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Asus ROG is preparing for a high-impact presence at CES 2026, with teasers suggesting it will introduce its own RGB-stripe OLED monitors designed with improved text clarity. Alongside these displays, Asus is set to refresh its AM5 motherboard lineup with a new “Neo” series.
The most significant ROG display teaser centres on “zero fringing” technology. The language aligns perfectly with recent announcements from LG Display, which recently unveiled a 27-inch 4K OLED panel featuring an RGB stripe subpixel layout that promises to solve that same problem. Unlike current WOLED or QD-OLED panels, a standard RGB stripe matches how Windows and macOS render fonts, virtually eliminating the colour bleeding and blurring that have plagued OLED productivity. The upcoming Asus monitor is expected to utilise this exact panel technology. As such, one can expect 4K resolution, a 240 Hz refresh rate, and a dual mode with an alternative 1080p at 480 Hz preset.
Another teaser also shows Asus is also refreshing its motherboard stack with the “Neo” branding, covering ROG Strix, ROG Crosshair, TUF Gaming, and ProArt series. These woin't feature entirely new chipsets but rather a feature refresh of the X870E and B850 platforms. It's unclear what these new features are, but based on past mid-cycle motherboard refreshes, we assume these motherboards will bring improved connectivity, CPU support, and memory compatibility.
KitGuru says: Of the two products teased, which one are you the most interested in?
The post Asus gears up for CES 2026 with new ROG OLEDs and “Neo” series motherboards first appeared on KitGuru.First released back in 2021 for PlayStation and PC, Guilty Gear Strive is the latest entry in the long-running and much loved 2.5D fighting series from Arc System Works. While the studio continues to work on the upcoming Marvel Tokon, Strive is still seeing plenty of support – with the previously-announced 2.0 update now being officially detailed.
Releasing a blogpost discussing the game’s next major update, Arc System Works producer Ken Miyauchi revealed just how transformative patch 2.0 should be, writing:
“With Version 2.0 and beyond, our goal is not simply to adjust characters or add new content, but to prepare updates that offer a refreshed overall experience—one that feels engaging, almost like picking up a new game.”
2.0 specifically is being labelled as “a milestone: an opportunity to review and refine what we have built so far, and to take the next step forward for Guilty Gear -Strive-.”
Even so, the update looks to be pretty substantial, with Arc confirming that the launch of 2.0 will arrive alongside a new playable character – with many other pre-existing characters said to be seeing “changes that go beyond standard tuning, including potential reworks.”
Finally, the team offered a few specifics on some characters which are set to receive changes, including new moves for Sol Badguy, Ky Kiske, Nagoriyuki, and Leo Whitefang.
Guilty Gear Strive is easily one of Arc System Works’ most successful titles, with the game having sold over 3.5 million copies so far. With update 2.0 scheduled to arrive some time next year, it will be interesting to see just how long the game winds up receiving updates on this level – and whether they will officially move on once Tokon releases. The full blogpost can be found HERE.
KitGuru says: What do you think of Guilty Gear Strive? Are you looking forward to the 2.0 update? Let us know down below.
The post Guilty Gear Strive update 2.0 officially detailed first appeared on KitGuru.HKC has announced its presence for CES 2026, bringing a suite of world-first display technologies under its various sub-brands. The company is set to challenge the current OLED dominance with its new “RGB MiniLED” technology and push the boundaries of esports performance with a monitor capable of a staggering 1,080 Hz refresh rate.
In this lineup, HKC is highlighting the HKC M10 Ultra, which the company touts as the world's first monitor to feature RGB MiniLED backlighting. Unlike traditional MiniLED displays that use white LEDs filtered through a layer of quantum dots or colour filters, RGB MiniLED uses separate red, green, and blue diodes at the backlight level. This enables what HKC calls “true light-and-colour co-control”. The M10 Ultra features a 32-inch 4K panel with 1,596 physical dimming zones, which translates to 4,788 individual RGB colour control zones. Specifications are aimed at professional creators and high-end gamers, boasting 1,600 nits of peak brightness and near-total coverage of various colour gamuts: 99.9% DCI-P3, 99.9% Adobe RGB, and 98% BT.2020. It also supports a dual-mode refresh rate, switching between 4K at 165 Hz and FHD at 330 Hz.
