlock the new level players gesture into the air like a real rockstar.
Each mission rotates among the Arcade, Fusion, and Classic modes. These styles change how to hit the notes: from a classic drum kit to seeing the cymbal or snare arrive from a distance to a more Rock Band-inspired style, with notes descending to respective colors to hit at a precise time. As suggested by PotamWorks, the new mode should last anywhere between three and six hours.
Smash Drums’ new campaign mode, God of Drums, is available now on Quest and PlayStation VR2.

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Meta Closes Twisted Pixel, Armature & Sanzaru Games
Meta shut down Twisted Pixel Games (Deadpool VR), Sanzaru Games (Asgard's Wrath), and Armature Studio (Resident Evil 4 VR).
The New York Times reported earlier that Meta is laying off more than 10% of its Reality Labs division, specifically targeting teams working on VR and Horizon Worlds.
Now, UploadVR can confirm that these layoffs are being conducted today, and we've seen a document indicating the entirety of three of Meta's acquired VR games studios are affected: Twisted Pixel Games, Sanzaru Games, and Armature.
Twisted Pixel Games
Twisted Pixel Games was founded in 2006 and mostly made Xbox games published by Microsoft for the first decade of its existence. In fact, Microsoft owned the studio from 2011 until 2015, when it became an independent company again.
UploadVRJoe Durbin
On contract from Facebook, between 2017 and 2019 Twisted Pixel released four VR games:
- Wilson's Heart (Rift): a 2017 black & white psychological horror game with voice acting from Peter Weller, Alfred Molina, Rosario Dawson, and Michael B. Jordan.
- B-Team (Go/Quest): a 2018 collection of minigames, including a running game where you avoid obstacles and a wave shooter, ported to Quest in 2020.
- Defector (Rift): a 2019 action-packed spy thriller reminiscent of Mission: Impossible.
- Path of the Warrior (Rift/Quest): a 2019 brawler, essentially a first-person VR take on games like Streets of Rage, Final Fight, or Double Dragon.
UploadVRPete Austin
In 2022, Twisted Pixel Games was acquired by Meta. And just two months ago, it released what it had been working on since then: Deadpool VR, the latest Quest-exclusive VR blockbuster.
That Meta is shutting down the studio already strongly suggests the $50 exclusive did not sell as well as the company had hoped, or that it didn't spur enough new Quest headset sales, the real purpose of Meta's high-budget content.
Sanzaru Games
Sanzaru Games was also founded in 2006, and made a combination of its own games and contract titles for companies such as Sony, porting the original God of War series to PS Vita.
UploadVRDavid Jagneaux
Sanzaru Games was also contracted by Facebook to build VR games for the Oculus Rift and its Touch controllers, between 2016 and 2019:
- Ripcoil (2016): a launch title for the Oculus Touch controllers that was essentially an active VR take on Pong, where you leaned your body to catch and throw a cybernetic frisbee.
- VR Sports Challenge (2016): another Oculus Touch launch title that featured football, basketball, hockey, and baseball, hoping to be the Wii Sports of early PC VR.
- Marvel Powers United VR (2018): Facebook's 2018 blockbuster title for Rift+Touch, featuring 18 playable Marvel superheroes and online multiplayer co-op. Meta shut down the game in 2020, and while a fan project brought back singleplayer in 2024, Meta got it taken down.
- Asgard's Wrath (2019): one of the meatiest made-for-VR games of all time, Facebook's 2019 Rift exclusive and Oculus Link launch title, an action-adventure RPG with over 30 hours of gameplay.
In 2020, Sanzaru Games was acquired by Facebook, and in 2023 released Asgard's Wrath 2, taking the core essence of Asgard's Wrath to Quest 2 and Quest 3 standalone, with a semi-open world and a campaign more than 60 hours long.
UploadVRHenry Stockdale
Exactly one year ago, Sanzaru released the last major content update for Asgard's Wrath 2, stating that it was now working on the “next big thing” with no detail released on what that would be before the studio closed.
Armature Studio
Founded in 2008, Armature Studio was mainly a porting studio, bringing PC titles to consoles and console titles to PS Vita.
Like Twisted Pixel and Sanzaru, Armature too was contracted by Facebook to build early consumer VR games:
- Fail Factory (2017): a whimsical puzzle game for the Samsung Gear VR where you complete tasks in a cartoon robot factory. It was later ported to Oculus Go, Rift, and Quest.
