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Reçu aujourd’hui — 1 septembre 20251.3 🖥️ Tech. English

Pulsar launches new mouse designed in partnership with the Susanto brothers

1 septembre 2025 à 18:30

Pulsar Gaming Gears has unveiled its latest esports mouse, the Susanto-X, born from a unique collaboration with two of Valorant's most well-known professional players, who also happen to be brothers: Jason ‘f0rsakeN' Susanto and Kevin ‘Xccurate' Susanto.

The Pulsar Susanto-X was co-designed with both brothers, leveraging their extensive experience to create a peripheral tailored for high-level players. This partnership resulted in an ultra-lightweight, symmetrical mouse, weighing just 50 g. Recommended for claw or relaxed claw grip, the mouse features customisable sensor settings, keys, and macros.

It's packed with the company's latest technology, including the new flagship “XS-1” sensor (32K DPI and 750 IPS), optical switches, and an 8000 Hz polling rate for near-instantaneous response times. Besides the mouse itself and the 8K dongle, the package also comes with a paracord cable and UHMW-PE dot skates (16 pieces).

The timing of the announcement is perfect, coming just a couple of months after f0rsakeN's run with his team PRX, where he was crowned the global MVP at the VCT Masters Toronto event in June. His brother, Xccurate, a former pro who is now a content creator for T1, also contributed with his insights to create a versatile shape that performs across multiple game titles. The Pulsar Susanto-X is now available to pre-order for $129.95/€149.90.

KitGuru says: Do you like the colour scheme of the Susanto-X mouse?

The post Pulsar launches new mouse designed in partnership with the Susanto brothers first appeared on KitGuru.

Intel publishes new patent for “software defined super cores”

1 septembre 2025 à 17:45

Intel is exploring a new approach to boosting single-threaded performance, according to a newly published patent. The patent, EP4579444A1, describes a technology called “software defined super cores” (SDCs), which could allow a CPU to dynamically fuse multiple smaller physical cores to work together on a single thread, effectively creating a temporary, more powerful virtual core.

According to the patent first shared on Reddit (via VideoCardz), the core idea is to overcome the diminishing returns of simply making individual cores bigger and faster with each generation. Instead, when a demanding single-threaded task is detected, the SDC system could assign it to a cluster of several smaller cores. These cores would then work in concert to execute the instructions of that single thread. At the same time, the OS and the application remain unaware of what's happening, seeing it only as one big and fast core.

Image credit: Intel patent

This differs from standard multi-threading, as it's specifically designed to accelerate a single, indivisible process, potentially aggregating the IPC of the fused cores without requiring an increase in frequency or voltage. The patent details how the system would divide the instructions and use mechanisms like a “Shadow Store Buffer” to ensure the program's instructions are executed in the correct order. However, achieving near-instant, low-latency communication between the fused cores is complex, as is determining how an OS would efficiently schedule tasks for the SDCs.

As with all patents, this is not a product announcement, and there's no guarantee that this technology will ever be used in a consumer chip. However, it offers a glimpse into how Intel is thinking about the future of CPU architecture. As the benefits of shrinking process nodes and simply increasing clock speeds become increasingly challenging, software-defined solutions like this could be the key to the next significant leap in single-core performance.

KitGuru says: Do you think we'll ever see Intel implementing the capabilities to create SDCs in its consumer processors? If so, when do you expect to see the first CPUs using them?

The post Intel publishes new patent for “software defined super cores” first appeared on KitGuru.

Jonsbo’s latest case features a pillarless design and curved tempered glass

1 septembre 2025 à 17:00

Jonsbo is launching a new variant of its BO400 chassis that aligns perfectly with the current trend for continuous panoramic builds. The new BO400 CG features a solid aluminium alloy frame similar to the original but replaces the front corner pillar with a seamless, curved glass panel, providing an unobstructed view of your PC components.

According to Guru3D, the key difference in this new ‘CG' (Curved Glass) model is the removal of the front-left metal column. In its place, a single piece of curved glass now wraps around the corner, meeting the main side panel to create a two-piece window that allows you to see into your rig.

Image credit: Guru3D

While the aesthetics have been updated, the case retains the same interior as the original BO400. In other words, it's a mid-tower chassis that can accommodate CPU air coolers up to 173 mm in height, PSUs up to 200 mm in length, and graphics cards up to 435 mm in length. The BO400 CG is also compatible with both standard and back-connect ATX motherboards, a nice feature for those aiming for a clean build.

For liquid cooling enthusiasts, there's room for two 360 mm radiators to be installed simultaneously. Additionally, the case comes with a built-in GPU bracket to prevent sagging.

KitGuru says: Do you prefer the new curved tempered glass trend over the more traditional flat glass panels?

The post Jonsbo’s latest case features a pillarless design and curved tempered glass first appeared on KitGuru.

Keychron brings back gaming keypads with new Lemokey L0 HE

1 septembre 2025 à 09:30

Keychron's gaming-focused brand, Lemokey, has just launched a new gaming keypad, a product we haven't seen from high-profile brands in some time. The new L0 HE 8K is a one-handed keyboard designed to provide gamers with a limited control set for their left hand, featuring the Hall Effect technology for reduced response times.

