Einarex Vertex 360 Review


VR survival game Bootstrap Island is heading to PlayStation VR2 next year.
Launched in early access last year on Steam, Bootstrap Island is a 17th-century survival game where you play as Daniel, a castaway who's become stranded on a tropical island. Featuring a reactive roguelike environment with different biomes, a day-and-night cycle, shelter building, progression systems, and more, that's now heading to PS VR2 in 2026.
Revealing more about this upcoming port on PlayStation Blog, developer Maru VR detailed its planned PlayStation VR2-specific features. Bootstrap Island will use eye tracking for foveated rendering, headset haptic feedback during storms and near-death encounters, and adaptive trigger support for your weapons.
Today's news follows this month's PC VR launch of the Visions update, which marks Bootstrap Island's last major update before next year's full release. This introduced a new sickness and hallucinations system that warps reality as the illness spreads, a story-driven tutorial that reveals more about Daniel's backstory, new environmental features, and more.
Bootstrap Island: Visions is now live on Steam Early Access, with a full release targeting Q1 2026. The PlayStation VR2 edition will follow “in 2026,” though it's unclear if this will arrive simultaneously with the PC VR edition's full release.

Ghost Town, one of 2025's best VR games, launches next week on PlayStation VR2.
Having received a staggered release this year on Quest and Steam, supernatural puzzle adventure Ghost Town is now heading to PlayStation VR2. Set in the UK in the '80s, you play as ghost hunter and exorcist Edith Penrose who runs a paranormal detective agency with her flatmate. You're tasked with tackling London's restless spirits, all while trying to find her missing brother.
We’re pleased to announce Ghost Town is coming to PlayStation VR2 on 1st December, just in time for Christmas🎅! We know it’s been a long time coming, but it will be worth the wait👻 bit.ly/Ghost_Town_P... #PSVR2 #PlayStation #VR #VRgames #GhostTown
— Fireproof Games (@fireproofgames.com) 2025-11-27T10:49:19.959Z
Though we've known since its initial announcement that a PlayStation VR2 port was coming, developer Fireproof Games (The Room VR) has now confirmed a release date via social media. However, it's unclear if this upcoming port will use PS VR2-specific features like adaptive triggers and eye tracking. We've contacted the studio, and we'll update this article if we learn more.
We had high praise for Fireproof's latest in our Ghost Town review back in April. Calling it “an utterly engrossing supernatural VR adventure,” we awarded it 4.5/5 stars and later revisited the game following July's PC VR launch.
It's not a stretch to say that Ghost Town is one of the best VR games so far this year. Fireproof Games has delivered a worthy spiritual successor to The Room VR that employs a similarly strong level of VR interactivity, backed up by great visuals on Quest 3, a thoroughly engrossing supernatural narrative and intuitive puzzles.
Ghost Town is out now on Quest and SteamVR, while the PlayStation VR2 release arrives on December 1.
UploadVRHenry Stockdale

Last Updated: November 27, 2025.
At UploadVR, we regularly publish articles from freelance writers and if you're looking to write for us, here's what you need to know.
Our regular duties often involve considering pitches from freelance writers. As a leading voice across XR media, our goal is to deliver informative articles filled with expertise, original reporting, fresh perspectives and other insights across VR/AR/MR. While the biggest stories and games will be covered by our internal staff, we're open to suggestions elsewhere too.
With that said, here are some key details to keep in mind.
Here are some general guidelines we recommend following when pitching UploadVR.
There are two ways to send your pitch. While our Contact Us page goes to the whole team, we'd normally suggest directly emailing our Editor-in-Chief, Ian Hamilton.
You can also use our general inbox, tips@uploadvr.com, which goes to the wider editorial team. However, we generally suggest directly contacting editors instead, since that inbox is where we recommend readers/developers/publishers/PR etc. to send in relevant news stories and updates.
As of November 27, 2025, UploadVR pays the following USD rates for these types of articles with the following suggested word counts.
We occasionally take unpaid guest articles or editorials from XR experts like developers, researchers, and engineers looking to share something of broad interest to our community.
Guest articles like this are not something that would apply to freelance journalists. However, if you're an industry expert looking to share your insights, you can email Ian Hamilton (ian@uploadvr.com) about this.
We also have a separate marketing department with a different pool of writers producing labeled “Sponsored” content adhering to our public guidelines. We do not commission writers who have worked on editorial articles with us for sponsored content. Potential marketing partners can email Beck Gibson (beck@uploadvr.com) with inquiries, this is not something handled by Ian.