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For the competitive esports market, HKC's sub-brand AntGamer is set to steal the headlines with the ANT275PQ Max. After announcing the 750 Hz display earlier this year, the new model is being introduced as the world's highest refresh-rate QHD LCD. While it runs natively at 1440p, it features an “AI-powered” mode that allows it to reach 1,080 Hz at 1080p. To support this level of throughput, the monitor is expected to use the full DisplayPort 2.1 UHBR20 standard.
The lineup also includes the HKC M9 Pro, described as the world's first 5K AI esports monitor, which pairs a 5K resolution with 2,304 dimming zones and an 180 Hz refresh rate. Meanwhile, the Koorui brand will cater to the simulation and racing crowd with the S4941XO, a 49-inch OLED ultrawide offering a 5120 x 1440 resolution at 240 Hz.
KitGuru says: HKC is clearly not content with being a behind-the-scenes panel supplier. The M10 Ultra's RGB MiniLED tech is a fascinating technical pivot that could offer OLED-level contrast without the burn-in concerns. At the same time, the 1,080 Hz AntGamer display is a clear statement in the ultra-competitive FPS market.
The post HKC to showcase world’s first 1080Hz monitor at CES first appeared on KitGuru.One of Nintendo’s main strategies for the Switch 2 so far has focused on its Nintendo Switch 2 Edition upgrades – which are essentially ports of Switch 1 titles with a resolution and framerate boost alongside a couple hours worth of additional content. Following the likes of Breath of the Wild; Kirby and the Forgotten Land; Mario Party Jamboree and others, it appears as though Pikmin 3 Deluxe is the next game to receive a Switch 2 Edition.
As discovered by the publication Gematsu, the Pan European Game Information (PEGI) ratings board have posted a listing for Pikmin 3 Deluxe coming to the Nintendo Switch 2.
For context, Pikmin 3 Deluxe was released back in 2020 for the Nintendo Switch. That said, the game’s non-deluxe version originally launched well over a decade ago in 2013 for the Wii U.
This will mark the second Switch 2 Edition of what was ostensibly a Wii U title, with the aforementioned Breath of the Wild being a Switch 1 launch title as well as the Wii U’s swansong.
Given that it has yet to be officially announced, no details have been shared. That said, expect the upgrade to cost you around $20 while offering higher resolutions and potentially smoother framerates. Unfortunately, many of Nintendo’s Switch 2 editions have so far been rather underwhelming, and so it will be interesting to see what exactly is planned for Pikmin 3 Deluxe.
KitGuru says: What do you think of Nintendo’s Switch 2 Editions so far? Have they been worth it? Are you surprised to see Pikmin 3 getting upgraded before 4? Let us know down below.
The post Switch 2 Edition of Pikmin 3 Deluxe unveiled by PEGI ratings board first appeared on KitGuru.Cygames has officially announced that the original Granblue Fantasy is coming to Steam. Revealed during the Granblue Fantasy Fes 2025 broadcast on December 28th, the title is scheduled for a worldwide release on March 10th, 2026, exactly twelve years to the day since its initial debut in Japan.
While the franchise has seen significant Western exposure recently through the Versus: Rising fighting game and the Relink action RPG, the original 2014 title remained a mobile and browser-only exclusive in Japan. Although a 2016 patch added an English-language option, Western players were forced to use Japanese browser workarounds or third-party app stores to access the game. This native Steam launch marks the first time the foundational title will be officially distributed in the West.
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The Steam version is more than just a direct port of the mobile version. According to Automaton, Cygames confirmed that the game's layout is being overhauled for 16:9 screens. This is a significant change for a title built on decade-old web technologies, likely intended to make the combat and menu-heavy systems more palatable for desktop users.
The developer also confirmed there will be no account linking. Current players who have invested years into their browser or mobile accounts via Mobage, DMM, or Yahoo! Japan will not be able to transfer their progress. The Steam version will act as a completely separate ecosystem, requiring all users to start a fresh game. Furthermore, while the release is intended for the global market and includes English support, Cygames has confirmed it will be geoblocked in Japan, likely to avoid cannibalising its existing mobile player base.