Unlike older gamepads that often used unique layouts, the L0 HE (via TechPowerUP) features 35 keys from the left side of a standard QWERTY keyboard. Additionally, a remappable metal knob on the right side allows you to configure it to your liking. At its core are the new Lime magnetic linear switches featuring a customisable actuation point (via web app) that can be adjusted in increments of 0.01 mm. The switches are topped with double-shot PBT keycaps that are opaque on top but have a transparent window on the side, allowing the south-facing RGB to shine through.

The L0 HE is a wired-only device via USB-C, which enables it to support an 8000 Hz polling rate. In addition, Lemokey boasts an impressive 256 kHz single-key scan rate, enabling near-instantaneous input detection. The chassis is built from a solid piece of CNC-machined aluminium and is packed with sound-dampening materials for a premium feel and sound.

Although it's hot-swappable, the L0 HE only supports Lime magnetic switches. The Lemokey L0 HE 8K is available in black with green accents for $159.99.

KitGuru says: With the new obsession of freeing up desk space, do you think gaming keypads will make a comeback?

The post Keychron brings back gaming keypads with new Lemokey L0 HE first appeared on KitGuru.

Sony’s State of Play returns this week with new look at 007 First Light

1 septembre 2025 à 16:40

IO Interactive officially revealed its James Bond game this year, titled 007 First Light. We already saw some gameplay over the summer, but we are now due for an even more in-depth look at the game during the next State of Play stream. 

Sony has announced that State of Play will return this week. The stream, used to make PlayStation-related announcements, will focus entirely on 007 First Light, featuring 30 minutes of gameplay. The stream takes place on September 3rd at 7PM BST.

The stream will take fans through the very first mission of the game, which doubles as one of Bond's very first outings as an agent at MI6. This mission includes everything you would expect, from a high-speed car chase to careful stealth sections, on-foot chases and shootouts.

007 First Light does not have a release date yet but given the amount of the game we've seen this year, I think it is safe to say that it will come out in 2026. IO Interactive already has plans for future games too, as the studio looks to build out its wholly original version of the James Bond character.

KitGuru Says: Are you looking forward to 007 First Light? Will you be tuning in to see the new gameplay footage? 

The post Sony’s State of Play returns this week with new look at 007 First Light first appeared on KitGuru.

CD Projekt Red grows as work on Witcher 4 and Cyberpunk 2 continues

1 septembre 2025 à 16:24

CD Projekt Red has been very transparent on the status of its upcoming projects. As part of CDPR's most recent earnings report, the company has confirmed that The Witcher 4 and Cyberpunk 2 teams are continuing to grow. 

The Witcher 4 has added another 60+ employees to the team. The Witcher 4 was already the biggest active project at CD Projekt Red, but the continued growth is a promising sign that development is progressing well. Cyberpunk 2, which is much earlier on in the development process, has also grown, gaining another 20 developers as work on the game continues.

CD Projekt Red has also continued bringing on more developers for its other projects, including a Witcher co-op spin-off game, and a remake for The Witcher 1, the only game in the series to not be available on console, in large part due to its CRPG roots. The remake will retell the events of the original game with better graphics and an updated combat system.

Currently, there are no release dates for any of CD Projekt Red's upcoming projects. The Witcher 4 is going to be the first to release, but the studio has already confirmed that the game won't be ready for several more years.

KitGuru Says: Are you looking forward to The Witcher 4 or Cyberpunk 2 more? 

The post CD Projekt Red grows as work on Witcher 4 and Cyberpunk 2 continues first appeared on KitGuru.

Fairgames loses creative director months after studio head departure

1 septembre 2025 à 16:00

Haven Studios has gone through some worrying changes in recent months. Back in May, it was reported that external playtests for the studio's first game, Fairgames, led to negative feedback. Then, just weeks later, Haven Studios founder, Jade Raymond, suddenly left the company, a move that caused one games industry analyst to proclaim that the game has been cancelled. The game hasn't actually been publicly cancelled yet, but it did just lose its creative director. 

Daniel Drapeau, the Game Director behind Fairgames, has left Haven Studios after four and a half years working on the project. Now Drapeau is a creative director at WB Games Montreal, the studio responsible for Gotham Knights. Sony and Haven Studios have not issued any public comment on this most recent departure and even Drapeau himself only quietly revealed the information with an update on LinkedIn.

Originally announced in 2023 as ‘Fairgame$', the multiplayer title is set to offer co-op heists with quick action-packed matches and live service elements. The game was one of at least a dozen ‘live service' titles greenlit under Jim Ryan's tenure as head of PlayStation. After Ryan departed, Sony began cancelling many of these projects, but Fairgames was one of just a handful to survive.

Fairgames is currently due to release in ‘Spring 2026' for PS5 consoles, assuming it doesn't get cancelled.

KitGuru Says: Haven Studios appears to be in a free fall at the moment. Maybe Sony will give an update on the status of Fairgames later this month, as rumour has it that a new State of Play showcase is due. 

The post Fairgames loses creative director months after studio head departure first appeared on KitGuru.

Battlefield 6 drops ray tracing for better performance

1 septembre 2025 à 15:15

When Nvidia launched its very first RTX series graphics cards in 2018, it brought real-time ray-tracing to the video game world. One of the first games to showcase RT effects was Battlefield V, and the series has included ray-tracing in its graphics options ever since. That won't be the case this year though, with Battlefield 6 removing ray-tracing in favour of greater performance. 