For everything else that's not been addressed above, please email Ian or use the Contact Us form.

SEGA / RGG Studio's Yakuza (Like a Dragon) franchise has only grown in popularity over the years, thanks in part to the release of the prequel Yakuza 0 back in 2015. Following the announcement of a Nintendo Switch port, Yakuza 0 was confirmed to be getting a remaster across all systems early next month. In an unfortunate announcement however, SEGA has now revealed that the original version of Yakuza 0 is set to be delisted in the wake of the Director’s Cut’s release.
Making the announcement via a lengthy Twitter post, the team at RGG Studio confirmed that the original version of Yakuza 0 will be delisted from digital stores following the arrival of the Director’s Cut on the 8th of December, writing:
“Yakuza 0 for PlayStation 4, Xbox One, and Steam will no longer be available for new purchases from December 8th at 08:30 am PST. Those who get Yakuza 0 by 08:29 am PST on December 8th can continue to download and play the title.”
Curiously, while Yakuza Kiwami and Kiwami 2 remasters are also set to arrive on the same day, the originals appear to be staying purchasable for now, with one exception: “The Windows 10 versions of Yakuza 0, Yakuza Kiwami, and Yakuza Kiwami 2 will no longer be available for new purchases on the MS Store after December 8th, 09:00 am PST.”
Of course, a game being delisted is always disappointing to see, even if a remaster is being released to replace it. That said, regardless of whether you enjoy the new English voice acting added with the Director’s Cut, having a native current-gen version of the game is welcome to see. Full details on the remasters, their upgrade costs and more can be found HERE.
KitGuru says: What do you think of this move? Is there any reason to own the original version of Yakuza 0 over the remaster? What do you think of the English voices? Let us know down below.
The post Multiple Yakuza games are being delisted ahead of their remasters first appeared on KitGuru.Starting off as a bit of a mixed bag of a developer, Bloober Team have slowly but surely proven themselves in the horror genre, with the recent release of Silent Hill 2 Remake in particular showcasing their chops. Even without the Silent Hill name however, the team have shown that they understand the genre, with their new original IP Cronos: The New Dawn having now sold over half a million copies.
Making the announcement on Twitter, the devs at Bloober Team confirmed that “500 000 Travelers are already paving the path through the unforgiving world, distorted between timelines! Here's to another incredible milestone for #CronosNewDawn — thank you from the bottom of our hearts! The vocation continues!”
For the uninitiated, Cronos: The New Dawn is a 3rd person survival horror experience in which players must “survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.”
Released in September of this year, the game saw solid reviews from critics, though stronger praise from players themselves owing to its unique atmosphere and vibes.
While Cronos: The New Dawn still has a ways ahead of it if it wants to surpass Silent Hill 2 Remake’s 2.5 million copies sold, half a million in just a few months represents a strong start to a brand new horror IP. Hopefully Bloober Team continue to hone their craft.
KitGuru says: Did you pick up Cronos: The New Dawn? How does it compare to Bloober’s other efforts? Let us know down below.
The post Bloober Team’s Cronos: The New Dawn has officially sold half a million copies first appeared on KitGuru.The PC platform is home of many different 3rd party services allowing you to purchase a bundle of games for a heavily reduced price. In partnership with GreenManGaming, publisher 2K is offering a ‘Blockbusters & Beyond’ charity bundle, including the likes of Bioshock; Tiny Tina’s Wonderlands; XCOM; Rollerdrome and more.
Available to purchase for the next two weeks, GMG’s ‘The 2K Collection: Blockbusters & Beyond’ bundle is being offered in 3 forms. Paying just £4.50 will get you two titles:
Upping your contribution to £9 adds the following on top:
Finally, paying the full amount of £13 will net you all the above plus:
The 2K Collection: Blockbusters & Beyond bundle will support the charity Covenant House – dedicated to providing “Shelter, Love and Hope to Young People Facing Homelessness.”
Even the lowest-tier bundle offers plenty to enjoy, with the highly underrated Rollerdrome in particular being worth playing thanks to its slick movement, unique concept and pleasing visuals.
The GMG 2K charity bundle is available to purchase from now until the 11th of December.
KitGuru says: What do you think of this latest bundle? Will you be picking it up? Is Rollerdrome underrated? Let us know down below.