- Sports Scramble (2019): a launch title for the Oculus Quest and yet another hopeful "Wii Sports of VR", it included tennis, bowling, and baseball.
- Resident Evil 4 VR (2021): By far Armature's most significant VR project was porting Resident Evil 4 to Quest 2, one of the first major traditional games to arrive on standalone headsets.
UploadVRJamie Feltham
Armature was acquired by Meta in 2022, and many VR gamers had been eagerly anticipating what it had been working on since. Whatever it was, Armature too is now shut down.
Camouflaj & Others Continue
These are not the first acquired VR game studios Meta has eliminated.
In 2024, the company shut down Lone Echo and Echo Arena creator Ready At Dawn. And last year it merged Onward developer Downpour Interactive into Camouflaj, the developer of Batman: Arkham Shadow, after ceasing development of the VR shooter.
UploadVRIan Hamilton
According to the documents UploadVR saw, four studios still remain active at Meta:
- Beat Games (Beat Saber)
- BigBox (Population: One)
- Camouflaj (Batman: Arkham Shadow)
- Ouro Interactive (Super Rumble, Super Strike)
Beat Saber and Population: One are live service games, and there's no indication of a sequel arriving for either. For Camouflaj, four months ago the voice actor for Commissioner Gordon confirmed that a Batman: Arkham Shadow sequel was about to enter development. It's unclear whether this is still happening, though UploadVR can confirm that Camouflaj is not on the shutdown list.
UploadVRDavid Heaney
The closure of three studios is part of a wider strategy shift at Meta seeing funding from VR reallocated toward smart glasses, a reaction to the sales momentum the company saw last year for each type of device.
Through at least the first three quarters of the year, Quest headset sales were down compared to 2024. Meanwhile, sales of Ray-Ban Meta glasses skyrocketed, with several variants selling as fast as they can be manufactured.
Last month, Meta officially confirmed "shifting some of our investment from Metaverse toward AI glasses and Wearables", and the closures of Twisted Pixel, Sanzaru, and Armature are some of the first casualties of this shift.

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Dragon Ball Z Kakarot officially surpasses 10 million copies sold
When it comes to video games based on Anime, there is perhaps no bigger franchise than Dragon Ball, with most games released going on to sell millions of copies – sometimes in excess of 10 million. Joining the club is 2020’s Dragon Ball Z: Kakarot, having now officially sold 10 million copies.
Releasing a brief video to celebrate the milestone, publisher Bandai Namco officially confirmed that Dragon Ball Z: Kakarot has now sold over 10 million copies, writing: “10 million adventurers strong. Thank you for living the story of DRAGON BALL Z: KAKAROT. The journey isn’t over yet.”
Kakarot now joins the ever-growing list of other Dragon Ball titles which have surpassed 10 million copies, with the likes of Xenoverse 2 and FighterZ both having reached the figure back in 2023. Though not quite at this level yet, the most recent Dragon Ball title (Sparking! Zero) is well on its way to the 10 million mark – currently sitting at over 5 million units sold.
Since its launch, Kakarot has received a bunch of post-release DLC, with the most recent being Adventure through the Demon Realm Part 1. With Bandai promising that “the journey isn’t over yet” expect part 2 and potentially more DLC to be announced in the future.
KitGuru says: What did you think of DBZ: Kakarot? Was it the ultimate Dragon Ball game in your opinion? Do you prefer the series’ fighting games, or more open world experiences? Let us know down below.
The post Dragon Ball Z Kakarot officially surpasses 10 million copies sold first appeared on KitGuru.Arc Raiders has officially sold over 12 million copies already
Arc Raiders has taken the world by storm ever since the extraction shooter officially released back in October 2025. Unlike many multiplayer experiences, Arc Raiders does not appear to be a flash in the pan, with the game continuing to sell millions of copies while maintaining high player numbers. Less than three months in and the extraction shooter has already officially sold over 12.4 million copies – while amassing nearly 1 million concurrent players.
Making the announcement via a press release, publisher NEXON confirmed that Arc Raiders “has sold more than 12.4 million units, with concurrent players reaching 960,000 in January, ten weeks after the launch on October 30, 2025.”
Speaking on its success, Embark Studios’ CEO Patrick Soderlund wrote “Hitting 12.4 million units is a huge landmark – and it wouldn’t have happened without our players. The community of raiders has been part of this journey from the start, and their ideas and enthusiasm continue to guide where the game goes next.”