During an interview with ComicBook, developer Christian Buhl confirmed that ray tracing is not included in the Battlefield 6 options menu at launch. Buhl added that the team doesn't have “any plans” to introduce ray-tracing effects in the near future either.

The main reason for this feature's removal is to save on performance. Buhl says that the studio wanted to “make sure that all of our effort was focused on making the game as optimised as possible for the default settings and the default users”.

This decision was made “relatively early on” and won't be changing anytime soon. There have been games in the past that have added Ray Traced graphics months after launch, but I wouldn't necessarily expect that from Battlefield 6, unless there is some kind of vocal fan demand.

The decision is an odd one, as Battlefield 6 will be the first game in almost a decade to have a full single-player campaign.

Battlefield 6 is launching for PC, PS5 and Xbox Series X/S on October 10th.

KitGuru Says: Are you looking forward to Battlefield 6? Do you want to see Ray Tracing in the game, or are you happy to go without it? 

The post Battlefield 6 drops ray tracing for better performance first appeared on KitGuru.

Escape from Tarkov is finally coming to Steam

1 septembre 2025 à 14:30

Escape from Tarkov is finally hitting V1.0 this year, with plans for a worldwide release on November 15th. Part of this launch is going to include a particularly big change, with Escape from Tarkov joining Steam for the first time. 

Since release, Escape from Tarkov players have had to download the game through Battlestate Games' own launcher, with all game purchases handled through the game's official website. Now with the game finally leaving beta, the studio is also bringing the game to Steam, the largest and most popular storefront for PC gaming.

The Escape from Tarkov Steam store listing is not live yet, but Battlestate Games' studio head, Nikita Buyanov, did confirm that the game will release on Steam and will be “available soon”.

It is unclear if those who already own the game will be able to transfer their purchase over to Steam, or if the Steam version will continue to use the Battlestate Games launcher. As with most MMOs, I would expect that the Steam version will also include the launcher that players are already used to.

KitGuru Says: Have you played Escape from Tarkov before? Are you planning on getting it when it comes to Steam? 

The post Escape from Tarkov is finally coming to Steam first appeared on KitGuru.

AOC Agon Pro AG276UZD Review (4K/240Hz QD-OLED)

1 septembre 2025 à 13:48

Today we're back with another QD-OLED review as we check out the AOC Agon Pro AG276UZD. Offering the same 4th Gen 4K/240Hz QD-OLED panel as the MSI MPG 272URX we reviewed recently, this screen promises high pixel density thanks to the 27in diagonal, 1000 nits of brightness in HDR, alongside other OLED benefits such as the near-instant response times and infinite contrast. Retailing for £700, we put this monitor through its paces and see what it can do.

Timestamps:

00:00 Intro
00:49 Pricing details
01:21 Design and first impressions
02:21 I/O + OSD
03:53 Things to know about QD-OLED…
04:53 Default panel testing
07:08 sRGB mode
07:36 Calibrated results
08:20 Response times + motion clarity
09:14 Real-world gaming experience
10:31 HDR performance
12:39 Closing thoughts

Pricing is a particularly interesting area for the AOC AG276UZD, given the OLED monitor space is starting to get fiercely competitive. The aforementioned MSI MPG 272URX, for instance, officially has a £999 MSRP, but has already been on sale multiple times in the last two months, and is currently listed for just £700. That means AOC will certainly have its work cut out to impress given how much we liked MSI's offering, but we will save judgement until we have put the monitor through our full test suite.

Specification:

  • Screen size (inch): 26.5
  • Screen size (cm): 67.31
  • Panel treatment: Anti-reflective (Glossy finishing)
  • Pixels per Inch: 166
  • Panel resolution: 3840×2160
  • Resolution name: UHD
  • Aspect ratio: 16:9
  • Panel type: QD – OLED
  • Max Refresh rate: 240 Hz
  • Response time GtG: 0.03 ms
  • Static contrast ratio: 1.5M:1
  • Viewing angle (CR10): 178/178
  • Display colours: 1.07 Billion
  • Brightness in nits: SDR: 250nits (APL 100%), HDR: 450 (APL 10%), HDR E/P: 1000 (APL 3%)
  • Sync technology (VRR): Adaptive Sync
  • Sync range: 48-240
  • Colour space (sRGB) CIE 1931 %: 145.9
  • Colour space (DCI-P3) CIE 1931 %: 99.3
  • Colour space (Adobe RGB) CIE 1976 %: 96.5
  • Flicker-Free: Flicker Free
  • KVM: 1x USB3.2 Gen 2 type C + 1x type B
  • Speaker power: 5 W x 2
  • Vesa wallmount: 100×100
  • Quick release function: ✓
  • Tilt: ­3.5° ±1.5° ~ 21.5° ±1.5°
  • Height adjust (mm): 130mm
  • Swivel: 18.5° ±1.5° ~18.5° ±1.5°
  • Pivot: ­90° ±2° ~ 90° ±2°
  • Power supply: External
  • HDMI: HDMI 2.1 x 2
  • DisplayPort: DP 2.1 x 1 (UHBR 20)
  • USB-C connectivity: USB-C 3.2 x 1 (DP alt mode, upstream, power delivery up to 65 W)
  • USB Hub: ✓
  • USB generation: USB 3.2 (Gen 1) (2 USB downstream ports) 5Gbit
  • USB type downstream: 2
  • USB fast charge port: ✓
  • Audio Output: Headphone out (3.5mm)

Firmware tested: V011

The post AOC Agon Pro AG276UZD Review (4K/240Hz QD-OLED) first appeared on KitGuru.