The post 2K Charity bundle includes a variety of great games for up to 96% off first appeared on KitGuru.Nvidia recently reported their financial figures for Q3 of 2026 (yes we know, that sounds weird) and the numbers were enormous… however, the immediate response of the market was to dump Nvidia stock and watch the price drop. This was quite unexpected and seemed bizarre until we heard rumours of fraud and shady accounting.
In another unusual – perhaps unique – move Nvidia sent a memo to a handful of financial analysts to rebut these criticisms. Happily we got our hands on this memo and are able to bring it to the audience of KitGuru.
The mechanics of the dispute get a bit technical but in essence consider this scenario: A Hyperscaler buys $1 billion of GPUs each year and makes $200 million revenue; if they write down the investment over three years that looks like a waste of money that might lead to ruin. On the other hand, if they write down the $1 billion over six years that could balance the books, provided the accountants agree and the investors are happy.
Now that Michael Burry of ‘The Big Short' has gone public with his views we see this fight getting messy and doubt the financial people at Nvidia will have a peaceful Christmas…
KitGuru says: What do you make of the situation at Nvidia?
The post Leo Says 84 – Nvidia has the Blackest Friday first appeared on KitGuru.In many people’s eyes, Cyberpunk 2077 represents an excellent story of redemption. While the game suffered from an infamous launch, years of updates and post-launch support has made CD Project Red’s latest effort into one of the most celebrated games in recent years – especially from fans of the genre. 5 years on and countless updates later, Cyberpunk 2077 has been announced to have officially sold over 35 million copies.
As part of the company’s latest Q3 2025 earnings report, CDPR officially confirmed that as of the 26th of November 2025, Cyberpunk 2077 has sold a total of 35 million copies – putting it within the top 25 best-selling games of all time (currently in between Hogwarts Legacy and The Legend of Zelda: Breath of the Wild).
For context, Cyberpunk 2077 sold millions of copies before the game even released, with the team confirming back in December 2020 that over 8 million players had pre-ordered the title.
As such, it comes as little surprise that the game wound up selling over 13 million copies less than two weeks into its lifecycle (despite plenty of controversies and refunds).
The next major sales update arrived in April of 2022, when the game was confirmed to have surpassed 18 million sales in the wake of its next-gen update – going on to hit 20 million by September of the same year.
The most recent sales update prior to this latest announcement put Cyberpunk 2077 at 30 million copies sold as of November last year. Of course, in the time since they announced the 20 million sales mark, the game had received plenty of additional updates, including the all-important 2.0 patch and the Phantom Liberty expansion.
Over the past year, Cyberpunk 2077 has continued to see a number of smaller-yet-still-welcome updates, adding various quality of life improvements, photo mode enhancements, driving optimisations and more. That said, with the game pretty much complete at this point, it will be interesting to see just how well Cyberpunk 2077 will continue to sell – and whether it will ever reach the total sales of their ‘magnum opus’ The Witcher 3: Wild Hunt (60 million).
KitGuru says: When did you purchase Cyberpunk 2077? Has the game fully redeemed itself? Will it ever surpass The Witcher 3 in sales? Let us know down below.
The post Cyberpunk 2077 hits major milestone first appeared on KitGuru.Meta now has a trade-in program for its displayless smart glasses in the US.
The company's online store offers credit for trading in either Gen 1 Ray-Ban Meta glasses or recent models of AirPods, Beats, or Galaxy Buds wireless earbuds.
Here's the full list of eligible devices to trade in:
You can trade one of these devices in when buying any of Meta's smart glasses except for Meta Ray-Ban Display. That means the program applies to the two Ray-Ban Meta generations, Oakley Meta HSTN, and Oakley Meta Vanguard.
Traded-in devices must be "in working condition and include the charging case to properly charge the device", Meta's policy states. After an inspection to verify this, you'll be issued the credit to the payment method you used to buy the glasses.
How much credit you'll get depends on which device you trade in, with Ray-Ban Meta fetching up to $113 depending on the exact variant, while wireless earbuds will get you up to $70.
UploadVRDavid Heaney
The Gen 1 Ray-Ban Meta Glasses are currently on sale at $239 in the company's Black Friday sale. But according to Meta's terms, the trade-in program "cannot be combined with other offers, discounts, bundles, or coupons", so it looks like you can't combine the sale and the trade-in.