KitGuru says: It is a bizarre decision to block account transfers for a game that is famous for its extreme longevity and “forever” grind. While the 16:9 widescreen update is a welcome technical improvement, forcing veterans to choose between their decade of progress and a native Steam client is a tough pill to swallow.
The post Cygames confirms original Granblue Fantasy for Steam, 12 years after Japanese debut first appeared on KitGuru.After a decade of little-to-nothing in the way of new Silent Hill content, Konami’s iconic franchise has returned bigger and better than ever with the back-to-back successes of Silent Hill 2 Remake and Silent Hill F. While the revival of the Silent Hill series is exciting to see, it appears as though Konami are already starting to count their chickens before they hatch, claiming that they plan to release a new entry in the series every single year.
In an article released by the Japanese publication Famitsu (and translated by ResetEra user Lucia via ML) over 170 different Japanese game developers were interviewed, asking them about their aspirations for 2026.
According to Silent Hill producer Motoi Okamoto, for 2026 and beyond the team are aiming “to release titles at a pace of about one title per year” – “Including announced and unannounced titles.”
Of course, the article pertains to aspirations for 2026, and so this is far from a concrete plan, with Okamoto adding: “While it remains to be seen how much we can achieve this, I will do my best as the producer of the Silent Hill series. Ideally, we'd like to see excitement for Silent Hill continue to build. We'll do our best to provide you with new updates, so we kindly ask for your patience a little longer.”
As mentioned, following a decade of silence, the Silent Hill franchise has come back bigger and better than ever, with both Silent Hill 2’s Remake and SHf selling millions of copies and landing near the top of their franchise ratings.
While it has already been confirmed that Bloober Team are working on a remake of the original Silent Hill, here’s to hoping that Konami doesn’t wind up sacrificing quality in the pursuit of annual releases. We will have to wait and see.
KitGuru says: What do you think of this statement? Is this a cause for concern? Do you have faith in the renewed Silent Hill team? Let us know down below.
The post Konami hopes to release a new Silent Hill game every year first appeared on KitGuru.
2017’s NieR: Automata was a beautiful, evocative and highly fun game which introduced millions to the unique and bleak world of NieR. Unfortunately, in the nearly 9 years since, we have yet to get a new entry – with the biggest release being a remaster/remake of the original 2010 NieR in 2021. Those hoping for a new NieR next year will have to keep their expectations in check however, with the series producer all-but-confirming that no new game is planned for 2026.
As part of a big end-of-year article published by the Japanese site 4Gamer, nearly 200 game developers across Japan were asked about their ambitions for 2026. According to NieR series producer Yosuke Saito (as translated by the publication Gematsu):
“For NieR: Automata's ninth anniversary [March 2026], we're also preparing ‘just a little something…' so please don't get too excited with anticipation! With that, I wish you all a happy New Year.”
As mentioned, we have not seen a proper new entry in the NieR series ever since 2017’s Automata. That’s not to say the franchise has been quiet, with NieR having crossed over with countless other games, including but not limited to Stellar Blade; PUBG; The First Descendant; Final Fantasy Brave Exvius; Babylon’s Fall and Call of Duty Mobile.
In terms of actual NieR games, we’ve gotten the 2021 remaster/remake of 2010’s NieR Replicant and the mobile exclusive NieR Reincarnation.
Given the fact that we shouldn’t expect any major announcements for 2026, here’s to hoping that at the very least we get native current-gen upgrades for both Automata and Replicant. We will have to wait and see.
KitGuru says: When did you first play NieR? How long have you been waiting for a sequel to Automata? Could a new entry match the quality of 2017’s masterpiece? Let us know your thoughts down below.
The post Don’t expect any major NieR news in 2026, claims series producer first appeared on KitGuru.The Danganronpa series is generally regarded as one of the best and most successful visual novels in the gaming medium. The franchise, which has seen three mainline titles, alongside spin-off games; an anime adaptation; as well as novels and manga has continued to see new fans on an annual basis – despite the last mainline entry arriving all the way back in 2017. 15 years on from the franchise’s inception, Danganronpa has now officially sold over 10 million copies.
Making the announcement via a press release, publisher Spike Chunsoft confirmed that the “widely beloved Danganronpa video game series has surpassed 10 million units shipped worldwide” as of the 10th of December 2025.