Mortal Kombat 2 film pushed from October to May 2026

1 septembre 2025 à 13:45

The first Mortal Kombat film released a couple of years ago and while it didn't smash records, it did perform respectably considering the challenges of releasing a film in 2021. Now just weeks ahead of the planned debut for Mortal Kombat 2, the new film has been delayed by over six months. 

Mortal Kombat 2 was initially announced to premiere on the 24th of October 2025. However, as box office performance tends to take a hit in October, Warner Bros has now decided to delay the release until May 2026, as reported by Deadline. Still, the delay is odd, as the red-band trailer for the movie achieved record views, indicating a high level of excitement from fans of the Mortal Kombat franchise.

Mortal Kombat 2 is directed by Simon McQuoid. Filming began in mid 2023 before having to stop due to the SAG-AFTRA strike. Filming picked up again in late 2023 and by January 2024, filming had wrapped up. The film has been in editing ever since.

Mortal Kombat 2 features a wide range of characters from the film. Karl Urban leads the cast as Johnny Cage. Other characters confirmed to appear include Kitana, Sonya Blade, Liu Kang, Jax, Quan Chi, Lord Raiden and many others.

KitGuru Says: Did you watch the first Mortal Kombat film back in 2021? Are you looking forward to the sequel? 

The post Mortal Kombat 2 film pushed from October to May 2026 first appeared on KitGuru.

Patriot Viper Elite 5 RGB DDR5-7000 32 GB CL38 Review

Par :ir_cow
1 septembre 2025 à 14:57
Patriot has expanded the Viper lineup with a new series under the Elite brand. Aimed at budget-conscious builders, this 32 GB DDR5-7000 kit is designed for Intel users and includes three XMP profiles to maximize compatibility. Join us as we test this memory and see how it compares to the competition!

Stardew Valley update 1.7 officially announced

1 septembre 2025 à 13:00

Stardew Valley is easily one of the biggest indie success stories ever, with the 2016 farming sim currently sitting as one of the best-selling games of all time at over 41 million copies sold. Despite being almost a decade old, the game has continued to receive major updates on a semi-regular basis – with developer ConcernedApe having now announced update 1.7.

Following an initial announcement at the recent Stardew Valley Concert, developer ConcernedApe took to Twitter to confirm that the game is set to receive another major update in the form of 1.7 – writing:

“Okay, I revealed this at the concert last night and now the cat's out of the bag, so I will confirm for everyone: There will be a Stardew Valley 1.7 update. No release date, no estimate. But it's happening.”

For context, update 1.6 arrived back in March of 2024, and so the announcement of another update came as a welcome surprise.

That said, alongside Stardew Valley updates, ConcernedApe has also been working on their upcoming follow-up game ‘Haunted Chocolatier’, which was announced back in 2021.

Stardew Valley 1.7

Fortunately, unlike the previous 1.6 update, it seems as though the upcoming 1.7 release should not hinder development on Haunted Chocolatier – with the dev saying as much in response to one fan’s request.

Stardew Valley’s 1.x updates have all been pretty substantial, with the ‘smaller’ 1.6 patch bringing in hundreds of changes alongside new festivals and events; a new mastery system; a new farm type; tons of new dialogue; and dozens of new items – to name a few.

As such, while we currently know next-to-nothing about Stardew Valley’s 1.7 update, expect it to be quite substantial.

KitGuru says: Are you surprised that Stardew Valley is getting another update? When do you think Haunted Chocolatier will finally release? What will be the last major Stardew update? Let us know down below.

The post Stardew Valley update 1.7 officially announced first appeared on KitGuru.

Gears of War: Reloaded has surpassed 1 million total players

1 septembre 2025 à 12:15

Back in May, Microsoft/Xbox officially unveiled the previously-rumoured Gears of War: Reloaded – a remake of the 2006 classic which was being brought over to current-gen systems as well as PlayStation consoles for the first time. Just a couple days following its 26th of August release and Gears of War: Reloaded has officially surpassed 1 million players.

Making the announcement on Twitter, the official Gears of War page wrote the following: “Ending the console war, one grub at a time. Thank you for 1 million players.”

Of course, 1 million players does not equate to 1 million copies sold, especially as Gears of War: Reloaded was a day-one Xbox Game Pass addition.

Still, it’s safe to assume that a solid number of said players hail from PlayStation – especially given that Gears of War sits alongside Halo and Forza as the three pillars of Xbox’s first-party identity; making it an enticing proposition.

Gears of War: Reloaded million

As of writing, Gears of War Reloaded is situated as the 5th best-selling game on PS5 currently, only behind MGS Delta, Fortnite, NBA 2K26 and EA Sports FC 26. That said, the best-selling list fluctuates on a regular basis based on various factors, and so its current position should be taken with a pinch of salt.

Given how Microsoft stopped sharing full sales data years ago, we’re unlikely to learn of the exact platform breakdown between PlayStation, Xbox and PC. Still, based on rudimentary data, it seems as though Gears of War: Reloaded is off to a solid start.

Discuss on our Facebook page HERE.

KitGuru says: Did you pick up Gears of War: Reloaded? What platform are you playing on? How many units do you think it sold so far on PlayStation? Let us know down below.