Today we take a look at a new power supply from Thermaltake, the Toughpower PT 1200W, one of their latest Platinum ATX 3.1 certified units. This fully modular unit has achieved Cybenetics Platinum certification and there are three models available to purchase rated 850W, 1000W and 1200W. Today we look at the flagship (1200W) model in the range which is competitively priced in the UK. Is it worth the modest asking price? We find out today.
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This 1200W PSU is being sold in the United Kingdom for £169.99 inc. VAT (HERE), so while it isn't ‘bargain basement' it is less than half the price of some of the highest cost Platinum rated units we have tested in the last two years. I would class this as affordable in the high end sector. We know this is a CWT design for Thermaltake and we will take a closer look at this later in the review when we open the unit for analysis.
Product Overview:
80 PLUS Platinum Certification
This unit is 80 PLUS Platinum certified, achieving up to 92% energy efficiency. High efficiency translates to lower power consumption, less waste heat, and reduced electricity costs, all contributing to a more sustainable operation, the Toughpower PT 1200W Platinum also supports Energy Star 5.0 energy standard making it suitable for use in Energy Star-compatible computers.
Continuous Power Output
Available in 850W, 1000W, and 1200W variants, this model provides guaranteed continuous power delivery even at elevated temperatures up to 40°C (104°F). This ensures robust performance during demanding applications and maintains stability in thermally challenging environments.
Fully Modular Zero Cable Platform
Adopting a fully modular design, the PT 1200W features an advanced Zero Cable Platform that removes internal cable clutter. All PCBs are interconnected through connectors rather than wires, which improves efficiency, cooling, and overall build quality.
Low-profile Etched Black Cables
The included low-profile etched black cables are flexible and space-saving, optimizing airflow and cable management inside the PC case. This design focus not only enhances aesthetics but also makes installation and future upgrades easier.
100% Japanese 105°C Electrolytic Capacitors
Only premium Japanese electrolytic capacitors rated at 105°C/221°F are used, ensuring long-term reliability and improved operational lifespan. These components are highly resistant to heat, which is crucial for power supply durability under sustained load.
Ultra Quiet 135mm Hydraulic Bearing Fan
Cooling is handled by an ultra quiet 135mm hydraulic bearing fan, chosen for its reliable airflow and silent operation. This advanced fan design enables efficient cooling while keeping the noise profile impressively low, suitable for quiet PC builds.
High Amperage Single +12V Rail
A single +12V rail design provides high amperage output, delivering stable and consistent power for power-hungry components like modern GPUs and CPUs. This design minimizes voltage fluctuation and maximizes system safety.
DC-DC and LLC Topology
The PT 1200W incorporates DC-DC and LLC resonant converter designs, ensuring more precise electrical output. This means improved voltage regulation across multiple loads, enhancing compatibility and resilience for sensitive components.
Intel C6/C7 States & ErP Ready
It is fully compatible with Intel C6/C7 low power states and meets ErP (Energy-related Products) directives, making it well-suited for energy-efficient systems and compliance with stringent global power consumption standards.
Comprehensive Industry Grade Protections
Built-in protections include OCP (Over Current Protection), OVP (Over Voltage Protection), UVP (Under Voltage Protection), OPP (Over Power Protection), OTP (Over Temperature Protection), and SCP (Short Circuit Protection). These comprehensive safeguards ensure the safety of the system and the longevity of the power supply.
10-Year Warranty
Thermaltake backs the Toughpower PT 1200W Platinum with a 10-year warranty, reflecting the brand's confidence in its product's reliability and offering long-term assurance to users.
Intel has not yet officially announced its next generation Core Ultra 300 series processors, but a recent benchmark database entry may have given us our first look at the performance for the high-end Core Ultra 9 386H CPU.
The chip featured in the Geekbench entry shared by Benchleaks appears to be an Intel Core Ultra 386H featuring a 16-core configuration comprising four P-cores, eight E-cores, and four low-power E-cores. During the test, the CPU was able to push to 4.7 GHz.
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Running on a system equipped with 64GB of RAM and a Windows 11 Pro balanced power plan, the processor achieved a single-core score of 2,849 and a multi-core result of 15,434 in Geekbench 6.5.0. These figures place the Ultra 9 386H slightly ahead of the performance range offered by the current-generation Arrow Lake-H Core Ultra 9 285H, putting the upcoming CPU around 5% faster in single-core and 9% faster in multi-core.