As mentioned, the Danganronpa franchise has amassed a dedicated fanbase over the past 15 years, helping to keep the series relevant despite the lack of any new mainline entries in almost a decade.
With various titles having been added to subscription services over the years, the total number of players is likely even greater than the 10 million sales figure.
Though we did not get any concrete details on what’s next for the series, the team concluded their press release by stating: “Spike Chunsoft looks forward to continuing to elevate the Danganronpa franchise through a variety of products and initiatives.”
KitGuru says: Are you a fan of the Danganronpa series? How does it compare to other visual novels? Are you hoping for a 4th mainline entry in the coming years? Let us know down below.
The post The Danganronpa series has officially surpassed 10 million copies sold first appeared on KitGuru.Throughout 2025 we have seen a number of different games hold the top spot for the best-selling title of the year. With 2026 just a couple days away now, we have started to get a more complete look at the past 12 months in the industry – with EA’s Battlefield 6 confirmed to be the best-selling game of 2025 in the US (and Mario Kart World topping the UK physical charts).
As shared by the publication Gameindustry.biz, we’ve now gotten a more complete look at the video games industry’s performance across 2025.
The full list of stats can be found HERE, and covers all sorts from the most discussed games of the year, to the biggest publisher, most viewed trailers and more.
For our purposes however, the most interesting stats pertain to the best-selling games of the year, with the top 10 titles in the US being as follows:
The UK’s top 10 meanwhile shows quite a different story:
It is worth noting however that the US figures in particular only go up to November and do not include games offered as part of hardware bundles (likely why Mario Kart World is not featured).
The UK Figures are also somewhat incomplete. While they do count hardware bundles and include sales up to mid December, the top 10 does not feature any digital software sales – hence why Nintendo games have such a big presence on the list.
Regardless, it is interesting to see how the past 12 months of video games have performed, and how other regions’ purchasing habits differ from one another. The full stats for 2025 (including Japanese sales, mobile game performance and more) can be found HERE.
KitGuru says: Was 2025 a good year for video games? Are you surprised by any of the best-sellers? What do you think the UK chart would look like had digital sales been included? Let us know down below.
The post Battlefield 6 was officially the best-selling game of 2025 in the US first appeared on KitGuru.For Day 29 of the KitGuru Advent Calendar, we have teamed up with FSP to give away THREE prizes. Each winner today will get a new FSP 850W or 1000W PSU!
FSP’s Hydro PTM PRO 1000W, Dagger PRO 850W, and VITA GM 850W cover three very different segments of the PSU market while sharing the brand’s emphasis on efficiency, protection features, and long warranties. The Hydro PTM PRO 1000W is a high‑end ATX unit, offering 80 Plus Platinum efficiency, a fully modular layout and a 10‑year warranty. The Dagger PRO 850W targets small‑form‑factor builds with its compact SFX design, 80 Plus Gold efficiency, semi‑fanless operation, Japanese capacitors, and a strong single‑rail 12V output, making it one of the more capable SFX units available. The VITA GM 850W is FSP’s value‑oriented ATX 3.1 Gold model, delivering modern PCIe 5.1 support, fully modular cabling, a 120mm HYB fan, and a 10‑year warranty, positioning it as a cost‑efficient option for mainstream gaming systems.
To enter this giveaway, all you have to do is head over to our competition announcement post on Facebook, HERE. In the comments, leave an answer to the following question – What is the wattage of your current PSU?
This competition is open worldwide.
The winner will be picked randomly shortly after 11AM GMT December 30th, and a new competition will be announced for Day 30. The chosen winner has 48 hours to respond, if we do not hear from them, a new winner will be picked.
Terms and Conditions: This competition is open worldwide, starting at 11AM GMT on December 29th and ending at 10:59AM GMT on December 30th. Due to the busy Christmas season, prize deliveries could take longer than usual, and some prizes may not ship until January. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.
KitGuru Says: Good luck to all who enter, we'll be back tomorrow morning to announce a winner and turn the calendar over to Day 30!
The post KitGuru Advent Calendar Day 29: Win one of THREE FSP PSUs! first appeared on KitGuru.