The post Gears of War: Reloaded has surpassed 1 million total players first appeared on KitGuru.

Yooka-Replaylee officially launches next month

1 septembre 2025 à 11:30

The Yooka-Laylee duology are a series of throwback platformers, harkening to the days of the Nintendo 64 and PSOne mascot titles. Originally released for the 8th-generation of consoles, Playtonic announced last year that a remake of the first game was in the works. Known as Yooka-Replaylee, the current-gen remake/remaster has now gotten an official release date – set to launch early next month.

Making the announcement via a Release Date Trailer, the team at Playtonic officially confirmed that “Yooka-Replaylee leaps into action on October 9th, 2025.”

Launching across all current-gen systems (including the Switch 2), this ‘reimagined’ release brings with it “double the content, a bunch of thoughtful upgrades and loads of brand-new surprises,” including but not limited to:

  • Art and animations overhaul
  • Improvements to existing in-game challenges and many entirely new challenges
  • New collectible currency
  • A brand-new world map and challenges tracker
  • New, game-changing tonics
  • A new tweaked move set
  • Orchestral arrangement of the original soundtrack

Despite the pretty substantial overhaul to many of its mechanics, Playtonic have confirmed that current owners of the original Yooka-Laylee can purchase Replaylee for a discounted cost – setting you back $20.99 instead of the full $29.99 (30% off). It is worth noting however that said upgrades are only available within each respective console ecosystem; meaning Switch to Switch 2, PS4 to PS5 etc…

The original Yooka-Laylee showed a ton of promise when it arrived back in 2017. Unfortunately, the game wound up feeling somewhat incomplete – especially compared to 3D collectathon platformers of old. That said, with the excellent Yooka-Laylee and the Impossible Lair now also under their belt, Playtonic looks set to give the 3D collectathon another go.

KitGuru says: What did you think of the original Yooka-Laylee? Are you looking forward to this reimagining? What were the first game’s biggest issues? Let us know down below.

The post Yooka-Replaylee officially launches next month first appeared on KitGuru.

Gearbox details Borderlands 4 post-launch roadmap

1 septembre 2025 à 10:45

Borderlands 4 marks the next major entry in the long-running looter shooter series, with the progenitor of the sub-genre set to launch their successor in just under two weeks’ time. While the game already features plenty of content to look forward to on day-one, the team at Gearbox have now detailed the post-launch roadmap for Borderlands 4.

During their recent PAX West show, 2K/Gearbox officially unveiled their post-launch plans for Borderlands 4, revealing a mix of both free and paid content.

In the immediacy following its launch, Borderlands 4 will get a couple of free content updates, including the Seasonal Horrors of Kairos event; new Legendary weapons; new cosmetics and additional weather variants.

Between launch and the end of the year, Borderlands 4 will also get another free update adding invincible bosses; an additional Ultimate Vault hunter Mode level and of course more Legendary weapons.

Rounding off the free content will be the addition of Pearlescent weapon rarities in Q1 of 2026. In amongst all this Gearbox will also release weekly challenge missions, boss fights and more.

In terms of paid DLC, Borderlands 4 is confirmed to be getting at least two Bounty Packs and a Story Pack. The first Bounty pack arrives shortly following launch and will include:

  • New Missions and Boss
  • New Legendary Gear
  • Two dozen cosmetics
  • New Vault hunter Style
  • New Echo skin
  • 1 new vehicle

Bounty Pack 2 meanwhile will arrive early next year, bringing with it much of the same, aside from the replacement of a new Vault Hunter Style with a player skin instead (meaning you’ll also get two dozen cosmetics; new missions; a new boss; legendary gear and the like).

Borderlands Gearbox

Last but certainly not least, Story Pack 1 (Mad Ellie and the Vault of the Damned) will also arrive some time in Q1 2026 and is set to bring with it:

  • A new Vault Hunter
  • New main story missions
  • New map zone
  • New side missions
  • New Legendary gear
  • 20 new cosmetics

As was the case with Borderlands 3, Gearbox seems to have quite a lot planned for BL4’s post-launch, with the game set to receive even more post-launch support after Q1 of 2026 – including but not limited to:

  • Two more Bounty Packs
  • One more Story Pack
  • Invincible bosses
  • “And More.”

All in all, the long wait for Borderlands 4 seems to be worth it, with the game set to feature tons of content and hopefully plenty of replayability. If nothing else, it’s nice to see that Borderlands 4 will be getting two whole new Vault Hunters post-launch.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for Borderlands 4? How much do you think the DLC packs will cost? Which of the announced updates/DLC are you most looking forward to? Let us know down below.

The post Gearbox details Borderlands 4 post-launch roadmap first appeared on KitGuru.

Hell is Us Review – A Few Fumbles Don’t Ruin One of 2025’s Best Games

1 septembre 2025 à 10:00

A hooded character with a glowing sword and robotic gear is titled Hell is Us.