As mentioned, Arc Raiders has managed to maintain a surprising high player base over the past two and half months, with Steam data showing it consistently hitting around 400 thousand concurrent players on a weekly basis – pretty much matching its peak of 481k back around launch.
Of course, Arc Raiders still has a long journey ahead of it, and while players keep coming back to the game time and time again, we will have to wait and see whether the team at Embark can maintain this momentum throughout the rest of 2026.
KitGuru says: Have you been playing Arc Raiders? What do you think of it? Will it have a long shelf-life, or will players move on the next big thing whenever that arrives? Let us know your thoughts down below.
The post Arc Raiders has officially sold over 12 million copies already first appeared on KitGuru.-
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Peter Molyneux’s “open world god game” Masters of Albion launches this April
Peter Molyneux is a rather controversial figure in the video games industry. While the creator is known best for having developed the classic RPG series Fable, many of Molyneux’s more recent efforts have fallen short of their lofty claims. That said, one title which does show some potential is the self-funded Masters of Albion – officially set to launch on the 22nd of April.
Masters of Albion is said to be “a bold reimagining of the God Game genre, from the creator who defined it…Mixing strategy with simulation, town management and tower defence.”
For the uninitiated, a god game is one in which the player has near-complete control of the world and its people, allowing you to shape it to your liking.
In Masters of Albion, players will be able to observe and affect the world through a bird’s eye view while also being able to directly possess NPCs in order to control them in a 3rd-person format. With a day and night mechanic necessitating different strategies, Masters of Albion does look to be a fun time.
Of course, as mentioned, Molyneux has a bit of a controversial past, with many of the creator’s titles falling short of Molyneux’s claims. Perhaps the most famous example came from the original Fable, in which Molyneux claimed prior to its release that you would be able to knock an acorn off a tree and see it grow into its own plant over the course of the game.
That said, Molyneux has addressed and apologised in the past for his tendency to overpromise, and so here’s to hoping that Masters of Albion winds up being exactly as has been claimed. We won’t have to wait too long to find out.
KitGuru says: What do you think of Peter Molyneux? Is he over-hated? Are you looking forward to Masters of Albion? Let us know down below.
The post Peter Molyneux’s “open world god game” Masters of Albion launches this April first appeared on KitGuru.Apple Vows Privacy After Inking Google Gemini Deal For iPhone AI
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Gorilla Tag & VRChat Set Usage Records In VR Headsets
Millions of people plan their weekends around a visit to virtual reality.
Solid total figures are hard to come by given the competitive nature of the immersive industry. A great many people are solo flying or driving in VR headsets, and spending time in single-player offline virtual worlds where they watch movies in virtual theaters, shoot at virtual gun ranges, bowl at virtual alleys, fish at virtual ponds, or play games in virtual apartments. In many cases, the designers of these digital spaces have zero interest in tracking the usage of the visitors to the spaces they've made.
Our systems for tracking and monetizing actions on the Internet and on Earth are alien to a generation learning to entertain themselves distributing spaces online to anyone who might wish to exit reality for half a day of headset sim and chill. For all intents and purposes, these people are pretty much just packing up in reality after the week is done with them and setting off for parts unknown in VR with the freedom of the weekend.
When it comes to going online and interacting with others, some of the most popular destinations in headset, like VRChat and Rec Room, also have flat-screen editions that make it difficult to cut out a singular figure on how many people are wearing a VR headset and being transported at any given moment. And in some of these places, where the servers need to scale constantly to accommodate fluid interactions delivered everywhere, there's a constant flow of people arriving and departing in and out of headsets.
On New Year's Eve, nearly 150,000 people spent the holiday in VRChat worlds, a majority of them in headset while setting a concurrent user record as the calendar changed from 2025 to 2026 across the United States. Then, last Saturday January 10, 2026 at 10 a.m. Pacific, Another Axiom's planet of apes received an off-world visitor and broke their own record too.

The alien's arrival in Gorilla Tag was preceded by a long build-up of lore that kicked off with the sighting of a green dot visible to everyone in the sky. According to Another Axiom, more than 110,000 people put on their headsets at the same time to witness the green comet collide with the planet, a moment executed as a once-in-a-lifetime live event hosted exclusively in virtual reality. More than 1 million unique users accessed Gorilla Tag in headset from Friday to Sunday, according to Another Axiom.