We have no way of verifying this result ourselves as Intel have not yet officially announced the new generation of Core Ultra CPUs. Benchmark listings like this can be faked, so take the information with a grain of salt. Intel should formally announce its new CPUs in early 2026 around the same time as CES.
KitGuru says: How much of a performance improvement are you expecting to see for Intel's next-gen Core Ultra processors?
The post Intel’s Core Ultra 9 386H CPU may have leaked first appeared on KitGuru.The next round of free to claim games for PlayStation Plus has been announced. Just in time for the one-year anniversary of Horizon spin-off, Lego Horizon Adventures, the game will be free to claim for all PlayStation Plus subscribers, alongside three other titles.
Lego Horizon Adventures was a well-received spin-off of Guerrilla Games' flagship Horizon series. It is a reimagining of Horizon Zero Dawn, giving a lighter take on the events of the first game, remixed for a younger audience, as is common for the Lego videogames.
The next two games on the list would have fit right at home in the October line-up but better late than never. Killing Floor 3 is the third game in Tripwire's co-op zombie shooter series, with a tighter focus on tactical combat and with even more dangerous Zeds to contend with. Alongside this, The Outlast Trials is also going to be free to claim, offering players a chance to team up in co-op to escape a cold war-era mind control experiment.
The final two titles being given away in December are Synduality Echo of Ada and Neon White. The former is a PvPvE mech shooter, while the latter is an anime-inspired speedrunning FPS that tasks players with racing through the heavens to earn redemption.
All five titles will be available to claim for all PlayStation Plus subscribers starting on the 2nd of December.
KitGuru Says: Will you be claiming any of this month's PlayStation Plus titles?
The post All PlayStation Plus subscribers will get five free games next month first appeared on KitGuru.The collaboration between Asus and Microsoft continues to deepen with a significant software update for the ROG Xbox Ally series of handhelds. The latest patch, which is available now in preview, introduces a feature designed to remove the guesswork from balancing performance and battery life.
Dubbed Default Game Profiles, this new functionality automatically adjusts frame rate targets and power consumption (TDP) for supported titles. The new feature in the November update allows users to apply hand-crafted profiles when a compatible game is launched. These profiles are designed to cap frame rates to conserve energy if the device is over-performing or boost power if the game struggles to hit its target.
Asus claims this can lead to substantial gains in efficiency. For instance, the company notes that while playing Hollow Knight: Silksong, the device can see its battery life extended by approximately an hour compared to the standard Performance mode, all while maintaining a fluid 120 FPS. At launch, the preview supports about 70 titles, including major releases like Call of Duty: Black Ops 7, Gears of War: Reloaded, and Fortnite.
Beyond the power profiles, the new system update addresses general system responsiveness. Users should notice improved gamepad performance, as well as faster loading times for the game library. Cloud Gaming pages have also been optimised for better speed. Additionally, a new “Performance Fit” filter has been added to the Game Gallery, giving players a clearer indication of how well a specific title will run on the handheld.
Looking ahead, Asus plans to keep improving the ROG Xbox Ally with Automatic Super Resolution (Auto SR) and automated highlight reels, leveraging the device's NPU. In the more immediate future, a “Game Save Sync Indicator” is scheduled to arrive next week. Other planned improvements include increasing the sleep and wake reliability, improving formatting options for microSD cards, and more.
KitGuru says: Do you have a ROG Xbox Ally handheld? What do you think of the new and upcoming updates? What other features would you like to see on the handheld?
The post Asus and Xbox roll out ‘Default Game Profiles’ preview update for ROG Xbox Ally first appeared on KitGuru.Black Forest Labs has announced the release of FLUX.2, its latest family of visual generative AI models designed to push the boundaries of image fidelity. Developed in collaboration with NVIDIA and ComfyUI, the models launch with FP8 quantisation and RTX GPU performance optimisations, reducing VRAM requirements by up to 40 percent.
FLUX.2 is built for photorealism, producing images at resolutions up to 4 megapixels with realistic lighting and physics to avoid the artificial “AI look”. The models introduce direct pose control, allowing users to specify subject positioning, and generate clean, legible text across infographics, user interfaces, and multilingual content.
Despite their capabilities, the models are resource-intensive, requiring up to 90GB VRAM to fully load. To make them more accessible, NVIDIA and Black Forest Labs have streamlined performance for GeForce RTX GPUs. Improvements to ComfyUI’s weight streaming feature further enhance usability, enabling broader adoption among PC users.