I've been intrigued by the third major release from Montreal-based developer Rogue Factor, Hell is Us, ever since I first saw its debut in 2022. The teaser trailer didn't give away much, and frankly, there's a lot about that original trailer that looks very different now, even if I can look back on it and recognize what every element of it refers to now that I've hit credits on it days ahead of its full release. But I've kept the game in the back of my mind for years now, which has its own layer of expectation building, even though […]

Read full article at https://wccftech.com/review/hell-is-us-review/

Reçu hier — 31 août 20251.3 🖥️ Tech. English

LG details the UltraFine 32U990A – world’s first 6K Thunderbolt 5 monitor

31 août 2025 à 14:00

It looks like the wait for LG's next-generation professional display is almost over. The LG UltraFine 32U990A, which was first announced back at CES, is now rumoured to be launching in September. This monitor is set to be the world's first 6K display to feature Thunderbolt 5 connectivity, making it highly anticipated for creative professionals, especially those in the Mac ecosystem.

As shared by TFT Central, the 32U990A is a 32-inch Nano IPS Black panel, boasting a 6K resolution (6,144 x 3,456). The display is specifically designed for colour-critical work, with claimed coverage of 99.5% of the Adobe RGB and 98% of the DCI-P3 colour gamuts. It's also VESA DisplayHDR 600 certified, with a typical SDR brightness of 450 nits, and supports hardware calibration.

The Thunderbolt 5 connection offers a single-cable solution, delivering a full 6K 60Hz video signal, high-speed data transfer, and up to 96W of power delivery. Standard HDMI and DisplayPort connections will also be included for wider compatibility. The monitor is housed in a four-sided, borderless chassis with a circular stand. The stand itself is fully ergonomic, offering height, tilt, and swivel adjustments, as well as the ability to pivot 90º into a vertical orientation.

Following its win of multiple design and innovation awards earlier this year, the LG UltraFine 32U990A is rumoured to be released in September.

Discuss on our Facebook page, HERE.

KitGuru says: It might not be the most suitable monitor for gaming, but a 6K image in a 32-inch display should provide quite the visual experience.

The post LG details the UltraFine 32U990A – world’s first 6K Thunderbolt 5 monitor first appeared on KitGuru.

KitGuru Games: PlayStation Stars – The Epitome of Missed Potential

31 août 2025 à 13:00

In 2022, Sony officially announced PlayStation Stars. Not to be confused with the ill-fated mascot platformer from the PS3 era PlayStation All-Stars Battle Royale (which itself should not be confused for the all-star PlayStation characters available in Fortnite’s Battle Royale), PS Stars was an interesting take on a customer loyalty program. Though in many ways a simple marketing tool to get PlayStation users to try, buy and play new games, the program did offer a slight twist in that members could earn and collect digital models of various PlayStation-related memorabilia.

Three years and a couple outages later, Sony officially announced that PlayStation Stars would be shutting down this November. In its few years of service, the program neither grew nor evolved – and as such will die out being just another failed half-baked idea (as PS Home was a couple generations ago). While there were few who even knew the service existed, and fewer still who enjoyed it, I will be sad to see PlayStation Stars go away; not because of what it was, but due to what it could have been.

PlayStation Stars

Like I mentioned, PlayStation Stars lived and died as a highly niche service, so for all those unfamiliar, what exactly is/was PlayStation Stars? Announced back in July of 2022, PS Stars was described by Sony themselves as “a brand new loyalty program that celebrates you, the player, for being on this ever growing gaming journey with us” in which you would be able to “earn rewards by completing a variety of campaigns and activities” such as being “the first player to platinum a blockbuster title in your local time zone.”

Completing these time-limited challenges would get you a certain amount of digital currency which you could then exchange for select games, PSN Store credit or – the big ‘innovation’ – digital collectibles. Alternatively, some challenges simply rewarded you directly with said collectibles.

For a bit of fun historical context, even ahead of its launch PS Stars ran into some issues. Though fortunately a mostly-forgotten part of modern history, the announcement of PlayStation Stars came about around the same time as the rise in NFTs – leading some to fear that Sony was heading in that direction. Thankfully, this was not the case, and these collectibles existed solely for the joy and pleasures of collecting.

On paper, PlayStation Stars sounds like a fun and welcome addition, and in many ways it was! Without burying the lead however, there are plenty of reasons as to why the service is shutting down – and mostly deservedly so. That said, as a concept PlayStation Stars was a beneficial service to both PlayStation and its players.

The discontinuation of PlayStation Stars comes as a bit of a surprise, not due to the merits of the service itself, but due to the fact that PS Stars served as a marketing tool for PlayStation.

Of course, there's the argument that it’s difficult to market to an audience that does not exist, but for the few that did use PlayStation Stars, Sony had an extra layer of influence on them. While the rewards were unlikely to be worth it to many, those who engaged with the service were willingly subjected to additional marketing (such as “buy X new game to get this digital collectible / currency”) as well as cross-promotions with Sony’s other products (“the new Venom film is coming out so here’s a digital model of the character“).

These two are mere examples, but the real-world equivalents functioned pretty much in this exact same way.

Beyond the promotions, PS Stars benefited Sony themselves in other ways. Though somewhat harder to quantify, the service used the ever-common trick of giving players a unique digital currency which could then be traded out for real store credit (or the aforementioned digital collectibles).

As with all such currencies however, the real stickiness of them is in the fact that you’ll almost always have a couple digital points left over – not enough to redeem them for anything, but enough to make you want to use them. Fortunately, in this instance you can’t go out and buy PlayStation Stars points for real money, but it did mean you were more likely to engage with the service once you’ve got some points in the bank.