"Live Events are the modern version of Must See TV," wrote Jake Zim, Another Axiom Chief Marketing Officer.
Virtual worlds are becoming important and reliable destinations for the adults and teens up at midnight partying like it's 2050 in VRChat, and kids gathering a few weeks later to witness a comet in Gorilla Tag as well as countless more dipping in and out of other virtual worlds. As Meta shifts its hiring focus again and institutes another round of layoffs this week, I've put together this piece in hopes of shifting the broader narrative.
These narratives should probably acknowledge some things about VR.
VR Is Science & The Metaverse Is Fiction
VR was around as an idea with "presence" and its relationship to focus studied as a concept for years by researchers before Mark Zuckerberg started Facebook. To put a finer point on it, the metaverse is science fiction and virtual reality is studied in science.
Author Neal Stephenson wrote of the metaverse in Snow Crash while William Gibson wrote of the cyberdeck in Neuromancer and both are impactful works of science fiction today. Meanwhile, in actual real world VR headsets, researchers recently worked out the user interface that would let robots make actual deliveries to a person in headset without disturbing them from their virtual environment.
If VRChat and Gorilla Tag were cities, or public venues, then virtual reality in 2026 is already regularly accommodating roughly 100,000 people per place at one time. They're not all in the same exact room in each locale, but the people who go to these places (usually on the weekend) experience a sense of togetherness something like what other generations in a different century felt spotting Hale-Bopp in the sky together, or singing karaoke and counting down to midnight in a happy room with friends.
"Gorilla Tag itself, and I think the VR ecosystem, is reliant on a low cost headset that is parent-trusted and kid-friendly and sold in the toy aisle," Zim said over a voice call. "The health of the ecosystem is driven by the audience that is spending on the platform, and that audience is the younger audience, the Gorilla Tag audience."

Last weekend, Apple broadcast a whole live Lakers game from some of the first Apple Immersive VR cameras bringing Vision Pro owners closer than courtside seats. Later this week in Walkabout, a new mini golf theme park will release representing the creative output of a couple dozen artistic souls who complete the full loop of VR as an engine of creation. They build courses together in headsets more like chefs in the kitchen than architects making blueprints, even if their output is still architecture.
Former Oculus CTO and technical adviser to Meta John Carmack once sat with a triple monitor setup behind him and explained to VR's biggest believers what might be ahead for Meta's next few years trying to brute force the creation of a metaverse:
"Setting out to build the metaverse is not actually the best way to wind up with the metaverse...the metaverse is a honeypot trap for architecture astronauts," he warned. "Mark Zuckerberg has decided now is the time to build the metaverse....my worry is we could spend years and thousands of people possibly and wind up with things that didn't contribute all that much to the ways that people are actually using the devices and hardware today...we need to concentrate on actual products rather than technology, architecture, or initiatives."
Those interested in sharing anything relevant to VR usage can message 1-949-610-3857 or email ian@uploadvr.com.

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Further evidence points towards Call of Duty coming to Switch 2
Back when Microsoft was trying to acquire Activision-Blizzard, the console maker struck a deal with Nintendo to release future Call of Duty titles onto the Switch family of devices. While this has yet to come to fruition, recent leaks have claimed that an announcement is incoming – with dataminers now finding further evidence of COD coming to Switch 2 soon.
As shared by known Call of Duty leaker RealityUK, dataminers have discovered strings of code within the latest BO7 update to suggest that Call of Duty is indeed gearing up to be announced for the Switch, with the leaker stating:
“Yeah it's looking like Nintendo x COD is imminent, whenever the next round of Nintendo announcements are, expect that.”
As mentioned, this is far from the first piece of evidence suggesting that COD is coming to the Switch, with known insider Jez Corden claiming late last year that a port is planned to release “in a few months.”
With the game’s code itself now explicitly listing Nintendo in its ‘PlatformFamily’ section, it appears as though an official announcement is on its way soon. Which Call of Duty it will be however, we will have to wait and see.
KitGuru says: Are you looking forward to COD coming to Nintendo's platform? Which game do you think they will bring over first? Could a Switch release help to significantly boost player numbers? Let us know your thoughts down below.
The post Further evidence points towards Call of Duty coming to Switch 2 first appeared on KitGuru.