FLUX.2 is available now through ComfyUI templates and on Black Forest Labs’ Hugging Face page. For more information on the Nvidia-specific optimisations and what sort of results you can expect from this, Nvidia has released a dedicated AI Garage blog post covering Flux.2 extensively.
KitGuru Says: GenAI is advancing very quickly. When you look at the amount of money being pumped into AI companies right now, it is easy to see why.
The post Black Forest Labs unveils FLUX.2 image generation models with NVIDIA optimisations first appeared on KitGuru.AMD has dominated CPU gaming performance benchmarks in recent years with its 3D V-Cache equipped models. We've been waiting for Intel's answer to this technology for quite some time and according to new reports, we will see it first in the next-generation Nova Lake-S desktop CPUs.
Starting with the cache, Jaykihn (via VideoCardz) stated that only the upcoming unlocked/K-series CPUs will feature the bLLC integration. This feature, long-rumoured as Intel's direct answer to AMD's 3D V-Cache, is said to have a massive 144 MB size on select SKUs, finally providing a cache-first option to compete against AMD's gaming leadership. The cache is expected to reside on the compute tile itself.
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Another significant upgrade in the upcoming desktop CPUs seems to be their AI performance. Nova Lake-S will completely skip the NPU generations used in Lunar Lake and Panther Lake, jumping from Arrow Lake-S’s NPU3 (13 TOPS) straight to NPU6, according to Jaykihn. This NPU6 block is rumoured to target 74 TOPS of raw performance, representing a massive 5.6x increase over its predecessor and easily eclipsing the 50 TOPS NPU target set for the Panther Lake mobile chips. This dramatic boost ensures the desktop platform is Copilot+ ready and future-proofed for local AI applications.
The leaker also mentioned that the integrated GPU usage in Nova Lake-S CPUs will ship with only 2 Xe3-LPG cores, a reduction from the four cores used in Arrow Lake-S. This concession is minimal, given that these desktop SKUs are intended to be paired with high-end discrete GPUs.
KitGuru says: Do you think big amounts of cache are what Intel needs for its CPUs to be competitive in the desktop gaming space?
The post Nova Lake-S CPUs may hold Intel’s answer to AMD’s 3D V-Cache first appeared on KitGuru.Claymation adventure The Midnight Walk will receive a physical edition on PS5 and PlayStation VR2.
For the unfamiliar, The Midnight Walk is MoonHood's dark puzzle adventure game where you play as the Burnt One, working together with a lantern creature called Potboy as you explore this strange fantasy world. Originally released digitally in May with optional PC VR and PS VR2 support, it's now getting a PS5 physical edition via Pix'n Love.
🎮 Pix’n Love, MoonHood, and Fast Travel Games are thrilled to announce the arrival of The Midnight Walk in a physical PS5 edition! The nightmare is only just beginning! 😱
— Pix’n Love Games (@pixnlove_games) November 25, 2025
👉Pre-orders open on December 2, 2025 at https://t.co/iJt1L7xbqx@MoonHoodStudios @fasttravelgames pic.twitter.com/nKgcRs0uK2
While pre-orders go live on December 2, it's currently unclear when the physical publisher intends to ship these editions. A reversible cover will be included, though it's unclear whether this release comes with any additional extras; the store page hasn't been listed yet on Pix'n Love's website. Since initially publishing this story, a Collector's Edition has also been revealed.
We had significant praise for The Midnight Walk in our 4/5-star review. Though we thought it would benefit from more in-depth puzzles, we praised MoonHood for delivering a “memorable adventure” and had considerable praise for its visuals. Film and TV adaptations are also in development.
Pre-orders go live through Pix’n Love's website on December 2. Otherwise, The Midnight Walk is available now digitally on Steam and PS5.
UploadVRHenry Stockdale

Beat Saber receives six free songs with OST 8 on Quest, though the PC VR launch is delayed due to a “serious technical issue.”
Previously teased last month before last week's artist reveal, Beat Saber's latest major free update has now arrived with OST 8. Featuring returning artists like DragonForce, Lindsey Stirling, and Camellia, this multi-genre soundtrack also includes two new acts making their Beat Saber debut, auvic and dark cat.