The final benefit which PlayStation Stars could have afforded Sony was in cultivating a greater and more dedicated fanbase. As a brand, PlayStation is established and liked enough for many to go out there and buy merch of various PlayStation IPs. From The Last of Us; to Horizon; God of War; Astro Bot; Spider-Man; Ratchet and Clank; and dozens more.

Beyond this, the most dedicated fans even attune themselves to PlayStation outside of the games itself. And so, while it certainly feels self-serving, the final element of potential in PlayStation Stars was in creating and maintaining that Nintendo level of fandom.

I personally will forever hold the Jim Ryan digital bobble head which Sony offered following his retirement close to my heart.

In all seriousness, while PlayStation Stars was of course a vehicle for Sony to advertise more to fans of the platform, the service did also directly benefit PlayStation players. Though we already touched upon some of them briefly, PS Stars was a free service which catered to different parts of the PlayStation audience.

For those who find pleasure in the sheer act of collecting, PS Stars had you covered. Despite their digital nature, the collectibles came in different forms with different rarities, and seemed to have genuine effort put into their designs. As mentioned, you had the various bobble heads for different PlayStation executives. You could also obtain high-quality character models based on first and 3rd-party IPs. Some functioned more as mini dioramas with both characters and environments present.

Last and certainly least, you could also obtain digital pin-badges – all of which could then be organised and placed on your ‘display case', feeding into the inherent joys of collecting.

Those that wanted more tangible rewards were also looked after. As mentioned, you could trade out your PS Stars points for different PlayStation Store offerings – including just straight up ‘purchasing’ PlayStation Store wallet funds. Though a somewhat slow grind, in the 3 years of its existence members could have obtained a pretty substantial sum of wallet funds, making those £70 games a bit of an easier pill to swallow.

To be reductionist for a moment, PlayStation Stars was ultimately a loyalty program; something which the console maker has lacked for generations now; and so its existence was a net positive.

All that said, the service itself was a half-baked and ill-conceived idea which fell so far short of its potential that its discontinuation was only a matter of time. By far the biggest misstep with PS Stars was in limiting it to the smartphone-based PlayStation app – meaning it was not only more awkward to access, but its digital rewards felt less tangible.

Despite the harsh limitation placed upon PS Stars, the service remained buggy throughout its entire life cycle. While nothing majorly breaking, viewing your various collectibles was not only a slow endeavour, but an unfulfilling one, with the available shelf being cheaply-made, ugly, static and flat. Again, the models themselves look good and are certainly high quality, but aside from clicking on a statue and seeing its rotate slowly there's nothing you can do with them. Hell, you can’t even properly view them, being limited to a small window on your phone’s screen with no ability to zoom, pan or anything else.

In addition, the challenges themselves wound up being much less exciting than promised, with the most creative ones simply requiring you to unlock a basic trophy from a specific game.

Things could have been so very different. And we know this because Sony themselves have previously made an enticing and addicting digital collectible system in Astro’s Playroom.

Of course, I wasn’t expecting PlayStation Stars to give us a fully explorable room featuring all of my various collectibles, but having a bit more personality would’ve been nice.

Instead of a boring JPEG of a shelf which is confined to a submenu on the PlayStation app, PS Stars could have been a dedicated third tab on the PS5 home page, in which you could easily access and view your 3D rendered shelf featuring all your various collectibles. Instead of being a cut-out of the model, the shelf could feature the actual character models – perhaps even performing some basic animations such as waving or jumping when you hover over them.

If you wanted to inspect your rewards more closely, you could then ‘pick up’ the model, allowing you to rotate it, zoom in and out, pan, scan and whatever else you’d like. As with Astro’s Playroom, the models could also include a small description of the game, its release year, and whatever other small titbits the devs want to add.

I mentioned PlayStation Home earlier for a very particular reason. Like the ill-fated PS3 social hub, PlayStation Stars showed plenty of promise, and very well could have been its own niche within the community – similar to the Trophy hunters among us. Unlike PS home either, PlayStation Stars is a single player experience, meaning there is little upkeep or server costs, and the service itself would not have needed to evolve to stay relevant.

Throughout my time as a PlayStation Stars member, I managed to claim quite a few cool collectibles. Alongside a couple instances of £5 PS Store coupons, I also managed to obtain digital collectibles of Eve from Stellar Blade; Sonic the Hedgehog; Venom; Clank (of Ratchet and Clank fame); Gemma from Monster Hunter Wilds; a white base PS4; a PS4 Pro; a Clicker from The Last of Us – and of course my prized possession – the bobble heads of Jim Ryan and Shuhei Yoshida.

As it stands, all these and more are currently stuck in a laggy, slow and ugly “display case” which takes ages to load properly – and when it does, looks wholly unattractive. The PlayStation Stars display case is a genuine embarrassment and so I understand why Sony has decided to end the service. As discussed however, things could have been quite different.

Given enough time, effort and development on a proper service which sits prominently as a 3rd tab next to the ‘Games’ and ‘Media’ options on the PS5 home menu, and Sony could have had a loyalty program; a new achievement system to sit alongside Trophies; and a cool new PS5 exclusive software feature all wrapped up into one.

Unfortunately, something like this is only worth doing if you do it right…and Sony did things very very wrong. And so, come the end of PlayStation Stars next year, I won’t be mourning what we have lost, but I will always think about what could have been – and it could’ve been SO GOOD!