Now live on the Meta Quest platform, here’s the full OST 8 tracklist:
However, anyone looking to play OST 8 on PC VR will have a longer wait. In a separate post, Beat Games confirmed that it encountered “a serious technical issue affecting AMD graphics cards,” stating it's working with AMD to resolve this “as quickly as we can.” As such, a release date on Steam and Meta Quest Link is currently unconfirmed.
Beat Saber: OST 8 is out now on Quest, and it's coming soon to PC VR.

If you're looking for a wow-inducing VR experience, Hotel Infinity from the makers of Manifold Garden is one to make space for.
UploadVR's reviewer declared the new room-scale VR title "a must-own for anyone interested in understanding the potential of this medium". Thomas Van Bouwel, the creator of the essential mixed reality game Laser Dance echoed the sentiment by writing he "played through it in one sitting. Highly recommended!"
UploadVRAlicia Haddick
The creative team behind this "MC Escher-like hotel" in VR is Studio Chyr, a small independent group headquartered in Chicago headed by William Chyr. They previously made Manifold Garden, which launched in 2019 with puzzles set across its "Escher-esque world of impossible architecture". Carrying an "overwhelmingly positive" rating across its lifetime with a strong fan base behind Manifold Garden, one would understand why the developers started there when attempting to make a VR game.
They quickly realized, however, the gameplay "didn’t translate in a meaningful or innovative way" to VR. So "we went back to the original inspiration: the desire to experience space that’s impossible in the real world. What would experiencing impossible space in VR be like?"
As Hotel Infinity opens minds to VR's potential, we reached out to Studio Chyr with a few questions to contextualize the achievement.
William Chyr responded over email.
"Hotel Infinity is made by Studio Chyr, a small independent studio headquartered in Chicago. Previously, we made Manifold Garden, which launched in 2019.
At our core, we’re a team of 7, but throughout development we regularly collaborated with specialists during different phases of the project. At peak production we had around 20 people working on the game. And if you include everyone from platform partners, external QA, interns, and consultants who helped us get across the finish line, the total number of contributors is closer to 70.
We did early prototyping and pre-production while we were still porting Manifold Garden to new platforms back in 2021. I would say full production really began in early 2023, when we scaled up the team, so it took about 3 years of development."
"We originally set out to make Manifold Garden in VR, but it quickly became clear that the game didn’t translate in a meaningful or innovative way. For example, we implemented gravity-changing in VR with teleportation, but it didn’t feel that special or interesting. Likewise, falling through space repeatedly is a big part of Manifold Garden, but that just wasn’t as comfortable in VR.
Instead of adapting Manifold Garden for VR, we went back to the original inspiration: the desire to experience space that’s impossible in the real world. What would experiencing impossible space in VR be like?
The project evolved into its own thing and became Hotel Infinity. We chose to embrace VR completely and design around what makes it unique, which is its ability to immerse the player and create a sense of presence. Natural locomotion became a central pillar of the design, because it allows you to experience impossible spaces in a way that you simply can’t in any other medium."
"Definitely level design and movement. Specifically, making the world feel large and coherent while keeping players inside a 2m x 2m space.
To do that, we had to design environments that loop and fold. We have hallways that bend back on themselves in ways that would be impossible in real life, but VR lets you experience that. There were a lot of technical hurdles that we had to overcome just to be able to pull this off. The game requires a robust portal system, and we also had to get lighting to blend across portals. I’m very proud of what the team accomplished.
We also had to think a lot about physical comfort. Too many turns in the same direction can make players motion sick, so we had to constantly balance how the player moves. You don’t actually need to walk a lot, but you have to see a lot. A huge amount of our work went into crafting the illusion of large, continuous spaces while using subtle cues like furniture placement and railings to show where you can and can’t walk without breaking immersion.
We had to completely rethink the perception of space. The opening lobby is a good example. It went through many iterations to get the flow right. We had to pay attention to the sequence of left turns and right turns, the size of the turns, and making sure that the next area is always foreshadowed, so that the movement through the space feels cohesive."
"Right now, we are focusing on releasing patches to address some of the key issues that players have identified. We added a visual indicator so that you can see if your playspace guardian is too small, and how much bigger you need to make it. We’ve also made some improvements to reduce flicking and fix bugs. We did also release a game Strata for a new console called Board, that was just announced a few weeks ago. It’s a very different title, where you play with physical pieces on a digital surface."
"At the moment, we do not have plans to add controller-free hand tracking."
UploadVRAlicia Haddick