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KitGuru says: What do you think of PlayStation Stars? Had you even heard of it? Would you like to see the addition of a digital collectible shelf / display case as part of the PS5 software itself? Let us know down below.`

The post KitGuru Games: PlayStation Stars – The Epitome of Missed Potential first appeared on KitGuru.

Lenovo’s new laptop concept has a screen that rotates 90º

31 août 2025 à 12:00

Lenovo is no stranger to experimental laptop designs, and it looks like they have another one up their sleeve for the upcoming IFA trade show. A new leak has provided us with our first look at “Project Pivo”, a new laptop concept that features a detachable, rotatable display.

The leaked image, shared by Evan Blass (via Guru3D), shows a laptop with a display that can be lifted off its hinge and reattached vertically. A rotatable screen on a laptop is a compelling idea, offering a significantly better experience for tasks such as reading long documents, writing code, or scrolling through endless social media feeds.

Image credit: Evan Blass

This feature aligns with Lenovo's previous endeavours. The company has a history of pushing the boundaries of the laptop form factor, with recent examples including the dual-screen Yoga Book 9, the foldable ThinkPad X1 Fold, and the ThinkBook Plus, featuring a rollable, expanding display.

For now, “Project Pivo” is reportedly just a concept, with no immediate plans for a retail launch. However, it's worth remembering that the rollable ThinkBook also started life as a concept before becoming a real product a year later. Lenovo is expected to officially show off a prototype of Project Pivo at the IFA trade show in Berlin next month.

Discuss on our Facebook page, HERE.

KitGuru says: Should Lenovo invest in the idea of having rotatable displays on laptops?

The post Lenovo’s new laptop concept has a screen that rotates 90º first appeared on KitGuru.

Windows 11 adds super wideband stereo for Bluetooth LE Audio streaming

31 août 2025 à 11:00

Microsoft has announced a long-awaited fix for poor audio quality when using Bluetooth headsets in Windows 11. In a new blog post, the company has announced that Windows 11 now supports Super Wideband Stereo Bluetooth LE Audio, enabling users to enjoy high-quality stereo sound and a clear microphone signal simultaneously.

For years, Windows users have been plagued by the limitations of the basic Bluetooth SBC audio codec, which automatically switches your headset to a low-quality, mono ‘hands-free' profile the moment the microphone is activated during a game or call. According to a blog post, the new update addresses this by implementing the modern LC3 audio codec as part of the Bluetooth LE Audio standard. This not only allows for stereo audio to be maintained during a Discord call or in-game chat, but it also dramatically improves the quality of your microphone, jumping from a muffled 8 kHz to a much clearer 32kHz sampling rate.

However, this isn't a magical software fix that will instantly upgrade your old gear. To take advantage of this new feature, both your PC's Bluetooth adapter and your headset itself must support the Bluetooth LE Audio standard and the LC3 codec. Microsoft notes that while some existing devices may receive driver and firmware updates to enable this, most new Windows 11 PCs and laptops are expected to launch with support for Super Wideband Stereo Bluetooth LE Audio.

You can check if your current setup is compatible by heading to your “Bluetooth & devices” settings in Windows 11 and looking for a toggle to “Use LE Audio”. If the option isn't available, your hardware doesn't currently support it.

Discuss on our Facebook page, HERE.

KitGuru says: Do you use a Bluetooth headset on your Windows system? Have you ever noticed a difference in audio quality when the microphone is on or off?

The post Windows 11 adds super wideband stereo for Bluetooth LE Audio streaming first appeared on KitGuru.

NuPhy expands Halo V2 keyboard line with new 65% model

31 août 2025 à 10:00

Following the successful launch of the popular Halo75 V2, NuPhy has now released its smaller sibling, the Halo65 V2. This new 65% wireless mechanical keyboard adopts the brand's latest design philosophy, bringing a host of enthusiast-grade upgrades, including full QMK/VIA support, a pleasing sound profile, hotswap support, and various options for mechanical switches.

As first reported by TechPowerUP, the Halo65 V2 has been packed with features to improve the typing sound and feel. The keyboard has a PCB gasket mount design, housed within a chassis that combines a CNC-machined aluminium top frame with a translucent PC bottom case. To minimise unwanted noise and ping, it inherits the six-layer acoustic dampening system from the high-end Gem80 and NuPhy's silicone-dampened “GhostBar” space bar.

NuPhy is also moving away from the old KOP keycaps for the Halo65 V2, now featuring the company's double-shot PBT keycaps in an mSA profile. The board is offered with a choice of four NuPhy's exclusive Gateron-made 5-pin switches, including Mint and Raspberry linear switches, Lemon tactile switches, and the Blush Max silent switches. Note that the board remains fully hot-swappable, supporting both 3-pin and 5-pin MX-style switches.

The keyboard offers versatile tri-mode connectivity with a 1000 Hz polling rate in both wired and 2.4G modes, plus Bluetooth 5.0 for multi-device pairing. A 4,000 mAh battery provides up to 240 hours of use with the backlighting off. Additionally, the keyboard supports QMK/VIA, providing users with complete control over key remapping, layers, and macros. The NuPhy Halo65 V2 is now available for order in five different colours, including the new white, blue, pink, green, and black, with a starting price of $119.95.

Discuss on our Facebook page, HERE.

KitGuru says: Have you ever considered getting a 65% keyboard? 

The post NuPhy expands Halo V2 keyboard line with new 65% model first appeared on KitGuru.
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